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  1. My Followers Pack 9 - Standalone Followers - LE

    Nineth follower pack released! As always, your feedback is welcome!
    Just download the LE/SE file and unzip the contents inside your Skyrim/Data folder. If you find any problem/bug, please report it to me (screenshots may be of help).
     
     

    Followers: Amber, Ellia, Karma, Phoebe & Renja. Level: 10 and will level up with the player. Marriageable: Yes. They wear the following clothes/armor:  
    Amber → Steel Plate Armor.
    Ellia → Elven Gilded Armor.
    Karma → Nothing.
    Phoebe → Steel Armor.
    Renja → Companions Wolf Armor.
     
     

    Amber - Inside The Temple of Kynareth, Whiterun. Ellia - Outside Riften's North Gate. Karma - Outside Dawnstar's Dark Brotherhood Sanctuary. Phoebe - Wandering around The Skyforge, Whiterun. Renja - Over the bridge at the entrance of Dragonsreach, Whiterun.  
     

    A skeleton that supports the body physics. HDT Physics.  
     

    Body - Bodyslide Studio, CBBE
    Skin -  Bijin Skin
    Brows - Hvergelmir Brows
    Eyes - The Eyes of Beauty
    Hair - KS Hairdo's & HG Hairdo's

    826 downloads

    Updated

  2. PSVAC pregnancy scalable vanilla armor and clothing meshes (node scaling) (+TBBP)

    This is a collection of vanilla armor and clothing meshes, with added belly- and TBBP-nodes and weighting. They can be used for pregnancy mods like BeeingFemale or just for jiggles.
     
    With these meshes - and a mod that scales the belly-node - it is possible to show a pregnant belly-effect on the PC or NPCs, while they are clothed.
    The TBBP nodes can be animated using TBBP-Animations or with the HDT physics extension plugin. The Belly can also be hdt physics enabled, depending on your hdt xml.
     
    The body-type is standard vanilla. No skimpy-fication. No fancy CBBE/UNP shape adjustments.. just good old vanilla.
     
    If you want to see some of the armors in action, check out this video made by shinji72:
    (fur armor from the thumbnail could be from another mod)
     
     
    Some armors/clothes also have minor weight-painting fixes or i moved some verts around a little to fix seams, gaps etc.
     
    Most of the amors have custom weightpainting to take the different materials of the armors in account. So that metal parts don't flex or get bent with TBBP animations for example. Or on the fur armors the whole scarf thing that hangs off the bra moves instead of just the area where the breasts are.
    So this is a little more then just slapped on TBBP and belly weights.. although it originally started as that
     
    nodes added in detail:
    NPC L breast
    NPC R breast
    NPC L breast01
    NPC R breast01
    NPC L butt
    NPC R butt
    NPC Belly
     
    See list below for more information
     
    All edits were done using BodySlide/Outfit Studio and NifSkope.
    However this doesn't mean this mod has slider-support. These meshes still behave the same way as the vanilla ones do with BodySlide..
    (plans to change this situation have been made, but not yet put into action.. and maybe never will. sorry)
     
    List of affected armors/clothes:
     
    vanilla:
     
    Armors:
    - (banded) Iron armor (belly only) (USKP)
    - draugr / ancient nord armor (full)
    - steel armor (belly only) (USKP)
    - steelplate armor (belly only) (USKP)
    - bandit / fur armor (full)
    - falmer armor (full)
    - forsworn armor (full) (USKP)
    - elven (light) armor (belly only) (USKP)
    - glass armor (belly only) (USKP)
    - hide armor (full)
    - scaled armor (full)
    - savior's hide (full)
    - stormcloaks cuirass / guard armor (full)
    - studded armor (full)
    - leather armor (full)
    - shrouded armor (full)
    - daedric armor (belly only) (USKP)
    - dwarven armor (belly only)
    - blades armor (belly only) (USKP)
    - dragonplate armor (belly only)
    - dragonscale armor (belly only)
    - ebony armor (belly only) (USKP)
    - ebony mail (belly only) (USKP)
    - imperial armor (belly only)
    - imperial light armor (belly only)
    - studded imperial armor (belly only)
    - orcish armor (belly only) (USKP)
    - nightingale armor (full)
    - thieves guild armor (belly+butt)
    - karliah's armor (belly+butt)
    - guild master's armor (belly+butt)
    - thieves guild variant armor (full)
    - wolf armor (belly only)
    - general tullius / penitus oculatus armor (full)
     
    clothes:
    - famclothes 01...04 (full) (belly can look weird) (02 -> USKP mesh)
    - blacksmith (full)
    - beggar (full)
    - miner (full)
    - black mage robes (full)
    - necromancer robes (full)
    - college robes (apprentice + expert) (full) (USKP)
    - archmage clothes (full) (USKP)
    - vaermina robes (full)
    - monk robes (full)
    -mage robes (full)
    - barkeeper (full) (USKP)
    - chef tunic (full) (USKP)
    - tavern wench (full)
    - merchant clothes (full)
    - Fine clothes01 + 02 (full)
    - roughspun tunic / ragged trousers (full)
    - jarl clothes / fine raiments / noble clothes (full)
    - nocturnal's clothes (full)
    - hammerfell garb (full) (USKP)
    - shrouded robes (full) (USKP)
    - greybeard robes (full)
    - jester's clothes (full)
    - thalmor robes (full)
    - mythic dawn outfit (full)
    - wedding dress
     
    Dragonborn-DLC (optional):
     
    - nordic carved armor (belly only) (USKP)
    - cultist robes (full) (USKP)
    - darkelf /dunmer clothes (full)
    - miraak robes (full)
    - telvanni (full)
    - temple priest robes (full) (USKP)
    - chitin heavy (belly+butt)
    - chitin light (full) (eggshells?) <(°^°)>
    - stahlrim heavy (belly+butt)
    - stahlrim light (belly+butt)
    - bonemold all 4 variants (belly+butt)
    - skaal clothes (belly only)
     
    Dawnguard-DLC (optional):
     
    - blind moth priest (full)
    - prisoner bloody (full)
    - vampire clothes (full)
    - vampire armor (full)
    - vampire royal armor (full)
    - falmer heavy (belly+butt)
    - ivory armor (belly only)
    - dawnguard armor (all 5 variants) (belly only)
     
    annotation:
    (belly only) -> added only belly node
    (full) -> added belly node and TBBP
    (belly+butt) -> added belly node and butt nodes, because breast nodes didn't make any sense (too rigid or other reasons)
    (USKP) -> meshes include fixes from the Unofficial Skyrim patches
     
    Installation:
     
    - install the archive using MO/NMM or manually extract the files to your data folder
    - if you don't like any of the changes for a specific armor/clothing, just delete the corresponding folder/the meshes in the archive.
    - no esps needed as this just replaces the vanilla meshes
     
    Requirements LE:
     
    - XPMSE XP Maximum Skeleton Extended by Groovtama at least v2.xx-> http://www.nexusmods.com/skyrim/mods/68000/?
     
    - If you still use XPMS 1.94, install the PSVAC 0.981 files. otherwise you will get crushed breasts issues.
     
    optional:
    - a mod that utilizes the belly node like BeeingFemale, FillHerUp or EstrusChaurus ... etc.
    - HDT physics extension by HydrogensaysHDT (latest version 14.28 should work fine) -> http://www.nexusmods.com/skyrim/mods/53996/?
    OR
    - TBBP animations
     
    Requirements SSE:

    - Skeleton: XP32 Maximum Skeleton Special Extended - XPMSSE or similiar 

    optional:
    - a mod that utilizes the belly node like BeeingFemale SE or Fertility Mode (set it to skeleton scaling, netimmersive or nioverride)
    - for physics: CBPC - CBP Physics with Collisions (works out of the box, but might need some tweaking to make its less like jello) or HDT-SMP (which might need some setting up first, but I haven't tested that so far)
     
     
    FAQs:
     
    Q: I get a CTD when I tried to equip one of the armors or enter a cell with a npc that wears it.
    A: CTDs with this mod are almost always skeleton related. So make sure you installed XPMSE correctly and that it isn't overwritten by any other mod you installed that includes a custom skeleton.
     
