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  1. Portrait Management

    Allows you manage marriages based on portrait cultures, modify the event file to your preferences.
    Also two decisions, one to remove lords based on portrait cultures, the other mostly to make sure the divorce events are firing.
    You need to wait a day or two of marriage before the divorce fires.

    3 downloads

    Updated

  2. Blowjob System

    WARNING THE CONTENT IN THIS MOD IS NOT SUITABLE FOR ANYONE UNDER THE AGE OF 18. 

    This mod introduces brand-new seduction-focus events for your lovers and family members.  

    (The main triggers for the current version are to have seduction-focus enabled and make sure you have lovers.)

    Completed Event Chains:
    Lowborn Courtier
    Mother
    Spymaster
    Daughters

    (Note: This mod is a work in progress and is practice to develop my skills in creating event code. I am posting this here as I don't know the stance on NSFW content and what is acceptable to post on the Steam workshop. If anyone does not think this mod is suitable for Loverslab I will gladly take it down.)

    Requires: Bigger Text Boxes https://steamcommunity.com/sharedfiles/filedetails/?id=1709410575

    1,496 downloads

    Updated

  3. Wild Party

    Disclaimers
    This mod may not be suitable for you if: You are not legally 18 years old You can not distinguish fantasy from reality This is my first time modding, expect slow progress and possible errors. This mod features content involving rape, beastiality, and other paraphilias. Including these concepts in a mod does not translate to an endorsement of said concepts. Overview
    Statement of Purpose.
            Wild Party (WP) is a Crusader Kings II (ck2) mod centering around beastiality. I was dissatisfied with the stagnation of most ck2 mods, and decided "well, someone has to do it." I had previous experience with changing existing mods, but this is my first time making a mod from scratch. One of my goals was to make the Character have a reasonable 'decent' into becoming a zoophile, rather than any one event. 
    Features.
            Currently, this mod is fairly bare-bones. It has the option to:
    go to the market and buy animals, candy, baubles, and sex toys have a female ruler be approached by a male dog and introduced to beastiality. have a male ruler be approached by a female dog and introduced to beastiality **work in progress** become a 'zoophile' by having a trait for it. Planned Content.
            I am fairly ambitious with my plans for the mod. I'd like to add:
    The option for a male or female ruler to have sex with a variety of common animals (and a few exotic ones) The option to host zoophile parties The option to whore out animals A zoophilia cult? Crown laws involving the legality of beastiality and the status of animals? Community
    We have a discord
    https://discord.gg/CxQVXwUs
    Installation
    Delete all files from previously installed updates of this mod. (First time installers can skip this step) Download the attached zip file (you must be logged in to LoversLab to download files) Unzip the file using a free application such as 7zip Open the unzipped file Move both the files to C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod Enable the mod in the "Mods" section of the Paradox Launcher Compatibility
            I'll be real with you, I haven't tested much in terms of compatibility. I'd recommend having this mod and only this mod installed the first time you try it, and then expanding your mod list to test which work and which don't. I am not sure how to code for compatibility, but I am sure I can work something out.
    Authors
            MajikBean - Coder and main developer
            Asteroth - Wrote the erotic content and gave ideas. 
    ---
    Most Recent Edit 11/17/2022

    3,410 downloads

    Updated

  4. EctoBukkake's Adventures

    EctoBukkake's Adventures is made to add lewd flavor to CK2 by letting the player go on adventures to various locations. Adventures include RPG style loot, smut and decisions.
     
    This is a very early functional build of the mod. There is only one area made, with 6 lewd scenes to play through. 3 are focused on bestiality and 5 have the potential to be noncon.
     
    An adventure is triggered through a decision that can be made every 90 days, between the months of May and September. Available to female players with 5 prestige to pay.
     
    All events are written for females, and men do not have access to them. They are also geared towards Christian characters in Europe. Player choices are affected by traits. For example, a chaste character will not willingly engage in sexual acts, while a Lustful one will find it difficult to resist. Characters can gain traits through choice in events.
     
     
    Current Features:
    One adventure area (The Forest) accessible through a decision.
    6 Sex scenes with different choices, outcomes and modifiers.
    Lewd Images for all of the Sex Scenes.
    Many SFW adventuring scenes.
    Multiple character modifiers that are added based on by choice in events. Choices for events that are influenced by character traits.
    Multiple new character traits gained through events.
    Toggleable rules for what fetishes and kinks you want to experience.
     
    Planned Features:
    New Areas
    More Scenes Per Area
    More Choices and Branches for Events
    Artifacts and More Loot
    Character Traits
    Graphics for Events
    More Effects Post Event
    Event Choices and Results Based on Character Traits.
    Bad Ends
    Prestige/Piety gains and loses from events.
     
    Kinks!
    I plan to make this mod as kinky as possible. In the future they will be able to be toggled through game rules. Kinks that are currently in the mod include:
    Bestiality (Horse, Wolf) Breeding Rape Noncon/Dubcon Cumplay Cumflation Orgasm Denial Gangbangs Forced Poisoning/Drugging  
    Survey!
    I have made a brand new survey and would love to hear your feedback!
    https://forms.gle/i7R3zWLAootmt4297
     
    Bug Report!
    https://forms.gle/uDCShQrn9HgPX1Y59
     
    I have decided to make small updates rather than the large ones that I have previously made. I will now post updates whenever new content has been added and tested. 
     
    New in V0.01.073
    Gameplay Features
     
     Added a new set of events centered focusing on sex with a horse. Includes 35 unique events with graphics.  Added new modifiers and traits to go with the events.   New Events have piety gains and losses based on player choice. Technical
     Fixed an error in the knight event chain.  
    Plans for the Near Future
    The next big update to the mod will be V0.01.08. There will be many small updates that add events, like the last few, leading up to it.
    The major change that V0.01.08 will bring is an overhaul to the way adventures function. My goal is to have them function like a pilgrimage. You will choose your destination and a series of events will occur as you travel to and through the location. Your character will get a modifier like a pilgrimage and a regent will rule in your stead. This will also open the door for the future addition of quests to the mod.
     
    Discord
    Join My Discord Server!
    Information on the next update as well as planned features for the future can be found there!
    Past versions are available on the Discord. I talk about and show off what I'm currently working on.
    There is  a dev branch of the mod there in the future so I can test new features and ideas before publicly releasing them.
    https://discord.gg/KV4uHgBWrm
     
     
    Compatibility
    EctoBukkake's Adventures is fully compatible with all other sex mods available on Loverslab.
     
    Feedback is greatly appreciated!
     
    I DO NOT OWN ANY OF THE IMAGES IN THIS MOD!
     
    Credits:
    Author: EctoBukkake
    EctoBukkake's Adventures uses Bigger Events by: ngppgn.
    Bigger Events: ngppgn
     

    12,925 downloads

    Updated

  5. Sexy Court Titles

    This mod creates 4 new minor court titles. Bodyguard Slut, Bodyguard Futa, Bodyguard Slut in Training, and Bodyguard Futa in training. Not much else, sadly.
     
    V 1.00 First Release
     
    Bug Notes
    Bodyguard Futa, Bodyguard Slut in Training, and Bodyguard Futa in training don't show up in the Minor Titles tab.
     
    Things to do (hopefully, as soon as I get some more mod experience)
    Allow the chosen Bodyguards to actually protect you, to act as personal warriors. If an evil devil or vampire, or a celestial angel comes after you, your bodyguards should be there to protect you.
    Add sexy interactions
    Balance the number of positions available (Currently set to 50)
    Create more titles? I'm open to suggestions.
     
    Willing to accept help/ideas to make this mod better.
     
    Futa positions require either Dark World Reborn or Luxuria Fantasia. ALA's Body Mod also required(?).

