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Skyrim mods that don't fit in any of the existing categories

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  1. Xenic's Convenient Saves

    This compressed file contains the following saves:
     
    Empire Campaign Complete
    Stormcloak Campaign Complete
    Empire Campaign Complete + Alduin Dead
    Stormcloak Campaign Complete + Alduin Dead
     
    I ran through on god mode (tgm console command). You will be level 1. Use "showracemenu" to set your preferred race/appearance. After you unpack the saves, place them into your Documents > My Games > Skyrim > Saves folder, or wherever your save files are located.
    I originally made these for myself. I've hit that modding wall way to many times and got tired of restarting. I'm glad so many of you are enjoying them as well. I will probably work on more saves such as the DLC campaigns. But here is the question. Would anyone enjoy a save with all of the Hearthfire homes built?
     
    I also have this on the Nexus http://www.nexusmods.com/skyrim/mods/43207/?
     
    I plan on doing more of these as time allows. Which one should I do next? and under which save?

    797 downloads

    Submitted

  2. My Own Prison - Player Home

    This idea originally went along with a story I was working on. The actual player house is a fully functional home with all the standard amenities. The home is not designed with children in mind.
     
    You enter the home via a spell. You can learn the spell via a book in Dragonsreach.
    The idea for the mod came while I was working on a story. The basic idea behind the home is that you are a pet and being kept.
     
     
    The house includes
    · 2 mannequins
    · alchemy table
    · enchanting table
    · a cold storage room
    · teleport spell to bring you to the house
    · the spell is located in Dragonsreach on one of the bookshelves in front of the dining area.
    · teleport to the hot springs (near Riften)
    · it is fully navmeshed and works with followers
    · the outer section is not navmeshed, followers should wait inside
    · 4 weapon plaques
    · 4 weapon racks
    · chest for all your stuff
     
     
    Resources Used:
     
    stoverjm Open Books Library
    http://tesalliance.org/forums/index.php?/files/file/1605-open-books-library/
    Blary Open Book Resource
    http://www.nexusmods.com/skyrim/mods/14134/
    InsanitySorrow
    SnowGlobes
     
    I found the music on youtube.
     
    I am taking suggestions for music to add. I would like something relaxing but it has to be short, 10 minutes or less. Also, something with no copyright on it.
     
    For the home’s interior I want something relaxing.
    For the large outer home, something happy but homey.
     
    If you run into any problems, let me know but I've tested it for awhile and it's ran fine.

    943 downloads

    Updated

  3. The Cathedral

    since the owner of this mod disappeared out of thin air on steam, im Re-upoading his Tristram Cathedral mod here on LL
     
    The Cathedral is located on Falkreath, here's the video demonstrating the mod
     

    1,347 downloads

    Submitted

  4. Relaxation Garden - Whiterun

    This is a simple garden, in Whiterun and made for Elluard. It sits behind Breezeholme and should not conflict with any other Whiterun mods. It's well placed with JK's Whiterun as the stone path will line up with a door in that mod.
     
    This needs Dawnguard to run.
     
    If the idea is well recieved then I can start on a larger version of this.

    240 downloads

    Updated

  5. Hearthfire Dungeon Addon

    Hearthfire Dungeon Addon
     
    Ever wished your Hearthfire home had more storage space?  Maybe a little extra storage space.  Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them?  Well wait no longer because that is exactly what this mod gives you.
     
    The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim.  The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items.  Further down it adds a large main room where you can display and play with slaves and NPCs.  In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use.  From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave.   Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours.  Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto).
     
    The space includes many other features.  In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls.  There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have.  There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends.
     
    If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin.
     
    The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on).
     
    Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste.  Just place or remove torches in the sconces to turn on or off additional lighting.
     
    Additionally, in the main hall there are some new furniture options as well.  You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away.  The controls for this are on a shelf just above where the main room workbench appears.  Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around.  All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should.  Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it).
     
    Installation:
    Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off.  Enable the mod in your load order and go.
    NOTE:  You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work.
     
    Uninstalling:
    Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done.
     
    Requirements:
    Skyrim.esm
    Update.esm
    Dragonborn.esm
    Hearthfires.esm
    Dawnguard.esm
    ZAZAnimationPack (version 8.0 or higher)
     
    Recommended Mods (NOT required but this mod works well with them):
    PAHE (Paradise Halls Enhanced)
    Home Sweet Home
    Interactive BDSM
    And You Also Get A Slave
    I'll Take the Display Model
    Sexy Bandit Captives
     
     
    SE Version:
    None for the foreseeable future.
     
    Known Conflicts:
    PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order.  If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues.  
    In Game Usage:
    Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy!  
    History:
     
    Credits:
    CPU - for scripting lessons, scripts, patience and encouragement
    Ed86, Musje and Valcon767 for additional scripting advice
    T.ara for advice on some of the furniture placement and options
    Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is.
     
    Stalactites are by Leodoidao available at Nexus
     
    Future Plans:
    None
     
    Change Log:
    ---- 9th July, 2019
    Removed SE version due to problems with markers.
     
    ---- Version 1.4 24th June, 2019 ----
    Fixed missing script references for both loose and packed LE versions.
     
    --- Version 1.3 SE 7th June 2019
    Uploaded the SE version.  Conversion provided by Fred200.
     
    ---- Version 1.3 21st Sept 2018 ---
    More minor clean up and tweaks
    Removed some left over dirty edits from the mod's construction
    Changed the dungeon gates to not reset.  If you leave them open they should now remain open until you close them.
     
    ---- Version 1.2 17th August 2018 -----
    Minor clean up and tweaks
     
    ---- Version 1.1, 23nd June 2018 -----
    Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation)
     
    ---- Version 1.0, 22nd June 2018 -----
    Uploaded version 1.0 of mod
     

    24,481 downloads

    Updated

  6. Minou's Supreme Graphic Overhaul + ENB

    This is my complete version ENB + graphic overhaul



    Comes with improved textures and meshes for Trees,plants,grass,water,rocks and much more



    Improved Shaders



    Improved Sweetfx



    Everything is improved!!!


