Jump to content

These Skyrim: Special Edition mods are of an adult nature.

1,340 files

  1. Devious Followers - Continued SE

    Devious Followers - Continued SE
     
    I did NOT create this mod, I merely converted Lupine00's mod for Skyrim Special Edition, and shared it according to the permission they game to me.  If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to  the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to take control of it.
     
    Check out @ponzipyramid's  Devious Followers Redux! It looks to be a serious upgrade!
     
    MAJOR UPDATE READ ALL INFO AGAIN!
    --------------------------------------------------------------------------
    Devious Followers - Continued
    Devious Followers turns any follower into a tricky hireling that want to lure you into slavery. The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement.
     
    Over time, the deals tend to erode your willpower, so it becomes harder to resist the follower's influence.
    If you can't clear your debts quickly enough, the follower may take payment in kind and enslave you.
     
    If you are able to pay the follower, they can provide some help escaping from devious devices, play gambling games that might allow you access to extra cash or device keys, and at times they may also initiate bondage games based simply on you wearing certain devices. They can also help you pay for your SexLab Survival licenses.
     
     
    About the Latest Version
     
      Hide contents The latest version (2.13.5) adds support for your Devious Follower to manage your SexLab Survival adventuring licenses.
    It makes substantial changes to the number and variety of "slut" dialogs for the slut deal.
    It also has several other small bug fixes for previous 2.13.X releases, along with some bug fixes for quite old and long-standing issues.
     
    You can now select how you want to limit follower dismissal in the MCM.
    Also, if you limit dismissal by location, it allows a lot of obvious and sensible places, such as most of the vanilla inns, player homes, etc.
     
    The version available for download supports the current release version of SexLab Survival (0.635).
     
    It can also support the SLS beta, but in that case you need to use the console after your game is up and running if you want to enable the new functionality.
    Unfortunately, I couldn't see how to determine the SLS version via the API so the switching isn't automatic - and it's not really worth adding to the MCM as it will (presumably) be unnecessary by the next release, or failing that, the one after.
     
    See the installation guide for more information on this.
     
     
    Guide to DFC for new players
    You can find a guide on getting started with DFC that should give you an idea of where it can fit in your game, how to configure it, and what sorts of things will happen here:
      Hide contents  
     
    Gameplay Mechanics Summary
      Hide contents Your follower charges for their services, on a daily basis. You can configure how much they charge and how often they update their bill. You must regularly pay them - some debt is allowed - and interest can accrue. If you you are in too much debt, you must resolve the problem by taking deals, otherwise the follower may force you into deals, or take items from you to reduce the debt, or ultimately force you into slavery. Each deal relieves a certain amount of debt and provides a discount to further expenses (you can limit the discount). You can pay off deals if you have enough money, thus getting rid of the deal. Deals have a minimum period. Deals cost more to pay off before their minimum period. Most deals involve bondage or humiliation. Some involve both. Deals have three (or four) levels, the higher levels are significantly more severe than the low levels. Try to avoid higher levels if you can. There are two basic kinds of deal: regular deals, added in the 1.X series of the mod, and modular deals added in the 2.X series. The regular deals are hand crafted, with specific progression. The modular deals are semi-random. You can configure what deals are available. While deals can be intrusive, they are designed not to totally stop you playing normal Skyrim. Things that happen to the PC can reduce a new stat called Willpower. If the PC's willpower gets too low, it becomes harder to avoid bad deals or resist arbitrary demands from the follower. High willpower characters can pick and choose their deals (for a price), lower willpower characters must take what they get. If you end up in devious devices, sometimes the follower will accept payment to help you out. The follower can play a (somewhat unfair) gambling game where you can win (or lose) money. The follower can play a (somewhat unfair) gambling game where they offer restraint keys in exchange for debt. Sometimes, the follower will take advantage of your mishaps with devices and add more, settings tasks you must complete before release. Wearing the wrong device in the wrong place can be hazardous, and the follower is more likely to begin a "game" in those cases. The follower has a number of "lives" that are lost when they enter bleedout, or perform certain tasks for you. Followers become very grumpy and unhelpful when their lives reach zero. Restore follower lives by sleeping for at least six hours. If the player opts into it, or the PC gets into too much debt, the follower may take control of the PC's gold. This is both a mechanism to mitigate theft from the player, and to make it worse. Any time you can pay off all your debts, the follower doesn't control your gold, and have enough willpower, you can get rid of the follower. If you have deals, or owe money, or have very low willpower, you cannot get rid of the follower. Characters with very low willpower may automatically gain a follower. There is an optional minimum contract period.  The follower is essential and cannot simply be killed to get rid of them. Multiple followers are supported, though only one will be devious at a time, you can configure how much extra you are charged. There is an MCM lockout for the truly hardcore that is vicious. Use at your peril. It's OFF by default (once turned on, there is no OFF switch). Each day there aren't enough deals to amuse the follower, the follower becomes more Bored. Bored followers charge extra for their services. Thus daily expenses tend to increase over time. You can get spanked to reduce the follower's boredom. Each time you pay your debts, you lose a little bit of your ability to resist the follower's attacks on your willpower. Pay off deals or make cash donations to priests to improve your resistance again. If you get into too much debt, you can be enslaved (optional). The enslavement should still let you play Skyrim, up to a point, but there's a lot of bondage, sex and humiliation. DFC slavery does not have whipping (yet), but there are other punishments. The follower may eventually dispose of you, via Simple Slavery, or a built-in DFC mechanism (optional configuration). If you don't enable slavery the worst outcome is some harsh bondage. There is a "weird potion" quest that can clear all your deals and debt, but introduces new problems and limitations.  

    Requirements
      Hide contents Dawnguard DLC SexLab 1.62     https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ SexLab Aroused V28b or SLAX V29+    https://www.loverslab.com/files/file/10461-sexlab-aroused-extended/ Devious Devices - Assets 3.0e     https://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices - Integration 4.1+    https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/ Devious Devices - Expansion 4.1+     https://www.loverslab.com/files/file/1305-devious-devices-expansion/ Devious Devices 5.1 is also fine, though its new features are not yet supported explicitly. PapyrusUtil 3.3 USLEEP is recommended, but shouldn't be required. Install the DF Spank SLAL mini-pack if you want spanking support. You are not obliged to install it. It does not require Spank that Ass, that is optional (but preferred). If you use the SLAL mini-pack, you will need the SexLab Animation Loader 1.5+     https://www.loverslab.com/files/file/2488-sexlab-animation-loader/  
     
    Optional Integrations
      Hide contents Spank that Ass - for the full spanking experience. You need at least Spank that Ass 3.9+ (latest 4.5 is highly recommended) - see installation notes for more details on version. Skooma Whore - for the skooma deal. MME 09-02-2021 or newer - for the lactacid and milking deals - see installation notes for more details on version. Simple Slavery Plus (or ++) - so the PC can be bought and sold by Devious Followers at auction. Slave Tats + Rape Tattoos - so you can get tattoos for punishment and on enslavement SexLab Survival (0.635+) - various willpower interactions and new ways to get forced devious followers Frostfall - follower can give you something to help you keep warm.  
     
    Other Recommended Mods
      Hide contents Devious Lore - more ways to get into devious devices. Laura's Bondage Shop - more ways to get into devious devices. Deviously Enchanted Chests or Deviously Cursed Loot - even more ways to get into devious devices Sexlab Disparity - modify your stats and skills statically or dynamically, create your own personalized addiction and training for Devious Devices. Burdens of Skyrim - limit use of heavy equipment without training. SD+ - alternative slavery, with a story, devious items, and trips to a Daedric dreamworld. Submissive Lola the Resubmission - alternative slavery that is somewhat compatible with DFC. Serve two masters, or one; the submission is yours to make. Deviously Cursed Loot - the classic swiss army knife of devious mods - quests, extra devices, combat defeat, rapes, extra misogyny, bondage games, prison alternative, and more.  
     
