Jump to content

Adult oriented Skyrim mods that are not finished yet, but wish to be made public for testing purposes

43 files

  1. Vigilant of Stendarr

    NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS
     
    TL;DR
    Vigilants beat the shit out of conjuration users and then do nasty things to them.
     
    Make a copy of your saves beforehand
    ----------------------------------------------------------
     
    ### WARNING ###
    DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something.
    ###############
     
    v0.066
     
    UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties.
    uncheck esp
    load game
    wait a few seconds
    save
    run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox)
    copy/paste new .esp and .bsa
    enable .esp
     
    UNINSTALL:
    uncheck esp
    load game
    wait a few seconds
    save
    run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox)
    delete .esp and .bsa
     

    Those who cast conjuration spells (detected by school of magic) become heretics.
    Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you.
    The items are added based on the number of arrests
    1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly
    2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands
    3.Oversized wrist irons - prevent wearing gloves
    4.Ankle chain ball - just weighs a lot
    5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally.
    6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat.
    7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you.
    Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc
     
    Slots used:
    46: heretic's fork, oathkeeper
    56 : mask, wrist irons, breast spreader, chain&ball, leg chain
    58: vaginal chain
    60: keys and temporary stuff
     
    There are 3 ways to remove restraints.
    1. Submitting to interrogation by vigilants, which damages stats
    2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE.
    3. Making keys with 25+ lockpicking at the forge.
     
    Attribute restoration potions can be made at cooking pots with high alchemy.
     
    NPC heretics are disabled because of visual glitches.
     
    BUGS AND GLITCHES:
    Conflicts with:
    - EVERYTHING!!
    - Male PC cuz you know... boobs
     
    If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps.
    One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either.
     
    If you have mods that require complete stripping you'll get stuck.
    SD+: Select limited removal in Sanguine Debauchery+ MCM.
    If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat.
    Disappearing restraints? Turn off device hiding in Devious Devices.
    You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout.
     
    If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP
    Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only.
    MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig"
     
    OLD description, for 0.05 and older:

     
     

    Requires
    Zaz animation pack 6.0
    SKSE
     
    -------------------------------------------------------------------------
     
    >>>>> Zaz animation pack credits:
     
    GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay)
    Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all.
    Figment - hkxcmd ( Without this tool ........ lol )
    ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name )
    XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ
    Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos
    Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim)
    Mr Dave Texture Resources - Kudos to Him and Love his Work
    Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set.
    The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More.
    XAZ Credits - SullenMan, Jammer - Gags, collar and shackles
     
     
     
    Credits: Luis Royo - THE painting
    Dimon99 - UNP
    Sevennity - 7base

    17,250 downloads

    Updated

  2. Devious Devices Escape Overhaul

    This is an in-development mod. Please, read the notes section.
     
    I've never quite liked the way DD framework handled escaping from devices. It puts me out of controls as a player. Then I had my time playing with the mod "Devious Lore" which provided a good alternative, putting me back in control. However, I didn't feel fully satisfied with it so I've decided to create a mod that would handle escaping (and escaping only).
     
    Current features:
    By pressing a configurable hotkey you can open an escape menu. There you can choose what device you want to escape from.
    Three supported ways of escaping from a device: unlocking with a key, struggling out of a device, or picking its lock.
    To unlock a device, you must succeed in a minigame. You have to balance a key in order to unlock a device via a minigame.
    Struggling is implemented as a minigame where you are supposed to guess in which direction you should move your body to weaken the device by pressing W, A, S, and D. Each attempt to guess costs you a bit of stamina. Failing or succeeding to struggle out of a device exhausts your character (configurable).
    Picking the lock is implemented as an actual Skyrim's lockpicking minigame! Beware that you have only one shot at picking a lock before failing. Breaking the lockpick may jam the lock.
    Lock repairing minigame.
    Difficulty and availability of all escape methods are based on DD's settings as well as various settings provided by this mod.
    Wrist restraints (also known as heavy bondage) can be configured to prevent certain ways of escaping from them. They can also block ALL lockpicking.
    Blindfolds and bondage mittens can make it harder (or even impossible) to escape in certain ways.
    NPCs can assist player in escaping from a device (not fully finished).
    Requirements
    Devious devices 5.0 and its requirements.
    Notes
    The mod is currently in a relatively early stage of its development. Expect bugs to happen. Escaping from devices may feel too easy or too hard because I didn't spend a lot of time balancing the difficulty. Try adjusting DD's difficulty levels to your liking and see if it helps. Although the mod is called an overhaul, it doesn't modify DD framework itself (almost). The standard way of escaping devices is still there. The mod supports only generic devices. Non-generic and quest devices aren't properly supported for obvious reasons (you can enable a setting to bypass them, but it is recommended to do so only if a mod explicitly suggest that you have to struggle out of a device). Known issues
    Devices with lock shields aren't normally supported. Unfortunately, it is a limitation cause by DD framework. Lock timers aren't supported. This means that if a timer elapses, this mod won't recognise it. Unfortunately, it is a limitation cause by DD framework. Planned features (these are supposed to be added at some point of time in the future, priority order)
    Finish NPC support Possibly add magical means of escape  
    Credits
    @S.MayLeR - Russian translation

    5,652 downloads

    Updated

  3. SMUT Books

    SMUT Books


     

    Attention: SMUT Books now requires the SexLab Framework!


     
    With SMUT Books, I wanted to integrate some sort of smutty and explicit writings.
    It soon turned into a different direction and now I am expanding the range of books towards folk tales and will branch into less explicit material as well.
    Since many of the books were published by "Sven Morkard's Uncensored Texts", I kept the name SMUT Books
     
    My writing skills aren't on par with many others, English is not my main language and therefore mistakes might be abundant in the texts.
    Feel free to send me corrections, I will polish the books as I add new ones.
     
    So far there are 13 books in the mod. I added 4 of them to the leveled list for book clutter.
    I have no idea if I did it right, so if you find a book somewhere, please let me know it works
     
    One of the books can be found near the sign post at the crossroads Helgen/Riverwood. Or so I hope at least...
    I am again not sure if I did everything right, this is the first time I actually did something with the CK.
     
    Some of the books contain pictures. Those are not really connected to the stories. I intended them to be like "Page Three Girls" or like Centerfolds. But they are neither on page 3 or in the center
     
    Books so far: (e = explicit, f = folklore, s = sexy/erotic, c = creature/animal)
    Bed Time Stories Issue 1 (e)
    Ladies of Comfort Vol. I (e)
    Ladies of Comfort Vol. II (e)
    Ladies of Comfort Vol. III (e)
    Lorna the Bard Book I (e,c)
    Lorna the Bard Book II (e)
    Lorna the Bard Book III (e)
    Lorna the Bard Book IV (e)
    The cursed Pendant (f)
    Cedric's First Journal (e)
    Travelling the Roads of Skyrim I (s)
    Travelling the Roads of Skyrim II (s)
    Brylla the Wild Book I ©
    Please check the info.txt for more information!
    The "Ladies of Comfort" Series was inspired by "Radiant Prostitution", if anyone wonders about certain aspects sounding familiar
    "Brylla the Wild" was inspired by "Beastess"
    SMUT books V.01b: The new book already was in the works before I did the poll, so it is more of the erotic kind. I tried to cater to the poll so far with the picture
     
    SMUT books V.01c: Sorry, still no Comics......
     
    SMUT books V.01d: Still working on the Comics, really!

    11,123 downloads

    Updated

  4. Arachnophobia

    This is a mod that is aimed at providing additional functionality and maybe challenge with frostbite spiders in Skyrim. It was originally inspired by Ms Leeches (Now Princessity, I believe) original mod Arachnophobia. The intent of the mod (from what I understand, at least) was simply to demonstrate the application of the animations and web equips in-game. However, the mod would see little to no further support.
     
    Before I begin, let me make two things very clear:
     
    1) This mod is not, never was and never will include any sort of sex from spiders. While we are here at LL, this isn't intended to include any sex/beastiality. There are no plans to rape the victims with oversized spider schlongs, impregnate them or anything of that sort. This is only in the "adult" section because it makes use of the ZaZ Animation Pack, which contains adult material for use in other mods. As a result, this mod also does not require or interact with SexLab in any way shape or form.
     
    2) This is my first attempt at modding! It's also particularly early in development and while I have a handful of scripting knowledge in general, this mod is going to be far from stable and will have issues, hence the beta (thought it should probably be alpha) tag.
     
    Oh and if you're arachnophobic, this mod might not be for you!
     
