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Daedric Museum of Artifacts
By Enter_77
Required
These mods are required to play Daedric Museum of Artifacts.
Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice
Optional
Some content is only accessible when the following DLC expansions have been installed.
Knights of the Nine Mehrunes' Razor Shivering Isles
Description
This adds a museum to safely store & display all of the Daedric artifacts you've acquired throughout the game. The museum is south of Bruma along the Orange Road.
Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest.
The museum also contains other Daedra related exhibits for the player to view.
Museum Rooms
Lobby
Serves as a gateway to the rest of the museum
Museum of Artifacts
Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles Mehrunes' Razor: Pedestal for Mehrunes' Razor
Museum of Lords
Mannequin displays of the live Daedric Lords featured throughout the game Shivering Isles: Sheogroath & Jyggalag displays
Museum of Daedra
Mannequin displays of the live Daedra featured throughout the game Shivering Isles: Displays of Daedra from the Shivering Isles Knights of the Nine: Auroran display
Museum of Relics
Preset displays of miscellaneous Daedric items seen and acquired throughout the game Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment
Mirrors
AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods TES Alliance
Versions for Other The Elder Scrolls Games
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim - Special Edition
126 downloads
Updated
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WalkAnimSwitcher
By FeebleFlies
WalkAnimSwitcher v1.0
Description:
This mod is a lightweight and optimized plugin that allows you to switch between different bundled Forward Walking Animations ingame via a hotkey. The default hotkeys are Page Up and Page Down.
Of course all hotkeys can be changed via an ini configuration file. Additionally there is another hotkey that allows you to add more or less bounce to the BBB enabled animation.
This mod also bundles most of the Forward Walking Animations I could find. All Female Animations are BBB enabled.
Additionally there is a spell that allows you to modify NPC walking animations on the fly. By default only female anims are applied to female NPCs and vice versa. This can be disabled in the ini.
When the game is loaded the last picked walking anim is applied to the player, this however does not apply to NPC anims, you will have to use the spell on them again.
To be compatible to your existing Animations only the Forward Walking Animation is replaced. (With tbsk Improved Walk as the only exception)
Here are all the Walking Animations:
; WalkAnim17 - sinkpoint Manly Stride; WalkAnim16 - tbsk Improved Walk; WalkAnim15 - Mur_Zik normal speed real walk; WalkAnim15 - Mur_Zik 25% slower real walk; WalkAnim14 - Mur_Zik 50% slower real walk; WalkAnim13 - Mur_Zik 50% faster sexy walk with facial expressions; WalkAnim12 - Mur_Zik 25% faster sexy walk with facial expressions; WalkAnim11 - Mur_Zik original slow sexy walk; WalkAnim10 - Mur_Zik slow sexy walk BBB tweaked no expression; WalkAnim9 - Umpa sexy walk with hand on hip; WalkAnim8 - Womans Move more feminine; WalkAnim7 - Womans Move more feminine slower walk; WalkAnim6 - Womans Move; WalkAnim5 - Womans Move slower walk; WalkAnim4 - Pretty Woman Walk; WalkAnim3 - Pretty Woman Slower Walk; WalkAnim2 - Pretty Woman Slowest Walk; WalkAnim1 - Default Oblivion walk with BBB; WalkAnim - No animations (Useful to return to your pre-installed anims)
Conflicts:
None
Known Issues:
I feel obligated to tell you that this mod relies on the Update3d function used on the player, which creates a backgound thread that reloads facedata, hair, etc of the player. As Oblivion is horribly coded for multithreading this in some cases results in a game crash. There is no way around this atm. However this is usually only the case in heavily modded games, so I suggest to keep your mod count below 150.
So in general to see if this mod works on your character you can try this:
Load your game
Open console and type showracemenu, press enter
Game crash? Then this mod will crash your game with a high possibility on startup or when you switch anims.
No game crash? Enjoy!
Requirements:
OBSE v0020
Installation:
Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten.
Mod Organizer: Install and activate
Version History:
1.0 - Release
Credits:
Mur_Zik and Surazal for Real Walk and famous Sexy Walk
beni and amsterdam2019 for Pretty Woman
nao4288 for Womans Move
Umpa for sexy walk with hand on hip
tbsk for Improved Posture and Walk
sinkpoint for Manly Stride
Bethesda for making their TES games moddable and thus immortal
You for still playing my favorite game
Licensing/Legal:
You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file.
2,325 downloads
Updated
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My Save the Babes Mod WIP
By Guest
Here is another "console time" saver for those who take the time to "bring" back numerious in-game hotties from the dead.
IN-game you are often unable to consummate any type of relationship with these NPC's and it's a shame because I and many other modder's spend a lot of time making them worth looking at in the first place.
