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  1. [OBLIVION] More Male Spawn

    [OBLIVION] More Male Spawn by GECK.O
     
     
    The Explanation
     
    This is the opposite version of More Female Mod in Nexus. As title suggested, it will generate more males for "ALL" human-kind spawn, from bandits, marauders, mages, vampires, etc. It's not ALL Males, but MORE Males, it means there's a small change females being spawned, very small. I think that is better than just the "boring" all males.
     
    The purpose of this mod is to add more realism. I hate Bethesda's gender equality policy, this is Elder Scroll, a medieval fantasy world. Woman role should just for the kitchen and bed . No, I mean I love the lovely soft woman and we should not hurt woman . The dirty work outside, should done by the man. It's realistic in the medieval world.
     
    Another purpose of this mod...beside of realism, more males mean more change for your female PC and companions to get raped with LoversPK mod! <--- Actually this is my main purpose of making this mod.
     
     
    The Progress
     
    I can say, I finished to include all human-kind spawn. Except the archers, the female still being equally spawned, I don't know why. Anyway, this minor thing is not something bothersome, as somehow we need female role as archers...whatever.
     
     
    The Policy
     
    You can do whatever you want with this mod, anything! Modifying, expanding, fixing, etc. I'm a cathedral follower. But just don't forget to include my name (GECK.O) in the credit, as inspirator or the original creator.

    1,065 downloads

    Updated

  2. A chest companion 1.5 and 1.9

    A chest companion
     
    Why a player-house with many chests ? Here you have 5 chests in one, and the chest follows you everywhere. Carries and defends your Belongings.
     
    My Mimic Chest. 5 chests in one
    The chest is at the weynon priory near the stable.
     

    The chest can not die.
    Chest can fight.
    only two commands: stay and follow.
    to open the chest go in sneak mode.
    There is a letter/note in the chest. read it ! And you get a chest summon spell.
     
    Install meshes, textures, sound and esp.
    --------------------------------------------------------------------
    9 chests in one
    For those who want more chests, better sorting capability. 9 chests in one.
    Download "MyMimicChest.7z" for meshes, sound and textures. Then download "9 chests in one. only esp.7z"

    -------------------------------------------------------------------------------------------
    credits:
    Always Z (Zhemoc) for the mimics
    all Oblivion modders
    inspired by Terry Pratchett

    747 downloads

    Updated

  3. A CM female daedra based on Divine Avengers mod and Nuska's OCO dremora

    As the title suggests this mod provides a .esp that only changes the face of the Original mod Divine Avenger made. I own nothing of this content but the changes i made. As such all credits go to Divine Avengers mod on the nexus called "A CM partner companion female dremora Aanila" and nuska from OCO2 for making the textures.
     
    Note: Both of these mods are NOT included in this download. Therefore you have to download BOTH these mods first before you download my changes. I am aware that the perms on the nexus state that i can't make changes to Divine Avengers mod without his permission but since he hasn't responded to that page for two years i hope the coast is clear. If the administrators of this site feel the need to remove this upload so be it.
     
    Install instructions:
     
    Just download the two before mentioned files and then let my .esp overwrite DA's.
     
    Note2: the reason why i didn't put any links is because for some reason the links don't seem to work very well when they are aimed straight at oblivion Nexus fr some reason. You are better off using google to find the required mods. (hence why DA's mod is rephrased word by word to make it easier to find)

    89 downloads

    Updated

  4. Acrobat's Secret Hideout - by DavideMitra

    ACROBAT'S SECRET HIDEOUT


     
     
     
     
     

    by DavideMitra


     

    Tired of reading mod descriptions?! During this video, I will show you the house and the main mod features!

     
     
     


    - THE MOD -


     

    " Skingrad. A mysterious acrobat trespassed on the last floor of Nerastarel's abandoned palace by breaking in through a window. He walled up the door and, in some weeks, he restored the loft. Since then, nobody was able to access the hideout. Until now! "
     
    This modification adds a revamped version (= I didn't touch the original cell) of Nerastarel's loft.
    The mod itself contains a lof of special and very important features that were lacking in Vanilla Oblivion's houses, even your own ones.
     
     
     
     
     


    - MOD FEATURES -


     


    Off-limits cell: thanks to Papyrus scripting, NPCs won't be able to enter the loft.

    During the mod development, no modders resources were allowed. Only vanilla textures and meshes were used. However, I had to edit some mesh havok-related properties in Nifskope.

    See through windows!

    Realistic lighting cycle: two completely different atmospheres for daytime and nighttime!

    Immersive sounds: hear distant cathedral bells and other sounds that will really link the interior cell to the exterior worldspace!

    Everything is interactable: move chairs, open/close treasury chests, take a weapon from the armory, etc.

    Other important features like objects with no havok, a special set of powerful weapons/armor for you, both vanilla crafting stations included, panoramic furniture, etc. [heading][/heading][heading][/heading]
     
     
     
    - WARNINGS -

    [heading][/heading]
    Before starting the mod, please have a look to the readme. It is really important, because it explains some mod-related essential things.

    Should you need informations/should you have questions about my mod, just go inside the house and have a look to the bookshelf on the right. Inside of it you will find some guides that will explain you almost anything you need to know.

    The mod has been already cleaned with TES4Edit: it is 100% safe to use!

     
     
     
     
     

    - CREDITS -


     

    This project wouldn't be possible without their help:
     
    Thanks to THE NIFSKOPE TEAM for giving me a powerful tool that helped me with texture/havok related problems.
    Thanks to the CELESTIAL AEON PROJECT for giving me the permission to use their song ("Harp") for my video trailer.
    Thanks to the BETHESDA TEAM for developing the Construction Set.
    Thanks to MY MOTHER for some little suggestions.
    Thanks again!
    DavideMitra
     
     
     
    !!! HAVE FUN !!!

