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Weapons & Spells

Skyrim mods that replace or add new weapons or spells.

81 files

  1. Dark Souls Weapons

    I've ported all of the melee Dark Souls weapon meshes to Skyrim. Get the items from a temporary Black Phantom near the Meadery near Whiterun, he has all the weapons in his inventory.
     
    You can find a Solaire follower mod here
    http://www.loverslab.com/files/file/1225-knight-solaire-of-astroa-follower/
    Here are some more screenshots
    http://imgur.com/a/7zsKK

    23,877 downloads

    Updated

  2. Turbosnowy's Whipcane

    http://www.loverslab.com/files/file/568-%7B%3F%7D/
     
    Hello again everyone.
     
    So I was a little bit at a loose end and saw a mod on Steam which reminded me of something I meant to try a while ago when I first saw Mora's tentacles whipping away in the Dragonborn DLC for Skyrim, so I present to you 'Turbosnowy's Whipcane' for your delight and amusement.
     

     
    Craftable at a forge and requires ebony and steel ingots with some leather strips - temper at a sharpening wheel with ebony and silver ingots.
     
    I imagine this requires the Dragonborn DLC since I manipulated some assets from that expansion.
     
    Hope you enjoy - was fun to make.
     
    For info the outfit in the pics/vid is from my enhanced catsuit and ballet heels mod also available here.
     
    Credits:
    Thanks to ZaZ since I am using his cane for this - seemed appropriate
    Kudos to Freelance4D since you reminded me I wanted to try this after seeing your castlevania mod
    Soundbible for the whipcrack sounds

    5,993 downloads

    Updated

  3. Dior's Conjunration

    The original author is DiorSoul, that's his username here in LL, for some reason he was unable to post a thread so I help him held the thread, so every part of credit goes to him, not me.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    -Foreword-
    Apology for my bad English, it is not my first language, please excuse me for using google translate on responses.
    Thanks Jack Queen for her courtesy of letting me use the resources for this mod, thanks!
    This mod adds several new conjurable creatures.
    Conjuration perks will be in effect, magicka costs are reasonable, master spell is actually practical now.
    The following is a story behind this mod, I share with ones held the same passion and love to mighty conjuration!
     
     
     
     
     
    -Screenshots-
    The following screenshots will demonstrate each type of creature available in this mod.
     
     
     
     
    -Brief description-
    This mod introduces a handful of standalone conjuration spells, they won't conflict with anything, and are under perks' influences.
     
    It includes: spells from Novice, Adept, Expert and Master level. Each level contains two spells.
    Conjured creatures will level with players along their journeys, and tend to keep as same level as the player is at.
    Undoubtedly each creatures has level cap, e.g. Novice creatures may not go above level 30.
     
     
    -How to obtain spells-
    Go down Midden in Winterhold College, at the front of lever table you will find a crafting manual, which contains each creature's image and recipe to craft corresponding spell tome. Drop needed ingredients in offering box, pull the lever, if done correctly the spell book should appear in the middle of the forge.
     
     
    -Requirements and Compatibilities-
    As long as you own skyrim you are good to go!
    There is no incompatibility found yet.
     
     
    -Incoming Standalone Follower-
     
     
    For those who have read through the back story, I've got some bonus for ya! This is Celine as a follower, due to languague problems I will publish it later.
     
    V. 1.1 fixed CurseBoss prescription
    new prescription:voidSalts *1,OreOrichalcum *1,GemRuby *1,RuinedBook*1.
     
    changed CurseBoss and Archdemon time
    for 5min.
    -Translation-
    If any Chinese speakers are interested in this mod and wish to get a Chinese version. I have got you covered too! Head over the download section, you will need the DiorConjureV1.0.rar first, then download DiorCouration_Chinese.rar overwrite the main file, and you are good.
     
    使用中文的朋友们得先到下载区把主文件DiorConjureV1.0.rar下载了,然后再下载DiorCouration_Chinese.rar覆盖掉主文件就可以了!
    1.1版请到天际公民下载。原址:http://bbs.skyrimcitizen.net/viewtopic.php?f=2&t=976

    4,441 downloads

    Updated

  4. Bishu Osafune-ju Morikage

    Bishu Osafune-ju Morikage Katana/Tachi






    MADE BY CHINA-YYK & Moral-cat



    u will see more in [WIP] DLC 不动明王(Acalanatha)


    First, thank u for endorse my Standalone Followers Boa Hancock and Aya! I wanna show my gratitude to all of u.
    These two weapons(a katana & a tachi) are made by Chinese Authors from 3DM and I an lucky to get permission from them to share this mod on Loverslab.
    I cannot say it is the best one, but what is sure that it is one of the best.
    AND, it is made according to the real one in Japan! NOT SMOETHING CREATED BY IMAGINATION!
    AND…..HOPING FOR UR Endorsement!^.^
     
     
    THE INFORMATION OF THIS KATANA:
    (Sorry I don’t know how to translate these into ENGLISH, so I don’t know whether u can read it……)
    Jūbun dai naginata, naginata-gata unokubi zō.
    Mei, bishū Osafune ju mori kage, Sadaharu roku-nen (Bizen kuni jū naga Funamori Tsugiko).
    Jinmon, Ran komi , Chōji chokuba.
    Naga, 130. 5 Cm.
    Han: 6. 5 Cm.
    INTRODUCTION:
    This mod contains two weapons:
    -Bishu Osafune-ju Morikage Katana-(one-handed sword)
    - Bishu Osafune-ju Morikage Tachi-(two-handed sword)
     
    HOW TO GET:
    You can craft them in forge and what you need are two steel ingots
    You can also sharpen it with one steel
    AND they can be enchanted
     
     
    INSTALLATION:
    1. JUST USE NMM TO INSTALL ALL THE FILES for convenient to manage this mod.
    2. Unpack all the files and copy to ur game path (Example: … \Skyrim\Data),and use launcher to install it.
    Uninstallsion:
    use NMM to uninstall
    delete all the files u copy to game path.
    THX:
    Model: CHINA-YYK Moral-cat
    Texture:CHINA-YYK
    CK:Nemon
     
    PS:
    Why I call it a good mod?
    1st it is made according to real one, the textures and model are made from photos.
    2ndthe model use no more than 10,000 Tris and the pinup pictures are 1K x1, 512 x1.
    In one word, all players can use this mod without worry. This is different from most katana mods for they may use lots of unnecessary tris which puts lots of pressure on ur computer.
    3rdu won’t feel it worse than ones which use 4k textures or model of 100,000+tris!BUT IT ENABLE U TO INSTALL MORE MODS U LIKE!
    FOR MORE INFORMATION YOU CAN VISIT: http://bbs.3dmgame.com/forum-685-1.html
    A Famous Chinese Forum which offers many good mods!

