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  1. Fertile Breeder - TTW Addons

    Wiki Editors wanted. Here's the wiki. PM me for questions.
     
    An addon for Fertile Breeder.
     
    For the Voice Files, head to the main Fertile Breeder page.
     
     
     
     
    This is the collection of all Fertile Breeder plugins made for TTW. This means that you'll need TTW for them to work, as well as all previously released Fertile Breeder mods. Normally I'd post every plugin on a seperate page, but I felt that would become a bit too confusing, so from now on I'm placing everything on as little pages as possible.
     
    Current releases:
    Fertile Breeder - Zeta (0.2.6)
     
     
    Fertile Breeder - Jade (0.7.4)
     
     
    Fertile Breeder - DC Breeder (0.2.6)
     

    38,778 downloads

    Updated

  2. Fertile Breeder - Captured

    Wiki Editors wanted. Here's the wiki. PM me for questions.
     
    This module for Fertile Breeder takes you through the darker sides of the Mojave. Rather than being paid for your services and doing it at your leisure, you are about to find out that some people aren't as forthcoming as the people you've dealt with so far.
     
    You will be imprisoned and forced to breed for your captors. It will not be a Sunday trip, so be warned.
     
    Episodes:
    Deathclaw
     
     
    The Garden
     
     
    The Call of Callville
     
     
    The Remnant
     
     
    Quest ID's (in case you have to force a stage)
     
     
    Halloween Countdown pictures

    40,766 downloads

    Updated

  3. Fertile Breeder - Farmer

    Wiki Editors wanted. Here's the wiki. PM me for questions.
     
    Please note that this mod is a module to Fertile Breeder, and will require the main module in order to work.
     
    Part of the Fertile Breeder series, this mod allows you to begin your very own farm. Talk to Paula after setting her free from Jeff's basement and help her revive the Matthews Animal Husbandry. Watch it grow as you bring new women to the farm to give in to the large bighorner fest. And once it is all done? What will you do? Well, you collect the bounty, of course!
     
    In order to start the quest, you'll have to complete Paula's quest from the FB Main Module. To do this:
     
     
    New episodes (Version 1.5+)
     

    28,306 downloads

    Updated

  4. Fertile Breeder

    Wiki Editors wanted. Here's the wiki. PM me for questions.
     
    DONATIONS
    If you like this, please support me on either Patreon or PayPal, any donations are completely voluntarily and will, in no way, be forced on any member of the community. Further details in the spoiler section.
     
     
     
     
    The sequel for Fallout 4 is up: Boston Breeder
     
    Please carefully read the final spoilers describing the path to the Primary Beacon and especially the credits! If you don't read this, it will be a long sit without any music.
     
    DISCLAIMER/"LEGAL" INFO!!!
    -This mod is about bestiality, but I'm guessing that much was obvious already. Still, don't be nitpicky.
    -If you want to use this mod for your own mods, please PM me. I usually give permission, but I like to know where this mod is being used (support wise/helping out making it and all that useful stuff.)
    -If you have any ideas of your own, feel free to share them over here and I might implement them. (Seriously, I take feedback seriously)
     
    On a quick sidenote: the main module is now complete. If anyone feels like contributing to one of the other modules, feel free to PM me and we could definitely work something out.
     
    --Requirements--
    Fertibe Breeder is built with the most recent beta versions of most LL mods. When experiencing issues, such as being stuck on main menu, upgrade these first. Also (this should go without saying) make sure you get all the required files for these requirements.
    -Fallout New Vegas
    -SexoutNG
    -Sexout Common Recources
    -Sexout Pregnancy V3
    -Sexout OffSpring
    -Maternity clothes (likely included in Sexout Pregnancy V3)
    -Maternity Pack Overkill
     
    --Recommended--
    New Vegas Anti-Crash (NVAC) - Research Vessel Rho is prone to crash, this solves the issue.
     
    --INCOMPATIBILITIES--
    -Using Alternate Start and beginning in a Breeder area causes the animals to disappear. Use console commands to summon them.
    -The CAM mod (Chems Alcohol and Meds) messes up dialogue, specifically the GREETING topic, version 6.4 seems to give no trouble, though.
     
