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Adult oriented Skyrim mods that don't fit in any of the existing categories

211 files

  1. NPC Private Needs

    Background
     
    After finding and enjoying richard19840706's Private Needs mod I found that what I really wanted was for NPCs to be included as well the player. Originally I was thinking that each NPC could track their needs much like the original mod does for the player. However that turned out to not really be practical as I learned more about the Creation Kit. I considered trying to add it into the AI routines but still don't quite understand Packages and ReferenceAliases enough, so in the end I had to opt for the random approach. For a while I was using a cloak spell to add a magic effect to nearby NPCs to control their needs. Unfortunately that proved to be too much for the Papyrus system and started causing major scripting delays. In the end it had to just be a single effect running on the player which would pick a random NPC at random intervals. Which is where the mod is at right now.
     
    The Mod
     
    When activated this mod causes NPCs to urinate and defecate at random intervals. They can also wet themselves.
     
    All timers, chances, animations, locations & more are all configurable via a SkyUI Mod Configuation Menu.
     
    By default it will ignore followers but this option can be toggled.
     
    It will detect if you have SexLab installed and ignore any NPCs in the SexLabAnimating faction.
     
    Also included are Powers for your character which can be used to make an NPC pee/poop/wet on command.
     
    If you want your character to take care of their needs as well then check out the original mod "Private Needs" by richard19840706
     
    Despite the title of the mod (which is based on the original) NPCs do not currently take care of their needs in private. At the moment they will just go where ever they are standing. Running to a private location is something I hope to add in the future.
     
    Requirements
     
    In addition to this mod you will also need:
     
    SkyUI for the configuration menu
    http://skyrim.nexusmods.com/mods/3863/
     
    ZAZ Animation Pack
    http://www.loverslab.com/topic/17062-zaz-animation-pack/
     
    For the defecation system a CBBE body is recommended along with custom skeleton with "SKIRT02" node.
     
    I've been testing with "The skeleton of female models By Ning (Perfect 3-2)" http://skyrim.nexusmods.com/mods/11064/
    "XP32 Maximum Skeleton" should work as well http://skyrim.nexusmods.com/mods/26800/
     
    Credits
     
    Based on, and includes code from "Private Needs" by richard19840706
     
    Poop code by pamfolette, based on work originally by jbezorg
     
    Poop meshes by pamfolette
     
    Other poop assets from the Manure mod by jonx0r
     
    Thanks to mastercchris and everyone else involved for the great Zaz Animation Pack
     
    Thanks to Deathmaw for beta testing

    20,192 downloads

    Updated

  2. alive peeing v1.3

    Description
     
    adds peeing to skyrim!
     
     
    Installation instructions
     
    1) install skse
    1) install FNIS
    2) install ZAZ animation pack (including the texture pack) and its requirements
    3) install this mod
    4) run GenerateFNISforUsers
    5) if installation is correct, after loading your game you will see 'initializing alive engine...'
    6) key map will be asked
    7) hold the desired key until 'initialization complete' is displayed
     
    *for those who are having trouble with using the setting commands,
     
    set (space) _AliveActivityPeeBladder and not set_AliveActivityPeeBladder
     
    *for those having problem with keymapping, check if you have a controller plugged in! and if you do, unplug it during the keymap.
     
     
    Controls
     
    N : checks bladder
     
    set _AliveActivityPeeBladderRate to X : Sets bladder update rate (where X is the Bladder update value per 15 minutes of
    game time. e.g. 1.5)
     
     
    1) bladder between 20 and 30, manual pee mode,
     
    Hold PeeKey: Posture 1
    LShift + Hold PeeKey: Posture 2
    Sneak + Hold PeeKey: Posture 3
    Sneak + LShift + Hold PeeKey: Posture 4
    Release PeeKey: interrupt
     
    2) bladder between 30 and 40, automatic pee mode,
     
    Tap PeeKey to interrupt
     
    3) bladder over 40 or a number of interruptions, burst mode
     
    No sprinting + running + object activation
     
     
    for a quick test, set the bladder manually in console,
     
    set _AliveActivityPeeBladder to X
     
    where X is the bladder value e.g. 35
     
     
    Requirements
     
    SKSE
    FNIS
    ZAZ Animation pack (including the texture pack)
     
     
    Credits
     
    Zaz for the fluidity effect
    Leito for the peeing animations
     
     
    Version history
     
    v1.3
     
    -emergency burst mode if bladder > 30 during combat. this means no running/sprinting/object activation but moving
    and weapon using is possible.
     
    -sheathes weapon if drawn before peeing (fixes previous 2H weapon glitch)
     
    -fixes a bug of urine stream flowing after a too early interruption
     
    -more interruption tolerance when the bladder is < 30
     
    -no crotch grab while weapons drawn
     
    v1.2
     
    -key mapping
     
    -bladderrate
     
    -visual cue (see images)
     
    -numerous minor additions (too lazy to write them down ..) and a few bugfixes
     
    v1.1
     
    the default peeing posture is now different for male* (standing) and female (squatting) + new postures...
     
    * an animation bug may exist for Pee 2 (see below) for males.

    17,784 downloads

    Updated

  3. Devious Assets and Expansion for Bodyslide -- CBBE HDT

    Custom fit your Devious Devices to your Custom-Built Body!
     
    The assets of Devious Devices will clip no more with this BodySlide2.2 and Outfit Studio plugin (see screen shots).
     
    ***IMPORTANT***
    New version uploaded for CBBE 3.3 and Bodyslide 2.2--for CBBE HDT only. The meshes may work on other CBBE derived bodies with HDT but this is not tested. The HDT Body is not compatible with the new Bodyslide 2.2. The previous versions for HDT Body and PSB Body will not be supported, however they are left in the downloads for the time being. The CBBE 3.3 body and Bodyslide 2.2 fix most known issues from previous versions making the HDT Body and the PSB Body obsolete. CBBE HDT is pregnancy scaling and fully HDT_PE compatible.
     
    *****VERY IMPORTANT*****
    Two versions of the Padded Bra are included in the DD File--one that remains rigid and one that has HDT weighting applied and thus mirrors breast movement. If you build both, one will override the other, so build either "Bra-Padded Rigid" or "Bra-Padded HDT" depending on your preferences. If you wish to use the HDT weighted variant you must deselect the Breast Management Option in the Devious Devices MCM, otherwise the bra will be FUNKY o say the least.
     
    **********VERY VERY IMPORTANT**********
    If you are using the HDT Weighted Bra variant (Bra-Padded HDT) and you have crushed breasts and the bra is crushed to them as well---deactivate the "Breast Management" Option under Devices in the Devious Devices MCM Menu. This will fix the crushed breasts
    WHAT THE MOD DOES:
    DD_Bodyslide_CBBE_HDT_1_0: Adds BodySlide compatibility to the Belts, Cuffs, and Restraints from Devious Devices Assets for the CBBE HDT Body
    DDX_Bodyslide_CBBE_HDT_1_0: Adds BodySlide compatibility to the Belts, Cuffs, and Restraints from Devious Devices Expansion for the CBBE HDT Body
     
     
    USAGE:
    Open BodySlide 2.2
    Select "Choose Groups" from the "Filter by Groups" Spyglass/Drop-down (center-top)
    Select either "Skeuomorph Devious" or "Skeuomorph Devious psb" and hit "OK"
    Select "Batch Build" in the BodySlide 2.0 main window (lower left)
    Hit "OK" and Devious Devices' Assets are now scaled and fitted to your custom body preset
     
    CONFLICTS:
    There are no scripts, BSAs, or esp's. The files only add to Bodyslide and nothing is replaced, so this mod should not conflict with any known mod.
     
    REQUIRED MODS:
    Skyrim SexLab - Sex Animation Framework+
    Devious Devices - Integration
    Devious Expansion
    Devious Devices (Assets)
    Calientes Beautiful Bodies Edition -CBBE-
    BodySlide 2 and Outfit Studio
     
     
    RECOMMENDED MODS:
    Skyrim Strapons
    Skyrim Strapons for Bodyslide2
    Devious Devices - For the Masses
    Devious Devices - Captured Dreams Shop
    Devious Regulations

    65,429 downloads

    Updated

  4. Paradise Halls - Home Sweet Home (SE/LE)

    This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex.
     
    Upgrading
    Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade.  You can upgrade during a playthrough in progress.
     
    Always run FNIS after installing a new version!
     
     
    How to install / upgrade when using PAH Diary of Mine (DOM)
    If you already have DOM 4.x installed: Select the DOM patch in the installer, and choose to overwrite everything installed by DOM. If you install DOM 4.x after installing this mod: Do not select the HSH patch in the DOM installer, and do not overwrite anything installed by HSH. When you install DOM for the first time, you should re-run the installer for HSH as well, and enable DOM in the installer menu.  This will install the interface between HSH and DOM.  
     
     
    How to play with Home Sweet Home
     

    Setting up a house or camp to keep slaves in:
    You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves.
    The different kinds of tokens are for:
    A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves
    You can have up to 20 permanent slave camps / house cells total.
     

    To use a token (make sure you have only one, for some reason they do not work when in a stack):
    Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers
    House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp.
    To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu)
    - Regular sandboxing takes place around the House marker
    - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave.
    - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space)
     

    House Slaves:
    Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to:
    Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home.
    You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one.
     

    Adding furniture to your house
    When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home.
     
    If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them.
     
    Slaves will also make use of the torture devices and statues from I'll Take The Display Model
     
    Managing large amounts of slaves: the taskmaster
    If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:
    Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.
    Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster
     

    Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.
     
    Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.
     
    This feature is still new and there are some issues to keep in mind:
    Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.  

    Placing and Using HDT Chains (LE only)
    When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this.
     
    To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell
     
    To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains.
     
    Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following:
    When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them.  

    Holding Cells for Town Houses:
    You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following;
    A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement
    These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token.
     

    Using Markers:
    You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing).
     
    To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue
    To tell her where to go, use "Go where I tell you".
     