    158 downloads

    Updated

  5. Alice Madness Returns Clothes

    I have the greatest honor in presenting you
     
    Alice: Madness Returns - Costumes and Weapons
     

     
    Everything is tested and working
    Chest is located behind the strange statue that appears in Niben Bay
    I DID NOT made this mod, and yes, its a rip, so keep it quiet, keep it silent and keep it to yourself
    After a lot of pain, this finally comes through, though i dont claim responsibility for the original files, i had a lot of work putting everything together, there was the extraction part, the modeling with blender, the rigging, and re-rigging so animations would look nice, the textures conversion, the esp creation and all of this processes were easily made more than once until everything looked perfect
     
    I hope you are nice to it cause it costed a lot of work
    And i also hope that you know to appreciate the intention and be careful with it because rips are nor very welcome in the internet and people make a lot of scandal about things like this. So im hoping you'll be careful enough NOT TO POST OR UPLOAD THIS ANYWHERE ELSE, not even a reference to it. the idea is to keep this as obscure and secret as you can in order to keep it free for folks to enjoy
     
    Installation:
    Load Madness.omod into Oblivion Mod Mmanager
    Install the mod in Oblivlion/Data folder
    Activate the esp
    Enjoy
     
    Details
    Dresses:
    -Alice (Classic)
    -Caterpillar and Hat (DLC)
    -Cheshire and Ears (DLC)
    -Chckmate (DLC)
    -Doll Dress
    -Fleshmaiden (DLC)
    -Hattress and Hat (DLC)
    -Hysteria
    -London Outfit
    -Silk Maiden
    -Royal Dress
    -Rabbit Outfit and Hat (DLC)
    -Steam Dress
    -Siren Dress
     
    All clothing is HGEC C-cup M lowerbody
    Im very sorry i could not give the full blood soaked aspect to Hysteria and Fleshmaiden outfits, but thats because that would require new skin textures for HGEC and I suck at making new textures from nothing, perhaps someday a modder more familiarized with this science could help and make the textures
     
    Weapons
    -Pepper Grinders from I to IV, hysteria version and DLC version - recomendation: shoot fast
    -Tepot Cannons from I to IV, hysteria version and DLC version - the're slow but do a lot of damage
    -Hobby Horses from I to IV, hysteria version and DLC version - blunt, twohanded
    -Vorpal Blades in long version, knife versions (normal and hysteria) and DLC version - very fast onehanded blades
    -Executioner's Scythe - perfect for cutting off the heads of your enemies
    -Umbrella - a special shield
     
    Requirements
    -Oblivion and Shivering Isles Expansion
    -HGEC
    -Universal Skeleton
     
    PASSWORD: malkavian
     

    Thank you all for your interest, i hope you like it and dont forget to leave your comment
     
    Credits:
    To the creators of Alice: Madness Returns
    To the creators of Oblivion
    To all the modders and all the people out there in the internet who have shared their knowledge on modding things
    Well... to me of course for taking all the hard work of searching the entire web in order to learn the things necessary for making this XD

    3,047 downloads

    Updated

  6. Alien vs Predator Races

    Alien vs Predator Races


     

    I'm remaking this mod as playable races now.
    Featuring:
    Playable Xenomorph and Yautja races Both genders available for both races Functional working heads with facial morphs (expressions) (instead of helmets and suits, like it worked in previous mods) Custom bodies, using Blockhead's body swap functionality, gender choice greatly affects looks of the races A complete set of Predator armors and gear located in the testing hall.

    Predator gear is still in the old box at the testinghall. Type: "coc testingall" in the console, with no quotes, and the chest should be around somewhere.
     

    Requirements
    BBB Compatible Skeleton (I recommend the one from LAPF) Blockhead Custom Race Fix, also present in Unofficial Oblivion Patches Robert's male Body and an HGEC based female one.

    Issues (HEEEEELP):
    This mod is still in an experimental phase, which means a lot of functions aint working as I would like, such as:
    I haven't assimilated the gear swap functionality, or scripts that make possible the illusion of predator cannon working with Midas magic spell, or cloaking device, or thermal vision, or shurikens and other fancy gear stuff the other Predator race mod has Same goes for Xenomorph race, Blockhead's body swap function only works with naked bodies, and I dont yet know a way to prevent a race from equipping items (WHICH IS WHY ONE SHOULD PLAY AS A NAKED ALIEN - Unless you wanna wear clothes, and look like a complete abomination). The other Alien Race mod works by adding suits and helmets and preventing them to be unequipped, but that's not the way of this mod. I still haven paid much attention to stats and playability. I've only been focused on looks and consequence for now, so playability might not be as immersive as one would wish.

    Future plans
    Making Xenomorph-specific animations... with any luck, running on 4 legs, swimming like a snake etc... Merging functionality of this into Divine Avenger and Pred team's Predator Race, and The_Philantropy and AlienSlof''s Xenomorph Race. Though that is a mayor endeavore because of scripts and complex functionas both mods have; specially regarding suit-equipping scripts and stuff that in this version is no longer necessary. Adding variations to the races

    Custom Body Details
    Robert's Male Heavy Muscular for Yautja males ZKEC, normal lowerbody, wide upperbody D cup (custom made) for Yautja females Special Feet for Yautjas Alien Warrior and Jungle Alien for Xenomorphs

    Credits:
    -Rebellion Developments and Sega for Alien vs Predator 2010
    -ShadeMe for Blockhead
    -BlackDragon66 for the head model
    -JDayT for the original feet models
    -Kapaer for the Blender tri import/export script
    -The_Philantropy for original Xenomorph Race mod and sound files
    -Software used: CS Construction Set, Blender, Nifskope, Noesis, Photoshop, Conformulator
    -My internet friends for making a community where we've all grown as modders. In this mod, to Room207 for helping me figure out an issue when making functional Oblivion heads, and thanks to that, we now actually know how.
    -I as Myst42 AKA El Alquimista, can only take credit for porting most of the models and textures, making them playable and putting all of this together as a mod. I also made all heads' facial morphs and remade the textures for Yautja Race
     

    I'm deeply sorry if I'm forgetting anyone, but this is not a "regular mod". It's a "mashup". Which means it's made with several stuff I've gathered along my modding life.
    And I'm a messy modder, so I tend to forget where I actually got the stuff.
    If anyone has the right, and thinks that's a problem this can be solved in 2 ways:
    Either I formally ask you permission, and you allow me to keep this mod public with a big thank you and you flashy name in credits
    Or you can be an asshole and I would have to take this mod down. However, you're not harming me, I'll keep working on this privately anyway.
     
