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Ave's Vanilla Races and Racereplacer
By avebrave
I decide to split my single content post and place all my race here, so they are hopefully more easy to find.
Never use the race and the replacer of the same race (e.g. AveKhajiit.esp and AveKhajiitReplacer.esp)
First of all you need for every Race/Racereplacer this:
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File Name: AveRaceResource_V1.0
File Submitter: avebrave
Requires:
SKS Ren Hair Collection
Crazy Hair
Coolsims
saram
sulhwa
skyhair
skysims
Description:
Like the name say, this is the resource file, it contains hair, eye and some other stuff that are need for all of the races.
download all requiremeds and place the meshes and texture folders in your data folder (no need for the esp if there are any)
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File Name: AveKhajiit_V1.2
File Submitter: avebrave
Requires: AveRaceResource_V1.0, HGEC Body
Description:
contains 3 diffrent Khajiit Races:
Ohmes Tojay: orange-brown fur and dark skin
Ohmes Cathay: white-grey fur and light skin
Ohmes: orange-brown fur and light skin
File Name: AveRedguard_V1.2
File Submitter: avebrave
Requires: AveRaceResource_V1.0, HGEC Body
Description:
contains 2 diffrent Redguard female Races
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File Name: AveRedguardMale_V1.0
File Submitter: avebrave
Requires: AveRaceResource_V1.0, Robert Male Body
Description:
contains 2 diffrent Redguard male Races, I recomment the one with beard, because man without beard are called woman
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File Name: AveKhajiitReplacer_V1.0
File Submitter: avebrave
Requires: AveRaceResource_V1.0, HGEC Body
Description:
Replaces all female Khajiit in Oblivion and SI with my Khajiit Race. (contains 18 diffrent races 6 Ohmes, 6 Ohmes Tojay and 6 Ohmes Cathay all in all 18 different face texures and 17 different body textures)
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Click here to download this file
1,509 downloads
Updated
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FF's Custom Animations
So I've been tinkering with poses and converting them into animations for my videos and for others to use in theirs.
I'm still learning a few things in blender, but this is what I have so far and thought I would share them with everyone.
Enjoy and there's more to come!
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Previews
Sitt'n and Squish'n
Stand'n and Squish'n
Rubbidy
Bring it
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Requirements
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bbb compatible skeleton
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bbb outfits like
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The Box by Thorazine
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Installation
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Back up your onehandidle and handtohandidle
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Extract file and copy data folder into your game director and overwrite all files
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Props to
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Mailamea for the motivation when she uploaded the dmc idle. Check it out here.
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Nightwynd for the pose used in Stand'n and Squish'n.
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fore for the breathing idles and replacers as well the original dmc idle you made
for me back in the day. I'll be making some new videos for you soon.
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Glintshadow for the seductive idle with bbb.
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Selene310187 for the pose thumbnail mod
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Gregathit for the blender tips.
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As well as all the fans of my videos and my fellow video jedi's.
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Thanks
8,561 downloads
Updated
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V Lower Class Outfits
By Victoria K.
V Lower Class Outfits
Author: Victoria K. aka Victoria VII (V.VII)
Date: 8-13-2014
Game: TesIV Oblivion
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Description
Lower class versions of 3 Nailflan's outfits.
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Since my character is poor but I really like these excellent Nailflan's outfits, I've slightly modified the meshes for a poorer look and created new textures accordingly. The outfits look now old and lower class.
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You can find the outfits along with a note at "The All-Saints Inn" in the Temple District of the Imperial City.
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Notes
My character begins the game as very poor so the upper class look is unfitting, since I've adapted the clothes to my needs, I thought to share for others' poor characters too.
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Remade all diffuse and normal maps.
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There is a fourth outfit that is a mix of two.
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Reworked the UVs for some pieces.
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Created all the icons accordingly and the paper note, there is also a general gnd fitting the content.
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Requirements
HGEC Body Link
Coronerras' Maximum Compatibility Skeletons Link
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Install
Extract - Copy - Past in your Data folder.
Activate the esp.
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Permission
TEXTURES:
I've created this content to enjoy the game, no permission is needed and I ask any works based on this content, to be freely shared with same no-permission-needed policy.
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MESHES:
I've modified Nailflan's meshes, you must follow first of all Nailflan's permission:
"ONLY for TESIV:OBLIVION. You may not convert my mods for TESV:SKYRIM, and others.
They include not only tweaked Vanilla meshes of TESIV but also mods exclusive to TESIV."
