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Skyrim mods that don't fit in any of the existing categories

264 files

  1. What am I - Transforming Mod & Framework

    !!! File moved to SE page !!!
     
     
    Hi Folk,

    first i have to execuse myself for my bad English. This is my own first mod and its still WIP i have pretty big plans to go on with it ^^

    What is this?
    Well basicly its a transformation mod triggered by different events (i will list them below) u will recieve a random Transformation to become a Fury, part for part.

    Which Tf's are implemented?
    I will add a list for it too look below. The list also contain the implemented systems like curse etc
     
    Just why?
    Because i love the idea being transformed and fucking hell, FURRY!!!

     
    Framework usage:
     
     
     
    You can also look on the Function script in the source folder. I wrote comments to each function.
     
     
     
     
    Requierments:
     
    All Dlc's (exept hearthfire) SkyUi XP32 Racemenu Slavetats Po3 Papyrus Extender  
     
    SE AND LE Version Here

    512 downloads

    Updated

  2. Uniform Character Heights

    Uploaded DLC version - requires all 3 dlcs
     
    Races have different heights (nords slightly taller, altmer way taller), some sexlab animations look like air humping or penis stabbing, sexlab even actors feature in mcm disables ctd fix (some say it works some say its irrelevant), couldn't find plugin to make them all the same height so I did it myself very quickly didn't even check for conflicts because I forgot how and its just height change what could go wrong? Doesn't even have prerequisites just skyrim.
     
    I changed male and female heights for vanilla race, vampires too. I even changed astrid's race (she's nord but almost as tall as altmer) if you're into her.
     
    I did this very quickly I don't even know if changing astrid's race in CK has any effect in-game. I only checked my imperial against an altmer in-game and see if it made any difference in sexlab animations, and it did. I don't care about realism I just want some animated tender sexing with properly placed dongs and boobs.
     
    Hopefully it doesn't break anything, if it does I apologize. Also if anyone with more experience would care to look into this see if anything is off, that'd be great. Would be even greater if they made a better version of this that wasn't pieced together by an amateur who struggled to remember how CK works.
     
    Do whatever you want with this it took me about 10 mins to make this.
     
    Installation is business as usual its just an esp.
     
     

    854 downloads

    Updated

  3. Sinistrera My Presets

    I am part of the Skyrim mod community  for several years, I always wanted to contribute but as I'm not a Programmer
    my options are limited, so I came to share something that I lose my time in the game... YES
    create characters!!, I’m just addicted to creating Chars in every RPG I play, I spend at least 2 hours creating and recreating
    Anyway, here are some of my creations one more random than the other.
    (English is not my first language sorry if i made a mistake)

    ?All Pesets
    Kratos - Nord General Kratos - Redguard Kratos Ghost of Sparta - Orc Madness - Nord Shrek the Raper - Nord ("irony") Hentai King - Orc NightShadow - Khajiit Nemesis - Nord ?Mod Requirements - mods that I used to create this characters.
    RaceMenu  https://www.nexusmods.com/skyrim/mods/29624 The Witcher 3 Eyes  https://www.nexusmods.com/skyrim/mods/79622  XP32 Maximum Skeleton Extended - XPMSE  https://www.nexusmods.com/skyrim/mods/68000 Ixum's Tattoos  https://www.nexusmods.com/skyrim/mods/73605 Flamebringer Tattoos  https://www.nexusmods.com/skyrim/mods/96745 Eyes of Aber  https://www.nexusmods.com/skyrim/mods/59192 SAM — Shape Atlas for Men  https://vectorplexus.com/files/file/10-sam-%E2%80%94-shape-atlas-for-men/ ⭐More Characters Soon.

    112 downloads

    Updated

  4. YPS Crafting Recipes - Making Makeup in Skyrim

    If you're like me a female dragonborn on the go,  you know how hard it is to stay lookin good in the land of Skyrim.
     
    That is why when @emily1673 released Immersive hair growth and styling I was like...  ??
     
    But when I got to the local makeup merchant and saw the prices, I was... ?
     
    You see, my dragonborn is poor and looking good can be expensive in Skyrim. 
     
    This mod provides crafting recipes for a few of the makeup items in YPS Immersive fashion (You will still need to buy some of the more exotic things). But it will allow you to look decent on a budget. 
     
    To start making makeup you will need the book "Making Makeup in Skyrim"* which can be crafted at a tanning rack with 1 ink and 1 roll of paper. Once you have that in your inventory you will see recipes at your local cooking pot for making Lipstick, Eyeshadow, and Nail Polish. There are some sub components that need to be made first on a few of those (namely lipstick, and remover pads) but most items will be pretty straight forward and made from things you can find around Skyrim fairly easily. 
     
    *It's not really a book it is really just a misc item. I didn't make it as a book and didn't notice I had done that till it was a condition on a bunch of constructible objects. Sure I "could" fix that, but why?
     
    COMPATABILITY
     
    This mod should work on both LE and SE with no conversion needed. 
     
     
    REQUIREMENTS
     
    Skyrim and Dawnguard - Coming up with recipes for colorful makeup took more than base generic Skyrim can handle.
    Complete Alchemy and Cooking Overhaul - needed for immersive ingredients
    YPS Immersive Hair Growth and Styling - duh! ?
     
    SPECIAL THANKS
     
    @emily1673 - For making YPS in the first place! ?
    kryptopyr -  For Complete Alchemy and Cooking Overhaul ?
    @Ashal - For LoversLab ?
     

    455 downloads

    Updated

  5. BAT Scripts Collection

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.

    -----------------------------------------------------------------------------

    SSE VERSION WHERE
    Here. These scripts will work with both LE and SE. There were only minor changes to to console command logic and I accounted for it.
     
    WHAT IT IS
    It's a compilation of my old BAT scripts I had posted on Nexus + some new ones. I'm banned there, so I'm migrating here.
    These scripts serve many different purposes, some are actually useful.
    Others were made for testing and cheating purposes.
     