    Tips:
    House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage
    Securing your camps:
    Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens.
     

    Quests:
    There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo.
     
    The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps.
     
    If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod.
     
    Locations:
    There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline.
     
    Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days.
     
    Auctions:
    After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction.
     
    Training:
    Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command).
     
    A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill.
     
    Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress.
     
    You can instruct eligible slaves to be Designateed Trainers through the dialogue.  This results in the following:
    Designated Trainers will find slaves to train without you or a Taskmaster telling them to. Designated Trainers will not be trained themselves As a result, a Taskmaster will never transfer a Designated Trainer to another house; a useful feature to keep your trainers where they are while transfering trained slaves out. A slave who has completed training of at least one other slave, or slaves in a house with a taskmaster, are eligible to be Designated Trainers
     
    MCM Options:
    An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without.
    Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you.
    Requirements:
    ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions)
    Optional / recommended:
    FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves. PAH Diary of Mine - Adds personality to PAHE slaves SlaveTats - Have your taskmaster apply tatoos to new or trained slaves Voice packs for HSH - Adds voice acting to HSH dialogue  
    This mod will work with all optional mods listed above, but some of those mods will not work together!
    -TUFP + ZEP is OK 
    -ZAP 7 + TUFP + ZEP is OK (most common combination)
    -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)
    -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)
    -ZAP8(+) + ZEP is NOT WORKING
    -ZAP 8 (+) + ZEP + TUFP is NOT WORKING
     

    If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH.
     
    Always run FNIS after installing a new version!
     
    New Installations:
    Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins.
     
    If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods.
     
    Upgrading from previous versions:
    Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files.
     
    Optional
    Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all.
     
    Known issues:
    During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process.  
    Troubleshooting:
    MCM Menu doesn't appear:
    Make sure you did not select any HSH patches during installation for which you do not have the mod installed Save your game, then load it and wait a few minutes If HSH is far down in your load order, place it higher.  
    Incompatibilities:
    During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves
     
    License:
    CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits.

    233,531 downloads

    Updated

  5. PrivateNeeds-TBucket

    PrivateNeeds-TBucket
    (Private Needs Add-on)
     
     
    Features
     
    This is the add-on for PrivateNeeds, adding portable and fixed Toilet.
    You can set these toilet and outhouse in your favorite place.
     
     
    Requirements
     
    Private Needs 2.11
    http://www.loverslab.com/topic/17295-private-needs/
    Zaz Animation Pack 5.40
    http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/
    Strotis Outdoor Toilet Resource
    http://skyrim.nexusmods.com/mods/32056/
     
     
    Recommend
    ZaZ Pee Fixes
    http://www.loverslab.com/topic/17295-private-needs/page-59 #1163
     
     
    How to use
     
    1. You can make "T-Bucket (weapon)" by Forge (Steel Ingot x1 and Firewood x2)
    or "Player.additem xx000804 1" (xx is your load order number) by console.
    2. Drop "T-Bucket" from inventory and grab to move.
    3. Set Toilet from activation menu. ("Set TBucket" or "Set Squart")
    4. Use
    6. You can change Toilet and tidy up from activation menu on sneak.
     
     
    *Notes
     
    * If TBucket is not work, then take it and drop from inventory again.
    * I recommend that you do not use TBucket when you have constipation.
    * TBucket (Squat)
    Male urinating animation is played with "Male character" "Urination options On"
    "Defecation options Off or Empty Bowels".
     
     
    *v0.21
    ==================================================
    * Anytime you can use TBucket
    You should go to the bathroom before you go out
    * If you already set TBucket, activate it in sneak mode and set again after selecting "Change" or "move"
     
    Change and fix original contents
     
    * Anytime you can take indoor bath
     
    * Exclusively effect of soap.
    Effect of Soap is canceled when using another soap.
    ex) Effect of Spriggan Sap Soap is canceled when using Lavender Soap.
     
    * Remove soap effect when you turn off hygiene from MCM
    Fix remained soap effect
     
     
     
    Credit
     
    Private Needs by richard19840706
    http://www.loverslab.com/topic/17295-private-needs/
    Zaz Animation Pack by ZaZ Chris
    http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/
    Strotis Outdoor Toilet Resource by Stroti and Tamira
    http://skyrim.nexusmods.com/mods/32056/
    Fores New Idles in Skyrim - FNIS by fore
    http://www.nexusmods.com/skyrim/mods/11811/
     
     
    Change log
    ==================================================
    v0.21
    Anytime use TBucket
    Anytime you can take indoor bath
    Exclusively effect of soap.
    Remove soap effect when you turn off hygiene from MCM
    v0.2
    Change "TBucketF02" to "TBucket (Squat)"
    Take in "UrinatingAnim" "DefecatingAnim"
    Add Rotate menu

    4,189 downloads

    Updated

  6. Private Needs BM

    This simple mod adds 3 poop sound effects of my tastes to Private Needs by richard19840706. I've only added 3 sounds, because at the moment, I think it only plays 3. I'm hoping to extend it to have more sound effects.
     
    Nothing more to say, really. If you use Private Needs, and you want different, hilarious sound effects for all your BM needs, then Private Needs BM is for you!
     
    I may make new versions, meaning different sounds per mod version, but in the meantime, I enjoy the new sounds (a little too much).
     
    I almost cried sorting through the sounds I wanted to use. I have a ton of these sounds ready to go, so expect more.
     

    ===================================================================================================================


     
    New version!!!! Does your character get f***ed in the a** a lot? Does it seem like your pooping would be "sloppier" than my original sounds as a result?
     
    You're in luck! I've been "hard at work" bringing you new sounds for that "just right" shit sound! (pause for applause)
     
    The new fx sound pretty damn nasty. (It wasn't pretty) Use V1.1 if your PC gets F'd in the A too much (like mine does).
     

    ===================================================================================================================


     
    New version!!!! If you sit down on the toilet to take a shit, the first thing you do is fart...and it is funny. Therefore, I've compiled a 'funny' version of my ass. Version 1.2!! (pause for applause)
     
    My ass has never smelled so bad, and you get to HEAR it! You should consider yourself the luckiest living human!!
     
     

    ===================================================================================================================


     
     
     
     
     

    Credits


     
     
    richard19840706 - for Private Needs - Here is his support thread
     
    My ass - for the sound effects
     
    Me - for capturing the sounds my ass makes, and uploading as a Skyrim mod
     
    Baked beans - for making this all possible
     
     
    Here are the people credited for Private Needs:
     
     
     
     
     
     
     
     

    Tools used


     
     
     
    Logitech h150 Stereo Headset
     
    My ass
     
    Switch Sound File Converter

    3,043 downloads

    Updated

  7. Devious Loading Screens

    DESCRIPTION
     
    This is a collection of loading screens featuring content from the 'Devious Devices' adult mod family for TES V: Skyrim.
     
     
     
    USAGE
     
    Make sure that you have the latest version of 'Devious Devices - Assets' installed, then place the esp file into your Skyrim Data folder and activate it.
     
     
     
    COMPATIBILITY
     
    This mod may not work as expected if used together with other loading screen mods.
     
     
     
    REQUIREMENTS
     
    Devious Devices - Assets
    This mod uses meshes and textures from the 'Devious Devices - Assets' pack. As such you'll need to have it installed but not necessarily activated.
     
     
     
    FREQUENTLY ASKED QUESTIONS
     
    How many loading screens are included?
    At the moment there are 59 screens with some of them being taline variations of the same item.
     
    Is this a loading screens replacer?
    No, the original loading screens will still appear alongside the new ones, although at a lower rate. No Skyrim files are overwritten.
     
    Will there be more loading screens in the future?
    More loading screen will be included over time as new items are added to the 'Devious Devices - Assets' mod.
     
    What about tagline suggestions?
    I'll consider them if they fit the current style of mod.
     
    I can see the loadscreen message, but why is there no item?
    Make sure that you have the latest version of the 'Devious Devices - Assets' pack installed.
     
    I don't see any of these loading screens! What the...?
    Make sure that you're not using another mod that affects your loading screens. At the very least place this mod near the end of your load order.


    30,464 downloads

    Updated

  8. Minou's Glossy ENB

    This is My glossy ENB



    Exaggerated Gloss With Optimal Quality + Performance for 1 main purpose Sex video's !!



    The settings will look the best and perform the Best


     

    For big groups without too much performance lost upon recording



    And also to take less space when recording



    a 10 minute record with this is around 1gig



    a 10 minute record with my Supreme Quality one is 4-5Gig


     

    Shaders is more pronounced



    Gloss is Boosted to the maximum level it can be without looking totally stupid



    The Enb Pallette color used is for optimal Skin realism color *and nice sunsets* lol i love skyrim sunsets XD


     

    I am still debating... i don't know if i prefer this enb or not to my Supreme one i am working one...