To be able to "save" any of the babes I've done so far you will need to find a priest who is NOT a follower. Or at least not currently following you or someone else.
Everything is dialogue driven and if you want to change what factions they get when they come back or what factions I take away, you're gonna have to crack open the CS and change 'em.
Most of the evil ones get the HORSEPC faction, because your horse LOVES you.
IF it was an evil necro, I'll put them in the mages guild with the idea that your actions "REFORMED" them.
I think the boat bandits get put into the Thieves Guild. Something that makes sense based upon their actions BEFORE you KILLED them. (or had them sent to jail, i.e., Myryna Arano, or is it spelled the other way? <shrugs>)
Haven't gotten very far because usually I just console all this, but for those who LOATHE doing that, here's a more immersive way to "Save a Babe."
IF you have a favorite, please let me know and I'll include them in the next update.
Done so far:
Capt Renault
Yellow Team Arena Champion
Selene
Minx
Chanel (Depends upon if you ratted her out of course. I always do, because the countess has a better greeting that way.)
Caminalda
Arielle Jurard
Signy Homewrecker
Faustina Carta
Tsarrina
MaelonaGuard - YES, you will have TWO Maelona's to play with. (I always edit her GREETINGS to "say once" all that quest related guard crap.)
Jearl
Saveri Faram
Armora
Biene Amelion
Jolie Retiene
Marie Alouette
Camilla Lollia
Jeanne Frasoric
Selena Orania
Hrota Cave Hotties - Thiirchel, Idrolian, Denilwen, & Githriian.
Eletta
Zahrasha
Noveni Othram
Three Fighter's guild hotties from Forsaken Mine.
Rayelynn the Gravefinder.
Mariette Rielle
Margarette Diel
Planned but not implemented:
1. THOSE BABES YOU REMIND ME OF.
2. Roxy Aeric (spelling)
3. Gogan's Cronnies
4. Darma IF she's dead.
5. Any female that gets DISABLED during a quest for no good reason.
Special thanks to Gaebriel for his input.
BUGS - Eletta won't enter into dialogue. Her script should allow it, because it only checks to see if her REF is dead, then sets the quest stage. Don't want to mess with her script so, she's mostly just eye-candy.
IF you don't see the NPC suddenly appear when you ask the priest to resurrect them but you DO get a set stage notification that it was done, then SAVE your game right there and reload it. The NPC should suddenly show up then. Not sure why that happens but it does.
My Save the Babes Mod UOP PATCH:
USE ONLY AFTER SANGUINE QUEST IS COMPLETED. MAY BE MERGED IN TO BASHED PATCH. Changes script to allow the enabling of a Enable Parent Ref. UOP edits this same script which is only necessary during the quest and is irrelevant after quest completion.
1,536 downloads
- resurrection
- GetDisabled
- (and 1 more)
Updated
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House of the Redguard OB - by DavideMitra
By DavideMitra
House of the Redguard OB
- by DavideMitra -
- THE MODIFICATION -
"A beautiful, completely custom, Redguard Estate located inside of Anvil walls.
A lovely piece of Hammerfell inspired by Alik'r Desert design and architecture."
Despite the mod name, the building isn't strictly Redguard-themed: it can also be adapted to a Khajiit bornt in the Anequina Desert.
No DLCs required :-)
- MOD FEATURES -
The building and a lot of related objects are hand-made: I only used vanilla assets and, as always, I refused to use modder's resources! Of course, I also had to use Nifskope to do some retextures and to create a static copy of some items.
No annoying loading screens: the house is completely exterior!
Don't worry, it will never rain through the roof! Inside of Anvil Worldspace I created a new sub-region that will force the weather to be only sunny/cloudy/foggy but not rainy!
Immersive containers! No more boring containers like sacks and barrels: now groups of my objects act like a single container.
Special furniture available: for instance, sit down on the carpet and "smoke" the Hookah!
Lore-linked (but not lore-related) very powerful multi-enchanted cutlass that will bring you a more balanced combat experience: for instance, force spellcasters to a pure melee-fight!
Other lore-linked (but not lore-related) artifacts: the Aegis of Sentinel and the Amulet of Satakal - the Redguard snake God of Everything.
A lamp will automatically lit during nightime and eventually unlit during daytime: inside of the building it will never be dark!
.esp file already cleaned with TES4Edit. Ready to use and safe to use!
!!! HAVE FUN !!!
