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  1. BeeingFemale More Potions

    Adds 2 potions to the game for the player's use.
     
    Fertility Potion - Changes the player's state to ovulating and allows the player to get pregnant.
    Abortion Potion - Induces an abortion.
     
    --Update--
    Added support for NPCs but I have yet to test it out extensively, do let me know if there are any issues.
     
     
     
    This was made as there does not seem to be any addons of this sort for BF. This is also my first foray into Skyrim scripting, do let me know if anything isn't working or if there is anything else that you would like to see added!

    687 downloads

    Updated

  2. Idle Wheel - Defeated and Sitting animations

    This is a collection of idle animations I pulled from different mods for myself a while back.
    Based on the CIWM mod, it contains 5 post-rape animations from Sexlab Defeat and 11 from Take a Seat mod
     
     
    Mostly I made it because I couldn't find any mod which allowed me to play post-sex idles, so here it is. To stop the idle or play another use "Stop" on the wheel (obviously)
    Credit goes to the creaters of CIWM and Take a Seat mods, and to whoever (whomever?) made the animations used in Defeat.
     
    Requirements:
     
    SKSE
    UIExtensions
    SkyUI
    Dynamic Animation Replacer
    FNIS or Nemesis
    FISS
     
    Installation:
     
    Install the mod via your mod manager, run FNIS/Nemesis. In MCM go to "FISS Setting", click "Import MCM configurations". Bind your wheel hotkey. Done.
    If you want to add more animations, it's really easy to do, just follow the instructions on CIWM page and you can bind any animation from the base game/mods
     
    Please give credit where it's due:
    CIWM - Custom Idle WheelMenu
    Take a Seat - New DAR Sitting Animations LE

    2,183 downloads

    Updated

  3. Riza Hawkeye Tattoo - UNP (Racemenu Overlays) (LE)

    This mod adds a tattoo of Riza Hawkeye from Fullmetal Alchemist for UNP body. I thought it would look cool on some magic or alchemist character, and couldn't find one, so I made that, and here it is. High resolution, and a few variants of distortion for a worn-out look. Can be applied through Racemenu overlays.
     
    Thanks to:
    Khepri-Art from devianart for creating the high res png source
    vinniewryan for his handy Race Menu Mod Maker, cause compiling sucks
     

    144 downloads

    Updated

  4. Paradise Halls Enhanced (pahe) repacked with the customary addons

    This mod is for oldrim classic skyrim, see here for sse version:
     
    this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included):
     
     
    based on the work of blabla from paradise halls sexlab extension - original thread here:

    8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)
    clean save no longer required to upgrade old saves (aside from "friendly bandits bug")
    slave camps and addons are now separate - choose those from the download page
    7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs
    7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes)
    Requirements:
    SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions
     
    some saves seem to have the scripts burned in too deep to update proper:
    if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp
     
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
     
    Currently Compatible with version7.4.1:
    home sweet home
    aygas(and you get a slave)
     
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely
    to be fixed anytime soon):

    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462
    Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865

    These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort).
    Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907
    Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297

    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307
    Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160

    chinese translation seems a bit old, but recent french translation is available
     
    What you can do now:
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp differences info of the update versus the original version from layam:
    alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Instructions
    to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it)
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves, iron being the most difficult to escape  
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods:
    home sweet home
    aygas(and you get a slave)
     
    Installation
    This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time

    Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm)

    Your load order should be as follows:

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    ... other Bethesda DLCs
    zaz
    sexlab
    paradise_halls.esm
    ... other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_SLExtension.esp

    Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor):
    >correct loadorder:

    paradise_halls.esm
    Other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    finally U.F.O.
     
    You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    [General]
    ClearInvalidRegistrations=1
     
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    fDecalLifetime=9999.0000
    That will increase the lifetime for ALL decals in the game which you may or may not want.
     
    final trouble shooting methods when all else fails:
    Compatibility
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml

    <weapon_exclusion_string>Whip</weapon_exclusion_string>

    then run the patcher. This way the whip will keep its damage as 1.
     
    Recommended mods(useful, but not required):
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
     
    addition thanks to:
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
     
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors
     
    PERMISSIONS
     

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
     

    302,673 downloads

    Updated

  5. Thief

    Description provided by theliddtin.
     
     
    About This File
    Hello everyone!
     
    This mod is a quest that follows the hunting of an elusive thief following an encounter at Riften's Bee and Barb. This adventure includes:
     
    Over 10,000 lines of dialogue (many of which are spoken from the main character! See your character immersed like never before Dozens of sex scenes, and minigames, and minigames during sex scenes Unique fights and encounters, with many branching paths and side quests to journey on A "karma" system--your character's dialogue and animations will change as you make different choices The quest is around 7-10 hours in length to complete, depending on your choices.  
    The quest can be completed with the released 1.0 version, but there will be more content added in the future!
     
    If you have already completed part of the quest (or are updating to a new version) you can use the "Skip" feature in the MCM menu of Thief to jump ahead to where you last left off. 
     
    How to begin the Quest:
     
    Quest Walkthrough/Installation Guide by Brewmasterhal
     
    German version by TarnisMartell
     

    Requirements:
     
    For Skyrim Legendary Edition:
    SKSE v1.7.3 SkyUI PapyrusUtil NetImmerse Override FNIS v7.5 or later - Many users find they have to install the XXL version MFG Console Fuz Ro D-oh v6.0 specifically - the newer versions may cause major issues. The following mods are optional, but will likely improve your experience:
    High Poly Head (Requires RaceMenu) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs (Requires RaceMenu) A Matter of Time MyTPC - allows moving the camera around without breaking the scenes  You should also install your preferred body mods:
    First, make sure you have a compatible skeleton installed, like XPMSE. For male bodies, Dogma recommends using the SOS Light version, although SAM is also compatible. The standard SOS version also works, but there are slight differences in when clothing is removed. For female bodies, anything should work (CBBE/UUNP/7Base at least, and any derivatives like COSIO).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right (I know that COSIO adds a slider for this called HipForward, there may be solutions for other bodies). If you want physics, you will also need HDT installed.  
    For Skyrim Special Edition: (TEST VERSION)
     
