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  1. Dark World Mages

    Dark World Mages
     
    tested on: CK2 2.8.1.1
                 Dark World Reborn 1.57
     
    About the mod:
    This mod is a submod for Dark World Reborn adding a few decisions allowing you to become a mage. After building a wizard tower in your capital, you can study magic. Studying magic makes your magic level increase and unlocks stonger spells and  improves the already unlocked ones. At the end you are even able to become immortal.
     
    This mod is heavily inspired, by the succubus and incubus spells. The mana needed to use the spells is represented by piety.
     
    Compatable with:
    It should be compatible with all Dark World Submods I don't override any files and took care prevent conflicts by naming.
     
     
    Future Plans
    I plan on adding multiple schools of magic like for example necromancy that give you special powerfull spells.
     
     
     
     
     

    4,813 downloads

    Updated

  2. Luxuria Fantasia - Extras

    This mod is an adaptation of the "Dark World Extras" mod maintained by me and based on Doc Toska's "DWToska" mod (adapted with permission), meant for use with the Luxuria Fantasia framework.
     
    This comprises a number of events and decisions/actions. Note that some of these include topics such as rape and bestiality, although these can be disabled via the Luxuria Fantasia rule/decision controls.
     
    Compatibility:
    This should be compatible with most other Dark World mods, though I haven't tested it extensively.
     
    Thanks again to @DocToska for the original mod work, and to @lockeslylcrit for helping adapt the mod to the new LF framework.

    25,181 downloads

    Submitted

  3. ALoHa - Abos Lovers of Harems

    What is this mod about:

        - It lets you choose to found a harem by event, when you are "old enough" (means: if you only use this mod, 
        you need to be an adult, but with Darkest Perversions you may reduce this age) and have a concubinate.
        - There are four (five) new traits: harem owner, harem subject (male and female), harem eunuch and too young to marry.
        - You may invite a young man (if you are homosexual male) or a young woman (if you are homosexual and female) 
        to your court to be your lover (and later marry that person).
        - Your concubines will also join the harem as well as all your lovers.
        - You have different rules to let you choose, who can join the harem and when they have to leave (too old?).
        - Ah, and incest. What would a loverslab mod would be without it? Your daughter is not married, you also? Marry her! 
        But let her make the first move.
        - And: Dicks, tits, balls, vaginas, anus, mouth... 
     
    Why did you made this:
        - You can't have a male concubine, nor can you have anyone if you are female at all. That sucks... now you can add males 
        and females, regardless of your sex and orientation (by event).
        
        - I hated it, that I often got this useless questions of my liege to send my daughter to his court. Now noone can marry 
        or be betrothal (?) until the parents decide to let it go. As player, you should be able to decide this for everyone at 
        your court. By adult-age this trait will be gone (or by targetted decicion).
     
    Why is it in German:
        - You can also play in English. Since I am from Germany, and first it was a mod only for me, the english part was not my 
        first priority. It is a very simple english, if you have suggestions for me, post it in the thread, I would likely to take 
        it into the next version.
     
    Is it playable with Dark World: Reborn?
        - Indeed! It's even designed specifically as a submod. Thanks to:
            genericlogin ==> https://www.loverslab.com/topic/75849-a-note-on-breast-sizes-for-other-ck2-modders/
            and dewguru ==> https://www.loverslab.com/topic/57549-ck2-dark-world-reborn/
            and noxbestia ==> https://www.loverslab.com/topic/71845-noxbestias-darkest-perversions/
            and Herring ==>https://www.loverslab.com/topic/92975-ck2-herrings-stuff-for-ck2/
        I could implement dicks, butts, tits, balls, vaginas and anus. Those pictures are from Herring. It is planned 
        to represent the "oral" abilities of the characters.
     
    Do you have other mods, that may coexist with this one?    
        - Yes, thank you for the question. There is "ANus" and "ARaS".
        ARaS brings a new challenge to you: Play as atheist or hunt them down.
        ANus will bring more cannibalism in the future (not ready yet), for now, it is a bit small mod with some 
        new buildings (butchery, alchemical_laboratory, scaffold etc.) and corresponding minor-titles like master butcher, 
        forest ranger, executioner, tormentor etc. and some events. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=1304410430
     
    Nice, where do I find those?
        - They will be found on Loverslab or on www.si-games.com, I will upload them after a trial period.

    10,837 downloads

    Updated

  4. Blowjob System

    WARNING THE CONTENT IN THIS MOD IS NOT SUITABLE FOR ANYONE UNDER THE AGE OF 18. 