     

    Warning



    Requires a good machine this version is very heavy



    and proper directx


     

    Installation



    I doubt it would work with nmm but MAYBE



    but i suggest to simply drag/extract and merge to your skyrim folder


     
     

    i will have optional presets soon for better performance



    and of course i will make a glossy version of this enb


     
     

    i really don't have time to start taking pictures and didnt have time to make a proper ENB showcase video yet



    So for now Enjoy this dance lolol



    http://www.nekomods.com/modshowcase/skyrim-dance-11-no-life-queen-hdt-hair-wigs-new-colors-hdt-breasts-kawaii-dance


    http://www.nekomods.com/modshowcase/skyrim-dance-10-pai-rangers-minous-devil-armor-hdt-hair-wigs-hdt-breasts-kawaii-dance

     

    Heres how the glossy fantasy looks like



    https://www.youtube.com/watch?v=y62dhn6kX3c

     

    Thats how it looks no Gloss with fantasy preset



    https://www.youtube.com/watch?v=D0FcCGc5q24

     
     
     

    explaining the folders



    http://www.nekomods.com/modshowcase/minous-supreme-graphic-overhaul-enbs-explaining-enb-folder

    863 downloads

    Updated

  7. Legend of Zelda secret sound replacer

    This is the very first thing I've ever tried uploading here, so here goes nothin'.
     
    The premise of this mod is simple. You know those sounds that play when you clear a dungeon or find a secret treasure stash? This replaces them with the "you did a thing" melody that plays in The Legend of Zelda games when you complete a puzzle, clear a room of enemies, spawn a chest, or whatnot. There are four different versions of that sound, so contained within this archive are the renditions of the tune from Ocarina of Time, Wind Waker, Twilight Princess, and Skyward Sword. Now when you take a peek behind that suspicious-looking waterfall and find a treasure chest behind it, you're greeted by that oh-so-familiar "doo-doo-doo-doo-doo-doo-doo" theme instead of "FWOOOOOOSH THWOOM".
     
    To install, just extract the Music folder within to your Skyrim installation's Data directory.

    419 downloads

    Submitted

  8. No Loading Screen Fog

    I got really tired of the loading screen fog, so......
    I went hunting, and the only thing I found just changed it to snow.
     
    So... after thinking for a bit I came up with this wonderful idea.
     
    I would replace the loading screen fog with........ *drum roll goes here* Fck ALL.
    That's right, absolutely nothing.
     
    Now this may seem dull or boring to most people,
    but when you run the game on a laptop or low end machine every little bit of "Fck ALL" helps.
     
    What exactly is this:
    It's pretty much a place holder file, and really only a .nif with a bsfadenode in it. So skyrim literally loads a small file with almost nothing in it, instead of the foggy particle crap thing that it usually does.
     
    Install:
    Extract, then drag/drop into your skyrim directory.
    or this should be nmm friendly.
     
    Uninstall:
    Remove this file:
    *your skyrim folder path goes here* / Data / Meshes / Interface / Intmenufogparticles.nif
     
    ** bold and underlined "meshes", because a lot of people will have a data / interface folder as well, and obviously... it's the wrong one xD **

    861 downloads

    Updated

  9. Bathing in Skyrim

    Uploading this here, since I think there are some bathing-enthusiasts outside of Nexus.
    Originally forked from "Drink, Eat, Sleep, Bathe" - this is basically just the bathing part, enhanced.
     
    FNIS giving you warnings? Get the optional KuNeruNomu Animation package: http://www.nexusmods.com/skyrim/mods/52269/
     
    Current Version: 1.11
    Originally forked from Drink, Eat, Sleep, Bathe ver. 20
     
    Requirements
     
    Required
    SKSE 1.7.1+ PapyrusUtil

    Recommended/Optional
    SkyUI 4.1+ (to change settings) FNIS 5.2+ (to use additional animations) FISS (to save and load settings) Fuz Ro D-oh (to read silent follower dialog)

    Compatibility
     

    This mod is automatically compatible with all known water mods, DLC and Falskaar without the need for additional plugins.
     
    This mod is compatible with survival mods such as Frostfall, iNeed, Drink Eat Sleep Bathe and Realistic Needs and Diseases.
    No direct edits are made to any existing game forms or forms lists.
     
    Compatibility plugins are included in the installer for these mods:
    Interactive Wash Basins Realistic Room Rental (v1.83 - Enhanced)

    This mod has been tested to work with these mods without the need of additional plugins:
    Wyrmstooth Bathing Beauties

    Northern Bath Houses Solitude Public Bathhouse Underground Bathhouse Showers in Inns

    Please ensure that any compatibility plugins are loaded after any of the above mods.
    If you have a suggestion for additional compatibility plugins, please send me a message here on the Nexus.
     

    Overview
     
    Bathing in Skyrim adds bathing and cleanliness to Skyrim. Over time, your character will become visually more filthy and you will receive a penalty to your Speechcraft and disease resistance. If you become exceptionally filthy, you will also receive a penalty to Sneak as enemies smell you coming. To avoid these penalties, you will need to bathe yourself regularly. Staying clean also awards small bonuses depending on what type of soap you use.
     
    To bathe, simply stand in water and use soap or a wash rag from your inventory. Soap can be crafted with the recipes described below in the crafting section. Almost all of the water in Skyrim will work, even if it's only ankle deep.
     
    The following values are the default values for cleanliness. They are all configurable via MCM:
     
    You become dirtier every passing game hour based on your location:
    Settlements - 1.0% dirtier per hour Wilderness - 1.5% dirtier per hour Dungeons - 2.5% dirtier per hour

    Locations are detected based on location keywords. This allows Bathing in Skyrim to potentially work with new areas added by other mods without the need for a patch, as long as the mod author followed Bethesda's keyword conventions.
     

    Cleanliness Tiers
    Clean - between 0% and 20% dirty, affords +5 Speechcraft, +50% resist disease Not Dirty - between 20% and 60% dirty Dirty - between 60% and 98% dirty, affords -10 Speechcraft, -50% resist disease Filthy - between 98% and 100% dirty, affords -25 Speechcraft, -10 sneak, -90% resist disease

    Werewolves and vampires do not receive the disease resistance penalties.
     

    Crafting
     
    All soaps can be crafted at any cooking pot, requiring several ingredients depending on which soap you are crafting. Each recipe yields 5 bars of soap.
     
    Was rags can be crafted at a tanning rack with a bolt of linen. Was rags are infinity reusable, but they can not clean you as well as soap and you will receive no bonus.
     
    Bonuses added by soap will end when you are no longer Clean.
    Bonuses are based on the vanilla alchemy affects of the ingredients.
     
