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Weapons & Spells

Skyrim mods that replace or add new weapons or spells.

81 files

  1. Tombstone - Unique two-handed melee weapon

    I am disabling comments because I do not have the emotional maturity to handle the average LoversLab user without saying something I might regret.
     
    If you encounter bugs, please file a bug report, but do not PM me if you cannot find the weapon or have criticism or suggestions. I don't really care.
    This mod took me six days of constant work and it's not done. Half of the scripts aren't working (which is good because there are only two).
     
    Description
    
    This mod adds a custom modeled, custom textured two hand melee weapon to Skyrim.
     
    Features
    4K diffuse, 2k-1k normals and speculars.
     
    Most weapons don't make use of specular maps.
     
    Unique enchantment effects - deals normal frost damage, 40 points over 4 seconds (10/s) to Health and Stamina to normal enemies, and an additional 80 points over 8 seconds (10/s) to undead, with special visuals.
     
    It does 64 base damage, much higher than Daedric Warhammer base of 27. It has a stagger magnitude of 3.5, and should stagger most enemies that can be staggered.
     
    However, due to being a massive lump of stone, it swings very, very slowly no matter how skilled you are at using both your hands.
    It has 2000 enchant power, at 10 power per attack, so it has 200 attacks before it runs out of enchantment power and needs to be recharged.
     
    What is?
    The weapon is simply called Tombstone. It's a decorative gravestone, quite literally.
    The Daedric script on the blade reads as follows:
     
    Here lies the mighty warrior
    Whose valor knew no bounds
    In battle they were unmatched
    A legend in their time
    Rest now noble spirit
    In the embrace of eternal peace
    Let your name echo through the ages
    As a symbol of courage and honor
    May the winds whisper your deeds
    And the stars guide your journey
    To the realm of tranquil slumber
    Where heroes rest for eternity
     
    Where can I find this weapon?
     
    You can find it in a new small building south-ish of Durnehviir's word wall. Be warned, it's protected by quite a difficult guardian.
     
    Extra?
    If you like my work you can throw me a bone and subscribe to my Patreon.
     
    Permissions
    All permissions for this file are completely closed. You may not do anything with this file other than download and use it. No reuploading, no modification, no translation, NO. I said no. Nope. NO. Bad kitty. I said no.

    14 downloads

    Updated

  2. DMC Gladius

    Re-upload of the old mod DMC Gladius
     
    Original post: https://www.loverslab.com/topic/7804-dmc4-gladius/
     
    OBLIVION Version
     

    143 downloads

    Updated

  3. Green arrow artillery

    Green arrow artillery are arrow and bolts you can fine in your adventures.
    An little mod that I made for myself and I decided to upload and share.

    42 downloads

    Updated

  4. magic shield

    hello guys this is a magic shield brings some status i translate from china to english enjoy it

    243 downloads

    Updated

  5. Monster Hunter Weapons pack

    Monster Hunter Weapons Pack If you like or are fan of monster hunter here you got some randoms weaponss of sage port to le ;D
     
    MHW weaposns pack le 

    234 downloads

    Submitted

  6. MODERN FIRE ARMS EXTENSIVE MOD LE

    this another port i make from korean to englis,this mod is a pack from many mods vehicles,clothes and weapons, read instructions and look video for better idea what you mut doit for this mod work fine.
    1. download and install all mods on this link; https://www.mediafire.com/folder/n25ho48k8igh7/modern_weapons 
    2. use additem mod for pick all stuff you want weapons,vehicles suits etc; additem mod link here : https://www.nexusmods.com/skyrim/mods/64905 
    3. look the video that explain some basic stuff there weapon dearler and a console for buy the vehicles.
    4. a very important thing "on the book section dont pick or open spell for craft weapons for that you can pick directly with additem mod, the mines,explsoives and granades are on pergamine section they wrok 100 % fine.
    5. follower or npcs can use any weapon you give to equip,but i sugest dont equip it with bazzokas or some explosives XD, just give shotguns or any other gun.
    6.some weapons like sniper rifle have scope, for use that function press the wheel boton of mouse for activate or deactivate scope mode
    7. have fun.
     
    donations
    https://ko-fi.com/xays1
     
    sponsor me
    https://www.patreon.com/XAYS
     
     
     
     

    367 downloads

    Updated

  7. ShockCane

    First, sorry for my bad english.
     
