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Carnal Consequences

Version 1.10.4

 

 

The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. Most features can be disabled via game rules.

 

  • Git Repository
  • Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnal Consequences)

 

Features

 

Fertility Reduction

  • Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be.
  • Can be set from 0% to a punishing -80% for you and your married children separately.
  • Note: Since children don't benefit from sex scenes, you probably want to set their debuff lower than your own. Personally, I prefer -60%/-20% (you/children).

 

Younger Rulers

  • Large age differences between spouses or concubines result in opinion penalties
  • Annoyed that your rulers are always old by the time you play them? Well, here's a not very historical solution via events (which must be enabled separately since it's probably not for everyone): In YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by a primary heir that is not of your dynasty.
  • Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway.

 

Harsher Seductions

  • Players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress.
    • Note: seems theres an event chain that still provides players with full control. Will need to take a look in the future.
  • Increase number of seductions targeted at you by two- or even sixfold, more if you are attractive, less if you are unattractive.

 

Harsher Courtship

  • Same as harsher seductions, but for romance attempts.

 

Harsher Abductions

  • AI will actually start abduction schemes! Vanilla AI (or if the game rule is disabled) never used abductions as far as I could see, save maybe for some exotic events that trigger them. Uses a tweaked logic of murder schemes.
  • Allows AI to attempt abductions event against players (only) without the kidnapper perk - the perk grants a +50% chance bonus instead.
  • "Abductions+" grants a +100% chance to AI-against-player-abductions.

 

Martial Custom grants Prowess

  • Everyone gains prowess on their 16th birthday according to their martial custom. In most cultures, this means males will be stronger on average, which can be relevant for sub/dom relationships via Dynamic Affairs.

 

Other (always on - if there is demand for a game rule, let me know)

  • Being recently raped incurs a fertility debuff
  • Prostitution can sometimes lead to pregnancy (it can't with vanilla Carnalitas)
  • 1 event, courtesy of writing by Rak1445 (requires noncon to be enabled in Carnalitas)

 

 

Load Order

  1. Carnalitas
  2. Carnal Consequences

 

 

Supported Mods (any load order)

 

 

Compatibility

  • The following files are overwritten for seduce, abduction and romance functionality. If another mod modifies the same files, choose who takes precedence by putting it at the bottom of the load order. All other functionality is compatible with virtually anything.
    • Overwrites seduce_interaction and start_abduct in "common/character_interactions/00_scheme_interactions.txt".
    • Overwrites "common/schemes/abduct_scheme.txt", "common/schemes/court_scheme.txt" and "common/schemes/seduce_scheme.txt"
    • Overwrites "court_scheme_ongoing_events.txt", "court_scheme_ongoing.txt" and "court_scheme_outcome_events.txt"  in "events/scheme_events/court_scheme/"
    • Overwrites "events/scheme_events/seduce_scheme_outcome_events.txt"

 

Edited by Siudhne


What's New in Version 1.10.4

Released

Version 1.10.4

  • Transformed the non-con hunt event to a "bandit ambush" danger event. Fits the spirit of the event much better. You can encounter it when travelling through low control counties.
  • New game rule: "Harsher courting"  - same as with seduction and abduction, restricts your choices when responding to a courting attempt depending on the courting success.
  • Fixed the abduction perk not granting increased abduction chances against you with "harsher abductions" enabled.
  • Fixed stress gain when reacting to a seduction attempt.
  • No age opinion penalty if difference is 4 years or lower.
  • Doubled values for game rule "prowess for martial gender" from 1-4 to 2-8 prowess.

 

Version 1.10.3

  • Fixed a crash with the hunt event

 

Version 1.10.2

  • Fixed abduction and seduction game rules not doing everything they should.
  • New game rule: Everyone gains +X prowess on their 16th birthday, based on their culture's martial custom. In such cultures, (usually) males should be physically stronger on average, which is relevant for dom/sub relationships via Dynamic Affairs. Open to suggestions for compensating benefits to the non-martial gender.
  • Prostitution can lead to pregnancy (event taken from my abandoned "Prostitution Tweaks" mod)
  • Chinese localization update by Dark_Crow

 

Version 1.10.1

  • Fix crash with hunt event (hopefully)
  • Can change game rules mid-game using Gamerule Gadget

 

Version 1.10

  • Update for CK 1.11

 

 

  Hide contents

Version 1.9.2

  • AI actually does start abductions (finally!) if harsher abductions is enabled. If it is disabled, the behaviour is the same as vanilla, that is, the AI doesn't start abductions at all (save maybe as the result of some events, I don't know).
  • Slightly higher AI-player seduction success chance
  • Attractive/unattractive characters are more/less likely to be the targets of seduction

 

Version 1.9.1

  • Fixed "harsher seduction" setting not restricting player choice
  • Fixed "harsher seduction" game rules not changing AI probability of seducing the player as intended.

 

Version 1.9

  • NOT SAVEGAME COMPATIBLE: Seduction/Abduction enhancements break when upgrading to CC1.9 mid-game.
  • Split "harsher seduction" and "harsher abduction" into separate game rules.
  • Fixed "harsher abduction" setting not actually doing anything (or so I thought - see above)
  • New setting: "Seduction+" increases chance of players being targeted by seductions massively
  • New setting: "Abduction+" increases chance of players being targeted by abductions massively

 

Version 1.8

  • Update for CK 1.7 (Bastion)

 

Version 1.7.2

  • A new noncon event, courtesy of writing by Rak1445! Be careful hunting in bandit-infested lands...
  • To help you get married, fertility reduction for players is reduced while unmarried
  • "Younger rulers": Rightful succession opinion bonus now includes all former courtiers and your entire house
  • Fixed Carnalitas "recently raped" modifier not reducing help and showing no symbol
  • Updated German localization by Maria Stellina

Other Files from Siudhne


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