    CORRECT LOAD ORDER
    Some of the scripts deal with Dawnguard/Dragonborn content, but will work just as good without them installed.
    Everything works based on assumption that your load order is correct, which means:
    00: (Skyrim.esm)
    01: (Update.esm)
    03: Dawnguard.esm
    04: HearthFires.esm
    05: Dragonborn.esm
    ...: (other ESM & ESP files)
    This is the correct load order for both SE (with or without USSEP) and LE (with or without USLeEP).
    USSEP and USLeEP are the Unoficial Patches for SE and LE respectively.
     
    HOW TO USE IT
    To use BAT scripts they need to be in Data folder. Then you call them in game console with "bat filename" command.
    Example: "bat addshouts" executes the code from Data\AddShouts.txt file.
    Remember that console commands are case-insensitive, so "bat stats" is the same thing as "BaT sTaTs".

    Below is a full list of commands with descriptions what they do and how to use them:
    bat addshouts Adds all shouts to your magic menu (they will be greyed out and ready to unlock with dragon souls).
    bat aelaeq Gives Aela's equipment to player (only if not in inventory already) and equips as much of it as possible.
    bat divorce Click spouse and use it to remove all marriage data allowing for a new one. Wait 24h for AI to reset.
    bat experimenter Unlocks all tiers of Experimenter perk. Requirements are bypassed, no perk points are spent.
    bat paybounty Removes all bounty on your head from all Holds. If bounty was the reason guards were attacking, they will stop (even if they already spotted you).
    bat perks Unlocks all perks (werewolf/vampire too).
    bat perks0 Unlocks all perks (werewolf/vampire too). Additionally, reduces shouts cooldown to 0%.
    bat perks50 Unlocks all perks (werewolf/vampire too). Additionally, reduces shouts cooldown to 50%.
    bat stats Sets all your stats to 100 with fully filled progress bars. Also 1000 hp/magicka/stamina and carryweight 9000 (plus natural bonuses).
    bat unlockshouts Unlocks all the shouts you've learned so far (the greyed out ones) without spending dragon souls.

    Scripts are well commented so feel free to edit them to suit your needs.
     
    MOD ORGANIZER 2
    Despite being one of the best mod managers around, MO2 doesn't understand my mod.
    It fails to recognize that TXT files can be used by game engine and gives you an error that my mod contains no valid files.
    Solution: either tell MO2 to ignore the problem or edit meta.ini manually, by adding this line under [General]:
    validated=true
    Oh and make sure TXT files ended up directly in the Data folder and not data\data or something.

    1,918 downloads

    Updated

  6. Fairies of Skyrim

    UPDATE: A new version of Fairies of Skyrim will soon be available for Skyrim Special Edition!
    PrincessMely is remaking the mod for SE, and it will be available on PC and Xbox One soon
     
    THIS PAGE IS THE OLD VERSION
     
    >( ノ ゚ー゚)ノ Fairies Of Skyrim ヽ(゚ー゚ヽ)<
     
    This mod adds Fairies to the Wilderness of Skyrim
    They can be killed and looted for fairy-wings and fairy dust They make an excellent Light Source at night An Obelisk is added that lets you turn into a fairy A follower Fairy called Navi can be found in a hive near the Obelisk There are 3 versions
    JUMBO --- 2000+ Fairies
    Medium --- 250+ Fairies
    light --- 100+ Fairies
     
    There are also Peaceful option for each version, fairies will not fight with wild animals like wolves and mudcrabs in peaceful version. In The default version they will, so pick which one you like.
     
    >( ^ω^)THANK YOU (^ω^ )<
     
     
     
     
     
    Previews Bellow
     
    [video=youtube]
    [video=youtube]
    [video=youtube]
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    [video=youtube]
    [video=youtube]
    [video=youtube]
     
     
     
    Click here to download this file

    11,643 downloads

    Updated

  7. SKYRIM SUPER-VISION-ENB

    SUPER-VISION-ENB
     
    Hello and welcome!
    A lot of years I tried to figure out the best graphical improvement for Skyrim in form of a suiting ENB-setting.
    I have tried a lot of ENB´s and often enough,
    I deleted them again and played with the vanilla graphics again.
    There has been never a suiting ENB, which was entirely working for me and
    so I began to create my own settings for an ENB, which is now a lot of month
    unchanged on my system, and which is quite the best, what I can offer and
    share with you.
     
    This ENB tries to give you the PURE PICTURE of the game
    and is by default not coming with unsharpen filters or DOF.
    This functions can be switched on if wanted and if you like to use them.
    The standard-setting is ULTRA-SHARP - from close items to the far distance.
     
     
     
    The Overall Installation way is MANUALLY only !!!
    DO NOT INSTALL this mod with a MOD-MANAGER !!!!
     
     
     
     
     
     
    INSTALLATION:
     
    Please safe your existing folders like: "OLD configuration" (create a folder in the SKYRIM-Folder which contains the whole loose files there around!)
    and then exchange your setup with my data-files.
     
    SKYRIM FOLDER: put the files of the COMMON - SKYRIM - FOLDER into the suiting Folder into your game: SKYRIM (FOLDER)
    OWN DOCUMENTS - MY GAMES - SKYRIM : rename your old INI-file with a suiting name and put this new ini-file into your folder where the "SkyrimPrefs.ini" is standing.
     
     
     
     
     
    OTHER MODS:
     
     
    What else is interesting/supporting this ENB:
     
    CLIMATES OF TAMRIEL (suiting for ENBs)  - should be used with this ENB
     
     
    Optional:
     
    Remove Interior Fog V.2  (not necessary)
    Revamped Exterieur Fog  (not necessary)
     
    And all other mods, which you like to use for improving the landscape.
     
     
    Imaginator - for trimming some different parameters of your choice   (is not neccessary)
     
    Water-mods - should not be necessary with this ENB...it´s "crawling the most" out of it....the Setting for the water is "clear-water" so far I remember.
     
     
     
    Enjoy to see a little more (exactly) than before;-))
     
     
    -rain should be working correctly
    -during rain, everything becomes "wet"
    -interieur is depending on the time and on the weather
    -night and day can be also depend on the weather and the location....
    -it is possible, that some locations become VERY dark, others not - if you like to change that, you have to EDIT the weather, not the common settings !!!
     
     
    p.s. all the suiting names for ENB´s still in use: so I choosed "SUPER"-what-else:-)
    p.s. it´s possible that this mod is not suiting to your taste - anyway is the pic ingame more better than on the pics-series !
     