    3,566 downloads

    Updated

  5. Final Fantasy Lightning Returs & Dissidia NT weapons + outfit.

    This mod contains the Lightning's original Crimson Blitz (broken version), Ultima Weapon (Dissidia Version), Ultima weapon (Lightning Returns ver.), Overture (LRFFXIII+DissidiaNT) Immortal Order, Night Lotus/Ultima Shield, Nemesis shield and Equilibrium outfit (Dissidia NT Version). It has no physics.
    You can post screenshots of the mod in game and I will add them in the main page.
     
     
    Credits:
     
    SquareEnix: Final Fantasy
    Dude that made Noesis
    Dude that made the plugins for Noesis
    Dude that made the plugins for xnalara
    Dude that ported this stuff to xnalara
    Sets00na: Porting, at first.
    ODD: Porting the outfit and rescaling the weapons. Also the screenshots. Big thanks!
    Although I forgot if you had to re-port the weapons also. Sorry I forgot.

    2,984 downloads

    Updated

  6. Tactical Knives

    Tactical Knives Ported from Battlefield Game Series C:
     
    Currently there are 8 knives,
     
    - Heckler & Koch 14100BT
    - Survival Knife
    - Precision Shiv
    - BJ-2 Combat Knife
    - Seal Knife
    - Boot Knife
    - Trench Knife
    - Swedish Scout Knife
     
    All Diffuse Texxies are in DXT1 1024x512 file, the normals are in DXT5 .
     
    All Knives are Craftable at any forge, Steel section.
     
    Thankies (^ω^)
     
     
     

    Thanks to JRCosta for telling me how to setup the Blood Meshes c:
    Thanks to EA and DICE for the models c:

    2,847 downloads

    Updated

  7. Turbosnowy's "Summon Vampire Queen"

    Summons Astrothea the Vampire Queen to aid you on your adventures. She is summoned for 24 hours so not really permanent, but long enough for you not to worry about her wandering away when in the middle of a dungeon or adventure.

     

     

     
     
     
    This is reuploaded using the new manager so will show up in my contents list and makes it easier for you to download via 'clicking on butan' so YAYs all round. If you already have this mod then no need to get it again.

     
    She comes equipped with her own outfit *, weapon** and spell list and is levelled to fit with your current adventures.

     
    She levels with you so each time you level and you summon her she will become stronger. She also has levelled weapons which increase in lethality about every 10 levels or so, so if you manage to summon her at lvl 20 for example and think she is weak, try her again later when you have levelled a bit and see what carnage ensues...oh yeah...

    Please say thanks if you enjoy this mod as shows some appreciation for the effort that went into making it.

     
    --------------------xXo0oXx-----------------------

     
    * (Kudos to Xinafay for the ballet heels)

    **(kudos to AlexScorpion for permission to use his Ninjato in this mod)

    --------------------xXo0oXx-----------------------

     
     
    She is essentially my player character placed in a mod to allow you to summon her for aid when required - if you dont like the way she looks them shush - not going to change as everyone single person has a different view, and changing to fit your view would just result in more requests to change etc.

     
    Steal the 'Nosferatasia' spell book located in Whiterun Halls of the Dead, and read it to learn the Master Level summonation spell (see pics for guidance on where it can be found).

     
    Please note this mod does not include the rather fine floating animation for casting master level spells as shown in the 3rd video, however if you like it and want to use it yourself, grab the mod from Skyrim Nexus here:

     

    http://www.skyrim.ne....com/mods/33914
     
    --------------------xXo0oXx-----------------------

    WARNING: This 'Summon Vampire Queen' mod has a few pre-requisites:

    1) The latest version of SKSE (
    http://skse.silverlock.org)
    2) Appachi Skyhair (
    http://www.skyrim.ne....com/mods/10168)
    3) The latest version of HDT high heels system (
    http://www.skyrim.ne....com/mods/30642)
     
    To get the low down on instalation please visit Elewins Pumps2 on Skyrim Nexus page for detailed instructions (
    http://www.skyrim.ne....com/mods/30642), but essentially this mod has the same pre-requisites as Elewins' Pumps2 mod with an addition of needing Appachi Skyhair.
     
    Essentialy you will need to install SKSE, then over-write with the latest version of the HDT mod (links on Elewins pumps description page linked above and below) and as long as you have Apachii Skyhair also installed you should be golden.

     
    QUICK Overview of Installation:

    Step 1) Install SKSE manually from here - (
    http://skse.silverlock.org) Make sure you install in the Skyrim and not the Data directory.
     
    Step 2) Go Here for updates to HDT High Heels system
    http://www.skyrim.ne....com/mods/30642 and install HDT manually (overwriting all SKSE files when prompted) - links to HDT are on the description page (not in the files section). Again install in the Skyrim and not Data directory.
     
    Step 3) Grab Apachii Skyhair here:


    http://www.skyrim.ne....com/mods/10168
     
     
    --------------------xXo0oXx-----------------------

    Frequently Asked Question / Comments (FAQ)

     
    Q1) Woa this sounds complicated!

    A1) It's worth the effort - a working high heels system for Skyrim? Yes please!

     
    Q2) So I need SKSE, Appachi and HDT to make this work?

    A2) Ayep, multiple esms combined to make this possible - YAY technology!

     
    Q3) So I got lost, what do I need again in order?

    A3) Step 1) SKSE - manually install latest version in Sktrim Directory (NOT DATA)
    http://skse.silverlock.org/
    Step 2) HDT - manually install latest version in Skyrim Directory (NOT DATA) find latest version in DESCRIPTION here:
    http://www.skyrim.ne....com/mods/30642
    Step 3) Install Appachi Skyhair found here:
    http://www.skyrim.ne....com/mods/10168
     
    Q4) No wai, that's like effort, just make it so I click buttan and it wurks?

    A4) Sos compadre no can do - you need all the above to make this work. Skyrim mods getting more complex after all this time, and for the better imo...

     
    Q5) WTF - Why so many reqs? I can make a fractal skyrim dooferlitious plastertron without any extra mods thx

    A5) To make a character have nice hair it needs Appachi, to make a character have working high heels you need SKSE, HDT and ideally SkyUI aswell for nice menu options you probably wont use.

     
    Q6) I did all the above and now Skyrim CTDs before I get the menu screen - WTF?

