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  1. Blender 2.49b All in One

    This download contains all the files and programs need to get started with Blender. I am loading it up here as it is the one I use for modding and saves me trying to find it again on the internet after I end up losing it.
     
    There is another download as well which includes all the latest version of each program, note these my be incompatible or slightly buggy.
     
     
    Blender 2.49b Stable file contains:
    (Works)
    Blender 2.49b installer
    Nifskope 1.1.3
    PyFFI 2.2.2.win32
    python 3.3.2

     
    Blender 2.49b AIO file contains:
    (My not work correctly)
    Blender 2.49b installer
    Nifskope 1.1.3
    PyFFI 2.2.2.win32
    python 3.3.2

    699 downloads

    5 comments

    Updated

  2. Thea The Awakening gay sex events

    ((((No file updates on 11/5/2018, just description edits regarding permissions))))
     
     
    As of 7-7-2017, one event was added to the "sex" file and the logic for several others was fixed so they should actually work.
    As of 1-16-2017, a new file was added titled "Cheat.zip". This is a new, highly optional module that is just 3 early game events. The events don't even have words, they just give you tons of good items including some deity avatars. It also gives a ton of XP and RP.Only download if you want to cheat through the game!!!
    Regarding previous update from December: This update adds an entirely new, post "Rise of the Giants" quest. This is a "Final" quest - and almost able to be called "DLC" -in that there is no main quest beyond it; Anything can happen so prepare yourself accordingly! Also, I couldn't test it 100% myself since I'd have to play through multiple games, so let me know if you come across any issues once the quest line starts after you WIN the "Rise of the Giants" quest.
     
    This mod adds some gay sex events to the normal game, as the title suggests. Currently, there are only two events but the file will be updated as more are created.
    The gay events contain a variety of humanoid creatures (furry, orcs, humans, elves, dragons/drakes, etc.)
     
    In order to download and use these, you'll need to locate a couple folders. First, you'll want to find the "EventImages" folder. Here is the file path:
     
    ? Program Files (x86) (most likely) -> Steam -> SteamApps -> common -> Thea The Awakening -> Thea Data -> StreamingAssets -> EventImages
     
    You'll also need to find the "Adventures" folder which has the same file path except When you get into the "StreamingAssets" folder you'll click on "Adventures" as opposed to "EventImages".
     
    Download/Install instructions
    There are currently about 15 sex events and 5 non-sex (sfw) events. Follow these instructions to get the files downloaded as they are intended
    Download the Images zip file (optional) Move the images to "EventImages" folder and unzip it so the images are in that folder(optional) Download Sex and/or sfw zip files Move the zip files into the "Adventures" folder and unzip them (I use 7zip)  

    If you only download the sfw events, you don't need to download the images; the images are only for the sex events
     
    Aaaaaand that's it! All you have to do is start the came and they'll come up.... eventually! They appear at random so I can't say when you'll get one. I will say one of the events has a 2% chance of happening every turn
     
    If you want only the sex events or the clean ones then you don't need to download the other zip file.
     
    Adding your own images
    Currently, there are only a few images because those are the only ones for which I have permission to use and distribute. If you want to add your own to individual stages, all you have to do is download images into the "EventImages" folder to be able to use them.
    Here are the instructions to add images:
    Download the images you want to "EventImages" Open up Thea: The Awakening In the main menu, click on Events Editor In the new window, click on the module to which you want to add images (try to stick to only Sex and sfw unless you've made your own) Click "Load selected" on the right side Click on one of the events in the left pane There will be various Adventure phases. Click on the "Set Phase Image" box where you want to add an image and pick one from the box that pops up Once you've added all the images you want, click on the "Save module" button at the lower left that is attached to the left pane (if you minimized the pane, maximize it first) Once your down with all the images, you can return to the main menu by clicking the "Open Manager" button which was right above the "Save Module" button and then click the red "Exit" button at the bottom of the new window.  

    Conflicts
    If you only download these then, of course, there shouldn't be any issues. However, if you create your own events OR if you have downloaded other's events there could be issues because these events use the quest tags quest_test1 through quest_test14. This may cause issues by only allowing one event to play and then any subsequent events with the same tag to not play.
    This will not affect story/important quests; it will only affect added quests.
     