    Opening Note
    If you experience any issues, please post about it including the steps needed to reproduce the problem. No doubt there are still things I've missed some of which are probably major. Consider yourself a tester, should you decide to brave this download.
     
    VERSION 0.32: (Current as of 19 March, 2018)
     
    Introduction
    Oversized spiders have been rather unintimidating to fight. The tactics you'd use to tackle the arachnid threat would hardly differ from just about any other threat, be it lesser or greater. This mod aims to change that a wee bit.
     
    The Spiders
    Targets hit by a spider's spit or bite attacks will become entangled and basically helpless until they struggle their way out.
     
    Entangled
    Upon getting entangled, a mater will appear below the compass to indicate how much web needs to be struggled out of. The meter will drain as you make progress in struggling out, but fill if more web is applied or you struggle incorrectly.
    More web is applied if the victim receives attacks from any spider. If the meter fills beyond certain thresholds, more layers are applied, increasing the difficulty to escape and make progress. If the meter is emptied below those same thresholds, layers will be removed, making escape a bit easier.
    If the meter fills (and it can fill beyond the maximum displayed), the victim begins to lose consciousness. If the victim somehow struggles enough to bring the filled amount below the maximum (highly unlikely), they'll be able to continue struggling without the threat of losing consciousness.
     
    Escape
    If entangled, the forward, left, right and back keys may be pressed in clockwise (A->W->D->S by default) or counter-clockwise (A->S->D->W by default) to struggle against the web. Again the meter displays the progress made toward escaping. If an incorrect input is received progress will be lost. Once the meter has been completely emptied, the victim successfully escapes.
     
    Dragged Off
    If a victim fails to escape from their webbing and loses consciousness (or they are defeated through Death Alternative), they'll be dragged to a spider's den to be saved as a meal for later. Currently there is only one den.
     
    In here, the cocoon may seem highly difficult to escape from, especially at early-game levels. However, as you damage the cocoon further, escape will become easier. Once certain progress is made against the cocoon, the webbing will start to fall off, visually indicating that there is less web resisting the victim's struggle. This will make the meter progress faster with each escape attempt. Additionally, there's a chance during the escape that you'll shake yourself loose from hanging upside down. If this occurs, escape will become significantly easier but it comes with its own risks....
     
    Victims aren't alone in the spider's den. Every so often, the spider will come back to check on their victim. The victim may find themselves wrapped back up if the spider thinks they aren't secure enough. The chances of the spider re-wrapping its victim increases with the more progress you have made towards escape - even more so if you're not hanging upside down anymore. With that said, there are some additional options:
     
    When the spider decides to investigate its captive, the captive may:
    -Continue struggling: This allows you to continue struggling, but you'll suffer an increase in the chance to be wrapped up again.
    -Hold still: You'll stop struggling, giving the spider a decreased chance in deciding you're not going anywhere as you are.
    -Kick spider: If you're near escaping, chances are the spider's going to wrap you back up, but you can make one last ditch effort to kick it away while you get those last few strands off of you. If the spider recovers before you can escape however, you'll be in for another silky embrace.
     
    Followers
    If the victim has a follower, they can then attempt to free them by sneaking next to them and waiting for the webs to come off. Eventually, they too will be helped free. If you leave a follower behind, one of two things will happen: If they are essential, they will reappear at their home location. If they are not, they will simply die.
     
    Getting Back to it
    Successful escape from the den will place the player back in a safe location near the area they were originally captured at. This could be the entrance to the dungeon they were in, or the edge of the area they were caught in. If Arachnophobia can't find a safe place to put the player, they'll be taken directly back to the exact location they were originally captured at. This is merely a fail-safe - the chances of this happening should be relatively infrequent.
     
    Bugs
    There are still probably plenty of bugs scurrying about (apart from spiders) so be sure to report on them appropriately with as many details as possible to help identify the source of the problem. If it's within my power to fix, I will do what I can.
     
    IMPORTANT: To ENB Users
    This mod uses vanilla image space modifiers to simulate the fading of the screen to black and back to normal. In certain ENBs (such as RealVision), image space modifiers do not function correctly, therefore, you may experience some odd functionality occurring that is supposed to occur behind a black screen. You have been warned.
     
    VERSION 0.10.1 is unsupported but still available
     
    Requirements
    - ZaZ Animation Pack v6.11 or later and its associated requirements (like FNIS)
    - SKSE 1.7.3 or later
    - SkyUI if you want MCM functionality
     
    Optional
    - Death Alternative - Your Money or Your Life by BralorMarr
    Death Alternative will also take the victim to the spider lair if they are defeated.
     
    Things to be aware of:
    Let me reiterate that this is my first attempt at a mod and has been a very large learning experience for me. While the features are few, and there will be plenty of bugs, this was more to see if I could simply just MAKE a mod (or edit one in this case). I'm pretty sure there are some things I have forgotten.
     
    Right now there is support for only one follower when it comes to the cave. Any others might glitch around or just stand there looking at you funny waiting for you to die or escape. If the victim is taken to the cave, their one follower will end up cocooned next to them somewhere and can be freed by attacking them. I intend to expand upon this more, later.
     
    With all that said, use this at your own risk and please be patient with me. I am open to constructive criticism and suggestions on how to do things better (there usually is a better way) and it's actually highly appreciated.
     
    Known Issues
    - If using more than one follower, expect things to possibly misbehave.
    - Followers that don't follow the normal follower rules (i.e. Serana, Sofia, Vilja, etc) won't always work properly. The mod will still be playable, but their behavior might produce unexpected "immersion-breaking" results.
    -It is intended for the meter to go beyond the maximum displayed amount during combat entanglement ONLY. It should not go beyond maximum in the lair capture scenario.
    -The follower may sometimes not be equipped with a web mesh when taken to the spider's lair.
    -Combat entanglement and Death Alternative bleedouts could possibly cause some problems (mainly when an attack that entangles also damages a player to below 0HP). I tried testing this out as extensively as circumstances would allow and for the most part, my workarounds appear to be working correctly. However, this will still need further user testing.

    33,635 downloads

    Updated

  5. BestialityRape

    Hello, this is a mod of rape by animals.
    It is based on the "animation" Gone.
     
    Requirements :
    - Pack animation - Gone
    - FNIS 4.0 Beta
    - Creature Pack 4.0
    - SKSE
    - SkyUI
     
    Installation :
    Copy the file in the directory "data" on your skyrim installation.
    Launched "GenerateFNISforUsers" is clicked on the "FNIS Behavior Characters" and "FNIS Behavior Creatures" button.
    if you do not have is the Button you do not have the correct version of FNIS.
    Bug wolf / Dog
    FNIS Message :
     
     
     
    Animation available
    - Draugr
    - Werewolf - 3
    - Wolf - 2
    - Horse
    - Falmer - 3
    - Bear
    - Sabrecat
    - Giant
     
    coming
    - Troll - Bug with the FNIS Modder it crash with the troll
    - Gargoyle
    - Vampire Lord

    97,957 downloads

    Updated

  6. Creature Sex - Spell

    This mod adds the spell to be relation with animals
    It is based on the "animation" Gone.
     
    Requirements :
    - Pack animation - Gone
    - FNIS 4.0 Beta
    - Creature Pack 4.0
    - SKSE
    - SkyUI
     
    Installation :
    Copy the file in the directory "data" on your skyrim installation.
    Launched "GenerateFNISforUsers" is clicked on the "FNIS Behavior Characters" and "FNIS Behavior Creatures" button.
    if you do not have is the Button you do not have the correct version of FNIS.
    *If you had to install BestialityRap you could overwrite files. he used the same animations.*
     
    Access to the test room
    There was a spell to teleport into the testing room "Teleport animalsex Testcell"
     
    Bug wolf / Dog
    FNIS Message :
     
     
     
    Animation available
    - Draugr - 3
    - Werewolf - 3
    - Wolf - 2
    - Horse
    - Falmer - 3
    - Chaurus - 2
    - Spider
    - Giant
    - Troll - 3
    - Bear
    - SaberCat
    - Bonus Draugr GangBang
    - Bonus Spider Team

    65,570 downloads

    Updated

  7. Devious Strike - beta - LE/SSE

    This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it.
     
    Have you ever thought:
    Skyrim's combat is not exciting enough?
    AND
    There are almost no mods that handle Devious Devices during combat? 
     < OOhhh BOY do i have a solution for you >
     

    ! Check below to see how to properly upgrade to new Versions !
     