    Not matetr what ... when i do a video with this ENB it just looks alooot better


     

    But!! the only downside to this other then everything being super glossy



    Is that your sweaty skin will diminish quite a bit


     
     

    Installation



    Extract to your skyrim folder


     

    Here is a Bunch of Video's i did with my ENB



    Heres a dance inside so you see shader



    http://www.nekomods.com/video-games/skyrim-hdt-breast-bounce-test-1-kawaii-dance-1-cbbe-hdt-hairs-2

     

    and just a spam of video's with my enb



    http://www.nekomods.com/youtube/skyrim-dance-6-cyber-thunder-cider-celestial-race-cuties-skyrim-hdt-breast-bounce-hdt-hairs


    http://www.nekomods.com/youtube/skyrim-dance-1-only-my-railgun-celestial-race-cuties-skyrim-hdt-breast-bounce-hdt-hairs-physics


    http://www.nekomods.com/youtube/skyrim-dance-4-attempted-girl-celestial-cuties-skyrim-hdt-breast-bounce-hdt-hairs-physics


    http://www.nekomods.com/video-games/skyrim-dance-7-teru-teru-minouwigs-mod-hdt-hair-wigs

     

    WARNING



    Here is Some Sex Video's to show you



    http://www.nekomods.com/videogallery/lesbians-glossy-enb-test


    http://www.nekomods.com/videogallery/nekochan-and-me-getting-wet

     

    Here is my Enb *Without* the gloss but everything else is the same



    also includes my newly release follower nekochan!



    http://www.nekomods.com/video-games/skyrim-dance-8-sweet-devil-hdt-hair-wigs-hdt-breasts-kawaii-dance


    If you guys maybe prefer this version ill release later tonight or tomorow



    ALREADY UPLOADED



    ONLY CHOOSE ONE OR THE OTHER


    1,904 downloads

    Updated

  9. Half Orc Race

    (Sorry for the lack of good screenshots, I will make some more - I concentrated on the work and to get the stuff uploaded as soon as I could)
     
     
    Prerequisites:
    - Skyrim with all DLCs or Skyrim Legendary Edition
    - All Unofficial Patches (links in the "credits"-section - just scroll down)
    - The Race Compatibility framework by TMPHoenix:
    http://www.nexusmods.com/skyrim/mods/24168/?
    -------------------------------------------------------------------------------------------------
    For the HDT UNP TBBP body:
    SKSE 1.7.0:
    http://skse.silverlock.org/
     
    The HDT physics system (I use 14.28):
    http://www.loverslab.com/files/file/840-hdt-physics-extension-v1428-latest/
     
    a nice XML to give you a realistic jiggle - I used the "Loremonger - no collision" version:
    http://www.nexusmods.com/skyrim/mods/54044/?
     
    a skeleton that supports HDT - I recommend:
    http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/
     
    FNIS of course:
    http://www.nexusmods.com/skyrim/mods/11811/?
     
    and you need (T)BBP-enabled animations. I use:
    http://www.nexusmods.com/skyrim/mods/35035/?
    -------------------------------------------------------------------------------------------------
    If you need further info on HDT:
    http://www.loverslab.com/forum/52-hdt-physics-extension/
    All the body styles in the Half Orc Race mod are compatible with this setup, though only UNP HDT TBBP is optimized for it and won't run on a "normal" (T)BBP installation. All other bodies should run on without the HDT Physics system as well.
    -------------------------------------------------------------------------------------------------
    HIGHLY recommended:
    Race Menu, version 2.7.2 or higher:
    http://www.nexusmods.com/skyrim/mods/29624/?
     
    vwr Neck Seam Fix
    http://www.nexusmods.com/skyrim/mods/50329/?
    That mod adds an overlay you can pick in RaceMenus overlay section with which you can fine-tune colour mismatches in case you have any. Remember that, depending on different lighting mods and setups there MAY occur colour neck seams (NOT gaps). This useful gem takes care of that. In my game, it eliminated neck colour problems almost to zero, and in combination with the Navetsea UNP Seamless textures (which I packed as optionals and also merged parts of them into the included Lunari textures in the neck areas) it really looks great.
    -------------------------------------------------------------------------------------------------
    Installation:
    1.: After having taken care of the prerequisites, install the main mod first. It comes with the standard UNP body - no breast or butt physics included, just pure UNP. If you don't want different body styles or textures, you're good to go.
    2.: If however you want to pick a different body choose one and install it over the main file - just overwrite.
     
    3.: If you want, you can choose one of the optional texture packs to replace the one included in the main file. Choose one and install last.
     
    Annotations to the Addons:
    - All bodies except for the UNP HDT TBBP body should work in a normal (T)BBP environment (which means (T)BBP-enabled skeleton / animations and FNIS)
    - The CBBE bodies come with the original CBBE textures. But I have included an addon in the CBBE archive that contains the Lunari textures.
    - In case of Dream Girl, you must install the Standard Dream Girl Standard body for this race first (included in the Dream Girl archive) and after that the optional addon you wish to use.
    - The custom Dream Girl body has the same heavy body, but the light body has smaller hips and breasts. So the range is wider than the original, but not towards a bigger, but more petite appearance. You can still use the Dream Girl armour without a problem, because the change is subtle enough.
    - The UNP Skinny TBBP is still a bit experimental. It works, but still needs some optimization.
    - The NMUBS archive contains body, hand and head subsurface maps that eliminate the ugly bronze glow in certain lighting conditions. A link to the original mod is in the credits-section. There you'll find pics that show you what that mod does.
    -------------------------------------------------------------------------------------------------
    Be "forewarned":
    I don't aim to meet everyones taste with this mod, but still there are a lot more body styles to choose from in this version of the Half Orc Race compared to its predecessor. I have no overly huge breasted bodies included in any of the optional files that come with this mod because I simply don't want them in my game. Not for any screwed up moral reasons, I simply don't like them. The range from UNP to the more robust UNP Leito body represents quite well how I like girls in Skyrim (and real life).
    UNPB - (T)BBP and CBBE Classic are the most voluptuous body styles you will ever find here that are included in this mod by myself, and I think that's a good compromise. However, if you want to contribute to the yet underfurnished Russ Meyer department, feel free to create an upload of your own or get in contact with me if you think your Megavixen should be added to the optional files here. No prob.
    And sorry, I don't support NMM because I will let it touch my game only over my cold dead body. And to be able to give NMM support I would have to install it.
    I avoid that mod manager (and others that are alike) not because it's Nexus software, but because I want my mod manger to act transparently. I want to know WHICH FILES will be overwritten BEFORE the deed is done.
    But hey, the installation of this mod is not that hard, and not everything needs to be done with a single click of a button. We have our heads not only for wearing a hairstyle, you know.
    -------------------------------------------------------------------------------------------------
    Tools used:
    3Ds Max, Blender, Nifskope, Gimp 2.8, Creation Kit, Mesh Rigger 88b, Tes5Edit, Wrye Bash
    -------------------------------------------------------------------------------------------------
    Thanks (in no particular order and not in all cases directly related to this mod) go to:
    Bhaktisean for his Lunari Race and letting me use his textures:
    http://www.nexusmods.com/skyrim/mods/21602/?
     
    TMPhoenix for his support and the Race Compatibility mod that makes the use of custom races possible in the first place:
    http://www.nexusmods.com/skyrim/mods/24168/?
     
    Dimon99 for DIMONIZED UNP female body meshes
    http://www.nexusmods.com/skyrim/mods/6709/?
     
    Navetsea for CBBE skin texture V2 V3 plus Thepal and UNP compatible textures and alt3rn1ty for making the UNP seamless version of it:
    http://www.darkcreations.org/forums/files/file/578-alt-navetsea-unp-seamless/
     
    yllib for No More Ugly Bronze Shine
    http://www.nexusmods.com/skyrim/mods/29791/?
     
    Leito for his UNP BBL body
    http://www.nexusmods.com/skyrim/mods/37807/?
     
    Turbosundance for the UNP HDT (T)BBP body
    http://www.nexusmods.com/skyrim/mods/21199/?
     
    Windsong for letting me use his Windsong Beauty Project (WSBP) 2 orc female oriental preset and his orc face normal which I merged into the Lunari face normal map. I’d like to link to WSBP 2, but unfortunately it is set to hidden. However Windsong has a new character overhaul online, check it out:
    http://www.nexusmods.com/skyrim/mods/52322/?
     
    Gerra6 for his tireless work on Mesh Rigger and other goodies he offers on Lovers Lab, two of the most important (at least in my opinion) being Mesh Rigger:
    http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta46-3-23-2014/
    and the Clothing Converter:
    http://www.loverslab.com/topic/27557-new-clothing-body-style-converter-release-candidate-v072-3-30-2014/
     
    Arthmoor and the whole Unofficial Patches Team for the Unofficial Patches
    http://www.nexusmods.com/skyrim/mods/19/?
    http://www.nexusmods.com/skyrim/mods/23491/?
    http://www.nexusmods.com/skyrim/mods/25127/?
    http://www.nexusmods.com/skyrim/mods/31083/?
    http://www.nexusmods.com/skyrim/mods/31255/?
     
    Sheson for the Skyrim Memory Patch (now included in SKSE 1.7.0)
    http://www.nexusmods.com/skyrim/mods/50305/?
     
    Hadoram for this great tool:
    http://www.nexusmods.com/skyrim/mods/52363/?
     
    Flexcreator for this great tool:
    http://www.nexusmods.com/skyrim/mods/53045/?
     
     
    ... and last not least Bethesda for Skyrim

    5,977 downloads

    Updated

  10. Puppet Master Swallow - Elimination enhancement for Puppet Master

    Puppet Master Swallow
     
    "I had something else in mind."
     
    What this is:
    Puppet Master Swallow is a comprehensive overhaul of two facets of Puppet Master: The elimination functions, and the activities presented by the "something else in mind" dialogue tree. If you do not immediately know what that means, then it is recommended that you install the latest (and most likely final) iteration of Puppet Master (v1.7), make someone a puppet, and investigate the dialogue options, so you'll know what you're getting yourself into.
     
    What this isn't:
    Despite the fact that this mod absolutely requires Puppet Master v1.7, and even overwrites some elements of said, this is not a continuation of Puppet Master, and it is not my intent to "take over" Puppet Master, expand its capabilities, or fix any possible outstanding bugs. Almost everything unrelated to the aforesaid facets has actually been left completely untouched.
     
    Things I changed in Puppet Master which cannot be optionally disabled:
    Pools are now generated far more reliably, though still not 100%. Punctuation was corrected / brought into line with Skyrim's standard. Urinating sounds (and all sounds, actually) originate from specific and appropriate locations, rather than simply from the actor. This is useful for countering the phenomenon of displaced sounds which for example tends to be a problem during SexLab sequences because of the extensive repositioning of actors.

    So what does this mod add, exactly?
    A lot. Now that v1.1 (intended to be the final) is out, it's a good time to go into detail on this mod's origins and what it offers. If you would rather find out for yourself, skip ahead. I caveat once more that if you do not fully understand the nature of this mod, pay heed to the admonition made earlier in this post.