    1,706 downloads

    Updated

  6. MerCom (third-party update, compatibility with Slavery mod)

    Remember this mod? 
    I was playing around with it in-between irl stuff and working on my other mods, and i began making tweaks here and there. And before I knew it, I had fully integrated it into my own mod, made numerous tweaks, added some AI logic (ai_chance stuff) and added a whole new (if short) event chain. So I figured I might as well post it
     
    Posted with the original author's blessings, I think it's, again, only fair that anyone can take these files and do whatever they want with them.
     
    Requires:
    (not strictly necessary, but nice to have)  
    Features:
    You can try to banish the Red Hand from your lands. It won't be easy though, and can have... interesting consequences if you fail If you do succeed, you get a lot of prestige, 5 martial, and the duelist skill; the commander dies, and the title remains active, but its holder becomes independent. Should you decide to invite them again, then the very same mercenary band will join your realm Merged and revamped various maintenance events Reduced odds of children becoming futas Tried (and arguably succeeded) in fixing the rampant character generation of original mod Mind you, I did it by marrying the RedHand veterans and RedHand sluts together (so that they can't constantly leave court through marriage/concubinage) Integration with Slavery mod All of your unmarried daughters will now want to join the Red Hand. Now though, some of them will serve the Red Hand in a somewhat different manner What about your sons? Nothing. I ain't particularly into that part of the mod, so sons don't get to join the Red Hand in any capacity; but it's easy enough to fix. Just look into the huge random_list in the immediate block in redhand.1000. Or event redhand.1003. Somewhat cleaned up code in some places Edited character generation somewhat [NEW-v1.1]: the Red Hand will slowly but surely convert the ladies of the realm into their sluts if the top liege is a redhand slut. Planed Features:
    probably none. Yes, I can see places that could use improvements, but I kinda have my hands full-ish now, so updates for this one will probably only include bug fixes  
    So... enjoy, I guess.

    5,582 downloads

    Updated

  7. Tentacled Dreams Extended

    Tentacled Dreams Extended
    By SuccinctScriver (a.k.a ThrowAwayToThrowAway)
     
    Tentacled Dreams Extended is a collection of features and tweaks that I developed for Tentacled Dreams that either didn't make it into the main mod for whatever reason or that I finished after active development on Tentacled Dreams ceased.
     
    Features:
    New images for tentacle culture holdings, with separate images for each tentacle brood. Icons! New icons for tentacle troops, a new death icon for characters killed by tentacles, and a new icon for the Scarlet Sisters targeted decisions. A new image for the tentacle scepters. New smithed items. Tentacle religion characters can now have their smith forge a whip for them that gives bonuses to tentacle monster units. Player-only MtF TG tentacle event chain. Only occurs for male rulers under 30. Configurable and disableable in the game rules. A new random tentacle encounter for players that aren't openly pro tentacle. A reworking of the way that tentacle monster units from pregnancies are generated. The troops are now stored in your lair until you have enough, and are then spawned in units of 50. Reworked Infest Stables slightly. The cultural unit buildings now only block construction of the Tentacle Breeding Chamber, not the other buildings, and only in that holding, not the entire province. Infesting Stables now also automatically builds the Tentacle Breeding Chamber in addition to the Tentacle Lair. The Consign to Tentacle Pit decisions are now treated as an execution by non-pro-tentacle relatives of the victim. Tentacle culture rulers can castrate prisoners similar to the Byzantines. You can also no longer attempt to castrate tentacle monsters. For players only, a new more versatile recruit option for tentacle monsters to recruit unlanded prisoners even if they are married, related to their liege, etc.  
    Requirements:
    As a sub-mod of Tentacled Dreams, Tentacled Dreams Extended requires Tentacled Dreams version 4.6 or higher, as well as all dependencies thereof.
    The TG event requires that you have Luxuria Fantasia (NSFW version) or Dark World Reborn installed and have futa content enabled.
     
    Compatibility:
    This mod is compatible with whatever Tentacled Dreams is compatible with, with the caveat that there may be graphical conflicts with any mod that also edits death icons or special troops icons.
    Tentacle Dreams Extended will also require starting from a clean save.
     
    Thanks to:
    Cheri Song for all the hard work she's put into her wonderful mod
    lockeslylcrit for all her work on her mods and her discord server.
     
    Version History:
    1.0 - Initial release
    1.0.1 - Fixed text running over in an event
    1.0.2:
    Added in Tentacleborn bloodline inheritance game rule by Armin487. Fixed a bad condition in the the tentacle forge an item decision Fixed tg event occurring almost immediately due to test settings still being turned on. Slightly lowered chance of tg event occurring, per request. The odds are now: Mythical      -    5% chance (20% if feminine/eunuch) Rare            -  15% chance (40% if feminine/eunuch) Uncommon -  30% chance (60% if feminine/eunuch)

    20,149 downloads

    Updated

  8. Various Vexation Removers

    Various Vexation Removers
    by SuccinctScrivener (a.k.a. ThrowAwayToThrowAway)
     
    Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. Each module is fully independent of the others and you can pick and choose which ones you wish to use.
     
    Attention: this mod is not installed quite like a normal mod. Read the installation instructions.

    The modules:
    Inquisition Intercessions:
    Tired of marrying off your children, only for them to be burned alive for something silly like a bit of demon worship? Or you're playing as a vassal and your liege decides to burn your spouse as a witch and there's nothing you can do? This mod aims to make inquisitions a bit less annoying in 3 ways:
     
    Makes non-zealous AI characters much less murderous towards their accused friends and family, and more likely to pardon them. An intercession system where when someone of interest to the player is accused of apostasy, the player gets a chance to intercede with the accusing lord and call in a favor, lean on their friendship, or use their charm and so forth to get the accused declared innocent. If your religion has a religious head like the pope, you can ask them to declare either the accused you're advocating for or yourself innocent, similar to requesting a claim or excommunication. The ai will also appeal accusations against characters of interest to them, though the scope for who is considered of interest to them is much narrower. For some reason in the vanilla game, when you decide an accused person is innocent, it still adds the opinion_accused_apostate opinion modifier to the accused, granting you a revoke\prison\banish\execute\divorce reason. It seems weird to declare someone innocent of being an apostate, and then go and revoke their title on account of them being an apostate, so this mod removes that portion of the code.  
    There is both a version for vanilla CK2, and a version that is compatible with the mod "Faster Council & Better Council Scaling". Use one or the other.

    No AI Secret Cults:
    Did the idea of the secret cult mechanic sound cool to you? Did you like the idea of founding your own cult, taking down Catholicism from within, reversing the outcome of the Albigensian crusade, or reviving Hellenism? Were you then utterly disappointed by the neverending headache that the secret cults actually are in the game? Well I have a simple solution for you. This mod restricts the choice to start a cult to players only. Once you start a cult, the ai will join and expand it as normal. Once the cult goes public, it will then remain dormant unless a player restarts it.
     
    Note that the mod won't do anything if you have secret cults disabled in the game rules. It also won't affect other mods, like Tentacled Dreams, whose cults don't use the vanilla decision.

    Mass House Arrest:
    Are your raids constantly bringing in more prisoners? Are you tired of constantly moving people one by one to house arrest because there's no real point to keeping them in the dungeon instead of putting them in either house arrest or the oubliette? Well say no more; this mod adds two decisions. One to move all prisoners not in the oubliette to house arrest, and the other to move only children, since children under house arrest are treated as if they had the heritage focus.
     
    Note: There is a visual bug in the tooltip where some prisoners may be listed twice. This is due a bug on Paradox's end, and I don't know of any easy way around it. That said, it's purely a visual bug.

    Retract Merchant Republics:
    Some time ago, Paradox introduced a bug when they made it so you can't retract patricians, since doing so would bork the merchant republic. However, the doge of a merchant republic is also a patrician and thus you bizarrely cannot retract duke tier merchant republics from your vassal kings. The Retract Vassal decision is hard-coded, so as a work around this mod adds a new decision to retract specifically merchant republic vassals. It is, as near as I can make it, a clone of the vanilla decision with two caveats. First, since there is no way for modders to interact with the revoke reason system, you will always have the eat the general vassal opinion penalty the first time you try to retract unless you have a law or government that negates the penalty, although not the second time if the vassal refuses and revolts. Secondly, when the ai will refuse a revocation and when they will retract from their vassals relies on some educated guesswork and reverse engineering since we don't have access to that particular bit of code.

