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Skryim mods that add or replace various animations.

36 files

  1. Tail Standing Idle Replacement

    Stock Remade Tail idle: a replacement for the original mt_idle animation without the odd twist in it.
     
    SexLab Tail idle: a edited mt_idle that moves the tail aside in an attempt to redue the "Tail Impalment Syndrome" problem in animations that lack matching files for the tails.......
    ....in other words all of them except for MNC, Sailing Rebel's, and my own. (stares angrily at the other animators with spite and hatred)

    2,199 downloads

    Updated

  2. Shaydow's Animation MASHUP v2

    Shaydow's Animation MASHUP v2


     
     

    https://www.youtube.com/watch?v=E1kfNT4rmmc&feature=youtu.be

     
     
    What is this? :
     
    This pack includes over 560 animation replacers picked by myself. Almost EVERY ANIMATION from vanilla Skyrim has been replaced. The above video only shows a small amount of the overall changes, as the video would be way to long if I tried to show off everything.
     
    The animations in this pack have been picked and set up for use with female characters / npc's. The mod includes a male folder for your male character / npcs, but know that it currently has VANILLA SKYRIM ANIMATIONS in it. I did not replace anything for males.
     
     
    F.A.Q :
     
     
     

    9,736 downloads

    Submitted

  3. Flufy Fox Poser Update 20/12/2023

    
                                                                                                                                  FlufyFox Poser LE SE
     
    Dont forget to join discord and get verified to see eveyrthing, all the new animations previews and my content ^^

    Dont forget to check out my Discord and patreon, Thank You 

    You can support me on my new page  https://subscribestar.adult/flufyfox  this will help me keep going and improve even more.
     
    Ahri Invites You (trailer).mov    


    The Sad Cat Dance meme

     

    2022-06-29 03-17-26.mp4  
     
     
     
    Idle Replacer
    I made it pretty simple with 32 sec duration and not too much running out of the vanilla one,i was wanting something that the character look more cool but at same time looking similar to the normal one will let the preview here
     
     

    2021-10-15 20-54-27.mp4  
    Please do not reupload my mod i will let all updates here on LL for you guys too ^^

    Hello its Flufy now i going to share my posees and animations with you guys, i still a begginer so they are pretty simple :3 i will keep doing my best to improve.
    You will need PoserHotkeys Plus, the data gen for it i already made it, but if you want to use again to make sure its fine, dont forget to enable
    FootIK off on poserhotkeys plus MCM menu, otherwise some poses will not look right.

    Thats it is pretty simple theres no secret on make them work, will let some links here now and a short vid showing some of them ^^ Thanks hope you enjoy

    I have improved some old idles Motions too ^^
     
    -NEW- 1.3 Alright guys i made some Male poses too now theres not some stuff for Male chars so i made those hope you guys enjoy
     
    I want to thank Goma PeroPero taht give me permission to use his obj assets and Daymar for helping me to talk with Goma :3

    68 Normal - including my Specials of 300 followers celebration and my 6 girls thogeter, i changed for the value of the solo poses statics, is 77 couting the group ones if used in each one
    2 pair - with the throne - the pair will be in sequence, the first with second, 3-4, 5-6 etc
    43 Animations - you can see on my discord with the previews and anims names ^^
    11 Male poses and more 6 with objs verion
    2 Futa added
    38 with Objects all animated idles  freaturing Ahri's Throne from More song clip i made S2
    6 obj static
     
    Requiriments:
     
    Poser Hotkeys Plus, Poser Hotkeys DataGen, FNIS - Fore New Idles for Skyrim for users

    Support me here so you can get more stuff and follow works on my discord :3
     
    VIdeo Showing some of them:
     
     
     
     
    ON Youtube:
     
    PS: Sorry guys i trolled the first post have to remade..
     
    PS: Please guys dont use the obj i made in others mods or stuff without my permission, thanks s2

    Credits:
    millepon for poserhotkeys plus - which make posing really easy
    Poser Hotkeys by Mz1n
    Anubis for helping me when i was doing the set up to animate
    Goma PeroPero
    And everything that make this possible
     

    10,373 downloads

    Updated

  4. DynamicAnimationReplacer - Animation Limit Patch

    Dynamic Animation Replacer currently has animation limit set to 16384 as stated in it's description.
    If you use FNIS XXL and have lots of animation mods, you can easily exceed this limit.
    As a result, you will see "too many animations" error after you load saved game and Skyrim will close.
    This mod contains patched Dynamic Animation Replacer v1.2.0 to expand this limit from 16384 to 32512
     
    If you wish to patch it yourself, here are offsets:

    Address / Length / Original bytes / Patched bytes 730F 0x1 40 7F  7327 0x1 40 7F  73F6 0x1 40 7F  747A 0x1 40 7F  7492 0x1 40 7F  74A4 0x1 00 FC  74C9 0x1 40 7F  74D2 0x1 40 7F  74E8 0x1 40 7F  758F 0x1 40 7F  796E 0x1 40 7F  7BC9 0x1 40 7F  7C27 0x1 40 7F  7C7A 0x1 40 7F  7CF7 0x1 40 7F  7D74 0x1 40 7F 

    All credits to Felisky for creating original plugin

    2,736 downloads

    Submitted

  5. Play Random Idle -

    REQUIRES A WORKING SKSE INSTALLATION OF AT LEAST V1.06.00 OR BETTER!
     
    REQUIRES FNIS!
     
    ANIMATIONS NOT INCLUDED!
     
    WHAT IT IS
     
    Based on True Player Idling this mod makes your character automatically pick various idle animations, that you have chosen, randomly. Allows for 20 different idles played at random.
     