    Notes
    The images used in the events are either part of the main game or images for which I have permission to distribute for the purposes of the mod/events. None of them are my own property so please do not re-distribute the attached image files without contacting the original creators as I have.
     
    The image files are not mandatory. If you want, you can download the zip files only. However, in some instances the event will only have a white image associated with it.
     
    A new game is not needed to update the files. The old files can be overwritten at any time and it should not (key word: should) affect anything. If you overwrite while there is an active spawn event - when something shows up on the map - then that spawn may not work any longer and just sit there. Other random spawn events will then just be changed going forward.
     
    Any questions, comments, concerns, dirty jokes and I'll answer to the best of my ability
     
    Credits
    Permission has been provided by the following artists. Their names link to their personal websites and the images associated are named with them. The images are named with their file names, not the titles provided by the creators.
    InCaseArt - elfbutt Fundles - demon_beriath (this is the piece in the main screenshot); demon_four; demon_solo; demon_three; orc_chief Boar-Red - ape_orc; orc_cum; ogre_orc WeirdHyenas - weirdhyenas_smolder; weird_hyenas_cock Garek_Maxwell - werewolf_induction (1) Dragondrawer - dragondrawer_werewolf cureboltium - cureboltium_giant; cureboltium_minotaur guerrilasquirrel - guerrilasquirrel_demon zomacaius - zomacaius_behemoth; zomacaius_pandemonium; zomacaius_berial adios - adios_demon chazcatrix - ChaZcaTriX_penis totesfleisch8 - totesfleish8_minotaur kkerotix - kkerotix_lion
    Mod Permissions
    Anyone is free to use and alter this mod as they please, however no one is allowed to charge for the us of the mod. The mod can also be re-posted as well whether you have modified it or not. For either of the latter, please at least credit me and refer/link back to this mod page.

    3,637 downloads

    0 comments

    Updated

  3. Resident Evil 2 Remake Claire Redfield for Skyrim SSE & LE

    This is my Follower mod to have Claire Redfield become your companion in Skyrim. Personally, I think LE is better than SSE, but that is me.  If you ever wanted to meet Claire in Tamriel, now's your chance.
     
    She is located at Whiterun, but there's no need to look for her. If you load a save near Dragon's Reach or coc nearby, she will find you. Also, she will only stop following you if you ask her to follow you, then tell her to wait. 
     
    Claire is standalone, meaning you don't need to do anything but drag the meshes, textures, BSA, and ESP files into your Data folder, and activate on your mods menu. She has her own skeleton and unique body meshes as well. You may find she has grown a bit since you last saw her in Raccoon City. But she is still gorgeous.
     
    And yes, her mouth, eyes, brows, and teeth all work--thanks to a shitload of time creating animation TRIs for her custom head meshes. She also has a tidy collection of outfits (4 HER ONLY) to wear.
     
    In the spirit of sharing... Enjoy!
     
    Credits: ToraNeko for their Sexy Sheriff RE2 clothing mod, and Akuma76 for their Wild Baby RE2 clothing mod.
     
     

    1,575 downloads

    0 comments

    Updated

  4. 4k HD Detailed Elf Ear Texture!...

    This texture was made by me and ConQi ( it's ofc. for Koikatsu as right panel says ( under download ) )
     ConQi ( Conquestus ) made AI Art that was used for Texture
     me ( Chaos ) converted AI Art into texture that match UV Map
     
    M2_Face2 -> FaceTexture ( 100% finish )
    TestN -> Test NormalMap ( 10% finished ) - this game is using these nasty pink normal maps instead of blue... and i have troubles converting them xD
     
    both me and ConQi agree to share this texture public, You can also do anything You want with that texture
     - even use it in different games if You want.
     
    ConQi Patreon: https://www.patreon.com/ConQ
     * ConQi makes mods for Skyrim, KK, HS and many other games :o...
     
    My Discord/Patreon:
    Discord: https://discord.gg/nmNj4ZEUus
    Patreon: https://www.patreon.com/MrTobi
     
    New toy I'm working on:

    81 downloads

    0 comments

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  5. Code Vain.

    Max Quality Config settings for Code Vein
     
    These are very very likely to be incompatible with a large chunk of reshade presets as they basically do the same thing or try to turn the game into a 2D ~animuuguuu~ style or just add pink and/or yellow to everything, including transparent objects and shadows. That stated, I haven't tried to combine any and maybe it looks amazeballs. Whatever.
     