    This mod brings a modified ZaZ-OldCane into the game.
    It change not the original Cane. It comes with its own ID.
    In addition to the normal damage, it also causes shock damage (see the images).
    I create this weapon for my own, but i hope you have fun with it ?
     
     
    Sorry, I forget to tell you, where you get this weapon ?.
    You can buy this weapon by the Riverwood Trader or use additemmenu.
     
    Installing
    It is only a esp.-file, so you can drag and drop to your Skyrim\data - folder or use a MM like NMM.
     
    Requires
    - Skyrim
    - last Update
    - ZaZ Animation Pack CBBE V.8.0

    137 downloads

    Updated

  8. Mehrunes' Calling (Power)

    What this mod does:
    This mod adds a custom spell tome to the the interior of the Mehrunes Dagon shrine upon a pedestal.
    The spell tome isn't a spell, it's a power.
    This powers allows you to breathe fire to invoke a dremora from Oblivion at the cost of a humanoid dead body and magicka.
    It doesn't deal damage to humans, though it will stagger them and also cause them to become hostile.

    As a bonus, a spell tome has been added to the game that allows you to breathe fire that does do damage at the cost of magicka.
     
     
    What I need help with:
    Making the spell unavailable in shops
    Changing the color of the summoning effect

    Demonstration:
     

    62 downloads

    Updated

  9. Mortal Weapons and Armor SE

    I did not make this mod, I simply converted the mod and cleaned it with TESSedit Cleaner 4.0.x 
     
    Thanks to the Generous permission of Monoman1 I am able to present to you a fully compatible version of this mod for Skyrim SE.
    Thanks to the devoted fan of the original and the effort of saltshade  for testing this mod during several days, I can say that besides the bugs and Issues that already existed in the LE version, no NEW bugs have been found.
     
     
    Look on his original Page for details: https://www.loverslab.com/files/file/7083-mortal-weapons-armors/
    I got Errors when I tried to copy his description and images to this page, so Im sorry that I cannot provide you with more info on this page. Probably because his description is very very long and detailed.
     
    Requirements:
    PapyrusUtil - Make sure you have the latest version and that it's not overwritten by another mod that includes an out-of-date version.
    Unofficial Skyrim Special Edition Patch - Not a hard requirement but without it when NPCs die their weapon/shield become detached from the body and will cause them not to get initialized with a low durability.  
     
    Installation:
    Instal with Mod Manager 2 (highly recommended)
    Manual installation: you should know where it belongs, Although I do not recommend it, and you should not expect any assistance from me, if you installed the mod this way.
     
     

    1,759 downloads

    Updated

  10. Dwarven Relic Armaments (August 2020)

    Dwarven Relic Armaments
     
    A group returning from the excavation of an unnamed Dwarven ruin were supposed to bring their discoveries to Markarth, but after their stay at Old Hroldan they were never heard from again. The fate of this expedition and the relics they unearthed has remained a mystery.
     

     
     
    Summary
     
    This is a collection of Dwarven swords, daggers, and shields, made to my tastes and to occupy some niches that I felt needed filled. They are lighter, faster, stronger, and significantly less bulky than the Vanilla Dwarven equipment. Additional information about their origin and place in the world can be found in the in-game documents.
     
    You can find a clue to obtaining the relics in a note left behind in the Old Hroldan Inn. They are also craftable with the Dwarven Smithing perk, although you may need a deeper knowledge of the subject to create some of the items. 
     
    All of the relics are Dual Sheath-ready. Run that mod's patcher for the left-hand versions and back-mounted shields to appear in-game. 
     
     
     
     
     
    SE version to come when I can be bothered to do it.
     
