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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. GagSFX

    Version 1.04 works with Sexlab 1.5x+. Stick with version 1.03 of this mod if staying with Sexlab 1.39.
    Version 1.04 has also been tested with Sexlab 1.60 and found to be 100% working.
     
    If you're like me, you find it kind of annoying that the Player or NPCs wearing a gag moan during sex as if they weren't wearing one.
     
    Luckily, I have created a solution. Install this mod, and two new voice types are installed into sexlab called "Female Gagged" and "Male Gagged". These voices are Disabled by default and should stay that way. Otherwise the gagged voice could come up randomly in random voice selections.
     
    After installation, you're done. Anytime a Sexlab sex scene is initiated, any male or female (NPC or Player) wearing a gag will use the Gagged voice instead of a normal voice.
     
    The mod looks for an attachment featuring the gag keywords from either ZaZAnimationPack (zbfWornGag) or from Devious Devices (zad_DeviousGag).
    Gags will now override dialogue when a NPC or Follower wears one. This can be configured on and off in sections via the new MCM menu.
     
    - About Followers -
    For Followers specifically, all dialog related to player commands are overridden. However, the commands will still be followed. (After all they can hear you just fine).
     
    This is for Generic voiced Followers that use the Standard Follower package. Custom Voiced Followers and/or followers that use custom packages, may not work. Hirelings and Housecarls are also covered. More to come as possible.
     
    Followers that are known to work:
    - All Vanilla followers
    - Lara Croft Companion by maymay1588
    - FRGirls by VRApollo VRDaphni and Furiousreason
    - Danariel Strongbow by VRDaphni VRApollo and Danariel
    - Victoria Velina by choco2114
    - Any follower based on the standard follower package and dialogue.
     
    Custom followers that will have conflicts are:
    - Vilja by Emma Amgepo Lycanthrops
    - Selene Kate by Kasprutz and Hello Santa
    - Kitara
     
    - About Special follower support -
    For Serana from Dawnguard, I have created an additional ESP to handle her custom package specifically. Only install the Dawnguard ESP *with* the standard GagSFX.esp if you have Dawnguard and use Serana.
     
    For Hireling Teldryn Sero from Dragonborn, I have created an additional ESP to handle his custom package specifically. Only install the Dragonborn ESP *with* the standard GagSFX.esp if you have Dragonborn and use Teldryn.
     
    For Steward support using the Hearthfires DLC, you must also install the Hearthfires plugin to handle the custom features.
    I will create more custom ESPs for other custom followers as time and circumstance allows. (Selene Kate and Kitara are probably next)
     
    - About Follower Mods -
    The Follower Overrides have been tested with Amazing Follower Tweaks and is compatible. Compatibility with EFF or UFO is unknown.
     
    - About Other conflicts -
    This mod is not compatible with 'Sexlab Horny Followers' by Bromm83 as it overrides follower dialogue. I may try adding in similar functionality at a later point.
     
    - About Males and Gags -
    Support has been added for a male voice, but at this time, I do not have access to decent male gagged sound fx. Default Male gagged sounds are included for NPC/Follower voices, But the Sexlab sound files are simply silent.
    You can change these to your own sounds by replacing the WAV files in the 'mild', 'medium', and 'hot' directories found under "Data\Sound\FX\Gagsounds\GaggedMale01".
     
    - About the MCM menu -
    The new MCM menu has only a few options right now:
     
    General
     
    Toggle dialogue override in 4 sections.
    - Overrides for NPC/Follower Miscellaneous dialogue. (Seeing corpse,Hellos, Goodbyes, Idle comments, etc)
    - Overrides for NPC/Follower Detection dialogue. (comments related to Sneaking, Trespass, Pickpocket, while Searching for hostiles, etc)
    - Overrides for NPC/Follower Follower Related dialogue.
    - Overrides for NPC/Follower Combat dialogue. (comments and sounds/grunts while fighting)
     
    Debug
     
    - A reset option that resets all quests and re-registers the voices into Sexlab.
     
    - About Updating -
    Usually, simply replacing the old files *completely* with the files from the new update is enough. If there are any special update instructions, They will be mentioned in the release notes. If there is a problem after install, Resetting the Sexlab Voice Registry should clear it up.
     
    The mod is compatible with other mods that change Sexlab voices, and should have no conflicts.
     
    - Special Upgrade instructions from versions before 1.04 to 1.04 -
     
    1.04 uses BSA archives, so it's important to fully remove the older mod before updating. A quick checklist of what to delete if you don't use a mod manager:
    the Directory Data\Sound\FX\Gagsounds (except for any custom sounds you may use. Keep those) the Directory Data\Sound\Voice\GagSFX.esp all Scripts under Data\Scripts which are named GagSFX*.pex all GagSFX*.esp files.

    After that you can install 1.04 and should have no issues.
     
    - Required Packages -
    For Version 1.03 of this mod: Sexlab 1.39, ZazAnimationPack 5.4, Devious Devices - Assets 2.x
    For Version 1.04+ of this mod: Sexlab 1.50 ZazAnimationPack 5.5, Devious Devices - Assets 2.x
     
    - Enjoy

    149,038 downloads

    Updated

  2. UBH & BBLS Compatibility patches for custom beds.

    Underground Bathhouse - Paradise Valley and Bathing Beauties or Beefcake - Luxury Suite. My favorite strip and dip mods.
     
    Description:
     
    These plug-ins add the custom beds found in Underground Bathhouse - Paradise Valley & A Classier BB Luxury Suite to SexLabs SexLabBeds FormID List. All beds (from the current original versions) are included.
     
    Requirements:
     
    SexLab By Ashal
     
    Underground Bathhouse and Paradise Valley by Andragon
    and/or
    A Classier BB Luxury Suite by RIP88 a re-texture of Bathing Beauties or Beefcake - Luxury Suite by Migal
     
    Contents:
     
    Three ESP plug-ins for separate or combined use.
     
    Load order:
     
    If using the standalone "BBLSClassierSexLabBedPatch.esp" or combined "UBH+BBLSClassierSexLabBedPatch.esp" load after "BBLuxurySuiteClassier.esp". If using the Underground Bathhouse patch "UBHSexLabBedPatch.esp" load order is irrelevant.

    2,923 downloads

    Updated

  3. Cumshots_gags_and_moans.zip

    These are replacements for the orgasm sound effects. They mix a cumshot sound with gagging, swallowing or moaning so it sounds like shooting your load always gets a response from the girl.
     
    Sexlab only currently supports 2 orgasm sounds, named 01.wav and 02.wav, so you have to pick two and rename these to those names and copy them to the correct folder: Skyrim/data/sound/fx/sexlab/fxorgasm01
     
    Remember to turn on orgasm sounds from the SexLab menu, or these sounds won't play at all. You sometimes get the same sound for a long time in a row, and sometimes they alternate all the time. I don't know why. It could be that the randomization of the sounds is just coded in a weird way, or the characters' arousal level or something affects which sound gets played. Sometimes it even triggers both of them at the same time or rapidly after each other, but that's quite rare, and I don't know what causes that.
     
