Jump to content
Sub Category  

These Skyrim mods are of a non-adult nature.

Select a subcategory to view available files.

Files From Subcategories

  1. Tifa Lockhart Outfit from Final Fantasy VII and Remake

    For CBBE HDT - Simple Description - See Screenshot 
     
    Buy from Fetchler (Solitude) or Drunken Hustman (Whiterun).
     
    Has 13 Version
    Default - Transparant for Remake Symmetrical (Smaller Black Top with same size with Armpit corner) for Remake Symmetrical Transparant Version (Black top more visible) Transparant (without black top) NSFW for Remake No Black Top (Non Transparant) for Remake Less Transparant NSFW for Original  Loose Version Both Loose Version Transparant with Black Top for Remake Loose Symmetrical Version for Remake - Non Transparant Loose Symmetrical Transparant Version for Remake Loose Remake without Black Top Non Transparant Version Loose Transparant both Verion - NSFW Loose but Less Transparant for Original Verion - NSFW  

     
    Credit:
    Ryan Reos, xxxOddxx, Xing, and NINDjimmyyu
     

    916 downloads

    Updated

  2. Iris Amicitia Outfit From Final Fantasy XV

    it's For CBBE HDT. has 2 Version:
    Fix Version is Original From FFXV Game. Loose (No Underwear/Skimpy and Support for Remodel Armor AIO).  
    Variant:
    Full Default Full No Back Skirt Cover Mini Skirt with Back Cover Mini Skirt without Back Cover Loose Version Standard Loose with Mini Skirt (No Back Cover) Loose with Wider Armpit and Lower Zipper (No Back Cover).  
    You can Buy the outfit from Merchant in Collage of Winterhold.
     
    Simply see Screenshot:

    257 downloads

    Updated

  3. Aranea Highwind Outfit From Final Fantasy XV

    For CBBE HDT has 4 Version:
    Pants Version is Fit as Default Skirt Version with Short Cape Loose Version for Remodel AIO mods. Loose Version without Innerwear. ESP is diffrent than Pants and Skirt Version. Pants not have Thigh High Boots.
     
    it's Ebony Weapon Stats that can buy from Drunken Hustman or Fetcler. from level 30. it's have Balance stats.

    157 downloads

    Updated

  4. Mysterium Xarxes - UNP Tattoos (RaceMenu)

    This is a pack of tattoos I made out of Mysterium Xarxes pages from Oblivion. Can be applied through Racemenu overlays, looks cool with glow. All textures are in 4k resolution. Made for UNP body. Kinda works with vanilla male/female body, but the hand seals will be a bit out of shape
     
    List of tattoos:
     
    Body
    Xarxes-ARM(body-left)
    Xarxes-ARM(body-right)
    Xarxes-ARM(body-both)
     
    Hands
    Xarxes-SLEEVE(hands-left)
    Xarxes-SLEEVE(hands-right)
    Xarxes-SLEEVE(hands-both)
     
    Xarxes-M-SEAL(hands-right)
    Xarxes-O-SEAL(hands-left)
    Xarxes-SEALS(hands-both)
     
    Credits:
    Thanks to Mehrunes Dagon for creating an awesome book

    430 downloads

    Updated

  5. Vulkan for Skyrim LE

    Improved DXVK for Skyrim LE.

    Can cause problems with SKSE mods that call up their own configuration interface via hotkey

    240 downloads

    Submitted

  6. Skyrim LE - Picturesque - ENB - Customized

    This file contains the picturesque-ENB, available on NEXUS.
    As this ENB has very nice basic settings but always dropped the colors to visualize a to hard sepia-effect and I wanted a quick edit-access, I simply modded it to become one of my best ENBs, ever. It also is working on SKYRIM SE. I maybe changed there something to work well too, but I can share that SE version later as soon it ´s more "tested".
     
     
    I guess this comes originally for SE.
    So here we have a LE-version now:
     
    It includes the ENB-helper and it has the wet-skin in rain-effect as well. It it is to HARD for your computer-power, you can deselect different main settings. It has one of the latest ENB-version for SKYRIM LE included.
    The pic shows the opened secion, which I replaced to get a quick and useful access to the overall and global parameters, independent of the weather-settings.
     
    All credits belong to the original mod-author. The "quick-access implementation" is added by myself.
     
    This maybe is helpful for all of you, who had/ve problems with the coloring and some other lighting-problems, which come with lot of ENBs.
     
    Please install it manually: the top of file-section is the SKYRIM-folder !!! I´m not sure if this can be handled by a mod-organizer !!!!
     
    P.S.-Tip: The different replacement-textures for raindrops and for the sky-pics are alternative options for the game as a "replacer"....you can also use or check out the original textures and leave the content of the texture-folder aside, means you can....stick to "vanilla" or use other textures as well
     
     

    345 downloads

    Updated

  7. dw's Palm and Sole RaceMenu Overlays for Dark-Skinned Characters LE/SE (CBBE & UUNP)

    I was never a fan of how uniformly coloured dark-skinned characters looked in Skyrim, so I made these overlays to add light palms and soles on my character. You'll find them in the Hand and Foot Paint sections in RaceMenu, respectively.

    Female only.

    Based on Sapphire's Overhauled Skin, by Novelyst (which itself is based on Sapphire's Skin by Vobla)

    Update 04/09/2022: With version 3.0, the overlays were entirely redone and are now based on the excellent Sapphire's Overhauled Skin by Novelyst and Vobla.