    Plain Soap
    requires: 1 salt pile, 1 troll fat affords: +5 Sneak

    Red Mountain Flower Soap
    requires: 1 salt pile, 1 troll fat, 3 red mountain flowers affords: +10 regenerate magicka

    Blue Mountain Flower Soap
    requires: 1 salt pile, 1 troll fat, 3 blue mountain flowers affords: +10 regenerate health

    Purple Mountain Flower Soap
    requires: 1 salt pile, 1 troll fat, 3 purple mountain flowers affords: +10 regenerate stamina

    Superior Floral Soap
    requires: 1 salt pile, 1 troll fat, 1 blue mountain flower, 1 red mountain flower, 1 purple mountain flower affords: +5 regenerate magicka, health and stamina

    Lavender Soap
    requires: 1 salt pile, 1 troll fat, 3 lavender affords: +5 resist magic, +5 Speechcraft

    Dwemer Soap
    requires: 1 salt pile, 2 dwarven oil affords: +5 Illusion, +15 regenerate magicka, fools automatons

    Dragon's Tongue Soap
    requires: 1 salt pile, 1 troll fat, 3 dragon's tongue affords: +10 fire resist, +10 Speechcraft

    Spriggan Soap
    requires: 1 salt pile, 1 tap root affords: +5 Illusion, +15 regenerate magicka, fools wildife

    Installation and Upgrading
     

    A FOMOD installer is provided for use with NMM or Mod Organizer. This is the recommended way to install.
    Manual Installation instructions are provided within the zip file.
     
    MCM should handle updates between versions gracefully. When significant changes are made, your dirtiness level may automatically reset to prevent old effects from polluting in your save. Old versions of scripts/spells are kept in the mod solely for this safe removal process. If something seems wrong after upgrading, try disabling and re-enabling the mod through MCM.
     
    Uninstallation
     
    Disable the mod in MCM and save the game, then delete the installed files.
     
    For Modders
     
    If you have created a mod that adds bathing and you wish to attach Bathing in Skyrim animations/effects to your mod, add the magic effect named "mzinBatheAttemptSuccess" to a spell that is applied through your bathing method. For example, if you have a bathtub that can be activated and awards a spell named "My Clean Spell" you can add "mzinBatheAttemptSuccess" as another effect of "My Clean Spell" which allows Bathing in Skyrim will properly clean the actor and play animations. Be sure to connect the mzinBathingQuest and a WashProp to the script. The WashProp is the item that will show up in the animations and controls whether a soapy or non-soapy wash will occur. The script will also attempt to remove the WashProp from the Actor's inventory if it is soap.
     
    If you have added a new location/dungeon/town that you want Bathing in Skyrim to detect, make sure you add keywords to your new location the same way Bethesda has done in the vanilla game. For example: dungeons should have the LocTypeDungeon keyword, houses should have LocTypeDwelling, settlements should have LocTypeTown, etc.
     
    Original mod by TheRealRyanB
    Soap resources by InsanitySorrow
    Custom animation and soapy effect texture by canderes
    Additional dirt textures by Ekirts Ykcul
    German MCM localization by Tywele

    55,608 downloads

    Updated

  10. Fox_Home Update

    This is a Update for the FoxHome (f_29)
    http://mitinokuoblivion.blog118.fc2.com/blog-entry-1439.html
     
    This add some smithing equipment,some chest and a bed for the follower.

    328 downloads

    Updated

  11. NPC Body Scale Randomizer

    NPC Body Scale Randomizer 3.00 and Old BPH 2.0X is not compatible.
     
    Description
    This is a mod to change automatically in the range of random value that is set the Bust, Penis, Butt, Belly and Height, Weight Scale of the NPC who is around.
    You can lower limit on the random value of each, and whether to change and configure each MCM.
    If the value changed is recorded, it will be changed to the scale next time.
    You can re-randomized set or manually individually for NPC in the MCM or Hotkey if the value did not like.
    Penis, bust, butt and belly size randomize will not work if the NPC does not have the Node of each. And penis size change works only for SOS.
    Please be aware there might be changes height and weight are stored in the game, it will not be restored when you uninstall the mod or disable the feature.
    Change in weight will be displayed neck seams after the functions are deactivated. And it is very heavy. Added because there was a demand, but it is highly recommended that it be disabled. Change the data of esp / esm If you want to change the only few NPCs.
    If the height and/or weight of randomization is enabled on the state you are sitting in those NPC moves as the opening event, please note the game so mess up. However to ride a horse is all right.
     
    Installation
     
    Put NPC Body Scale Randomizer.bsa and NPC Body Scale Randomizer.esp in /Skyrim/Data/
    After that, please start a mod from MCM menu.
     
    Credits
    h38fh2mf for PapyrusUtil

    20,408 downloads

    Updated

  12. Game of Throne Intro (freaking amazing! No really.. it is)

    This is a Game of Thrones style intro for Skyrim which replaces the Bethesda (Boom, Bah Boom) intro screen before the main menu.
     
    Created by a guy called Brady Walt, 1000s of hours of work and a result that I think you'll agree is just a bit of 'WhhhhaaaaTheeeeeFuuuuuuuuu'
     
    AWESOME.
     

     
     
    To install you can't just use a BSA/ESP combo since this changes things before they even load, so a bit a manual tinkering required - I included a renamed intro Bink movie, and the original Bethesda (with -original appended) so you wont lose it. Just unrar and stick in your Skyrim/Data/Video directory. To get the original Bethesda video intro back, just rename the GoT vid to whatever you like, and rename the original Bethesda video to BGS_Logo and you are done.
     
    Hope this all makes sense.
     
    To note, since it is the intro movie you cannot escape out, so when you get tired of it just change the filename of the original Beth intro to what it was and you are back to normal - nothing I can do about escaping early sorry.
     
    Download consists of a multipart RAR file since LL only allows a max of 100mb to upload - boo hiss
     
    As to why I did this, basically to see if I could - had no idea how to make an MP4 into an intro movie for Skyrim but saw it as a challenge -
     
    Tale of Woe:
    Night 1: This is impossible, menu uses NIFs and you can't convert a movie to a NIF format. Just give up.
     
