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  1. S³ - Skyrim Slavery System

    discussion - blog - download - support

     

    ...will take you captive.


    ~ Warning: This mod is in an early stage of development. Be advised that bugs will occur! ~
     
    I. Introduction
    I have created this mod, knowing that DocCloxx would not return to finish the SSG project, at least not too soon. Since I had released a very basic version of a slavery mod months ago, but then discontinued, I had some knowledge about how things work. I recently decided to get back to the CK and continue working on S³.
     
    I am proud to present to you the new S³, completely written from scratch.
     
     
     
    II. Requirements
    At the moment the only requirement is mastercchris' ZaZ Animation Pack. Always keep it up to date and be sure that you have installed it correctly, which also includes installing a custom skeleton. If you did not install a custom skeleton, your game will CTD at some point.
     
    You can get the superb animation pack here.
     
     
     
    III. Installation
    To install this mod, simply copy the content of the archive into your Skyrim/Data folder. It should not replace any data, except for older versions of S³. Don't forget to enable the .esp in your Skyrim launcher or mod manager.
     
    Important information: The alpha versions (0.1a & 0.1b) do not support the dialogue correctly yet. For dialogue to show up as intended, load the game and save instantly. Then reload the exact same savegame. That will not take longer than 20 seconds, but fixes the 'bug'.
     
    To get started, travel to the small town of Morthal and visit the sewers. The sewer entrance is found near the riverside.
     
     
     
    IV. Features
    In the following I will describe the features of S³. Be aware that there might be some things not working correctly, since it is an early release.
     
     
     
     
     
    V. Future plans
    ... I will update this soon.
     
     
     
    VI. Bugs
    ... I will update this soon.
     
     
     
    VII. FAQ
    Here you will find awnsers to the most common questions asked about S³.
     
     
     
     
    VIII. Words from me to you
    First of all, I will not take responsibility for any damage this mod does to your Skyrim installation. I have never ran into any severe problems with this mod, neither while creating nor while testing it, but if your name is Bad Luck Brian: don't download this. You will probably manage to fuck things up.
     
    Also, I realize that there are other modding teams out there working on the topic of bringing slavery to Skyrim. I do not intend to get into any rivalry. I would appreciate if my work is not copied 1:1, since I don't do that neither, but I'd willingly help people out and give further information on how I handle stuff.
     
    Oh, and I should probably mention: I condemn slavery in real life. All people are equal and nobody should live in fear or submission, except he/she likes it that way. I simply think that slavery should be a part of Skyrim. Because it's fun. And enjoyable.
     
    This is the thin red line: There is not and will never be anything along the terms of child slavery in this mod. I will take all requests towards that as personal offence, showing me how much the moral compass of the demanding person is fucked up.
     
     
     
    IX. Credits
    There are some people I would like to thank.
    Of course, I would like to give kudos to Chris, who creates terrific animations and gives me the possibility to use them in this mod. Also, I'd like to shout out to xaz for first testing and helping Chris to make the ZaZ.
     
    Last but not least, there is kudos due to DocCloxx, who had the great idea of a slavery mod long ago (for F:3) and inspired me to create this mod. Cheers!
     
     
    By the way: if you like this mod and would like to encourage me on developing it further, please click "follow this file" and/or like this post.

    46,506 downloads

    Updated

  2. Paradise Halls Enhanced (pahe) repacked with the customary addons

    This mod is for oldrim classic skyrim, see here for sse version:
     
    this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included):
     
     
    based on the work of blabla from paradise halls sexlab extension - original thread here:

    8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)
    clean save no longer required to upgrade old saves (aside from "friendly bandits bug")
    slave camps and addons are now separate - choose those from the download page
    7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs
    7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes)
    Requirements:
    SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions
     
    some saves seem to have the scripts burned in too deep to update proper:
    if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp
     
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
     
    Currently Compatible with version7.4.1:
    home sweet home
    aygas(and you get a slave)
     
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely
    to be fixed anytime soon):

    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462
    Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865

    These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort).
    Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907
    Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297

    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307
    Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160

    chinese translation seems a bit old, but recent french translation is available
     
    What you can do now:
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp differences info of the update versus the original version from layam:
    alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Instructions
    to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it)
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves, iron being the most difficult to escape  
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods:
    home sweet home
    aygas(and you get a slave)
     
    Installation
    This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time

    Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm)

    Your load order should be as follows:

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    ... other Bethesda DLCs
    zaz
    sexlab
    paradise_halls.esm
    ... other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_SLExtension.esp

    Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor):
    >correct loadorder:

    paradise_halls.esm
    Other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    finally U.F.O.
     
    You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    [General]
    ClearInvalidRegistrations=1
     
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    fDecalLifetime=9999.0000
    That will increase the lifetime for ALL decals in the game which you may or may not want.
     
    final trouble shooting methods when all else fails:
    Compatibility
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml

    <weapon_exclusion_string>Whip</weapon_exclusion_string>

    then run the patcher. This way the whip will keep its damage as 1.
     
    Recommended mods(useful, but not required):
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
     
    addition thanks to:
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
     
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors
     
    PERMISSIONS
     

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
     

    303,170 downloads

    Updated

  3. Forgotten Art

    The mod's idea and art: killer905.
    Modders Resource "Book Covers Skyrim" by DanielCoffey.
    A new hobby by drawing nu art. Find a white elf in her camp to learn how to draw. She can sell a charcoal and a paper for drawings and also stitch your sheets into a sketchbook.
    You can speak to Nushassa if some girls are unavailable. Or use console code coc AAAForgottenArtCheatRoom to teleport to the cheat room with all mod items.
    When you have created all the sketchbooks, you can ask Nushassa to remake them for the regions.
    Ask Nushassa for a cheat book with hints about what potential models want.
    An Easter egg in the Embershard Mine.
    Forgotten Regret: Talk to Nushassa with the Whiterun or Solitude or Riften sketchbook to start this small quest.
    Forgotten Sheets: Help Nushassa collect lost sheets.
    Forgotten Battle: Meet Richard Grarhson on the Solitude docks to learn how to paint paintings.
    Forgotten Loneliness: You can paint obscene portraits of your wife. Book of Spouses at the ceiling of Temple of Mara in Riften.
    Forgotten Craft: Find a special stone near Riften to start the quest and learn how to work with stones.
    Forgotten Technologies: Talk to Calcelmo to start doing luxscripture (who is bad in Cyrodilic - light drawing, in our world it is called "photography").
     
    Custom Wives add-on.
    Nexus LE.
    Nexus S-AE.
     
    Images in ...\Data\textures\Images\ForgottenArt. You can change them to any of your png images.
     
    Luxmodels:
    Painting Models:

    Approach to potential models (Some will agree at relationship rank to player>2):
    Riverwood Pack:
    Whiterun Pack:
    Khajiit Caravans Pack:
    Village Girls of Western Skyrim Pack:
    Village Girls of Eastern Skyrim Pack:
     Dark Brotherhood Pack:
    Morthal Pack:
    Falkreath Pack:
    Wild Girls Pack:
    Orc Strongholds Pack:
    Volkihar and Dawnguard Pack:
    Raven Rock and Tel Mithryn Pack:
    Skaal Village and Thirsk Mead Hall Pack:
    Dawnstar Pack:
    Winterhold and College Pack:
    Solitude Pack:
    Markarth Pack: 
    Windhelm Pack:
    Riften Pack:
    Forgotten Sheets:
    List of Stones:
    Pose used in the images:

    Requirements: All official DLCs and Fuz Ro D-oh.

