About This File
Animated Beast's Cocks
ABC - For Modders
3ds Max Controller Rigs
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Description
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I am sick and tired of watching their daed stony dicks... And I even felt sorry about them endeavoring to have sex with a girl, which would suffer a cold stony dick. You know, watching them overly shaking their pelvis to align their dicks and putting them in her pussy looks painful to me... I feel pity... I don't like it... I couldn't see the whole animations go stiff and bad only because of that ugly dick. No... Not any more...
They deserve more 'living' dicks!!!!
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So here it is... BAD!!
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BAD... It sounds real bad, isn't it? I changed the name for it sounded too bad! Anyway... Right Now there's no animation that is newly made for ABC. This is modder's resource for now. But I believe every animator will definetely use this. Of course, you can use this without any harm in existing giant animations. They will do fine with it. Don't worry. But this is not like SOS. If there's no keyframes on his privates, no moving Penis. I just launched it starting from Giant. Who will be next?
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For Modder's Note
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It's really easy to import his organ and implement it in game.
Also It's really easy to import and merge the dick rig with your existing animation works.
Just align it with pelvis bone and link to it.
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A Personal Note to Modders
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When you make SLAL motions using these rigs, let's tag 'ABC' or 'MovingDick' perhaps?
'MovingDick' seems better. Please tag it, ok? I beg you guys... I want a common tag keyword to sort them out.
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!Warning!  [When you animate, be careful of these]
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[Collisions for Horse - Schlong]
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[Collisions for Giant - Schlong, Middle Fingers]
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[Collisions for Werewolf - Schlong, Tongue]
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[Collisions for Troll - Schlong]
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[Collisions for Falmer - Schlong, Hands, Middle Fingers]
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Chaurus / Chaurus Hunter / Chaurus Reaper: When you export Chaurus Hunter and Chaurus, you'd better set its NPC Root scale to 100. Otherwise everything will be messed up.
[Collisions for Chaurus Species - Ovipositor, Larva, Eggs]
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Dragon Priest: Dragon Priest has its own invisible collision that can be used in so many ways. (Ctrl_DPMA01~Ctrl_DPMA06 & Ctrl_DPMB01 ~ Ctrl_DPMB07)
[Collisions for Dragon Priest - Schlong, Invisible Collision Sticks]
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[Collisions for Gargoyle - Schlong, Hands, Middle Fingers]
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[Collisions for Lurker - Schlong, Middle Fingers]
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[Collisions for Riekling - Schlong, Tongue, Hands, Middle Fingers]
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[Collisions for Ash Hopper - Stinger, Mouth, Jaw]
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[Collisions for Netch - Two ovipositors]
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Requirement(for modders, not for users.)
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3ds max 2012 or above
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Some knowledge with animating
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BakaFactory's ABC HDT Skeleton Patch
Or Here
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Special Thanks to
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9204 from Team TAL
for technical 3ds Max Collision Support(HDT) - He surely knows what he's doing. His skill is beyond your expectation. Thank you for your time, pal.
Groovtama - XPMSE modder
for technical advice - You're a genius.
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Credits
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Anubis - For his effort on the original horse rig
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Compare the old rig with the new one
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The old dick bone
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A new dick bone
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Edited by factoryclose
What's New in Version 3.10V
Released
[3.00V]
- Added new Dwarven Spheres ABC rig
- Added new Goat ABC rig(CAT rig)
- Added new Horker ABC rig
- Added Spriggan Alt rig(improved tentacle movements)
- Giants now got tongues
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[3.10V]
- Added new Hagraven ABC rig