Jump to content

About This File

This is my approach to counter the imho broken economy of skyrim and bring it to the other extreme. This mod does the following:

 

Less Gold in loot:

- greatly reduce gold drops from enemies by 90 %

- even more reduced gold in chests, urns and purses

 

Less Loot for Quests

- reduced quest rewards ca. 90 %

 

Modifying buy & sell:

- Selling Prices are nerved down to 0,1 % (this means selling an item worth 1000 gold, would just bring 1 Gold)

- Buying Prices are roughly increased by three times

 

 

Why did i change these values? Because i hate how easy you pile up a huge amount of money. Still with 4 economy related mods together (hardcore economy, less gold, reduced rewards and some own sellprice mod) + several money sink mods, i was never havin money problems except at level 1 ;)

 

I began with reducing the amounts of gold from bandits as an additonal mod for the aforementioned 4 ones and was relativily happy. Then i added one random dungeon generator and the chests there contained up to 250 gold and the monsters sometimes even more. Just leaving the gold in the chests was not a good solution so i checked the mod in CK and found out that it uses vanilla lists. This was were i began to make my own mod so i could uninstall 4 other ones which didnt fulfill what this mod does (i hope).

 

Selling had to be erased from the game, because its not balanceable. Some armor mods have way too high selling prices. For example I remember one bikini armor mod which could be sold for 240.000 Gold. My Mod cuts that down to 240 gold. Maybe you know that WT Tribal cloth armor. Base price is 5000 Gold. In my mod you only get 5 G. I also wanted generally to get rid of getting rich by looting tons of armor etc.

 

We have all these nice mods with prostitution, regular jobs, arena fights etc. Now these matter to not only have money for the living but also to pay repairs (see loot and degradation)  taxes etc.

 

Here just an example what happens on a day for a level 13 Archer with this mod:

 

Gone from Embershard Mine to Bleakfalls Barrow and delivered the golden claw to Lucan Valerius. Ending in the tavern.

 

Income:

Gold found in Embershard Mine: 40 Gold

Gold found in the tower before Bleakfalls Barrow: 5 Gold

Gold found at the Bandits outside Bleakfalls: 0 Gold

Gold found in Bleakfalls Barrow: 181 Gold

Gold as reward for the golden claw: 60 Gold

---------------------------------------------------

Total amount of Gold found: 286 Gold

 

Sounds too much? Now add some needs:

 

Costs (just as an example for comparison):

Meal at Sleeping Giants Inn (1 Alto Wine 129G, 1 Ale 54G, one Cooked Meat 54G): 237 Gold

Bed for a night: 50G

---------------------------------------------------

Total amount of costs: 287 Gold

 

You see, without doing more for my income i would have lost 1 Gold. Luckily i found enough arrows so i didnt have to buy these too.

 

Recommended to use with money draining mods like

Loot and Degradation https://www.nexusmods.com/skyrim/mods/55677

iNeed https://www.nexusmods.com/skyrim/mods/51473

Simple Taxes https://www.nexusmods.com/skyrim/mods/57239

 

Further Recommendations to earn money:

Jobs of Skyrim https://www.nexusmods.com/skyrim/mods/25020

Prostitution mods from Loverslab

Slaverun (the tasks for free etc)

 


What's New in Version 1.0.5

Released

1.00 Initial Relase

1.01 Cleaned with TESEdit

 

1.05 Optional Version with less harsh selling prizes (you now get 3% instead of 0,1%)



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use