<?xml version="1.0"?>
<rss version="2.0"><channel><title>Projects and ideas Latest Topics</title><link>https://www.loverslab.com/forum/392-projects-and-ideas/</link><description>Projects and ideas Latest Topics</description><language>en</language><item><title><![CDATA[Immersive & balanced lewd mod for long campaigns]]></title><link>https://www.loverslab.com/topic/167994-immersive-balanced-lewd-mod-for-long-campaigns/</link><description><![CDATA[<p>
	Idea I have been working on. This mod is focused heavily on M -&gt; F text scenes and situations, somewhat more believable and immersive lewd situations (based around power and coercion in the feudal system as well as feudal laws in general, some of which you can propose and pass once you get enough influence in a kingdom), progression and balance for long campaigns, and the AI having the same power/decisions as the player. The idea is to have a slower and more nuanced experience over the course of a long campaign to avoid things becoming repetitive and burning out on the content of the mod too quickly. There is also a lot of noncon so be warned.
</p>

<p>
	 
</p>

<p>
	Implemented things so far
</p>

<p>
	- Main scenes/decisions when capturing an enemy commander (75%)
</p>

<p>
	- Some decisions when completing a village raid (80%)
</p>

<p>
	- Custom childbirth system which I can have more control over than the game's base pregnancy API (90%)
</p>

<p>
	- "Extended" stat system. Each character in the game gets generated some personal body/mental stats such as body proportions, handsomeness, preference for trait X on their partner, etc. It is somewhat random but also weighted on the race of the character. These stats are used during scenes and for AI decision making and for whatever else I have thought of so far (80%)
</p>

<p>
	- Tracking of custom history &amp; encyclopedia management (90%)
</p>

<p>
	- AI decisions and behavior / the AI can and will use all of the mechanics (80%) 
</p>

<p>
	- Polish and writing quality (50%)
</p>

<p>
	- A main subquest for the mod (10%)
</p>

<p>
	- Custom images (0%)
</p>

<p>
	- Gameplay balance / content pacing / fine-tuning of algorithms (50%)
</p>

<p>
	- Humor that is in terrible taste (5%)
</p>

<p>
	- Kingdom management and special laws (5%)
</p>

<p>
	 
</p>

<p>
	Things I still need to do
</p>

<p>
	- More stuff lords can do with their fiefs
</p>

<p>
	- More planned features that haven't even been started yet, especially lategame features, for instance when becoming a full king you can spend influence to demand a whole lot more from your vassals. Likewise, what if your king demands something from someone close to you such as from a sister or wife?
</p>

<p>
	 
</p>

<p>
	<img alt="primae.png.4815b05f9deb1da2a8c62b0daff9e6ef.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1172813" data-ratio="67.47" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_05/primae.png.4815b05f9deb1da2a8c62b0daff9e6ef.png" />
</p>

<p>
	 
</p>

<p>
	<img alt="toocruel.png.002e7b46c2150c3d7f421226e372d194.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1172814" data-ratio="57.69" width="579" src="https://www.loverslab.com/uploads/monthly_2021_05/toocruel.png.002e7b46c2150c3d7f421226e372d194.png" />
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_05/laws.png.a4195d0cfdb6f834b6e88c2df6206f03.png" data-fileid="1172808" data-fileext="png" rel=""><img alt="laws.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1172808" data-ratio="75" width="800" src="https://www.loverslab.com/uploads/monthly_2021_05/laws.png.a4195d0cfdb6f834b6e88c2df6206f03.png" /></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_05/heft.png.1a2fb445194a98f7f6e7bb98c1d91c4f.png" data-fileid="1172809" data-fileext="png" rel=""><img alt="heft.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1172809" data-ratio="75" width="800" src="https://www.loverslab.com/uploads/monthly_2021_05/heft.png.1a2fb445194a98f7f6e7bb98c1d91c4f.png" /></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_05/CharInfo.png.2303b192a62635264f8b972ecb69968d.png" data-fileid="1172810" data-fileext="png" rel=""><img alt="CharInfo.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1172810" data-ratio="75" width="800" src="https://www.loverslab.com/uploads/monthly_2021_05/CharInfo.png.2303b192a62635264f8b972ecb69968d.png" /></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_05/charinfo2.png.8209323452dc51cd810376f72cd8dfa3.png" data-fileid="1172811" data-fileext="png" rel=""><img alt="charinfo2.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1172811" data-ratio="75" width="800" src="https://www.loverslab.com/uploads/monthly_2021_05/charinfo2.png.8209323452dc51cd810376f72cd8dfa3.png" /></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_05/customhistory.png.e273efa43cabe9df9d7dedde0cc98324.png" data-fileid="1172812" data-fileext="png" rel=""><img alt="customhistory.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1172812" data-ratio="72.66" width="629" src="https://www.loverslab.com/uploads/monthly_2021_05/customhistory.png.e273efa43cabe9df9d7dedde0cc98324.png" /></a>
</p>
]]></description><guid isPermaLink="false">167994</guid><pubDate>Mon, 10 May 2021 02:59:20 +0000</pubDate></item><item><title>Romance, flirt and more</title><link>https://www.loverslab.com/topic/184694-romance-flirt-and-more/</link><description><![CDATA[<p>
	Hi there, i have a mod in mind.
</p>