    Make sure you have all of the following installed and working:
    SKSE v2.0.19 SkyUI PapyrusUtil RaceMenu (for NetImmerse Override) FNIS v7.5 or later - Many users find they have to install the XXL version MFG Fix Fuz Ro D-oh The following mods are optional, but will likely improve your experience:
    Face Discoloration Fix High Poly Head or COTR (COTR also requires RaceCompatibility) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs A Matter of Time MyTPC - allows moving the camera around without breaking the scenes You will also need body mods:
    First, make sure you have a compatible skeleton installed, like XPMSSE. For male bodies, SOS is recommended.  Other male bodies may be compatible, so long as they work with the XPMSSE skeleton. For female bodies, anything should work (CBBE, UNP, etc).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right. If you want physics, you need to install a physics engine such as 3BBB or HDT-SMP and all related requirements.  
    Brewmasterhal Translation:
     
    Most of the dialogue is translated by Brewmasterhal, but the most recently updated parts of the mod may be machine translated. You can find the latest version of Brewmasterhal's translation from their public folder here. You can also find more information on how to install the most updated translation and other patches for the mod in the walkthrough post here.
     
    Installation:
    Double check that you've installed the required base mods Extract the archive in the Skyrim Data folder Turn on Dogma Engine.esm and Dogma-Thief.esp with any mod manager that is convenient for you. Don't forget to generate FNIS!  
    Uninstalling:
    Before you install the latest version, make sure that you uninstall and delete any files from any previous versions of the mod.  Most notably, any files unpacked from the .bsa archive!  
    Compatibility:
    While playing my mod, I do NOT advise you to use other mods that can invade with their scripts into the game process, take away /return control, etc. This can break the scenes. DD mods, combat mods - I don't recommend anything like that when you'll be playing "Thief", most likely it will lead to the scene getting frozen and being forced to reload. Incompatibility with Amazing Follower Tweaks, this mod will not let you pass the part with the chase. Also, this applies to other plugins that make the player's horse immortal. There may be incompatibilities with plugins that change the environment: Riften Prisons, Riften Taverns, New Gnissis Cornerclub, Windhelm Tavern, Whiterun Tavern, Falkreath's Exterior, Folkreath's Tavern, Lod's House, "Grave Concoctions". Partial incompatibility with the "Devious Devices - Captured Dreams Shop". One of the branches takes place at the same place where the store is. Many users had problems in the episode with the chase. Most likely this is due to certain mods that affects horses. So, if you use mods for horses, it's best to turn on the "easy mode for the horse" in the MCM menu. This mod will take you throughout many parts of Skyrim, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. Here are some of the mods players have had difficulty with - Northern Bathouses, Solitude Docks District, Nernies City, Village Expansion.  
    Supporting the Mod:
     
    Distribution:
     
    Please do not place the mod on Russian-speaking and English-speaking resources. You can place the mod on any other non-commercial resources, but access to the mod should be free, No paid file-sharing services, nothing like that. Also, please add in the description a link to my blog, and show credits of all authors whose resources are used in mod.
     
     
     
    Thanks -
     
    Many thanks to my patrons, thanks to you, I have the opportunity to work on the mod.
     
    I use a lot of resources and animations from other authors in my mod. I hope they don't mind. If anyone is against it, please let me know and I'll remove your files.
     
    I hope I didn't forget anyone. If so - tell me, don't be shy.
     
     
    My Patreon
    Here is a discussion on the Russian forum
    My Mail - dogmamods@gmail.com (better write me in private messages here, so more chance that i will notice in time)
     
    Thanks for your attention. I hope you will enjoy.

    90,264 downloads

    Updated

  6. SOS - Alphas - FrameWork

    Description : It's a framework to be able to create an addon for SOS via a faction
    All NPCs in this faction will equip the schlong & textures of this Addon
     
    WIP : As of current state the mod is fully functional but need testers.
    BETA RELEASE : no bug report so far, debug messages have been removed
     
    The creation steps for a modder are easy :
    1) Use the SOS guide to create an addon for your NPC overhaul
    2) add a faction in this addon starting in the Name with "SOS_ALPHAS"
    3) put all NPC of you NPC overhaul in this faction
     
    NOTE : you must put the race probability to 0 in the addon, to not distribute this schlong on other NPCs/Player
     
    You can use Males of Skyrim - SOS Patch as template to have an idea.
     
    Best practise will be to merge your NPC Overhaul and the Addon.
     
    Credits :
    SOS Alphas Framework is a Patch for Schlong of Skyrim, so all credits go to VectorPlexus and Smurf
    (and b3lisario for the current version of SOS)
     
    Versions
    20191202 : no File update, only modifications in description of the post
    20221214 : it's compatible with Skyrim SE DLL SOS complete at least (didn't try for AE versions)

    4,954 downloads

    Updated

  7. Daughter of Dibella Bodyslide Preset

    Here's another female body preset I stumbled across while tinkering in Bodyslide folks.
     
    This is a simpler one than my last, but I really liked the shape, it's a very good "inbetween" of "Avatar of Dibella", for those who prefer their npc's to be of a similar shape to their character, with less difference between 0-100 weight.
     
    Description:
    0 weight is quite slim with just the right amount of booba, not flat or over the top.
    While 100 weight is what I would describe as a "healthy" looking slim/curvy kind of shape with a pretty believable level of bigger booba.
     
    Thank you to all who downloaded my previous preset, and I hope this one brings as much satisfaction as the first.
     
    Instructions:
    Simply open the Bodyslide file, locate your "SliderPresets" folder and drop this file in there.
    Then it should appear as "Daughter of Dibella" in your Bodyslide presets drop menu.
     
    Happy modding Loverslabbers!

    414 downloads

    Updated

  8. Bad Dog's Immersive Creatures - SIC Addon

    Bad Dog's Immersive Creature Addon
     
    Purpose
    This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod on Nexus.
     
    V3 supports More Nasty Critters SLAL version 11+.
     
    SSE version here
     
    Status
     
    The base mod sexes up the SIC creatures.
     
    There's also a SkyTEST patch to sex up the few creatures SkyTEST adds and to apply the SkyTEST behavior to the SIC animals, and to apply privy members to the SkyTEST animals. A patch exists on Nexus to make SkyTEST compatible with SIC--my patch duplicates that work so you don't need both. Note that USLEEP steps all over the SkyTEST behavior--my patch includes the USLEEP fixes and puts the SkyTEST behavior back.
     