    You can try making two copies of the same or slightly different sound. That way then they sometimes trigger on top of each other they can combine to make a bit different effect.
     
    The regular sex sounds also affect what happens, but if you pick one which works well with them, the result is great.
     
    Currently you can't unfortunately distinguish between oral and normal cum sounds, but perhaps they'll add support for that at some point.
     
    I highly recommend the new "Surprised1" sound...
     
    Version 1.1. - I made a swallowing sound right away and it was so good I added it immediately.
    Version 1.2. - Some new slurping sounds added.
    Version 1.21. - New combo sound (VanillaSlurpSwallow) + generic sound (Spurts). The latter doesn't have any extra sounds, so it works for any kind of sex.
    Version 1.22. - Some new generic sounds (Womb_Spurts). I think this is better than the previous one.
    Version 1.40. New sounds: Denying 1 - 5, Pleasant 1, Surprised 1, ThroatCum 1 - 4

    32,140 downloads

    Updated

  4. Sexlab Submit- recruit follower

    This is a small tweak I made to the Sexlab Submit mod. Hostile npcs can now be awed by your awesome sexual prowess, and instead of killing them you can recruit them as a follower, because they want more of your sweet luvin'. I removed the option to kill npcs by dialogue and replaced it with another choice instead. I never killed anyone that way and if I wanted to, an axe to the face would have done just fine.
     
    Just a note, this choice should make ANY hostile npc into a regular follower, which could possibly break quests and dialogue if you do it on someone important.
     
    This is just the esp file, you should download and install Submit first, then install this afterwards.
     
    ***UPDATE 8/20***
     
    I forgot to include the scripts that make this mod work, d'oh! If you downloaded the mod the day it came out, you might need to download this update in order to make it work. Sorry!

    20,992 downloads

    Updated

  5. [Team Needed] Voicing Spectator Crowds Ultra Edition & MOD

    Description
     
    I'm really hoping the community can help me voice Spectator Crowds Ultra Edition. So far I have finished two different voice types (Hetero topics only for now.) but this will go so much more quicker if everyone chipped in. I am uploading the voices as needed through my play through.
     
    ========================================================================================================
     
    Just drag and drop the files into your data folder.
     
    NOTE: The dialogue does not need to match the text for now since it's being used as a reference but it does need to relate to the topic.
    NOTE: This dialogue uses vanilla voices only!
     
    ===========================================================================================================================
     
    TESTING
     
    For now try having sex anywhere in Riverwood or the Sleeping Giant Inn.
     
    ===========================================================================================================================
     
    Completed
     
    Other
    Female
    FemaleYoungEager (Hetero)

    Male
    Male Brute (Hetero) NordMale (Hetero) MaleYoungEager (Hetero) MaleDrunk (Hetero) MaleSlyCynical (Hetero)

    Unique
    FemaleUniqueDelphine (Hetero)

     

    ===========================================================================================================================
    Programs
     
    Audacity
    Unfuzer
    MultiXwm
    BSA Unpacker
     
    ===========================================================================================================================
     
    Tutorial


    Feedback and support appreciated.

    1,116 downloads

    Updated

  6. SexLab_Hormones-Requiem.esp

    Patch to use Sexlab Hormones Bimbo race with Requiem.

    815 downloads

    Updated

  7. SexLab Virginity and Defloration

    Women of Skyrim now have hymens. This mod detects the first time a female player or NPC is having vaginal sex and applies a blood texture (currently a recoloured vaginal cum texture, if any artists wants to make a replacement I'll be happy to add it) to simulate defloration. The blood will seep down the vagina and disappear after 120 seconds.
     
    This is my first mod, but the code has been written by an expert (CPU) so it should be solid.
     
    Massive enormous thanks to: CPU, for practically creating this mod for me, and being an all round awesome human being.
    Also thanks to: Ashal for SexLab, the LoversLab community.
     
    Issues and limitations:
    The effect uses the vaginal tag to detect when vaginal sex is happening, and currently triggers on a timer. This means it sometimes won't trigger when it should (if a vaginal sex animation doesn't use the tag) and sometimes will trigger when it shouldn't, like triggering early during animations where penetration is delayed. Ideally it'd happen at the moment of penetration but I don't really know how to implement this.
     
    Technical discussion on the matter:

     
     
    The mod reapplies the effect after sex to prevent the cum texture overriding it. For some reason I can't figure out, during my testing this works fine if I start and end the scene naked but if SexLab redresses me or I redress and then I undress again, the cum texture appears instead of the blood texture. Adding a time delay doesn't help. It could be the combination of mods I'm using, so I'm hoping others can test and let me know.
     
    Future plans:
    I'm thinking of adding spells to restore the player and the targeted NPC's virginity.
     
    It would also be good to add a blood effect to the actor doing the penetrating, but I don't know how to go about creating an effect shader, and it would ideally work on SOS schlongs, which would potentially add another complication. If anyone wants to supply a shader texture that'd be great.

    35,056 downloads

    Submitted

  8. Sex Finder

    This mod adds a map marker at the location where sex is happening. No more will you get told that a Sabrecat is raping a merchant somewhere on the plains of Whiterun without knowing where it's happening or how to intervene. No more will Random Sex result in all kinds of action everywhere except where you are.
     
    The HUD display gets a dome-shaped icon and the map gets a blue map marker to help you find the action.
     
    As a bonus, you get a spell to mark and make a note at your current location. That's because I was being driven mad by map markers and found the "Custom Map Markers" mod on Nexus. I co-opted that code and just added the automatic-markers-for-sex piece. The original custom map marker functionality is still there.
     
    This version does not work indoors. Sorry about that. I'm looking at alternative mechanisms.
     
    No requirements, but nothing much happens if you don't have another mod that triggers sex. Defeat and Random Sex are two good ones. If you don't have sexlab, it will fail gracefully back to just being a map marker mod.
     
    V1.1 is a little less noisy--doesn't tell you you are having sex and doesn't fuss when sex happens indoors.
     
    You will see an error when you first open your map if you are running SkyUI V5. That's because the version of the map I'm using is 4.1. You can safely ignore this error, and if you get tired of seeing it you can turn off map version checking in SkyUI. I might at some point update the map, but I'd have to figure out how and then you'd probably have to use SkyUI V5, so I'm not doing that yet.

    19,022 downloads

    Updated

  9. Khajiit Speak - Sexlab

    (I've never been much good at description pages)
     
    Rylasasin has seen that there are many sexlab mods here, yes? Many with player dialogue. But none with dialogue that changes when you play as Khajiit.
     
    This makes Rylasasin a sad khajiit. So Rylasasin thinks maybe he fixes this, hmm? Makes patches that you install besides your favorite Sexlab mods, so that when you play as a khajiit, you now speak in glorious khajiit dialect, perhaps?
     