    (See https://forum.paradoxplaza.com/forum/threads/2-6-3-cannot-retract-vassalage-of-merchant-republics-from-feudal-kings.999480/ for more details on the bug)

    Less Irrational Smithing:
    So a weird thing about the vanilla 'Hire a smith' decision is that the smith can't actually fail or do a worse job than what you hired them to do. The only real negative outcome is if they try to steal it. Bizarrely it's actually better to have an utterly incompetent smith, because if the smith 'fails', then you get the chance to spend more money on the item to upgrade it one tier higher. This mod alters the event chain so that you have the chance to spend more to upgrade your smithed item if your smith 'succeeds' rather than 'fails'.
     
    Additionally, inspired by a similar change in "Republics Fixed", I have made it so multi-kings can purchase tier 3 items, the same as an emperor, and multi-dukes can purchase tier 2 items, the same as a king. The trade-off is that you always have to pay full price, no longer scaled by your income. The file also includes Republics Fixed's scaled_wealth caps.

    Less Hostile Feast Rejections:
    The 'Hold a feast' decision always seemed a bit underwhelming to me in part because, for an event that was supposed to improve people's opinion of you, you'd always end up with a surprising number of people weirdly upset with you just for inviting them. This is because the options for the ai to accept or reject the invitation are only weakly correlated to their opinion of you, so it was mostly random. This mod edits the event options by making the ai's choice more strongly correlated to the invitee's opinion of you, and by preventing them from getting upset at all unless they already disliked you.

    No Great Work Religion Requirements:
    For some reason, the Grand University and Great Library have a religion requirement, but that religion requirement includes every single vanilla religion, so it just needlessly excludes mod added religions that aren't a part of any vanilla religion group. This mod simply deletes that requirement. There is a also version provided that compatible with the "Historic Buildings" building mod. Choose one or the other.

    Never Over or Under Weight:
    Prevents characters from ever getting the malnourished or fat trait, and removes them from characters who already have them. Somebody requested this on the forums a while ago, and I figured I may as well throw it up here. Note that it will conflict with any other mod that edits 00_scripted_effects.txt, such as Lesbocracy, or 00_portrait_properties.txt, such as Portraits' Fix.

    Egyptian Female Cheek Tint Fix:
    A quick and simple fix for the discolored cheeks that ethnically Egyptian woman have.

    List Suitors:
    I had the idea to overcome the limitations of the character viewer by generating tooltips instead. One thing that's frustratingly hard to do is to find good candidates to marry your children off to. This adds a decision to show a series of events where the tooltips list all the characters in diplomatic range who are unmarried and have a strong claim or are heirs to a title. The lists are separated between male and female, as well as between King+ tier and Duke tier. If anybody has any good ideas for something else the character viewer fails at that this technique might solve, let me know on the forums.
     
    To Install:
    Extract the archive to a neutral directory, such as your desktop. In the folder you will find "Various Vexation Removers.mod " and a folder for each module. Move the .mod file to your ...\Paradox Interactive\Crusader Kings II\mod\ folder. Inside each of module is a folder named "Various Vexation Removers". For each module you wish to install, drag that "Various Vexation Removers" folder to your ...\mod\ directory. Overwrite if prompted.
     
    Changelog:
    v1.0 - initial release
     

    1,432 downloads

    Submitted

  9. Sins and Virtues Icon replacers

    Standalone
    Replaces the vanilla sin and virtue trait icons
    Inspired by vedic chakra iconography

    513 downloads

    Submitted

  10. Smut Library

    WARNING: next update (v0.2) is due within the next week, and will have a lot of localisation commands renamed. On the bright hand, they're much shorter now 
    Mostly for modders, contains minimal content on its own.
     
    IMPORTANT: NOT AN UPDATE.
    Right, now that my college semester is over, I can continue working on this. But over the months, I've been thinking about this. I really like the synonyms, and I think I will likely use them for future mods. But CK2's localization system is a really big pain, and I'm feeling that using it to generate wholesale scenes is pointless - after all, the set-up is often much more arousing then the scene itself. You can only describe the same repetitive motions so many times before it gets boring - and since recruitment has been incredibly limited, then we'' likely end up with only a limited amount of sequences. I'll probably still work on this, But right now, I'm not sure about what direction this should take. If anyone has any ideas, I'd be delighted to discuss them with you.
     
    Right, so this will hopefully grow into a large library of, in essence, smut. The idea is to have a bunch of custom locs which you can use to quickly piece together smut scenes.
     
    Current features:
    Smut Flavour: 80+ localisation keys for 26+ localisation commands containing segments that can be used to quickly piece together a smut scene Keywords: an ever-growing library of custom commands containing synonyms, further inflating the number of variations the localisation keys can have POV commands: in essense, GetSheHe/HerHis/HerHim/FirstName, except run through custom commands that automatically outputs the correct pronoun depending on who ROOT is, allowing you to use the same localisation string for both smut_partner_1 and smut_partner_2 A rudimentary orgasm system basically a local variable that gets determined with a scripted effect (smut_stamina_init) in my other mod, I had an idea where a smut event would basically work on a loop, with the smut_stamina variable acting as the index (while is used in lieu of a for loop, since to my knowledge, CK2's script doesn't have a for loop) Is theoretically compatible with CK3 Operative word being theoretically This mod is mostly just custom localisation commands and a lot of smut flavour; even if it's not compatible, it shouldn't be more than the work of an afternoon to port over  
    Planned features:
    More, many, many more localisation keys and commands Finish attaching triggers to certain localisation keys Threesomes. There's some foundation laid, but nothing serious yet  
    For those wanting to check it out, I've made a quick event: test.000 for you to try out.
     
