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LAPF
By gregathit
Lovers Animated Penis Framework (LAPF)
Requirements:
You need to install OBSE v20 (or higher): http://obse.silverlock.org/
You need to have the latest version of oblivion (complete with patch 1.2.0.416)
Shivering Isles is not required for this plugin, but is for many others.
New 1.5 body switch menu:
See download page
Question:
Ok, I'll bite you say, what in the blue bells of St. Mary is this nonsense and why another freaking version?
Answer:
This is designed to be the best and hopefully easiest version of LPK to install.
It includes an animated penis\futa\dildo (meaning it is able to be moved by the animations), as well as 134 reworked or new animations, with more on the way.
This package includes all core files as well as Lovers MB2 (its animations have been updated to be AP ready as well).
Technical details of what is included:
You do not need a Resource Pack and Base Pack anymore - all needed core files are included. This one plugin takes the place of the old Lovers Base Pack and the Lovers Resource pack.
After you install this please proceed to the LPK download section and grab any plugin that interests you.
Please make sure that it is AP ready or that it has an alternate AP ready version.
LPK plugins download section: http://www.loverslab.com/files/category/5-lovers-with-pk/
In an effort to make installing Lovers Plugins a might easier I have put together several bundle packs for you as well.
Here is the LAPF Supplemental pack: http://www.loverslab.com/files/file/355-lovers-supplemental-plugin-pack/
Here is the LAPF MBP based Lovers packs: - coming soon
Please see the requirements listed in the description of each for specific information.
Install Instructions:
(Note: This information is available in txt form inside the download archive file as well - see the docs folder.)
Please use 7zip to extract all archive files!
Question: Help! Why don't my animations line up?
A) If you are on uneven ground, too close to another object (walls, stairs, chair and so on) it can screw up the alignment. If none of those are the issue then just hit the 1-4 or 9, 0 keys at the top of your keyboard to adjust the alignment while your PC is having sex. Any changes you make will be saved in your saved game. If you start a new game however, those changes are lost and you will have to adjust them again.
NOTE: You can only have one adjustment per animation. If you play with races that are taller or shorter than the default imperial race then animations could be off a bit.
Credits:
The unknown Japanese and Russian modders who created lovers with PK.
Donkey and Ashal for all the work they did translating and improving\updating Lovers with PK.
Donkey for the new ini format and tons of advice and help along the way to make this pack and overhaul the animations
Vorpal & HanPL - unknown what contribution they made, but Ashal thanked them for version 2 of this pack.
Nusbie, TDA, Donkey, Northern, Kasimir, ThatOne and Grumpf - tons of animations from these wonderful folks.
WappyOne for all his help scripting and troubleshooting.
Grumpf for male animated penis.
TDA for the female animated futa mesh.
Grumpf for the reworked female animated futa\dildo meshes.
WappyOne again for scripting wildness and so much more.
Ger4 for helping with v1.5
Fejeena for his dildo meshes
Supierce for the 1st person skeleton
All those folks who had a hand in creating BBB! Bless every last one of you!
Anyone else I missed that may have had a hand in creating, updating or improving lovers with PK.
Hats off to all of you, for one of the most complex and yet flexible sex systems for any game.
Hot Fixes:
Notes for LAPF v1.6:
- It is now possible to set default lower body types used during sex either in-game (Sexual Exploits -> Settings for Body and (Un)Dressing -> Penis Display Settings -> Set Default Futa/Penis Body Type) or in the .ini.
- Small bug in Cut camera mode miscalculating the value of minimum angle change fixed and smooth cut vertical movement smoothed out.
- String setting in .ini that sets individual camera adjustments on position by position basis. Two sets of values included for just LC 2.0 & LC 2.0+MotionNT(default) installations.
- Rings & Amulets can now be set to strippable in the settings spell and .ini alongside all other equipment slots. For mod authors the new Off/DefNudeFlags are 32768(Rings) & 65536(Amulet).
- Equipment can now be set to unstrippable. To set items as unstrippable use 'Sexual Exploits -> [ My Sexual Diary ] -> Set My Equipment Untrippable' for player and 'Sense Sexual Exploits (Other) -> Set Their Equipment Unstrippable' for NPCs. You can remove items from the unstrippable list at 'Sexual Exploits -> Options for Body and (Un)Dressing -> Remove Stripping Exceptions'.
- First Person: Warning given if Enhanced First Person Camera OBSE plugin is not detected in settings menu.
- First Person: View is correctly returned to 1st person after sex instead of fake 3rd person view.
- Added preview mode to voice settings menu.
As usual this is just a drop-in replacement .esp, no clean save required.
NOTE: alternate body packs have been removed as they are now included in version 1.6
NOTE: YOU MUST either reinstall Lovers Creatures 2.0 after installing this plugin (if you have already installed LC 2.0) or replace the two files listed below with the ones from LC 2.0:
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
Menu Options Guide by the Awesome Mem4ob4:
Optional:
A. If you use DR 6 or UV 2 or some other plugin that uses 3rd person animations in 1st person view then give the LAPF Enhanced 1st Person Skeleton a try.
It was made by Supierce and can be found here: http://www.loverslab.com/topic/37432-lapf-enhanced-1st-person-skeleton/
Note: If you are looking for a Russian Translation of the LAPF, just pop over here: http://adultmodslocalized.ru/topic/562-lapf-rus/
Cheers,
Greg
192,684 downloads
Updated
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External Marriage
By LongDukDong
One may discover a mod or plug-in that builds upon the relationship between the NPCs of Tamriel. By that, these mods supply reactionary dialogue between these NPCs and between any NPC and the player itself. Such dialogue and more would be made available when defined flags are detected.
This Elder Scrolls Master (.esm) attempts to let one discern the marital status of NPCs, and permit developers to create their own external .ini file for their own world-building additions and new NPCs. Indeed, this master may be the backdrop for a player-marriage system.
This master plug-in does not alter or change already-existing mods that contains marital status checks. However, mods that are in development may be encouraged to consider its use. And some enterprising plug-in developers may find this of use to create patches to already existing mods.
While External Marriage.esm has been designed as a Master(.esm) plug-in, it is not the intention to force its use.
There are mods/plug-ins currently available that contain within their code, methods to determine whether certain NPCs are married, and thus trigger proper responses when engaged with the player or between each other. However, that is limited to those mods which the plug-in developer was aware. Modders would need to be aware of as much of the character lore as possible to develop a comprehensive marriage system.
It is the intent that External Marriage be considered a supplemental system if it is detected. That is to say, a plug-in created that uses External Marriage should also be able to run without, and rely upon its own relationship definition system.
INCLUDED:
An example plug-in. It does not have External Marriage as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform four distinct tests to see if subjects within the player's crosshairs are married, grieving, widowed and/or single parents. Optionally, the plug-in has its own highly-documented crosshairs system which future modders may examine and put the code to their use.
ALSO AVAILABLE:
The download package for External Marriage may contain the master file and a pair of .INI files for which it may function. However, other .ini files also exist which may too be downloaded, and should also be listed within the "External Marriage.ini" file itself. Upon downloading and installing into your game's INI folder, External Marriage will be able to immediately test for those NPCs covered under their related mods. Doing so, this can be expanded without actual need for editing/altering the .esm file itself.
CURRENT DOWNLOAD LIST:
External Marriage.zip
The main package
External Marriage.ini
Duplicate of the main package's External Child List / File-Load INI file External Marriage - Oblivion.ini
Duplicate of the first HiyokoClub.ini / Child NPC file in the main package.
Others Here and offsite at Nexus Mods:
46 downloads
Submitted
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External Child List
By LongDukDong
One may encounter some mods or plug-ins that corrects a world-building flaw that exists within Elder Scrolls: Oblivion. And by that, these mods add younger NPCs into the cities and towns, fleshing the world out and suggesting that there is indeed a living, breathing world where societies with families indeed exist.
However, as these are additions to the environment, there are a vast number of mods that fail to recognize these youths. These mods, either existing or in development, may be of a more mature nature or contain unsuitable subject matter which should preclude their interaction. Likewise, as there are now so many of these children-adding mods in existence, and possibly some in development or are unknown, it has been near impossible to let these outside mods account for all varieties available.
This Elder Scrolls Master (.esm) attempts to make possible the ability for mods to recognize NPCs considered underage. Not only does this master plugin contain an .ini file that allows one to access and identify scores of children by custom races, factions and even classes, but also includes a feature which permits developers to create their own external .ini file for their own custom child-based NPC mods. Indeed, future plugin developers can expand the available youth-NPC databases in their own works, all fully compatible with anyone else's.
This master plug-in does not alter or change already-existing mods that contains mature content. However, mods that are in development may be encouraged to consider its use. And some enterprising plug-in developers may find this of use to create patches to already existing mods.