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Nailflan's policy and awesome works: LINK 1 - LINK 2
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Thanks to Nailflan for the excellent meshes. Nailflan's personal website.
Thanks to RAIAR for HGEC Body
Thanks to Coronerras for Maximum Compatibility Skeletons
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Thanks to Bethesda for this great game.
Thanks to all who love and play Oblivion.
879 downloads
- Oblivion
- Lower Class
- (and 2 more)
Updated
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Qazz Collection.7z
By varenne
zConversion - Merged
Varenne of LL, May 2014
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Description:
This is a compilation of all of QAZZ's currently released sets, with just one ESP file instead of three, for those that don't want too many ESPs in their current Oblivion build.
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Requirements:
1. HGEC BODY - Most if not all of these are HGEC E-cup, M bottoms. I found that in most cases the tops and bottoms seems worked with other upper/lowers from the SetBody MOD.
2. VipCxj High Heels & VipCxj High Heels Skeleton
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For those unable to get VipCxj High Heels working it's simple, just don't use the shoes.
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What it Includes:
1. Optimized Meshes
2. New or added individual piece meshes that were not in the ESPs have been added.
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What it does not Include:
1. You will need the texture files from the original QAZZ MODs located here: http://qazzclow.blogspot.com/
2. You will also need the texture files from this MOD, located on Nexus: ShadderHeelsSeasonOne-41945-1-0.rar
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Work I Did:
1. Run every single mesh through PyFFI ver. PyFFI-2.1.11.cefd181.win32 (This alone took hours to complete)
2. Additional NIF fixes and optimization using NifSkope spells; remove bogus nodes, etc.
3. Split up complete body NIFs into separate pieces; upper, lower, hand, foot.
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My motivation to do this work was to have more sets available for my Hiyokos that I could add individual enhancements to. More work could be done.
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Bottoms are NOT BB enabled, most do not even have OP3 bones. I'm currently undecided if I will add OP3, or go with the newer B4 modeling, hence I left them as is.
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All credits to QAZZ and the Original MOD authors.
615 downloads
Submitted
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Mur zik sexy walk +bbb
By Zakarue
Murzick sexy walk +bbb omod,...
enjoy!,...
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the first is an OMOD version,...
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the walks fast is the version is just nif files of 4, my favorite ones i pulled from the omod,...
11,440 downloads
Updated
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Alien vs Predator Races
By Myst42
Alien vs Predator Races
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I'm remaking this mod as playable races now.
Featuring:
Playable Xenomorph and Yautja races Both genders available for both races Functional working heads with facial morphs (expressions) (instead of helmets and suits, like it worked in previous mods) Custom bodies, using Blockhead's body swap functionality, gender choice greatly affects looks of the races A complete set of Predator armors and gear located in the testing hall.
Predator gear is still in the old box at the testinghall. Type: "coc testingall" in the console, with no quotes, and the chest should be around somewhere.
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Requirements
BBB Compatible Skeleton (I recommend the one from LAPF) Blockhead Custom Race Fix, also present in Unofficial Oblivion Patches Robert's male Body and an HGEC based female one.
Issues (HEEEEELP):
This mod is still in an experimental phase, which means a lot of functions aint working as I would like, such as:
I haven't assimilated the gear swap functionality, or scripts that make possible the illusion of predator cannon working with Midas magic spell, or cloaking device, or thermal vision, or shurikens and other fancy gear stuff the other Predator race mod has Same goes for Xenomorph race, Blockhead's body swap function only works with naked bodies, and I dont yet know a way to prevent a race from equipping items (WHICH IS WHY ONE SHOULD PLAY AS A NAKED ALIEN - Unless you wanna wear clothes, and look like a complete abomination). The other Alien Race mod works by adding suits and helmets and preventing them to be unequipped, but that's not the way of this mod. I still haven paid much attention to stats and playability. I've only been focused on looks and consequence for now, so playability might not be as immersive as one would wish.
Future plans
Making Xenomorph-specific animations... with any luck, running on 4 legs, swimming like a snake etc... Merging functionality of this into Divine Avenger and Pred team's Predator Race, and The_Philantropy and AlienSlof''s Xenomorph Race. Though that is a mayor endeavore because of scripts and complex functionas both mods have; specially regarding suit-equipping scripts and stuff that in this version is no longer necessary. Adding variations to the races
Custom Body Details
Robert's Male Heavy Muscular for Yautja males ZKEC, normal lowerbody, wide upperbody D cup (custom made) for Yautja females Special Feet for Yautjas Alien Warrior and Jungle Alien for Xenomorphs
Credits:
-Rebellion Developments and Sega for Alien vs Predator 2010
-ShadeMe for Blockhead
-BlackDragon66 for the head model
-JDayT for the original feet models
-Kapaer for the Blender tri import/export script
-The_Philantropy for original Xenomorph Race mod and sound files
-Software used: CS Construction Set, Blender, Nifskope, Noesis, Photoshop, Conformulator
-My internet friends for making a community where we've all grown as modders. In this mod, to Room207 for helping me figure out an issue when making functional Oblivion heads, and thanks to that, we now actually know how.