95 downloads
Updated
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House in Combo
By puddles
This is a compilation and touch-up of zeo's House in Box/Land/Riverside/Kitchen mod series, combining it from 1 esm and 4 esps into a single one. It includes all their neat armor, clothing and weapons. Best I can tell, it's references to...Sol Badbuy from Guilty Gear, Lilia from the Ys series, Ymir from Queen's Blade, and...I think Nagi no Asukara, but I'm not sure about that last one or any of the other sets included. I've done my best to name/differentiate the different pieces from each other, put bust sizes for chest pieces in parenthesis, and made sure everything's available. Removed any engrish/corrupt characters, properly linked all the cells so nothing weird happens, added a few NPCs for ambiance. Nothing in this mod is my original work! Unless someone points out something that should be added or that I overlooked, I'm probably not going to be updating this anymore. If someone has any idea what the other armor/clothing sets are in reference to, I'd like to know to include here.
227 downloads
Updated
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Ranger Life
By Fienyx
Much on the lines of My Outlaw Life, this is a tweak for the Ranger start in Arthmoors Alternative Beginnings, which it requires.
You will start at stonehenge, southeast of the Imperial City, where the Red Ring Road meets the Yellow Road.
You will be given a quest, receive ranger related powers, and search for bows of great power.
====== Thanks to =======
StoneFly for Akaviri Elements Bow
Canderous for BowofShadow (this readme mentions a #2 option, that is not available with my mod)
ElderScrollsFan001_Aetric for Real Black Bow Bandits Revised
Tooplex for Shadow Ranger Redux
CELTICDOG for Stonehenge
166 downloads
Updated
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My Beggar Blessings Mod
By Guest
Was always miffed that donating to a beggar didn't give me some benefit like in Fallout 3.
Now, when they "bless" you, AFTER you actually donated, you will get a real blessing.
There are "SEVEN" possible blessings.
Five are basically the shrine blessings lasting double the time.
Three are new with one lasting three times as long, one affecting "sneak" and one is ALL the normal shrine blessings put together but also lasting double the time.
Now you can enjoy your charity!
342 downloads
Submitted
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Ultimate Tool Box
By Fienyx
To save myself some esp slots, I merged these mods. All tested out and working.
FormFinderID
RefScope
Create Npc Duplicate
Spell / Item Delete
Claim that Interior
Redecorate
Decorators Assist / Unlock OBSE
added Set Essential Actors Plus - Fejeena's edition
You can check and change NPC settings: Essential, NoRumors, QuestItem(Persistent reference), Respawns, NoPersuasion.
fejeena adds NoLowLevelProcessing.
- "NoLowLevelProcessing I add because of spawning NPC ( Level list ) and also some NPC who never leave
their cell are set to NoLowLevelProcessing. With Lovers the Respawn flag is removed if you enslave such
a NPC ( LoversSlaveTrader) or make the NPC your companion with MCS, but not the NoLowLevelProcessing
flag ( no AI if player is not in the same cell )" - fejeena
EDIT: set setactoress spell to ability 8:51 pm CST 6-25
512 downloads
Updated
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Utility Keys
By Fienyx
Merge of Rodrigo Mad's Potion and poison hotkeys, Menu and Camera Toggler and Keychain version 2.1 by mmmpld + VampireValik + Crypton.
Just another merge to save esp slots.
86 downloads
Submitted
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Smoking System
By Fienyx
Smoking System
This is a merge/alteration of Mr Pwner's Marihuana Mod, Smokable Pipe, Skooma Smokable Pipe, Skooma refining, MofoMojo' Skooma Addiction
Each type of smokeing device has it's own mesh.
Tobacco pipes, tobacco pouches, tobacco cutters, bubblers (marijuana pipe), grinders and every mj strain will be added to vendor leveled lists.
The dealers, the MJ coffee shop, edibles and growing your own are all gone. Now you buy from merchants all over Cyrodiil. You can also pick you own marijuana, it grows all over the place.
To prepare the tobacco, you now need your pipe, tobacco pouch, and a tobacco cutter.
Have pipe and pouch in inventory
Equip cutter.
To check how much loose leaf you have, equip tobacco pouch
Skooma related materiels (skooma pipe, resin pouch, skooma cooker, moon sugar) will be found as loot.
Equiping the skooma cooker will allow you to make skooma and resin.
Skooma addiction is altered just slightly from the original. Instead of becoming addicted on the first bottle, there's a chance you won't, based off your intelligence and willpower. ==Original Readme Included==
Skooma deals will allow you to sell to any npc, as long as you meet the requirements. It also adds a form of npc addiction. ==Original Readme Included==
Please ask permission before uploading any alterations.
|-------------------------|
|------- Thanks to -------|
|-------------------------|
-Ssenkrad for creating the original Smokable Pipe mod
-Sarkander for the smoking animation
-Mr Pwner for creating the Marihuana Mod
-Betty for the update
-Elbethien for the Full version
-RorinCloud for Skooma Water Pipes (used for the marijuana pipe)
-Wintermuteai1 for Skooma Smokable Pipe mod
-McMuffin for the skooma pipe
-Eek for Skooma Refining
-DragonBlade86 for the albemic rescources.