     
    ABOUT
    For short version scroll down to the Features list.
    This mod adds a new enemy the world of Skyrim, you can find them amongst various factions. These enemies are called 'Strikers', they have deviously enhanced weapons and spells on them. Their sole purpose is to wrap up the dragonborn in Devious Devices.
    How? Well.. these weapons and spells have the ability to transfer one or multiple Devices from attacker to target. This means that the Strikers, who are already covered in Devices from top to bottom will render you more and more helpless with every hit you take . If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive extra punishment, in the form of heavy bondage or devious furniture.
    If you manage to kill one of those Strikers, they will drop device keys and some other loot. This should give you a good motivation to kill a Striker when encountering one. If you are very lucky you might get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just normal bandits and will most likely catch up sooner than you think.
    The mod has high customizability through an ever expanding MCM Menu.
     
     
    FEATURES
    Adds Striker enemies that attack you with devious weapons you can also enable default enemies to carry those weapons Devious weapons will transfer devices onto the victim device outfits can be selected in MCM for personal preference All device types can be toggled in MCM Enemies are found amongst various factions Striker Types: Mage, Archer, Dualwield Melee, One handed Melee, Two handed Melee Methods of punishment are included Transfer of all remaining devices Heavy bondage like armbinders, wtc. Devious furniture Almost everything is customizable via MCM Hardcore mode available Semi-Hardcore: Lock MCM when restrained Lots of other stuff, like key drops for killing those enemies, follower integration, etc, just see for yourself...  
     
    CLEAN UPDATING TO NEWER VERSIONS:
    How to clean a save extremly carefully (some steps could be skipped):
    Teleport to an unused cell, for example: 'coc unownedcell' / 'coc qasmoke' Make a new save and quit out use a save cleaner like Fallrim tools' resaver to clean the new save uninstall Devious Strike go back in game and load the save clean save ingame press 'T' to wait about 3 days, so will reset its default stuff make a new save and quit out again  Open this save in your save cleaner and check for orphaned scripts, if yes clean the save again TO BE EXTRA SAFE: Go back in game and make a new save Quit out and install the new version Go back in and make a new save open save cleaner and check the save file, clean it if it's dirty Start playing.  
     
    INSTALLATION
    Install like any other mod via Mod Manager or munually Don't forget the requirements!  
     
    REQUIREMENTS
    Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements...  
     
    RECOMMENDATIONS
    SkyUI 5.1 (for MCM settings)  Ultimate Combat  Disables killmoves against player and overhauls combat in general TK Dodge   
     
    NOTES
    Thank you all for the amazing feedback you gave me so far! It is really helpful so keep it going!
    LOCALIZATION: Update 0.4.2 added the possibility of localizations, if you want to translate the mod to any other language feel free to do so. Would be nice if you then could share your translation by sending it to me so i can integrate it for the next updates.  FEEDBACK: I am always open for any kind of feedback you can provide: stuff you like, dislike, suggestions or changes for future updates, etc.. SCREENSHOTS: If you are talented in making good screenshots for the mod page, let your talents loose. PERFORMANCE: if you encounter lags when changing cells, try to enable devious weapon wielders and disable the outfit function for them. This reduces the impact that comes from DDs scripts every time a devices is equipped. This is espacially helpful when you are playing with a lot of strikers at the same time.  
     
    CONFLICTS & INCOMPATIBILITY 
    Devious Heatrise - soft incompatibility: Strikers can force equip additional plugs/piercings through chastity devices. When heatrise triggers a vibration event and the player has two plugs/piercings equipped, they will stay idle for a little while, if the game then tries to autosave, this save will supposedly be corrupted. (reported by @Farsh-nuke)  
     
    CURRENT ISSUES / PROBLEMS 
    Punishment does not work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) If you are in the inventory while strikers spawn a message box from DD will show up. There is not much i can do about this, if you have any ideas, let me know. If at some point during your playthrough devices will no longer transfer, take a look at the debug page and check for the option "Are events blocked?" when this is enabled and no other mod is currently doing something then you should be fine to tick the option "Reset Block Flags". BE CAREFUL WITH THIS AS IT CAN BRAKE OTHER MODS! if you are unsure, ask first.  
    Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update Reanimated Corpses turn into strikers when changing cells.  
     
    TROUBLESHOOTING / REPORTING BUGS
    If you encounter any problems along the way besides the already mentioned ones, let me now in the support thread. This goes for compatibility, bugs, etc.
    HOW TO BUG REPORT:
    explain your problem as detailed as you can so i can pinpoint where it comes from Attach log message to report for even more information needs tobe enabled before encountering a bug in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: bEnableLogging=1 bEnableTrace=1 Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, this would be very helpful Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log Attach the file to your comment in the support thread  
    FUTURE PLANS
    Special encounters (Gangfights/ Bossfights/ Special Striker)  rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something silly like 'Deviously wrapped up'.  
    PERMISSIONS
    You can port this mod to SE if you want <> not needed  Don't steal any code without contacting me first As long as you mention and contact me you should be good to go  
     
    REGARDS & CREDITS
    All the people behind Devious Devices! thanks for such an awesome resource  @Hylysi - The whole of version 0.4.2/0.4.3 - improving the spawn method and some other minor stuff for scripts - @Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates - solved wonky gender detection issue @HexBolt8 -  telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance @BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version @CaptainJ03 - PC as only target option @MTB - his SCB script and helping me understand the function I needed
    @mrdoodle - telling me about SCB and its author MTB
    @Averagedann - pointing out the disappearance of important keys on Striker death/vanishing 
    @Lupine00 - Suggested the usage of Formlists for multiple purposes
    @El_Duderino - told me that DD has its own premade formlists
    Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers
    @shiftbitlogic - suggested themed Device sets with color/Type
    @misterx - Told me how to make DHLP-blocking and the code work
    @hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method 
    @Player80 - suggestion: MCM setting for device removal on striker death
    @Yanme - Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version
    @ihatemykite - discovored a mistake in while loops @AshitakaOkita - striker spawns for only interior or exterior - Custom outfit slot @nimawi - Device equipping sound @Crota - Player can use devious weapons regardless of player only option @Arthacs - reported weird xEdit errors @RedDotGecko - reported Strikers not using their wepaons @pursona - reported Strikers not using their wepaons @ck2modfan- reported reanimate corpses turn into Strikers @SorryLag - werewolf bug report @ssonly - Transferall bug report @Richard1234 - Striker class bug  @kaiteyc - hard to see ghostly remains  @Slitpipes - Devious Furniture as punishment @A.Okita aka Caralis - interior & exterior spawn chances @Siudhne - feedback on overpowered strikers  
     
     
    PREVIOUS VERSIONS
     

    18,320 downloads

    Updated

  8. Skyrim Chain Beasts

    Skyrim Chain Beasts  v0.8.1 (LE, v0.8.0SE/AE)
     
    NSFW, Creatures and Mounts, Metal Bondage, Nudity, Quests and Gameplay, Sex (does not contain sex with creatures).
     
    Requirements & Installation
     
    What files to download & Documentation
     
    Mod Content: What is it/how does it work.
     
    Latest changes
     
     Misc; tips, workarounds, plans, permissions & credit.
     
     

    108,275 downloads

    Updated

  9. S³(f) - Skyrim Slavery System (framework)

    +++++ ATTENTION +++++



    This mod might seem like a step back for most of you guys. I only uploaded this version of the framework, so that some of you guys, if you want to, can have a look at the scripts and how I intend this to work! Do not expect a finished mod. Do not expect a mod at all.


     
     

    S³(f) - v.0.1 release



    Skyrim Slavery System - framework



    ...will take you captive


     

    I personally regard human trafficking as one of mankind's most cruel menaces.



    Do keep in mind that this is a game which plays in a fictional universe that has always involved slavery.



    I condemn all forms of slavery in the real world.


     
    1. Introduction
    So, it's been a while. I have been very busy with studies and thus did not have the time to develop S³ any further. Until now!
    I am proud to present to you the brand-new S³(f) - a framework for all things slavery related.
     
    Please leave questions, feedback and suggestions in the appropriate thread.
     
     
    2. What is S³(f)?
    The framework offers a wide variety of new functions, all of which are somehow related to slavery. It is designed to give modders an easily understandable base to build their creations on.
    It consists of an .esm and a few scripts and is dependant on other mod's meshes and textures for the slavers gear.
     
    In the current version, 0.1, there are slightly less features included than there were in the original S³ mod. However, adding new features will not be as much of a hassle as it used to be, since I kind of already know how to implement them.
     
    Up to this point, S³(f)'s specs are as follows:
    enslave up to eight people
    control your slaves: have them follow, wait, check out their inventory or select them for further actions
    gain slaver XP and increase your slavery level (useless, as of now)
    sell & buy scripts are included

    Be advised, this mod on it's own does not do a lot for you. It merely adds the different functions for handling slaves, you will need plug-ins to actually be able to do stuff.
     