    --Bugs--
    No known bugs within this mod at the moment.
    How to report a bug:
    1. Discover bug
    2. Describe bug
    3. Wait until either I or someone else helps you
     
    --Background--
     
     
    Other modules
     
     
    Voice Files
     
     
    CREDITS
     
     
    --Freeform/moneymaking--
    These are consensual encounters in which the Courier is offered caps in exchange for breeding services. There isn't much of a story leading up to this and these episodes are come-and-go.
    Bighorner
     
     
    Deathclaw
     
     
    Legionnaires
     
     
    Gecko
     
     
    Dogs
     
     
    Cazadors
     
     
    Bloatfly
     
     
    Check-ups
     
     
    Dataslates
     
     
    Credits

    How to start and complete the final episode
     
     
    --Story/Captured--
    These are non-consensual encointers in which the courier is held captive and forced to breed for her captors. These episodes are started by completing the associated consensual episode (this not only makes sense but also makes it more reasonable that the player would know a couple things about breeding already.)
     
    --NOTE--
    Aside from the bighorner scenario, the non-consensual episodes will be moved into a seperate module. For any suggestions on this module or others, resort to this thread.
     
    Bighorner
     
     
    Load Screens
    As of April 16th, 2016, the Load Screens are included on this page. Simply download them and install it manually or with a mod manager. What it does:
     
     
    Ref ID's (in case actors suddenly go missing)

    Plans yet to be planned (maybe I will/maybe I won't)
    (Something which is stricken through means I'm already working on it or have already done it.)
    -Setting up a similar but simpler version for the Capital Wasteland for TTW players
    -Rigging Mothership Zeta to be more in line with this story (also for TTW players)
    -Learning how to do scripting/asking someone with experience for help to make the NPC's act more NPC-like
    -Creating a "sequel" focusing more on running your own farm/expanding your own pack.
    -Giving you the option to let a female companion (Cass or Veronica) join in with the breeding fun.
    -Creating a follower who ties in to the events of all the Fertile Breeder events.
     
    For other modders:
    The code added below contains a script I'm currently using to allow progressive pregnancies on NPC's without requiring them to be impregnated through Sexout Pregnancy, for aestetics. Feel free to use it. EDITED: 09-09-'15 15:16
     
     

    My load order (may be of some help to anyone running into any issues.)
     

    114,633 downloads

    Updated

  5. Sexout Sound Replacer - Voicepack

    This is just a simple voicepack I put together for Sexout Sound Replacer that should replace Voice C. It will not work without it.
     
    The main reason I'm uploading it is so I don't lose it when my laptop inevitably gives up the ghost.

    4,676 downloads

    Updated

  6. YLustDrugsRocknRoll - Configurable lust and stress overhaul

    1. SHORT DESCRIPTION:
     
    This mod will let you customize a lot of aspects that are included in SexoutSpunk, but are not configurable by default. It also includes several new features as well, as provides an optional integration of Wasteland Stress mod with Sexout.
     
    Also includes a small patch for Wasteland Stress mod.
     
    2. CURRENT VERSION: 06.05.2020
     
    3. FULL DESCRIPTION:
     
     
    Expands spunk drugs system: splits drugs into several groups with customizable effects Allows customization of lust generation effects of SleepEz, LustOh Provides minimum lust effect of aphrodysiac Allows customization of combat's effect on lust generation Adds customizable sneaking effect on lust generation Increases lust generation effects of Horndog, Nymphomaniac and Frigid perks to more noticable values (5% -> 75%, 5% -> 75%, 5% -> 20%) Adds an optional Sex addiction mechanic using the Horndog, Nymphomaniac and Frigid perks: configurable chances of raising Horndog or Nymphomaniac perks by 1 rank (or lowering Frigid perk by 1 rank) on orgasm chance of lowering Horndog or Nymphomaniac perks by 1 rank or raising Frigid perk by 1 rank when abstaining from sex with high Lust for a period of time chance of lowering sex addiction is governed by this formula: (Lust - 50) * 2 * DaysPassedSinceLastCheck / DaysToLoseAddiction Provides integration of Sexout and SexoutSpunk with Wasteland Stress: Configurable Lust effect on stress generation Configurable effect of orgasms on stress Configurable effect of frustration (effects of sex that ended close to orgasm) on stress Configurable effect of rape trauma on stress Slight change to Lust level actor effects, so that they reduce the Charisma level by lower amount. Compensated by speech and barter reduction. I did this because I want to use Charisma as an attractiveness measure in my future work. Also, added a slight difference between male and female effects (a sexually frustrated man is much less attractive than a sexually frustrated woman) Optional patch for Wasteland Stress mod changing stress level actor effects, so that they reduce the Charisma level by lower amount. Compensated by speech and barter reduction. Also, added a slight difference between male and female effects.  
    4. KNOWN ISSUES:
     
    ...
     
    5. REQUIREMENTS:
     
    Sexout SexoutSCR SexoutSpunk  
    Soft dependencies:
     
    Wasteland Stress  
     
    6. CHANGELOG:
     
     
    Let me know if you find any bugs or have ideas how to make it better.
     