    Warning: I had some trouble with the SIC rieklings. If you have trouble getting them to re-dress, let me know.
     
    Installation
     
    Load, in this order
    SkyTEST (optional) Skyrim Immersive Creatures, both files. So you need Dawnguard and Dragonborn both, and no bitching about it, just pay up to Bethesda. How many hours of pleasure have they given you? SexLab latest More Nasty Critters  Creature Framework  Bad Dog's Immersive Creatures 3.0  MMC patch here. Mandatory, it keeps your canines from having blue dicks. Bad Dog's SkyTEST patch (get this from the same location)  
    Enjoy. You know you have to run FNIS and turn on Creatures in SL. Look at the SL install instructions if you don't know what that means.
     

    Reset your animations in SexLab to get the new creature animations. 
     
    Run the "Reset Mods" option in Creature Framework if the new creatures aren't being equipped with junk.
     
    Werewolves
     
    If you're using Sexlab Werewolves, Mighty Beasts and HDT Werewolves, load them after this mod. They have their own werewolf meshes. You may also need to reinstall the XP32 skeleton after this mod--if you end up with a mesh explosion (werewolf gets smeared everywhere) that's the problem.
     
    You can elect either SOS werewolf schlongs or Creature Framework schlongs. Turn off the werewolf options in SOS if you're using CF, and vice versa. Note that the SOS werewolf schlongs won't match the colors of the SIC werewolf variants--nothing I can do about that because SOS doesn't know about different skins.
     
    Good to have with this mod
    SkyTEST SexLab Aroused Redux (or the original, but redux works fine for me) SexLab Wear and Tear (ouch! ouch!) SexLab Cumshot SexLab Matchmaker Defeat with the creature option turned on Untamed is sick fun with this mod, too.
    And of course the body replacer of your choice.
     

    Reporting problems:
     
    Reporting problems in useful way is a gift to your modder. I want this stuff to work, but if you don't provide details I'm working in the dark.
     
    Always give me the last screen or two of your papyrus log and any animal or sex mods in your load order (or the whole thing dumped from MO). Spoiler tags, please, if you load them here.
     
    CTD: There haven't been any reports of crashes, but hey. You may find CTDs that don't seem to be part of your normal Skyrim experience </snark>. One scenario that would not surprise me is that you're running across the landscape and suddenly CTD with no warning and nothing special in the log. If that happens, tell me exactly where in the Skyrim world you were and what time it was (Skyrim time) and I'll try to track it down. (Exactly as in, "The slope above the lake south of Riverwood just above where that bear is always fishing.")
     
    Misbehaving creatures: Tell me what it's doing and try to get me the baseID. Hit, ~ , click on the creature, read the baseID off the screen. Then hit ~ again and get the fuck out of there before he nails you. Useful also to report where you were in Skyrim. I've had a problem with draugr legs disappearing--reporting like this will help me solve it.
     
    Credits
    This mod contains very little original work. It's all mix and match of stuff made by other people. All credit goes to them:
     
    lifestorock - Skyrim Immersive Creatures (http://www.nexusmods.com/skyrim/mods/24913/)
    dentarr - More Nasty Critters http://www.loverslab.com/topic/32953-more-nasty-critters/
    lordescobar666 - SexLab Nude Creatures http://www.loverslab.com/files/file/441-sexlab-nude-creatures/
    Ep1cL3w7z - Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/
    Dayelyte, Gone, Panicforever, Xandero - animations
    diarawr, Gone, Leito86, Shocky, SkyMoMod - models
    Leito86 - Strapons (http://www.loverslab.com/topic/19260-skyrim-strap-ons/)
    MadMansGun - Help with the patch and all the work on MNC

    129,569 downloads

    Updated

  9. WMAF Euroasian World Order Tattoos

    WMAF Euroasian World Order Tattoos, ite replaces Female body textures of all human and elves
    probbably IT reqires DIMONIZED UNP female body by dimon99
     
    https://www.nexusmods.com/skyrim/mods/6709?tab=description

    159 downloads

    Updated

  10. AE 629, Schongs Of Skyrim Repak Papyrus No Dll

    SCHLONGS OF SKYRIM for 629
    Custom re-pack of Papyrus Util and SOS to work with version 629 of Anniversary Edition
    NO DOWNGRADE NEEDED

    This Is a Non DLL version of Schlongs shuffled and Re-Packed to work with AE 629

    Requires,
    Credit to bad dog for his fantastic work, (no files from bad Dogs mod were included in this repack) 
    All I did was shuffle the files. from SOS original on Github  and "SOS PapyrusUtil version Beta 4 (UPDATE).7z" Sorry your File link came off reddit somewhere

    Permission is given if ether developer wants to use my file order to improve their own mods, 
     
    In Vortex I loaded Bad Dogs Hoodies After Schlongs Custom 
    and Before CBBE (unless you want females with Schlongs) i think
    and Schlongs Custom Before XPMSE 32 see attached images 
     
    Now Get Shagging LoL



    12,165 downloads

    Updated

  11. Backpack Containers LL Patch

    Description
     
    This is a compatibility and QOL patch for Backpack Containers by BusinessGoose.
     
    I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
     
    Patch Features
     
    For Players
     
    Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you.  Integration with  Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted!  Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM  
    For Modders
     
    Added a lightweight dependency free method to access the items in an equipped backpack.  
     
    Requirements LE/SE
     
    Backpack Containers V1.0 LE  - Compatible with SE   
    PapyrusUtil LE V3.3+ / SL V3.9+
     
    Recommended for the full limited inventory/backpack experience
     
    Realistic Capacity LE / SE
     
    Installation/Uninstall
     
    Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. 
     
