<?xml version="1.0"?>
<rss version="2.0"><channel><title>Resources Latest Topics</title><link>https://www.loverslab.com/forum/391-resources/</link><description>Resources Latest Topics</description><language>en</language><item><title>Modding / Technical help resources thread</title><link>https://www.loverslab.com/topic/167105-modding-technical-help-resources-thread/</link><description><![CDATA[<p>
	Right now it seems that there isn't very much documentation for most of the systems in this game, so ask here and maybe someone will be knowledgeable enough to help you.
</p>

<p>
	Basic resources: <a href="https://docs.bannerlordmodding.com/" rel="external nofollow">https://docs.bannerlordmodding.com/</a>
</p>

<p>
	 
</p>

<p>
	My question: does anyone know how you should control menus? I know of menu functions like AddGameMenu() &amp; AddWaitGameMenu(). They have many parameters. I've managed to create some menus, but I'm not sure how to control their flow yet.
</p>

<p>
	 
</p>

<p>
	What I know so far:
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">AddGameMenu(

id - name. main identifier. identifies the menu in all contexts
text - this is just the text on the menu
initDelegate - a callback func you supply, called when this menu is shown
overlay - not sure, maybe controls what can be seen while you're in the menu?
MenuAndOptionType - different settings for the type of menu, check the MenuAndOptionType options in decompiler or Intellisense
related obj - not sure, maybe a generic object you can attach to the menu for your own purposes?

);

AddGameMenuOption(

menuId - which menu to attach this option to (use "id" from above)
optionId - probably just the identifier for this option
text - simply the text of the option
conditionDelegate - function you supply which will decide whether or not this option is going to be shown on the menu
consequenceDelegate - function you supply which will be called when you select this option
leaveType - not sure
index - related to order of options, but not sure of details
isRepeatable - not sure, because changing this value seems to have no effect

);

AddWaitGameMenu(
// These seem to be like the normal menus that appear on the left, except the game world keeps going while you "wait" in this menu.

id - name. main identifier. identifies the menu in all contexts
text - this is just the text on the menu
initDelegate - a callback func you supply, called when this menu is shown
conditionDelegate - not sure how this relates to the menu in general 
consequenceDelegate - not sure how this relates to the menu in general 
tickDelegate - a function you supply which the menu will call once per frame it seems while the wait menu is going on
overlay - not sure, maybe controls what can be seen while you're in the menu?
MenuAndOptionType - different settings for the type of wait menu, check the MenuAndOptionType options in decompiler or Intellisense
related obj - not sure, maybe a generic object you can attach to the menu for your own purposes?

);</span></pre>

<p>
	 
</p>

<p>
	The menu can then be shown in game with GameMenu.ActivateGameMenu(menuId);
</p>

<p>
	 
</p>

<p>
	But yeah, still not sure how to control the flow of menus, progress to next choice or submenu, etc.
</p>
]]></description><guid isPermaLink="false">167105</guid><pubDate>Sat, 24 Apr 2021 21:02:49 +0000</pubDate></item><item><title>Background images for custom events</title><link>https://www.loverslab.com/topic/158883-background-images-for-custom-events/</link><description><![CDATA[<p>
	Hi, my humble contribution, a few images to be used as Custom Events backgrounds <span>:</span>
</p>

<p>
	 
</p>

<p>
	A pretty riding scene:
</p>

<p>
	<img alt="NE_Bro_FI_04.png.e20147039109deecf9a3523029f9b056.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1068046" data-ratio="180.81" width="443" src="https://www.loverslab.com/uploads/monthly_2020_12/NE_Bro_FI_04.png.e20147039109deecf9a3523029f9b056.png" />
</p>

<p>
	 
</p>

<p>
	a boob job scene
</p>

<p>
	<img alt="NE_Bro_FI_03.png.89e14b35d529198c3408ade365688881.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1068045" data-ratio="180.04" width="446" src="https://www.loverslab.com/uploads/monthly_2020_12/NE_Bro_FI_03.png.89e14b35d529198c3408ade365688881.png" />
</p>

<p>
	 
</p>

<p>
	another riding with boobs groping
</p>

<p>
	<img alt="NE_Bro_FI_02.png.3e57f149b8e0952b32edee8367e57e12.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1068044" data-ratio="180.04" width="446" src="https://www.loverslab.com/uploads/monthly_2020_12/NE_Bro_FI_02.png.3e57f149b8e0952b32edee8367e57e12.png" />
</p>

<p>
	 
</p>

<p>
	now doggy:
</p>

<p>
	<img alt="NE_Bro_FI_01.png.cc4223df656da888ebbe37c5998d45b3.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1068043" data-ratio="180.04" width="446" src="https://www.loverslab.com/uploads/monthly_2020_12/NE_Bro_FI_01.png.cc4223df656da888ebbe37c5998d45b3.png" />
</p>

<p>
	 
</p>

<p>
	and a finish:
</p>

<p>
	<img alt="NE_Bro_CS_02.png.87fc5d356c2546d16b6456d92df428f5.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1068042" data-ratio="181.08" width="444" src="https://www.loverslab.com/uploads/monthly_2020_12/NE_Bro_CS_02.png.87fc5d356c2546d16b6456d92df428f5.png" />
</p>

<p>
	 
</p>

<p>
	another finish
</p>

<p>
	<img alt="NE_Bro_CS_01.png.7e34eb3bfa7f1c1441381b54ce9d9da6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1068041" data-ratio="181.08" width="444" src="https://www.loverslab.com/uploads/monthly_2020_12/NE_Bro_CS_01.png.7e34eb3bfa7f1c1441381b54ce9d9da6.png" />
</p>

<p>
	 
</p>

<p>
	a blow job
</p>

<p>
	<img alt="NE_Bro_BJ_02.png.8867a9e7bb233596a39246af8e93adad.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1068040" data-ratio="180.04" width="446" src="https://www.loverslab.com/uploads/monthly_2020_12/NE_Bro_BJ_02.png.8867a9e7bb233596a39246af8e93adad.png" />
</p>

<p>
	 
</p>

<p>
	another <span>:</span>
</p>

<p>
	<img alt="NE_Bro_BJ_01.png.7cddb18dd08da3a40cb940bfad6140f8.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1068039" data-ratio="180.04" width="446" src="https://www.loverslab.com/uploads/monthly_2020_12/NE_Bro_BJ_01.png.7cddb18dd08da3a40cb940bfad6140f8.png" />
</p>

<p>
	 
</p>

<p>
	hope someone can make use of them in some events. i might as well when i have time and motivation at the same moment <img alt=";)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/wink.png" title=";)" />
</p>
]]></description><guid isPermaLink="false">158883</guid><pubDate>Thu, 17 Dec 2020 14:58:35 +0000</pubDate></item></channel></rss>