While External Child List.esm has been designed as a Master (.esm) plug-in, it is not the intention to force its use.
There are mods/plug-ins currently available that contain within their code, methods to determine whether certain NPCs are youths, and thus protecting these characters from certain in-game interactions. However, that is limited to those mods which the plug-in developer was aware.
It is the intent that External Child List be considered a supplemental system if it is detected. That is to say, a plug-in created that uses External Child List should also be able to run without, and rely upon its own built in child-detection and protection system.
INCLUDED:
An example plug-in. It does not have External Child List as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform three distinct tests to see if subjects within the player's crosshairs are classified as children. Optionally, the plug-in has its own highly-documented crosshairs system which future modders may examine and put the code to their use.
ALSO AVAILABLE:
The download package for External Child List may contain the master file and a pair of .INI files for which it may function. However, other .ini files also exist which may too be downloaded, and should also be listed within the "External Child List.ini" file itself. Upon downloading and installing into your game's INI folder, External Child List will be able to immediately test for those NPCs covered under their related mods. Doing so, this can be expanded without actual need for editing/altering the .esm file itself.
CURRENT DOWNLOAD LIST:
External Child List.zip
The main package
External Child List.ini
Duplicate of the main package's External Child List / File-Load INI file External Child - HiyokoClub.ini
Duplicate of the first HiyokoClub.ini / Child NPC file in the main package.
Ini Files that cover related NPC mods found here and offsite at Nexus Mods:
102 downloads
Updated
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External Locations
By LongDukDong
There are various mods or plug-ins that rely upon determining if the player or some other actor is within some location, whether the actor is roaming the city streets, if within the aura of some holy or unholy shrine, or merely to acquire the name of the place in question.
However, mods that do perform these checks have an unfortunate side effect. They only test for those locations in which the individual mod creator foresees, and will not recognize locations from other mods that may have fit their criteria.
This Elder Scrolls Master (.esm) attempts to streamline this operation, and possibly allow cross-mod recognition of location types. Not only does this master plugin contain an .ini file containing over 100 locations, but it also includes a feature permitting developers to create their own external .ini file for their own custom locations. Indeed, future plugin developers can build upon and expand the locations within their own works, all fully compatible with anyone else's.
Through its use, one could create HUD displays, determine if within urban environments, or create triggers for vampire player characters if in the vicinity of Aedric shrines.
While External Locations.esm has been designed as a Master(.esm) plug-in, it is not the intention to force its use.
It is the intent that External Locations be considered a supplemental system if detected. That is to say, a plug-in created that uses External Locations should also be able to run without External Locations, and rely upon its own built-in location system. Of course, any such use would suggest that the mod developer note it as a recommended mod/master for use.
INCLUDED:
An example plug-in with its own INI file. It does not have External Locations as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform tests to see if the player is within city streets, in the vicinity of Aedric/Daedric influence, and optional updated names for the cells.
20 downloads
Updated
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Guide to KVATCH REBUILT
By LongDukDong
Now available from Elswyer Publishing, the tell-all guide book by captainwolfos that tells all when it comes to the tasks that needs to be performed in order to rebuild and and bring back the glory of the capital city of Kvatch.
This guide book was made when only the second version of Kvatch Rebuilt was released by the Kvatch Rebuilt Team. So one may assume that some of the bugs mentioned within this work may have been addressed.
This package requires a mere two files:
KvatchRGuideBook.esp
KvatchRGuideBook.bsa
Both of these go within your Data Folder. Activate and it will run no problem.
19 downloads
Submitted
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Voice Pack for LoversBitch
By Vyru
Voice pack for the amazing LoversBitch Gone Wild Mod.
The files were generated with xVaSynth v3.
Changes in 1.0.1:
Fixed some broken - and added some missing dialogue lines. I also noticed it didn't generate Male Breton lip files, even after trying twice, so they won't be voiced. Sorry about that.
Requirements:
LoversBitch Gone Wild 1.51 BB fix (or the old 0.5 version) and it's requirements.
Installation:
Just put the BSA in your Data folder.
Thanks:
@fejeena and @Chase Roxand for the awesome mod!
330 downloads
Updated
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Vacant Houses
By LongDukDong
INTRODUCTION:
This plugin allows the player to acquire any residence within the walled cities of the Cyrodiil Province. If all the owners of a house had died, it may now be acquired for an appropriate fee. However, you MUST have purchased a vanilla/default house first. Just see the same individual you purchased your original dwelling to continue.
* For addiitonal properties within Anvil, you will need to see Countess Millona Umbranox instead.
Purchasing a house gives you the key to the house (if such a key exists), and a deed to the property. And the house is subsequently renamed to reflect ownership. Not all houses have keys with Inns being the most obvious.
The houses available are only those within the city walls, and cover neither the Castles nor Chapels. Stables exist outside the city walls and are not available, nor is Anvil Lighthouse or any other such dwelling. It should be easy to understand that the Castles would not be available, those being under the direct province of the County itself. Further, the Office of Imperial Commerce within the Market District is also not available as it and its manager are specifically tied to the Empire. And of the Chapels, those would obviously be tied to the Empire, the Elder Council and the Imperial Cult.
Further, this system works with LoversSlaveTrader, allowing you to squat in a house if all the residents have been enslaved. If a house still has a living owner that is not enslaved, you can't squat there. You won't be the owner, so you do not receive a deed nor key. But access is granted.
HOUSES PER COUNTY/DISTRICT:
County/Disrict Qty Property values available
Anvil 14 107,000 Septims/Gold
Bravil 17 95,800 Septims/Gold
Bruma 17 180,000 Septims/Gold
Cheydinhal 16 280,000 Septims/Gold
Chorrol 16 194,000 Septims/Gold
Imperial City 87 1,940,000 Septims/Gold
Leyawiin 17 309,000 Septims/Gold
Skingrad 19 348,000 Septims/Gold
-------------- --- -------------------------
Total 203 3,453,800 Septims/Gold
HOW IT WORKS:
IMPORTANT:
In order to change ownership of possessions and other such features, many household items have been altered. In order to permit the scripts within to remove the 'ownership' of an item or to unlock doors or the like, these in-game items must already be known as Persistent References. Attempting to change the ownership of a door that isn't a persistent reference would result in that script freezing. So there are a LOT of items in most of all the defined houses that have been changed.
OBSE REQUIREMENTS AND RECOMMENDATIONS:
This script requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more. But for the music fix option built into the plug-in, you will need OBSE version 21 with its SetCellMusicType command. The plug-in will close down unless OBSE version 16 is not found.
REQUIREMENT AND MOD ORDER:
This script requires the Shivering Isle and Knights of the Nine DLC, and 'does' require the Unofficial Oblivion Patch. Because it must account for changes made by Knights of the Nine, it needs to be placed below/after the Knights.esp file in mod order. The plug-in will close down if the UOP is not found.
117 downloads
Updated
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Voice Pack for LoversHorseRider2
By Vyru
Voice Files for the amazing Lovers Horse Rider fejeena edition Mod.
The files were generated with xVaSynth v3.
New in 1.0.1:
-All voices available now. Thanks @LongDukDong for the Male Imperial voice link!
-Cleaned out single words in quotation marks causing the voiced dialogue to stop.
-Cleaned out RP lines like *sigh* etc.
Requirements:
Lovers Horse Rider fejeena edition and it's requirements.
Installation:
Just put the BSA in your Data folder.
Thanks:
@fejeena and @Dusk_ for the awesome mod!
247 downloads
Updated
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Sexy Environment Overhaul
By mma75online
This is Some HOT Overhaul, to spice the game environment a little, it replaces Rugs, Paints, tapestries, Books, Signs, Statues, Necklace, Rings & Other things.
It's just Replacement NO ESP file.
Requirement :
-- Oblivion mod manager
-- OBSE
-- SkyBSA
Compatibility :
-- Not compatible with any mod that change or modify Rugs, Paints, tapestries, Books, Signs, Statues, Necklace & Rings.
So make sure to disable them before use this mod & overwrite if asked
Copy Rights :
-- LoversLab Exclusive Mod, Not Allow to Upload anywhere else.
Credits :
-- whoever create this stuff. ( I just collect them, Converted, Re-texture, Modified & Put in one pack. )
261 downloads
Submitted
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Femboy Race Armor
By Vyru
Description:
Since there is barely any armor or clothing for the Femboy Race i converted some myself and thought i might as well share.
Info:
I renamed the esp, if you using a older version than 1.0.3 delete the old esp, and you got to go pick up the armors again.
Disclaimer:
I did not create any of these models, i just edited them to fit the Femboy Race body.