    Q: I sometimes get huge spiky breasts that stretch into infinity on npcs when they enter the cell and then they become invisible.
    A: This is a problem with HDT, your HDT xml file and/or the weight painting of the armor/clothing/body. TBBP from a technical perspective is a system of springs, dampeners and constraints that are capable of oscillatory movement.. Under certain circumstances it can happen that the system breaches a constraint and becomes unstable and thus resulting in the observed behaviour. How often this happens depends on your HDT xml and the weight painting of the armor. The same thing can happen with nude npcs too, so it is not only a problem of this armor set. But the probability of seeing this increases with this mod or any hdt clothing installed.
    tldr: it's a problem with HDT
     
    Q: Does this work with CBBE? UNP? UNPB? etc
    A: Yes. In skyrim the body mesh for the nude character is independent of the body mesh included in the armor/clothing mesh. So you can use any body you like.. The result will be the same as using it with the standard vanilla clothing. But be aware that some bodies like CBBE use textures that are more different to vanilla than for example UNP/B, so there might be some visual imperfections like gaps on the knees or the nipples showing on the wench outfit.
     
    Known issues:
     
    - you might experience a slight (or more notable, depending on your machine) performance hit, due to npcs now also using the hdt physics extension. So in areas with many (female) npcs fps might drop a little.
    - scaled horn armor not added yet (horn part keeps disappearing at certain camera angles / doesn't get rendered properly)
    - savior's hide has a problem, were the sleeve parts disappear at some camera angles (same issue as with scaled horn armor, but I had it finished already and it isn't as noticeable. So i kept it in for now..)
    - yarlclothes03 has also been edited. This can cause CTD issues during the quest "The Wolf Queen Awakened", when potema tries to equip this armor. This happens with any (or at least most) mods that attempt to edit this set of armor. There are several fixes here on the nexus that attempt to fix this. So get one of those or simply get rid of the files in the folder "data\meshes\clothes\yarlclothes03" while you are playing the quest. For example set them to hidden in MO or rename/copy them somewhere else if they lie in your data folder.
    - The belly weight painting on some of the vanilla armors is still a bit rough / edgy.. The Dawnguard and Dragonborn meshes already have better, more conflict free weighting. If I ever resume work on this mod it will be the first thing that gets improved.
     
    Note about the USKP meshes:
    The fixed USKP meshes that are included in this mod do not represent the last status of the USKP. After I added the nodes some other fixes were done (mainly introduced by v2.1.3 ->"corrected various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors") that are not included, as that would require me to redo all my work over again or somehow carry over the fixes from the USKP. But as I don't exactly know what was changed and how, I can't do that as of now. The meshes still work fine with the latest USKP for me, though.
     
    have fun!
    If you find any bugs or have other suggestions to improve something, let me know.
     
    btw. this mod can now also be found on the evil nexus:
     
     

    complete changelog:
     
     
    Credits:
     
    - lowe for the tutorial that got me started (http://www.loverslab.com/topic/18466-pregnant-armor-meshes-unpbbbpreg-updated-w-fix/?p=794117).
    - the fine people who created bodyslide / outfit studio
    - Bethesda for meshes + game
    - Unofficial Skyrim Patch-team for fixed meshes
    - Malystraza for the body i was using as reference (http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/?p=633208)

    153,909 downloads

    Updated

  3. Deviously Vanilla v0.2.9 Voicepack

    This is a voicepack for the old-but-still-good Deviously Vanilla mod, created using the latest xVASynth 3.0.
     
    Installation:
    Install with your mod manager.  
    For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
     
    Loose files version (no bsa, no esp) so it should be compatible with both SE and LE, I think?
     
    Requires:
    Deviously Vanilla v.0.2.9
     
     

    49,825 downloads

    Updated

  4. [WIP] New Tattoo for SlaveTats

    Simply two new tattoo add for SlaveTats
     
    Requirements : 
     
    SlaveTats, SlaveTats whore , JContainers, RaceMenu (or NiOverride), SkyUI, SKSE
     
    Simply extrat ; copy/drop into Skyrim data folder , overwrite where required.
    Into game : 
    for body : MCM/SlaveTats/Body , select a part , whore advertising  , back_pay
    for hands : MCM/SlaveTats/hand , select a part , whore advertising , left_hand_cock 
     
     ATTENTION :  if you don't want to change the SlaveTats basic JSON file , simply open this with NOTEPAD ++ and edit this two strings  at the bottom of everything else . 
     
    {"name": "Pleasure (right breast)", "section": "General", "texture": "basic\\right_breast_pleasure.dds", "area": "Body"},
    {"name": "The first is paid the second is free", "section": "Whore Advertising", "texture": "whore\\back_pay.dds", "area": "Body"}
     
    For Special Edition : As these are simple DDS, they should still work
     
    What's New in Version 1.2.0
     
     
    Update to Version 1.2.0 
    Add new tattoos . Add a new folder and new JSON file . New folder and new JSON file is nymphomaniac
    The new tattoos are applied to the legs and belly
    Extrat , copy/drop into Skyrim data folder .

    2,993 downloads

    Updated

  5. Devious Sounds V 1.1

    New chain rattle sounds. Compatible with previous version 1.0. Does not require a new game when updating from 1.0.
     
    Description:
     
    Adds new sound to Devious Devices. Player will occasionally make sounds while wearing certain Devices. Sound volume and frequency (how often will they be played) can be adjusted in Devious Sound MCM. Some Devices have several sound types from which to choose. Audio is taken from various adult-oriented videos and differs is quality. To prevent overlapping sounds won't play during SexLab scenes, while Player is bleeding and in some other cases.
     
    Supported Devices:

    Gags - gagged moan;
    Gasmasks - heavy breathing;
    Other Devices - Chain rattle.

    Gags are divided into 2 categories - Ball and Ring gags. Ball Gags include balls, pony bits and closed panel gags; Ring gags - rings and open panel gags. Each category can be customized separately in MCM. Additionally, player can select different sounds to be played while PC is aroused.
     
    Cuffs, armbinders, collars and other Devices can make chain rattling sounds while player is walking, sprinting or jumping. Chain rattle can attract enemies.
     
    MCM Settings:
     
    Gag Page:
    Idle Settings - Default settings that will be used in normal conditions.
    Arousal Settings - When PC is aroused these sound and settings will be used.
    Unequipping Sound - A special sound will be played when PC removes her gag.
    On Hit Settings - "On hit" sounds are played when PC is wearing a gag and being hit by actors or creatures. Does not play if PC is hit by various whips from ZAZ Animation Pack or Deviously Cursed Loot (got something else in mind for that)
     
    Gasmask Page:
    Gasmask Settings - Default settings that will be used in normal conditions.
    Enable Exhaustion - Enable/Disable Exhaustion effect. PC will play faster breathing sounds while sprinting or being low on stamina.
     
    Chains Page:
    Heavy Bondage, Collar, etc. - Choose which Device types can play chain rattling noises.
          Disable - Disable chain noises for this Device type;
          Allow preselected - only Devices hand picked by mod author can make noises. (I've tried to pick Devices that have some visible chains, buckles or moving metallic parts, something that realistically should make noises).
          Allow All - All Devices of this type will make noises.
     
    Enable Heavy Chains - Allow chain rattle noise ONLY for Devices with long visible chains. Only a handful Devices have chains like this (mostly created by Heretic).
     
    Alert Enemies Page:
    Detection Range - From how afar can hostile NPCs hear player made noises.
    Alert enemies on Gag sounds - Hostile NPC will react on player gag moans.
    Alert enemies on Chain sounds - Hostile NPC will react on chain rattle.
     
    Localisation Page:
    Currently empty.
     