    A6) Likely reason being you missed a step or installed SKSE or HDT in the Data directory rather than the Skyrim directory or you forgot you also need Appachi Skyhair.

     
    Q7) I installed everything but her feet sink into the ground?

    A7) This is caused by HDT not working properly and most likely cause is Skyrim patched itself via Steam and the corresponding HDT patch is still in the works so check Elewin's page every now and then until the updated HDT link is put up.

     
    Q8) Can you make her outfit/shoes etc so my character can wear them plox?

    A8) I am working with Xinafay on the creation of a new mod with some new outfits of mine and some new shoes/corsets from him but still some work to do, but in short likely yes in the future.

     
     
    Credits/Permissions:

    AlexScorpion for permission to use his ninjato from this mod -
    http://skyrim.nexusmods.com/mods/2480
    Xinafay for making the Ballet Heels, you are a star!

     
    Thanks:

    _Wolf_ & Boomchickenz for playtesting and reporting bugs/issues so I could fix them prior to release

    2,191 downloads

    Submitted

  8. Fudou Myouou Katana and Tachi

    Um this time i bring u guys another good katana/tachi by that team, and, of course, there will be more!
    just wait, click the button, and u will get another wonderful experience!
    Like the katana/tachi i uploaded days ago, this katana is also a really good one. no more than 10,000 tris,
    textures are 1Kx1,512x1,512*1024x1,256x1 made from true photos!
     
    In one word, have it, and u won't regret having it!
    Hoping for ur Endorsement and votes! Thanks!
     
    OH, this time i made a less powerful version for u! U can also adjust the damage with CK or BLABLABLA....... just do whatever u like!
     
    Short Introduction:
    In DLC Acalanatha/Fudou Myouou this Tachi belongs to the final boss. The Dragonborn have to slay him to get
    the strongest weapon in this DLC. Take care of ur xxx, hah!
    For it is a legendary katana so blood won't remain on it!
    How to get:
    just carft them in forge! YUMMY!
    Install:
    Just use NMM to install this mod! or use launcher.
    Uninstall:
    Also use NMM to uninstall or use launcher.
    THNX:
    model:YYK moral cat Beat the CHIM
    textures:YYK Moral-cat
    CK:yaotong Patrick
     
    This is the second piece but not the final one! More is waiting to be uploaded! Just pay attention to our series! Pay attention to DLC Acalanatha/Fudou Myouou.
    AD:Bishu Osafune ju Morikage Katana and Tachi
    http://www.loverslab.com/files/file/1040-bishu-osafune-ju-morikage/
    for more mods please visit:http://bbs.3dmgame.com/forum-685-1.html
     
    That is all! HAVE FUN!

    2,043 downloads

    Updated

  9. Polymorphy

    Transform into any creature or npc. NO DLC REQUIRED. Custom mods supported.
     
    How to use:
    When loading your game you will receive the spells.
    To set a form you need to cast the "set form" spell on a target.
    To morph equip a morph spell and use shout key.
    To revert back just press shout key again.
    If you sneak before morphing, the morph retains it's natural allegiance (You can murder innocent villagers as a frost giant or just walk among bandits as a bandit).
     
    limitations:
    -You cannot activate objects and some menu interfaces are disabled.
    -To attack, approach an hostile target and you will attack automatically.
     
    known issues:
    -you need to sheath your weapons or spells before morphing so that the camera works correctly.
    -If you try to morph into a leveled actor the morph can get a little bit random.
    -Sometimes you can't move because your morph plays an idle (giant scratching his back with club :3 )

    1,798 downloads

    Updated

  10. Mortal Weapons and Armor SE

    I did not make this mod, I simply converted the mod and cleaned it with TESSedit Cleaner 4.0.x 
     
    Thanks to the Generous permission of Monoman1 I am able to present to you a fully compatible version of this mod for Skyrim SE.
    Thanks to the devoted fan of the original and the effort of saltshade  for testing this mod during several days, I can say that besides the bugs and Issues that already existed in the LE version, no NEW bugs have been found.
     
     
    Look on his original Page for details: https://www.loverslab.com/files/file/7083-mortal-weapons-armors/
    I got Errors when I tried to copy his description and images to this page, so Im sorry that I cannot provide you with more info on this page. Probably because his description is very very long and detailed.
     
    Requirements:
    PapyrusUtil - Make sure you have the latest version and that it's not overwritten by another mod that includes an out-of-date version.
    Unofficial Skyrim Special Edition Patch - Not a hard requirement but without it when NPCs die their weapon/shield become detached from the body and will cause them not to get initialized with a low durability.  
     
    Installation:
    Instal with Mod Manager 2 (highly recommended)
    Manual installation: you should know where it belongs, Although I do not recommend it, and you should not expect any assistance from me, if you installed the mod this way.
     
     

    1,759 downloads

    Updated

  11. Turbosnowy's 'Summon Angels'

    Four angels are available now for you to learn how to summon - they will aid you on your adventures for 5 minutes assuming you have learned the spell and have the ability to master such powerful divine magic.
     
     
    Summary Video

     
    Guide to Summoning an Angel

     
    -----xXxo0oxXx-------------------------xXxo0oxXx-----
     
    This is a reboot of one of my earliest mods for Skyrim - lost for years when I left Nexus, but now a revamped version is available once again for those who want to summon these celestial beings in their time of need...
     
     
    1st Video pretty much sums it up for you. 2nd video is a guide on how to summon them.
     
     
    Each angel has their own skills and preferred method of combat, ranging from close melee to ranged magic. All angels will level with you and have levelled weapons, which means when you gain levels and summon them again, they will be stronger, just as you have become.
     
     
    -----xXxo0oxXx-------------------------xXxo0oxXx-----
     
    Requirements!:
     
     
    This mod requires you to have Apachii Skyhair installed - you can get this mod at this link here:
     
    http://www.nexusmods.com/skyrim/mods/10168/?
     
     
    With 4.6 million downloaders I think we can safely say this mod is quite popular - and don't worry this wont affect any hairstyles in your game apart from my angels, so you are quite safe.
     
     
    -----xXxo0oxXx-------------------------xXxo0oxXx-----
     
     
    If these gals are too fluffy and umm, what's the word, 'angelic' let's say for your tastes, you can check out the evil version in my 'Fallen Angels' mod also available here.
     
     
    -----xXxo0oxXx-------------------------xXxo0oxXx-----
     
     
    Frequently Asked Questions (FAQ):
     
     
    Q1 - How do I get this mod for a new house or whatever it is?
     
    A1 - Click on the 'Download' button on the top right of the page. Make sure is enabled in Datafiles or whatever mod manager you use.
     