Requirements:
The original mods for the textures, icons and world models (you don't need the esp if you only want to use the femboy versions)
R18PN 05 - Bs Bondage set for HGEC
Diano Armor 2 Dcup or Hcup for HGEC
Apachii Goddess Store
Half-off Dremora Outfit
Half-off Bondage Set
Half-off Mages Guild Outfit
Half-off Oblivion Gate Armor
Location:
In a chest in The Feed Bag in Imperial City:
Maybe i'll add some more in the future but no promises. Have fun!
Changes in version 1.0.4
- 2 new sets added.
Changes in version 1.0.3
- Fixed some clipping for R18PN 05 - Bs Bondage set for HGEC and apachii Black Flat Boots
- Fixed wrong hands mesh for R18PN 05 - Bs Bondage set for HGEC and Diano 2
- 3 more items added.
- Renamed esp
Changes in version 1.0.2
- 3 New items added.
- Removed BBB animation from the Diano Armor's garter to fix clipping (not my work, thanks @fejeena)
Changes in version 1.0.1
- Cleaned unused nodes from nif files.
- Removed "hide amulet" flags, they been causing a bug with the Lovers Horse Rider mod.
144 downloads
Updated
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Kira The Fully Voiced Femdom Companion
By Vyru
Description:
Kira is a cruel, dominant and sadistic mistress that will make you her slave wether you like it or not. She will be using every chance to humiliate you and (ab)use you for her needs and pleasure.
She can be found at The Feed Bag in Imperial City's Market District.
❗New content and improvements in version 1.5.0 ❗
Completely new face and voice with actually working lip files this time (yay!). The lip files in previous versions were generated directly with xVaSynth but they come out completely broken so i had to generate them with the old CS 1.0.303 manually one by one. Super annoying and time consuming. Therefore i won't make any changes in existing dialogue anymore. Kira is now a North and no longer Imperial, the british accent just didn't suit her and i like the voice much better. There's a lot of new dialogue options for all the new stuff and also alternative answers for repeated dialogue.
Kira's House:
Kira has a house now, which of course the player can use aswell. To find it just talk to her and you'll get a map marker.
Aside from sleeping and storing stuff it comes with some extras including a new NPC named Myra. ⚠️Warning ⚠️ if you're sensitive about extreme kinks like gore / amputee just ignore the house dialogue options and don't click the spoiler.
Kira's Ring:
New dialogue option where you get a ring to summon her to you in case you get separated for whatever reason.
Versions:
The mod is meant for a femboy player character so i'd recommend getting the Femboy Race. I have made a extra version for female player characters where the dialogue is changed accordingly but it has slightly less animations. Male player characters can technically use the mod, if you don't mind being treated like a little sissy bitch. ?
The LoversBitch patch:
If you got LoversBitch Gone Wild or the old version installed, this patch adds some extra content. Additional dialogue and animations, and of course a new companion that follows Kira.
LoversBitch is no hard requirement, the patch can be used without having it installed but some of the dialogue wouldn't make much sense that way. I've made this as a little homage to honor the amazing mod @Chase Roxand and @fejeena gave us and made Cyrodiil so much more fun!
Requirements:
LAPF and it's requirements obviously.
Some BBB Animations, for example NoMaaM BBB Animation Replacer for her outfit.
If you don't use BBB for whatever reason replace her outfit mesh with the original version: HGEC_Gothic Fetish Outfit or just give her something else with Set Outfit or whatever.
Lovers Creatures 2.0 or Lovers Creatures 2.5+ for the LoversBitch patch. Is now a requirement for all versions since it's easier for me to cut content than edit 4 esp files.
Info:
In LAPF, animation 190 (Wall Spanking) is missing - at least for me - so i've added the animation. It will be set to 132, it's a empty slot in the LAPF list so nothing will be replaced or removed.
Future plans:
Since Kira urges the player character to sell their body in some dialogues, i might add some sort of prostitution functions where she acts as pimp.
Huge thanks to:
@fejeena aka the living oblivion Wiki for all the help!!
Changes in version 1.5.0
- New face, race and voice for Kira
- Fixed Lip files
- Added Kira's House + NPC Myra
- Added Kira's Ring + other new dialogue options
Changes in version 1.0.3
- LoversBitch patch added
- Fixed AI, the follow and wait commands now work propperly (If it still doesn't, remove the mod - save - install again)
- Added a custom weapon to Kira's inventory
Changes in version 1.0.2
- Updated AI
- Replaced standard outfit and hair
Changes in version 1.0.1
- Updated AI
- Added Tokens so Kira is not a Lovers With PK virgin anymore - thanks again @fejeena
430 downloads
Updated
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Sexy Gears Overhaul
By mma75online
This is all cloths & armors in game is Overwritten to fit ( HGEC H-Cup + Robert Male ) with a little sexy touch.
It's just Replacement NO ESP file.
Requirement :
-- Oblivion mod manager
-- OBSE
-- Blockhead
-- SkyBSA
-- Robert Male Body Replacer
-- HGEC Body
Recommended :
-- High Rez Texture like F-INevOblivion or better depend on your PC performance.
-- BBB animation like NoMaaM BBB Animation
-- Shield on Back mod
Copy Rights :
-- LoversLab Exclusive Mod, Not Allow to Upload anywhere else.
Credits :
-- whoever create this stuff. ( I just collect them, Converted, Re-texture, Modified & Put in one pack. )
Note : anyone get this file before by PM, Please Download again many things changed & fixed.
212 downloads
Submitted
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The curse of the unexpected
By Kanlaon
This is an old mod from me. If someone wants to adopt this mod, feel free to do so, at least as long as it is not for
commercial purposes and maybe I am mentioned.
The person who wants to adopt this mod should be a good scripter, otherwise it makes less sense.
The script part of this mod is bigger than that from Joburg or Loverslapers, although it makes heavy use of the function calls in OBSE as well as OBSE itself.
The download contains my last version and some accompanying mods, some are necessary Joburg while others not.
I never thought the mod is finished. At some point I stopped working on it and do something different.
There are still bugs at least with the thief who steels your stuff. Do not go to shivering islands if the thief has your stuff - you will never get it back.
The mod has a lot of possibilities to trigger sex scenes or a real orgy and also had possibilities to keep the player nude.
It makes a lot of fun.
Use at own risk.
At the moment I do not intend to make support and I do not make further developement. - I feel already old and want to spent my time with things making fun .
There is no description, since the mod was only available in a closed club.