    INSTALLATION
     
    Extract the contents of the archive into your data folder. Activate the esp. (You've done it a million times, at least! XD)
     
    IMPORTANT!
     
    Put your favourite idle animations (e.g. Pretty Female Idles) into "Meshes\Actors\Character\Animations\PlayRandomIdle" and name them "PRI001.hkx" to "PRI020.hkx". Run GenerateFNISforUsers.exe. Done.
     
    NOTE!
     
    It's best to activate the esp after Helgen.
     
    I haven't tested the mod with less than 20 idles/hkx files in the folder. I don't know what happens if there aren't enough files. Things might get weird, T-poses, Armageddon...
     
    UPGRADE/UNINSTALLATION
     
    Open the Play Random Idle menu and (IMPORTANT!) disable the mod. Save. Exit the game and
     
    - (Uninstallation) remove the esp and bsa files. Don't forget to remove the hkx files as well. (Just to clean up.)
    - (Upgrade) install new files.
     
    USAGE
     
    Go to the lesser power menu and equip then activate the lesser power "Play Random Idle Config". The menu(s) "should" be pretty self-explanatory.
     
    NOTE!
    When your character assumes a new idle pose they will be stuck in that pose even while moving until you jump or unsheathe your weapons/spells. RESOLVED! (Big thanks to Aleanne!)
     
    For ADDITIONAL INFORMATION please refer to True Player Idling.

    1,864 downloads

    Updated

  6. Render Poses

    Render Poses 1



    81 different poses


     

    My first pose pack made through the community's help and for the community. I hope you guys enjoy using this small collection!
    There are three files to choose from:
    Standalone esp with ring select and pose Public poser version for Halofarm's public poser Standalone esp for SSE

     

    Requirements:
    SKSE FNIS

    Installation:
    Use any mod manager to place the files Run Fnis after esp is active In game there will be:
    - Pose ring for select
    - Pose ring for play If using Halo's public poser, drag and drop files to the appropriate Public folder and run FNIS

    Credits:
    HaloFarm for starting it all and providing the Public Poser framework Spoons666 for getting me started on blender animation and providing me the base files, tutorials, motivation Arsenic for the template I used to make ring select and play work via creation kit WidowPuppy for bug fixing the poses and making the Halofarm's Public Play Number 5 version General Andreis for converting the poses to an SSE compatible version

     

    Flickr Link for high resolution reference pictures (if interested)

    14,090 downloads

    Updated

  7. Better Vampire Feed Animations

    Well I just started animating two days ago and figured I'd share my work with the community. When playing as a vampire i didnt feel like a vampire. I mean the main thing vampires are known for is DRINKING BLOOD and i just didnt like the animations in the game. (I'm not a pro like the animators at Bethesda but it couldn't hurt to try!) Hopefully everyone will enjoy these and if there are ANY bugs please let me know and I WILL fix them. I've got nothing but time. (old Army Vet so I get paid for sitting at home now.) lmao
     
    I think it requires FNIS bc you may need to run the FNIS Update tool thingy...BUT if I'm wrong let me know.
     
    PREVIEW: If you like what you see then great if not hey no harm done!
    https://www.youtube.com/watch?v=tbVm0KRf2Uw&feature=youtu.be

    3,933 downloads

    Updated

  8. Unarmed takedown

    Unarmed killmove replacer for Skyrim. 5 variation of paired_h2hkillmoveslama.HKX
    Recommend to use with Violens mod.
    SLAM (paired_h2hkillmoveslama) Can set to every weapon stance in Violens. Set to Vats-off in mod options.
     
     
     

    718 downloads

    Updated

  9. CBBE HDT Racemenu BodyGen Preset

    This is a RaceMenu BodyGen Template.
     
    Since I struggled like hell to find actual BodyGen Templates so I could look at the Syntax to set up my own, and the Bodyslide to BdyGen generator refused to run on my Rig (Possibly due it it wanting Java 8 and I'm running Java 10 - who knows.) I Figured I'd save anyone else the trouble. It requires Racemenu and NetImmerse Override for it to actually do anything so make sure you have those installed.

    I decided to upload it for 2 reasons:

    1. For anyone wanting to use BodyGen but didn't want to go through the complicated and not very well documented steps to get BodyGen working.

    2. For anyone who wants to set up their own but is unsure about the syntax of the morph.ini and template.ini files.

    Feel free to use these as you see fit.

    339 downloads

    Submitted

  10. Pet The Freaking Dog Already

    a small animation mod that lets you pet canines (activated by dialogue)
    2 dog/wolf animations
    1 fox animaton

    252 downloads

    Updated

  11. Collygon's Poser LE

    Collygon's Poser

    Collygon's Poser contains a series of poses and animations designed for the Skyrim Storyteller, but not limited to them. Use them in any way you would like!
    Includes:
        1. 45 Animations
        2. 360 Poses
        3. Unique Objects
            a. Wooden Dice
            b. Empty Potion Glasses(Lesser, Greater, and Extreme)
            d. Droppable Blood Effect Tiles
     
    Requirements:
        1. Skyrim (Duh)
        2. FNIS (http://www.nexusmods.com/skyrim/mods/11811/?)
     
    Installation:
        1. Unzip and drop into your Skyrim Data folder or use a mod manager of your choice.
        2. Run FNIS for Users.
            a. If you're using Nexus MM or a manual install, this tool will be located in Skyrim/Data/tools/GenerateFNIS_for_Users
            b. If you are using Mod Organiser, make sure you run Generate FNIS for Users from the MO tools menu.
        3. Go in game, pose your character, and shoot away!
     
