Jump to content

Skyrim Immersion Patch (January 2022) 2022-01-31


15 Screenshots

About This File

[For many years now, I had this small non-sexlab mod hosted only on Nexus. It is time to change that and host it here with my other mods as well.]

 

Have you ever wondered how the Greybeards keep themselves warm? or those bandits in that tower above Riverwood? How do they prepare food in those inns?

And what about beggars...where do they sleep?

 

Years ago, mods like 'Cutting Room Floor' or 'Unofficial Skyrim Patch' inspired me to get started with that dreaded CK editor and give back a little to the Skyrim community.

This mod is not earth-shattering but it provides some useful immersive changes where it makes sense.

 

The mod itself is kept as simple as possible, using only Vanilla resources so far.

 

Optional esp files:

 

  • Legendary addon - brings assets from the DLCs into Skyrim's mainland (heavy snow trees, dead and broken trees, hints of Morrowind where it makes sense).
  • ESO add-on - adds landmarks from the Elder Scrolls Onlines back into Skyrim
  • Seasonal weather - overrides the weather with seasonal weather patterns in addition to regional ones from the game. Use this console command to set the number of days in a year (you don't have anything to do if you are using Family Ties, the mod will adjust to the duration of a year from Family Ties automatically)

 

set  _SIP_GV_DaysInYear  to  <number of days in a year>

 

FrostFall is not required although many changes in this Immersion Patch were added with Frostfall in mind. Compatibility is extended only through the addition of campfires and other heat sources.

 

This mod covers the following kinds of changes:

- Heat sources in places that make sense (such as where NPCs work all day long in cold weather)
- User accessible bedrolls in some public places (beggars beds for example)
- Extra NPCs where you would expect them (such as a Vigilant of Stendarr helping out with daedric curses in them Temple of Kynareth or guarding various Shrines of Stendarr)
- Small details that were originally missed (for example, Reyda's clothes folded on the shore in Ivarstead)
- Small updates to vendors and other loot lists (Firewood, torch, linen wraps added to Misc Merchant Items).
- Cooking Spit added to inns without kitchens (can be disabled by talking to innkeepers)

 

There will be more changes in the future as I come across them. Feel free to post suggestions in the discussion area. I will be happy to include them if they are doable with minimal resources.

 

Look into the Readme section of the downloaded file (or here on Github) for a full list of the changes so far...

 

 

Future plans

 

Here are a few things I plan on adding at some point:

 

- how do they transport wood? -> floating wood trunks down the rivers, carts outside of sawmills

- where is the trash? -> add clutter in streams and sewers, puddles of dirty water

- how do they keep clean? -> custom items to wash clothes and hang them to dry, people bathing, at least one bath house (like in Kingdom Com Deliverance)

- how to they make food? -> a few smokers for dried meat and fish, a couple of places with pelts drying off to make leather

 

Let me know in the discussion threads if you have ideas.

This is not meant for a huge overhaul but instead fixing little things that make so sense in the original game.

Edited by DeepBlueFrog


What's New in Version 2022-01-31



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use