    1,389 downloads

    Updated

  7. Sissy Slut Comix #1

    Probably the most perverted comic I've ever made...and that's really say'n something.
     

    1,858 downloads

    Submitted

  8. Sexout Affairs

    Current version: 0.055a, Release date: Nov. 13, 2012
     
    Description
     
    This mod aims to give you the opportunity to date different women (currently only one) all across the wasteland.
    You can find Inga either in the Vikki & Vance Casino or the Mojave Express in Primm.
     
    A detailed description with hints and explanations to some of the gameplay mechanics and things to come are in the second post.
    If you don´t know what to do, check the SexoutAffairs Discussion thread for additional info. If it isn´t answered somewhere, feel free to ask.
     
    Current status Version: 0.055
    one working character, ~400 lines of dialogue, repeatable date quests, repeatable sex quests. New Features in 0.055:
    Different greetings and responses, depending how much she likes/dislikes you ~150 new lines of dialogue (total is roughly 350 lines now for Inga alone; Jacob has ~70 lines extra) Dates at her new home Dates at the bar Gambling is now an option for dates as well, given that the Vikki & Vance Casino has reopened Sex now in her own bed New sex scenes! Some are only available under certain conditions. She comments on your performance after sex. So you better be prepared! If you suck, she likes you less... Sex available in different locations The bar in the Vikki & Vance Casino now has a bartender that can help you on your quest to get some lovin'. All NPCs added by this mod have daily routines If you possess certain items related to Primm's history, new dialogue options will appear Requirements
     
    SexoutNG by Prideslayer @LoversLab
    Sexout Common Resources by Halstrom @LoversLab (courier merc armor meshes and textures by Neverclock (@newvegasnexus))
     
    Installation
     
    Drop SexoutAffairs.esp and SexoutAffairs.bsa in your data folder.
     
    Update
     
    If you are upgrading from an earlier version, I recommend doing a clean save.
    Versions that have letters attached to them don't need a clean save, unless stated otherwise. (0.051 to 0.055, clean save necessary; 0.055 to 0.055a, 0.055b,... no clean save necessary)
    There are so many changes from v0.0.5.1a (or 0.051a) to v0.055, that I can't guarantee for anything, if you don't do this.
     
    The following steps are necessary, in order to do a clean save:
    create a new savegame. (no auto- or quicksave) Exit game Remove SexoutAffairs.esp, any customization esp and SexoutAffairs.bsa from your data folder. (DON'T just UNCHECK them in your mod manager, REMOVE them!) Start and load your savegame from before Wait for 20-30 seconds and create a new savegame (no auto- or quicksave) Exit game Drop new SexoutAffairs.esp and SexoutAffairs.bsa in your data folder Start game and load last save. You're done! If you don't know which version you have, you can check the version number in the mod description in FNVEdit, Wrye or FOMM.
    Alternatively you can open the console in-game and read the version number.
     
     
    Optional requirements (Customization options)
     
    Mojave Delight by Glosshouse (@newvegasnexus)
    Lings Coiffure NV by earache42 (@ModDB)
    Beauty Pack PLUS -Project Mikoto- by Matteius (@newvegasnexus)
     
     

     
    I will provide customization options for Lings, Mikoto and Mojave Delight. It goes without saying that you can only use one of the customization esps at the same time.
    The esp of your choice has to be loaded after SexoutAffairs.esp.
     
    My personal preference is "Mojave Delight" by Glosshouse, because it doesn´t change Vanilla races, works alongside either Lings or Mikoto and comes with its own non-replacer Type3-compatible skins. And it looks fantastic!
     
    Uninstallation
     
    Delete SexoutAffairs.esp and SexoutAffairs.bsa in your data folder. If you installed either one of the customization esps, delete those too.
     
    Known Issues
     
    This mod is in a early stage, so expect some bugs/oddities/things that might annoy you.
     
     
    Credits:
     
    ChancellorKremlin (spell checking, fixing dialogue, ideas, merciless bughunting)
    Kainschilde209 (Inga's room, bughunting)
    zippy57 (initial spell checking, fixing dialogue)
     
    http://soundbible.com/ for sound effects (list of authors is included in download)
     
    Translation:
     
    Uyrgen - Russian translation
     
    Thanks:
     
    To Bethesda and Obsidian for F:NV
    To the LoversLab community for creating and hosting the best adult mods around the web.
    The Sexout crew in particular for creating a framework to make this possible in one of my favorite games of all time
    prideslayer for sexoutng
    Halstrom for SCR
    astymma, ChancellorKremlin, DoctaSax, jaam, Kainschilde209, srayesmanll, zippy57
     
    Disclaimer:
     
    Sexout Affairs contains explicit sexual situations, drug use, strong language and other fun stuff.
    You have to be at least 18 Years old or of legal age, depending on your countries laws, to play this mod.
    Sexout Affairs is only available at LoversLab.com. It is free of charge and shall not be used for commercial purposes. If you paid for this or any other mod, you got scammed.
    You are not allowed to upload, modify or change it in any way, unless you have my permission.
    Resources used have permissions of their creators or are subject to public domain.
     