    Updating:
        1. Uninstall your previous version of Collygon's Poser and then follow the installation steps above.    
        
    Uninstalling:
        1. Deactivate the .esp in the mod manager of your choice. If you are running a manual installation, remove all the files from my mod out of your data folder.
            a. FOR MANUAL USERS! DO NOT, I repeat, DO NOT delete the files in "scripts" and "source" if you ARE using other pose mods in your game. Simply delete all
               OTHER files besides the ones inside "scripts" and "source".
        2. Rerun "FNIS for Users" and you are good to go!       
        
    Compatibility:
        Should be compatible with anything and everything.
        
    FAQ:
        Q: How do I pose my character or an NPC?
        A: When you load the game, rings called "zz Colly's ___" will show up in your inventory. One selects the pose, the other
           makes the PC perform the selected idle. To pose an NPC, use the same selection ring, but use the power inside your magic menu
           and use it on the chosen NPC.
           
        Q: How do I "unpose" my character or NPC?
        A: Easy! Simply use the ring on your character again to return and exit the pose, jump, or just use the power again on the posed NPC to return them to normal as well.    
        
        Q: All my characters are stuck in T poses? What gives, yo?
        A: Did you run FNIS for users?
        
        Q: There is a TON of clipping in your poses! My girl's gigantic ___________ are cutting right through the arms/legs!
        A: I personally use UNP, so all of my poses were tested with that body in mind. If you want them aligned perfectly, you will have to use the same body.
           Otherwise, you will have to use NiOverride Pose Adjustments (http://sesamin.tumblr.com/post/161312728101/nioverride-pose-adjustments-ver-01) to position the body as
           best you can. Keep in mind that it will not look perfect, but it is the best you got. Furthermore, though I have not personally tested this, this mod probably
           will NOT work with my animations. Feel free to try it out, but it will either make the animations look really fucked up or it won't affect them at all and rather
           Pose Adjustments won't work. Use at your own risk.        
        
        Q: Why aren't your paired poses aligned correctly?
        A: As stated above, I use UNP, so paired poses are designed around that. Clipping and proper alignment will work as long as you
           use the same body (90% of the time). However, other factors could come into play. For example, Skyrim's races have varying heights and sizes. This
           will cause problems if the two characters you are using are different races. The most extreme case would be a High Elf to a Breton. Because their
           heights are so different, the paired pose probably won't align perfectly. My recommendation would be to be creative with camera angles and use \tc
           (a command in the console. Open it with the ~ key) to control the NPC and tcl (another console command) to disable clipping, allowing the characters
           to move into one another freely.
        
        Q: Why do the armpits look so stupid?
        A: Skyrim's armpit meshes suck. Poses that extend the arms a lot tend to stretch out the mesh and make it look funny; nothing I can do about it.
        
        Q: My weapon/shield moved when I used a pose! Is that normal?
        A: Yes, some poses feature alternate weapon/shield/magic node placements. These node placements were tested with the following
           vanilla items: Imperial Shield, Steel Sword, and Ebony Blade.
           Other Specific Tested Poses:
               Colly's Poser 1, Pose #18: Tested and designed around petting a vanilla wolf below the scruff of the neck and over the back. Confirmed to fit smoothly with "True Wolves of Skyrim"
               Colly's Poser 1, Pose #28-#31: Tested using the vanilla Staff of Magnus. Doubtful that other staffs will yield noticeably different results, but just in case, I am telling you here.
               Colly's Poser 1, Pose #53: Tested using SOS light. Any other pen!s meshes/sizes will most likely result in clipping with the magic node.  
               Colly's Poser 1, Pose #70: Designed for use with a helmet; was specifically tested with the Imperial Light Helm.
               Colly's Poser 2, Pose #27-#36: Tested with the vanilla alteration staff design; should function identically with all other staves.
               Colly's Poser 2, Pose #75: Tested with the vanilla steel sword; other swords may not align the same way.
               Colly's Poser 3, Pose #34, #35, and #38: Designed to be used with warhammers. Will not properly align with greatswords.
               Colly's Poser 3, Pose #81: Designed to be used with a greatsword equipped.
               Colly's Poser 4, Pose #37-45: These poses are designed to fit the vanilla horse model. Clips with certain saddles.
               Colly's Poser 4, Pose #46-47: These poses are aligned to fit the character onto the mast of the vanilla skyrim ship, such as the Dainty Sload.
               Colly's Poser 5, Crossbow Poses: The crossbow bolt will not align with the crossbow. This is because of how Skyrim weights the bolt and the crossbow. I recommend using Jaxonz to position the bolt in the correct spot if you need it.
              Colly's Poser 5, Archery Poses: Similar to the crossbow poses, the arrow will not be inn the bow, nor will the string be drawn.
           
        Q: Oh, so the above is intentional. Then why is my shield/weapon/spell not aligned properly?
        A: As stated above, I tested these poses with the Imperial Shield, Steel Sword, and Ebony Blade. Other items may not align the same way,
           especially ones from other mods. If you still want the weapon placed correctly, do so manually with Jaxonz Positioner.
           http://www.nexusmods.com/skyrim/mods/52583/? A fantastic mod, especially for screenarchery. All credit to Jaxon.
           