-I as Myst42 AKA El Alquimista, can only take credit for porting most of the models and textures, making them playable and putting all of this together as a mod. I also made all heads' facial morphs and remade the textures for Yautja Race
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I'm deeply sorry if I'm forgetting anyone, but this is not a "regular mod". It's a "mashup". Which means it's made with several stuff I've gathered along my modding life.
And I'm a messy modder, so I tend to forget where I actually got the stuff.
If anyone has the right, and thinks that's a problem this can be solved in 2 ways:
Either I formally ask you permission, and you allow me to keep this mod public with a big thank you and you flashy name in credits
Or you can be an asshole and I would have to take this mod down. However, you're not harming me, I'll keep working on this privately anyway.
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If, somehow I manage to put this together with the old mods, I might have to credit a whole lot more of people involved in the development of those. Specifically, Divine Avenger and Pred Team, with all the people who is also credited on his credit list.
This is ustable ground, but it was already unstable since this was a port to begin with. I only hope this can continue to be public as I try to be as respectful as possible.
Most of the old modders have gone missing by now.
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Keep always in mind that this mod is by no means a way of profit. This mod is provided FREELY for the intent of personal fun and enjoyment in TES 4 Oblivion only.
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Note: files PredatorRaceReplacer.rar and Hunters.rar are part of the old mod. New version is the other file
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Old Mod
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2,724 downloads
Updated
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Tears
By Mumin
Who doesn't love a good cry? Now you can attach this tears mesh to slaves, rape victims and emo heroines. All to better enjo..., erm, sympathize with their plight .
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Note: This is a hackjob. It's a decal that is placed in front of the face, so it will mostly work well on characters with normal head size that are facing towards you. Ideally I would like to have a mesh that follows the individual deformations of the head mesh for different characters. If anyone has an idea of how to achieve hat I would be very grateful.
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Update: Yay! Found out how to make .egm files to follow face shapes. Still haven't figured out how to make the mesh follow facial expressions though. Worried that I will have to use this:
http://oblivion.nexusmods.com/mods/18566/?
Looks a bit daunting.
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Credits:
The Conformulator by scanti
http://oblivion.nexusmods.com/mods/9360//?
Use to make meshes for non-imperial heads.
689 downloads
Updated
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alternative esp for "AliceMadnessReturns" dress pack
By emo877
Original (http://www.loverslab.com/topic/14042-alicemadness-returns/) Data Pack is ESSENTIAL too!
alternative esp for "AliceMadnessReturns" dress pack - altered container inject (no vanilla cell hurt), some suits are accessible by parts - skirts, gloves etc. Some silly icons added. Enchanted weapons got charge.