    How the mod currently works:
    Set-up: The parties are separated into subjects and objects. So if a guy is performing cunnilingus for his lady friend, then he is the subject; if a gal is sucking someone's cock, then she is the subject. If a bloke decides to ram it up someone's arse/pussy... well, you get the idea. What about riding/cowgirl/whatever? For now, it's the one whose dick is employed; this may yet change, pending future developments Each subject can only have one object, while theoretically (I've yet to write any scenes for that), an object can have several subjects. A subject's object is saved through a persistent event target: smut_object. That means that if you want to change who is doing what, then you need to clear it (which is why it's a persistent event target, not a normal one) -------------------------------------------------------------------------------------------------------------------------------------------------------------- If you want GenSmut_pov commands to work, then set up the partners as saved event targets smut_partner_1 and smut_partner_2 (possibly smut_partner_3, if you wanna write scenes for that). In fact, you should probably do that anyways; I'll probably make most future commands use them anyways Tone, sexual position/location and etc. are set up through either local variables, or flags attached to smut_partner_1 Smut flavour (also called smut commands? Each command contains several localisation keys, each of which shall be referred to as a segment; it is up to the user to piece them together. They come in the following structure: structure1: [character.GetSheHe/GetFirstName] does x (starts with the first-person pronoun/name of character; user has to type [character.GetSheHe/GetFirstName] themselves before initiating the command) structure2: [character.GetHerHis]/[character.GetFirstName]'s Y does x (starts with the possessive pronoun/name of the character; user has to type [character.GetHerHis]/[character.GetFirstName]'s themselves before initiating the command) structure3: <prepositions> [character] does x (starts with some prepositions or some such; user doesn't need to type in anything before initiating the command) Naming conventions is as follows: GenSmut_section_id_suffix1_suffix2_suffix3 suffix1 determines if the segment's subject (in the grammatical sense) is the subject or the object. It's either subj, obj, or gen The one exception (for now), is GenSmut_kneeling_01_noSubj, which entirely misses suffix1 suffix2 determines the general structure: structure1 is empty, structure2 is poss, and suffix3 is noSubj suffix3 determines the form of verbs. Past participle is default and is empty; cont is used for present participle (continuous form, basically) Examples: What structure1 is like: [object.GetSheHe] was penetrated on <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_01_obj]) GenSmut_coitus_01_obj_A;was [k_form_past.v_penetrate] on [This.GenSmut_pov_HerHis] [n_penis1] [GenSmut_single_motion]; ---------------------------------------------------------------------------------------------------------------------------------- What structure2 is like: [subject.GetHerHis] gag reflex kicked in, <...> What the localisation for the commands ends up as: (example from [GenSmut_felatio_10_subj_poss]) GenSmut_felatio_10_subj_poss_A;gag reflex kicked in, making [This.GenSmut_pov_HerHis] throat pulse around [This.smut_object.GenSmut_pov_HerHis] [n_penis2]; ---------------------------------------------------------------------------------------------------------------------------------- What structure3 is like: and it's all she/he could do not to scream <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_09_noSubj]) GenSmut_coitus_09_noSubj_A;and it's all [This.smut_object.GenSmut_pov_SheHe] could do not to [k_form_std.v_scream] from [n_pleasure1];  
    For structure1, the sentence's subject (in the grammatical sense), i.e. the character's first-person pronoun/their name is removed from the beginning of the segment
    For structure2, the possessive pronoun/possessive proper noun (i.e. name) is removed from the start of the segment
    For structure3, nothing is cut off from the segment
    They are meant to be used as such:
    structure1: [object.GetSheHe] [GenSmut_coitus_01_obj], or [object.GetFirstName] [GenSmut_coitus_01_obj] structure2: [object.GetHerHis] [GenSmut_felatio_10_subj_poss], or [object.GetFirstName]'s [GenSmut_felatio_10_subj_poss] structure3: [GenSmut_coitus_09_noSubj]  
    ------------------------------------------------------------------- If you are a writer and wish to contribute to the project, but don't understand or don't care to understand the explanation above, here's a short version: Please ensure that your contributions are in one of the three following forms if you want them to be added without much fuss: I/She/He/Name did something My/Her/His/Name's Y did something More complex additions that don't start with either I/she/he/name or my/her/his/Name's will probably still be accepted, but please try not to pump out too many of structure3, at least relative to the number of structure1 and structure2 If you have a segment that goes along the lines of "as I/she/he/<...>" or whatever, then please cut out the "as" to get structure1 If you have any ideas that have conditions/triggers, then that's perfectly fine too. For example, if you have a segment that should only be fired for angels, or cravens, or whatnot, then that's perfectly fine; just be sure to notify me. For now, you can just PM me on LL; I might try to organize something different if I ever get more than 1-4 people working on this (which I hope will eventually happen). If you wish to add any [keywords], contact me (through LL for now) ------------------------------------------------------------------- They are stored in customizable_localisation\01_GenSmut_smut.txt They are to be used like so: [subject.GenSmut_whatever]. Even for the ones from the object's POV, use the subject. More on POVs: these ones use the is_root character flag because localisation keys for custom commands don't seem to recognize ROOT Keywords: Nouns: most nouns have two versions (such as [n_penis1] and [n_penis2]). If you check the code, then they contain the same localisation keys, but in different order. This was done because, if you have a desc = "[n_penis1], [n_penis1], and [n_penis1]", then it will absolutely output the same three words in a row. For now, there are only two versions to avoid cluttering the files; this may be subject to change depending on future developments Verbs: verbs now have tenses. Instead of [v_grab] and [v_grabbed], for example, we now have a single [tense.v_grab] containing the normal, past, continuous, and perfect forms. Tense is toggled through attaching localisation to the following titles: k_form_std, k_form_s, k_form_cont, k_form_past, k_form_perf.  std stands for standard, and an example of k_form_s is 'runs', or 'jacks off'. Most verb keywords contain only one word - the verb, so most of them do not have any localisation keys attached to k_form_s; exceptions are keywords such as [v_pump], which contains 'jack off'. For those without k_form_s, just add the -s in yourself, like so: [k_form_std.v_fuck]s Contributing writers, if you wish to add new keywords, or expand the contents of existing ones, contact me through LL. I might see about organizing something else depending on how many contributors I get.  
    Credits: 
    To be filled  
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Contributions:
    Yes, by all means please contribute to this, whether by creating new custom commands, adding more localisation keys to existing ones, or even through fitting existing custom commands together into proper scenes. In fact, I invite everyone to contribute. Please message me on LL if you're interested (or just comment in this mod's forum page; that's fine too). 
     
    And if you're not a writer, then you can also help out, whether through telling the smut writers you know about this (but don't harass them or anything), or even through giving ideas. 
     
    Bounty board: (no, you're not getting paid for this XD I just thought it's a cool name  )
    More smut commands Cock-sucking Cunnilingus Fucking (anything to do with more positions, or just about anything, really) Breast-play (maybe some milking to go with it? lol) Fore-play in general Anal Whatever you come up with More segments to existing smut commands Just ideas in general

    2,168 downloads

    Updated

  11. Slavery

    [IMPORTANT: HOTFIX]: download the file attached below and paste it into the events file, replacing the old one. I messed up the auto-training feature. It should work just fine now.
    03_sl_auto.txt
     
    Yet another dom/sub-themed mod. But what's so special about this one, you may ask
    Pros:
    You can play as both a dom and a sub Subs and doms are mechanically linked to their masters, meaning you can actually use this mod for multiplayer if you're inclined Features an semi-automatic training system. No longer do you have to click on targeted decisions all the time; now, there's an intrigue decision that clicks it for you! Cons:
    The only issue is that this mod only features female subs; this may change if I ever get a collaborator, since my interests very much don't swing in that direction) No pictures. I like to be able to work on this in the relative open (I live in small flat with my family, okay? I really don't want them walking in on me testing the pictures XD )  
    Compatibility:
    LF (Luxuria Fantasia) mod For the most part, it just uses the lf_dominant and lf_submissive traits, and the big narrative event gui. If you copy that stuff out, then technically this mod is compatible with anything (that doesn't also touch the same vanilla files) MerCom (compatibility) Remember this? Well, I integrated my mechanics into this one with the author's blessing. Naturally, in continuation of their policies, if you wish to do anything with it, feel free.  
    Credit to folks who worked on:
    LF (https://www.loverslab.com/files/file/7030-ck2-luxuria-fantasia-updated-23aug20/), because this mod uses some of its elements IST (https://www.loverslab.com/files/file/11493-immersive-slave-training-and-kidnapping/), for inspiration Clean Slate team, for the localization files for WOL That one smut writer who decided to remain anonymous  
    Current features:
    Training event chain complete (raise the sub's devotion, mould her personality, and raise her skills in warfare, intrigue, and diplomacy!) Breaking event chain complete Willing submission chain complete #player only for now Can convince lovers to submit (workable, but kinda barebones) Automatic training and breaking enabled. Edited files so that Subs won't mind you cheating on them You can dominate your sub, going as far as convincing them to accept a slave mark Collect money from hucows and prostitutes (lifestyle traits) Subs are inherited to titles; so they are inherited by whoever inherits the title. (you can't change who's attached to which title yet though)  
    Planned features:
    Flavour events dom and sub lifestyle traits and events connected to them Event chain for indoctrinating slaveborn children Event chains where the player (if female ruler) is captured by a malevolent NPC and more... -------------------------------------------------------------------------------------------------
    It's been brought to my attention that people don't know how to initiate any of my event chains. Whoops. 
    From from v1.0+ onwards, the AI is the only one that's limited by traits when it comes to breaking subs. The player can do it regardless of their traits (so long as the player isn't kind or submissive - lf_submissive)
    -------------------------------------------------------------------------------------------------
    On the topic of recruitment
    I am, at best, mediocre at writing smut. Further, writing the same scene from two perspectives is time-consuming and exhausting. There have been several interesting ideas I had that I dropped due to not wanting to write all the smut for it. Further, I'm kinda bad at spriting.
    *edit: Come to think of it, I'd like to find a play-tester as well.
    So if anyone's interested in helping out, please contact me.
     