     
    3. Requirements & Installation
    To use the framework, you will need to have a couple of mods and extensions for your Skyrim.
    SKSE (Skyrim Script Extender) by silverlock.org

    Once you have made sure that all these mods are properly installed on your machine, download S³(f) and copy all the files in the archive to your Skyrim/Data folder. There is no automatic installer or something like that, but also there aren't that many files. The folder structure from the archive must be kept the same!
     
    Last, but not least, make sure that S³(f) is loaded prior to any mod that is dependent on it and activate it via your favourite mod manager or launcher. Once inside the game, you will be promted with a welcome message, offering either debug mode or normal mode.
     
    4. Mods using S³(f)
    Here you will find all mods that make use of S³(f). Mods in italic writing are personal recommendations or written by me.
     
     
     
    5. Personal words & credits
    I created this framework to finally have a basis for Skyrim slavery modders. You are more than welcome to use this and create more content like slaver bases, caravans or whatever else comes to your mind! I will upload some tutorials on how to create basic stuff, such as slave traders, and how certain functions work soon. Until then, don't hesitate to ask me.
     
    *This is the red line: Under no circumstances shall I allow anyone to use S³(f) for any mods that include child slavery, sexual activity with children or anything of that sort. There is a condition integrated that does not allow children to be enslaved. It is strictly prohibited to upload any mod that changes that. If you alter this on your machine, there is absolutely nothing I can do about it, but do not ever upload that changed file to any site or even talk about it. Also this is not up for discussion.
     
    I would like to thank the whole community of loverslab for creating a decent place to share such work and for testing my earlier versions of S³! Also I'd like to give special thanks to chris and xaz (ZaZ Animations & Gear) as well as Zadil (Devious Devices) for creating astonishing meshes, textures and animations! And of course, thanks to Ashal for his work on this site as well.

    6,850 downloads

    Updated

  10. Devious Body Alteration

    Devious Body Alteration was inspired by Devious Training from Skyrimfet and Devious Cursed Loot from Kimy. Both transformed the body beeing aroused or while wearing Devious Devices. I would like to mention Emily and her YPS Devious & Immersive Fashion, too. The Cinderella feet made me think about a shortend achilles sinew and implement a foot feature.
    Because I disliked the scriptheavy "onEvent" monitoring from some other mods I loved to use, I decided to write my own. Hopefully I will make a good job.
    Thank you to my inspiration
    This mod is a basic one right know.
    Maybe I will Implement buffs (->started ), debuffs (->started ), SlaveTats, etc. but that is not on my to do list right now, because there is a lack of time (still true). Many hours of working showed no issues. No Errors spamed from DBA in any of my logs. I consider this working as my first idea was.
    What´s the meaning of this: Don´t expect to much right now.
     
    What does this mod:
    Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. One thing I almost forgot: shortening your achilles will disable you to wear normal boots or shoes. You will get the meaning over time.
    I wrote already a lot of MCM tips with numbers for you. You can figure out the time settings and updatetimers on your own, if you read the MCM hints.
    This mod has no dependency or connection to ZAZ Animation Pack. Neither version 7 nor 8. I did this, because there are so many bugs in there, that I didn´t want it in my loadorder anymore. Perhaps I will change that over time. Should be easy, because my detection functions are keyword dependent.
    This mod will only work with Devious Devices Integration and the complementary mods, which are based on this mod.
    Because there is a bodyweight option, food is no longer useless. You will have to eat to replenish your weightloss during your devious alteration journey.
     
    The first debuff / buff is implemented: The walking speed is now a possible option. Depending on your foot and leg training there is now possibilty to add a speed debuff / buff (yes, buff. The slider is going beyond 1. I remember a thread someone complaining about every restraint having a speed debuff and I don´t want to see this complaint in my support thread ). If wearing hobble skirts or bondage boots or ankle chains (the system is keyword dependend) your walking / running / sprinting speed will change.
     
    Conflicts:
    Who knows...
     
    If there is a real weight morph mod in your loadorder, I recommend to deactivate the weightmoprhing of my mod, because they will do a better job than mine (hopefully ? ). I just monitor the eating event (there is no eating event... in fact a slice of bread in skyrim is a potion O_o) and calculate the weight gain using the effects like healing or stamina gain or whatever positive effect is given. I did no matrix of food, because I was lazy and it is not the goal of the mod, to simulate eating habits. But it could...perhaps in future
    Immersive First Person View will prevent some body transformations to happen. I wanted to prevent a visible twitch during the body alteration procedure. I have an Idea in mind to make a workaround. But lack of time is preventing the updates I want to make.

    Requirements:
    Skyui v5.0 or higher
    Devious Devices Integration 4.2 or higher
    Racemenu v3.4.5 (you´ll need the Nioverridefeature implemented in there)
    BodySlide v4.4 or higher (you´ll need the provided esp active in your load order for the ingame sliders)
    SexLab v1.62
    and of course all the mods needed to run the above.
     
    Soft Dependencies:
    The following mods are checked within this mod, because I used or use them.
    YPS Immersive Fashion v 5.4.1 or 6.0 .0 is working
    If the speedcalculation from DBA is used, disable the YPS Immersive fashion calculation ot vice versa
    Milk Mod Economy v 29-10-2019
    If the breast calculation from DBA is used disable the MME calculation or vice versa
    SexLab Inflation Framework v 1.2.1a or higher
    Toys Framework  v 1.83 or higher
     
    Installation:
    Install all requirements Install Devious Body Alteration Start Skyrim Enjoy. Nothing fancy right now.
     
    Users of any beta can just update to version 1 without any cleaning. There is no new game needed. It should just work out of the box.
    If you want to uninstall ,I recommend to disable the mod in game and just delete it in your load order. Without cleaning the first startup without DBA will spam some errors in your log file, but nothing serious or save crashing.
     
    First time I write credits. If I forgot someone, please don´t rip my head off. Just tell me I made a mistake and I´ll apologize.
     
    Thank you Skyrimfet. Your idea made me work on this.
    Thank you Kimy, Min, Feuertin and El Duderino for your inspiration and the Devious framework, making my mod possible.
    Thank you Xinafay for letting the community (and this way me too) use his barefoot meshes.
    Thank you Emily. I used to love your Cinderella feet feature. I now have a reason to use my own approach.
    Thanks to all the good people offering their free time to help, to mod, to code, to do whatever people ask them to do and still have the patience to calm down, even if there are loud people out there
     
    Disclaimer:
    If there is any rule violation in making this mod public, please tell me. I´ll put it down if necessary.
    Don´t upload this mod to any other site, because I don´t have the time to watch every site.
    If you want to use my mod for your own good and change code: Do whatever you feel is necessary, but you still have to keep the code and the mod public and free. No paywall! I made this mod having in mind to share it with the Skyrim community for free. This will never change.
    Suggestions are welcome. But I´m only one grown man, working for money in a real life. Don´t expect wonders.
     

    14,799 downloads

    Updated

  11. Misc Stuff

    MISCELLANEOUS STUFF
     
    I realized that a few of the things I've made are kind of scattered about, so I decided to open a thread where I can collect all these miscellaneous little bits. Some are archived previous versions of my mods, some are requests from other users, and some are just little curiosities.
     
    There's nothing really special here... honestly, this is mostly because I find it somewhat irritating to search through threads to find mods people have uploaded, especially when I can't quite remember the name of the mod, or worse, in which thread it is located. On the wild chance that someone someday says "Hey I wanted that horseshoe tattoo, where was it again?" here it is.
     
