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Adult oriented Skyrim mods that don't fit in any of the existing categories

212 files

  1. Creature Framework

    This is a framework that allows other modders to easily provide body replacements and integration with SexLab and SexLab Aroused. This mod does nothing by itself, but other mods can hook into it.
    The framework will handle body swaps for SexLab sex scenes, and SexLab Aroused arousal, but neither are required.
     
    Warning: GitLab repository does not exist anymore. If the author did not move the files to another GitHub repository then the content will NOT be accessible (CPU)

    GitLab repository

    Requirements
    SKSE (1.7.3 or newer) JContainers (3.2.0 or newer) PapyrusUtil (included in SexLab) SkyUI  
    For modders
    The modder's guide can be found on the GitLab repository. I would also recommend looking at some of the mods that already use the framework.
     
    Version history
     
     
    Mods that use Creature Framework
    Tell me if I'm missing any here.
    Bad Dog's Bruma Creatures Bad Dog's Immersive Creatures Bad Dog's Vanilla Critters Big Sexy Cats Faallokaar V2 Horny Creatures of Skyrim Horny Werewolves of Skyrim Mihail Undead Werewolves More Nasty Critters (SLNC is now a component of this) More Nasty Critters: SLAL Edition SexLab Werewolves Sexualized Blaze Sexualized Vampire Lord  
    Known issues
    Some people have problems with the framework when Aroused isn't installed - this can be worked around simply by installing Aroused, but not activating its esp/esm file if you don't want to use it

    601,188 downloads

    Updated

  2. OsmelMC Mod Tweaks

    My Mod Tweaks, Patch and Fixes
    Description
    This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).

    License
    All contained code and assets are subject to:
    Creative Commons Attribution Share-Alike GPLv3  
    Please remember to endorse the original mod author for their hard work without which the content here would not been possible.
     
    Credits
    In first place for the original author's of the Mods. Nymra for all the help testing and giving me ideas to improve many of the tweak's. alex77r4 for all the help testing and writing scripts GenioMaestro for all the help testing and writing scripts  For all the users that report issues and give me ideas on the discussion thread And finally but equally important for all the author's of fixes and tweak that i take as reference for almost all my tweaks and fixes.  
    *************** WARNING  ***************
     
    Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page.
    ***********************************************
     
     
    ++++++++++++++++++++++++++++
    +++++++ SexLab Utility Plus +++++++
    ++++++++++++++++++++++++++++
    Mod Description:
    The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
     
    This mod also:
    Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
    Include option to allow Actors to find a hidden place to have sex.
    Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.
    Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position.
    Include optional filters to correct animations gender positions and prevent Male x Male Vaginal.
    Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped)
    Include Animation Cache and others changes taken from the SexLab AE 1.64.
    Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)
    Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping)
     
     
     
    Requirements:
    Skyrim LE SexLab - Sex Animation Framework v1.62
    or
    Skyrim SE SexLab Framework v1.63 
    or
    Skyrim AE SexLab Framework v1.65 
    (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+)
     
    The new furniture system required:
    powerofthree's Papyrus Extender
    and
    The version of PapyrusUtil for SE included on the SLU+ setup.
     
    Recommended:
    For teeth issues on the open mouth "Expressive Facial Animation"
     
    For performance "Papyrus Tweaks NG" 
     
    For Futa actors recommend use Mod like "Schlongs of Skyrim - SexLab Addon" or my SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks to help with the futa detection.
     
    Compatibility:
    SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. 
    Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+.
    * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
    * Compatible with "SexLab Survival Open Mouth"
     
    Installation:
    Normal version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration  
    * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
     
    Uninstall:
    Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files  Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game.  
    How Work:
    In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place:  If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures:  If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations)  
    Filter Gender Tags Animations:  If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked.  Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth.  
    Ahegao Expressions: All the options related with the ahegao expressions come disabled by default to allow you use another ahegao Mod but in fact except SLU+ none of the other ahegao Mods is compatible with the SexLab Expressions.  
    Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile"  
     
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    1.  SexLab Aroused Creatures SE/LE v04.06 (Tweak) include:  
    Include all the changes and fixes from the original SE v04.06. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC.  
    Installation:
    * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there.
     
    ** This is a patch, still need the original SE mod to work.
    *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. 
    **** Work over LE and SE without problem. Just follow the instructions to install it.
     
     1.1.  SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:  
    Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit.  
    Installation:
    ** This is a patch, still need the original mod to work.
    *** Compatible with the SE v04 Beta 10 original.
     
    2.  SexLab Aroused v28b (Tweak) include:
    Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions.  
    Installation:
    *** Also compatible with the SE versions
    ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
     
    3.  Private Needs Discreet v1.20(Tweak) include: 
    Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and  Stamina regeneration  
    Installation:
    ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
    ****Don't forget run FNIS once installed to register the Animations
     
    4.  SOS Pubic Hair for Females and Males Addon (LE Conversion Patch) include:
    The original Mod for SE use scripts to tint the 3D meshes with the internal Hair Color of the actors. Work for Player and NPC's too. Include some TRX Futa and HIMBO support. BodySlide originally for COCO body but is compatible with any other CBBE or UUNP female body (Recommended)(Need generate the meches from the include BodySlide to work)  
    Installation:
    * This is now just a conversion patch or replacement so still need the original SE version of the Addons and BodySlide.
    ** Install the last original SE version of the Addons and the BodySlide's and install this replacements making sure of overwrite the SE version on the mod load order.
    **** Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default. But this Nexus Article explain how convert any Pubic Hair BodySlide to make it work with my mod.
     
    5.  Milk Mod Economy (Tweak) include: 
    Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one.  
    Installation:
    ** This still need the original mod to work.
    *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
     
    6.  SLATE (Patch) include: 
    Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets  and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Speed up the process of re-apply the ActionLog thanks to alex77r4   
    Installation:
    * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
    ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE)
     
    7.  SexLab Adventures (Tweak) include: 
    Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. Fixed few small issues on the original Mod.  
    Installation:
    ** This need the original Mod to work
     
     
    8.  FNIS Sexy Move (Patch) include: 
    Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod.  
    Installation:
    ** This need the original Mod from Nexus to work
     
    9.  Conditional Expressions v1.27 - SexLab (Patch) include: 
    Include compatibility with the SexLab expressions system. Fix few small issues on the original Mod.  
    Installation:
    ** This need the original Mod from Nexus to work
     
    10.  SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: 
    Based on the SOS - Schlongs of Skyrim PapyrusUtil version Beta of Erstam. Can be used on any Skyrim version even if the original mod isn't being updated. Include the SexLab Addon of Sly9er. Means that is recommended for Futa actors. Fix issue with the Player outfit not being updated after the Load Game event, if the PapyrusUtil functions are in charge. Fix few small issues on the original Mod.  
    Installation:
    ** This need the original Mod to work
    *** In case of small penises issues, Reset the Addons with the option for that on the "Schlongs of Skyrim" MCM. Happens only after switch between the PapyrusUtil and the DLL native functions.
     
    11.  Sex Slaves or Mias Lair v7.1 (Tweak) include: 
    Re-Include the ZaZ Animation Pack compatibility. Change the body slots of the Plugs and Piercings, for more compatibility with Devious Devices but is also good without the DDi. Include some creatures compatibility for when the player is transformed and still can talk. Tweak a bit the sex scenes for more compatibility with the new versions of SexLab. Tweak a bit the Ecstasy Spell so now actually make the caster, the owner of the slaves. Is the same vanilla system usen on the horses and the houses. I don't know if is useful for another slavery Mod but I hope it be; otherwise is harmless. Tweak the quest startup by the letter. The main quest can be started in more than one way since always but the Latter sended by the Jarl Revencrones is the most commonly used. Now for immersive reasons the latter will be sended only after you make friend of the Jarl Revencrones. So first you will need to meet her and make some vanilla quests for her. Fix few small issues on the original Mod.  
    Installation:
    ** This need the original Mod to work
    *** This is just for the SE or AE version compatible with SexLab.  
     
     
     
     

    384,085 downloads

    Updated

  3. Paradise Halls - Home Sweet Home (SE/LE)

    This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex.
     
    Upgrading
    Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade.  You can upgrade during a playthrough in progress.
     
    Always run FNIS after installing a new version!
     
     
    How to install / upgrade when using PAH Diary of Mine (DOM)
    If you already have DOM 4.x installed: Select the DOM patch in the installer, and choose to overwrite everything installed by DOM. If you install DOM 4.x after installing this mod: Do not select the HSH patch in the DOM installer, and do not overwrite anything installed by HSH. When you install DOM for the first time, you should re-run the installer for HSH as well, and enable DOM in the installer menu.  This will install the interface between HSH and DOM.  
     
     
    How to play with Home Sweet Home
     

    Setting up a house or camp to keep slaves in:
    You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves.
    The different kinds of tokens are for:
    A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves
    You can have up to 20 permanent slave camps / house cells total.
     

    To use a token (make sure you have only one, for some reason they do not work when in a stack):
    Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers
    House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp.
    To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu)
    - Regular sandboxing takes place around the House marker
    - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave.
    - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space)
     

    House Slaves:
    Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to:
    Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home.
    You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one.
     

    Adding furniture to your house
    When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home.
     
    If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them.
     
    Slaves will also make use of the torture devices and statues from I'll Take The Display Model
     
    Managing large amounts of slaves: the taskmaster
    If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:
    Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.
    Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster
     

    Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.
     
    Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.
     
    This feature is still new and there are some issues to keep in mind:
    Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.  

    Placing and Using HDT Chains (LE only)
    When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this.
     
    To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell
     
    To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains.
     
    Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following:
    When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them.  

    Holding Cells for Town Houses:
    You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following;
    A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement
    These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token.
     

    Using Markers:
    You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing).
     
    To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue
    To tell her where to go, use "Go where I tell you".
     
    Tips:
    House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage
    Securing your camps:
    Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens.
     

    Quests:
    There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo.
     
    The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps.
     
    If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod.
     
    Locations:
    There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline.
     
    Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days.
     
    Auctions:
    After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction.
     
    Training:
    Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command).
     
    A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill.
     
    Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress.
     
    You can instruct eligible slaves to be Designateed Trainers through the dialogue.  This results in the following:
    Designated Trainers will find slaves to train without you or a Taskmaster telling them to. Designated Trainers will not be trained themselves As a result, a Taskmaster will never transfer a Designated Trainer to another house; a useful feature to keep your trainers where they are while transfering trained slaves out. A slave who has completed training of at least one other slave, or slaves in a house with a taskmaster, are eligible to be Designated Trainers
     
    MCM Options:
    An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without.
    Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you.
    Requirements:
    ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions)
    Optional / recommended:
    FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves. PAH Diary of Mine - Adds personality to PAHE slaves SlaveTats - Have your taskmaster apply tatoos to new or trained slaves Voice packs for HSH - Adds voice acting to HSH dialogue  
    This mod will work with all optional mods listed above, but some of those mods will not work together!
    -TUFP + ZEP is OK 
    -ZAP 7 + TUFP + ZEP is OK (most common combination)
    -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)
    -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)
    -ZAP8(+) + ZEP is NOT WORKING
    -ZAP 8 (+) + ZEP + TUFP is NOT WORKING
     

    If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH.
     
    Always run FNIS after installing a new version!
     
    New Installations:
    Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins.
     
    If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods.
     
    Upgrading from previous versions:
    Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files.
     
    Optional
    Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all.
     
    Known issues:
    During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process.  
    Troubleshooting:
    MCM Menu doesn't appear:
    Make sure you did not select any HSH patches during installation for which you do not have the mod installed Save your game, then load it and wait a few minutes If HSH is far down in your load order, place it higher.  
    Incompatibilities:
    During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves
     
    License:
    CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits.

    223,557 downloads

    Updated

  4. Skyrim Utility Mod (LE)

    Description
    First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods.
    Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you.
     
    Requirements
    Required Mods SexLab
    Zaz Animation Pack
    PapyrusUtil
    SkyUI (5.1 or later)
     
    Optional Mods UI Extensions (UIE) 
    Devious Devices - Equip
    Prison Overhaul Patched
    Wider MCM (Allows for more visible text in the MCM.)
     
    Install/Uninstall
    Install it using your favorite mod manager.
     
    Installation Steps
       1. Install ‘SUM’.
       2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already.
     
    Uninstallation Steps
       1. Uninstall ‘SUM - UIE Patch’ if installed.
       2. Uninstall ‘SUM’.
     
    Updating to the Latest Version
       1. Follow ‘Uninstallation Steps’, for the existing version. 
       2. Follow ‘Installation Steps’, for the new version. 
     
    Versioning
    For example, given version No. 1.2.3
    A change in,
    3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version).
    2 -> Content update, clean save is recommended. 
    1 -> Major update, clean save required, new save recommended. 
     
    Features
    (More details in post No. 2)
    ZAP posing system. 
    This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs.
     
    Faction Management
    With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. 
     
    Skills Transfer 
    Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum!  
     
    StorageUtil Page
    This is useful for troubleshooting mods that use the StorageUtil mod variables. 
     
    Game Stats Management
    With this feature each game and actor stat can be viewed and modified individually in the MCM.
     
    Form Lists Page
    With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. 
     
    SUM For Skyrim Anniversary Edition (AE)
    Skyrim Utility Mod AE  
    Update Log
     

    311,402 downloads

    Updated

  5. Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2024-03-21)

    Immersive Makeup, Piercings, Hair Growth, Fashion and Styling
    ( = Yolie’s Piercing System, YPS)
     
    SINCE 2023-05-06 the LE and SE VERSION HAVE BEEN MERGED
     
     
    The old thread of the SE conversion can be found here.