     
     

    1,518 downloads

    Updated

  8. OP Werewolf Form

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.

    -----------------------------------------------------------------------------
     
    SPECIAL EDITION ALSO EXISTS
    It's here and does exactly the same thing: https://www.loverslab.com/files/file/14209-op-werewolf-form-by-erundil/
     
    SHORT DESCRIPTION
    This mod was made for personal use, but heck, what's the reason not to post it.
    It does 2 things, both aimed at making the werewolf transformation more rewarding. Here goes:
    - Beast Form power was changed to lesser power, so it can be used multiple times a day, instead of just once per 24h
    - debuff that used to prevent werewolves from regenerating HP is gone and replaced with bonus to HP regen (1.00 right now, and it's already OP af, you can just stand there while they hit you)
     
    So there it is - transform and you are unkillable. And you are always ready to transform. How are poor NPCs supposed to take you down? It's impossible. You're invincible.

    191 downloads

    Updated

  9. Mandatory Training

    Description
    This mod prevents progressing skills at certain levels unless you visit a skill trainer. It is a modified version of the Experience Multiplier mod by skepmanmods. I removed the MCM and instead added a script which automatically changes your experience gain rate to 0 at certain levels.
     
    I created this mod to combine it with SexLab Demanding Trainers by HexBolt8. The whole puropse is to add a reason for visiting a trainer even if you are short of money.
     
    Installation
    Install this mod like any other by adding the files to your Skyrim data directory.
     
    You can check if the mod is working by using the console command "incPCS restoration". You should get a notifycation when you exit the console.
     
    Details
    The default version prevents your progress at levels 24, 29, 39, 49, 59, 69, 79, 89. I also added an alternate version with fewer levels: 24, 49, 74, 89
     
    You can also set your values by using Tes5Edit and changing the MaTr_PresistentScript Quest-Script properties "XpLockedLevels" and "SkillTierNames". Both properties have to contain the same number of entries.

    393 downloads

    Submitted

  10. Restore Potions converted to crappy EXP potions

    A simple mod that replaces the all too common restore health/magicka/stamina potions found all over the game with potions that give the player a small, borderline worthless, boost in experience to a random skill.
     
    This was a mod I made for my personal use I decided to share for the heck of it. I felt the rather spammed occurrence of healing potions made the game a little too easy. Especially if you are like me a prefer to make the game more difficult in manners other that the default, rather lazily setup "everything kills you in two hits" vanilla higher difficulties. I wanted to replace the potions with something that wasn't particularly useful but would still be desirable enough to be something the player would want to pick up. This seemed like a good solution without playing into some other mechanic that is too easily broken already (such as turning them into money items for example: it is too easy to farm gold in Skyrim already).
     
    FEATURES:
     
    - Using one of the new potions will give a very small experience boost to a random skill of any type, regardless of the potion's color. The potions all also have a 1/18 chance to give a permanent +1 boost to your maximum health/magicka/stamina, depending on the potions color.
     
    - This mod does not effect fortify or recovery rate potions. They are much rarer and not quite as directly useful as the restore potions.
     
    - This mod does not effect restore potions crafted through alchemy. I feel like that was more of a specialized skill rather than just finding massive amounts of restore potions just lying around the game world everywhere.
     
    - The potions function as their vanilla restore effects when an NPC uses them, so this mod will not nerf enemy NPCs carrying restore potions.
     
    - The new potions are keyworded as "VendorNoSale" so alchemy/general shops will not sell them to you. No pay-to-win exp here. You can still steal any of the potions on display in towns though.
     
    REQUIRED OTHER MODS:
     
    - None? Not even any of the official expansions. Just vanilla Skyrim. Well maybe SKSE but can't remember.
     
    WHY IS THERE A WIZARD ON ALL THE BOTTLE LABELS?:
     
    That's actually The Apprentice standing stone symbol. I thought it was fitting to the concept. Plus this mod was something of a personal rush job so just call me lazy?
     
    WHY NOT MAKE EACH COLOR POTIONS ONLY RANDOMLY BOOST SKILLS OF ONE STYLE? (Warrior, Thief, Mage skills):
     
    Mainly because the red (health) potions tend to be far more common than blue (magicka) or green (stamina) potions. That would heavily shift this mod in favor of warrior builds for what little it would be worth. So I decide to make the RNG completely even, with the rare +1 stat boost being the only thing unique about the colors.
     
    WILL IT WORK ON SKYRIM SPECIAL EDITION?:
     
    Maybe. I'm not able to test it. Can't think of any reason it wouldn't as long as you have the SE SKSE.
     
    CREDITS:
     
    - Just me this time.

    176 downloads

    Updated

  11. Flawn's Argonian Overlays

    -Flawn's Argonian Overlays-
    For all of your two-tone lizard needs!
     
    (Make sure you enable face overlays in "SKSE\Plugins\nioverride.ini")
    ("SKSE\Plugins\skee64.ini" if you use SSE)
     

     
    Here are some neck and torso overlays you can apply to your argonians. (or anyone really, they're only overlays after all)
     
    These overlays were made with my other mod in mind, but they will work with other retextures just as well.
     
     
     
     
     
    Special thanks to Dark Shasion for making some of the base-work for this

    4,102 downloads

    Updated

  12. More Female Guards(Botoxed)

    This file adds more female guards(12 more) to the lvl list used for female guards. No longer are there only 3 female guards.
     
    This file requires Botox mod, MY Files or Nexus version
     
    You need to rerun your bashed patch and then check it in Xedit if you use WryeBash's BashedPatch.
     
    I place this Mod in load order with other npc replacer mod. 
     
     
     
    I used photos of guards that featured dialogue in a test mod that I am making so I can learn to mod better. Note, these were easily accessible photos,but since it was asked about in mods forum I uploaded,into post on mods forum, the file that generates these dialogues. Requires DLC's and SL,+SL Aroused, I think. Have fun. 