    This may or may not be updated as I make other crap.
    BF_ScrollMerchant: Adds the "find your children" scrolls from Beeing Female (v2.4) to Phinis Gestor and also to Constance Michel. Sybian Cums: Adds in a couple of items as a response to this thread. Tattoos v3: Adds in some grids and lines to SlaveTats to help making tattoos a bit easier. Also adds some horseshoes. Devious Manual v1.1: The original, for those who don't want the extra content of the new version, but do want the nice pics. dykwia archive: Contains v1 through v17 of dykwia for archive purposes. sexlab animations and tags: Modders resource. Contains an MS Excel file that has a sortable chart of animations included in SexLab 1.59c (highly outdated with SexLab 1.6). Rose tattoos 2: A couple of tattoos I made for SD+ (see this post). Reward Your Followers archive: Contains v1c through v5d_3 of RWRD for archive purposes. CCAS archive: Contains v2 through v10 of CCAS for archive purposes. Does not contain facegen data, meshes, textures, or grine pack. CCAS v11: Thanks to chaimhewast for saving this. In case anyone wants it, here it is. THIS INCLUDES MESH AND TEXTURE FILES. CCAS v13: Backup just in case. This does not contain meshes or textures. msml: A little mod that makes Sofia have a dialogue sex option. (see this thread) Decorative Eye: A (failed) attempt to make the Eye of Magnus a small decorative item. Instead got a large decorative item. (see this thread) Replace MARA with MOLAG BAL: Swaps out the model of the Mara statue in the LAL cell with Molag Bal from Dawnguard. (see this post) SD Addon Races - v1 of the mod that adds Rieklings, Lurkers, Snow Elves, and Gargoyles to the list of master races for SD+. (see this post) Impregnation Plug is a soulgem vaginal plug that triggers a Beeing Female pregnancy when equipped. (see this post) heretical rope test tests grouping many ropes from Heretical Resources into a small area, to see if it causes a performance hit. See this thread for more information. slp_albinospidertest is a quickie little proof-of-concept mod that gives you a chance to get infected with face- or hip-hugger parasites from Sexlab Parasites. See this post. devious devices tag list is a Microsoft Excel document that contains all current (as of April 19 2017) device tags for generically registered devices. See this post. atronach test 2 is a quick-and-dirty test for Riding Styles v3. It adds a spell to summon a frost atronach, and then mounts the player on the atronach. See this post. RPGandSLS is a very simplistic mod that is supposed to get the innkeepers from Radiant Prostitution to recognize the whore licence from Sexlab Survival. Basically, it just blocks RP dialogue unless you have a Whore Licence in your inventory. Untested.
    Note on Tattoos v3: I didn't make those horseshoes. I just took them from the game files (stables map icon) and twiddled with them until they looked about right. I also didn't make the rose tattoos - I just found free image silhouettes online and mashed them together. They're pretty poor quality. I might get around to cleaning them up one of these days...
     

    I'm missing some other smallish tattoos that I've done for other people, and some other little modlets. Ah, well.

    4,096 downloads

    Updated

  12. Lore-friendly NSFW Skyrim (a.k.a. Craftable ZaZ)

    Lore-friendly NSFW Skyrim
    (A community project)
     
    Introduction:
     
    This is not intended to be a one modder's mod... Not at all! It's going to be a community project. Everyone who likes the concept, can help to develop it and WILL BE PROPERLY CREDITED. I'm not a pro modder, i'm still learning and I WILL NEED HELP.
     
    This mod's main goal is to provide a completely new way to play NSFW skyrim without compromising lore. This is achieved by changing visuals from other mods and adding new game mechanics.

    When it comes to the visual part, the reworks (as i call them) will replace the industrious look by something more handmade or dwemer looking. For example: Sewn Catsuits (handmade looking) and Androol's Dwemer Milking Machine (dwemer looking).
     
    As for the mechanics, we have Craftable ZaZ. It allows you to buy Dwemer Schematics from Calcelmo in Markarth, which are used to craft ZaZ Items. These items you can equip and they will be automatically placed on the ground, only being movable with an positioner mod like Jaxonz Positioner mod. Keep in mind that you must have materials in your inventory to craft the ZaZ item, like Firewood, Glass, Quarried Stone, Iron Ingot, etc (it will vary based on the item/schematic).

    As the schematics are not consumed during the crafting process, those that don't require ingredients allow you to craft infinite ZaZ items (for now).
     
    Craftable ZaZ still W.I.P. and is EXPERIMENTAL. In the future you will be able to find dwemer schematic in dwemer ruins, and you will have to talk to Calcelmo before be able to buy and use Schematics. 
     
    READ THIS:
     
    GIFs:
     
    Craftable Dwemer Milking Machine
     
    Inspiration:
     
    Messing around through LoversLab mods and realized a few things:

    1. The only mods that gives you access to BDSM clothes without adding a crazy lore or crazy mechanics, are shop mods like Laura's Bondage Shop (awsome mod, by the way)
    2. The only way to get zaz furnitures is using commands or Zaz Animation Pack 8.0 Helper
    3. There are almost no simple NSFW dwemer mods
    4. There are little to no dwemer sex machines resources
    5. There best way to make a lore-friendly NSFW Sykrim is by not adding characters, nor creating a sidestory from scratch but using the own game lore
     
    Concept:
     
    Dwemer were known for being "cruel, intelligent, industrious and careful". Their technology was really advanced. They used high quality materials, and created machines as good as it. But even in advanced societies, where people use their skill to help each other, there are always some individuals who use it for your own benefit. These individuals would use their skills to create things that would satisfy their needs. And they really did it: created Latex Clothes, Leather Harness, Sex Machines, Restraining Contraptions, and more.

    These creations disappeared, but the "Blueprints" used to create still can be found in dwemer ruins (although they are very rare). When you found a blueprint it will unlock a few recipes, these recipes can be used to craft "Machine Parts", and the "Machine Parts" to craft "Machine Items". A machine item will be an item used to run a script that places a zaz furniture consuming the item (you can move it using something like Cobb Positioner)...
     
    And thats it! You can craft machines using parts!
     
    To do list:
     
    Blueprint Items  - Progress [■■■■■■■■■■] = 100%
    Machine Parts - Progress [■■■■■■■■■■] = 0%
    Machine Items - Progress [■■■■■■■■■■] = 100%
    Crafting Recipes - Progress [■■■■■■■■■■] = 10%
    Recipe unlocking system - Progress [■■■■■■■■■■] = 10%
    Scripts - Progress [■■■■■■■■■■] = 30%
    Mod Menu - Progress [■■■■■■■■■■] = 0%
    Textures - Progress [■■■■■■■■■■] = 10%
    Meshes - Progress [■■■■■■■■■■] = 10%
    Machines - Progress [■■■■■■■■■■] = 0%
    Zaz Animation Pack 8 Integration - Progress [■■■■■■■■■■] = 10%
    Devious Devices Integration - Progress [■■■■■■■■■■] = 10%
    AND MORE (WILL UPDATE LATER)
     
    Notes:
     
    About the files:
     
     
    For Moderators/Administrators/Original Modders:
     
     
    Credits:
     
     

    1,143 downloads

    Updated

  13. [WIP] Paradise Hall (Continued)

    Reworked the main description page (second post)
     
    Ever read the main description page before posting any problem, thanks. Only support on version in developpement (0.8 and more) will be done here.
     
    This mod is the continuation of Paradise Halls.
     
    All the versions of Paradise Halls and it's 2 original add-ons (paradise_halls_farengars_study and paradise_halls_fellglow_slave_camp) are to download on Nexus.
     
    All files downloadable in this thread will be done for 0.8.x, including the new versions of the 2 original add-ons.
     

    Version 0.8.3 : be carefull this an alpha test version for experimented users wanting to help or modders, don't base a real play on it.
    Removed soulgemmed slave collar Added/updated some IO functions, getter/setter for submission , respect, base combat and collars lists add (see source). Add-ons can now define their own collars to completly remove chance to escape or reduce the chance to escape by 50% Updated the full starter to use the sample collars

     
     
     

    Previous versions
     

    8,809 downloads

    Updated

  14. HexLife - A (hopefully) Large Quest Mod

    Firstly, as of now this is basically a player home. I am still learning how to mod but I am proud of myself for making this, even though its just a house "in the woods"
     
    For future plans I do plan to have a highly player controlled experience with lots of choice options, not just a bunch of fetch quests.  the story will start out when the PC returns to their grandmothers home to find her grandmother and father dead. The player then has to decide on what to do. this heavily revolves around the player deciding to continue on her families legacy as a witch.

    Choices are a large part of this mod leading the character further and further down the chosen path 
     
    While some choices have a permanent effect on the game play and relation with the NPCs disposition
     
    all in all the end goal would be to craft a separate section of Skyrim for the player but that's above my ability now so I will instead try to expand the town and focus on a story that goes with the majority of the mods we know and love here - starting with Live another life. if only I can figure out how to do that.
     
    Any who I will try to flush out the first "Good Ending" and create a mod around that while trying to keep it lore friendly. 

    632 downloads

    Updated

  15. ZAZ - Wearable Lanterns Compatibility Patch

    Seems to work fine, but use at your own risk!

    (tested on a build with 190+ plugins for 12+ hours with NO CTD or mod glitch  )

    Experimental compatibility patch between Chesko's Wearable Lanterns and Tara's Zaz 8.0+

    Requires: Zaz Animations 8.0+ (No other version supported)

    BACKUP YOUR ZaZAnimationPack.ESM master file!!!!
     