    As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
     
    Upgrading
     
    It is safe to upgrade from  V1.23+ to V2.10

    957 downloads

    Updated

  12. Slap da Butt LE

    This is a port of Suzutsuki's mod from this thread
     
     
    Run 
    FNIS or nemesis (untested) after installing
     
    Incompatible With  
    SkyrimSouls - Unpaused Game Menus (and other similar mods). Will NOT cause the mod to fail, but will cause it to not behave as intended
     
    Before you report any bug/issue
    Check that all installed versions are up-to-date
     
    Updating
    check the suspend mod mcm checkbox and close all menus wait about 15 REAL TIME seconds (15 is a greatly increased value that accounts for user error) save overwrite with new files Installation
    Download the AIO file (all files included) and read the included readmes
     
    About the MCM options
    Event Cooldown: cooldown time between slap events. Does not affect current active cooldown
    Fuzzy Timer: enables the below option
    Fuzzy Variance%: adjusts the cooldown timer by a random value based on a percentage of event cooldown (example: an event cooldown of 60 with a fuzzy variance% of 50% can adjust the cooldown to 30 seconds or 90 seconds. Adjusted amount resets after every event. You can see the random result in console (~) after you regain control from a slap event. Does not affect current active cooldown
    Suspend Mod: Disables the mod without uninstalling. Still completes the current event if already running
    Suspend Expressions: Disables expression use without uninstalling. Still completes the full expression sequence that is running currently
    Suspend Collisions: tcl is activated then unactivated during the animation sequence. Disabling collisions improves z-axis consistency and minimizes the effect static environmental objects have on alignment
    Account for Heels (only supports Nio High Heels): Removes heel height before animation and restores it afterwards. Does not affect event that is already running
    Controller Feedback: Enables controller vibration on slap events
     
    all mcm options are safe to toggle or adjust whenever
     
    How to: Create your own synced player moan/grunt sound file for increased immersion
    download MultiXwm and Audacity convert the .xwm sound file included in the original SE mod found in this thread to .wav using default settings in MultiXwm open that .wav file up in Audacity along with your preferred moan/grunt sound file (found in sexlab default files or a sexlab extra voices package) time the moan/grunt to the slap file and adjust gain as necessary file -> export -> export as WAV using its default settings convert that WAV file back to Xwm using MultiXwm using its default settings replace the .xwm file from the mod with your personalized .xwm file  
    FAQ section:
     
    Older files and instructions:
     
    Credits to SirNibbles for the animations, Suzutsuki for the original SE mod, Nusbie for the female voice file

    20,752 downloads

    Updated

  13. Jaxonz Furnishings -FW BDSM furniture(forniphilia)

    This is a BDSM forniphilia (Human furniture) based on JAXONZ FURMOSHINHS(https://www.nexusmods.com/skyrim/mods/57756).
    I added 38 pieces of BDSM forniphilia (Human furniture) to the original MOD maker items.
    Using the same method as before, use the item acquirer to obtain all items in the mod, find the furniture starting with "FW" in the backpack, select it and press the "R" key on the keyboard to put it into the scene. It is recommended to use with JAXONZ's item movement MOD(https://www.nexusmods.com/skyrim/mods/52583).
    Home has static and dynamic, some furniture collision did not do, some furniture material is rough, because I can not make material, I hope that interested friends can add material for my MOD items.
    Part of the model uses the transformation from Kritical´s Naughty BDSM & Fetish Collection (LL update 09.10.) 1.0.70
     
     






    1,701 downloads

    Updated

  14. LamaKreis's Delphine or Delara Follower (High Poly) CBBE HDT - UUNP HDT and Default (Maidens of Skyrim - Part 19)

    Delara is the 19th Maidens of Skyrim and is also available as a replacer for Delphine.
    Have fun, LK



     
    Delara's story

    No one in Riverwood knew that the Valerius family also had a Breton branch. Their uncle had married a Breton woman and fathered a daughter who, once grown up, was as beautiful as she was dangerous. Delara, as her parents called her, had few qualms about using her beauty to her advantage or, if necessary, a weapon or magic.
    She had already had three marriages, all to much older men who, when they died, left their
    fortunes to Delara. Thus the beautiful Breton had come into a considerable fortune, which, however, did not free her from her greatestplague: boredom. So she used her money and travelled the countries, enjoying luxury and seeking adventure.

    When she arrived in Riverwood, neither Camilla nor her brother were thrilled by her presence, for her reputation was not the best and the imperial part of the family kept away from her. Therefore, they will certainly not object if you take Delara with you to retrieve the Golden Claw, and they would certainly not be angry if you do not release Delara from your service afterwards either....


    Name: Delara
    Race: Breton
    Weight: 100
    Texture: Demoniac- High Quality Glossy Female Body Texture
    Body: The Nordic Bombshell - Natural Body 1.3
    Combat: Onehanded, Fire magic
    Location: Riverwood Trader
    essential and marriageable   SSE version here:
     
    As always, a big thank you to
    gabriel08, ocapity and Tlam99

     
    

    1,595 downloads

    Updated

  15. ZaZ Animation Pack (ZAP)

    ZaZ Animation Pack V.9.0
     
     
    ZaZ And XaZ And T.ara
     
     
     
    Description
     
     
    THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTATED MOD
    THIS IS A MODDER´S RESOURCE
    THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE.  IT DOES NOT DO ANYTHING ON ITS OWN
    DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY 
     
     
     
    WARNING !
     
     
    This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......
    IF THAT'S NOT YOUR TASTE, SKIP IT!!!
     
     
     
     
     
     
     
    Requirements
     
    Fores New Idles in Skyrim - FNIS  by Fore ( Always the Latest Version )

    http://skyrim.nexusmods.com/mods/11811
    Skyrim SexLab - Sex Animation Framework by Ashal
    http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/  
     
     
    Highly Recommended - One of these

    XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine)
    OR
    XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine)
    http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/
    OR
    XP32 Maximum Skeleton -XPMS by xp32
    http://www.nexusmods.com/skyrim/mods/26800/?  
    HDT-PE-Physics (nexus/LL)
    HDT-SMP-Physics (chinese Version-can be downloaded by my hair-mod or by the cheongsam-dresses-mod of mine) (LL)
     
     
     
     
     
     
    Installation
     

    1. Delete ALL other versions, also if you play with my furniture-mod. Delete those mods completely. Actualize FNIS. Then you can try to install this pack.
    2. Activate the ESM file in NMM or similar.
    3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811. 
    (There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers)
    4. Enable the ZazAnimationPack.esm file.
    5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack
    6. Enjoy the new content!
     
