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Skyrim mods that don't fit in any of the existing categories

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  1. test 0.3 project urban

    this is one place is wip ,i got the aval of creator to port to le i share with you ppl. is apocaliptic place ideal for take screeen shots.
    for enter to this place find a bike on riverwood after the firts guards gate is easy to see you will no have problem.
    all credits of this place to Rudolph Sergey
    visiti orginal mod here ;
    test 0.3 le

    181 downloads

    Updated

  2. No Kids

    ~ Removes Children and Replaces them With Chickens ~ (or simply hides them)
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    ? No Kids
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    Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game.
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    I wanted a mod which:
    Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) ? Β 
    Mod Versions
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    You are viewing the Legendary Edition compatible version of No Kids. Here is the Special Edition version.
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    There are two versions of this mod available:
    No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens) Β 
    Configuration
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    You can configure what children are turned into (and how many of each) via the Mod Configuration Menu.
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    Be default, the options are to turn children into:
    Chickens Dogs Mudcrabs Hods Β 
    You can customize the options available by editing the Config.json file in the mod's folder.
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    Add whatever options you would like under the "nokids_replacement_options" section.
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    You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration.
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    "nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ] NOTE FOR LEGENDARY EDITION USERS:
    If you want to edit the .json, the above format does not work. Instead of "0xABC|Skyrim.esm" you must use "12345|Skyrim.esm" where "12345" is the hexadecimal converted to decimal (here is a converter you can use) So, basically search the internet for the Form ID of something in Skyrim, e.g. a cabbage is 00064B3F, and you use the converter to turn that into the number 412479 so you update the JSON with: "412479|Skyrim.esm" When replacing children with actors, e.g. Nazeem, use the actor's "Base ID" (not the "Ref ID"), e.g. for Nazeem it is 00013BBF (which, converted to decimal, would be 80831) Β 
    FAQ
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    Um, what?
    We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas. Β 
    Source Code
    https://github.com/mrowrpurr/NoKids
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    P.S.
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    This is my first Lovers Lab mod! I've been wanting to support this community for a long time.
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    I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world.
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    Love y'all! Happy Modding. ~ MrowrPurr
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    Support Rules
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    The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks.
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    Have fun! And remember: everyone is doing their best. Happy Modding!
    Β 

    639 downloads

    Updated

  3. Adventurers Guild

    This Mod adds more to The Blue Palace..Adding a Large Restaurant an Additional Throne room(Guild Hall) joined together with a prison and many Guest rooms (separate cells) to holds easy 50 followers (on my old pc with large mod load) there are a few Guards and a Innkeeper so far But I intend to add much more as i go ..

    141 downloads

    Submitted

  4. Cindy Lennox Racemenu Preset High Poly Head

    Flufy Fox Cindy Lennoxο»Ώ
    This is my Cindy Lennox based preset :3 shes character from Resident evil Outbreak series, i will let an basic list for the mods needed, you can check my discord too.Β  Oh i Forgot to mention the Race is Nord.

    If you want the body look exactly same as my, she have medium to small breats, use uunp or bhunp, so i will list bhunp since is pretty nice for le too. I can add reference sliders pics or i try to make on the cbbe body too.
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    ---Main mods i use on all my Characters---

    BHUNP Next GenerationΒ 
    High Poly Head Vector Plexus
    KS Hairdos
    SG Female Eyebrows
    Better Females Eyebrows
    freckles for female
    The Eyes of beauty
    Linds Humans Eyes - Player Standalone
    Eyes of Aber
    Mikans Eyes
    The Witcher Eyes
    Female Makeup Suite 2K
    Freckle Mania 2 Combo 4K
    Female Expressive Facial Animation
    Skin Texture was Fair skin, but i am using Diamond now.

    This list is all mods i have now that i was using on my chars, i will let 2 presets, one with no make up and a normal blue skyrim eye, and another one full modded, and 2 files with mod managers path and one with just the files.

    Discord:
    https://discord.gg/JHzHgeZHyM

    -----Credits-----

    For the all the others authors of the mods i used to create her, theres too many so i put the for the main mods needed.
    Vector Plexus
    Kalilies
    r1goodwin
    LogRaam

    710 downloads

    Updated

  5. NiOPA Hotkeys and Skeletons

    *This description is copy-pasted from my Patreon, the files are downloadable from there as it's mostly my new center of modding activities. Thought it was a good idea to make a window to the mod here too since it's some things that some people might find useful. Β  I come bearing gifts. As this is quickly becoming halloween season, nothing more apropriate than posting skeletons.
    This is 2 mods in 1 post actually.
    For those who dont know, NiOPA (NiOverride Pose Adjustments) is a screenshot utility mod that allows repositiong of selective bones on a character, helping to make some posing issues in screenshooting go away by allowing pose adjustments, and allowing a new world of possibilities when posing. These mods are designed to work with it, and ultimately improve the quaility you can achieve with screenshooting.
    __________________________________________________________
    The first, I called "NiOPA Hotkeys".
    What this thing does, is add an MCM menu to NiOPA that allows you to change its hotkeys in game. The original NiOPA came with a json file where you were supposed to be able to edit the control hotkeys, by looking at the keycode numbers page and editing it as a text file. As annoying as this already was, it never worked for me and every time I tried, it just broke the mod irreversivebly and I was forced to use the hotkeys as they came. Well, not anymore since I've tested this thing and it seems to be working perfectly. It does require, however, the original NiOPA which I believe can be found Here for LE and Here for SSE A good idea would be to merge the edits on my plugin into overwriting the quest form at the original NiOPA plugin to save some plugin slots, but I preferred not to do it myself on release and list NiOPA versions as a separate requirement instead. TESXEdit is an excellent tool and can complete the merge in a few clicks and a single drag and drop procedure. _____________________________________________
    The second mod is Better Joint Ratios Skeleton for NiOPA - LE Version.
    I've been using the Better Female Ratios Skeleton for LE for ages. What this mod does is improve the shape of body joints by editing a few scaling values on the skeleton's bones. It is fully upgraded and compatible with XPMSE Skeleton, but the problem is it was not compatible with NiOPA skeleton so both mods couldn't be used together. But then I found out someone made an SSE Skeleton that does in fact combine both, so I ported it back, and tried on my end and looks like it works. I've also patched it to be ready to use with All Geared Up Derivative (AllGUD) so it comes ready to just install and use. Β 
    Downloads available for free at Patreon