    Install: extract the BSA and 2 ESM files to your Skyrim/Data. Overwrite the original ZaZ masterfile.

    Load order: CheskoWearable Lanterns is now a Masterfile of ZazAnimationPack. (Lol).  Only reason is so that the WL_Lantern formlist gets added early enough for ZaZ to reference it when it edits the idle animations. Chesko Wearable Lanterns (now an esm)  should be directly above Zaz near the top of your load order.

    Uninstall: remove Chesko Wearable Lanterns esm and bsa files. Restore the backup of your Zaz animations masterfile.

    Info:
     
    Initial test results: Seems to work!

    -Character will wear example restraints and lanterns, even at the same time
    -Can load a savegame with a lantern equipped (apparently this caused CTDs before)
    -Character can use example Zaz furniture even with a lantern equipped
    -DDe 502 removed the restraints correctly, causing no issues with the lantern

    Pretty happy with the results here, think I'm gonna be using it in my current playthrough  
     
     

    446 downloads

    Updated

  16. It Grows! (simulated staged pubic growth / SlaveTats)

    It Grows!
    20160412 Beta - Initial Release
    simulated staged pubic growth using SlaveTats
     
    I'd welcome help from a skilled texturer who is willing to create more realistic pubes in higher quality than I was able to do.
     
    What does this do?
    Using SlaveTats, this mod simulates growth of pubic hair in several stages. It allows you to 'shave' the hair via customizable button.
     
    How to use this?
    Install it using Mod Organizer or directly extract to your game folder. After loading your game MCM menu will appear (you may need to wait a while) and then you can customize the mod parameters.
     
    Customization
    Days to full growth = how long does it take to fully grow your pubes (that means to stage 5).
    Full shave key = keystroke assignment to use for full (clean) shave
    Custom shave = keystroke assignment to use for custom shave (default = landingstrip)
     
    I don't like the pubes / I want to use such to my own taste
    It's possible and easy.
    Navigate to "textures\actors\character\slavetats\ItGrows" Replace .dds files by your own Each file is named according to stage when it is used (stage1-5.dds) File "custom1.dds" is currently a custom pube that you can use in game to shave your bush to specific style. (default is something like landingstrip).

     
    Requirements
    SlaveTats
    SlaveTats Events Bridge
     
    Credits & Thanks
    Pubic Hair Alternatives CBBE by Mambo - I have used some if his/her pubes, modified it and used it as a default look
    SlaveTats by Murfk - obviously
    SlaveTats Events Bridge by weird - for enabling me to overcome my incompetence to use SlaveTats API directly

    4,791 downloads

    Updated

  17. Cursed Chests

    Intro:
     
    I was looking for a vore-like mod since i started playing Skyrim and somehow enjoyed the idea of the Mimics in Dark Souls...
    After i found nothing thats similar to it, i tried to make something like this.
    The idea is to have cursed chests around, that pull you into them when you are close.
     
    Description:
     
    At the moment there is only one type of chest near the sawmill of Riverwood, when you go close enough, you get teleportet to a very small area (which should remind a bit to a stomach). Inside is a Furo-Tub and a small door which is the way out (I tought about locking only the inside door, butm im not sure if the auto-teleport works then...)
    And yeah, thats it for the moment
     
    The technical:
    The Chest is just an auto-load door, that teleports you into the interior i´ve created, nothing more for the moment...
     
    About the Mod:
     
    I uploaded it, to share the idea, see if it works and maybe get some support, since i have no idea about scripting, animations etc.
    Of course the mod is "Work in Progress" at the moment, so it would be great if share the experience with the mod, to help me working on it.
     
    I hope you like the idea and maybe help me creating this mod
     
    Feel free to share your ideas in the support-thread
     
    Requirements: ZaZ-Animation Pack
     
    What is planned: (What i can do/ What i don´t have the experience for)
    - Different type of Chests with different interioirs
    - A vore-animation when entering the Chest
    - A script that strips the player and locks him inside

    3,282 downloads

    Updated

  18. Lich Evilynn

    Lich Evilynn Includes rape and torture!
     
    Both of the player, and by the player!
     
    You have been warned!
     
     
     
     
    Supplemental Warnings:
    Story Based - Expect long scenes and lots of dialog and reading.
    This is very early beta. Only the intro quest and part of the victim story exist.
     
     
     

    [HOW COULD YOU CREATE SUCH A HORRIBLE MOD?]
     
    Personal, feel free to ignore....
     
    [BACKSTORY]
     
    [WHAT TO EXPECT]
     
    STORY BASED: If you just want sex scenes, you should use another mod. Expect a lot of story scenes and reading. On the victim path you will not be able to control you character at times - including most of the first half hour or so.
     
    This mod is HEAVILY geared towards lesbian sex and a female character.
     
    If you are looking for shemale, heterosexual, or homosexual(male) content - this is probably not the mod for you. (try slaverun, PAHA, etc)
     
    My kink is lesbian bondage, mind control, pain, and domination, and I'm the one spending hours of my time to create this mod. That said...
     
    Lich Evilynn assumes you are playing a female character, but that is not enforced. Playing as a male or shemale should still work, but it will result is some strange issues for dialog and animations.
     
    This is very early beta.
     
    The first quest will offer two paths. One is good and the other is evil.
     
    If you take the good path by refusing to join Evilynn:
    Evilynn will rape, torture, humiliate, and use mind control on you. Evilynn will force you to upgrade her lair, and then use the upgrades on you. She will force you to capture additional victims for her. She will force all of her victims to rape, torture, and abuse each-other.  
    If you take the evil path and join Evilynn:
    Evilynn will offer quests to capture victims for both of you. Evilynn will offer quests to upgrade her lair. Evilynn will have you kidnap victims that are upgrades for her lair (like a woodworker to build furniture)  
    [HOW TO START]
    Go to Saarthal and look on the tables near the entrance (don't go inside). You will find a strange object. Activate it to start the quest.
     
    In the menu under the debug settings you can jump to Saarthal right next to the table with the first quest item on it.
     
    You can follow one of two paths, either as Evilynn's victim, or as Evilynn's partner. She will only offer a partnership to someone that interests her.
     
    The current content is very short, but I'd love some feedback.
     
    [INSTALLATION]
    When installing a WIP mod like this, it's best to either:
     
    Use a throwaway save game. Make a backup save, install the mod, try the content, remove the mod and revert to the backup save. Run FNIS  
    Simply install the current version with your favorite mod manager.
     
    [UPDATING]
    Don't update. You need a new saved game if you have ever used another version of Lich Evilynn.
    It's to early in beta to do all the changes needed to make a mod update correctly.
     
    [FAQ]
    Q: What about my follower? A: Followers are currently ignored. I suggest leaving them at home when you start the quest-line. Q: After the first scene, nothing happened. Why? A: After the opening, Evilynn will leave you for a bit. She will be back. A two hour wait should be enough. Q: I think I found a bug! What do I do? A: That sounds likely. Post it in the support thread. I'll try to help. Q: What can I do if I get stuck? I can't move my character! A: You can free yourself in the MCM options menu, but I recommend reloading from your last save. [HOW TO START THE PARTNER PATH]
     
    [TEARS]
    To enable face overlays like tears edit the file "SKSE\Plugins\nioverride.ini" Scroll down to [Overlays] and make sure that bEnableFaceOverlays=1 and not 0 Scroll down to [Overlays/Face] and make sure that iNumOverlays= a number greater than 0 WARNING: Enabling tears can causes a crash-to-desktop when a decapitation killmoves triggers. If your playstyle does not cause decapitations then you can enable it without risk. If your playstyle does causes decapitations, then you need to disable them first with a mod like VioLens  
     
    [REQUIREMENTS]
    SexLab
    ZaZ8.0+
    Slave Tats
     
    [CREDITS]
    @Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog.
    @t.ara - for his work improving ZaZ.
    @-alpha- - for an awesome magic strapon texture.
    @supremebeholder - for cane marks
    @Mitos - for sharing some awesome animations
    @Funnybizness - for sharing awesome animations
    @Ekirts Ykcul - for awesome skin textures
     
     
    I don't know if they ever stop by, but we all owe a large round of thanks to:
    @ZaZ and @xaz - for their work on the original ZaZ Animation Pack

    7,074 downloads

    Updated

  19. Dangerous Game: Hunting Ground

    Dangerous Game: Hunting Ground
     
    Based on NateNexus'
    'Forbidden Luxury'
     
     
    Have you ever eyed a Khajiit trader and wondered just how soft their fur really is?
     