471 downloads
Updated
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Alice Madness Returns Clothes
By Myst42
I have the greatest honor in presenting you
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Alice: Madness Returns - Costumes and Weapons
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Everything is tested and working
Chest is located behind the strange statue that appears in Niben Bay
I DID NOT made this mod, and yes, its a rip, so keep it quiet, keep it silent and keep it to yourself
After a lot of pain, this finally comes through, though i dont claim responsibility for the original files, i had a lot of work putting everything together, there was the extraction part, the modeling with blender, the rigging, and re-rigging so animations would look nice, the textures conversion, the esp creation and all of this processes were easily made more than once until everything looked perfect
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I hope you are nice to it cause it costed a lot of work
And i also hope that you know to appreciate the intention and be careful with it because rips are nor very welcome in the internet and people make a lot of scandal about things like this. So im hoping you'll be careful enough NOT TO POST OR UPLOAD THIS ANYWHERE ELSE, not even a reference to it. the idea is to keep this as obscure and secret as you can in order to keep it free for folks to enjoy
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Installation:
Load Madness.omod into Oblivion Mod Mmanager
Install the mod in Oblivlion/Data folder
Activate the esp
Enjoy
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Details
Dresses:
-Alice (Classic)
-Caterpillar and Hat (DLC)
-Cheshire and Ears (DLC)
-Chckmate (DLC)
-Doll Dress
-Fleshmaiden (DLC)
-Hattress and Hat (DLC)
-Hysteria
-London Outfit
-Silk Maiden
-Royal Dress
-Rabbit Outfit and Hat (DLC)
-Steam Dress
-Siren Dress
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All clothing is HGEC C-cup M lowerbody
Im very sorry i could not give the full blood soaked aspect to Hysteria and Fleshmaiden outfits, but thats because that would require new skin textures for HGEC and I suck at making new textures from nothing, perhaps someday a modder more familiarized with this science could help and make the textures
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Weapons
-Pepper Grinders from I to IV, hysteria version and DLC version - recomendation: shoot fast
-Tepot Cannons from I to IV, hysteria version and DLC version - the're slow but do a lot of damage
-Hobby Horses from I to IV, hysteria version and DLC version - blunt, twohanded
-Vorpal Blades in long version, knife versions (normal and hysteria) and DLC version - very fast onehanded blades
-Executioner's Scythe - perfect for cutting off the heads of your enemies
-Umbrella - a special shield
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Requirements
-Oblivion and Shivering Isles Expansion
-HGEC
-Universal Skeleton
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PASSWORD: malkavian
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Thank you all for your interest, i hope you like it and dont forget to leave your comment
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Credits:
To the creators of Alice: Madness Returns
To the creators of Oblivion
To all the modders and all the people out there in the internet who have shared their knowledge on modding things
Well... to me of course for taking all the hard work of searching the entire web in order to learn the things necessary for making this XD
3,053 downloads
Updated
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Aranae - Spider Elves
By Myst42
My custom spider lop ear elf race with eight eyes and evil veins
Comes in versions with and without dragonfly wings
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Requirements
-HGEC + Robert Male Body
-Custom Race Fix
-Ren's Beauty Pack (meshes and textures)
2,200 downloads
Updated
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Mass Outfit Redesign
By Myst42
Ok first things first: THIS my friends, is a BETA
Which means it's not finished
I apologize and ask you to be patient and wait for the final release if you are too pissed off by any possible issues.
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Story so far...
This is the culmination of a long... long... long work which has been going on since... well, forever.
It started as my project to standardize clothing and armor under one body type that made sense. I moved from converting outfits to a different bodytype to editing meshes I scavenged out of the internetz to creating my own models. This project, is how I learnt to mod.
YES, I'm a scavenger!
Is it that much of a sin?
So I scavenged experience, models, ideas and other replacers and merged them into one massive dream.
That means it's not "entirely" my work, some replacers were already in stock and I will refer to my predecessors in credits.
But that does not mean I'm uploading the same old replacers, I tweaked everything.
Yuravica's FLY series is a big part since it's this project's direct predecessor.
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Mass Outfit Redesign at Nexus
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DESCRIPTION:
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To business then. This is a replacer that changes every piece of armor and clothing in Oblivion.
The Beta covers only armor for the moment
It's for both male and female
Male uses Robert male body while female uses HGEC (C-D Cup, M lowerbody) Some models are BBB enabled
I tried to avoid clipping but it's more resilient than bacteria
Male armors are still on trial , I'm not entirely happy with all of them.
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Alter Models:
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Some armors, left byproducts when created, some ideas were dismissed, some were born and some were re-used. So we have the Core of the mod which is designed to be covering, lore-friendly and sense-making, but with those byproducts, some alter models were made, usually being the schmecksy versions of the same armors. These go from showing a bit of skin to complete nudity. BE WARNED.
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PICTURES:
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I'm placing most of the images In Nexus as it's difficult and tiresome to link every one of them here. But you get preview of armors for girls at least here.
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REQUIREMENTS:
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-HGEC
-Robert Male Body
-Universal Skeleton
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INSTALLATION:
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For the moment just copy the "Meshes" and "Textures" folders found in "Core" into Oblivion "Data" Folder
Copy the main plugin "Mass Outfit Redesign.esp" too and activate it via launcher, mod manager, wrye bash or whatever you use to activate your mods.
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If you want any of the alter models, for the time being they are located in the "Alter Models" folder. Browse through it and find the names of the outfits you want replaced, just copy them to the corresponding folder in oblivion Data directory. Overwrite
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Future Plans:
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Whatever is missing... "Knights of the Nine"... All Clothing...
UPDATE Clothing pack is out, not final, but it should work as the missing half of the beta release. The fact it was missing was cause of some issues which should go away now at least some clothes have become available. Upload here is uncertain but at least it's available at Nexus
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Incompatibilities:
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Duh! Other armor or clothing replacers of course.