     
     

    1,360 downloads

    Updated

  8. PapyrusUtil LE/SE/AE

    Which file to download:
    For Skyrim LE (Oldrim): PapyrusUtil LE v33.zip
    For Skyrim SE (Pre-AE, 1.5.x runtime): PapyrusUtil SE v39.zip
    For Skyrim SE/AE (1.6.x+ runtime): PapyrusUtil AE v43.zip
     
     
     
    1. Description
     
    SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility.
     
    Also adds the following papyrus commands:
    Toggle fly cam and set fly cam speed - TFC. Set menus on / off - TM. Adds an additional package stack override on actors. See ActorUtil.psc Replace any animations on selected objects. See ObjectUtil.psc Print messages to console. Get, set, save, or and load data to a custom external JSON file. See JsonUtil.psc  

    PapyrusUtil.psc - version check & variable initialized arrays.
    StorageUtil.psc - store variables and lists of data on a form that can be pulled back out using the form and variable name as keys. See psc file for documentation.
    JsonUtil.psc - Similar to StorageUtil.psc but saves data to custom external .json files instead of forms, letting them be customizable out of game and stored independent of a users save file.
    ActorUtil.psc - actor package override.
    ObjectUtil.psc - animation replacement.
    MiscUtil.psc - some misc commands.
     
    2. Examples
     
    Example 1:
    Setting and getting simple values
    StorageUtil.SetIntValue(none, "myGlobalVariable", 5) ; // enter none as first argument to set global variableStorageUtil.SetIntValue(Game.GetPlayer(), "myVariable", 25) ; // set "myVariable" to 25 on playerStorageUtil.SetFloatValue(akTarget, "myVariable", 75.3) ; // set "myVariable" to 75.3 on akTargetStorageUtil.SetStringValue(none, "myGlobalVariable", "hello") ; // enter none as first argument to set global variableint ivalue1 = StorageUtil.GetIntValue(none, "myGlobalVariable") ; // get the previously saved global variableint ivalue2 = StorageUtil.GetIntValue(Game.GetPlayer(), "myVariable") ; // get value of myVariable from player; // myGlobalVariable can exist both as int and string at the same time.; // Different type values are separate from each other.float fvalue = StorageUtil.GetFloatValue(akTarget, "myVariable") ; // get float value from akTargetstring svalue1 = StorageUtil.GetStringValue(none, "myGlobalVariable") ; // get "hello"string svalue2 = StorageUtil.GetStringValue(none, "myMissingVariable", "goodbye") ; // get "goodbye"; // an optional 3rd variable can be passed in the Get function to be returned if the given key "myMissingVariable" doesn't exists.  
    Example 2:
    Saving object references
    Actor akCasterActor akTargetStorageUtil.SetFormValue(akTarget, "Friend", akCaster)Actor friend = StorageUtil.GetFormValue(akTarget, "Friend") as Actor  
    Example 3:
    Value lists
    StorageUtil.IntListAdd(none, "myGlobalList", 5)StorageUtil.IntListAdd(none, "myGlobalList", 27)StorageUtil.IntListAdd(none, "myGlobalList", 183)StorageUtil.IntListAdd(none, "myGlobalList", 3)StorageUtil.IntListAdd(none, "myGlobalList", -12398); // iterate list from last added to first addedint valueCount = StorageUtil.IntListCount(none, "myGlobalList")while(valueCount > 0) valueCount -= 1 Debug.Notification("List[" + valueCount + "] = " + StorageUtil.IntListGet(none, "myGlobalList", valueCount))endwhile; // iterate list from first added to last addedvalueCount = StorageUtil.IntListCount(none, "myGlobalList")int i = 0while(i < valueCount) Debug.Notification("List[" + i + "] = " + StorageUtil.IntListGet(none, "myGlobalList", o)) i += 1endwhile; // Get the 2nd, 3rd, and 4th elements of the list into an arrayint[] myList = new int[3]StorageUtil.IntListSlice(none, "myGlobalList", myList, 1) ; // starts pulling elements from the list starting from from the 1 index; // skipping the 0 index value, "5" will fill the papyrus array until it runs out of either list or papyrus array elementsDebug.Notification("2nd: " + myList[0]) ; // prints "2nd: 27"Debug.Notification("3rd: " + myList[1]) ; // prints "3rd: 183"Debug.Notification("4th: " + myList[2]) ; // prints "4th: 3"; // remove 27 from the listStorageUtil.IntListRemove(none, "myGlobalList", 27); // remove last element of listStorageUtil.IntListRemoveAt(none, "myGlobalList", StorageUtil.IntListCount(none, "myGlobalList") - 1); // set first element to -7StorageUtil.IntListSet(none, "myGlobalList", 0, -7); // find first occurance of element in listint index = StorageUtil.IntListFind(none, "myGlobalList", 183)if(index < 0) Debug.Notification("Not found!")else Debug.Notification("Element 183 is at index " + index)endif; // clear listStorageUtil.IntListClear(none, "myGlobalList"); // create a new list from a papyrus arrayfloat[] newList = new float[3]newList[0] = 4.04newList[1] = 39.2newList[2] = -42.25StorageUtil.FloatListCopy(PlayerRef, "myCopiedList", newList)Debug.Notification("Copied value 0 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 0)) ; // 4.04Debug.Notification("Copied value 1 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 1)) ; // 39.2Debug.Notification("Copied value 2 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 2)) ; // -42.25  
    Example 4:
    Saving values that are shared among all savegames in an externally saved file.
    JsonUtil.SetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything", 42); // (optional) Save any changes made to your file and creates it if it does not yet exists.; // This is done automatically without needing to be done manually whenever a player saves their game.; // Files are saved and loaded from Skyrim/data/SKSE/Plugins/StorageUtilDataJsonUtil.Save("MyModConfig.json") ; // ... Start a new game ...int mySetting = JsonUtil.GetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything") ; // mySetting == 3; // Alternative version using the globally shared external file; // All mods using these commands share this file, saved/loaded from Skyrim/data/SKSE/Plugins/StorageUtil.jsonStorageUtil.SetIntValue("AnswerToLifeUniverseEverything", 42); // ... Start a new game ...int mySetting = StorageUtil.GetIntValue("AnswerToLifeUniverseEverything") ; mySetting == 3  
    3. Requirements
     