     
    Q2 - How can I summon these Angels?
     
    A2 - Funny you should ask that - the second video walks you through it - spellbooks are found in the Temple of Kynareth in Whiterun - steal them - read them - cast the spell if you are powerful enough in conjuration.
     
     
    Q3 - I want to wear those dresses - make them available!!!1111!
     
    A3 - Maybe - couple are availble in my existing mods already.
     
     
    Q4 - I cant cast the spell after I learned it - 'itz brokan lulzorz'
     
    A4 - Learn to stop sucking at magic - is quite a powerful spell so level up and stick some points in magic so you can cast it.
     
     
    Q5 - OMG this is so awful I threw my computer out the window and had to buy a new one just to tell you awful this is!
     
    A5 - Sweet....
     
     
     
    Ok Have fun out there and let me know how you get on,
     
     
    Kisses,
     
     
    TS

    1,726 downloads

    Updated

  12. Skyrim GUNMOD Redux Part 1 - M1 Garand

    Skyrim GUNMOD Redux Part 1 - M1 Garand
     
    Introduction:
     Essentially, what this mod does is add an M1 Garand to your game. For those that may not know, an M1 Garand is a WWII era rifle originally manufactured by Springfield Armory. It chambers a .30-06 (7.62mm) round. This gun was originally introduced into Skyrim by a guy named xillus on MODDB alongside a handful of other guns. The original mod is unfinished and very buggy, so what this project aims to do is redo each weapon individually from scratch. Since the project as a whole is a WIP, for the time being, each weapon will be uploaded as it's own file. When every weapon is updated, refined, and working properly, they'll all be made into a single file. Each single file will still be left available for download as well, for those that may not want every weapon but instead just one or two.
     
    About the Weapon:
     The weapon can be crafted at any forge with 2 steel ingots and 3 firewood. The ammunition can be crafted with 1 fire salt and 1 steel ingot. Considering a real world M1 Garand features a clip that holds 8 rounds, each time you craft ammo you'll be given 8 rounds. When you equip the weapon you'll be able to fire it semi-auto thanks to J3X generously allowing users to freely use his assets. That said, his mod is not required for this mod to function properly, but I still highly recommend using it anyway and checking out his other mods, he does fantastic work.
     
    Requirements:
     This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is optimized for use with Yurica's Musketeer Animations. So I highly recommend you consider using those alongside this or the weapon positioning may be off.
     
    Installation:
     To install manually, take the files included in this mod and drop them into your Skyrim\Data folder. I recommend using a mod manager, however.
     
    Sample Video:
     
    Credits:
    J3X
    Ghosu
    xillus
    Yurica
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thank you again to J3X for the scripts, Ghosu for his models from Project Flintlock and his permissions for users to freely use his assets, xillus for the original mod, and Yurica for the animations.
     
    Other Mods:





    1,592 downloads

    Updated

  13. Skyrim GUNMOD Redux Part 2 - .44 Magnum

    Skyrim GUNMOD Redux Part 2 - .44 Magnum
     
    Introduction: 
    This is the second installment of the Skyrim GUNMOD Redux Project. The first part, the M1 Garand, can be found here. More information regarding the project as a whole can be found on that page for those that may be interested. What this mod alone does is add a .44 Magnum revolver to your game.
     
    About the Weapon:
    Firstly, if you're unfamiliar with how most pistol weapon mods work in Skyrim, they generally use staves as the base. So this will function similar to how a staff would in game. (i.e it will use staff animations, have the staff icon in UI, etc.). If you want pistol animations for a more immersive experience, I highly recommend checking out the mod, Pistol Shooting Animations by gaju on the Nexus. This mod is built around vanilla animations, however, so you'll have to reposition the weapon yourself via NifSkope if you plan on using those animations, he has a guide on how to do so on that mod page. Another thing, this mod doesn't contain any scripts to enhance the weapon, so you may find it to be somewhat weak depending on what difficulty you play on, what level you are, your enemy's level, enemy type, etc. Pistol mods tend to be pretty weak without scripts, but I've given this weapon the highest base damage possible as well as bleed damage so hopefully you don't find it horrible to use. Unfortunately, I'm not too good with scripts and I don't have permissions to use anyone else's for this mod. But if anyone else wants to write scripts to be used with this mod, I'd be happy to implement them in a future update and of course give due credit.
     
    Anyway, to obtain the weapon you can craft it at any forge. It fires 6 shots before depleting. It can be refilled with soul gems like any staff type weapon or you can also craft ammo for it at a forge. You'll be given 6 bullets each time you craft ammo.
     
    Requirements:
    None
     
    Installation:
    If you're not using a mod manager, to install manually, just drop the contents of this file into your Skyrim\Data folder.
     
    Credits:
    xillus
    Ghosu
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thank you to xillus for the original mod and Ghosu for allowing modders to freely use his assets
     
    Other Mods:





    1,557 downloads

    Updated

  14. DMC Weapons Revised

    I only add Alastor from someone who has the materials, Thanks Mu Forum for the file, and sorry for the long time on converting it.
     
    The Original DMC Weapon mod isn't mine, I found it in an old Loverslab request thread about Sword of Sparda from DMC 4 here .
    I've asked Shadowdancer to put this mod on his site to see who's the real author of this mod.
     
    Apparently if you're the real author of this mod, I'm sorry for not asking your permission to redistribute this mod
     
    Also due to the facts of my inability to create 3d models, esp(s), and my own mod, sadly this mod won't be updated unless someone give me the meshes and texture of a weapon you want, and maybe i will consider put it here
     
    Also everyone free to use/update(add new weapons or armor) this pack as they like. [This may change when I found the real author]
     
    Find it on: Nexus Oops Deleted, Tee-hee
     
    Installation:
    A. Manual
    1. Extract the content of this rar
    2. Put "meshes", "textures", and "DMC Weapons.esp" into DATA folder inside your Skyrim main folder
    3. Enable the mod in Skyrim Launcher, Data files
    4. Play
     
    B. By Mod Installer
    1. Just let the installer do it's work
    2. Enable the mod in Skyrim Launcher, Data files (if your Mod Installer didn't do it before)
    3. Play
     
    Sorry for bad grammar, english isn't my native language
     
    Cheers! XD
     

    Credits:
    -Unknown Author---Creator of the original mod
    -Mu Forum----for Alastor materials

    1,550 downloads

    Updated

  15. Final Fantasy XV: Royal Arms (1,5,12)

    This mod adds: Sword of the Wise, Blade of the Mystic and Katana of the Warrior from Final Fantasy XV.
    You can post screenshots of the mod in game and I will add them in the main page.
    Enjoy.
     