    1,249 downloads

    Updated

  13. DDAccessories 1.0 - Glowing Halos and Rings

    SE VERSION

    - Description -

    Made-from-scratch halos and glowing rings around the wrist/ankles as accessories.

    These have no gameplay benefit. They are made for character screenshots/aesthetics.

    I plan on adding more accessories to this mod over time, but this is the first major update.

    Partially inspired by one of ShinglesCat's mods.

    - Known Issues -

    May be clipping depending on your character's head, hair, and body.

    - Requirements -

    None...or, there shouldn't be any.

    - How to Get -

    AddItemMenu

    - Credits -

    ShinglesCat, for inspiration.

    The modders on Discord who have personally helped me with my work and about modding in general.

    My wonderful Patrons for being generous enough to support me ❤️

    - Tools Used -

    Marvelous Designer
    3DSMax
    Nifskope
    Outfit Studio
    Photoshop

    - Permissions -
    
    - Body(slide) conversions can be shared without asking, so long as I'm always given credit and the original mod is linked.
    - Otherwise, do not re-upload the meshes/textures elsewhere or use them in your own mod without my express permission.
    - Recolors and retextures are permitted provided that the meshes are not included - if they have to be, for some reason, contact me.
    - No part of this mod (textures, meshes, etc.) is allowed be paywalled or otherwise sold personally adjusted or otherwise.

    - Links -

    Twitter
    Flickr
    Patreon

    Please feel free to post screenshots! I'd love to see them.  

    404 downloads

    Updated

  14. TES V Time Traveler Stories

    THIS IS THE BETA TRAILER. IT TELLS YOU ABOUT THE PROTAGONIST'S BACKGROUND STORY AND ABOUT SOME OF THE MOD'S SPECIAL FEATURES. NOTE: THE TRAILER CONTAINS AN ERROR: IN THE FINAL VERSION OF THE MOD, YOU CAN'T USE STAVES.

    THESE ARE SOME ANIMATED ARTS INSPIRED BY THE GTA IV LOADING SCREEN THAT WILL SHOW YOU THE PROTAGONIST AND HIS GIRLFRIEND. ALSO, THEY WILL SHOW YOU SOME PICTURES ABOUT THE 2 NEW MODERN LOCATIONS ADDED BY THE MOD!

    OTHER VIDEOS AVAILABLE AT THE END OF THE PAGE! NOW IT'S TIME FOR THE MOD DESCRIPTION!







    THE TWO BACKGROUND IMAGES ADDED IN THE MOD DESCRIPTION (L.A. DOWNTOWN AND STAHL HOUSE) ARE OF PUBLIC DOMAIN.
     

    104 downloads

    Updated

  15. APRiverwoodVersion.rar

    Greetings!
     
    APRiverwoodVersion, Aesthetics Project Riverwood Version is a mod that replaces NPCs of the game.
     
    These characters will use any meshes and textures you are currently using, which means that they will be slightly different from the pictures.(apart from the hair and eyes)
     
    This Riverwood Version includes:
    Alvor
    Sigrid
    Orgnar
    Delphine
    Sven
    Faendal
    Hadvar
    Ralof
    Camilla Valerius
    Gerdur
     
    The Outfits used in the screenshots are not included.
    This mod is intended for low-end systems such as mine, so no enb.
    To improve my visuals I use:
    Enhanced Lights and FX - https://www.nexusmods.com/skyrim/mods/27043
    Realistic Lighting Overhaul - https://www.nexusmods.com/skyrim/mods/30450/
    As well as some ini tweaks. 
    I have no idea if it is compatible with Special Edition...(if anyone wishes to check it out, if not your are welcome to convert it as long as you give credit to the respective modders.)

    Credits
    DIMONIZED UNP female body - https://www.nexusmods.com/skyrim/mods/6709
    Fair Skin Complexion - https://www.nexusmods.com/skyrim/mods/51602/?
    Freckle Mania - https://www.nexusmods.com/skyrim/mods/52841
    Ks Hairdo's Renewal - https://www.nexusmods.com/skyrim/mods/68311
    Lind's Human Eyes - https://www.nexusmods.com/skyrim/mods/75674
    Lind's Elven Eyes - https://www.nexusmods.com/skyrim/mods/74948/?
    Racemenu - https://www.nexusmods.com/skyrim/mods/29624
    SG Female Eyebrows - https://www.nexusmods.com/skyrim/mods/35327/?
    [Schlongs of Skyrim] Fair Skin for Men Overhaul Textures - WARNING NSFW SITE - https://www.loverslab.com/files/file/8483-schlongs-of-skyrim-fair-skin-for-men-overhaul-textures/

    Mods used in screenshots
    BodySlide and Outfit Studio - https://www.nexusmods.com/skyrim/mods/49015
    Gwelda (Little) Red Riding Hood Outfit UUNP - CBBE - https://www.nexusmods.com/skyrim/mods/67952/?
    Nezzar' s Lingerie - GOOGLE IT
    BDO Orwen Travel - GOOGLE IT
    Real Bows - https://www.nexusmods.com/skyrim/mods/64440
    F.E.P. Facial Expressions Project - GOOGLE IT
    Halo Poser - http://mod.dysintropi.me/
    UNP Minidresses Collection - https://www.nexusmods.com/skyrim/mods/47376
    UNP Spice Gear Collection - https://www.nexusmods.com/skyrim/mods/68028
    Face Light - https://www.nexusmods.com/skyrim/mods/13457/

    1,040 downloads

    Updated

  16. Flawn's Racemenu Presets

    -Flawn's Racemenu Presets-
     
     
     
    Here are some racemenu presets that I made.
     
     
     
     
     
    Note:
    The argonian preset 1 doesn't save the complexion, so you'll have to set it yourself.   
    Requirements:
    Flawn's Argonians Argonian Fins - and the patch for Flawn's Argonians. Lykaios Reborn - only needed for the lykaios presets (duh)

    1,462 downloads

    Updated

  17. Animation Limit Crash Fix

    SSE version released
     
    About

    The patch fixes the crash on game loading when you install too many animations with FNIS. The one mentioned in the article by Fore. May also give you increased fps and loading speed by skipping a redundant part of code. More technical information you can find in the Developers section below.
     