    Installing
      Hide contents Use a mod-manager if possible. Download the newest DFC version from the mod main page. Make sure that DFC is after USLEEP and your follower framework (if you have one) in Load Order and, if using MO, in MO left-pane.  
    If you want spanking:
    Get the DF Spank SLAL mini-pack from this page - thanks to Anub, Sir Nibbles and Rydin for permission to use their animations which are in this pack! If you want spanking, you must install the DF Spank SLAL mini-pack. Enable and register all the animations in it in the SLAL MCM. Don't forget to FNIS first. You cannot use (or register SLAL animations) without having first installed SLAL first (SexLab Animation Loader v1.5+). When you start your game, make sure to enable and register the spank pack in SLAL, otherwise DFC will say it is not installed.  
    Optionally for better spanking, also install Spank that Ass:
    If you want to use STA, you need at least 3.9 now. Newer versions are preferred, such as 4.5. Ordering shouldn't matter any longer. DFC versions from 2.13.1 onwards don't patch STA because the required functionality has been built into STA for so long now.  
    Optionally use a follower framework:
    You do not require a follower framework, but if you want multiple followers, you will need one regardless of DF. NFF, EFF or AFT are supported. UFO is not supported, and never will be. EFF and AFT haven't been updated in years, so simply use the latest. NFF was last tested with version 2.7.6, but worked with older versions. NFF's core doesn't seem to change much. If using NFF, do not install replacements for vanilla dialogues. Ensure that DFC overwrites script files from your follower framework (lower in MO left pane). Ensure that DFC is later in the LO than your follower framework (lower in the MO right pane or NMM plugins pane). If using NMM, ensure that DFC is allowed to overwrite follower-framework scripts. DFC needs to overwrite and load after follower-frameworks. Other than that, its ordering is not so important. It may conflict with some mods that modify followers or hirelings. It changes the default room rental price, so if that isn't 100, your DFC is getting overwritten by another mod. SLS changes these prices anyway, and it should be compatible with DF. Do not install any old follower-framework "patches" made for the original Lozeak DF. The old AFT/EFF patches will only break newer DFC installs - they are no longer distributed for a reason - you don't need them. Do not install old patches on new versions. If any patch, from any source, doesn't say it supports a particular version, it likely doesn't support it.  
    Lactacid and Milking support:
    If you want the lactacid and milking deals, you will need to install MME 09-02-2021 or newer. 16-12-2020 needs the patch available on this page. Load order shouldn't be critical as DFC and MME don't have any ESP or script conflicts. If you have the old MME patch from this page, you can remove it once your MME is updated to MME 09-02-2021 or newer. Thanks to @Ed86 for updating MME with my request to support DFC's cow-centric milking container approach.  
    Skooma support:
    If you want the skooma deals, you should install Skooma Whore. SW is very old, so it should be obvious to use the current popular version and patch with its various bug-fixes. The latest patches for SW can probably be found in Monoman's tweaks, and he also has a mod for skooma addiction that you can use to make it nastier. DFC will be ok with that mod but neither explicitly supports nor conflicts with it.  
    Custom Whore Armor:
    You can install custom whore armor in a special folder (see below). The default whore armor is UUNP and needs to be built in Bodyslide.  
    License Mechanics for SexLab Survival:
    Obviously, you won't need these unless SLS is installed. If you have 0.635 simply enable the license handling in the MCM. You can also set whether license management is forced onto you in gold-control mode, and how the licenses are priced. If you have 0.644+ (beta) it's possible to get better performance and a little extra fun with the whore license. To make this work, once your game has started open the console and type:
    setpqv _DFLicenses FixedSLS 1
    Do not do this if you have the older SLS, as it will likely result in corrupted licenses. The older version of SLS cannot allocate licenses in quick succession without problems, and by default DFC adds some big delays to try and keep this safe. The delays can be much less if you have the beta. Also, you need the beta to get follower management of the whore license, because it can't be allocated via the API in 0.635.  
     
    Upgrading
      Hide contents When updating, it is necessary to ensure that DFC is not paused when you do the update. You can upgrade to 2.13.5 from any version from 2.02 upwards, without a new game or clean save, just drop it in - however there may be problems with some dialogs if you update from old version, so a new game is probably safest. Problems aren't confirmed. TBH I'm not sure ... it might be fine. It's at least worth a try. Remove any old patches when upgrading. In particular, make sure any AFT/EFF patching is removed. If upgrading from 2.11, enter the MCM and adjust the spanking cooldown timer to your liking - this will fix an issue where the spanking cooldown gets set to several weeks in the future. If you want new features to work, see the installation section above for other downloads you may need to enable the latest features and integrations.  
     
    Compatibility
      Hide contents DFC's spanking support integrates closely with Spank that Ass to provide redness on bum and boobs, maintain your masochism/pain levels and provide new ways to get spanked. Spank that Ass is not required, but does make the experience much better. Devious Followers Continued (DFC) works with most regular followers and follower frameworks. It does not work with special custom followers that have standalone AI. DFC has built in support for AFT, EFF, and NFF. It's not perfect, and never can be, but your game shouldn't explode. DO NOT use the old Lozeak-era EFF or AFT patches with the current releases. While DFC can work with the vanilla housecarls and mercenaries, it is best played using follower mods that add new followers to the game, as it feels more immersive that way. It's possible to exempt followers from being handled by DF, and you can do this with your housecarls or spouse  if you want. DFC dialog seems a bit strange on a spouse follower, but it still works. DFC sort-of works with Pet Project, with or without the spouse as a devious follower. If the spouse is in DF, it's a bit odd, but shouldn't fail too much. Some chastity belt content in DFC may break. DFC works with a PC enslaved via Slaverun, but it will seem like nonsense. It will work fine for a slaver character, though there may be some oddities with the follower in some places, requiring you to manually pause the mod. DFC slavery is supported as an outcome in Simple Slavery 6+ versions. SD+ crawl-stance animation keys break DFC crawling. (To be fixed). DFC slavery interacts a bit strangely with SD+ slavery. It's probably best not to use both at once, but I've tried it and the world didn't end. Gold control works well with SexLab Survival tolls and licenses, if you set it up appropriately. DFC works well with Deviously Cursed Loot, or some other source of bondage mishaps, such as Deviously Enslaved Continued, Naked Dungeons or Deviously Enchanted Chests. DFC works with the latest MME, but you will probably need the patch. DFC works with Skooma Whore. DFC works with SexLab Survival to help manage its licenses for you, adding follower debt instead of paying directly. DFC works with Devious Devices 5.1 LE as well as older versions (4.1+). UFO is not supported by DF. If you use UFO with DF, you will likely have several problems when dismissing followers. NFF, EFF and AFT are the only supported follower frameworks. No patch is required to use them, support is built-in to DF.
     
    Known Bugs and Workarounds
      Hide contents Chastity belts may combine with the DD animation filter to ruin spanking animations. The DD animation filter will filter the Anub's Rape spanking animation if you are wearing a belt, turning it into a non-spanking animation. My current experience of that filter is that it mostly fails and breaks many mods, so personally I have given up on enabling it. I plan to remove the sex tags from the animation in an update, which may fix this.  Bogus 'Use bed' prompts may appear in some scenes. You can turn the bed prompt off entirely in SexLab to mask this issue. Rarely, you don't be given one of the items you need to wear for a two-item deal like arm and leg cuffs. Use the Debug menu in the MCM to add the item directly. If you're stuck in a situation where your existing bondage is blocking fitting a device you need for a deal, you can fit the item from the MCM Debug menu and solve the problem before it gets out of hand. If you recently reported an issue and it isn't fixed in the latest release, it might be coming in the next one. Check on the forum if in doubt.  
     
    About Special Edition Support
      Hide contents Helpful people keep converting this to SE. The version here is for Legendary Edition, and does not work on Skyrim SE; you need a conversion.
     
    If you are using the SE version, I didn't make the conversion, and I can't really support it or debug it because I do not run SE. If you're reporting issues, at the very least explain you are in SE in your report. Not doing this will likely waste your time and mine.
     
    When reporting a bug, please only report for latest versions, specify your mod-manager and whether it's a new game or an updated game. Provide instructions to reproduce the problem, and details of what the problem is and why you think it's a bug. It's disappointingly common for people to make reports that are so vague I can't even tell what they think is wrong. If it involves dialog lines, reproduce the exact line text as completely as you can. If it's remotely relevant, please list your current debt, enslavement threshold, willpower, and all the deals you have.
     
     
    About the Whore Armor
      Hide contents The whore armor meshes distributed with DFC is taken directly from the UUNP version of The Amazing World of Bikini Armor. Though the weights are different for the items, the meshes are identical, including texture paths. This means these files will overwrite or be overwritten by TAWoBA. That is not an issue unless your TAWoBA is a CBBE version, in which case you should ensure that TAWoBA overwrites DF. If you use CBBE, make sure you get CBBE versions of the files, or use custom whore armor (see below).
     
    There is a small file pack of the whore armor files in CBBE format available in the download section of this page, that you can use if your game is built around CBBE but you don't have CBBE TAWoBA installed.
     
    Also, whether you use UUNP or CBBE you should build bodyslide for DFC. It has its own bodyslide group, ensure you build it, even if you do not intend to use the included whore armors, as DFC may add new items from release to release. If you have full TAWoBA installed, let TAWoBA overwrite all the Bodyslide and group data and build the full TAWoBA groups.
     
     
    How to Install Custom Whore Armor
     
      Reveal hidden contents  
     
     
    Credits
      Hide contents Lupine's New Credits
    Thanks to @Lozeak   for making this mod in the first place. Thanks to @KLongad Sirtup for making a FOMOD, even though I don't use it now. Thanks to @fishburger67 for inspiring so much stuff and making some seminal mods. Thanks to @Monoman1 for making Willpower interesting in SexLab Survival, and expanding the SLS API to support external mods. Thanks to @AnubiSs2167, @SirNibbles and @rydin for allowing use of their excellent animations in the DF Spank SLAL mini-pack. Thanks to @HexBolt8, @xboronx, @Darkwing241, @Zaflis and @Xiaron for bug reports. Thanks to @candibelle for providing awesome screenshots of a character's journey in DF. Thanks to @Ed86 for updating MME to support the cow-centric milk container system I selfishly wanted for DF. Thanks to @Kimy and the DD team, past and present for Devious Devices, without which followers would be much less devious.  
     