    If, somehow I manage to put this together with the old mods, I might have to credit a whole lot more of people involved in the development of those. Specifically, Divine Avenger and Pred Team, with all the people who is also credited on his credit list.
    This is ustable ground, but it was already unstable since this was a port to begin with. I only hope this can continue to be public as I try to be as respectful as possible.
    Most of the old modders have gone missing by now.
     
    Keep always in mind that this mod is by no means a way of profit. This mod is provided FREELY for the intent of personal fun and enjoyment in TES 4 Oblivion only.
     

    Note: files PredatorRaceReplacer.rar and Hunters.rar are part of the old mod. New version is the other file
     
    Old Mod

     

    2,724 downloads

    Updated

  7. alternative esp for "AliceMadnessReturns" dress pack

    Original (http://www.loverslab.com/topic/14042-alicemadness-returns/) Data Pack is ESSENTIAL too!
    alternative esp for "AliceMadnessReturns" dress pack - altered container inject (no vanilla cell hurt), some suits are accessible by parts - skirts, gloves etc. Some silly icons added. Enchanted weapons got charge.

    471 downloads

    Updated

  8. Alternative injector for Darigaz' DMZ armors

    Quick-made mod for better demonstration of DMZ Armors
     
    0) armors are added to merchant (Morwain, Anvil; repeatedly, if already bought) chest via script, not by direct edit (less conflict chance);
    1) placeholder male vanila models added:
    a) DarkBrotherhood Male armor for Shrouded;
    b order armor for Brusef Amelion, Mithril, Iron, and Ebony;
    c) arena light blue male armor for Glass and Chainmail;
    2) some armorsuit weights are edited to my preferences: for example, 160 seems too much even for Ebony set;
    3) six(iirc) girls (some vanila races i like), who could wear some variants of DMZ armor are added by script to vanila "Orc Adventurer" actor list; so they can arrive instead of vanila orc at corresponding locations;
    all gals have additional ai-packs for sleep, and search for weapons when disarmed (for any weapon when in combat, or their specific - if not);
    their armor "preferences" are also groupped by their classes: DMZ-heavy, DMZ-light and "lightest"(thief-style);
     
    JFYI: vanila Orc-adventurer random-chance locations are: Dzonot cave, Talwinque, HrotandaVale, FortNomore, Niryastare02, ArrowshaftCavern03, GrayrockCave02, KingscrestCavern03, KindredCavern02, FortUrasek02, Rielle, DoomedMine, FortBlackBoot, FortDoubleCross, Nornal03, FortChalman.
     
    This mod should be used instead of original Darigaz's .esp, all other resources from original mod are neccessary.
    All questions about this mod [mal]function should be addressed to me, emo877 (please do not bother the author of original mod).
     
    Big thanks to Darigaz17 for beautiful armors.
     
    UPD: look into "support thread", there could be (+1 now) newer versions.

    271 downloads

    Updated

  9. An Elder Scrolls Legend: Battlespire Music

    In Battlespire (named so after the training facility for battlemages), the player takes the role of an apprentice who, on the day of his final test, discovers that an army of Daedra led by Mehrunes Dagon has invaded and killed nearly everyone. On top of that, his partner is being held captive by Mehrunes Dagon himself. Over the course of seven levels, the player must travel through various realms of Oblivion to reach Mehrunes Dagon, defeat him and escape back to Tamriel 
     
    Just drop the music folder throw it into your data folder....

    106 downloads

    Updated

  10. Anvil Chapel Restored

    A simple mod that restores Anvil Chapel and adds 2 priests and a healer back into the chapel. There are NO spell sales at this time. The mod has been tested with several mods loaded that change Anvil, Better Benirus Manor, Benirus Lair, Diverse Guards etc. and no problems have been encountered so far. The statues in the screen shot will be the vanilla stone statues unless you have a mod that changes the default statues. The ones in the screen shot are from my lifelike god statues mod on the nexus.
     
    The restoration will take effect AFTER you have been inside the destroyed chapel at least once AND have taken on the quest Pilgrimage from the Prophet.

    249 downloads

    Updated

  11. anvil dock fence

    while testing a mod in anvil i had enough seeing the npc falling to the water and after few days finding few dead npc in the water . or to see some npc walking for hours stuck in the stairs .
     
    this mod adds 1 -fences in anvil dock for security . notice that i can not do anything for suicidal tendencies and they can in some places walk over and jump the fence into anvil see. i did not close the area, just to evoid most of accidents.
     
    2 -stonesteps around the stairs to free some npc from walking like mad dogs .
     
    this mod has normaly no conflicts in load order i have installed it just after dlc.esp
     
    Oups i should say may conflict with anything that modify anvil dock !!!

    94 downloads

    Updated

  12. Aranae - Spider Elves

    My custom spider lop ear elf race with eight eyes and evil veins
    Comes in versions with and without dragonfly wings
     
    Requirements
    -HGEC + Robert Male Body
    -Custom Race Fix
    -Ren's Beauty Pack (meshes and textures)

    2,199 downloads

    Updated

  13. AutoPilot

    AutoPilot v1
    A basic auto-travel system for TESIV by Memrosh
     
    Description:
    Player will call up an interface menu to select a place near their desired destination.
    Default hotkey is '/' (forwardslash). An invisible Pilot will lead the player to the
    selected place. Player may walk, run, or sneak at any time. If the player becomes
    'InCombat' the AutoPilot will disengage. The menu can be called up at any time
    (except while in combat) to select new destination or turn it off. There are 59
    selectable destinations, including a 'Home' and a 'Base'.
     
    Installation:
    Place the esp in the Data folder. Enable it with OBMM or the loader of your choice.
    Load order should not matter.
     
    Details:

     
     
    Added by this Mod:
    All vanilla resources.
    1 holding cell
    1 Breton NPC Pilot (invisible) with robe (restore health enchantment)
    4 markers: holdingcell marker, mobile marker, home marker, base marker.
    1 AI escort package
    1 faction for the Pilot
    4 scripts/functions
    This mod should not interfer with other mods. Other mods may interfer with this one
    if they radically change vanilla markers, pathgrids, package escort distance, add/subtract
    packages to NPCs, etc.
     
    Why this mod?
    Hands free movement so you can: Go make a sandwich, take notes, rest your fingers,
    train athletics/sneak, enjoy the view, Photography, etc.
     
