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Bad Ends: Executions [11/2/18] Bad Ends 0.3


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About This File

In an attempt to make a more grimdark Skyrim, the guards will now choose a prisoner at random from the dungeons and publicly execute them.

 

-Includes all hold capitols except DLC and Winterhold

-Can include the player if they are in jail 

-Can include NPCs put into the jail as long as they aren't a guard. (player must be present in jail at the start of the event)

 

I've tested this as much as one person can and ironed the biggest issues out but there are definitely going to be problems, so don't use this on an important save. 

-Quest NPCs in jails should be ignored but I may have missed some.

-Changes to towns might mess with civil war questlines, but probably nothing game breaking.

-No follower support at the moment.

-Small animation things and NPC pathing are buggy, there's no way to completely get rid of that.

 

Prison Overhaul compatibility

-This is still being tested with POP but seems to work on a basic level.

-Bad Ends scenes will not start while player is in a POP scene.

-Does NOT work with the markarth/winterhold jail added by POP. 

-Seems to work randomly with the altered winterhold jail.

-Load Bad Ends AFTER POP or some scenes the NPCs will not be able to walk. 

 

MCM

-Reset: Use to reset the scenes (use if nothing is starting when it should be, or if the NPCs are stuck. Will stop the scene and restart the whole process including NPC selection

-Min hour and Max hour: Between these hours, the guards will be able to execute somebody. This will happen whenever player enters a valid town, or according to settings if they're in jail.

-Minimum hours between events: Executioners will hang around for this long before being able to choose another victim. 

-Chance of events in jail: The percent chance that executioners will come into the jail and pick somebody. Only checked if player is inside the jail cell, but will only choose player if they are actually arrested. This is checked every ~3 seconds during the valid hours, so set it very low if you want any decent chance of them not showing up! 

-Chance Player will be chosen: Self explanatory. Player has to have been arrested and in the jail. If there are no other prisoners inside, they player will always get chosen.

 

Version 0.2:

-A lot of script fixes, mainly dealing with scenes not starting after the first instance

-Some pathing fixes

-Added a MCM button to reset the scenes (use if nothing is starting when it should be, or if the NPCs are stuck. Will stop the scene and restart the whole process including NPC selection

-Added SOME compatibility with POP. See above.

 

Requirements

-Zap 8.0+ and all its requirements. (untested with earlier versions. 7.0 might work, 6.0 probably not.)

-FNIS

 

Suggested but not required

-Populated city and populated prison mods. I added a few NPCs to jail but not many.

 

Credits

-T.ara for all the Zap resource pack

 

 

 


What's New in Version Bad Ends 0.3

Released

-Added follower support. Only tested with one vanilla follower. If the player is chosen in prison, they will take the follower too. 

-Added gender toggle (For generated NPCs only)

-Fixed guards trying to arrest player again (Mostly). Still not 100% if you have POP installed. If this keeps happening you can type tdetect into the console before you get taken outside to make them ignore you.

-Changed some stuff around to make scenes run a little more smoothly.

-Added the suggestion by SAC to make sure NPCs don't come back to life. May still look a little weird. 

 


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