-Griphaha for Pipe and Pouch icons
-MofoMojo for Real Skooma Addiction
-PrettyMurky for Skooma Deals
6-14-16 Updated version, just the esp. Didn't realize I forgot to put certain things in vendor lists. Also should work nicely for those who use bashed patch. If the bash tags I used don't get imported for you, add tags Graphics, Invent, Names, Relev
6-16-16 Added T and M pipes and accessories to more vendors, book shops and alchemy shops. Put all together in 1 zip file.
564 downloads
Updated
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Reneer's container mod
By Fienyx
Not mine, just putting this up here. If you use the mod Redecorate, you have undoubtedly tried to use a dresser or drawers or something else that you copied and has storage int it. This mod will stop those from respawning, as long as you have removed at least 1 original object from the container, and put something else in it.
Can't make any guarantees as I had nothing to do with the making. I searched for an hr to find a mod that would let me use the dresser I copied with redecorate, and this is the closest I found, on some obscure site called lonebullet.com.
69 downloads
Submitted
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Alien vs Predator Races
By Myst42
Alien vs Predator Races
I'm remaking this mod as playable races now.
Featuring:
Playable Xenomorph and Yautja races Both genders available for both races Functional working heads with facial morphs (expressions) (instead of helmets and suits, like it worked in previous mods) Custom bodies, using Blockhead's body swap functionality, gender choice greatly affects looks of the races A complete set of Predator armors and gear located in the testing hall.
Predator gear is still in the old box at the testinghall. Type: "coc testingall" in the console, with no quotes, and the chest should be around somewhere.
Requirements
BBB Compatible Skeleton (I recommend the one from LAPF) Blockhead Custom Race Fix, also present in Unofficial Oblivion Patches Robert's male Body and an HGEC based female one.
Issues (HEEEEELP):
This mod is still in an experimental phase, which means a lot of functions aint working as I would like, such as:
I haven't assimilated the gear swap functionality, or scripts that make possible the illusion of predator cannon working with Midas magic spell, or cloaking device, or thermal vision, or shurikens and other fancy gear stuff the other Predator race mod has Same goes for Xenomorph race, Blockhead's body swap function only works with naked bodies, and I dont yet know a way to prevent a race from equipping items (WHICH IS WHY ONE SHOULD PLAY AS A NAKED ALIEN - Unless you wanna wear clothes, and look like a complete abomination). The other Alien Race mod works by adding suits and helmets and preventing them to be unequipped, but that's not the way of this mod. I still haven paid much attention to stats and playability. I've only been focused on looks and consequence for now, so playability might not be as immersive as one would wish.
Future plans
Making Xenomorph-specific animations... with any luck, running on 4 legs, swimming like a snake etc... Merging functionality of this into Divine Avenger and Pred team's Predator Race, and The_Philantropy and AlienSlof''s Xenomorph Race. Though that is a mayor endeavore because of scripts and complex functionas both mods have; specially regarding suit-equipping scripts and stuff that in this version is no longer necessary. Adding variations to the races
Custom Body Details
Robert's Male Heavy Muscular for Yautja males ZKEC, normal lowerbody, wide upperbody D cup (custom made) for Yautja females Special Feet for Yautjas Alien Warrior and Jungle Alien for Xenomorphs
Credits:
-Rebellion Developments and Sega for Alien vs Predator 2010
-ShadeMe for Blockhead
-BlackDragon66 for the head model
-JDayT for the original feet models
-Kapaer for the Blender tri import/export script
-The_Philantropy for original Xenomorph Race mod and sound files
-Software used: CS Construction Set, Blender, Nifskope, Noesis, Photoshop, Conformulator
-My internet friends for making a community where we've all grown as modders. In this mod, to Room207 for helping me figure out an issue when making functional Oblivion heads, and thanks to that, we now actually know how.
-I as Myst42 AKA El Alquimista, can only take credit for porting most of the models and textures, making them playable and putting all of this together as a mod. I also made all heads' facial morphs and remade the textures for Yautja Race
I'm deeply sorry if I'm forgetting anyone, but this is not a "regular mod". It's a "mashup". Which means it's made with several stuff I've gathered along my modding life.
And I'm a messy modder, so I tend to forget where I actually got the stuff.
If anyone has the right, and thinks that's a problem this can be solved in 2 ways:
Either I formally ask you permission, and you allow me to keep this mod public with a big thank you and you flashy name in credits
Or you can be an asshole and I would have to take this mod down. However, you're not harming me, I'll keep working on this privately anyway.