     
     

    238 downloads

    Submitted

  11. DMF- Carrot Launcher

    This mod was made for fun... it's extremely overpowered so if you don't like this sorry..
    you can craft the bow under silver smithing and the arrows under misc..
    also it fly really far and does instant damage..
     
    body type required. umm... any body you wanna shoot a carrot into... lol
     
    Please note.. the wedding dress mod is not available to download atm.. please don't ask for it. thank you.
     
    Legal Shit..
     
    This mod is exclusive to LoversLab only... please do not upload or repack to any other mod sites
    including naver cafe.. Links to this mod is ok.
     

    176 downloads

    Updated

  12. Modern Firearms (english vers).7z

    Modern Firearms (english vers).7z

    615 downloads

    Submitted

  13. GUNMOD.7z

    GUNMOD.7z

    290 downloads

    Submitted

  14. Skyrim GUNMOD Redux Part 4 - AA-12

    Skyrim GUNMOD Redux Part 4 - AA-12
     
    Introduction:
    This is the fourth weapon to be updated and enhanced in the Skyrim GUNMOD Redux Project. The project aims to individually rework each weapon added in xillus' GUNMOD. More information about the full project can be found here.
     
    About the Weapon:
    The Auto Assault-12, or AA-12 for short, is a fully-automatic combat shotgun. This is the first full-auto weapon I've added in this project mainly because they're obviously stupid OP in a game like Skyrim and this weapon is no exception. But if you were really worried about being too OP or unlorefriendly you probably wouldn't be reading this and considering this mod right now. Anyway, the weapon can be crafted with some steel and ebony ingots. The two ammo types (buckshot and slugs) can be crafted with steel ingots and fire salts, and you get 20 shells each time you craft. Buckshot does more damage but has a shorter range, slugs do less damage but are more effective at longer ranges. The weapon features custom firing sounds, equip/unequip sounds, bolt pull sounds, and shell eject sounds. Custom animations are also available but not required because they will override some of your current crossbow animations. I still highly recommend using them because they look great with crossbows and any of the weapons I've uploaded, not to mention all my weapon mods on this site are optimized for use with these animations, so if you don't use them the position of the weapon will most likely be off and you'll experience clipping.
     
    Requirements:
    Skyrim
    Dawnguard
    (Optional) Yurica's Musketeer Animations

    (This is all you need from that mod page, the full mod is not required)
     
    Installation:
    Use a mod manager or if you want to install manually just drop the files included in the download into your Skyrim\Data folder.
     
    Sample Video:
     
     
    Credits:
    J3X
    Ghosu
    xillus
    Yurica
    AnOldRetiredElephant
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thanks again to J3X and Ghosu for generously allowing modders to use their assets, xillus for the original mod, Yurica for the animations, and AnOldRetiredElephant for the free to use custom sounds.
     
    Other Mods:




    1,192 downloads

    Updated

  15. Skyrim GUNMOD Redux Part 3 - SPAS-12

    Skyrim GUNMOD Redux Part 3 - SPAS-12
     
    Introduction:
    This is the third addition to the ongoing Skyrim GUNMOD Redux Project. The project that aims to rework each weapon from xillus' GUNMOD. This time the SPAS-12 combat shotgun has been redone. You can read more about the project as a whole, here.
     
    About the Weapon:
    To obtain the SPAS-12 you can craft it with some steel and ebony ingots. As of right now, you can craft two ammo types to be used with the weapon, buckshot and slug rounds, each made with fire salts and steel ingots. Every time you craft either ammo type you'll be given 8 shells. Buckshot does more damage but has a much shorter range while slugs do less damage but can be fired at longer distances. Slugs have the same maximum effective range as crossbow bolts while buckshot becomes less effective at half that range. The weapon has custom fire, pump, equip/unequip, and fail sounds however there is a slight visual bug when equipping and unequipping. See sample video for more details. The weapon also uses J3X's Auto Crossbow scripts so when you equip it you'll be able to fire it semi-auto. While that mod isn't required, it is recommended.
     