<p>
	the idea is to add options in converstation to flirt with other characters,through simple conversation, with some fun persuation steps or using the barter screen, to get laid and/or earn favors.
</p>

<p>
	 
</p>

<p>
	possible outcomes <span>:</span>
</p>

<p>
	- gain charm and/or roguery XP
</p>

<p>
	<span>- possible pregnancy</span>
</p>

<p>
	<span>- gain relationship (or loose it ...) with a noble or notable</span>
</p>

<p>
	<span>- gain influence/money (blackmail a married honorable lord/lady and earn roguery after seducing him/her)</span>
</p>

<p>
	<span>- gain money (noble whoring)</span>
</p>

<p>
	<span>- barter for something crazy form partner possessions </span>
</p>

<p>
	<span>- barter for avoiding combat with enemy lords or bandits</span>
</p>

<p>
	<span>- partner joins clan or kingdom (through blackmailing, or because is in love) </span>
</p>

<p>
	<span>- partner murder during sex (with no impact if roguery is high enough and relatonship was secret) </span>
</p>

<p>
	<span>- player or partners gets trapped (bridge to CE)</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	maybe a quest follow up for long term projects.
</p>

<p>
	 
</p>

<p>
	<span>idealy making this like a framework with xml's giving the conversation schemes so anyone can expand on it, and make bridges with CE.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span>i'm posting the idea here for 3 reasons <span>: </span></span>
</p>

<p>
	<span><span>- Anyone knows what function of the game core are impacted by the various features ? any caveat from experienced modders here ?</span></span>
</p>

<p>
	<span><span>- </span></span>Anyone has more outcome ideas ? please post below <img alt=";)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/wink.png" title=";)" />
</p>

<p>
	- Anyone feels like making it right away ? (or else i'll do it myself when i get some free time...)
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Any comment welcome <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
</p>

<p>
	 
</p>

<p>
	Cheers
</p>
]]></description><guid isPermaLink="false">184694</guid><pubDate>Mon, 07 Feb 2022 10:05:32 +0000</pubDate></item><item><title>Final Release and Updated Mods</title><link>https://www.loverslab.com/topic/199845-final-release-and-updated-mods/</link><description><![CDATA[<p>
	Howdy!
</p>

<p>
	 
</p>

<p>
	Now that the game has finally had its “final” release, does anyone have any word of older, outdated mods being worked on for the final release?
</p>

<p>
	 
</p>

<p>
	Specifically, I would love to see Amazon Bodies/Troops/Armor make a comeback. Love that mod. <br />
	 
</p>

<p>
	I really want a mod that lets you recruit/marry anyone. <br />
	 
</p>

<p>
	If none of mods are gonna be updated, I would be curious if anyone would update those mods, or make one from scratch. Don’t know the “rules” for abandoned mods and using the assets. 
</p>

<p>
	 
</p>

<p>
	Not sure if this is the right section for this post ¯\_(ツ)_/¯ 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">199845</guid><pubDate>Sun, 30 Oct 2022 20:35:34 +0000</pubDate></item><item><title>What would you like to see in Bannerlord (mod ideas)</title><link>https://www.loverslab.com/topic/158881-what-would-you-like-to-see-in-bannerlord-mod-ideas/</link><description><![CDATA[<p>
	Hi all, just starting this thread as a general discussion about what to expect in Bannerlord. The initial thread in the general gaming section is quite old now, maybe it's time to start something fresh <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
</p>

<p>
	 
</p>

<p>
	What we have so far <span>:</span>
</p>

<p>
	- New Skin mod <span>:</span> is just as awesome as it's simple (as a feature)
</p>