        Q: I want to take a screenshot of an animation, but the character keeps moving! How do I pause the animation?
        A: You cannot directly "pause" the animation, however you can turn off an NPC's AI processing in the console. Don't worry, this is absolutely safe. Open the console with ~
                  (it should be just below the Esc key). Then select the NPC with your mouse and type "tai" (no quotations). To freeze your player character, just open the console at the
           point you want the animation at and enter free fly cam with "tfc 1" (again, no quotations)(This can also be used to freeze an NPC). To unfreeze you either exit free fly cam
           with "tfc 0" or reenable AI processing by typing "tai" again.
     
        Q: How do I get the custom items?
        A: Collygon's Poser currently has the following extra items:
            Empty Potions (Help "Empty Potions")
                Note: I made empty potion variants for the health and magicka potion meshes (lesser, greater, and extreme). In addition to the new textures and transparency,
                      each potion also has an "uncapped" variant. This is simply the same empty potion NIF, but without the cap in the lid. Use it however you like!
            Wooden Dice (Help "Wooden Dice")
            Blood Tiles (Help "CP5-Blood Tile")
            
            To get these items in game, type what you see above (what is in the parentheses) into the console them add them to your inventory with: player.additem xxxxxxx #,
            where xxxxxxx represents the displayed ID and # is the desired amount of them you want added to your inventory.
           
        Q: Are there any reference shots that I can use while in game?
        A: Yes! You can find them inside the Data folder in a file titled: "Collygon's Poser Reference shots"    
           
        Q: Will you make a Skyrim SE version?
        A: Yes! Get it here: https://www.loverslab.com/files/file/16435-collygons-poser-sse/
        
    Credits and Thanks:
        Bethesda for Skyrim
        Blender for the fantastic program
        Animation Tools N3. This mod wouldn't exist without it. (http://www.nexusmods.com/skyrim/mods/34671/?)
        Blazingsai; Helped with early beta testing. (http://blazingsai.tumblr.com/)
        KaosWulf; Actually sat down with me for over an hour to help me decipher why the rings were not working. Huge thanks. (http://kaos-wulf.tumblr.com/)
        YuiH; Offered a lot of advice and resources when I was first learning Blender. (https://www.flickr.com/photos/145710284@N04)
        Tex; Helped with beta testing. (http://texnsfw.tumblr.com/)
        ther1pper; Actually gave me a lot of ideas for poses, whether intentionally or not, and helped with beta testing. (http://ther1pper.tumblr.com/)
        Alter Native; Was very helpful in the late stages of beta testing. (http://www.loverslab.com/blog/659-of-blood-and-pleasure/)
        Tirloque; Helped with beta testing. (http://www.loverslab.com/blog/526-chronicles-of-mereth/)
        Tinaa Slobodnik; Beta testing (https://twitter.com/tinaask24)
        Devianna; Special Edition Testing (https://www.loverslab.com/blogs/blog/1120-skyrims-misadventures/)
        Daymarr; Previous SSE conversions, before I learned to do them myself.
        Everyone who reads my stories; Thanks for all the support! I have learned so much since I first started in October 2016, I couldn't have made it without you guys.

    1,542 downloads

    Submitted

  12. Poses and Animations List

    Hi everyone!
     
    This is not a mod, per se, it is merely lists with or without pictures of poses from various sources because for some reason, many pose/animation makers don't provide useful names or handy charts to show you what poses/animations do what.
     
    There are no actual poses or animations here: this is simply text descriptions or pictures to help you find the poses you want without having to click through a thousand of them.
     
    Currently uploaded:
    FNIS Idles (come with FNIS)
     
    Halo poses: https://dysintropi.me/
    Halo Pairs
    Halo Pinup Action
    Halo Pinup Dramatic
    Halo Pinup Ex (2 files)
    Halo Pinup Ex2
    Halo Pinup Ex3
    Halo Pinup Ex4
    Halo Pinup Ex5 (note: poses 10, 15, 18, and 24 were blank)
    Halo Pinup for Men
    Halo Pinup Other 1
    Halo Pinup Other 2
    Halo Pinup SNSD
    Halo Pinup Standing 1 (2 files)
    Halo Pinup Standing 2 (2 files)
    Halo Pinup Standing 3 (2 files)
     
    Kinoko (https://www.nexusmods.com/skyrim/mods/58394)
     
     
     
    One more note on the files: these are the BMP screenshots directly  from the game. I didn't take the time to format them other than to do a little cropping. 
     
    No more of this crap! XD
     

     
     
     
     
     
     
     
     
     
     
     

    1,030 downloads

    Updated

  13. vwr Idle Markers

    This mod adds a spell which must be obtained through the console. It's called Idle Markers, and it allows you to place markers that can be selected by NPC's and the player. These markers will cause the character to sit, lay, read, and pray. This is an early release, but I'm not sure when I'm gonna work on it more. Use it to command your followers into these poses, or just give them somewhere to relax in their 'Sandbox'.
     
    Open the console, type 'help "idle marker", then add it to your inventory using player.addspell (FormID) . Stand somewhere in Skyrim, cast the spell, then choose which type of marker you wish to place from the pop up menu (sit, lay, read, or pray). The marker will be invisible so just look down at your feet to select it. Now you can use the marker, tell your follower to use it, or just watch idle npc's randomly use it. If you want to delete the marker you created, just select it while sneaking.
     
    I'm working on adding Pinup Poser support, but I need help attaching Idle information to furniture meshes. If you can help, please PM me.

    753 downloads

    Updated

  14. Animator

    This is a mod that is meant for two things:
    Easy way to look through large number of "Simple Idle" type animations, this is for mod makers that plan to use custom idels in their mods but do not know what is available. Easy way to showcase animations for animation makers who may have limited scripting or CK skill.