     
    Requirements:
    This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is made to be used with Yurica's Musketeer Animations. I highly recommend using those alongside this or the positioning of the weapon may be off so you may experience visual bugs like clipping.
     
    Installation:
    If you're not using a mod manager and want to install manually, just drop the files included in this download into your Skyrim\Data folder.
     
    Sample video:
    VIDEO NOW AVAILABLE BELOW
     
    Credits:
    J3X
    Ghosu
    xillus
    Yurica
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thank you again to J3X and Ghosu for generously allowing modders to freely use assets from their mods, xillus for the original mod, and Yurica for the custom animations.
     
    Other Mods:





    1,154 downloads

    Updated

  16. Skyrim GUNMOD Redux Part 2 - .44 Magnum

    Skyrim GUNMOD Redux Part 2 - .44 Magnum
     
    Introduction: 
    This is the second installment of the Skyrim GUNMOD Redux Project. The first part, the M1 Garand, can be found here. More information regarding the project as a whole can be found on that page for those that may be interested. What this mod alone does is add a .44 Magnum revolver to your game.
     
    About the Weapon:
    Firstly, if you're unfamiliar with how most pistol weapon mods work in Skyrim, they generally use staves as the base. So this will function similar to how a staff would in game. (i.e it will use staff animations, have the staff icon in UI, etc.). If you want pistol animations for a more immersive experience, I highly recommend checking out the mod, Pistol Shooting Animations by gaju on the Nexus. This mod is built around vanilla animations, however, so you'll have to reposition the weapon yourself via NifSkope if you plan on using those animations, he has a guide on how to do so on that mod page. Another thing, this mod doesn't contain any scripts to enhance the weapon, so you may find it to be somewhat weak depending on what difficulty you play on, what level you are, your enemy's level, enemy type, etc. Pistol mods tend to be pretty weak without scripts, but I've given this weapon the highest base damage possible as well as bleed damage so hopefully you don't find it horrible to use. Unfortunately, I'm not too good with scripts and I don't have permissions to use anyone else's for this mod. But if anyone else wants to write scripts to be used with this mod, I'd be happy to implement them in a future update and of course give due credit.
     
    Anyway, to obtain the weapon you can craft it at any forge. It fires 6 shots before depleting. It can be refilled with soul gems like any staff type weapon or you can also craft ammo for it at a forge. You'll be given 6 bullets each time you craft ammo.
     
    Requirements:
    None
     
    Installation:
    If you're not using a mod manager, to install manually, just drop the contents of this file into your Skyrim\Data folder.
     
    Credits:
    xillus
    Ghosu
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thank you to xillus for the original mod and Ghosu for allowing modders to freely use his assets
     
    Other Mods:





    1,556 downloads

    Updated

  17. Skyrim GUNMOD Redux Part 1 - M1 Garand

    Skyrim GUNMOD Redux Part 1 - M1 Garand
     
    Introduction:
     Essentially, what this mod does is add an M1 Garand to your game. For those that may not know, an M1 Garand is a WWII era rifle originally manufactured by Springfield Armory. It chambers a .30-06 (7.62mm) round. This gun was originally introduced into Skyrim by a guy named xillus on MODDB alongside a handful of other guns. The original mod is unfinished and very buggy, so what this project aims to do is redo each weapon individually from scratch. Since the project as a whole is a WIP, for the time being, each weapon will be uploaded as it's own file. When every weapon is updated, refined, and working properly, they'll all be made into a single file. Each single file will still be left available for download as well, for those that may not want every weapon but instead just one or two.
     
    About the Weapon:
     The weapon can be crafted at any forge with 2 steel ingots and 3 firewood. The ammunition can be crafted with 1 fire salt and 1 steel ingot. Considering a real world M1 Garand features a clip that holds 8 rounds, each time you craft ammo you'll be given 8 rounds. When you equip the weapon you'll be able to fire it semi-auto thanks to J3X generously allowing users to freely use his assets. That said, his mod is not required for this mod to function properly, but I still highly recommend using it anyway and checking out his other mods, he does fantastic work.
     