    5,932 downloads

    Updated

  4. Prison Alternative - Punishment Pack

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress)
    Events are centered around the "punishment" category, i.e Events which will trigger if you misbehave during your prison stay or fail an escape attempt.
     
    How to trigger Events
    -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled
    -Get Imprisoned
    -Misbehave in Prison (attack someone / pickpocket / try to escpape /..... )
    -get recaptured
    -Profit
     
    Available Events
    - Cold feet / cold face
    (the former needs to trigger first before the later can play. Having a follower with you in Prison is recommended, but not necessary)
    - Poke n´pierce
    (can trigger everywhere. survival is dependent on what you say and how lucky you are (luck = MCM setting survivalchance))
     
    Planned Events
    And whatever else Ideas will pop up in between
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -FNIS
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts (V2.2.1 or higher!)

     
    Installation
    -Install with Mod manager of your choice and run FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
    Special Thanks
    -to Dozen9292 for providing the voice files
    -All my Patrons for giving me the motivation to get shit done.
     
    If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
     

    22,542 downloads

    Updated

  5. Prison Overhaul

    What is this?
    This is a mod heavily inspired by Crime and Punishment... What that mod did was adds to the prison system in Skyrim by having your character marched bound and gagged to the prison. This mod takes it a bit further than that. You are now locked in the cell, dragged to the pillories and punished there. Mix in some random whipping and punishment for your misdeeds both in the cell and in the pillories.
     
    Depending on the crime, prisoners are treated differently. Crime is graded on three levels, petty, minor and major. Prisoners are kept in the stocks during the day, and move to the cell during the night. For crimes deserving worse punishment, you are typically stripped of clothing, punished in the pillories and similar.
     
    Regardless of your crimes, you are released at 8am the morning after, slightly depending on when you were caught. Expect to spend at least 24h in captivity. Just before your release the guards may decide to punish you again depending on how severe your crime was.
     
    Important tweaks and options
    If you have not installed Fuz, make sure that "Enable dialogue" is unchecked. It is checked by default, so you need to do this.
    The mod alters the TimeScale global variable. If this worries/bothers you, then uncheck that option in MCM before getting arrested.
    If walking all the way to the prison, back to the pillory and so on bores you. Try checking "Fast forward" while walking there.
    If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following:

    fDecalLifetime=300.0 Installation
    Required: SexLab
    Required: ZazAnimationPack (latest version).
    Required: SkyUI
    Optional: Fuz Ro D-oh
    (If you run without Fuz, you need to turn off "Enable dialogue")
    Optional: Death Alternative
     
     
    Unzip the archive into your Skyrim data folder (if you're feeling lucky), or use a mod manager (preferred).
     
    Uninstallation
    Remove all files contained in the archive.
     
    Upgrading
    Remove all previously installed files from the archive (uninstall). Overwrite with new files from the latest archive. This is the most reliable way of upgrading.
    Save your game.
    Quit Skyrim.
    Uninstall XPO. Remove all files that were part of your previous XPO setup.
    Start Skyrim, save again, quit Skyrim.
    Install XPO.
    Start Skyrim.
    Load the save you made earlier.
    Enjoy the upgraded mod (optional).
    Troubleshooting
    Checklist:
    Read the bugs secrtion. Make sure you're not covered by anything known.
    Restart the mod. Click "Force restart" in MCM.
    Make sure all dependencies are satisfied. Note that the MCM option "Enable dialogue" requires Fuz, which is otherwise optional.
    Try placing the mod last in your load order.
    If upgrading, check that no files from previous installs remain. Especially in the script folder, check for filenames starting with "xazp" or "xpo". Do this also for scripts\source.
    Create a "clean" save according to the upgrade instructions.
    Start a new game, teleport directly to Whiterun, for instance, and get arrested there (punch a guard is the easiest).
    If the last two options work for you, then please write about it in the official support thread. It may be a problem which can be solved without creating new saves, etc. Especially starting a new game is probably not necessary, but may take some additional effort on my part to fix.
     
    Known bugs
    Player sometimes alternates between running and stopping when forced follow. Press "caps lock" or hold shift as a workaround.
    Mods that increase or modify combat damage may make whipping fatal. Try to disable these mods and see if that helps. Ultimate combat is one such mod. It may break whipping and pillories if used with this mod.
    Disclaimer
    This is a WIP, and once you've installed this mod, it may leave traces behind in your save games. This may or may not crash your game at a later time. I try my best to make sure it plays nicely and uninstalls cleanly, but it's your job to keep your important saves safe.
     
    Changes
     
     

    474,956 downloads

    Updated

  6. Prison Alternative - A modular Prison System

    READ THE REQUIREMENTS AND COMPATIBILITY SECTIONS BEFORE COMPLAINING!
     
     
    What is this mod?
     
    A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game.
    Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed.
    It even has (synthed) voices!
     
    Events
    Event based modular structure. Similar to Daymoyl or Simple Slavery
    new Events can be added without Dependency's.
    Trigger chance for specific Events can be adjusted in MCM.
     
    The System Has three types of Events. Daily Events, Punishing Events, Release Events.
     
    -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison.
     
    -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison.
     
    -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome.
     
    Escape System
    The escape requirements have been changed to a somewhat more natural level.
    Which means you have to get out of the city rather than just reaching the first door.
    Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place.
    when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods)
     
    (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult.
     
     
    Follower and NPC Support
    (optional) you follower will also be arrested and shackled in your cell.
    (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out.

     
     
    Requirements and installation
    SKSE - should be obvious, but apparently some people still manage to ignore that.
    SkyUI - Don´t ask
    Zap8/Zap8+ (both versions work)  - make sure to get the correct version for either LE/SE
    (optional) Sexlab
    (optional) SimpleSlavery++
     
    after installing Prison Alternative, run FNIS!
     
     
    Official Addons
     
    3rd Party Addons
     
    Its not recommended to install new addons mid-game, but If you really have to do it, please follow the steps below
     
    Compatible Mods
    -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...)
    -Extensible Follower Framework
    -Open Cities, Skyrim Sewers, and similar City modifying mods.
    -Sexlab Adventures
    -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those.
     
     
    Partially Compatible
    -ANY Defeat mod. (Health-Threshold based Knockdowns should be disabled. Bleedout based Defeat triggers work without Problem)
    -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway))
    -Got to bed (should be disabled via its MCM during your stay in prison)
    -Prison Overhaul Patched (Not meant to be used together, but you can use this Patch to keep POP´s bounty Hunters: PA-POP.zip)
    -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk.
     
     
    NOT Compatible (don't ask for help if you have any of these installed!)
    -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints)
    -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully)
    -Other mods which have the Player go through forced scenes while in Prison
     
    Common Issues:
    -Broken Pathfinding:
    This is ALWAYS caused by external Factors. Its NOT an issue with my mod. If this happens to you, you need to do some cleanup in your setup to find the problematic mod. I cannot help you with that.
     
    -Stuck on Blackscreen
    This is usually causes by incorrectly registered events. Try opening the MCM, clear registry and re-register events as outlined in the spoiler above.
    If that doesn't help. Try starting a new game, that pretty much always works.
     
     
     
    enough said,
    enjoy!
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://www.patreon.com/Pamatronic  Or https://subscribestar.adult/pamatronic
     

    123,338 downloads

    Updated

  7. Simple Slavery Plus Plus

    "The entire sold on a platform experience."
     
    Simple Slavery is a player slave auction mod, a gateway to other player enslavement mods.  (You are sold as a slave; you do not get to buy or sell slaves.)  Defeat mods and other peril mods can send you here to be sold in a slave auction.  You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction.
     