    Max Quality Tonemapping: tone map curve is now based on the ACES/Dolby12 HDR standard. While it will be harder to notice if you don't have a 10bit monitor, even on 6 and 8 bit the removal of flattened contrast and washed the fuck out luminance values will be pretty obvious. Note that this is not actual HDR screenspace usage, as Shift disabled that because why not.
     
    1/2 Max Res Shadows at max Quality: Object, Pawn and Global shadows changed to 4096x2, except for cutscenes which are still dot matrix bad in several scenes. Note that local/instanced light sources are disabled on pawns except for very very few objects, probably to get this to run at all on consoles, so what shadows you get are pretty, but there ain't very many and SSAO, even reshade MXAO is going to look off.
     
    Bloom Diffusion: Bloomed materials now receive correct scattering and haze instead of simply being full bright.
     
    Max LOD: All objects and Pawns will use the highest tessellation regardless of distance. This includes any static objects with LODs.
     
    Indirect Shading/Lighting: Enabled for all five objects in game that actually have the right material properties to use it. Does make Falling Flame and Burning Sand prettier.
     
    Motion Blur Removal: Get that shit out of here.
     
    Depth of Field Removal: See above.
     
    Volumetric Fog: Fog now actually occupies space instead just occluding the screen
     
    Dithered AO: Max HBAO/SSAO (no hbao+ however, que lastima) settings where usable. Very likely to conflict with MXAO if using a reshade.
     
    Max Diffusion SSS: Subsurface Scattering enabled and increased to Senpai Noticing Levels
     
    Max Quality SSR: All five objects that have reflective properties now do so. Don't expect miracles because Shift apparently doesn't understand what the Material Property Panel does in UE4 other than make things glowy sometimes.
     
    Max Quality Object Diffuse/Normals: All object and pawn textures forced to max resolution.
     
    Max Detail Texturing: While the detail texturing is significantly improved, it an only be as good as the source texture it's derived from and you can't squeeze blood from a stone. Some places look much better like Depths and Caverns, some place look about the same as they did before like Cathedral.
     
    Max Bandwidth Streaming: Contrary to popular belief, preloading in Code Vein simply isn't fully enabled, and you'll have streaming regardless of whether you enable it or not. The config set is for the highest bandwidth commercial cards available now, those settings will automatically default to your available ram and sustained bandwidth. This has not been tested on any IC of any flavor, so laptop users may wish to set things differently.
     
    AA is disabled by default as most forms of AA and SSS/IBL don't get along and fxaa looks like gangrenous donkey balls. The relevant setting exist in the ini, research will be your burden.
     
    ______________
     
     
    By default this ini file is set to READ ONLY for obvious reasons. If you need to change anything you'll need to change the file properties. If you forget to set it to read only again, Code Vein will conveniently erase it at the earliest opportunity via a hard coded back up. You've been warned.
     
    Test Beds:
    Ryzen 2990+Titan RTX
    Ryzen 3700+ 2080
    I7 940+ 1080
    I5 8500+ 980
     
    No current gen AMD GPUs were available to test, so FPS may vary, but rather unlikely since Shift's spec is decidedly dated comparative to other current UE4 titles.
     
    ______________
     
    Installation:
     
    place the ini in
     
    *YOURINSTALLDRIVEHERE*:\Users\*YOURACCOUNTNAMEHERE*\AppData\Local\CodeVein\Saved\Config\WindowsNoEditor
     
    When asked to overwrite say yes. If you cannot overwrite you don't have admin and thus are obviously way too young to be downloading this file in the first place.
     
     
     
                   
     

    85 downloads

    0 comments

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  6. TAG (Demo)

    Hey Guys!
     
    TAG is a silly little game(demo) I made to teach myself a some game design. TAG is a first person adventure about you the player crashing your space ship on an alien planet inhabited by a sexy alien race determined to get their mitts on their rarest commodity. MEN! Can you find a way to repair your ship, or are you destined to spend your final days at their mercy?

     
    Installation,
    -Extract Zip file and run .exe

     
    A couple of things to know,
    -this game does not contain and actual sex(yet?), but does contain nudity.
    -I'll update this project as I find better ways to do things and create more content.
    -I've never made a game like this before and I'm just doing the best I can. I'll get better, I promise
     
    Now lets see where this whole thing goes,
    Hope you like it!
     