    Night 2: No don't give up! I don't need to make this a menu replacer, this can replace what comes before that - Skyrim uses a BNK format, OMG wtf is a BNK format? How do I get sound to work with it - FFS, Radtools dont work with MP4s, WTF?! OK try converting to WMV and then see what happens - OMG it works with sound! Uploading....
     
     
    All copyrights reserved by whomever they are reserved by yadda yadda and massive credit to Brady for making this - an awesome undertaking and so well done!

    5,513 downloads

    Submitted

  13. Better Female Zombie Moan

    So I was using reanimation spell for funsies one day, then I heard the female moan and I wanted to smash my own ears in that they were horrible.
     
    So I fix it, using some audio samples from Freesound.org, and trim a bit, fixed the ANNOYING echo and converted into a FUZ for Skyrim use.
    Took about 20 minutes since I had no idea what I was doing.
    But now I've learned to much.. I feel so proud of myself.
     
    Link to the sample - (I've heavily edited it though, so it won't have that echo and loudness to it).
    https://www.freesound.org/people/11linda/sounds/168724/
     
    I've included a sample mp3 file in a folder, and there's also the original audio track above.
     
     
    Credits
    11Linda - for providing a great audio file.
    Freesound.org - for hostinig a great number of audio samples.
    Audacity - for a great, free audio-editing software.
    LaEspada - for converting for use in Skyrim
    This work is licensed under the Attribution License.

    1,750 downloads

    Updated

  14. Lykaios Overlays

    A simple mod that adds Lykaios based overlays.
     
    I am by no means experienced with the creation of textures but I find these overlays decent enough to share with others who also want their Lykaios to have more markings. These overlays include more dog-like body markings to match the dog-like face markings in the race mod. Along with overlays for the pawpads and the fingers and toes. 
     
    One thing to keep in mind is with the belly overlays for males. The schlong will not match the color of the belly. This is a limitation with overlays.
     
    What's Inside
    Lykaios Overlays 2.0: The latest version. There are UNP and CBBE variants. Choose whichever one you prefer.
    Lykaios Overlays - UNP and CBBE:  These are the old versions of the mod.  If you prefer the original overlays choose this.
     
     
    Recommended Mods
    Lykaios Custom RaceMenu Morphs - These only work on females. Adds new morphs to change ear shapes. Scroll down the thread and you should find the download.
     
     
    Permissions:
    Do whatever you want with it. Just give credit.
     
    Special thanks to KrittaKitty for the original creation of the Lykaios and Bad Dog for updating and completing the race. This mod wouldn't exist without their work.
     
     
     

    1,530 downloads

    Updated

  15. Equipable tongues Retexture

    Well,This is just a simple retexture of Equipable tongues.
     
    Just see these pics.
     
    Original : http://www.loverslab.com/topic/9898-sharing-my-ports/ by fafcf09
     
    I am unable to contact the author: fafcf09
     
    If someone know this great modder, please help me.

    Visit Xuniana Workshop (Tumblr)

    12,981 downloads

    Updated

  16. Dark Dungeons for ENB Merged + Removed Interior Fog V2 Compatibility

    Tired of having dungeons where the fog mysteriously gives off brightness? Tired of walking through dungeons where there is no light sources apparent and yet you can see as if you were a cat walking through the pitch-black night.
     
    Well this is for you!
     
    Basically, I merged Further Dark Dungeons for ENB and made it compatible (I transferred the fog settings in Removed Interior Fog V2). That way fog doesn't mysteriously light up your path.
     
    It doesn't technically require removed interior fog, but you should include it in your load order. use boss to sort.
     
    There are two versions.
     
    Version 1 - Is just the further dark dungeons for ENB merged together for all DLC.
    Version 2 - comes with edits for removed interior fog v2 compatibility. (It doesn't technically require it since it was just number changes.
     
    Credits & Links to original files
     
    Thanks to artem1s for creating such a great mod!
    Further Dark Dungeons for ENB
    http://www.nexusmods.com/skyrim/mods/12454
     
    Thanks to rgabriel15 for making interiors look much better!
    Remove Interior Fog V2
    http://www.nexusmods.com/skyrim/mods/29253

    410 downloads

    Submitted

  17. Yoshi's ENB

    Following some requests and numerous inquiries about my ENB I decided to upload my ENB and Skyrim settings. I'm not creative when it comes to making names, so ill simply call this Yoshi's ENB.
     
    Here are some Landscape/Environment screenshots
     
     
    Sexy shots down below
     
    7/17/14 - Updated to Version 2.0, fixed issues with night lighting and added a less reflective/specular version.
    7/20/14 - Added ENB preset for Enhanced Lights and FX and Climates of Tamriel, please use both! don't forget to endorse.
    Install either of my ENB 2.0 normal or less version, then overwrite with ELFX + COT files.
    7/21/14 - Added files for Enhanced Lights and FX only, install main files first from normal or less versions, then overwrite.
     
    Please note that this ENB was tuned on a large screen with a very intense black tone and dynamic contrast, so brightness might be different depending on your screen settings. Also it is performance hungry so please don't use it if you do not have a high end machine, I currently use a R9 290X and fps is locked at 60 with occasional dips to 50-55 here and there, I have a HD7850 in another machine and fps are around 20-25, so if you know how, you could turn off certain features like DOF and reflection, and change the quality of all the settings from very high to medium or high until you get desired fps.
     
    I am not a modder or expert in these types of things, but if there are any issues feel free contact me and ill try to resolve it as best I can. I have noticed some strangeness with lighting at dawn between 6am and 7 am, unfortunately changing anything breaks the rest of the day between 8 and noon, so its best to skip 7am times. Vanilla weathers do lessen the effect and look less impressive, I don't know how to fix this, just keep clear skies handy! or I recommend a custom weather mod.
     
     
    Incompatibility
    This ENB was not set with lighting mods such as RLO, ULO etc, if you do use another lightning mod, they will give you much different results than in my screenshots and will be much too dark or missing lights from sources like fire or torches, so use at your own discretion, would not recommend it, ambient and excess lighting is already taken care of by my ENB preset so there is no need for other mods which do the same.
     
    Installation
     
    1.First choose which version you would like to install. The Normal version has high reflection and specular settings like in my screenshots, I recommend you use the SG female texture pack for this one, others will look too bright or dark. And the Less version has reduced settings for reflection, specular and shine, tested with most popular texture mods with no issues. Copy all the files of the version you chose to your skyrim folder where tesv.exe is located.
     