    On the topic of CKIII
    I'm hoping to eventually migrate this mod over to CK3. But, since I don't have a copy yet, then it may take some time. Just as well, since I'm waiting for animators and 3-d modelers (neither of whom I am) to do what we're all waiting for.
    If, in the meantime, someone thinks that one of my features is neat, feel free to take it, whether for CK3 or CK2. Credit is appreciated, but not necessary (unless you copy over the code; in which case it's only polite).
     
    Bugs:
    Please PM me if you find any bugs. I don't check LL very frequently, but I'll try to respond as quickly as possible
     
    Update status:
    No, I'm not abandoning this yet. But I'm halting development on this mod to get some progress on. Any writers, amateur or professional, I invite you all to contribute to it; it should be relatively easy to port over to CK3 as well, so working on this is most definitely not irrevelevant
     

    7,872 downloads

    Updated

  12. [ck2] True Immortal Cultivation

    Hello everyone!
    This is my first mod release on LoversLab, I chose a somewhat bad timing to start the project, a few months ago - as just over a week CK3 was released (which won't exactly hype the popularity for an "old" game). In any case, the mod has seen many improvements and additions over time and I hope it is suitable for use. I tagged it "Alpha Test" as I have been the only one playing with it so far - and I know many things stay hidden from the programmer. I'd appreciate it if you could point out any flaws / problems / inconcistencies etc. you encounter.
     
    - Thank you! -
     
    Note:
    To join Immortal Mountain and start cultivating you need to open the society view and click the (!) symbol next to Immortal Mountain to show interest in joining the sect.
    Join conditions are are now much more lenient with version 0.1.0:
    - below 16 years of age with 10 learning or genius trait
    - below 20 years of age with 20 learning and virgin (no children, unmarried, no concubines, no lovers, not lustful, no master seducer, no great pox - unless you use a mod that manages a virgin trait)
    - below 40 years of age (should you not fall into the categories above)
     
    Also WARNING: Use with a new game only, as new traits are added - and this will usually wreck your savegames!
     
     
    True Immortal Cultivation
     
    Features:
     
     
    Recommended Mods:
    Bigger Interface - Recommended for many Consorts/Children/Traits (You will get VERY OLD, even though you don't look it)
     
    Compatible Mods:
    DarkWorldReborn - Will use Traits and Checks
    Luxuria Fantasia
    Cheri Portraits - I wanted to mention it, as I used it in the screenshots as well
     
    Special Thanks:
    dewguru - for making DWR and inspiring me!
    Ngppgn, Drax70, and TrxXx - For customizing the event windows for DWR, which I reuse in this mod!
     
    Change Log:
    v. 0.0.1 Initial Release (Alpha)
     

    3,584 downloads

    Updated

  13. [Europa Universalis IV] Immersive Erotic Loading Screens

    After 6 years of being a member of this great community it's about time to share something, don't cha' think?
     
    What is this:
    After over 600h of play time the loading screens can get a bit boring so here's something to make them a little more interesting. More interesting in true Loverslab style of course.
    Anyway this mod will replace all 30 loading screens with artwork from a cancelled web game called Kingdoms of Lust. I tried to pick the ones that are immersive and fitting for the game's theme. Might add more in the future if I find suitable art.
    But for now, Enjoy!
     
    Compatibility:
    It only replaces loading screens so no scripts involved. Therefore it should be compatibile with everything aside from other loading screen mods (obviously). Should also work with future game updates, unless Paradox changes something in the way the loading screens are handled.
     
    Installation:
    I guess you have an experience with modding games from Paradox but just in case here's how it goes:
    1. Unpack the .rar file, you will get a .zip and a .mod file. Move them to Documents/Paradox Interactive/Europa Universalis IV/mod
    2. Launch the game and activate the mod in launcher. (If it doesn't appear on the list, click on 'add more mods' in bottom right corner, it should be there.)
    3. Play and enjoy.
    Easy, isn't it?
     
    FAQ:
    How to make more screens appear during single loading?
    Downgrade your PC :^)
    But seriously, this is and EU4 thing. If anyone knows how to decrease the time between next screen to appear let me know.
     
    Will this work on a pirated version?
    Idk, download and see for yourself you thief.
     
    This mod is not immersive, it depicts sexual intercourse!
    Last time I checked humans are mammals, so I think sex is pretty immersive imo.
     
     
     

    886 downloads

    Updated

  14. Lesbocracy Addon - Wonders

    Lesbocracy Addon - Wonders
     
    11 August 2020 - V 1.0
     
    Important thing : English is not my native language, and I'm 100% sure the mod is filled with grammar mistakes and whatnot, please report everything so I can fix it.
     
    DESCRIPTION
     
    This small addon to Lesbocracy add (for now) 1 wonder (or great work) to the game.
     
    Small warning ! Playing with Lesbocracy already tends to make your characters quite OP, this mod is the same. I always felt like vanilla Great Works were of inconsistent usefulness, with some being quite strong (Great Walls) while some were... meh. So, what I did was simple : I handpicked upgrades that I wanted to see, and that I thought fit the theme. The end result combine the best upgrades from different great works into one.
     
    I'm however open to suggestion if you think some things should be nerfed, modified, etc...
     
    While testing the mod, I recommend Ala's Cheat Menu for it's wonder cheats if you don't want to go into a full playthrough.
     
    Wonder : Lesbos Palace
     
     
    REQUIREMENTS
     
    Crusader Kings II up-to-date Lesbocracy and all it's requirements.  
    COMPATIBILITY
     
    Should be compatible with most mods, even those adding new wonders or tweaking vanilla ones. I suppose. Probably. Right?
     
    INSTALLATION
     
    Install Lesbocracy, either from Steam Workshop or manually from here, Download Lesbocracy Addon - Wonders and unpack it (7-zip recommended), Place everything into "C:....Documents\Paradox Interactive\Crusader Kings II\mod", Launch the game. In the launcher, tick the box for "Lesbocracy Addon - Wonders" Enjoy. Or not, that's fine too.  
    FUTURE PLANS
     
    [IN DEVELOPMENT] One wonder with a Norse/Viking/Shieldmaiden theme, mix of pagan temple and fortress. A more generic wonder, for non greek feudal. More wonders ?  
    KNOWN BUGS
     
    [FIXED, sortoff] The vanilla system that generates names for wonders do not work for these new wonders. So, to prevent compatibility issues there's a decision to update the name and description of your wonder.  
    I'm looking forward to any suggestion, ideas, bug reports, etc...

    2,147 downloads

    Updated

  15. Asian Goddess Portraits

    Asian Goddess Portraits
    Version 1.0 - 27 July 2020
    by Cheri
     
    Legend has it that the Far East is home to a race of impossibly beautiful young women, with skin of flawless porcelain and bodies that were made for sinning. If such temptresses were to arrive in the West, no man or woman would be safe from their charms...
     
    Asian Goddess Portraits is a mod that adds a new ethnicity for portraits to Crusader Kings 2. Based on the silicone look of K-pop idols. these deliciously lore-unfriendly Asian bimbo portraits can be chosen in the ruler designer or added to any character via console commands.
     
    Note: This mod only includes portraits for women. No portraits for men or children are included, so they will use the default western character portraits.
     