    Credits:
     
    SquareEnix: Final Fantasy XV
    Some dude from DeviantArt that ripped and ported them for XnaLara
    Sets00na: Porting into Skyrim
     

    1,530 downloads

    Updated

  16. Dark Souls Weapons - Enhanced

    This is an alteration to this mod here: http://www.loverslab.com/topic/20171-dark-souls-weapons/
     
    If you want this mod to work you HAVE to download that mod first, because it has all the meshes and textures in it. Without the original mod, the weapons are not likely to appear since they are not defined by the archives.
     
    Anyways...
     
    So I did the following with this .esp:
     
    1.) Added gold values to each of the weapons = (Damage/2)*100
    2.) Placed the weapons into various leveled lists with the level requirement = (Value/100) Rounded to the nearest whole number.
    3.) Uploaded the file to the site in a zipped archive.
     
    Even with COC testing, I couldn't seem to get the items to drop. But once I checked on the black knight dude near the meadery I felt confident that the changes I made were in effect since all the items now have a cash value.
     
    Please tell me if the weapons are not appearing or if there is something wrong. Thank you and enjoy.

    1,447 downloads

    Updated

  17. The Weapons Madness Alice

    LA DESCRIPTION
     
     
    dis juste avant: merci pour votre soutien, c'est vous qui êtes génial!
    S'il vous plaît aussi lire!
    "bonjour! maintenant ce mod ne sera pas aussi simple, car il va falloir que vous trouviez les bons ingrédients pour fabriquer vos armes, mais pas n'importe où, en travaillant selon votre logique, et la récompense sera là!"
     
     you can use : https://www.nexusmods.com/skyrim/mods/64905
     
    ************************************************* *
    "La valeur des dégâts de l'arme n'est pas celle montrée dans les captures d'écran, j'ai un anneau qui améliore les avantages"
    ************************************************* *
    Pas de DLC !!!
     
    Les taches de sang couvrent toute l'arme, si l'arme le peut, et sera recouverte de sang dans un désordre aléatoire.
     
    Tous les modèles peuvent être fabriqués! Ne dites pas qu'ils ne peuvent pas parce que j'ai vérifié plusieurs fois.
     
    *************************************************
    Questions et informations connues
    -Textures N'apparaissent pas
    -Problèmes avec crafting- (corrigé)
    -Peut-être des problèmes Be Havok (corrigé)
    -Peut contribuer à un accident dans Skyrim v1.5 (corrigé)
    -Je n'arrive pas à trouver les armes (lire, c'est amusant, et trouver les objets nécessaires)
    -Textures Un peu granuleuse (Blame the Unreal Engine et est la cause des textures défectueuses)
    -l'arme est si grande (pas bonne)
    -L’arme est laide (C’est une machine à tuer, d’un jeu fou, elle n’a pas besoin d’être très belle)
    -L'ombre / lumière peut apparaître en arrière / inversé (je l'ai vue et je suis sûre d'avoir corrigé)
    -L'arme est dans mon personnage (l'arme a été conçue selon un standard et une position différente de celle du jeu d'origine, et un personnage totalement différent)
    -L'arme Is OP (fixe)
    -La recette est retardée (nous sommes tous fous ici)
    Du sang rouge vif apparaît n'importe où sur l'arme (à dessein)
    -De sang rouge vif comme un peu "pixelisé" (obtenez de nouvelles textures de sang et c'est parce que j'étire les textures de sang du jeu sur tout le pistolet)
    -Hystérie semble un peu étrange à la lumière (ceci est voulu par la conception, mais seulement testé dans un éclairage réaliste et est supposé simuler l'effet de sang, mais peut sembler étrange)
     
    **********************************************
    Ce sont les armes du jeu Alice: Madness Returns, un jeu génial, tordu et très sanglant.
     
    J'ai mis ces modèles dans le jeu parce que je ne trouvais pas où chercher, alors j'ai décidé de faire l'effort de le faire, la frustration massive et pleine de surf, tutoriel sans valeur, etc. etc. Alors oui, c'est un modèle de conversion de le jeu, pas aussi réussi que je voulais, je sais.
    **********************************************
    -
    Hobby Horse participation ooCroftyoo modèles XNAlara et, par défaut, Max et Blender et les textures principales.
     
    Modèles vorpal, modèle Sceptre et modèle utilisant Scythe: ooDemonBoyoo pour XNAlara et, par défaut, Max et Blender et les textures principales.
     
    Les six armes Daedric d’origine Hobby Horse peuvent être fabriquées en forge (avantages demandés) et ne comportent aucun enchantement (les recettes sont un peu bizarres), tandis que mon arme aléatoire contient l’enchantement Molag Bal et ne peut être acquise à l’aide de divers ingrédients?, savez-vous où trouver les autres de la même manière). Non, ils ne sont nulle part dans le jeu et, à ma connaissance, ne sont vendus par aucun fournisseur.
     
    Les Vorpals sont un style de jeu normal, la version Hysteria, le DLC de Cleaver et deux lames conceptuelles initiales offrant une expérience qui ne peut être acquise que par le biais de commandes de console. Tous les modèles, à l'exception du Cleaver, sont actuellement des épées et des poignards, ce qui signifie malheureusement qu'il s'agit de deux éléments portant le même nom. La façon de les distinguer est de savoir comment ils sont gainés, les poignards sont en or 13, l'épée pèse plus. De plus, les recettes d'artisanat sont différentes. ils ne sont nulle part dans le jeu et, à ma connaissance, ne sont vendus par aucun vendeur.
     
    Les trois armes supplémentaires sont le sceptre de la reine de cœur, la faux du bourreau et une copie de la texture de la faux.
     
    ***********************************************
    Pour ceux qui ne savent pas comment. commande²` et tapez "help [nom de l'arme de mot]", puis utilisez PageUp et PageDown pour trouver la valeur correcte et tapez player.additem [numérique] [montant], qui est ensuite ajouté à votre inventaire.
     
    Les armes ont des valeurs de dégâts différentes, en raison de la hiérarchie du jeu, la sortie de DLC étant légèrement inférieure à la version Hysteria-mode. Les noms d'armes sont inventés, ils pourraient avoir des noms officiels, mais je ne sais pas comment changer.
     