Anyway Oblivion player normally can read the Ini file, so here it is
;=============================================================================;
;
; This is the INI File to change the default Settings
;
;=============================================================================;
;=============================================================================;
; Minimum and Maximum Naked Time, When player is considered naked the
; cursed player must wait some time before redessing is possible
; Under certain conditions the timer does not count down
; All times in real seconds
; Do not Set Minimum below 30 and do not set Minimum > Maximum
;
; Slothandling:
; 0 = Upper and lower armor treated individual as far as possible
; 1 = always unequip upper and lower at the same time
; 2 = treat only upper armor or clothing
;=============================================================================;
Set Bi55.cini_Naked_slothandling to 0
set Bi55.cIni_Minimum_Nakedtime to 150
set Bi55.cIni_Maximum_Nakedtime to 271
;=============================================================================;
; Chance that worn clothing can break, while the player is incombat
; (Armor has the degradation feature)
;
; 0 = disabled, 1 - 99 chance clothes will break on hit (no magic effects)
;=============================================================================;
Set Bi55.cIni_Clothes_breakchance to 15
;=============================================================================;
; Change dresses while in Combat : 0 = enabled, 1 = Disabled/Not allowed
; Change dresses while riding horse : 0 = Enabled, 1 = Disabled/Not allowed
;=============================================================================;
set Bi55.cIni_ChangeDress_inCombat to 1
set Bi55.cIni_ChangeDress_riding to 1
;=============================================================================;
; The clothes you wear has influence for the bartering prices
;
; 0 = No influence, 1 = has influence
;
; Trading possible when player is nude
; 0 = trading possible, 1 = not possible
;=============================================================================;
set Bi55.cIni_Dressinfluence_barterPrices to 1
set Bi55.cIni_NoNude_Trading to 1
;=============================================================================;
; Sleeping waiting
;
; Intermission between Sleeping or Waiting:
; 0 = disabled, 1 - 4 necessary intermission in game hours
;
; Maximum Sleeping or Waiting time per day:
; 0 = disabled, 1 - 12 maximum time in game hours
;
; Must undress for Sleeping or Waiting, Exception made when player is sitting
; 0 = disabled, 1 = Enabled
;
; Your horse dos not like it when you want to wait on horseback
; 0 = disabled, 1 = Enabled
;=============================================================================;
set Bi55.cIni_SleepWait_Intermission to 1
set Bi55.cIni_SleepWait_MaxperDay to 0; 8
set Bi55.cIni_Sleep_OnlyNude to 1
set Bi55.cIni_SleepWait_NotonHorse to 1
;=============================================================================;
; Conditions for fast travelling
;
; 0 = No horse required, 1 = horse required
;
; when a horse is required, the riding dress can be restricted
; upperbody
; 0 = No restrictions, 1 = upper naked, 2 = upper covered
;
; lowerbody
; 0 = No restrictions, 1 = lower naked, 2 = lower covered, 3 = special pants
;=============================================================================;
set Bi55.cIni_FT_requireshorse to 0
Set Bi55.cIni_FT_upperrule to 1
Set Bi55.cIni_FT_lowerrule to 2
;=============================================================================;
; Special Crime Handling
;
; 0 = disabled, 1 = Enabled
;
; when enabled wristcuffs, legcuffs and collar can stay equipped during
; rehabilitation time and of coarse player must payback the full bounty
; even when going to prison
;
; Time in prison in full seconds. Set to 0 if nothing can happen in prison
;
;=============================================================================;
Set Bi55.cIni_CrimeHandling to 1 ; not yet used
Set Bi55.cIni_PrisonTime to 90
;=============================================================================;
; Traps are enable individually
;
; 0 = disable, 1 - 30 probability the trap will trigger
;=============================================================================;
Set Bi55.cIni_Trap_Container to 3
Set Bi55.cini_Trapchance_door to 2;
Set Bi55.cini_Trapchance_flower to 2; Set 0 to switch off
Set Bi55.cini_Trapchance_harvestrape to 0.02 ; Chance cumulates with each succesfully harvested flower, reset after rape
Set Bi55.cini_Trapchance_summon to 3
Set Bi55.cini_Trapsummon_difficulty to 1
Set Bi55.cini_Trapchance_dungeon to 5;
;=============================================================================;
; Random collars requires Traps to be enabled
;
; 0 = disable, 1 = enabled. does not fire when player is dressed up
Set Bi55.cIni_RNC_enabled to 1
Set Bi55.cIni_RNC_maxdays to 10 ; >= 3, <= 20
Set Bi55.cIni_RNCOL_maxsexperday to 0 ; not more than 1 allowed - no sex
Set Bi55.cIni_RNCW_minsexperday to 8 ; >= 8, <= 20
Set Bi55.cIni_RNCWS_minsexperday to 6 ; >= 4, <= 10
Set Bi55.cIni_RNCWS_maxsexperday to 16 ; >= 10, <= 30
Set Bi55.cini_RNCWS_goldforsex to 20 ; >= 5, <= 40
;=============================================================================;
; Rape Events and traps
;
; Basechance for (owned) horse, stolen horse + 25%
; 0 = disable, 1 - 10 probability the horse need something
;
; Basechance for (corpses
; 0 = disable, 1 - 10 base probability,
; chance increases with skimpy attire range 0 - 7
;=============================================================================;
Set Bi55.cIni_RapeChance_Horse to 4
Set Bi55.cIni_Corpse_RapeChance to 2
Set Bi55.cIni_Corpse_Rapeattinf to 3 ; influence of skimpiness worn attire
Set Bi55.cini_femaletrophies to 1 ; take clothing as souvenier after sex
;-----------------------------------------------------------------------------
Set Bi55.cini_chance_dropweapon to 14 ; chance to drop the equipped weapon in combat, 0 = off
Set Bi55.cini_chance_breakweapon to 2 ; chance a weapon breaks because of poisened
;-----------------------------------------------------------------------------
Set Bi55.cini_chance_tastepotion to 2 ; chance to taste a created potion, 0 = off
;-----------------------------------------------------------------------------
Set Bi55.cIni_Mimikry_attire to 99 ; chance that equipped attire is something different and bad, 0 = off
Set Bi55.cIni_att_MidasCurse to 85 ; chance that armor and clothing trasfers to gold when picking up
;-----------------------------------------------------------------------------
Set Bi55.cIni_StartDialogRape to 1 ; Enables or disables raping when a dialogue should start
;=============================================================================;
Set Bi55.cIni_Temple_NotNude to 1 ; Entering temple nude or partially nude is a crime
Set Bi55.cIni_Altar_NotNude to 1 ; blessings are granted only on sundays and if the player is not nude
;-----------------------------------------------------------------------------
; Do not change the following Line
set Bi55.bLoadErr to 0
; Message "Nude Basic configurationfile loaded"
Here is a screenshot what is in my load order:
312 downloads
Updated
-
HGEC H-Cup Armors & Cloths Collection ( Part - 2 )
By mma75online
Some nice Clothes converted to fit HGEC H-Cup
Requirement :
-- Oblivion mod manager
-- HGEC Body
Recommended :
-- High Rez Texture like F-INevOblivion or better depend on your PC performance.
-- SkyBSA
Location :
A 3 Boxs in Testing Hall ..... Use command ( COC TestingHall ) to get there.
Box A -- Upper & Lower Parts.
Box B -- Gloves + Shoes.
Box C -- Full Outfits.
Notes :
No more parts for near future , But I'll update ( Part 1 + Part 2 ) from time to time by adding more items & fix clipping if reported.
285 downloads
Submitted
-
Weapons & Shields Pack
By mma75online
Re-upload this mod after a big Update
-- Add more items to the pack ( +70 piece )
-- More Hentai Texture for Shields ( need game hight graphic setting to display nice )
-- All Shields in this Pack support Tychos Shield On Back Revived & Addon for Shield on Back v31
This is big Collection of some good weapons & shields ( about 300 piece ) for Oblivion with some modifications.
1- light the texture + some new texture for shields.
2- New Names, Icons & Mesh + Texture Path ( So no conflicts if any Original Mod Install ).
3- All the Pack in 3 Boxes in Testing Hall ..... Use command ( COC TestingHall ) to get there.
4- Everything is un-enchanted even the Staffs .... So add what enchant u want through vanilla, mods, CS OR PM if u need help.
5- some weapons have Animations or visual effects.
6- some original weapons have scripts, I remove them all.
7- Shields & Weapons State is better & Faster than Daedric with ignore weapons resistant option.
8- Some Shields Have Hentai texture, Ignore them if u don't like it.
Requirement :
-- Oblivion mod manager
-- OBSE
Recommended :
-- Shield on Back mod
Copy Rights :
-- LoversLab Exclusive Mod, Not Allow to Upload anywhere else.
Credits :
-- whoever create this stuff. ( I just collect them, Re-texture, Modified & Put in one pack. )
142 downloads
Submitted
-
HGEC H-Cup Armors & Cloths Collection ( Part - 1 )
By mma75online
Some nice armors & clothes converted to fit HGEC H-Cup
Requirement :
-- Oblivion mod manager
-- OBSE
-- Blockhead
-- HGEC Body
Recommended :
-- High Rez Texture like F-INevOblivion or better depend on your PC performance.
-- SkyBSA
-- BBB animation like NoMaaM BBB Animation
Location :
A Box in Testing Hall ..... Use command ( COC TestingHall ) to get there.
372 downloads
Updated
-
Tera Armor HGEC H-Cup
By mma75online
Just a Conversion of Tera Armor to fit HGEC H-Cup
Requirement :
-- Oblivion mod manager
-- OBSE
-- Blockhead
-- HGEC Body
Recommended :
-- High Rez Texture like F-INevOblivion or better depend on your PC performance.
-- SkyBSA
-- BBB animation like NoMaaM BBB Animation
Location :
A Box in Testing Hall ..... Use command ( COC TestingHall ) to get there.
170 downloads
Submitted
-
Hiyoko Generator Brood Mother - DUKKY Edition
By LongDukDong
HIYOKO GENERATOR
BROOD MOTHER
(OKAY, GUYS... SIMILAR TO HiyokoGeneratorBroodMother released by WappyOne in 2014. So yeah, nearly the same text as before.)
A full replacement for HiyokoGeneratorCreature (HGC), with additional pregnancy effects possible. And an update to the version 1.02 release by WappyOne.
HiyokoGeneratorCreature was a marvel of simplicity. But sadly the results turned out to be very buggy because the clone actor commands used by the Hiyoko system just didn't work correctly on creatures. Many statistics get scrambled including health, damage, and aggression. This causes creature children to have crazy high or low stats and often attacking everything in sight causing mayhem. In addition cloning creatures with leveled lists for inventory and attached scripts was very much troublesome.
HiyokoGeneratorBroodMother (HGBM) is a more 'standardized' Hiyoko plugin in that every hiyoko born is cloned from a new subject added into the Creature Database, one that is best-fit matched to the original creature parent.