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Issues:
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There could be clipping... clipping is always unpredictable even in the best cases, but I did my best.
Invisible clothing (?) dunno... if there is, it's probably because of the Beta state of the mod and the lack of clothing models for the time being as I'm only releasing armor.
Messed up boobs: Please remember to have a BBB enabled Skeleton (Universal Skeleton). If you do not heed this warning, this will be your own doom.
Any other issue please do tell me. I appreciate CONSTRUCTIVE criticism.
Load Order: I dunno... all the .esp file in this mod does, is create female versions of some pieces that were male-only. If you have any mod that messes with that, it could cause issues. This one should be loaded after it
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Uhhh what else...
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Comments:
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You liked my work?
Thank you very much! I really appreciate it, and it makes me happy to know you're enjoying my work! =)
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You didn't like it?
Then shut up, don't download this and go bother someone else. There's no end to the enormity of my feelings when it comes to not caring.
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CREDITS
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Yes... credits...
-Me
-Yuravica for the greatest contribution in previous work and for many of the models which were tweaked and improved
-Justice123 I'm using that dark brotherhood replacer, small tiny tweaks... that replacer is the most perfect replacer I've ever seen so it was almos unnecessary to tweak that. Also, the town guard replacer is part of this compilation.
-Exnem and RAIAR for the HGEC body
-Robert for his male body
-The EVE team, who designed a few of the first HGEC conversions for vanilla armor
-Uhhhh... The modding community! Yes! After all, I've scavenged knowledge from it for years...
-Bethesda. Creators of Oblivion and all the original models and textures
2,218 downloads
Updated
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Player Clothing Replacer
By movomo
This is an incredibly small plugin I had written some time ago that lets your pc equip a different version of clothings/armors than npcs.
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Sorry no screenshot.
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requirement:
Oblivion script extender v20 or higher (obse.silverlock.org)
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how to use:
1. drop the plugin into your data folder and enable it via mod manager.
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2. if you want some armor look different for the player, copy that nif file to the original armor location.
for example, female fur armors are located at \data\meshes\armor\fur\f\ folder.
there you will find the nif files names 'cuirass.nif' or something similar.
copy 'your_cool_armor.nif' to there and rename it to 'cuirass_pconly.nif'.
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3. now your pc will equip the 'your_cool_armor.nif' instead of typical fur cuirass, while the other npcs will still equip the normal fur cuirass.
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* this mod is load order independent.
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WARNING:
- Do not use this plugin with Break Armor or TamagoSetBody. Very old TamagoSetBody versions (before revised - that is, original unmodified versions) are ok.
- I repeat, do not invent any reason that you should enable them together with this plugin.
778 downloads
Updated
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X110 Races
By movomo
They are x110 scaled races to look more like young ladies. I think existing x117 or x125 races are bit too short.
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All the head meshes included were treated to mend the neck seam line
This does not mean they are perfectly seamless. It is your work to grab seamless textures from the internet.. or, create one yourself.
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MBP x110 races
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comparison image between x110 and x117
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x110 scale version of (Mostly) x117 races. You know, Lop-eared Elves and such.
Requires Modular Beautiful People 1.4a and x117 race ++ 077
And the MBP Chocolate Elves Resources if you want to use Lop-chocalte elf x110.
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They are exactly same as the original races, except the scale and the head size. So not mentioning anymore.
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Evy x110 Race (From Mabinogi Heroes)
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I've reworked all the Evy hairs included in the original Evy race omod, and added one more hair (an NPC girl called Ti, from Mabinogi Heroes as well)
Their head shape is slightly different from the original Evy's. (x110 cheeks look more plump) so becareful when transfer facegen from an existing Evy save file.
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This one is stand-alone. So if you're using the Evy race already, don't overwrite the textures.
For Evy voice, get the file here
http://www.loverslab.com/topic/2976-evyrace-informal-indie-replacer-14omod-update/
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They have different racial abilities from the original Evy race unlike my MBP x110's.
Requires OBSE. If you don't have OBSE for some reason just don't use the lesser power
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Have fun!
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*CREDITS*
KKK and all the modders in 2ch thread for x117 races
XiNAVRO for Chocolate elves
Lacon1, SleepD and Alex30001 for Evy race
Beta000, Elalquimista and Poontank for some (technical) help
3,954 downloads
Updated
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Gay Kim (Nehrim)
By DixiePig
Modification for Nehrim, the total conversion of Oblivion.