     
     
     
     
    Giving Credit
     
     
    Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here.
     
     
    Thank you!
     
     
     
     
     
     
    Credits
     

    XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack
    ZaZ - Animations and 3d Meshes. 
    Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all.
    Figment - hklxcmd ( Havok Commandline Tools )
    Skyfox - NifTools Utilities (Nif Convert /Chunk Merge)
    Zadil - Devious Asset Gag
    Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?)
    LeitoAnimation base for modified SexLab animations
    ZynAnimation base for modified SexLab animations
    ArrokAnimation base for modified SexLab animations
     

    Texture Resources:
    Mr.Dave Texture Resources - SkyrimNexus
    Scabeater's Free Textures - Deviant Art
    Mateusnroll Rope Pattern - Deviant Art
    LordZulten Wood Texture - LoversLab
    TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles) 
    CG Textures Some Textures - http://www.cgtextures.com/
     
    Notable Mentions:
    GSBModders - As Always, His Meshes/Textures give the Start of My Mods.
    Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos
    Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim)
    Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit )
    Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit.
     
    The Usual Suspects Mayatola, Equidical and Many More
    The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned )
     
     
     
    Version 9 - Edition With New Furnitures And Animations And other assets By:
     
    Whip´n´Girl - New Furnitures with Animations
    Nosdregamon - New Furnitures With Animations And Furniture-Specific Scripting
    Musje - lot of new Scripting, new behaviors and a new LOCK-MECHANIC - ❤️❤️❤️
    Brumbeck - HQ SMIM Textures
    Darkevilhum - Branding-Furniture-Animations
    Poblivion - street-signs, lot of additional ideas, textures and assets ("Cooking-assets-ideas and more!!!")
    D jans - Gallow-Animations And The Gallows
    Cedec0 - Zaz-"DoggyStyle"-Animation Fix
    Caliente And The Whole Surrounding Team - Caliente Bodyslide Software
    CPU - (Technical) Support And Maintainer, an LL icon
    Nessa - ASX-Repository resources-mod for oblivion: assets- and texture-use for the ayleid-base-texture-theme (marmor-stone) of zap´s ayleid-ruins-building-kits, offered in two versions
     
    All The Other Users, Who Took Care On The Long Way I Went, Who Also Put Their Continuous Support, Ideas And Help Into This Project Of This Edition (V.9.0)
     
     
     
     
     
    Obituary
     
    This mod I created from the last version 8+. It contains endless new assets, offsets and furnitures. There are also new and well known built-kits inside, which will offer to create fantastic new stuff into the skyrim-world.
     
     
     
    SKYRIM
     
     
     
    Installation Of  This Version:
     
    It´s The Same  Like All Other Versions Have To Be Updated:
     
    -Deinstall YOUR Old Version, or TUFP !!!!!!!
    -Deinstall  The "TaraUltimateFurniturePack"
    -Deinstall The "New Offset Animations For ZAP" By Tara
    -Make sure that nothing of the mods is left behind !!
    Install This Version Of  ZAP 9.0
    - this will bring all the above mods
    together inside of one pack with a 100%  Zap 6.22/ -7 compatibility.
    If you do not like our added stuff, then do not install this mod.
    If you are not sure if it works for you, install it on a test-partition first.
    ZEP (Zaz Extension Pack) is not be compatible with this mod !!!
    and If  ZEP (Zaz Extension Pack) Will be Installed After This Mod,
    ZAP 9 Can ´t Work Anymore!!!
     
     
    Please Download The Mod-Version, Which Is Suiting To Your Body-Modell !!!
     
    Don´t Forget To Run FNIS and Caliente´s Bodyslide Software !
    Restart The Zap Framework On the First MCM Page Of  The Mod.
    Deselect The Restraits-Lock Marker Inside Of The MCM If You CHECK OUT RESTRAINTS !!!!!
     
    Unpack what you downloaded, open the TEXT file inside and use the link there to download the mod.
      The mod is too large to host directly on Lovers Lab so you end up with these extra steps you have to perform to get it.
     
    Intro and Representation Of This Text Is By Zaz, the orange HINT is by WAXENFIGURE (thank you for this!) 
    The New Text-Parts Are Added By Myself.
     
     
     
    *The Plus-Version Enables The Mod To Handle More Animation-Content, the Version 9 is build exactly again on the older versions!
     
     
     
     
     
     
     
     
     
    Permissions:
     
     
     
     
    All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20).  The content in this upload is not open source or resource material.  You may not use my content or derivatives of my content without my expressed permission.
     
    This Content May Be Used For Own Projects For All LoversLab-Modders&Creators, But It Is Forbidden To Make Money With This Content I mean: Modders&Creators Who Bind Their Modding-Threads To A PATREON-LINK Should Not Use Content Of This Pack: So Please Let ´s Avoid Irritations!
     
     
    UUNP-HDT-Bodyslide Version available
    CBBE-HDT-Bodyslide Version available
    A SKYRIM SE - Version for the CBBE PHYSICS/SMP(3BBB) is in progress, ...ETA unknown
     
     
    Incompatibilities:
     
    ZAP 8+ and ZAP 9 can ´t be used together with mods, which try to override this mastermod to add replacement animations into ZAP.
    BTW need the authors of mods, which want to replace animations of this mod ask the author. Reason: The work which has been put into existing animations of ZAP has been much more massive and difficult, compared to the more modern abilities. Autors, which like to spend to ZAP new or alternative animations can ask me for a WORKING way for an integration or maybe for a replacement.
    The common used way to simply NOT ask and such way without any permission is leading to lot of troubles and I am really not happy with such mods, which try to use advantage of the framework in that case. I will ignore this but I also will the troubles inside of the ZAP-thread all the time because of FNIS-errors. I´ll not help any further because of this problems because the troubles are appearing because of third party-mods, which simply are not created correctly, half correct or correct but without a permission.
     
     
    Not compatible:
     
    Baka-animations for a replacement of the furniture-paired animations: incompatible and created without permissions and without any dependency-information:
    BakaFactory SLAL Animation LE / SSE
     
     
     
     
     
     

    56,584 downloads

    Updated

  16. Fox Collection

    These are all the Fox mods I have downloaded from various web sites that I thought why not keep them
    in one place so here they are.
     