    Requirements:
     This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is optimized for use with Yurica's Musketeer Animations. So I highly recommend you consider using those alongside this or the weapon positioning may be off.
     
    Installation:
     To install manually, take the files included in this mod and drop them into your Skyrim\Data folder. I recommend using a mod manager, however.
     
    Sample Video:
     
    Credits:
    J3X
    Ghosu
    xillus
    Yurica
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thank you again to J3X for the scripts, Ghosu for his models from Project Flintlock and his permissions for users to freely use his assets, xillus for the original mod, and Yurica for the animations.
     
    Other Mods:





    1,592 downloads

    Updated

  18. Final Fantasy Lightning Returs & Dissidia NT weapons + outfit.

    This mod contains the Lightning's original Crimson Blitz (broken version), Ultima Weapon (Dissidia Version), Ultima weapon (Lightning Returns ver.), Overture (LRFFXIII+DissidiaNT) Immortal Order, Night Lotus/Ultima Shield, Nemesis shield and Equilibrium outfit (Dissidia NT Version). It has no physics.
    You can post screenshots of the mod in game and I will add them in the main page.
     
     
    Credits:
     
    SquareEnix: Final Fantasy
    Dude that made Noesis
    Dude that made the plugins for Noesis
    Dude that made the plugins for xnalara
    Dude that ported this stuff to xnalara
    Sets00na: Porting, at first.
    ODD: Porting the outfit and rescaling the weapons. Also the screenshots. Big thanks!
    Although I forgot if you had to re-port the weapons also. Sorry I forgot.

    2,984 downloads

    Updated

  19. Mad Malkavian's Light Override

    The rain of ages plots again to wash away revelation.
     
    I didn't like how the Candlelight and Magelight spells in The Elder Scrolls V: Skyrim - Legendary Edition emitted a light blue light and how I really couldn't see shit clearly because of it. So I made the light both spells emit white. It's much clearer in my honest opinion as light in it's purest form is white, or effectively a combination of red, orange, yellow, green, blue, indigo and violet blended together.
     
    I recommend using Lorica in order to make Candlelight a sustained spell, along with a number of other spells which have set durations and no basic contingencies which cancel the spell prematurely when triggered. You may download this mod here: https://www.nexusmods.com/skyrim/mods/94095
     
    In the event there is some paranoia regarding digital contagions I ran the archive I uploaded through VirusTotal and the results are viewable here: https://www.virustotal.com/#/file/754d6aa36b19d93e3b22a6a297879a95634ee1185b2af91bd77d0d6a7b31e2d2/detection
     
    I am no longer here.

    45 downloads

    Submitted

  20. Final Fantasy XV: Royal Arms (1,5,12)

    This mod adds: Sword of the Wise, Blade of the Mystic and Katana of the Warrior from Final Fantasy XV.
    You can post screenshots of the mod in game and I will add them in the main page.
    Enjoy.
     
    Credits:
     
    SquareEnix: Final Fantasy XV
    Some dude from DeviantArt that ripped and ported them for XnaLara
    Sets00na: Porting into Skyrim
     

    1,530 downloads

    Updated

  21. Dragon Quest Sword&Shield of Roto and Supreme Sword of Light

    This mod contains the original Sword+Shield of Roto and Supreme Sword of Light.
    You can post screenshots of the mod in game and I will add them in the main page.
     
    Credits:
     
    coremediawiz: Screenshots
    SquareEnix: Dragon Quest XI
    Dude that made ninja ripper
    Sets00na: Porting
     

    836 downloads

    Updated

  22. MODE: Fire Dragon King

    New Voice Attack.
    AOE Fire Damage with Healing
    All undead will run away
    will make you invisible a few sec however you will be in an armor of fire.

    for min 60 seconds you will gain massive regen boost of 5000% and 5000hp
    anything within 500 range will be hit with the roars effect. and can 1 hit even a mammoth if in range.

    it can be found in whitrun in the water near the tree  just as you walk up the steps. see image.

    requires all dlc and unofficial legendary patch
     
    https://www.youtube.com/watch?v=AZHMWB386QI  

    50 downloads

    Submitted

  23. FNV Alien Blaster for Skyrim (LE and SSE)

    Adds the Alien Blaster from Fallout: New Vegas to Skyrim. Functions like a staff that shoots a blue laser which disintegrates foes.
     