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Makes Kim the same sex as the player character.
This works by changing which version of Kim in enabled when she or he is introduced. Therefore it will not replace Kim in an existing save made after his or her introduction.
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Update 1.1: It seems that Kim's sex is determined every time she or he is introducred in a quest. I've modified the scripts for MQ07 and MQ19 to fix this.
428 downloads
Updated
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DMC+BBB Onehand Idle
By Mailamea
Featuring the almost lost forever onehandidle animation for Oblivion.
Zeroda's DMC+BBB onehandidle
Installation
Extract to your : characters/_male folder.
For custom Races : characters/"RaceName"/_male(or before_male)
Or for something better : characters/_male/specialanims (so the player character is the only one using the animation)
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Credits
Zeroda - without this guy, this wouldn't be possible.
Mailamea - for finally getting up and uploading this.
Loverslab People - for making a thread about this and whining so much that it needs to be put up. Just kidding guys
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Enjoy!
2,709 downloads
Updated
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Mounted Steering Optimized
By rynak777
Requires OBSE
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This is a slightly modified version of the "mounted steering" plugin from "mounted combat" by Flyfightflea.
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The original plugin package and readme can be found on nexus: http://www.nexusmods...ion/mods/8962/?
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If by the time you read this, nexus links are dead once again, search the web or nexus for "Mounted Combat OBSE".
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Flyfightflea's package contained three plugins:
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- mounted_steering
- mounted_trampling
- mounted_spellcasting
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The trampling plugin was actually just an updated version of the steering plugin, which additionally allows trampling others. I took this plugin, removed the trampling code and spell (so that it would become an updated mounted_steering plugin), and then made a few simple tweaks.
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For those not familiar with mount and blade: In MnB, you press up to accellerate, down to deaccelerate - your horse will not stop unless you tell it to slow down, or if it runs into an obstacle. All that mounted_steering plugin does is, to add this control scheme to oblivion.
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Changes compared to the original plugin:
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- deacceleration is now quicker (originally, it took as much time as acceleration)
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- Originally, the script ran all its code every frame, regardless of if the player was mounted or not. Now it only does so when the player is actually mounted. While not mounted, the script is called five times per sec, checks if the player is mounted, and if not, instantly returns instead of running the rest of the code.
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- Reordered codesections, so the script should be more efficient for oblivion's dumb as brick script interpreter.
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- Removed a few redundant checks.
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_____________________________________________
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Installation:
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Just drop the esp in the /data dir into oblivtion/data and activate it.
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_____________________________________________
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Uninstallation:
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WARNING: Do not disable or remove the plugin while you're mounted. Dismount first, else your horses speed might get messed up.
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_____________________________________________
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The plugin checks if you hit an obstacle, but the code (still original, not mine) can sometimes be unreliable. If you want to disable the collision check, then type into the console: set ToggleCrashDetection to 0
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447 downloads
Updated
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CHILDRENS ANNUAD
By LongDukDong
CHILDREN'S ANNUAD
Now available, an extremely hard-to-find mod!
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This mod that adds x117 NPC Children to Tamriel (much like the Tamago/Hiyoko Children Mod for Lovers with PK). This is not a companion mod, nor a mod that puts the player through an epic quest or grants any special skills. It is merely meant to give an extra bit of flavor to your game for those that wondered why the world is populated solely by full grown adults.
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Some teens may be trainees for the Imperial Guard or working as guards for their related towns. Some kids may have set up small vending areas to sell trinkets or goods. And after the Siege at Kvatch, some children have been orphaned and may be found here and there.
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Some of the gear may be wearable with new meshes provided, and some new weapons (including an actual firearm called a blunderbuss) have been added. Okay, who gives a shotgun to a kid???
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And new dialog, actual vocal content with matching (and actually synced) lip sync files, have been created for the children. But as stated, this mod requires the MBP (Modular Beautiful People) and the x117 Race as the base races for the new NPCs.
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This mod is not to be confused with Children of Cyrodil by Emma (creator of Children of Morrowind and Witchgirl).
Emma's Mods available at Nexus Mods: https://www.nexusmods.com/oblivion/mods/45948
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INSTALLATION:
Download all zip files containing the four (4) .bsa files as well as the .esp file and copy them into Oblivion's 'Data' folder. Activate in your manager as expected.
Initially uploaded by LongDukDong in the four (4) bsa format in May.  The latest version has replaced all the .bsa and .esp files... so replace all of the old ones with the new ones.