    This mod introduces brand-new seduction-focus events for your lovers and family members.  

    (The main triggers for the current version are to have seduction-focus enabled and make sure you have lovers.)

    Completed Event Chains:
    Lowborn Courtier
    Mother
    Spymaster
    Daughters

    (Note: This mod is a work in progress and is practice to develop my skills in creating event code. I am posting this here as I don't know the stance on NSFW content and what is acceptable to post on the Steam workshop. If anyone does not think this mod is suitable for Loverslab I will gladly take it down.)

    Requires: Bigger Text Boxes https://steamcommunity.com/sharedfiles/filedetails/?id=1709410575

    1,266 downloads

    Updated

  5. [CK2] DiaperLaw

    Updated 4/17/2020!

     Full Features Require Conclave DLC
    Reduced Features Without Conclave!
    Also edits the games default council law file and succession file
     
    What It Does:
     
        Adds diapers to Ck2     Laws that determine who has to wear them     Also adds loss of continence and its gain     Power Laws will drastically change who has power (setting it to women will force all titles in the realm into enatic succession (only women can inherit) for example)     those who can no longer have power, and have to wear diapers get the baby trait. They can not inherit, or hold titles, and will abdicate to the first valid heir of their dynasty, or if they have no valid children, then their spouse takes the title {lowborn characters will become part of the babies dynasty)     If the law says someones sex is not in power, but should not wear diapers, they get the naked trait (so that they function as if they had the baby trait)     The revolt modifiers will add constant problems     The ai gets in on the fun, sometimes, they (and you) can avoid the diaper laws permanently (for now)     be careful, as setting the power law to the opposite sex can cause you to lose the game New end state laws can change the entire way the game is played  

    Right now its still just a fetish mod but it does a bit of stuff, and allows greater control of the realm.

    probably the biggest question: WHY? simple, got bored, started adding this to CK, and next thing I know it went from something for my amusement, to having way more work done than it really needed to. SO I thought I would upload it.
     
    Known Bugs/issues:
    If you are NOT a kingdom (petty kingdom. chiefdom) and select the matriarchy power law. the game WILL CRASH if you select the religions tab AFTER selecting an end state law. I have no idea how to fix this, but will work on it. Everything seems to work fine under any other circumstance. AI will still try and change council power laws even after you select the harem end state law. just accept their demands and wait a second, and the council laws will be set appropriately.
    Next Update Plans:
     
      Finish up the features for the new end state laws (main focus)  Touch factions add more decisions Try and find some way to get buildings working  
    Future Plans:
    add events and popups to bring the diapered world alive add decision that can have some effect on the realm (like laws, but not so the law page is not flooded) maybe a starting quest that causes the whole diaper thing to happen

    1,800 downloads

    Updated

  6. [CK2] Kings of Slaves and Vices

    Crusader Kings II modification
     
    Some historians say that all people in the medieval ages didn't enslave left and right... I disagree.
    Features Installation Thanks

    Main features:
    Kidnap ladies that catches your fancy.
    Enslave women in your dungeon.
    Rape your slaves at will - as many times you wish.
    Train them through torture to be obedient and better slaves.
    Have them please you or put them to humiliating work as breeders, toilets or cows.
     

    The more you abuse the females of your rivals - the more humiliation he recieves.
     
    The mod focuses on repeatable events that you start yourself - so you don't have to wait for random events.
    By using slaves you can decrease to prestige of rivals, making the capture of women during sieges of wast importance.
     
    Installation:
     
    Now move extracted files to the .mod file to the Crusader Kings mod destination:
    C:\Users\WhateverUserNameYouHave\Documents\Paradox Interactive\Crusader Kings II\mod
     
    If you don't have the clothes/faces dlc, try using KSV2.
     
    If the "mod" folder doesn't exists - make it.
     
    Now all you need to do is 'check' the mod box in the start menu.
     
    Thanks:
    I wanted to give a great big thanks to ReMeDy for his work and help.
    Not only did this charmer custom make the slave collar but his work ensured it even became visible in-game.
    A big thanks to dewguru as well for support and answers to my constant barrage of CK2 scripting questions.
     
    Know bugs:
    Raping slaves already branded as Breeder can result in children where the mother is both labeled as mother and father.
    This is because the children of Breeder are not assigned pesky fathers, so wives and heir don't get miffed.
     