    Requirements
    - SKSE 
    - (SSE only) Supported runtime versions*: 1.5.73, 1.5.80, 1.5.97. Others can be supported too, but wasn't tested. It's safe to try, you'll get an appropriate message in case of incompatibility.
     
    Installation
    Just copy the dll to Data/SKSE/Plugins
     
    Recommended
    Continue Game No Crash (LE) or analogs to fix FootIK error
    CrashFixPlugin (LE) for other stability patches
    EnbSeries for additional memory patches
    You can also check my topic for additional fixes and information related to game stability for LE version of the game.
     
    Incompatibility
    - Animation Loading Fix [LE only] - does the same job and (since ver 1.1) edits the same instruction. This solution does not skip, but doubles the existen limit, also preload animations what helps to skip FootIK error. Version 1.0 is compatible.
    - SSE Engine Fixes [SSE only] - has the same change to the patching instruction as Animation Loading Fix v1.1 for LE. To make it compatible you need to disable AnimationLoadSignedCrash option in EngineFixes.ini file. 
     
    Notes
    - There're several limits related to animations, this article will help you to understand them.
    - If you want to know more about performance impact by the patch, you can find more info in the article.
    - The patch successfully passed the beta test with several thousands of downloads with no negative feedback (LE version), however, side effects not yet completely discovered. If you find something weird and you sure that it's related to the patch, please, inform me and other users with a post in the topic. 
     
    F.A.Q.
    Q: I'm getting "Invalid segment" error on game startup, what should I do?
    A: It means to the place, that should be patched by the plugin, changes was already made. Please, check the compatbility section.
     
    Q: I'm getting CTD on loading / My game doesn't load after installation, what should I do?
    A: Highly likely it's caused by incompatibility. Please, check the compatbility section and be sure you're using the latest version of the patch.
     
    Q: Will the patch really give me a performance boost?
    A: The question was very detailed explained here: https://www.nexusmods.com/skyrim/articles/52477
     
    Q: How to understand do I need the patch or not?
    A: If you have installed several thousands of animations another bunch of new anims may break your game in a state where you'll always get CTD on loading or starting a new game. In that case the patch will help you to cure the CTD. If you have no installed animations by FNIS you can try the patch just for performance purpose.
     
    Q: What's the difference between the patch and SSE Engine Fixes (SSE) or Animation Loading Fix v1.1 (LE)?
    A: SSE Engine Fixes and Animation Loading Fix (since v1.1) changes movsx -> movzx instruction, what doubles the existen limit of numStaticNodes. A crash or unpredicted behavior still may happen when you will have more than 65535 numStaticNodes (instead of 32767) using the Engine Fixes or Animation Loading Fix solution.
    This patch always put 0 instead of incorrect value to the numStaticNodes register, what always help to cure the CTD and frees CPU from additional work.
     
    Q: (SSE) I'm getting "does not appear to be an SKSE plugin" message in skse64.log, is it okay?
    A: Yes, it's okay, just ignore it. The message notifies that the plugin was loaded not through SKSE64 API, but classical way with dllmain. I didn't find yet a proper solution to attach the plugin through classical SKSE API for 64-bit version.
     
    Q: (SSE) Will the patch work with 1.5.XX runtime version?
    A: I have personally tested its work on 1.5.73, 1.5.80 and 1.5.97 versions, everything works good. If you have a different runtime version you can just try it, it's safe. In case of incompatibility you'll get an appropriate message.
     
    Q: But the limit still exists in FNIS?
    A: Please, check the article for better understanding of animation limits: https://www.nexusmods.com/skyrim/articles/52476
     
    Permission
    Contact me for permission if you want to reupload the fix somewhere or want to include it in your project.
     
    For Developers
    If you're interesting in the technical part of the fix here you can find useful information: 
    Reverse info for LE version
    Render impact finding
    Animation affection tests
    SSE Reverse info
     
    Updates
    25-Dec-2019
    (SSE Only) Pattern matching added. Now it should be compatible with any SKSE and runtime version, including future official patches (unless Bethesda will do their own changes to the patching segment).
     
    23-Dec-2019
    Added segment checking for both LE and SSE. Now it's safe to use with any SKSE and runtime version. If something incompatible you'll get an appropriate message.
     
    21-Dec-2019
    SSE version released
     
    8-Dec-2019
    No internal changes in the mod. Restructured download archive, for comfortable installation with mod managers. Source file now in a separated download.

    47,900 downloads

    Updated

  18. Charmers of the Reach - LE

    After years of downloading mods from LL its time to upload something to LL 
     
    So first of all:
    For me personaly Lovers Lab is thomething like scool of modding. I learned a lot by studying the creations of local mod makers, topics on forums, and tutorials. In many senses, this mod exists thanks to you and your work. So my thanks and my respect to all of you people.
     
     
    Release for Skyrim SE is here
     
    We are happy to present you the result of the work of a team of the modders - Viverna
    - НиЧЁтак@Я
    - Distortion217
    - Trixter (aka m4mk203 here on Nexus)
    - rnk_khv 
    - ilVobla
    - Dammit     We create things from the point of view of our understanding of beauty. 
    We do not compete with anyone and do not pretend to be better or more exclusive than others.
    If you do not like our mod - this is your right. We respect that.

     
    The mod is provided to users exclusively free of charge and cannot be sold for money under any circumstances.   Description  
    The main goal of this modification is to make flexible and quality male and female characters creation possible for every player. Thus we have ported a new high quality head models to the game with sufficient amount of sliders for RaceMenu.