    I'll be keeping this upto date when possible and Sorry for renaming these files
     
    If you rather download the merged version here's the link http://www.loverslab.com/topic/29836-foxmerged-2/
    and dont forget to thank Smokermegadrive
     
    Mods are created by fox6000 and Psychomachina
     
    All fox mods are UNP unless marked as CBBE

    556,289 downloads

    Updated

  17. SlaveTats

    SlaveTats
     
    The tattoo toolkit for Skyrim



    Latest update (2022-09-08): Uploaded version 1.3.9 SE (note: SlaveTats is now ESL-flagged)

    Features:
    SlaveTats lets you:
    Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides.
    For users:
    Getting started is easy.
    Make sure you have the requirements: Legendary Edition: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Special Edition: JContainers, RaceMenu, SkyUI, and SKSE SE Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos. [*]Exit the SlaveTats menu. Your tattoos will appear in a moment.

    The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider.


    The tattoo packs in the download section are:



    Some tattoo packs are hosted externally:



    Translations:

    Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those.
    感谢silentdark的汉化。中文版的文件在下载页面中以_CN结尾。

    For Artists:
    Making your own tattoo packs is easy.

    If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message.

    For modders:
    SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it.

    For a lot of uses, the high-level API will be all you need. It's easy!


    Here's an example of how to use the low-level SlaveTats API, if you need more control:
     

    3,640,248 downloads

    Updated

  18. Devious Carriages -Continued-

    This is a continuation of PowerBings "PB's Devious Carriages".
    This description is taken over in most part and will be modified as changes happen.
     
     Devious Carriages -Continued-
     
    Introduction
    Skyrim is a dangerous world, especially for a young, female adventurer. Some carriage drivers may be tempted to take advantage of unsuspecting female passengers, and there are many bandits out there looking to ambush and rape anyone who passes by. Remember, always be on your guard!
    ---
    This mod adds a random event system to the game's fast travel carriage system. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped. 
     
    How it works
    When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either.
    Simple events involve being tied up in random devices and either being dropped off at your destination, or in a random part of Skyrim.
    Complex events are a little more complicated. When a complex event happens, the player, carriage and driver get teleported to a part of the wilderness, simulating a 'stop along the way'. When this happens, a variety of different scenarios can play out. For example, the driver may decide that he won't keep going unless the player gives them a blowjob. Or maybe the carriage was ambushed by bandits who want to lock the player in a set of restraints for fun. Whatever the event is, the player can (almost) always choose to resist, but this may end up with a big fight!
     
    (Oh, and by the way- the bandits are scaled really far ahead of the player, so you can't just easily kill them every time you get ambushed. You will probably have to do as they say if you want to live. That, or just run for your life!  )
     
    Configuration
    This mod features an MCM menu in which you can change different probability options.
    An explanation of the different options can be found in this spoiler:
     
    Requirements
    Hearthfire DLC
    Required mods: 
    Devious Devices 5.x LE (Assets, Integration & Expansion)
    SexLab (v1.62 or newer)
    SexLab Aroused Redux (Extended and Modular work aswell)
    -AND ALL OF THEIR REQUIREMENTS-
     
    Soft reqirements:
    Devious Cursed Loot - equips some collars
    BabyDolls by Frankfranky - used on wench outfit
    Pumps by Frankfranky - used on outfits
    Newmillers Long heels & stockings - used on outfits
    Newmillers High heels & stockings - used on outfits
    - neither is mandatory, models are replaced with similar DD stuff when missing
     
    Translations:
    French version by Cerral
     
    Conflicts
    Slaverun Reloaded
    This mod modifies the game's CarriageSystemScript, so any other mod that modifies this script will have conflicts.
    To be safe, I would assume that any mod which changes the game's carriage system will probably not work with this mod.
     
    More to say
    Edits the carriage drivers dialogue. Works fine when loaded BEFORE DCc
     
    Public Whore, Devious Regulations fixed
    There were some issues with device equipping. Again, both worked fine when loaded BEFORE DCc
     
     
    The mod also modifies three wilderness cells:
    (22, -22)
    (-31, 17)
    (-19, -4)
     
    Apart from this, everything will probably be fine.
     
    Compatible Mods
    Better Fast Travel 3.76 - REQUIRES BFT PATCH
    Make sure to install the BFT Patch last, and say Yes to all when asked whether to replace scripts.
     
    Installation
    Install using the mod manager of your choice just like you would with any other mod.

    Overview:
     
    Based on: PBs Devious Carriages 0.2.5 Main changes for all events: - support for followers via added Cellscanner... - ...so followers get sex scenes, bound, and/or gagged alongside player (where appropriate) BanditSex: - Cart driver may join the action - Male followers currently are skipped - Support for 1-4 partners per female - Support for multiple scenes... - ...every male has sex with each female (again, where appropriate) DD awarenes: - Animations are chosen based on devices worn - Gags prevent oral unless the device permits it - Belts/Suits prevent v/a sex unless the device permits it  

    Changelog
    16.05.21 (0.3.2)
    - partial rewrite of scene starter
    - partial rewrite of equipper functions
    - fixed a bug that prevented outfits from being equipped
    - fixed missing DDxLibs for outfits, cuffs and gags
    - fixed some missing parts in questscripts
    - fixed restraintschecker from storing NPC data instead of PC
    - restored old restraintschecker as it's used by BFT patch/quest
    - moved new restraintschecks to separate functions for (N)PCs
    - added option to select fix outfits for PC and NPCs
    - added cleanup and stopping quest when transitioning to SS+
    - added a remote stop/restart for "Scent of Sex" to prevents SSX from running rules while DC is active.
    - merged device probabilities for bandit and driver events
    - cleaned up device selection in equipscript
    - proper names for the bandit chief and his four Stooges
    - removed Ghost-flag from drivers, ensures proper insemination in FertMode
    - removed DD4 fallback code. Outdated and makes adding more devices harder.
    - not reproducable: DC quest only runs once, must be terminated manually
    - BFT Patch: small edit to retrieve none-vanilla drivers for wip fix
     
    older changes:
     
     
    To-Do
    - fix BFT Patch(?), wrong drivers on events
    - change and add some dialogue...
     
