Jump to content

Adult oriented Skyrim mods that don't fit in any of the existing categories

211 files

  1. (CBBE, 3BBB, BHUNP AND UUNP COMPATIBLE) PAHE Compat Patch for Bodygen/Racemenu morphs. WORKS ON SSE

    Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that.
     
    1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that...
     
    2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true.
     
    So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install.
     
    I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it.
     
    As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site.
     
    EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update.
    As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise.

    1,116 downloads

    Updated

  2. [PLX] Punishing Lashes (LE+SE)

    Ever noticed how when you are whipped, you don't really notice it beyond maybe a minor debuff? Being whipped, realistically, is going to leave more than a mark. This mod is simply to integrate with mods that have whipping scenes and add much stronger reasoning for you to avoid them, while making things a little more immersive.
     
    PLEASE NOTE: This mod is currently ALPHA and only tested by myself. Though it is stable and I have been diligent to avoid any bugs, I haven't been able to test every possibility. There will be more features added in the coming months.
     
    How it Works:
    It provides an MCM where you can set to permanently lose any of the following:
    - Health
    - Stamina
    - Magicka

    Where those are lost permanently after being whipped. You can also configure a minimum attribute level so you will never go below a certain amount. The lost attribute is randomly selected but weighted to your highest attribute. The mod provides an MCM option to scale the permanent losses with injury level. If you have less than 1 attribute to lose you will lose 0. If you don't have H/M/S to lose the amount will be added to debt, to be lost from future gains.
      Tracks player injury level which increases from whipping scenes and decreases over time dependent on MCM settings. This injury level is a multiplier for all the effects of the mod and can be used by other mods easily too.
      Temporary H/M/S losses based on injury level.
      You can set in MCM to have damage applied to H/M/S every X seconds. You set the amount you lose at maximum injury level, the amount scales to your injury level so you can have it so you don't lose much at all until you are at a higher injury level. This is done purely with scripting to avoid adding new magic effects. If damage is less than 1, you will not be damaged.
      Applies whipping mark tattoos using SlaveTats according to whipping injury level. These will heal over time as your whipping injury level decreases. The mod also applies scars in there place after recovery, that do not ever get removed by the mod.  
    Requirements:
    SlaveTats  
    Mods using whipping injury level:
    Succubus Skill Loss. If you want to lose skill levels on whipping scene end you can use this mod. You don't need to use any of the other features if you don't want, it is very light weight either way. That's all so far.
    [Modders] Let me know if you use PLX_InjuryLevelUpdated mod event in your mod and I will add to the list here.  
    Upcoming Features:
    Tattoo improvements Immersive notifications. Immersive NPC comments. MCM config export/import.  
    Modders:
    You can use this mods injury level in your mod easily without the need of adding as a dependency.
    After a whipping scene and after injury level restoration, this mod sends a mod event called "PLX_InjuryLevelUpdated". 
    It includes a float with the current injury level.
     
    You can integrate into your script as below:
    RegisterForModEvent("PLX_InjuryLevelUpdated", "OnPLX_InjuryLevelUpdated") Event OnPLX_InjuryLevelUpdated(string eventName, string strArg, float currentInjuryLevel, Form sender) ; currentInjuryLevel is a float between 0 and 1 that represents the current whipping injury level. EndEvent Or you can use this mod event which is sent when whipping ends, containing the number of lashes they received.
    RegisterForModEvent("PLX_Whipped", "OnPLX_Whipped") Event OnPLX_Whipped(string eventName, string strArg, float numberOfTimesWhipped, Form sender)     ; numberOfTimesWhipped is a float of the number of lashes the player just received. EndEvent  
    Feedback:
    Please feel free to provide feedback on the design or any issues you find. I am happy to integrate good ideas or changes into the mod. The mod should be compatible with all whipping scenes, if there is a mod that doesn't work - please let me know!
     
    Credits:
    - Tattoo set by crudo
    - Weight calculations by Huanrenfeng
    - Rest of mod by RMCW
     
    License:  
    GPL 3.0
     
    DISCORD
    If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below.
    https://discord.gg/Y9EBBfTqFD
     

    7,256 downloads

    Updated

  3. [Shameless & Sexy Wallpapers] Main Menu Wallpaper Replacers

    Hey all. I'm new to LoversLab, but I'd like to share some of my wallpapers with the community. It's not much, but I'd like to give a little back for the amazing stuff availible here
     
    These are mainly just screenshots of my main character converted to .dds for use with Main Menu Randomizer
     
    Also, you should check out kakaroto's [Menu Theme] Some good stuff there.
     
    The music used with my wallpapers was borrowed from kakaroto's Menu Theme, which he got from LoL. (PM'd him request for permission to use, but he/she has not gotten back to me. If this becomes an issue, I will repost with out the music file. However, the music wasn't his/hers to begin with, so I don't see why there would be an issue.) Again, this is my first time, so I'm not sure how serious this can get lol. Be gentle
     
    Here are 10 of the 25 screenshots included in this pack. Hope you guys like these. Enjoy.
    Wallpaper01

     
     
    Wallpaper02

     
     
    Wallpaper03

     
     
    Wallpaper05

     
     
    Wallpaper07

     
     
    Wallpaper10

     
     
    Wallpaper15

     
     
    Wallpaper16

     
     
    Wallpaper18

     
     
    Wallpaper25

     
     
    This is the music file used in all the wallpaper themes
    http://www.filz.us/2gKH
     
    I have a bunch more pics, but I figured I'd start with 25 and see how they do before I toss more up. Was thinking of doing a non-nude theme...but this is LL after all lol.
     
    Also, if I forgot anything to keep from stepping on someone's toes, please let me know. Not looking for problems, just wanna share my screenshots for wallpapers lol.
     
    Let me know what you guys think. Enjoy
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Non-Nude Theme has been added ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    You can find the NonNude Theme in the downloads section. These shots were taken with a couple new characters I made to add a bit of variety. Also, I used photoshop to adjust clarity, contrast, etc. The song used in these ones is The Dragonborn Comes Female Cover by Malukah. I hope you guys like them.
     
    There are 25 pics in this pack as well. Here are 10 0f them for you guys to check out.
     
    NonNude Theme 01

     
     
    NonNude Theme 04

     
     
    NonNude Theme 07

     
     
    NonNude Theme 08

     
     
    NonNude Theme13

     
     
    NonNude Theme 14

     
     
    NonNude Theme 15

     
     
    NonNude Theme 18

     
     
    NonNude Theme 20

     
     
    NonNude Theme 24

     
     
    Enjoy

    5,408 downloads

    Updated

  4. [SKYRIM] More Male Spawn

    [sKYRIM] More Male Spawn by GECK.O
     
     
    The Explanation
     
    This is the Skyrim version of More Male Spawn. As the title suggested, it will generate more males for "ALL" human-kind spawn, from bandits, mages, vampires, etc. It's not ALL Males, but MORE Males, it means there's a small change females being spawned, very small. I think that is better than just the "boring" all males.
     
    The purpose of this mod is to add more realism. I hate Bethesda's gender equality policy, this is Elder Scroll, a medieval fantasy world. Woman role should just for the kitchen and bed . No, I mean I love the lovely soft woman and we should not hurt woman . The dirty work outside, should done by the man. It's realistic in the medieval world.
     
    Another purpose of this mod...beside of realism, more males mean more change for your female PC and companions to get raped with SexLab mod! <--- Actually this is my main purpose of making this mod.
     
    (Ah, the explanation is similar to the Oblivion's version. Sorry, I'm out of idea and kind of lazy...)
     
     
    The Progress
     
    Actually this mod is already done since the first day I made it. The only reason I labeled as BETA is because it still need more further testing. If there's no any problem, this will be relabeled as FULL version.
     
     
    The Policy
     
    You can do whatever you want with this mod, anything! Modifying, expanding, fixing, etc. I'm a cathedral follower. But just don't forget to include my name (GECK.O) in the credit, as inspirator or the original creator.