    Its not a new race in sense of game lore. It is a tool. This is not a gallery of finished paintings but a set of new brushes and a canvas for the artist. It is best to take this mod as addon for the Race Menu which adds a lot of new sliders, new improved head model and more other features in future releases.
      What this mod gives to you

    1. New head model more detailed, smooth and poligonal then vanilla head model. Males and females characters support.
    2. A lot of new sliders for head and face ajustments
    3. Female character resources are completely separated from the game. Thus, your character's appearance will be completely unique in Skyrim. Body, head, skin ... Male character will use your in game body.
    4. Our head model fully compatible with UUNP and CBBE bodies and vanilla male bodies.
    5. Race Compability supported.
    6. Vampirism supported
    7. Lycanthropy supported
    8. Our races are completely identical to their respective game races according to their characteristics.
    9. For now our mod supports Breton, Nord, Imperial, Redguard, Altmer, Dunmer, Bosmer. We have some ideas about Orcs and Khajiits but its will be later
    10. For now mod support Fair skin and SOS body textures but soon will be more
     
     Special mod features 1. Check "Face part" slider in "Head" section of Race Menu
    2. "EXTRA" tab in Race Menu. Here you can find our prebuilded face presets for males and females. Just move any slider to pisition 1. 
     
     
    Why custom races?
    Many reasons...
    1. To make Character resources completely separated from the game 
    2. Because we decided to leave vanilla races as is for the additional option for creators
    .....

    Future plans

    - Compability with other race mods
    - Compability with other texture packs: SG, Mature, Pride of valhalla ...
    - Compability with SAM male body
    - Makeups
     
    So if you want you can support us on our COR Patreon Page
     
    Requirements
    1. Skyrim Legendary Edition 2. SKSE 3. RaceCompatibility for Skyrim and Dawnguard 4. Race Menu Install

    1. Install mod as usual, best with a mod manager. 
    2. If you will play with female character then build in BS your female body with "Build morphs" option and copy your body nif and texture files to COR folders. (See FAQ Technical below)

    Possible conflicts

    You may have conflicts with other custom races (need to check)
    Credits and thanks
    - Bethesda for a great game
    - Race Menu by Expired
    - Body slide and outfit studio by Ousnius and Caliente
    - Fair Skin Complexion by HHaleyy 
    - Morphs Tools by apenov
    - Laxire for support and inspiration in creation of this mod
    - Thanks from Trixter to the Discord channel
    "Мастерская модов" and its owner НиЧЁтак@Я for help, support and connection with many talented people.
    - Raven Reginleif for eyes textures
    - LogRaam  permission for  The Eyes Of Beauty compability patch.
    - Many thanks to MisterB1969 from COR Team  for the video review of the mod
    - Xenius for warpaints assets
    - Northborn scars by Northborn
    - Brows by Hvergelmer

    - My personal thanks to LadyWasabi for her great male and famale screenshots!

    For asset we used for mod creation:

    - www.daz3d.com
    - Victoria 7   (Interactive license)
    - Genesis 3 Female Head Morphs  (Interactive license )
    - Genesis 3 Female Head Morph Resource Kit  (Interactive license)
    - Vladimir 8 (Interactive license)
    - Genesis 8 Male Head Morphs  (Interactive license)
     

    Big thanks to the beta testers team:

    Sadovnik
    wolwes
    IronWarrior
    valerchy
    LedyKora
    Damir☪hik
    Anyoko
    анабиозка
    criscross
    Bogsparta
    Alpinist
    an1012

    Mods used on the screenshots

    - Tundra ENB by wiplashwang
    - KS Hairdos by Kalilies
    - Northborn scars by Northborn
    - Brows by Hvergelmer
     
    Permissons
    1. You not allowed to reupload this mod anywere without our direct permission
    2. Assets. You can do anythyng you need with our assets BUT if its not violate DAZ EULA.
    3. Presets, translations, compability patches - you have our permission.
     
    F.A.Q. Base
       
    F.A.Q. Technical
       
    If you need Nexus dowload links Charmers of the Reach LE

    Happy gaming!

    6,426 downloads

    Updated

  19. More Bandit Camps - EtR Patch

    This mod relocates and improves some of the bandit camp locations from the mod More Bandit Camps by skillest (note that mod is required for this mod to work, see requirements below).  The original MBC mod gave us a lot of additional bandit camps and overall was good addition to Skyrim, but not everything quite worked.  This patch mod addresses a few of those issues.  I created this mod mainly for use with Sexy Bandit Captives by Blackbird Wanderer and that is still its main purpose, but that mod is not required to use this mod and it works fine even if you aren't using it (buy why wouldn't you want all those cute captives to rescue? ?)
     
    Camp Steadwatch
    Formerly located near Rorikstead it's location threatened travel on the road as well as conflicting with several other mods.  I relocated the camp to a new spot below Fort Sungard where it is better concealed, can watch traffic (but not constantly attack) on two roads, and is more defensible for the bandits.  The location is fully navmeshed and cleaned.  It features a larger camp, additional bandit archers, and hidden cache's of loot scattered about the camp.  The original location was restored to its vanilla Skyrim state, including the original navmesh and landscape, any other mod using that location should be loaded after this patch.
     
    Camp Snowfall
    Formerly isolated and difficult to even reach it was not clear to me what purpose this camp was supposed to serve.  It featured a named NPC that wasn't actually a bandit but was living in the camp.  I've moved the camp to a cliff top overlooking Dragonsbridge where it is far enough away not to draw aggro or conflict with mods like ETaC, but where the bandits have a clear view of the town an traffic on the bridge.  The camp has six bandits plus the named NPC.  The NPC was nerfed and given bandit factions to make him more of a strong bandit mage rather than... whatever he was (I also changed his voice type so he can speak bandit dialogs now).  As with Steadwatch the camp is fully navmeshed and cleaned, defensible and mostly concealed (you have to look hard to see any part of it from Dragonsbridge).  The original camp location was returned to its vanilla state.
     
    Camp Redfox
    The camp map marker was corrected so it is no longer "hostile".  Renavmeshed the camp and made it easier to navigate as well as fixing some navmesh errors.  Camp is in the same location and is the same size.  Also added a fast travel marker so you land near the camp rather than in the middle of it.
     
    Camp Wakefield
    The original camp was completely removed and the surrounding area returned to its default state.  The camp was moved into a new original cave nearby with a small group of bandits there.  A little bit of backstory was developed, you can get clues about some events by reading the bandit leader's journal. 
     