    SKSE latest version: http://skse.silverlock.org/
    Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444
     
     
    4. Installing
     
    Use mod manager or extract files manually.
     
     
     
    5. Uninstalling
     
    Remove the files you added in Installing step.
     
     
     
    6. Updating
     
    Just overwrite all files.
     
     
     
    7. Compatibility & issues
     
    Should be compatible with everything.
     
     
     
    8. Credits
     
    Ashal - continued maintenance & refactoring of original plugin's source code
    h38fh2mf - original version, idea, address library conversion
    SKSE team - for making this plugin possible
    milzschnitte - for suggestions
    eventHandler, Expired, aers, arha, ianpatt - SKSE64 conversion & update assistance
     

    420,749 downloads

    Updated

  9. Morphology

    Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies.
     
    Note: If your character's body isn't changing when using the aspects of this mod, it is due to:
    Your body/clothing meshes don't have Morphs Enabled. Rebuild them with Bodyslide with 'Build Morphs' checked in the bottom left. You don't have NiOverride or RaceMenu installed. You're using body/clothing meshes built with a different set of morphs. This mod was built on LE UUNP/CBBE morphs. If you're using CBBE SE or 3BA, or other newer sliders, you likely won't see any changes. BHUNP is reported to be compatible, however.  
    wm46 has made an incredible Config Menu for Skyrim Special Edition that should fix issues with CBBE SE or 3BA morph sets. See here:
    Morphology - Morph Config Menu
     
    Illicit Ingredients

    Humanoids and many creatures and animals can be dissected to obtain powerful ingredients. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals.
     
    To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection.
     
    If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves.
     
    Hunters and Apothecaries may carry some creature ingredients, while Vampires, Necromancers, and Warlocks may carry humanoid ingredients.
     
    These ingredients, by themselves, only cause bodily changes. Each creature and humanoid race increases or decreases the size of certian body areas, like torso, belly, legs, etc. Also, the size of the creature or animal determines the effectiveness of the ingredients. You can review the cheat sheet in the images to see exactly what creature provides what.
     
    Additionally, you can refine normal ingredients with them with an Alchemical Refinery to make elixirs, salves, and cures with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. Also, these experimental ingredients each have only one effect, so they can be added to other potion mixtures to easily add an additional effect, or three of them can be combined to easily make a potion with 3 effects.
     
    To refine ingredients you need an Alchemical Refinery, which can be bought from an Apothecary or found on some warlocks or mages. Activating the Refinery in your inventory, or placing it and activating it, brings up a menu allowing you to insert ingredients. You will need at least one 'normal' ingredient, and two different kinds of 'illicit' ingredients body ingredients like fat, flesh, bone meal; fluids like blood, marrow, bile; or organs. The type of illicit ingredients you add determines what effects you can refine.
     
    -Body and Fluid ingredients together can refine Fortify Skill effects, making Experimental Salves.
    -Body and Organ ingredients together can refine Resistance effects, making Experimental Elixirs.
    -Fluid and Organ ingredients together can refine Health, Magicka, and Stamina effects, making Experimental Cures.
     
    These experimental ingredients can also be carried by Apothecaries, Warlocks, and Vampires.
     
    The bodily changes caused by these ingredients and potions can be partially reverted by making Blood Elixirs at an Alchemy Table, or by buying morphing potions from Apothecaries.
     
    Unstable Enchantments
     
    Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time.
     
    The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments.
     
    Morphing Spells

    A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. You can find their associated tomes wherever you normally find Apprentice and Adept level spells. All spells are split into 8 body regions: Arms, Torso, Belly, Breasts, Nipples, Ass, Hips, Legs.
     
    Endow - Apprentice Level Spells that transfers a portion of one random morph from the caster to the target.
    Embezzle - Apprentice Level Spells that transfers a portion one random morph from the target to the caster.
     
    Plump - Adept Level Spells that transfers a portion of all relevant morphs from the caster to the target.
    Pilfer - Adept Level Spells that transfers a portion of all relevant morphs from the target to the caster.
     
    Size Effects
     
    Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting.
     
    The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects.
     
    You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default.
     
    Vanilla Effects Plugin
     
    If you don't want to go through the effort of finding and using these ingredients and enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes similar to Experimental Ingredients and Unstable Enchantments.
     