    This is an update to Simple Slavery Plus.  I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release.  This version does not use Devious Framework (not to be confused with Devious Devices).  I won't be supporting Devious Framework.
     
    Read about how it all began!
     
    How Does It Work?
    Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle.  Other peril or sexual assault mods might send you here as well.  You will be placed in a holding cell.  Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you.  You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab.
     
    What Do I Get With Plus Plus?
     
    Updating
    Unless stated otherwise, you can update mid-game, no clean save required.
     
    Narrative Description
     
    Enslavement Mods
    Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction.
     
    Where Is the Slave Market?
    You don't need to visit the slave market on your own, but if you want to, the entrance is inside Riften, outside Mistveil Keep next to the guard barracks ground entrance.
     
    For Mod Authors
     
    Credit & Thanks
     

    588,393 downloads

    Updated

  8. Simple Slavery

    What are you doing here? Go get HexBolt8's waaaay better version here: 
     
     

     

    _________________________________________________________________________________________________
    Complete change log ('cause, why not?)
     

    315,237 downloads

    Updated

  9. Submissive Lola: The Resubmission LE/SE

    A highly updated version of the original Submissive Lola mod by alexvkj.  The mod was rebooted as The Resubmission by MrEsturk and Hexbolt8.  When MrEsturk became unavailable, I created this page to continue updates & support.  Same mod, with a new page to conveniently get updates.
     
    What Does It Do?
     
    The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship (though there are optional non-consensual features, and you can even start by being bought as a slave).  You can optionally have a contract time to fulfill.
     
    At the heart of the mod is submissiveness.  It's in the title.  "Lola" will either enter enslavement knowing that she's submissive, or it will be revealed to her.  Not suited for characters who don't fit that description.
     
    Any playable race follower can become your owner, though custom followers with specialized frameworks (like Serana and Inigo) will probably not work.  Male and female player characters are supported.  Some content is exclusively for female player characters, but most is not.  You may specify your gender preference, and play a gay or lesbian character.
     
    Your progress in the relationship is measured with a submission score.  Initially only basic events are available, but as the score increases more and more events open up.  At the highest score level the events can be inconvenient (if you act like a submissive doormat, you get treated like one), so you might choose to avoid reaching the max score 100.
     
    Your dominant follower "owner" will call you Lola, regardless of your character's gender (there's a book with lore about that).  There is an automated process (described below) to change that name if you can use TES5Edit.  You can change your owner's title in the MCM if you don't care for Master or Mistress.
     
    Your owner rules you with a firm hand, but is often playful and teasing.  When you're made to do humiliating things, it's said that it's to help you admit your darkest desires, or to help you learn obedience, all for your own good.  You're like a valued pet.  And a sex slave.  Your owner understands the value of fantasy and imagination and will sometimes suggest things that will never actually be done to you.  Above all, your owner wants your submission and obedience, not your gold.  Gold CAN play a large role in your relationship if you enable those features, or it can have no part of it.
     
    This is fantasy!  It is not a modern-day consensual, caring, dominant-submissive relationship.  There are no safe words or red lines.  Your owner treats you like an actual slave, refers to you as property, and doesn't hesitate to use a shock collar to force your obedience.  Although this mod will never cause your character to be raped, disfigured, or permanently harmed, your character can be forced into prostitution (there's a setting to turn that off), ordered to have sex with strangers, required to be naked at times, and be exposed to public humiliation.  This is fantasy.  It's left to you to interpret your character's experiences as a dream come true, a fantasy turned nightmare, or perhaps a forceful education in your character's secret desires.  Your owner likes to keep you guessing and is often playful.  It is left for you to decide whether your owner is toying with you or working hard to fulfill your darkest desires.
     
    Installation
    - The main download SubmissiveLolaResubmission is required.  EsturkBooze is optional (details below).
    - The downloads work for LE, SE, and AE.  No conversions needed.
    - This mod replaces any other Submissive Lola.  Do not install two versions.
    - Players should have at least one spanking animation, or the spanking scenes will be generic sex.  I recommend "Rydin Overlap Spanking".  LE version is here.  SE version is here.  Another good option is the Devious Followers Spank SLAL mini pack (LE and SE), which also adds just a handful of animations.  You can install the animations without installing Devious Followers.
    File links:
    Devious Devices LE or SE.
    Zaz (choose one) SE (ZAP 8 is halfway down the page).  For LE, ZAP 8 or 8Plus.
     
    Features
    - MCM with extensive customization options.
    - Requires and uses Devious Devices, though if you're wearing a ZAP device the mod will recognize it.
    - Support for custom collar and gag meshes & textures.  Or just use the collar of your choice from another mod.
    - If you have multiple followers, you can change which one is your owner at any time.
    - Prostitution events that use Radiant Prostitution if you have it (WraithSlayer, Gigolo, and RMCW versions all work), or a basic form provided by the mod.
    - Although TDF Prostitution is not supported, if you've installed it (or even just installed its animations), this mod will use the TDF dances.
    - Gold sharing system.  Highly configurable.  Automatically split gold with your owner.  Pay your owner, or have your owner pay you!
    - Select a second follower to be your playmate.  Your owner might have your playmate spank, whip, or do other things to you.
    - Have your owner confiscate your keys, and some or all of your lockpicks.
    - You can ask your owner to help unlock devices on you, the owner, or playmate.
    - Soft integration with Simple Slavery++.  Have a follower buy you and become your owner -- or buy you again if already your owner.
    - Spanking and whipping as punishment, or as reward!
    - When your owner spanks you, a mod event is sent to Spank That Ass (if installed).
    - City-specific events.  Be displayed at the Riften slave market.  Have 3-way sex with a priestess in the Temple of Dibella.  Perform at the Bards College.  Naked.
    - Make embarrassing admissions (some of which might even be true) to strangers.  Get punished if you don't say it right.
    - Make deliveries as a pony girl, with your choice of outfit color.
     
    Updating
     
    How Do I Start?
     
    Compatibility
     
    Suggested Mods
    Take Notes (LE | SE)
    Ride Sharing (LE | SE)
     
    Recommended SexLab Aroused Settings
     
    Installing Extra Animations
     
    Optional Download Files
     
    Add-ons
     
    Changing "Lola"
     
    For Modders
     
    Credits
    alexvkj:  Creator of the original Submissive Lola mod.
    MrEsturk:  Rebooted the mod as The Resubmission, adding the MCM, new events, and the brown leather texture.
    t.ara for Zaz Animation Pack, and Pfiffy for the SE conversion.
    skyrimfet:  Pony girl amulet texture from Devious Training, used with permission.
    Roggvir:  EFF compatibility scripts for owner's "inventory" versus "container".
    Halo's Mods (https://dysintropi.me) for the riding crop assets.
    Frayed:  Collar and runic circle effects from Runic Collar.
     
    Permissions
     

    527,615 downloads

    Updated

  10. Thief

    Description provided by theliddtin.
     
     
    About This File
    Hello everyone!
     
    This mod is a quest that follows the hunting of an elusive thief following an encounter at Riften's Bee and Barb. This adventure includes:
     
    Over 10,000 lines of dialogue (many of which are spoken from the main character! See your character immersed like never before Dozens of sex scenes, and minigames, and minigames during sex scenes Unique fights and encounters, with many branching paths and side quests to journey on A "karma" system--your character's dialogue and animations will change as you make different choices The quest is around 7-10 hours in length to complete, depending on your choices.  
    The quest can be completed with the released 1.0 version, but there will be more content added in the future!
     