    If you want to translate Sexout Affairs in other languages, send me a PM.
    I would allow translations, provided that they are maintained and distributed in this release thread.

    33,013 downloads

    Updated

  9. YRegen - a regeneration mod

    1. SHORT DESCRIPTION:
     
    A small mod I made when learning how to use MCM and timer scripts.
    I decided to create a regeneration mod, since I never found one with all the features I wanted.
     
    2. CURRENT VERSION: 26.03.2020
     
    3. FULL DESCRIPTION:
     
    The mod offers an ability to control the regeneration of the character. Configurable through MCM.
     
    It allows you to:
    set the base Healing Rate of the character set an Endurance multiplier and choose it's type (either Endurance value or Fallout 1/2 Healing Rate) set a multiplier for Fast Metabolism perk make regeneration only work out of combat set a bonus regeneration for sleep set a multiplier for Well Rested perk turn on and off limbs regeneration set limb regeneration multiplier turn on and off crippled limbs regeneration allow sleep to heal crippled limbs set minimum hours of sleep required to heal crippled limbs You can set the multipliers to either multiply each other or to be added together so that you can emulate Fallout 1/2 style Healing Rate.
     
    Healing Rate of 1 means regeneration of 0.066 HPs per hour.
     
    4. CHANGELOG:
     
     
    Let me know if you find any bugs or have ideas how to make it better.

    321 downloads

    Updated

  10. Sexout Tryout Resistance Overhaul

    First of all let me get one thing out of the way:
     
    1. DISCLAIMER:
     
    I am not the author of everything in the file. A lot of it is parts of Sexout Tryout Resistance patch made by thatpartoftheinternet. The whole thing started by me doing small tweaks for my own use to the awesome mod he  made. I never assumed it's gonna grow into something that warrants being a separate mod.. Then the amount of tweaks grew and I added new content. I'd love to separate my content into a new file, but I don't know how to do that now. I tried reaching thatpartoftheinternet for permission to publish this file but he hasn't read my PM for over five months. I sincerely hope he has nothing against it, but if he has I'll take it down in a heartbeat.
     
    You can find the original version here:
     
    https://www.loverslab.com/topic/123707-sexouttryoutresistance-patch-for-tryout/
     
    2. CURRENT VERSION: 19.03.2020
     
    3. DESCRIPTION:
     
    The mod is an effort to make the Sexout Tryout more realistic, unpredictable and offer more player agency.
     
    Currently the mod only slightly overhauls NCRCF content of Sexout Tryout, as well as tweaks Sexout Spunk lust tracking. It also makes use of Sexout perks and drugs.
     
    4. CONTENT:
     
    Here is a detailed description of what the mod does. If you want to be surprised don't read, although I do recommend reading at least the 'generic changes' part.
     
     
    5. KNOWN ISSUES:
     
    The .esp has been cleaned thanks to DBORG, but I still have to clean it against the older SCR. Also, update to use the new SCR. The chance of being able to reject approaches based on Lust is wrong, and the many conditions in dialogue topics bloat the file size. This is definitely something I have to change. When you're being led to NCRCF by Joe Cobb he won't tell you to go to the Administration building even though he should as soon as you walk into the yard. Joe Cobb might get stuck during escorting the PC to the NCRCF. Unintentionally overwrote the voiced "yeah" dialog line of Joe Cobb. A chance of CtD when speaking to Eddie.  
    6. REQUIREMENTS:
     
    Old World Blues Honest Hearts Sexout SexoutSCR SexoutTryout SexoutSpunk  
     
    7. PLANS AND IDEAS:
     
    First of all I have to say that I have very little free time, so I can't guarantee anything. I've been working on this for 2 years at the speed of around 2 days a year.
     
    Okay, so here are things I'd like to work on if I have the time - in the order of priority:
     
    rework the way the chance of not being able to reject the approach works. Change it so that it works based on lust, charisma and speech of the approaching NPC and appropriate perks, while reducing the dialogue conditions which should lead to better performance. integrate it better with Goodsprings quests. Non violent solutions to the quests. create an integration with Sexout Hookups so that would also take into account the above system. make every approaching PG have a chance of enslaving the PC and leading her to NCRCF. (Not sure how difficult this will be. I might give up on it.) separate all the lust / perks / drugs changes to a new mod  
    My ideas for NCRCF:
     
    My ideas for Primm:
     
    8. CHANGELOG:
     
     
    Let me know if you find any bugs or have ideas how to make it better.
     