    This is a mod adding several "fashion" features. You need to apply these features in an immersive way, such as:
    hair will grow naturally; you need to visit a hairdresser to get a hair cut, perm or hair dye getting your ears pierced before being able to wear earrings apply nail polish from nail polish bottles finger by finger, toe by toe use lipstick and eye shadow, which will wear off over time high heel training (with normal heels and devious boots) armpit/pubic hair growth and hair shaving wearing nylons and stockings optional quests involving themes of piercings and gender change These features may cause addiction, arousal and have other special side effects.
    (everything can be enabled/disabled in the MCM menu)
     
    Many features of this mod rely on DD and/or Sexlab.
    There is also a "Lite" version in the download section, without any reliance on adult mods (i.e. no DD required, no Sexlab required). Currently available for v.5.4.1. The "Lite" version still has full access to most fashion features (hairgrowth and styling, ear piercings, makeup, etc.).
     
    This mod is made for human female player characters (preferably CBBE body), though many features will work on non-humans, or male characters as well.
     
    Merger of SE and LE Version:
    Since v. 6.3, SE and LE versions will be merged into a single download.
    Since 2023-07-28 there are two versions of the (required) "sound & texture pack" (LE+SE). The new packs work with older YPS versions.
     
    Note that development and support for this mod currently is for LE version only. If you have issues with the SE version, you can still post them (preferably in the SE thread), but I generally will not fix any bugs (though maybe other people here have a solution).
     
    v. 6.6: New feature: Player thought system
    -- The following conditions may trigger "player thoughts" shown as notifications:
    Papyrus (StorageUtil) variables set by modders LocationTypes Certain player conditions: flying, incombat, onmount, running, sneaking, sprinting, tresspassing, weapondrawn, swimming, sitting, hasnogold, hasfollower (worn) armor keywords any combination of the above conditions, linked with the operator & ("and"), or negated with the operator ! -- Fully customizable by editing the .json files.
    -- Thought frequency can be set in MCM
    A FAQ with more details can be found here.
     
     
    v. 6.x: NEW QUEST: "THE FOLLOWER OF DIBELLA"
    The male protagonist faces a series of strange events and coincidences, while being slowly transformed into a beautiful girl. Will (s)he be able to cope with the challenges posed by the “Follower of Dibella”, or end up being utterly frustrated?
    Though some DD items are used in this quest, it is mostly consensual, and a bit funny as well. This is a realistic (low fantasy) quest, using magic only sparsely.
    Current status of this quest is ALPHA (store a save gave before trying it out). The quest is not yet finished (about 95% done as of v. 6.5.6).
    This quest is for males *only* (who will be turned into girls soon enough.
    To start the quest, you need to read a note on a barrel at the left side upon entering the Hall of Attainment in Winterhold, then talk to Lena Golvo. (For "Alternative Start: Live another Life" users, start as "guild member" in Winterhold College.)
     
     
    ---- MAIN MOD FEATURES (Release Version 5.4.1) ----
     
    IMMERSIVE HAIR STYLING

    IMMERSIVE PIERCING SYSTEM

    HIGH HEEL TRAINING

    -- High Heel Compatibility:

    PUBIC AND ARMPIT HAIR GROWTH

    IMMERSIVE NAIL POLISH SYSTEM

    LIPSTICK & EYESHADOW
     
    NON-DECORATIVE COSMETICS

    NYLONS, STOCKINGS and PANTYHOSE
     
    FASHION ADDICTION
     
    GIRL TALK
     
    FLIRTING AND RELATIONSHIP SYSTEM
     
    IMMERSIVE NAME CHANGE
     
     
    QUESTS

    GENDER CHANGE
     
    ITEM CONFIGURATION


    -------------------------------------------------------

    REQUIREMENTS FOR ALL VERSIONS (without them the mod won't run at all)
    SKSE    (LE or SE Build)
    SkyUI   or SkyUI (SE) 
    Fuz Ro D-oh or Fuz Ro D-oh (SE)
    PapyrusUtil or PapyrusUtil (SE)
    The Sound & Texture Pack from this mod is also required for all versions. Always keep the newest version of it installed.

    REQUIREMENTS FOR FULL VERSION ONLY (not needed for LITE version)
    Sexlab or Sexlab (SE) - For the LITE versions, Sexlab is not required.
    Devious Devices Assets+Integration+Expansion or Devious Devices SE (Assets+Integration+Expansion) - For the LITE versions, DD is not required.
    ZAZ Animation Pack or ZAZ Animation Pack (SE)
    no longer required after v.6.0.3: HDT HighHeels System - For older "no HDT versions", HDT HighHeels is not required; NIOverride Heels will still work

    STRONGLY RECOMMENDED ADD-ONS (without them a lot of features won't show up)
    For the PIERCING, the MAKEUP (lipstick, eyeshadow, nail polish) and PUBIC HAIR system: SlaveTats 1.1.1 (or SlaveTats SE)
    For the HAIR: KS Hairdos or KS Hairdos (SSE) (preconfigured hair styles)
     
    RECOMMENDED ADD-ONS (make sure you choose LE or SE version as needed):
    For more convenient menus: UIExtensions or UIExtensions SE, making it easier to choose hair length, hair color, hair style, eyeshadow or professional nail polish color.
    For the NYLONS (stockings, pantyhose): "Equipable Stockings" by googlyman
    For the ARMPIT HAIR: The file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair (or Nordic Warmaiden Body Hair SlaveTats SE Version)
    For the PUBIC HAIR: SoS or SoS SE, and SoS Pubic Hair for Females
    For the arousal effects of FASHION ADDICTION: Sexlab Aroused Redux or Sexlab Aroused Redux SSE
    For the HAIR: Hair styles from the following hair mods are preconfigured: KS Hairdos - HDT Physics, Lovely Hairstyles, Merida Hair with physics, ApachiiSkyHairFemale_v_1_5, ApachiiSkyHair_v_1_6_Full, Dint999 KS SG HG hairs HDT, HHairstyles, SC Hairstyles, Holiday Gift Hairdos     (+purple scalp fix).
    HAIR for SE: KS Hairdos SE, KS Hair HDT SMP SE, Holiday Gift Hairdos SE, Lovely Hairstyles SE, Merida Hair HDT SMP.
    For more JEWELRY:, it is recommended to use earring/piercing mods like: Immersive Jewelry , Test HDT Earrings, KS Jewelry, or HN66s Earrings

    OPTIONAL ADD-ONS (NOT REQUIRED)
    For the CHASTITY PIERCING QUEST: install Devious Chastity Piercings by poblivion (or Devious Chastity Piercing SE).
    For certain stages in the DIBELLA QUEST: Vivi's Cockcages (LE or SE); activation of .esp is not required.
    For the PIERCING system: to add more earlobe studs, install Facial Piercings and/or Litheria Armor Pack 202
    For the NAIL POLISH system, the following add-on mods will provide hand meshes for some additional colors:
    - Kaw's Claws: http://www.nexusmods.com/skyrim/mods/5910/? (adds nail polish colors: aqua, black, blue, bright red, dark red, gold, green, pink, purple, silver)
    - HN66s Hands and Nails http://www.nexusmods.com/skyrim/mods/57083/? (adds nail polish colors: french white, grey tips, zebra red, blood red, dark blue, dark green)
    - HN66 Mage Nails http://www.nexusmods.com/skyrim/mods/27668/? (adds nail extensions in the colors: French white, black, blue, gold, green, red; these extensions can only be applied by a professional manicurist)
    If you don't install these files, many nail polish colors are still available (meshes are part of the YPS mod), and the Kaw/HN66 nail polish will still show as SlaveTats. So these nail mods are not required. If needed, turn off the "Use This Mod's Nail Meshes" in MCM to make the fingernail SlaveTats show correctly.
    For fans of bald heads: Bald Head (LE) and Bald Head Hair Style (SE) will show true bald hair when used with this mod (v. 6.4.1 and higher).
    Still more HAIR MODS (see list above, in the mod description).
    For the VOICEOVER SOUNDS (SE Version): YPS Voice Pack for SSE (for 6.2.1) or YPS Voice Pack SSE (for 6.6.1)
    Alternate Makeup Textures: YPS makeup and STA tiers improved
     
    WHICH FILES TO INSTALL
    - Choose the version with the highest version number fitting best your current installation (in parentheses are the required masters)
    - "LITE" versions do not require DD or Sexlab.
    - From the package installer (v. 6.0.5 - 6.5.2): install the "00 Base" files, and pick exactly one of the "01" hair configuration files.
    - The Sound&Texture Pack is required for all versions. It is compatible with lower and higher versions of this mod.
    - This mod was created for CBBE. In the download section a patch is available for UUNP
    - "YPS Hair Default Configuration (optional).7z": replacement files for ypsHairDefault.json, depending on your installed hair styles; only needed if you untick "Use Random Default Styles" in MCM

    NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files)
    If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. (For SE version it is the file Data\SKSE\Plugins\skee64.ini )
    Furthermore, you need to set bEnableFaceOverlays=1
    More in depth explanation:



    UPDATING FROM A PREVIOUS VERSION
    Upgrading from any non-alpha previous version to 5.2 or higher should be ok. YMMV as usual.

    TO GET STARTED (spoiler)


    UNINSTALLING THE MOD


    COMPATIBILITY ISSUES AND DEBUGGING


    FOR MODDERS
    Several functions of this mod can be called by a initiating a ModEvent. A few StorageUtil variables are available as well. See the code examples below. Feel free to contact me if you need further functions.
    For details, please look here.
    Suggestions by other modders are very welcome.
     
    IMPORTANT DISCLAIMER
    This mod just provides a framework to add immersion when wearing earrings, piercings and other fashion items. It does not contain any artwork (shapes, meshes, textures...).
    Credit for the artwork goes to the creators of all these wonderful jewelry mods.
    Credit for the barefoot meshes goes to xinafay.
    Thanks to Kaw from the Nexus for providing the finger nail meshes.
    Thanks to weird letting me use part of the code of SlaveTats Event Bridge.
    Thanks to pchs for having the wonderful idea of growing pubic hair. Thanks to Mambo for the Pubic Hair Alternatives; variants of some of his textures were used for this mod.
    Thanks to jb64 for the non HDT patches.
    Thanks to googlyman for the equipable stockings mod.
    Thanks to poblivion for the devious chastity piercing mod.
    Thanks to dePog for the armpit hair textures from Nordic Warmaiden Body Hair.
    Thanks to nokturnihs for the UUNP body piercing textures.
    Thanks to Skyrimll for very important hints, mod event suggestions and bug fixes.
    Thanks to Gnaddelwarz for providing an import/export script, as well as for the port to the SE.
    Thanks to Crudo for hair configuration files.
    Thanks to nisa9022 for fixing issues with werewolves and barefoot meshes.
    Thanks to Kakabishan for his wonderful Barber resources, included in the texture pack.
    Thanks to Osmelmc and Gnaddelwarz for many bug fixes and continuous work on this mod during my break! You did a great job!!!
    Thanks to 3DMsAsura for providing a Chinese translation of this mod.
    Thanks to Monoman1 for continuing to work on this mod, and adding several useful patches.
    Thanks to jib_butkiss for integrating this mod.
    Thanks to cobra0798 and SquatsAreLife for uploading voiceover sounds.
    Thanks to Balgin, Wareware, anonymous515, feedlr and notedfakess for providing hairstyle configuration data.
    Thanks to Ashara for the earring meshes and textures (LE and SE).
    Thanks to Vivi for the cock cages.
    Thanks to countless LL community members for suggestions and bug reports.

    LEGAL STUFF

    You are welcome to do a translation, but you need to post it here on LL. (This includes Russian and Chinese translations )

    ---------------

    Any problems, please post here.
    HAVE FUN!!!

    ---------------
     
     

    156,509 downloads

    Updated

  6. SexLab Animation Loader Guide

    JUNE 2023 UPDATE: Currently looking at revamping this, fixing some issues, and republishing for LE, as well as researching any differences for SSE/AE. Please note this is only a PDF guide and not a mod itself.  
    → For a full list of links to each of the packs and where to find them, please visit this post.
     

    ABOUT
    There are a handful of active animators still on the site adding new animations for Skyrim. But all their downloads are "Modder's Resources" meaning that unless you are a user who knows how to mod a game via scripting and creation kit, you may have to wait till someone else adds the animations via their mod.
     
    But not any more.
     
    With the release of the SexLab Animation Loader (SLAL) by @orxx, users who are not not familiar or confident with the Skyrim's papyrus script and how to compile then can use this hand little mod tool to add the animations effortlessly, with a tiny little bit of python knowledge needed. The user sets up a text file with simple python codes which is then converted into a JSON file which Skyrim can then read to add the animations to SexLab.
     
    GUIDE
    You will find in this download page a PDF file written by @rydin that will look to support anyone new to the world of scripting and coding through a step-by-step guide. It is recommended that you read the guide in full from start to finish like any other learning task; when learning a new job it doesn't click until you've had all the training. The support thread is a place for all your questions and queries, wither it be from using the packs to understand the scripts and error messages produced by python/FNIS.
     
    PLEASE NOTE THAT THE GUIDE IS ONLY CURRENTLY FOR PEOPLE MAKING PACKS FOR THEMSELVES (MODDERS). IT IS NOT FOR PEOPLE INSTALLING THE PACKS (USERS). IF YOU ARE JUST INSTALLING THE PACKS, PLEASE READ THE INSTALL SECTION BELOW.
     
    PACKS
    You will also find animations packs created by the joint effort of our community. These packs can be download and used with SLAL to add animations into the game if you have no plan to make your own. Take into mind these packs will be the responsibility of the people who make them. Each person will have a different view to what should be tagged what and how. If you are unhappy with the way the user has packed the animations, I recommend you to read the guide and make your own.
     
    → For a full list of links to each of the packs and where to find them, please visit this post.
     
    REQUIREMENTS
    SexLab Animation Loader - you must have this installed and any of it's requirements or none of the packs will work.
     