    488 downloads

    Updated

  6. Vampire Quality of Undeath Tweaks

    This is a vampire makeover I mean overhaul I made because I didn't feel like fiddling with the MCMs in other vampire overhauls.
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    It is a simple esp file but I had it for awhile so I figured I'd share.Β First thing to mention is that you retain your appearance from before you turned so no more flashlight eyes. Sorry flashlight eye lovers. AnotherΒ is that you no longer run like an overweight fat man in sunlight. In fact as long as you stay in stage 1 you won't have any penalties whatsoever. Just keep from going aboveΒ that or that scary mudcrab will be doing up to 4 times the damage to you.Β Ouch! The frost resistance has been reversed to fix what I felt to be an issue which is that feeding should make you stronger not starving yourself.Β Molag BalΒ is the lord ofΒ DominationΒ and feeding on humans seems pretty dominating to me. I added some shock resistance to the mix due toΒ inspirations from Frankenstein. The vampire powers are still linked to starving yourself until I can figure it out. For now call it Bal's way of throwing you a bone.Β Also you can breathe underwater.
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    The vampire lord has also gained a few tweaks. The perks have been rewritten to show more ofΒ the nitty gritty data such as spell durations. The max default armor rating has been increasedΒ from 300 to 500 as well as aΒ magic resistance of 75 at level 50. YouΒ are also immune to sunlight while transformed no matter which stage of vampirism you're at.Β You're welcome~

    121 downloads

    Updated

  7. No Loading Screen Breezehome

    Before showing you a full Youtube video about this unique mod, some quick words about it:
    (1) With this mod, Breezehome will become part of the Whiterun Worldspace. You will be able to enter/exit without loading screens and you will be able to look outside from the door/windows.
    (2) There are lots of special features like staged containers (open your cupboard/dresser/treasury chest and have a full look inside of them, just like you would do in real life), lit on/off torches, movable chairs, movable ladder, etc!
    (3) You can still visit the vanilla house interior thanks to a tiny door located on the ground, near the entrance!
    (4) In order to open the new entrance door, you will still need the vanilla Breezehome key.
    (5) The house is for every type of character. But if you're an outlaw, there's something very special for you:
    - You can literally lock everyone out of the house and nobody will be able to enter inside. Even hostile guards will remain locked outside!! It's not a standard door lock feature, it's something that really works!
    - You can escape out of town thanks to the sewers beneath the house (the sewers do feature a loading screen, of course)! It's even better than the Riften player home!
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    MOD YOUTUBE WALKTHROUGH - CLICK ME
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    SELF-PROMOTION: By the way...I created a standalone basketball videogame for Skyrim physics, make sure to check it out because it's the best & most ambitious modding project of my life. Links below:

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    LINK TO MORTARBALL FOR SKYRIM SE
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    LINK TO MORTARBALL FOR SKYRIM LE

    211 downloads

    Submitted

  8. MORTARBALL THE FIRST BASKETBALL GAME FOR SKYRIM PHYSICS

    MORTARBALL IN POOR WORDS

    A small first-person-view videogame that has nothing to do with warriors, mages, nordic explorations, ancient Eras and fantasy adventures.Since it uses a little number of Skyrim resources, it will need to be booted via SkyrimLauncher. From the Skyrim main menu, people will be
    able to access to the Mortarball main menu (just open the console and write coc LaunchGame).
    Mortarball will challenge your intuition, spatial intelligence, precision, quickness and - as a rookie - your patience.

    Note : before installing and launching Mortarball, disable the 4 autosave features from the Skyrim settings submenu. Otherwise, you might overwrite your last Skyrim (auto)savegame...especially if "save on travel" is enabled!!!
    ο»Ώ
    MORTARBALL - PRE RELEASE YOUTUBE FOOTAGE - CLICK ME
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    27 downloads

    Updated

  9. Vampire Configuarion Menu

    Gives you the freedom of configuring the powers of vampirism without completely overhauling how vampires work.
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    Mechanics
    Adds an MCM where all of the powers of vampirism are listed, so you can configure for each power individually how you want it to scale with the vampirism stages. By default this behaves exactly like vanilla vampires. I know there already are Vampire Inverter mods out there, but they weren't fully to my liking so I wrote one that is more individually configurable.
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    Scaling Abilities
    Scaling abilities are the ones who's power is depending on your current vampirism stage, these have the following options:
    Disabled - Removes this ability entirely.
    Increasing - You start with the weakest version at stage one and the power increases with every stage. This is the vanilla behavior.
    Decreasing - You start with the strongest version at stage one the power decreases with every stage.
    Always Low - You always have the weakest version of this ability.
    Always High - You always have the strongest version of this ability.
    Note that weak and strong are referring to the numerical values, so for weakness to fire and sun damage the strongest version is the one that gives the biggest penalty.
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    Static Abilities
    Static abilities are the ones that always have the same power, but some of them you only have at certain vampirism stages, these have the following options:
    Never - Removes this ability entirely
    Always - You always have this ability. This is the vanilla behavior for most static abilities.
    Gain at stage X - You only have this ability at stage X or higher. This is the vanilla behavior for Vampire's Seduction and Embrace of Shadows with stages two and four respectively.
    Loose at stage X - You only have this ability if your stage is lower than X.
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    Vampiric Strength and Dread Cloak
    Vampiric Strength and Dread Cloak are two abilities that were coded in the base game, but then disabled in the script. Vampiric Strength gives you five to twenty unarmed damage depending on your current stage and Dread Cloak is a daily power that gives a Frost Cloak (similar to the Dark Elves racial power that gives a Flame Cloak) that you were supposed to gain at stage three. I've added these powers to the configuration menu, but they are disabled by default.
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    Stage Progression Time
    This feature lets you configure how long it takes for vampirism to progress to the next stage.
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    Blood Addiction
    This is a new feature that reduces your stage progression time if you drink blood too often. It works with an addiction level, that increases whenever you drink blood while still in stage two or lower, and reduces when you wait until stage four before drinking again. These stages can be changed with the Addiction Stage and Dediction Stage settings, respectively. For every level of addiction the stage progression time gets reduced by the Addiction Interval (default a quarter of a day), but never goes lower than the Minimum Time (also default a quarter of a day). So in other words the more blood you drink the thirstier you get for it. This feature is disabled by default.
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    Requirements
    Dawnguard, as most people should have it by now and I was too lazy to write the scripts twice.
    RaceCompatibility, as otherwise vampires wouldn't work for custom races, so you should already be using it anyways.