    This is your chance to find out.
     
    You've all heard the bandits yell 'You'll make a fine rug, cat!'; well, this is a chance to do just that.  Equipped with a skinning tool and a rather morbid education in biology, the Dovakiin may now embrace their status as 'apex predator' and collect grisly trophies from that most dangerous game of all...
     
    Just don't let anyone see you doing it.
     
     
    'Hunting Ground' is an continuation/expansion of NateNexus' 'Forbidden Luxury'.  That mod is not required for Hunting Ground to function.
     

    Welcome to Hunting Ground v. 0.9a!  Patch notes are below. 
     
    Since the mod is much 'cleaner' from a design perspective, I've decided to remove the previous version from the download list.
     
    This mod requires Campfire!  There are no Frostfall hooks yet.
     
    Hunting Ground is not currently Realistic Needs and Diseases ready. Look for RND hooks in a future update.
     
    Thank you for putting up with my terrible delays and restarts; Hunting Ground is my first large-scale Skyrim project, and I'm glad to finally get it (mostly) done.
     
    Enjoy!
     
    FNB.

     
    Hunting Ground 0.9a Patch Notes:

    Version 0.9a is a reduced 'test' version, because I did a fairly significant script rework and a lot of changes internally.

    Note: For testing, the player has been provided with the 'Fur Trader's Tool' and a copy of 'Confessions of a Khajiit Fur Trader'.  Open the book to obtain the 'Skinning' perk, then equip the tool and 'activate' an Imperial, Breton or Redguard corpse.
     
    Testing focus:

    ⦁    Food items and ingredient requirements
    ⦁    Merchant value of food items
    ⦁    General mod functionality.
     
    Known Issues:

    ⦁    For testing reasons, this release is limited to three races: Redguards, Bretons and Imperials.
    ⦁    Hides may not drop in some circumstances.  This is a design issue and will be corrected in the next update.
    ⦁    Texture colors on the 'harvested' bodies may be mismatched.
    ⦁    Bodies may still wear hats despite being headless.  W/A: count to five before skinning.
    ⦁    Bodies may not switch to 'harvested' outfit on every occasion.
    ⦁    Physics may 'fling' items if they get stuck under the NPC's body.
    ⦁    All harvested food items create the same 'cooked' foods; this is intentional, and will be expanded on in a later update.
    ⦁    While Campfire is a required master file, there is no Frostfall functionality yet.
    ⦁    Food items can be sold to merchants with no issue; the 'keyword' support from previous releases has not yet been reinstated.
    ⦁    'Cannibal' animation will not always play.  As it's an issue internal to Skyrim itself, there's little I can do.
     
    New Features:

    ⦁    Skinned bodies will now switch to a 'harvested' body upon skinning.
    ⦁    Bodies will now drop items instead of placing them directly in the player's inventory.
    ⦁    Skinning script now takes the NPC's weight into account when determining which parts to drop.
    ⦁    Skinning a body in view of another NPC will cause them to become hostile.
    ⦁    Food items can now be cooked at a 'Campfire'...er, campfire.

    867 downloads

    Updated

  20. Maya

    Poor Maya was a little princess,
    when her father decided to sell her kitten to the kittenslayer.
    She became very sad and ran away from her court and her beloved mother.
     
    When she realized that it was dark, she sought protection in a mine. She found something to eat and a bedstead and saw a small flute in the corner. She took the flute and played a familiar note on it . Suddenly, she was surrounded by all sorts of little comical beings, those with whom her kitten always wanted to play. The little rackers came to cuddle with her and she willingly allowed herself to the lovely game. After a while, Maya realized that the rackers wanted more, they tore and tugged at their clothes. Piece for piece they blown their breasts and dearly touched their nipple with their tongues.
     
    Maya did not know what to do.
     
    She was accustomed to this game by her kitten, on the other hand, these were not kittens, they were more like .....
     
    Now it is your time, can you help Maya.
    And what about this flute?

     
     
    You find Maya at Karthwasten .
     
    Required
    SexLab
    http://www.loverslab...d-jun-3rd-2016/
    Sexlab Aroused
    http://www.loverslab...ed-v2014-01-24/
     
    ZazAnimations
    https://www.google.d...9545,bs.1,d.d2s
     
    Creature Framework
    http://www.loverslab.com/files/file/1622-creature-framework/
     
    MoreNastyCritters
    http://www.loverslab.com/files/file/1140-more-nasty-critters/
     
    Recommended
    Cumshots Scoclb
    http://www.loverslab...31-01-2015-v22/
     
    Sexlab Cumshots
    http://www.loverslab...ab-cumshot-172/

    3,031 downloads

    Updated

  21. Remake main menu logo from Yiffy Age of Skyrim

    I did this mod for myself, but decided to share it with everyone. Suddenly someone will come in handy. This is the logo change in the main menu.
     
    Updates most likely will not come out, because I did it for myself and this version suits me.
     
    Requires:
    Yiffy Age of Skyrim
     
    Installing:
    1. unzip archive in game folder.
     
    Uninstalling:
    1. Download file "original YAoS logo".
    2. unzip this archive in game folder
     

    77 downloads

    Updated

  22. GGFriendlyWhore

    Author:: Galgat
    Needs SKSE
    Needs SkyUI 5.0+
    Needs Sexlab
    Needs Zaz animation pack
    Needs Dragonborn DLC
    Needs DawnGuard DLC
    Goubo :: with out his scripting Help Most of this little thing would have never got done.
     
    Will Make the Majority Of everything you Meet in Skyrim Like you, and some simple Prostitution >> Also on page 2 is now and Option to turn Off/On Random Dragons
     
    I did this for a lot of personal usage reason's.
     
    The option's in the MCM that are working are Page 1/ second Option, and Page two the prostitution option, click them till it the text box pops up and says Enabled " Might have to cycle through them one time to get them cleared, and right ". ( Important:: Need to repeat this if you reload, or restart the game, toggle through the disabled, enabled again stopping on enabled if you want to be friendly. )
     
    Addition;; added and Option on page 2 to turn Off/On Random Dragons ( This should have no impact on Quest Dragons, only Random dragons, which I find to be a real aggravation much of the time )
     
    pretty simple Friendly >>>Enabled you are Friendly with most everyone, and they like you, >>>disabled, some people really hate you.
     
    Simple Prostitution >>>Enable the prostituion Page 2 of MCM, and you can have some very simple sell your body fun, Clicking on the animals that i have added will set up a Creature rape, from the Creatures that I have added, I have many morte to add, so all creatures are not functional
     
    1. I have plans to expand this to a full prostitution mod, with hopefully quest's, maybe.
     
    I guess it could be used as a resource, for disabling the mobs, but it need to be enabled before you enter a bandit camp. once they become aggressive the toggle will probably not help.
     
    2. I needed a way to use JazPositioner in bandit area's with out having to kill them all. I used it to set up things in the game with zaira Maria, and this also kept me alive at times when the bandits AI went bonkers in maria.
     
    I also wanted to be able to prostitute to the many different crime elements of skyrim.
     
    3. It allowed me to enter, and test many Sexlab mods out on the bandits, and this gave me a lot larger Clientele, ( it gave me more Sex objects (NPC) to use, and was cheaper FPS wise than populated cities.) with out having to add a lot of More people or expansion Mods, just so a working girl could have a larger Clientele.
     
    I actually have a lot of expansion mods, but still this gave me a lot more people to enter act with while running some of the Sexlab prostitution mod's that require a partner, or a paying customer.
     
    3.1. This is also a major cheat, as it allows you to run around almost anywhere with out fear of being attacked. It is useful for me as a tool to also look around inside many area's, in the game, with out having to kill everything. or turn on, and off the AI in console.
     
    4. I just wanted to do something in skyrim, and Gourbo was so helpful, I managed to do this. I thought maybe others might have a use for it, mainly just a little toggle that I thought some people might like.
     
    5. Two ESP, one is Dragonborn DLC dependency Only (GGFriendlyWhore_DB.esp), I wanted some of the creatures from there to be friendly, and I really like that DLC more than the others.
     
    The other has both Dragonborn DLC, and DawnGuard DLC dependency (GGFriendlyWhore_DB_DG.esp), I needed the dawnguard DLC to stop those darn vampire's thrall from attacking me all the time.
     
    Only activate one of them, do not activate both you will have problems.
     