    ***********************************************
    contient actuellement
    Cheval-passe-temps (niveau 1)
    Peinte de rose (niveau 2)
    -Ashes (Tier3)
    Cheval - Blanc (Niveau 4, Non, je n'ai pas choisi White Knight)
    - Nightmare (DLC)
    -Hystérie (mode d'hystérie, effet vraiment cool du sang, mais les cheveux sont abîmés à cause de Blender)
    -Design Nightmare (juste une texture aléatoire mélange intéressant à regarder)
     
    (Tous sauf les vorpals de couperet ont deux modèles!)
    -Lame vorpale
    -Bord -Vorpal (Hystérie, oui, je viens d'ajouter la référence)
    -Couteau -Vorpal (modèle préliminaire préliminaire)
    -LOST Vorpal Knife (variante du modèle original)
    -Vorpal Cleaver (DLC, Mon préféré: P)
    -Keen (Pourrait être op)
     
    -Sceptre de coeurs (le sceptre de la reine de coeurs)
    -Last UNBIRTHDAY (la faux du bourreau est très grande)
    -Le dernier train (Sythe retexturize)
     
    -et un poignard cool qui ne doit pas être nommé parce que vous pouvez le trouver dans Whiterun
     
    *******************************************
    un peu d'aide: des vêtements sanglants: dans les camps et sombrages militaires de la Légion ou pour les plus aventureux parmi les vampires
    -le chou et le lapin c'est facile, un peu de chasse!
    -Les pelles dans les mines
    -les livres partout, sauf à l'Académie des Bards ou des mages de la cour, à la Winterhold arcanéum
    -le Wabbajack: fais la quête-oui!
    Maintenant amusez-vous!
    Regardez les captures d'écran, il y a beaucoup de réponses!
    et désolé pour mon mauvais anglais.
    http://modtype.doorblog.jp/archives/11587064.html
     
     
     
    AVANT DE POSTER, LISEZ CECI:
    -LIRE LA DESCRIPTION FREAKING. Peut-être que votre réponse est là.
    -Si vous êtes irrespectueux, je ne vous aiderai pas. Et, je vais supprimer votre post. Être respectueux.
    -Si votre commentaire est vraiment ennuyeux, il est signalé.
    -N'attends pas de moi que je répare magiquement ton jeu de la distance. mes mods fonctionnent avec les mods compatibles listés dans la description. Je peux essayer de vous aider, mais je ne suis pas un assistant et je ne vois pas ce que vous avez fait à votre ordinateur, à votre jeu ou à votre mod, ni à la liste complète des mods que vous utilisez, et à ce que chacun d'eux fait. Et si je vous réponds, ce sera avec une désinformation absolue. Alors faites vos devoirs. Je ne vais pas vous garder.
    -Les commentaires annonçant d'autres mods seront supprimés.
    -Je suis un bon gars mais si vous l'êtes!

    1,423 downloads

    Updated

  18. The Forgotten Weapons of Arcanie 1" Shields and Swords and Perks" (FIXED)

    DESCRIPTION
    Partie 1 de 3:. épées et de boucliers
    o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ o0o
    La première partie peut être autonome, mais est nécessaire pour la partie 2 et 3.
    Pas de DLC nécessaire.
    o0o ~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~ ~~~~ o0o
    Ce mod ajoute 18 Swords, 23 Blunts, 13 produits agricoles, 24 Shields et 9 Arcs.
    Ces objets sont constructibles et peuvent être mis à niveau et magique.
    Beaucoup d'entre eux ont des bonus. armes impériales (de gladius) - Dommages 10 % pour Imperial course armes nordiques - Dégâts + 10% pour les Nordiques armes Khajit (hallebarde, épée et Fauchon) - Dégâts + 10%, Risques de coup critique de 20% pour Khajit armes Goblin - Dégâts + 40%, Risques de coup critique de 20% pour Orcs armes anciennes nordiques - Dégâts + 30%, Risques de coup critique de 10% pour les Nordiques (forgés seulement à Skyforge, et seulement après que vous avez reçu l'avantage "d'armes nordiques héroïque») armes Argent (de bataille à l'épée) - Dommages aux morts-vivants et loups-garous + 25% o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~ ~~~~~ ~~~~~~~~~~~~ o0o Si vous prenez la troisième partie avec des listes adressées: armes spécifiques peuvent être trouvées à partir de cadavres de Forsworns (épées à deux mains, marteaux, marteaux de pierre, de cérémonie douves). Dans des coffres (boucliers parjure). Grands Draugrs ont un très peu de chances d'obtenir les anciennes armes anciennes. Tous les autres articles peuvent être trouvés au hasard en vente sur commerçants et autres PNJ. Outils agricoles sont vendus dans Riverwood ou Markarth (forgeron et Arneilf et fils), Caravanes, Whiterun (Eorlund skyforge), Dushnik yal, Mort Kharzur, Windhelm, Solitude (Findjar Blacksmith). o0o ~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o mod original: http://anvilbay.ru/files/arcania-armory/ je ai corrigé quelques erreurs et nettoyé avec TES5Edit avant de le séparer en trois parties modèles sont basés sur des modèles du jeu Arcania ***** ******* grâce à: -Bethesda -TESedit l'ami de Valadorn ******************************** ** Téléchargez la permission: Vous n'êtes pas autorisé à télécharger ce fichier à d'autres sites ou d'autres Nexus en toutes circonstances. sans ma permission.
     
    et maintenant clean içi:http://steamcommunity.com/sharedfiles/filedetails/?id=383335281
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Mediafile lien est pour Nexus Mod Gestionnaire: http://www.mediafire.com/download/0bm7i3q4zctcn8n/Arcania_1 .7z

    1,273 downloads

    Updated

  19. DawnbreakerSet

    DawnbreakerSet v4.4   Update new version   About 100 species Dawnbreaker   Other Weapons   Costume set 2 things   1 ring   Follower 1 person   (You can use it as is , You can use your favorite sword to change the vanilla,  Please use it according to your taste)   Required mode Dragon born HDT HighHeel    

    1,255 downloads

    Updated

  20. Skyrim GUNMOD Redux Part 4 - AA-12

    Skyrim GUNMOD Redux Part 4 - AA-12
     
    Introduction:
    This is the fourth weapon to be updated and enhanced in the Skyrim GUNMOD Redux Project. The project aims to individually rework each weapon added in xillus' GUNMOD. More information about the full project can be found here.
     