    219 downloads

    0 comments

    Updated

  7. Jack Baker and Chainsaw for Star Wars: Jedi Academy

    This is a port of Jack Baker from Resident Evil 7, ported from a Source Filmmaker port, complete with sounds, NPCs, bot support, and team skins.
    This also comes with a Chainsaw from the same game, ported from a mod for Left 4 Dead 2. It has its own custom effect in which it sheds blood when it hits characters. Oh, and this was the 2nd ever SFM model I ported, after Renamon 2019.
    Also included are pk3s that replace some NPCs with Jack Baker. So in escort missions with Kyle or Chewie, if they are replaced with him, they will chase you throughout the level with their chainsaw.
    The sounds were taken and edited from gameplay footage of Resident Evil 7.
     
    To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the npc by entering "playermodel (name)"
    Here are the names of the NPCs:
    jackbaker    - spawns default Jack Baker that targets everyone
    jackbaker2    - spawns red team Jack Baker, on the enemy's side
    jackbaker_r    - spawns a harmless blue team Jack Baker with 50,000 health
     
    To use the Chainsaw, type "saber chainsaw_re7"
     
    Details about the pk3 files:
    zzzJackBakerRE7.pk3            - Contains the model, sounds, and botfiles.
    zzzJackBakerRE7-npcs.pk3        - Optional. Contains the custom NPCs that you can spawn with cheats.
    zzzChainsawRE7.pk3            - Optional. Contains the Chainsaw and its sounds and custom effects. Jack Baker uses a normal lightsaber if this isn't included in the Base folder.
    zzzJackBakerRE7-ReplaceChewie.pk3    - Optional. Replaces Chewie with a hostile Jack Baker.
    zzzJackBakerRE7-ReplaceKyle.pk3        - Optional. Replaces Kyle with a hostile Jack Baker.
    zzzJackBakerRE7-ReplaceRancor.pk3    - Optional. Replaces the Rancor with Jack Baker.
    zzzJackBakerRE7-ReplaceWampa.pk3    - Optional. Replaces the Wampa with Jack Baker.
     
    -CREDITS-
    Capcom for creating the models and sounds.
    Auditor for the SFM port of Jack Baker.
    Xenecrite for the L4D2 port of Chainsaw.
    Dark_Maul for the blood effect I used as reference.
     
    -HOW TO INSTALL-
     Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK
     
    Jack Baker and Resident Evil/Biohazard © Capcom
     
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
     

    24 downloads

    0 comments

    Updated

  8. Ash Williams (VsEvilDead) for Star Wars: Jedi Academy

    This is a port of a custom model of Ash Williams by Evil-Ash, ported from a Source Film Maker port. It has customization, sounds, NPCs, bot support, and team skins.
    This mod also includes his signature chainsaw and the boomstick, which replaces the flechette. The boomstick also makes reloading sounds sometimes after you fire a shot.
    The sounds were taken and edited from several films (and a show) featuring Bruce Campbell: The Evil Dead, Evil Dead 2, Army of Darkness, Spider-Man 2002, My Name Is Bruce, Bubba Ho-Tep, and Ash Vs. Evil Dead
    The chainsaw sounds are from Evil Dead 2 and Ash vs. Evil Dead, but still use some Resident Evil 7 chainsaw sounds.
     
    To use him in-game, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the npc by entering "playermodel (name)"
    Here are the names of the NPCs:
    ashwilliams    - spawns Ash Williams wielding chainsaw
    ashwilliams2    - spawns Ash Williams wielding boomstick
    ashwilliamsred    - spawns red team Ash Williams with chainsaw, on the enemy's side
    ashwilliamsblue    - spawns blue team Ash Williams with chainsaw that targets everyone
    ashwilliams_r    - spawns a harmless Ash Williams with 50,000 health
     
    To use his chainsaw, type "saber chainsaw_ash"
     