    Added files for users with Enhanced lights and FX and climates of tamriel, overwrite files after you have installed one of the above versions of my ENB.
     
    2.Second please visit http://enbdev.com/download_mod_tesskyrim.htm and download the most recent version. Extract the files and copy ONLY the d3d9.dll and enbhost.exe from the wrapper version to your skyrim folder where TESV.exe is located.
     
    If you are running graphics software or other programs in the background and crash or have issues, copy the 2 files from the injector version in addition to the ENBInjector.exe and enbinjector.ini files
     
    3. In the Skyrim launcher, under options set antialiasing and anisotropic filtering both to OFF, also make sure FXAA is unchecked, all 3 must be off.
     
    4. For the enblocal.ini and enbseries.ini please check the values under memory to reflect what your system video ram is, it should auto-detect your memory, but double check it just to be sure, currently it is set at 4096 which is 4gb, 1024 = 1gb, 2048 = 2gb, 3072 = 3gb. I also have maxanisotropy in both files set to 4, I personally cannot tell a difference after 4 due to the parallax mod I use coupled with Real roads, but you can also change this to your liking if its not acceptable. Forced borderless fullscreen windowed mode is also enabled in enblocal.ini, if you don't play windowed then change both values from true to false under [window].
     
    5. The skyrimprefs.ini files are optional, and I only uploaded them since multiple people requested them, but I do not recommend you copy them to your skyrim settings in your document folder since they are tweaked to accommodate certain mods which you may not have, I recommend you manually check and compare each value and change what you like in your own ini files instead of replacing them with mine. But if you do decide to use them please change sD3DDevice="AMD Radeon R9 200 Series" to whatever your system has. If the shadows outdoors appear too blocky or pixelated, change fShadowDistance=8000.0000 to 4000.0000, strangely lowering this sharpens up the shadows, not the shadow map resolution. Also gamepad settings are at 0, so change this to 1 if you play with a controller. HUD opacity is also set to 0, can be changed in settings under display.
     
    6. The optional DOF files are what I use between gameplay or screenshots, DOF off will give you the sharpness of DOF effect with out the blurring, and DOF on is just the normal DOF effect, which you can still turn off entirely in the enb settings.
     
    I have been constantly tweaking and improving my enb over the months, if you would like to see more screenshots other than whats here, you can head over to my Gallery and check out my most recent pictures, the first older ones use the same enb only with less features as I used a weaker video card back then.
     
    These are additional mods that I use in the screenshots, if you would like to use them to get the same look as in my pictures. None are required and completely optional, with the possible exception of the saturation mod, it really helps with the colors.
     
    Immersive Saturation Boost - Highly recommend! must have for better colors.
    Sevenbase bombshell body
    SG Female Textures
    Project Parallax Remastered
    Real Roads
    SFO or SFO Summer Edition
    Grass on Steroids for SFO with Grassification Project for more grass
    Face Light
    Realistic Water two
    And the Skyrim Realistic Texture overhaul series, install this one first if you are going to use Project parallax.
     
    Enjoy!

    2,356 downloads

    Updated

  18. Glass UI

    This mod acts as a reskin for SkyUI, The deafult white is designed to theme the interface like Sword Art Online. also new sounds are added to make the interface sound a bit like SAO
     
    There are 5 diferent colors to choose frome, the file is a Mod manager installer
     
    Apple Red
    Mystic Purple
    Ken watanabe Green
    Wobbuffet Blue
    Brum Yellow
    Yuri Pink

    7,281 downloads

    Updated

  19. Shared Serana Dialogue - Modder's Resource

    ==-------------------------------==
     
    Shared Serana Dialogue
     
    ==-------------------------------==


     
    Author TheDudeGuy (TDG)
     
     
    v 1.1
     
    ==-------------------------------==
    Description
    ==-------------------------------==
     
    Shared Serana Dialogue is a modder's resource that allows you to easily use Serana's default voice files in your own mod, for a more natural experience. Includes 93 of her voiced dialogue lines.
     
    To access her dialogue, add SharedSeranaDialogue.esm as a master of your own mod, create your dialogue topics, click the "Share Response Data From Info" drop-down in the Topic Info window, and select the ID of the line you'd like to use. Of course, make sure to conditionalize your dialogue appropriately so that the lines will only be spoken by Serana (GetIsVoiceType DLC1SeranaVoice == 1.00, etc)
     
    An attempt was made to preserve all of the original facial Emotion values from the original lines. Lines were included on the basis that they had some universal appeal or utility that was not directly related to the Dawnguard main quest line. Lines specific to the plot were not (and will not be) considered to be added.
     
    ==-------------------------------==
    Requirements
    ==-------------------------------==
    Skyrim
    Dawnguard

    ==-------------------------------==
    EditorIDs / Lines
    ==-------------------------------==
     
    Use or search the list below to find the line you want and then look up the Editor ID for that line in the CK Share Response Data From Info list.
     
     
    Lines Already Shared
    ==-------------------------------==
    These are lines that are shared by Dawnguard *by default* and do not require this mod to access. They are listed below for reference.
     
     
    EditorID Line
    --------------------------------------------------------------------
    DLC1SeranaTurnPlayerDeny3 That makes sense.
    DLC1SeranaTurnPlayerDeny2 Figured.
    DLC1SeranaTurnPlayerDeny1 You're all talk.
    DLC1SeranaTurnPlayerAffirm2 Don't say I didn't warn you.
    DLC1SeranaTurnPlayerAffirm1 All right, then. Hold still.
    DLC1SeranaPlayerTurnTooGood I don't think that's something you want. You're a little... I just don't think you're the type.
    DLC1SeranaPlayerTurnYouSure Are you sure that's something you want? This isn't like picking out a new outfit. You'll be a creature of the night, like me.
    DLC1VQ03SeranaRejoinNM Suit yourself.
    DLC1VQ03SeranaRejoinYes Of course! Let's go.
    DLC1VQ03SeranaRejoinOpening Were you looking for me?
    DLC1VQ03SeranaRejoinRebuff If you want me to come along, it has to just be me and you.
    DLC1VQ03SeranaFollowerSegue I'd... well, I'd come with you, but I don't know if I can trust your friend. | Let me know if you want me along.
     