    INSTALLATION
    Installing the packs can not be any easier, however it is still very important that you read the instructions first of all and then check the support pages made by the pack makers for any further instructions. Failure to do so can lead to the packs not working,
     
    It is highly recommended that you install with a mod manager such as Mod Organizer or Nexus Mod Manager (NMM).
    First, install SexLab Animations Loader (SLAL) and all it's requirements under the "Dependencies for Users". Download the desired packs that you wish to load (see the support thread for details on what the packs contain). Install each pack one by one. If you use Mod Organizer, the should be installed as a proirity below SLAL. If you use NMM, they should be installed after SLAL is installed. If you install manually via drag and drop (not recommended) any Meshes, Textures or SLAnims folders and their contents must be installed inside the Data folder. Ensure that all files are there as sometimes the .json files are not added correctly in the process. Run "FNIS For Users" to update your animations lists. Load your game. Visit the SL Anims MCM menu and select the animations you wish to load. Select "Register" to add them to SexLab.
    Following these instructions will get the animations in game. If you cannot get them in game, there may be an issue with your setup.
     

    SUPPORT & TROUBLESHOOTING
    Each pack makers ideally should offer support on the packs they make. Wrong alignment, actors facing the incorrect way, animations not playing, they should all be reported to this thread. Please refrain from PMing myself and the pack makers with your fault; if you post it in the thread you will get a quicker response and that response may help more than just you. You can find all the download pages and support/known bug links on this post.
     
    ** Take note that the current limit of SexLab 1.59c is 128 animation for humans and 128 for creatures with 1.60+ being 350 respectively. If you have more than these animations, some will not show as you cannot register over these limits. Also take note that if you use Poser Packs like Shocky or Halo, FNIS has a limit of how many HKX files can be registered (I am unsure of the limit at this time but I will find out) and this can result in HKX files not being registered which can break animations. Both of these are issues SLAL cannot resolve.
     
    When using these packs, you can easily go over the SexLab and FNIS limits and corrupt your saves. The purpose of NSAP when it was first created was to give you choice and SLAL enhances that choice. The purpose of these mods is not so you can have every animation in game, but more that you can choose which animations to have in game. ModOrganizer is particularly good for this as you can then set which packs to activate depending on which game style you wish to play.
     
    With the amount of available animations (and idles/poses) well over the limits of SexLab and/or FNIS can provide, you risk damage to your game. The modders, pack makers and myself cannot be responsible for this.
     
    CREDIT
    @orxx for SexLab Animation Loader
    The animators whom the packs are made for.
    The community members who make the packs.

    109,312 downloads

    Updated

  7. Sexist/Derogatory Guards, NPCs and Player Comments

    Sexist/Derogatory Guards & NPCs
    Which Version Do I Need?
     
    There are 2 files available. You only need to install 1 of them.
     
    The best one to install is SexistGuards v2.63 or higher as this one now has a soft dependency for Devious Devices
     
    SexistGuards vX.X.zip - This is the new version with the soft dependency for Devious Devices. Use this one!
    SexistGuardsDD vX.X.zip - legacy version. Do not use. It will not be updated. 
     
    ----------
    Mod Overview
     
    Skyrim is no place for a female adventurer....women should be at home or servicing men at the local inn; so if you fancy making life a bit more humiliating for your female character then this mod might just be for you!
    Whenever you encounter an NPC guard they may make some kind of sexist or derogatory remark to you..
    Knock an object over and any nearby NPCs will tell you exactly what they think of you!
    When fighting bandits, they'll make sure you know exactly what they're going to do with you if you lose!
    Ideas for comments etc always welcome 
    I will be trying to keep the comments as realistic/lore friendly as possible (there won't be anything like I'd Bash Her Back Door In Oooosh!). If you think a comment does not fit in with Skyrim then do let me know.
    Going forward I shall be trying to stick with the following rules of how aggressive people will be (and I must stop putting whore, slut or bitch at the end of every comment  )...
     
    Player/NPC Traits

    In an effort to try and make this mod a little bit more immersive I have now started work on adding selectable traits. Initially these will only effect your characters personality, but eventually NPCs will also get personalities.
     
    Currently you can select the following traits (more to follow)...
    Orgasmic - They will see the sexy side of almost any situation and will enjoy sex no matter what!
    Defiant - How likely your character is to put up a fight or answer back, maybe even to you!
    Submissive - How likely your character will submit to someone else. If you have 4th wall breaking player comments active then they will be submissive to you and may refer to you as mistress/master.
    Dominant - How likely your character is to be dominant. Becareful! If you have 4th wall breaking player comments active then they may be dominant to you too!
    Timid - How timid or cautious your character is. They will often complain about being made to put their life in danger.
    Story - Let your character's mind wander...
     
    Each trait can be set to a strength of 0% - 100% which should allow you to "build" you own personality. They way it works is every line of dialogue has a trait assigned to it that must pass a random check. If you choose 100% then it will always pass the check, 0% will always fail the check. Some lines of dialogue need to pass more than one trait check, other might only need you to pass one type of trait check. There are also general dialogue to fill in any gaps.
     
    If you pass the required trait check then your character will speak the line, if not then another line will be chosen.
     
    This should allow complex personalities so even if your character is a rock hard warrior you could still add a chance that they might, just might, let slip that they are actually enjoying the Draugr pounding away at them! 
     
    The other thing is that these new comments will work for both Female AND Male characters...eventually. At the moment I am concentrating on the female side but I have already setup the system to handle male characters as well.
     
    Comment Categories
     
    Male NPCs
    Will make derogatory remarks putting a woman firmly in her place. Will usually refrain from using swear or crude words, but they will still get their point across that women are 2nd class in Skyrim and simply objects of desire.
     
    Female NPCs
    They know their place and will give "helpful" comments to the female characters on how to be a good lady and avoid trouble.
     
    Beggars/Drunks
    Not much better than a bandit. They'll make just as rude or crude comment, just with a slight slur or burp.
     
    Male Guards
    The epitome of the sexist male. Will often use suggestive comments as well as speak their mind at will. They will show some restraint though and will never be as crude as bandits, after all they are the face of civilised law and order (whilst believing they are above it).
     
    Female Guards
    No where near as bad as the men, although they still look down on other women. Will give warnings and steer female characters in the right direction.
     
    Bandits
    The gutter of society with a mouth to match. They'll let rip with whatever they want to say, and it won't be nice...ever!
     
    Places: Inns
    Not a place for a woman, unless she is a whore looking for work.
     
    Places: Blacksmith
    Women should be at home cooking, not trying to work out which end of the sword is the pointy bit!
     
    Followers
    Women should be careful who they choose to go adventuring with! Your followers will make comments depending on the environment and what you are wearing (or lack of) etc.
     
    Devious Devices
    If you have devious devices - integration installed then this mod will automatically pick up if you are wearing any items and give suitable dialogue!
     
    Player Comments
    The comments come in two different flavours - 4th Wall Breaking or Standard.
    The 4th Wall, for those who might never have heard of it, is where an actor is aware of the audience. This often takes the form of the actor talking to the audience (See DeadPool movie  ).
    In this particular case the 4th Wall comments allow your character to know that you are controlling them and they will talk directly to you. Here's an example of the difference between to two comment types...
     
    Standard Comment
    "I'm freezing, I'd better find some clothes to put on"
     
    4th Wall Breaking
    "You do realise that I'm freezing here? Please let me put some clothes on."
     
    Which one you want to use is up to you, or use both! 
     
    Installation

    SexistGuards zip file - This contains all the basic comments that can be made by NPCs. It has no dependencies apart from Fuz  & SexLab (see below). There is an MCM menu that allows you to configure which dialogue sets are used.
    Turning Dialogue On & Off
    All dialogue sections can be individually switched on or off in the MCM.
     
    Dependancies

    SexLab and dependencies
    Fuz Ro D'oh or you won't see the comments 
    Soft dependency support for Devious Devices and Zaz Animation Pack
     
    Known Issues
     
    If you have subtitles switched on then this could cause issues with comments getting stuck on the screen. They do clear eventually, often by another dialogue being displayed or a change of location/cell.
     
    Using a free cam (e.g. during sex scenes) will stop dialogue from appearing. There is no fix for this.
    Moving quickly may cause comments to disappear quickly. There is no fix for this at the moment. Slow down! 
    This mod shouldn't conflict with much else. It simply adds more dialogue to the available comment pool.
    If you don't get any comments then just be patient. they will come round eventually but they are competing with all the other things NPCs can say.
     
    Example Guard Phrases
     
    "I wouldn't mind dragging you off to the dungeons for a bit..."
    "Break the law and your body is mine..."
    "Move along, woman..."
    "Cause any problems and I'll deal with you...personally!"
    "I'd feel a lot warmer if I was between those legs of yours..."
     
    Example Bandit Phrases
     
    "I'm gonna teach you a lesson, whore..."
    "Do you really think a whore like you could defeat me?"
    "You're going to be my little play thing once this is over..."
    "Watcha gonna do, whore?"

    176,752 downloads

    Updated

  8. Blush When Aroused

    Blush When Aroused
     
    What it is (short):
    A mod which enables blushes to appear on the player and/or NPC characters, depending on the situation.
     
    What it is (long):
    This mod was inspired entirely by the decidedly unrealistic phenomenon of very conspicuous blushes appearing on the faces of aroused characters. This look was probably promoted by manga and anime of recent decades, but screenshots have proven that it's a good fit for Skyrim characters as well. While it is well known that this does occur in real life, by no means does it generally manifest so conspicuously as it does in anime. Nevertheless, it is an appealing look, as evidenced by the fact that makeup is widely used to simulate or exaggerate the phenomenon, just as lipstick is used for the lips, which also redden with arousal.
     
    This mod will enable blushes to appear on characters. The visibility of the blush can, ideally, be tied to the character's arousal level (as dictated by SexLab Aroused Redux), so that it becomes more conspicuous as arousal increases. Blushes can also be made to appear when the character is intoxicated (alcohol or skooma), embarrassed (nakedness), or particularly aroused by a given act (such as those related to Puppet Master Swallow). There are several blush types to choose from, mostly inspired by the various blushes seen in anime. The hue of the blushes can be tweaked. Lastly, during sex, an additional sex flush effect will appear, strengthening as the climax approaches. The blush visibility of all of these aspects can be fully controlled, and the player's arousal level can be given a gradual boost through the use of a "think about sex" hotkey.
     
    Compatibility:
    SexLab Aroused Redux or SexLab Aroused. Strongly recommended. Without it, an internal arousal system will be used, but it only controls the player, and only responds to sex and self-arousal. (Redux is designed to be less resource-intensive.)
    Estrus. This applies to Estrus, Estrus Chaurus+, and Estrus Mimics. One can also force Estrus acts to affect the arousal level (positive or negative).
    Puppet Master Swallow.
     
    Required:
    SexLab.
    SexLab Aroused Redux or SexLab Aroused. (Not required but strongly recommended.)
    NetImmerse Override 2.9.6+. (This also comes packaged with RaceMenu. You do not need RaceMenu.)
    SKSE.
    SkyUI.
     
    Thanks:
    y_sengaku - For providing a much-desired Japanese translation.
    Expired6978 - For his modding efforts which enabled this mod.
    Ashal - For SexLab.
    redneck2k and fishburger67 - For SexLab Aroused, the backbone of this mod.
    Various forumgoers for scripting assitance.
     
    File descriptions:
    Blush When Aroused - This mod.
    Blush When Aroused CE - Add-on mod for additional cause & effect options.
    Blush When Aroused_blushes(default) - ("Large_1k" / "tiny") Alternatively-sized blushes so you can tailor resource usage. "Small" is packaged with the mod.
    Blush When Aroused_blushes(alternate) - ("Large_1k" / "small" / "tiny") Add-on blushes for better color flexibility.
     
    Updates:
    v1.1. Added the option to disable overlay allocation failure notices. Added the ability to add specific races to the "Exceptions" menu to control whether they get blushes, and at what saturation. Added compatibility with "Blush When Aroused CE".
    v1.2. Add a sub-menu for editing blushes on a per-race basis, including manually-added races. Fixed some menu oversights.
    v1.2b Integrated SLA fix. Brought translations up to date. Added option to force overlays off for killmove victims.
    v1.3 Added an expression system. Added option to disable safety checks. Brought up to date.
    Blush When Aroused CE (Cause & Effect): This is an add-on mod for Blush When Aroused which enables additional cause & effect options.
    v1.0. Blush when seeing aroused creatures. Blush when Devious Devices Integration causes a worn device to vibrate.
    v1.1. Milk Mod Economy compatibility: Blush when leaking or when being milked.
     
    Issues and related info:

     
     
    Other info:
    I started this mod almost exactly one year ago, but put it down to focus on another mod, and then got thoroughly burnt out for the rest of last year. Anyway, here it is.
     
    As with my previous modding effort, this mod shall remain exclusive to LoversLab, owing to the fact that its admins and community are the most open and accepting. There will always be some people who don't like some aspect or other of a given mod, and I have seen for myself that the admins here do not knee-jerk ban modding efforts just because a few people get bent out of shape. That kind of censorship is best limited to other modding resources.
     
    I am currently giving Skyrim my much-belated and final playthrough before moving on to Fallout 4 or whatever else comes. Part of the process of "playing" the game is updating and tweaking the mods I had originally made for myself. This is not meant or guaranteed to be a fully bugchecked release. That said, it works well enough for my purposes, so some folks will likely get some use out of it.
     
    Be aware that after this update, I have no plans for further maintenance or updates.
    Mods used in screenshot: Opethfeldt, Facial Expressions Project, Puppet Master Swallow, Tania the Hermit, Estrus, NLA.

    210,480 downloads

    Updated

  9. Private Needs

    About damn time someone released a mod that makes urinating a need.
     
    4.0Alpha install instructions:
    Uninstall all previous versions, and then install 4.0. Since 4.0 is a complete rewrite, a clean save is not absolutely required.
    Note for 3.0 users:
    Due to the problems with 3.0. Please upgrade to 4.0alpha.
    Note for 3.0Alpha6:
    If you've been having any problems with the Private Needs MCM menu showing up, you should do a clean save then update to 3.0Alpha6.
     
    Only use the water patch if you don't have any other mods that change the water such as Pure Waters or Realistic Waters Two
    If hotkeys aren't working:
    Type in the console "stopquest pnhotkeyquest" followed by "startquest pnhotkeyquest".
     