    Requirements:
    OBSE version 18 or greater
     
    Credits:
    ThomThom- First scripts that I saw 'Leashing the Player'.
    WappyOne, Movomo, Goranga, Galgat, and several others for scripting education.
    Ashal and 'The Family' for support.
    Bethesda
     
    Legal:
    Use as you wish for non-monitary gain, and give credit where credit is due.

    404 downloads

    Submitted

  14. Ave's mod selection

    Please read the
    forum topic for more information.

    7,749 downloads

    Updated

  15. Ave's Vanilla Races and Racereplacer

    I decide to split my single content post and place all my race here, so they are hopefully more easy to find.
    Never use the race and the replacer of the same race (e.g. AveKhajiit.esp and AveKhajiitReplacer.esp)
    First of all you need for every Race/Racereplacer this:
     
    File Name: AveRaceResource_V1.0
    File Submitter: avebrave
    Requires:
    SKS Ren Hair Collection
    Crazy Hair
    Coolsims
    saram
    sulhwa
    skyhair
    skysims
    Description:
    Like the name say, this is the resource file, it contains hair, eye and some other stuff that are need for all of the races.
    download all requiremeds and place the meshes and texture folders in your data folder (no need for the esp if there are any)
     



    File Name: AveKhajiit_V1.2
    File Submitter: avebrave
    Requires: AveRaceResource_V1.0, HGEC Body
    Description:
    contains 3 diffrent Khajiit Races:
    Ohmes Tojay: orange-brown fur and dark skin
    Ohmes Cathay: white-grey fur and light skin
    Ohmes: orange-brown fur and light skin



    File Name: AveRedguard_V1.2
    File Submitter: avebrave
    Requires: AveRaceResource_V1.0, HGEC Body
    Description:
    contains 2 diffrent Redguard female Races
     
    File Name: AveRedguardMale_V1.0
    File Submitter: avebrave
    Requires: AveRaceResource_V1.0, Robert Male Body
    Description:
    contains 2 diffrent Redguard male Races, I recomment the one with beard, because man without beard are called woman
     
    File Name: AveKhajiitReplacer_V1.0
    File Submitter: avebrave
    Requires: AveRaceResource_V1.0, HGEC Body
    Description:
    Replaces all female Khajiit in Oblivion and SI with my Khajiit Race. (contains 18 diffrent races 6 Ohmes, 6 Ohmes Tojay and 6 Ohmes Cathay all in all 18 different face texures and 17 different body textures)
     
     

    Click here to download this file


    1,509 downloads

    Updated

  16. BBB-DR6-UVII-Skeleton-Patch 0_9_3 (Legacy File/Obsolete)

    For those lost seven souls xD of you who follow the file as of March 16 2017; this is just the additional information concerning the file - no file update being made here.
     
    Please use Supierce's LAPF Enhanced 1st Person Skeleton 1.3 instead. This skeleton is obsolete if you want use LAPF.
     
    http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/
     
    or
    http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/  
    Anyone who knows the author of this skeleton patch please let me know his/her nickname. I dunno who to credit.
    Is this person called BEskind?
     

    THIS IS NOT MY MOD. I ONLY REUPLOADED THE MOD BECAUSE IT HAS BEEN TAKEN DOWN BY NEXUS.
     
    You can't use this skeleton with Unnecessary Violence iii - Critical Mess. It won't work.
    Unnecessary Violence iii - Critical Mess has been deemed non-functional with Deadly Reflex 6. You can run both mods without CTDs & crashes but you won't be able to experience neither mod to the fullest experience.
    BBB-DR6-UVII-Skeleton-Patch
    http://www.tesnexus.com/downloads/file.php?id=40482
    patchr: BEskind
    UPDATE: this patch also makes BBB work with Unnecessary Violence II !
    All respect goes to the authors of these great mods. This is my personal patch to combine them.
    *** PLEASE ENDORSE when it works for you. ***
     
    ## ABOUT THIS PATCH ##
    This patch allows you to use BBB with Deadly Reflex 6b1 and/or Unnecessary Violence II !
    This patch fixes 3 issues when using BBB with DR6/UVII
    It fixes the camera being too tall
    It fixes the 1st person view being rotated
    It fixes the graphical glitches (infinity meshes)
    ## REQUIRED FILES ##
    USE ONE OR BOTH!
    ---Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
    ---Deadly Reflex v6b1 - http://www.tesnexus.com/downloads/file.php?id=8273
    I HIGHLY SUGGEST GROWLF'S UNIVERSAL SKELETON NIF
    ---Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
    Or you can use:
    ---Coronerras Maximum Compatibility Skeleton - http://www.tesnexus.com/downloads/file.php?id=27945
    ---(any BBB skeleton just about)
    USE THIS PATCH TO FIX 1st Person
    ---BBB-DR6-UVII-Skeleton-Patch - http://www.tesnexus.com/downloads/file.php?id=40482
    ## INSTALLATION ##
    SUGGESTED: BACKUP your skeleton.nif file in \Data\Meshes\Characters\_1stperson\
    For OMOD:
    1. Simply activate this patch after all your other related mods - CLICK REPLACE!*
    *must overwrite skeleton.nif in \Data\Meshes\Characters\_1stperson
    For ZIP:
    <USE SOME SORT OF ARCHIVE INVALIDATION OR IT WILL NOT WORK>
    1. Unzip this into Oblivion Folder - CLICK REPLACE!*
    ## GENERAL INSTALLATION ORDER ##
    Should look like this:
    < Unnecessary Violence II >
    < Deadly Reflex 6b1 >
    < Any BBB packs (armor, skins, animations) >
    < Universal Skeleton Nif (sometimes included in BBB packs) >
    < BBB-DR6-UVII-Skeleton-Patch (INSTALL AFTER EVERYTHING ELSE) >
    ## UNINSTALLATION ##
    1. Delete skeleton.nif file in \Data\Meshes\Characters\_1stperson\
    2. Use the BACKUP to revert to your old skeleton.
    ## GUARANTEE ##
    This patch will make Universal Skeleton Nif work with UVII / DR6b1 (and in turn make BBB work with them).
    ## NOTES ##
    ON UNNECESSARY VIOLENCE: A relevant portion of Hex's readme is reproduced here:
    If you want to use BBB bodies then you will need the DR6-BBB compatibility fix on the nexus. YOU WILL ALSO HAVE TO DISABLE SKELETON SWITCHING IN THE UVII INI, WHICH MEANS NO AMPUTATIONS. *but you still get to impale, throw, and decapitate...
    If you want to use it with Deadly Reflex you will have to install the resources of deadly reflex AFTER those of UVII or some DR animations may end up returning to their vanilla versions.
    Similarly, if you wish to use Deadly Reflex you will need to download [Hex's] compatibility fix which lets DR make use of the latest versions of NifSE (http://www.tesnexus.com/downloads/file.php?id=40336)
    ON PERMISSION to use Growlf's Universal skeleton, in his readme it says: "Permission is generally granted for further development." I consider this a further development as a patch to make it work better with two other mods!
    ## COMPATIBILITY ##
    After some testing I have found that this patch works perfectly with:
    Set Body Spell http://www.tesnexus.com/downloads/file.php?id=27724
    Growlfs Body Resizing Mod http://www.tesnexus.com/downloads/file.php?id=31955)
    ## TOOLS ##
    NifSkope
    OBMM
    WryeBash
    ## CREDITS ##
    HeX_0ff - for the amazing Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
    Skycaptain - for his mod Deadly Reflex - http://www.tesnexus.com/downloads/file.php?id=8273
    Growlf - for making Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
    Yarharhar - who Skycaptain credits for the skeleton he's using.
    Coronerra for his Maximum Compatibility Skeleton and contributions to BBB
    As far as I can tell, I am freely able to use the two skeletons that I modified to make this patch!