    Details about the pk3 files:
    zzzAshWilliamsVsED.pk3                    - Contains the model, sounds, botfiles, and Ash's chainsaw.
    zzzAshWilliamsVsED-npcs.pk3                - Optional. Contains the custom NPCs that you spawn with cheats.
    zzzAshWilliamsVsEDboomstick.pk3                - Optional. Contains the Boomstick and its sounds, icons, and custom effects. It replaces the Flechette. Works fine in singleplayer but sounds weird in multiplayer.
    zzzAshWilliamsVsEDboomstickNORELOADSOUNDS.pk3        - Optional. Same as above, except this one doesn't have the fancy reload sounds when you sometimes fire a shot. Certain weapon sounds work differently in multiplayer, so I made this one specifically for those who play both multiplayer and singleplayer.
    zzzAshWilliamsVsED-ReplaceKyle.pk3            - Optional. Replaces Kyle with Ash Williams.
    zzzAshWilliamsVsED-ReplaceChewie.pk3            - Optional. Replaces Chewie with Ash Williams.
     
    -CREDITS-
    Evil-Ash for creating the models.
    The-Doomguy for the SFM port of the models.
    Shotgun sounds edited from Evil Dead 2.
    Chainsaw sounds edited from Evil Dead 2 and Ash vs. Evil Dead.
    Bullet impact sounds from LEGO Indiana Jones 2: The Adventure Continues.
    Voice lines from The Evil Dead, Evil Dead 2, Army of Darkness, Spider-Man 2002, My Name Is Bruce, Bubba Ho-Tep, and Ash Vs. Evil Dead
    Other chainsaw sounds from Resident Evil 7.
     
    -HOW TO INSTALL-
     Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK

    Ash Williams and Evil Dead © Sam Raimi, Renaissance Pictures
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     

    ashwilliams-4.mp4

    35 downloads

    0 comments

    Updated

  9. Adult Diapers

    Edit:  I received a couple of reports that this mod will not work due to how I compiled it.  I'll do my best to get this fixed myself, but if you fix it before I do, I will be happy to upload your fix here with all credit given.  My apologies.
     
    If you want to support this project, please consider tipping me here. Thanks!
     
    Hello, everyone!  Here is the first preview version of my latest diaper model for Source Filmmaker!
     
    Features:
     
    The texture's .psd file to allow everyone to make their own diaper textures A rig for animating and flexibility.  
    Features coming soon:
     
    Slider controls for wetting, messing, squishes, checking, and boners. A normal map. Multiple skins for wet, messy, and both. A pink diaper Either slider controls or separate models to fit other TF2 mercenaries and other models. Additional rigging for more realistic movement.  
    Noted Issues:
     
    Long directory paths for models and textures. Some clipping around the legs.  May fix with additional rigging. It may not fit most models  
    HELP WANTED!
    If you are good at working with the source engine, please DM me on Twitter.  @DiaperSniperTF2
     
    How to install the mod:
     
    Simply unzip the file into the following directory:
    Steam\steamapps\common\SourceFilmmaker\game\usermod
     
    How to use the mod:
     
    Assuming you are using the TF2 Nude Sniper model, be sure to tuck his penis inside his body to hide it.
    Once you import the diaper model, extend the leg and body rig menus on both the diaper and your model.  Click your model's bone name (ex. bip_pelvis) and drag it to the corresponding bone in the diaper model.  Make sure that all bones are properly parented, including root_transform, before dragging the zero bar all the way to the right in the graph editor.  If done right, the model will move and rotate to the appropriate coordination.
     
    Usage:
     
    You may create images and videos using my model as well as monetize them as long as you give credit to me (either MeowButt here or DiaperSniperTF2 on Twitter).
      If my work is used to attack other people, groups, or myself in any shape or form; I will take action.  This includes, but is not limited to racism, transphobia, ablism, kink shaming, political hatred, and homophobia.
      You can modify my work, but don't reupload it without my permission.  I would rather reupload it myself here as an update while giving you credit and linking back to your KoFi, Patreon, ect.
      You may upload your textures made for my model here without the need for my permission.  Be sure to link me your work so I can post it here.

    204 downloads

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  10. ASXSexinTamriel

    The first ASX release but it is a little unusual.
    This is a modders resource, usable in Morrowind, Oblivion and Skyrim.
     
    It's a simple 7zipped Word document, with commentary and possible suggested dialog for sex that doesn't feel like Modern, 21st century America or Japan.
    Use as much or as little of it as you wish.
     
    Naturally because of it's nature, there are no screenshots or requirements apart from the ability to open a 7z archive, a Word document and a desire to read.