    Lozeak's Original Credits
    CGi - For all his assistance ! Lupine00 - For rewriting a lot of dialogue/text in this mod (like epic thanx by me !). eulexia - Also for correcting a lot of dialogue The whole DD/Sexlab/All mod teams in the requirements. Ichabod for - Player Slave Encounters V0.694. this mod was one of the first player slave mods I ever played honestly loved it. Kimy for Cursed Loot - that mod has so many ideas and I've literally spent days playing Skyrim because of it. Not only that her code is really easy to read and learn from I'm sure this mod wouldn't be here if I didn't have that Resource. JimmyJimJim for sexist guards that it's unhelpfulfollower dialogue planted the seed for this idea xj47 for adding sendmodevent and Rape tattoos El_Duderino for the pony mittens ^^ Feedback/Guinea pigs - Corsayr, steelmagpie, atreyatan, El_Duderino, Sarge Misfit, valcon767. Hexbolt8  
     
    Information for Old Devious Followers Users
      Hide contents  
    @Lozeak has announced an indefinite hiatus on development of Devious Followers
     
    Devious Follower Continued works as an enhanced and bug-fixed drop-in replacement for Devious Followers 2.02a, 2.03a or 2.04.
     
     
    WARNING for old users of non-English DF
    In DFC, the SKSE translation files for anything except English are now all exact copies of the ENGLISH file.
    As yet, nobody has provided me with anything better.
     
     
    Notes for Modders
    The documentation for mod-events and storage-util interfaces is here:
    https://www.loverslab.com/blogs/entry/12974-devious-followers-continued-interfaces-for-modders/
     
    Roadmap for future development
    Future plans and information about what's being worked on now are here:
    https://www.loverslab.com/blogs/entry/12761-devious-followers-continued-2021-roadmap/
     
    Full Changelist
    The full change list is here:
    https://www.loverslab.com/blogs/entry/12923-devious-followers-complete-change-list/
     
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    274,694 downloads

    Updated

  2. Porny Loadscreens

    Happy New Year, ; here, come traveler.......... Khajiit has new wares 😮
     
    I spent alot of time hunting for pictures over months and, with the great help of Km4387 here on LL, we put together a main menu and loading screens replacer !
     
    There are 335 pictures total - the vast majority of them being painting and drawings, a few being 3d art/rendering
    They are all fitting a fantasy setup, I tried to keep that immersive as much as I could so expect elves, mages, creatures, monsters, bandits and all that sort of stuff
    !
     
    It's very much NSFW and explicit most of the time - there is bestiality, horror, uncon stuff and so on ; what you won't find is futa stuff/gore/underage and as always I tend to try to keep away from hentai 'simplistic' style of art - I mean, if you use some of my other texture replacers, you know what to expect hopefully  
     
     
    All pictures are designed for 1080p - shouldn't be any issue with any other resolution, but ⚠️some UI mods may interfere, resulting in pictures zoomed in or out ; Km4387 did a fix which I'm gonna post if some people run into a similar issue ( you still need my main file, and overwrite it with the fix)
     
    The ESP is flagged as ESL
     
     
     
    Credits to all the amazing artists I borrowed pictures from, you can check their work on their Patreons :
    hibbli3d - Vempire - Calm - Lucien - JustSomeNoob - LordoftheCosmos - Bonete - Studio-Pirrate - CaptPopcorn - lilBoots - sabudenego -StrayPaint - Evulchibi - AdooHay - Tixnen - Nyuunzi - LeraPI
     
    ( ... and others I unfortunately forgot to mention, i'll add to the credits later )
     
    Enjoy and report any issue !
     
     
    29/01/2024:
     
    - Added a patch made by Km4387 for Legacy of the Dragonborn SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) ; to replace their loadscreens with mines ; aswell as the alternate fix version of the patch (same as my main upload, use the Alt Fix only if you have issues with loadscreens being zoomed in/out )
     Note that you still need my main mod, as it's a patch
     
     
    25/03/2024
     
    - Replaced the main file with Km4387 version, fixing a couple minor errors in some .Nif

    6,798 downloads

    Updated

  3. Races of Nature – A Custom Race Collection

    INFO Races of Nature – A Custom Race Collection is an ever-expanding collection of animal-style custom races made by yours truly. Each race comes with its own, hand-crafted RaceMenu presets that will allow you to give a pre-existing race a completely new appearance in the form of an entirely new race. All of my races come with their own texture replacers, and all that are fully completed have multiple, race-specific PoserHotkeysPlus facial expression packs for those who use PHP.
     
    VOTING
    (Click HERE to vote for what you think I should do next; in the short term) (You can also vote HERE if you have a particular type of animal in mind)   DISCLAIMER REGARDING THE PREVIEW IMAGES
    Please keep in mind that the body proportions seen in the preview images are not set in stone. As long as you have Racemenu and some sort of morphable, female body mod (preferably, 3BA), you could easily change the proportions to be whatever you wish. The presets simply come with the shown proportions because they seem appropriate for the animals in question.
     
    DISCLAIMER FOR THOSE LOOKING TO PLAY AS A MALE CHARACTER
    All of my RaceMenu character presets are made with a female player character in mind, and it is therefore unwise to assume that everything will work perfectly if you try to use them with a male player character or male NPC. Nevertheless, I have outlined some additional instructions – at the end of the HOW TO USE section of this page – that should allow you to create a male version of the presets with relative ease.
     
    HOW TO USE (These instructions assume that you already have RaceMenu and the specific requirements of the RaceMenu character preset in question)
    Once you are in the character creation menu (showracemenu), do the following:
    1. under the ALL section, select female for your sex if you have not already done so
    2. go to the PRESETS section and find a preset of mine that you want to use. Do not click it yet; just find out what race it needs. The race is specified in the name of the preset itself
    3. go to the RACE section and select the race that my custom race preset needs
    4. go back to the PRESETS section and load the preset
    If you intend to be female, then you are done at this point and can now customize yourself to your hearts content, but should you for some reason want to be male instead, then you also need to do the following steps:
    5. under the ALL section, select male for your sex
    6. go to the SCULPT section and import the head preset of the custom race preset that you selected earlier
    7. you will likely have to do some small personal edits at this point to correct any issues that come with using a female preset with a male character, but you are otherwise done and can now begin to customize yourself as you see fit
     
    LEGEND
    ⬤ Finished – fully complete, featuring a RaceMenu character preset, RaceMenu head preset, and multiple PoserHotkeysPlus facial expression packs
    ⬤ Finished – complete, but an optimized and/or further improved version is planned or in the works
    ⬤ Work in Progress – close to completion
    ⬤ Work in Progress – intermediate
    ⬤ Work in Progress – early
    ■ Planned – feasible and likely to be finished after only a short development cycle
    ■ Planned – feasible, but will likely require a slightly longer development cycle
    ■ Planned – probably feasible, but I cannot guarantee a satisfactory result
    ■ Planned – more or less impossible to achieve a satisfactory result without help from a third party
    ■ Planned – viable but of uncertain development scope
    ■ Planned – highly uncertain of both development scope and overall viability
    * = prioritized race
     
    FINISHED RACES
     ⬤ Camelid – Camlenthe
    ⬤ Hippopotamus – Hippotem
    ⬤ Pig – Boegen
    ⬤ Rhinoceros – Rheenen
     
    WORK IN PROGRESS RACES
    ⬤ Alligator
    *⬤ "Beaked Argonian Prototype"
    *⬤ "Bluekin Prototype"
    ⬤ Crocodile
    ⬤ Gharial
    *⬤ "Isaar Prototype" / Sauropod ← currently in active development
    *⬤ "Nog Prototype"
    *⬤ "Short Faced Dragon Prototype"
     
    PLANNED RACES
    ■ African Elephant
    ■ American Bison
    ■ Asian Elephant
    ■ Badger
    ■ Beaver
    ■ Boar
    ■ Brown Bear
    ■ Ceratopsian (non-specific)
    ■ Cougar
    ■ Dodo
    ■ Dog, Pitbull
    ■ Donkey
    ■ Dromaeosaurid (non-specific)
    ■ Elasmotherium
    ■ Gaur
    ■ Giraffe
    ■ Hyena
    ■ Iguana
    ■ Jackal
    ■ Kangaroo
    ■ Kiwi Bird
    ■ Leopard
    ■ Lion
    ■ Moose (US)
    ■ Muskox
    ■ Panther
    ■ Polar Bear
    ■ Rabbit
    ■ Rat
    ■ Seal
    ■ Sheep
    ■ Skunk
    ■ Smilodon
    ■ Tapir
    ■ Walrus
    ■ Warthog
    ■ Weasel
    ■ Wildebeest
    ■ Woolly Mammoth
    ■ Woolly Rhinoceros
     
    RACE REQUESTS
    If you have any races that you would like to see added, feel free to leave a comment in the Support thread.
     
    REQUIREMENTS
    A full list of prerequisites will be published for each and every race as they are released.
     