If, somehow I manage to put this together with the old mods, I might have to credit a whole lot more of people involved in the development of those. Specifically, Divine Avenger and Pred Team, with all the people who is also credited on his credit list.
This is ustable ground, but it was already unstable since this was a port to begin with. I only hope this can continue to be public as I try to be as respectful as possible.
Most of the old modders have gone missing by now.
Keep always in mind that this mod is by no means a way of profit. This mod is provided FREELY for the intent of personal fun and enjoyment in TES 4 Oblivion only.
Note: files PredatorRaceReplacer.rar and Hunters.rar are part of the old mod. New version is the other file
Old Mod
2,724 downloads
Updated
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Combat Stance Reanimation
By Myst42
Oblivion Combat Stance Reanimation v3.0
Combat Stance Reanimation v3.0
------------------------------
Tired of the bad vanilla idles? Had enough of your character looking afraid to fight when holding a weapon?
This animation replacer might just be what you need.
These are replacements for all the idles when in combat, it includes complementary animations
-Standing and Turning
-Blocking
-Walking and Running
-Casting
For screenshots check the Nexus page
Requirements:
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Blockhead
Installation:
-------------
Core folder contains the main animation pack. Meshes folder inside it must be installed in your game Data folder
Recomended: Delete any previous versions, and delete Specialanims.esp plugin if you have one.
Variations folder is full of optional settings. They usually go installed in Specialanims folder under _male folder (which is where the rest of the normal animations go in the game folder tree) But I've provided an extra readme with more dateiled instructions
Changes in v3.0:
----------------
Tweaked everything attempting to achieve a more neutral/unisex state for all animations. "No sissy males, no female gorillas" It's difficult since we have to deal with a game which uses the same skeleton for both genders and gave us wine barrels for clothing which makes males look fat and sissy... But I tried, And I think It's down to reasonable levels now.
Made a few optional gender based variations still just in case Lots and lots of variations, which now require Blockhead to be used among which there are from just normal variations, like how a weapon is being held to more elaborate ones to holding them in a different weapon type stance (like a combat staff, or dual blades) or even a new combat type (like floating in a lich-like way with a staff)
Random stuff...
---------------
You liked my work?
Thank you very much! I really appreciate it, and it makes me happy to know you're enjoying my work! =)
You didn't like it?
Then shut up, don't download this and go bother someone else. Trolls will be ignored and/or reported on sight.
You want to make your own additions, change this or upload it somewhere else?
By all means proceed, only remember to put my name on it, as a measure of respect for other people's work
I'm not looking for fame, but respect is important to me.
Want more unnecessary breast bouncing?
Not gonna happen.
Credits and Thanks:
---------------------
Me of course.
Coronerra and Growlf, creators of Universal Skeleton
Creators of previous great animation mods I used as tools to understand animating and draw inspiration from.
Amsterdam2019 (DMC Stylish, Pretty Woman)
Ylden (Defying Gravity)
Resona (Animation Replacer Pack)
Shaklin (Idle Poses Replace)
Among others...
All the people who helped either with encouragement,links to useful stuff or teaching me a few things.
Thanks for your good will and patience (Sorry I didnt put you on Nexus, but Im not sure its safe to mention you there..)
-Gregathit
-Ritualclarity
-Poontank
-Dontbotherme
-D_ManXX2 (BIG thanks for the help with the kinematics problem )
-QuiteTheTail (Who helped my finally use Blockhead)
Contact
------------------------
Just send me a PM here or leave a comment on the thread (If you’re not in too much of a hurry)
Enjoy!
1,071 downloads
Updated
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PB Photo Studio
By Schmendrick
Shmendrick's Photo Studio v. 1.0
by Shmendrick (PB)
DESCRIPTION
---------------------------------------
This is a portable photo studio with customizable background color,
ambient light color and directional color; Useful to take vanity pics.
REQUIREMENTS
---------------------------------------
+ OBSE, latest version
INSTALATION
---------------------------------------
+ It is recommended to use a mod managing tool like Wrye Bash, Oblivion Mod Manager or Nexus Mod Manager
+ For manual installation, drop package content in your Oblivion\Data folder
+ Activate PBPhotoStudio.esp
UNINSTALATION
---------------------------------------
+ Use mod managing tool or remove manually the mods files:
+ Data\PBPhotoStudio.esp
+ Data\Textures\Menus\Icons\PBPhotoStudio\PBPhotoStudio.dds
USAGE
---------------------------------------
+ You will recieve a miscellaneous item named "Photo Studio", click on it as if you where to equip it
and you'll be teleported to the studio.
+ Use it again inside to see studio menu.
+ Use "Leave studio" option to be teleported back to your original location.