    7,474 downloads

    Updated

  5. Adult book series: Beautiful Girls

    Hello everyone. This is my first modification. This mod adds a free version of the book with 40 photos of sexy girls, no nudity.
    Full version with 60 photos: https://www.patreon.com/posts/adult-book-girls-57756091
     
    Location
    The book can be found in the helgen, under the bed, at the very beginning, where you run with Hadvar.
     
    I got inspired by mods Skygirl Book series by PSBoss.
     
    If you like this mod, I will continue to add books with girls on different topics that you want (no nudity, erotica, porn, different collections, cosplay, anime, hentai, manga, etc.).
     
    Special Edition Compatible
    I don't have the SE version because I have an ancient laptop. I don't know what this mod will look like on the SE version.

    P. S. Sorry for my english.)
    P. S. S. I have been studying Photoshop for only a few days, I made the cover and the frame from scratch, so sorry for the jambs in their design.

    869 downloads

    Updated

  6. Adult book series: Hot Erotica

    Hello everyone. This mod adds a free version of the book with 30 photos of hot erotica.
    Full version with 60 photos: https://www.patreon.com/posts/adult-book-hot-57825123
     
    Location
    The book can be found in the shrine of Talos near Riverwood.

    1,233 downloads

    Updated

  7. Adult book series: Sexy Girls

    Hello everyone. This mod adds a free version of the book with 30 photos of sexy girls, no nudity.
    Full version with 60 photos: https://www.patreon.com/posts/adult-book-sexy-57756986
     
    Location
    The book can be found in the Riverwood trader, on the second floor in a basket by the bed.

    766 downloads

    Updated

  8. AE 629, Schongs Of Skyrim Repak Papyrus No Dll

    SCHLONGS OF SKYRIM for 629
    Custom re-pack of Papyrus Util and SOS to work with version 629 of Anniversary Edition
    NO DOWNGRADE NEEDED

    This Is a Non DLL version of Schlongs shuffled and Re-Packed to work with AE 629

    Requires,
    Credit to bad dog for his fantastic work, (no files from bad Dogs mod were included in this repack) 
    All I did was shuffle the files. from SOS original on Github  and "SOS PapyrusUtil version Beta 4 (UPDATE).7z" Sorry your File link came off reddit somewhere

    Permission is given if ether developer wants to use my file order to improve their own mods, 
     
    In Vortex I loaded Bad Dogs Hoodies After Schlongs Custom 
    and Before CBBE (unless you want females with Schlongs) i think
    and Schlongs Custom Before XPMSE 32 see attached images 
     
    Now Get Shagging LoL



    13,088 downloads

    Updated

  9. AG's German translations

    Über die Jahre in denen ich nun Skyrim spiele habe ich so einige Mods, die hier aufs Loverslab zu finden sind in die deutsche Sprache übersetzt. Dadurch haben sich auch meine Englischkenntnisse verbessert, was man stark an den neuesten meiner Mod Übersetzungen merkt. Die Anfänglichen Übersetzungen waren einfach mehr sinngemäß und teilweise auch grausam.
    Ich plane nun so nach und nach meine Übersetzungen zu überarbeiten und dann hier zu Verfügung zu stellen. Das wird bei einigen der Mods allerdings etwas Zeit in Anspruch nehmen, da sie teilweise mehrere hundert oder auch tausend Dialogzeilen haben.
     
    Übersetzte Mods:
    Sexlab Horrible Harassment Expansion LE/SE 3.0V
    SexLab Defeat 5.3.5
    Spank That Ass v3.6
    Fill Her Up v2.00-9
    Road Inspections V1-2-5
    The Animal Mansion Redux Rev-538-Alpha
    The Animal Mansion Redux Rev-702-Beta
    More XDFF rules for Deviously Cursed Loot Version 0.9.5 & Community Patch 1.01
    SexLab Parasites - Kyne's Blessing 2019.04.09
    SexLab Pheromones1.3.3
    Sexlab Approach Redux 1.25
    SexLab Aroused Followers 1.1.0
     
     
    Installation
    1. Installiert die Original Mod und alle die Mods die der Modersteller als Voraussetzung angibt.
    2. Überschreibt alle Dateien der Original Mod mit meinen übersetzten Dateien.
    (Das Archiv (.rar oder.zip) ist so gepackt, dass man es auch z.B. mit dem Nexus Modmanager installieren kann.)

    1,009 downloads

    Updated

  10. alive peeing v1.3

    Description
     
    adds peeing to skyrim!
     
     
    Installation instructions
     
    1) install skse
    1) install FNIS
    2) install ZAZ animation pack (including the texture pack) and its requirements
    3) install this mod
    4) run GenerateFNISforUsers
    5) if installation is correct, after loading your game you will see 'initializing alive engine...'
    6) key map will be asked
    7) hold the desired key until 'initialization complete' is displayed
     
    *for those who are having trouble with using the setting commands,
     
    set (space) _AliveActivityPeeBladder and not set_AliveActivityPeeBladder
     
    *for those having problem with keymapping, check if you have a controller plugged in! and if you do, unplug it during the keymap.
     
     
    Controls
     
    N : checks bladder
     
    set _AliveActivityPeeBladderRate to X : Sets bladder update rate (where X is the Bladder update value per 15 minutes of
    game time. e.g. 1.5)
     
     
    1) bladder between 20 and 30, manual pee mode,
     
    Hold PeeKey: Posture 1
    LShift + Hold PeeKey: Posture 2
    Sneak + Hold PeeKey: Posture 3
    Sneak + LShift + Hold PeeKey: Posture 4
    Release PeeKey: interrupt
     
    2) bladder between 30 and 40, automatic pee mode,
     
    Tap PeeKey to interrupt
     
    3) bladder over 40 or a number of interruptions, burst mode
     
    No sprinting + running + object activation
     
     
    for a quick test, set the bladder manually in console,
     
    set _AliveActivityPeeBladder to X
     
    where X is the bladder value e.g. 35
     
     
    Requirements
     
    SKSE
    FNIS
    ZAZ Animation pack (including the texture pack)
     
     
    Credits
     
    Zaz for the fluidity effect
    Leito for the peeing animations
     
     
    Version history
     
    v1.3
     
    -emergency burst mode if bladder > 30 during combat. this means no running/sprinting/object activation but moving
    and weapon using is possible.
     
    -sheathes weapon if drawn before peeing (fixes previous 2H weapon glitch)
     
    -fixes a bug of urine stream flowing after a too early interruption
     
    -more interruption tolerance when the bladder is < 30
     
    -no crotch grab while weapons drawn
     
    v1.2
     
    -key mapping
     
    -bladderrate
     
    -visual cue (see images)
     
    -numerous minor additions (too lazy to write them down ..) and a few bugfixes
     
    v1.1
     
    the default peeing posture is now different for male* (standing) and female (squatting) + new postures...
     
    * an animation bug may exist for Pee 2 (see below) for males.

    17,787 downloads

    Updated

  11. Amotsimbol.rar

    Changing the symbols of A Matter of Time.
    Extract, copy / paste into Skyrim Data folder
    Requirements:
      Skyrim + all DLC, SkyUi, A Matter of Time.  A Matter of Time - A HUD clock widget
     
    At stake:
    MCM Menu> A Matter of Time:
    1st symbol set A Matter of Time to Astrolabe and resize
    2nd symbol set A Matter of Time to Astrolabe structure and resize
     
    Thank's to SkyAmigo for original mod

    706 downloads

    Submitted

  12. Apropos DB Filter

    This is NOT a mod
     
    You can not "install" it as a mod and call it a thing. You will need to follow the instructions first. And understand what it does and what it does not.
    Starting from version 0.1.0 you can install the files of it as a mod, it will properly place the tool into the Apropos folder. You will stil need to follow the instructions for getting PHP environment in case you don't have one.
     
    Disclaimer
     
    If you decide to use this software, you use it as is and to your own risk.
     