    374 downloads

    0 comments

    Submitted

  11. Pyra Outfit in Fire Emblem: Engage

    based on https://gamebanana.com/mods/479907
     
    i made the pants fit better ). hope u like it.
     
    this is a cobalt mod so move zip into the engage/mods folder
     
    all credits to dodgethis and Plx2245 and daisyh2555

    403 downloads

    0 comments

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  12. Cyberdimension Neptunia: 4 Goddesses Online 100% Complete Game Save

    This is 100% complete save game files for Cyberdimension Neptunia: 4 Goddesses Online (Steam/Codex version).
    Just copy and paste (overwrite) the content of zip file to "C:\Users\[username]\AppData\Local\CyberdimensionNeptunia4GoddessesOnline".

    250 downloads

    0 comments

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  13. Elf Ear mesh

    make it look the way you want it
    and do what you want with mesh
     
    30 min

    90 downloads

    0 comments

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  14. Hyperdimension Neptunia Re;Birth1 100% Complete Game Save

    This is 100% complete save game files for Hyperdimension Neptunia Re;Birth1 (Steam version).
    Just copy and paste (overwrite) the content of zip file to "C:\Users\[username]\Documents\My Games\Idea Factory International, Inc".

    767 downloads

    0 comments

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  15. Hyperdimension Neptunia Re;Birth2 100% Complete Game Save

    This is 100% complete save game files for Hyperdimension Neptunia Re;Birth2 (Steam/Codex version).
    Just copy and paste (overwrite) the content of zip file to "C:\Users\[username]\AppData\Roaming\Steam\CODEX".

    570 downloads

    0 comments

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  16. 7 days to die NSFW posters

    25 craftable hentai magazine covers. This mod was banned in shitxus mods, so download when u can! Enjoy gatos




    buy me a beer -> https://www.buymeacoffee.com/taringarca5

    248 downloads

    0 comments

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  17. Streets of Lewd Nude Blaze Fielding Jacketless Project

    Also available on Nexus Mods, please download and endorse: https://www.nexusmods.com/streetsofrage4/mods/22
     
    Info
    I will be using this as a project to add onto the blaze SOR4 nude mod jacket-less version. This project currently has nude blaze sprites for sprsor4blaze and sprsor4blaze_a folders. Upcoming updates will see the following as time allows me:

    Fixes to this existing textures already uploaded to fix the animation of the arms and drawn in breasts that might need some more attention (as time and skill allows)
    Blaze Ultra textures - Not available yet, still working on it but will not be done anytime soon
    Blaze nude textures for various different color palettes of sprsor4blaze A, B and C folders. - sprsor4blaze_a done, still working on B and C, but will be done sometime soon

    For ultra move for the time being please select Blazes second star move for full nude mod immersion, as I am still working on the ultra textures.

    Requirements
    Before you begin modding Streets Of Rage 4 you need the relevant tool to extract/overwrite the existing images.

    Download SOR4Explorer from here:

    https://gamebanana.com/tools/7297

    Installation
    Download this mod and extract somewhere where you can easily find it.
    Open up SOR4Explorer and this is where you will drag and drop the files from the respective folders of this mod to your Streets Of Rage 4 folder structure.
    **It is recommended that you backup the original game files before overwriting.

    Location of folders in SOR4Explorer:

    animatedsprites -> sor4 -> playables -> sprsor4blaze

    animatedsprites -> sor4 -> playables -> sprsor4blaze_a

    Click on Apply and close SOR4Explorer once done.

    If you wish to install the additional blaze textures in spors4blaze_a, spors4blaze_b or spors4blaze_c folders, remember to remove (or unselect) blaze_365 before dragging and dropping across as frame 365 does not exist in these folders in SOR4Explorer.

    UPDATES
    1.1: Updated Blaze's idle breast textures to have  smoother  movement (replaced textures blaze_0000 to blaze_0024)
    * Added Blaze A nude color palette!
    1.2: Applied  fixes to sprites and brought both versions Blaze base and Blaze A in line so both contain the same fixes.

    Troubleshooting

    My SOR4Explorer does not work anymore, what now?
    The easiest way to resolve this is to either
    a) delete SOR4Explorer folder in this location C:\Users\\AppData\Local\Temp\.net folder, then run the SOR4Explorer.exe again
    b) rename SOR4Explorer to SOR3Explorer (or 2 or 1 etc.) and run the newly renamed exe.
    c) Open cmd as administrator, navigate to where you placed the exe and type
    dotnet run

    the c) option works all the time, so I usually never bother with a) or b).