    Compatibility
     
    This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled.
     
    If you don't know about anything I just said, do some Googling or ask in the forums.
     
    This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits.
     
    Thanks to Blary for the model for the Alchemical Refinery.
     
    Change Log:
     
    3.1.0 (9/26/22)
    -Changed tripping from large breasts and stumbling from large asses. Tripping only happens when stamina is below a threshold.
    -Fixed potion morph effects. Apply remaining morph on effect end.
    -Skeletons can now be 'dissected', which gives random human/elf bone meal.
    -Dissecting Vampires now give 1-3 vampire dust.
    -Added Stamina threshold options to the MCM for size effects.
    -Fixed refinery breaking when it runs out of vanilla ingredients but still has morphology ingredients.
     
    3.0.2 (7/19/22)
    -Removed some debug items that were causing crashes with AddItemMenu
     
    3.0.1 (7/18/22)
    -Added Breasts size offset option to MCM that I somehow missed
     
    3.0 (7/16/22)
    -Redid script structure to better allow different morphs and male morphs.
    -Made size effects less extreme by default.
    -Reverted changes to creature drops.
    -Changed vanilla variant ingredients (Giant's toe, hagraven feathers, falmer ears) to morphology ingredients (liver, eyeballs)
    -Added maxs and mins to alchemy and enchants.
    -Added adept rank morphing spells (Plump- and Pilfer-).
    -Made blood elixirs and restore form scrolls always available at apothecaries and mages.
    -Made alchemy and enchanting effects cause weighted random morphs, rather than specific morphs.
    -Made unstable variants of robes.
    -Added restoring scrolls for NPCs.
    -Added morphing potions to vendors.
    -Added soul gems and unstable rings to court wizards.
    -Added unstable rings to warlocks, forsworn, vampires.
    -Made experimental ingredient effects last longer.
    -Rebalanced experimental ingredient values.
    -Added npc reactions to morph spells.
    -Added global max/min morph limits.
    -Added Nipple spells.
    -Changed size effect updating.
    -Added morphology spell tomes to vanilla spell tome lists.
    -Rebalanced tools when dissecting, so certain tools are more useful, and depreciated others.
    -Moved alchemy refining to a seperate tool. Alchemical Refinery.
    -Removed Specific Morphs from Alchemy/Enchanting effects. Now Alch/Ench effects randomly increase a random morph from a body section.
    -Alch/Ench effects now increase/decrease randomly, based off the total morph value that is being manipulated.
    -Added many more creature parts, so it's easier to use the alchemy system without playing as a ghoul or cannibal, reused depreciated 'fresh' ingredients.
    -Added size offsets for large Bodyslide presets.
    -Added mcm option for size exponent.
    -Added mcm toggle for removing items from dissected bodies.
    -Added mcm options for base dissection time.
    -Added multiple base dissection times for different corpse sizes.
    -Added cancel option to dissection.
    -Added force size update option to MCM.
    -Added player weaponspeedmult fix, and MCM option to disable it.
    -Decreased value of alchemical morph effects.
    -Added creature ingredients to hunters.
    -Added Reset Morphs debug options to MCM.
     
    Previous Versions:
     

    12,110 downloads

    Updated

  10. Personalized Music - MMORPG Style

    A very long time ago someone uploaded this... and it disappeared into the oblivion (and Mehrunes Dagon ate it).
     
    So I created something like that (but with major differences). This is a music pack for the Personalized Music Mod for both LE and SE.
    This is just the songs, so you need both the Personalized Music Mod and also a No Combat Music mod (here's for LE and SE) since I didn't put any Combat music on it (optional but the music will get interrupted every battle, it's up to you).
    This is just a set of BGMs to give you that Asian RPG feel (which consists of lots of Techno, Electro-symphony, and a little Metal on the side) or you just want to go down and bust some moves. This currently has BGMS for Exploration, Holds, Homes, Dungeons, Dragonborn and Dawnguard maps.
     
    Here are some of them:
    Instructions:
    1. You must have Personalized Music Mod installed (LE link and SE link). I installed the no Vanilla Music version. But if you still want the Vanilla Music together, you can still use the basic one.
    2. Then install a No Combat Music Mod (LE Link and SE link). Make sure the No Combat Music plugin is on the bottom of the Personalized Music Plugin. Optional but recommended if you don't want the music getting interrupted.
    3. Then install my file.
    4. Now get your dancing shoes and light sticks and prepare to rave like it's the 2000's all over again.
     
    Note: You can actually skip installing a No Combat Music mod if you still want combat music, it will still work. I just don't have any combat music set up and I like not getting my jam interrupted.
     
    Note: The file has been extracted into 3 parts (because of size limit).
     
    Requirements:

    Personalized Music (Iinks above)
    No Combat Music (links above, Optional but preferred if you don't want getting the music interrupted from time to time)

    604 downloads

    Updated

  11. Poses and Animations List

    Hi everyone!
     
    This is not a mod, per se, it is merely lists with or without pictures of poses from various sources because for some reason, many pose/animation makers don't provide useful names or handy charts to show you what poses/animations do what.
     
    There are no actual poses or animations here: this is simply text descriptions or pictures to help you find the poses you want without having to click through a thousand of them.
     