    Things I should mention in advance:

     
     

    Things I grew too lazy to do:
    Skin textures. For starters, a specular texture (for shininess) is essentially not an option because characters can only have one, and already have one, and outright replacing one with another can and does look just silly. And dirtiness textures are sort of rendered redundant by the compatibility aspect of this mod. But it is not inconceivable that I could throw something in at a later date. Probably all kinds of optimization could still be done, but after literally months on a single project, you get to a point where it's just time to release and be done with it. Estrus detection. Originally planned, but it turns out there's no event or other realtime, passive means of detecting these. Things will still work; they just won't be interactive as with SexLab. More dialogue swapping. Because of the (undocumented) way in which the Creation Kit sorts dialogue options, if I wanted to overhaul Puppet Master's dialogue to my liking, I would have to completely rebuild its entire structure, including recompiling and replacing every micro-script it currently uses. Three-actor SexLab sequences. Keeping track of more than two actors would have required a huge overhaul. Therefore, elimination acts may or may not properly adjust to what goes on in such sequences.

    Installation:
    You must already have Puppet Master v1.7. Put Puppet Master Swallow after Puppet Master.
    For Puppet Master Swallow v1.3, you must install SexLab Animation Loader, run FNIS, and then register the "Puppet Master Swallow" animations from within SL Anim Loader's menu. Also, to have access to the newer Leito animations, those assets must be installed separately, such as from Alive Peeing.
     

    Requirements:
    Everything Puppet Master requires.
     
    Uninstalling:
    Inasmuch as one can ever truly "uninstall" a mod of this nature, I believe the best method would be to stop doing anything with it, run the shutdown function from the menu and let it complete. Shut down Puppet Master using its menu option. Save the game. Uninstall. Use of a save-cleaning app afterwards is entirely up to your discretion.
     
    Acknowledgments:
    Tons of people helped me get to this point, and I needed that help, because not only was I starting from a position of almost complete lack of expertise, but a huge chunk of the project demanded knowledge that was and remains poorly- or un-documented. But to cite a few:
    h38fh2mf - For permission to submit a modified iteration of Puppet Master.
    Ashal - For answers about SexLab which only he could provide.
    Lother - For early enthusiasm about my intentions. Very much needed, considering how long it took.
    germanicus - For reports about bugs. The mod is in its current, relatively stable state in large part because of this.
    Everyone in the various forums who answered my questions. Literally dozens of people!
     
    Preemptive FAQ:
    Q: Why do I keep hearing unequip sounds?
    A: Old Skyrim bug. Despite being able to specify not to play the unequip sounds, Skyrim will still play them.
     
    Q: Why didn't you just merge PMS with Puppet Master so there wouldn't be two different .esps?
    A: My initial aim was to create a mod which could be installed without touching any particular aspect of Puppet Master, but this quickly grew impossible. Nonetheless, I made a specific point of changing as little as possible of what already existed in Puppet Master, so, for example, Puppet Master's own menu remains completely unaltered. Philosophically, Puppet Master Swallow is a mod of a mod.
     
    Q: Particle streams go through bodies. Why?
    A: The particle engine used by Skyrim does not allow for collision detection of any useful nature. I thought about ways around this, but the only thing that would effect any result at all would be to use many different particle-generating files for all the different scenarios where they might collide with something. Not feasible.
     
    Q: Why is pool position calculation disabled during sex?
    A: Pool positioning works reasonably well under most circumstances, but it's a feature that unavoidably must be approximated, and my formulae fall to pieces when characters' torsos are at atypical angles (meaning during sex) for reasons that feel inexplicable. The result I arrived at took more time than I'd like to admit.
     
    Q: I'd rather have a system in place which earns NPCs' trust to the point where they'd be willing to perform these acts, not coerce them with mind control.
    A: Me, too. But Puppet Master is what it is, and doesn't pretend to be otherwise. Hypothetically, there is no technical boundary to the use of Puppet Master Swallow's main functions outside of Puppet Master itself. But the dialogue / relationship scripting that would be needed is manifestly not what Puppet Master is about, nor is it something I could see myself attending to with enthusiasm. (However, I would probably use such a mod.)
     
    Q: Why does v1.3 come packaged with animations I already have?
    A: There are two cases. First, the "Arrok Anal" animation changed between SexLab 1.59 and SexLab 1.60, ruining the effect in Puppet Master. Second, the "Arrok Lesbian" animation is not flagged as open-mouth, and because of the way SexLab 1.61b's code works, the only way to ensure the mouth stays open most of the time is to attach the "open mouth" flag to the animation by force.
     
    New in v1.1:

     
     

    New in v1.2:
    Added menu option to change the size of splash effects. Fixed defecation failing to occur during the default defecation & pee function. Corrected strapon detection. More fixes to Papyrus log pollution.

    New in v1.2b:
    Option to change which armor slot is used for urine streams. (Choose between 60 and 61.)

    Note: Because the mod - both the Puppet Master half and the Puppet Master Swallow half - changed on a foundational level between v1.0 and v1.1, and because v1.0 had an unexpectedly large degree of instability, I cannot recommend, and do not suggest, that one make use of a preexisting save which had v1.0 installed.
     

    For upgrading from v1.1 to v1.2b, it is probably okay to do so without uninstalling first, though certainly if you have the option, play it safe.
     
    "Puppet Master 120sec Elimination" is a requested change to Puppet Master's menu to allow for longer elimination durations.
     
    New in v1.3 (2016-04-19):

     

    25,072 downloads

    Updated

  11. Books of Skyrim

    Tired of slaying bandits? Too bored to take a drink with Sam "the Sanguine" Guevenne? Do you simply want to sit by the fire, drink some ale and enjoy a good book?
     
    Well, then I have a solution for you, my friend, the


     
     

    Books of Skyrim


     
    Though the name might imply something different, this thread is for new books written by me, for you.
    In other words, what you request, may it be for a specific mod or just random, will be written.
    Every book will be added to the inventory, but there also are copies at various places.
     
    Here is the key to the signes that every book is marked with:
     
    ||| : Just a casual book. Read and enjoy.
    ||| : A book with rather explicit content. Better check the teaser before downloading.
    ||| : Explicit content that some even may find offensive. Don't read if you aren't sure that you want to.
     
    Attention:
    For more informations reguarding translations, please look at the second post. NEW
     
     
    ||| Gift of Mara, Vol I:
     
    The journal of a man seeking for answers and his lost wife.
    18 pages. Teaser:
     
     
     
     
    ||| Gift of Mara, Vol II:
     
    The second part of the diary.
    10 pages. Teaser:
     
     
     
     
    ||| Bannered Drinking:
     
    A short novel about a Nord called Toki getting a drink in Whiterun.
    8 pages. Teaser:
     
     
     
     
    ||| Vampiric Corrumpation, Vol I + II + III:
     
    A multi-parted novel about two sisters leading in the downfall of Hackdirt.
    12 pages. Teaser:
     
     
    The second and third part both got 10 pages.
     
     
    ||| Ayleid Secrets:
     
    A book about the connection between the Ayleids and a drug called "Dagatarn".
    6 pages. Teaser:
     
     
    Attention:
    You can also find this book in TheSC's Sexlab Guild.
     
     
    ||| Glorious Retreat:
     
    Short episode in a battle between the Empire and the Aldmeri Dominion.
    9 pages. Teaser:
     
     
     
     
    ||| Final Punishment:
     
    Attention:
    Contains expressive descriptions of violence and execution.
    The Master was displeased by his slaves, so they need to be punished.
    14 pages. Teaser:
     
     
     
     
    ||| Victim of Fear:
     
    Attention:
    Contains expressive descriptions of violence and execution.
    Often raids go well. Sometimes though there is a little twist.
    9 pages. Teaser:
     
     
     
     
    ||| Kafrid's Diary:
    ||| Abduction for Beginners:
     
    Kafrid, a young Nord, wrote a diary about the things happening to her.
    8 pages. Teaser:
     
     
     
    A short guide by a not so refined writer.
    17 pages. Teaser:
     
     
    Attention:
    You can also find these books in Zadil's Devious Devices.
     
     
     
    Credits:
     
    MikeMetal
    AwfulArchdemon
    Robot Nixon
    airdance
    Zadil

    9,998 downloads

    Updated

  12. OsmelMC Mod Tweaks

    My Mod Tweaks, Patch and Fixes
    Description
    This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).

    License
    All contained code and assets are subject to:
    Creative Commons Attribution Share-Alike GPLv3  
    Please remember to endorse the original mod author for their hard work without which the content here would not been possible.
     
    Credits
    In first place for the original author's of the Mods. Nymra for all the help testing and giving me ideas to improve many of the tweak's. alex77r4 for all the help testing and writing scripts GenioMaestro for all the help testing and writing scripts  For all the users that report issues and give me ideas on the discussion thread And finally but equally important for all the author's of fixes and tweak that i take as reference for almost all my tweaks and fixes.  
    *************** WARNING  ***************
     
    Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page.
    ***********************************************
     
     
    ++++++++++++++++++++++++++++
    +++++++ SexLab Utility Plus +++++++
    ++++++++++++++++++++++++++++
    Mod Description:
    The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
     
    This mod also:
    Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
    Include option to allow Actors to find a hidden place to have sex.
    Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.
    Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position.
    Include optional filters to correct animations gender positions and prevent Male x Male Vaginal.
    Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped)
    Include Animation Cache and others changes taken from the SexLab AE 1.64.
    Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)
    Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping)
     
     
     
    Requirements:
    Skyrim LE SexLab - Sex Animation Framework v1.62
    or
    Skyrim SE SexLab Framework v1.63 
    or
    Skyrim AE SexLab Framework v1.65 
    (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+)
     
    The new furniture system required:
    powerofthree's Papyrus Extender
    and
    The version of PapyrusUtil for SE included on the SLU+ setup.
     