    If the MCM menu disappears:
    Type in the console "stopquest PrivateNeedsMCMconfigQuest" followed by "startquest PrivateNeedsMCMconfigQuest".
    Installation:
    Make sure you have the requirements
    Install through NMM or manually unpack the contents in to you Skyrim/data folder
    Activate the esp
    Run the Fnis patcher
    Upon loading with the mod installed you should see a new option in the MCM menu called "Private Needs"
    Under Private Needs go to "General" and click activate.
    Adjust other settings in the MCM menu if you wish to do so.
     
    Features:
    The Dovakiin has a bladder now and needs to urinate once in a while.
    Fully animated with animations from ZAZ's Animation pack
    Negative effects are applied when bladder gets too full.
    Player undresses armor or clothing when urinating.
    MCM integration with adjustable options
    Wetting yourself in combat
    Privacy
    Outhouses from Strotis Outdoor Toilet Resource
    Number 2
    Realistic Needs and Diseases integration
     
    Requirements:
    ZAZ Animation Pack and everything that requires
    SKSE
    SkyUI
    Strotis Outdoor Toilet Resource
     
    Upgrading from 2.11 to 3.0Alpha
    Make sure you uninstall 2.11 completely including all it's addons, Sexlab and RND or anything else.
    Run TES5Edit or Wyre Bash if you want to make sure that there are no missing masters
    Load your game and make a save without Private Needs 2.11
    Exit the game and install 3.0Alpha following the install instructions
     
    Upgrading from 3.0Alpha afterwards will not require making clean saves.
     
    Credits:
    ZAZ for his awesome animations
    Fore for fnis which is required for ZAZ's animations to work
    perseid9 for Realistic Needs and Diseases. I modified some scripts from RND and use RND as a model to build this
    LL for the awesome community
    Bethesda for Skyrim
    WaxenFigure for help with Privacy Feature
    Stroti for the outhouse models
    jonx0r for his manure mod
    German Translation by CGi
    Canderes for the bathing animations
    Pamfolette for the smaller poop mesh and proper poop dropping scheme
    Maxinuz for Northern Bathhouses
    AwfulArchdemon for Private Needs BM
     
    Uninstall for update:
    Be sure to delete the script files and make a clean save before updating
     
    If animations aren't playing try:
     
    Try typing in the console "player.playidle zazapcao101" without the quotes and see if the animation plays. If the animation doesn't play then ZAZ's animation pack might have been installed incorrectly. If it does play then try reinstalling my mod.
     
    Edit: Forgot to mention that this might ctd if used with PCEA
     
    BTW anyone who wants to edit, improve or add to this mod are very welcome to do so. Just remember to post a copy of it in the thread.

    175,865 downloads

    Updated

  10. SD Cages (LE)

    Description
    This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM.
    If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using.
     
    Requirements
    Mandatory
    SkyUI .::. As of SDc 2.5. Optional
    SD Patches and its dependencies.  Forgotten Dungeons and its dependencies.
    Install/Uninstall
    For expediency it's best to use a mod manager.
     
    Cage Locations
    More to come!

    Credits
    jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/
      skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/
     
    nameless701 -- for the idea.  http://www.loverslab.com/files/file/748-more-cages-for-sd/
     
    SDc For Skyrim Anniversary Edition (AE)
    SD Cages AE  
    Update Log

    122,813 downloads

    Updated

  11. Naked Dungeons

    Naked Dungeons
    The Elder Scrolls V: Skyrim mod
    Version 2.0.1
     
    Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution:
     
    Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities.
    There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance.
     
    INSTALLATION:
     
    Copy the contents of the archive into your Skyrim folder.
     
    IMPORTANT:
     
    IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY!
    (Note: all script files have an "ndun_" prefix in their file name.)
    TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder.
     
    IMPORTANT:
     
    The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod).
    If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand:
     
     
    REQUIREMENTS:
    SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies  
    Soft dependencies:
    Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/)  
    Recommended:
    Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading)  
    HOW IT WORKS:
     

    TROUBLESHOOTING:
     
    If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it.
     
    TIP:
     
    If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled.
     
    CREDITS:

    The author wishes to thank
    komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures CGi for the mod organizer friendly version and also for the German translation zeldashu for the Chinese translation donttouchmethere for the extensive beta testing and many other LoversLab users for all their good ideas and suggestions  
    UPDATE HISTORY:
     
    version 2.0.1 (current release)
    "Naked Dungeons MCM not registering without save/reload" bug fixed "Followers possibly losing their equipment permanently if 'Follower strip chance' variable is less than 100%" bug fixed "PC stuck in the fighting stance after deflation if the Deflation function was used with weapons out" bug fixed If the PC is tied to a Zaz furniture after having been defeated and raped, assaulters no longer turn hostile again until the PC has managed to free their hands Captivity events no longer create new Zaz furnitures if there is already an eligible Zaz furniture nearby Wriggling out of Zaz furnitures after Captivity events no longer use stamina if the stamina cannot regenerate (some mods may temporarily set the stamina regeneration rate to zero, which could make it impossible to struggle out of Zaz furnitures The devious devices chance variable used to have no effect on the Civilian Rape events. This wasn't a bug (I never intended it to work that way), but since I understand that it could be confusing for the user, I changed that: Civilian Rapers will now observe the aforementioned variable when equipping devious devices.  
    Known problems still possibly present in the hotfixed version:
    During the Captivity event it was quite possible to press the menu accidentally before the 'Free your hands' message arrived. This could result in the Captivity menu keys not registering perfectly or even falling out of the furniture with no way to move your hands or do anything. In this fix I tried to do everything I could to avoid this situation. I'm afraid it's not perfect yet, but nonetheless it must be much better than before. Note: if you stuck in the Captivity event, the proper console command to recover from it is: setstage ndun_CaptiveQuest 100 Zaz furnitures created on Captivity events might not always be aligned perfectly with the surface mesh (sometimes they are created a little bit above the ground)  
    Version 2.0:
    Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise

    43,010 downloads

    Updated

  12. Namira's Goat

    Sorry for my poor English.
     
    Warning: Extreme content, Cannibalism content
     
     
     
     
     
     
     
    Description:
    This is a standalone mod around the theme of canniablism. you will be able to cutoff human flesh and cook them into food.
    This is an completion of the old mod made by Chinese modder 黑暗武士, who was half way into making a cannibal quest mod but abandoned his mod due real life issues. We made it into a standalone mod and modder resource, also added scripts, with additional meshes and textures.
     
    How to use:
    there is a merchant in Dragonsreach, who sells 3 knife and a spell book.
     
    Knife:there are 3 of those, for slim, normal and plump body. When using it to attack people alive, you will decap them. When using on dead people, you will cut meat off their body. Meat dropped depends on the knife you used and the race of target. So far it only work on humans, elves and Orc.(Argonian and Khajiit are not supported)
     
    Spellbook: summon a spit for you to cook human flesh. To de-summon, use the spit while weapon drawn
     
    Requirement:
    XPMS skeleton:
    http://www.nexusmods.com/skyrim/mods/26800/?
     

    Realistic Needs and Diseases(now optional):
    http://www.nexusmods.com/skyrim/mods/26228/?
    If you don't want RND, download the RND dependency removed esp.
    Future plans:
    MCM menus
    More cooked food
    Bug fix and improvement.
     
    Restaurant and quest mods based on it.
     
    Credit:
    script: Tengma 黑暗武士
    meshes: zakuran
    support: Bee9999 乱影 西区杰克 hardyhardy
     
    Permission:
    All are welcome to make mods base on it. Just please credit us and put a link of this mod if you publish any mod based on this one.
    You are not allowed to post this mod into other sites without my permission.
     
    Other:
    If you like to help me with this mod, please contact me via forum message. We are new to scripting and meshing and we need your support. Thank you!
     
    Chinese link:
    http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=4877715

    96,872 downloads

    Updated

  13. SkyFem - All NPCs Now Female Or Futanari

    A11hai1kotl has made V2 of this mod which improves upon it in every way and removes the need for multiple patches. It works for both Legendary and Special Edition. You can find it here-
     
    The following is for V1 of this mod-
     
     
    TL;DR: Turns all male NPCs into females. Can be used with Schlongs of Skyrim to turn all NPCs into futanari.
     
     
     
    Comment Thread here- http://www.loverslab.com/topic/70384-skyfem-skyrim-feminized/
     
    Nexus page for the mod is here- SkyFem - All NPCs Now Female
     
    Fallout 4 version of the mod is here- Femout4 - All NPCs Now Female
     
    Loverslab page for the futanari patch for the Fallout 4 version is here- Femout4 - All NPCs Now Futanari
     
    New Vegas version found here- Fem Vegas - All Male NPCs Now Futanari
     
     
     
    I wanted to play a Skyrim populated exclusively by futanari and was disappointed with the absence of any mods that could achieve this, so I set about making it happen.
     
    The mod works mostly with a single ESP file that edits armor addons, armor, headparts, races, voices and texture sets. No scripts. Wherever the game uses a male asset, a female asset will be used instead. New facegendata is also needed, and is available for download with the main file.
     
    Male NPCs remain flagged by the game as male (which is better for futanari gameplay). However, males will now use female animations, skeletons, bodies, heads, clothes, armor, meshes and textures. With this mod, males will be visually feminized in every possible way. If you also use Schlongs of Skyrim and it's SkyFem patch then all males will be converted into futanari.
     
    The mod works for all player races, elders, vampires, mannequins, afflicted, snow elves, draugr and dremora.
     
    The mod will also feminize the voices of male NPCs who are able to speak any dialogue that can be feminized. Male NPCs without any dialogue that can be feminized have been left untouched.
     
    On the issue of compatibility, any other mod may be incompatible if it has an ESP that adds or alters male NPCs, armor addons, armor, headparts, races and texture sets. However it's simple (but tedious) to modify a mod's esp file to make it compatible. You will be able to see what changes are necessary for compatibility by looking at conflicts with this mod in TES5Edit. I may provide new patches upon request.
     
    Other mods try to feminize Skyrim but have a number of issues; this mod should improve on them and resolve all their issues.This mod has been designed in such a way as to make patching it as easy as possible. Most other mods can be made compatible just with edits to armor/races and by generating new facegendata.
     
     
     
    Installation Instructions-
     
    (Mandatory)
     
    1). You need to download and install the following for for the base mod. These are mandatory for the mod to work correctly-
     
    SkyFem V1.0
    Fuz Ro D-oh - Silent Voice 6.0
    Unofficial Skyrim Legendary Edition Patch 3.0.10
     
    2). Install SkyFem V1.01 update plugin. Overwrite the V1.0 plugin. Load all other patches after it.
     
     
     
    (Optional)
     
    2). (Recommended) Many of the NPCs aren't very pretty when gender-switched unless you improve the vanilla NPCs with 'SkyFem NPC Beauty Addon'. Make sure to check the Readme before using, you will have to create your own merged patch to fit your personal load order.
     
    3). To make all feminized males into futanari you will need to check the loverslab page for this mod.
     
    4). If you want to restore male voices to unique NPCs, then install either 'MaleUnique Voices Restored' or 'All Male Voices Restored'. Otherwise a lot of plot-related dialogue will be completely silent.
     
    5). Remember to enable all subtitles in game settings, because there will be a lot of silent dialogue unless you use 'All Male Voices Restored'.
     
     
     
     
    TES5Edit Scripts
     
    LazyBoot has kindly made a TES5Edit script to help users make their own patches.
     
    You can download SkyFemPatch.pas (listed as SkyFemPatchV2.7z) to automatically make your own patch for armor. To use as follows-
     
    1). Download the file 'SkyFemPatch.7z', unzip it and and place it in the 'Edit Scripts' folder for your install of TES5Edit.
    2). Open in TES5Edit the plugin for the mod you want to patch.
    3). Open up the plugin header list, right-click on the plugin header for 'Armor Addons', and click 'Deep copy as override into...'
    4). Select <new file>
    5). Enter a name for the patch (I recommend 'SkyFem Patch MODNAME_HERE').
    6). Open the new patch, right-click on 'Armor Addons', select 'Apply Scripts' and then select 'SkyFemPatch'. Wait till the script finishes.
    7). Save the new patch plugin and close TES5Edit.
    8). The new plugin will be in your override folder for MO or NMM. Move it into it's own mod folder and activate it in your load order.
    9). Repeat as necessary for each mod that has armors you want to patch.
     
     
     
     
    Load Order-
     
    Unofficial Skyrim Legendary Edition Patch.esp
    Skyfem.esp
    SkyFem Patch WAFR.esp
    SkyFem Patch CCF.esp
    SkyFem Patch CCOR.esp
    SkyFem Patch Remodelled Armor.esp
     
    'SkyFem NPC Beauty.esp' must be loaded after any other mods that edit NPCs. Keep it near the end of your load order.
     
    LOOT should sort the rest of the files correctly.
     
    For ease of identification, patches for Nexus mods are presented in the format of "SkyFem Patch V1 MODNAME VERSION", while patches for loverslab mods are presented in the format "SkyFem V1 Patch MODNAME VERSION" (Actually I just made a mistake when naming them all, but now I'll just keep doing it that way).
     