    This is basically a small collection of patches that follows in the tradition and spirit of the Khajiit Speak mod on Nexus: changing all the player dialogue for these mods into something you're more likely to hear as a khajiit. As such, it also works the same way: These are addon patches, and are not replacers so even when these mods update they should remain compatible.
     
    That in mind, if these do sound a little silly, keep in mind that i'm not mjharper. I did the very best I could, but it's probably not perfect.
     
    These mods do not change anything besides dialogue, and should not in any way cause any compatibility issues whatsoever.
     
    CURRENT SUPPORTED MODS:
    Sexlab Solutions 2 Sexlab Dibella Sisterhood Sexlab Romance Sexlab Spectator Crowds Sexlab Horny Followers (All versions) Sexlab Submit Sexlab Radiant Prostitution Lovers Comfort Sexlab Guild Sexlab Approach Sexlab Amorous Adventures

    REQUIREMENTS:
    All patches included require their parent base files. Example: the Khjaiit speak for Sexlab Submit requires Sexlab Submit and all of its required files.
     

    INSTALLATION:
    Each ESP is located in their respective folders for easy finding. Simply find the folder you want, copy the esp out of it, and put it into your data.
     
    OR
    Use Mod Organizer for even easier management.

    6,693 downloads

    Updated

  10. PSQ PlayerSuccubusQuest Universal Armor by Kalambre & IDzeroNo

    This is a "Universal Armor" for the
    PSQ PlayerSuccubusQuest Mod.

     
     
     

    Works only with PSQ 2.91 & WORKS WITH TRANSFORM PACKAGE


     
     
     

    These changes your armor when in succubus mode to any armor you see.


     
     
     

    Tired of crafting useless items again and again to inprove blacksmithing perk? Your enemies always have better armors than you? Do you like a light armor but you don't use it because has a low rating? You envy your neighbor dress but you can create or purchase it? Do not worry...
     
    History
     
    A few years ago, a retired blacksmith began to study magic in Winterhold college and found that he could use the power of soul gems to transform simple rags in magic clothes capable of mutate their appearance and properties. He also developed a spell to transfer the properties of target armors to these clothes creating a perfect imitation. This discovery didn't please imperial authorities so he had to leave the college.
    Some rumors say he was captured by the Imperial Copyright-Protection League in Riverwood Inn and translated to Helgen for an "interrogation".
     
    Description
     
    You can create these armors in forges using soul gems and beggar clothes, prisoner rags... (needed 20+ smithing perk and 20+ enchanting)
    You also need to learn the spell (find the spell book). When you cast the spell in NPCs characters, your magic armor imitate their armors and get their properties, ratings, enchantments...
    In MCM you can modify armor rating if you don't like original armor values of copied items.
     
    Install/Uninstall
     
    Install as usual. Requirements: SKSE and SkyUI mod for MCM settings.
     
    Uninstall: Before uninstalling unequip, sell, disable, destroy... all armors and save, to avoid persistent scripts.
     
    Questions
     
    - Issues?
    Since armoraddons priorities can be modified using scripts, can exist some overlap issues between gloves/boots and armors, etc.
    Head armor system is absolutely crazy: a lot of slot used, different models for argonian, khajiits, orcs... Some helmets like imperial don't work fine, and have invisibility issues, I have tried many options but I haven't found the cause. I hope to fix it in the future.
     
    - I don't want to start a new game to find the mage in Helgen, what can I do?
    Go to Riverwood Inn, maybe he forgot there some things.
     
    - I am a fine lady, and I haven't got any dirty beggar/prisoner clothes...
    I've added some recipes, so you can craft them in tanning racks.
     
    - Can I enchant, temper, change this stupid name... as I do with vanilla armors?
    Yes, but note that these changes are permanent unlike enchantment, etc, transferred by spell.
     
    - Is it compatible with custom armors?
    Yes, as long as they use regular slots.
     
    - Are you going to create a weapon version?
    No, I usually use mage characters, so this is a job for other modders.

    3,670 downloads

    Updated

  11. BF_Potions_in_Skyrim

    This mod adds Beeing Females's contraceptives to various merchants through out skyrim. Most potent ones are available at alchemists. Though some variety shops ( Belethor's or Bits and Pieces ) may have upper ones available as well. Taverns generally will have low to medium grade only.
     
    The Textures are my own. The meshes are from Insanity's Morrowind Potions resource. Thank you for a nice resource.
     
    This is in need of being tested. I made sure both meshes and textures were pathed to BeeingFemale's textures and meshes. If some prefer the regular ones I'll release one with out the replacements.

    7,033 downloads

    Submitted

  12. Sacrificial Spriggan (Jun-27-2015)

    This Mod:
     
    Sacrificial Spriggan is a quest mod inspired by the Flowering Spriggan quest from Sanguine's Debauchery, but implemented entirely from scratch. Due to the fact that the key dependency is a femaie-only armor, this is written for female characters exclusively (though gender checks are not enforced).
     
    The Quest:
     
    The quest starts some time after completing the quest to rescue Dibella's Sybil from the Forsworn; the character gets knocked on the head, and awakens back in Broken Tower faced with a hagraven who is irritated at having her plans spoiled. The hag curses the player character with a gradual transformation, then turns her loose to serve as a living warning to the Forsworn's foes.
     
    Intro Quest Summary:

     
     
    Guardian Quest Summary:

     
     
    Amulet Quest Summary:

     
     
    Magical Effects:
     
    The magical effects of the Spriggan transformation grow over time, as more of the body is covered. It starts with the torso, then the feet, then the hands, and finally the face. Some effects are permanent, even if the visible part of the Spriggan is removed. Growth is triggered by your spell-casting, as the Spriggan absorbs some of your magic - the more spells you use, the faster the transformation proceeds. When a growth phase starts, you'll need to have sex to complete the process.
    +20-100 magicka +20-100 stamina 5-25% weakness to fire 5-25% stealth bonus outdoors +15 unarmed damage from claws (when those grow) Hunters and Vigilants will be hostile while any of the Spriggan rootlets are visible Random NPC comments (and other events)

    When the Spriggan growth is complete, the following additional effects:
    +25% alteration spell duration Spriggan Call of the Wild lesser power Spriggans and predators are friendly Face mask acts as a living gag, preventing most speech

    The gag effect does not interfere in Kynareth's holy places (the Temple in Whiterun, Eldergleam Sanctuary, High Hrothgar), and can be worked around using writing materials (ink, quill, roll of paper). However, there is a -50% barter penalty in written interactions - Spriggan claws do not make for good penmanship.
     
    Controlling the Transformation:
     
    There are several methods for affecting the course of the transformation:

     
     
    Thanks:
     
    Thanks go to jbezorg for Sanguine's Debauchery and Devious Gags+, mods that inspired this one, and to skyrimll for continued updates to SD+. Also to the Devious mods gang, for fantastic mod resources. And Nalim, for the armor that made this possible.
     