    If you use this tool, like it and modified the config to your liking and want to support the community - please share your config.json!
     
    Description
     
    This is a simple script written in php. What it does? It allows you to filter unwanted animation phrases from Apropos. The filter works in two ways:
     
    Based on a banned word. This filter will try to find a properly terminated word that is in the banned list and remove any phrases that contain these words. Based on a synonym. This is very similar to words, but it will enclose the filtered word into the synonym braces and thus it's much safer to use  
    How To Install
     
    You will need to have php environment in your system, place the script to the Apropos DB folder and run it. Again:
     
    Go to PHP site. Download the interpreter. Here's the link for the latest windows ones (7.4.2 at the moment of writing of this post). Extract the zip to somewhere Make sure to add PHP to your system PATH variable. This is important! Or else calling a script via "php" command will fail. Here's how to do it in Windows 10. Install this mod via any mod manager Open command line, you can do this with hitting Windows+R keys and then typing cmd command Go to the Apropos DB installation path (use cd command in the terminal for that) Run the script with php updater.php or double-click the updater.bat file  
    If you did everything correctly, you will see the script going through the database and modifying the files.
     
    How To Customize
     
    First thing first - this is a file I wrote for myself when I wanted to remove some of the stuff from Apropos DB. "Default" filters are done to my liking. You may or may not agree with it - that's not the point. You can easily modify the filters. There are a lot of comments I added before publishing the script and I might be not the best engineer, but I hope the comments are self-explanatory.
     
    For filters you want to touch these config values:
     
    "blacklist" : { "words": [...] } - for banned words, and
    "blacklist" : { "synonyms": [...] } - for banned synonyms. See above what is the difference (and it is also mentioned in the script comments).
     
    Another dimension of customization is to use file blacklisting. You can add files that you do not want to process into the filesToSkip config array. Initially it was created to skip global DB files like Synonyms.txt but will do the trick just fine for any other file. Example: if you want to remove bestiality references from non-bestiality animations phrases only, you can achieve it by adding bestiality-related keywords to the banned entries/synonyms and then also adding bestiality file names to the blacklist (this should also work on directories, so if you add a directory name then the entire file set under this directory will not be processed)
     
    More?
     
    Not much more to add. Just play with the variables and adjust them to your liking.
     
    Why?
     
    I like Apropos idea, but I do not like certain things, like bestiality, orgies, public sex etc etc - the list can go on, it's not the point. The point is that there are 2.2k+ files in apropos db and manually fixing them after every update would be impossible. And I needed to fix it every time because Apropos is not very well set by default. A virgin PC yells "you're better than those giants"? ... a scene in complete seclusion in an inner cell causes "the guys start to cheer on"? ... Huh? ...
     
    So I let the software to do the trick.
     
    Also, why php? I happen to have an interpreter installed already. I could've done in in java so that users can just double-click the precious .jar, but it takes some effort (and in java I then would probably need to add support for config files if I want to modify filters / anything else in the software and it's just too much hassle for such a simple task)

    664 downloads

    Updated

  13. Arousal Based Breast Adjuster for Skyrim LE (ABBA)

    A mod that changes your character's Breast/Butt/Nipple size based on their arousal level.
     
    Note: This is a backport from my SE mod and  does not provide the same functionality due to changes in body types.
     
    NB: you will need recent updates for BodySlide and RaceMenu. In addition to this you need to tick "build tri morphs" when building outfits/body
     
    I wanted to make this mod as I couldn't find one that did this in a simple way without lots of other stuff going on.
     
    NB: Needless to say if you have any other mod running that changes your body shape then you might need to use an inflation framework mod like SLIF. I should also say that if you have overlays enabled in racemenu then you might see graphical oddities on outfits with alpha blend meshes.
     
    Thanks to Kimy for the help getting this off the ground and the folks who made the sexlab/aroused/bodyslide/racemenu mods.
     
    Requirements:
     
    body/armor meshes with tri morph files generated
    BodySlide
    Racemenu
    Sexlab (Note you need PapyrusUtil version 3.3+)
    Sexlab Aroused Redux
     
    Credits:
     
    All of the above
    The ZAZ guys for some mod assets
    Ousnius for looking at my code
    All the folks that use my mod and have contributed ideas or spotted bugs, thanks!
    The Godess Dibella!
     
     
    One thing I should add about this mod. It checks for a few things before applying any changes: changes to arousal level/whether the character has an armour item removed (if that is enabled) etc. So if you load it up and nothing happened for a while it could be that nothing has changed that deems a morph on your character or npcs. You can test it by setting the increase arousal keybind and spamming it for a while. Enjoy!
     
    Note: Reportedly this can fix a ctd with in-game morphs if you are using Crash Fixes: "If you have crash fixes, go into the .ini file located in your SKSE folder, look for the line that says "AlignHeapAllocate=0" and change the 0 to a 1."
     
    Some recent changes to ABBA require PapyrusUtil version 3.3 (latest version at the time of writing this) or later. Sexlab framework for LE currently comes with 3.0 so please make sure you have 3.3+ installed and overriding the sexlab version in your mod manager.
     
    If you like ABBA and would like to support me and my modding endeavours you can now buy me a coffee!

    16,265 downloads

    Updated

  14. Aroused Vampirism

    Summary
     
    This is a leightweight vampirism mod which is based on arousal instead of game time. Your powers grow weaker or more powerful depending on how aroused you are.
    Low arousal means stonger powers; when highly aroused, your powers are useless. As an additional weakness, standard healing magic and potions will not work on you, you will have to use your Vampiric Drain power or feed on someone to heal up. The catch is that this will increase your arousal. Health regeneration is also disabled. Besides this, the mod remains relatively simple and only makes a few changes to the vanilla powers. It features an MCM that provides a few options, including one that makes you a vampire.
     
    Details
     
    Powers:
    Vampiric Drain
    Moved to Restoration school Skill experience when using it Ineffective on undead Base damage/healing 10, increased by 5 by the Apprentice, Adept, Expert and Master perks of the Restoration tree Novice perk will reduce casting cost  
    Vampire’s Servant
    Changed to a Conjuration spell with a magicka cost and casting time Duration 120 seconds Base maximum Level of 10, increased by 10 by the Apprentice, Adept, Expert and Master perks of the Conjuration tree Novice perk will reduce casting cost  
    Other powers were left untouched.
     
     
    Effects of Arousal:
    0 to 19 = no effects, Embrace of Shadows and Vampire’s Seduction available
    20 to 49 = powers are 20% weaker, Vampire’s Seduction available
    50 to 69 = powers are 50% weaker, spell cost +25%;
    70 to 89 = powers are 80% weaker
    90+ = powers are 100% weaker, incoming damage +20%
     
    These debuffs can be turned off in the MCM (Requires 1.1)
     
    Custom Races:
    Any custom race based on Race Compatibility should be compatible. Custom races not based on Race Compatibility are only compatible if Cosmetic Mode is on. (Requires 1.1)

    1,455 downloads

    Updated

  15. Arousing Implements - Canes, Crops, Paddles, and Switches (SLEN REQUIRED)

    DISCLAIMER: BeamerMiasma has not visited the site since 2018 August. Permissions were requested as due, but no response received. If he calls for it, this mod will be promptly removed.
     
     
    WHY SLEN?
     
    Answer: I am an amateur; I made this mod for personal usage, but decided to share because I thought others might enjoy it. This is my first foray out of the user realm and even then it was mainly just excising parts of other mods and patching it all together into a singular cohesive package. Accordingly, I simply lack the ability to implement this mod without relying on SLEN.
     
    Suggestions and help are greatly appreciated. If you are an experienced modder and would like to take over this project and remove this dependency, please feel free to contact me.
     
     
    This mod adds several canes, crops, paddles, and switches that increase a NPC's arousal on-hit. The meshes are mainly from ZaZ Animation Pack.