    I'm getting access to folder path denied errors! What now!?
    You probably have either the game still running or some third party background process (like an image editor for example) holding onto the image you want to drag and drop into SOR4Explorer. Close the game (and all processes) down then try to drag and drop your images across. The reverse can also happen if you dragged images into SOR4Explorer, you will not be able to modify your image (in image editor for example) until you've closed SOR4Explorer which is holding onto that file.

    **Recently the "Restore" function of SOR4Explorer, is not capable of restoring ALL files after DLC update, in fact it actually just rolled back to my previous version of nude mods that I had before I started updating them. So backing up is just a fallback to in case the original textures don't get restored and you need to actually reinstall the whole game from over to get default textures back. But then again Streets of Rage 4 is relatively small enough to reinstall if you need to, so backing up is really an optional recommendation...based on personal experience lol.
     
    File credits
    the stockings used in this mod are from SrJustice (LoversLab) and pubes are in honor of Nictus7's unfinished mod (LoversLab). Breast physics can be credited to WorldHenGames (LoversLab and Patreon), a lot of the breast physics comes from the nude mod on loverslab that WorlHenGames worked on (also available for download on 13th page of the Streets of Rage 4 nude mod thread).
    The rest of the arms and breasts drawn in and the jacket removal was done by myself.

    169 downloads

    0 comments

    Updated

  18. Busty May Serena Mod

    Mod for pokemon XY and ORAS (omega ruby alpha sapphire) that improves and add more breasts to the female playable trainers. Based on old mods, improving and adding new models and textures.
     
    INSTALLATION:
    For install it in Citra MMJ for android, you only need copy and paste the archives with number (garcs) in the corresponding folders inside the citra folder, following those paths, if the folders don't exist or are missing they have to be created and the emulator will read them:
    ------ORAS-MAY------
    Move the Garc, archive number 3, inside this path and paste it in the folder number 3:
    -Pokemon Omega Ruby: citra-emu/load/mods/000400000011c400/romfs/a/1/3
    -Pokemon Alpha Sapphire: citra-emu/load/mods/000400000011c500/romfs/a/1/3
    Move the Garc, archive number 1, inside this path and paste it in the folder number 2:
     -Pokemon Omega Ruby: citra-emu/load/mods/000400000011c400/romfs/a/0/2
     -Pokemon Alpha Sapphire: citra-emu/load/mods/000400000011c500/romfs/a/0/2
    -------XY-SERENA-------
    Move the Garc, archive number 9 and number 8, inside this path and paste it in the folder number 8:
    -Pokemon X: citra-emu/load/mods/0004000000055D00/romfs/a/0/8
    -Pokemon Y: citra-emu/load/mods/0004000000055E00/romfs/a/0/8

    2,239 downloads

    0 comments

    Updated

  19. K2 Comic Sluts in Space #1

    This will be an on-going story-arc comic (or series) without a set number of images or chapters.  When I finish a group of pages I'll upload them.

    126 downloads

    0 comments

    Submitted

  20. Mofme's CamGirlToys for VaM 1.10

    Simple scene excellent Virt-A-Mate VR game.
     
    Features:  
    - Some new sex toys - Custom room environment - New look with custom high quality FaceGen textures, 8k genital textures and decals  
    Installation:
    Unpack scene to Saves folder in your VaM installation folder. Don't change file paths.

    638 downloads

    0 comments

    Submitted

  21. 7 days to die Simple portable radio Jpop 80s

    Simple portable radio without scripts craftable in workbench. U can pick up once placed. The music start and not stop till pick up. U cant stop, pause or skip because has non script, but its fully compatible with different version of the game
     
    The music choose is Jpop from 80s.
    Enjoy gatos!
     
    If u want tip me for my mods u can do it here https://www.buymeacoffee.com/taringarca5  Thank you!

    66 downloads

    0 comments

    Updated

  22. Bayonetta 100% Complete Game Save

    This is 100% complete save game files for Bayonetta (Steam/Codex version).
    Just copy and paste (overwrite) the content of zip file to C:\Users\[username]\Documents\Bayonetta or "C:\Users\Public\Documents\Steam\CODEX\460790\remote".