+ You can fast travel from the studio.
COMPATIBILITY, BUGS & SUPPORT
---------------------------------------
+ When using ENB, sun glare may appear inside the studio. To avoid this, enter the studio
when not facing to the sun.
+ Please report any issue in the Nexus page, or in LoversLab.
PERMISION
---------------------------------------
+ Use this mod and any of its components as you will, but give credit to its original author... that is me.
338 downloads
Updated
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Oblivion Body Replacer Mergers
By Puuk
Oblivion Body Replacer Mergers
...combine all necessary files for your body of choice to be used with one installer!
This mod is actually a repository for several tools that will tell you what to download and leave rest to them. Scripts are .bat files that will do the copying part for you and packs everything to a nice semi-bash-ready / fully omod ready installer. My main goal is to make one for every Seamless Equipment supported body, plus heads after that.
By semi-bash-ready I mean that there is no bash installer (OBMM yes!) and plugin files needs to be moved from the root folder. I couldn't get them to install with OBSE any other way.
NOTE: Most of these files will require Universal Skeleton (controlable version) and you should have it or an equivalent anyway, so make sure to have one. Also to make boobs bounce on allowed bodies you will need proper animations like NoMaaM BBB Animation Replacer.
Without a further ado, please pick your parts:
Ladies
DMRA
HGEC
Robert female (to be made, if I will)
TGND2
Gentlemen
Robert male (to be made)
Common
Oblivion Character Overhaul version 2
Update plan/priority
- Robert's male merger
- Tweaks to HGEC Merger
- Tweaks to TGND2 Merger
- Add Glass armor, robe options to DMRA Merger
- Robert's female Merger
1,232 downloads
Updated
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Clothing templates for easy mesh testing - at TestingHall.
By emo877
(warning: lame non-native english )
This mod made in purpose to provide easy way to test various clothing (or armor) parts without writing your own plugin to define that clothing items and place them somewhere in game. Instead of that you just decide which body slots should be occupied and place .nif to folder data\meshes\testClothes\ under name corresponding it's biped slots (where № is 1,2 or 3):
hairSlot0№.nif - hair or open helmet (full helmets not provided, sorry)
amul0№.nif - amulet slot (can be any "overclothing", such as pauldrons or cloak)
tail0№.nif - same as for "amulet" (except beast races, of course)
gl0№.nif - gloves\hands
ub0№.nif - upper body
lb0№.nif - lower body
ft0№.nif - feet
ulbfg0№.nif - all 4 main body slots (except jewerly and tail)
gub№.nif - gloves and
ulb№.nif - upper and lower body
flb№.nif - lower body and feet
ulbf0№.nif - upper body, lower body and feet
ulbg0№.nif - upper body, lower body and hands(gloves)
Go to TestingHall (console "coc testinghall"), right near the place you're arrived, look up and you can find ayleid-style container sitting at the ceiling. It contains template set clothing items for various body-slot combinations. Vanila MythicDawn robe and Legion helmet model meshes were used as "dummy" substitute. Seems be wise to keep those "dummies" as backup, for the reason you wouldn't lose naming pattern and there will be no "missing mesh" occasions.
Also there are two "screenshot background" cylinder statics at the back(east) side of TestingHall, with two additional white lightsources. Their texturing is not ideal, because i tried to use vanila textures as possible (and failed to found more white). By the way there's third version of "background cylinder" (cylinder_inside1.nif, not placed anywhere) which uses simple white dds (textures\minimum_white.dds).
I'll be offline from now and possibly return here after Jan.13 (hope nothing bad happens). Happy New Year to you, ALL.
77 downloads
Submitted
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Tania Head Model
By junkacc
Thought I'd post this just in case anyone wants to do something with it.
It's Tania the Hermit's head model from here: http://www.nexusmods.com/skyrim/mods/58670
For anyone who's spent hours trying to get FFrace head working, here's another challenge for you. The tri and egm should work (dunno haven't tested) but the head needs rigging and weighting. Textures you can rip from the original file.
Credit: Magnificat (closer1223)
360 downloads
Updated
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Neovinci's Morrigan Outfit for DMRA GUTS
By QuiteTheTail
Not my first attempt at converting Oblivion armors or outfits, but this one took me an incredible amount of time (typical for beginners). The boots and the feathers came rather good in the Converter, but some details of the suit, particularly the heart decoration, required manual touch ups. The worst part was straightening the strips and the thong, in the end I rebuilt them from scratch and so there may be imperfections (not perfectly smooth surfaces, a barely noticeable seamline on the pants, texture overstretching).
I should have done it better perhaps, but in the end I think it's acceptable, and so I share it.
Vipcxj's RHH is required, but there is also a non RHH version of the boots.