    FEATURES
    13 weapons that upon striking a NPC will increase their arousal Blows will cause normal cries of pain Decals are applied to simulate bruising or welts These weapons have a 50% chance to stagger an NPC on-hit with a basic attack This stagger has correct orientation: back hit pushes forward the target, front hit knocks the target back Hidden recipes for crafting these items at either a forge or tanning rack (requires possession of a Potion/Draught/Philter/Elixir of Aphrodisia) Recipes generally consist of some mix of firewood, leather, leather strips, and/or iron ingots.  

    REQUIREMENTS
    Hearthfire SexLab Framework SexLab Aroused (Redux) SexLab Eager NPCs The above mods' own requirements

    INSTALLATION
    Drop the file in using your mod manager of choice. Either construct the weapons at the appropriate station or console command the items using terms "cane", "crop", "paddle", and/or "switch".


    UNINSTALLATION
    Unequip any and all weapons from this mod and wait an hour in-game. Save and remove mod. Load and save.


    DETAILS
    The weapons have an enchantment as well as a perk. The enchantment governs the arousal, stagger, and knockback effects. The perk meanwhile is granted when you have one of the weapons equipped and removed when you do not, both via a simple script. While you possess the perk, a cloak spell is applied to the player that allows NPCs in their vicinity to stagger in the correct direction when struck.


    PERMISSIONS
    Please try and respect the credit mods' permissions. If they grant you their blessing, feel free to alter and use this mod as you wish. Please inform me if you wish to release your own version.
     
     
    KNOWN ISSUES
    The decals applied by the weapons do not seem to play nice with NiOverride visually. For instance, if you use Aroused Nips, the breasts will look somewhat strange when the effect is overlaid on the NPC.
     
     
    RECOMMENDED MODS
    This mod pairs well with other mods that take effect based on arousal. This list is not exhaustive, but consists of my favorites:
    Aroused Nips (some visual issues) Blush When Aroused Dripping when aroused TDF SexLab Aroused Sexy Idles (pictured above)  

    CHANGELOG
    2020/03/23 v1.0 Initial release.  
     
    CREDITS
    Disciplinary Switch 2.0 Enterprise edition By giamel (Nexus Mods Link) Proper Stagger Direction By fxxkoff (Nexus Mods Link) SexLab Eager NPCs By BeamerMiasma Zaz Animation Pack V8.0 plus 8.0 plus By t.ara

    1,889 downloads

    Updated

  16. Arousing Weather With Climates of Tamriel / Purity / Vivid Weathers

    Description:
    A foggy dreamy morning woke me up with mild rain and strange pinkish light coming from across the horizon. Temperature was cool and pleasant, which was strange for this time of year and for the Alikr desert. There was nowhere to hide and I had to walk several hours in this strange rain. After half an hour I was all wet... and to my shock, I was not talking about my soaked clothes but about my soaked underpants. What in the oblivion was going on? "And what I am going to do?" I asked myself, feeling horny more and more, placing a hand on my crotch, now in terrible heat... how am I going to get myself into the city on time....
     
    What it does:
    Changes the arousal level of any actor to 100 when the arousing weather is in effect.
     
    Hard dependencies:
    Skyrim.esm
    Dawnguard.esm
    Dragonborn.esm
     
    Required mods:
    Sexlab framework (obviously) - tested on 1.60 hotfix 2
    Sexlab aroused redux - tested on V27a
     
    Recommended mods:
    anything which brings sexy randomness into the world when everyone is aroused, MY personal choice is aroused creatures and deviously cursed loot. But you can find many more mods checking for arousal level .
     
    Contains:
    arousing_weather_plugin.esp - base file, required for mod to function, adds arousing weather to Skyrim regions
    arousing_weather_climates_of_tamriel.esp - adds arousing weather to regions edited by CoT
    arousing_weather_new_lands.esp - patch adding arousing weather to several mods (wyrmstooth island, Gray cowl of nocturnal desert)
     
    Installation:
    1) install after sexlab framework and sexlab aroused
    2) if you are using Climates of Tamriel, Wyrmstooth or Gray Cowl of Nocturnal install after those mods
    3) untick or delete the plugins you do not want (CoT or new lands plugin if you are not using CoT or any of the mentioned mods)

    3,251 downloads

    Updated

  17. Ayleid Citadel Gay

    Ayleid Citadel Gay

    NOTE: I consider this mod completed. I have no plans to make further changes, other than fixing any bugs which may be reported.
     
    Requires
    This mod requires the mods below, as well as any that they depend on.
    Ayleid Citadel KS Hairdo's Apachii Hair, Full and Male NosPiercedEars Nipple Rings for Men FloppySOS SexLab SexLab Aroused Redux

    Recommended
    Fuz Ro D-oh Silent Voice Eyes of Beauty, Player and NPCs versions Undress for bed Sexlab Eager NPCs More Nasty Critters

    What This Does
    All NPCs are now male, and gay. The children's room has been converted to an adult "playroom", and all children's items (that I found) have been removed. New (optional) NPCs added, to lounge around various pools.

    NPCs now strip on entering an area with a pool, rather than only when entering the pool itself. I also replaced some of the idles near pools, from sitting crosslegged, to laying, and added some that the player can use as well. Fast travel is now possible from inside the citadel, the lord's chambers, and the barracks. The ruins have been replaced with a "dungeon", which you gain access to if you opt to have a master. No other changes to the build. (And I haven't changed the price of the Lords Chambers, nor will I.)

    The housecarl is no longer a potential follower, since he serves the important function of enabling/disabling new optional aspects of this mod:
    - a bunch of "hotties" who mainly lounge round the various pools, and at the tavern;
    - the ability to purchase a pair of dogs you can, uhm, have fun with.

    Change Log
    2015-11-16 - 1.0
    No change at all with respect to 0.2. I just changed the version number, so I can call it finished.
    2015-11-03 - 0.2Beta
    Stripped out the master and related quests completely. This removes the dependency on Zaz and Devious Devices. The play room has been converted to a simple room for 6 followers. You an still ask the housecarl for the "hotties" and dogs. Hopefully nothing is broken now.
    2015-11-02 - 0.1Beta
    Initial release


     
    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
     
     
     

    1,330 downloads

    Updated

  18. BabeZerkers

    Author:tiger8u2
    Version:.002
    Date:04/28/2014
    Category:NPC
     
    This mod requires a the "bBorderRegionsEnabled=0" entry in your Skyrim.ini.
    This mod requires the Dragonborn DLC to work.
    This mod also requires both of the main ApachiiSkyHair mods for females to work.
    This mod requires Touched By Dibella - Standalone Vanilla Armors Clothing by Cosmosis1-The Milkdrinker to work.
     
    Description:
     
    ------------
     
    When I first arrived on the isle of Solestheim (Morrowind DLC Bloodmoon) and made the mistake of wandering around the forest, I was immediately attacked by nearly naked female Berserkers. When I came to Solestheim this time (Skyrim Dragonborn DLC) these exciting experiences were sadly missing.
     
    What this mod does at present is add nearly naked relatively attractive female BerZerkers to Solestheim using two of my all time favorite body models.
     
    I'm waiting on some permissions to add some neck seam concealing items and maybe a piece of skimpy armor or two so this mod is considered a WIP.
     
    I might even add a disenchanted BerZerker babe or two later who can be recruited or even married by the player.
     
     
    Loremongering:
    --------------
    Where did the tribes of Solestheim berzerkers go? Some say when Red Mountain exploaded the superstitious Nords ran to the coast and started swimming north like frightened lemmings. It is rumored that they eventually came upon a small island where a band of unlucky pirates had moored their vessel. The pirates rescued all the female members of the tribe but cruelly cut up or drowned all the males that were too tired to swim away. When the lusty pirates later accosted the females with very unsavory intentions; well...lets just leave it to the imagination what might have happened then. Since that time the north seas have been ravaged by a savage crew of deadly berzerk amazons who cut first and ask questions later. That is until they heard the call of their long lost lord Miraak. The rest of the story I suppose is up to you.
     