    Forget about coins, rings, spells, tedious clicking in CK and other nonsense. Included animations are ready to play with one push of a button.
    Adding new animations is also easy: Batch treating folder full of hkx files with included tool. Sure this requires some actions in the magnitude of copying files, executing files, copypasting text from one place to another, but it is relatively imple and fast.
     

    In addition to this mod one requires FNIS for users,FNIS for modders, SKSE, StorageUtil, being able to compile a script file, and some hkx files.
     
    How to use (Adding new animations)
    Add .hkx files to \Animator\Meshes\actors\character\animations\Animator\Put your new hkx here first and look in\ Run AnimatorProject.exe Type in file prefix that makes all the copied files unique Type in Author name and category to separate animations to their own categories Copy the created text on the left to \Animator\Meshes\actors\character\animations\Animator\FNIS_Animator_List.txt Move the renamed hkx files up one level to \Animator\Meshes\actors\character\animations\Animator\ Use GenerateFNIS_for_Modders, do this outside Mod Organizer. Copy \Fores New Idles in Skyrim - FNIS\Meshes\actors\character\behaviors\FNIS_Animator_Behavior.hkx to \Animator\Meshes\actors\character\behaviors Open adcAnimatorMain.psc and navigate to SetAnimations() function Add the generated text from the right, lines such as: PushAnimation("aaa", "bbb", 1.5) where first parameter is the hkx file, second is description, and last is time it takes to play the animation in seconds Compile the script Run FINS for users

    Good reading also FNIS for Modders manual.
     

    This is so easy to use that I'm willing to add any .hkx to the default package that people post to this thread.
     
    How to use (Play animations)
    Go in game, use comma and dot to cycle through animations. Numpad-1 to cycle through categories. The actor in crosshair will play the idle, otherwise the PC

     
    Included animations
    Dance Animation Modder Resource by umpa (in 0.3) Crawl on fours animation by DarkAngel1265 (in 0.3) Halofarm's by Halofarm (in 0.31)

    Please send your own work if you want it added, or link me to orphan or permitted animations. You may also make animators aware of this mod so we can have more content in it. Someone with Japanese skills could also help since there are huge amounts of awesome animations but I have no idea what the files say.
     

    Known issues
    May not update new added animations on a savegame that have had this mod on previously.
     
    Permissions
    Do whatever you like with this mod, excluding the animation files which are subject to their authors as listed above.
     
    Alternative
    http://www.loverslab.com/files/file/2557-pose-picker/
     
    Well pose picker does not tell you the filename of the animation which is a big problem otherwise it's great.

    651 downloads

    Updated

  15. Dancer Module for OSA Skyrim Ascendancy Engine

    Module for OSA - Skyrim Ascendancy Engine that lets you play dance animations from the common dance animation packs. Please take note that unlike in the animation packs there will be no music during the dance. I'll have to look into the OSA features to see if it's possible to play the music during animation (I guess it should be, as there are sounds playing back in the OSEX module using this engine).
     
    Requirements:
    Fores New Idles in Skyrim - FNIS OSA | Skyrim Ascendancy Engine Shake It - Dance Animations Shake It Some More - Dance Animations Addon and Framework If you want Selene Kate animations - you will need Selene Kate mod and some work described on the Shake It Some More! page.

     

    Credits:
     
    CE0 - OSA -Skyrim Ascendancy Engine
    IndexMemories - Shake It - Dance Animations
    Gruberix - Shake It Some More - Dance Animations Addon and Framework
    Kasprutz - Companion Selene Kate - Kiss Me
    Morra - Poser Module for OSA
     
    Instalation:
     
    1) OSA - Skyrim Ascendancy Engine is required. Otherwise this module won't do anything - install it first if you don't have it already.
    2) Install animations packs from the above list. You don't have to install all of them.
    3) Install the Dancer Module.
    4) Run FNIS.
    5) Remove the Animation Pack's ESPs from you load order - you don't need them.
    6) Run the game, open OSA (numpad Enter by default), then you can find Dancer Module in the "Inspect Self -> Interact -> Animate" menu.
    7) Have a beach twerking party.

    1,958 downloads

    Updated

  16. no more females walking like "machines". "NMFWLM"

    no more females walking like "machines". "NMFWLM"
     
    VANILLA -> NMFWLM_vanilla.esp version: 2 (2012-12-12)
    list of edited NPCs -> vanilla

    You have to activate that mod BEFORE you've met the edited NPCs.
     

    HEARTHFIRE -> NMFWLM_hearthfire.esp version: 1 (2012-12-06)
    list of edited NPCs -> hearthfire

    You have to activate that mod BEFORE you've met the edited NPCs.
     

    DAWNGUARD -> NMFWLM_dawnguard.esp version: 1 (2012-12-06)
    list of edited NPCs -> dawnguard

    ATTENTION: You have to activate the Dawnguard version BEFORE you start the Dawnguard Questline!
     

    DRAGONBORN -> NMFWLM_dragonborn.esp version: 1 (2013-02-06)
    list of edited NPCs -> dragonborn

    ATTENTION: You have to activate the Dragonborn version BEFORE you start the Dragonborn Questline!
     

    LEGENDARY EDITION -> NMFWLM_legendary_edition.esp version: 1 (2015-01-05) (merged esp with TES5Edit)
    list of edited NPCs -> legendary edition

    You have to activate that mod BEFORE you've met the edited NPCs.
    ATTENTION: You have to activate the LEGENDARY EDITION version BEFORE you start the Dawnguard Questline!
    ATTENTION: You have to activate the LEGENDARY EDITION version BEFORE you start the Dragonborn Questline!
     