    Currently uploaded:
    FNIS Idles (come with FNIS)
     
    Halo poses: https://dysintropi.me/
    Halo Pairs
    Halo Pinup Action
    Halo Pinup Dramatic
    Halo Pinup Ex (2 files)
    Halo Pinup Ex2
    Halo Pinup Ex3
    Halo Pinup Ex4
    Halo Pinup Ex5 (note: poses 10, 15, 18, and 24 were blank)
    Halo Pinup for Men
    Halo Pinup Other 1
    Halo Pinup Other 2
    Halo Pinup SNSD
    Halo Pinup Standing 1 (2 files)
    Halo Pinup Standing 2 (2 files)
    Halo Pinup Standing 3 (2 files)
     
    Kinoko (https://www.nexusmods.com/skyrim/mods/58394)
     
     
     
    One more note on the files: these are the BMP screenshots directly  from the game. I didn't take the time to format them other than to do a little cropping. 
     
    No more of this crap! XD
     

     
     
     
     
     
     
     
     
     
     
     

    1,030 downloads

    Updated

  12. HG Hairdos 2

    More hairstyles for you, I don't know what else to say
     
    300+ hairstyles
     
    Unpack the files or drag them into your Data folder to install, I don't use any mod manager, I installed mod manually 
     
    No hairstyles chart, ain't no way I drag 300+ images one by one into photoshop, too many, this is a hobby not my job, and I already did the fun part, relaxing weight painting therapy seassion
     
    If you use any of them in your mod just credit KS Hairdos, and Kalilies, this mod wouldn't exist without her porting tutorial and KS Hairs as structure in CK and more, also she's a genuinely nice person too, her Twitter @Kalilies
     
    and thank to khisi for creating all the best stuff, and for the inspiration 
     
    https://www.ddsworkshop.net/
    https://discord.com/channels/401185350493405184/401185350493405186
    https://boosty.to/khisartin
     
    Hair are ported from sims 4, daz, xps on deviantart, etc...
     
    Don't send me PM, I don't read them, I only come back to this game every 4-5 month, sometimes longer to check, I don't use social media or watch the news, and as clueless as my dog and cat, but we all get along, life is too short for pessimism and finding new things to get offended about, but the most important thing is my tomatoes plant is alive, im good
     
    post your pics in the comment if you want, I will put them in the main page, I accept any pic ( if there any...)
     

    184,637 downloads

    Updated

  13. HotChicks have HotSisters

    HotChicks have HotSisters: 
     
    ** Alternate HG Hair Version is up. Tepal and Elvira have different KS Hairs, all others have HG Hairs. This file should be opened onto desktop and reviewed.I packed an archive of a complete HG Version, I also packed the head data(nifs/dds) separate, this is to mix match with original version. I also packed the textures to go with the new hairs, if you're sticking with original mod but you plan to take a few of the HG Haired girls you need to add the new hair textures to existing folder, i would copy paste the whole folder over. I packaged a folder with pics to look at, only new hairs no before and afters. I also left a txt.file with  female names with corresponded nifs/dds. Mix and match em' up, real easy. 
     
     
    -This is a collection of 19 followers and 1 NPC Replacer(Anwen of Markarth) These girls will use your body meshes/textures. You need a body with textures installed. There are 2 versions. RDO version is for users of RDO, has better voice variety.Other version is for non RDO users. These females have been Botoxed patched with new hairstyles. Botox is not required, KS Hairs is not required.  
     
    - The vampire eyes, I use textures that come from Botox page, I think it's all Fairskin, anyways this is why my vampires have human looking eyes.
     
    Updated 2.0 is up, mostly minor stuff. I removed/fixed bad hair options during character creation,previous version was safe,but annoying.  I made sure they all had some perks,changed out Chain Lighting spells for generic custom Lightning Bolt spell(does more damage) Changed spells for the 2 VangBangers,they use Vampire spell now. Gave Alexandria her own personal Lil'summon, Lil'Pet.Pretty minor stuff. Tried to add effect to customish Lightning Bolt spell so that and Undead would catch on fire when getting hit with it, sounded good, failed for now...... 
     
     
    -The girls that are following other girls.... Aylianus followers Alicia and Shandra loves Breanna. This can cause problems for users that cant handle in house fighting with multiple followers, in addition its just kind of annoying when you don't want the other one to tag along or just show up. If your OK with this, that's great, if not there is options. Easy option way #1, we'll cover Bre and Shandra. Shandra is the follower out the 2. Have Shandra follower you and MHYH her in Dragons Bridge Inn, she loves it there. Easy option #2 remove particular AI package with Xedit. For Shandra you would need to remove aaa_FollowerBreanna package. For Aylianus you would remove aaa_AliciaNightgateFollowers and aaa_GirlsFollowerGirlHome. Those are you options. You can easily find those packages in xedit with this mod loaded, just click npcs, click on applicable girl, scroll down to packages.    
     