    Requirements:
     
    1) SKSE
    2) SexLab
    3) Devious Devices 5.0 and higher
     
    Changes in 1.0:
     
    1) Adds 2 new gagged moan variations, making it 5 total.
    2) Decreased Exhaustion Effects last stage base duration from 30 to 15 seconds.
    3) In addition to time limit, Exhaustion Effects last stage will stop if player fully recovers stamina.
     

    7,449 downloads

    Updated

  6. SexLab Animation Loader Guide

    JUNE 2023 UPDATE: Currently looking at revamping this, fixing some issues, and republishing for LE, as well as researching any differences for SSE/AE. Please note this is only a PDF guide and not a mod itself.  
    → For a full list of links to each of the packs and where to find them, please visit this post.
     

    ABOUT
    There are a handful of active animators still on the site adding new animations for Skyrim. But all their downloads are "Modder's Resources" meaning that unless you are a user who knows how to mod a game via scripting and creation kit, you may have to wait till someone else adds the animations via their mod.
     
    But not any more.
     
    With the release of the SexLab Animation Loader (SLAL) by @orxx, users who are not not familiar or confident with the Skyrim's papyrus script and how to compile then can use this hand little mod tool to add the animations effortlessly, with a tiny little bit of python knowledge needed. The user sets up a text file with simple python codes which is then converted into a JSON file which Skyrim can then read to add the animations to SexLab.
     
    GUIDE
    You will find in this download page a PDF file written by @rydin that will look to support anyone new to the world of scripting and coding through a step-by-step guide. It is recommended that you read the guide in full from start to finish like any other learning task; when learning a new job it doesn't click until you've had all the training. The support thread is a place for all your questions and queries, wither it be from using the packs to understand the scripts and error messages produced by python/FNIS.
     
    PLEASE NOTE THAT THE GUIDE IS ONLY CURRENTLY FOR PEOPLE MAKING PACKS FOR THEMSELVES (MODDERS). IT IS NOT FOR PEOPLE INSTALLING THE PACKS (USERS). IF YOU ARE JUST INSTALLING THE PACKS, PLEASE READ THE INSTALL SECTION BELOW.
     
    PACKS
    You will also find animations packs created by the joint effort of our community. These packs can be download and used with SLAL to add animations into the game if you have no plan to make your own. Take into mind these packs will be the responsibility of the people who make them. Each person will have a different view to what should be tagged what and how. If you are unhappy with the way the user has packed the animations, I recommend you to read the guide and make your own.
     
    → For a full list of links to each of the packs and where to find them, please visit this post.
     
    REQUIREMENTS
    SexLab Animation Loader - you must have this installed and any of it's requirements or none of the packs will work.
     
    INSTALLATION
    Installing the packs can not be any easier, however it is still very important that you read the instructions first of all and then check the support pages made by the pack makers for any further instructions. Failure to do so can lead to the packs not working,
     
    It is highly recommended that you install with a mod manager such as Mod Organizer or Nexus Mod Manager (NMM).
    First, install SexLab Animations Loader (SLAL) and all it's requirements under the "Dependencies for Users". Download the desired packs that you wish to load (see the support thread for details on what the packs contain). Install each pack one by one. If you use Mod Organizer, the should be installed as a proirity below SLAL. If you use NMM, they should be installed after SLAL is installed. If you install manually via drag and drop (not recommended) any Meshes, Textures or SLAnims folders and their contents must be installed inside the Data folder. Ensure that all files are there as sometimes the .json files are not added correctly in the process. Run "FNIS For Users" to update your animations lists. Load your game. Visit the SL Anims MCM menu and select the animations you wish to load. Select "Register" to add them to SexLab.
    Following these instructions will get the animations in game. If you cannot get them in game, there may be an issue with your setup.
     

    SUPPORT & TROUBLESHOOTING
    Each pack makers ideally should offer support on the packs they make. Wrong alignment, actors facing the incorrect way, animations not playing, they should all be reported to this thread. Please refrain from PMing myself and the pack makers with your fault; if you post it in the thread you will get a quicker response and that response may help more than just you. You can find all the download pages and support/known bug links on this post.
     
    ** Take note that the current limit of SexLab 1.59c is 128 animation for humans and 128 for creatures with 1.60+ being 350 respectively. If you have more than these animations, some will not show as you cannot register over these limits. Also take note that if you use Poser Packs like Shocky or Halo, FNIS has a limit of how many HKX files can be registered (I am unsure of the limit at this time but I will find out) and this can result in HKX files not being registered which can break animations. Both of these are issues SLAL cannot resolve.
     
    When using these packs, you can easily go over the SexLab and FNIS limits and corrupt your saves. The purpose of NSAP when it was first created was to give you choice and SLAL enhances that choice. The purpose of these mods is not so you can have every animation in game, but more that you can choose which animations to have in game. ModOrganizer is particularly good for this as you can then set which packs to activate depending on which game style you wish to play.
     
    With the amount of available animations (and idles/poses) well over the limits of SexLab and/or FNIS can provide, you risk damage to your game. The modders, pack makers and myself cannot be responsible for this.
     
    CREDIT
    @orxx for SexLab Animation Loader
    The animators whom the packs are made for.
    The community members who make the packs.

    109,611 downloads

    Updated

  7. Ebonitium

    Welcome to Ebonitium!
     
    An inn, a producer of ebonite clothing and restraints, and also a pony courier -- all this and more is on offer in Ebonitium (right in Anga's Mill). Come visit us and...
     
    ... screw that. Ebonitium isn't really anything (yet). In fact, all it truly is so far is a heavily WIP mod and moreover my first ever in Skyrim or any Beth game for that matter. However, I'm quite pleased with the results so far and I've reached a point in development where I'd like to share it here on LL in the hope that somebody might be so kind and generous to give it a try and report any issues or even just share their thoughts and impressions.
     
    What's included in this mod in its current state?
     
    A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours).
     
    Numerous NPCs with reasonably complex and varied daily schedules (lots and lots of custom packages) are milling about the place, featuring a boss, some workers, and several maids and ponies, most with their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. Currently there are only female NPCs (with the exception of the boss... yeah, I know, that's a bit of a cliché!). I want to create optional NPC gender change extensions in the future. All mod dialogue has been written with a female main char in mind.
     
    There is lots and lots of rubber ebonite, including a few "new" outfits (Bodyslide-mashups) and a few custom assets and repaints, including many ebonite static objects and devious devices world objects turned into statics.
     
    Current Quest Content:
     
    1) Short Intro Quest
     
    Ebonitium is only accessible after completing a short intro which can be started by walking up to the pink adverts at the Windhelm stables or Nightgate inn, or by going directly to Anga's Mill and going to the trap door next to the lumberjacks' house.
     
    If you want to avoid doing the intro (again) for testing purposes or perhaps after a mod update...
     
    2) Repeatable Fetch Quest "Errands for Ebonitium"
     
    Earn money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. A fairly easy way to earn some money and see the world. There are a couple of light devious tie-ins (pun definitely intended) but nothing enforced on the player.
     
    Quest Details (not an actual spoiler):
     
    Future Development:
     
    I have the story pretty much finished in my head and on paper. Depending on much of it I can realize in the CK, which is still a pretty big unknown at this point, it is supposed to evolve as a quest mod featuring (player) slavery following the themes already established in the mod and of course lots and lots of rubber ebonite. However, I also have ideas for side-stories that don't involve being enslaved. This mod's main theme will always be about bondage and rubber fetish, it will most likely be very light on SL scenes if there'll be any at all.
     
    INSTALLATION:
     
    Warning: This mod is work-in-progress. I strongly recommend not to use it in a serious playthrough. It shouldn't break anything (and has been checked and cleaned with xEdit), but there's a good chance that future updates may require a new game.
     
    Install this mod like any other. I strongly recommend using a mod manager for the installation or you'll never get rid of all the script fragments when uninstalling.
     
    Run Bodyslide and build the outfits in the "ElDuderino Ebonitium Outfits" group.
     