    If you have already completed part of the quest (or are updating to a new version) you can use the "Skip" feature in the MCM menu of Thief to jump ahead to where you last left off. 
     
    How to begin the Quest:
     
    Quest Walkthrough/Installation Guide by Brewmasterhal
     
    German version by TarnisMartell
     

    Requirements:
     
    For Skyrim Legendary Edition:
    SKSE v1.7.3 SkyUI PapyrusUtil NetImmerse Override FNIS v7.5 or later - Many users find they have to install the XXL version MFG Console Fuz Ro D-oh v6.0 specifically - the newer versions may cause major issues. The following mods are optional, but will likely improve your experience:
    High Poly Head (Requires RaceMenu) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs (Requires RaceMenu) A Matter of Time MyTPC - allows moving the camera around without breaking the scenes  You should also install your preferred body mods:
    First, make sure you have a compatible skeleton installed, like XPMSE. For male bodies, Dogma recommends using the SOS Light version, although SAM is also compatible. The standard SOS version also works, but there are slight differences in when clothing is removed. For female bodies, anything should work (CBBE/UUNP/7Base at least, and any derivatives like COSIO).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right (I know that COSIO adds a slider for this called HipForward, there may be solutions for other bodies). If you want physics, you will also need HDT installed.  
    For Skyrim Special Edition: (TEST VERSION)
     
    Make sure you have all of the following installed and working:
    SKSE v2.0.19 SkyUI PapyrusUtil RaceMenu (for NetImmerse Override) FNIS v7.5 or later - Many users find they have to install the XXL version MFG Fix Fuz Ro D-oh The following mods are optional, but will likely improve your experience:
    Face Discoloration Fix High Poly Head or COTR (COTR also requires RaceCompatibility) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs A Matter of Time MyTPC - allows moving the camera around without breaking the scenes You will also need body mods:
    First, make sure you have a compatible skeleton installed, like XPMSSE. For male bodies, SOS is recommended.  Other male bodies may be compatible, so long as they work with the XPMSSE skeleton. For female bodies, anything should work (CBBE, UNP, etc).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right. If you want physics, you need to install a physics engine such as 3BBB or HDT-SMP and all related requirements.  
    Brewmasterhal Translation:
     
    Most of the dialogue is translated by Brewmasterhal, but the most recently updated parts of the mod may be machine translated. You can find the latest version of Brewmasterhal's translation from their public folder here. You can also find more information on how to install the most updated translation and other patches for the mod in the walkthrough post here.
     
    Installation:
    Double check that you've installed the required base mods Extract the archive in the Skyrim Data folder Turn on Dogma Engine.esm and Dogma-Thief.esp with any mod manager that is convenient for you. Don't forget to generate FNIS!  
    Uninstalling:
    Before you install the latest version, make sure that you uninstall and delete any files from any previous versions of the mod.  Most notably, any files unpacked from the .bsa archive!  
    Compatibility:
    While playing my mod, I do NOT advise you to use other mods that can invade with their scripts into the game process, take away /return control, etc. This can break the scenes. DD mods, combat mods - I don't recommend anything like that when you'll be playing "Thief", most likely it will lead to the scene getting frozen and being forced to reload. Incompatibility with Amazing Follower Tweaks, this mod will not let you pass the part with the chase. Also, this applies to other plugins that make the player's horse immortal. There may be incompatibilities with plugins that change the environment: Riften Prisons, Riften Taverns, New Gnissis Cornerclub, Windhelm Tavern, Whiterun Tavern, Falkreath's Exterior, Folkreath's Tavern, Lod's House, "Grave Concoctions". Partial incompatibility with the "Devious Devices - Captured Dreams Shop". One of the branches takes place at the same place where the store is. Many users had problems in the episode with the chase. Most likely this is due to certain mods that affects horses. So, if you use mods for horses, it's best to turn on the "easy mode for the horse" in the MCM menu. This mod will take you throughout many parts of Skyrim, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. Here are some of the mods players have had difficulty with - Northern Bathouses, Solitude Docks District, Nernies City, Village Expansion.  
    Supporting the Mod:
     
    Distribution:
     
    Please do not place the mod on Russian-speaking and English-speaking resources. You can place the mod on any other non-commercial resources, but access to the mod should be free, No paid file-sharing services, nothing like that. Also, please add in the description a link to my blog, and show credits of all authors whose resources are used in mod.
     
     
     
    Thanks -
     
    Many thanks to my patrons, thanks to you, I have the opportunity to work on the mod.
     
    I use a lot of resources and animations from other authors in my mod. I hope they don't mind. If anyone is against it, please let me know and I'll remove your files.
     
    I hope I didn't forget anyone. If so - tell me, don't be shy.
     
     
    My Patreon
    Here is a discussion on the Russian forum
    My Mail - dogmamods@gmail.com (better write me in private messages here, so more chance that i will notice in time)
     
    Thanks for your attention. I hope you will enjoy.

    90,771 downloads

    Updated

  11. Bad Ends Revived: Windhelm

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience.
     
    Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm.
    Just a bit less Buggy.
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+)
     
    Installation
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM.
     
    About NPC Executions
    -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows.
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
     
     
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -The Original "Bad Ends" by Torm
    -City overhauls for Windhelm (results might vary.)
    -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work)
     
    Troubleshooting
    -If you get Black screen while in Prison: Go into PA´s MCM and manually reset the Registry and re-Register the Events. check if all Events are correctly displayed in the List. If not, repeat.
    -Its recommended to use a new save when using this mod. While older saves seem to work in the vast majority of cases, using an older save can sometimes result in scenes becoming stuck.
    -You are on SSE and the Ankle chains have missing textures? use this and let it overwrite Zap files: SSE_ZapAnkleChainFix.zip
     
     
    Future Plans
    Covering the remaining cities
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
     

    22,579 downloads

    Updated

  12. Rubber Facility [LE / SE]

    The Facility
     
     
     
    About the Mod:
    Do you love rubber? Do you play with a female character? Then, this is the mod for you! ?
    For now, it features a new prison complex, a few new quests and a lot of teasers of what's to come.
    There are seven different outcomes in total: tell us if you find them all!
     
     
     
    How to Start:
    While walking from Markarth to the Left Hand mine for your daily good deed, you may notice an odd structure in the waters of a pond and a guard sit on a bench. Maybe he knows something about it!
    If things won't work out with him, you could always consider going back in time and ask the town inn's personnel for info. 
     
     
     
    Requirements:
     
    Skyrim / Skyrim SE (version dependent) HearthFires Dragonborn HDT Physics Extensions [LE]  or  HDT-SMP (Skinned Mesh Physics) [SE] BodySlide CBBE or UUNP (note: we are both UUNP users so CBBE is available, but not as supported as UUNP) FNIS or Nemesis [LE FNIS / LE Nemesis]  [SE FNIS / SE Nemesis]  (Run one of these after installation) Fuz Ro D-oh  [LE] [SE] Devious Devices 5.1 [LE] [SE] Ks Hairdos Renewal [LE] [SE] (Female-only or Full) Crash fixes [LE] While not necessary, we highly recommend it. (If you are experiencing Crashes and general instability, this is the mod for you. ) Disable the device hider in DD's MCM, by setting it to none, please, otherwise hoods won't show properly or bug out your hair.  
     