And just as WappyOne had to add his own special touch, the plug-in also includes a pregnancy effects system. Now one can have a lich rape and impregnate a slave just to watch her life force slowly drain away from the unholy spawn within. Or perhaps purposefuly lose to a troll to end up carrying it's child and enjoy the benefit of health regeneration for the duration of the pregancy. Of course, you will find it hard to fit into your armor as you carry something so large to term later on...
This system does NOT ... replace HiyokoGenerator, its main function to provide creature hiyoko birth. For NPC hiyoko birth, HiyokoGenerator is required otherwise any NPC pregnancies will result in miscarriage.
Requirements
============
* Oblivion + SI latest patch
* OBSE v19 or higher
* Lovers v92 or higher
* Lovers Creature, any version
* TamagoClub, version 1.12+ (for pregnancy effects)
* HiyokoClub, version 1.10+ (for birth/child management)
Optional
========
* HiyokoGenerator (for random names)
* LoversCreatures 2.5+ or greater for creature gender support
Recommended
===========
Hiyoko Future Dream (children naming & levelling system)
SetBodyReloaded+TamagoSetBody (show pregnancies)
Installation
============
Extract HiyokoGeneratorBroodMother.esp & .ini into Data\ & Data\ini
Salt .ini file to taste
Place after various 'Tamago/Hiyoko' plug-ins, particularly after HiyokoGenerator and HiyokoGeneratorGeneforge if they are present. But before TamagoSetBody, and certainly before Lovers with PK.
Uninstallation
==============
Disable in load order
Remove HiyokoGeneratorBroodMother.esp from Data\ and HiyokoGeneratorBroodMother.ini from Data\ini\
NOTE: MORE CREATURE SUPPORT IS AN EVENTUALITY
1.03D (2023/03/15)
===== ============
- UPDATE: Altered most scripts, adding headers and breaking into smaller code.
- UPDATE: Edited the script that acquires the hiyoko creature from the database.
- ADDED: The tentacle monster, hitode and mushroom from LoversCreature 2.0+.
- ADDED: Compatability with LoversCreature 2.5+ for creatures with gender.
1,221 downloads
Updated
-
AAM Upper Body (HGEC AA Torso with Manga Boobs) and Varying Levels of Enlargement
By tasukete
tl;dr:
==========
HGEC torso with Manga boobs, in 4 flavors at varying levels of enlargement.
AAM (HGEC AA-torso with Manga boobs, original size) AAMplus (Manga boobs slightly enlarged) AAMpluslift (Manga boobs slightly more enlarged and lifted) AAMplusplus (Manga boobs maximum enlargement I deemed tasteful)
Description
==========
I've always liked the Manga boob shape best, but preferred the more petite torso of the HGEC body replacer... so much so that I finally decided to learn blender to not have to choose between the two.
Enter the AAM body, where I merged the Manga boobs onto the HGEC AA-cup torso.
Once I got going with blender, I had a lot of fun further fitting the boobs to my preferences, where I ended up with several flavors (see tl;dr). I'm using a race with 1:1 height/weight ratio, so shapes may differ if you use something else. In terms of suggested aesthetic pairings with lower bodies, AAM fits HGEC M and L lower bodies, AAMplus and AAMpluslift best with L, whereas AAMplusplus I'd only suggest using with LL body as the result might otherwise look a bit comically top-heavy. I have no opinion about pairing with round ass lower body. I'm personally using AAMpluslift with CLS lower body (pictured in the first two screenshots).
Skin texture pack is Ozmo's High Rez Skin Textures for HGEC (Nipple 3 for in-game screenshots, Nipple 1 for in-blender screenshots). They have slight texture seams, but since my toon is wearing irons most of the time anyway, I never bothered with them. Other than that, the meshes should not have different seams than the HGEC torso they are based on - if you find any issues please let me know.
Also, still very much an amateur's work, so technical suggestions are very much appreciated. I've done a lot of tweaks to my game over the years (mostly script and dialogue), none of which due to the amateurish nature of my edits, learning as I went along, have been fit to share, so I felt compelled to finally give a tiny bit back to the community.
Installation:
==========
Go to your Oblivion install folder and navigate to Data/Meshes/characters/_male Find and back up: femaleupperbody.nif Rename flavor of choice file to femaleupperbody.nif, and copy to Data/Meshes/characters/_male
Credits to creators:
==========
HGEC body ( Hentai Gentlemen's Eye Candy body ) Manga body High Rez Skin Textures for HGEC (Ozmo) Blender, Oblivion, the Internet, the Computer, Electricity - without us all standing on the shoulders of giants, there would be no 3D game boobies for anyone to enjoy.1,451 downloads
- body replacer
- hgec
- (and 1 more)
Updated
-
LoversSlaveTrader 11ai Voice
By DMC500
This is currently WIP project of voice pack for LoversSlaveTrader generated using ElevenLabs Voice Synthesis.
Voice responses are being picked to fit intonation and use only Oblivion curses (for example word "hell" is replaced with "oblivion")
Currently there is only Imperial female voice generated, but I'm working on adding all female voices and maybe male voices even.
Installation: just extract archive into your oblivion game folder.
Voices tested working with LST Dukky edition (https://www.loverslab.com/files/file/17898-lovers-slave-trader-dukky-edition/), but would probably work with any
other version of LST.
335 downloads
Submitted
-
DMRA Stretched Pussy & RobertMusc Slippery Penis
By lovender
DMRA Stretched Pussy & RobertMusc Slippery Penis
Description
=========
Getting the inspirations from 3D sex games out there, where the pussy is animatedly stretched when the penis is inserted,
and the penis looks slippery when being oral, so I:
1. Added DMRA lowerbody with the pussy stretched; like it's being penetrated with the penis.
The mesh is worked from DMRA lowerbody with open pussy (forgot who's the author. Movomo??)
The purpose is: to make the pussy looks really2 fit the penis inside (not only because of the collision).
It's just to match LAPF huge penis mesh only!
2. Added RobertMusc lowerbody with LAPF huge penis that looks so wet/slippery with pussy juice.
There are 2 options: half and fully wet.
The LAPF huge penis is merged to the lowerbody to erase the seam.
HAVE FUN!!!
Location
=======
1. Get them in an Ayleid-style 'Pus&Pen Coffer' on the ceiling in the Testinghall - type console command COC TESTINGHALL to get there.
*see "CofferLocation" picture
2. Get them using console command.
*see "Pus&PenIDs" picture for the complete ID numbers
WARNING!!!
==========
If you are using male character, DO NOT equip "1st Person No Head" mesh during sex scene,
since it can crash your game or ruin the sex animation!!!
All 1st Person meshes are used only for screenshooting sex scene from the male POV.
Usually, if the lighting in the room comes from behind the male body, the light will cast shadows on the female body, faces, etc.
So with the 1st Person meshes, bye-bye shadows!
The one thing that appear on 1st Person mesh is only the penis...
and arms (on 1st Person Upperbody) to be combined with hands (if you need the arms & hands to looks from 1st person view).
My suggestion:
Create an NPC of your male character and play as an NPC you want to fuck, then do the sex animation.
That way, your male character (now as an NPC) can equip "1st Person No Head" mesh during sex scene without
crashing your game or ruining the sex animation.
ANOTHER WARNING!!!
==================
Some animations did not position the penis inside the pussy properly!
That's because of the animation issues; and not because of the penis mesh.
I will try to edit the animation...if I know how.
Installation
=========
Place the data folder inside your Oblivion directory, replace any folders and meshes.
Credits
======
Thanks to Movomo??? for the DMRA open pussy mesh? (DM me if you are. I'll put your name in the Credits).
Thanks to LAPF for the huge penis mesh.
Thanks to Bethesda for the game.
Thanks to my fellow countryman navetsea for F-Inev Oblivion skinset textures.
Last but not least: Thanks to all of you who like my kind of work. Can't wait to release another mod!
1,527 downloads
Updated
-
RAID Shadow Legends DMRA Armor Separated Into Parts (SIP)
By lovender
RAID Shadow Legends DMRA Armor Separated Into Parts (SIP)
Description
=========
v1.2
====
Added Word Bearer & Commander armor & weapon from the game RAID Shadow Legends, and separate them into parts to customize your character's appearance.
Revised all neck guard/collar from Arm Guards to Pauldrons in v1.0 & v1.1.
Added missing hair textures for Sigmunda race in v1.0.
v1.1
====
Added Misericord armor & weapon from the game RAID Shadow Legends, and separate them into parts to customize your character's appearance.
Added missing teeth & eyelashes textures in the v1.0 for Sigmunda & Misericord race too.
v1.0
====
Added weapon, shield & female version of Sigmund the Highshield's armor from the game RAID Shadow Legends, and separate them into parts to customize your character's appearance.