    7,946 downloads

    Updated

  11. Spectrum's Toys Remeshed

    As someone interested in both men and women, I was always frustrated that the plugs and tails in Spectrum's Toys are only meshed for female bodies. 
    This mod simply adds male body support to the toys. 
    ALL CREDIT FOR THE MODELS GOES TO ORIGINAL CREATOR OF SPECTRUM'S TOYS.

    1,385 downloads

    Submitted

  12. [New Vegas] Hair Patcher Two - 15 dec 2019

    If you never used the Hair Patcher:
    In games like FONV, when you install mods of hair / eyes / races you need to make patches to make these work together. Mind you, it's quite easy to patch them, however you could decide to let the hair patcher handle it for you. But this comes to a cost: the more races / hair / eyes you introduce, the more it slows the loading of the game. I don't mean when you load a savegame, I mean the first time you load the game, the time needed to arrive at the Main Menu.

    If you were fine with the previous Hair Patcher, you can stick with it; or, you can check the few new differences with the Hair Patcher Two, and then decide. I rewrote most of it and I feeled it was better keep them separated.
    
     
    
    Differencies with the previous one:
    Hair Patcher Two comes with a .ini file, located inside \Data\Config, called HairPatcher.ini
    You can edit it with a common text editor, like Windows Notepad, or Notepad++. These are the settings:
    [OPTIONS]
    >>> DEBUG: if 1, it will enable debug mode. You don't need it.
    >>> MESSAGE: it will show you a message on the main menu, where it tells you how much time it took to process, the quantity of hairs / eyes / races and the IDs of the mirrors, if you need them. It's enabled (=1) by default.
    >>> HAIRS: this is very important. If you set it to 0, the mod won't process the hair styles. This is very helpful when you install a mod with eyes, and you don't really need to process hairs, setting this to zero will reduce drastically the loading time.
    >>> EYES: same as for HAIRS, but for EYES. Just don't put both to zero, or the mod won't patch anything.
    >>> MIRROR: on every new save, you will always receive a couple of Mirrors, one to change hairstyle and one to change eyes. However, if you lose them, you won't receive them again, you should add them via console. This parameter is an alternative to that: if you set this value to ZERO, the next time you will load the savegame you will receive a new couple of Mirrors (assuming you don't have them already in your inventory)
    [RACES]
    This section initially is empty, it will populate on its own the first time you will load the game. Later, if you'll change your load order/add/remove mods, this section will change eventually when necessary, but well this is not important. What's important is that you can manually edit the value of the races, to exclude them from processing, greatly increasing the loading time.
    Let's make an example. After running the game, you'll find something like this in this section:
    MojaveDelight.esp:415A='Posh' #1
    MojaveDelight.esp:415C='Posh' #2
    FalloutNV.esm:424A=African American
    Now, let's assume that you installed Mojave Delight but you want to play with an African American and you're only interested on the hairs and eyes contained in that mod. All you need to do is delete the name of the race on the right, and replace it with a zero (0), like this:
    MojaveDelight.esp:415A=0
    MojaveDelight.esp:415C=0
    FalloutNV.esm:424A=African American
    The next times you'll start the game, the hair patcher won't tell you "I found 3 races", but it'll tell you "I found 1 race", and the script will only do one third of the necessary operations.


    Requisites
    - NVSE
    - JIP NVSE


    Installation
    You can both do it manually, extracting the archive inside \Data, or using a mod manager.

    282 downloads

    Updated

  13. [New Vegas] Inspector

    Description
    It's a small mod which gives you few informations about the reference you are pointing with your crosshair. These informations go from the base ID, to the position, the angle, the cell, part of the inventory (if Actors or Containers) etc.

    Examples: you find a flying tree and you don't know what mod moved it. Or, more complicated, some aspects of the game are unbalanced and you need to inspect deeper (especially when using complete overhauls)

    To activate it, just press the Hotkey while not having anything under your crosshair, you'll see INSPECTOR ACTIVE on your screen. When the UI is active, you just need to point your crosshair to some reference and if you are close enough (=activation distance) then the infos will appear on the screen. Everytime you'll move your crosshair over a new reference, the infos will automatically update. To close the interface, just go into a Menu (i.e. Pipboy, Main Menu) or point your crosshair to nowhere and press the Hotkey again. The only MenuMode exception is the console: when you open it, the interface won't close and the informations will stay on the screen.