     
     
    Optional Requirements:
     
    Billy SLAL: required for many optional animations (both Dwemer constructs and bound ones; probably more in the future) EZ2C Dialogue Menu (for long text, player lines and mouse dialogue issues)  
     
     
    Known Bugs:
     
    Some 1stp textures aren't showing properly. (CK hates 1stp alternate textures, so this will take time to be fixed) Any transparent outfit may have clippings or disappearing parts while wearing certain devices, due to specific outfit sets compatibility.
    For this reason, they won't support mix and match. CBBE ooze hands clip through body hands. We have no idea which hands CBBE is using, sorry: we tried with the vanilla hands, but they still seem to be clipping.  
     
     
    F.A.Q.:
     
    Q: I have everything installed correctly, but the Dialogue still won't show up! 
    A: If you loaded an already existing save, make sure you saved and loaded at least once. That will kickstart the Quest. (This issue will be fixed in the next version.) If it still doesn't work, please double-check the Requirements. 
     
    Q: There are two links, which one should I download?
    A: They are the same file. If the first doesn't download, try the second, please.
     
    Q: Do I need a new/clean game/save when updating?
    A: All updates will require a new game, from the main menu.
     
    Q: I'm using CBBE/SE CBBE, could you fix a BodySlide issue?
    A: Sorry, but we're both LE UUNP users, so LE UUNP is our priority. Anyway, if a CBBE/SE CBBE converter wishes to improve BS files, there's no need to ask for permission, as long as they do it only for this mod's usage.
     
    Q:How do I get past the maintenance section?
    A: Here's a link to a video walkthrough: 
     
    Q: Did I find all outcomes? 
    A: Maybe, take a look at the spoilers if you are sure you found everything. 
     
     
     
    Bug Reporting:
    Please, always do these things when bug reporting:
    Tag your comment with your game version, [LE] or [SE], and body type [UUNP] or [CBBE]; Make sure to batch build all outfits on the same body and preset of your base body. Make sure that all requirements are up to date.  
     
     
    Former Teammembers:
    @Racoonity, Serah  Co-Author: Thank you for all your Contributions to the Mod. Without you, it wouldn't be what it is today.
     
     
     
    Special Thanks:
    @OpheliaComplex : For reaching out to us and offering their help on this mod. Without them, we wouldn't have the new Furniture and the Rectrix Heels.
    @Farmthat : Huge Thanks to Farmthat for the Original Mod and for contributing some of his outstanding work.  
    @Kimy : For not only Devious Devices but also for allowing us to use Stilettoes from Cursed Loot  
    @MaikCG : For the amazing Dwarven Cuirass that will no doubt find some "interesting" uses in the Facility.
    Thanks to @gregaaz, who has taken over the SSE porting.
    @naaitsab : Thanks for the Code, Texture, and mesh contribution to the mod. 
    @nokou : For allowing us to use all their wonderful outfits in our mod. 
    xxxODDxx: For their allowing us to use one of their many amazing outfits
    @Predator-RJ aka. Ravena: For the amazing Catsuit and Latex Underwear mod. 
    @Rubbermatt : For making us an awesome Isolation Suit. 100% Rubber encasement guaranteed. 
    mxwqtkl :  for Shiny Rubber Catsuits, without him, a lot of great Rubber mods wouldn't exist. 
    @turbosnowy : (Permission pending) For the amazing Pantyhose outfit for our Rectrix. 
    @Kalmah : For the wonderful animation of the pedestal!
     
     
     
    Credits:
    Blary : for FoodContainer Resource, Ingredients Wall Art Resource, Alchemy Clutter Resource, BookSets Resource, OpenBooks Resource
    Oaristys : for Modder's Resource Pack
    It's always a pleasure decorating new Cells with their resources 
     
    Dovahkin28: for D28's Lovely Ladies  
    Aberin: for Eyes of Aber
    Hvergelmir: for Brows
    Kalilies and Stealthic: for KS Hairdos
    Lind001: for Lind's Elven Eyes
    LogRaam: for The Eyes of Beauty
    @Fixadent : for the OhMiBod Model
     
     

    Permissions:
    The previous permissions are still valid; however, since all assets are mixed together, and quite a few are not permission free, we ask that if you are interested in using anything from this mod, you contact us first to make sure you only use files that belong to us. 
     
    For body type converters: there is no need to ask us for permission; feel free to convert outfits to any other body type besides UUNP, but please send the converted files to us, instead of uploading them somewhere else, as many assets were not permission free.
     

    41,163 downloads

    Updated

  13. Troubles of Heroine

    Warning: Disgusting, sexist, humiliating and violent content!
     
    Firstly, I apologise for my English - it's not my first language. Skyrim's version of my Fallout 4's mod Problems of Survivor. The mod adds NPCs and events that make female PC life in Skyrim more ungrateful and humiliating
    If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file.
    Use code Set AAASqueamishGlobal to 1/0 to disable/enable most nasty content.
    Use code Set AAANoSexistFaction to 1/0 to disable/enable automatic sexism of Companions and Civil War factions.
    Some content is disabled by default. To enable it back use MCM and the code set AAACutContent to 1.
     
    If you want to do female quests for male: Go to the Riverwood Trader, type "tcl" in the console, go through the wall behind the counter and take the "Troubles of Hero" item from the chest. Or you can use console commands, the AddItemMenu mod or MCM, but in that case you can drop it. Dialogues will still be for women.
    The readme contains quest ids, perks, and update descriptions.
     
    Don't know where to start? Start with the mod's questlines:
     
    Content for heterosexual male PCs:

    Dragonborn DLC add-on:
    This add-on changes vanilla quests!
    Dawnguard DLC add-on:
    Hearthfire DLC add-on:
     
    More details:
     
    Perks:
     
    xVASynth voice pack:
    Dragonborn Voice Over:
    SE Voice patch:
    https://drive.google.com/file/d/1SyW_ZK6H8EmHZlajaF3T3al-FEJGsWNZ/view?usp=sharing
    Supports TOH 2.4.1:
    https://www.nexusmods.com/skyrimspecialedition/mods/89810
    ElevenLabs AI voice patch:
    Troubles of Heroine - ElevenLabs AI voice patch unique npcs:
    Merged SAE:
    Eleven labs voice pack patch for the merged version:
    Good English:
    English Patch with the Books edited:
    Merge of only the DLC:
    https://www.loverslab.com/topic/130300-troubles-of-heroine/page/230/#comment-4142067
    Voice Bella at Dawnguard and Dragonborn add-ons:
    Patched script fragments:
    Russian translation:
    Cum Amalgamator:
    KS Hairdos for Troubles of Heroine:
    Swag's No More Males Edition:
    Strange mannequin's body:
    This little mod changes merchant Virtruula's outfit into Dark Seducer armor (None helm):
    MxR review:
     
    Possible problems:
     
    Future plans:
    More dialogs; More quests; More situations; More followers; More filth.  
    Permission:
    Do what you want with the mod.

    488,929 downloads

    Updated

  14. The Mysterious Breeding Rooms

    If you have mods that restore bethesda cut content, you should know that there are missing apprentices in the winterhold college who met a tragic fate because of their lack of experience. Actually, one of them is not beyond saving, but she’s still in a very delicate situation.
    Talk to Tolfdir to start the mod (you should have at least started the winterhold college quest). This is only intended for female characters (you can always use alternate actors to control one of your followers if you’re a male).
    The goal of this mod was to create a lore and RP justification to Estrus, like my other mod did for komotor machines. It is VERY short for now (but still complete and usable), mostly a proof of concept that I can expand later, especially if more tentacles related resources are made.
     