    About the Weapon:
    The Auto Assault-12, or AA-12 for short, is a fully-automatic combat shotgun. This is the first full-auto weapon I've added in this project mainly because they're obviously stupid OP in a game like Skyrim and this weapon is no exception. But if you were really worried about being too OP or unlorefriendly you probably wouldn't be reading this and considering this mod right now. Anyway, the weapon can be crafted with some steel and ebony ingots. The two ammo types (buckshot and slugs) can be crafted with steel ingots and fire salts, and you get 20 shells each time you craft. Buckshot does more damage but has a shorter range, slugs do less damage but are more effective at longer ranges. The weapon features custom firing sounds, equip/unequip sounds, bolt pull sounds, and shell eject sounds. Custom animations are also available but not required because they will override some of your current crossbow animations. I still highly recommend using them because they look great with crossbows and any of the weapons I've uploaded, not to mention all my weapon mods on this site are optimized for use with these animations, so if you don't use them the position of the weapon will most likely be off and you'll experience clipping.
     
    Requirements:
    Skyrim
    Dawnguard
    (Optional) Yurica's Musketeer Animations

    (This is all you need from that mod page, the full mod is not required)
     
    Installation:
    Use a mod manager or if you want to install manually just drop the files included in the download into your Skyrim\Data folder.
     
    Sample Video:
     
     
    Credits:
    J3X
    Ghosu
    xillus
    Yurica
    AnOldRetiredElephant
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thanks again to J3X and Ghosu for generously allowing modders to use their assets, xillus for the original mod, Yurica for the animations, and AnOldRetiredElephant for the free to use custom sounds.
     
    Other Mods:




    1,192 downloads

    Updated

  21. Clone Player

    This mod adds a new power to the player. This power creates a clone of the player, with same stats, spells, shouts, equipment, and controlled by the AI. The clone will follow you and will dissapear in 5 minutes.
     
    The Clone Player power is a regular power that can be used once a day. But unlike other powers, the "Clone Player Power" will reduce your hp by 98%, and magicka and stamina by 100% (cloning yourself leaves you exhausted)
     
    Because of some technical limitations, the clone will take around 5-20 seconds to appear after the power is cast.
     
    The mod comes with a MCM menu where you can configure some parameters such as the combat style the AI will use, if the clone is talkative, etc
     
    Requirements: SKSE and SkyUI
     
    Install instructions: extract the zip file, and copy the contents to Data. Activate the ESP.
     
    Known issues:
     
    - If talk is enabled, the clone may insult the player (throw voice) or he may use the "Doovahkin" greet of greybeards. This is the reason why talk to clone is disabled by default.
     
    - Black face. Under some circumnstances, the clone may appear with black face. In my tests, the clone would only get a black face if i existed skyrim for a moment with alt+tab and then return to it.
     
    - Changing MCM options don't affect current clone. Yep, it is like that, mcm options will only affect the next clone you cast.
     
    - The clone takes time to appear. Yeah, as spotted above, it is a technical limitation, copying the player inventory and spells takes time. The bigger your inventory/spells, the more time it takes.
     
    - If you kill the clone (!), it counts as killing someone from winterhold college. Not sure if it can affect other stories. Just don't kill the clone
     
    - Some enemies, like giants, may send the clone flying, although he may survive.
     
    - Making yourself essential (by mods or console) will also make the clone essential. And viceversa.
     
    - If you save game with a clone active, exit game, and reenter game, the clone will revert its combat style to the default one. No problem, next clone will again have the selected combat style.
     
    - The clone is able to use full shouts despite you not having some words of the shout. Likewise, it can use shouts you haven't unlocked yet. These are all technical limitations again.
     
    Incompatibilities: I haven't tested, but since using the power takes 98% of your health, I don't know if that can affect mods that prevents death at certain % of health.
     
    Uninstall instructions: it is recommended that you wait for the clone to disappear. You will receive a notification "Clone disappears..." when the clone totally disappears (clone will always dissapear after 5 minutes, he may die before, but he will still exist). You can also check the active effects: if a "player cloned" effect is active, that means that the clone still exists.
     
    Once you are sure that the clone doesn't exist, just remove the esp.

    1,184 downloads

    Updated

  22. Turbosnowy's 'Fallen Angels' Mk2

    This is a reboot of my original 'Fallen Angels' mod - quite a few changes have been made and for anyone who knows my original Mk1 version, hopefully you will think the changes are for the better.
     
    ------xXo0oXx------ Summary ------xXo0oXx------
    Four Fallen Angels are now available to be summoned if you are skilled and powerful enough in the Dark Arts. The spell books are located in Whiterun's 'Hall of the Dead' on the right hand side coffin as you enter.
     
    The fallen angels vary in how they fight - some have skills to raise dead, cast hellfire and other nasty new spells, heal themselves, use demonic bows and more - all wiill however kick ass with a crazed vengeance and a beautiful style so find the fallen angel(s) that suits your playstyle best or just like the look of.
     
    They will fight/accompany you for 5 minutes and then go back to whatever nefarious business they were up to before you rudely interupted them with your summonation (knitting black stockings, arranging dead flowers, ripping the spines out of extra-planar adventurers - possibly that kind of thing)
     
     
    ------xXo0oXx-------- Video --------xXo0oXx------

     
    ------xXo0oXx---- Requirements ----xXo0oXx------
     
    You will need Apachii Skyhair for this mod - available on Nexus here:
     
    http://www.nexusmods.com/skyrim/mods/10168/?
     
     
    ------xXo0oXx- The Fallen Angels -xXo0oXx------
     

     
    Suffer -
     
    Slinkier, very capable melee with choice of hell magic for ranged attacks and can summons/animate dead.
     
    Writhe -
     
    Hell Armoured, uses hell magic for ranged attacks and summons/animates dead.
     
    Twilight -
     
    Hell Armoured, uses hell bow for ranged attacks, melee heavy with limited self healing.
     
    Sin -
     
    Slinkier, uses hell bow for ranged attacks, melee heavy with limited self healing.
     
    Frequently Asked Questions (FAQ):
     
    Q1) How duz I download this?
    A1) There is a download button on the top right - ideally use a mod manager to install it for you once downloaded, otherwise unpack and plonk contents in your Skyrim Data directory.
     
    Q2) How does this differ from the original version?
    A2) I made them levelled with levelled weapons which means as you level and summon them again they will have become stronger. They start off weaker at lower levels than the original version but become stronger later - also will happily level past 80 now. I also changed the appearance despite saying I wouldn't (so hopefully you will like the new look)
     
    Q3) Where do I find them/How do I summon them?
    A3) WIll make a video shortly, but in essence, find the spellbooks in Whiterun's 'Hall of the Dead' - coffin top right hand side from entrance - is a small room so you should feel a bit embarrassed if you cannot find 4 large books in the open, in quite a small room.... Read the books, learn the spells, cast them ...if you can...
     