    Requirements
    Crusader Kings 2 version 3.3+ Cheri Scripting Library is required if you don't have Ruler Designer, or if you want to play with the inheritance game rule.  
    Compatibility
    Compatible with most mods. Not compatible with Cheri Portraits or any other mod that overwrites portraits.  
    Installation
    Download the archive and use 7zip to extract it into My Documents/Paradox Interactive/Crusader Kings II/mod/  
    Instructions
     
    I want to be an Asian Goddess
     
    You can give an Asian Goddess portrait to your character in two ways:
    Use Ruler Designer to choose the "Asian Goddess" ethnicity. Open the console by pressing the grave ` key, then run the command event asiangoddess.0 I want to turn other characters into Asian Goddesses
     
    You can give NPCs an Asian Goddess portrait by appending their character ID to the end of the command. For example, event asiangoddess.0 7757 will change the ethnicity of Duchess Matilda of Tuscany (character #7757) to Asian Goddess. You can see a character's ID by typing charinfo.
     
    I don't want to have non-Asian Goddess children
     
    If you want Asian Goddesses to always give birth to Asian Goddess daughters, you can set the Inheritance game rule to On. Note that this will affect the demographics of the game world over time, eventually leading to most characters being Asian Goddesses.
     
    I want to change the randomly generated hair or eye colors of Asian Goddesses
     
    You can edit the selection of hair and eye colors by going into the mod's interface/asiangoddessgfx.gfx file. Scroll down and you will see a block that looks like this:
    hair_color = { # dark, base, highlight { 0 0 0 } { 40 40 40 } { 120 120 120 } # black { 10 0 0 } { 55 35 30 } { 160 130 100 } # hazel { 0 0 0 } { 70 40 35 } { 150 80 80 } # dark brown { 10 0 0 } { 100 40 25 } { 200 130 100 } # chocolate brown { 40 30 0 } { 120 70 40 } { 215 160 60 } # warm gold { 60 30 10 } { 170 110 80 } { 255 190 160 } # rose blonde { 60 40 20 } { 176 135 80 } { 255 220 190 } # blonde { 60 40 20 } { 180 140 110 } { 255 230 210 } # platinum blonde { 10 0 0 } { 120 0 0 } { 200 100 100 } # scarlet { 10 0 0 } { 120 20 45 } { 200 75 100 } # rose red { 10 0 10 } { 70 30 50 } { 150 80 120 } # dark purple { 20 0 10 } { 100 40 70 } { 200 100 150 } # purple { 90 40 60 } { 170 120 140 } { 255 190 230 } # pink { 50 50 50 } { 150 150 150 } { 220 220 220 } # white } eye_color_index = 9 eye_color = { { 10 10 10 } # black { 150 0 0 } # red { 150 75 0 } # gold { 150 0 150 } # pink # { 200 150 80 } # bright gold # { 220 0 220 } # bright pink # { 150 150 150 } # white } You can remove any hair or eye color by adding a hash symbol # at the beginning of the line. This will mark it as a comment and cause CK2 to ignore that line.
     
    There are also some eye colors that are commented out by default. If you want to enable any of these colors, you can remove the # from the beginning of the line.
     
    Finally, you can add your own hair or eye colors by changing the red, green, and blue values in brackets.
     
    The block is repeated three times in the file for young age, middle age, and old age. Remember to make your changes in all three blocks!
     
    Credits
    The portraits are based on the Mongolian portraits in Portrait than Trait and heavily edited by me. They also include the collar sprite from The House of O. If you like this mod, consider checking out the mods that made it possible!

    6,471 downloads

    Updated

  16. dark world reborn for elemental desire

    this patch adds dark world buildings to elemental desire there is more than one patch select the one you want and install it. this patch may or not be limited i dont have permission to make this patch yet and i will take it down if the creator of dark worlds wish for it to be taken down
     
    the city patch gives all the city related. feudal give all castle and city. tribal gives tribal buildings.
     
    i gave mult patches for anyone fancy.
     
    requirements 
    CK2] Dark World: Reborn - Updated 18JUN2020
    Elemental Desires
     
    how to install?
    take rar. file to your mod folder and extract
     
    documents/paradox interactive/ck2/mod extract the folder there (if you dont have a mod folder in ck2 folder make one dont forget the requirements or this will do nothing for you)
     
    how to uninstall?
     
    documents/paradox interactive/ck2/mod/DZME/common/building just delete the dz_temple
     
    coming soon...
    lore friendly building only for elemental desire some mods wont make it into the this when keeping to elemental desire mod author view of whats they would and wouldn't use.
    will be adding LF, dark world reborn and Dollarsmy Refurnished-as soon as i get the mod authors permission.
    might do request just need the mod's author permission
     
    i'm not a mod author like that so don't expect golden nuggets.
     
    if you find bugs "shouldn't" post in comments or send me a message.
     
    should be able to add this mid game its not ground breaking. 
     
    credit Syeg for Elemental Desires and  dewguru for Dark World: Reborn

    3,155 downloads

    Updated

  17. elemental desire LF patch

    what does it do-
     
    adds LF buildings to temples they do have to be capitals.
     
    how to install?
    take rar. file to your mod folder and extract
     
    documents/paradox interactive/ck2/mod extract the folder there (if you dont have a mod folder in ck2 folder make one dont forget the requirements or this will do nothing for you)
     
    you dont need elemental desire it just adds the building to temple holdings
     
    how to uninstall?
     
    extract LF (luxuria fantasia) back into the folder (my other patch needs to delete the texts its self please follow the guide posted there)
     
    coming soon...
    lore friendly building only for elemental desire some mods wont make it into the this when keeping to elemental desire mod author view of whats they would and wouldn't use.
    i will add dark world reborn and other mods as soon as I get permission maybe eleven expanded as soon as i get permission dont expect elf god's gift to this kinda green earth
    might do request just need the mod's author permission
     
    i'm not a mod author like that so don't expect golden nuggets.
     
    if you find bugs "shouldn't" post in comments or send me a message.
     
    should be able to add this mid game its not ground breaking. 
     
    will update as needed for LF and you should REINSTALL AFTER UPDATING LF (its built into the file of the LF so updating will delete the patch or if new buildings are added a new patch will be needed/or if changed)
     
    credit  lockeslylcrit , Syeg
     
     

    1,296 downloads

    Updated

  18. DZM expand for elemental desires

    this just lets you use DZM expended with elemental desires giving you DZM buildings in temples. you have to make a temple your capital for the building to appear along with the research requirement to build no hands out.
     
    requirement
    Elemental Desires
    DZM Expanded 
    and its requirements
     
    how to install?
    take rar. file to your mod folder and extract
     
    documents/paradox interactive/ck2/mod extract the folder there (if you dont have a mod folder in ck2 folder make one dont forget the requirements or this will do nothing for you)
     
    how to uninstall?
     
    documents/paradox interactive/ck2/mod/DZME/common/building just delete the dz_temple
     
    coming soon...
    lore friendly building only for elemental desire some mods wont make it into the this when keeping to elemental desire mod author view of whats they would and wouldn't use.
    will be adding LF, dark world reborn and Dollarsmy Refurnished-as soon as i get the mod authors permission.
    might do request just need the mod's author permission
     
    i'm not a mod author like that so don't expect golden nuggets.
     
    if you find bugs "shouldn't" post in comments or send me a message.
     
    should be able to add this mid game its not ground breaking. 
     
    credit- TriggerBlade for the DZM Expanded and picking up the mod, Syeg for Elemental Desires, and last but not least DroZzhat for core concept of DZM/DroZzhat's Mod

    1,246 downloads

    Updated

  19. Image and Misc. Replacements for Tentacled Dreams - submod

    Image and Misc. Replacements for Tentacled Dreams (Version 4.3)
    Version 1.1 Initial Release
    by Faheelee
     
     
    This is a sub-mod that provides 130+ flavor text compatible™ replacement images in Cheri's Tentacled Dreams (version 4.3). Please understand that you need to have Tentacled Dreams installed for this mod to work.
     