    By default, the Hotkey is the bar on the numpad ( / ), but it can be changed with a key (see later), or replaced with the Control for Aim / Blocking (default Alt or Right Mouse button)

    Some references (Actors, Creatures, Containers) can have more pages of informations. To access them, stick with your crosshair on them and press the Hotkey ( / by default) more and more to turn the pages. Since this could be complicated if you're doing it on a moving actor, you can target it and see the first page of the inspector, and then immediately open the console so the game will stop and you can browse through the pages (again, with the Hotkey) safely.

    I did it few days ago as request from a user, I ended up adding few more features I needed myself. If you need to add few extra infos, please let me know and let's see if it's doable.


    Options
    You can set them on MCM. If you don't use MCM you can edit with a notepad the config file inside Data\Config\aDT\Settings.ini
    - Enable Mod: when you disable this, the hotkey will stop working
    - Debug Mode: will spam something in console, don't use it if unnecessary
    - Modifier: if you choose HOTKEY, in the next option you can choose to assign whatever key on your keyboard (default is / on the NumPad). If you choose CONTROL, the hotkey will be the Control for Block / Aim (default is Alt, or Right Mouse button)
    - Vertical Alignment: the number of pixels from the top of the screen to the Inspector's informations
    - Horizontal Alignment: it can be Left, Middle or Right
    - Vertical Line Spacing: you can decide the space from a line to another, in pixels. This is useful to tweak when you change font. Default is 22 for Font 3
    - Font: allows to use one of the 8 fonts.
    - Alpha Background: the transparent black background you see on the Inspector, 0 is invisible and 255 is full black.
    - All the other flags under Interface Options: they decide what to output on the Inspector

    The same options are basically replicated inside Data\Config\aDT\Settings.ini, for those not using MCM. In the INI, the hotkey will always take precedence: to switch to the Aim/Block control you must set Key to 0 (zero).


    Requisites
    - NVSE
    - Latest JIP (release 30/11/19)
    - UIO
    - MCM (Optional)


    Installation
    You can both do it manually, extracting the archive inside \Data, or using a mod manager.


    Known Issues
    There's a bunch of meshes which can't be targeted, so the Inspector won't find them. Fortunally I found not many for now. I'm still thinking what to do with them.
    I.e. treejoshANV.nif, some cactus
     
    Changelogs
    V5
    Added new page "Active Effects" for creatures and actors. Corrected small error in previous version.
    V4
    Added check if a reference has a script attached, with the ref ID of the script. It's on the bottom, in the group of the Extra var.
    Rearranged few lines of script.
    V3
    Added recipes for MISC items (abraxo, egg timer etc.) and ALCH items (food, drinks etc.), they're in second page
    V2
    Added Export button on MCM, so that you can save your actual configuration and you won't have to reconfigure it next time you'll start a new game. Small fix on a script. If possible, make a clean save.
    V1
    First release

    361 downloads

    Updated

  14. Cass Outfit Replacer T6M Bouncing

    A replacer for Cass's outfit. I took Nagothm's T6M Bouncing version of her vanilla outfit and just made her shirt shorter and cut her jeans down to hot pants.
     
    All the parts I used have permissions from the authors to use freely, and I grant those same permissions to anyone who wants to convert this to other bodies.
     
    This requires the animations from Bouncing Natural BreastsBouncing Natural Breasts, a Type 3/4/6/N (am I forgetting any?) compatible body texture, and a compatible skeleton, but chances are if you're hanging out here you already have all of these things.

    2,758 downloads

    Submitted

  15. Veronica Outfit Replacer T6M Bouncing

    This is a mashup of one of Exeter's refugee outfits, his Veronica replacer outfit, and one of his Freetribes outfits using his Veronica replacer textures. The mesh has been fitted to Nagothm's T6M bouncing body which in turn was made from Izumiko's original T6M. Talk about standing on the shoulders of giants.
     
    All the parts I used have permissions from the authors to use freely, and I grant those same permissions to anyone who wants to convert this to other bodies.
     
    This requires the animations from Bouncing Natural BreastsBouncing Natural Breasts, a Type 3/4/6/N (am I forgetting any?) compatible body texture, and a compatible skeleton, but chances are if you're hanging out here you already have all of these things.
     
    This is my first NV mod in two years, so if I done fucked it up, let me know, but it's working fine on my machine.

    2,382 downloads

    Submitted

  16. Playable Companion Clothes

    Looks like KDC took down his mod that set companion outfits to playable so you could dress them how you like. I remade it from scratch.
     