     
    Lines Shared By Shared Serana Dialogue
    ==-----------------------------------------==
    These lines are made available by this master resource.
     
     
    EditorID Line
    --------------------------------------------------------------------
     
    v1.1:
    _Serana_ReallySurprised Really?
    _Serana_SorryHadToBeThisWay Sorry it had to be this way!
    _Serana_KnewIHeardSomething I knew I heard something!
    _Serana_WheredYouComeFrom Where'd you come from?!
    _Serana_ThatsIt That's it? All right.
    _Serana_NothingElse Nothing else?
    _Serana_Finished Finished?
    _Serana_CantDoEverything I can't do everything for you.
    _Serana_DontThinkSo I don't think so.
     
     
    v1.0:
    _Serana_ThisIsThePlace So... this is the place.
    _Serana_LeadOn Lead on.
    _Serana_NotAGoodTime This isn't really a good time.
    _Serana_WhereHaveYouBeen Where have you been?
    _Serana_ALittleNervous I'm a little nervous about all of this.
    _Serana_Yes Yes?
    _Serana_WhatIsIt Oh, what is it?
    _Serana_WasGoingToSayTheSameThing I was going to say the same thing to you.
    _Serana_ReadyWhenYouAre I'm ready when you are.
    _Serana_HereWeGo All right, here we go.
    _Serana_Incredible Incredible. Simply incredible.
    _Serana_DifficultChoice I know this isn't an easy choice. Take your time.
    _Serana_NervousQuestion Nervous?
    _Serana_Nooo Nooo!
    _Serana_WontFallForTricks I won't fall for your tricks!
    _Serana_WontEndWell This won't end well for you!
    _Serana_NotLikeThis Not like this...
    _Serana_NoMore No, no more!
    _Serana_HandsToYourself Hands to yourself.
    _Serana_IfYouSaySo If you say so.
    _Serana_IfYouSaySo2 All right. If you say so.
    _Serana_AlwaysSpeakYourMind You... always say what you think, don't you?
    _Serana_IThinkYouKnow I think you know.
    _Serana_Delusional And I thought my father was the delusional one.
    _Serana_DoesntSurpriseMe I can't say it surprises me. I kind of figured we were heading for this some day. | I just didn't know when.
    _Serana_MeToo Me too.
    _Serana_YouHaveOneMore Well, I guess now you have one more.
    _Serana_WhatIWantedToHear That's what I wanted to hear.
    _Serana_MissMe I knew you'd miss me.
    _Serana_ThoughtYoudNeverAsk Thought you'd never ask.
    _Serana_Disagree I disagree.
    _Serana_ProbablyNot Probably not.
    _Serana_Impressed I have to admit, I'm impressed. I didn't think you had the spirit for it.
    _Serana_NotGoingToHappen Not going to happen.
    _Serana_ThatsTooBad That's too bad.
    _Serana_YeahSarcastic Yeah.
    _Serana_IHopeSo I hope so.
    _Serana_WhatAboutYou But... what about you?
    _Serana_IThinkItIs I think it is, actually.
    _Serana_NotManyUnderstand Not many people understand the appeal. You keep surprising me.
    _Serana_GiveMeALittleTime I will be. Just give me a little time.
    _Serana_LeaveMeAloneABit Don't... | Just leave me alone for a bit.
    _Serana_IllSeeYouSoonSad I'll see you soon.
    _Serana_IllSeeYouSoonSad2 I'll see you again. Soon._Serana_IllSeeYouSoonNeutral I'll see you soon._Serana_NoWhy No... why?
    _Serana_BroughtThisUpBefore You brought that up before... I think I was a little short with you.
    _Serana_NotTalkingAboutThis I'm not talking about this with you any more.
    _Serana_ForgetIt Forget it.
    _Serana_Understand I understand.
    _Serana_YouKnowWhereToFindMe Oh. All right then. You know where to find me.
    _Serana_YouKnowWhereToFindMe2 You know where to find me if you change your mind.
    _Serana_HopefullyIllSeeYouAgain Good luck out there. Hopefully I'll see you again soon.
    _Serana_Goodbye Oh. All right. Goodbye, then.
    _Serana_CantGetRidOfMeThatEasily You can't get rid of me that easily.
    _Serana_ItIs It is.
    _Serana_NotAsMuch Not as much.
    _Serana_OhISee Oh. I... I see.
    _Serana_ThreesACrowd Three's a crowd. Get rid of your other friend, and I'm yours.
    _Serana_ThreesACrowd2 Not until you get rid of whoever your other friend is.
    _Serana_MakeSomeStories Let's make some more stories.
    _Serana_WheneverYoureReady Whenever you're ready.
    _Serana_LetsGo Let's go.
    _Serana_Exactly Exactly!
    _Serana_CeremonyDegrading The ceremony was... degrading.
    _Serana_NobodyEverAsked Nobody's ever asked me that before. I... I don't know.
    _Serana_NothingIfNotPersuasive Well, let's move then. I'm nothing if not persuasive.
    _Serana_NotForUs Look, you're great. Really. But I just don't think that's for us.
    _Serana_NotSure I'm not sure.
    _Serana_LetsNotRevisitThat Let's not revisit that.
    _Serana_PropositionDecline1 You're sweet. And... I'm not stupid. I can see what you're getting at.
    _Serana_PropositionDecline2 But... that's just not something I'm going to be able to do. Ever.
    _Serana_TalkedEnoughAboutThat I think we've talked about that enough. Come on, now.
    _Serana_AmuletOfMara Oh, I get it. Is that why you're wearing an Amulet of Mara?
    _Serana_LetsPretendThatYouDidnt Let's just pretend that you didn't, all right?
    _Serana_ReadyForHelp If you need some help, I'm ready.
    _Serana_VeryTouching Anyway, this is all very touching, but don't we have some more important things to worry about right now?
    _Serana_TradeReject I think I'll hang on to my things, thank you.
    _Serana_TradeReject2 Why don't you keep your things, and I'll keep mine.
    _Serana_Naive Don't tell me you're that naive.
    _Serana_YouWouldntLikeIt You wouldn't like it.
    _Serana_LetsGetThisOverWith Let's just get this over with.
    _Serana_LetsGetThisOverWith2 Just... try to make it quick.
    _Serana_ThinkingAboutThis I've been thinking about this for a long time.
    _Serana_OutOfYourMind Are you out of your mind?
    _Serana_ThanksForUnderstanding Thank you. Somehow I knew you'd understand.
    _Serana_MarriageDialogue1 Don't you already have someone at home waiting for you?
    _Serana_MarriageDialogue2 I thought you said you were happy together.
    _Serana_MarriageDialogue3 I'm not going to be the one to destroy a marriage. I'm sorry.
    _Serana_MarriageDialogue4 If you're not happy with things... that's not my business.
    _Serana_MarriageDialogue5 I'm not going to be blamed for whatever happens.
    _Serana_MarriageDialogue6 You're sweet to say that, but you need to sort things out on your own. It's not something I'm going to get involved with.
     