    I attempted my best to match the new images' positions, holes (being fucked), futa/no futa, and skin colors to the original images; all in order to maximize compatibility with the flavor text Tentacled Dreams provides. Here is one example of how careful I've been in selecting these images:
     

     
    Notice how they both have their mouths open, are sitting upright, and have their arms bound behind them with some action going on underneath. These are the details I'm looking for when I replace an image. I cannot guarantee this quality of translation across every picture, but I have tried to remain true to the vanilla positions. Additionally, I have paid attention to group size, sex/gender, and even facial expressions.
     
     
    FEATURES:
    Besides the 130+ new images, there are several miscellaneous things this mod optionally adds:
     
    I've revamped the SFX to be more meaty and wet. Most of the original sounds are still in place, but I have replaced sfx_tentacled_2 and sfx_tentacled_3 with new sounds from HentaiKey's Natsume 2 flash game (heavily edited in FL Studio). I've replaced the Tentacle monsters' portrait with this cute guy :   (delete characters folder in gfx if you prefer OG) I've added two image replacements for Crusader Milk's (link is to a comment with the file because the mod page has not been updated since 2019) 'engorged breast' and 'self-milking' events. I've edited Tentacled Dream's localization file to change a dialogue confirmation during the ravish ability from "la! la...!" to "I've reached her womb!" (just delete the localization folder if you really want your la!la...! back).  
     
    COMPATIBILITY:
    Compatible with almost anything, but keep in mind:
     
    This submod is incompatible with similar sub-mods seeking to change Tentacled Dreams' images and sounds. Worst thing that could happen with an incompatibility is that some images might get overwritten, so there's really nothing to worry about!  
    This is just a reminder that it really doesn't matter what version Tentacled Dreams you have installed, and that this mod should work as long as the files it's replacing still exist in the original mod. For the foreseeable future, this mod is indefinitely compatible with Tentacled Dreams.   
     
    REQUIREMENTS:
    This segment is for people who do not read. YOU NEED TO HAVE TENTACLED DREAMS INSTALLED.
     
    I can't believe I have to say this, but this mod is mainly an event_pictures folder replacement (you would know if you looked at the folders you downloaded). Imagine all the problems you would run into if you didn't have several integral parts of the original mod downloaded /s. THE ONLY THING THAT IS SAFE TO DELETE FROM THE ORIGINAL MOD IS THE event_pictures folder.  
     
    INSTALLATION:
    I've made the mod modular, but have also provided an all in one pack (AIO) that includes everything for Tentacled Dreams and Crusader Milk:
     
    Extract whichever archive(s) (.zip files) you downloaded and place their contents in Documents>Paradox Interactive>Crusader Kings II>mod.  
     
    ARTIST CREDIT:
    I do not claim to have made any of the art you will find in this mod. This was all taken without permission, and I'm not planning on making anything from this. Most of the art comes from these artists I'm about to mention, so if you see something you like start by searching for these names:
     
    Homare (fool's art) Numeko Venusflower yamaika/ika/chabo (fuketsudan) rindou/allegro/kuroi hiroki  
     
     
    Quick Afterword
    Holy fuck, I did it. I've spent the past four days staring at nothing but tentacle hentai inside Photoshop. I'm pretty sure I've moved along the spectrum during this journey, and I'm perfectly okay with that. Let me know if there are any issues with the images and flavor text compatibility. I'll be looking to do another pass through these images for quality control (because I kind of pushed this out the door); so keep an eye out for another update. After I'm finished polishing this mod, I'll move on to Luxuria Fantasia and eventually Dark World Reborn if I don't gather too many chromosomes in the process. Enjoy!
     

    12,907 downloads

    Updated

  20. Elemental Love

    Elemental Love is a Submod expansion of Luxuria Fantasia focused on elves
     
    The Songtresses sing of the first age when
    The Great Mother's children lived in harmony
    Mana flow free and bountiful, a realm of magic
    The Fae were pure and untainted, stewards of her creations
    Then man ended peace with war, plague and iron
    A veil of banality made of dogma suppressed mana
    Magic dried out, banishing the Great Mother and her children
    Vile gods and Demons tempted the weak Fae
    Their souls forever twisted and corrupted from its true nature
    The Pure were fractured, only the strong willed remain
    The remnants of the Elvena scattered to pockets of unsullied wilds
     
    But one day the Mana will return
    The six elements will sing again
    The Fae will not fade into the night
     
    Six new nymph races
    Custom NPCs and breeding event mechanics
    Reformable Elven religion
    New circle government, tribal elves that seek to eliminate city civilizations
    Powerful new traits
    Unlockable Elven Bloodline
    Seasonal events, 6 festivals each year

    Nymphs are picky sex pots, only mating with Elves of Virility and Virtue
    .Nymphs will only visit circle elves during annual festivals
    .Male or Female futa
    .Piety = 600
    .Health => 1
    .A virtue trait will correspond to one of the six Nymph breeds (Other then chaste of course)
    .Free of Sin, except lustful
     
    Good luck becoming a saint, it will be rewarded. But Beware, a Nymph's love and powers are great but come at a equally great cost of life
    Do have a few elven heirs, just in case your balls dry up, literally. If you manage to be a sex god, you can form an unique Bloodline
     
    Required mod
    Luxuria Fantasia
     
    Compatible with most LF Submods as well
    This is a spiritual successor of stalindlrp's Elven expansion
    while technically not incompatible, it is not compatible lore and mechanics wise
     
     
    Credits
    Great thanks to Kekvit, Cheri, Rascalov and the others in House Irae for teaching dis noob how to mod
    stalindlrp for inspiring me to make this mod
     
    Team Nessassity for creating the wonderful Elves of stellaris mod
    Check out their Stellaris mod at: https://steamcommunity.com/sharedfiles/filedetails/?id=915432220
    Artists
    Nessa - Portraits, Outfits
    Valerius - Portraits
    Bluezium - Space Chinese elfs
    Human Revolution Team - "Sexy bangs" hairstyles (Never used them but still awesome)
    Mon_EsPeace - Stock Jewelry
    Last Leviathan - Background
    Blackfyre - Background
    Nayumi Arata - Thanks you for making the sweetest elf girl ever
    Sakimichan - Elf boi portrait
     
    Elementai wheel, Kemosiri https://www.deviantart.com/kemosiri/art/The-Occurian-Crystals-113794768
    Tales of Ylemia: Elements, akiVinz https://www.deviantart.com/akivinz/art/Tales-of-Ylemia-Elements-495206611
    Fae lord picture, https://crocordile.tumblr.com/post/76362925092/squirrelwrangler-hegets-silmarillion-sigil
    The Temple of Elven Knowledge, Crazy Cat Man https://www.writerscafe.org/writing/The-Reviewer/323395/
    Treehouse castle concept art, CoolUncleofJesus, https://imgur.com/PHAQXHW
     
    Reclaimed by Nature, Daniel Wachter https://www.artstation.com/artwork/Y8dYK
    Tree city, Blizzard https://www.wallpaperflare.com/world-of-warcraft-art-fantasy-scenery-3d-and-abstract-wallpaper-tvdho
    Spirit orb, Sergey-Lesiuk https://www.deviantart.com/sergey-lesiuk/art/fortune-346147525
    Spirit child picture, sakimori, https://www.zerochan.net/1444483
    10,000 years ago, Tatiana Hordiienko, https://www.artstation.com/artwork/Z5gDmm
    Night elf lady army, Blizzard https://www.pinterest.com/pin/330099847682955639/
    Ritual picture, Bethesda https://en.uesp.net/wiki/File:LG-cardart-Namira's_Shrine.png
     
    Pregnant elves, Dandon_Fuga, http://rule34.paheal.net/post/view/3323576
    Red elf girl, Calm https://www.hentai-foundry.com/pictures/user/Calm/314601/Red-elf-girl
    Lez elfs, http://www.hentai-foundry.com/pictures/user/Moonbound/424058/C-Tyrisla-and-Taleanna
    Night elf creampie solo, Personalami https://e-hentai.org/g/1854691/3f8b27402b/?p=19
    Night elf creampie duo, Personalami https://e-hentai.org/g/1854691/3f8b27402b/?p=19
    Elf threesome, Evulchibi http://thatpervert.com/post/3906566?
     