    Detail:
     
    -------
     
    The BabeZerkers may be found traveling or possibly standing around anywhere but, I've tried to give them AI PKGS with traveling targets that made sense. The lore-like REASON they are in Solestheim again is to protect the standing stones from YOU. I've given them both Bandit and Cultist factions but I've also given them a faction to hopefully keep them from slaughtering the workers before you get there. I really haven't tested all that because I started working on this mod long AFTER Miraak was dead. The BabeZerkers don't care about that and should remain hostile to the player for the remainder of your playing experience unless you use the console. I've also given them neutral or ally designations to most everything else except for Rieklings because I certainly don't want them to depopulate the island during their wanderings. They level with the player and are perked appropriately for the weapons they wield. They may know how to shout at the player also.
     
     
    All of them respawn so unless you deactivate the mod the threat of this invasion will continue unabated. Their armor is unplayable because better versions of the resources I used are available for download on the Nexus.
     
     
    Location:
    ---------
     
    Besides the Standing Stones where they may be encountered, the Temple of Miraak is also especially attractive to them. On certain days of the week it may be highly dangerous for any but the most intrepid player to venture there without assistance. There is also a base of operations where a Boss NPC or two resides with a Boss chest that should be available to radiant quests.
     
     
    History:
    --------
     
    .001 - Mod released. Version .002
     
    Added two Marriage and Follower friendly NPCs to be found and "rescued" by player.
    Added two different Unplayable Clothing Items for the Followers.
    Added leveled NPC's that travel to Brodir's Grove.
    Added leveled NPC to Brodir's Grove.
    Made Touched By Dibella - Standalone Vanilla Armors Clothing by Cosmosis1 -The Milkdrinker a mod requirement.
    Gave BabeZerkers Skaal Boots and Gloves so they don't catch a cold.
    Upgrade:
     
    --------
     
    Overwrite with new assets.
     
    Known Issues and Bugs:
    ----------------------
     
    Some hair and helms will clip into the ample bosoms. Some two handed swords will clip into the buttocks. <Ouch!> Hair in helms may clip through.
     
     
    Incompatibilities:
    ------------------
     
    Any mod that edits one small island off the Solestheim coast at 25,18 and 26,18 where the navmesh was edited.
     
    Any mod that makes major edits to a small part of the coastline at 19,16.
     
     
    Contact:
     
    --------
     
    On Loverslab tiger8u2.
     
     
    Credits:
    --------
     
    AlexSlesh for the ALSL Body:
    http://www.nexusmods.com/skyrim/mods/31926/?
     
    Apachii for the ApachiiSkyHair the BabeZerkers use and the wig meshes I made out of them so the helmets would look better:
    http://www.nexusmods.com/skyrim/mods/10168/?
     
    BellaGail for Better Females by Bella face textures:
    http://www.nexusmods.com/skyrim/mods/2812/?
     
    Caliente for Calientes Beautiful Bodies Edition -CBBE- which includes the bodyslide used by AlexSlesh to make the ALSL body:
    http://www.nexusmods.com/skyrim/mods/2666/?
     
    Foxia for bear helm meshes and textures from Call of the North Revisited and Gaurdian300 (The original creator) for Call of the North: http://www.nexusmods.com/skyrim/mods/29040/?
     
    kraken973 for the Sunburn for UNP and CBBE texture:
    http://www.nexusmods.com/skyrim/mods/14322/?
     
    navetsea for the CBBE V3 skin texture:
    http://www.nexusmods.com/skyrim/mods/6554/?
     
    themilkdrinker - Touched by Dibella original mesh and textures
    http://www.nexusmods.com/skyrim/mods/53135/?
     
    Tattooedillusions for CBBE Draugr Skirts UNP UNPB CBBE and BBP Variants mesh and texture
    http://www.nexusmods.com/skyrim/mods/28056/?
    Urgarulga for the Touched by Dibella Body Enhanced:
    http://www.nexusmods.com/skyrim/mods/53316/?
     
    Cosmosis1 - The Milkdrinker for Touched By Dibella - Standalone Vanilla Armors Clothing:
    http://www.nexusmods.com/skyrim/mods/53351/?
    Leito86 - mesh for the TBD labia minora
     
    nuska - face texture resource
     
    Phygit - FemFeet mesh
     
    MrTroubleMaker - high quality hand mesh
     
    dimon99 - hand texture resource
     
    Xanshio for Tan Lines for CBBE v3.2 body texture
     
    LeCid and xp32 - skeleton (tbbp)
     
    RAN46 for headmesh and body part resources
     
    Facial Geometry was exported from the following savegame files and used for several of the BabeZerkers with and without any editing by me:
     
    Aya - Nord or Ashen female Level 2 Save File by Alstar80
    http://www.nexusmods.com/skyrim/mods/18626/?
     
    Angelina Jolie Savegame by Joachim Bodemer
    http://www.nexusmods.com/skyrim/mods/22286/?
     
    Beautiful Nord Girl - Save Game by TheUndivine
    http://www.nexusmods.com/skyrim/mods/16457/?
     
    Lara Croft 2013 Save by XxRaGiNgDeMoNxX
    http://www.nexusmods.com/skyrim/mods/49657/?
     
    Lia the Cute Dragonborn Save by Lowe Gule
    http://www.nexusmods.com/skyrim/mods/48603/?
     
    Lola - Hot female savegame by pheenixxx
    http://www.nexusmods.com/skyrim/mods/5435/?
     
    Lulu Savegame by Stije
    http://www.nexusmods.com/skyrim/mods/49233/?
     
    Missy Save File by Unspacey
    http://www.nexusmods.com/skyrim/mods/47777/?
     
    Whore sisters by Bozzhacker (Although in the CK they all looked the same to me <shrugs>)
    http://www.nexusmods.com/skyrim/mods/52405/?
     
    sunsi - A Pamela Anderson look-alike (mod down atm)
     
    sunsi - Bardot Preset
    http://www.nexusmods.com/skyrim/mods/46589/?
     
    Any other author of a savegame face I might have used and edited for my purposes (like the Jennifer Love Hewitt one that I can't find on Nexus anymore). Please if you see your face on one of my NPCs pls send me a PM and I will update my credits immediately.
     
    Here's some saves I used that I can't find the authors names to. Please let me know so I can give you proper credit:
     
    Tarja.ess
    Emera.ess
    15.ess
    Save 19 - Loli Skyrim 00.24.11.ess
     
     
     
    Manual installation:
     
    --------------------
     
    Copy the contents of the Data folder to your Data folder.
     
     
    Manual Uninstallation:
     
    ----------------------
     
    Look at the folder structure of the data file in the zip file and remove those folders from your data file. Don't forget to delete the BabeZerkers.esp.
     
     
    Tools Used:
     
    -----------
     
    [*]NifScope
     
    [*]TES5Edit
     
    [*]Creation Kit.
     
    [*]7Zip
     
     
    Extra Tools Used:
     
    -----------------
     
    Pyros Guidelines ReadMe Generator - Skyrim Version by daJbot:
    http://www.nexusmods.com/skyrim/mods/22340/?
     
     
    Walkthrough:
     
    ------------
     
    Eat'em and smile. =)
     
     
    Mod Dependencies:
     
    -----------------
     
    Dragonborn DLC
    ApachiiSkyHair by Apachii (Both :
    http://www.nexusmods.com/skyrim/mods/10168/?
    Touched By Dibella - Standalone Vanilla Armors Clothing by Cosmosis1-The Milkdrinker
    http://www.nexusmods.com/skyrim/mods/53351/?
     
    Future Plans:
     
    -------------
     
    Depending upon the permissions I'm waiting on and probable TBD TBBP armor resources coming available in the future I plan to add neck seam concealing items and possibly some sexy/skimpy armors.
     
    Adding a stand-alone follower or two is also something I want to do and will do when I get in the mood.
     
