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ZaZ ZeX Nanakochan Anime Skeleton 5.0.0


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About This File

 

This replaces the skeleton .nif file from the ZaZ Skeleton 5 to work with Anime Race. Requires, as does Nana or any other race mod, Race Customizer.

 

Examples (Fusion Girl with Zero'd Sliders_):

Spoiler

Skele.thumb.jpg.6f510bb55d7df027c30decf9ca469bd5.jpg

 

Specifically, this does these things to the existing skeleton structure:

 

Greatly lowers head.

Fairly narrows neck.

Slightly rolls back shoulders.

Slightly protrudes breasts.

Very slightly narrows shoulders.

Fairly decreases arm and hand size.

Greatly narrows middrift.

Very slightly expands pelvis.

Fairly moves thighs backs to fix the jutting issue on Fusion Girl models.

Slightly tows thighs inward.

Slightly rotates thighs inward.

Slightly decreases thigh length.

Very slightly tows calves outward.

Very slightly rotates calves outward.

Slightly decreases calve length.

Slightly tows feet outward.

Slightly decreases feet size.

 

Known bugs:

 

Unfixable transition between the body and head. There is a dip that is rather obvious. Unfortunately this would require redoing the entire body and head to fix due the the layout of the bones and how they interact with the body.

 

 

FAQ:

 

Q: Why the bone edits when there's bodyslide?

A: Works better with animations.

 

Q: Can I choose not to have the additions?

A: Eventually I'll put some options in. However, I'm working on a large Fallout 4 mod right now. It'll have to wait.

 

Q: What is a good alternative to these custom skeletons?

A: Thanks to Brat, you there's a dynamic bone scaling mod (akin to RaceMenu from TESV) here: https://www.nexusmods.com/users/1231813

Edited by User39042


What's New in Version 5.0.0

Released

Now supports 5.0 Zex Skeleton and Race Customizer for NPCs.

Additionally, using Fusion Girl Morph+, this redesigns the skeleton to be more femininely. Knees towed in, hourglass figure, pelvis forward, breasts out, etc. I can't guarantee it looks the same with CBBE or your own BodySlide set.


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