    Requirements:
     
    This mod requires SexLab, of course, as well as the following additional mods:
    Devious Devices - Assets
    Devious Devices - Integration
    Zaz Animation Pack
    Spriggan Armor
     
    Nalim's Spriggan Armor is based on CBBE; a UNP version is bundled with Sanguine's Debauchery, so it should be possible to copy those meshes and textures over the original versions (renaming files as needed, to match the original). Also available elsewhere on LoversLab.
     
    For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended. The GagSFX mod is also strongly recommended.
     
    Tested with SexLab 1.59c, Zaz 6.04, and Devious Devices 2.9.0.
     
    Optional mods known to work with this include:
    SexLab Defeat SexLab Enchantress Deviously Helpless

    Known conflicts: the Flowering Spriggan quest from SD+ will fight with this mod, if both try to equip their respective versions of the Spriggan armor. Choose one or the other.
     
    Version History:
     
     
     

    25,845 downloads

    Updated

  13. SexLab Romance _IgnoreGender

    This mod removes the gender restrictions for selecting sex acts in SexLab Romance. This is particularly useful if you or an NPC is a futanari/hermaphrodite who wants to use male animations. Since some dialogue options don't exactly make it obvious what their "intended" genders are, I've added some short notes to them to clarify. That way you won't select "I want to go down on you" and be surprised when your gay couple starts playing a lesbian animation.

    20,089 downloads

    Submitted

  14. SexLab Doggy Style Sounds

    Hi,
     
    I simply wanted to have a few sounds for SexLab which would suit the doggy style animations. As I mainly use these kind of animations I wasn't really happy with the standard fx because they were missing the "pounding" sound I would like to hear. So I assembled a few sounds to give the animations some more power – soundwise. I just thought I may upload the sounds I'm using because there may be other people who would like to have sounds like that, too.
    This is only a simple sound replacement, nothing more!
     
    Some additional info to avoid confusion:
    This replaces the standard sounds for all sex animations except those that are tagged as oral. I'm aware that the sounds are played at the last stage of an animation, too, but as I don't know how to script this is something I can't change.
     
    Installation:
     
    Just extract the archive in your Skyrim folder and replace the files when prompted to. In-game open the Sexlab configuration in MCM, go to "Rebuild and Clean" and click on "Reset Voice Registry" (actually I'm not sure if this step is necessary, but it surely does not hurt). That's it!
     
    Enjoy!
    Highohall
     
    Update
     

    Thanks to bjornk for pointing this out! I didn't know this myself, but now all makes sense.
     
    There are now two versions available. One is for use with the "SexLab Sound FX Replacer" mod, the other one obviously not. If you have the Sound Replacer installed, choose the version for the SexLab Sound FX Replacer. Otherwise just choose the normal one.

    33,793 downloads

    Updated

  15. SexLab More Creatures (2015-06-09)

    Adds more friendly domestic animals to the world of Skyrim.
     
    This places around 300 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a few dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with Aroused Creatures while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses.
     
    In order to provide some variety within this restriction the mod references the Judah dog model included in More Nasty Critters and the husky model from the Dawnguard DLC. This means that the complete MNC install is required, which in turn requires both DG and DB DLC. The plan was to provide separate plugins for those with and without the DLC, but a few hours into the edit it became apparent that this was just too much work to be completed in any reasonable amount of time. My apologies to those without the DLC.
     
    Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and sleeping quarters. There are also a bunch of tame wolves in and around Jorrvaskr. There are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time.
     
    I had planned to add Death Hounds to vampire locations but I couldn't be sure how to set the factions to prevent conflict.
     
    This mod has been cleaned in TESVEdit. With so many cell edits that have to be manually examined this is no small task. Updates are going to be few and far between as I really need to collect up a whole lot of edits to do at once to make it worthwhile. For anyone using this early version I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the location and creature(s) involved, screenshots would really help.
     
    The creatures are all weak, nonessential and respawning. Combat could thin their numbers but if you want to get them back just disable the esp in your load order, make a clean save, then re-enable it.
     
    This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it.
     
    If you find an area that you think has too many or too few animals that would also be helpful.
     
    Requirements
    All DLC
    SexLab
    More Nasty Critters (complete install)
     
    Install
    Use a mod manager or just drop the esp into your data folder and activate it in your load order.
     
    Unistall
    Simply remove the esp. No other steps required.
     
    Update
    Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version.
     
    Change Log

     
     
    License
    This mod is released under a Creative Commons Attribution Share-Alike license.

    113,954 downloads

    Updated

  16. The Animal Mansion

    IMPORTANT!!!
    I am very sorry, but I cannot continue working on this mod because of some severe changes in my life.
    I included all the files (scripts, source code, etc.) so if anyone wants to continue the mod, take some pieces out of it or make a better one,
    please feel free to do so. Anyone can take what I made and use it for their own purpose without asking for permission.
     
    It was a fun time to make this mod and every single one of you helped in making this mod what it is now.
    I am sorry that I have to disappoint some people by not finishing the mod.
     
    Thank you all for your support!
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Since the whole thing with other people taking over the mod doesn't seem to work out that
    well, here is a suggestion:
     
    IF ANYONE WANTS TO TAKE OVER THE MOD FEEL FREE TO DO SO. DO WITH THE FILES WHATEVER YOU WANT AND MAKE A BETTER MOD OUT OF IT OR MAKE A NEW ONE. EVERY SINGLE FILE BELONGING TO MY MOD CAN BE USED BY WHOEVER WANTS TO USE IT. THERE ARE NO RESTRICTIONS WHATSOEVER.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    FOREWORD:
    First of all. I'm not good at modding so this mod will have a lot of flaws. The second thing is, the mod is based on having sex with animals. Therefore I had to activate dialogues for the creatures. I hope that's not a problem.
     
    REQUIREMENTS:
    -SexLab 1.50 or newer ( You need to enable creature animations in the SexLab Options Menu )
    -SKSE 1.71
    -FNIS + FNIS Creature Pack
    -MoreNastyCritters -> adds more animations and nude creature models
    -Fuz Ro Do'h -> needed to display subtitles
     
    MOD CONFLICTS:
    Mods which trigger random sex acts may cause problems should be deactivated while being in the mansion.
    Anything that can interrupt the mansion quests may cause problems.
     
    UPDATES:
    When installing an update you should make sure you start out with a clean save.
     
    TROUBLESHOOTING:
    About "clean save" using Save cleaner tool Beta 2.4:
     
    When doing clean save it is not enough to press first two buttons; "Fix script instances" and "Delete all #". There is a third one, most important "Advance" button. Pressing on it you got two options: "Remove scripts attached to noneexistent created forms" and "Remove a scripts having invalid variables". Use them both. In that case, you can be sure that your save is completely cleaned. Then load the game and save it on the new slot. Load the game again and save it on the new slot. THEN, install the mod.
     