     
    Recommended Mods:
     
    -----------------
     
    HN66s Long Eye Lashes by humannature66
     
    http://www.nexusmods.com/skyrim/mods/27783/?
     
     
    ApachiiSkyHair Wigs plus Tutorial by Dupre232
     
    http://www.nexusmods.com/skyrim/mods/35520/?
     
     
    Apachii SkyHair Wigs by EvenstarGW
     
    http://www.nexusmods.com/skyrim/mods/43673/?
     
    Animated Prostitution - Skyrim - WIP by JoshNZ
    http://www.nexusmods.com/skyrim/mods/10748/?
     
    The TBBP animation of Dragonfly with butt bounce by Dragonfly LeCid and Shaomarc
    http://www.nexusmods.com/skyrim/mods/34713/?
     
    Victorias High Heel walk Animation BBBB by Lecid
    http://www.nexusmods.com/skyrim/mods/25070/?
     
    HDT Physics Extension right here on Loverslab
     
    HDT Breast Physic and Collision right here on Loverslab
     
    sexlab Framework right here on Loverslab
    Frequently Asked Questions:
     
    ---------------------------
     
    1. What is ADULT about this mod?
     
    ------------------------------------------
     
    Me, relatively, and the gratuitous nudity the female NPC's are flaunting ATM.
     
     
    2. Why are all the female NPC's naked?
     
    ------------------------------------------
     
    Getting permissions to use the SKIMPY armor resources I'd like to use that would cover them up some takes time and in the case of TBD the resources do not even exist yet. I can cut and paste in Nifscope and import/export in Blender but that's the extent of my talent with game meshes. I must rely on the expertise and charity of others.
     
     
    3. Why are these female NPC's who are supposed to be "babes" so ugly?
    ------------------------------------------
     
    Beauty is in the eye of the beholder and they are as attractive as I could make them. If you don't like the way they look then please don't download and use the mod or uninstall it if you like. Please don't ever complain to me that we don't exactly see eye to eye on this particular subject. It is a highly subjective subject after all.
     
    4. Why would you use such a ridiculously unrealistic body model for your NPC's?
    ------------------------------------------
     
    I personally enjoy the fantasy artwork of Frank Frazetta where the feminine form is often represented in fantastical proportions. Since Skyrim IS a fantasy world I feel these body models represent that theme and are no more out of place nor unrealistic than say....a dragon. Nuff said on this subject.
     
     
    Legal and Licensing:
     
    --------------------
     
    Please do NOT repost this mod in any other forum and especially not Steam.
     
    ------------------------------------------
     
    ReadMe generated with: Pyròs: GuideLines
     
    ------------------------------------------

    3,667 downloads

    Updated

  19. Backpack Containers LL Patch

    Description
     
    This is a compatibility and QOL patch for Backpack Containers by BusinessGoose.
     
    I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
     
    Patch Features
     
    For Players
     
    Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you.  Integration with  Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted!  Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM  
    For Modders
     
    Added a lightweight dependency free method to access the items in an equipped backpack.  
     
    Requirements LE/SE
     
    Backpack Containers V1.0 LE  - Compatible with SE   
    PapyrusUtil LE V3.3+ / SL V3.9+
     
    Recommended for the full limited inventory/backpack experience
     
    Realistic Capacity LE / SE
     
    Installation/Uninstall
     
    Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. 
     
    As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
     
    Upgrading
     
    It is safe to upgrade from  V1.23+ to V2.10

    967 downloads

    Updated

  20. Bad Ends: Executions [11/2/18]

    In an attempt to make a more grimdark Skyrim, the guards will now choose a prisoner at random from the dungeons and publicly execute them.
     
    -Includes all hold capitols except DLC and Winterhold
    -Can include the player if they are in jail 
    -Can include NPCs put into the jail as long as they aren't a guard. (player must be present in jail at the start of the event)
     
    I've tested this as much as one person can and ironed the biggest issues out but there are definitely going to be problems, so don't use this on an important save. 
    -Quest NPCs in jails should be ignored but I may have missed some.
    -Changes to towns might mess with civil war questlines, but probably nothing game breaking.
    -No follower support at the moment.
    -Small animation things and NPC pathing are buggy, there's no way to completely get rid of that.
     
    Prison Overhaul compatibility
    -This is still being tested with POP but seems to work on a basic level.
    -Bad Ends scenes will not start while player is in a POP scene.
    -Does NOT work with the markarth/winterhold jail added by POP. 
    -Seems to work randomly with the altered winterhold jail.
    -Load Bad Ends AFTER POP or some scenes the NPCs will not be able to walk. 
     
    MCM
    -Reset: Use to reset the scenes (use if nothing is starting when it should be, or if the NPCs are stuck. Will stop the scene and restart the whole process including NPC selection
    -Min hour and Max hour: Between these hours, the guards will be able to execute somebody. This will happen whenever player enters a valid town, or according to settings if they're in jail.
    -Minimum hours between events: Executioners will hang around for this long before being able to choose another victim. 
    -Chance of events in jail: The percent chance that executioners will come into the jail and pick somebody. Only checked if player is inside the jail cell, but will only choose player if they are actually arrested. This is checked every ~3 seconds during the valid hours, so set it very low if you want any decent chance of them not showing up! 
    -Chance Player will be chosen: Self explanatory. Player has to have been arrested and in the jail. If there are no other prisoners inside, they player will always get chosen.
     
    Version 0.2:
    -A lot of script fixes, mainly dealing with scenes not starting after the first instance
    -Some pathing fixes
    -Added a MCM button to reset the scenes (use if nothing is starting when it should be, or if the NPCs are stuck. Will stop the scene and restart the whole process including NPC selection
    -Added SOME compatibility with POP. See above.
     
    Requirements
    -Zap 8.0+ and all its requirements. (untested with earlier versions. 7.0 might work, 6.0 probably not.)
    -FNIS
     
    Suggested but not required
    -Populated city and populated prison mods. I added a few NPCs to jail but not many.
     
    Credits
    -T.ara for all the Zap resource pack
     
     
     

    10,511 downloads

    Updated

  21. Bannered Mare Immersive Sexual Playground

    Hello,
    I brought a very old mod to life again, the Bannered Mare "Dungeon" , this mod is IDEAL for playing with script-based mods and together with the zaz-animation stuff.
    You can of course use and re-design this up to your personal tasts and needs. I recommend you to play this with "Maria Eden", the amazing mod of "Zaira" (who is my king of scripting :-)))
     
    If you decide to have a stay inside the metal-gibbets, you may free yourself (without loading another safe-game!!), but it´s quite hard...
    Be warned that some furnitures are one way only...the pole tie is immense !!! ...you can only free yourself by reloading a gameplay or by using the "all controls reset" - I´ll maybe write a nice script to get a nice girl to free you again :-))
    The sarcophagus is a trap, you can enter and then you will depend on the action in the upstairs-area...You will be freed after some time - but pay Attention where you are putting your feets on .
    You can now lay and sit on a lot of "strange places", watch the NPC´s around you, so they show you the places - or find it out by yourself.
    Crime section with own jail under the "Hood" of "safyria"...she should be looking like sister of Saadia. Be careful, she has all the whipping stuff ;)and she won´t die .
    Bannered Mare Jail-Faction successfully added-Exectutive NPC´s: Ela and Safyria. (I´ll make them real guards and also followers/marriage-able).
    Mod is momentary cleaned out against mismatches of the Bannered Mare Characters and their Faction(s). I´ll think about to trans-mix faction-parameters.
    If you climb inside the pool you can stroke-off all clothing stuff and all zaz: you ll´get finally naked, but all stuff kept inside inventory (of course)!
     