    Recommended:
    For teeth issues on the open mouth "Expressive Facial Animation"
     
    For performance "Papyrus Tweaks NG" 
     
    For Futa actors recommend use Mod like "Schlongs of Skyrim - SexLab Addon" or my SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks to help with the futa detection.
     
    Compatibility:
    SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. 
    Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+.
    * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
    * Compatible with "SexLab Survival Open Mouth"
     
    Installation:
    Normal version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration  
    * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
     
    Uninstall:
    Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files  Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game.  
    How Work:
    In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place:  If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures:  If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations)  
    Filter Gender Tags Animations:  If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked.  Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth.  
    Ahegao Expressions: All the options related with the ahegao expressions come disabled by default to allow you use another ahegao Mod but in fact except SLU+ none of the other ahegao Mods is compatible with the SexLab Expressions.  
    Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile"  
     
    *************************************************************************************************************************
    *************************************************************************************************************************
     
     
     
     
    1.  SexLab Aroused Creatures SE/LE v04.06 (Tweak) include:  
    Include all the changes and fixes from the original SE v04.06. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC.  
    Installation:
    * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there.
     
    ** This is a patch, still need the original SE mod to work.
    *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. 
    **** Work over LE and SE without problem. Just follow the instructions to install it.
     
     1.1.  SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:  
    Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit.  
    Installation:
    ** This is a patch, still need the original mod to work.
    *** Compatible with the SE v04 Beta 10 original.
     
    2.  SexLab Aroused v28b (Tweak) include:
    Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions.  
    Installation:
    *** Also compatible with the SE versions
    ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
     
    3.  Private Needs Discreet v1.20(Tweak) include: 
    Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and  Stamina regeneration  
    Installation:
    ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
    ****Don't forget run FNIS once installed to register the Animations
     
    4.  SOS Pubic Hair for Females and Males Addon (LE Conversion Patch) include:
    The original Mod for SE use scripts to tint the 3D meshes with the internal Hair Color of the actors. Work for Player and NPC's too. Include some TRX Futa and HIMBO support. BodySlide originally for COCO body but is compatible with any other CBBE or UUNP female body (Recommended)(Need generate the meches from the include BodySlide to work)  
    Installation:
    * This is now just a conversion patch or replacement so still need the original SE version of the Addons and BodySlide.
    ** Install the last original SE version of the Addons and the BodySlide's and install this replacements making sure of overwrite the SE version on the mod load order.
    **** Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default. But this Nexus Article explain how convert any Pubic Hair BodySlide to make it work with my mod.
     
    5.  Milk Mod Economy (Tweak) include: 
    Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one.  
    Installation:
    ** This still need the original mod to work.
    *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
     
    6.  SLATE (Patch) include: 
    Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets  and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Speed up the process of re-apply the ActionLog thanks to alex77r4   
    Installation:
    * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
    ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE)
     
    7.  SexLab Adventures (Tweak) include: 
    Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. Fixed few small issues on the original Mod.  
    Installation:
    ** This need the original Mod to work
     
     
    8.  FNIS Sexy Move (Patch) include: 
    Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod.  
    Installation:
    ** This need the original Mod from Nexus to work
     
    9.  Conditional Expressions v1.27 - SexLab (Patch) include: 
    Include compatibility with the SexLab expressions system. Fix few small issues on the original Mod.  
    Installation:
    ** This need the original Mod from Nexus to work
     
    10.  SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: 
    Based on the SOS - Schlongs of Skyrim PapyrusUtil version Beta of Erstam. Can be used on any Skyrim version even on new Skyrim versions where the SOS DLL isn't being updated. Is being tested on LE, SE, VR and AE with and without the SOS DLL. Include the SexLab Addon of Sly9er. Means that is recommended for Futa actors. Can be used with and without SexLab. Include a new option on the General Settings page of the SOS MCM to allow you toggle the Cloak Spell distribution like if was using the "SOS Uncloaked" so doesn't need the "SOS Uncloaked" but can make use of its SPID files. Fix issue with the Player outfit not being updated after the Load Game event, if the PapyrusUtil functions are in charge. Fix few small issues on the original Mod.  
    Installation:
    ** This need the original Mod to work
    *** In case of small penises issues, Reset the Addons with the option for that on the "Schlongs of Skyrim" MCM. Happens only after switch between the PapyrusUtil and the DLL native functions.
     
    11.  Sex Slaves or Mias Lair v7.1 (Tweak) include: 
    Re-Include the ZaZ Animation Pack compatibility. Change the body slots of the Plugs and Piercings, for more compatibility with Devious Devices but is also good without the DDi. Include some creatures compatibility for when the player is transformed and still can talk. Tweak a bit the sex scenes for more compatibility with the new versions of SexLab. Tweak a bit the Ecstasy Spell so now actually make the caster, the owner of the slaves. Is the same vanilla system usen on the horses and the houses. I don't know if is useful for another slavery Mod but I hope it be; otherwise is harmless. Tweak the quest startup by the letter. The main quest can be started in more than one way since always but the Latter sended by the Jarl Revencrones is the most commonly used. Now for immersive reasons the latter will be sended only after you make friend of the Jarl Revencrones. So first you will need to meet her and make some vanilla quests for her. Fix few small issues on the original Mod.  
    Installation:
    ** This need the original Mod to work
    *** This is just for the SE or AE version compatible with SexLab.  
     
     
    12.  Misty Skye - Sexlab_Addon (Tweak) include: 
    Based on the Shadowman2777 Mod on Nexus. Don't require the original version and is compatible with LE and SE. Update to the version 7.2 of "The Erotic Adventures of Misty Skye" require at least the version 7.0 Include the "UUNP - MistySkye" Slider Preset for BodySlide tweaked from the original preset used by the author of the Misty Skye Mod. Should be compatible with most of the new UUNP Bodies. Include the "COCO - MistySkye" Slider Preset adjusted for the COCO Body_B sliders that is the UUNP version of COCO. Should be compatible with most of the new 3BBB Bodies. Modify the Misty Training dialogue: Allowing it also for her sister "Summer Skye" Get rid of the Training window and its payment system, replacing it for a flat payment of 20 for a dance and 10 for just show you the boobs. The training part now comes with the sex scene that can come after that  if you have at least 30 Arousal and the Skill Advanced is the equivalent to use the swords from 10 to 20 times depending of the scene and the skills. The skills Advanced can be One-Handed, Two-Handed or both skills. Move or copy the TitJob and Fondle from the Sex dialogue to the Training dialogue. Add some Player Arousal condition to the Sex request dialogues  Add a SexLab Fondle scenes to the end of the first quest. When Misty ask you for a massage at the end of the quest now you really give her one.   Adjust the dialogues for more immersion while the Flat Body Curse of the new quest be applied. Set the flat body as the default body instead of a equippable armor (At least until the end of the quest) Include a new "How's it going?" voiced dialogue to update my changes in case you already start the quest and still be cursed. Fix few small issues on the original Mod.  
    Installation:
    * This doesn't need the original Shadowman2777 Mod to work but he did almost all the work so he deserve all the credit.
    ** This is for SE but should work fine on LE too. 
    *** Require at least the version 7.0 of "The Erotic Adventures of Misty Skye" available on Nexus for LE and SE.
     
     

    398,134 downloads

    Updated

  13. Historie of thee Runners

    Now included in The Devious Manual. Download that one. Disable this one.
     
     
     

    435 downloads

    Updated

  14. The Whiterun Gate House

    Whiterun Gate House
     
    Dear Community:-)
     
    This mod had a long story, as it has been VERY, VERY HARD to realize it.
    Yesterday I finally restarted this project and I could suddenly handle it,
    and in between, it´s ready to be played:-)
     
     
    You can use this mod as a player´s home or as  another  location for some BD/SM.
    The second floor is nearly free and the mod is very "fresh" with lot of place.
    IDEAL FOR POSITIONERS and CK enthusiasts as well:-)
     
    Or you play it how it is for now. Updates will of course follow.
     
     
    I please you to let this custom work  on LoversLab ONLY - thank you!
     
     
    You need skyrim and ZAP 8.0/-plus. 
    ZAP 7 works too !!! , but some (furniture-) items will not be accessible in that case.
     
    This mod takes a customized-house-mesh of skyrim, that got it´s huge changes. And then it has been put to the top of the whiterun entrance-gate in that way,
    so that you have a load-free, new place by using some few "stairs up" inside your city-gameplay.  It´s a very decorative mod and it creates a perfect expansion
    for the existing whiterun-world.
     
    Enjoy and have FUN!
     
     
     

    4,117 downloads

    Updated

  15. Creature Framework

    This is a framework that allows other modders to easily provide body replacements and integration with SexLab and SexLab Aroused. This mod does nothing by itself, but other mods can hook into it.
    The framework will handle body swaps for SexLab sex scenes, and SexLab Aroused arousal, but neither are required.
     
    Warning: GitLab repository does not exist anymore. If the author did not move the files to another GitHub repository then the content will NOT be accessible (CPU)

    GitLab repository

    Requirements
    SKSE (1.7.3 or newer) JContainers (3.2.0 or newer) PapyrusUtil (included in SexLab) SkyUI  
    For modders
    The modder's guide can be found on the GitLab repository. I would also recommend looking at some of the mods that already use the framework.
     
    Version history
     
     
    Mods that use Creature Framework
    Tell me if I'm missing any here.
    Bad Dog's Bruma Creatures Bad Dog's Immersive Creatures Bad Dog's Vanilla Critters Big Sexy Cats Faallokaar V2 Horny Creatures of Skyrim Horny Werewolves of Skyrim Mihail Undead Werewolves More Nasty Critters (SLNC is now a component of this) More Nasty Critters: SLAL Edition SexLab Werewolves Sexualized Blaze Sexualized Vampire Lord  
    Known issues
    Some people have problems with the framework when Aroused isn't installed - this can be worked around simply by installing Aroused, but not activating its esp/esm file if you don't want to use it

    601,783 downloads

    Updated

  16. Frostfall+Schlongs of Skyrim Compatibility Patch

    Note: This patch is for Frostfall 2.5 only. The change that it makes is no longer necessary for versions 2.6 and newer of Frostfall.
     