    1,419 downloads

    Updated

  17. Blackmarsh Wilderness

    Black Marsh Wilderness (Nov 28th, 2018) 
    For Elder Scrolls IV Oblivion
    By DogOnPorch (Rolf K)
    Includes work/items by:
    Muggrug
    Betty (Elbethien)
    Momo
    syn420
    + any I missed!
    (much thanks!)
     
    Description
    ===========
    This is a major overhaul of the Leyawiin area from the Elswyer border to the far East map edge (Cell Line +69). It goes north to about the -29 Cell Line. That's around Fort Blueblood, latitude-wise. To the South...this mod goes all the way to the southern edge (-69 Cell Line).
    As far as what this mod does...
    1. Add greatly to the Leyawiin region: more trees/shrubs/flora/rocks/NPCs/monsters/player homes/etc. Named NPCs have full AI and daily routines. Thy will respawn if they get bumped-off. 
    2. Fixes the too numerous to count sharp terrain conflict lines present in this area.
    3. Adds a massive swampy moor beyond the eastern border regions (Black Marsh). It's HUGE. The terrain had to be mostly painted from scratch as literally nothing existed out there save the odd tree. This area is fully pathed for AI and populated with monsters, etc. Almost all monster spawns are by percentage and many are unleveled...so beware. I'll let you figure-out the rest...
    4. There are no quests...just adventure/treasure. Interiors are copies of stock interiors with some changes here and there. 
    5. This is NOT lore friendly. But it is fair and balanced and ideal for companions like Vilja, etc.
    6. This mod includes Muggrug's Sub-Tropical South as well as a fix for the Niben River/Topal Bay connection based on sny420's mod. So not big enough for ships...by any means. But they do join! Feel free to swap-out Muggrug's trees for others if you so desire. I know some folks prefer other tree types.
    7. It doesn't pay a lot of attention to Argonians, oddly enough. But other familiar themes will soon become apparent while exploring...
    8. Some attention was paid to the Leyawiin/Elswyer border region...mainly sinking annoying floating trees. I think I got them all. This area has long been a bit of a dead zone in most folk's Oblivion.
    9. A permanent guard outside the one gate in Leyawiin near the stable. He just stands there. Poor guy is probably tired so bring him a beer.
     
    Conflicts
    ==========
    Pretty much anything that affects the Leyawiin region. Black Marsh Wilderness is, however, designed to work with Elsweyr and DLC Vile Lair...hopefully as seamlessly on your rig as it is on mine. I was a big fan of 'Tales From Elsweyr Anequina' until I started building this mod and got a good look at the BIG issues that 'Tales From Elsweyr Anequina' has in terrain painting and how it affects the original Elswyer mod. I don't recommend it in use with this particular set-up. But...experiment if you must.  
    Load Order: Black Marsh should sit *above* Elsweyr and Vile Lair in your load order (using Oblivion Mod Manager available @ Nexus). If you're missing lots of cattails surrounding Leyawiin, some other mod needs to be loaded above Black Marsh. If you have Knights of the Nine active, load it after Black Marsh, as well.
    I made no elevation changes, so smaller mods are likely to still work with only minor conflicts...a bush or rock in the way...etc. Easily fixed in the Construction Set if you're familiar with this program...or let me know and I'll see what I can do.
     
    Install & Requirements 
    ===========
    -Empty the Black Marsh Wilderness folder into your Oblivion data folder (meshes/textures/water statics/esp)
    -Border Regions must be disabled (see below for how-to).
    -Oblivion should be patched. Shivering Isles might be required though I don't recall using any of SI's resources. 
    -There might be a landscape tear near Alabaster that has no patch as of yet. However, if you use Land Magic, it will patch it and any other landscape issues you're having.
    https://www.nexusmods.com/oblivion/mods/30519
     
    I tried to set all trees a bit deeper than usual for those that use mods like 'Natural Environments' by Max Tael which scales-up tree sizes. This should prevent most trees from 'floating' or showing their bases....annoying.
     
    Cleaning, etc
    ===========
    -This esp has NOT been cleaned and care should be taken when cleaning if you feel you have to. It's been running for months here in playtesting without trouble. There have been many base terrain textures & grass fixes done and I'm not sure if they'd revert back to the original if the esp cleaned...experiment. Muggrug's Sub Tropical South made some changes to the Leyawiin City World which I'd have prefered he not have...but there are not too many. Leyawiin is a bit of a trainwreck, anyways, in terms of gaps in the walls...sunken walls...and missing fence posts. So if you have a mod that overhauls Leyawiin, itself, run it below Black Marsh in your load order to trump this esp in priority. I made a fix to the Leyawinn Castle that covers the see-through bits along the walls. I think this mesh error was present in both the stock castle and the Imperial Empire-Unique Castles version (which I'm using).