     
     
    Further Custom Patches for SkyFem-
     
    SkyFem NPC Beauty Addon V1 (Improves appearance of most vanilla NPCs)
    SkyFem Patch V1 All Male Voices Restored (Restores male voices to all male NPCs)
    SkyFem Patch V1 MaleUnique Voices Restored (Restores male voices to unique male NPCs)
     
     
     
    Available patches for Nexus mods-
     
    Alternate Start 3.1.7
    Apocalypse 9.40
    Bathing Beauties 6.2
    Better Vampires 8.2
    Breezehome FullyUpgradable 1.7.6
    Campfire 1.11
    Carriage and Ferry Travel Overhaul 2.0
    Clothing and Clutter Fixes 2.2
    Complete Alchemy & Cooking Overhaul 2.0
    Complete Crafting Overhaul Remade 1.7
    Cutting Room Floor 2.0.6
    Dawn of Skyrim Directors Cut V1
    Dawn Of Skyrim Original Collection 1.3
    Death Alternative 7.0.1
    Female Ulfric 1.0
    Hearthfire Extended 1.0.3
    Helgen Reborn 1.053
    Honed Metal 1.091
    HN66S Mage Nails 1.1
    Hunterborn 1.5
    Immersive College of Winterhold 4.1
    Immersive Patrols II 2.0.3
    Immersive Wenches 1.5.4
    Imperious 7.24
    Improved Closefaced Helmets 1.57
    Inconsequential NPCs 1.9e
    Interesting NPCs 3.2
    JKs LITE - Cities 1.3
    LC_Immersive Looting 1.1
    Lost Grimoire of Skyrim 1.5
    Ordinator 9.26
    OBIS 2.02 (Only available on Nexus mod page due to large file size)
    Populated Forts Towers Places
    Populated Lands Roads Paths
    Relationship Dialogue Overhaul 2.0
    Remodeled Armor for CBBE Bodyslide HDT 6.1.9
    Remodeled Armor for UUNP BodySlide HDT 1.184
    Requiem 1.9.4.1
    Requime 2.02
    Skyrim Immersive Creatures 6.5.2b
    Sneak Tools 1.00
    Weapons and Armor Fixes Remade 5.4
     
    Arthmoor's Assorted Town Mods-
    Arthmoor Villages All-In-One 1.0.1
    Darkwater Crossing - 1.0.7 - by Arthmoor
    Dawnstar - 1.0.1 - by Arthmoor
    Dragon Bridge - 1.0.2 - by Arthmoor
    Helarchen Creek - 1.0.2 - by Arthmoor
    Ivarstead - 1.1 - by Arthmoor
    Karthwasten - 1.0.3 - by Arthmoor
    Kynesgrove - 1.1.6 - by Arthmoor
    Shor's Stone - 1.0.3 - by Arthmoor
    Soljund's Sinkhole - 1.0.1 - by Arthmoor
    Whistling Mine - 1.0.3- by Arthmoor
     
     
     
    Available patches for Loverslab mods-
     
    Amorous Adventures 3.2.1
    BadDog Immersive Creatures 2.01
    Being Female 2.8 Fix 1
    Devious Devices (Assets) 3.0e
    Devious Devices - Captured Dreams Shop v4.15 (Updated 6-11-2017) v 4.15
    Devious Devices - Integration V4.2
    Devious Devices - Expansion V4.2
    Devious Devices - Beast Race Refits 3.0
    Deviously Cursed Loot 7.0
    Horny Werewolves of Skyrim 2.2
    More Horny Creatures 11.1D
    Prison Overhaul Patched 3.51 [April 12, 2018]
    Sanguines Debauchery 3.5.9
    Schlongs Of Skyrim 3.00.004
    SexLab Beastess 8.02
    Sexlab Defeat 5.3.5
    Sexlab Eager NPCs 20161127
    Sexlab Sex Slaves MiasLair 6.2
    Shout Like a Virgin 6.6b
    Simple Slavery 5.21
    Slave Girls by hydragorgon 827
    Slaverun Reloaded (19-August-2017) 2.1.1
    Slaverun Reloaded 3.0 Beta1 03 June 2018
    SOS -High Poly Futanari Addon 0.8
    Zaz Animation Pack 7.0
    Zaz Animation Pack 8.0 - Tara's Edition V.8.0
     
     
     
    Recommended Mods-
     
    Sexlab Eager NPCs (This mod comes with an option that enables sexlab to treat futanari as males, which will ensure they will use their schlong durings sex scenes.)
     
    SOS Schlong For Females v0.9 (Using this along with the downloadable SkyFem patch will ensure Schlongs of Skyrim is compatible with SkyFem. This will turn all males into futanari. Which is exactly what I designed this mod for.)
     
    Fuz Ro D-oh - Silent Voice (This is mandatory for the mod to work correctly.)

    More Nasty Critters: SLAL Edition (Use it with the SkyFem patch to provide futanari versions of werewolves, giants, falmer, draugr and spriggans)
     
    Sexlab Sounds Unleashed 1.39 (During sexlab animations this will swap male sex noises with wet sounds so you won't hear male voices during sex. I consider this an essential mod to use alongside SkyFem.)
     
    Female Briarhearts 2.0 Girls Girls Girls Edition (So briarhearts will have visible briars in their chests again)
     
    Edhildils Sexy Talos Statue (Use this and the same author's other mods to feminize all of Skyrim's statues)
     
    Requiem - Sexlab & Devious Patches (You will probably need these if you use SkyFem with the Requiem patch)
     
    Fully Voiced Female Ulfric ( You only need the files in the sound folder plus the SkyFem patch. Don't need the plugin that comes with the mod. SkyFem already feminizes the appearance, and the SkyFem Beauty Addon should already make Ulfric pretty. If you want to use the plugin then load it after the SkyFem Beauty Addon. You don't need the SkyFem patch if you already use 'MaleUnique Voices Restored' or 'All Male Voices Restored')
     
    Female Frost Atronachs (To feminize frost atronachs)
     
    Textures for "SOS Schlong for females" by EvilReFlex (To get schlong textures to match your female body texture).
     
    Feminine Jarl Sitting Animation (To make the Jarls a little more dignified)
     
     
    New Vegas version-
     
     
    FO4 version-
     
     
     
     
     
     
    Current Bugs-
     
    *UNCONFIRMED*
    There is an issue that's been reported to me, but I've never confirmed or tested. It's possible that the game engine assigns male/female animations to NPCs at new game start and won't change them when mods are installed/uninstalled. Since SkyFem assigns female animations to males, you might have problems with males not using the correct animation gender sets after mid-game install/uninstall. I don't know if this is true or not.
     
     
     
     
    Credits
     
    The Addon 'SkyFem NPC Beauty' was created using the work of two other mod authors.
     
    gooboo, author of 'Skyrim - A Woman's World' which was used to provide facial sliders and headparts in 'SkyFem NPC Beauty'.
     
    Nojanath, author of "All Female NPCS under dev" which was used to provide facial sliders and headparts in 'SkyFem NPC Beauty'.
     
    LazyBoot for writing the SkyFemPatch.pas file for automatically making patches in TES5Edit.
     
    MadMansGun for the SkyFem More Nasty Critters patch.
     
     
     
    Comments, bugreports and feedback are welcome!

    87,032 downloads

    Updated

  14. Private Needs Discreet

    Private Needs Discreet
    ~ VERSION 1.9.1 ~
     
    Player urination, defecation and bathing whenever you decide. NPCs may have needs too.
    Use the MCM menu to enable hotkeys and adjust features.
    Excrement is being cleaned up by an invisible janitor fairy. '-'_@_
     
    Requirements
    ******************************************************************************
    SKSE v1.7.1 or newer
    SkyUI
    FNIS v5.1 or newer - you must run FNIS generator after installing
    PapyrusUtil v2.8 or newer
     
    Installation / Compatibility
    ******************************************************************************
    SOS, SOS Light and SAM are supported. Not required.
    Included skeleton is modified XMPS32 and not required. Choose your preferred skeleton first.
     
    Bathing in Skyrim:
    Beta support for using bathing spell from v1.04.
    If you see a message "not enough water", or get cleanlyness effects, they come that mod.
     
    KuNeruNomu bathing animations:
    You can download EatingSleepingDrinking for two more bathing animations.
    You download the package from here: http://www.nexusmods.com/skyrim/mods/52269/
    Take the main file for all features, or for just the bathing animations, in OPTIONAL FILES section, there is "Animations Package for Private Needs Discreet".
    Remember to run FNIS Generator after installing either release.
     
    Uninstalling
    ******************************************************************************
    Not supported but at least disable NPC features and move to a cell with a minimum amount of NPCs before creating the save. Load the savegame in Savetool and delete scripts with PND_ prefix.
     
    Credits
    ******************************************************************************
    - richard19840706 for Private Needs
    - Leito86 for animations
    - Arrok for animations
    - MasterCChris & XAZ for animations
    - jonx0r for Manure mod (poop meshes, textures, sound files)
    - VectorPlexus and Smurf for Schlongs of Skyrim (meshes and textures)
    - canderes for the original bathing animation
    - gekkou1992 for KuNeruNomu bathing animations
    - krazyguy126 and XP32 for the skeleton
    - ElminsterAU for TES5Edit
    - Bethesda for Skyrim and Creation Kit
    ******************************************************************************
     
    - lhalorellon

    59,905 downloads

    Updated

  15. SOS Female Schlongifier (No Schlong Addon)

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
     
    -----------------------------------------------------------------------------
     
    SPECIAL EDITION ALSO EXISTS
    It's not a port of my mod, but it does the same thing: SOS - No Futanari Schlong - Addon
    Enjoy. The creator seems like a nice guy and I hope his modding skills match his manners.
     
    WHAT IT DOES
    Sometimes you need SOS to process females, even though they have no schlongs...
    This mod forces SOS to do just that by providing Schlong Addon for females that doesn't show up in game.
    This mod does nothing from player's perspective, but enables tons of options for other mods.
     
    BACKSTORY
    I created it while working on my other mod - SOS Underwear for Females.
    Turns out females need to be properly schlongified by SOS or else we have a perma-undies bug on all females.
    Actually perma-undies happen on females all the time, but the player doesn't know about it, since SOS Underwear is invisible on females.
    My mod uses this one as a requirement, someone else might want it too, so... here it is, uploaded for everyone to use.
    Permissions to do anything with the mod are granted, just mention me in credits.
     
    POTENTIAL CONFLICTS
    Final notice - if you need females schlongified, you can use this mod or any SOS Addon that gives visible schlongs to females (like for example SOS Schlong for Females UNP).
    They won't actually conflict with this mod sensu stricto but using them along one another requires some extra knowledge about SOS addons.
    If you're feeling casual or don't believe in your abilities to learn, do not use it with other female schlong addons. You have been warned.
     
    CREDITS
    b3lisario - for providing invaluable knowledge on SOS mechanics

    90,695 downloads

    Updated

  16. Corruption

    An extensive addiction and transformation mod. Implementing everything from alcoholism to tentacle addiction, and causing plenty of mischief from those addictions.
     
     
    Overview:
     
    Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control.
     
    Trauma is increased by entering bleedout or by being raped. When it is high enough it will cause disturbing thoughts and some gameplay penalties like lower experience rate, increased spell costs, and debuffed crafting skills. These penalties can be disabled in the MCM if they are too extreme for your playstyle. Trauma decays overtime, also configurable in the MCM, but can also be cured by increasing your Corruption in an addiction.
     
    Corruption is the trait that measures how far gone you are to an addiction. Every time you commit an addictive action, drinking a beer, wearing a chastity belt, fucking an atronach, your Corruption will increase. Your Corruption also increases through other actions, eating certain ingredients or lingering in certain places can increase your Corruption passively. Increasing Corruption through an addictive action decreases your Trauma at a 1:1 ratio if your Corruption is above a threshold.
     
    Your Corruption starts below zero, and naturally decays if you keep it below zero. If you become so lost in an addiction you get your Corruption above zero, then it becomes permanent, only cured by offering gems at a Divine's Shrine. However, becoming so invested in an addiction will also cause some gameplay benefits. Many addictions will cause some physical change to your character at high Corruption, this can be disabled in the MCM for each addiction.
     
    Addiction is the trait that measures how currently addicted you are to some action or substance. Addiction is increased by performing addictive actions, moreso when traumatized, and decays overtime, increasing Withdrawal at a 1:1 ratio. However, Addiction is bounded by your Corruption, unable to fall below it. So, your Withdrawal may constantly increase when at a positive Corruption. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
     
    Withdrawal is the trait that measures how badly you need some addictive substance or action. Withdrawal is increased when Addiction decays, by a 1:1 ratio, and decreases when performing addictive actions. Withdrawal also decays naturally if Addiction is at zero. Allowing your Withdrawal to increase will cause some disturbing thoughts and debilitating effects. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
     
    The rate at which these four traits change can be customized in the MCM. More details are listed in the MCM for each addiction's benefits, penalties, and transformations.
     
    List of Addictions:
     
    This is the current list of implemented addictions, and their transformations. All addictions start disabled, and must be enabled through the MCM menu.
     
    Alcoholism:
    Addiction to drinking alcohol. High Withdrawal causes you to spontaneously take and drink alcohol you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption gives you a beer belly. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Dosing:
    Addiction to consuming skooma, moonsugur, lactacid (If Milk Mod Economy is Installed), and other drugs. High Withdrawal causes you to spontaneously take and consume drugs you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption causes emaciation. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Feederism:
    Addiction to eating decadent and valuable food. High Withdrawal causes you to spontaneously take and eat food you see. This can be prevented by wearing a closed gag.
    High Corruption causes weight gain. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Kleptomania:
    Addiction to stealing valuable items. High Withdrawal causes you to spontaneously take valuable items you see. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
    Objectification (Requires Devious Devices):
    Addiction to wearing bondage devices or concealing masks. High Withdrawal causes you to spontaneously equip bondage devices you are carrying.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
     
    Exhibitionism:
    Addiction to being nude or wearing skimpy clothing. High Withdrawal causes you to spontaneously strip off non-skimpy clothing and make you reluctant to wear non-skimpy clothing. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Lactation (Requires SexLab or Milk Mod Economy):
    Addiction to being milked or having your breasts suckled. High Withdrawal causes you to spontaneously use nearby milk pumps and to spontaneously attempt to force others to suckle you. This can be prevented by wearing wrist restraints, a chastity bra, or a bondage suit.
    Withdrawal is capped by your current milk percent.
    High Corruption increases the size of your nipples. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Zenithar.
     