    FALSKAAR -> NMFWLM_falskaar.esp version: 1 (2014-04-05)
    list of edited NPCs -> falskaar v1.1.2

    ATTENTION: You have to activate the Falskaar version BEFORE you start the Falskaar Questline!
     

    BEWARE OF THE LOAD ORDER!!!
    i think it will be good to load this mod as soon as possible.
    i've disabled at the females the option "Opposite Gender Anims" from the Tab "Traits" at the actors menu from the creation kit.
    how to use: for vanilla use vanilla, for dawnguard use vanilla + dawnguard and so on.
     

     
    sample before;Jenassa -> male walking style    
    sample after;Jenassa -> FEMALE walking style    
     

    sample of female walking style; showcasing: Iona, Lydia (legs right; Jordis))

    sample of female walking style; showcasing: Jordis

    if you decide to use one of those .esp and you find some female, which are walking like a man, most of them are warriors like soldiers, mercs, bandits or unique npcs. please feel free and report them here at this thread.
    there's a possibility of some random generated female npc spawn, like guards or orcs, which are still walking using male animations, because they are random generated by using a male template. i think a sharp sword or using the console cmd "disable", if you prefer the "clean way", should solve that problem.
     

     
    TROUBLESHOOTING:
     
     

    RELEASE: IMPORTANT NOTE!
     
     
    CHANGELOG (2015-01-09)
     
     
    special service:
    NMFWLM_editedNPC.xlsx.zip version: 4 (2014-04-05)
    vanilla_strings.zip
    dawnguard_strings.zip
    hearthfire_strings.zip
    dragonborn_strings.zip

    8,530 downloads

    Updated

  17. (the old non-CBG/FNIS) Dragon Vore KillMove Replacer

    this mod replaces the Dragon's bite&throw animation (and sound effects) with a swallowing animation:
    https://drive.google.com/open?id=1AJ22pQC5nReGJ-Ac6ywPGGZJVKCvRfPH
     
    there are no mod requirements for this animation mod (not even FNIS)
     
    Warning: conflicts with the CBG/FNIS version, don't use both.

    8,393 downloads

    Updated

  18. My Female Animations

    Just a combinations from various animation mods that my female character is using right now. For Skyrim LE. 
     
     
    How to install? Just extract into the game "Data" folder. A different way if you're using FNIS PCEA2.

    1,152 downloads

    Submitted

  19. Skyrim nif-data anim utils

    First of all. Great thanks to all 2.49 NifTools creators!!! They did a GREAT job, but for too old version of Blender.
    Time to go further? I'll try.
     
    Requires:
    Blender 2.7+ (I'm using 2.78)
    Pyffi 2.2.3 and nifxml-0.7.1.0 from https://github.com/niftools
     
    Works ONLY with SKYRIM's nif-kf files.
    Works with humans and creatures ones (if they have 'NPC Root [Root]' NiNode as reference point - seems all they have).
     
    We have enough good looking armors (really?), but lack of good animations. This tool IS NOT for creating/editing armors, my goal - animations.
     
    Functionality:
    Import bodies and skeletons '.nif' files. Export .kf-file for futher hkxcmd convertation to hkx. You may save skeleton's .nif file from Blender with unchecking 'create .kf', but I didn't see any reason and it will be unusable.
    Installation:
     
     
    Goto Blender's 'File->User Preferences->Install From File" and so on...
     

    Usage and Tips.
    IMPORT
    'File->Import->Skyrim nif-format Data (.nif)'
    About importing body nothing to say, just select .nif, import.
    1.1 After import select attached to imported body Armature and delete it. A skeleton (except XPMSE) can be imported without ANY preparations, i.e. as is (only scaling female's 'NPC L Hand [LHnd]' and 'NPC R Hand [RHnd]' to 1.0 have to be done). Non-standard scaled skeletons have to be prepared to 1.0 scaling or in-game you can get twice scaling. Due to a HUGE amount of bones in XPMSE skeleton is used it causes pyffi's scripts to raise an Exception while exporting '.kf', but import OK. So you have to delete with NifScope all unused branches, like ArmLeftDismember, LowBodyEviserate,... etc, all CME NiNodes nodes too. It will not affect on animations but will help you also do not mess with huge amout of bones in Blender and speed up the convertation.
    Note: I do not plan to modify pyffi's code to eliminate crash!!! At least, you have to reduce XPMSE skeleton's nodes amount only once and re-use it. Note about attaching MESHES to skeleton.
    3.1 With body selected, go to modifiers. Add Armature deform modifier and change 'object' property to imported skeleton. And repeat for other parts: feet, ...etc.
    3.2 Any 'Vertex Groups' that exist in body but absent in skeleton may be deleted (SPB_32_BODY, SPB_33_HANDS and so on)  

    ANIMATION:
    Major difference from 2.49 NifTools:
    Instead of old NifTool's logic with using F-Curves (or IPO in 2.49 terms), current scripts in 'POSE' mode moves through ALL bones and FRAMES with reading real matrixes and offsets of bone's position.
    So with creating just a pose, you don't need to insert keyframes at all.
    Why logic was changed?
    If using constraints all affected by constraint bones DON'T have F-Curves (only constraint itself has), also they pose_bone's 'matrix_base' and 'location' properties stay unaffected.
    Now you can implement ANY constraints for creating completely functional rigs, especially with implementing 'Inverse Kinematics' constraint.
    Any rotations are allowed for any bone via constraints.
    But there is a limitation in changing location:
    At first, any location change (except ROOT bones) will deform body. For example, moving 'L Thigh' left/right/up/... will make from your character a cripple. If you want to move bone anyway, move it directly, but not via constraint. Or while export dialogue add to the field 'Moved bones' ones that scripts will recognize as allowed to be moved by constraints and calculate they offsets. By default only 'NPC Root [Root]' and 'NPC COM [COM ]' are allowed. Use ',' as separator. I added this field only for creature's skeletons, because they don't have 'NPC COM [COM ]' node, but they have 'Canine_COM", for example.
    Don't care about added by you bones: Controllers, Drivers, Targets... Anyway hkxcmd will just ignore them while convertation.
    BUT NEVER RENAME IMPORTED BONES.
    Accepted ONLY 'LocRot' keyframes and they 'Visual' variants.
    Scaling are not implemented at all. I don't see any reason to do it.
     
