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About This File

Make sure to download the tats file and the loose files archive again!

 

This mod is a partial redevelopment of Being a Cow by @skyrimfet to whom we owe the base version and most of the ideas. Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to @GuruSR for the milk pump activation code). Also, new meshes have been introduced thanks to @Addywil.

 

SE conversion thanks to @evilbom.If current version LE > SE, check this post.

 

So, what is this about? Well, its a bovine transformation mod for female characters. It won't work well on non humanoid races and it supports custom races with some attention from your side. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. There are some small quests to find out about your fate.

 

Requirements (SE users need to find the corresponding SE mod, unless otherwise stated):

 

Optional:

 

Optional Files:

  • Beastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed.
  • BAC_2.0.3_BodyMorph_JSON.7z: editable Bodymorph settings as opposed to builtin

  • BAC_2.0.5_DeniedFood_JSON.7z: food exceptions for Hungry effect (e. g. quest items)

  • BAC_2.0.5_Grazeables_JSON.7z: Grazeable plants/ingredients to be extendible for 3rd party mods

  • Faster HDT-SMP for SE,AE,VR for the tail physics to work (you still need the HDT SMP tail, though).

 

Credits:

  • @skyrimfet for the original mod and the idea
  • @GuruSR for the milk pump activation code during scenes
  • @Addywil for the awesome ears and udders and whatever else is to come
  • to all those people already quoted in Being a Cow

 

FAQ

  • The tats are not appearing/partially appearing/body is blue
    • Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located
    • Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts
       
  • The quest furniture is not appearing
    • Make sure you have the correct version of ZaZ installed (see above)
       
  • The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Aborting call and returning None stack"
    • You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts
    • if you're using Mod Organizer 2, check this post.
  • The fur/mutation tats are not appearing/stop appearing
    • You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file:
      • section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1
      • section [Overlays/Body] iNumOverlays to 30 instead of 6
      • section [Overlays/Hands] iNumOverlays to 20 instead of 3
      • section [Overlays/Feet] iNumOverlays to 20 instead of 3
      • section [Overlays/Face] iNumOverlays to 20 instead of 3
  • This mod does not run/causes CTD with Skyrim version 1.6.x (AE)
    • AE has a different SKSE plugin DLL header version as opposed to SE. Simply put: installing SE mods that bring a plugin DLL will cause CTDs in AE. You'll need to find the corresponding AE mod instead. BAC does not bring a DLL, but some required/optional mods do (like e. g.  PO3).

 

Hacks

Spoiler
  • Molag Bal's altar does not trigger on me:
    • Make sure, quest "A Craftsman's Masterpiece" at least progressed to stage 130
    • go to the altar and open the console
    • type "prid xx0adfa6" [replace xx with BAC's mod ID]
    • type "activate player"

 

Installation

Install the latest versions of all three archives for your platform (base archive bac_x.x.x_[LE/SE].7z, loose files archive bac_x.x.x_[LE/SE]_loose_files.7z, and tats archive bac_x.x.x_LE+SE_tats.7z) with mod manager of your choice. The reason for splitting this up is the file size limit of LoversLab. The sounds archive is only necessary on SE/AE with CTDs caused by this problem. Do not forget to run BodySlide to (batch) generate all the dynamic meshes.

Spoiler

In BodySlide select your favourite body setting and press "Batch Build"
BodySlide_1.png.140fb960c6fab52eec8e37f3e7016964.png

The right-click in the empty space and select "Select None"
BodySlide_2.png.bcd199d52c26d8c6d1d3fc823b9c42ea.png

Then tick all the slider sets starting with "bac " and press Build
BodySlide_3.png.936f84a0fc4e3264b4ee97dc81e52a87.png

 

Edited by botticelli
CLS link


What's New in Version 2.0.9

Released

The ChangeLog ist now a blog post and can be found here:

 


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