    This is a very quick edit to one of Frostfall's scripts, enabling it to recognize slot 52 as a main-body slot. This allows Frostfall to recognize armor that SOS has modified (All body armor), for the purposes of exposure protection (Including WEAR).
     
    Wrote this up in about 5 minutes, after not finding anything to solve this problem in about 5 minutes of googling.

    5,757 downloads

    Updated

  17. Shaydows WereWolf OVERHAUL

    WereWolf OVERHAUL







    This mod completely revamps the armor / body of Female WereWolves, as well as a complete ANIMATION OVERHAUL. You will use a brand new set of animations when you use the Beast Form ability that are all based on basic female animations.


     

    This mod is ONLY for FEMALE characters, and is in the Adult section of Lovers Lab due to the theme of sexuality portrayed through the Transformations Armors.


     
     
     

    [video=youtube]


     
     
     
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    *REQUIREMENTS*
     
     
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    *Description*
     
     
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    *SCREENSHOTS and VIDEOS*
     
     
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    *KNOWN ISSUES and BUGS*
     
     
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    *FAQ*
     
     
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    *UPDATE NOTES*
     
     
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    *OTHER DOWNLOADS BY ME YOU MAY BE INTERESTED IN*
     
     
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    8,857 downloads

    Submitted

  18. Private Needs

    About damn time someone released a mod that makes urinating a need.
     
    4.0Alpha install instructions:
    Uninstall all previous versions, and then install 4.0. Since 4.0 is a complete rewrite, a clean save is not absolutely required.
    Note for 3.0 users:
    Due to the problems with 3.0. Please upgrade to 4.0alpha.
    Note for 3.0Alpha6:
    If you've been having any problems with the Private Needs MCM menu showing up, you should do a clean save then update to 3.0Alpha6.
     
    Only use the water patch if you don't have any other mods that change the water such as Pure Waters or Realistic Waters Two
    If hotkeys aren't working:
    Type in the console "stopquest pnhotkeyquest" followed by "startquest pnhotkeyquest".
     
    If the MCM menu disappears:
    Type in the console "stopquest PrivateNeedsMCMconfigQuest" followed by "startquest PrivateNeedsMCMconfigQuest".
    Installation:
    Make sure you have the requirements
    Install through NMM or manually unpack the contents in to you Skyrim/data folder
    Activate the esp
    Run the Fnis patcher
    Upon loading with the mod installed you should see a new option in the MCM menu called "Private Needs"
    Under Private Needs go to "General" and click activate.
    Adjust other settings in the MCM menu if you wish to do so.
     
    Features:
    The Dovakiin has a bladder now and needs to urinate once in a while.
    Fully animated with animations from ZAZ's Animation pack
    Negative effects are applied when bladder gets too full.
    Player undresses armor or clothing when urinating.
    MCM integration with adjustable options
    Wetting yourself in combat
    Privacy
    Outhouses from Strotis Outdoor Toilet Resource
    Number 2
    Realistic Needs and Diseases integration
     
    Requirements:
    ZAZ Animation Pack and everything that requires
    SKSE
    SkyUI
    Strotis Outdoor Toilet Resource
     
    Upgrading from 2.11 to 3.0Alpha
    Make sure you uninstall 2.11 completely including all it's addons, Sexlab and RND or anything else.
    Run TES5Edit or Wyre Bash if you want to make sure that there are no missing masters
    Load your game and make a save without Private Needs 2.11
    Exit the game and install 3.0Alpha following the install instructions
     
    Upgrading from 3.0Alpha afterwards will not require making clean saves.
     
    Credits:
    ZAZ for his awesome animations
    Fore for fnis which is required for ZAZ's animations to work
    perseid9 for Realistic Needs and Diseases. I modified some scripts from RND and use RND as a model to build this
    LL for the awesome community
    Bethesda for Skyrim
    WaxenFigure for help with Privacy Feature
    Stroti for the outhouse models
    jonx0r for his manure mod
    German Translation by CGi
    Canderes for the bathing animations
    Pamfolette for the smaller poop mesh and proper poop dropping scheme
    Maxinuz for Northern Bathhouses
    AwfulArchdemon for Private Needs BM
     
    Uninstall for update:
    Be sure to delete the script files and make a clean save before updating
     
    If animations aren't playing try:
     
    Try typing in the console "player.playidle zazapcao101" without the quotes and see if the animation plays. If the animation doesn't play then ZAZ's animation pack might have been installed incorrectly. If it does play then try reinstalling my mod.
     
    Edit: Forgot to mention that this might ctd if used with PCEA
     
    BTW anyone who wants to edit, improve or add to this mod are very welcome to do so. Just remember to post a copy of it in the thread.

    175,972 downloads

    Updated

  19. SOS Female Schlongifier (No Schlong Addon)

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
     
    -----------------------------------------------------------------------------
     
    SPECIAL EDITION ALSO EXISTS
    It's not a port of my mod, but it does the same thing: SOS - No Futanari Schlong - Addon
    Enjoy. The creator seems like a nice guy and I hope his modding skills match his manners.
     
    WHAT IT DOES
    Sometimes you need SOS to process females, even though they have no schlongs...
    This mod forces SOS to do just that by providing Schlong Addon for females that doesn't show up in game.
    This mod does nothing from player's perspective, but enables tons of options for other mods.
     
    BACKSTORY
    I created it while working on my other mod - SOS Underwear for Females.
    Turns out females need to be properly schlongified by SOS or else we have a perma-undies bug on all females.
    Actually perma-undies happen on females all the time, but the player doesn't know about it, since SOS Underwear is invisible on females.
    My mod uses this one as a requirement, someone else might want it too, so... here it is, uploaded for everyone to use.
    Permissions to do anything with the mod are granted, just mention me in credits.
     
    POTENTIAL CONFLICTS
    Final notice - if you need females schlongified, you can use this mod or any SOS Addon that gives visible schlongs to females (like for example SOS Schlong for Females UNP).
    They won't actually conflict with this mod sensu stricto but using them along one another requires some extra knowledge about SOS addons.
    If you're feeling casual or don't believe in your abilities to learn, do not use it with other female schlong addons. You have been warned.
     
    CREDITS
    b3lisario - for providing invaluable knowledge on SOS mechanics

    93,481 downloads

    Updated

  20. Backpack Containers LL Patch

    Description
     
    This is a compatibility and QOL patch for Backpack Containers by BusinessGoose.
     
    I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
     
    Patch Features
     
    For Players
     
    Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you.  Integration with  Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted!  Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM  
    For Modders
     
    Added a lightweight dependency free method to access the items in an equipped backpack.  
     
    Requirements LE/SE
     
    Backpack Containers V1.0 LE  - Compatible with SE   
    PapyrusUtil LE V3.3+ / SL V3.9+
     
    Recommended for the full limited inventory/backpack experience
     
    Realistic Capacity LE / SE
     
    Installation/Uninstall
     
    Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. 
     
    As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
     
    Upgrading
     
    It is safe to upgrade from  V1.23+ to V2.10

    967 downloads

    Updated

  21. Private Needs Discreet

    Private Needs Discreet
    ~ VERSION 1.9.1 ~
     
    Player urination, defecation and bathing whenever you decide. NPCs may have needs too.
    Use the MCM menu to enable hotkeys and adjust features.
    Excrement is being cleaned up by an invisible janitor fairy. '-'_@_
     
    Requirements
    ******************************************************************************
    SKSE v1.7.1 or newer
    SkyUI
    FNIS v5.1 or newer - you must run FNIS generator after installing
    PapyrusUtil v2.8 or newer
     
    Installation / Compatibility
    ******************************************************************************
    SOS, SOS Light and SAM are supported. Not required.
    Included skeleton is modified XMPS32 and not required. Choose your preferred skeleton first.
     
    Bathing in Skyrim:
    Beta support for using bathing spell from v1.04.
    If you see a message "not enough water", or get cleanlyness effects, they come that mod.
     
    KuNeruNomu bathing animations:
    You can download EatingSleepingDrinking for two more bathing animations.
    You download the package from here: http://www.nexusmods.com/skyrim/mods/52269/
    Take the main file for all features, or for just the bathing animations, in OPTIONAL FILES section, there is "Animations Package for Private Needs Discreet".
    Remember to run FNIS Generator after installing either release.
     
    Uninstalling
    ******************************************************************************
    Not supported but at least disable NPC features and move to a cell with a minimum amount of NPCs before creating the save. Load the savegame in Savetool and delete scripts with PND_ prefix.
     
    Credits
    ******************************************************************************
    - richard19840706 for Private Needs
    - Leito86 for animations
    - Arrok for animations
    - MasterCChris & XAZ for animations
    - jonx0r for Manure mod (poop meshes, textures, sound files)
    - VectorPlexus and Smurf for Schlongs of Skyrim (meshes and textures)
    - canderes for the original bathing animation
    - gekkou1992 for KuNeruNomu bathing animations
    - krazyguy126 and XP32 for the skeleton
    - ElminsterAU for TES5Edit
    - Bethesda for Skyrim and Creation Kit
    ******************************************************************************
     
    - lhalorellon

    60,025 downloads

    Updated

  22. Stynja Watch

    My first attempt at a player home, which I shall dub Stynja Watch.
     
    It's on the Western shores of Lake Ilinalta, just northwest of Half-Moon Mill and near the Captured Dreams shop (if you have it installed, it is not required).
     
     
    This player home features:
    A quick travel marker!
    Navmeshes!
    A bed!
    A shrine of Dibella!
    A mannequin!
    5 usable bookshelves holding about 25 books each!
    3 weapon plaques!
    6 weapon displays (2 look like a table, 3 are for daggers, and 1 is for long weapons)!
    2 weapon racks!
    Lots of storage!
    Full crafting except smelter!
    A downstairs dungeon/prison with beds for 10 "guests"!
    A rooftop with a breakfast table and 2 cages!
    Zaz furniture placed throughout the home, with the main floor being fairly inconspicuous!
    Cleverly placed vanilla clutter... but I may be biased!
     