     
     
    Sadly at one point i sucked Botox's requirements into this mod. Cleaning masters will not remove Hearthfire for me, Dawnguard would of been required either way. Those 2 dlc's plus update are required. Mod does not require Botox or KS Hairs 
     
     
     
    19 female followers and 1 NPC Replacer(Anwen of Markarth Temple of Dibella)
     
    Gilfi: Gerdur's Sister, Riverwood, Hangs around sawmill during the day then at the bar,at night sneaks off to Faendal's house
    Selena: Sigrid's Sister.Riverwood,Same as Gilfi
    Samara: Sylgja's Best Friend, Shors Stone, Hangs with Sylgja, Has no sisters. 
    Helayna Cruel-Sea: Hillevi's Sister, Windhelm,New Gnisis,East Empire Warehouse,also a regular at Kynesgrove
    Shandra: Pantea Sister, Loves Bre, Banging Heimvar,Works Dragon Bridge MWF and Sundays. Plays the flute
    Vivicia: Viola's Sister, Windhelm, Chills with Hela, Likes bubblegum,loves skooma
    Aylanius: Arenea's Sister: Windhelm,NightGate, Hangs with Alicia. Common house at Windhelm saw mill
    Breanna: Bryling's Sister:Solitude,Saturday at boat docks,Sunday Four Shields Tavern,Winking Skeever on other nights
    Isla: TembaWideArm's Sister: Lives with Balimund in Riften, Smithing,Bar Hoppin, Skooma
    Alicia: Aeri's Sister: Windhelm,Nightgate on Weekends,Windhelm saw mill common house.Frequent at NewGnisis
    Alexia Golden-Hilt: Markarth,Descendant of Gormlaith Golden-Hilt,Lives with Lisbet,Markarth Guard tower,Understone Keep, than the bar.
    Layanna: Lisbet's Sister,Markarth. Likes guards and bars,loves Alexia, hates Banning
    Sabatha: Hert's Sister, Herts Sawmill, Riverwood on the weekends, Deadmans Drink during the week
    Huki: Miner at Darkwater Crossing.
    Liesl: Rorikstead, chasing kids, Bar in the evenings, Lives with Rorik
    Shianna: Svana Sister,Redwater Skooma Den: drug addict, loves skooma
    Alexiandra: NightGate Inn, Ancient Vangbanger, Spends saturdays at Windhelm saw mill common house(those guys are studs!)
    Tepal: Solitude, Radiant Ruminants, market area, Winking Skeever, Tue and Thur at the docks?
    Elvira: Whiterun, Heimski lover,Faengar Lover,Weekends at HonningBrew,Lunch at palace and Bannered Mare at nights. 
     
    Anwen at the Temple of Dibella got a workover too. 
     


     
    Credits: Botox of Skyrim        https://www.nexusmods.com/skyrim/mods/89635/
                 KS Hairs                    https://www.nexusmods.com/skyrim/mods/68311/
                 Fairskin Textures       https://www.nexusmods.com/skyrim/mods/51602
                 Better Freckles          https://www.nexusmods.com/skyrim/mods/4502
                 Unp SpiceGear         https://www.nexusmods.com/skyrim/mods/68028
                 HG Hairs                  
     
     

     

    5,305 downloads

    Updated

  14. Berserk Music Replacer - Personalized Music Preset

    MY BROTHER, COME JOIN ME...
     

     
    This is a preset for Personalized Music Replacer. You must have that mod, which you can find here: Personalized Music - Add your own music to Skyrim at Skyrim Nexus - Mods and Community (nexusmods.com)
     
    This preset for Personalized Music Replacer will replace your ingame music with the music from the 2016 Berserk anime and the Golden Age Arc movies.
     
    Optionally, you can download a file which replaces the main menu music with "Dragon Slayer," and the wallpaper with this:
     

     
    This was achieved with help from this mod: Easy set up for Changing your Main Menu Background and Music at Skyrim Nexus - Mods and Community (nexusmods.com)
     
    Please enjoy putting the fear of Akatosh back into those pesky dragons with this epic music replacer. The One They Fear is You (See what I did there?)
     
    Although it is for Legendary Edition, this mod should also work for Special Edition, but if it makes you feel better you can download a Special Edition version here: 
     

    246 downloads

    Updated

  15. Potion Pouch

    Description
    This mod gives you a convenient place to carry potions that you've set aside for use in combat.  You receive a lesser power to store potions in an invisible container.  MCM settings control the maximum capacity and weight factor for stored potions.
     
    Compatible with SE.  It's just a simple ESP file with a few scripts.  It's small enough that it could be made into an ESL mod.

    Background
    I dislike the ease with which any and all potions in inventory are freely available during battles, but I don't want to use a heavy-handed mod that locks inventory in combat.  I decided that a character might reasonably carry a small number of potions in a pocket, tucked in the belt, and/or strapped to the arms or legs.  These potions would be accessible in combat.  All other potions would not be.  That vampire won't wait patiently while I rummage around in my backpack for the potion I need.
     
    I used to keep a list of my "ready" potions on a piece of paper.  I would use only these in combat.  This was awkward, particularly with crafted potions that tend to all have the same name.  I built this mod to have a place in-game to keep my "ready" potions.  Using equip mode (pressing shift while clicking an item) on a potion in the container causes the character to drink it, so this was fairly convenient.  I added weight management so that potions in the virtual pouch are not weightless.
     
    A secondary benefit of the potion pouch is not having to worry about accidentally selling the good combat potions when selling other ones.
     
    Since this worked pretty well for me, I decided to clean it up, add an MCM, and make it available to others.

    Considerations
    - Use inventory "equip mode" (press shift while clicking) on a potion in the pouch to drink it directly from there.  This also works for poisoning weapons.  It's much more convenient than transferring a potion to your inventory and then having to find it to use it.
    - You can't use a hotkey to drink potions that are in the pouch.
    - Quests that look for a healing potion in your inventory, such as when you're talking to or reviving an NPC, won't see the ones in the pouch.
    - Mods that rob the PC can't be aware of the potion pouch.  Your potions will still be in there even if you lose everything else.
    - If you remove the mod, you'll lose any potions that were in the potion pouch.