    Permissions:
    You are free to post translations for this mod without prior consent. If you provide a link, I'll add it here.
    You are free to post edited versions of this mod under the premise to explicitly label it as a separate project and provide the support for it.
    You are free to edit the scripts of this mod. You can post them in this thread under the premise to also provide the sources.

    23,523 downloads

    Updated

  19. Demonic Creatures Manager (xEdit Script)

    Demonic Creatures Manager, or DCM, is a xEdit Script (aka Delphi GUI app) that allows to disable the spawn of any selected creatures from Thor2000's Demonic Creatures mod. If you find some creatures too disturbing/hard/scary/non-immersive/etc, now you have a convenient way to put them into eternal metadata jail! DCM implements sophisticated algorithm that removes the records that enable creature spawn via known mechanics. Please do note that DCM is considered to be in alpha testing phase either until I get multiple confirmations from users or until Thor2000 will be so kind to confirm that I haven't miss anything.
     
    Even though I've tried my best to ensure the DCM to be as bug-free as possible, as well as to force the algo to respect the reference chain integrity, DCM still needs to go through the testing phase. If you notice any error message, please let me know about it.
     
    Compatibility:
    xEdit 4.0.4 / 4.1.4 Demonic Creatures SE/LE (should be compatible with all future versions of Demonic Creatures as long as the spawning methods stay the same)  
    Installation:
    Install the xEdit. Make sure to run it with correct launch arguments (-SSE for SE, -TES5 for LE, -TES5VR for VR)! [Optional] Install the NifSkope. If you don't want to be able to view 3D models of creatures, you can skip this step. Unpack and place 'DemonicCreaturesManager.pas' to the '\Edit Scripts\' directory of your xEdit installation.  
    How to start DCM:
    Run xEdit through Mod Manager of your choice or directly from xEdit's .exe if you don't use any Mod Manager. In 'Module Selection' popup window right click any file and click 'Select None'. Input 'dem' into the 'Filter' filed and check the checkbox of DemonicCreatures.esp. Press 'OK' to close the popup and wait until you see 'Background Loader: finished' in 'Messages' tab. It may take up to several minutes for the first time. Right click 'DemonicCreatures.esp' in the left tab and click 'Apply Script'. Input 'dem' into the 'Filter' filed, make sure that DemonicCreaturesManager script is selected and press 'OK'.  
    How to use DCM:
    [Optional] Press 'Bind NifSkope', go to the location where it was unpacked, select NifSkope.exe and press 'Open'. NifSkope status will change to 'Bound'. From this point you'll be able to double click any creature to view its (sadly untextured) 3D model. Uncheck creatures you want to stop from spawning, feel free to use categories filter or full-text search to make navigation a little bit easier. Please do note that 'race' categories are based on the mod's metadata and may not be always accurate. Press 'Unlink All Unchecked Creatures' and wait until unchecked creatures become 'bricked' in the list (filled with black square). This action is global and doesn't respect the filters, but you always can double check the list of creatures that are going to be unlinked in '< Unchecked >' category! Close the DCM. [ALPHA TEST WARNING] Right click 'DemonicCreatures.esp' in the left tab and click 'Check for Errors'. Make sure xEdit says 'Errors found: 0' in the 'Messages' tab. If any errors found, please follow the Bug Reporting instruction. I strongly recommend to do this step until the DCM officially leaves testing phase. Close the xEdit, the 'Save changed files' window will pop up. To save changes check the 'Demonic Creatures.esp' and 'Backup plugins' checkboxes and then press 'OK'. To cancel changes uncheck the 'Demonic Creatures.esp' and then press 'OK'.  
    Hint: DCM also has a handy profile system. Path to NifSkope and states of all checkboxes will be saved on pressing the 'Unlink All Unchecked Creatures' button or closing the DCM's window and loaded on launch by default (data is stored in xEdit's '\Edit Scripts\Demonic Creatures Manager Default Profile.csv'). Also you can manually save profile to any file (including the default one) with 'Save Profile' button and load any file with 'Load Profile' button.
     
    Reverting the changes:
    The only way to restore any creature that was unlinked in the already saved DemonicCreatures.esp is to manually replace modified .esp with backup. If you previously checked the 'Backup plugins' checkbox during saving, backuped .esp's will be located in '\Data/SSEEdit Backups\' directory ('\Data\TES5Edit Backups\' or '\Data\TES5VREdit Backups\' for LE/VR versions). Also you can always use default .esp from downloaded Demonic Creatures archive.
     
    Bug Reporting:
     
    Algo Description:
     
    Credits:
    Thor2000 (Demonic Creatures)
    ElminsterAU and co (xEdit)
    NifTools team (NifSkope)

    676 downloads

    Updated

  20. CosioHD conversion Amazing World of Bikini Armor

    This is a Bodyslide set for Amazing World of Bikini Armor using the CosioHD Body
    it ads sets for all the Books found all over Skyrim .Original mods is required .https://www.nexusmods.com/skyrim/mods/83383
    Some set are not done yet like Orc and chitin armor it will be added at a later data 
    Some outfits have added Physics that the Original don't have .ill leave you to discover it your self 
     
    This mods could have problems problems please report anything out of place 
    If its needed to uninstall Amazing World of Bikini Armor for some reason please uninstall this mod first then the original or it will have unused file left over
     
    Special Thanks to NiseTanaka The one true god of all that is the Bikini. for Amazing World of Bikini Armor 

    1,610 downloads

    Updated

  21. SKYGIRL BOOK, Vol.3 - Pussy, Legendary Edition

    SKYGIRL BOOK, Vol.3 - Pussy (Shaved)
     
    Nude Retro & Modern Pornstars
    Only Shaved Pussy! (next Vol.4 - Hairy)
     
    LoversLab Version: 13 Pages
    Patreon Version: 51 Pages! ---->>> Complete Version!!!
     
    Special Edition Version: Download.
     
    Bonus: +1 skill Light Armor
     
    Location: At Weynon Stones, Southeast of Fort Dunstad, Shrine of Talos
     
    More Mods? Support Me on PATREON!!