    If this doesn't help, that means you either missing something from requirements for this mod or some other mod is in conflict with this one. So, saying that there is a bug in the mod while it works in somebody else's game is not the argument for bug in the mod.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    WHAT IS THIS MOD ABOUT?
    The Animal Mansion is a mod based around beastiality and aimed towards female players. You can play as male but it may be awkward.
    Right outside of Falkreath near the Dark Brotherhood Sanctuary there is a new house called the Animal Mansion. The owner, a woman called Thaena, is settling in and planning on having a very special kind of business there. She needs your help to build up the mansion and offers you a job in the mansion where you and others can live out their fantasies with various animals.
     
    WHAT CAN YOU DO IN THE MANSION?
    First there is a starting quest in which you get a little backstory and where you have to get the mansion up and running. After that you will get a job there. From now on there are several things to do.
     
     
     
    MAIN QUESTS:
    The main quests are based on acquiring new animals for the mansion.
    You have to acquire a horse, a wolf, a bear, a sabrecat, a troll, a chaurus and spiders. (Sabrecat and Troll quests are not yet finished. use mcm menu to advance the main quest.)
    In order to get these quests you need to do smaller jobs first. You can set the amount of jobs you have to do in the MCM Menu.
     
    SIDE QUESTS:
    There is a lot to be done in the mansion when you're not acquiring new animals.
     
    After you get new animals and the mansion gets a little bit more famous in Skyrim, new activities will be activated.
     
    Private Show:
    A client wants to watch you having sex with an animal of his choice so you take him to the specified animal and put on a show for him.
     
    Private Show Variation 1:
    Same as above but a female client wants to join the fun.
     
    Private Show Variation 2:
    The client is a companion and wants to show you something special.
     
    Private Show Variation 3:
    A strange men is waiting for you in the mansion. What is he up to?
     
    Training Session:
    A female client wants you to come to her place and teach her and her dog.
     
    Horse Sale:
    A merchant needs your expertise in a horse sale.
     
    Dog Sale:
    A merchant needs your help in a dog sale.
     
    Good Boy!:
    Stump, the dog in Riverwood is acting strange. You need to go there and see if you can help the dog.
     
    The Jarl's request:
    Even the Jarls have heard of the mansion and they send for you to entertain them with an animal of their choice.
     
    Creatures 101:
    The College of Winterhold wants you to assist in a lecture. (Note: You need to have made the quest Under Saarthal for this quest to be available)
     
    Pleasing Paarthurnax:
    Paarthurnax needs to empty his balls and only the dragonborn is able to help him. (Note: You have to have met Paarthurnax and he shouldn't be dead for this to work.)
     
    Spider Training:
    Some strange group of people wants to have sex with spiders and it is your job to help them.
     
    PARTIES:
    After you have enough animals the normal private shows won't be enough. The people of Falkreath want to be entertained differently. So everything needs become a little bit more interesting.
     
    Party:
    Thaena is hosting a party with 8 guests. Your job is to entertain them with 3 randomly selected animals. Before you the party is over there might be a surprise for some the guests.
     
    Mens night:
    4 men are gathered in the mansion and they want to have fun with Thaena and you. You have to entertain them by having sex with either the men or the animals they chose.
     
    Ladies night:
    3 ladies and the player are gathered in the mansion and they want to have fun. So every lady can have fun with each animal.
     
    Party Companions:
    The companions too have heard of the mansion and escpecially of you. They invite you one of their parties where you have to take part in a very special competition.
     
    WHAT ELSE IS THERE?
    There is also a mcm menu where you can set the amount of jobs you have to do to advance the main quest. You can set your payment. And you can also set the main quest progress in case you want to activate all animals without playing the main quests.
     
    Besides that there is also suppoert for followers if you want to let them have some fun too during the shows and parties and quests.
    Just talk to them and tell them what to do.
     
    FUTURE DEVELOPMENT:
     
    Main Quests:
    Sabrecat, Troll
     
    Side Quests:
    Smaller quests or private show variations
    Party Variations including a big Party at the Jarl's.
     
    Misc Things:
    More dialogue
     
    FINAL WORDS:
    That was a lot to read, I know. Most of you probably didn't read it anyway.
    To everyone who did read it:
     
    I hope this mod works for you and you enjoy playing it.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    THANKS TO:
    Ashal - for creating SexLab
    Germanicus - Bugtesting and a lot of other important stuff.
    Aqqh - Bugtesting and a lot of other important stuff.
    Sailing Rebel - for helping with the dialogues
    ImmortalOne - Bugtesting
     
    CGi - creating/enhancing interior cells
    AnTiwoMaAgNoT - Bella Dibella
    Edhildil - Sexy Mara Statue
    Apachii - ApachiiSkyHair
     
    Thank you for helping me. Without you this mod would be really really bad.

    157,292 downloads

    Updated

  17. Redguard Black Beauty Saves

    NO MODS used. So these are clean saves
     
    Save 4 , before you step past the door to kill Miraak, make sure you have the correct shout loaded
    I did the kill with the bow. hide behind the stones to heal yourself , if.......
    Save 5 , Miraak is dead, no more dragon soul stealing.
    I also did Winterhold quest and put a lot of stuff in de safe in the archmage room
    Save 6 , After Killing Hakon the Vampire you still have Serana as follower.
    You can be cured or you can become a vampire yourself. your choice.......
    Save 7 , Learned the dragon rend shout, Alduin beaten.
    In whiterun in Breezhome is a lot more to find and Lydia...
     
    Your followers have also some stuff that you might want.
    Have fun.....

    382 downloads

    Submitted

  18. The Animal Mansion (and Redux) - USKP Fixes

    This is a version of The Animal Mansion that has been fixed for usage with USKP. The current beta release of Animal Mansion breaks a number of changes to locations and NPCs that the USKP corrects. Additionally, this version has been TES5Edit cleaned for better stability.
     
    This is just an updated .esp. Requires the full version of The Animal Mansion (http://www.loverslab.com/topic/32285-the-animal-mansion/?p=1127659) OR the full version of Animal Mansion Redux.

    5,587 downloads

    Updated

  19. Redguard Black Beauty Saves

    3 saves,
    save 1 basic prisoner , starting a new character
    save 2 taken at lvl15, picked up de Elderscroll Dragon, you can now pick up the oghma infinium book
    and make a choice how to use this for your gameplay..
    save 3 taken at lvl 23, you can take Auriels Bow and kill Harkon or
    read the Elderscroll at the Throath of the world.
    I did not any side quest , Isolda Armen Sven or what ever character is still in need of some help.
    For those that wants to play "Amoreus Adventures" Only Gerdur was killed in the making of these saves.
     
    health 200 stamina 170 and magica 150.
     
    Not visited, Markarth, Blue Palace and a lot of other places. You have to do a lot yourself
    Not played Thievesguild, Black Brotherhood , Solstheim, Miraak, still possible.....
     
    See for yourself if this is a nice starting point .... have fun.