    New Original Camp
    Added a brand new camp to the mod.  I'll leave it a surprise as to where the camp is and what its called, but I tried to blend it in with the not just the location but the game setting as well.  It should provide those doing the main quest with a new twist.  The camp is about the size of what I did at Steadwatch, so expect a solid fight (in testing they took down a dragon on their own!)
     
    Requirements:
    You must have the explorer version of MBC for LE
     
    Installation:
    Just drop the esp in your load order after MBC.  There are no scripts or anything in this mod so it's very low impact on your save game.
    If you are using mods like Pirates of the North, make sure they load after my mod for best performance.
     
    Mods Using this Patch:
    Sexy Bandit Captives by Blackbird Wanderer
     
    Future Plans:
    None
     
    The current version of the patch will be the final version.  I debated about this a lot privately.  I don't like heavily modding other people's mods, and that is what this mod was becoming.  It started out as a patch to move a couple of camps to resolve some mod conflicts and then I started getting carried away cause I love building locations.  But, its not my mod to do that with and so I decided the best thing to do was stop it where its at.
     
    However, that's not necessarily the end of things.  Like I said I love building locations, its my favorite thing to do in modding.  So I'm beginning work on a new mod project that will be called Warlords, Renegades and Rogues of Skyrim.  This mod will include a further revised and renamed version of Camps Steadwatch, Snowfall as well as my original Ilinata's Overlook.  It will also add many more new locations.  It will not be just bandits, doing a whole new mod will be a good opportunity for me to let my creativity lose and put a variety of ideas I have to use.
     
    Meanwhile this patch will remain in its current form for those using MBC who want to use the patch.
     

    7,159 downloads

    Updated

  20. Craft-More

    Description:
    A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!.

    Planned Additions:

    Poisons
    Potions
    Scrolls
    Foods
    Drinks

    (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.)

    [Updates / Change-log]

    Recipes from previous mod "Deconstructed Items" now rolled into this mod.
    Recipes for armor deconstruction added!

    [Bug Fixes]

    Fixed bug where hide bracers would provide infinite amount of leather.
     
    SSE Version:
    (Click Here)
     
    Video
     
    Version 1.2 Video
     

    2019-11-18 21-38-46.mp4

    266 downloads

    Updated

  21. Lost Magic

    Lost Magic Mod
     
    What is Lost Magic? Well, in a sense it is exactly that. But, to be a bit more descriptive, Lost Magic makes Magicka and its' powers a forgotten knowledge in Skyrim. You can still find Spell Tomes, and buy them, however, they will be more rare. But, you can now make your own spell tomes and scrolls. All of the scroll recipes have been re-written to make a bit more sense, and lend a better sense of immersion as they won't be available from anywhere and everywhere. If you see what someone such as Colette, or Belethor, or Farengar, and merchants of those types have for sale, you might find that their inventory is much more limited now.
     
    Crafting scrolls and Spell Tomes now requires Magic Pages. You can either find these magic pages, craft them, buy them at times, or salvage spell tomes youve already read and have a copy of, or a scroll you wont use. There are a few different types of these magic pages. Blood, Arcane, Fire, Ice and Lightning. Obviously some of them can expect to be used for making certain things. Pages of Blood will be used for most Restoration spells and some summoning spells depending on the creature. Arcane Pages would be used for spells or scrolls such as Invisibility, or Banish Daedra.
     
    Since magic is now a rare thing, spell power has been ramped up slightly for viability as well. Two NPC's have been added to the game, one of which you discover early on in the game, carrying a note that explains some things in a cryptic way and leads you to the next NPC that can serve as a source of buying a few pages now and then. The second NPC has been jailed by a Jarl as she specializes in destruction magic. This NPC will also serve as the epicenter for quests as I design updates and more content for this mod.
     
    All of those random books you find, can now also be salvaged into materials used for crafting spell tomes and scrolls. There are also an additional 2 perks available in the enchanting tree which will give you both the ability to salvage, and create scrolls/spell tomes. 3 points are needed to obtain them as Arcane Salvaging has 2 steps to it, while Spell-Smithing has 1. Each of these also increases enchantment power of NEW enchantments by 20% (hence the strengthened spells for items).
     
    Requirements:
     
    Skyrim + All DLC's
    ApachiiSkyHair
    ApachiiSkyHairFemales
     
    Shortlist (Description in a Nutshell)
     
    Salvageable Scrolls / Spell Tomes
    2 Additional Enchanting Perks
    Added skill related NPC's (Partially to get people started)
    Adjusted spell tome and scroll drop rate as loot
    Adjusted spell tome / scroll probability in vendors
    Adjusted casted spell potency
    Adjusted Enchantment potency
     
    Known Conflicts:
     
    Environmental mods that alter the landscape around Helgen
    ! Does work with Project Rain Forest
     

    210 downloads

    Updated

  22. ther1ppers Unarmed Combat Poser

    So the few of you that read my stories know i like to make action scenes, however recently i wanted to make an unarmed character, problem is, there are basically zero good unarmed posers(that i know of) and most unarmed attacks consists of kicking leaving me with one option. I have to make one. This poser i made for my new Character Zan'iir, an unarmed Khajiit who mainly uses punches. This poser really has very basic and amatur poses mostly for simple attacks, nothing really flashy at the moment, many of them still need tweaking though. There are no kicking poses as i solely wanted to focus on punches and upper body based moves for this one. If anyone has any questions or tips for how i can improve some of these poses i am willing to take them, i might expand on this poser later as well.
     