    To acquire the blaster, you must steal it from the case inside the dwemer museum in Markarth. It will be deactivated, but by combining it with an Alien Power Cell at the forge you can restore its power.
     
    It can be recharged with normal Soul Gems, or you can use the more fitting Alien Power Cells (yes, these also function as normal soul gems. it's alien tech, I ain't gotta explain shit)
     
    More Power Cells can be crafted at the forge. How many made at a time depends on what level of Soul Gem you use. So in a way, it's an "upgrade" to your soul gems, as the power cells have the equivalent recharge power of a Grand gem but are cheaper to acquire.
     
    Included is a patch for the LE version that makes the blaster line up better in your character's hand if you're using Pistol Shooting Animations. If you're not using that mod, however, I recommend sticking with the normal version, which looks better with vanilla staff animations. Whatever animation replacer you use for staves might make the guns look odd when held, but it's fairly easy to fix in NifSkope if it bothers you.
     
    REQUIREMENTS:
    Skyrim. No other mods needed. DLC might be required.

    911 downloads

    Submitted

  24. Livre de sort-Nyctalopie

    Bonjour à tous,

    J'ai créé ce mod dans le but de rendre la Nyctalopie accessible à toutes les races de Skyrim (même celles qui sont modée)


    Description:

     
    Ce mod est dédié à tous ceux qui en ont marre de tomber dans un ravin la nuit, de se faire aplatir car il n'ont pas vu ce qu'il y avait devant eux.
     
    Ce mod vous permet d'apprendre le sort Nyctalopie, comme les khajiits.
     
    Et ainsi plus besoin de torche ou autres conneries qui bousille la discrétion de votre perso.
     
    C'est compatible avec toutes les races (toutes même modée)
     
    Cela fonctionne aussi avec les ENB. Enfin pas tous, il faut demander au créateur de l'ENB si l'effet "NightEye" est supporté.
     
    Au fait les captures d'écran sont vielle et j'ai la flemme dans faire de nouvelles.


    Detail du Mod:

    Le sort est disponible en 4 versions:
    Durée de 30 secondes Durée de 1 minute Durée de 10 minutes Durée de 1 heure
    Il se lance avec la touche "W" comme un cri.

    Vous pouvez acheter le livre auprès de marchands de Bordeciel pour le prix de: 1250 Septims

    Si vous ne voulez pas payer, allez dans la console de commande et entrez: help nyctalopie

    Le livre fait partie de la famille des sorts d'illusion.



    Je n'ai pas rencontré de problème en jeu avec ce mod, mais contactez-moi en cas de problème.

    Si mon travail vous plaît laissez-moi un petit message sur la page Nexus ou LL du Mod et n'oubliez pas de mettre un petit "j'aime" ça fait toujours plaisir.


    Merci d'avoir téléchargé ce mod et de votre soutien, amusez-vous bien.


    PS: ne matez pas les fesses de ma Haut-Elfe sur les captures d’écran, ça c'est mon boulot


    Ce mod est une exclusivité Nexus et LL, il est donc interdit de le partager sur d'autres sites.


    Remerciements:

    Bethesda pour Skyrim et le Creation Kit

    36 downloads

    Submitted

  25. Bound Incorporeal Shields

    This mod add 9 new bound shield spells. You can find the spellbooks inside a chest at Breezehome, Whiterun.

     
     
    The shields only have 1 armor rating, but provide different effects when blocking and bashing. For example Burning Ward will negate any damage from spells with fire damage keyword, and will generate short range firebolt if used to bash. 
     
    Credit :
    warreko for bound shield spell and script.
    Forteverum for his gem models.
     
     
    Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1362890947

    442 downloads

    Updated


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