    Check this out, if you like:
    The Maria Eden´s Mod is running with this cell like a charme. I did not even use the spell-creator for defining characters, furnitures or furniture or "favourite NPC" (NPC reminder for later sex)....if you enter with your dom (must not be a follower) - (as a slave) this Environment, you will exactly watch Maria Eden increase to all it´s dirty corners and quests. (lol)
     
     
     
    With this mod you should be using:
    Needed: stuff with *** marked
    zaz-pack***
    sexLab***
    DDassets*** / &´FuzRoDoh´ ***....(lol)
    Maria Eden Prostitute and all the dependies (MEP)
    Piercing set (fine also for Maria Eden)
    NPC-Overhaul
    Apachii Hairs (needed in 1.00 and in 1.02) / SG Hair or KS HairDos or something different to make your females looking nice
    High Heels and their sounds
    A New Whiterun (so you get a more nice City with some clutter around)
    RugNarok (more better carpets) [this let the carpets shine about 50 years younger !!!]
    SG-Skin and something against bad faces........
     
    *****RUN FNIS TO ADD THE ANIMATIONS IF USING 1.83-1.99 OR HIGHER, PLEASE !!!! *****
    AND LOT OF THANKS GO TO "FORE" WHO MADE AND CREATED THE WONDERFUL FNIS MOD WITHOUT THIS ALL WOULD NOT BE POSSIBLE !!!!
     
    Creds to "nameless" and "zaira" for their fine ideas, because
    -"Nameless" created this idea with his mod called "Bannered Mare Extension(s)" lot of time before:-)),
    -and zaira for the continuous and professional work that makes every area going to be so much "zaz"
    Thanks to SG-Hairs and all the people, who are spending hours by hours to create an individual and an amazing cute SKYRIM.
     
     
     
    I´ll take care of some updates soon;-))
     
    Enjoy!!!
     
    P.S. if you don´t use the apachii-hairs, please quit the depended mod by using CK...look at the white, smaller pic, please
     
    ****UPDATE YOUR FNIS - ANIMATIONS AFTER INSTALLING 1.83 -1.99 or HIGHER, PLEASE****

    32,175 downloads

    Updated

  22. Bannered Mare Immersive Sexual Playground [2017.07.27]

    Bannered Mare Immersive Sexual Playground
     
    Lot of time went by, and finally, this mod is renewed.
     
    You have a fully support of ZAP 7.0 and the TUFP 1.3.
    A lot of BDSM-furnitures can be played and used around the Whiterun City area.
     
    I prepared a "pyre" as well as two new DUAL Animated Furnitures, which will be scripted in future.
    You get some gibbet-lifts with wells and a fine sorted couple of outside furniture as well.
    This mod do not work with Maria Eden 1.4.
    If you want to use a "Whiterun-Decoration-Mod" please try out yourself, what may suit.
    "A new Whiterun" will work for best and is not overloading the area too much.
     
    You will find out all the stuff by yourself. The pull-bar for the "secret-chamber" is now directly
    beside the door. If you play quest-mods, you can let that door open or if you are in escort,
    you can pull the chain and your master will go on walking into that area.
     
    Lot of hidden markers are all around. Dialogs will be shown what you can play on the different markers:
    or you watch the NPC´s what they are doing.
     
    You can dance a lot of different dances and play musical instruments. You can sit on differnt places,
    lean to walls and lay down aside the pools ....
     
    The both GIRL-characters I let into the mod with their own crime-faction. So if you atack the "noctu´s",
    they will lock you into their jail.
     
    The market place, got a NEW well, with a custom construction in the whiterun-style. The ground-mesh has
    got a little change, to get a little "warmer" feel, than only stones give. The pillories are of course playable and
    I took care, not to collidate with the Prison Overhaul Mod. POH will for sure not be able, to identificate that
    pillories.
     
    This mod got no cleaning !!!
     
    What do you need?
     
    -skyrim with updates and all DLC´s
    -ZAP 7.0
    -TUFP 1.3
     
     
     
    Best to play with:
     
    -DFW-Devious Frame Work 2.6
    -Devious Frame Work Support 2.6
    and therefore you need a scriptpatch (I will upload that patch on the TUFP -download area)
     
    -Maria Eden 2.1 (only ZAP-Furniture supported).
    -ModWhiterun (custom Version to suit perfect together, with some "tree-corrections", so that npc´s won´t run against then (the original mod did not take care of any navmesh-aspects !!!) - if I have corrections again, I´ll also post this again...(the flower-power around the well is killed away, to get the BMISP-stuff into the foreground.
     
     
     

    Enjoy!

    19,202 downloads

    Updated

  23. Bannered Mare Immersive Sexual Playground V. 8.0

    Bannered Mare Immersive Sexual Playground
     
     
     
     
    Dear Community!
     
    Because this mod was quite beloved in the past, I also made this version for Zap 8.0 and higher.
    You have to play with ZAP 8 or higher because lot of the meshes are taken from the ZAP resource.
    If not, you will have holes in the ground and holes in the walls.
     
     
    Contence:
    3 new characters with their unique hair, one internal jail faction, a special trap with release, depending on NPC movement and a bunch of free usable ZAP furnitures and smart furnitures are waiting for you. You also will have a more nice decoration of the whole inn, water bondage area, 2 very cute pools  and a lot of different cages and furnitures. If you steal things downstairs, you may be get in arrest. You can´t "sleep" your time in jail "away", pay attention!
     
     
     
    You can play this mod with quest-mods of your choice that take advance of zap-furnitures.
    Whiterun city-area got also some furniture that can be used as well.
     
     
     
    Because of a total crash in some month ago, this mod got completly renewed.
    The green water-fog effects and  falling glitter-effects I´ll add later again.
    I´ll also add some zap 9 furnitures in future.
    There are not the same furnitures like in the past but some more will come with updates.
     
    Enjoy!
     
     
     
    Dependencies:
     
    skyrim/update/dragonborn/dawnguard/ZaZ Animation Pack 8.0 / 8.0 plus
     
     
     
     
     
     
    IF you play with "ModWhiterun" , you can exchange that mod ´s esp with my edited one (download), because I changed some tree´s positions and it´s much more better suiting. Also the flowers around the market-place had to leave because there is a complete new market place with a different well and custom pillories now. 
     
     
     
     
     
     
     
     

    35,590 downloads

    Updated

  24. Barefoot Realism

    Introduction
    Prisoners and slaves are usually forced to go barefoot and this is true in the Elder Scrolls universe as well. Remember slaves in Morrowind or those prisoners dragged through Skyrim by the Thalmor?
     
    I often start my roleplaying runs on the bottom of society, as a runaway slave/prisoner or a poor peasant and have always been upset at how it was way too unrealistic. Dressed in rags, barefoot and penniless, my character can run across Skyrim as fast as a shod one without any consequences and buy/sell items at normal prices without the merchants batting an eyelash. Whatever happened to no shoes, no service?
     
    This mod tries to add a touch of realism to this experience. Feet now get dirtier (using SlaveTats) depending which surfaces the player has been walking on and can be washed by wading in a stream or using a spell. This isn't a cosmetic change, either: the player's speechcraft skill is affected by the dirtiness of their feet. There's also an option for merchants to refuse service to barefoot characters in cheap clothing or all barefoot characters. Innkeepers will also refuse to rent rooms to people with dirty feet.
     
    A kidnapped noble girl with pampered feet now won't be able to run away from those bandits easily. Every surface has a different roughness level which influences the chances to step on something nasty and stagger, stopping the character for a bit and alerting everyone to their presence. Worse even, just walking barefoot slowly accumulates feet pain, slowing the player down. The pain heals slowly over time, but don't expect to be able to walk even from Riverwood to Whiterun without moderate pain by the end of the trip.
     
    Luckily, the character's feet will get tougher over time and at higher levels the player will be able to even sprint across gravel without letting out so much as a whimper. Feet toughness decays over time, though, so it may well be back to square one after a year of shod life.
     
    The only good side to this mod for now is that being barefoot adds 10 to the character's sneak skill.
     