    EXPORT:
    'File->Export->Skyrim nif-format Data (.nif)'
    Armature must to be selected and active.
    Simpliest but slow export method: Frame-by-frame. This mode not require additional preparations after creating animation. All frames and all bones are scanned and resulting .kf can have a huge size. About 'Moved bones' field, see ANIMATION' section. Fast 'F-Curve' method only for those who is familiar with Blender. Only real keyframes are exported to .kf, so before export you have to create 'Visual' keyframes for bones that not rotated directly by you, but with constraints.
    UPDATE/UPGRADE:
    Sometimes with upgrading to new version I have to change format of stored data. I'll try when able to give user an ability to update without loosing all work that have been done.
    Select armature in 'object' or 'pose' mode, in Properties Panel goto Armature (to be more precisely in ObjectData Space).
    At buttom of all panels you'll see 'io_nifdata' panel with 'update .blend file' button.
    Click on it. But anyway, before upgrading make a copy of your file. And if something with old but updated work goes wrong, rollback,
    restore file and finish your work using previous version of scripts.
     

    PLANNED:
    1. Nothing at current moment as I'm not playing Skyrim until....

    CHANGES:
     
    22 Nov 2017 v1.00 beta
    - just reuploaded as zip-archive with proper folder location for being recognized by Blender.
    - also for those who having troubles with installing Pyffi and Nifxml in description added steps for installation
     
    09 May 2017 v1.00 beta
    - Added patch from post
    - Added option from post
    - Added .kf animation import. see post for how-to
     
    08 March 2017 v0.10beta
    - Added. Import meshes
    - From archive removed examples .blend files. With importing meshes added functionality i see no reason for them.
     
    12 Feb 2017 v0.05beta:
    - Added. Direct reading of F-Curve data. See this post.
    11 Feb 2017 v0.04:
    - Changed. Sequence of exporting bones is going from root to children. As result it's easy to find in exported .kf desired node for check/edit...
    - Added. Bone priorities management. See EXPORT section.
    - Instead of store data in textblocks of Blender file (which can be accidentally corrupted) all internal data are stored in properties of objects.
    - Added. Update functional. Because data is moved, use UPDATE ability. See UPDATE section.
     
    10 Feb 2017 v0.03:
    - Fix. 'Import/Export scale correction' different from 1.0 settings don't causes error. Now editing F-Curves in 'Graph Editior' may be more comfortable.
    09 Feb 2017 v0.02:
    - Allowed to implement constraints for bones and create completely functional rigs. See ANIMATION section.
    - Changed (is it really necessary?). With extracting vanilla Skyrim .hkx-es to .kf, user_version is dispayed as 11, i.e. 11/83, not 12/83 as for .nifs, so now 11/83 is used.
    - Changed (is it really necessary?). With same tries in NiControllerSequence->Controlled Blocks->[block]->priority I always got 0, but NifTools means 26 as default. 0 now used.
     
    Again and again, sorry for my English.
     
    Kind Regards

    1,240 downloads

    Updated

  20. Shake It - Dance Animations

    Videos as requested(audio added to the videos):

    [video=youtube]
    [video=youtube]






     



    Requires: FNIS 5.5+, SKSE, SkyUI.
    Optional: Animation Speed Control.
    Install and activate it via NMM
    ------===OR===----------
    Drop everything into %skyrimrootdirectory%Data (replace if asked) ; activate it via SkyrimLauncher.exe -> Data files


    Please run GenerateFNISforUsers.exe after you install this mod.
    Ununstallation:
    Disable ShakeIt!.esp, clean save with Skyrim Script Cleaner, type skit into the box, hit delete selected and save.
     



    You receive 2 new spells:
    "Dance for me" - Makes NPC dance. (Default: random animation+music)
    "Dance for you" - makes Player dance. (Default: random animation+music)
    To configure your preferred dance/music navigate to MCM menu "ShakeIt!"
    To use music download MUSIC PACK and unzip it into DATA folder.
    On the first page you will be able to choose whether you would have specific spell, dialogue or both.
    If you want to modify animations speed you will have to get Animation Speed Control 3 SKSE Plugin
    On the second page select your preferred dance or use random dance selection system.
    Third page lets you choose between 27 music tracks or disable them.
    Last page gives an option to modify dance/music reference for instance you can play po pi po song while dancing cirno's perfect math class.