    Future plans
    .6 new societies
    .New events, nymph bonding, moresomes

    26,609 downloads

    Updated

  21. [EU4] The Scourge - A TF mod

    Well, this is a weird one.
     
    This is The Scourge, a mod that adds a new religion to EU4 that functions as a plague, transforming its followers into strange new forms. Right now, I've got the framework in with the religion popping in at the start of the game and being fairly hard to dislodge until later. There's also a selection of 'deities' to choose to follow, which are the transformations you subject your people to. These give you powerful bonuses that last until the death of your ruler.
     
    In the future, I plan on adding more events hopefully locked behind each transformation, along with more artwork changes and centers of reformation. I hope you enjoy, and feel free to leave suggestions!
     
    Check out this strawpoll and vote on what kind of art you want to see in the mod for events
    https://www.strawpoll.me/35205787
     
    Installation
     

    1,708 downloads

    Updated

  22. INCproject

    INCproject
    A modder is never late, nor is he early, he uploads/updates precisely when he means to.
    wats dis?
    This is a mod that uses traits and tracks incest relations (current and even former ones), children born out of incest, and does some few things with it, there is custom opinion modifier made by hidden trait that serves as a sort of anchor for another "general opinion" but one that doesnt apply to specified groups (such as zoroastrians for example) and this opinion is applied to all traits by this mod (basicaly people going boo on incest), its a bit of feature creep for a tracker so if you want you can remove it (remove the trait and anything that has the line "opofinc" in it since it has things to do with it)
     
    feature summary
       -traits that appear for people that have incestuous opposite sex lover and what kind of relationship it is (like brother-sister or uncle-niece etc)
       -traits that appear for people that used to have incestuous opposite sex lover and what kind of relationship it was
       -single trait that is put on children born out of close relative incest
       -hidden trait that serves as a custom opinion for these traits

    requirements
    the game tbh (I have all the dlcs but it should be compatible with vanilla too)
     
    compability
    as for the compability... it should be compatible with defacto everything (it is compatible with HIP for example) but since it uses custom traits its obviously not compatible with old savefiles

    to-do (do not expect much, but maybe one day)
    -differenciate what incestuous coupling were the children born from
    -add in homosexual incestuous relations
    ...
    -somewhere in the future add incestuous marriage tracking too, for the time being only incestuous lovers and children born out of close incest are tracked
    ....
    -if I ever learn how to do rules then differenciate what traits will be shown and which wont and for players to be able to choose it (don't count much on this one though, this is just hypothetical situation)
     
    Installation
    as any other mod, just extract the contents of the zip file into the mod folder of ck2 (Documents\Paradox Interactive\Crusader Kings II\mod)

    note aside
    As long as I am credited anyone can use this for their work if they ever want to (heck I would be even glad if people did it, I am an amateur modder, I also improvised with the trait pictures (but at least I assigned each trait its own dds, so if anyone ever wants to make different trait pictures without the other stuff, you are welcome) so honestly any advice or suggestion counts)

    2,918 downloads

    Submitted

  23. [CK2] Kings of Slaves and Vices [Remastered]

    This is an overhaul of Beornwahl's amazing Kings of Slaves and Vices mod located here:
     
    Kings of Slaves and Vices (original)
     
    In addition to the capabilities of the original mod, I...
     
    - Replaced all art and trait icons, added gender specific art for events.
    - Fixed a few bugs and tweaked some values.
      - It now cost's 50d to kidnap someone and I added a 1 month cd per person. (you can only try to kidnap a specific person once per month and you still can't kidnap males (I think it would be OP))
    - Added the following:
      - You can now have sex with or rape your wife regardless of whether shes a slave. You can also have sex with your Lover and rape your ex-Lovers.
      - Enslave males! Train them be arena fodder for gladiators or farmers that generate annual income, and sell them for a profit or fight them to the death yourself! (fight outcomes based on your respective personal combat scores)
      - Establish your own harem with trained slaves you've taken a liking to.
      - Humiliate a female slave by sending them on a walk of shame through your city.
      - When enslaving someone, their close relatives and spouse will hate you for a period of time, unless its one of your family/spouse.
      - Female rulers can have sex with and rape males.
     
    Notes:
     
    - I worked a LOT of logic into the mod, if you aren't able to do something you think you should be able to, there's probably a timer or they don't meet the condition's.. i.e. "why is it not letting me  rape male slaves..?" "why cant i have sex with this person..?" There's probably a reason.
     
    Compatibility:
     
    - Should work fine with all Mods and DLC.
     
    Installation:
     
    Move extracted files to the .mod file to the Crusader Kings mod destination:
    C:\Users\WhateverUserNameYouHave\Documents\Paradox Interactive\Crusader Kings II\mod
     
    Big Thanks to Beornwahl for creating this mod in the first place and giving permission to post this overhaul!

     

    17,592 downloads

    Updated

  24. Maximus Portraits

    Maximus Portratis
    By Maximus
     
    Maximus Portraits is a mod that assigns a portrait to your character, and every other character, depending on their culture. As such, there are a very wide range of portraits in this mod! In fact, there are over 1300 different portraits to choose from!
    This portrait mod is meant more for style rather than authenticity, so you'll see plenty of "historically inaccurate" portraits and characters that look like they don't belong.
    ...but you don't really care for that, do you?
     
    Usage
    All of the portraits are automatically assigned at the start of the game depending on the game rules you choose! Portraits can also be assigned manually, through the Intrigue tab, or through using the console [instructions located within the readme].  
     
    Compatibility
    Incompatible with Cheri Portraits. Compatible with Luxuria Fantasia. Compatible with Tentacle Dreams, with custom portraits for brood characters too! Compatible with Cheri's Asian Goddess portraits. Compatible with After the End and After the End Old World, if you install the appropriate version of Maximus Portraits [only have one version of Maximus Portraits active at a time].  
    Special Thanks
    Cheri Portraits, for providing the base inspiration [and lots of good code to work with] The House Irae discord for being very helpful with modding! All of you for enjoying my mod!

    9,610 downloads

    Updated

  25. Smut traits and nicknames

    My first try with modding CK2. I added just a few smut traits and nicknames. I do not modified any existing traits and nicknames.
     
     
     
    How to install? 
     
    Simply put the mod folder "SmutTraits" and mod file "SmutTraits.mod" into your CK2 mod folder and check the launcher to activate the mod. 
     
    How it works?
     
    I added a txt.file "called how to cheat". Also sadly these traits do not appear in ruler designer but npcs will use them from the start if they fullfill the conditions.
    The traits and nicknames are also obtainable trough just playing but if you want to know the conditions or how to get them then you just need to open the sm_trait.txt and smut_nicknames.txt in the folder common and press ctrl+f and search for them.
     
    Can I use them if I play with german/french/spanish language? 
     
    Yes you should because I added in the localisation file the descriptions in every language via google text translator. Dont expect valuable lyric shakesspeare novels and perfect french or spanish because my native language is german and I can speak some broken english aswell.  
     
    Is this compatible with any other mods? 
     
    Yes it should because it does not change how things work.
     
    Is this iron man compatible? 
     
    I dont know maybe?
     
    Is this nsfw? 
     
    Well yeah, look around where you are right now. There is a reason why I posted it here. 
     
    Do I need help with modding or do I need your feedback?
     
    Yes. I want to improve and add more custom things. Any advice is helpful. 
     
    Do I need mental health?
     
    Yes, so does you, if you lurk here around. 
     
     
     
     
     
     
     
     
     
     
     
    how to cheat traits.txt
    how to cheat traits.txt

    2,666 downloads

    Updated


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