    REQUIREMENTS :
     
    EstrusforSkyrim (recent version)
    Dragonborn DLC
    Fuz Roh D'oh is strongly advised
     
     
    Resources used from SG hair pack and Vicn creatures resource.
    Thanks to cotyounoyume and Rohzima for their technical help : )

    24,194 downloads

    Updated

  15. SexLab Solutions - Revisited

    A fix for a script that did not seem to trigger correctly since I forgot to remove the item from the player's inventory after the stage was complete, is in Viola's quest.
     
    This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN integration in. Same requirements as the original, but just in case I'll show them here again:
     
    Here is the Roadmap of this mod: mine.pdf
     
    Also, since there seems to be some confusion on whether or not this is a standalone mod,
    Yes this is standalone. The original SexLab Solutions is not required.
     
    OLDRIM
    Skyrim SexLab - Sex Animation Framework (latest would be preferred) Dawnguard & Dragonborn DLC Fuz Ro D-oh  
    SPECIAL EDITION
    SexLab Framework SE (has to be Full, NOT Light) Dawnguard & Dragonborn DLC Fuz Ro D-oh SE  
    With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod: 
     
    Quests
     
    Compatibility
     
    Changelogs 
     

    38,412 downloads

    Updated

  16. The Isle of Mara

    The Isle of Mara v4.1
     
    Updated - v 4.1 small fix to stop freezing during the Dragonbottom quest (should be safe to update as long as you haven't started that quest yet)
     
    I got bored, so played around with this some more. This update adds some extra things I thought were fun as well as correcting a variety of bugs. It's at least 70% more perverted now. In particular:
    New major quest - if you claim your rightful place as the Prophet you can now capture the town of Riften and enslave all its men (NB I make no guarantees about the effects on any other quests in and around Riften...but its not game breaking). Minor quest - you can now help Master Crandor experiment with the exciting possibilities of Mpreg. Misc quests - a variety of new misc quests scattered about the island for flavour. Crime - the island now has its own crime system complete with a bunch of unpleasant punishments for you if you break the law. Pole dancing - you can now dance in the island's inn. Atmosphere - the island now includes a variety of new dwemer devices - like a branding machine and electro-stimulator. It will also make use of slavetats if installed. New Animations - the mod now makes use of many of the more awesome animations that have recently been developed (see credits below). SL Animation loader support - to solve problems with the right animations not being enabled for certain scenes the mod now has its SLAL package. Enable the Isle of Mara animations in SLAL and you'll have all the rights animations in each scene. Bug fixes - galore, especially in the quest that occurs after you side with Malbronus. It should also now be possible to fight Malbronus bug free,

     

    It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started.
     
    Summary
    Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it.
     
    While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest.
     
    Starting the quest
     
    To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress.
     
    Alternatively using the console you can just input:
     
    SetStage melislemainquest 10
     
    and you're off.
     
    Requirements (updated)
    All the official expansions Sexlab SL Animation loader Sexlab Aroused Redux Fuz Ro D-oh Latest ZaZ animation pack - you need the pillory animations active as a minimum. Devious devices - Assets and integration and expansion Devious Devices for him Estrus for Skyrim Latest version of More nasty critters- creature animations need to be enabled in SL for the mod to work.

    Recommended
    SoS Body HDT - if you want to get the mpreg quest working properly, SAM will also work Slavetats Revealing Armors for SOS SOS clothing conversion (if you are using SoS) Shake it Dance Animations

    Credits
    All the awesome mod makers who made the above requirements. The great Komotor's Animations (the animations were designed for females, so make sure you download the original to see them looking their best as they were designed). The awesome Forerunner414's FunnyBiz SLAL Pack - for the great animation resources. The wonderful Branding device of doom mod.

     

    Compatibility
    There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing.
     
    Stability
    The mod is script heavy so expect the odd crash, particularly when transitioning between areas.
     
    Installation (Updated)
    Install the requirements above. Install this mod. Use a mod manager. The mod will work best last in your load order. Run FNIS for users to get the animations working In game - enable the Isle of Mara animations through SL Animation loader.

     

    Uninstall
    Use a mod manager or delete the files manually.
     
    Know issues & conflicts
    Won't work with mods that dick with the cities too much, like 'Holds the city overhaul' If slaves are just standing around try resting for an hour - that seems to make them trigger their AI packages and start their animations

     

    Connecting a Mod to Isle of Mara
    Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below.
    module name: Debauchery.esp quest: melislehookquest stage:10

    37,711 downloads

    Updated

  17. A Milky Life

    A Milky Life
     
    Another mod along the lines of Elsie LaVache and The Milk Maid. This one has no forced player involvement. Oh, the player can BE involved and that's kinda the point, but the player initiates interaction ... with the player. NPCs affected by this mod will gain some autonomy but will only interact with other NPCs unless the player addresses them.
     
    After installation your follower will tell you she has something to tell you. This is triggered when she idles so if you have something that stops a follower from idling, turn that crap off.
    If you drop this into an existing game and already have more than one follower, whoever idles first will trigger the line about having something to tell you. Once the line is triggered you can actually go to a different follower to continue with "You have something you need to tell me?". This follower goes into an alias MainMaid. She's the one that will continue the quest lines.
     
    There are several stages to this conversation so pay attention to what's being said. Talk to her again and again. I quest called Learning will start and when that completes, you're ready to move on.
     
    Pets:
    The quest will allow you to keep pets, but in order to do that you have to complete a quest called The Pet. To start it, you recruit another follower (or dismiss a current follower and re-recruit them) and tell them you're glad they decided to join you. This follower should NOT already be a milkmaid. Then you have 2 choices... "We're working on something..." will start a sequence to simply add them as a milkmaid. "You seem like the loyal type.." will start The Pet quest. My mods are more about dialogue than clues so you won't find anything in the quest log. You have to discover stuff. You do this by talking to the people involved. The Pet and your Main Maid. When you get past the point where you've discovered what the pet likes to eat (and even THAT has a little surprise), then the manipulation of pets should be completely available.
     
    Cows:
    Don't forget to talk to your partner about cows. Which opens up the ability to create cows. Cows are autonomous in that they will carry on their normal lives.... naked... and occasionally solicit milking from other NPCs (not the player) or be solicited by other NPCs. Cows are a bit more promiscuous than milk maids because a cow needs to be pregnant to make milk so... sometimes they solicit something other than milking.

    1,863 downloads

    Updated

  18. Bad Ends Revived: Solitude

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
    This Particular Extension adds New Events which are exclusive to Solitude.
    Features
    -Adds new Cannibalism-themed execution event to Solitude.
    -Features multiple sub-scenes (In Jail - transit - event location)
    -transit scene can be skipped.
    -Followers are Supported
    -Event also allows for NPC-only Executions where you can just stand there and watch. (see instructions below)
     
     
    About NPC Executions
    This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain next to the new side entrance to the Pelagius Wing
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Pama´s Deadly Furniture Scripts, (V2.3.0 or higher)
     
     
    Installation
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
    -If you use this mod on an existing save, follow these steps:
    Failing to follow these steps might result in Blackscreens while in Prison.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -The Original "Bad Ends" by Torm
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
     
    Future Plans
    Covering the remaining cities
     
     
    Special Thanks
    -to my Lovely supporters on Patreon who gave me the time and motivation to make this.
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, you can join them here:
    https://www.patreon.com/Pamatronic

    9,200 downloads

    Updated

  19. Simple Slavery Plus

    This Mod is made by jfraser, Since they are on a break I felt like I'd step up to the plate and support Simple Slavery until they return.
    New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. 
    Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support. 
    If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.
    New in 6.04 - Added Treasure hunter whore to list of things you can be sent too.
     