    You need to download and install both .zip files (Ebonitium_Resources and Ebonitium_Alpha).
     
    Updating: Install the Update .zip on top of the two Alpha and Resources files. No need to redownload the Resources and Alpha files (just go by the dates in the file names). Allow the Update to win conflicts in your mod manager or allow it to overwrite files if you do it manually (may the Gods be with you...) You most likely will need to start a new game for the update to take effect (lots of quest and script changes!)
     
    Requirements:
    a working installation of Devious Devices and requirements (5.2, not sure if older versions might work) including Contraptions (beast races and male components currently not required) Bodyslide and UUNP body ZaZ Animation Pack, Version 7 or newer Skyrim LE (all expansion packs)  
    I recommend using Crash Fixes with its custom memory allocator enabled if you experience crashes when entering the Ebonitium cellar in Angas Mill.
    https://www.nexusmods.com/skyrim/mods/72725
     
     
    Known Issues:
     
    quite annoying frequent (debug) status updates for some of the mod's NPC actions -- will remove these at a later point but for now I need them Occasionally, the mod's NPCs skip some parts of their outfits when getting locked into devious furniture. This is not because of the "strip" flag in the furniture preferences (which is off) but happens seemingly randomly. They re-dress on their own after a while. minor clipping on some of the new outfits (particularly the guard and smith ones)  
    CREDITS:
     
    This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours!
     
    In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations.
     
    Character items:
    DoubleZero Black & Red Fetish Dress (used for "open" hobble dress mash-up) https://nsfwmods.com/files/file/119-unpb-uunp-hdt-black-red-latex-dress/ tiwa44 Minidresses https://www.nexusmods.com/skyrim/mods/47376 Osare Maid https://www.nexusmods.com/skyrim/mods/13569 KS Hairdos - Renewal https://www.nexusmods.com/skyrim/mods/68311/  
    Scenery statics:
    Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135
    https://www.nexusmods.com/skyrim/mods/14136
    https://www.nexusmods.com/skyrim/mods/14133
    https://www.nexusmods.com/skyrim/mods/30599
    https://www.nexusmods.com/skyrim/mods/30601  
    There are a handful of my own items in this mod. You're free to use them in your own work as long as it is done free of charge.

    3,468 downloads

    Updated

  8. PredatorRJ BHUNP Playboy Bunny Retexture

    This is my first mod, a simple retexture for PredatorRJ's BHUNP playboy bunny outfit on patreon to add a midriff window. I retextured every color variation, the material texture and the normal map file. The file size is ~2x the original textures when unpacked due to the transparency added/different compression used. Depending on your bodyslide setup/animations installed the texture may appear stretched in spots, I don't think you can solve that 100%
     
    The only requirement for this mod is to have the original BHUNP mod, from Patreon. 

    457 downloads

    Updated

  9. Paradise Halls - Home Sweet Home (SE/LE)

    This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex.
     
    Upgrading
    Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade.  You can upgrade during a playthrough in progress.
     
    Always run FNIS after installing a new version!
     
     
    How to install / upgrade when using PAH Diary of Mine (DOM)
    If you already have DOM 4.x installed: Select the DOM patch in the installer, and choose to overwrite everything installed by DOM. If you install DOM 4.x after installing this mod: Do not select the HSH patch in the DOM installer, and do not overwrite anything installed by HSH. When you install DOM for the first time, you should re-run the installer for HSH as well, and enable DOM in the installer menu.  This will install the interface between HSH and DOM.  
     
     
    How to play with Home Sweet Home
     

    Setting up a house or camp to keep slaves in:
    You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves.
    The different kinds of tokens are for:
    A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves
    You can have up to 20 permanent slave camps / house cells total.
     

    To use a token (make sure you have only one, for some reason they do not work when in a stack):
    Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers
    House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp.
    To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu)
    - Regular sandboxing takes place around the House marker
    - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave.
    - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space)
     

    House Slaves:
    Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to:
    Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home.
    You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one.
     

    Adding furniture to your house
    When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home.
     
    If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them.
     
    Slaves will also make use of the torture devices and statues from I'll Take The Display Model
     
    Managing large amounts of slaves: the taskmaster
    If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:
    Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.
    Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster
     

    Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.
     
    Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.
     
    This feature is still new and there are some issues to keep in mind:
    Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.  

    Placing and Using HDT Chains (LE only)
    When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this.
     
    To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell
     
    To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains.
     
    Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following:
    When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them.  

    Holding Cells for Town Houses:
    You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following;
    A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement
    These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token.
     

    Using Markers:
    You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing).
     
    To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue
    To tell her where to go, use "Go where I tell you".
     
    Tips:
    House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage
    Securing your camps:
    Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens.
     

    Quests:
    There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo.
     
    The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps.
     
    If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod.
     
    Locations:
    There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline.
     
    Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days.
     
    Auctions:
    After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction.
     
    Training:
    Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command).
     
    A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill.
     
    Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress.
     
    You can instruct eligible slaves to be Designateed Trainers through the dialogue.  This results in the following:
    Designated Trainers will find slaves to train without you or a Taskmaster telling them to. Designated Trainers will not be trained themselves As a result, a Taskmaster will never transfer a Designated Trainer to another house; a useful feature to keep your trainers where they are while transfering trained slaves out. A slave who has completed training of at least one other slave, or slaves in a house with a taskmaster, are eligible to be Designated Trainers
     
    MCM Options:
    An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without.
    Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you.
    Requirements:
    ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions)
    Optional / recommended:
    FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves. PAH Diary of Mine - Adds personality to PAHE slaves SlaveTats - Have your taskmaster apply tatoos to new or trained slaves Voice packs for HSH - Adds voice acting to HSH dialogue  
    This mod will work with all optional mods listed above, but some of those mods will not work together!
    -TUFP + ZEP is OK 
    -ZAP 7 + TUFP + ZEP is OK (most common combination)
    -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)
    -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)
    -ZAP8(+) + ZEP is NOT WORKING
    -ZAP 8 (+) + ZEP + TUFP is NOT WORKING
     

    If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH.
     
    Always run FNIS after installing a new version!
     
    New Installations:
    Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins.
     
    If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods.
     
    Upgrading from previous versions:
    Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files.
     
    Optional
    Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all.
     
    Known issues:
    During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process.  
    Troubleshooting:
    MCM Menu doesn't appear:
    Make sure you did not select any HSH patches during installation for which you do not have the mod installed Save your game, then load it and wait a few minutes If HSH is far down in your load order, place it higher.  
    Incompatibilities:
    During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves
     
    License:
    CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits.

    233,837 downloads

    Updated

  10. PAH - And you get a slave! (LE/SE)

    We all like slaves, right? They are useful around the house, and some of the more annoying denizens of Skyrim deserve attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn't it be great if you could sell your surplus stock to other NPCs for them to abuse?
     
    With this mod you can. Offer your slaves from Paradise Halls to shopkeepers, citizens, farmers, mines or inns, or set up shop yourself with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what kind of training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm!
     
    Please read the following information:
     
    Skill and perks Acceptance of slavery in towns Slave ownership Jobs: Prostitution Events MCM Menu  
    Skill and perks
    Whenever you sell a slave to someone, you will gain a little skill at slavery. With enough skill and experience you will qualify for various perks (see below) that unlock new options. You can check the requirements for each perk and your progress in the MCM menu by hovering the mouse over a perk.

    Not all perks are active yet!
     
     
    Acceptance of slavery in towns
    The more slaves you sell in a town, the more people there will accept slavery. This also affects what happens with the slaves there, where they will be able to work, and so on. You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town.
     
     
    Slave ownership and trade
    You can sell HSH or PAH slaves, but not all people will buy slaves. Guards and priests generally aren't interested. Shopkeepers and farmers will want an obendient slave (high submission) who can help out on the job. Some people want a slave with specific traits, as a personal servant or lover. Innkeepers will take slaves useful for serving drinks, or for prostitution. You can infer the seller's intent for the slave from their dialogue.
     