    At the moment we have following animations.
    Hatsune Miku Po Pi Po Dance - 1
    Perfect Star Dance - 2
    Megu Megu Fire Dance - 3
    Matryoshka Dance - 4
    Kero Destiny Dance - 5
    Honey Honey Dance - 6
    Suzumiya Haruhi OP Dance - 7
    GEDDAN Meme Dance - 8
    Elektrika Dance - 9
    Cpt. Murasa Dance - 10
    Cirno's Perfect Math Class Dance - 11
    Belly Dance - 12
    Affection - 13
    Balalaika - 14
    CaramelDansen - 15
    Go My Way - 16
    Levan Polka - 17
    Nyan Nyan - 18
    Parajiku Miku - 19
    Watch the Ending Point - 20
    MeikoNostalgic - 21
    LoveCirculation - 22
    NumaNuma - 23
    PandaHero - 24
    Shuffle - 25
    WhiteLetter - 26
    WorldIsMine - 27

    Incompatible with:
    Joshs Skyrim Behavior File Patcher
    Any other behavior patcher.


     



    ~ RSV's, livedoor websites for tutorials, fore for FNIS, CPU]CPU[/url] for scripting the whole new mod and Japanese people for awesome animation work and sharing it with the world.
    ~Bethnesda for an awesome game and Loverslab.



















     

    HAVE FUN!






    8,812 downloads

    Updated

  21. Pinup Pose MCM Expansion

    Description
     
    An expansion file for Pinup Pose MCM, which let you use hotkeys to cycle the poses and store your favorite poses. The original Pose MCM already has Halo's Poser S 1.0 included and sorted, so you don't need to install original Halo's.
     
    Requirement
     
    Pinup Pose MCM, password: f045
    Check the box(PinupPoseMCM 3_3_1 English Version) and click the down arrow button. See here if you have download problem.
     
    At least one of the pose mods below:
    Aloe Poser Kinoko Pose Larmir Pose 4.0WIP GomaPero Poses 4.0

    SkyUI 3.1+
    SKSE 1.7.1+
    FNIS 5.1.1+
     

    Installation
     
    Do it step by step.
     
    Install requirements.
    Disable the esps and delete the scripts from the installed pose mods. Anything related to that ridiculous ring function is not needed.
    Run FNIS.
    Overwrite the file from Pinup Pose MCM by this mod.
    In game, wait for SkyUI register the MCM, and enable the player/NPC function.
     
    Everytime you change pose mod (add or delete), refreshing the pose list is needed. Enable "CustomPose" to 1 (CustomPose=1) in PinupPoseMCM.ini to do this. It will revert to 0 after done refreshing.
     
    FAQ
     
    Q: Only numbers when cycling. List is empty in MCM.
    A: You didn't install the original mod correctly.
     
    Q: There are names and numbers while cycling, but no action.
    A: Run FNIS. Set CustomPose=1 in PinupPoseMCM.ini
     
     
     
    Credit
     
    Pinup Pose MCM by Jianeddie

    2,850 downloads

    Updated

  22. Faster Book Animations

    a must have mod for speed readers, it makes flipping book pages much less aggravating.
    demo video:
    https://www.youtube.com/watch?v=an4OoH4Orak
     
    tip: adding this to your skyrim.ini will help speed things up even more
     
    [Interface]
    fBookOpenTime=200
     
    lower numbers are faster but it tends to bug out sometimes (100 seems to be the best setting for the "ludicrous speed" version)
     
    ----------------------------------------------------------
    .___.
    {0,0}   _______________________________
    /)__)> |creative commons, No One May Profit|
    -"-"-     """""""""""""""""""""""""""""""""""""""""""
    https://creativecommons.org/licenses/by-nc/4.0/
    https://creativecommons.org/licenses/by-nc/4.0/legalcode

    3,329 downloads

    Updated

  23. FunnyBizness Injured Animations RESOURCE

    Just a MODDERS RESOURCE. This is not a mod. Its just some injured animations I made to add immersion to my game and decided to share them. I hope everyone likes them and I used FNIS PCEA 2 to add them to my player character. I plan on making injured animations for all weapon types and magic. Stay Brutal! Here is a video I made to show some of the animations-->
     
    V.5 Youtube Vid

     
    V.6 Youtube Vid

    7,585 downloads

    Updated

  24. SkyrimAnother360RunAndWalk

    If running, then the elves are ass up, if the walk - the hypertrophied victoria secret. So I saw myself as something in between.
     
    I do not remember where I took run animation, it was many years ago. However, it too made a little smoothed. Walk reference - Victorias High Heel walk with a less shaking ass and a bit smoothed.
     
    In the complete set the plug-in changing speed at movement by a step, in the original painfully slowly.
     
    https://www.youtube.com/watch?v=J7hwTsyakwY
     
    Why run and walk should be put together?
     
    Because the rotation type is 360 degrees (in vanilla the torso always forward), if you put just one thing, there will be an incorrect blending animation for three movements: backward / backward-left / backward-right, the body will be rotated by +/- 90 degrees relative to correct position.

    3,249 downloads

    Updated

  25. Slightly Less Crappy Werewolf Animations

    NOTE: these files are already in MNCv12.7
     
    some replacement animations for the werewolf's movement.
    at this time it's just the sprint & swimming animations, but this fixes:
    some of the camera glitches when sprinting.
    the upper body going inside of hills, walls & rocks when you run into them.
    the rear right leg glitching out to the side.
    the turning animation actually looks like a turning animation now.
    the hands & feet continuously being under the ground.
     
    BUT however the werewolf looks a bit like a rabbit when sprinting forward....i'm still trying to fix that but it's still better than the stock animation.
     
    ----------------------------------------------------------
    .___.
    {0,0}   _______________________________
    /)__)> |creative commons, No One May Profit|
    -"-"-     """""""""""""""""""""""""""""""""""""""""""
    https://creativecommons.org/licenses/by-nc/4.0/
    https://creativecommons.org/licenses/by-nc/4.0/legalcode

    3,592 downloads

    Updated


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