IMPORTANT!!!
PLEASE FOLLOW/TRACK THIS MOD, FOR THERE ARE STILL MODS COMING SOON IN THE NEXT VERSIONS!!!
Notes from the Author
=====================
v1.0
====
This is the MOST DIFFICULT armor mod I've ever worked on!!! I almost gave up on doing it...
Because the armor tightly covered the entire body, there were many parts that connected together. So it's very difficult to convert it to a DMRA body.
But when I first saw the armor, I immediately fell in love.
Because I'm a male modder; and I love armor, knight and boobs, so the armor should be female version.
As I promised before, I no longer changed the shape of the armor on the chest area.
But I cut off the DMRA's breasts then replaced the texture with the texture of the armor, and then pasted it on the male's armor.
This is what I've called: THE REAL IMPLANT!
For those who have asked if there is a male version, there is a full armor option (NPC Highshield Armor) and Highshield Helmet (open) that can also be used by male characters.
I hereby present this mod to the Oblivion modding community. ENJOY!!!
Location
=======
Travel to Chorrol.
There is RAID Shadow Legends chest in the middle of the roundabout in front of the house.
*see the "ChestLocationMap" picture for the exact location.
v1.2
====
There are Word Bearer & Commander NPCs between the Mages Guild and the Fighters Guild in Chorrol.
Let's say they are...twin sisters.
You can take complete parts from the chest without having to kill them, because they are also good knights.
*see the "NPCLocation" picture for the exact location.
v1.1
====
There is Misericord NPC in front of Rimalus Bruiant's house in Chorrol.
You can take complete parts from the chest without having to kill Misericord; because she's a good knight.
*see the "Chest&NPCLocation2" and "RimalusBruiant'sHouseLocationMap" pictures for the exact location.
v1.0
====
There is Sigmunda (feminine form of Sigmund) NPC in front of Francois Motierre's house in Chorrol.
Sigmunda's hair is white like Sigmund's, but she is not old like Sigmund.
You can take complete parts from the chest without having to kill Sigmunda; because she's a good knight.
*see the "Chest&NPCLocation" picture for the exact location.
Automatic Open-Close Visor Feature
==================================
There are helmets with the name "NPC [helmet's name]" that are scripted, so when the weapon is sheathed, the helmet's visor will be closed.
And so when the weapon is unsheathed, the helmet's visor will be opened.
Helmet FOV Feature
================
v1.2
====
Equipping helmet with Open or Closed visor will mask parts of your screen in first person view to simulate decreased field of view (FOV) due to the visor's eye-slit.
*see the "FOVHighshieldHelmet" picture for the view from the inside of the helmet/veil.
PREPARE YOURSELF FOR THE MOST REALISTIC-BUT-LIMITED VISION EXPERIENCE!!!
But it can be dumped by doing one of these options below:
a. delete fov_59 & fov_60 from
":Data\Meshes\Characters\_male\IdleAnims" directory path
b. delete fov_59 & fov_60 from "Data\Textures\FOV" directory path
c. deleting HelmetFOV.esp from Parent Masters by:
i. opening TES CS
ii. Single click RaidSL.esp
iii. Single click HelmetFOV.esp on below right box, then press Delete button. It will ask you to delete it, say YES.
iv. Open RaidSL.esp, then save.
v. Then delete HelmetFOV.esp from ":Data" directory path.
v1.0
====
Equipping helmet with Open or Closed visor will mask parts of your screen in first person view to simulate decreased field of view (FOV) due to the visor's eye-slit.
*see the "FOVHighshieldHelmet" picture for the view from the inside of the helmet/veil.
PREPARE YOURSELF FOR THE MOST REALISTIC-BUT-LIMITED VISION EXPERIENCE!!!
But it can be dumped by doing one of these options below:
a. delete fov_57 & fov_58 from
":Data\Meshes\Characters\_male\IdleAnims" directory path
b. delete fov_57 & fov_58 from "Data\Textures\FOV" directory path
c. deleting HelmetFOV.esp from Parent Masters by:
i. opening TES CS
ii. Single click RaidSL.esp
iii. Single click HelmetFOV.esp on below right box, then press Delete button. It will ask you to delete it, say YES.
iv. Open RaidSL.esp, then save.
v. Then delete HelmetFOV.esp from ":Data" directory path.
WARNING!!!
This mod will overwrite skeleton.nif in "Data\Meshes\Characters\_1stPerson" directory path
Any other skeleton can cause the HelmetFOV to not appear on screen, because my HelmetFOV skeleton is "unique".
It was edited based on LAPF Standard 1st Person Skeleton, so it should be safe and could not bring visual glitches.
But it would be so wise if you backup your previous skeleton.nif first.
ANOTHER WARNING!!!
My HelmetFOV skeleton is not compatible with Enhanced Camera, because Enhanced Camera uses 3rd person body. HelmetFOV only appear for 1st person body.
Eye-slit Types
===========
v1.2
====
There are 2 different types of eye-slit:
1. Original (clear)
2. Optional 1 (darker face)
*see the Eye-slitTypes picture.
Just copy-paste the file; even during in-game, then unequip-equip the item to see the change.
v1.0
====
There are 3 different types of eye-slit:
1. Original (clear)
2. Optional 1 (darker face)
3. Optional 2 (total black)
*see the Eye-slitTypes picture.
Just copy-paste the file; even during in-game, then unequip-equip the item to see the change.
Bevor Types
===========
v1.0
====
Because Sigmund has Bevor (neck protector) attached to his cuirass, but due to Oblivion's head animation, there are 2 different types of Bevor:
1. Original (weighted to cuirass)
2. Optional 1 (weighted to helmet)
Just copy-paste the file; even during in-game, then unequip-equip the item to see the change.
Helmet on Hip
===========
v1.0
====
For screenshooting purpose, there is an option where the helmet hangs from the waist.
Pauldron Types
===========
v1.2
====
All Pauldrons now have neck guard/collar, while neck guard/collar was removed from Arm Guards.
v1.0
====
Because the sash and belt hang on the left pauldron, there is an option where the left pauldron is not attached to the sash and belt.
Real High Heels Feature
=======================
Equipping sabatons & NPC Armor for female character will add her height a bit; depends on how high the heels are.
Custom Race
===========
v1.2
====
There are Word Bearer & Commander Races for you to play as one of them in Oblivion.
v1.1
====
There's Misericord Race for you to play as Misericord in Oblivion.
v1.0
====
There's Sigmunda Race for you to play as Sigmunda in Oblivion.
There are 3 body shape ratio options:
1 : 1,
1 : 0.95,
1 : 0.90.
I like the 1 : 1 ratio. But when wearing full armor, sometimes Sigmunda looks too bulky.
So I give you 3 ratio options.
Requirements
============
1. RAID Shadow Legends DMRA Armor Separated Into Parts v1.0 & v1.1 https://www.nexusmods.com/oblivion/mods/52616
2. FMRA (Fankaizhi Manga Round Ass) Body Replacer https://www.nexusmods.com/oblivion/mods/52453
With the release of my FMRA (Fankaizhi Manga Round Ass) Body Replacer, any DMRA upperbody in this mod is being replaced with FMRA upperbody.
2. Oblivion Script Extender - OBSE - xOBSE: https://www.nexusmods.com/oblivion/mods/37952
3. Addon for Shield on Back v31 https://www.nexusmods.com/oblivion/mods/20572
PLEASE ENDORSE ALL THOSE MODS!!!
Mods Modified in This Mod
=========================
1. Room207's CCC hair & eyelashes mod http://undersunandsky.blogspot.co.id/2012/04/comprehensive-cosmetic-compilation-18.html
2. miss_onatop's Elves of Lineage II mod for the head mesh http://www.nexusmods.com/oblivion/mods/12424/?
3. -Ren-'s Rens Beauty Pack mod for the eyes meshes & textures https://www.nexusmods.com/oblivion/mods/4431
4. whalecakes' Miqote Race mod for the eyelashes textures http://www.nexusmods.com/oblivion/mods/36018/?
5. navetsea's F-INevOblivion skinset mod for the skin textures http://www.nexusmods.com/oblivion/mods/19021/?
6. 1HWeaponOnBack for SoB http://www.nexusmods.com/oblivion/mods/24541/?
7. HelmetFOV https://www.nexusmods.com/oblivion/mods/8991
8. Vipcxjs Real High Heels System https://www.nexusmods.com/oblivion/mods/36883
PLEASE ENDORSE ALL THOSE MODS!!!
Installation
=========
Place the data folder inside your Oblivion directory, replace any folders and meshes.
Permission
=========
Thanks to Plarium Games for the 3D models and textures.