    251 downloads

    Updated

  10. Sunrise Mansion

    Sunrise Mansion
    ----------------
    -Notice you need all DLCS if you can't get in use console command & press unlock to open the door.Β 
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    1.0 Build
    Description:Β 
    This mod is a request for a friend. A new vacation home in the Sea of Pearls. This is a small taste of what you can expect in the upcoming DLC the Forbidden Island.
    Story:Β 
    Strange things are happ
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    How do I get to the Island
    Go to the Dawnstar sanctuary, there you will see a new ship. Or go to Mara's Temple, near the shrine there is a new teleport spell.
    Help I can get inside the Sunrise Mansion:
    The Sunrise Mansion is reserved for rich nobles, you need 150,000 to purchase the property. If you don't have that kind of gold then press ~ & type in player.additem 0000000f 150000
    How do I get back to Skyrim
    There is a teleport spell in the living room of Sunrise Mansion
    Features:Β 
    Player Mansion
    Small tropical Island
    New Soundtrack the beach from DJ Red Rad
    12 custom paintings from DJ Red Rad
    Bathing Suite area
    New books The Forbidden Island Myth or Fact, The mind of a Pirate, The Red Sabre Pirates
    New letters and journals
    Uncover a new plot, find out who killed Esmeralda
    Chef & Maid
    tigers
    and much more

    ClimateΒ 
    Sunrise Mansion contains it's own climate settings, as well as it's own water settings and LOD (Level of detail)
    Authors Note
    This is practically the prologue, it's the introduction of the Forbidden Island. The Forbidden Island is an upcoming DLC. The upcoming DLC already has 14 voice actors, it will contain a large tropical Islands, made from scratch. It will contain a new jungle area, towns, swamps, an underground city. Join-able factions, and much more. If your feeling creative and want to offer voice acting, join us, contact me.
    DisclaimerΒ 
    This mod is free from copy righted content. DJ Red Rad created the soundtrack & permission has been
    granted to use the custom asset's, DJ Red Rad personally spoke with the mod authors mentioned in the hall of fame, the rest are free modding resources. the jungle sounds have also been retrieved from freesound.org. The author has aquired the licenseΒ 
    and is free to: Share β€” copy and redistribute the material in any medium or format. Adapt β€” remix, transform, and build upon the material. for any purpose, even commercially.
    The licensor cannot revoke these freedoms as long as you follow the license terms.
    http://www.freesound.org/people/folkart films/sounds/122767/
    http://creativecommons.org/licenses/by/3.0/

    Hall of FameΒ 
    MannyGT - Modding resources, ruins,buildings etc. (Personally spoke with the author, received permission to use certain assett's)Β 
    Breti -Modding resources, houses etc (Personally spoke with the author, received permission.)
    Insanity SorrowΒ 
    CD Projekt Red & Oaristys- (Modding resources) Armor
    Gendundrup (Free Modding resources, personally spoken with the author)
    testiger2 - Armor, Mesh Resources
    Ladyonthemoon - Level of detail expert thank you for showing us how to understand and generate LOD.Β 
    bfadragon - For the resource extra food.Β 
    morganmarz betterbecause jet4571 - HQ Real Paintings Modders Resource
    mindboggles - Water Meshes
    Garnet/ flintone - Wicker Set
    Blary - Modding resources
    CAD345 - For The Airship. Big thanks. Β 
    Mirrou4ka, 1ndajone5 - New beddings
    MuppetPuppet - Modding resources, thank you.Β 
    Leodoidao - Arab art resource
    LOLICEPT, lolikyonyu - Modding resources
    Tamira and mr_siika Β - Modding resources, tropical plants, palm trees, flowers, etc (Personally spoke with Tamira & recieved permission, big fan of her work)
    Stroti - Modding resources
    Elinen, Ztree, Vurt, SparrowPrince - Modding resoures grass, flowers
    MJY - The Author of the mysterious Island, Modding resources. (Personally spoke with MJY and received permission to use his assett's (Thank you appreciate your work MJY.)
    Blackflag & Hyperactivechild -Landscape TexturesΒ 
    Markus Liberty (Tellmann) - for the modelling and texturing Cyrodiil Ship and boat resourceΒ 
    Ga-Knomboe Boy - GKB Green Trees (Modding resources) Thank you.
    ps46183 and Galadreal Β - Platter With Goblets Cups Modders Resources
    WesleyWalesAnderson - (Personally spoke with the mod author, received permission to use the outfit.)
    Antony Bellingham (Tutorial videos, thank you for your wonderful videos.
    berticus0001 - Modding resources. Purchase property scripts (Thank you so much for your modding resources, respect.)
    Alexander J. Velicky (Thank you so much for the tutorial on LOD)
    Β 