    Click here to download this file


    75,071 downloads

    Updated

  20. SKSE Launch Patch

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.

    -----------------------------------------------------------------------------
     
    SPECIAL EDITION DOES NOT EXISTS
    Special Edition is so fucked up in terms of how it loads and organizes mods, so that a tool as simple as mine just doesn't cut it anymore.
    You need an actual mod manager (or just don't use mods at all). My personal reccomendation is Mod Organizer 2.
     
    USE EITHER THIS OR MOD MANAGERS
    Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway.

    HOW TO USE IT
    Just run it. Execute it. Start the EXE file.
    Oh, and of course you need SKSE installed. It's an SKSE patch after all.

    WHAT IT DOES
    This patch allows you to run Skyrim+SKSE:
    - from your regular Desktop shortcut
    - from Skyrim Launcher
    - from Steam client
    - or even starting TESV.exe directly
    - oh, the shortcut generated by SKSE will work too, but now you don't really need it
     
    HOW IT WORKS
    When you run this patch:
    - it extracts it's own version of TESV.exe, which not only starts SKSE, but also hides its ugly command line window
    - right before extracting its own file, it renames official TESV.exe to TESV_original.exe
    - it edits or creates from scratch an INI file (SKSE.ini), which tells SKSE to work on TESV_original.exe instead of TESV.exe

    WHY IT'S SO AWESOME
    1. 1. It's neat - doesn't pop up a console window, like regular SKSE does.
    2. Because this patch will work with any version of SKSE, including those yet to come
    3. Because it doesn't conflict with mods, that use their own SKSE.ini file, since it edits the file, not places a new one
    4. In case of new Skyrim or SKSE version you only have to run the patch again
    5. If you overwrite SKSE.ini with some mods, executing the patch again will solve the problem
    6. Although this patch is written in English, it will work with any language version of the game

    2,301 downloads

    Updated

  21. SkyUI - show armor slots

    Description
    This adds a new column in the SkyUI's inventory, armor category, to show the biped slot(s) the armors are using.
    (Take a look at the screenshot)

    Requirements
    SkyUI 5.0 - only this version

    How to install
    Drop contents into data folder.

    How to uninstall
    Delete:
    data\interface\bartermenu.swf
    data\interface\containermenu.swf
    data\interface\craftingmenu.swf
    data\interface\giftmenu.swf
    data\interface\inventorymenu.swf
    data\interface\skyui\config.txt

    FAQ
    A: What if SkyUI releases a new version?
    Q: Uninstall this mod. This replaces five files from version 5.0. It wouldn't be safe keep using them with newer SkyUI versions.

    A: When reinstalling SkyUI, it complains about some swf files in data\interface
    Q: This is normal. SkyUI doesn't expect this file in your data folder. Should be OK if you are using SkyUI version 4.1.

    A: This mod conflicts with *insert mod*
    Q: I am not using any other mod that modifies these five files, I have no idea if there are conflicts. I guess they will, so let me know if you find any and I'll see what can I do.

    Credits and thanks
    The SkyUI team

    Change log
    v5 - fixed a bug in some displayed messages
    v4 - updated for SkyUI 5.0
    The versions below only work with SkyUI 4.1
    v3 - fixed the "chance to steal" message in container menu for japanese and maybe other languages
    v2 - fixed empty slot columns in barter, container and gift menus
    v1 - initial release

    Cheers

    68,367 downloads

    Updated

  22. NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility)

    A lightweight utility capable of deleting NetImmerse Override data from SKSE co-save files, thus decreasing both the sizes of those files and Skyrim save and load times.
     
    Description. What kind of NIOverride data is stored in SKSE co-save file
     
    Any NetImmerse Override modifications are saved directly to the SKSE co-save file every time one saves their game. Of course, NIOverride does nothing on its own and the amount and kind of data stored in SKSE save file is closely linked to the mods using NetImmerse Override.
     
    RaceMenu is the most popular mod which utilizes NIOverride. In fact, NIOverride was designed by expired6978 specifically for RaceMenu to extend its capabilities. RaceMenu uses SKSE co-save files to store the overlays, expression definitions and all non-vanilla sliders settings and colours of your character or any NPCs edited directly by other mods.
     
    XP32 Maximum Skeleton Extended (XPMSE) is yet another known mod which uses NIOverride to store all weapon styles, positions, rotations and scales in SKSE save file.
     
    The NIOverride modifications mentioned above can be applied not only to your character, but also to any other NPC in game. Some of RaceMenu and most of XPMSE sliders can by accessed by Tattoo menu provided by Extensible Follower Framework (EFF). SlaveTats also allows you to manually apply overlays on NPCs.
     
    All right, so why can SKSE co-save grow to such a tremendous size since any NIOverride modifications seem to be controlled by the user?
     
    Firstly, it's because not all data stored in a save comes directly from the user. XPMSE itself needs to keep the skeletons data of the NPCs encountered during play through, from "at least 15 to 25 cells" (according to Groovtama, the creator of XPMSE; see this post). That data, however, is very lightweight and, although it may significantly increase the size of the save in the end, it should not be considered a bloat.
     
    Secondly, it's due to the fact that the data may actually come from user when they decide to use entirely optional features of some popular mods, for example, XPMSE's weapon style randomiser. This feature does greatly improve Skyrim's immersion but it takes a toll on the final size of SKSE co-save because it needs to store the styles of all the NPCs you have encountered. Of course, the more NPCs you add to your game, the more data will be produced.
     
    Moreover, the more mods that can alter NPC's appearance without your supervision you have (for example, Blush When Aroused with enabled NPCs option), then again, the more data will have to be kept in the SKSE save.
     