    Cum Bathing (Requires SexLab):
    Addiction to feeling cum on your chest and body. High Withdrawal causes spontaneous attempts to sexually force yourself on men and male creatures. This can be prevented by wearing a chastity bra.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption causes breast expansion. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Cum Guzzling (Requires SexLab):
    Addiction to performing fellatio. High Withdrawal causes spontaneous attempts to suck off men and male creatures. This can be prevented by wearing a closed gag.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption plumps your lips.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Vaginal Sex (Requires SexLab):
    Addiction to normal vaginal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt or a vaginal plug.
    Withdrawal is capped by your arousal.
    High Corruption thickens your legs. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Anal Sex (Requires SexLab):
    Addiction to anal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt that doesn't allow anal sex or an anal plug.
    Withdrawal is capped by your arousal.
    High Corruption plumps your ass. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Furry Sex (Requires SexLab):
    Addiction to sex with Khajiit, werewolves, and furry animals. High Withdrawal causes spontaneous attempts to sexually force yourself on Khajiit and furry animals. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fur, a tail, and cat ears. (Requires Furry Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Scaly Sex (Requires SexLab):
    Addiction to sex with Argonians and dragons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow scales, a tail, and horns. (Requires Scaly Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Teratophilia (Requires SexLab):
    Addiction to sex with humanoid monsters like falmer, giants, hagravens, and trolls. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a monstrous transformation that gives you black marks on your skin. (Requires Monster Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Formicophilia (Requires SexLab):
    Addiction to sex with giant insects like frostbite spiders and chaurus. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a insectoid transformation that gives you chitinous spine. (Requires Insect Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Xenophilia (Requires SexLab or Estrus Chaurus+):
    Addiction to sex with tentacled creatures. High Withdrawal causes spontaneous attempts to sexually force yourself on them, and cause spontaneous tentacle attacks in caves. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fish scales. (Requires Tentacle Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Daedraphilia (Requires SexLab):
    Addiction to sex with the daedra. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow horns and causes your skin to split. (Requires Daedra Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Akatosh.
     
    Necrophilia (Requires SexLab):
    Addiction to sex with the undead. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes your skin to crack and become grey. (Requires Undead Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Arkay.
     
    Agalmatophilia (Requires SexLab):
    Addiction to sex with automatons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a living china doll. (Requires Automaton Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Julianos.
     
    Arborphilia (Requires SexLab):
    Addiction to sex with spriggans. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a dryad. (Requires Spriggan Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Compatibility:
     
    This mod only requires the base game for basic functionality, and doesn't modify any vanilla forms, so it should be compatible with almost everything, and with every mod list. The DLC and any other mods that are used by this mod can be installed beside it without any need for patches, with the exception of a DLC patch needed for the latter addictions. (Furry Sex - Arborphilia)
     
    The only mods that can cause compatibility issues are mods that change the player's "Skin" model, as that will prevent some transformations from happening.
     
    The following mods are supported and add to the experience:

    SexLab (Why do I even need to link this?)
    SexLab Aroused Redux
    Devious Devices Integration or Devious Devices 5.0
    Milk Mod Economy
    Estrus Chaurus+
     
    Third-Party Mod Support:
     
    The spontaneous addictive actions added by this mod can break other mods, like capture and slavery mods. So, I've added mod events for other mod authors to use that stop addictive actions. There is also an MCM toggle option to disable addictive actions as well.
     
    To stop addictive actions, simply send the mod event:
     
    SendModEvent("CorruptionStartBlock")  
    To re-enable addictive actions, send the mod event:
     
    SendModEvent("CorruptionStopBlock")  
    Mod authors should also register for the mod event "CorruptionPromptBlock", when this mod event is triggered, it means another mod has re-enabled actions. If your mod still needs actions to be blocked, send "CorruptionStartBlock" again.
     
    Future Updates:
     
    Additional addictions are definitely on the table for future updates, as well as more mods to incorporate. However, the current priority is to expand upon the addictions currently implemented; adding dialogue and npc comments, adding more player thoughts, and adding more player actions. Also, this is not the only mod I work on, and I have a life outside of Skyrim, so don't expect updates to be frequent.
     
    Credits:
     
    All-in-One HDT Animated Pussy
    Eyes of Aber
    Astaroth Horns Redone
    China Doll Race
    Half Dragon Race
    Homumkul Race
    Naiad Race
    TDN Equipable Horns
    Xenius Otherwordly Beings
    Mrissi's Tails of Troubles
     
    Thanks to everyone who posted on my writing suggestions thread for this mod!
     
    Change Log:
     
    BEFORE UPDATING to 1.1.x or Higher from 1.0.x:
    -Disable all transformations, and press "Force Transformation Update" in the MCM for all addictions you have enabled.
    -Disable all addictions.
    -Delete old version, then install new version. No Clean Save required.
    -Re-enable all addictions and transformations you use.

    After updating to 1.2.x from 1.1.x it is recommended you disable and re-enable any addictions currently running.
     
    1.2.3 (6-12-21)
    (Recommended you disable and re-enable any enabled addictions)
    -MCM option to disable mod. Starts/stops controller quest
    -Added oral sextag to blowjob addiction
    -Add Orcs to Monster addiction
    -Add different trauma values from creatures and animals
    -Rework Weight Gain
    -Rework Beer Belly
    -Use Male Anims for overweight (Requires Dynamic Animation Replacer)
    -Make Addiction decay slower at high Withdrawal
    -Rework fat face mesh
    -Rework lip face mesh
    -Add breast expansion to exhibitionism
    -Treat all guards as amoral
    -Fixed falmer chest perk entry point not automatically applying
    -Make sex with creatures more traumatic than sex with humanoids
    -Added a gold/weight value threshold to food addiction
    -Added mults for trauma from different types of NPCs
    -Edited events to help prevent stack dumps
    -Make vaginal and anal plugs corrupting
    -Make milking machine cause vaginal addiction
    -Changed corruption. For every hour passed, corruption is checked. If check passes, addiction is increased based on corruption and trauma.
    -Allowed thoughts and some actions at withdrawal and addiction below 25
    -Make npcs with non-zero relationship rank with player more likely to interact with you for sex
    -Added Radiant Prostitution compatibility. Working clothes considered sexy for exhibitionism
    -Alcohol/Food/Drug theft requires highter withdrawal and addiction
    -Implemented binging. Alcohol, Food, and Drug addictions can cause multiple items to be consumed at once.
    -Added food addiction causing periodic eating while carrying food
    -Replaced sex date check with dialogue globals
    -Make corruption decrease while wearing amulet or near shrines
    -Only arousal determines max withdrawal for sex addictions.
     
     

    82,607 downloads

    Updated

  17. PSQ Transformpackage [Fomod]

    Transformpackage for
    PlayerSuccubusQuest

     
     
     
     
     
     
     

    Works with PSQ3.2.8a



    -Please read the whole post-


     

    Installation / Description:
    New Fomod installer for easier installation + some customizability!
     
    Small FAQ:
    Q: My dick is not showing!
    Q: My armor is not showing!
    A: If you use Schlongs of Skyrim you need to set the succubusarmor as revealing - a new savegame might fix things, too.
     
    Q: The tattoos are not working!
    A: You need to apply them through RaceMenu.
     
    Q: How can I use my own meshes and textures?
    A: You can either do it manually by replacing the files in the psq humanbody/succubusbody folders or use the batch files included in this pack (recommended).
     
    Requires:
    HDT Physics Extension
    PSQ and its requirements
     
    Mods used:
    Alduin Wings Evil Retexture
    Animated Dragon Wings
    Astaroth Horns Redone
    b3lisario's Schlong for females
    EvilReFlex's Horse Penis
    EvilReFlex's old Transformpack
    EvilReFlex's Schlong Retextures
    NMM Installer Tutorial
    Fair Skin Complexion
    Tribal Body Tattoos

    108,907 downloads

    Updated

  18. Female Enemy Monster Aesthetics Leveled Encounters

    F.E.M.A.L.E.



    Female Enemy Monster Aesthetics Leveled Encounters


     
     
     

    ______________________________________________________________________________________________________________________________


     
     
     

    If anyone can help me to make textures for female undead Hands and decapitate neks are VERY welcome!

    If also there is a very helpful guy wont help me to make MCM menu script for spawn rate and enable/disable enemy in game i love he!

     

    If you create a mod or translation for my mod please advice me!
     
    Thanks!
     


    ______________________________________________________________________________________________________________________________


     



    YOU CAN DOWNLOAD LOOSE (no BSA) VERSION HERE:

     
     
     


    Female Enemy Monster Aesthetics Leveled Encounters

     

    WARNING: This Mod contain NUDITY
     
    Required:
    SKSE by SKSE Team
    XP32 Maximum Skeleton - XPMS by xp32 (or similar BBP skeleton supports)
     
    Recommended Mod:
    Wrye Bash by Wrye Bash Team
     
    Translation:
    Thanks to SylviaNz for Chinese translation
     
    Addon for my Mod:
    F.E.M.A.L.E. - Followers by tiger8u2
    (add more followers based on F.E.M.A.L.E. to lore friendly location! Very thanks guy for make it!)
     
    Description:
    Simply add a Female Enemy Monster in the world! I consider it Lore... but probably someone might disagree!
     
    Female Enemy Monster Aesthetics Leveled Encounters aka F.E.M.A.L.E. adds a new variety monster enemy on Skyrim World with new concept creatures, all monster girls are in variants LeveledList, based on lore game, for example Dwarven Doll are in Dwarven LevelList, Undead Female are in Draugr LevelList, Lady of Bones are in Skeleton LevelList, etc... its like Skyrim Immersive Creatures or MonsterMod, but only with FEMALE! Enjoy!
     
    I have added in leveled list for random encounter based on your level also gameplay are too hard, hope I have not made ​​any mistakes, but i think work correctly.. i have also edited and modified some meshes and more.
     
    New spell with integration of Tome! You can find the Book Spell for conjure some new creatures.
     
    Recommended use Wrye Bash
    and for load order place last or after any creatures mod (like Skyrim Immersive Creature)
     
    I have tested with 200++ mod and work good for me.
     
    Main Files - FEMALE.esp
    Optional - FEMALE-DLCaddon.esp - (for Dawnguard and Dragonborn)
    Optional NoSpider - FEMALE.esp - (remove Daedra Spider and Arachne Queen)
     
    Female Enemy Monster:
    - Arachne Queen
    use spider behaviors plus storm shock - Spider and Open World LL
    - Arachne Frost Queen
    use spider behaviors plus storm shock - Spider LL and Open World LL
    - Daedra Spider
    use spider behaviors - standalone - Spider LL and Open World LL
    - Draenei Race (two variants)
    use vampire magic combat style (you can be infected with Sanguinare Vampiris) - Falmer LL
    - Lady of Bones (more variants)
    use skeleton melee, missile, magic combat style - Skeleton LL
    - Female Undead (more variants)
    use draugr melee, missile, magic combat style - standalone body (but UNP armor) - Draugr LL
    - Female Zombie (more variants)
    use custom combat, idle, sound style - Draugr LL and Open World LL
    - Flame Atronach Armored and Naked
    use magic combat style and flame atronach spell - Atronach LL
    - Frost Atronach Female Armored and Naked
    use same style of frost atronach - Atronach LL
    - Demonicas
    use magic style combat - Vampire LL
    - Fallen Angel
    use vampire fire magic combat - Vampire LL
    - Angel
    use frost magic combat - Spawn when Fallen Angel Dead for help you, and after 60 sec disappears
    - Dwarven Doll (more variants)
    use dwarven sphere melee, missile and magic combat style - Dwarven LL
    - Dwarven Gynoid (more variants)
    use dwarven sphere magic melee and bow attack - Dwarven LL
    - Cyborg (two variants)
    use dwarven centurion magic melee and bow attack - Dwarven LL
    - Burnt Witch (storm, ice, fire magic)
    use same style of witch magic - Witch LL
    - Spriggan of Nature (two variants)
    use magic combat style and spriggan spell - Spriggan LL
    - Flower Mother
    use magic combat style and spriggan spell - Spriggan LL
    - Serpent
    use magic and melee style combat - Open World LL
    - Wolf Hybrid (two variants)
    use melee and brawl combat style - Werewolves LL
    - Draconian Hybrid
    use melee and brawl combat style and fire shout - Open World LL
    - Mermaid
    use magic style combat - Mudcrab and Open World Coast LL
    - Medusa Gorgon
    use magic style combat - Chaurus LL
    - Shoggot Mother (two variants)
    use same style of wisp mother - Apocrypha LL and Open World LL
    - Wisp Ghost Mother
    use magic combat Wisp style - Open World Snow Predator LL
    - Wisp Mother its replace.
     
    (LL=LevelList)
     
    ALL Armor are "unplayable" (consider it "bodypart") only Female Undead have loot ancient armor and rags
     
    Female Enemy Monster Tome Spell:
    Novice - Conjure Lady of Bones
    Apprendice - Conjure Female Undead
    Apprendice - Conjure Female Undead Armored
    Apprendice - Conjure Female Zombie
    Apprendice - Conjure Flame Atronach Female
    Adept - Conjure Lady of Bones Magic
    Adept - Conjure Frost Atronach Female
    Adept - Conjure Arachne Queen
    Expert - Conjure Spriggan of Nature
    Master - Conjure Shoggoth Mother
    Master - Conjure Angel
     
    W.I.P.:
    other variants and enemy
    other tome and summon spell improvments
    more...
     
    AND.. I need permission from some authors!!!
     
    Future Plans:
    added other Female Enemy Monster
    adjust combat style for some enemy
    adjust leveled list
    optional version addon for Dragonborn and/or Dawnguard
    optional replace version
    optional summonable magic tome for some creature
    modular installation
    create a optional mini-quest addon for create Dwarven Doll Follower
    create a Draenei armor, and other variantions
    and more...
     
    Know issues and bug:
    Hands Female Undead no have textures for now
    Fighting style is not appropriate to the creature (spriggan, dwarven etc.)
    Some Draugr Male Boss can have Female Undead aesthetics (like Gauldur for example)
    Flame Atronach have not effect fire and on dead, i work to create appropriate effect like Flame Atronach (with small script)
    If you have issue whit Draconian Hybrid (base race argonian) you can download this:
    CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture or UNP Khajiit and Argonian Hotfix (i use this)
    If you have installed one of these armors, or a mod that uses them, might be reported as playable characters and then you can loot, this changing the look of the creature, i suggest you do not loot (only armor) to avoid problems, especially for Dwarven Doll and Gynoid, or try change load order, but this make armor non-playable, you decide what to do.
     