    Q4) I found the books and learned the spells but I cannot cast them - 'itz brokan!!1 lulz'
    A4) Quit being shit at magic - stick some points in magic, level up conjuration and you will be fine - this was always designed to be a top end spell for evil characters so don't imagine at level 1 with your trusty rusty spoon as a main weapon you should be able to summon freaking demons...
     
    Q5) I cast the spell but nothing happens - wtf?
    A5) It has a long cast time, so you can't just spam them in a tight spot - keep casting that spell...no don't release yet...no no still don't release....wait for it....wait for it.... ok go! BOOM 'Fallen Angel'
     
    If I get further queries that repeat will add to the FAQ, however knowing you lot I'll probably be hit with a deafening wall of silence until the mod disappears to page 836....
     
    OK that said, have fun out there and hope you enjoy the reboot!
     
    Kisses,
     
    TS
     
    P.S Thanks to Thulas for the lovely banner

    1,180 downloads

    Updated

  23. Skyrim GUNMOD Redux Part 3 - SPAS-12

    Skyrim GUNMOD Redux Part 3 - SPAS-12
     
    Introduction:
    This is the third addition to the ongoing Skyrim GUNMOD Redux Project. The project that aims to rework each weapon from xillus' GUNMOD. This time the SPAS-12 combat shotgun has been redone. You can read more about the project as a whole, here.
     
    About the Weapon:
    To obtain the SPAS-12 you can craft it with some steel and ebony ingots. As of right now, you can craft two ammo types to be used with the weapon, buckshot and slug rounds, each made with fire salts and steel ingots. Every time you craft either ammo type you'll be given 8 shells. Buckshot does more damage but has a much shorter range while slugs do less damage but can be fired at longer distances. Slugs have the same maximum effective range as crossbow bolts while buckshot becomes less effective at half that range. The weapon has custom fire, pump, equip/unequip, and fail sounds however there is a slight visual bug when equipping and unequipping. See sample video for more details. The weapon also uses J3X's Auto Crossbow scripts so when you equip it you'll be able to fire it semi-auto. While that mod isn't required, it is recommended.
     

     
    Requirements:
    This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is made to be used with Yurica's Musketeer Animations. I highly recommend using those alongside this or the positioning of the weapon may be off so you may experience visual bugs like clipping.
     
    Installation:
    If you're not using a mod manager and want to install manually, just drop the files included in this download into your Skyrim\Data folder.
     
    Sample video:
    VIDEO NOW AVAILABLE BELOW
     
    Credits:
    J3X
    Ghosu
    xillus
    Yurica
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thank you again to J3X and Ghosu for generously allowing modders to freely use assets from their mods, xillus for the original mod, and Yurica for the custom animations.
     
    Other Mods:





    1,154 downloads

    Updated

  24. FNV Alien Blaster for Skyrim (LE and SSE)

    Adds the Alien Blaster from Fallout: New Vegas to Skyrim. Functions like a staff that shoots a blue laser which disintegrates foes.
     
    To acquire the blaster, you must steal it from the case inside the dwemer museum in Markarth. It will be deactivated, but by combining it with an Alien Power Cell at the forge you can restore its power.
     
    It can be recharged with normal Soul Gems, or you can use the more fitting Alien Power Cells (yes, these also function as normal soul gems. it's alien tech, I ain't gotta explain shit)
     
    More Power Cells can be crafted at the forge. How many made at a time depends on what level of Soul Gem you use. So in a way, it's an "upgrade" to your soul gems, as the power cells have the equivalent recharge power of a Grand gem but are cheaper to acquire.
     
    Included is a patch for the LE version that makes the blaster line up better in your character's hand if you're using Pistol Shooting Animations. If you're not using that mod, however, I recommend sticking with the normal version, which looks better with vanilla staff animations. Whatever animation replacer you use for staves might make the guns look odd when held, but it's fairly easy to fix in NifSkope if it bothers you.
     
    REQUIREMENTS:
    Skyrim. No other mods needed. DLC might be required.

    911 downloads

    Submitted

  25. The Forgotten Weapons of Arcanie 2 "Blunts" (FIXé)

    DESCRIPTION
    Partie 2 de 3: émousse (massues, marteaux de guerre, waraxes et haches)
    o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o
    La partie 1 est nécessaire! Chargez le Partie 2 APRÈS (donc ci-dessous) de la Partie 1 dans votre ordre de chargement .
    Aucune autre DLC requise
    o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~ ~~~~~ ~~~~~~~~~~~~ o0o
    Ce mod ajoute 18 Swords, 23 Blunts, 13 produits agricoles, 24 Shields et 9 Arcs.
    Ces objets sont constructibles et peuvent être modernisés et enchantée.
    Beaucoup de . les ont primes armes impériales (glaive) - Dégâts + 10% pour la course Imperial armes nordiques - Dégâts + 10% pour les Nordiques armes Khajit (épée hallebarde, et falchion) - Dégâts + 10%, Chance de coup critique de 20% pour Khajit Goblin armes - Dégâts + 40%, Chance de coup critique de 20% pour les Orcs Ancient Nordic armes - Dégâts + 30%, Chance de coup critique de 10% pour les Nordiques (forgé seulement à Skyforge, et seulement après que vous avez reçu l'avantage "Héroïque nordique armes ») armes d'argent (de bataille à l'épée) - Dommages aux morts-vivants et les loups-garous + 25% o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o Si vous prenez la troisième partie avec des listes adressées: armes spécifiques peuvent être trouvées à partir de cadavres Forsworns (épées à deux mains, marteaux, de pierre, merrains de cérémonie). Dans des coffres (boucliers parjure). Grands Draugrs ont un très peu de chances d'obtenir les anciennes armes anciennes. Tous les autres articles peuvent être trouvés au hasard en vente sur commerçants et autres PNJ. Outils agricoles sont vendus dans Riverwood ou Markarth (forgeron et Arneilf et fils), Caravanes, Whiterun (Eorlund skyforge), Dushnik yal, Mort Kharzur, Windhelm, Solitude (Findjar Blacksmith). o0o ~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o mod original: http://anvilbay.ru/files/arcania-armory/ je ai corrigé quelques erreurs et nettoyé avec TES5Edit avant de le séparer en trois parties modèles sont basés sur des modèles du jeu Arcania ***** ********** grâce à: -Bethesda -TESedit -mon ami Valadorn o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o chargement permission: Lien Mediafire pour NMM: http: //www.mediafire. com / download / ach1d5vj86k6gbc / Arcania_2.7z

     
    Mod clean içi!..:http://steamcommunity.com/sharedfiles/filedetails/?id=383475527

    837 downloads

    Updated


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