    ============
    Uninstall:
    ============
    Just deactivate the esp and delete it. Leaving the few resources behind is not a problem and best left alone if your Oblivion is heavily modded. You never know what other mods use the same resources. Various utilities can be used to handle your mods which many old salts (the majority of Oblivion players, I assume) are already well aware of. If you toggle mods on and off as some do, this can be done safely as far as I can tell...no trouble here.  
     
    Suggested:
    ============
    -Imperial Empire-Unique Castles: This is the Leyawiin castle I used while building Black Marsh Wilderness. 
    https://www.nexusmods.com/oblivion/mods/22446/?
    -A mod that makes Lilly of the Valley give ingredients (missing in Oblivion) is a good idea. I use this one by EggDropSoap: 
    http://www.nexusmods.com/oblivion/mods/15609/?
    -A mod to add new distant LOD is suggested. I use this one. Run it as instructed to get the new features at a distance.
    http://www.nexusmods.com/oblivion/mods/15781/?
    -A mod that allows more actors/creatures in a complex scene or fight. Many mods do this, but this one is stand alone. Mass-AI
    http://www.nexusmods.com/oblivion/mods/8158/?
    -Natural Environments which will make the Black Marsh even more wilderness-y. The weather part has been upgraded by newer mods. But it's still beautiful if a tad buggy. 
    http://www.nexusmods.com/oblivion/mods/2536/?
    -If frame rates are an issue for you...when aren't they?...I highly recommend using Low Poly Grass so you can enjoy Black Marsh in 'full cattail'...so to speak.
    http://www.nexusmods.com/oblivion/mods/5434/?
    -Experiencing tears and gaps in your landscape from too many mods playing with the terrain? Try this little marvel out by DarklyDreaming. Land Magic... Dog swears by it.
    http://www.nexusmods.com/oblivion/mods/30519/?

    Common Complaints:
    ==================
    Hey...none of my NPCs/critters are moving! 
    This is common in many modded Oblivions where some script is getting in the way *or* some large number of spawn is going over the limit set in Oblivion. In Black Marsh's case, it's the latter. The Oblivion game engine will ~eventually~ get around to issuing them orders. See: Mass-AI in the suggested section if you run into issues.
    I can't see some map markers! 
    I know...Black Marsh extends beyond the map edges (F4) for many cells. I figured this out at some point and stopped marking them...lol. You won't be able to travel to a few locations that are marked unless you have a modded map that allows you to see them.
    Versions:
    ============
    This is the first version for public release. It existed as a personal mod for my wife for about a year already.

    ******IMPORTANT*******: 
    In order to reach Black Marsh, you need to disable "Border Regions". 
    Head to your Documents / My Games / Oblivion Folder.
    Look for the "Oblivion.ini" File. Double Click it, and it will open in Notepad.
    Press Ctrl+F to open the "Find Dialogue".
    Type bBorderRegionsEnabled and press "Find".
    Once it's found the line, head to the end of "bBorderRegionsEnabled=1" and change it to: bBorderRegionsEnabled=0 
     
    Legal Mumbo-jumbo
    ================
    Anybody wishing to use this mod in their own project is free to as long as proper credit is given to all the involved parties. Commercial use is forbidden. If for any reason there are objections to Black Marsh Wilderness, please contact me and I'll see what I can do to rectify things. I aim to please. 
    Cheers and Enjoy!
    Rolf (DogOnPorch)
     
    This MOD is "as-is" and limited release.
    Mirror
    http://www.mediafire.com/file/7lgx06ah820plmc/BlackMarshWilderness12062018.7z/file

    424 downloads

    Updated

  18. Books of Daggerfall

    Herein, you can increase the number of books available to the bookstores in Tamriel.  Librams,  both epic and mundane,  that were printed over thirty years prior in Tamriel's history, are now available.  You can now find in various bookstores the tomes that were available within  the epic second part  of the Elder Scrolls series, Daggerfall.
     

     
    Not every book that was in Daggerfall was purchased by Elsweyr Publishing, these not having changed since their first printing. However, there are a few familiar titles that were re-release in their original form and format. The prices  of these are certainly cheaper  than they were  in the Third Era,  a mere five to 30 septims  instead of a staggering prince of seven-hundred pieces.
     
    Thankfully, Gadran Woodsley, the owner of Elsweyr Books,  comes from a long line of Bibliophiles  and librarians, his grandfather  being the one and only Dunyval Woodsley whose charge  was the Renown Daggerfall Lyceum  during the time  of the Dragon Break.
     
    Not including the read-me (matching the above text), this download package includes just two mere files: 
     
        Books of Daggerfall.esp
        Books of Daggerfall.bsa
     
    Both of these go within your Data Folder.  Activate and it will run no problem.

    206 downloads

    Updated

  19. Books of Morrowind

    by LongDukDong
    and Bethesda Softworks
     
    Herein, you can increase the number of books available to the bookstores in Tamriel. Books, both epic and mudane, that were printed within the more recent past in Tamriel's history, are now available.  You can now find in various bookstores the tomes that were available within  the epic second part  of the Elder Scrolls series, Morrowind.  This includes the epic Bloodmoon addition.
     

     
    Not every book that was in Morrowind  was purchased by Elsweyr Publishing, these not having changed since their first printing.  Some books may have already been in one form or another  due to our wish to chronicle  and preserve all available written history and lore, and some content may overlap.
     
    Thankfully, Gadran Woodsley, the owner of Elsweyr Books,  comes from a long line of Bibliophiles  and librarians, his grandfather  being the one and only Dunyval Woodsley whose charge  was the Renown Daggerfall Lyceum  during the time  of the Dragon Break.
     
    This package requires a mere two files:     Books of Morrowind.esp
                                                                                Books of Morrowind.bsa
     
    Both of these go within your Data Folder.  Activate and it will run no problem.
     

