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Akawaiitent's Bodychange Re-Release 0.8.1


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About This File

Version 0.8 Release Changes. (REMOVE OLD ESP AND AVOID OLD SAVES WITH OLDER VERSIONS)

Version 0.8 was done from the ground up as a new .esp file. Mostly to remove feature creep and bloat from testing things in creation kit and it causing problems.

 

The mod has overall been simplified to just be body updating on sleep, with 2 mcm options for pausing updates and changing between whether or not buffs to special stats will also change your appearance (i don't recommend going above 17~ in a special stat with this or ull start to become a freak)

 

The overall formula by default has also been  changed to be a lesser change at low special stats and noticeable changes once you start to get 5+ in a special stat.)

 

The mod also now generates fusion girl and TWB sliders at the same time, so feel free you use whichever you prefer (note that twb is cbbe based so basic cbbe things will also have a bit of the scaling but not all the sliders)

 

 

This mod is now very simple. When you sleep your character's bodygenmorphs will update based on your special stats. The changes will be small at lower special values and become more noticeable at higher special stats.

 

By default these changes only account for your base special stats, but there's an experimental feature in the MCM options to turn on buffs from clothes/drugs changing your shape too. (for example if you had a temp buff for +5 str, you'd become more buff until you slept after the buff wore off)

 

The mod also adds to drugs that you can find in the console with help AKT, one can be used to test the temp buffs by giving you +10 str for 5 minutes, the other purges any slider with my tag in it.

 

 

 

 

 

 

For people curious about the removed features such as the cryopod, I plan to release more things as seperate mods, including a player companion mod with a story tied to body changing drugs and the cryopods. (atm i have their appearance done, and a general idea of the story done, but i'm still learning how to making working quests in F04)

 

 

 

 

Requirements:

f4se - https://f4se.silverlock.org/

bodyslide - https://www.nexusmods.com/fallout4/mods/25

TWB OR Fusiongirl and their additional looksmenu sliders

(you can find the looksmenu zex sliders on the nexus)

MCM - https://www.nexusmods.com/fallout4/mods/21497 

 

 

 

BODYMORPH SLIDERS ARN'T WORKING WHAT DO????

Before you panic.

1. Do you have proper bodyslide files for your clothing?

2. Do you have the addional looksmenu sliders for the bodyshape?

3. Have you generated the .tri files using the optional checkbox in bodyslide?

 

If all of the above is a yes, continue.

Do they work in Looksmenu?

If Yes, Check for other mods that effect bodymorphs (IF you're 100% certain you don't have any, tell the mod author in forums. Plz include your plugins list so I can confirm you don't have any)

 

If No, Do they work in looksmenu w/o my mod? 

 

    If Yes. Do they only stop working when you install my mod?) (If yes, Let author know you plugin list, so I can look for potential conflicts)

 

 

Elseif they don't work in looksmenu w/o my mod Double check the 3 steps. At this point its got nothing to do with my mod.

 

 

 

 

 

 

Known Potential Issues:

The mod is really big file size wise (99% of the filesize is the lib.swf used to create the mcm image, blame adobe, idk why its so huge.

Sleeping Morphs Happen on a vanilla script that checks for your sleep state if a mod changed this script for some reason (which it should never do) there may be issues.

Bodymorph Sliders are only ment to be controlled by one mod. If another mod uses the same sliders as me, there's going to be issues. Atm I havn't added support for disabling individual sliders, but if there's a demand for it I can add that support to make it more compatible with other mods)

 

 

Known Bugs

Currently in a heavily modded area (such as a dense sim settlement) there are occasional lag spikes during sleeping, especially in my testing version due to an NPC activatable version of the pod. The lag spikes are significantly decreased if you sleep somewhere else. Though to be honest I also have a potato PC so it may just be a me thing. 

 

 

Sometimes you may have the script stop loading updates on sleeping. So far this has only happened to me once and simply loading a save fixed it.

 

 

 

Credits :

vinfamy - His mod was what inspired me to make this, and his code was used as reference for bits and pieces

Kinggath - His youtube tutorials Bethesda Mod School helped me create the  workshop furniture Link to his Youtube playlist

Azima - File thumbnail artwork.

 

 

All  of the mod requirements - Without all of these  amazing mods, this mod would not even be close to being possible. ^ endorse/support these mods people.

Neanka - Their github was massively useful in terms of finding information about MCM, and general papyrus scripting. https://github.com/Neanka/MCM_0.1_AS3/wiki

The loverslab community - I found many solutions to problems through old loverslab forums postings (some dating back half a decade or more)

 

 

 

 

This mod is heavily inspired by 

F04.png

Edited by AKawaiiTent
Updated things now that TWB is no longer the only body


What's New in Version 0.8.1

Released

0.8.1

Added multipliers to MCM as optional ways to change your body scaling to fit your personal preference. scales can be set between 0 and 200% scaling

 

0.8

Completely removed all the feature creep from the mod. The mod is now as follows.

 

Sleeping will update your body shape based on your base special stats. (MCM can be used to stop it from updating, and the AKT panic drug can be used to remove all the sliders changed by the mod back to what they were b4 the mod.)

 

MCM has two options, pausing the sleep updates (useful if u don't want it to keep running bodygen scripts everytime you sleep if you have no changes to ur special.)

and an experimental Value instead of BaseValue version of the morphing. (this means it will use buffs from clothing/drugs and is set with 16/17 being the maxend instead of 10. There's nothing stopping this from going forever and making your character a freak though.)

 

 



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