     
    Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).
     
    Updating
    If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.
     
    Current issues-
    Death alternative, you need to register the quest via the manual reg in DAs MCM.
     
    ___________________________________________
     
    Description
     
    I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.
     
    "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"
     
    And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.
     
    No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.
     
    This is a slave auction mod. You will get sent to the auction via any of these:
    Angrim's Apprentice: Do what you're told or else...
     
    Content Consumer's Alternative Starts: Start your game ignobly.
     
    Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.
     
    Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!
     
    Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!
     
    Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.
     
    Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.
     
    Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.
     
    Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...
     
    SLUTS: Be diligent in your job or they'll find another job for you.
     
    Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.
     
    SL Kidnapped: It's late at night. There's no one around. Or so you think...
     
    Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.
     
    Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.
     
    Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.
     
    Сhecking on the roads: Adds several inspectors on the roads that might want to take you to auction.
     
    However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
    __________________________________________________
     
    This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):
     
    Arbiter
    Bane_Master
    CGi
    CliftonJD
    DocClox
    Kana Red
    Legume
     
    There has been much help from many others as well (see the list of thanks at the bottom).
    __________________________________________________
     
    Slavery Mods
     
    NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.
     
    Treasure Hunter Whore - with thanks to Tyrant99/Hugh Reckum
    Whiterun Brothel Revamped - with thanks to Tyrant99/Hugh Reckum
    Devious Followers-  with thanks to Lozeak (ME!!!)
    Captured Dreams Shop - with thanks to Veladarius
    Devious Cidhna (the pirate quest) - with thanks to stobor
    Deviously Cursed Loot - with thanks to Kimy
    Heroine in Distress - with thanks to Quisling
    Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
    Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
    Quick as you Like - with thanks to DocClox
    Raven Beak Prison - with thanks to Guffel
    Sanguine's Debauchery Enhanced - with thanks to Skyrimll
    Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.
    Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
    Sexlab Stories (Red Wave) - with more thanks to Skyrimll
    Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
    Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
    Submissive Lola - with thanks to alexvkj
    Things in the Dark - with thanks to Delzaron
    Wolfclub - with thanks to pchs
    ______________________________________________________________________________________________
    A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
    .
    ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.
     
    YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.
     
    YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.
     
    Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.
     
    Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
    _______________________________________________________________________
     
    Requirements
     
    Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.
     
    Unless you want the leash system, in which case you also need Devious Framework and its dependencies.
     
    This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...
     
    That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
    ________________________________________________________________________
     
    Connecting your mod to Simple Slavery
    Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):
     
    sendModEvent("SSLV Entry")
     
    Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.
     
    To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.
     
    ZAZ and DD cross slavery support. 
     
    Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)
    There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.

    ________________________________________________________________________
     
    Big pile o' thanks:
     
    Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative.
     
    Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem.
     
    Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug.
     
    Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue.
     
    Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional.
     
    Thanks always to Content Consumer for invaluable testing and suggestions.
     
    Many many thanks to vpoteryaev for the MCM and the much cleaner code.
     
    Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions.
     
    Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve.
     
    Thank you to nicolasslee for the Chinese translation.
     
    Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS.
     
    A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort.
     
    Thanks to Xluxlu for the background sound.
    Old change log.
     
    Thanks to CGi for the FO

    170,530 downloads

    Updated

  20. The Nightingale Brotherhood

    Intro 
    Did you complete all the Nightingale quests? only to be left wanting more. Well this mod aims to expand the lore of the Nightingales, experience new enemies, new quests and characters. Save Skyrim from a great evil.
     
    HOW TO START?
    Go to Twilight Sepulcher. Speak with the Orc guarding the stone portal. Watch the video to get a better idea.
     
    Features
    Over 10 Quests
    Main Story
    New teleport spells & books
    New objects
    New weapons and much more
     
    Special shout out to Zero Frost & Insanity Sorrow thanks for giving me permission.
     
    All Right Reserved DJ Red

    2,375 downloads

    Updated

  21. Paradise Halls Extended UI

    Manage your slaves more quickly and assign squads(done) and caravans(WIP).
    This mod is WIP so it MAY HAVE SOME BUGS!
    (Please report them if you find any)
    Menu is called by pressing "L" button while looking at slave.
    This mod doesn't alter any paradise halls scripts/quests/dialogues.
    What is this mod?
    This mod adds radial menu for quick slave management. Menu contains almost all PAHE functions that accessible via dialogue and squad mode.
     
    Menu features (at version 0.4):
    Follow/Wait - self explanatory
    Do something - puts your slave into favor mode (currently slave can't reject your command, even if he has 0 submission)
    Inventory - opens slave's inventory with equip mode
    Carry - same but without equipping
    Fight for me - sets slave's combat mode on/off
    Strip now - strips all playable equipment that slave is currently wearing.
    Slave info - shows information about slave identically to "slave info" spell
    Caravan Settings - allows to make follow each other instead of player creating some kind of squads.
    If you have any suggestions about this mod feel free to share.
     
    Caravan/Squad mode:
    Warning: This mode is currently works not fast enough, so wait for a few seconds after you assign someone.
    This function allows you to form squads from slaves or to make slaves follow you in order one by one instead of them swarming behind you.
    So you can multiple slaves assigned as squad leaders, which will lead others so you can basically have squad system. (More complex features such as: fighting behavior, hotkey management and other squad control functions are currently being worked on).

    How to assign slaves in squads or orders:
    Once pressed, you will be prompted with current leader - that means that every slave that you'll choose as follower in future will follow this slave.
    You can assign as many followers as you wish to one slave.
    Also you can set any follower to leader and every slave you chose next will follow this, chosen slave. Doing this you can create queue of slaves. (I think it's kinda aesthetically pleasing to look at)
    Detailed Caravan menu breakdown:
    Leader - this button will mark slave as leader, so any other slave chosen as follower will follow this slave. (All old followers won't change target, until you assign them as follower again)
    Follower - this button will assign slave as follower to current leaser.
    Remove leader - this will clear leader position (this actually is useless button because none of the squads won't react to this)
     
    If you want slave to stop following others - just tell him\her to follow you.
     
    Some examples if you still don't get because of my poor explanation:
    Look at example of ordered slave caravan in mods screenshots.
    To achieve this effect the first slave (marked red and commanded by player) was selected as leader, then slave in middle was chosen as follower, then second(middle) slave was chosen as leader and the last slave(Blue follower 2) was chosen as follower. Doing so allows to move them as queue. 
    Also you can just assign all slaves to one leader and it will still work but they will follow without any order.
     
    - Convoy menu.

    Requirements
    1. Paradise Halls Enhanced (pahe) repacked with the customary addons and it's Requirements 
    https://www.loverslab.com/files/file/2872-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/
    2. UIExtensions
    https://www.nexusmods.com/skyrim/mods/57046
     
    Installation
    Just extract archive into skyrim/data folder and enable pahe_radialmenu_addon.esp in plugin list.
     
    Planned features:
    MCM Support Working restrain option with pose selection Punishment/Sex submenus Translations Improvements to caravan/squad system such as custom caravan destination and maybe trading.
       

    3,275 downloads

    Updated

  22. Forgotten Art: Custom Wives

    Have you played Forgotten Art but missed your favourite wife or lover from other mods?  Now is your chance to get your favourite NPC's book! You do not need to have the mod of your favourite NPC spouse or lover installed.
    To get started, find Selene Pasiacus in The Bannered Mare.
     