    190 downloads

    Updated

  20. Celestial

    Description
    Have you ever noticed that there are dozens of race mods that add playable devils, demons, and other fiendish races but only a very small selection when it comes to celestial races. Personally I've only seen two and one of them also came with yet another devil race. Don't get me wrong I like a good devil as much as the next guy but I like to see a little more balance when it comes to the battle of good & evil. So I tried my hand at making a new celestial race.
     
    This one is simply called the Celestial. It is based on the Radiant Glory from Heroes of might and Magic 6 as shown in my source picture. I just didn't want to call them that because I don't like the name, at least not for a race. I did name one of its powers that though. That said its powers are as follows: The ability to cast Light, Heal others on touch, & The ability to walk on water. Fairly simple powers but I thought very flavorful.
     
    Installation
    This mod has two esp files so read this carefully. Step one, extract the files into a separate folder. Step two, copy/move the data folder to your Oblivion folder. This will give you the playable race as well as two NPC trainers. Step three is optional and requires the CMpartners found here https://www.nexusmods.com/oblivion/mods/7819/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D7819%26preview%3D&pUp=1 . If you have CMpartners open the folder labeled "CMpartners ESP" and copy/move the ESP file into your Oblivion/Data folder. If you already have the base ESP installed this will over wright it. Once done this will give you all the same features as the base but also add two joinable NPCs.
     
    Location
    All NPCs are located in a chapel except one. The one exception is staying at an inn in the Imperial City's Temple district. Warning, None of the NPCs are essential.
     
    Credits
    This mod uses Coolsims hair pack by Lucha & Anto found here https://www.nexusmods.com/oblivion/mods/40172 & I thank them very much not only for a great mod but also for putting an open use notice on it. I love when people do that.
     
    Permissions
    As will always be, anything I make may be used freely all I ask is that anything you make with it also be freely use able.

    368 downloads

    Updated

  21. CHILDRENS ANNUAD

    CHILDREN'S ANNUAD
    Now available, an extremely hard-to-find mod!
     
    This mod that adds x117 NPC Children to Tamriel (much like the Tamago/Hiyoko Children Mod for Lovers with PK).  This is not a companion mod, nor a mod that puts the player through an epic quest or grants any special skills.  It is merely meant to give an extra bit of flavor to your game for those that wondered why the world is populated solely by full grown adults.
     
    Some teens may be trainees for the Imperial Guard or working as guards for their related towns.  Some kids may have set up small vending areas to sell trinkets or goods.  And after the Siege at Kvatch, some children have been orphaned and may be found here and there.
     
    Some of the gear may be wearable with new meshes provided, and some new weapons (including an actual firearm called a blunderbuss) have been added.  Okay, who gives a shotgun to a kid???
     
    And new dialog, actual vocal content with matching (and actually synced) lip sync files, have been created for the children.  But as stated, this mod requires the MBP (Modular Beautiful People) and the x117 Race as the base races for the new NPCs.
     
    This mod is not to be confused with Children of Cyrodil by Emma (creator of Children of Morrowind and Witchgirl).
    Emma's Mods available at Nexus Mods: https://www.nexusmods.com/oblivion/mods/45948
     
    INSTALLATION:
    Download all zip files containing the four (4) .bsa files as well as the .esp file and copy them into Oblivion's 'Data' folder.  Activate in your manager as expected.
    Initially uploaded by LongDukDong in the four (4) bsa format in May.   The latest version has replaced all the .bsa and .esp files... so replace all of the old ones with the new ones.
     
    UNINSTALLATION:
    Easy.  ERASE THE CHILDREN ANNUAD bsa and esp files!   In this format, you don't have to go any farther than the data folder.
     
    ♦       ♦       ♦
     
    ALTERED ESP FILES:
    CHILDREN'S ANNUAD replaces and alters certain features that are standard to Oblivion such as creatures and summoning spells. With this and other changed content, it could be considered an overhaul.  For those who wish to have the classic, vanilla style of Oblivion restored, @fejeena provided three different .esp files, each with a different level of restoration.  These can be found in the "Altered Esp files (Choose only one)" zip file now supplied.  If you wish to play CHILDREN'S ANNUAD as it was intended, do not use any of these.  But if you decide to have some content from Oblivion returned, choose only one of the three altered .ESPs provided in its stead.
     

    9,268 downloads

    Updated

  22. CHILDRENS OF CYRODIIL by Elgado2K

    CHILDRENS OF CYRODIIL
    Now available, an incredibly impossible-to-find mod!
     
    This package by Elgado2K (this forum's Lovers Mayu's Animation Overhaul mod) adds completely custom children to Tamriel, using his own Child Races Revamped mod. This mod uses CutthroatMod Companions (CM Companions) that is included with this package.  And likewise this mod requires the use of Moonshadow Elves, a usable mod for this race  likewise included. This mod does not put the player through an epic quest or grants any special skills.  It is merely meant to give an extra bit of flavor to your game for those that wondered why the world is populated solely by full grown adults.
     
     
    Very likely, the basis for this mod was the Improved Child NPC mod found at Nexus Mods found (>HERE<) by DaMuncha (both of them now banned at Nexus). That, because the posts within circa 2011 included Elgado2K's statement "already resolve the problem with the child races for player female and male and also NPC with real body...  where may I share It mod this is now finished and working perfectly sorry I was banned by tesnexus give me a safe link for share u "
     
    As a mod that uses CM Partners, there are characters you can try to convince to become part of an adventuring party, both adult and young. And some few are even traders of goods... some goods of questionable taste.  Elgado2K supplied Marlboro cigarettes to kids and pregnant women?
     
    There is plenty of gear within the mod that you can wear, though based on the TeamFF Fantasy Figure bodies that suggest a more youthful figure. And there are plenty of new weapons and decorative shields for use.
     
    There is new dialog, including actual audio which appears to be remixed and altered from the original vanilla content.
     
     
    This mod is not to be confused with Children of Cyrodil by Emma (creator of Children of Morrowind and Witchgirl).
    Emma's Mods available at Nexus Mods: https://www.nexusmods.com/oblivion/mods/45948
     

    ALERT:
    Now while the mod itself states within its readme file that it indeed does not contain adult content with the children (which would obviously be forbidden), it does have some outfits one would consider inappropriate.  And there are three books of pornographic nature within.  Still, while some adult content is within, the author did state that no adult content is present among the child characters.  That would clearly be undesirable.
     