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UNINSTALLATION:
Easy. ERASE THE CHILDREN ANNUAD bsa and esp files!  In this format, you don't have to go any farther than the data folder.
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ALTERED ESP FILES:
CHILDREN'S ANNUAD replaces and alters certain features that are standard to Oblivion such as creatures and summoning spells. With this and other changed content, it could be considered an overhaul. For those who wish to have the classic, vanilla style of Oblivion restored, @fejeena provided three different .esp files, each with a different level of restoration. These can be found in the "Altered Esp files (Choose only one)" zip file now supplied. If you wish to play CHILDREN'S ANNUAD as it was intended, do not use any of these. But if you decide to have some content from Oblivion returned, choose only one of the three altered .ESPs provided in its stead.
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9,361 downloads
Updated
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Ranger Life
By Fienyx
Much on the lines of My Outlaw Life, this is a tweak for the Ranger start in Arthmoors Alternative Beginnings, which it requires.
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You will start at stonehenge, southeast of the Imperial City, where the Red Ring Road meets the Yellow Road.
You will be given a quest, receive ranger related powers, and search for bows of great power.
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====== Thanks to =======
StoneFly for Akaviri Elements Bow
Canderous for BowofShadow (this readme mentions a #2 option, that is not available with my mod)
ElderScrollsFan001_Aetric for Real Black Bow Bandits Revised
Tooplex for Shadow Ranger Redux
CELTICDOG for Stonehenge
166 downloads
Updated
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HGEC Skinny Girl
By DogOnPorch
HGEC Skinny Girl
Compiled by DogOnPorch
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This is a mash-up of several bodies...
Luna's AA-cup upper body
Hepsy's S-tiny lower body (extracted from clothes mods)
HGEC hands and feet with Amber's palms and TDS's feet added.
Fejeena's waist seem fix included.
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Requires Set Body...
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We use this particular body for those PCs & NPCs that we actually want to fit into Hepsy's, Betty's & Fly's tiny little outfits. The regular HGEC AA S body doesn't quite do it... Since it was never part of any particular version of Set Body I'm aware of...here you go.
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Install...replace one of your Set Body bodies that you don't use. The hands and feet can be used to replace whatever common HGEC hands & feet you're already using...as these are probably the best you can get. They work ESPECIALLY well with Ave Brave's Redguard replacer...available at here LoversLab. Includes red nails. Also includes vagina and anus...and a lower body version without the vagina.
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Small imperfections are hidden as best possible by various jewelry built into the body.Â
Issues...vagina and anus can vanish in certain positions...minor. Vagina can appear to leave the body in some other positions. If this becomes annoying, replace with the no fancy vagina version.
Jewels...same deal. Don't want them? Use the no jewel version.
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Luckily, there's already a ton of clothing for this body....here's a few.
https://www.nexusmods.com/oblivion/users/763208?tab=user+files
https://www.nexusmods.com/oblivion/users/1090935?tab=user+files
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Enjoy,
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Dog
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500 downloads
Updated
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Natural Woman Two
By DogOnPorch
Natural Woman Skin Two.01
July 3rd, 2020
Original Author...unsure.
Modifications...DogOnPorch
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A selection of various half & full size textures. Half sized textures are small, easy on the FPS, but still very detailed...good for actual game play. There could have been more but let's keep file sizes reasonable...lol. Some are ridiculous...but there are women out there with really BIG nipples/areola...don't ask Mr Dog how he knows that...
Includes...Brown & Pink nipples...veins and stretchmarks etc to varrying degrees. If you can not preview dds files for whatever reason, less extreme tends to be A...higher letters more extreme.
Various bruised textures for the naughty girls. Some are extreme...
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Just choose the one you want...copy & paste it somewhere...rename it to footfemale and put it in your....
Data--->Textures--->Characters---->Imperial--->Female (this one)
Don't forget the Normal Texture (footfemale_n.dds)...one fits all.
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Some turned out better than others. The majority require a high poly breast mesh with a good sized nipple/areola zone...SPD Curvaceous...DMRA....and such. Some nipples are HUGE...they distort on lower poly breasts.
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Due to 'Amber's Pussy' also being on this texture (a Club project), you'll want to install the files in the rather obvious 'InstallToFixRedHeels' folder...new (better) sandals. The old crappy stock ones had red splotches on their heels. Reason: the stock sandals get their flesh color from a part of the texture other than the foot, oddly enough. Adding the detailed Robert's feet to the sandals fixes this. WARNING: the sandals have red toenails. All NPCs wearing them will have red toenails. No longer part of the main DL...