    475 downloads

    Updated

  11. Faster Mod Setup Notifications LE

    (text from SE page) But mod converted using LE vanilla Interface Assets and tested in LE
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    Supports Left, Centre and Right Notification messages.
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    This mod can increase the amount of notification messages (or use vanilla settings) and makes them fade faster. Handy during mod setups
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    This is based off this mod on Nexus but I didn't like the bright hud colours so I used the stock Interface assets
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    https://www.nexusmods.com/skyrimspecialedition/mods/30170?tab=description
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    Here are some timings with different settings (based on 261 active plugins)..
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    messages stopped/disappeared
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    3:29 80 frames 3 shown
    2:12 50 frames 3 shown
    2:02 40 frames 3 shown
    1:27 30 frames 3 shown
    1:17 20 frames 3 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running)
    3:09 80 frames 15 shown
    2:05 50 frames 15 shown
    1:51 40 frames 15 shown (I use this setting, a good balance I think)
    1:21 30 frames 15 shown
    1:02 20 frames 15 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running) Β 
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    You won't always get 15 spam messages during a playthrough unless your doing something to spam the notification messages (building a house etc)
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    Tools Used:
    Β 
    JpexsΒ  - https://github.com/jindrapetrik/jpexs-decompiler
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    Compatability:
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    SE Version here
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    Anything that does not touch "interface/exported/hudmenu.gfx"
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    If you do have a mod that touches on it you can modify it (hudmenu.gfx or hudmenu.swf) yourself (might need to extract it if it's in a BSA).
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    Steps To Modify Or Change Position:
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    Open gfx or swf file in Jpexs ( if you get a "this uses assets from gfxfontlib.swf" just select no (twice).
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    1) In the left pane navigate to Scripts then click on Messages
    2) In the far right pane click on "Edit P-code" and modify either the "MAX_SHOWN" (default 3) and "END_ANIM_FRAME" (default 80) to your choosing.
    3) To change the position navigate to line 71 and change the x,y coords to your choosing
    4) Press Save under the Pane, then Press Save on the main file menu voila your done.

    1,440 downloads

    Updated

  12. XunAmarox Colored Map Markers

    Summary:
    Contest winning map marker design based on EzEs Colored Map Markers. SkyUI 4.1 & all DLC compatible. Colored compass & unvisited markers included.
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    Required:
    SkyUI 4.1 - May not actually be required... If you don't use it, let me know if it works alright without it.
    I'm not sure how it'll do on older versions of Skyrim since there are markers from Dragonborn & Dawnguard. I'm also not sure if not having those DLC will affect it.
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    Design:
    I started out with the idea that not everything needed unique colors because it becomes overwhelming and confusing and similar places should share colors to reduce clutter and make things easier to find on the map. So to do that I went through and reorganized the whole thing to make sure it all made sense. I tried to use mostly desaturated warm colors to that end. As for the coloring itself... I went with a yellow/orange (same spectrum) combination for the Major Cities & Palaces because I wanted them to be visible but not obnoxiously colorful, but still look related (e.g. same spectrum). They could have been about any color, but I thought a warm color would go best with the rest of the colors I chose which were also in the warm color spectrum.
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    I went with a very desaturated light brown color to indicate settlements because they're things that shouldn't really stand out that much and aren't a threat, so they should have a very mild color. For dungeons (e.g. very dangerous places) I gave them red as per the natural color response stimuli of red meaning danger so it indicates that the places is probably going to be hostile and dangerous, but I kept it very light and desaturated since these places are numerous as to not overwhelm the map with colors and become overly obnoxious... For the other world locations I went with a darker brown since they're more important than settlements though generally not as hostile as the more dangerous locations. The dark brown is a bit more vibrant, but brown tends to not be a color people associate with colorful and vibrant, so I figured it wouldn't draw too much attention other than making them noticeable.
    As for the couple of special things, I wanted them to be very identifiable. Daedric Shrines are very rare in the world and attributed to Daedric Princes, so I wanted that to really stand out on its own. Dragon Lairs, a very dangerous and very unique set of places on the map and there aren't that many of them. With the Doomstones, I wanted these to have their own color and stand out more than other things because being able to find and change one's sign is pretty important. Giant Camps I made a lighter slightly more saturated red than the dungeons because they aren't really dungeons, but they're still extremely dangerous places. As for Stormcloak/Imperial camps, I wanted to give them their side's respective colors: red and blue.
    Β 
    Now, the player markers... Those are things the player is going to be seeing all the time and they tend to be vitally important. That's why I chose to go with green for the markers indicating places the player needs to go, since I made sure not to use the green spectrum anywhere else on the map so they would be noticeable. I left the generic markers a desaturated green, but made the player's custom marker a very bright green to be still in the same spectrum of normal markers, but to really pop out. I made the locked door thing an orange-ish color to indicate you can't go that way or it needs a key or whatever so it would be obvious but not stand out too much. And the player marker itself... I was actually really iffy on that. At first I had it a really bright red to make it stand out, but after I went with red for dungeons and Imperial camps I decided it might get too washed out and be hard to find... so I gave it a unique color. I went with the blue spectrum since very few things used that, but went much brighter so it'd be immediately noticeable and really pop out.
    Β 
    History:
    Back in November of 2012 I won a design contest for the next new design of EzEs Colored Map Markers (linked above). I've used it ever since - I love it. Unfortunately when xEightballx updated his mod for SkyUI 4.1, much to my dismay, mine was never included. I completely understand -- it took me hours to do just this one while xEightballx was juggling 12 different versions. Insanity!
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    It makes sense to me in retrospect why only a handful were chosen to be updated and also why he does not include unvisted markers or the vast majority of compass markers. If you just do the map's discovered markers that's 1/2 of one page. If you do what I've done however, it's a full page for both the discovered and undiscovered markers, and then that is doubled because I did them for the compass as well. So my one map marker set that I'm uploading now is probably equivalent to about 4 of the others in terms of how much was done.
    Β 
    Making these colored map markers is not hard. It is however tedious and time consuming. If you want to know how to do it yourself, it's really so simple anyone could do it; xEightballx has a video tutorial on how to do it, so check it out if you're interested. I couldn't have made this without it.
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    The biggest problem for me using SWF Decompiler is that it doesn't play nice. Ctrl+A and Ctrl+V don't work so I have to manually highlight then right click and choose paste every time and every single time I have to select Solid from a drop down on what type of fill I want to do. Then, pretty frequently all the thumbnails will just disappear so I'd have to close the program and re-open it. Then, sometimes it refused to fill some markers at all and I had to go into select and individual groups and ninja my way around it. Tedious, time consuming, and a lot of work done exclusively with one hand since your other is completely useless.
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    All of that said, with the stark reality that EzEs markers will likely never be updated with mine ever again and xEightballx's video tutorial found I decided to just do it all from scratch myself, updated for SkyUI 4.1 and all the DLC's.
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    I actually had to redo the compass markers 3 times because first I started on the one included with EzE's which was horribly outdated, then I did it on the one extracted from my Interface bsa file, and then finally once more on the one from my Update bsa file. I'd gotten at least 80% done on each of those so yeah.. I was ready to start banging my head against the wall.
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    Changelog:
    1.1 - Shape 307 which was previously thought unused (3 quest pointers stuck together) was colored (it's used one time, when you're sent to talk to Arngeir for the Peace Council I believe, or something like that). So, just minor update. You probably won't even notice, but I've got you covered anyways.
    1.0 - Initial release
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    Credits:
    xEightballx's video tutorial on how to edit Skyrim SWF & GFX files. I couldn't have made this without it. Also, he should be credited for the contest which inspired me to originally design my own map marker scheme.