    6. It needs SL and Zaz.
     
    7. I is pretty basic right now the only option's working in the MCM are Page 1/ second Option, and page 2 Prostitution option, which turns on the prostitution dialogue, If you want the prostitution dialogue off, just Disable it in the MCM, right now it is just kind of a little extra, you might want some times.
     
    bare with me, I hate Skyrim CK,>>> the separation of the Scripts from the ESP make it suck balls for me, I hate it<< ( Scriptwriters love it, but I do not, I like building large area's to explore, and huge amounts of dialogue, and the Properties assignments just get to be to much of burden for me ) that is why I do mostly only personal, My use only mods for skyrim.
     
    If you restart, or reload your game you will need to toggle through disabled/ enabled again.
     
    I know how to fix this, But right now it is such a WIP I really hate to add a bunch of things that might need changing every time I upgrade it a little.
     
    8. This is a very simple thing, It does just two things right now, and I don't know if anyone would even want it, but I used it a lot for a lot of thing's, and found the non hostile NPC to be handy sometimes, and it is a pretty non bothersome mod to have, and I keep in most every profile now, so I thought maybe others might have a use for it. [ I mean if the MCM options are disabled, it is basically gone, and should effect nothing. ]
     
    9. I don't think it will conflict with anyone Else's mod [ Heck if some how it did, then just disable it in the MCM, and all will be fine ]. So having it installed, and using it when you want, and turning it off from the MCM when you don't want it should not be a big thing. It does not cast a cloak, or do any constant spell casting, so I don't think you will ever notice it is even there, other than when you use it.
     
    10. If you don't like it, or want it, I am sorry, just uninstall it, and move on.
     
    11. Some of the Creatures that i have added don't always do right, as in the Troll's tend to maybe rape you one or two times, then the second or third time you click on them, the dialogue will not follow through, you can change cells, and come back, and they will work again.. I am looking at it.. It is a strange one.
     
    I have to think about how I want to do the Horse's, as when you highlight them, you get option to steal, or ride, if you own it. So for now my simple dialogue will not work for them, I am looking at that too, and so Horse's are not at this time available in the prostitution dialogue.
     
    12. There are surly Mob's or Evil things out there that I have missed in my Friendly Whore part of the mod, so you may still get attacked by some creatures.
     
    ******************INSTALLING********************
     
    I would use Mod organizer or NMM, so I could get rid of it if I did not want it.
     
    But I suppose you could drop the data folder from zip folder GG_FW into you skyrim folder, let it write it self in, and check it active.
     
    ******************Upgrading*********************
    Clean your save with Save tool, or go to a clean save
    Then Install is now Only One ESP, and it requires Dragonborn DLC & DawnGuard DLC, Only way i could turn off the aggressive stat of some creatures in those DLC.
     
    Credits
     
    Of course Ashal
    Beth for giving us a chance to create our Own fantasy's
    Goubo , he was such a help, just anything I asked, and he was just too good.
    Veladarius Such a nice person, even with the many personal problems he has, he stays focused
    Min Had some very helpful hint's, but most of the time he was way over my head..
     
    Lots of others I will think of in time.

    12,184 downloads

    Updated

  23. SlaveLight

    Description:
    I love using a good lighting mod so that exploring a dungeon or traveling at night is nice and spooky. However, I dislike how dark this makes my home.
     
    That sounds like a job for a slave!
     
    This mod adds a dialog option to PHE and PH-HSH slaves to have them provide light for you.
     
    Requirements:
    Paradise Halls Enhanced
    Paradise Halls - Home Sweet Home
     
    New with 0.1.3
    1) You can now order slaves to follow you with a torch.
     
    New with 0.1.2
    1) You can also command PH-HSH slaves to provide light.
    2) You can tell the slave how you want them to hold the light.
    3) They *should* stand still, but it's not 100%
     
    Known Bugs:
    1) For some reason slaves strip when equipping the light.
    2) If you rest near a slave holding a light they will move closer to you.
     
    This is more alpha than beta.
     

    3,784 downloads

    Updated

  24. I'm sorry for what happened... v3a

    Are you a sentimentalist? A tough, dragon-killing hombre on the outside, with a soft, sympathetic center?
    Do you feel sorry for the poor unfortunates of the land?
    Do you wish you could comfort those lost souls, pining spouses, and newly homeless farmers of the world?
    Well, maybe you can. A few of the right words can bring a smile to those NPCs who have been hard done by.
     

    DESCRIPTION:
    This mod alters several NPCs (More to come! Stay tuned!) who have been beaten down by living in Skyrim.
    Sometimes all it takes is the right word in the right place, and folks might be happier with their lot in life.
    I made this after jordisslave (who has been the inspiration for most of my work so far!) mentioned that she wanted to be able to give some closure to Haming for having lost his parents, after killing Alduin.
    Thermius then suggested something similar with Torygg and Elisef.
    And this mod was born.
     

    REQUIREMENTS:
    Skyrim. Link in case you forgot, or don't know what Skyrim is.
    Fuz-Ro-D'oh for the silent dialogue lines.
    Sexlab (for v2 onwards) - compiled against v1.59c.
     

    WHO IS AFFECTED:
    This mod is a work in progress. It currently affects the following NPCs:


    I am taking suggestions and requests for other unfortunate or underpriveleged NPCs. Leave a comment in the support thread!
     

    POSSIBLE CONFLICTS, NOTES, CAVEATS:
    Anything that alters the dialogue trees for the quests or NPCs mentioned above might conflict.
    Things that alter the NPCs directly (such as appearance mods) should be fine.
    A conflict may occur if you install Reward Your Followers, then uninstall it, then clean the scripts... I'm Sorry For What Happened contains a script (three scripts?) with the RWRD prefix, because I'm an idiot, so if you get rid of it there might be a CTD in store for you. Sorry about that... I'll fix it one of these days.
     
    UNINSTALLING:
    Remove "is4wh.esp" from your data directory, and all scripts starting with "is4w_" from your scripts folder.
    Be careful when running a clean save, due to the aforementioned possible CTD.
     

    FAQ
    Most of the time, when you see "Frequently Asked Questions," it's because the author did not actually get questions asked frequently but instead decided to post some answers to questions that he or she feels may be asked, or points that should be made, or something like that. I hate to buck the trend, so here goes.
     
    Q: I'm having a problem with this mod.
    A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
     
    Q: I have a question about this or any other mod. Should I PM you?
    A: No, please. Use the support thread. That's what it's there for.
     
    Q: Your mod conflicts with <other mod>.
    A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
     
    Q: Can I suggest <feature> or <NPC>?
    A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
     
    Q: Can I translate your mod?
    A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
     
    Q: Can I or you upload this to another site?
    A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.
     
    CREDITS:
    --jordisslave for inspiring this mod's existence
    --Thermius for pushing it further
    --Anyone and everyone who makes suggestions!
     
     
     


     

    Changelog:
    v1 - Lynly, Torygg & Elisef, Haming, wandering displaced farmers
    v2 - Torbjorn, Gisli, Neetrenaza, Nilsine
    v2a - Went back and fixed some potential bugs, added global checks
    v2b - Fixed Neetrenaza's dialogue appearing for everyone, and partially, sort-of fixed Torygg. Not really. Kinda.
    v2c - Fixed a bug that could prevent sex from triggering.
    v3 - Added Temba, her arms wide
    v3a - Fixed (hopefully) getting "quest completed" notifications/sounds when doing Temba and Torygg's quests.

    3,060 downloads

    Updated

  25. Loansharks of Skyrim

    Loansharks of Skyrim
    20160407 Beta
     
    Please test it, if no further bugs will be confirmed, I will release it from beta and upload final version. Report bugs only if you have started from a clean save (otherwise some globals might not be upadated and dialogue/values could be wrong/empty).
     
    Why this?
    I've always wondered why there's no way to borrow money in vanilla Skyrim. There are nice mods around the internets that do much more than this, but.. Let's say they lack the proper consequences!
     
    What does this do?
    This small mod enables all inkeepers (no DLC inkeepers, though) to lend you 500 or 1000 gold for a week any amount of gold for any period for any price (interest) you set up in the MCM menu. They will charge you twice the appropriate interest and if you don't pay back the debt in due time, you will be sold as a slave.
     
    Requirements
    SexLab - for (partially) paying the debt with sex services to the creditor
    Simple Slavery - actually if you don't have it installed, the mod will work, except nothing will happen if you miss the time to pay the debt
     
    Credits
    jfraser for Simple Slavery and his very easy way to connect with other mods!
    Ashal for the awesome SexLab!
     
    Future development
    I don't have much ambitions to develop this mod further. I intend to fix major bugs and move on. postponed as long as this mod's development is bringing me fun
     
    Change Log

     

    30,827 downloads

    Updated


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use