    Side effects of too large SKSE co-save file
     
    As far as my game and experience are concerned, a large SKSE co-save has the the significant influence on duration of Skyrim saving and loading process (about 2 seconds longer with 1 MB SKSE save file than with 20 KB file, on SSD). It neither destabilises Skyrim nor it causes it to crash more often. More data in SKSE save file simply means any IO operations will last longer.
     
    The remedy
     
    NetImmerse Override Cleaner will help you to reduce the size of your SKSE co-save files by deleting either all of the NIOverride data or the data of characters you do not wish to keep (see Excluded Actors for more info).
    Keep in mind that data you delete will eventually come back and your save's size will grow once more after you play long enough and re-encounter some of the NPCs.
    That is why it is recommended to clean your SKSE co-save files on regular basis, for example, when you begin to feel that it takes more and more time to save the game.
     
    Using the tool
     
    It's very straightforward. There are only two buttons, which is shown in the screenshots. The one button is for loading a desired SKSE co-save file and the second one is for cleaning and saving the file. A backup of original file is created automatically (with .bak extension).
     
    Excluded actors list
     
    You may enter here the reference IDs (refID) of all characters whose data you wish to preserve. Any characters who are not included in this list will have their NetImmerse Override data erased. See Description for more info about data that is stored by NIOverride in saves.
    If this list is empty, the entire NetImmerse Override section will be deleted from SKSE co-save file.
     
    Therefore, it is always recommended to keep at least your character's RefID (00000014). Otherwise the only way to preserve your character's data is by saving preset in RaceMenu BEFORE cleaning process and loading it AFTERWARDS.
    This feature might be useful if you have a fixed number of NPCs manually edited by mods like EFF, SlaveTats, etc. and you really don't want to lose these NPCs' appearances.
    IDs may be separated by a comma, space or new line. Actors whose IDs were not found in the SKSE save file will be omitted.
     
    Ignoring mods load order
     
    ID of every Skyrim object is strictly connected to the position of that object's parent plugin (ESP/ESM) in the mod load order. While the inner ID (the second, third and fourth byte) is always the same and unique within one plugin, its very first byte (the first two digits) indicates what is the position of the mod in the load order. So, for example, if you have a NPC defined by a mod which is sixth in the order and that NPC's ID is 010203, its in-game ID will be 06010203. If you move the mod to the tenth position, the next time you load the game the object's ID will be 0A010203.
     
    This may be problematic if you, let's assume, want to create a rich list of excluded NPCs but you play different characters with different mods or have just sorted the mods with LOOT and some of the mods positions have changed. In order to make sure than the one particular actor is always preserved during cleaning, you would have to change their ID accordingly to the new position of the actor's parent plugin.
     
    However, if you check the Ignore mods load order checkbox, the first byte of every excluded actor will be omitted. Therefore, there is a theoretical chance of more than one actor being excluded, but it's very unlikely to happen.
    Note that you still must enter a valid 4 bytes long (8 digits) number. The first byte can be any, though (ex: 00).
     
    Forewarned is forearmed
     
    VirusTotal scan VirusTotal scan as a proof of my heart being in the right place:
    1.0 1.1

     
    Permissions
    You are allowed to upload this tool to the other sites (except for Nexus mods), as long as you mention me as the author AND provide the users of those sites with a link to the most up-to-date version of the tool and its description (which, for the time being, shall be here on LoversLab).

    11,508 downloads

    Updated

  23. Creature Overhaul

    Skyrim Creature Overhaul
     
    REQUIRES DAWNGUARD AND DRAGONBORN
    WORKS ON LE/SE/AE
     
    USLEEP changes have been forwarded (LE)
     
    For USSEP changes scroll down to the support page section at the bottom (SE/AE)
    .ESL conversions can be found in the support page section at the bottom as well (SE/AE)
     
     
    CO More Creatures:
    - Description -
     
    - Alternate Versions / Expansions -
     
    - Compatibility / Precautions -
     
     
    CO Creature Edit:
    - Description -
     
    - Compatibility -
     
     
    Recommended Mods:
     
     
    Q and A section:
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    Credits to Sailing Rebel for the original mod!
    Special thanks to MadMansGun and Corsec for helping me out and contributing to this mod!
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    I know my screenshots show obvious Beastiality but please keep in mind that this is all fictional and nonsensical stuff. I do not and never will support anything concerning this act in real life.
    I don't care what people do and especially think about as long as it doesn't hurt any other individual or themselves so let people have their weird fun.
    Keep it civil
     
    A list of all placed creatures and where you can find them:
     
    A list of all hostile creatures and where you can find them:
     
    Important support page links:
     

    178,344 downloads

    Updated

  24. Beastess Lairs

    This mod adds a series of caves to the world of Skyrim.
    I made this mod for my Beastess, because I couldn't find a home that suited my needs.
    It was designed for simple wildling characters, so don't expect underground strongholds, just empty caves where you can sleep and store some items.
     
    The poster girl is not included ^^
     
     

    You can click on these for additional screens, but some of these galleries contains NSFW pictures.





     
     

    The mod is using only vanilla assets. You don't even need DG or DB.
     
     

    The mod will conflict with any mod that alters the areas where the cave entrances are.
     
    Enhanced Landscapes does block the entrance to the Whiterun cave.
    Undeath reportedly blocks the entrance to the cave in Falkreath Hold.
     
     

    SSE Port by nomkaz
    PELTAPALOOZA - Hi-res pelt texture replacer.
    Hectrol CAVES DELUXE HighRes Retex
    Vivid Landscapes - Dungeons and Ruins or Vivid Landscapes - All in One
     
     

    All this was inspired by the lion cave from The Ghost and the Darkness.

    39,567 downloads

    Updated

  25. Follower - Neisas - Ver.1_3(Stop to update)

    Neisas had update to 1.4
    But....
    The MOD post had stop to update.
    I will take it with a friend to update.
     
    ----------------------------------------------------------------------------------------------
    Neisas had update to 1.3
     
    Well, I think she is perfect so I make her become a follower.
    She is a tank. There is a strong defensive ability.
    Then, you can marry her. Do some interesting things with her...... Maybe......
    In fact I did not give her to write some scripts.
    What do you think of her as though to do.
    ----------------------------------------------------------------------------------------------
    Okay....I am an Chinese.
    My English is not very good......
    Don't laugh at me.....

    3,552 downloads

    Updated


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