     
     
    INSTALLATION:
    Download all of the zip files.  Then from the BSA zip files, remove the numeric prefixes attached (example: 932520679_ChildrensofCyrodiilBSAs.zip.001... remove the red content so the filenames all begin with "Childrens...").
     
    Then, to extract the .bsa files containing all graphics and audio, begin extraction of the 'Childrens of Cyrodiil BSAs.zip.001' file. A file-spanning zip file, it will access the contents of the following 002, 003 and 004 files to recover the Meshes, Textures, and DS BSAs. Then extract the required esp and esm files from the 'Childrens of Cyrodiil ESPs.zip' file
     
    UNINSTALLATION:
    Easy.  ERASE THE Childrens of Cyrodiil bsa and esp files and related Child Race Revamped and CM Mod files as desired.  In this format, you don't have to go any farther than the data folder.
     
     
    CHANGES MADE:
    This is as complete a version of Childrens of Cyrodiil version 4.1 as possible, though some content had vanished.  Through searches for the mod, version 3.5 had some content, version 4.1 had other content and version 4.0 had the most. But not one version was complete.  This is a merger of all of the discovered mods with the newest esp and esp files available.  Yet, some things were never found and some updates/edits were required.
     
    There were missing meshes and textures throughout.  The child uniform that was missing actual textures were the same as that used by Emma's Children of Cyrodiil, so that was easy to re-acquire. And the Teddy Bears used within were the 'dhkbears' teddybears also used by Emma. However, Emma had no Pink, Blue or Purple ones... so I did some recoloring work to act as a replacement.  This set didn't have the Final Fantasy Tifa chest mesh that the mod required, so a substitute Final Fatasy chest mesh was used in place.  And two equippable items were missing meshes altogether, that of the Light Upper Protector (clothing) and for the Light Escutcheon (armor/shield).  Both of which were from an artist named Koutetsu, and I used a Chain-Harness and the Chorrol Escutcheon as replacements.
     
    An adventure-breaking bug was fixed.  The mod's Arcane Academy had a few issues with it; the inability to actually exit the university and the inclusion of Blind Moth Priests. One would force a reset unless you had a suitable teleport spell, and the other actively breaking the Thieves' Guild quest.  This was likely overlooked as the interior was a blanket copy/paste from the Imperial Palace itself.  However, both issues have been resolved by fixing door teleports and the removal of the Blind Moth Priests.

    To the best of my recollection, no other content had been changed.

    5,049 downloads

    Updated

  23. Clarity Eyes

    Clarity Eyes
    Author: Victoria K. aka Victoria VII
    Date: 7-30-2014
    Game: TesIV Oblivion
     
     
    Description
    Eyes pack 5 colors as vanilla replacer (or resource) + 2 colors (grey and purple) as resource.
     
     
    Notes
    Since I've made these eyes for a modder's character in anothr game, I made an Oblivion version too for release.
     
    The eyes have a vivid appearance with or without enb and the style could suit both fantasy and non-fantasy preferences.
     
    The sclera is also remade.
     
     
    Install
    Extract - Copy - Past in your Data folder.
    This will require to overwrite your current eyes textures, if you are not sure about replacing them, make a copy of your current eyes textures to be restored later.
     
     
    Permission
    I've created this content to enjoy the game, no permission is needed and I ask any works based on this content, to be freely shared with same no-permission-needed policy.
     
     
     
    Thanks to Bethesda for this great game.
    Thanks to all who love and still play Oblivion.

    669 downloads

    Updated

  24. Classic Quest Books

    Herein, you will now find available books and tomes that can and will assist you in finishing the multitude of tasks that appear within Tamriel.
     
    Not every book may be as complete as others.  Not every book is listed in an entertaining prose style.   But every book should give you  a heads-up on what to expect in both Nirn and beyond.
     
    Most books have anywhere between 40 to 100 pages, only a couple with page count less than 10. And one book has a massive 150 page first-person perspective. Roughly have include extra graphics, though the content of the Daedra book includes required location graphics.

    This package requires a mere two files:
                                        ClassicQuestBooks.esp
                                        ClassicQuestBooks.bsa
     
    Both of these go within your Data Folder.  Activate and it will run no problem.
     

     
     
     

    315 downloads

    Updated

  25. Clothing templates for easy mesh testing - at TestingHall.

    (warning: lame non-native english )
     
    This mod made in purpose to provide easy way to test various clothing (or armor) parts without writing your own plugin to define that clothing items and place them somewhere in game. Instead of that you just decide which body slots should be occupied and place .nif to folder data\meshes\testClothes\ under name corresponding it's biped slots (where № is 1,2 or 3):
     
    hairSlot0№.nif - hair or open helmet (full helmets not provided, sorry)
    amul0№.nif - amulet slot (can be any "overclothing", such as pauldrons or cloak)
    tail0№.nif - same as for "amulet" (except beast races, of course)
    gl0№.nif - gloves\hands
    ub0№.nif - upper body
    lb0№.nif - lower body
    ft0№.nif - feet
     
    ulbfg0№.nif - all 4 main body slots (except jewerly and tail)
    gub№.nif - gloves and
    ulb№.nif - upper and lower body
    flb№.nif - lower body and feet
    ulbf0№.nif - upper body, lower body and feet
    ulbg0№.nif - upper body, lower body and hands(gloves)
     

    Go to TestingHall (console "coc testinghall"), right near the place you're arrived, look up and you can find ayleid-style container sitting at the ceiling. It contains template set clothing items for various body-slot combinations. Vanila MythicDawn robe and Legion helmet model meshes were used as "dummy" substitute. Seems be wise to keep those "dummies" as backup, for the reason you wouldn't lose naming pattern and there will be no "missing mesh" occasions.
     
    Also there are two "screenshot background" cylinder statics at the back(east) side of TestingHall, with two additional white lightsources. Their texturing is not ideal, because i tried to use vanila textures as possible (and failed to found more white). By the way there's third version of "background cylinder" (cylinder_inside1.nif, not placed anywhere) which uses simple white dds (textures\minimum_white.dds).
     
    I'll be offline from now and possibly return here after Jan.13 (hope nothing bad happens). Happy New Year to you, ALL.

    77 downloads

    Submitted

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