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<rss version="2.0"><channel><title>problems/solutions Latest Topics</title><link>https://www.loverslab.com/forum/213-problemssolutions/</link><description>problems/solutions Latest Topics</description><language>en</language><item><title>suggestion for merging-process</title><link>https://www.loverslab.com/topic/102079-suggestion-for-merging-process/</link><description><![CDATA[
<p>
	here is a complete list of my installed mods before adding sexlab-stuff... with merging
</p>

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<p>
	the modlist is showing, that I did a little manual editing of modnames on the leftpanelside of MO... mostly to enhance which mods are outside of every mergeprocess (no esp, bsa inside... only meshes and/or textures)....  and I gathered all merged mods near the activated merge (for better troubleshouting)
</p>

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<p>
	the merging uses differents methods... merging inside one category only, merging with multiple categories... some mods are not merged, since later on succubi and vampiremods will be added and the special playstyle and merges for this will be in the future - but you see some rules and you are able to see for yourself, what could be done... it is even possible to merge quest-mods... but for now we will go for a stable-install
</p>

<p>
	<a class="ipsAttachLink" data-fileid="524120" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=524120" rel="">modlist.txt</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="524121" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=524121" rel="">loadorder.txt </a>
</p>

<p>
	*** see the corrected files in the next topic
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<p>
	see, that even changes for mainscreen and loadingscreens are merged
</p>

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<p>
	p.s.: who found the missing feature with the wenches-mods?... deactivating the kshairdos+sg.patch with the "immersive-wenches-mod"?... now very tricky to gain this feature back.... copy this patch manual to the "immersion merge"... then open WryeBash, go for this patch and change the master to "immersion merge.esp".... save... done (ok... new Lootorder... and give this patch personal tags to load after "immersion merge"...
</p>

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<p>
	if you have trouble with single files and LOOT gives you not the wanted order, try some tags for your own (like load after)
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<p>
	<strong>second method</strong> with this patch-file if CTD.... rebuild the immersion merge WITH the patch (look at the loadorder for this patch - after immersive wenches.esp... and inside LOOT this file has to be after tcow improvement.esp (mentioned from WryeBash)... you see, if you are using all tools properly after changes, you will find better loadorder and/or missing files
</p>
]]></description><guid isPermaLink="false">102079</guid><pubDate>Fri, 22 Jun 2018 20:43:44 +0000</pubDate></item><item><title>string related problems</title><link>https://www.loverslab.com/topic/102054-string-related-problems/</link><description><![CDATA[
<p>
	<strong>strings messing up with skyrim</strong>... sometimes a serious problem (not a wrong spelling of an item or in a foreign language - this could be changed very fast)... look at your installed mods... and start a new game... at charcreation-time you will see, that your <strong>races-strings</strong> are messed with
</p>

<p>
	 
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<p>
	how to find the culprit?... we have categories... and the bad-mod is <strong>likely inside one category which might change races</strong>...
</p>

<p>
	and we have the <strong>LOADORDER</strong>... <strong>going from buttom to top</strong>... <strong>opening the mods inside the creation kit.</strong>.. and finally changing the culprit... a long long long time (if you are not lucky and found the culprit fast)...
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<p>
	<strong>a better way is to open TesVEdit</strong>... <em>with all mods</em>... and then go to the left panel side... go for <em>EACH mod from buttom to top</em> and look, if there is a change at the sublevel "race" (looking like "+race")... <em>you can change the inspected mod without closing TesVEdit</em> (the creation kit is closing after every mod and must be reopen - and this could be a very long extra time, which is avoided with the other method)... you will find the culprit much faster...
</p>

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<p>
	here? <strong>the culprit is the mod "swimming NPC USLEEP compatibe"</strong> (please check it for yourself) ... there are so many races (actor and animalraces) messed up with, that it is not recommended to change the wrong ones... <strong>just uncheck/delete this mod and got rid of this feature</strong>.... not worth to hold it (later on might be more mistakes with animations from sexlab, too). but you learned, how to change strings, if you need it with other mods in the future
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]]></description><guid isPermaLink="false">102054</guid><pubDate>Fri, 22 Jun 2018 16:03:45 +0000</pubDate></item><item><title>mods outdated, wrong loadorder or other problems</title><link>https://www.loverslab.com/topic/102042-mods-outdated-wrong-loadorder-or-other-problems/</link><description><![CDATA[
<p>
	we have <strong>"skyrim distance overhaul"</strong> installed... have you looked, what our tool Dyndolod has to say to it?... yes, it says, delete it (maybe can't work with it or it is outdated)... lets go for some workarounds... we are able to "merge" the 4 files... hey... merge plugins tells us, that the mod-directory is not in order (in the sense, wrong)... so simply merging is not a solution... hardcore users could look at the code or try to rename the files (maybe then dyndolod could be tricked).... but our decision is simplier... we will uncheck this mod inside MO and not using it... (maybe we will have some better addings in the future) *** the "not-being-able-to-merge"-feature is wrong (had a false modorganizer-path in the settings)... so it is able to merge this file. if it makes sense to use it with dyndolod is up to yourself. with merging the dyndolod message is - "dyndolod replaces this mod"... so unckeck it
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<p>
	problems with <strong>mfgconsole</strong>?... not showing all informations as intended... that could be simply a <strong>wrong loadorder</strong>... try to put it leftpanelsided of MO behind UIextensions... do a LOOT... voila... more informations in the console
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<p>
	just for fun... try to change the mainloading-menu and/or the loadscreens with your liking... there are many mods just for this on nexus...
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]]></description><guid isPermaLink="false">102042</guid><pubDate>Fri, 22 Jun 2018 13:35:16 +0000</pubDate></item></channel></rss>