    167 downloads

    Submitted

  13. Dovahzul wah Joorzul - An in-game Dragon to Mortal Dictionary

    Description
    Adds a book to the game that contains the entire dragon alphabet as well as all known common translations.
    Β 

    Β 
    Add it to your game via console.
    Β 
    player.additem xx000d62 1 ;Dovahzul wah Joorzul Β 
    Replace xx with the mod's load order. Text after ; not required, that's just a label if you want to make a bat file.
    Β 
    Video
    Start at 10 minutes 36 seconds: videoΒ 
    Β 
    Credits
    Thuum.org - dragon alphabet font and translations
    Dovah Zul Wiki - further translations
    Β 
    Changelog
    β€’Version 1.1
    Minor corrections. A "/" after "Mine" was removed and an extra "Mine - Dii" was removed.

    β€’Version 1.0
    Initial release.

    59 downloads

    Submitted

  14. DMGfollower and more English translation

    English translation for above mod here on loverslab

    Since there isnt a discussion board for this mod on the loverslab mod page anymore, im posting this here.


    Just run a normal install of the base mod and replace the esp provided here

    57 downloads

    Submitted

  15. Race Delimited Vampire Lord

    This is something I cobbled together almost a year ago to get rid of being locked into one race the first time vampire lord form is assumed.
    It is pure script and therefore is suitable to both Skyrim LE, Skyrim SE, and very likel;y Skyrim VR.
    Β 
    If you change race after haveing been a vampire lord one or more times, it now returns you to your new race, not the old.

    35 downloads

    Updated

  16. modern scroll SE

    this is a modern city is a mod like moderntown but this much better and big also have npcs around, i upload with autorization of owner .
    the door is on riverwood a book on the floor is a spell teleport to the city see the pictures for see location of the book.
    Β 
    there a le version too i uplodad on his recptive le section too
    Β 
    https://drive.google.com/file/d/1Sj1yOwWiRnahdtc4EZp44CE_VQ0YM0VA/view

    376 downloads

    Updated

  17. Wait... I know you.

    Fix for the guards dialolgue when playing a female and having a bounty between 101 and 1000 gold.

    686 downloads

    Submitted

  18. Focus Pokus

    Focus Pokus by Corsayr!
    (Okay @Monoman1Β did like most of it.Β ?)
    Β 
    Focus Pokus adds a spell that tracks various armor slots (configurable in the MCM) and depending on what you are wearing in that slot (also configurable in the MCM)Β increases your MagickaRateMult and thus increases your magicka regeneration.Β 
    Β 
    ?Why would I want that?Β (You ask)
    Β 
    I'm glad you asked!
    Β 
    What it can also do is set that MagickaRateMult to 0 as default this will make it so that you have no natural magical regeneration, and will require some outside assistance to regen magicka. So if you as a mage are wearing cloth items in the tracked slots, the mod checks the number of slots filled VS the number of slots tracked and provides a global rating. Based on that percentage it triggers magicka regenΒ 
    Β 
    Changed to this in 1.3 from 25/50/75/100
    20% filled slots = 20% Magicka regen.Β 
    Β 
    So if you track 5 slots
    Β 
    1 slot = 20% regen
    2 slots = 40% regen
    3 slots = 60% regen
    4 slots = 80% regen
    5 slots = 100% regen
    Β 
    as an example.Β 
    Β 
    Obviously the more slots tracked the more items that have to be worn to achieve the percentage thresholds. But the magicka regen is always at the 25, 50, 75, and 100 percent. (So to get 50% regen when tracking 12 slots you need to be wearing valid items in 6 of those slots.)Β 
    Β 
    ?Β I'm still not getting, why would I want thisΒ (You ask)
    Β 
    Well, it's simple, the mod is basically designed to work with mods that damage or destroy your armor like Loot and Degradation, Mortal Weapons and Armor, Bikini Armor - Break, Equipment Durability System, etc, etc.Β 
    Β 
    So as you become more naked, and un-able to equip armor in those spots you become more helpless. (less magicka regen)
    Β 
    That's right! This is just another perv mod in disguise!Β ?Β Designed to make your poor magic character vulnerable when naked so she has to scrounge for any scrap of clothing to put on so she can use her boom magic!Β Β ?
    Β 
    ?Β Is it for LE or SEΒ (You ask)
    Β 
    That's a great question! you are so smart! The answer isΒ BOTH! Doesn't matter it can be installed without conversion into either platform. (You will get a File 43 error in SE on the esp, but just ignore it, if you are here on LoversLab and using SE you probably already have a thousand File 43 errors already. What's one more?Β ?)
    Β 
    Recommended Mod(s)
    Β 
    Obviously as mentioned before this whole thing works better and is more meaningful if your gear can be lost, stolen, orΒ damaged in someway. So any mod that does that (I already mentioned a few)
    Β 
    I like Widget mod for monitoring your Magicka Regen this mod is actually a corner stone of a larger magicka philosophy that a characters magicka regen shouldn't be something that happens without outside intervention. So knowing what your regen is at all times is helpful.
    Β 
    Widget Mod LEΒ orΒ Widget Mod SEΒ has an attributes widget that is helpful for that. Although it tracks the less useful MagickaRate stat and not the MagickaRateMult stat. This can be fixed by replacing the script pex in widget mod with this
    Β 
    WM_AttributeCountQuestScript.7z
    Β 
    This script was made for me by @Blackbird WandererΒ to change the Attributes widget in Widget mod to track MagickaRateMult. Just put that in the Widget Mod Scripts folder and allow it to overwrite (SE or LE doesn't matter works on both)
    Β 
    Β 
    Β 
    Anyway,Β I am sure there is stuff I am missing, but I can always add more info later.
    Β 
    For now I leave you with
    Β 
    Special Thanks!
    Β 
    @Monoman1Β For basically making this mod (He made me do the spell myself so I'd learn, but the Scripts, the MCM, the FOMOD... all him)Β ?
    @AshalΒ for LoversLab and bringing us all together here to digitally beat our favorite games into the games we actually want.Β ?
    @Blackbird WandererΒ for the Widget Mod Script and for being an inspiration for meΒ ?
    Β 
    Β 
    Β 