     
    Balance considerations:
    The house contains two ebony greatswords, an ebony shield, a whole lot of black soul gems, a bunch of steel ingots, a few alchemy materials, a few rare alcohols and a handful of potions. If you leave the ebony items in the coat of arms and you don't take the basket of black soul gems, you shouldn't have any balance problems!
     
     
    Required and recommended mods:
    Required - Zaz Animation Pack 6.0 or later.
    Recommended - Paradise Halls SLExtension for taking, training, and using slaves. I recommend this the most for immersion.
    Alternative recommended mod - I'll Take The Display Model for taking and displaying prisoners. This lets you have an infinte amount of prisoners, but they can only be used for display purposes or to freeze them in a jail cell - no interaction nor immersion.
    Alternative recommended mod - Puppet Master for taking, using, and displaying prisoners. Limited number of puppets, no immersion at all, but it can do a little of everything if you want an alternative to PHSLE and don't want to go through the "trouble" of training slaves and slaves running away. It's basically PHSLE god-mode with a little of ITTDM thrown in too.
     
     
    Compatibility:
    Deviously Cursed Loot - the containers inside the home do not spawn cursed loot.
    Mammoth Manor - It's just to the south/south-east of the manor, maybe 50 meters away. It's close enough that if you go on the roof of Stynja, the spiders from a fresh install of Mammoth Manor will aggro you. But it's far enough that there isn't any problems.
     
     
    Small things you may have missed walking through the home quickly:
     
     
     
    Change log:
     
     
    License:
     
    Copyright 2023 asrienda@loverslab
    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     
    tl;dr - do whatever you want with this, just don't hold me responsible for what you do. There is a social expectation to credit me if you modify/republish/distribute/etc this, but there is no legal expectation.

    7,391 downloads

    Updated

  23. Female Enemy Monster Aesthetics Leveled Encounters

    F.E.M.A.L.E.



    Female Enemy Monster Aesthetics Leveled Encounters


     
     
     

    ______________________________________________________________________________________________________________________________


     
     
     

    If anyone can help me to make textures for female undead Hands and decapitate neks are VERY welcome!

    If also there is a very helpful guy wont help me to make MCM menu script for spawn rate and enable/disable enemy in game i love he!

     

    If you create a mod or translation for my mod please advice me!
     
    Thanks!
     


    ______________________________________________________________________________________________________________________________


     



    YOU CAN DOWNLOAD LOOSE (no BSA) VERSION HERE:

     
     
     


    Female Enemy Monster Aesthetics Leveled Encounters

     

    WARNING: This Mod contain NUDITY
     
    Required:
    SKSE by SKSE Team
    XP32 Maximum Skeleton - XPMS by xp32 (or similar BBP skeleton supports)
     
    Recommended Mod:
    Wrye Bash by Wrye Bash Team
     
    Translation:
    Thanks to SylviaNz for Chinese translation
     
    Addon for my Mod:
    F.E.M.A.L.E. - Followers by tiger8u2
    (add more followers based on F.E.M.A.L.E. to lore friendly location! Very thanks guy for make it!)
     
    Description:
    Simply add a Female Enemy Monster in the world! I consider it Lore... but probably someone might disagree!
     
    Female Enemy Monster Aesthetics Leveled Encounters aka F.E.M.A.L.E. adds a new variety monster enemy on Skyrim World with new concept creatures, all monster girls are in variants LeveledList, based on lore game, for example Dwarven Doll are in Dwarven LevelList, Undead Female are in Draugr LevelList, Lady of Bones are in Skeleton LevelList, etc... its like Skyrim Immersive Creatures or MonsterMod, but only with FEMALE! Enjoy!
     
    I have added in leveled list for random encounter based on your level also gameplay are too hard, hope I have not made ​​any mistakes, but i think work correctly.. i have also edited and modified some meshes and more.
     
    New spell with integration of Tome! You can find the Book Spell for conjure some new creatures.
     
    Recommended use Wrye Bash
    and for load order place last or after any creatures mod (like Skyrim Immersive Creature)
     
    I have tested with 200++ mod and work good for me.
     
    Main Files - FEMALE.esp
    Optional - FEMALE-DLCaddon.esp - (for Dawnguard and Dragonborn)
    Optional NoSpider - FEMALE.esp - (remove Daedra Spider and Arachne Queen)
     
    Female Enemy Monster:
    - Arachne Queen
    use spider behaviors plus storm shock - Spider and Open World LL
    - Arachne Frost Queen
    use spider behaviors plus storm shock - Spider LL and Open World LL
    - Daedra Spider
    use spider behaviors - standalone - Spider LL and Open World LL
    - Draenei Race (two variants)
    use vampire magic combat style (you can be infected with Sanguinare Vampiris) - Falmer LL
    - Lady of Bones (more variants)
    use skeleton melee, missile, magic combat style - Skeleton LL
    - Female Undead (more variants)
    use draugr melee, missile, magic combat style - standalone body (but UNP armor) - Draugr LL
    - Female Zombie (more variants)
    use custom combat, idle, sound style - Draugr LL and Open World LL
    - Flame Atronach Armored and Naked
    use magic combat style and flame atronach spell - Atronach LL
    - Frost Atronach Female Armored and Naked
    use same style of frost atronach - Atronach LL
    - Demonicas
    use magic style combat - Vampire LL
    - Fallen Angel
    use vampire fire magic combat - Vampire LL
    - Angel
    use frost magic combat - Spawn when Fallen Angel Dead for help you, and after 60 sec disappears
    - Dwarven Doll (more variants)
    use dwarven sphere melee, missile and magic combat style - Dwarven LL
    - Dwarven Gynoid (more variants)
    use dwarven sphere magic melee and bow attack - Dwarven LL
    - Cyborg (two variants)
    use dwarven centurion magic melee and bow attack - Dwarven LL
    - Burnt Witch (storm, ice, fire magic)
    use same style of witch magic - Witch LL
    - Spriggan of Nature (two variants)
    use magic combat style and spriggan spell - Spriggan LL
    - Flower Mother
    use magic combat style and spriggan spell - Spriggan LL
    - Serpent
    use magic and melee style combat - Open World LL
    - Wolf Hybrid (two variants)
    use melee and brawl combat style - Werewolves LL
    - Draconian Hybrid
    use melee and brawl combat style and fire shout - Open World LL
    - Mermaid
    use magic style combat - Mudcrab and Open World Coast LL
    - Medusa Gorgon
    use magic style combat - Chaurus LL
    - Shoggot Mother (two variants)
    use same style of wisp mother - Apocrypha LL and Open World LL
    - Wisp Ghost Mother
    use magic combat Wisp style - Open World Snow Predator LL
    - Wisp Mother its replace.
     
    (LL=LevelList)
     
    ALL Armor are "unplayable" (consider it "bodypart") only Female Undead have loot ancient armor and rags
     
    Female Enemy Monster Tome Spell:
    Novice - Conjure Lady of Bones
    Apprendice - Conjure Female Undead
    Apprendice - Conjure Female Undead Armored
    Apprendice - Conjure Female Zombie
    Apprendice - Conjure Flame Atronach Female
    Adept - Conjure Lady of Bones Magic
    Adept - Conjure Frost Atronach Female
    Adept - Conjure Arachne Queen
    Expert - Conjure Spriggan of Nature
    Master - Conjure Shoggoth Mother
    Master - Conjure Angel
     
    W.I.P.:
    other variants and enemy
    other tome and summon spell improvments
    more...
     
    AND.. I need permission from some authors!!!
     
    Future Plans:
    added other Female Enemy Monster
    adjust combat style for some enemy
    adjust leveled list
    optional version addon for Dragonborn and/or Dawnguard
    optional replace version
    optional summonable magic tome for some creature
    modular installation
    create a optional mini-quest addon for create Dwarven Doll Follower
    create a Draenei armor, and other variantions
    and more...
     
    Know issues and bug:
    Hands Female Undead no have textures for now
    Fighting style is not appropriate to the creature (spriggan, dwarven etc.)
    Some Draugr Male Boss can have Female Undead aesthetics (like Gauldur for example)
    Flame Atronach have not effect fire and on dead, i work to create appropriate effect like Flame Atronach (with small script)
    If you have issue whit Draconian Hybrid (base race argonian) you can download this:
    CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture or UNP Khajiit and Argonian Hotfix (i use this)
    If you have installed one of these armors, or a mod that uses them, might be reported as playable characters and then you can loot, this changing the look of the creature, i suggest you do not loot (only armor) to avoid problems, especially for Dwarven Doll and Gynoid, or try change load order, but this make armor non-playable, you decide what to do.
     