    583 downloads

    Submitted

  20. Tehfury's Custom Configs

    This is a collection of custom config (.pex) files for various mods that changes the min/max values of some of the MCM menu options for their respective mods.I uploaded these because figuring out how to compile .psc's was kind of a PITA for me and my compiler file is way different than what was recommended in various tutorial threads. I figured others may have had the same problem so I'm just uploading these as I make them cause sharing is nice.
     
    If you want to request something specific, ask away, I don't mind. Even if it's a mod not listed.
     
    FillHerUp by Srende
     
    sr_inflateConfig changes:
    Max inflation max raised to 100
    Cum multiplier max raised to 20
    Also raises the max cum amount for all races to 25
    I use these last two to finagle values to work with a script I made to make SOS potions increase penis base/length scale and scrotum scale, and when the scrotum scale goes up I have the players cum amount go up as well.
    I'll release the script when I optimize it into something neat, and not just me Frankensteining code together.
     
    sr_infDeflateAbility changes:
    Holding down the deflate key is now faster, but still uses the same stamina.
    I realize I could just lower the minimum on animation multiplier, but I like this change much more because I don't like altering the time on the surprise-leak animations.
     
    SexLabFramework by Ashal
     
    sslConfigMenu changes:
    Animation & Timers minimum to 1s for all choices.
    I altered this because 3s x 3-5 is kind of long when random stuff keeps SLACing you when you don't want it to. But when you spam space bar to skip animations to make it go faster while keeping the inflation/soulgem/etc intact you 50% of the time end up knocking your script hamster off its wheel, causing things to freeze up. My biggest example is I spam spacebar and then for like 30 seconds the last animal I was SLACing is considered (Engaged) and nothing can SLAC my toon until I quicksave/reload or wait like a minute. Also, if you spacebar spam to get through defeat animations you may like this because combat freezes are no fun. If it's happened to you, you know what I'm talking about.
     
    Soulgem Oven II by darkconsole
     
    sgo_QuestMenu changes:
    I raised the cap on most everything that has capacity. I like having the option to mess with stats for various effects. Like my characters boobs growing noticeably even on low timescales. I like to set timescale to 1 and never fast travel, but this makes collecting milk pretty much unbearable. These raised caps allow you to do this but still be able to collect a reasonable amount of milk, and have noticeable breast growth as time passes, etc.
    Max gems to 500
    Max milk to 500
    Milk per day to 500
    Belly scale to 200
    NPC belly/breast scale more both to 100
    Breast scale max 100
    Raised cap on alch/ench leveling to 10. Because.
     
    Requirements:
    Each .pex's respective mods and their requirements.
     
    Installation:
    I use MO and only MO. So that's what this short guide is for. Sorry
    Drop the .pex files you want to use in each of the mods respective script folder
     
    Example:
    sgo_QuestMenu.pex goes into ModOrganizer\mods\soulgem-oven\scripts
    IT DOES REPLACE THE PEX ALREADY THERE. So backup if you don't want to be forced into reinstalling your mod.

    1,084 downloads

    Updated

  21. Tweak for SexLab Defeat: Tied-up victims invulnerable

    This tweak modifies SexLab Defeat. When you tie-up someone who's been knocked down, they will be made essential and invulnerable until they are untied. This is to stop followers from killing someone you've just tied up.
     
    There is one potential problem with this mod: if you tie-up someone who shares a base ID with another NPC (such as bandit leaders, and other generic NPCs), those other NPCs will also be made essential and invulnerable. I don't think there is any way to fix that, because the SetEssential() function only applies to an ActorBase, not an Actor. Let me know if I'm wrong.

    5,981 downloads

    Submitted

  22. Devious Device Assets and Expansion Meshes for HDT 7B body

    Description:
     
    File has all DDA and DDX items covered for a 7B HDT body weight. Body type its meant for is 7B Bombshell pregnancy body with HDT, essentially the body that is used by Bodyslide/Outfit Studio 2.3 version with the Unified Unp package. Although there are not a lot of outfits available for this type for download these items will fit the Dragon Marauder TBBP outfit and Shokies Dragon Armor on Nexus just to name a couple. I have found that the items will fit conversions via Outfit Studio Unp HDT option reference which I use to convert my favorite outfits when I get around to using those.
     
    So if your into 7B Bombshell HDT body these meshes should be quite satisfying for your Devious needs.
     
    I have all the meshes for current DDx onboard converted such as the new ebony colored restrictive gear and have been using them in game play so I know they fit. Hopefully you enjoy the pack and it saves you some time so you can just convert the customs you like using that you find around the net.
     
    Recent Fixes:
    Corsets were fixed up, but expect to see another revision.
    Restrictive Boots, AGAIN,
    -I started over from the original CBBE shape mesh.
    -These boots wont clip when using the HDT 7B Blabba mesh
    -They look so good
    -These will of course suffer clipping with outfits with implanted body mesh, cause uh well you do realize that not everyone uses the same body right?
    -->Anyways these boots have very clean weight painting and I cannot say the same about the other stuff we end up using D: <sadface
     
    -Added Breast Weighting to Restrictive Collar, this removes breast clip weirdness (only file I know of that removes breast clip weirdness on this mesh)
    -Added Breast Weight to Armbinders which also removes breast clipping weirdness (Odd sounding but this actually works)
    Installation:
     
    2 Choices
    Added 2.9.0 HDT version
     
    If getting Belly Node.
     
    Then also download the HDT 7B Body.
     
    Why upload this?
     
    Well 2 things, I use the hdt 7B body and Kimy (author of Devious Loot) asked me to make a page for it so other Devious Device users or people interested in Devious Devices but felt they couldn't play it have a reason to try it out.
     
    If the authors would like to incorporate these as options into their next release I would be more than happy to have this page removed.
     
    Required Mods
    Devious Devices Integration
    Devious Devices Assets
    Devious Devices Expansion
     
    Credits
    -Zidill
    -Coopervane
    -Blabba
    -Koffii

    19,220 downloads

    Updated

  23. SexLab Sex Bounty

    Description:
    This mod allows you to handle your bounties with sex in an immersive way.
     
     
    Current Version:
    v1.3 - 5/11/2015
     
     
    Features:
    - Fully voiced interactions (using Vanilla dialogue)
    - Supports both player genders, with appropriate interactions for both guard genders for each.
     