    CREDITS
    The following mod authors deserve special shout outs for their fantastic work regardless of whether a preset is dependent on their mod or not. All of the custom races that I have made for this collection are dependent on one or more of these mods to function, or they are simply at their best when used in conjunction with these mods)
    ・@Bad Dog (for all of the amazing custom race mods that you have made)
    ・Acro (for CBBE 3BA (3BBB)) (multiple races use edited elements from Acro's normal maps as part of their own normal maps)
    ・Expired (for RaceMenu)
    ・Flawn (for Flawn's Argonian Overlays and Flawn's Vanilla Argonians Redux)
    ・KouLeifoh (for the High Poly Head mod)
    ・millepon (for Poser Hotkeys Plus)
     
    REQUEST TO MY FELLOW MODDERS
    I do not yet know how to make my races completely standalone, so If you are a modder and would like to help out, feel free to create .ESP/.ESL plugin based versions of my races and post them in the Support thread. Needless to say, you will of course get credited for your work and you will have my gratitude.
     
    If you have any modding resources to share or recommendations for software that I could use to make 3D models for SSE, feel free to also share such recommendations in the Support thread.
     

    4,619 downloads

    Updated

  4. RaceMenu High Heel Sexlab Patch

    a simple patch to remove Racemenu High Heel Height Scaling when in Sexlab Animation, and adds it back after the animation
     
    Required Mod:
     
    RaceMenu High Heel
     
    https://www.nexusmods.com/skyrimspecialedition/mods/18045
     

    1,330 downloads

    Submitted

  5. TDF Prostitution Dance CTD Fix

    fixes the NPC dancing ctd.
     
    TLTR:
     
    guess finally found the reason for the random ctd's on NPC dancing.
    Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
    It's not the NPC dancer, it's the onlookers.
    Testing dancing events in a row, I got a sever frame drop caused by script stacking.
    Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
    Caused by the onlooker package.
    Checking this, I found a double entry in a procedure. This messed up and stacked the procedure. 
    If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
    Because the script stacking is gone.
     
    You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
     
    PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and so on.
    As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
    If you don't want it, just delete the meshes folder.
     
    Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
    and
    to @Pfiffi for the SE conversion.
     
    I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
    or vice versa.
     

    652 downloads

    Updated

  6. Demonic Creatures - Mod Version V1.8 -> Patch v1.81

    This is the NSFW Special edition of Demonic Creatures -> For the NSFW legendary version go here: https://www.loverslab.com/files/file/15135-demonic-creatures-mod-version-v17-le/
     
    Not allowed to upload on other sites! NEVER!
     
    *** 24 march 2024 - Released bug fix patch v1.81
    *** 21 march 2024 - Released v1.8 See changelog.
     
     
    Possible Quest breaking Bugs: Read first:
     
    Some few words:
     
    Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!!
     
    🥵This my tin box if anyone wants to support my work. For now this is all it is, a tin box. There isn't any content behind it since that would get me in all sorts of trouble
     
    Many thanks to those that support me. It's motivating me to keep up 🥵
     
    >>>>>>>>>>https://www.patreon.com/thor2000
     
    Many thanks for the ones supporting me. I'll do my best to keep you hooked 😝
     
    SHOWCASE VIDEO:
    https://www.xvideos.com/video76722907/demonic_creatures_for_skyrim
     
    Picture Galleries:
     
    Undead: https://www.flickr.com/photos/198054319@N08/albums/72177720307074184 Monster: https://www.flickr.com/photos/198054319@N08/albums/72177720307075123 Goblin-Ken: https://www.flickr.com/photos/198054319@N08/albums/72177720307058262 Falmer&Dwemer: https://www.flickr.com/photos/198054319@N08/albums/72177720307073929 Daedra: https://www.flickr.com/photos/198054319@N08/albums/72177720307073749 Animals: https://www.flickr.com/photos/198054319@N08/albums/72177720307074708  
     
     
    EXPLANATION OF THE FILES IN THE DOWNLOAD SECTION:
     
    handbook of Demonic Creatures V1.6pdf: OPTIONAL: Contains pictures from all creatures up to version v1.6.
    VX.X SPECIAL EDITION MEDIAFIRE Demonic Creatures Download Link.txt: REQUIRED: The main mod you must download if you don't have the mod already installed and has to be downloaded from mediafire through given link.
    2K Resolution package SE.7z: OPTIONAL: Many textures are 4K default. Download this package to reduce texture files to 2K.
    VX.X SE Patches&Documents: OPTIONAL: Here you'll find a list with all creatures in the mod. Patches to get rid of dinos, have a futa on female zombies instead of strap ons. Draugr Schlong texture that match Kajuans Draugr Retexture. Installation/Uninstallation instructions and a map with shows where you can encounter patrolling creatures.
    Patch Fix vX.XX SPECIAL EDITION: Look for any patches released. Contains important fixes of errors.
     
     
    (List of creatures is hosted inside the download "Patches, Textures & Documents V1.X")
     
     
    MOD DESCRIPTION:
     
    This is a creature mod that brings 369 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further.
     
    "See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares.
    Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar
     
    I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world.
     
    "The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard
     
    Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors.
     
    Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders.
     
    Mod features:
     
    - 369 new creatures (including leveled variants)
    - 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks)
    - ABC and creatureframework support for most of the creatures (see v1.X creature list OPENinEXCEL for which ones has not in Patches, Textures & Documents V1.X)
    - Goblins and other Daedra may spawn in all type of caves
    - Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you.
    - Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath)
    - Small swarms of skeletons and other creatures inside tombs here and there.
    - Many new patrols (mostly group patrols) with wolf packs, draugrs, falmers, grummites, ghouls, werewolves, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages.
    - Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs.
     
    Modding philosophy:
     
    - BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run.
     
    - Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage.
    - Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download.

     
    Patrols more explained:
     
     
    DemiGods - Servants of the Daedra:
     
    Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble.
     
    SPAWNING METHODS
     
    Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced).
     
    Spawning ways - Details for those who have time:
     
    REQUIREMENTS.
     
    These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version):
     
    All Skyrim DLCs (you don't need Heartfire).
    More Nasty Critters SLAL edition
    Creatureframework with their requirements.
     
    Animated Beast's Cocks (ABC). Choose CBPC or HDTSMP. Make sure you get the schlong/tongue textures from this mod too.
    (Note: Demonic Creatures v1.8 will come with HDT SMP ready creature meshes)
     
    Soft requirement:
    Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy.
     
    INSTALLATION (after Hard requirements are installed):
     
    If you have an earlier version of Demonic Creatures installed, consider removing the data\meshes\newcreatures and data\textures\newcreatures before installing the new version. This for clean up of old unused files. No harm will happen if you don't do this.
     
    1 Download text file in download section.
    2 Copy link in txt file  and download Main mod from mediafire.
    3 Extract rar file and copy paste content into your Skyrim data folder (mod managers also works).
    4 Also look for released patches. If any, download and overwrite content from Main mod

    If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more).
     
    This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out:
     
    - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended.
    - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1.
    The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have.
     
    TIP:
    Many of Mihails mods have got better textures (Cyrodilian wolves being one of them).
    You can safely download Mihail mods already part of Demonic Creatures and reinstall the TEXTURES ONLY! The mods share file paths! Do not install anything from the meshes folders. Also check this guy and his optimized textures for mihail creatures: Xtudo.
     
    UPGRADING FROM V1.6 TO V1.7:
     
    Either download the whole mod v1.7, or just download the upgrade option.
     
    Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
     
    UNINSTALLATION OF V1.8
     
    Find "Uninstallation v1.X" in the Patches, Textures & Documents V1.X download.
     
    KNOWN BUGS v1.8
     
    - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top.
     
    TEXTURE THAT YOU CAN DOWNLOAD TO INCREASES QUALITY:
     
     
    ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS:
    KNOWN CONFLICTING MODS
     
     
    FREQUENTLY ASKED QUESTIONS
     
    CREDITS
    SHOWCASES (NSFW)
     

    52,381 downloads

    Updated

  7. The Trappings of Fate

    Description:
    The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so.
     
    Version 2.0.2 is still a beta release. You may encounter bugs, softlocks, unpolished or unfinished content and bad difficulty balancing. If you're okay with that, try it out! If you get stuck somewhere, you can check the walkthrough for now to see if you're missing something, and/or post in the thread and I (and/or others) can help you out for now.
     
    Version 1.2.0 is stable.
     
    How to start:
    First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9.
    Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in.
     
    Requirements:
    - Sexlab
    - Sexlab Aroused (alternative Sexlab Aroused frameworks should work)
    - Devious Devices (v5.2 or newer, LE / SE).
    - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast.
     
    Installation:
    Install as normal using a mod manager.
     
    Compatibility:
    LE/AE/VR: I myself only test on SE, but multiple people report it working on LE as well. Let me know in the thread if it doesn't. Devious Devices NG should be compatible. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. The exit of the quest's main area may conflict with mods that change the Solitude outside region, and end up in a wall somewhere. Let me know in the thread if this happens so a patch can be made. No other incompatibilities that I know of, at the moment!  
    FAQ:
    Q: "I'm stuck on a puzzle!"
    A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!"
    A: Look at the mod walkthrough. Q: "I looked at the walkthrough, but it doesn't work in my game!"
    A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!"
    A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, let me know in the thread! Q: "Can't I start the quest at a lower/higher level?"
    A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest.  
     
    Thanks:
    All folk that brought and continue to bring us Devious Devices.
    @krzp for the xVASynth voice pack for A Snare to Loosen / v1.2.0.
    missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim".
    Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos".
    Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out!
    Layam for the collar mesh.
    MaikCG for the dwarven cuirass model and Asrienda for its 3BA port.
     