    Also a massive fucking thank you to both Collygon and Blazingsai for helping me out with this poser, both helped me a lot with this and it wouldn't have made it if it wasn't for them, also try Collygons great Pose guide as well. Also SSE version added Courtisy of SpyVSpie
     
    Poses are as follows (Cocked = Readying)
    1. Wing Chun Ready Left +
    2. Wing Chun Calm Left + (maybe get rid of)
    3. Wing Chun Ready Right +
    4. Wing Chun Calm Right + (maybe get rid of)
    5. Wing Chun Punch Left +
    6. Wing Chun Punch Right +
    7. Left Straight Punch +
    8. Right Straight Punch +
    9. Wide Left Punch Cocked +
    10. Wide Left Punch Fired +
    11. Wide Right Punch Cocked +
    12. Wide Right Punch Fired +
    13. Left Uppercut Cocked +
    14. Left Uppercut Fired +
    15. Right Uppercut Cocked +
    16. Right Uppercut Fired +
    17. Both arms Chambered + (maybe get rid of)
    18. Fists touching +
    19. Running Cross Chop Cocked +
    20. Running Cross Chop Fired +
    21. Incineroar Latriat User +
    22. Incineroar Latriat Victim +
    23. Shoulder Bash Left +
    24. Shoulder Bash Right +
    25. Left Palm +
    26. Right Palm +
    27. Left Chin Palm + (maybe get rid of)
    28. Right Chin Palm + (maybe get rid of)
    29. Crossed Arms
    30. Ready to Fight 1 +
    31. Ready to Fight 2 +
    32. Ready to Fight 3 +
    33. Double Punch Cocked (Both Fists at Once) +
    34. Double Punch Fired (Both Fists at Once) +
    35. Double Palm Cocked (Both Palms at Once) +
    36. Double Palm Fired (Both Palms at Once) +
    37. Choke Both Hands User +
    38. Choke Both Hands Victim +
    39. Choke Both Hands Lift User +
    40. Choke Both Hands Lift Victim +
    41. Left Forearm Bash Cocked +
    42. Left Forearm Bash Fired +
    43. Right Forearm Bash Cocked +
    44. Right Forearm Bash Fired +
    45. Double Arm Slam Cocked +
    46. Double Arm Slam Fired +
    47. Hammer Fist Cocked (Both hands together) +
    48. Hammer Fist Fired (Both hands together) +
    49. Left Arm Block Angled +
    50. Left Arm Block 90 +
    51. Right Arm Block Angled +
    52. Right Arm Block 90 +
    53. Both Arm Blocking Chest Ready +
    54. Both Arm Blocking Chest Braced +
    55. Both Arm Blocking Air +
    56. Both Arm Blocking Low +
    57. Left Gut Punch +
    58. Left Straight Gut Punch Low (Crouching Low straight punch to the gut) +
    59. Right Gut Punch +
    60. Right Straight Gut Punch Low +
    61. Running Left Punch +
    62. Running Right Punch +
    63. Leaning Heavy Punch Left Cocked +
    64. Leaning Heavy Punch Left Fired +
    65. Leaning Heavy Punch Right Cocked +
    66. Leaning Heavy Punch Right Fired +
    67. Left Elbow Cocked +
    68. Left Elbow Fired +
    69. Right Elbow Cocked +
    70. Right Elbow Fired +
    71. Left Back Elbow Cocked +
    72. Left Back Elbow Fired +
    73. Right Back Elbow Cocked +
    74. Right Back Elbow Fired +
    75. Megaton Punch/Jumping Broly Punch Cocked +
    76. Megaton Punch/Jumping Broly Punch Fired +
    77. Back Breaker Lift Cocked User +
    78. Back Breaker Lift Cocked Victim +
    79. Back Breaker Lift Fired User +
    80. Back Breaker Lift Fired Victim +
    81. Calming Down +
     
    Enjoy my shitty poser, lemme know your thoughts and if you have any recommendations for poses show me a picture(full body).
     
    Also don't repost on Nexus....at all.

    218 downloads

    Updated

  23. Completed Savegames for Main quest with dawnguard and dragonborn

    These are just some save files that I use to test my own personal mods.  
    Thought I would put them up here in case someone else would find them as useful.

    Adds several Skyrim LE save games from around the whiterun area.  
    Imperial Side

    All of the DLC's have been completed with the exception of hearthfires.  
    (hearthfires included, no houses built or kids adopted)

    Start Locations included: 
      Bannered Mare
      Breezehome
      Dragonsreach
      Dragonsreach Great Porch
      Drunken Huntsman
      Hall of the Dead
      Marketplace

    Married to sylgja, she is at home in Shor's stone.
    These are also good for testing mods, especially throughout various Whiterun locations.
    The re-occurring side quest for the dark brotherhood is active.
    Several broken quests were completed using the console commands. 

    No Mods,  ENBs or SKSE type stuff were used in creating these saves.

    Should be compatible with Skyrim SE (Tested - Works with my setup)
    Should be able to use without any DLCs. (Tested - Works with my setup)
    Cleaned and scanned

    367 downloads

    Submitted

  24. Rieklings In Skyrim

    Rieklings in Skyrim!!! Adds Rieklings and their decor in various areas around Skyrim.
     
    Requires Dragonborn DLC
     
    Locations so far
     
    •Yngol barrow
    •Kagrenzel
    •Frostflow Lighthouse
    •Alftand Ruined Tower
    •Brinewater Grotto
    •Halldir's Cairn
    •Purewater Run
    •Reachwater Rock
    •Sightless Pit

     

    3,436 downloads

    Updated

  25. Beastess Lairs

    This mod adds a series of caves to the world of Skyrim.
    I made this mod for my Beastess, because I couldn't find a home that suited my needs.
    It was designed for simple wildling characters, so don't expect underground strongholds, just empty caves where you can sleep and store some items.
     
    The poster girl is not included ^^
     
     

    You can click on these for additional screens, but some of these galleries contains NSFW pictures.





     
     

    The mod is using only vanilla assets. You don't even need DG or DB.
     
     

    The mod will conflict with any mod that alters the areas where the cave entrances are.
     
    Enhanced Landscapes does block the entrance to the Whiterun cave.
    Undeath reportedly blocks the entrance to the cave in Falkreath Hold.
     
     

    SSE Port by nomkaz
    PELTAPALOOZA - Hi-res pelt texture replacer.
    Hectrol CAVES DELUXE HighRes Retex
    Vivid Landscapes - Dungeons and Ruins or Vivid Landscapes - All in One
     
     

    All this was inspired by the lion cave from The Ghost and the Darkness.

    39,608 downloads

    Updated


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