This is a mesh replacer only. You'll need the original mod for the esp and the textures.
Download link:
http://www.nexusmods.com/oblivion/mods/37677/?
253 downloads
Updated
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Acrobat's Secret Hideout - by DavideMitra
By DavideMitra
ACROBAT'S SECRET HIDEOUT
by DavideMitra
Tired of reading mod descriptions?! During this video, I will show you the house and the main mod features!
- THE MOD -
" Skingrad. A mysterious acrobat trespassed on the last floor of Nerastarel's abandoned palace by breaking in through a window. He walled up the door and, in some weeks, he restored the loft. Since then, nobody was able to access the hideout. Until now! "
This modification adds a revamped version (= I didn't touch the original cell) of Nerastarel's loft.
The mod itself contains a lof of special and very important features that were lacking in Vanilla Oblivion's houses, even your own ones.
- MOD FEATURES -
Off-limits cell: thanks to Papyrus scripting, NPCs won't be able to enter the loft.
During the mod development, no modders resources were allowed. Only vanilla textures and meshes were used. However, I had to edit some mesh havok-related properties in Nifskope.
See through windows!
Realistic lighting cycle: two completely different atmospheres for daytime and nighttime!
Immersive sounds: hear distant cathedral bells and other sounds that will really link the interior cell to the exterior worldspace!
Everything is interactable: move chairs, open/close treasury chests, take a weapon from the armory, etc.
Other important features like objects with no havok, a special set of powerful weapons/armor for you, both vanilla crafting stations included, panoramic furniture, etc. [heading][/heading][heading][/heading]
- WARNINGS -
[heading][/heading]
Before starting the mod, please have a look to the readme. It is really important, because it explains some mod-related essential things.
Should you need informations/should you have questions about my mod, just go inside the house and have a look to the bookshelf on the right. Inside of it you will find some guides that will explain you almost anything you need to know.
The mod has been already cleaned with TES4Edit: it is 100% safe to use!
- CREDITS -
This project wouldn't be possible without their help:
Thanks to THE NIFSKOPE TEAM for giving me a powerful tool that helped me with texture/havok related problems.
Thanks to the CELESTIAL AEON PROJECT for giving me the permission to use their song ("Harp") for my video trailer.
Thanks to the BETHESDA TEAM for developing the Construction Set.
Thanks to MY MOTHER for some little suggestions.
Thanks again!
DavideMitra
!!! HAVE FUN !!!
158 downloads
Updated
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Some CM partners
By Kpnut
Uh yeah, this is just a compilation of my 4 main characters' CM versions all in one place, this is because you can only find two of them on my site. They're pretty basic, partly because they represent the limit of my modding ability and partly because I got a bit lazy and didn't bother adding in anything for them to do when you tell them to wait so they just walk about occasionally talking to any other CM partners you may have in the vicinity. They can and will still follow you and go into combat and do what all CM partners do and get knocked out after running through a trap so it's all good as far as I'm concerned especially since I originally made them for screenshot purposes only.
You can find them in the following locations:
Cris - Chorrol, Fire and Steel
Shadow - Anvil Fighters Guild (Anvil mages guild for Shadow 2.0)
Alexis - Skingrad Fighters Guild
Breeze - Cheydinhal Fighters Guild
You'll also need the DK High imperials, Moonshadow Elves, Nec Mystic Dark Elves Remake and Chocolate Elves mods for them to work.
and that's about it I think other then installation which is the usual program files(X86)/oblivion/data.
And I don't want to see them uploaded anywhere else, the sites you see them on are the only sites they should be seen on. Other then that you can pretty much do what you want with them especially taking screenshots (though not of them fucking/being fucked) I love seeing other people using my characters in their screenshots.