    You can ask slave owners if they are happy with their slaves. Once they have owned them for a week (and if you have the Trader perk), they will offer you to buy back their slaves, but if they are happy with them you can expect to pay a premium!
     
    Once slavery is fairly common in a town, people will start buying slaves from elsewhere. These slaves may come from HSH auctions or captured bandits, but if the civil war is over, you might spot some ex jarl walking around in chains. These former rulers may sometimes also be found in the Restless Hunter on the auction block.
     
     
    Jobs: Prostitution
    Slaves may be sold or set to work as prostitutes, depending on which perks you have earned. Slaves need to have sufficient Submission, respect and sex training.

    Selling a slave as prostitute to an innkeeper won't earn you any money beyond the sale price, but... you can still pay to make use of the slave's services in the inn. Note that you can buy a prostitute's services for a friend or follower: pay for the prostitute, then tell your friend you got them a plaything.
     
    You can also have your (PAH) slave turn tricks once you gain the Handler perk: they will continue to follow you, but they will approach customers or be approached in places where prostitution is tolerated. Simply tell your slave "your body is going to make me some coin". If you have one more more "working" slaves with you, you can approach customers yourself and ask if they want to make use of their services.
     
    With the Pimp perk, you can leave your slaves unattended in inns, in the streets of cities where slavery is common, and have them turn tricks by themselves.  Tell them to "stay here and turn tricks".  You can also leave your slaves tied to a tree or in stocks, so passers by may avail themselves of their services. Tell them you will "tie them up and leave them helpless", then choose how to tie them up.
     
    Working slaves make money, you can ask them to hand over whatever they have made at any time.  Note that prostitution is allowed in the following places:
    In the wild In inns In the streets of towns and cities where slavery is common If your slave doesn't show the appropriate dialogue for prostitution, check whether the location and your slave are eligible, and if you have the right perk.
     
    When you gain the Madame perk, you can turn your HSH home or player home into a brothel. Set the slaves to work there, and when you return next to your home, you'll see that some customers will be around as well. The slaves will serve them drinks and have sex with them.
     
     
    Events
    Events are scheduled every 5 days in eligible towns with enough slavery.
     
    Auctions:
    When an auction is planned, you can peruse the slaves on offer in the cage before the auction. You can also talk to the auction master to sell slaves of your own, up to 2 per auction. Give the auction master some time to record the details of the slave you want to sell, before offering the next one! (The script needs time to complete, during this time he won;t accept the next slave)
     
    Ask the auction master when the auction will start, he will tell you. Be on time!
     
    During the auction, the slaves are presented one by one. When prompted, press enter to bid the shown amount. If you win, you can collect your slave from the cage when the auction ends. If you put up your own slaves for sale, collect the money from the auction master afterwards.
     
    Leaving the zone during an auction will end it. You can still collect money from the auction master when you find him in the next town, and your unsold slaves can be picked up where you left them.
     
     
    Pit fights:
    After a pit fight is planned, you can place a bet on one of the fighters with the pit master OR you can enter your own slave into the fights. In some cases, the fighters will only be picked at the last minute meaning you cannot bet on them. If not enough combattants can be found, the fight is cancelled.
     
    Each fight is best 2 out of 3 rounds, and each round is to the first fall (when an opponent staggers). Fights are not to the death (future updates will add this).
     
    After the fight you can collect your winnings from the pit master.
     
     
    MCM Menu
    The MCM menu lets you keep track of slaves working for you, check the level of slavery in each city, your skills and perks, and set some options.

    The Difficulty setting governs how many slaves you must trade before a town will become more accepting of slavery. You can also change if slaves and owners prefer straight sex or will like both genders equally.

    The list of your slaves shows each slave, their location, current job and skill at that job. It is possible that slaves wander off sometimes, in this case the location may end up blank. The Teleport button will teleport all slaves in unknown locations to you. Keep in mind that some legtimate locations (especially in mods) also show up blank; your slaves may still be wehere you left them.
     
     
    Available Perks
    Trader: Lets you buy slaves from their owners. Requires 10 slavery
    Handler: You can have your (HSH) slave turn tricks under your supervision. Requires 20 slavery, and you must have sold at least 2 prostitutes to innkeepers
    Pimp: You can have your prostitute slaves work without your supervision. Requires 40 slavery, and your prostitutes must have served at least 15 customers
    Madame: Lets you turn your home or HSH slave house into a brothel. Requires 60 slavery, and you must have at least 5 prostitutes working for you.
     
     
    Mod status:
     
     
    Installing:
    Install using a mod manager.
    You will have the option to install patches for the two recommended mods (Home Sweet Home and Interactive BDSM).
    If you install one of these mods at a later point during your playthrough, you can safely re-install this mod and select the appropriate patches.
     
    Uninstalling: make sure you use the Uninstall option in the MSM menu before removing this mod!
     
    Requires:
    Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz) PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so) Sexlab SKSE SkyUI (MCM) ZAP 8+ (older versions will work but are somewhat limited)  
    Recommended:
    Voice pack for AYGAS PAH - Home Sweet Home Interactive BDSM: will let passers-by interact with slaves who are locked in stocks or tied up Diary of Mine (DOM): Adds personality to PAH slaves.  
    Not compatible with:
    Lively Inns and Taverns (LIAT): Enslaving and selling an NPC from LIAT will crash your game when you return to the slave's area.  

    145,483 downloads

    Updated

  11. Pama´s Permanent Crucifixes

    Pama´s Permanent Crucifixes
     
    I present to you the Skyrim Version of little something we have already seen in Fallout new Vegas, but better and more complete than Bethesda has ever intended:
    Actual Crucifixion!
    Looking for a new way to get rid of Lydia? Want a constant reminder that you got rid of her? Want to decorate your Front yard with a few meat-shields? Then this mod is for You!
     
     
    What does this Mod?
    It Lets you construct crucifixes anywhere in the World via Spell.
    Any NPC who gets on the Cross will remain there indefinitely. Even If you Leave the Area.
    If you leave them on the Crux for too long, they will die. (duh...)
    And again, the Bodies will remain on the Cruxes forever. no matter where you go in the World or how long you are away. (unless you remove them manually)
    Unlimited number of Victims throughout the World. Works on Essential actors and even on non-persistent actors like generic Bandits.
     
    This is for NPC´s only! the Player Character cannot enter this Cross, and i have no intention to add this feature. (I mean, its not an especially spectacular way to die.)
     
     
    Requirements:
    - For Legendary Edition:
          - Zap8: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/
          - Papyrus Extender: https://www.nexusmods.com/skyrim/mods/95017
     
    - For Special Edition
          - Zap8: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
          - Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854
     
     
    Limitations/Issues
    -Its sometimes possible that live-victims are not properly aligned with their crosses. I have implemented two different functions to counter this issue, but it can still happen occasionally.
    -While the TOTAL Number of victims in the World is unlimited, you can only have 5 VICTIMS PER CELL. more than that can cause game instability.
     
     
    Troubleshooting:
    This mod contains a Diagnosis Function for the User. If you Encounter an Error, please run the Diagnosis on the Malfunctioning Cross and include the Output in your report.
    How to Use It:
     
     
    If you want to vote on what Project I should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
     
     
     
    Special Thanks/Credits
    -t.ara For the Cross and the Animation.
    -CeBlue123  and SAC For their testing and Feedback
    -All my other Patrons which provided me with the motivation to complete this.
     
     
    Permissions
    -NOT FOR COMMERCIAL STUFF !!  If you Want to make money, use your own work !
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. If you can do that, you don't need my expressed permission.
     
     
     

    11,824 downloads

    Updated

  12. Prison Alternative - Punishment Pack

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress)
    Events are centered around the "punishment" category, i.e Events which will trigger if you misbehave during your prison stay or fail an escape attempt.
     