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InstallToFixRedHeels.7z
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Enjoy,
Dog
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New versions likely as skills improve...
This version has some new 'progressive' textures...from pale pink (A, AA, AB, AC, etc) to very darkbrown (BA, BB, BC etc)...see NaturalWomanOne folder.
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Version One (now included in 2.02)...Boobs in screenie below under the spoiler.
InstallToFixRedHeels.7z
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279 downloads
Updated
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Oblivion No Weight Limit
By Pixie-K
All this mod does is buff your carry limit to an absurdly high number.
It is for those who wish to carry as much as they want without having to use God Mode.
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No known mod conflicts.
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I did NOT make this mod.
I AM uploading with permission.
All credit goes to a personal friend of mine who wishes not to be named on this site for personal reasons.
1,092 downloads
- Weight
- encumberence
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Updated
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Daedric Museum of Artifacts
By Enter_77
Required
These mods are required to play Daedric Museum of Artifacts.
Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice
Optional
Some content is only accessible when the following DLC expansions have been installed.
Knights of the Nine Mehrunes' Razor Shivering Isles
Description
This adds a museum to safely store & display all of the Daedric artifacts you've acquired throughout the game. The museum is south of Bruma along the Orange Road.
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Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest.
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The museum also contains other Daedra related exhibits for the player to view.
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Museum Rooms
Lobby
Serves as a gateway to the rest of the museum
Museum of Artifacts
Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles Mehrunes' Razor: Pedestal for Mehrunes' Razor
Museum of Lords
Mannequin displays of the live Daedric Lords featured throughout the game Shivering Isles: Sheogroath & Jyggalag displays
Museum of Daedra
Mannequin displays of the live Daedra featured throughout the game Shivering Isles: Displays of Daedra from the Shivering Isles Knights of the Nine: Auroran display
Museum of Relics
Preset displays of miscellaneous Daedric items seen and acquired throughout the game Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment
Mirrors
AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods TES Alliance
Versions for Other The Elder Scrolls Games
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim - Special Edition
126 downloads
Updated
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Twileks Redux
By Doodlecute
The Twi'lek redux is an upgrade to Lovender's Twi'lek race mod.
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Features
    *Adds males for each of the twi'lek races
    *Attaches the Twi'lek's Lekkus in the tail slot so that you don't have to travel to the waterfront to get them. It also allows you to wear helmets (see Pictures).
    *Replaces the Lyn Me with a Darth Talon Texture (Darth Maul for males).
    *Gives each of them unique racial traits creating a normal Twi'lek, a Jedi, and a Sith. WARNING: The two force using twi'leks may be a bit over powered but are very flavorful.
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Installation
To install you must first install Lovender's Twi'lek race and all of its prerequisite files. Then copy the data folder of Twi'lek Redux into your Oblivion folder and let it overwrite anything it asks to.
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And as always my stuff is open use, for anyone who wants to use anything for their own mods.
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Update
Darth Talon Lekku Texture was missing. It has now been added.
328 downloads
Updated
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Expanded Greetings
By Enter_77
This mod will allow NPCs to recognize all of the player character's talents and make the skill-based dialogue greetings (such as "you're a sneaky looking sort" and "look at the muscles on you!") less redundant once the player has reached high levels.
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The reason these dialogue lines may have never been spoken depends on what order the playable character's skills increased throughout the game. Eventually, once most/all skills have been maxed, the dialogue gets "stuck" at the top of the dialogue tree.
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The only modifications are the conditions that regulate how an NPC greets the playable character. Not only does this expand talent-based greetings, but also recover the generic "hello" greetings that are lost as the character becomes more powerful and famous/infamous.
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Testing the Mod
Make sure the playable character has at least two attributes that are 70+ or two skills that are 70+. Otherwise, effects will not be experienced until later. Go up to NPCs (Imperial City Market will have the most during the day). They will usually greet the player with a generic "hello" dialogue line but other times they will comment on the player's skills.
Mirrors
AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods TES Alliance
514 downloads
Updated
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TGND - Kvatch Rebuilt
By Nessa
TGND - Kvatch Rebuilt
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Converts all female armors to the TGND body for Kvatch Rebuilt!
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Special Note:
The "other site" page is currently hidden due to an imminent release of KR 3.0. You can still download version 2.1.2 at TESAlliance.
FAQ
What happens if the "other site" page never gets unhidden?
Then likely TESAlliance is the place to go.
What happens if KR 3.0 gets released?
I'll update the conversion to include any new armors introduced.
166 downloads
Updated