    It comes in two flavors - a regular New Vegas one and a TTW one covering the vanilla TTW companions. The TTW version is all-inclusive so there's no reason to have two ESPs clogging up your load order, and it of course requires TTW to be installed. There is no special requirement for the NV version.

    8,879 downloads

    Updated

  17. TES Artifacts

    I had these Skyrim weapons that I ported over to New Vegas on my hard drive for +5 years and almost completely forgot about them. Finally, I decided to share them with anyone who interested in having Skyrim weapons in their Fallout: NV playthrough. I also made an esp file that will add these weapons to the game world with almost similar enchantments from past Elder Scrolls games.
     
    You can find each artifact in remote locations throughout the Mojave wastelands waiting to be found.
    - Volendrung can be obtained from the Devil's Gullet, you'll first have to defeat a Super Mutant Overlord to gained this powerful weapon.
    - The Mace of Molag Bal can be found inside a Deathclaw infested cave call Dead Wind Cavern, it can be found right beside a dead prospector.
    - Mehrunes' Razor is located inside of Bloodborne cave and is on top of a large rock towards the end of the cave. It requires a bit of jumping to reach.
    - Keening is found at an irradiated area call Toxic dumpsite and can be pick up immediately where all the containers sit in the center.
    - Sunder is located at Nellis Air Force Base inside one of the buildings call Nellis workshop.
    - Wuuthrad can be found on the outskirts of Jacobstown on the left side of the hills near an unmarked location call Griffith Peak. It requires a bit of jumping to reach.
     
    Each artifact also has a unique effect.
    - Volendrung can send enemies flying and paralyze them temporarily and reduces their health by 5 points for 20 seconds. 
    - The Mace of Molag Bal will drain an enemy strength for 10 seconds and can KO enemies temporarily knocking them out. Also, it does bonus damage against limbs.
    - Mehrunes' Razor has a new effect call Daedric Banishing which is a replica of the Oblivion enchantment which will increase the death chance the higher your luck is, from 1% to 10%. Also, each hit ignores 15 points of DT.
    - Keening will empower you with Keening's Craft which increases your overall S.P.E.C.I.A.L. stats and heals you slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts.
    - Sunder will empower you with Sunder's Craft which increases your overall S.P.E.C.I.A.L. stats and regenerates AP slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts.
    - Wuuthrad is especially deadly to robots and power armor users and can deliver a tremendous amount of electrical damage to them.
     

    229 downloads

    Updated

  18. Pace Yourself

    WHAT IT IS
     
    Pace Yourself is a small utility that you can use to remind yourself you've been playing for a certain amount of time and should probably stop for a while. You can then simply dimiss the message, choose to be reminded again later, or leave yourself a note that will be displayed next time you start the game in order to remember what you were about to do.
     
    REQUIREMENTS

    NVSE 5.1.4
    JIP 55+
    JohnnyGuitar 2+
     
    CUSTOMIZABLE

    Both the messages you send yourself, and when they should be displayed, are easily customizable in the .ini file that comes with it. You can be as passive-aggressive to yourself as you like.

    Every section in the ini comes with the following fields:
    Msg=the actual message that is displayed to you.
    Time=after how many minutes it should be displayed since game start (FirstMsg) or the last time you got a message (the Reminders).
    DismissOption=the text for the button where you simpy want the message to go away
    SnoozeOption=the text for the button where you ask to be reminded again later
    NoteOption=the text for the button where you want to leave a note
    By default, there is one first message, and 3 reminding messages for when you hit the proverbial snooze button before. You can actually add more reminding messages if you want: simply follow the conventions of the previous ones, and leave the SnoozeOption empty for the last one.
     
    PERMS
    Dedicated to the public domain with CC.0
     
    DISCLAIMER
    Whipped this up in about an hour. Untested, I have other things to do. Should be fine. If not, I'll hear about it. If you want it to do more, or less, or do things differently, you're welcome to do it yourself, see Perms.
     
    CREDITS
    As always, kudos to the coders who made the script functions I use.
     

    68 downloads

    Submitted

  19. NVGeck Syntax Highlighter for NP++

    Why?
     
    It's pretty damned handy to write scripts in NP++ with.
     