    How to trigger Events
    -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled
    -Get Imprisoned
    -Misbehave in Prison (attack someone / pickpocket / try to escpape /..... )
    -get recaptured
    -Profit
     
    Available Events
    - Cold feet / cold face
    (the former needs to trigger first before the later can play. Having a follower with you in Prison is recommended, but not necessary)
    - Poke n´pierce
    (can trigger everywhere. survival is dependent on what you say and how lucky you are (luck = MCM setting survivalchance))
     
    Planned Events
    And whatever else Ideas will pop up in between
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -FNIS
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts (V2.2.1 or higher!)

     
    Installation
    -Install with Mod manager of your choice and run FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
    Special Thanks
    -to Dozen9292 for providing the voice files
    -All my Patrons for giving me the motivation to get shit done.
     
    If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
     

    22,539 downloads

    Updated

  13. Pama´s Interactive Gallows

    This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn.
    An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters.
     
    New Features
    - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!)
    - virtually seamless transition between animated -> Ragdoll phase
    - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go.
    - Torture functionality: Hoist victims up to choke them, rather than killing them outright.
    - victims can be released without killing them
    - Dead victims remain Tied up
    - corpses can be removed from the rope, without breaking the bindings
    - automated mode available. useful if you want to kill yourself
    - nonlethal mode available
    - tons of customizable options available via script properties (detailed explanation further below
     
     
    How to install
    -Use mod manager of your choice or drop into your data-Folder manually
    -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked
    -run FNIS!
     
     
    How to use on yourself
    -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself.
    - It is set to automated if used by the player, so just enter it and see what happens.
     
    How to use on NPC´s
    -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC
    -using the Lever now will do the obvious thing.
    -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this.
    -punching the Gallow will bring the victims back to its feet. ("punching" = "attack")
    -punching the Gallow AGAIN will completely release the Victim
    -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow
     
     
    Location of this Demo
    -GallowsLanding, East of whiterun.
    -There is a identical named cell, if you want to find it in the Creation Kit
    -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one
    InteractiveGallow.esp
    Minitutorial for those who have a basic idea on how to use the Creation kit:
     
    SE Version
    -Available Now!
     
    Known Issues
    -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again.    Solved
    -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve.
    -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller)
    -3rd Person view can break when PC´s using it. This might happen to larger characters.
    Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow.
     
     
    Compatibility Issues:
    For Sexlab-Defeat users:
    You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP
    which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/
    The old default v5.3.5 WON´T work properly!
    Interactive BDSM
    Not compatible right now.
    If you want to use it, you need the non-Lethal version of this Gallow (see above)
     
     
    For Modders
    How to set up? -> Manual with images is available as separate download.
     
    Script properties
    Functional Properties
    -rope: Select the Rope in Render Window
    -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View)
    -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel)
    -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever)
    -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones)
    -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords)
     
    optional properties
    -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02
    -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02
    -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up
    -damageModifierPlayer: damage/sec to the Player when being choked
    -damageModifierNPC: damage/sec to NPC´s when being choked
    -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player
    -automaticForNPC: same for NPC´s
    -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims
    -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while.
    -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.)
    -onlyRopeShootdwn: NOT YET USED
     
    sound Properties
    should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9
     
     
    Permissions
    You can use this However you like. Just send me a link if you include it somewhere.
    If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help
     
    If you like my work and want to support me, consider you can do taht here!
    https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic
     
    Special Thanks / Credits
    -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place
    -Musje for Technical support
     
    Check Out my other scripts for ZAP Furnitures:
     

    27,824 downloads

    Updated

  14. FairyDragon LE

    Заменяет 1 вид злокрыс на этого "Чудесного дракончика"
     
    Replaces 1 kind of Skeevers with this "Wonderful Dragon"

    143 downloads

    Submitted

  15. Riley Steel Follower by NCK30 and Alexander3 - UUNP Custom Body

    Riley Steel Follower By NCK30 and Alexander3
     
    I have no major backstory to tell. Just a HOT Babe to share with You. Now she can take part in your adventures.
    This follower was made from my Annekke Crag-Jumper used in my Animation Previews. I have sculpted her with Outfit Studio using the preset from Bijin. 
    She has that Pornstar look about her. So I thought about this when naming her. 
    Riley Steel is the name for her. She is a Nord and use her Steel Axe to bring justice to Skyrim.
     
    Many have asked for her. So here she is as a standalone follower.
     
     
    Skyrim Special Edition has been made by ff7legend
    https://www.nexusmods.com/skyrimspecialedition/mods/90575
     
     
    Installation :
    No requirements (Standalone). Just install with favorite Mod Manager.
     
    Location :
    Can be found in the Drunken Huntsman, Whiterun.
     
    She will equip my custom blonde "Runaway" hair from Dint999 when You recruit her.
     
    Might have to leave the inn to make the change. 
     
     
    Credits 
     
    - Alexander3 for helping me make the follower. Could not have done it without You Buddy!!
    - Dint999 for the "Runaway" HDT hair
    - JamesHalliday for the Halter Dress
    - Krista for the Underworld Boots
    - Rxkx22 for the original Bijin preset

    1,565 downloads

    Updated

  16. GSPoses & SLAL

    Hi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
    When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
     
    Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.
     
    Current Poses : 333 - Normal
                             127 - Object Poses
                             17 - Futa (Better with UNP SOS)
                             14 - Futa Object Poses
                              I probably lost count.
     
    About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually.
    Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.
     
     
    Gif:
     
    Walking / Running Preview and Link :
     
    Sneaking Preview and Link :
     
    ALT Walk :
     
    Swimming Preview and Link :
     
    Two Handed Preview and Link :
     
    Bow Preview and Link :
     
    Crossbow Preview and Link :
     
    Staff (Left Only) Preview and Link :
     
    Less Drunk: 
     
    Me using GIMP:
     
    Working on: 
     
    How to make the NPC stop :

    tc.mp4  
    Feel free to make a request, and I will try to do the animation (post any reference along with the request).
    and if you want to give me a support.
     
    Credits to : pornphile for his rigs and guide.
                      SirNibbles for his guide.
                      Dwadle for introducing me to Collygon.
                      Collygon for teaching me how to create the Mod.
                      ZaZ for his meshes and permission.
     
     
     
    SLAL Info : 
     
     
    (I can't edit the download page without changing this page.)       Fixed animations :
     

    1,297,277 downloads

    Updated

  17. Pama´s Interactive Beatup Module

    Have you ever been annoyed by Lydia some random villager?
    Have you ever felt like beating the shit out of them, but didn't want to deal with the Bounty that comes with?
    Are you a piece of Human Garbage that gets off by being beaten by Nazeem?
    If so, then i have something neat For you.
     
     
    What Is this mod?
    It adds a dialogue option to most NPC´s with lets you proclaim to them, that they are in dire need of punishment (for whatever Reason. People are not gonna question that).
     
    The NPC will then be locked in a Magically appearing Furniture.
    you can now start punching /whipping / brutalizing Them.
     
    If you want to move on with you adventures, but feel like that NPC needs some more beating, you can walk up to any nearby Guard and ask them to do it for you.
    He will ask you what weapon he is supposed to use, and how long he should keep beating your victim.
    And so, you can continue in you Quest, with the sweet knowledge that Lydia that NPC is still beaten up.
     
    Or you can Proclaim "Punish me Daddy!" and see what happens.
     
     
     
    Seriously, What is this mod?
    Its a lightweight Framework-ish Mod for whipping People, Be it the player Or NPC´s. Its completely controlled by ModEvents and can therefore easily be integrated into other Mods without creating any Dependency's. The Dialogue Options which are included are merely for demo purposes and wont show up during regular play.
    A Detailed Documentation on the Functionality s, as well as which ModEvents it listens to and which it sends can be found under downloads. (pending, will compile those docs at some point)
     
     
     
    Main Features of this Mod
    -Dynamic Reaction to Getting hit. While being locked in a device, Characters will play multiple purpose made animations when getting hit with something.
    -Multiple devices to choose from (currently only 2, but this will hopefully expand in the future)
    -Persistence. characters will remain locked when leaving the area, or when you reload your game. (same goes for Guards)
    -supports 2 victims simultaneously (will eventually increase in a future update)
    -new devices and animations can easily be added via script property
     
     
    Installation
    -Install with mod manager of your choice.
    -Run FNIS
     
    Usage for Non-Modders
    In Order for any of the Dialogue Options to show up, you need to WEAR the Ring of punishment:
     
    You can Get it via the MCM, which also lets you set the duration for which you want the PC to be locked in a furniture if you ask someone else to Beat you.
     