    Mod doesn't include your favourite NPC? Nothing is lost! Check the list here:
    https://docs.google.com/spreadsheets/d/1ysfF09pcCXLBMIXlI5Wu_czoN4vdVoZs5Kv4zFkOJq0/edit#gid=0
    She might be on the list and waiting to be added! 
    Not on the list? Nothing lost either! Write a comment with a link to the mod and it would be nice if you could give Selene an example of a dialogue in case we bring the book to her. Nobody knows your favourite NPC better than you!
     
    But keep these criteria in mind!
    1) Must be marriageable (Vanillia marriage or unique to that NPC).
    2) Lover status (i.e. an NPC who will accept an acquaintance higher than "friend").
    3) NPCs with unique voices have a better chance than NPC using Vanilla game voices.
    4) Suggestion for male spouses for the moment we do not take over.

    383 downloads

    Updated

  23. Vampire Succubus Playstyle

    Playing Skyrim since years was fun... discovering new mods, changing skyrim within CK the first step to find a personal playstyle. Adding new content, changing preferences was the usual thing to do... slowly growing to the idea to do it myself. It will be a learning by doing, little to none knowledge of scripting - but all have started sometimes at the same point. So I will start with some given mods and enhance them with personal modifications, so the used one will be unchanged (with a little modification within Wrye Bash showing later).
     
    The idea is to live through events, just not only read some lines and then it is done... learning to change something ingame, not using console-commands or doing hard-changes inside CK. So many will have mods installed like "live another life" , vampiremods like "better vampires", changed the landscape to their liking... there are lots of mods on nexus and here to serve many playstyles and this will be the usual way to play it...
     
    This side has another goal... showing, that it is possible to create a whole background of a favourite playstyle "merging" mods via a backstory, a quest and some magic within CK...
     
     
     
    Wow... more than 8000 visits within the first week of releasing this mod and 500 downloads. Thank you all for your support, this will motivate me to go on and trying to make it even better...  edited the modpage to have a better overview (yes, I am learning to use forum-features, too)
     
    I have to say it... editing the modpage is not fun... saving the files for updating the mod will delete all text-changes... there should be a better way to avoid this
     
    Dependencies for this mod
     
    Skyrim legendary (Update and all DLC's)
    Succubus Race (no esmifying as in earlier versions)  https://www.nexusmods.com/skyrim/mods/22903
    HDTHighheel
    Racecompability
    Sexlab
    ZazAnimationPack
     
    with all the dependencies for the original mods mentioned above
     
     
    The rest is up to yourself... playing this mod will give you succubus-abilities if the ADDONscript is installed (tested for the vanillaraces, but customraces should be changed, too). This addon should be installed inside the succubusracemod-directory, replacing some scripts there... I provided the sources with my commented changes, too
     
     
     
    Changes in Version 1.05 are with no backward-compability (if you are using old savegames, just provide the missing new spells, if not provided at loadtime via additemmenu for yourself, otherwise it should be save to use the new mod within old saves - if you had the succubusrace esmyfied change it back and install the scriptADDON, too)... new follower Ararra, new hidden prison and new hidden playground ; try to reach the top of it - no spells, specialknife needed - just look carefully around) to discover a nice surprise
     
    have fun with the new version... and stay tuned, other changes will come  
     
    CREDITS
     
    I will say it here for all Authors, Creators I have indirectly "used" inside my mod, yet... some with given permissions like Ashers2Asherz for his marvellous followers Rias ( https://www.loverslab.com/files/file/4453-rias-gremory-hs-dxd-follower/ )  and Akila ( https://www.nexusmods.com/skyrim/mods/89754 ) , Rockfield for the use of his scripts, effects and spells of his mod  ( https://www.loverslab.com/files/file/1125-summon-succubus-twins/ ) , Saxo74 (or nikita?) for the SuccubusRace ( https://www.nexusmods.com/skyrim/mods/22903 ) , and others I might have not mentioned yet (not of evil doing, but just not seeing it, feel free to tell me)... I respect all your work and don't want to claim any credits for it... this mod is just for the user who want to adapt his/her skills to a special playstyle and learn to use some functions inside the creation-kit... the tangled mods are imho essential for the fun to play as succubus (and vampire, too), so each function in the mod, quest or other stuff is just like a little advertising for you... without you this could not be done... thank you
    Also I want to give credits to Vykroft for his permission to use his mod "The Bondage House" ( https://www.loverslab.com/files/file/2866-the-bondage-house/ )   and chriz2fer for his mod "Private Sanctuary" ( https://www.nexusmods.com/skyrim/mods/89670 ) as a free modderressource - I changed both mods a little to fit into this playstyle, last but not least Turbosnowy for his mod "Ararra" ( https://www.loverslab.com/files/file/440-turbosnowys-succubus-follower-whiterun/ ). All have given the permission to merge/use their mods and to do changes as I see fit them into this playstyle
     
    Changelog
     
     
    ... stay tuned for further changes
     
     
    4. Intermezzo , standard (killing time between a next update)
     
     
    Open Invitation
     
    since the modconcept is changed now, to add to the basicmod all are invited to write addons and share it inside the supportforum, so others can see how to do it and will have the basics to do it for their own, gaining skills to find and provide a unique, personal playstyle, adding fun to the game, gaining options and not pressed into a special playstyle with other mods

    9,452 downloads

    Updated

  24. S.L.U.T.S redux v1.18FR

    Bonjour j aimerais vous transmettre un fichier de traduction
    alors je suis sur que y a des correction a faire dans certaine phrase....
    Mais dans l ensemble sa reste très compréhensible
     
    j avais traduit la ligne de (quest) quêtes bizarrement sa s affiche en Anglais en jeu

    223 downloads

    Submitted

  25. Bendu Olo's Amulet

    Quick nothing mod that has Bendu Olo reluctantly send Female Player Character off on a job to retrieve an Amulet.  
     
     
    Bendu Olo is a Dunmer who doesnt think highly of female adventures. Find him at New Gnisis Club in Windhelm. Convince him to "Give you a shot" for job to retrieve an Amulet.  The thief he sends you to might have Amulet, might not. Just talk to the guy, usually men are pretty reasonable if giving a chance. After obtaining Amulet return to Bendu. 
     
     
     
                                      ****************************************************************************************************************************************
     
    This is a plug and play and then remove file. 15 minutes worth of game play.  I made this mod from tutorial a year ago so I could get better look at quest building in CK. I had never got back to adding additional content to it. I recently started doing stuff on male player side again and concluded I wanted to upload this file so some users could have some quick fun, and so that I dont lose it. 
     
     
                                                          
     
    Quick important side notes:
     
    1. Mod thinks you are a female
    2. You should have Billyy animations installed.
    3. Failed at creating properly working bsa file(tried, looked right, didnt work) Mod should uninstall easy enough for everyone. All 6-9 scripts got recompiled yesterday 
        so if you uninstall and need to remove scripts they will be real easy to find. 
    4. Nothing vanilla touched that would be an issue. Just cell locations where things are at. 
    5. Follow quest journal log, You shouldnt fight first bandit/thief. He is good guy that can be trusted. If you go in guns ablazing all will work, just will miss some game play. 
     
     
     
     
    To be very clear................ No BSA file. BSA Achieve.exe in Skyrim folder failed me, Seen online others saying it didnt work good. BSA might be helpful to some users, not for me. Sorry, I did try. Got too many other wheels to spin and not enough time. 
     
     
     
    Credits: KS Hairs
                 SexlabFramework
                 Billyy Animations(Gangbang Animations)
                 CK and Loverlab, thats it!
                 

    931 downloads

    Updated


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