    462 downloads

    Updated

  19. Skyrim Distances

    Technically this isn't a mod, but it is a great resource for your immersive gameplay.
    Β 
    Version 2.3 - While playing with it, I noticed several distances just didn't make sense, so I started from scratch. I also removed some places that were so obscure I'm not sure why they were originally included and added places that should have been there. Goodbye Eldergleam, hello High Hrothgar!
    Β 
    Version 2.0 - Updated map with more locations plus several locations that were given more accurate surrogates. Thanks to CPU for the intersecting maps. Genius idea!

    What is this?
    In this download you will find an Excel workbook that contains several tabs. These tabs contain the following:

    The distance, in miles and kilometers, between the cities and towns of Skyrim.

    The number of days it would take to walk from place to place if you were to travel for 8, 12, or 16 hours a day.
    Β 
    New! The distance in miles and kilometers HALVED and QUARTEREDΒ to better fit the actual game time it takes to move around. The halved and quartered only have the travel time on foot and by horse in 8-hour increments.

    Why?
    Skyrim is clearly meant to be a big place, not a place you could jog the circumference of in one morning. When I looked online for the actual dimensions of Skyrim, the main answer was patently ridiculous - about 14 square miles. There was logic behind the conclusion, but it is clear that Beth just crunched everything down so the game would actually be playable (much as there are only a dozen people in cities that, in reality, would have thousands).

    So I looked further, and found that someone had extrapolated the size of the map to real-world proportions and determined that Skyrim is about the size of Poland. That sounded quite reasonable, so I went with it.

    I pulled up a map of Poland (which, possibly not coincidentally, is shaped VERY much like Skyrim) and picked the cities and towns that seemed to correspond best with those in Skyrim. For your reference, here is what I chose:
    Β 


    I then looked up the distance from the Polish cities to all of the other Polish cities, changed the names to their Skyrim counterparts, and put them in the handy charts that you will see if you choose to download it.

    If there are any people here from Poland who would like to give me what they feel are better cities for any of these (or for any of the other Skyrim places), please let me know.

    394 downloads

    Updated

  20. Dawnguard Horse Combat Patch

    Dawnguard Horse Combat Patch
    Β 
    v3
    a patch for:
    the right hand side sword charge bug...
    angle of attack data...
    reversel of left and right attack buttons...
    Β 
    v2
    a patch for:
    the right hand side sword charge bug...
    angle of attack data...
    Β 
    v1
    was added to the "Unofficial Skyrim Patch" so there is no need to upload it here.
    Β 
    .___.
    {0,0} . ________________________________________________
    /)__)> |creative commons All May Host This File, No One May Profit|
    -"-"- - -"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

    511 downloads

    Updated

  21. A Small Patch For Labyrinthian

    Edit: it looks like USLEEP has taken stuff without giving credit again.
    Β 
    there was a small error at Labyrinthian that was bugging the hell out of me, so i fixed it.
    Β 
    0006142D & 00084050 are NorBridge1wayEndCap02ice [sTAT:00060F1C] when they should have been NorBridge1wayEndCap02sn_light [sTAT:000A464D]
    Β 
    this problem can stand out a lot if you have the "Better Dynamic Snow" mod installed.
    (that mod can be found in "The Ruffled Feather" mod pack under Miscellaneous here: http://www.nexusmods.com/skyrim/mods/11/? )

    158 downloads

    Updated

  22. USLEP UnPatch

    since USLEEP is not getting updated anymore i think now would be a good time to try and undo some of it's smeg ups.
    (and i'll start off by saying that it has one "E" too many in it's abbreviation)
    Β 
    unpatched:
    only people that are actually trying to get 2 Dawnbreakers will encounter this "bug" so there was no need to fix this at all.
    Β 
    i'm sure that was done on purpose to make the Ebony Blade work on them, you know THE SWORD THAT FEEDS OFF OF BETRAYAL!!!
    Β 
    that just means she got a lot better at using two-handed weapons since she lost her one-handed Grimsever.
    Β 
    SHE FUCKING BLEACHED IT DUMBASS!!! SHES FUCKING HIDING FROM SIBBI!!!
    Β 
    unpatched the "LvlAnimalForestPredator" (000F826D) in the caves beneath Helgen, USLEEP removed it's enable parent and it was messing up the part where you had to sneak past the bear by adding extra creatures to the area. (problem found by EinarrTheRed)
    Β 
    the Skyforge and khajiit merchant chests have been moved back to there original locations.
    because only people that are actually trying to cheat would even know where to find them anyways, so why bother?
    Β 
    unpatched the "Totem of the Moon" werewolf Perk, so you can now summon multiple werewolves again.
    Β 
    "Ill met by moonlight" quest exploit restored (not tested)