    PS: For all those Sickos who kept nagging me about PC support, i hope you are happy now ?
     
     
    Credits and Special thanks:
    -Very Special Thanks to PsycheHHH.  for the Idea, as well as for providing the Animations and Furnitures.
    You should definitively check out his regular stuff. his SL Animations Are amazing
     
    -Also thanks to t.ara for optimizing the provided Furnitures.
     
     
    Support me <3:
    If you got some enjoyment out of this mod, consider supporting me on Patreon/Subscribestar!
    knowing that people like it really motivates us modders to continue what we do
     
    https://subscribestar.adult/pamatronic
    https://www.patreon.com/Pamatronic
     
     
     

    27,390 downloads

    Updated

  18. Anub's animation dump (REBORN)

    Hi all, you know me by now. I make sex animations for Sexlab. You can download em here.
     
    Please support me via PATREON or SUBSCRIBESTAR if you like me to continue my work.

    https://subscribestar.adult/AnubiSs2167
    https://anubiss2167.fanbox.cc/
     
    Fastest wasy to contact me is on discord: AnubiSs2167#2810
    If you want to ask in the thread, tag me for answer
     
    To install those animations you need Sexlab animation loader:
    http://www.loverslab.com/files/file/2488-sexlab-animation-loader/

    821,289 downloads

    Updated

  19. CBBE Erotic Advance (CBBE EA), with Vagina and Anus, for LE , BodySlide, HDT PE.

    Well, this Mod was maded at 5 or 6 years ago (2017), it base on CBBE and DAZ3D body, after that I maded an UNPB version. It is the origin version of many female bodies  with vagina and anus, which has no meshes missing. 
     
    In 2017, a friend asked me to help him made a skyrim femalebody base on DAZ3D body and  make it work with HDT PE.  I was  working on similar project. I had done some work, not good, but updated it on bbc.3dmgames.com, which finally be named as "CBBE SE" by others, what ever.  When I see it I realized that was builded by my hands definitely (base on cbbe of course, I never forgot it, it is still the same thing since I saw it last time). 
     
    When I moved to next step, staring to build a better vagina and anus my friend finded me  and give me a 3D body ask me to help, which the 3D body he spended 150 dollors to buy from an unknow author and got the full right.  I helped him to build a new body can work with HDT PE in skyrim. But I did't update it as a mod, because I consider that its compatibility is not so well, since there was "Founder Effect". So I maded a new one combine with CBBE and updated it on bbs .3dmgames.com.
     
    That is how we all get that "Amazing body"  today.
     
    All original files still kept in my computer and  no one has it.  
     
     
    I know many dishonest authors didn't admit there is a source in their MODs, they said they are the creatiors and name it by themselves and never mention to my work, but they didn't know their version has some meshes missing. Never mind, I really care about is that they have no right to use it for profit purpose. I share it free for everybody not for your dirty purpose.
     
    I never did that, I could, but I didn't, otherwise there was no chance for you guys, you should not do that agian. 
     
    And this is my statment (I change my mind, fuck that, some people really rude):
     
     
     
    You have to ask my permision if you want use it for your new mod. You have no right to use it but never mention my name, and worse is that completely stolen it and claim it's your work. Even worse is take it to sell.
     
     
    There is a mod stolen from mine:
     
    3BA(3BBB)
     
    https://www.nexusmods.com/skyrimspecialedition/mods/30174
     
    I have full evidences to prove that.
    All original files still held on my hands. For a long time I didn't care about who has stolen it, but I am not prepare to accept that someone back to insults me and accuses me is the thief.
     
    I have reported it to nexusmods.com, I don't know how they will deal with. I am still waiting.
     
    Fuck! I am really angry with that.
     
    ----------------------------------------------------------------
     
     INTRO:
     
     The femalebody with vagina and anus work on HDT PE. You can choose pubic hair or delete it in BodySlide.  Make sure this MOD covers all your MODs.
     
     
     REQUIREMENTS:
     
    XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996
    CBBE https://www.nexusmods.com/skyrimspecialedition/mods/198  
     
     How dose it work?
     
     Find a penis or a stick base on HDT PE, and fuck it.
     
     Questions:
      
      1、Will it has UNPB version here?
            ------When I got time I will rebuild an UNPB Bodyslide version and update here.
     
       2、Will it has HDT SMP version?
           ------No plan. But it can work well with SMP cloths, for that you had delete the sign range about CBBE body in defaultBBPs.xml file.
     
       3、How to change the color of  pabic hair?
          ------Modify the pubhair.dds.
     
       4、The vagina and anus opening both when she only got one penis, how to fix?
          ------Modify the radius of  penis' HDT Rigid Body, when it is small enough they would not opening both.
     
       5、Will it has Skyrim SE version?
          -------Please do it yourself, it is easy. I only play Skyrim LE, no plan at SE.
       --

    8,345 downloads

    Updated

  20. Bound Hanging Script

    Check Out the extended/bugfixed/Polished version:
    https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/
     
    In an Attempt to make executions by Hanging possible, i wrote this little script.
     
    I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: 
    i thought it could be an interesting addition. so am uploading it here.
     
    It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions.
     
    -Its meant for actual executions, not just to have bodies hanging around.
    -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death.
    -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled.
    -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state.
    -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor.
     
    As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map)
    (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone)
     
    How to install
    -download the 1.0.0 version
    -Install via Mod manager of your choice or manually drop in your data folder.
    -run FNIS!
     
    How it works
     
    -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button)
    -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation.
    -The Victim will now be locked in the Gallowswaitanimation below the Beam.
     
    If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you.
    And it doesn't care if it has to break laws of physics to do that!
     
     
     
    -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied)
     
    -also if you try to hang yourself  and are locked in the wait animation, you can reach the tip of the Lever to activate.)
     
    -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think)
     
    Note
     
    The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform
     
    Does it work in SE?
    Yes,
    Special thanks to WandererZero for the Converted animation.
     
     
    Issues
    -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable)
    -dead actors sometimes keep spinning forever.
    -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game.
     
     
    Requirements
    since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point.
    from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled.
    The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR.
     
    -SKSE, FNIS
    -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints.
     
     
     
    For Modders:
    If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently)
    -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank)
    -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked.
    -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload.
    -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want.
    -For the "noose" Property of the Activator script, choose the Rope.
     
     
     
     
    Credits
    -Gandaganza from Nexus for some of the Gallow Meshes
    -t.ara for the waitanimation
    -Haeretic for the HDT-Rope
     
     

    6,035 downloads

    Updated

  21. Bad Ends Revived: Solitude

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
    This Particular Extension adds New Events which are exclusive to Solitude.
    Features
    -Adds new Cannibalism-themed execution event to Solitude.
    -Features multiple sub-scenes (In Jail - transit - event location)
    -transit scene can be skipped.
    -Followers are Supported
    -Event also allows for NPC-only Executions where you can just stand there and watch. (see instructions below)
     
     
    About NPC Executions
    This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain next to the new side entrance to the Pelagius Wing
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Pama´s Deadly Furniture Scripts, (V2.3.0 or higher)
     
     
    Installation
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
    -If you use this mod on an existing save, follow these steps:
    Failing to follow these steps might result in Blackscreens while in Prison.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -The Original "Bad Ends" by Torm
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
     
    Future Plans
    Covering the remaining cities
     
     
    Special Thanks
    -to my Lovely supporters on Patreon who gave me the time and motivation to make this.
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, you can join them here:
    https://www.patreon.com/Pamatronic

    9,199 downloads

    Updated

  22. dw's Vaginaless BHUNP & [TRX] Futanari addon for BHUNP Vaginaless for LE

    Hi,
     
    donnerwetter created great meshes & textures for  Vaginaless BHUNP and [TRX] Futanari addon for BHUNP Vaginaless.
    If you want to create a Vaginaless BHUNP body and Futanari Addon, you have to use BodySlide.
    However,  these Vaginaless BHUNP mods are only for SE, not for LE.
     