    Finally, ever wondered how those ZaZ/DD ankle irons managed to fit over your character's massive boots? There's also an option to unequip boots or shoes when the character's ankles are shackled. That barefoot fettered girl won't be able to just loot some boots off of a dead soldier to ease her ordeal.
     
    All of this is powered by a highly customizable (via MCM) and slightly overengineered mess of exponential decay functions and thresholds.
     
    This is a rather early version, so don't use it on saves that you value. I've been using it for a couple of years and decided to release it to the world since it mostly seems to work, but I've only added MCM customization recently, so it could be broken.
     
    This mod isn't really gender-specific, but I've only tested the dirty feet SlaveTats textures on female feet.
     
    Installation and requirements
     
    Requirements:
    SKSE SkyUI SlaveTats  
    ZaZ Animation Pack / Devious Devices are not a hard requirement: if either are installed, the mod detects their leg irons (keywords zbfWornAnkles/zad_DeviousAnkleShackles) as having an option to block footwear.
     
    Bathing In Skyrim is also a soft dependency: when the player washes, their feet become clean too. I couldn't find a good way to hook into the BIS washing process, so currently the mod resets feet dirtiness to 0 whenever the BIS dirtiness global decreases (which only happens when the player washes). So if the player is clean and washes again, this won't reset the feet dirtiness -- but if the BIS dirtiness is >20% and the player washes, then it will.
     
    The dirt textures work with female CBBE (by default) and UNP (download the file BarefootRealism_UNP_(merge only!).zip and overwrite the base mod's files with it).
     
    Installation:
    Copy the files to your Skyrim/Data directory or use Mod Organizer. There's nothing really specific about the installation and there's no FNIS required for now.
     
    Roadmap / future work
    Stuff I am currently working on/planning to work on for the mod. Priority is mostly based on how much people want it and whether it's a severe gameplay-impacting bug, as well as how much fun I'd have working on it.
     
    High
    Textures for other foot types (SoS/UNP Special (?))
     
    Medium
    Cleaning/water detection inconsistent with some areas not being detected as water.
    Some sort of a cloak spell to add dirt tattoos to NPCs around?
     
    Low
    Tear out SlaveTats hard dependency and switch to NiOverride instead.
    Refactor the scripts and move stuff out from OnUpdate and into OnEquip/Unequip
     
    Advanced Details
    This is the maths that powers the mod. I'll also describe the effect of the default settings. You don't really need to read this, unless you want to customize your experience.
    Barefoot Realism adds 3 parameters/skills to the player, all ranging from 0 to 1: feet dirtiness, roughness and pain. They're stored in 3 globals: PlayerFeetDirtiness, PlayerFeetRoughness and PlayerFeetPain and are the only bits of player state. You can modify them with console commands to back them up if you are going to delete the mod, for example.
     
    Dirtiness
    Barefoot Realism can detect the surface the player is walking/running on, which lets different surfaces have different dirtiness levels. In addition, BR also detects the location type the player's in. The reasoning behind this is that a stone floor in someone's house will be much cleaner than the stone floor in a random dungeon.
    Here are the default surface dirtiness levels:
    Stone: 0.2 Dirt: 0.4 Mud: 1.0 Wood: 0.2 Grass: 0.3 Snow: 0.1 Carpet: 0.05 Gravel: 0.2 Water: -5.0 The default location dirtiness multipliers are:
    Home (any owned interior): 1.0 Mines/prisons (dungeons with "Mine"/"Prison" in the name): 1.5 City (exterior): 2.0 Other dungeons: 2.0 Wilderness: 2.5   
    The total surface dirtiness is
    surface dirtiness * location dirtiness multiplier
    In addition, if it's raining, the dirtiness is multiplied by 2.
     
    The feet dirtiness tends to the total surface dirtiness: it's logical that the player's feet won't get dirtier than the actual surface the character's walking on.
    Dirtiness per step = (total surface dirtiness - feet dirtiness) * multiplier If the feet are dirtier than the ground, the multiplier is 0.0005 and if they're cleaner, the multiplier is 0.001 (so accumulating dirt is faster than cleaning it off by walking on a clean surface).
     
    The water dirtiness level is negative: the player can run around in some water sources (like the streams in Whiterun's Cloud District that they can still get to very often) to decrease feet dirtiness or use the Wash Feet spell near/in a body of water (waterfalls etc, the bodies are the same as defined in iNeed) to clear the dirtiness completely.
    There are 5 spells draining Speechcraft and SlaveTats tattoos applied to the player's feet at different dirtiness levels: 0.0 (Speechcraft -10), 0.03 (-20), 0.1 (-30), 0.3 (-40), and 0.9 (-50).
     
    At feet dirtiness > 0.25, innkeepers will refuse to rent rooms to the player.
     
    Roughness and Pain
     
    Different surfaces and location also have different roughness levels and again, to get the total roughness level, both are multiplied:
    Stone: 0.4 Dirt: 0.2 Mud: 0.1 Wood: 0.2 Grass: 0.1 Snow: 0.7 Carpet: 0.05 Gravel: 1.0 Water: 0.05 Home: 0.1 Mines/prisons: 1.2 City: 1.0 Other dungeons: 1.5 Wilderness: 1.5  
    Feet pain accumulates per step as well. The formula is:
    pain multiplier * (total surface roughness / (feet roughness + 1)) ^ pain exponent The default pain multiplier is 0.01 and the exponent is 4.
     
    This might be a bit overengineered, but the idea is that the pain increase dramatically decreases when feet roughness is greater than the total surface roughness. Let's say the feet roughness is 0 and the player is walking around Whiterun (location roughness 1.0, surface roughness 0.4 for a total of 0.4). Then, with the default settings, the pain increase is 0.01 * (0.4 / (0 + 1)) ^ 4 = 0.000256 per step or 0.256 per thousand steps. If the roughness is 0.4, we get 0.01 * (0.4 / 1.4)^4; 0.067 per thousand steps. If the roughness is 1, we get 0.016.
     
    Feet pain decays constantly at a default rate of 0.25 per game day. So at a roughness level of 0, a thousand steps around Whiterun will take a whole game day to clear and at a roughness level of 1, it will take about 1.5 hours to clear, presumably faster than accumulating them.
     
    The feet roughness increases every step by a roughness multiplier (default 0.1) * the pain increase incurred. So by default, it accumulates 10 times slower than the pain. The roughness also decays at a default rate of 0.005 per game day (50 times faster the pain), so it will take 200 game days for fully trained feet to return to the 0 level.
     
    Stagger Chance
    Staggering by stepping on a pebble or a twig is a way to immediately slow down the player. It also emits a detection event, alerting enemies to the player's location. The stagger chance per every step is:
    0.1 * e ^ (stagger exponent * feet roughness) * movement modifier * total surface roughness The default stagger exponent, -4.6052, has been calibrated so that at feet roughness of 0 the stagger chance (before applying movement/surface modifiers) is 10% and at the roughness of 1 the stagger chance is 0.1%.
     
    The movement modifier depends on whether the player is running (1.0), walking (default 0.25), sneaking (default 0.1) or sprinting (default 2.0).
     
    With these defaults, a player running on a stone road (roughness 0.4) in the wilderness (roughness 1.5) will have a 6% chance of staggering every step (about every 15 steps). If she's sprinting, the chance becomes 12% (about every 8 steps). If she decides to save her feet and step off from the road into the dirt instead (roughness 0.2), she has a 3% chance of staggering (about every 33 steps) if running and 6% if walking.

    11,566 downloads

    Updated

  25. Bikini Tan Lines (UNP) for Slavetats

    Since the hateful summer is comming to the South, I was looking for a bikini tan line, but those available for UNP are kinda weird, so I decided to create a new one based on Sunburn for CBBE that is more like the brazilian bikinis.
     
    It may look weird on oversized bodies. Made using UNPC/7B as base.
     
    You can edit the opacity using Racemenu.
     
    The character from screenshots: Nexus gallery / Flickr / Tumblr

    2,455 downloads

    Updated


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use