    patched and/or repatched:
    but it's so dull that it can't even cut a paper bag, i'm sure Mephala would let you sharpen it.
    and they made the sword slower as well which makes no sense at all because it has a thinner blade then all the other two-handed swords.
    Β 
    BOOOO!!! Madesi needs the gold (but to hell with Grelka she is a bitch, and Anoriath is a dead man walking anyways so i skipped them for now)
    Β 
    Madesi's Dialogue about his name:
    they still have not fixed this right, where as i have had it truly working right for years in one of my own mods.
    Β 
    dresser and chest in Hjerim:
    the "Noble Chest Drawers" (00016778) that is in the bedroom was placed super badly (in front of the shelves on the right side of the room) and it needed to be moved (uslep did not move it far enough for my likeing, and it has the wrong enable parent), so i moved it to be behind the bed.
    another error that was not fixed at all is the chest (000E0E51) that was part of the Butcher quest, it gets removed from Hjerim when you "clean up the murder mess", there is no need for it to be removed at all and it leaves a empty space behind.
    Β 
    unique Leveled items:
    i made it so unique Leveled items are no longer Leveled, they will always be spawned/rewarded as there most powerful variant.
    Note: does not work for unique items that you have already gotten.
    Β 
    Dawnguard Rune Axe (loosely based on Trothminbonboicksenfavette's ideaΒ https://www.nexusmods.com/skyrim/mods/90334? )
    replaced the Axe's enchantment with a edited copy of Dawnbreaker's Enchantment to prevent the original enchantment's script from killing save files.
    Β 
    EinarrTheRed's navmesh edits:
    -44,-5Β  Wilderness - adds missing navmesh near Dead Crone Rock.
    -44, -4 DeadCroneRockExt02 - connects new navmesh to existing navmesh island.
    -29, 28 Wilderness - adds missing navmesh on wall at back of Fort Hraggstad.
    -29, 27 FortHraggstadExterior05 - connects existing tower navmesh to new navmesh.
    -28, 28 FortHraggstadExterior04 - connects existing navmesh to new navmesh.
    Updates one NorWoodDoorLoad at Dead Crone to ensure the door link works properly.
    Β 
    EinarrTheRed's "DefaultCreatureSandboxEditorLocation4000" fix:
    Animals should now have the option to run off across tundra to escape the player or NPCs rather than being determined to stay on roads.
    Β 
    other fixes i throwed in, or based fixes on:
    Bigger Pelagius' Hip Bone by Gojirex https://www.nexusmods.com/skyrim/mods/68449?
    Argonian Sneak Tail Twist Fix by Callak https://www.nexusmods.com/skyrim/mods/32949?
    Argonian Decapitation Fix by Chilean WolfΒ  https://www.nexusmods.com/skyrim/mods/22624?
    Cultist Mask Decapitation Fix by pauderek https://www.nexusmods.com/skyrim/mods/50447?
    Esbern BUG FIX by SirGhaz https://www.nexusmods.com/skyrim/mods/65670?
    Werewolf Footsteps Repair by amra0 https://www.nexusmods.com/skyrim/mods/67564
    Shrouded Cowl Fix by Dee Twenty https://www.nexusmods.com/skyrim/mods/5611?
    Archmage Privacy fix by maximluppov https://www.nexusmods.com/skyrim/mods/57238?
    Dawnguard Summons Absorb fix by Thivus https://www.nexusmods.com/skyrim/mods/22105
    dragon aspect shout frost fix by hubrismandibles https://www.nexusmods.com/skyrim/mods/66100?
    Ghorza gra-Bagol Investment Fix by George1 https://www.nexusmods.com/skyrim/mods/9194
    Hired Thugs Fixed by RJinthematrixΒ  https://www.nexusmods.com/skyrim/mods/73811?
    Vampire invisible Shield Fix by johnwayne1930 https://www.nexusmods.com/skyrim/mods/21755?
    Necromancer Amulet Correctly Renamed by McchuggernautΒ  https://www.nexusmods.com/skyrim/mods/57724?
    Return to Grace Amulet of Talos Fix by Ritaku https://www.nexusmods.com/skyrim/mods/30769
    Riften jail visual bugfix by Zaflis https://www.nexusmods.com/skyrim/mods/8560
    Riften jail secret escape route fix by Dxcufgb https://www.nexusmods.com/skyrim/mods/17282?
    Real Silent Moon Enchantment Fix by falco99Β  https://www.nexusmods.com/skyrim/mods/84981
    Ulfric's Bracers Fix by FrogF https://www.nexusmods.com/skyrim/mods/76074
    Werewolf Bleedout Fix by ColonelCorn https://www.nexusmods.com/skyrim/mods/61244?
    Yngol Barrow Button Fix by OfftheRails https://www.nexusmods.com/skyrim/mods/12937?
    Throw Voice Dialogue FIx by oldcyder https://www.nexusmods.com/skyrim/mods/57093?
    Β 
    useful list of mods/fixes that i don't have permission to use (at least not yet anyways), or i'm not sure about yet:
    Β 
    Skyrim Supplemental Patch
    https://www.nexusmods.com/skyrim/mods/91069?
    Β 
    FXdustDropRandomSCRIPT by steve40
    https://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed/
    Β 
    LvlPredatorScript by steve40
    https://forums.nexusmods.com/index.php?/topic/985247-bugfix-for-lvlpredatorscript-errors-no-more-log-spam/
    Β 
    dunBluePalaceArenaSCRIPT by steve40
    https://forums.nexusmods.com/index.php?/topic/737061-dunbluepalacearenascript-errors-fixed/
    Β 
    Dragonborn DLC Spamming FIX for DLC2PillarBuilderActorScript by Xerperious
    https://www.nexusmods.com/skyrim/mods/88353/?
    Β 
    Dragon Bleed Bug Fix - FXDragonBloodDamageScript by Taka2nd
    https://www.nexusmods.com/skyrim/mods/80951?
    Β 
    Critter - Simply script fixes by ReDragon2013
    https://www.nexusmods.com/skyrim/mods/76139?
    Β 
    Flora Respawn Fix by bluedanieru
    https://www.nexusmods.com/skyrim/mods/31268?tab=files
    note: it edits one of the same scripts that "Critter - Simply script fixes" edits, so i don't know if that would be a problem or not.
    Β 
    Unbound Dremora fixed by SourGrape
    https://www.nexusmods.com/skyrim/mods/9798?
    Β 
    Ash Pile Expiration by Christopher Grabowski
    https://www.nexusmods.com/skyrim/mods/13448?
    Β 
    The Wolf Queen Awakened and Grimsever Return FIX by Lonti84
    https://www.nexusmods.com/skyrim/mods/21575?
    note: less of a problem now because the DLCs let you go past level 81.
    Β 
    Bard Quest Fixes by Soltaris
    https://www.nexusmods.com/skyrim/mods/9723?
    Β 
    Dragonborn Dragon Soul Absorb Fix by joshuagt
    https://www.nexusmods.com/skyrim/mods/31685?
    Β 
    Reanimate Disintegration Fix by SSL Β 
    https://www.nexusmods.com/skyrim/mods/74213
    Β 
    Ash Guardian Bugfix by flexcreator
    https://www.nexusmods.com/skyrim/mods/54972
    Β 
    Werewolf script/Vampire Lord fix by ShooD
    https://www.nexusmods.com/skyrim/mods/11307
    Β 
    Nightingale Hall Portal fix by George1
    https://www.nexusmods.com/skyrim/mods/9207?
    Β 
    MS11 Blood on the Ice Non-start Fixed by mrjentipede
    https://www.nexusmods.com/skyrim/mods/74757?
    Β 
    Skyrim Shadow Striping Fix by forum42087
    https://www.nexusmods.com/skyrim/mods/27418?
    Β 
    Hearthfire Plant Dawnguard's Yellow Mountain Flowers fix by someshta
    https://www.nexusmods.com/skyrim/mods/26224?
    Β 
    Palace of Kings Rugs Fixed by GrandBulwark
    https://www.nexusmods.com/skyrim/mods/56183?
    Β 
    Lip sync delay fix by TDOGH
    https://www.nexusmods.com/skyrim/mods/63984
    Β 
    Miraaks Mask Fix by LoveAlice
    https://www.nexusmods.com/skyrim/mods/31321?
    note: i'm not sure if this one counts as a bug or not
    Β 
    Wiseman303's Critter Fixes by wiseman303
    https://www.nexusmods.com/skyrim/mods/54485?
    Β 