    Credit
    The concept was inspired by the hidden pocket in the Body Search mod by Suzutsuki.

    Permissions
    You may use scripts from this mod in your own mod, as long as you offer your mod for free (no paywall, subscription, or paid membership).
    You may not post this mod on another site.
    You may post a translation of this mod.  I ask that you post that translation on this site, if possible.

    145 downloads

    Submitted

  16. DMC Gladius

    Re-upload of the old mod DMC Gladius
     
    Original post: https://www.loverslab.com/topic/7804-dmc4-gladius/
     
    OBLIVION Version
     

    140 downloads

    Updated

  17. Foot Fetish Pose Pack

    Intro
    Here are about 50 poses I made using Blender
     
     
    Requirements
    FNIS Poser Hotkeys Plus SKSE   
    Installation 
    Install with the mod organizer of your choice or extract the contents to your data folder. Shouldn't have any conflicts.
    Be sure to run FNIS after installing.?
     
     

    1,265 downloads

    Updated

  18. DragonReplacerWolfDogDragon`sProphert_GrawiV0.9

    Сегодня зашел в старую игру и на меня напал такой (парень). пришлось подружится )))
     
    Today I went into an old game and I was attacked by such a (guy).  make  befriend
     
    Replaces all Wolves and a Dog

    264 downloads

    Updated

  19. WolfReplacerGrawi

    Как вам такие волки 
     Сегодня наткнулся на такую модельку - вот решил добавить в игру 
    Заменяет всех волков на этих Дракончиков отфотошопил еще двух - можете перекрасить если что
     
    How do you like these wolves
    Today I came across such a model - so I decided to add it to the game
    Replaces all wolves with these Dragons Photoshopped two more - you can repaint if that

    216 downloads

    Updated

  20. DynamicAnimationReplacer - Animation Limit Patch

    Dynamic Animation Replacer currently has animation limit set to 16384 as stated in it's description.
    If you use FNIS XXL and have lots of animation mods, you can easily exceed this limit.
    As a result, you will see "too many animations" error after you load saved game and Skyrim will close.
    This mod contains patched Dynamic Animation Replacer v1.2.0 to expand this limit from 16384 to 32512
     
    If you wish to patch it yourself, here are offsets:

    Address / Length / Original bytes / Patched bytes 730F 0x1 40 7F  7327 0x1 40 7F  73F6 0x1 40 7F  747A 0x1 40 7F  7492 0x1 40 7F  74A4 0x1 00 FC  74C9 0x1 40 7F  74D2 0x1 40 7F  74E8 0x1 40 7F  758F 0x1 40 7F  796E 0x1 40 7F  7BC9 0x1 40 7F  7C27 0x1 40 7F  7C7A 0x1 40 7F  7CF7 0x1 40 7F  7D74 0x1 40 7F 

    All credits to Felisky for creating original plugin

    2,736 downloads

    Submitted

  21. [LE/SE] Lightning (FFXIII Lightning Returns) - Standalone Follower

    Lightning Returns to Skyrim! 
     
    *Disclaimer: I did not create the hair/armor/weapon mods, simply compiled them together into a functional NPC (see credits for the authors and please support them)
     
    INTRODUCTION
    As my love for the Final Fantasy XIII Trilogy is very strong, I decided to put Lightning into the game. Although many have tried before (years ago to be precise), I have created the very first fully-voiced Lightning follower who embodies who she really is.

    What started as a personal mod is now for all to enjoy! The only voiced and facially-accurate (I guess) Lightning follower you can find.

    FEATURES
    A completely new NPC, Lightning from Lightning Returns FFXIII as a custom follower Comes with her Equilibrium garb, Crimson Blitz and Night Lotus gears (see credits for the authors) Fully-voiced lines from the FFXIII games, customized to fit the follower dialogue system Choose between different paradigms or builds to suit your playstyle or roleplaying No level cap and can level with the player

    PARADIGMS / BUILDS
    COMMANDO - Melee Type, One-Handed or Two-Handed RAVAGER - Mage Type SENTINEL - High Block Skill, One-Handed SABOTEUR - Sneak-type, Archery
    Where is she?
    She can be found patrolling the heights of Castle Dour in Solitude...

    NOTES
    Her armor is not meant to be worn by the player so it will not adjust based on your body weight. Apparently, the original armor mod is only for LE. You might need permission from the author if you want to convert it to SE (link in credits) Weapons and Shield however can be worn, simply use the "additem" console command if you'd want that
    ISSUES
    The armor is not meant for the player so it will not adjust based on your character's weight. Please download the one from the credits for that purpose. Amazing Follower Tweaks causes some dialogue options to duplicate. This is a bug on AFT not my mod. You may post or message me if you find issues and I'll try to fix them
    CREDITS
    Lightning Returns & Dissidia NT weapons + outfit (Lover's Lab) by Sets00na and xxxODDxx - Big thanks!! Lightning Returns Armor HDT-Physics by lilyrim High Poly Female Head by KouLeifoh RaceMenu by expired6978 UNP Blessed Body by xp32 CBBE TBBP Body by AlexSlesh and Caliente Bijin Skin by rxkx22 The Eyes of Beauty by LogRaam ApachiiSkyHair by apachii Voice Sources (YT, The Sounds Resource, Ali Hillis)
     
    A showcase by frostmare11. Thank you! *this was done when Lightning was still a Dark Brotherhood Initiate Replacer
     
    Thanks to all who tried my mod!