<p>
	 
</p>

<p>
	- Captivity Events <span>:</span> is awesome as it open infinite possibilities to add events at any moment of the game. but they're mostly narrative events.
</p>

<p>
	 
</p>

<p>
	What lacks is mods for dialogue with characters, animations, actual cocks for men, ingame interactions like hitting on girls and guys in taverns to have you way, and such things.
</p>

<p>
	 
</p>

<p>
	i personnally tried to extract the female body mesh to make some adjustments in blender, but TPAC tools crashes as i'm lacking a few Gigs of RAM... T_T
</p>

<p>
	 
</p>

<p>
	Any one has ongoing projects ?
</p>

<p>
	 
</p>

<p>
	Cheers,
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">158881</guid><pubDate>Thu, 17 Dec 2020 14:47:58 +0000</pubDate></item><item><title>[Request] Futa mod for Bannerlord</title><link>https://www.loverslab.com/topic/218208-request-futa-mod-for-bannerlord/</link><description><![CDATA[<p>
	Unfortunately, this is a request and not a mod release.<br />
	<br />
	I attempted to create this mod with my minor experience modding Skyrim/BG3 but I was extremely unsuccessful. <br />
	<br />
	Closest mod I've seen do this is for males:<br />
	- <a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/3061?tab=files" rel="external nofollow">Nude Men and Women at Mount &amp; Blade II: Bannerlord Nexus - Mods and community (nexusmods.com)</a>
</p>

<p>
	 
</p>

<p>
	Anyway, I hope this is easier than I've made it. Let me know your thoughts and if you'd also be interested. Maybe we can fund a commission. 
</p>
]]></description><guid isPermaLink="false">218208</guid><pubDate>Mon, 11 Sep 2023 17:07:22 +0000</pubDate></item><item><title><![CDATA[What does the Mount&Blade Bannerlord Software Extender mean for the future of Adult Modding for the Game]]></title><link>https://www.loverslab.com/topic/208170-what-does-the-mountblade-bannerlord-software-extender-mean-for-the-future-of-adult-modding-for-the-game/</link><description><![CDATA[<p>
	<span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">Just curious if sex animations could be created and imported into Mount and Blade Banner lord anytime soon or if will be stuck with the scenes from Hot Butter for a long time.</span>
</p>
]]></description><guid isPermaLink="false">208170</guid><pubDate>Wed, 29 Mar 2023 23:52:19 +0000</pubDate></item><item><title>My Modules for e1.8.0.318937  - Focusing on Amazon Body, Skin Texture, Armor and Troops.</title><link>https://www.loverslab.com/topic/195149-my-modules-for-e180318937-focusing-on-amazon-body-skin-texture-armor-and-troops/</link><description><![CDATA[<p>
	Hi. Decided to update to 1.8 Beta, wanting to try out new things. But then thought to make what I had before work with the new patch.
</p>

<p>
	My current modlist:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.ee73f7f8c9254edcb178c30af167e2c8.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1500609" data-ratio="339.09" width="307" src="https://www.loverslab.com/uploads/monthly_2022_08/image.png.ee73f7f8c9254edcb178c30af167e2c8.png" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	The Last mod in the list added was MCAmazonTroops - "Amazon Troops Remake by Nemesis0019" which requires the <a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/3902?tab=description" rel="external nofollow">Amazon Body</a> and Armor for 1.7.1 Stable, <br />
	<br />
	Notes:<br />
	1. Without editing Skin.XML - you will have the female (Amazon) body with a bikini underwear.<br />
	    The Nexus files include Nude Variants of the Armor, though some still have the Bikini.<br />
	2. The <strong>Bikini Fantasy</strong> Files found here at <a href="https://www.loverslab.com/files/file/16906-bikini-fantasy-for-bannerlord/" rel="">Loverslab</a> require a little Skin.XML editing for nudity.  I have included my "Skins" file that i have edited so that the <a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/3872?tab=files" rel="external nofollow">GT_customskinV3</a> can work with Amazon Body, its nothing special. Some of the Bikini Fantasy Pieces do not fit the Amazon Body, but can still be worn with clipping. They fit well if you use the standard body.
</p>