    Installation:
    download FEMALE-BSA-NMM-5-0.zip.001, FEMALE-BSA-NMM-5-0.zip.002, FEMALE-BSA-NMM-5-0.zip.003 and FEMALE-BSA-NMM-5-0.zip.004
    right mouse button on FEMALE-BSA-NMM-5-0.zip.001 and select "extract here"
    you can also download full file with MEGA link if you have issues with split files
    use NMM or drop Data folder to Skyrim
     
    Upgrade:
    UNINSTALL version 1.0 and Install other NEW version or not work! I have renamed .esp (only if you have vrs 1.0)
     
    UnInstallation:
    use NMM or remove files (look archives)
     
    Tools used:
    CK Creation Kit
    TES5Edit
    NifSkope
    Wrye Bash
    Notepad
    Photoshop CS5
    Review Studio by KahjiitRaj
     
    Credits:
    Special Thanks to Aensland_src (LL sites user) for make Female Undead Textures!!!
    Thanks dimon99 for DIMONIZED UNP female body
    Thanks Blessed Redux Project team and xp32 for UNP BLESSED BODY- UNPB REDUX PROJECT
    Thanks Hello Santa for SG Female Textures Renewal
    Thanks FUTOSHI for Creepy zombies
    Thanks Vicn for Vicn Creature Resources
    Thanks ECE Team, dimon99, Radioragae, REN, Peggy, NewSea, SK for Female Creatures (Arachne, Shoggoth Mother, Dwarven Gynoid)
    Thanks gg77 for "asset" from Incarnate Creatures
    Thanks Xenius and zzjay for The Dryad
    Thanks Carloss32 for Draenei Race
    Thanks Loshirai14 for Ivory Hunter Armor and Weapon - Deathbell Princess - Werewolf Tail and Ears - Temptress of Flame
    Thanks Sevennity for Demonic Mermaid Armor BBP and Medusa Armor
    Thanks Deserter X for Ancient Draugr Armor
    Thanks Apachi for helmethair from ApachiiSkyHair
    Thanks Chitlin for UNP Top Model Ancient Nord - Draugr Armor
    Thanks Tattooedillusions for Draugr Rags Prison Replacer
    Thanks volvaga0 for Angelic Halos and Demonic Horns
    Thanks Nilim666 for Armor from Spriggan Wood Sexy lore friendly CBBE armor
    Thanks mahty for Animated Dwarven head gear
    Thanks steelfeathers for Death's Head - Skull Mask
    Thanks Edhildil for Edhildils Dwemer Cyborg BBP
    Thanks Gendundrup for Wisp Mother from Nexus Creature Resource
    Thanks mingyannuzhiming for Atronach Frost
    Thanks newermind43 for corset Lady of Death Set for CBBE V3
    Thanks kickednkilled for Wearable Dragon Wings
    Thanks Faelrin for Tail from Wearable Dragon Horns and Tails
    Thanks jimhsu for Werewolf Hybrid concept and DragonWarrior Body (on LL sites)
    Thanks b3lisario for Lady Death conversion and Spriggan Wood UNPB conversion
    Thanks nikoli grimm for Astrid Burnt Body UNP
    Thanks dogtown1 for Daedra Spider meshes and textures
    Thanks FavoredSouls for AngelWings
    Thanks to all the modders that I forgot to mention!
     
    Endorse ALL their work, without which my mod could not be realized!
     
    I have not pemission from some authors, if any author does not agree with the use of resources, send me a message and I remove them immediately!
     
    Thanks you for downloading my mod

    33,358 downloads

    Updated

  19. Shaydows VampireLord OVERHAUL

    File Name: Shaydows VampireLord OVERHAUL
    File Submitter: Shaydow
    File Submitted: 23 Sep 2013
    File Category: Other
     
     
     
     
     
     
     
     

    Vampire Lord OVERHAUL



    Why is this called an OVERHAUL and not a replacer? Simple. This mod comes with the option to completely revamp not just the armor / body of Female VampireLords, but also contains a complete ANIMATION OVERHAUL. No longer will your character run around as a brutish Imp in a skimpy outfit. Now you have not only a new set of animations to go along with the replacer, but the option to replace those animations with ones you like better if you so choose!


     

    This mod is ONLY for FEMALE characters, and is in the Adult section of Lovers Lab due to the theme of sexuality portrayed through the Transformations Armors.


     
     
    ----------------------------------------------------------------------
    *REQUIREMENTS*
     
     
    ----------------------------------------------------------------------
     
    ----------------------------------------------------------------------
    *Description*
     
     
    ----------------------------------------------------------------------
     
    ----------------------------------------------------------------------
    *SCREENSHOTS and VIDEOS*
     
     
    ----------------------------------------------------------------------
     
    ----------------------------------------------------------------------
    *KNOWN ISSUES and BUGS*
     
     
    ----------------------------------------------------------------------
     
    ----------------------------------------------------------------------
    *FAQ*
     
     
    ----------------------------------------------------------------------
     
    ----------------------------------------------------------------------
    *UPDATE NOTES*
     
     
    ----------------------------------------------------------------------
     
    ----------------------------------------------------------------------
    *OTHER DOWNLOADS BY ME YOU MAY BE INTERESTED IN*
     
     
    ----------------------------------------------------------------------
     
     

    Click here to download this file


    41,297 downloads

    Updated

  20. Whiterun Brothel Ultimate Edition

    The "Whiterun Brothel" is my first to go mod for SKYRIM. You´ll be enjoying a huge amount of stuff: all the most important Zaz-Furniture is built in. Enjoy the huge area of 3 times of the Dragon-Reach in the main house. Inside there you have a fully installed Inn / Taverne with Bar, a cute female barde and a lot of Girls all around who will like to Play with you. All the female actors have custom clothes, I put them into my personal favorite clothes from the famous mod "Luxury Collection". Som of them wear the Party Dress and come in different colours...OF Course you can Change their clothes with a working follower mod.
     
    One Girl is willed for sex the whole time, that´s Anjanette C. Another Girl patrols all around the first area: Summer...be careful and don´t talk to Long with her, she will pick you up into...(...) !!!
    Chantalle and Michelle are ideal to work as whores (in dependence of the MEP (Maria Eden Prostitude Mod), you only have to make their clothes the whore clothes-but naturally you can Change that, if you prefer other clothes.
    There´s Darla, Andrea and the barde is called Laura. Be careful and don´t begin to hit or kick them. They have a lot of possibolities to lock you away, stay nice;-))
     
    You will be able to visit an area that I called "colloseum", created after the famous TOMB RAIDER gameplay. There you have a custom jail and a lot of stuff you can trap into. Be careful.
     
    The next area is like the rifton Underground, very strange and with places, that are dark and you´ll meet a slave Girl there. That Girl is not alone...be careful while you walk around there...be careful....!!!
     
    Another area is waiting for you, also with a build in bar and a pool is waiting for you....
     
    Everything is usable within ONE cell...the mod is optimized so far I could do that technically.
    The Whiterun Brothel is hugely on the map and a beautiful place to travel to.
    You can use all other home-mods parallel, you´ll have no collision or area mismatch so far I know.
     
    -23 new female characters, all unique, with custom clothes and custom faces and custom hairs
    -Lot of traps and nearly all Zaz-stuff in one huge cell
    -Inn/Taverne with barde (female)
    -custom clothes from the legendary luxury collection and the party-Dresses with different colors
    -3 huge Areas, main building, colloseum, brothel´s rat-way and another Relaxing area, also ideal for hot gameplay...
    -6 !!! Jail-factions
    -lot of experimental furniture (animations by zaz)
    -experimental Cages without ending
    -player-cast-away to 6 outside Points....from beeing wolfe´s meal up to the surrender into a Cage hillup the heights of the whiterun City walls
    -some secret doors that Need to be to recovered to get full Access to all the areas
    -lot of player´s traps
    -PoleGateCages will open automatically, depending on the NPC´s Walking around the area....this rule is for the build-in wall-sargo´s and for all other 3 pole-gate-gibbets
    -Maria Eden Prostitude (by zaira) is HIGHLY RECOMMENDED...but of course not needed exactly....some furnitures you can only leave by console "reset all controls"...I don´t know the console task for that, sorry ...but the most others can be released by using an alternative Animation or by "jump" or "e" as usually
     
    I want to thank to all the community, who tried to help me in the past with my modding, especially "nameless" and "zaira" and "cpu" and all the creators of the fine stuff I could be using inside this Project.
     
    -the author of "luxury collection"
    -the author of the "gallow project and it´s animations"
    -the author of "Party Dress"
     
    ****MANY THANKS GO TO "FORE" FOR THE FNIS - MOD THAT LET US HAVE ALL THIS NEW ANIMATIONS INSIDE OUR GAMEPLAY****
     
    ....and many others more.
    This mod is a little thank you for all the stuff that others created and set for download for free.
    And I hope you will like it too.
     
    ENJOY !!!!
     
     
     
    What you Need/Dependencies:
     
    Skyrim.esm
    Update.esm
    Dawnguard.esm
    HearthFires.esm
    Dragonborn.esm
    hdtHighHeel.esm
    Heels Sound.esm
    Sexlab.esm
    DeviousDevicesAssets
    ZazAnimationPack
    WhiterunBrothel.esm (included)
     
    I recommend to use:
     
    ***V.1.00 CBBE HDT Body (for the clothes)***
    ***V.1.00 UUNP HDT Body (for the clothes)***
     
    UNP-Users: please download the file: "taraCollection.rar" and extract it into your textures-folder. After that, also the UNP-Version should be ready to run like the CBBE-Version.
     
     
     
    (if you want to Play same clothes with UNP, you Need to EXCHANGE the cbbe clothes with the suiting unp stuff into the correct Folders...)
    (Download is over 500MB, use the link and the key for the download, extracted you get 2.2GBytes data, because of AUDIO and CLOTHING FILES)
     
    Future plans...quests for releasing the gamer from some traps...helping-girls...IF SOMEBODY KNOWS EXACTLY HOW TO DO THIS I HONESTLY WOULD BE VERY THANKFUL FOR THE EXACTLY CODE / QUESTING IN DETAILS.
    MORE FURNITURE AS I have now....AND THE PLAYER AS MASTER WILL COME TOO.
     
    P.S. The "µ-Dragon" has been only a "try" to get a house-Dragon (flying around in intereur) but the game engine did not allow me to hold "him" inside the walls...very pity but otherwise he was making crying too loud and made nervous the whole Crew of the brothel...so enjoy this little two pics....as an add on in mem.
     
    P.S. This mod is finally making your GPU "busy" within skyrim, the frame-rate may drop little down on some systems...I did my best to compensate this with the offically optimize-stuff that was coming by the Creation-Kit and also used by BETHESDA. Functionally, the GPU has only to render the first cell (what you can see as the Player) and if you change to the next rooms, the first one will be disappearing...this effect is WANTED, and is not recognizable by playing inside the cell(s) and is no issure of the mod or of cell boundaries or of your GPU (if you have a 3rd viewed cam and go watching the cell from outside the boundaries).

    38,700 downloads

    Updated

  21. Milk Slave Experience (MSE) Mods

    This is a collection of mods (currently 3) I am working on which allow you to pick and choose what components of a milk slave experience you would like. Because there are multiple mods that make up this mod, some of the files may have different version numbers than others. They do not need to match, and any minimum requirements will be noted.
     


    See the section titled Change Log at the very bottom for... changes.


     

    Cow Girl Outfit
    file: dcc-mse-cowgirl-v104
     
    This is a collection of cow themed armors. They are built with UUNP and default to the UNP shape. If you wish to change that, check out the Bodyslide file. All the texturing has been redone by me, but the meshes come from elsewhere see the credits section. I hand sew those stitches. Literally, photoshop and drew them by hand with the stylus on my microsoft surface.
     
    i ask that you don't release versions for different shapes like UNP, 7B, Demonfet, Leito, whatever, rather that you just use the Bodyslide to make whatever shape you want. both for unity reasons and the permissions on the various meshes of other authors.





     

    Cow Girl Outfit Bodyslide Files
    file: dcc-mse-cowgirl-bodyslide-v103
     
    Contains everything you need to build the aforementioned Cow Girl Outfit to whatever body shape you want.

     
     




     

    Cow Girl Outfit Cowbell Alternate Sound 1
    file: dcc-mse-cowgirl-cowbell-alt1
     
    In case you needed more cowbell, this replaces the collar sound effect with a straight up legit cowbell sound, like the kind on drum sets. This was also the original sound in the first release. No ESP for this just place below the cow girl outfit in your MO mod order, or overwrite.
     
     

     
     
     
     
     



     

    Bodyslide Preset: Moo
    file: dcc-mse-bspreset-moo-v104
     
    This is a Bodyslide preset I have spent forever tweaking. It is designed to create a wide range of bodies from "zero" to "oh my god so chubs so cute" - you can use it to mass produce all your armors (granted they are in the UUNP group) to fit my range with this preset.

     
     




     

    Things Coming Here "Soon"

     
     
     
     
     
     



     

    Change Log
     
    2017-02-21
    Cowgirl Outfit v104 Re-exported textures for all outfits to have proper mipmaps, fixes a glitch where sometimes a piece would go invisible or start tessellating. Tweaked Brown set so pieces match better. Also matches SBF Lydia more. Added Colours: Blonde, Ginger, and Red.

    BSPreset v104 Added 2nd bodyslide preset "Moo (Cleavage)" for use on outfits where you need the boobs lifted and smushed a bit. Use the original for the naked body, use the cleavage version for any outfits that have tops.

     
     
     

    29,798 downloads

    Updated

  22. SexLab Disparity

    SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that.
     
    It's non-intrusive, and highly-compatible. How does it work?
     
    SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes.
     
    SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on.
     
    SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods.
     
    SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold.
     
    Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like.
     
    Please read the quick-start instructions lower down.
    It's simple, but it's not necessarily obvious at first!
    There is some stuff you just NEED to know first.
     
     
    Requirements:
    SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone)  
    Explicit Support for:
    SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO)  
    Works well with:
    SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data  
    About this version:
    This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem  
    Update Instructions:
    SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with.  
    Credits:
    Included animations in V13.6+ are by Gunslicer - used with permission.  
    Thanks:
    The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this.  
     
