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About This File

RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.

 

Relationship Dialogue System

Summary:

RDS adds the following features to the game:

  1. The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done]
  2. Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done]
  3. A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done]
  4. Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done]

 

Description:

I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.

See the spoiler for more details about the generic dialouge.

Spoiler

See the spoiler for more details about the players dialogue options.

 

Spoiler

The course of the dialogue is based on internal X and Y values, which are changed based on the NPCs arousal and affection. Then the line of the final coordinates is picked.

Here you can see in which direction each option will move the dialouge, while the NPC might pull in a diffrent way.

 

https://imgur.com/3jj89mv

 

https://imgur.com/Qj6ugBR

 

 

See the spoiler for an overview of when each feeling is displayed.

 

Here you find an overview of all dialogue lines. There is one version for each of the five different NPC personalities.

 

Spoiler

Choleric

 

Confidant

 

Realist

 

Shy

 

Sophisticated

 

 

Here you find an overview of how the NPCs react depending on their personality and your behavior, as well as an overview of their possible traits.

 

 

 

II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:

 

  1. A NPC can see the player naked (doesn’t count for sex partners)
  2. A NPC can see the player having sex (doesn’t count for the sex partners)
  3. A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player)
  4. The number of different sex-partners (multiple times with one partner don’t stack)

One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
Based on the reputation and the players cheating-status other events and contextual approaches are triggered.

 

III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.

 
See the spoiler for a full list of all contextual approaches.

Spoiler
  • NPCs blackmailing the player for cheating
  • Married NPCs wanting to cheat on their spouse with the player
  • Brutes trying to coerce the player into sex or outright raping the player
  • Casual invites for a drink (with friendly intent)
  • friends with benefits hookups
  • Degrading insulting when having a low reputation
  • Targeted kidnappings of innocent girls when still on high reputation
  • Sleazy attempts of making the player drunk or drugging the player (with devious intend)
  • Offers to pay for sex
  • Sleazy pick-up lines for quick sex
  • Cocky but charming attempts of secret quickies
  • NPC lecturing the player on their behavior (when having low rep)
  • Confrontations from partners for cheating
  • Partners following the player to catch them cheating
  • Praising of the player for being a honest women, when having high reputation
  • Charming courting with the intent of marriage

 

IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.

 

 

Installation:
Just use Vortex or Mod Organizer

 

Known Issues:

I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.

 

If you find any bug, typos or have suggestions for new content, please let me know in the support topic or via PM. For typos best attach a screenshot so I can find the line in question easier.

 

Compatability:

RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.

RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.

 

Permission:

Please do not alter or re-upload this mod without my expressed permission.

 

Edited by Guffel


What's New in Version 2.6

Released

2.6 (10/03/2021)

  • improved internal functions so much I call it a new version instead of a fix
  • added a slider to set a custom reputation threshold for the kidnapping scene
  • added an option for approaches to require a line of sight (LOS)
  • added the requirement for NPCs to have detected the player to approach
  • added the requirement for NPCs to have detected the player for the naked and sex wittness system
  • added a check if the player is animating in a sexlab scene (I really thought I already did this versions ago)
  • added a diagnostics section in the "debug" tab of the MCM menu that displays quests with their respective stage. Clicking on the number will reset the quest.
  • added a check that makes it impossible to form a relationship outside of one of the 9 vanilla holds, because RDS can only process these holds. This mainly affects the DLC locations.
  • fixed NPCs not asking for or always refusing relationships.
  • fixed "partners" sending kidnappers after the player
  • changed when a "partner" moves in, they will be associated as the partner of the selected hold. Therefore they only can move in when there is not already a partner in that hold.

2.5 (09/09/2021)

  • officially out of beta
  • added: contextual approaces
  • various buxfixes
  • added: daily reputation recovery

2.4 beta (03/2021)

  • fixed buggy gender recognition
  • fixed stuck dialogue when NPCs demand gold
  • fixed stuck dialogue when asking NPC to get togehter
  • fixed stuck dialogue when NPCs demand sex
  • added: foreplay animations are now not recognized as having sex by witnesses, but the following sex animation still is.
  • added: Debug-Spell to select actors for the debug menu. NPCs stay selected forever or until a new one is selected. NPCs in dialogue now don't apprear in the debug menu anymore.
  • added: Block-Actor-Spell to add NPC to the RDS_NoApproach faction. Hitting them twice will unblock them.
  • added: option to have the witness system not report the PC for having sex when being raped.
  • added: when NPCs attack the player (out of rage or as response to a gold or sex demand) their courage is buffed to level 4 (max) so they won't flee right away. This does not happen when the PC attacks.
  • added: Friendzone cooldown. Friendzone is now removed after not talking to the respective NPC for a set amount of days (MCM). Also, the friendzone is removed when the affection is at -10 or lower (=having a huge fight)
  • changed the witness system to not report the PC for being naked while having sex. PC will only reported for having sex.
  • changed to the naked-witness system to better detect if the pc is dressed or not. Should be more reliable now.

    2.3 beta (10/24/2020)

  •     added relationships, partners have custom relationship themes approaches
  •     added "Move in together" feature for vanilla homes
  •     added cleanable dirt in player houses
  •     partners littler, makes comments, invite guests or go on travels

    2.2 beta (05/20/2020)

  •     added reset buttons to the mcm to clear the reputation in each hold
  •     changed the nude-scan to check all clothing slots for better compatability with modded outfits

    2.1 beta (05/19/2020)

  •     new cleaning options for the actor stoarge
  •     minor buxfixes and re-balancing of the dialogue system
  •     married NPC now get an arousal penality in dialogue
  •     option to turn of the approaches seperatly to the reputation scans
  •     fixed NPCs approaching during sex animations

    2.0 beta (10/14/2019)

  •     overhauled dialogue grid with full dialogue lines
  •     new reputation system
  •     -NPC can spot you when naked or having sex which reduces reputation
  •     -each NPC the player had sex with also reduces reputation
  •     extendet scanning area for approaching NPC

    1.1 (11/10/2018)

  •     fixed creatures approaching the player
  •     fixed the changing of npc arousal through dialogue options
  •     fixed npc slowly walk to the player (they now run)
  •     improved the notifications during the dialogue
  •     cleaned up the MCM and added tooltips
  •     improvements on the internal balancing
  •     added a gender check for the SexLab slots

    1.0 (11/04/2016)

  •     initial realese


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