    1,053 downloads

    0 comments

    Updated

  23. 7 days to die NSFW posters v2

    25 craftables hentai magazines covers  more! craftables in workbench for 10 paper and a nail. U can pick u them once placerd !

    Enjoy gatos!

    Making mods made me thirsty, buy me a beer!!  Thank you! 
    https://www.buymeacoffee.com/taringarca5

    237 downloads

    0 comments

    Submitted

  24. Model pack for Facial Links: Sina Velvet

    This mod pack adds 15 animations (cumshots) from the Austrain pornstar Sina Velvet to the Facial Links game.
     
    Here you have the seventh model pack for the Facial Links game, this one is quite big in size.
    Hi Res version is 1280x720 and low res is 640x360.
     
    Of course you need to download the game: 
     
    >>> Remember to place the file inside the "Models" folder of the game.
     
    Do not use both HighRes and LowRes at the same time, only one of the two will be used.
    Do NOT rename the mod packs files or they will NOT be loaded!
     
    Keep2Share HiRes Link(400Mb): https://k2s.cc/file/1bdffbd5a2ff6/SinaVelvet.pck_HighRes_Keep2Share
    Keep2Share LowRes Link(120Mb): https://k2s.cc/file/3f26352626af9/SinaVelvet_LR.pck_LowRes_Keep2Share
    DepositFiles HiRes Link(400Mb): http://depositfiles.com/files/6m0vlt36g_SinaVelvet.pck_HighRes_DepositFiles
    DepositFiles LowRes Link(120Mb): http://depositfiles.com/files/36gagk6ec_SinaVelvet.pck_LowRes_DepositFiles

    27 downloads

    0 comments

    Submitted

  25. Pose Converter

    Pose Converter Beta 0.73
     
    This is the big update I've been promising.
     
    Pose Converter is a suite of Blender tools designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure.
     
    Features:
     
    1. Automated compensation for differences in bone bind orientation: This radically simplifies the process of porting animations from one armature to another.
    1.a. Automatically convert animations between different creature types, or between creatures and humans.
    1.b. Automatically convert animations between different games...if you can import it into Blender, you can convert it.
    2. 1-Click button to freely convert Skyrim, Fallout, and Oblivion meshes between Skyrim, Fallout, and Oblivion bind positions
    3. Automatic BB generation has been improved. The X, Y, and Z orientation are no longer relative to the bind position of the bones. This means that it is much easier to get consistent results from the settings.
    4. Modify the magnitude of any movement, rotation, or scale animations, by bone and frame.
    5. Set bone priorities to all bones in an animation
    6. Automatically add B4 (BBB) Breast animation to Skyrim, Fallout, and Oblivion Animations
    7. Automatically add B4 (BB) Buttock animation to Skyrim and Oblivion Animations
    8. Automatically add B4 (BBB) style motion to any bone on any armature
    9. Rotate Oblivion animations (movement and/or direction) - Fixes the 90 degree import bug and simplifies the creation of left, right, forwards, backwards animation groups.
    10. Automatically update Anim text keys for Oblivion animations
    11. Automatically add facial expressions to Oblivion animations
    12. Automatically repair breast scaling distortion when using Growlf's controllable skeleton.
    12.a. Improved repair of breast scaling distortion. Requires Lovers Animation Workshop Skeleton Mark II
     
     
    Using the Tool
     
    Converting Animations between Armatures
    (ie, from Oblivion to Fallout, from an NPC to a creature, etc)
     
     
     
     
    Adding Bouncing Breasts, Buttocks, or any other bone
     
     
     
     
    As you can see, the number of control settings for modifying BB Butts animations and BB Breasts animations has grown to absurd levels. But it does a damn fine job if you tweak the settings a bit.
     
    Explanation of Options
     
     
     
     
    Recommended tweaks:
    To generate a L/R swinging motion, set the Z frequency multiplier to double that of the X.
     
    In order to generate L/R symmetrical animations, the Left Y amplitude generally needs to be set to the negative of the value of the R Y amplitude.
     
    Using the Copy Animations tool
     
     
     
     
    I'm in the process of writing instructions now, so please feel free to post any questions, feedback, suggestions, etc.

    997 downloads

    0 comments

    Submitted


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