    Features
    - Separate style for script blocks and loops
    - Separate style for command-style functions (let, set, to, return, label, GoTo, continue etc)
    - Separate style for, and all functions as keywords for NVSE (up to 5.1.2)
    - Separate style for, and all functions as keywords for Lutana (up to 19)
    - Separate style for, and all functions as keywords for JIP (up to 55.10)
    - Combined style for and all functions as keywords for MCM, Project Nevada, NX (up to 16) and JohnnyGuitar (2.35).
    - Combined style for var declarations, globals (vanilla), AV function string parameters (vanilla), and unquoted string parameters to ar_construct.
    - Loops are treated as code blocks that can be folded and unfolded (same goes for if-conditions and script blocks)
    - Elseif & else parts can be folded and unfolded separately.
    - Pretty colors (totally adjustable ofc)
     
    How To Install:
    - open notepad++
    - Pick "language" in the menu, then "define your language"
    - "import", then find the xml uploaded here, and... import it
    - done
     
    This highlighter will attach itself to the .geck file extension. You can change that if you want, same as anything else. In Notepad++, the syntax is called "DSGeckSyntax10" because I'm so vain I think this song is about me. No, actually, that's because all these syntaxes are called something similar and if you've gone over a few to figure out what you like, you can't remember which is which.
     
    It's made with Notepad++ (whatever version I'm using now), which uses UDL 2.1. If you've got an older UDL version, you probably want to upgrade.
     
    Permissions
     
    Public Domain

    186 downloads

    Updated

  20. Sissy Slut Bondage Gear and Sex Toys

    This is a Big Pack! Bondage outfits, fetish pet kitty and bunny outfits, chastity stuff, butt plugs, body piercings and manicured nails.
     
    LOCATION: *coc K2SissyRoom03 and coc K2SissyRoom04  to get the items.  They are in the trunks in front of you.  Fast Travel to exit the cells.
     
    PERMISSIONS:  The contents of this mod are NOT resource material.  You may not redistribute my content without my expressed permission.
    If you want to use my content then ASK ME first.

    5,550 downloads

    Submitted

  21. Sissy Sluts Heels and Stockings

    Heels and silk stockings, and sissy French maid stuff.
     
    LOCATION: *coc K2SissyRoom02 to get the items.  They are in the trunks in front of you.  Fast Travel to exit the cell.
     
    PERMISSIONS:  The contents of this mod are NOT resource material.  You may not redistribute my content without my expressed permission.
    If you want to use my content then ASK ME first.

    4,138 downloads

    Submitted

  22. Sissy Sluts Tiny Bikinis

    Tiny bikinis and matching accessories in 8 color variations.
     
    LOCATION: *coc K2SissyRoom01 to get the items.  They are in the trunks in front of you.  Fast Travel to exit the cell.
     
    PERMISSIONS:  The contents of this mod are NOT resource material.  You may not redistribute my content without my expressed permission.
    If you want to use my content then ASK ME first.

    2,594 downloads

    Submitted

  23. Sissy Slut Pre-War Stuff

    LOCATION: Look for the suitcase inside Doc Mitchell's house in Good Springs.  It's at the head of the bed you first wake up in.  The suitcase is set to respawn.
     
    Extras include naked pumps.  There are also extra (unused) vault suit textures in the files.  One blank and one for Vault 68.
     
    PERMISSIONS:  The contents of this mod are NOT resource material.  You may not redistribute my content without my expressed permission.  If you want to use my content then ASK ME first.

    3,284 downloads

    Submitted

  24. Sissy Slut Body Suits

    LOCATION: Look for a suitcase inside Easy Pete's house in Good Springs.  It's next to the table in the room with the queen-sized bed.  The suitcase is set to respawn.
     
    If you want to use one of these suits a replacer for the body that came with the K2SissySlutRaces mod;
    Go to Data\meshes\characters\K2Sissy and make a backup copy of the femaleupperbody nif.  Rename the mesh of your choice to femaleupperbody and copy/paste
    it into the Data\meshes\characters\K2Sissy folder.
     
    PERMISSIONS:  The contents of this mod are NOT resource material.  You may not redistribute my content without my expressed permission.
    If you want to use my content then ASK ME first.

    3,471 downloads

    Updated

  25. SpectrumsToyPack (Re-Pack)

    I am uploading this copy per request. All works belong to the original creator, Spectrum Warrior. Source found here. Files compressed using 7zip.
     
    NOTE: Not all items listed are available in the container provided. Many are hidden. If you are skilled enough to use FNVedit or GECK to find the item code you can use the "player.additem" command to add it to yourself or NPC's in game. Otherwise access to these items will be through other mods. This is to help with tech support and prevent conflicts with the various mods that use this "Resource". I cannot give you info to obtain these items.
     
    The SCR version can be found here, or you can use this one just delete the esp (st.esp) after installation.
     
    Includes:
     
     
     
    If you haven't deleted st.esp for use with SCR you will find the container holding the toys under the gas station sign in Goodsprings. (See Photo)
    SCR provides alternate ways of obtaining the toys.
     
    Photo credit:
    Author Unknown.
     

    49,115 downloads

    Updated

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