    Permissions:
    You are free to reuse anything in this mod with a few key exceptions:
    For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes.

    408,969 downloads

    Updated

  8. Even More Ciri DBVO Voices

    I've used ysdhit and Fear's Ciri DBVO packs for a while, but they still miss coverage for some other great mods on this site. And, since I wanted voices for my own Licenses mod, I thought: "why not just take the $1 intro-promo pain." Thus, here we are: voice packs for the mods I also use. I won't generate any more unless I also use them, or if I am covered for the cost. I also cannot generate more than the monthly quota I'm allotted, of course.
     
    For base Skyrim Special Edition:
     
    HearthFire Children Aliases (generated from topic file provided here)
     
    For the following mods:
     
    Devious Devices (NG) 0.2.9
     
    Deviously Vanilla 0.2.9
     
    Devious Interests 0.924
     
    Follower Slavery Mod 1.510
     
    Licenses - Player Oppression 1.14.0
     
    Sleep for Credit (SE) 1.0.0
     
    Sexual Persuasion 1.1
     
    Yamete Kudasai 2.1.3
     
    If you're looking for additional Ciri DBVO voices, you'll want to check out @ysdhit's listing here and the other patches on NexusMods by Midna and Rynfri. Main game voices are available on Fear's Discord server. With thanks to AbsolutePhoenix's DBVO Pack Builder.

    1,125 downloads

    Updated

  9. Immersive Persuasion - LoversLab Patches

    If Immersive Persuasion is used without these patches, dialogue choices from the attached mods may not appear depending on your load order.
     
    ---
     
    SexLab Solutions (only choose one file to download):
    1. Immersive Persuasion - SexLab Solutions Patch
    2. Immersive Persuasion - SexLab Solutions + Relationship Dialogue Overhaul Patch
     
    Requirements:
    SexLab Solutions Revisited SE (1.1.5)
    Immersive Persuasion - RDO Patch (IP 1.5.1)
    Immersive Persuasion (1.5.1)
     
     
    ---
     
     
    Deviously Vanilla:
    1. Immersive Persuasion - Deviously Vanilla Patch
     
    Requirement:
    Deviously Vanilla (0.2.9)
    Immersive Persuasion (1.5.1)

    2,262 downloads

    Updated

  10. Rydin Underwear for Men Pack SE

    This is the SE version. For the LE version, go here.
    ABOUT
    Adds various lore-fitting underwear for males which can be crafted at a tanning rack. It's a port of my LE mod, so there aren't any new additions or changes at this time. 
     
    REQUIREMENTS
    None, though Schlongs of Skyrim is the recommended body mod to use.
     
    FEEDBACK
    I have just ported this to SE, so feedback is welcomed. I don't have much planned for this apart from cleaning up some internal files and perhaps some texture enhancements
     
    INSTALLATION
    Either drag and drop or use a mod installer of your choice.
     
    COMPATIBILITY
    Likely not compatible with Shape Atlas for Men (SAM) but has not been tested. It may not be compatible with other body types, but it can be considered in the future.
     
    PERMISSION
    You are allowed to use the mod to benefit other mods as a plugin. Credit for the work where appropriate is appreciated. Make sure to credit those listed below aswell.
     
    FAQ
    Here are some frequently asked questions:
     
     
     
    SCREENSHOTS
    Here are some screenshots of the included underwear thus far:
     
     
    CREDIT
    Schlongs Of Skyrim team (VectorPlexus, Smurf, and B3lisario) for the functionality and underpants mesh.
    Imperator3 for the cloth texture.
     
    CHANGE LOG
     
     

    184 downloads

    Updated

  11. Frosty - Sapient Spider [alpha1]

    Hello, sorry for mod.
    Meet the Frosty - your new not really best but still spider friend.
    WARNING: first release, alpha version, butt ton of bugs, a lot of typos, grammar mistakes, bad desigions. Enjoy!
    Report bugs, if you really want you can fix typos and grammar, i'll update file and credit you as well.
    Please, don't wipe me out if some permissions are violated, just let me know and i'll try to remove that stuff. Have no idea who's author of labor animations, it was removed from this site, but it's used here, just tell me if i should remove it. Without it labor will be little bit stupid though.
     
    Why? Not many mods here add animal followers.
    Main purpose - utilize CBBE 3BA Oviposition resources
     
    In addition adds female vampire girl follower - Mia.
     
    Where to find? Cronvangr Cave
    Mia located in that hidden vampire place, you know, behind stone wall which could be opened by button.
    Frosty deeper, near boss room entrance.
     
    How it works? It just works. Sorry.
    First build Bodyslide files - oviposition body, it's under Ovibody group.
    Save Frosty and Mia from cave first, Mia will wait at the enter of the cave, and go to Kynesgrove inn after chat, and you can find her there then she dismissed.
    After 2 days (48 ingame hours, can be configured in MCM) Frosty will approach player with forcegreet (forcegreets can be disabled in MCM as well) and ask about egg laying inside player (of course if you're playing female character). You can agree, deny for now, or make Mia do it for you. Just play with it, all understandable from dialogues, i hope. Did i told about typos and poor grammar? Sorry about that, english not my native tongue language.
    Once player or Mia got eggs inside them, oviposition boddy applied on them. Where are two methods of applying: setskin and equip armor. Setskin changes very body of character, so no ugliness, at least it seem so, BUT if could be more harmfull for game/save/whatever, i dont know for sure, it was good at my end though.
    Equp body equips body (really, overseer?) it looks not as bad as it could be, but it was quite ugly at my end. Screenshots taken with setskin method.
    Then it is time to birth eggs:
    For player - find a bed or do it on the floor anywhere, use 'Push eggs' spell. I know it's bug in the spell preview.
    For Mia - go to inn or house where bed from sexlab bed list can be found and speak with Mia, she will go to bed and start egg birth.
     
    Oviposition could be repeated avary configured amount of days (check MCM)
     
    FAQ
    1. Why file so big? - Oviposition body, mainly. It's huge.
    2. Why Mia looks not as on your screenshots? - I didn't include body and face textures, she uses yours installed. In my case its LOVERGIRL Skin - HD Complexion for Women
    3. Will you fix this garbage? - Report bugs, and if i have spare time, perhaps.
    4. Will you add more content? - Maybe, but i have other projects to do right now.
    5. Can I suggest you something? - If it's not about go screw myself or crush into wall - you're welcome. No implementation promises though.
    6. Can I play this as a male character? - Maybe? I did some checkings and varaitions in dialogues, so you can try, no guarantee Frosty can't ask to lay eggs inside your man, don't let Frosty do it, please.
    7. What do debug mode? - Debugs (joke). It adds dialogue to Mia thougth which i was debugging and testing some features, don't use it, there's no easter eggs. 
    8. ESL/ESPFE? - Mod contains quite a lot of records, i think esl/espfe are limited to only 800? But if it really can be done, please tell me about it.
    9. LE? - Use Cathedral Asset Optimizer to converts, there's nothing special in this mod here, it should work. 
     
    Requirements:
    Fus-ro-doh
    Sexlab
    Sexlab aroused
    Creature framework
    Open animation replacer (for labor animation)
     
    Troubleshooting:
    1. Mia isn't near main cave entrance!
        Wait few hours, idk why but she walks around the world, she will come back.
    2. Will be more, maybe.
        [...]
     
    Known issues:
    1. Player oviposition not shown correctly at the first time player got eggs. Because i'm bad programmer and hadn't plan at the start of development.
    2. If method of oviposition applying changed mid eggs carrying it could stuck, don't do that in the middle of carrying.
    3. Mia isn't waiting you after resquing at the enter to the cave. Wait few hours, she will appear.
    4. Not always passed events (e.g. player carried eggs first) are taken into account. Mia will act like she already carried eggs, even if she wasn't. Deal with it for now.
    5. Some sex interactions not written, but dialogues for it present.
    6. Player controls aren't disabled while in the egg labor animation, even if method disableplayercontrols() was used. Don't push any buttons while in animation.
    7. Will or will not be more in the future. [...]
     
    CREDITS
    DuckytheBOT for resources
    Tlam99 for scripting ideas and explanations of resources
    lemonbalmtea KS Hairdos, and Kalilies for Mia's hair

    492 downloads

    Updated

  12. Mod Tweaks

    A compilation of various edits for various mods.
     
    Some edits are applied to script files. These patches should not be installed while the relevant script is running. If in doubt, stop the event and save in a quiet interior cell.
     
    Other attached plugins are edits with an emphasis on making up for mod deficiencies in vocabulary and grammar. Most edits were done to the plugin itself, rather than applied as a patch, to simplify editing and installation process. However, future updates (if any) will likely come as patches. Plugin replacers are preferred if the mod 1) isn't broken; 2) has very few dialogue lines; and/or 3) will not undergo any more updates.
     
    All plugin replacers and patches here require the original mod.
     
    Expand a spoiler to see justification, credits, and other details.
     
    Plugins and patches will be removed if the relevant changes are applied to the mod or a continuation of that mod, or if they are re-hosted on your listing. You don't need to credit me tbh. If you're a mod author and are adamant that parts of your mod should not be re-hosted, even if altered, simply request its removal from this listing. 
     
