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About This File

DESCRIPTION

 

This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore . It adds new problems for drug users and more immersive drug seeking behaviors to addicts.


It is OK to update from version 3.63+ to version 3.70 and from Skooma Whore patch version 1.01+ to version 1.04

 

All versions previous to 3.63 are incompatible - a new game or clean save is required

 

Version 3.631+ also requires that the Skooma Whore Patch from the download page is installed - The patch fixes a number of broken properties and script errors and also disables forced drugging by creatures and during XPO arrest/imprisonment.

 

You can still use the Patch to fix bugs in Skooma Whore even if you don't use the Addicted Addon

 

Use or possession of drugs is now illegal in Skyrim

  • Using drugs in public will cause nearby Guards to arrest the user (can be disabled by setting GlobalVariable swa_DrugUseIsIllegal to 0)
  • If a suspect is in possession of drugs they will be assumed to be a dealer and their bounty increased accordingly
  • Only fences buy drugs. Merchants (including dealers) will not - the Thieves Guilds take a dim view of buying from non-guild sources
  • Taking drugs during combat is more difficult

 


The mod further affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will:

  • Automatically loot and use the first drug they find. This may, of course upset the owner of the drug if they happen to be alive to notice!
  • Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie!
  • Be unable to sleep more than a few hours a day before waking up due to withdrawal symptoms
  • Dealers may drug and abuse desperate junkies

 


SWA supports (and I recommend) Trade & Barter to allow you to modify buying and selling prices so that gold is harder to come by. As in real life, when money is scarce, addiction becomes a much more serious problem. For an added challenge you can use a "needs" mod (I use Realistic Needs & Diseases) to make the effect of not being able to sleep whilst withdrawing a challenge.

 

Please note that there are far too many modifier permutations to test every combination and so the price of a desperate hit may occasionally be a few septims higher or lower than the merchants advertised price - think of it as the merchant taking pity on, or to taking advantage of a desperate customer.

 

How the mod works:

 

 
  • Desperate purchases have a risk of being drugged & abused or rarely drugged & enslaved (enslavement requires Simple Slavery or SD+) .
  • All drugs are marked as stolen goods when in the Player's inventory - they can only be sold to Fences.
  • Activating a drug immediately exits the inventory and triggers a "Drink Potion" animation lasting around 5 seconds.
  • Drug use is illegal in Solitude, Windhelm, Whiterun, Markarth, Riften and Falkreath - guards will arrest anyone taking a drug with a bounty of 100 gold. (Optional to disable set GlobalVariable swa_DrugUseIsIllegal to 0)
  • The Buy value of any drugs possessed by the Player are added to the bounty when arrested.
  • Dealer's shops are generally safe places to use drugs once the player has made an initial drug purchase from the dealer.
  • Desperate purchases (see below) are safe regardless of location (however this could change in the future depending on mod user feedback!) .
  • Sleep is limited whilst in withdrawal and vanilla sleep rested bonuses are not available

 


The desperation effects of the mod activate once the player has an addiction level of 4.

 

At addiction level 4

  • The player will spend up to 75% of their gold on a drug and will buy Skooma (The Good Stuff!) if it costs less than 50% of their available gold.
  • Sleep will only be possible once every 16 hours for a random period of 4 to 9 hours

 


At addiction level 5

  • Dealers will offer drugs as soon as dialogue begins if the player can afford a hit
  • The player will spend up to 100% of their gold on a drug and will buy Skooma (The Good Stuff!) if it costs less than 75% of their available gold.
  • Sleep will only be possible once every 20 hours for a random period of 2 to 6 hours


If Skooma is not available (or not affordable) the cheapest available drug will be bought.

 


If automatically looting a drug results in theft then the Player will be reported if seen – this takes no account of stealth or pickpocket skills, desperation makes people reckless.

 

REQUIREMENTS  LE/SE
Sexlab LE 1.59+/SE 1.63 Beta9+
Sexlab Skooma Whore LE V1.0/SE 1.01

Skooma Whore Patch 1.04 LE/SE

 

RECOMMENDED
Trade & Barter - allows you customise buying and selling prices so that gold is scarce and addiction is a serious problem!
Using a "Needs Mod" (e.g. Realistic Needs & Diseases ) will make withdrawal more challenging due to exhaustion effects from sleep deprivation.
Simple Slavery and/or Sanguine's Debauchery Enhanced to increase the risk of unfortunate consequences when addicted & desperate

 

INSTALLATION

 

Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an installation message when you load the game. SWA does not have an MCM.

 

PERMISSIONS

 

Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.

 

CREDITS & THANKS

 

Guffel author of the excellent Sexlab Skooma Whore
Min for the countless times I have found solutions to my problems by looking at dD code!

 

Edited by Bane Master


What's New in Version V3.70 / Patch V1.04

Released

  • Excluded MME Lactacid from illegal drugs
  • Added MME furniture to excluded devices
  • Added user editable "Exclude_Potions" list in file Exclusions.json
  • Single file SE/LE compatible SWA release  

Skooma Whore Patch V1.04 (12/03/2022)

  • Herbal Tea:  Addiction reduction is no longer instantaneous - it now takes a number of hours for the tea to take full effect.