    Installation:
    download FEMALE-BSA-NMM-5-0.zip.001, FEMALE-BSA-NMM-5-0.zip.002, FEMALE-BSA-NMM-5-0.zip.003 and FEMALE-BSA-NMM-5-0.zip.004
    right mouse button on FEMALE-BSA-NMM-5-0.zip.001 and select "extract here"
    you can also download full file with MEGA link if you have issues with split files
    use NMM or drop Data folder to Skyrim
     
    Upgrade:
    UNINSTALL version 1.0 and Install other NEW version or not work! I have renamed .esp (only if you have vrs 1.0)
     
    UnInstallation:
    use NMM or remove files (look archives)
     
    Tools used:
    CK Creation Kit
    TES5Edit
    NifSkope
    Wrye Bash
    Notepad
    Photoshop CS5
    Review Studio by KahjiitRaj
     
    Credits:
    Special Thanks to Aensland_src (LL sites user) for make Female Undead Textures!!!
    Thanks dimon99 for DIMONIZED UNP female body
    Thanks Blessed Redux Project team and xp32 for UNP BLESSED BODY- UNPB REDUX PROJECT
    Thanks Hello Santa for SG Female Textures Renewal
    Thanks FUTOSHI for Creepy zombies
    Thanks Vicn for Vicn Creature Resources
    Thanks ECE Team, dimon99, Radioragae, REN, Peggy, NewSea, SK for Female Creatures (Arachne, Shoggoth Mother, Dwarven Gynoid)
    Thanks gg77 for "asset" from Incarnate Creatures
    Thanks Xenius and zzjay for The Dryad
    Thanks Carloss32 for Draenei Race
    Thanks Loshirai14 for Ivory Hunter Armor and Weapon - Deathbell Princess - Werewolf Tail and Ears - Temptress of Flame
    Thanks Sevennity for Demonic Mermaid Armor BBP and Medusa Armor
    Thanks Deserter X for Ancient Draugr Armor
    Thanks Apachi for helmethair from ApachiiSkyHair
    Thanks Chitlin for UNP Top Model Ancient Nord - Draugr Armor
    Thanks Tattooedillusions for Draugr Rags Prison Replacer
    Thanks volvaga0 for Angelic Halos and Demonic Horns
    Thanks Nilim666 for Armor from Spriggan Wood Sexy lore friendly CBBE armor
    Thanks mahty for Animated Dwarven head gear
    Thanks steelfeathers for Death's Head - Skull Mask
    Thanks Edhildil for Edhildils Dwemer Cyborg BBP
    Thanks Gendundrup for Wisp Mother from Nexus Creature Resource
    Thanks mingyannuzhiming for Atronach Frost
    Thanks newermind43 for corset Lady of Death Set for CBBE V3
    Thanks kickednkilled for Wearable Dragon Wings
    Thanks Faelrin for Tail from Wearable Dragon Horns and Tails
    Thanks jimhsu for Werewolf Hybrid concept and DragonWarrior Body (on LL sites)
    Thanks b3lisario for Lady Death conversion and Spriggan Wood UNPB conversion
    Thanks nikoli grimm for Astrid Burnt Body UNP
    Thanks dogtown1 for Daedra Spider meshes and textures
    Thanks FavoredSouls for AngelWings
    Thanks to all the modders that I forgot to mention!
     
    Endorse ALL their work, without which my mod could not be realized!
     
    I have not pemission from some authors, if any author does not agree with the use of resources, send me a message and I remove them immediately!
     
    Thanks you for downloading my mod

    33,365 downloads

    Updated

  24. Blush When Aroused

    Blush When Aroused
     
    What it is (short):
    A mod which enables blushes to appear on the player and/or NPC characters, depending on the situation.
     
    What it is (long):
    This mod was inspired entirely by the decidedly unrealistic phenomenon of very conspicuous blushes appearing on the faces of aroused characters. This look was probably promoted by manga and anime of recent decades, but screenshots have proven that it's a good fit for Skyrim characters as well. While it is well known that this does occur in real life, by no means does it generally manifest so conspicuously as it does in anime. Nevertheless, it is an appealing look, as evidenced by the fact that makeup is widely used to simulate or exaggerate the phenomenon, just as lipstick is used for the lips, which also redden with arousal.
     
    This mod will enable blushes to appear on characters. The visibility of the blush can, ideally, be tied to the character's arousal level (as dictated by SexLab Aroused Redux), so that it becomes more conspicuous as arousal increases. Blushes can also be made to appear when the character is intoxicated (alcohol or skooma), embarrassed (nakedness), or particularly aroused by a given act (such as those related to Puppet Master Swallow). There are several blush types to choose from, mostly inspired by the various blushes seen in anime. The hue of the blushes can be tweaked. Lastly, during sex, an additional sex flush effect will appear, strengthening as the climax approaches. The blush visibility of all of these aspects can be fully controlled, and the player's arousal level can be given a gradual boost through the use of a "think about sex" hotkey.
     
    Compatibility:
    SexLab Aroused Redux or SexLab Aroused. Strongly recommended. Without it, an internal arousal system will be used, but it only controls the player, and only responds to sex and self-arousal. (Redux is designed to be less resource-intensive.)
    Estrus. This applies to Estrus, Estrus Chaurus+, and Estrus Mimics. One can also force Estrus acts to affect the arousal level (positive or negative).
    Puppet Master Swallow.
     
    Required:
    SexLab.
    SexLab Aroused Redux or SexLab Aroused. (Not required but strongly recommended.)
    NetImmerse Override 2.9.6+. (This also comes packaged with RaceMenu. You do not need RaceMenu.)
    SKSE.
    SkyUI.
     
    Thanks:
    y_sengaku - For providing a much-desired Japanese translation.
    Expired6978 - For his modding efforts which enabled this mod.
    Ashal - For SexLab.
    redneck2k and fishburger67 - For SexLab Aroused, the backbone of this mod.
    Various forumgoers for scripting assitance.
     
    File descriptions:
    Blush When Aroused - This mod.
    Blush When Aroused CE - Add-on mod for additional cause & effect options.
    Blush When Aroused_blushes(default) - ("Large_1k" / "tiny") Alternatively-sized blushes so you can tailor resource usage. "Small" is packaged with the mod.
    Blush When Aroused_blushes(alternate) - ("Large_1k" / "small" / "tiny") Add-on blushes for better color flexibility.
     
    Updates:
    v1.1. Added the option to disable overlay allocation failure notices. Added the ability to add specific races to the "Exceptions" menu to control whether they get blushes, and at what saturation. Added compatibility with "Blush When Aroused CE".
    v1.2. Add a sub-menu for editing blushes on a per-race basis, including manually-added races. Fixed some menu oversights.
    v1.2b Integrated SLA fix. Brought translations up to date. Added option to force overlays off for killmove victims.
    v1.3 Added an expression system. Added option to disable safety checks. Brought up to date.
    Blush When Aroused CE (Cause & Effect): This is an add-on mod for Blush When Aroused which enables additional cause & effect options.
    v1.0. Blush when seeing aroused creatures. Blush when Devious Devices Integration causes a worn device to vibrate.
    v1.1. Milk Mod Economy compatibility: Blush when leaking or when being milked.
     
    Issues and related info:

     
     
    Other info:
    I started this mod almost exactly one year ago, but put it down to focus on another mod, and then got thoroughly burnt out for the rest of last year. Anyway, here it is.
     
    As with my previous modding effort, this mod shall remain exclusive to LoversLab, owing to the fact that its admins and community are the most open and accepting. There will always be some people who don't like some aspect or other of a given mod, and I have seen for myself that the admins here do not knee-jerk ban modding efforts just because a few people get bent out of shape. That kind of censorship is best limited to other modding resources.
     
    I am currently giving Skyrim my much-belated and final playthrough before moving on to Fallout 4 or whatever else comes. Part of the process of "playing" the game is updating and tweaking the mods I had originally made for myself. This is not meant or guaranteed to be a fully bugchecked release. That said, it works well enough for my purposes, so some folks will likely get some use out of it.
     
    Be aware that after this update, I have no plans for further maintenance or updates.
    Mods used in screenshot: Opethfeldt, Facial Expressions Project, Puppet Master Swallow, Tania the Hermit, Estrus, NLA.

    210,711 downloads

    Updated

  25. Deviously Pink - Elvira's Restrictive Fashion shop

    From version 0.3 onwards DD5 is required. Also a clean save is required if updating to a new version. Skip this step at your own risk.
    The DD4 versions will be removed when the next update is released.
     
    Description
    What started out as a personal retexture for Devious Devices turned into a small mod for more people to enjoy. It revolves around a shop keeper selling custom and unique pink items.
    The store owner stocks about 50 items currently, these can be bought and used. 
     
    At the moment the quest content is limited to a repeatable supply gathering mission. It's crude en rudementory.
    As the mod is in early beta don't expect a clean playtrough yet. Keep a clean save and don't use it on a save you might need to delete.
     
    As most devices are retextured now I will focus on more quest content. Please keep in mind that I'm a novice modder so don't expect a CD remake or something.
     
    I also need help with content idea's for a tour around the mannequins (text). If somebody want's to assist with this just comment in the thead.
     
    Location
    The shop is located south of the Whitewatch Tower north of Whiterun. Console command for easy access: coc DDPStoreExt
     
    Quests
    Materials - Get new materials for the shop Promotion - Wear branded items for gold (waiting and sleeping does not work!) Inn - Sleep at the shop at night (talk toe Elvira between 8PM and 6AM) story quests. Unlock after 3 jobs. 1 currently done  
    Jobs
    Smithing - Create small parts for mass production of belts (lore missing at the moment, will be added) Maid - Do chores for Elvira, fetch water, provide firewood and clean the floor. Of course in a custom uniform  
    Debt system (alpha stage)
    Work of your debt while wearing various devices  
    Requirements
    Skyrim and it's DLC Devious Devices 5 and higher All required mods to run DD Expansion of course, latest version required. USLEEP is highly recommended  
    Comments
    This mod is still in very early beta, please treat it this way This is my first quest mod so expect issues I'm no native English speaker so expect some grammar and work issues I don't have access to the source files so some items have different shades, like the straitjacket. This mod is not designed as a rip-of of Captured Dreams of Laura's bondage shop. It's just a good way to get custom items into the game. I did get inspiration from both mods of course.  
    Permissions
    All content remains property of the DD team and the original content creators of other items If you want to use textures from this mod you can, I only ask that you credit me and respect the DD mod rules.  
    Incompatibilities
    Followers can cause havoc on scenes. Exercise caution  
    Credits
    Veladarius, Zaz and Kimy for certain script ideas and methods I used. Maid dress- Tes4Mod for skyrim (Nexus) Maid headpiece - Osare (Nexus) Diaper and Sissy Dress - Lucia1 (unused atm, will be used for fully optional content) Elvira's hair - Hepsy PAH Leash script and effect items - Clifton (unused atm) Hair for pony mask - HHaleyy

    18,998 downloads

    Updated


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