1,814 downloads
Updated
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Alice Madness Returns Clothes
By Myst42
I have the greatest honor in presenting you
Alice: Madness Returns - Costumes and Weapons
Everything is tested and working
Chest is located behind the strange statue that appears in Niben Bay
I DID NOT made this mod, and yes, its a rip, so keep it quiet, keep it silent and keep it to yourself
After a lot of pain, this finally comes through, though i dont claim responsibility for the original files, i had a lot of work putting everything together, there was the extraction part, the modeling with blender, the rigging, and re-rigging so animations would look nice, the textures conversion, the esp creation and all of this processes were easily made more than once until everything looked perfect
I hope you are nice to it cause it costed a lot of work
And i also hope that you know to appreciate the intention and be careful with it because rips are nor very welcome in the internet and people make a lot of scandal about things like this. So im hoping you'll be careful enough NOT TO POST OR UPLOAD THIS ANYWHERE ELSE, not even a reference to it. the idea is to keep this as obscure and secret as you can in order to keep it free for folks to enjoy
Installation:
Load Madness.omod into Oblivion Mod Mmanager
Install the mod in Oblivlion/Data folder
Activate the esp
Enjoy
Details
Dresses:
-Alice (Classic)
-Caterpillar and Hat (DLC)
-Cheshire and Ears (DLC)
-Chckmate (DLC)
-Doll Dress
-Fleshmaiden (DLC)
-Hattress and Hat (DLC)
-Hysteria
-London Outfit
-Silk Maiden
-Royal Dress
-Rabbit Outfit and Hat (DLC)
-Steam Dress
-Siren Dress
All clothing is HGEC C-cup M lowerbody
Im very sorry i could not give the full blood soaked aspect to Hysteria and Fleshmaiden outfits, but thats because that would require new skin textures for HGEC and I suck at making new textures from nothing, perhaps someday a modder more familiarized with this science could help and make the textures
Weapons
-Pepper Grinders from I to IV, hysteria version and DLC version - recomendation: shoot fast
-Tepot Cannons from I to IV, hysteria version and DLC version - the're slow but do a lot of damage
-Hobby Horses from I to IV, hysteria version and DLC version - blunt, twohanded
-Vorpal Blades in long version, knife versions (normal and hysteria) and DLC version - very fast onehanded blades
-Executioner's Scythe - perfect for cutting off the heads of your enemies
-Umbrella - a special shield
Requirements
-Oblivion and Shivering Isles Expansion
-HGEC
-Universal Skeleton
PASSWORD: malkavian
Thank you all for your interest, i hope you like it and dont forget to leave your comment
Credits:
To the creators of Alice: Madness Returns
To the creators of Oblivion
To all the modders and all the people out there in the internet who have shared their knowledge on modding things
Well... to me of course for taking all the hard work of searching the entire web in order to learn the things necessary for making this XD
3,055 downloads
Updated
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Updated
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LivelyCities v1.00
By fejeena
Lively Cities v1.00
Translation from the Japanese.
Description:
It's similar to CrowdedCities .
But you can customise it with an ini file. You can even set cities and IC Districts to 0 spawning NPCs.
At night less NPCs ( at 8PM they slowly disappear and at 6AM new NPCs visit the cities )
And the NPCs give the player "unusual things" they do not need ( nirnroot )
The ini:
Requirements:
OBSE v0020
NO MBP needed , all NPCs are vanilla races.
Installation:
It's only a esp.
The LivelyCities.esp in your data Folder, and activate it in the Modmanager.
Note:
If you use Lovers Club Cats v1.02a some LivelyCities NPCs visit the underground arenas in Skingrad and Cheydinhal.
Lovers Club Cats v1.02a http://www.loverslab.com/files/file/90-lovers-club-cats/
Credits:
the original author ???
I only translated the Mod.
1,372 downloads
Updated
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AutoPilot
By mem4ob4
AutoPilot v1
A basic auto-travel system for TESIV by Memrosh
Description:
Player will call up an interface menu to select a place near their desired destination.
Default hotkey is '/' (forwardslash). An invisible Pilot will lead the player to the
selected place. Player may walk, run, or sneak at any time. If the player becomes
'InCombat' the AutoPilot will disengage. The menu can be called up at any time
(except while in combat) to select new destination or turn it off. There are 59
selectable destinations, including a 'Home' and a 'Base'.
Installation:
Place the esp in the Data folder. Enable it with OBMM or the loader of your choice.
Load order should not matter.
Details:
Added by this Mod:
All vanilla resources.
1 holding cell
1 Breton NPC Pilot (invisible) with robe (restore health enchantment)
4 markers: holdingcell marker, mobile marker, home marker, base marker.
1 AI escort package
1 faction for the Pilot
4 scripts/functions
This mod should not interfer with other mods. Other mods may interfer with this one
if they radically change vanilla markers, pathgrids, package escort distance, add/subtract
packages to NPCs, etc.
Why this mod?
Hands free movement so you can: Go make a sandwich, take notes, rest your fingers,
train athletics/sneak, enjoy the view, Photography, etc.
Requirements:
OBSE version 18 or greater
Credits:
ThomThom- First scripts that I saw 'Leashing the Player'.
WappyOne, Movomo, Goranga, Galgat, and several others for scripting education.
Ashal and 'The Family' for support.
Bethesda
Legal:
Use as you wish for non-monitary gain, and give credit where credit is due.
405 downloads
Submitted
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Pavilon of Dementation
A Dementia themed house mod, in a small worldspace of its own.
Phintias has acquired a new book over at the First Edition, perhaps you should see?
132 downloads
- alice
- wonderland
- (and 2 more)
Updated