Full Change Log

 

Spoiler

V3.65  (18/03/2022)

 

  • Bugfix: Fixed an issue that could prevent illegal drug use being detected

 

V3.64  (14/03/2022)

 

  • Updated: SWA support for Trade & Barter SE
  • Updated: Devious Devices Heavy Bondage compatibility
  • Added: Globalvariable swa_UseDrinkPotionAnim - Set to 0 to disable SWA's potion drinking animation
  • Added: Globalvariable swa_UseTripEffect - Set to 0 to disable SWA's trip over effect

 

V3.635 

  • SE Version released

 

V3.634

  • Added: Globalvariable swa_DrugUseIsIllegal - Set to 0 to disable SWA's arrest for public drug use function
     

Skooma Whore Patch V1.02

  • Fixed guard arrest dialog for female players
     

V3.633

  • BugFix: Fixed an issue with compatibility when handling Gamehour changes as identified by Rogwar002
     

V3.632

  • Bugfix: Fixed Story manager arrest event node sharing for compatibility with other mods using this node
     

 

V3.631

  • Bugfix: Added a missing jailed condition to XPOP detection (also updated in SW patch V1.01)
     

V3.63

  • Fixed XPO Patched compatibility - Drug taking will no longer trigger SWA events during XPOP scenes or whilst in prison
  • Updated: Compatibility with Devious Devices 4 - The Drug taking animation will be disabled if the player is wearing a zad_DeviousHeavyBondage device
  • Updated: Optimised detection of SL scenes and MilkomaticII use - Forced drugging during these events is not a crime
     

V3.61

  • Fixed a bug in the updater that was preventing SWA quests from starting correctly
     

V3.60

  • Updated: Too Wired to Sleep now closes the Sleep menu immediately
  • Added: SWA will now attempt to reload properties broken by changes in load order
  • Bugfix: The mod updater should now work as intended
  • Bugfix: Version number will now display correctly
     

V3.41

  • BugFix: Fixed desperate purchases of cheaper drugs if can't afford Skooma
  • Updated: The Drug taking animation will not be triggered if menu controls are disabled (by Armbinders, Yokes etc.)
     

V3.4

  • Updated: At addiction level 5 dealers will offer a deal as soon as the player enters dialogue with them
  • Updated: Changed T&B load method to provide better compatibility for non T&B users
  • Bugfix: Fixed a condition that was detecting free desperate purchasers as enslaved
     

V3.31

  • Bugfix: Obscure bug that prevented SWA from initialising for a small number of users
  • Updated: Dealers may now abuse enslaved desperate players
  • Updated: Slaverun Reloaded enforced location detection method
     

V3.3

  • New: Desperate purchases can now result in being drugged & abused - or worse!
  • Bugfix: Fixed a condition that could result in a desperate purchase triggering when not addicted
     

V3.2

  • Added: Warning message when buying drugs from wandering Merchants in an area where use is illegal
  • Updated: Buying from wandering Merchants will no longer make an area safe for drug use
     

V3.1

  • New: At high levels of addiction being in withdrawal will seriously limit sleeping
  • Updated: Being force fed drugs during sex is no longer a crime
  • Updated: Taking drugs whilst on the MilkoMaticII is no longer a crime
     

V3.0a

  • Bugfix: Fixed a condition where merchants could sell drugs when they had none in their inventory
     

V3.0

  • Added: Drugs are now Illegal in most Holds
  • Added: Using drugs in areas where they are illegal is a crime
  • Added If arrested in possession of illegal drugs their value will be added to the arrest bounty
  • Added: Drugs can only be sold to fences - Most dealers will only sell drugs, not buy them
  • Added: Pricing support for barter enchantments on items
  • Added: Swallowing a drug now takes several seconds
  • Updated: Various code optimizations
  • Fixed: (Yet another) cause of desperate purchases not occurring when loot is sold
     

V2.3

  • Added support for Haggling & Allure Perks
  • Added support for Haggling & Fortify Barter Potions
  • Added support for Blessing of Zenithar effect
  • Fixed a bug in player gold evaluation that could prevent desperate purchases
  • Optimized desperate purchase potion selection
     

V2.2

  • Fixed a bug that could prevent addictive behaviour from working as intended when looting corpses & containers.
     

V2.1

  • Added support for T&B Default Race Relations
  • Improved forced menu close (no longer reliant on hooking key bindings)
  • Pricing bug fixes
  • Desperate purchase on selling items fixed
  • More code optimisations
     

V2.0

  • Updated looting detection method
  • Improved auto-trigger when selling items
  • Improved price calculations for desperate purchases
  • Code optimisation
  • Trade & Barter support added
     

 

V1.0a

  • BugFix: Vendor stash checking fxed
     

V1.0

  • Initial Release

 



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