    2,085 downloads

    Updated

  22. SKYGIRL BOOK: Playboy 50's, Legendary Edition

    SKYGIRL BOOK, Legendary Edition: Playboy Classic/50's
     
    Nude Classic Playmates 1953-1959
     
    LoversLab Version: only 11 Pages.
    Patreon Version: 72 Pages!! ---->>> PATREON!!!
     
     
    Bonus: +1 skill Alchemy
     
    Location: Riverwood
     
    Special Edition: Download
     
    More Mods? Support Me on PATREON!!

    1,000 downloads

    Updated

  23. SKYGIRL BOOK: Playboy 60's, Legendary Edition

    SKYGIRL BOOK, Legendary Edition: Playboy Classic/60's
     
    Nude Classic Playmates 1960-1969
     
    LoversLab Version: only 11 Pages.
    Patreon Version: 120 Pages!! ---->>> PATREON!!!
     
     
    Bonus: +1 skill Restoration
     
    Location: Chillfurrow Farm
     
    Special Edition: Download
     
    More Mods? Support Me on PATREON!!

    1,085 downloads

    Updated

  24. Stalhrim Bikini

    //////////ABOUT THE MOD\\\\\\\\\\

    I should probably cut to the chase shouldn't I?

    OK here goes...

    *AHEM*

    Greetings! Here to add some icy curves to your bikini armory is the Stalhrim Bikini Armor set. Concocted once more by yours truly with the ever vain hope of once again grabbing NiseTanaka's (the OG creator of the bikini
    armors) attention, because as the the saying goes; at first you don't succeed, you try, try, and try again.

    ...and try again I will thank you very much!

    Plus nabbing some bottomless tributes wouldn't hurt either.

    The bikini set includes over 45 new pieces of craftable, enchantable, gear, and just like the vanilla stalhrim armors, are also available in light and heavy flavors.
    Yum!

    This mod is also a thing on SSE too.



    //////////IN GAME ACQUISITION\\\\\\\\\\

    The book for the armor can be found inside a lopsided barrel laying next to a smelter in Skaal Village's forge area.

    Along with owning the book on your person you need to complete the "A New Source of Stalhrim" quest along with having "Eboby Smithing" perk (just like how vanilla Stalhrim pieces are forged).
     
     
     
    //////////Mod Download Contents\\\\\\\\\\
     
    Stalhrim Bikini Armor = Core mod files with 7bo as the base body shape.
     
    Stalhrim Bikini CBBE HDT BS2 = Premade CBBE meshes with added Bodyslide files.
     
    Stalhrim Bikini UUNP HDT BS2 = UUNP based Bodyslide files and goddam so many sliders!
     

    //////////REQUIREMENTS\\\\\\\\\\

    A legit copy of the base game

    Dragonborn DLC

    XP32 Maximum Skeleton Special Extended

    HDT Physics
     
    Racemenu

    OR

    NetImmerse Override

    (for heel effect)
     


    //////////KNOWN ISSUES/CONFLICTS\\\\\\\\\\

    Like the bikinis mods of old, this WILL conflict with mods like "Devious Devices" or "Dual Sheath Redux".

    For any SOS users, please enable the "Revealing Option" in the SOS MCM menu.

    For any who use Devious Devices, please use  the "Device Hider"" option in the mod's MCM menu.



    //////////Qu and Ah\\\\\\\\\\




    //////////CREDITS & GRADITUDES\\\\\\\\\\




    //////////PERMISSIONS\\\\\\\\\\
    In the spirit of Nise-kun's own outlook on mod permissions, you are free to use the assets of this mod however you like. Just be a pal credit me with a link back to the original mod page please.

    The ONLY thing you are not allowed to do is paywall the assets of this mod if you wish to use these files for your own mods.
     
    If you like what I've done here, why not post a screenie of your char in the outfits I've provided? It'll mean more to me than some silly like button.
     
    ENJOY!

    5,449 downloads

    Updated

  25. Dragonscale Bikini

    Oh look. It's here too on da LL. I must mean serious business if I'm also posting it here. Serious biznuss indeed yo.
     
    *ahem*

    Available for your modding pleasure and for the first time in LOOONG time is a brand new bikini armor: The Dragonscale Bikini Armor set. Conceived completely by yours truly with the vain hope of grabbing NiseTanaka's (the OG creator of the bikini armors) attention so that I can at last reconnect with someone who I consider my buddy. That and maybe get a few bottomless tributes in the process as well, I mean why not?

    The bikini set sports over 30 new pieces of gear with Bodyslide files also available in CBBE AND UUNP flavors, again all made by yours truly!
     
     
    I also made it a thing for SSE so check it out here.
     

    //////////IN GAME ACQUISITION\\\\\\\\\\

    The book for armor can be found at Bonestrewn Crest, inside a small book chest lying right next to a treasure chest, which itself is next to the word wall.

    Once the book is in your possession, you'll need the "Dragonsmithing" perk to actually forge the armors.
     

    //////////Mod Download Contents\\\\\\\\\\
     
    Dragonscale Bikini Armor = Core mod files with 7bo as the base body shape.
     
    Dragonscale Bikini CBBE HDT BS2 = Premade CBBE meshes with added Bodyslide files.
     
    Dragonscale Bikini UUNP HDT BS2 = UUNP based Bodyslide files and goddam so many sliders!


    //////////REQUIREMENTS\\\\\\\\\\

    A legit copy of the base game

    XP32 Maximum Skeleton Special Extended

    HDT Physics


    //////////KNOWN ISSUES/CONFLICTS\\\\\\\\\\

    Like the bikinis mods of old, this WILL conflict with mods like "Devious Devices" or "Dual Sheath Redux".

    For any SOS users, please enable the "Revealing Option" in the SOS MCM menu.



    //////////Qu and Ah\\\\\\\\\\



    //////////CREDITS & GRADITUDES\\\\\\\\\\

     
     
     

    //////////PERMISSIONS\\\\\\\\\\
    In the spirit of Nise-kun own outlook on mod permissions, you are free to use the assets of this mod however you like. Just be a pal credit me with a link back to the original mod page please.

    The ONLY thing you are not allowed to do is paywall the assets of this mod if you wish to use these files for your own mods.
     
    If you like what I've done here, why not post a screenie of your char in the outfits I've provided? It'll mean more to me than some silly like button.
     
    ENJOY!

    6,369 downloads

    Updated

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