    SexLab Solutions Revisited 1.1.5 by janbui, conversion by nomkaz
     
    Body Search 20190814 by Suzutsuki
     
    Sexist Guards 2.91 by JimmyJimJim, conversion by Sarevok - Status: Partial
     
    Slap da Butt SE 2.0.0 beta 1 by ballsy and Suzutsuki, conversion by MajorArc
     
    SexLab by Ashal, SLGP by alex77r4
     
    HDT Ahegao Tongues by Throwaway4Nexus
     
    Dirt and Blood by jayserpa + SexLab Cum Overlays Extended by PonziPyramid
     
    Other modifications
    Gunslicer Animation Replacer OAR version (with fixes by BluebirdXVO)
    Download in thread comment
     
    Gunslicer Human + Creature SLAL behavior.hkx patch
    Download in thread comment
     
    ---
    Permissions:
    Please avoid verbatim re-uploads in consideration of any possible confusion by your fellow site users. You are otherwise free to use these files for any personal intent or improve these files and share those improvements. In particular for plugins: If you've altered or improved a plugin, or otherwise done so in such a way that renders my plugin unnecessary, please let me know so I can either upload it here or take my version down. No credits necessary should you upload your plugin changes as I don't need oversight over your actions. Your permissions to use these files are not from me but rather (must be) derived from their respective original authors; Only contact me if my files have been superseded.

    8,717 downloads

    Updated

  13. Anime - Hentai Body - CBBE 3BA Bodyslide Preset

    After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
     

    3,291 downloads

    Updated

  14. UBE 2.0 aka Bungalow Body and Face replacer

    Support me on Patreon and Boosty


    TLDR
      New races with their own unique high quality body/head models and textures. Not compatible with existing body replacer mods. CBBE/UNP skin textures are not compatible. Vanilla/HPH/CotR presets are not compatible. All outfits needs to be patched (plugin) and converted (Outfit Studio).

    Yes, it's not a perfect plug-n-play mod. It has quite a few of caveats and specifics, that requires at least some form of dedication from you. 


    If you are not discouraged by what you just read then you can read even more!

    If you have something more to say, ask or want to report issues that are not known at the moment, please also come join our discord server.

     
    PROS/FEATURES High-poly meshes ≈60k+ vertices for body and head combined
     
    Doesn’t use Skyrim model space normal maps Model space normal maps work nicely for vanilaesque low-mid-poly models by giving them so needed body detail (think muscles). No need for that when you have modern high-poly mesh that allows you to achieve same details just by itself.
     
    Sliders 370+ face sliders, 200+ body sliders, 70+ penis sliders
    Big amount and variety of body morphs allows you to create thin, thick, soft or crazy muscular bodies.
    UBE face has a lot of “preset” sliders, 16sliders for various types of elf ears for example, allowing you to create something unique just by mixing them.
     
    Outfits models separate from regular ones UBE uses its own model paths for all outfits, same way khajits and argonians do. So you will have same armor item be equipable by vanilla races and UBE races, each having unique models.
     
    Compatible with COtR makeup, warpaints  
    Unique UBE SOS addon  
    CONS/SHOULD KNOW  
    Performance heavy (relatively) Quality comes with a price. Somewhat. Shouldn’t be noticeable too much when it’s only your character and you are not playing on potato.
     
    Outfits and accessories require .esp patching Every armor needs to have ArmorAddon that is intended for UBE races. Yes, EVERY SINGLE ONE, even jewelry (except so called HeadParts).
    To make process of patching trivial, UBE comes with its own xEdit script that can patch your whole load order in single click if you wish so. After patching UBE AAs will use path “meshes\!UBE\<original nif path>”.
    You will still need to have proper UBE outfit conversions. No magic here, patcher only edits armor records and copies original nifs to UBE path if they don't exist there already.
     
    Not a lot of textures options at the moment UBE uses its own body model with UVs different from any existing body mods, so you can’t just use something like Fair Skin with UBE.
    But there is a possibility that some existing texture packs will be ported in the future, even if it couldn’t be perfect recreation because of different normal maps types and other reasons.
     
    Not compatible with vanilla/HPH/CotR presets UBE uses its own head model with different topology, different UVs and morphs. So you can’t just import your favorite preset designed for vanilla/HPH/CotR. And even if you could it would look completely different because of the model space normal maps. So your best bet is to try and recreate it by hand.
     
    Model normals don't update in RaceMenu SE version For Skyrim SE UBE comes with it's own RaceMenu skee64.dll, backported from AE, that has normals update functionality.
    Still, normals are not updated when changing character weight. Use slider called "Normals recalc" to do that, or any other body sliders.
     
    Modified SOS_ActorMagicEffect_Script.pex Small edit that checks if body armor has slot 53 (slot used by UBE body) and makes it revealing if it does.
     
    “Uncanny valley” Some people may call UBE (and DAZ Genesis in general) characters having “uncanny valley” look, but in our opinion this claim is very subjective and depends on the face preset that you create. After all, it’s just a mesh, you can shape it in any way you like, especially when there are no
    model space normal maps that stands in your sculpting ways.
     

    REQUIREMENTS  
    Race Compability UBE races are built using RaceCompability so of course you need it.
     
    CBBE 3BA All you need from 3BASis it’s MP/CBCP configs. If you don’t have it already installed you can grab “CBBE 3BA Physics Config Reinstaller” from optional files.
     
    SOS If you want EXTRA FUNCTIONALITY
     
    ENB since Unrelenting 0.2 For Dynamic Cubemaps
     
     
    UBE 2.0 Patch Compendium is optional, but still a nice addition  
     
    ISN'T COMPATIBLE WITH UNIQUE PLAYER MODS (UBE 2.0 is already an unique player mod basically)
     
      KNOWN ISSUES  
    RaceMenu sliders are being buggy sometimes This is probably happening due to some imperfection of RaceMenu itself. The only solution we know of is editing SSE Engine Fixes config EngineFixes.toml
    by setting
    MemoryManager = false
    ScaleformAllocator = false
    But we can't recommend doing that as it may negatively affect game performance.

    UBE installation comes with option for “lite” RaceMenu slider sets so you can try it and see if it helps the issue.
     
    Outfit Studio/BodySlide crashes when loading UBE projects Solution: use x64 version of said apps
     
    RaceMeny body overlays disappear This happens because of backported from AE RaceMenu dll that comes with UBE. No solution as of yet, it requires additional fixing of this .dll.

    OUTFIT PATCHING   If you are not using outfit already converted to UBE and want to do that yourself:
     
    xEdit part
     
    Grap [Edit Scripts] folder from archove in misc file downloads and put it inside xEdit folder. Load UBE_AllRace.esp plugin and armor mod plugin(-s) in xEdit Select armor plugin(-s). RMB -> Apply script Make sure <Include scripts in subdirectories> checkbox is checked. Select UBE\UBE_CreateArmorPatch in dropdown, click OK. Save changes when closing xEdit.
    Short video demonstration of this script usage.

    By default script creates esl flagged patch that uses latest overrides of armor records and creates it's own override of it. After that it copies original armor nifs to new UBE path if there are none. Script has some additional options with descriptions under const. You can see example of using them in video.

    For people making conversions: Instead of creating patch you can edit original plugin by setting bEditOriginalPlugin option to True.

    For people that want to patch whole modlist: Set bUseSinglePatchPlugin option to True. This will tell patcher to create single patch for all armors in selected plugins. Downside: you will need to delete this plugin and repatch everything when you want to remove some armor mods from your load order.

    Also keep in mind: patching all of your armor mods is a bandaid solution: without proper UBE conversions these armors will use original nifs that were copied at the moment of patching (it will have 3BA/vanilla body models, no UBE morphs etc). But it should be ok if the armor in question is something simple, say full body armor without bodyslide support.
     
    Outfit Studio part
    Open armor project in OS. Using 10+ conversion references at your disposal, convert armor to UBE body.
    Rename project name to something like <original project name> UBE 2.0.
    Change output path to meshes\!UBE\<original output path>.


     

    CREDITS
    Charmers of the Reach – texture assets, plugin used as base for UBE plugin
    3BA – RaceMenu scripts

    3BA Vanilla Clothes and Armor - base for UBE Vanilla Armor

    Mod's base texture asset (interactive license)
    Jada 8.1 (interactive license)

    Realistic Penis Rigged - models and textures
    squarepeg3d, nyl2 - particular body, penis and head sliders/expressions

    UUAMR - base for UBE armor patcher xEdit script.

    xEdit libs: mteFunctions, dubhFunctions


     
    WE ENCOURAGE YOU TO JOIN DISCORD SERVER DEDICATED TO THE MOD

    We can guarantee you the fast feedback there, positive, newbie-friendly atmosphere, additional options to load various media by you.

    Also the server includes some optional files for the mod itself + dozens of outfit conversions, compatibility patches, etc.

    9,214 downloads

    Updated

  15. Talos BJ statue Whiterun SE.zip

    Whiterun Talos statue kinky replacer for SE-AE
    LE version here
     

    671 downloads

    Updated

  16. Immersive Lap Sitting Arousal

    When PC sits in NPC's lap or NPC sits in PC's lap, their arousals increase. Optionally, lap-sitter and/or chair-sitter can climax after reaching a configurable arousal threshold.
     