    Guards
    - When you are confronted by a guard, you will have a new option telling them that you don't have enough gold to pay your bounty
    - The guard won't believe you, or won't care. But then you make them an offer they can't refuse...
    - Except they can refuse. That's the point. The bigger the bounty, the higher the guard's arousal will have to be to let you go.
    - In the dark of night, when the city is asleep, a guard might be a little bit more willing to shirk his duties to have a good time
    - You will offer the guard a random sex act in exchange for letting you go and wiping your bounty. The higher the bounty, the more you might offer. So for example, if you're caught picking someone's pocket you might just offer the guard a handjob (it's not that serious of a crime), but if you are guilty of murder you might have to offer to let him get rough with you.
    - Of course, if you are caught while you're horny, you might offer the guard more than you otherwise would
    - If the guard isn't interested, he will tell you so and you will only have the options to pay your bounty (if you can), go to jail or fight
     
    Bounty Hunters
    - If you run into a bounty hunter in the wild, you can offer them sex to let you go.
    - They will be a little more willing to accept your offer than a guard might be, but their arousal still plays a role in their decision.
    - Unfortunately, the only thing a bounty hunter can offer you in exchange for sex is to let you walk away. They have no authority to wipe your bounty. You'll have to go deal with the guards directly for that (and you won't find them as willing).
     
    Orcs
    - If you commit a crime in an Orc stronghold, they will tell you that you have to pay with blood or gold. But you come up with a better idea, to pay with your body.
    - The Orcs won't say no, but they won't be gentle either.
     
    Bonus Features
    This mod also comes with a slight overhaul of the Thane get out of jail free system. It always annoyed me that a Thane would only get forgiven once. And so...
     
    - A Thane can use his influence indefinitely for petty crimes.
    - A Thane still gets to use his influence for one serious crime.
    - If you've already used up your serious crime, you can still demand that they let you go, they will just tell you no.
     
     
    The Numbers:
    These are the equations at play for the various features. I suggest not looking at them, or not trying to strategize around them. The point of this mod was to have a chance to get out of your crime, but to also have a chance to end up in jail.
     
     
     
     
    Feedback Requested:
    So far I haven't gotten any feedback about Bounty Hunters and them not being spawned with arousal. Unless I hear otherwise (or ever actually encounter one in my own game) I will assume that is working as intended...
     
    I am looking for more ideas of things that should increase or decrease chances of success, especially things that will decrease it. Currently the only thing working against you after the initial calculation is whether you have your weapon drawn. I would love for there to be more things that could work against you that would seem natural. I had tossed around the idea of checking if you are diseased and making that decrease your chances, for example. If anyone comes up with ideas about how to increase or decrease your chance of success, please post them in the support thread.
     
     
    Upcoming and Potential Features:
    - Offering followers in your place - I laid more groundwork in 1.3, but I'm still making some fundamental decisions about how I want to implement this feature
    - Nudity increases your chance of success - Plan on implementing this feature once I make some of the follower decisions (it makes an impact)
     
     
    Required Mods:
    Sexlab
    Sexlab Aroused Redux
     
     
    Suggested Mods:
    Sexlab Aroused Monitor Widget
     
     
    Incompatabilities:
    - Paycrime
    - PaySexCrime - This came out at pretty much the same time as mine and seems to be a more expansive version of the same idea. If you want something more complex, check it out.
     
     
    Known Conflicts:
    This mod has two known conflicts with Prison Overhaul.
    - Dialogue for wanted criminals (when a guard recognizes you and initiates an arrest): Prison Overhaul and I both found a bug in this interaction and fixed it. But in order to offer the guard sex for your bounty when that event happens, Sex Bounty needs to be loaded after Prison Overhaul.
    - Bounty Hunters: Prison Overhaul bounty hunters are a completely different entity to the regular bounty hunters, and will not have any options from my mod. A compatibility patch might be possible but for now, just pretend that the PO Bounty Hunter is too scary to even proposition.
     
     
    Change Log:
     
     
     
     
    Permissions:
     
     

    33,042 downloads

    Updated

  24. Estrus Chaurus v3.94 Spider Addon

    ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG
    CHANGELOG V3.94 Addon V2:
     
    Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen.
     
    NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature.
    (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix)
    DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD
     
    HERE ARE THE CHANGES-(they are Bold, underlined & Italic)
    (this is only a small part of the script to show the changes)
     
    NEW SCRIPT
    function LoadCreatureAnimations()
    ; Prepare factory resources (as creature)
    PrepareFactoryCreatures()
     
    Bears = new string[3]
    Bears[0] = "BearBlackRace"
    Bears[1] = "BearBrownRace"
    Bears[2] = "BearSnowRace"
     
    SabreCats = new string[3]
    SabreCats[0] = "SabreCatRace"
    SabreCats[1] = "SabreCatSnowyRace"
    SabreCats[2] = "DLC1SabreCatGlowRace"
     
    Chaurus = new string[3]
    Chaurus[0] = "ChaurusRace"
    Chaurus[1] = "ChaurusReaperRace"
    Chaurus[2] = "DLC1_BF_ChaurusRace"
     
    Dragons = new string[7]
    Dragons[0] = "DragonRace"
    Dragons[1] = "UndeadDragonRace"
    Dragons[2] = "DLC1UndeadDragonRace"
    Dragons[3] = "_00MechaDragonRace0"
    Dragons[4] = "_00MechaDragonRace1"
    Dragons[5] = "_00MechaDragonRace2"
    Dragons[6] = "_00MechaDragonRace3"
     
    Draugrs = new string[29]
    Draugrs[0] = "DraugrRace"
    Draugrs[1] = "DraugrMagicRace"
    Draugrs[2] = "RigidSkeletonRace"
    Draugrs[3] = "SkeletonNecroRace"
    Draugrs[4] = "SkeletonRace"
    Draugrs[5] = "SkeletonArmorRace"
    Draugrs[6] = "DLC1SoulCairnKeeperRace"
    Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace"
    Draugrs[8] = "DLC1BlackSkeletonRace"
    Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace"
    Draugrs[10] = "_00ArmoredSkeletonArgonianRace"
    Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old"
    Draugrs[12] = "_00ArmoredSkeletonKhajiitRace"
    Draugrs[13] = "_00ArmoredSkeletonRace"
    Draugrs[14] = "_00ArmoredSkeletonRace_Old"
    Draugrs[15] = "_00ChaurusGrimWarriorRace"
    Draugrs[16] = "_00ChaurusWarriorRace"
    Draugrs[17] = "_00BeastSkeletonRace"
    Draugrs[18] = "_00DramanRace"
    Draugrs[19] = "_00DraugrDwarvenRace"
    Draugrs[20] = "_00DraugrOneEyeRace"
    Draugrs[21] = "_00DraugrRaceSH"
    Draugrs[22] = "_00DraugrVarRace"
    Draugrs[23] = "_00DLC1BonemanSkeletonRace"
    Draugrs[24] = "_00LichRace"
    Draugrs[25] = "_00RigidSkeletonBeastRace"
    Draugrs[26] = "DLC2HulkingDraugrRace"
    Draugrs[27] = "DLC2AshSpawnRace"
    Draugrs[28] = "DLC2RigidSkeletonRace"
     
    Falmers = new string[7]
    Falmers[0] = "FalmerRace"
    Falmers[1] = "_00FalmerRace01"
    Falmers[2] = "_00FalmerRace02"
    Falmers[3] = "_00FalmerRace03"
    Falmers[4] = "_00FalmerRace04"
    Falmers[5] = "_00FalmerRace05"
    Falmers[6] = "_00GoblinRace"
     