<p>
	* Install Skins.XML into your <strong>Mount &amp; Blade II Bannerlord\Modules\Native\ModuleData </strong>directory overriding the original Skins.XML<br />
	<br />
	* Issues: The Main issue is the first load of items. (using cheat then accessing items will create a looong load of meshes and textures.) And it will initially cause your character to turn invisible if you wear an item that has yet to load in.. I simply alt-tabbed and went to make a hot chocolate.  It took 5 minutes for the meshes to settle in, (assuming the cache was loading), The game then runs pretty smoothly with only a CTD once in a while after playing several hours and when traveling across several cultures on the map.<br />
	<br />
	 My reason for posting this is because i Love the game, and want to share my experience. And perhaps this might help someone, and perhaps at the same time i might learn more too., so please feel free to msg.
</p>

<p>
	 
</p>

<p>
	Love this community, <span class="ipsEmoji">?</span><br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			The Look of Amazon Troop<br />
			<img alt="image.png.4a9644c7d501ee50f7a24bc37e415bf6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1500624" data-ratio="63.94" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_08/image.png.4a9644c7d501ee50f7a24bc37e415bf6.png" />
		</p>
	</div>
</div>

<p>
	<br />
	 
</p>

<p>
	 
</p>
<p>
<a class="ipsAttachLink" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1500644&amp;key=e4bfd13ea38db2fa141c348d7cdb1b2d" data-fileExt='xml' data-fileid='1500644' data-filekey='e4bfd13ea38db2fa141c348d7cdb1b2d'>skins.xml</a></p>]]></description><guid isPermaLink="false">195149</guid><pubDate>Thu, 04 Aug 2022 12:38:55 +0000</pubDate></item><item><title>Troubleshooting</title><link>https://www.loverslab.com/topic/165236-troubleshooting/</link><description><![CDATA[<p>
	Just an area to help troubleshoot instead of using CE or TB's forum threads. If it results in issues w/ CE or TB, it can then be brought up there. Since Bannerlord is early access, things change.
</p>

<p>
	 
</p>

<p>
	Basic troubleshooting for "Out of Gameplay" issues:
</p>

<ul>
	<li>
		If your game does not start up without any mods (Only Native, SandBox Core, Custom Battle, Sandbox, StoryMode)
		<ul>
			<li>
				Check to make sure your Bannerlord core files are not blocked. This is especially true if your steam folder is in "Program Files"
			</li>
			<li>
				Verify Integrity of game files (In Steam, Right-click Bannerlord and go to properties. Local Files -&gt; Verify integrity of game files (This will take some time). If corrupt files are detected, it will automatically download and will then take more time
			</li>
		</ul>
	</li>
	<li>
		Check to make sure the mod you are using is for your version of Bannerlord.
		<ul>
			<li>
				Example: CE 1027 has different files for Bannerlord 1.5.8 and 1.5.9. CE1025 is for 1.5.6. CE1026 for 1.5.7. Using CE1027 for 1.5.6 may crash the game.
			</li>
		</ul>
	</li>
	<li>
		Seem stuck on a "loading page"? It's probably a mod doing stuff in the background and will take time.
		<ul>
			<li>
				Example: "Adonnays Troop Changer" runs a script to pull ATC.config files from all "active' mods and then calculates values based on other mods ATC.config files for troop spawns.
			</li>
		</ul>
	</li>
	<li>
		Disable or enable mods separately. Take the time to figure out if it is a specific mod that is crashing the game.
	</li>
</ul>

<p>
	 
</p>

<p>
	Troubleshooting for "In-Game" crashes:
</p>

<ul>
	<li>
		Reload a previous save to see if you encounter the same crash (at least a day before)
		<ul>
			<li>
				If you did the "same steps" in both cases, try something new. (Example: If both crashed while you were going to Lageta, try the opposite direction to Omor.)
			</li>
		</ul>
	</li>
	<li>
		 
	</li>
</ul>
]]></description><guid isPermaLink="false">165236</guid><pubDate>Fri, 26 Mar 2021 04:48:45 +0000</pubDate></item><item><title>New skins slider behavior in 1.5.5? (technical issue)</title><link>https://www.loverslab.com/topic/159483-new-skins-slider-behavior-in-155-technical-issue/</link><description><![CDATA[<p>
	Recently updated to 1.5.5main and my customized skins.xml is producing different (i.e. bulkier) results than in 1.5.4. Have they changed something to the sliders behavior / proportions in 1.5.5? Or is it a different syntax / different bone names...?
</p>

<p>
	 
</p>

<p>
	TY
</p>
]]></description><guid isPermaLink="false">159483</guid><pubDate>Mon, 28 Dec 2020 09:25:48 +0000</pubDate></item></channel></rss>