    Climax means:
    chair-sitter/lap-sitter moans chair-sitter/lap-sitter arousal and exposure decrease if chair-sitter has a schlong, apply anal and vaginal cum to lap-sitter last orgasm time updated can trigger events in other mods currently supports Bimbos of Skyrim (every lapsitter climax increases lapsitter corruption by 10) support for Sexual Fame is ready, just need some fame values to increase  
    Requirements
    Immersive Lap Sitting 
    SexLab Aroused. Has been tested with: 
    SexLab Aroused Redux SexLab Aroused NG OSL Aroused  
    Recommended
    Schlongs of Skyrim
    Hug Animation for Immersive Lap Sitting
    Modern Female Sitting Animations Overhaul
    Bimbos of Skyrim
     
    Future
    Choose to show messages from either first-person or third-person perspective. 1.4 is first-person only hard-coded messages. 2.0a and 2.1a are third-person, but first-person is possible by hard-coding pronouns. Keywords on victim's armor (see SexLab Aroused Redux) could trigger harassment (comments) if close to someone in a chair and could force lap-sitting.

    3,614 downloads

    Updated

  17. UBE SE 2.0 Mitsuru Battle Panties

    UBE 2.0 Bodyslide conversion of Mitsuru Battle Panties by Melodic.
    Requires original: [Melodic] Mitsuru Battle Panties
    You only need textures from there. No need to activate original esp file.
     
    Requirements:
    UBE 2.0 aka Bungalow Body and Face replacer
    Bodyslide and Outfit Studio
    XP32 Maximum Skeleton Special Edition
    Heels Sound (optional)
     
    How to obtain:
    You can craft it at smithing forge or use AddItemMenu
     
    Credits:
    Melodic

    175 downloads

    Submitted

  18. Belladonna Sacrosanct Pact

    This lets you have a vamp bella with Sacrosanct the race is the property of Mrchow so big thanks for there hard work,
     
    DO NOT use this patch with protodragons "aka" me Cerinian patch or the time lost dwemer race patch they conflict when active together
     
    if you want to use them only have one esp on at a time.

    29 downloads

    Updated

  19. Sexy Supplemental SlaveTats

    Being a big fan of mods Tramp Stamps and Public Whore I decided to make my own SlaveTat mod that would complement both by adding some tattoos to areas not covered by those mods. Since Then I have added tattoos covering some of the same areas for more variety.
    There will be some distortion in certain places especially if you use extreme body types, but on the whole I enjoy what has come out. Some of them are sexy, some silly, some because why the hell not?
     
    A REMINDER THAT AFTER EVERY UPDATE YOU WILL NEED TO CLICK "ADD/REMOVE TATTOOS" IN THE SLAVETATS MCM TO SEE THE NEW TATTOOS IN YOUR LIST!
     
    IF YOU HAVE ANY SUGGESTIONS OR IDEAS FOR TATTOOS YOU WOULD LIKE TO SEE FEEL FREE TO SHARE THEM!
    MY ARTISTIC SKILLS ARE LIMITED SO TRY TO KEEP TATTOOS TO WORDS.
     
    NOTICE: Many of the screenshots are outdated and have been adjusted for better legibility and in a larger size. I just don't want to update hundreds of screenshots.
     
     
    REMEMBER THAT YOU CAN ALWAYS INCREASE THE NUMBER OF BODY OVERLAYS IN THE SKEE64.INI TO INCREASE THE MAXIMUM AMOUNT OF TATTOO SLOTS!
    YOU CAN FIND SKEE64.INI IN YOUR DATA/SKSE/PLUGINS FOLDER.
     
    Made to fit with CBBE body. Not sure if the change between where they are at in UNP is big though as I've never used UNP.
    The current tattoos are (side denoted in parenthesis):
       

    36,260 downloads

    Updated

  20. Sexy sound effects

    The file contains sexy sound effects. Ideal for Succubus gameplay.
     
    Level up and The Curator's Companion achievement sound effect is replaced by a Succubus sound effect from PSQ.
     
    The soul capture sound effect is replaced by an evilish, possessed female laughter. IMHO better than the loud thunderstrike.
     
    You can download the effects for preview, simple .wav files.
     
    Requirement
    (Optional) The Curator's Companion (for Legacy of the Dragonborn)
     
    Install
    Install with a mod manager.
    If there is conflict, this mod should overwrite the other ones (otherwise you won't hear the sound effect)
     
    Uninstall
    Just remove it, no esp/esl
     
    Credits
    ojanen - PSQ mod
    Pixabay.com - possessed laughter (free sample)

    1,049 downloads

    Submitted

  21. Sexy Adventures

    Adds a variety of features intended for female adventurers. Highly customizable.   This is a continuation of Sexlab Adventures.   Crime Laws (turned off by default) Includes multiple additional crimes, such as public nudity, casting magic or wearing armor. If caught, you will receive a bounty. MCM options include: Which offenses are considered crimes, how high the bounty is and other parameters on a per-hold basis Who can report you and how often on a global basis Crimes can be set freely, randomized within customizable parameters at will or in semi-regular intervals or be kept at their default values.   Gang Rape (turned off by default) Whenever certain requirements are fulfilled, you can be gangraped on the spot by NPCs in the vicinity. Nearby NPCs can also join an ongoing gangrape, even if they were not part of it initially. If enabled, assailants will pursue you before initiating the gangrape, allowing you to escape. MCM options include: The exact requirements (e.g. nudity, arousal, being unarmed, being restrained and many more) Who can assault you (males, females and/or creatures with valid SexLab animations) Whether to allow threesomes and which animations to use How many assailants may participate and how many times a particular assailant may rape you Follower support: They may assault you as well, protect you or be assaulted alongside you   Sleep Creep (turned on by default) Sleeping in a city can result in men taking advantage of you, leaving their cum on your body or stealing from you. MCM options include: The chance for abuse or theft, including modifiers for being naked, aroused or drunk How often abuse may occur during a single event, the value of items stolen and which items may be stolen If Love Sickness is installed, Love Sickness may result from Sleep Creep. If Fertility Mode is installed, a pregnancy may result from sleep creep.   Supported Mods that unlock more features Devious Devices Follower mods (Detect followers from these mods) Nether's Follower Framework or NFF Amazing Follower Tweaks or AFT Extensible Follower Framework or EFF UFO - Ultimate Follower Overhaul Fertility Mode Love Sickness Sexlab Skooma Whore (Detect being drugged) Sexlab Survival: Having licenses prevents bounties from being triggered for appropriate crimes. Survival mods (Detect being drunk and/or drugged) Complete Alchemy and Cooking Overhaul iNeeds - Food Water and Sleep Realistic Needs and Diseases (or variants, such as this one) SunHelm Survival and Needs Gourmet - A Cooking Overhaul Last Seed  
    Installing updates
    To install updates, simply remove the old files and install the new ones. Save-cleaning is not required unless it says so in the patch notes.
     
    Switching from Sexlab Adventures to Sexy Adventures
    SexLab Adventures and Sexy Adventures are separate mods that do not interfere with each other. They can therefore be installed at the same time. You should, however, not turn on overlapping features, i.e. Gangrape, Crime laws and Sleep Creep, in both mods. Do note that SexLab Adventures does have some additional features that you may want to keep using. In any case, you do not need to uninstall SexLab Adventures and/or clean your save. Just turn it off.
     
    Troubleshooting Feel free to post any issues you experience in the support thread. Enabling debug messages (which are printed to the console) in the MCM might help diagnose the cause of problems.   Please do not reupload this mod anywhere.

    33,013 downloads

    Updated

  22. My Portable Dungeon

    My Portable Dungeon
     
    NOTE: This is in very early development and is NOT recommended for a serious playthrough. I’m just trying to get some initial feedback and ideas for the project. Also, this is my first mod, both in scripting, and in level design (which shows).
     
    History:
    This mod’s base idea is from an old mod “The Bondage House” that no longer seems to be maintained. Due to using this mod in my own playthroughs a lot, I thought I would create my own but give it some extra features, such as restrictions on when it can be accessed, allowing it to be expanded etc.
    This mod has been built from the ground up, but gets a lot of its ideas from that mod.
     
    So what can you do?
    Similar to TBH you will receive a ring in your inventory when you start the game (may add this as a quest later). If you don't, you can get a new one from the MCM menu.
    Once you use your ring you will be teleported to MPD. There you can find a vendor (customizable via MCM), a small cell that prisoners can be teleported to and some chests and equipment.
    If you speak to the vendor you can ask “About my dungeon…” this will allow you to add/remove septems from the cells treasury. Any funds in the treasury can also be used to unlock/expand new areas.
     
    MPD Expansions:
    Workshop (Status: Initial Stages)
    Purchasing the workshop will give you access to most of the crafting tools within one room. These include, smelter, smithy, tannery etc… This is an auto storage system that will move items from your inventory to the storage room behind the workshop. I plan to expand this in a future update to pull from these chests when you use any of the crafting tables in the workshop.
    Quarters (Status: Not Developed Yet)
    The idea for the quarters is a place for your character to sleep and change etc however this has not been created yet.
    Prison (Status: Not Developed Yet)
    One of the main goals of MPD is to create the prison, this will eventually allow management of all prisoners within the dungeon and allow transferring between cells as needed.
     