Credits
======
Special Thanks to fejeena for helping me creating the script to open/close NPC Helmets automatically, and to make Helmet FOV works in-game.
Thanks to Bethesda for the game.
Thanks to my fellow countryman navetsea for F-Inev Oblivion skinset textures.
Thanks to heavywaters for the lightsaber's script that I modified.
Thanks to XMarksTheSpot for the Helmet FOV mod that I expanded.
Thanks to KittyInHiding for the conversion.
Last but not least: Thanks to all of you who like my kind of work. Can't wait to release another mod!
416 downloads
Updated
-
Now Playable Armor
By LongDukDong
You've probably seen similar mods of this nature at Nexus Mods.
You've probably seen mods that make Daedric Armor suddenly removable from the Caitiffs, Churls and the others of the Deadlands.
You've probably seen mods that allow you to strip the Mazken and Auriel of the Isles.
But this one ... covers them all.
Using simple coding, all known (and some unknown) armor and garments that were not playable have now been changed and can be worn. And it dos this without actually modding/altering any database items which could interfere with other mods.
252 downloads
Submitted
-
FMRA (Fankaizhi Manga Round Ass) Body Replacer
By lovender
WARNING!!! THIS MOD CONTAINS ADULT CONTENT!! DO NOT USE IF UNDER 18 YEARS OF AGE!
FMRA (Fankaizhi Manga Round Ass) Body Replacer
Descriptions
==========
Added FMRA (Fankaizhi Manga Round Ass) body replacer to Oblivion.
I don’t know where to find Fankaizhi Manga body replacer, so I don’t include link to the original mod yet. If someone knows, please let me know.
But I found complation mods from Japanese website that uses Fankaizhi Manga as body base. So this mod was made from that.
Originally, Fankaizhi Manga body replacer mod is a Double Melons upperbody with Manga BIG nipples from Manga body replacer mod, but it still uses Manga lowerbody, hands & feet.
And probably, it was made by Fankaizhi (if it is the person’s name). *see picture 03 & 04
FMRA (Fankaizhi Manga Round Ass) body replacer is a Fankaizhi Manga upperbody combined with Round Ass lowerbody, hands & feet from DMRA (Double Melons Round Ass) body replacer mod.
But Fankaizhi Manga upperbody is not perfect...
The right boob is asymmetrical to the left boob, and it would give problems when modders (including me) is converting the armor/clothing on top of it.
So what I did in Blender was:
1. Cut left nipple of Fankaizhi Manga upperbody and mirror it to the right to be as template.
2. Cursor <> Selection right nipple of Fankaizhi Manga upperbody with the right nipple template.
3. Delete Fankaizhi Manga upperbody and leave the nipples only.
4. Delete nipples from Double Melons upperbody and leave the upperbody only.
5. Join Fankaizhi Manga nipples with no-nipples Double Melons upperbody.
6. Remove doubles.
7. UV mapping the skin textures to get the rounded nipples on the Fankaizhi Manga upperbody.
That's all.
Manga body replacer can be found in BBB Designer body spell: https://www.nexusmods.com/oblivion/mods/34762 and original author is also unknown…
Please let me know if you know too.
Because Manga nipples are so BIG, so using EC or HGEC body textures will give a weird look on the nipples area.
So I use my fellow countryman; navetsea, F-INEV Oblivion textures mod
https://www.nexusmods.com/oblivion/mods/19021 that has some modders resources textures with nipples, belly button, and genital options.
I then chose one of my favorite nipples textures and resized them 1,5x bigger until it fits perfectly on the nipples area, and also did the same with the normal maps.
Requirements
===========
Coronerras Maximum Compatibility Skeletons https://www.nexusmods.com/oblivion/mods/27945 or any other skeleton mod for better bouncing boobs & bouncing butt features.
Installation
=========
First, backup your current body replacer files from: Data/Meshes/characters/_male and your current textures files from: Data/Textures/characters/imperial.
Then copy the Data folder into your Oblivion game directory folders and allow the new files to overwrite the old.
Recommended Mods
=================
All the girls in my image section are taken from NPCs in my mods uploaded to Nexus:
1. Nico Robin & Rebecca from my One Piece Series DMRA and RobertMusc Armor Clothing Separated Into Parts (SIP): https://www.nexusmods.com/oblivion/mods/52416
2. Sirris from my Souls Series DMRA and RobertMusc Armor Separated Into Parts (SIP): https://www.nexusmods.com/oblivion/mods/52181
3. Claudia from my Big Boobs Teacher (Oppai Sensei) Outfit Separated Into Parts (SIP): https://www.nexusmods.com/oblivion/mods/43727
4. Koshosho: I haven't upload yet...
Credits
======
Speedbuster for his Double Melons body replacer mod
navetsea for F-Inev Oblivion skinset textures.
Manga mod author?
Fankaizhi Manga mod author?
Last but not least: Thanks to all of you who like my kind of work. Can't wait to release another mod!
1,058 downloads
Updated
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One Piece Series DMRA & RobertMusc Armor Clothing Separated Into Parts (SIP)
By lovender
One Piece Series DMRA and RobertMusc Armor Clothing Separated Into Parts (SIP)
Notes from the Author
===================
Okay...so I worked on this mod for 2,5 years since April 2020, when the covid-19 pandemic is starting on my country.
I really love One Piece Series; and especially Rebecca in her gladiator armor.
The first time I saw her, I directly thought of making a DMRA version of her in Oblivion, and make me watch the anime especially the Dressrosa Arc.
And because of that, it makes me love Lucy (Luffy in disguise) with his viking helmet. So then I started working on Lucy with RobertMusc male body replacer.
Because I really love HelmetFOV feature too, it makes me interested to work on Nico Robin in her short dress & glasses too.
In the end, it dragged me to work on other male character too, such as Law with his weapon and body tattoos, and in v1.3 I worked on Usopp with his sniper HelmetFOV, clothing and weapon.
And the more I watch the anime, the interests to work on other male & female characters such Viola, Koala, Nami, Baby 5, Sabo, Sanji, etc.
But then it makes me think: When will this mod be released then???
If I have to wait until I finished all the male & female characters, I think the mod will have to be released on 2023, even 2024. T_T
I don't think I can wait no longer to share gladiator Rebecca with the modding community. Because at first, I only plan to release Rebecca gladiator armor only.
Then I decided to release the mod step-by-step. Any new characters will be release in the next update/version.
So, I hereby present the v1.3 for the Oblivion modding community. I'm sure you're gonna like it. ENJOY!!!
IMPORTANT!!!
PLEASE FOLLOW/TRACK THIS MOD, FOR THERE ARE STILL MODS COMING SOON IN THE NEXT VERSIONS!!!
Description
=========
Added Rebecca gladiator armor, Lucy (Luffy in disguise), Nico Robin, Law and Usopp clothing in Dressrosa Arc from Pirate Warriors 3, Pirate Warriors 4 and One Piece Dance Battle games,
and separate them into parts.
v2.0
====
COMING SOON!!!
Will add Uta's armor, lance & shield from One Piece Bounty Rush game that appears on One Piece Film: Red.
v1.6
====
COMING SOON!!!
Will add Nami and Baby 5 Dressrosa clothings & weapons.
v1.5
====
COMING SOON!!!
Will add Sabo and Koala default costumes & weapon.
v1.4
====
COMING SOON!!!
Will add Viola and Sanji Dressrosa clothings.
v1.3
====
Added Usopp Dressrosa clothing from One Piece Dance Battle game and his default weapon from Pirate Warriors 3 game.
About Usopp:
1. His cap has Goggles Up & Goggles Down options. The NPC Goggles will change from Up to Down automatiacally when weapon is drawn.
2. There are also HelmetFOV feature for the Goggles Up & Goggles Down (scripted). The NPC Goggles Up HelmetFOV will change automatically to Goggles Down HelmetFOV when weapon is drawn.
3. Goggles Down HelmetFOV has sniper crosshair that can be used for sharpshooting. I recommend to turn off the game's crosshair from the gameplay options.
*watch the video in this mod page
4. His catapult weapon (Kuro Kabuto) is enchanted with 20pts Shock Damage & ignore normal weapon resistance.
5. His rotten-egg ammo is also enchanted with 20pts Shock Damage. So it will mostly cause 1 hit kill damage to a person without armor.
v1.2
====
Added Nico Robin Dressrosa clothing from Pirate Warriors 3 game and Law Dressrosa clothing and weapon from Pirate Warriors 4 game.
About Nico Robin:
1. Her boots will increase her height when equipped (parented to HighHeels.esp mod).
2. There are Glasses Up & Glasses Down, with cloche (fur hat) and wig. The NPC Glasses will change from Up to Down automatiacally when weapon is drawn.