    18,440 downloads

    Updated

  23. Knockdown Immunity

    Formerly known as: Who Knocks Down the Fucking Dragonborn
    Β 
    Why is the Dragonborn being shouted down a mountain while not being able to knock down a stinkin redguard?
    Β 
    So simple story, I got sick of getting knocked down in combat and I couldn't find a mod that stops that from happening so I made one myself. It is a simple .esp that keeps your character from falling when getting Fus Roh Dah'd by draugr or being knocked down period. But you can still knock down others OH YES.
    Β 
    I added a few keywords to the player character and a few conditions referencing that character. With some trial and errorΒ I can finally go toe to toeΒ with the greybeards.
    Β 
    Is the name too boring? Β―\_(ツ)_/Β―
    Β 
    Β 
    Β 
    Also thanks to Bethesda for making a huge ass game that I can dink around in.

    632 downloads

    Updated

  24. What am I - Transforming Mod & Framework

    !!! File moved to SE page !!!
    Β 
    Β 
    Hi Folk,

    first i have to execuse myself for my bad English. This is my own first mod and its still WIP i have pretty big plans to go on with it ^^

    What is this?
    Well basicly its a transformation mod triggered by different events (i will list them below) u will recieve a random Transformation to become a Fury, part for part.

    Which Tf's are implemented?
    I will add a list for it too look below.Β The list also contain the implemented systems like curse etc
    Β 
    Just why?
    Because i love the idea being transformed and fucking hell, FURRY!!!

    Β 
    Framework usage:
    Β 
    Β 
    Β 
    You can also look on the Function script in the source folder. I wrote comments to each function.
    Β 
    Β 
    Β 
    Β 
    Requierments:
    Β 
    All Dlc's (exept hearthfire) SkyUi XP32 Racemenu Slavetats Po3 Papyrus Extender Β 
    Β 
    SE AND LE Version Here

    510 downloads

    Updated

  25. Uniform Character Heights

    Uploaded DLCΒ version - requires all 3 dlcs
    Β 
    Races have different heights (nords slightly taller, altmer way taller), some sexlab animations look like air humping or penis stabbing, sexlab even actors feature in mcmΒ disables ctd fix (some say it works some say its irrelevant), couldn't find plugin to make them all the same height soΒ I did it myself very quickly didn't even check for conflicts because I forgot how and its just height change what could go wrong? Doesn't even have prerequisites just skyrim.
    Β 
    I changed male and female heights for vanilla race,Β vampires too.Β I even changed astrid's race (she's nord but almost as tall as altmer) if you're into her.
    Β 
    I did this very quickly I don't even know if changing astrid's race in CK has any effect in-game. I only checked my imperial against an altmer in-game and see if it made any difference in sexlab animations, and it did. I don't care about realism I just want some animatedΒ tender sexing with properly placed dongs and boobs.
    Β 
    Hopefully it doesn't break anything, if it does I apologize. Also if anyone with more experience would care to look into this see if anything is off, that'd be great. Would be even greater if they made a better version of this that wasn't pieced together by an amateur who struggled to remember how CK works.
    Β 
    Do whatever you want with this it took me about 10Β mins to make this.
    Β 
    Installation is business as usual its just an esp.
    Β 
    Β 

    853 downloads

    Updated


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