    Giants = new string[2]
    Giants[0] = "GiantRace"
    Giants[1] = "DLC2GhostFrostGiantRace"
     
    Horses = new string[1]
    Horses[0] = "HorseRace"
     
    Spiders = new string[6]
    Spiders[0] = "FrostbiteSpiderRace"
    Spiders[1] = "FrostbiteSpiderRaceLarge"
    Spiders[2] = "_00ChaurusCrawlerRace"
    Spiders[3] = "_00DwarvenSpiderBoltRace"
    Spiders[4] = "_00DwarvenSpiderFireRace"
    Spiders[5] = "_00SkeletonSpiderRace"
     
    LargeSpiders = new string[3]
    LargeSpiders[0] = "FrostbiteSpiderRaceGiant"
    LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant"
    LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge"
     
    OLD SCRIPT
    function LoadCreatureAnimations()
    ; Prepare factory resources (as creature)
    PrepareFactoryCreatures()
     
    Bears = new string[3]
    Bears[0] = "BearBlackRace"
    Bears[1] = "BearBrownRace"
    Bears[2] = "BearSnowRace"
     
    SabreCats = new string[3]
    SabreCats[0] = "SabreCatRace"
    SabreCats[1] = "SabreCatSnowyRace"
    SabreCats[2] = "DLC1SabreCatGlowRace"
     
    Chaurus = new string[3]
    Chaurus[0] = "ChaurusRace"
    Chaurus[1] = "ChaurusReaperRace"
    Chaurus[2] = "DLC1_BF_ChaurusRace"
     
    Dragons = new string[7]
    Dragons[0] = "DragonRace"
    Dragons[1] = "UndeadDragonRace"
    Dragons[2] = "DLC1UndeadDragonRace"
    Dragons[3] = "_00MechaDragonRace0"
    Dragons[4] = "_00MechaDragonRace1"
    Dragons[5] = "_00MechaDragonRace2"
    Dragons[6] = "_00MechaDragonRace3"
     
    Draugrs = new string[29]
    Draugrs[0] = "DraugrRace"
    Draugrs[1] = "DraugrMagicRace"
    Draugrs[2] = "RigidSkeletonRace"
    Draugrs[3] = "SkeletonNecroRace"
    Draugrs[4] = "SkeletonRace"
    Draugrs[5] = "SkeletonArmorRace"
    Draugrs[6] = "DLC1SoulCairnKeeperRace"
    Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace"
    Draugrs[8] = "DLC1BlackSkeletonRace"
    Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace"
    Draugrs[10] = "_00ArmoredSkeletonArgonianRace"
    Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old"
    Draugrs[12] = "_00ArmoredSkeletonKhajiitRace"
    Draugrs[13] = "_00ArmoredSkeletonRace"
    Draugrs[14] = "_00ArmoredSkeletonRace_Old"
    Draugrs[15] = "_00ChaurusGrimWarriorRace"
    Draugrs[16] = "_00ChaurusWarriorRace"
    Draugrs[17] = "_00BeastSkeletonRace"
    Draugrs[18] = "_00DramanRace"
    Draugrs[19] = "_00DraugrDwarvenRace"
    Draugrs[20] = "_00DraugrOneEyeRace"
    Draugrs[21] = "_00DraugrRaceSH"
    Draugrs[22] = "_00DraugrVarRace"
    Draugrs[23] = "_00DLC1BonemanSkeletonRace"
    Draugrs[24] = "_00LichRace"
    Draugrs[25] = "_00RigidSkeletonBeastRace"
    Draugrs[26] = "DLC2HulkingDraugrRace"
    Draugrs[27] = "DLC2AshSpawnRace"
    Draugrs[28] = "DLC2RigidSkeletonRace"
     
    Falmers = new string[7]
    Falmers[0] = "FalmerRace"
    Falmers[1] = "_00FalmerRace01"
    Falmers[2] = "_00FalmerRace02"
    Falmers[3] = "_00FalmerRace03"
    Falmers[4] = "_00FalmerRace04"
    Falmers[5] = "_00FalmerRace05"
    Falmers[6] = "_00GoblinRace"
     
    Giants = new string[2]
    Giants[0] = "GiantRace"
    Giants[1] = "DLC2GhostFrostGiantRace"
     
    Horses = new string[1]
    Horses[0] = "HorseRace"
     
    Spiders = new string[5]
    Spiders[0] = "FrostbiteSpiderRace"
    Spiders[1] = "_00ChaurusCrawlerRace"
    Spiders[2] = "_00DwarvenSpiderBoltRace"
    Spiders[3] = "_00DwarvenSpiderFireRace"
    Spiders[4] = "_00SkeletonSpiderRace"
     
    LargeSpiders = new string[4]
    LargeSpiders[0] = "FrostbiteSpiderRaceGiant"
    LargeSpiders[1] = "FrostbiteSpiderRaceLarge"
    LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant"
    LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge"
     
    all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self
     
    Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED
     
    Other various minor bug fixes
     
    Desription:
     
    This mod is an Add-on mod for
    Estrus Chaurus+
    (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod)
     
    This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about.
     
    Features:
    this mod has its own MCM menu and hatchery
    Chuarus eggs: handled in EC+ mcm hatchery
    Spider eggs: Handled in ES+ mcm Hatchery
     
    you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses
    (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa)
     
    incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's
     
    Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's
    Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons
     
    I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy
    (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.)
     
     
    Installing:
    1)Download and FULLY install Estrus Chuarus+ by bane master found here
    http://www.loverslab.com/files/file/1033-estrus-chaurus/
     
    2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes
    ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content )
     
    * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time.
     
     
     
    I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability
     
    SPECIAL THANX:
    BANE MASTER: Author of EC+ V3.94
    JBEZORG: Original creator of Estrus Chuarus

    32,467 downloads

    Updated

  25. Generic NPCs may have Devious Keys (clean, VERY lightweight)

    Hey guys! I’m just starting to try and learn how to use the Creation Kit and Tes5Edit, and I thought that some of you guys might find this mod useful. It adds Devious Device restraints keys and piercing removal tools to certain levelled lists; this gives an alternate way of finding keys.
    More specifically, Silver Hands, Guards, Common Citizens, Bandits, and the Forsworn now have a 5% chance of holding restraints keys or piercing tools, at an 8 to 1 ratio. This mod contains no scripts or large changes, and has been cleaned (not that such a small-scale mod like this needs cleaning).
    I actually prefer this to using DD for the Masses or Deviously Cursed Loot, as the lack of scripts really helps with performance, especially on weaker computers. Additionally, as it only edits levelled lists, it’s really easy to merge/bash with other mods, and is very easy to remove.
    I could also upload alternative .esps’, if anyone’s interested; I could change drop percentages and ratios, add chastity keys as a drop, add them into other lists/npcs, and so on. Any suggestions?

    4,225 downloads

    Updated


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