    2,740 downloads

    Updated

  22. Just4u.FF7RE Sephiroth Armor [HDT-SMP] LE

    SSE version
     
    -Description-
    Ported from Final Fantasy 7 Remake, Sephiroth's equipments.
    Sorry for kept u waiting so loooooooooooooong. ?
    p.s. This outfit is built in the shape of SAM, but SOS/HIMBO body can wear it as well.
    SOS/HIMBO user will find that the UV layer is dislocated when equipping with the upperbody-naked variants.
     
    Sephiroth's head is not included in this mod, the screenshots are taken with ShinglesCat's standalone Sephiroth race,  I've also included a weight slider patch for the Race.
     
     The screenshots are brought to you by my dear friend Luceian
     
     
    -Notes-
    If u are going to use SC's Sephiroth Race, remember to copy the skeleton.nif from XPMSE to SC's body mesh folder!
     
     
    -Requirements-
     
    XPMSE
    HDT-SMP
    AdditemMenu
     
     
     
    -Permission-
    Do whatever you want to the file, but ensure you credit Square Enix : )
     
     
    -Credit-
    All assets belong to Square Enix Co.
    realclone - for making SMP configs
    Humus - for providing cubemaps
    ShinglesCat - for providing high quality head ports
    Luceian - for amazing showcase screenshots
    KouLeifoh&Vector - for SAM Body

    773 downloads

    Submitted

  23. Stallion Ring

    UPDATE 2022-05-16 - I am rescinding this mod, at least temporarily, due to controversy surrounding how the mod was presented to the communty. I am currently considering my options. Thank you for understanding and, for those who did enjoy the mod, I am glad that you enjoyed it.
     
    OVERVIEW - The mod allows you to find and wear an enchanted ring called "The Stallion Ring," made by a person calling themselves "Curt the Cursed Enchanter." Be forewarned that the ring is not all that it appears to be; Read the poem included with it carefully and heed it's instructions. A "spoiler file" is included with this mod for people who would like additional clarity on the nature of the ring.
     
    The container containing the ring (and the poem) may be found outside and under a bridge. Additional clues (in order):
     
     
     
     
    In response to feedback, here is the poem that is in the mod so that you may judge if this mod is something that you would be interested in using for your playthroughs. Again, if you want precise details on what the ring does, there's a "spoiler" text file included in the mod.
     
     
     
    The mod is a single .ESP file and is placed into the directory that all .ESP files are placed in. The mod contains no scripts. Uninstallation is simple; Remove the ring, save the game, uninstall the mod, re-load your save game and simply re-save your game.
     
    The mod was made using Skyrim: Anniversary Edition but I can only presume that it will work on earlier editions. Please let me know if that is not the case as I have no way of testing the mod on earlier editions.
     
    Any constructive feedback is welcome, as always. I do expect to tweak the mod a tiny bit but it all depends upon feedback.
     
    Finally, please do not re-distribute this mod to places such as NexusMods; I do not hate NexusMods or the people who work there. I only want to have one central location for which to monitor the feedback and reception of the mod. Having multiple places to modify (and monitor) the mod would be detrimental to it's upkeep.
     
    I hope that you enjoy this mod. Thank you.

    851 downloads

    Updated

  24. Extensible Alternate Start

    Extensible Alternate Start - for Skyrim LE
    Alternate Start?
     
    Yes, another contender in alternate start mods has arrived. Start out naked and customize your character in the Dream of Signs.
    Pick up some starting equipment, standing stone and shrine blessings there, then follow your quest marker to the Dream of Doors to pick a starting location.
     
    Extensible?
     
    Yes, using SKSE mod event hooks, you can hook in your mod's rooms between the Dream of Signs and the Dream of Doors, add new containers to the Dream of Signs, or new doors to the Dream of Doors.
     
    See "XAS for Modders" in the archive or the forum post for details.
     
    Load order?
     
    Load at bottom of load order. Override any other mod's edits to MQ101.
     
    Main quest?
     
    Visit Dragonsreach and talk to Jarl Balgruuf to start it. 
     
    Civil war?
     
    Should work normally. The Dream of Doors includes two special doors that will skip you to just before taking the Imperial or Stormcloak oaths.
     
    Lore notes?
     
    This mods assumes the vanilla intro happens up until Alduin hits you with unrelenting force. Where, when and why you wake up from that is up to you.
     
    Pre-requisites?
     
    Latest Skyrim LE and SKSE are required. No official DLCs are needed.
     

    1,127 downloads

    Updated

  25. Better faces for Reguard females

    This is a submod for "Better Hair -Redguard NPCs" from Lynnaria on Nexus. Changes the faces of most female Redguard NPCs to look more African. They will also have slightly different skin tones.
     
    Credits:
    Lynnaria for the original mod (https://www.nexusmods.com/skyrim/mods/103047)
    Roggvir for Rayya headmesh and help in making this mod.
     
    Earlier version without head meshes (vanilla sliders only) can be downloaded in this topic:
     
     

    375 downloads

    Updated

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use