    Then, I converted the mods, their meshes & textures.
     
    Right now, I have LE compatible version.
    I converted the .nif files and the .dds.
     
     
    Another thing...
     
    donnerwetter created a tutorial: Tutorial: How to duplicate an existing SOS Addon to make your own [QUICK N' DIRTY EDITION]
     
    It's good. Is it confusing? For a rookie like me, it might.
    First, go there. Select that. Type this, the go over there. After that, you go there, rename this, that, bla, bla, bla...
    What? What are you talking about? It's really PITA...
    After couple of try, you might think that it'll work. You check in the game. It's not in the SOS Menu.
    It's in the menu, however it's missing when you select it.
    You might think that you rename as "SOS_Addon_1". But, there is no such an item in there.
    It happens...

     
    In that tutorial, he used as reference TRX - Futanari Addon (WIP) 1.2.4.
    Guess what? It's only for SE also.
     
    So, I had to convert to LE.
     
    I did that.
    The only difference that I did is I used the donnerwetter's schlongs textures instead of TRX Trixter's.
    "SOS - TRX - Futanari TS Addon - LE" is that file.
     
     
    This Vaginaless BHUNP and it's Futa Addon have their own Fair Skin textures.
    TRX - Futanari Addon has the same Fair Skin Schlong textures.
     
    Please, do not hesitate to tell me your suggestions, any problems, bugs, etc...
     
    Cheers...
     

    375 downloads

    Submitted

  23. CWRS Armor Replacer for 2.01- Support For Devious Device and Remodel Armor AIO - CBBE HDT

    Background:
    Replace All Armor Both Light And Heavy, Veteran And General Both Side.
    All Clothing Is Compatible for Chastity Belt, Bra, Harness, Corset (Devious Device Integration) 
    All Clothing is Compatible with Remodel Armor AIO and Underwear CBBE HDT for Devious Device.
     
    CWRS Fix is add Quest Name and Disable Multi Fort Attack. also Reduced Number of Soldier by 50%. to Avoid Lag.
     
    Requirement:
    https://www.nexusmods.com/skyrim/mods/53318/ - CWRS By Edoserax
     
    Resource and Original Author List Below:
    https://www.nexusmods.com/skyrim/users/4162161?tab=user+files by gatti2012
    https://www.nexusmods.com/skyrim/users/614236?tab=user+files by KURESE
    https://www.nexusmods.com/skyrim/mods/36036 by newermind43
    https://www.nexusmods.com/skyrim/mods/16096 by lustrianna
    https://www.nexusmods.com/skyrim/mods/23790 by jmenaru
     
    https://www.nexusmods.com/skyrim/users/4009574?tab=user+files Retexture By Binmaru
    https://www.nexusmods.com/skyrim/users/1856479 Skirt by killerkeo.
     
    Thanks to Original Creator That Make Skyrim Truly A Wonderful Game.
     
    Replace For:
    Imperial Generals: Annelotte - Heavy Imperial Generals: Leree - Light Imperial Veteran: Eisen Plate - Heavy Imperial Veteran: Light - Elven Archer - Light Stormcloack Generals: Sovngarde Steel - Heavy Stormcloack Generals: Alyn Shir - Light Stormcloack Veteran: Torumekian - Heavy Stormcloack Veteran: Ritter - Light  
    CWRS.esp 2.01 Mirror Fix And Change (Optional). Need BSA File From Original Author.
    Add Quest Information For Every Fort Siege.  Now Player Can See It's Clear or Not. Fix some Quest Mark not loaded. (not all, but better). Reduced NPC By Half. To Avoid CTD. Only 1 Squad Attacked the Fort 8-10 NPC in Total. Now Fort Defences Quest is not started if another Fort Defence still running. (only 1 Fort Defences is Active).  ETC. I Forget.  
     
     
     
     
     

    607 downloads

    Updated

  24. SlaveTats + RaceMenu Overlays | Anuketh Themed Mini Packs - LE / SE

    I will upload here some Themed Mini Packs I've made for SlaveTats (RaceMenu Overlays already included). As always, these packs are CBBE and UNP compatible.
    Each mini pack has around 10 tattoos and not +50 like my normal packs.
     
    Hanfu Mini Pack includes: 10 face-only hanfu inspired tattoos. Viking Mini Pack includes: 5 back tattoos, 4 arm tattoos, 4 legs tattoos, 3 front tattoos and 2 face tattoos. Greek Mini Pack includes: 2 head tattoos, 5 back tattoos, 5 front tattoos and 1 arm tattoo. Scars Mini Pack includes: 5 face-only scars. Kushiel Mini Pack includes: 6 torso roses. Back Mini Pack includes: 20 back and spine tattoos (10 for CBBE and 10 for UNP).  
     
    Check out my other SlaveTats Packs:
    Anuketh SlaveTats Pack #1   |   Anuketh SlaveTats Pack #2   |   Anuketh SlaveTats Pack #3
     
    Social Links
    Discord | YouTube | Ko-Fi | Patreon
     

    This mod is NOT standalone. That means that it requires other resources in order to work.
     
    Legendary Edition users must install first:
    SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE.  
    Special Edition users must install first:
    SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.  
    Installation (extracted from SlaveTats page):
    1. Make sure you have the requirements.
    2. Download SlaveTats and extract it into the Skyrim Data folder.
    3. Download this mod and extract it into the Skyrim Data folder.
    3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
    4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
    5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking.
    6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
    7. Exit the MCM and your tattoos will appear in a moment.
     

    SlaveTats - murfk
    Scar Brushes - Brusheezy

    20,122 downloads

    Updated

  25. SLAC DAR Invite Animation Packs

    Tired of seeing a single animation play out whenever you invite creatures using SLAC? Fear not as I have packed together 73 animations in 3 personality-based packs as well as a fourth pack containing what I consider to be my personal choice of invite animations. All of them are from GSPoses so if you wanna know exactly what animations are included where then just download GSPoses and play them. All of the animations that I've included in those packs are listed below in the spoiler tab.
     

     
    Requirements:
    SexLab Aroused Creatures
    Dynamic Animation Replacer
    (as well as all of the required mods for those two listed above)
     
    Installation:
    Just choose one (or all) of the packs for either LE or SE and then install it using a mod manager or just drop them into your Data folder manually.
    I have also organized the packs in a way that you can install all 4 packs simultaneously without missing out on a single animation.
     
    Conflict:
    It will conflict with any DAR mod that occupies folders from 33300 to 33372
     
    Troubleshooting:
    If you're using Skyrim LE and somehow can't get these animations to work then follow the instructions of this comment.
    Apparently these animations only work if you use SLAC SE with OselMC's SexLab Aroused Creatures SE/LE (Tweak)
    I'm on LE and I'm using SLAC SE v04.06 with OselMC's SE/LE v04.06 patch
     
    Credits:
    Thanks to Gunslicer for creating such amazing animations as well as for allowing me to reupload parts of them here
     
    List of animations:
    (DAR folder number / GSPoses ID / position / personality tags)
     
    Want more DAR invite animations? Check out Cosybuff's mod:
    https://www.loverslab.com/files/file/14274-le-se-ria-random-invite-animations/
    Want an edit of my packs? Check out Lurkermin's edit:
    https://www.loverslab.com/topic/183956-slac-dar-invite-animation-packs/?do=findComment&comment=4045530
     

    46,005 downloads

    Updated

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