3. There are also HelmetFOV feature for the Glasses Down with cloche and wig (scripted). The NPC Glasses HelmetFOV will appear automatically when weapon is drawn.
4. She also has no weapon like in the anime. So to make her hands as deadly as a weapon, she has to use Hand to Hand build. Her short dress is enchanted with 70pts Hand to Hand Damage enchantment.
About Law:
1. All of his body tattoos was taken from pinterest, then applied to male skin textures.
2. His goatee 3D model is merged to the tongue mesh, so it will move following the chin's movements when talking. Glad I found out how.
3. His 1H sword (Kikoku) is scripted, so it will automatically equip the scabbard on the left hand.
4. His 1H sword (Kikoku) will be sheathed into the scabbard on the left hand too. It also ignore normal weapon resistance.
5. There is a sheathed 1H sword that set as blunt weapon and can be used for screenshooting purpose.
6. There are 2 type of coat: Coat & Coat with Hood DOWN. The coat is scripted, so it will automatically equip the hood with wig / hood with hat that uses the hair slot.
7. Coat with Hood DOWN is my own edit from the Hood UP, because there is no original model of it. Will update in the future if the model is available.
v1.1
====
Added Rebecca gladiator armor and Lucy (Luffy in disguise) Dressrosa clothing from Pirate Warriors 4 game.
About Rebecca:
1. Her sword is from vanila Claymore model that the crossguard of the sword is bent to be straight, and the tip of the blade is enlarged. The hilt is using the recolor textures to be blue.
2. Her shield is from vanila Iron Shield with edited textures that added some yellow dots to imitate her shield in the anime.
3. Her 1H sword will be sheathed to the left hand together with her shield to imitate how she hold her sword in the anime.
4. There is Broken Ridge Helmet without the nose protection like in the anime. The NPC Ridge Helmet will change automatically to Broken Ridge Helmet once the helmet's health reach <50 (scripted).
5. There are also HelmetFOV feature for the Ridge Helmet & Broken Ridge Helmet (scripted). The NPC Ridge Helmet HelmetFOV will change automatically to Broken Ridge Helmet HelmetFOV once the helmet's health reach <50.
*watch the video in this mod page
6. In the anime, after her Broken Ridge Helmet is destroyed, outside of Colosseum she then uses 2H sword style that sheathed into the scabbard on back.
So in this mod, her 2H sword will have scabbard on back and scripted to be put inside the scabbard when sheathed.
7. Her sabaton will increase her height when equipped (parented to HighHeels.esp mod).
8. Paludamentum (cape) that BBB weighted sometimes not good for certain pose. So there's a NoAnim Paludamentum as an option.
About Lucy (Luffy in disguise):
1. He has no weapon like in the anime. So to make his hands as deadly as a weapon, he has to use Hand to Hand build. His shorts is enchanted with 100pts Hand to Hand Damage enchantment.
2. His Viking Helmet has HelmetFOV feature.
3. Paludamentum (cape) that BBB weighted sometimes not good for certain pose. So there's a NoAnim Paludamentum as an option for him too.
4. His registration numbers "0556" textures on the back of the shirt, was taken directly from the anime.
5. The Straw Hat model has no black layer that cover the hat. Will update in the future if the model is available.
You can take:
1. Armor/clothing from every NPC.
2. Complete armor/clothing parts inside the One Piece Cabinet before the door into the Arena Bloodworks.
Location
========
Imperial City Arena & Wawnet Inn.
*see the "OnePieceCabinet&NPCLocation", "OnePieceCabinetLocationMap", "OnePieceNPCLocation" and "OnePieceNPCLocationMap" pictures for the exact location.
Automatic Open-Close Visor Feature
==================================
There are helmets with the name "NPC[helmet's name]" that are scripted, so when the weapon is sheathed, the helmet's visor will be closed.
And so when the weapon is unsheathed, the helmet's visor will be opened.
HelmetFOV Feature
==================
Equipping helmet with Open or Closed visor will mask parts of your screen in first person view to simulate decreased field of view (FOV) due to the visor's eye-slit.
*see the FOV[helmet's name].GIF pictures for the view from the inside of the helmet.
PREPARE YOURSELF FOR THE MOST REALISTIC-BUT-LIMITED VISION EXPERIENCE!!!
But it can be dumped by doing one of these options below:
a. delete fov_45 until fov_51 from
":Data\Meshes\Characters\_male\IdleAnims" directory path
b. delete fov_45 until fov_51 from "Data\Textures\FOV" directory path
c. deleting HelmetFOV.esp from Parent Masters by:
i. opening TES CS
ii. Single click PirateWarriors4.esp
iii. Single click HelmetFOV.esp on below right box, then press Delete button. It will ask you to delete it, say YES.
iv. Open PirateWarriors4.esp, then save.
v. Then delete HelmetFOV.esp from ":Data" directory path.
WARNING!!!
This mod will overwrite skeleton.nif in "Data\Meshes\Characters\_1stPerson" directory path
Any other skeleton can cause the HelmetFOV to not appear on screen, because my HelmetFOV skeleton is "unique".
It was edited based on LAPF Standard 1st Person Skeleton, so it should be safe and could not bring visual glitches.
But it would be so wise if you backup your previous skeleton.nif first.
ANOTHER WARNING!!!
My HelmetFOV skeleton is not compatible with Enhanced Camera, because Enhanced Camera uses 3rd person body. HelmetFOV only appear for 1st person body.
Real High Heels Feature
=======================
Equipping sabatons for female character will add her height a bit; depends on how high the heels are.
Custom Race
===========
There are 5 types of race for you to do cosplay of One Piece characters in Oblivion:
1. Law
2. Lucy
3. Nico Robin
4. Rebecca
5. Usopp
Every race has Pirate Warriors Healing skill that adds 30pts Restore Health on Self for 6 seconds, with 15 spell cost.
Requirements
============
1. Oblivion Script Extender - OBSE - xOBSE: https://www.nexusmods.com/oblivion/mods/37952
2. DMRA original body replacer: https://tesall.ru/files/modi-dlya-oblivion/repleiseri-tela/repleiser-dmra/2318-dmra-body-replacer
3. RobertMaleBodyReplacerV52 https://www.nexusmods.com/oblivion/mods/40532
4. Silver Ranger - Animation Replacer mod for Usopp's weapon (Kuro Kabuto) to be shot horizontally like in the anime https://www.nexusmods.com/oblivion/mods/31084
PLEASE ENDORSE ALL THOSE MODS!!!
Mods Modified in This Mod
=========================
1. Room207's CCC hair & eyelashes mod http://undersunandsky.blogspot.co.id/2012/04/comprehensive-cosmetic-compilation-18.html
2. miss_onatop's Elves of Lineage II mod for the head mesh http://www.nexusmods.com/oblivion/mods/12424/?
3. -Ren-'s Rens Beauty Pack mod for the eyes meshes & textures https://www.nexusmods.com/oblivion/mods/4431
4. whalecakes' Miqote Race mod for the eyelashes textures http://www.nexusmods.com/oblivion/mods/36018/?
5. navetsea's F-INevOblivion skinset mod for the skin textures http://www.nexusmods.com/oblivion/mods/19021/?
6. 1HWeaponOnBack for SoB http://www.nexusmods.com/oblivion/mods/24541/?
7. HelmetFOV https://www.nexusmods.com/oblivion/mods/8991
8. Vipcxjs Real High Heels System https://www.nexusmods.com/oblivion/mods/36883
PLEASE ENDORSE ALL THOSE MODS!!!
Installation:
=============
Place the data folder inside your Oblivion directory, replace any folders and meshes. Enable the included ESPs.
Permission
=========
Thanks to Bandai Namco, Omega Force, Koei Tecmo for the 3D models and textures.
Credits:
========
Special Thanks to fejeena for helping me creating the script to open/close NPC Helmets automatically, and to make Helmet FOV works in-game.
Maskar for Unequip Broken Armor mod.
Visman for 1HWeaponOnBack for SoB mod.
Room207 for the CCC hair mod.
miss_onatop for Elves of Lineage II mod.
-Ren- for the Rens Beauty Pack mod.
whalecakes for Miqote Race mod.
My fellow countryman navetsea for F-Inev Oblivion skinset textures.
heavywaters for the lightsaber's script that I modified.
XMarksTheSpot for the Helmet FOV mod that I expanded.
Exnem.
A-Type2.
Edhildil.
MadCat221.
Mktsang, Alexscorpion, Hellknight, Coronerra.
RAIAR.
Saaya and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
Gerra6 for the great blender scripts.
Last but not least: Thanks to all of you who like my kind of work. Can't wait to release another mod!
297 downloads
Submitted