     
    Quick Start Guide
     
    If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting.
     
    When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots.
     
    The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting.
     
    Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same...
     
    If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space.
     
    There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway.
     
    At the top of each column is a sub-master slider that controls the strength of effects from this input.
    By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way.
    You must change the slider to something other than zero for the column to have any effect.
     
    Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value).
    These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT!
    From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied.
    The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction.
     
    e.g.
    Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge).  
    What does this do?
     
    With a range of From 1.0  ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0
    Values below that will have no effect - they're smaller than From.
     
    As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger.
     
    To sum up:
    With From 1.0, To 2.0
    Any breast size below 1.0 will have zero effect.
    Any breast size of 2.0 or greater will have full effect.
     
    But this still does nothing! Yet...
     
    Because you didn't pick any of the modifiers below From .. To.
    Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide!  
    What will this do?
     
    Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina.
    Negative values in the modifiers = debuffs, and positive ones equal buffs...
    Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range.
     
    In modifiers, negative is bad, positive is good. Always.
    Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever".
    But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff.
     
    Now, let's suppose you put From and To, the other way around...
     
    Set From to 2.0 and To to 1.0
     
    Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%.
    So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina.
    Which is silly, but it's just an example.
     
    So the ordering of From and To is very important.
    The From value is always the one that applies no effect, and the To value is always the one that applies full effect.
     
    It's intuitive when you want to set a buff for small breasts, that increases as they get smaller.
     
    e.g.
    Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0  
    Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower.
     
    As every screen is pretty much the same, you now know how to set up everything!
     
    Almost...
     
    There's a page called Limits... and it's different from the others.
     
    What does it do?
     
    Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied.
    So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal.
    Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%.
    These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus.
     
    So negative and positive values can cancel out. 
    But in some cases, you'll add large values of the same sign together, and a big number will result.
    Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right?
    Well... that's not quite how Skyrim works, but pretty close.
     
    That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health.
    You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application.
     
     
    What about buffs and debuffs from other mods? How does SLD interact with them?
     
    SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect
     
    At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values.
     
     
    SLIF
     
    If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly.
     
     
    What is this Body Morph thing? Does it change morphs?
     
    SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information...
     
     
     
    Adding Custom Animations
     
    The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want.
     
     
     
    Worn Items
     
    The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items.
    The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet.
     
    In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled.
     
    If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied.
     
    The modes need some explanation:
     
    I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions.
     
     
    Change History
     
     
     
    FAQ
     
     

    26,773 downloads

    Updated

  23. Devious Assets and Expansion for Bodyslide -- CBBE HDT

    Custom fit your Devious Devices to your Custom-Built Body!
     
    The assets of Devious Devices will clip no more with this BodySlide2.2 and Outfit Studio plugin (see screen shots).
     
    ***IMPORTANT***
    New version uploaded for CBBE 3.3 and Bodyslide 2.2--for CBBE HDT only. The meshes may work on other CBBE derived bodies with HDT but this is not tested. The HDT Body is not compatible with the new Bodyslide 2.2. The previous versions for HDT Body and PSB Body will not be supported, however they are left in the downloads for the time being. The CBBE 3.3 body and Bodyslide 2.2 fix most known issues from previous versions making the HDT Body and the PSB Body obsolete. CBBE HDT is pregnancy scaling and fully HDT_PE compatible.
     
    *****VERY IMPORTANT*****
    Two versions of the Padded Bra are included in the DD File--one that remains rigid and one that has HDT weighting applied and thus mirrors breast movement. If you build both, one will override the other, so build either "Bra-Padded Rigid" or "Bra-Padded HDT" depending on your preferences. If you wish to use the HDT weighted variant you must deselect the Breast Management Option in the Devious Devices MCM, otherwise the bra will be FUNKY o say the least.
     
    **********VERY VERY IMPORTANT**********
    If you are using the HDT Weighted Bra variant (Bra-Padded HDT) and you have crushed breasts and the bra is crushed to them as well---deactivate the "Breast Management" Option under Devices in the Devious Devices MCM Menu. This will fix the crushed breasts
    WHAT THE MOD DOES:
    DD_Bodyslide_CBBE_HDT_1_0: Adds BodySlide compatibility to the Belts, Cuffs, and Restraints from Devious Devices Assets for the CBBE HDT Body
    DDX_Bodyslide_CBBE_HDT_1_0: Adds BodySlide compatibility to the Belts, Cuffs, and Restraints from Devious Devices Expansion for the CBBE HDT Body
     
     
    USAGE:
    Open BodySlide 2.2
    Select "Choose Groups" from the "Filter by Groups" Spyglass/Drop-down (center-top)
    Select either "Skeuomorph Devious" or "Skeuomorph Devious psb" and hit "OK"
    Select "Batch Build" in the BodySlide 2.0 main window (lower left)
    Hit "OK" and Devious Devices' Assets are now scaled and fitted to your custom body preset
     
    CONFLICTS:
    There are no scripts, BSAs, or esp's. The files only add to Bodyslide and nothing is replaced, so this mod should not conflict with any known mod.
     
    REQUIRED MODS:
    Skyrim SexLab - Sex Animation Framework+
    Devious Devices - Integration
    Devious Expansion
    Devious Devices (Assets)
    Calientes Beautiful Bodies Edition -CBBE-
    BodySlide 2 and Outfit Studio
     
     
    RECOMMENDED MODS:
    Skyrim Strapons
    Skyrim Strapons for Bodyslide2
    Devious Devices - For the Masses
    Devious Devices - Captured Dreams Shop
    Devious Regulations

    65,405 downloads

    Updated

  24. Devious Loading Screens

    DESCRIPTION
     
    This is a collection of loading screens featuring content from the 'Devious Devices' adult mod family for TES V: Skyrim.
     
     
     
    USAGE
     
    Make sure that you have the latest version of 'Devious Devices - Assets' installed, then place the esp file into your Skyrim Data folder and activate it.
     
     
     
    COMPATIBILITY
     
    This mod may not work as expected if used together with other loading screen mods.
     
     
     
    REQUIREMENTS
     
    Devious Devices - Assets
    This mod uses meshes and textures from the 'Devious Devices - Assets' pack. As such you'll need to have it installed but not necessarily activated.
     
     
     
    FREQUENTLY ASKED QUESTIONS
     
    How many loading screens are included?
    At the moment there are 59 screens with some of them being taline variations of the same item.
     
    Is this a loading screens replacer?
    No, the original loading screens will still appear alongside the new ones, although at a lower rate. No Skyrim files are overwritten.
     
    Will there be more loading screens in the future?
    More loading screen will be included over time as new items are added to the 'Devious Devices - Assets' mod.
     
    What about tagline suggestions?
    I'll consider them if they fit the current style of mod.
     
    I can see the loadscreen message, but why is there no item?
    Make sure that you have the latest version of the 'Devious Devices - Assets' pack installed.
     
    I don't see any of these loading screens! What the...?
    Make sure that you're not using another mod that affects your loading screens. At the very least place this mod near the end of your load order.


    30,439 downloads

    Updated

  25. Puppet Master Swallow - Elimination enhancement for Puppet Master

    Puppet Master Swallow
     
    "I had something else in mind."
     
    What this is:
    Puppet Master Swallow is a comprehensive overhaul of two facets of Puppet Master: The elimination functions, and the activities presented by the "something else in mind" dialogue tree. If you do not immediately know what that means, then it is recommended that you install the latest (and most likely final) iteration of Puppet Master (v1.7), make someone a puppet, and investigate the dialogue options, so you'll know what you're getting yourself into.
     
    What this isn't:
    Despite the fact that this mod absolutely requires Puppet Master v1.7, and even overwrites some elements of said, this is not a continuation of Puppet Master, and it is not my intent to "take over" Puppet Master, expand its capabilities, or fix any possible outstanding bugs. Almost everything unrelated to the aforesaid facets has actually been left completely untouched.
     
    Things I changed in Puppet Master which cannot be optionally disabled:
    Pools are now generated far more reliably, though still not 100%. Punctuation was corrected / brought into line with Skyrim's standard. Urinating sounds (and all sounds, actually) originate from specific and appropriate locations, rather than simply from the actor. This is useful for countering the phenomenon of displaced sounds which for example tends to be a problem during SexLab sequences because of the extensive repositioning of actors.

    So what does this mod add, exactly?
    A lot. Now that v1.1 (intended to be the final) is out, it's a good time to go into detail on this mod's origins and what it offers. If you would rather find out for yourself, skip ahead. I caveat once more that if you do not fully understand the nature of this mod, pay heed to the admonition made earlier in this post.


    Things I should mention in advance:

     
     

    Things I grew too lazy to do:
    Skin textures. For starters, a specular texture (for shininess) is essentially not an option because characters can only have one, and already have one, and outright replacing one with another can and does look just silly. And dirtiness textures are sort of rendered redundant by the compatibility aspect of this mod. But it is not inconceivable that I could throw something in at a later date. Probably all kinds of optimization could still be done, but after literally months on a single project, you get to a point where it's just time to release and be done with it. Estrus detection. Originally planned, but it turns out there's no event or other realtime, passive means of detecting these. Things will still work; they just won't be interactive as with SexLab. More dialogue swapping. Because of the (undocumented) way in which the Creation Kit sorts dialogue options, if I wanted to overhaul Puppet Master's dialogue to my liking, I would have to completely rebuild its entire structure, including recompiling and replacing every micro-script it currently uses. Three-actor SexLab sequences. Keeping track of more than two actors would have required a huge overhaul. Therefore, elimination acts may or may not properly adjust to what goes on in such sequences.

    Installation:
    You must already have Puppet Master v1.7. Put Puppet Master Swallow after Puppet Master.
    For Puppet Master Swallow v1.3, you must install SexLab Animation Loader, run FNIS, and then register the "Puppet Master Swallow" animations from within SL Anim Loader's menu. Also, to have access to the newer Leito animations, those assets must be installed separately, such as from Alive Peeing.
     

    Requirements:
    Everything Puppet Master requires.
     
    Uninstalling:
    Inasmuch as one can ever truly "uninstall" a mod of this nature, I believe the best method would be to stop doing anything with it, run the shutdown function from the menu and let it complete. Shut down Puppet Master using its menu option. Save the game. Uninstall. Use of a save-cleaning app afterwards is entirely up to your discretion.
     
    Acknowledgments:
    Tons of people helped me get to this point, and I needed that help, because not only was I starting from a position of almost complete lack of expertise, but a huge chunk of the project demanded knowledge that was and remains poorly- or un-documented. But to cite a few:
    h38fh2mf - For permission to submit a modified iteration of Puppet Master.
    Ashal - For answers about SexLab which only he could provide.
    Lother - For early enthusiasm about my intentions. Very much needed, considering how long it took.
    germanicus - For reports about bugs. The mod is in its current, relatively stable state in large part because of this.
    Everyone in the various forums who answered my questions. Literally dozens of people!
     
    Preemptive FAQ:
    Q: Why do I keep hearing unequip sounds?
    A: Old Skyrim bug. Despite being able to specify not to play the unequip sounds, Skyrim will still play them.
     
    Q: Why didn't you just merge PMS with Puppet Master so there wouldn't be two different .esps?
    A: My initial aim was to create a mod which could be installed without touching any particular aspect of Puppet Master, but this quickly grew impossible. Nonetheless, I made a specific point of changing as little as possible of what already existed in Puppet Master, so, for example, Puppet Master's own menu remains completely unaltered. Philosophically, Puppet Master Swallow is a mod of a mod.
     
    Q: Particle streams go through bodies. Why?
    A: The particle engine used by Skyrim does not allow for collision detection of any useful nature. I thought about ways around this, but the only thing that would effect any result at all would be to use many different particle-generating files for all the different scenarios where they might collide with something. Not feasible.
     
    Q: Why is pool position calculation disabled during sex?
    A: Pool positioning works reasonably well under most circumstances, but it's a feature that unavoidably must be approximated, and my formulae fall to pieces when characters' torsos are at atypical angles (meaning during sex) for reasons that feel inexplicable. The result I arrived at took more time than I'd like to admit.
     
    Q: I'd rather have a system in place which earns NPCs' trust to the point where they'd be willing to perform these acts, not coerce them with mind control.
    A: Me, too. But Puppet Master is what it is, and doesn't pretend to be otherwise. Hypothetically, there is no technical boundary to the use of Puppet Master Swallow's main functions outside of Puppet Master itself. But the dialogue / relationship scripting that would be needed is manifestly not what Puppet Master is about, nor is it something I could see myself attending to with enthusiasm. (However, I would probably use such a mod.)
     
    Q: Why does v1.3 come packaged with animations I already have?
    A: There are two cases. First, the "Arrok Anal" animation changed between SexLab 1.59 and SexLab 1.60, ruining the effect in Puppet Master. Second, the "Arrok Lesbian" animation is not flagged as open-mouth, and because of the way SexLab 1.61b's code works, the only way to ensure the mouth stays open most of the time is to attach the "open mouth" flag to the animation by force.
     
    New in v1.1:

     
     

    New in v1.2:
    Added menu option to change the size of splash effects. Fixed defecation failing to occur during the default defecation & pee function. Corrected strapon detection. More fixes to Papyrus log pollution.

    New in v1.2b:
    Option to change which armor slot is used for urine streams. (Choose between 60 and 61.)

    Note: Because the mod - both the Puppet Master half and the Puppet Master Swallow half - changed on a foundational level between v1.0 and v1.1, and because v1.0 had an unexpectedly large degree of instability, I cannot recommend, and do not suggest, that one make use of a preexisting save which had v1.0 installed.
     

    For upgrading from v1.1 to v1.2b, it is probably okay to do so without uninstalling first, though certainly if you have the option, play it safe.
     
    "Puppet Master 120sec Elimination" is a requested change to Puppet Master's menu to allow for longer elimination durations.
     
    New in v1.3 (2016-04-19):

     

    25,032 downloads

    Updated


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