    MCM Options:
    The MCM system is broken down into four pages.
    Overview:
    Shows general information on the mod, such as its status, the mod version, dependencies and base vendor information.
    Vendors:
    This is where the vendor can be configured; allows changing prices for sections of the dungeon, how often the vendor restocks and other options.
    Levels and Tiers:
    This is a simple list of what the vendor can sell at what level and current state of the dungeon.
    Dungeon Access:
    This is where MPD changes from the original mod idea… Depending on what restrictions you put in place can define when you can access the dungeon.
    Some restrictions include:
    In Combat (always active) Encumbered Cooldown from last teleport Rest when not in main world space (Tamriel) If you have Devious Devices installed, you can also restrict access to the dungeon based on what restraints the player is currently wearing.  
    Note: Whilst you are in the portable dungeon your ring is constantly drawing magicka (this is intentional) at a rate of 0.5 per second. If you run out of magicka you will be returned to the location you were at prior to putting the ring on.
     
    As I said above this is in very early development and testing and feedback would be greatly appreciated. Also, if anyone wishes to help out with the dungeon design or offer some tips on the scripts, please let me know.

    226 downloads

    Updated

  23. Unfogiving Devices - Devious Arachnophobia patch

    A quick patch for the Devious Arachnophobia mod to work with Unforgiving devices.

    179 downloads

    Updated

  24. Alpia Scribbles Slavetats Pack

    A tattoo collection made for slavetats and rapetats with various themes for CBBE 3ba
    Main pack ~850 Tats ~12 GB unpacked, Orc ~170 Tats ~2.5gb, Riekling ~30 Tats ~500mb.
    All tattoos are 4k for the body and 2k for the face, compressed with BC7_UNORM for SE and DXT5 for the LE version.

    Please read the mod page properly before you ask about something that may be explained already. FAQ is in the first post
     
    Moved the Public Whore Replacer to a mod dedicated to tats that dont fit with my main pack. Will feature whatever other mod replacers I come up with as well and some futa/dom tats.
    Alpia's Tattoo Dump

    LL Blog with additional screenshots if you like my screenshots you can find some more there that would be too many for the mod page.

    I'm open for Tattoo suggestions the more specific you are the better.

    Description:
    The pack contains hundreds more or less unique tattoo's that consist of different themes (see screenshots). I usually think of a theme and scribble a tattoo for each body area I use with Rtats. Some sets have more variants then shown, others have only one set of tattoo's.
    The tattoo pack is meant to be sloppy and look like it was hand-painted/written by some random person and thats pretty much the case.
    You can mix and match between the sets without overlap with the exception of the Full body tattoo's and their filler addons (colored in the screenshots).

    A "d" in the  mcm name in front of a tattoo means its a drawing usually with no text.
    (g) signifies the tat is done with a graffiti brush (old packs are not updated with that as of now).
    (orc) signifies its done in that edgy/carved style. Any tattoo that is somewhat exclusive to orcs gives it away by the name, but there is a lot of generic tats in the orc pack that are not exclusive to that faction and I decided to use that "tag" to make it easier to identify how that tattoo will look like.
    (riek) signifies a riekling tattoo. Same style as the orc tats.

    The Orc/Riekling pack doesnt go well with bright colors or glow because I added smudge around the letters to make it look somewhat dirty. Its a seperate download for that reason.
    Give the tattoo a dark red color it'll look somewhat like a cut and a skin like color will make it look somewhat like a scar.

    These are the sets and the idea around it. I cant list or make a screen of every single tattoo just try them out I hope you enjoy them as much as I do.
    Translation for the Orc pack if interested, they are translated for the mcm with "Orcish" followed by the meaning.
    Requirements:
    A CBBE based body

    SlaveTats SE (required)
    Rape Tattoos Continued (optional)

    recommend Fade Tattoos continued unless you want to keep the tattoo's forever.
    recommend Remove your tats either my little edit or the original. Gives certain npc's the ability to clean your skin for a price.
    recommend Zaki Tattoo Pack covers a lot of general usage tattoo's that look great.

    Installation:
    -Download and install it with a mod organizer of your choice. Fomod allows you to either install all in one or pick the separated sets.

    The all in one option of the fomod doesnt include orc, riekling. I dont think they make sense in the normal pack.
    -Dont forget to rebuild the tattoo registry in the slavetats mcm like with any new tattoo pack
    -Optional, but highly recommended use my rape tats settings.json from further below.

    Additional info:
    Picking individual sets in the fomod makes it easier to avoid sets you dont want, but the way slavetats currently sorts the tattoo's within categories is worse in my opinion. See spoiler if you care.
    If you dont like one of the themes or individual tattoo's or just want to save some disk space, you can just remove it form the .json and delete the matching .dds files. If you dont care about disk space deleting it from the .json is enough.
    How to:

    For Rape tats:
    I provide a rtats settings.json that I would recommend to use.
    Some face tattoo's in my pack may overlap with mouth tattoo's. For example "WhOre" where the "O" goes over the mouth. If you dont like that visual or the risk of a bit of overlap you can just open the dds with paint.net and erase the O the other letters are not a issue.
    Only my main pack  Alpia Slavetats.json
    Orc pack Alpia Orc.json 
    Riekling pack Alpia Riek.json 
    Main pack + Orc + Riekling Alpia Slavetats+Orc+Riek.json
    Main pack + Orc + Riekling + ALL of Zaki's Alpia-All+Zaki-All.json  (you need ALL of zaki's tats including blacked and beast)

    If you are new to this you can either merge any of these with your already existing settings.json or you can rename any of mine to "settings.json" and just replace yours with it, but that will obviously make you lose settings you already applied via mcm or by editing it with a editor.
    If you want any other combination then those I can provide you have to edit/merge it yourself. Its not hard and nothing will break permanently if you do a mistake so dont worry about it.
    Here is how to merge and where to find the settings.json if you need it:

    General talk about rtats limitations:
    The issue with different tattoo packs is obviously that tattoo's dont have specified areas on the body. What I consider to be the middle of the back someone else may consider part of the lower and so on. That can lead to overlap.
    You also have to assign each tattoo a category in rape tats, but rape tats only covers the very basics and gives you additional "misc" categories to use them as you please, so there is no universal guideline what area "misc 2 - c" is on the body.
    Zaki's Tattoo Pack has a great structure in that regard and is extensive. It provides a rtats.json that makes use of all the additional misc categories to assign those body areas that dont have one their own category. For example Misc 1-a Left Forearm, Misc 1-b Right Forearm
    I adapted that structure to avoid overlaps. That means when rape tats picks a random tattoo from "misc 1 - a" this goes on the same area in zaki's pack as it does in mine, so there shouldnt be categories that overlap used with rape tats.
    If you've read this far and make your own pack or want to sort your rtats categories I hope you will use the same system, so that at some point there will be a universal guideline everyone shares. If you have suggestion for improvement to it, tell me.
    To get an idea of the various areas the body categories cover in 2D/3D:
    Permission:
    CC BY-NC-SA
    Misc:
    Tools I used:
    Clip Studio
    Substance Painter
    if you consider making your own tattoo's blender is a free alternative for this purpose and generally a great tool.

    27,792 downloads

    Updated

  25. Alpia's Slavetats Dump

    Place for slavetats that dont fit my main slavetats pack. Mod replacers, Futa/Dom tats, Full body tats that dont fit the rtats pattern of the main pack.
    CBBE 3BA

    Description:
    What you'll find here is whats already described above, not much here for now, but see for yourself.

    Mod replacers:
    Public Whore Tattoo Replacer - pick from the fomod what you want or just rename/replace yourself if you seek different combinations.
    Licenses - Player Oppression Tattoo Replacer - Currently only one tattoo with two options (SE only as so is the mod). Select only the torso option in the mcm nothing else for the tats.

    Also available as standalone non replacing variants. Standalone variants will be in the "Alpia's tattoo dump" download. The PW replacer gets its own download as it already existed before and I cant be bothered to reorganize it.

    Tattoo dump:
    Full body:
    Tattoo's that dont fit the mainpacks rtats pattern, like the giant sacrifice thing or the chains.

    Futa/Dom tats:
    Tattoo's to fit a dominant futa.
    Would appreciate suggestions on this topic as I dont know what someone playing as dominant futa would want to see, especially on the back. Ideas I got mainly surround the obvious front. Also would appreciate feedback if it fits or overlaps with your characters dick.

    Dragonborn's slave:
    (didnt start with that one yet) it was suggested to me to do tats that a dominant dragonborn would apply on their sub/slave.

    If there is no LE version then thats because I didnt feel like doing one at this point. Just run it through a converter XnView to bc1 or bc3 or wait.

    If you like the screenshots you'll find some more here Screenshot dump

    Requirements:
    A CBBE based body (no I wont convert it to xyz body as I'm not aware of any way to convert textures like these. Feel free to let me know if you know one)

    SlaveTats SE 
    other then that obviously the original mods for the replacers

    2,515 downloads

    Updated


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use