    FAQ:
    Q. I found a bug, will you fix it immediately?!?
    A. IIIIII.... don't care!
    Q. Please?
    A. Alright, maybe.
    Q. I want ____ to be changed in the mod!
    A. So do I, but that's not a question.
    Q. Wanna help make a hentai game on and accessible engine?
    A. YES!!!! Finally! YES, yes, YES! Sign me up!
    Q. I meant "accessible" in a broad term...
    A. You FUCKER!!!!
     
    If the mod doesn't work for you - always try this:
    Remove all other mods from your mod folder except this one. Run the game.
    That's it.

    32,761 downloads

    Updated

  7. Elven Expansion

    This is my first mod released for the dark world tweaks it expands the elven race.
     
    Features:
    new buildings  a new elven religion, 4 bloodlines of which you can pick one when you reform the elven faith  a new court event for all characters  a decision for a elf of the wrong faith to take up the elven faith. Please feel free to post feedback in the comments below. a set of seasons to provide buffs and debuffs throughout the year new Decision to summon a elven commander new battlefield and victory events(more to come)  
    Note: This is a submod it Requires Dark World Fanstasy and the fae module to run.
     
    to update just remove old version and drop in the new one.
     
    NOTE: this mod overwrites the 02_scripted_triggers_warrior_lodges file to get the society to work it will not be compatable with other mods that also overwrite the same file.

    25,015 downloads

    Updated

  8. Horny Loadingscreens

    This is a collection of Loading screens which replace the vanilla ones. So they can be enjoyed properly I have removed the frame and the box displaying tips and also have moved the loading bar up a bit.
     
    None of the pictures were created by me. They were all created by the amazing artist Calm. Please support him here https://www.patreon.com/calm on his parteon.
    Have fun with these loading screens.

    3,759 downloads

    Submitted

  9. Sexual Crusaders CK2 Mod

    Sexual Crusaders is an adult mod for crusader kings 2, version 2.4.4
    the main goal is to add as much adult functions and features to CK2 as posible
    List of completed features:
     
    ----> 3 new decisions player can use, 2 that the ai will use
     
    --> player decisions
    -> Embrace Sexuality = convert to sexual faith
    -> Rape Female Prisoner
    -> Seduce (doesnt require seduction focus, only availible to new faiths)
     
    --> ai decisions
    -> convert to lieges faith
    -> gain special faith bonus (allows male and females to hold any job, ie. females can be commanders now)
     
    ---> 3 law groups (total of 15 laws)
     
    --> bastard law group (requires new faith)
    -> choice
    -> legit
    -> accept
    -> denounce
    -> saccrifice
     
    --> womens rights
    -> none
    -> small
    -> medium
    -> large
    -> full
     
    --> male prisoner law group
    -> choice
    -> ransom (not finished)
    -> release (working)
    -> execute (working)
    -> enslave (requires dark world)
     
    ---> 6 new faiths (more will be added soon)
    --> Reformed Sexual Pagan
    --> Reformed Sexual Muslim
    --> Reformed Sexual Catholic
    --> Old Sexual Pagan
    --> Sexual Muslim
    --> Sexual Catholic
     
    ---> 1 new war type
    --> Free the Lust (a sexual faith crusade)
     
    ---> 7 new traits
     
    ---> 2 new special troops
     
    ---> 4 new nicknames for sexual faith given via crusades
     
    ---> 3 new faith titles (heads of reformed faith)
     
    ---> 6 new holy order (1 per faith)
     
    ---> all 6 faiths have 5 holy sites
     
    ---> 52 defines edits
     
    ---> 35 new castle buildings
     
    ---> 1 new tribal building
     
    ---> 3 new temple building
     
    ---> modified bastard and birth events
     
    ---> 2 new birth events (requires dark world)
    ---> 5 new birth events concerning bastards
    ---> 9 new war events
    ---> 2 new birth events (chance of characters becomeing infertile)
    ---> 2 new random lovers events
    ---> 2 new prisoner events (currently male only)
    ---> 9 new rape events (some are menu options unfinished)
    ---> 1 religion event
    ---> 6 new trait/variable setup events
    ---> converted WOL suduction events to work with new seduce decision
    ---> 4 new events to maintain traits
     
    ---> virginity system (needs documentation for modders )
    ---> sexuality system (needs documentation for modders )
     
    ------------------------------------------------------------
    Conflicts will not work with mods like a game of thrones
    or any other complete overhauls
    willl make a patch for a game of thrones when they release for 2.4.4
    but i have been unable to get CK2+ to run on mine and i do not know why
     
    but mods it is known to work with are
    underhanded tactics
    AB02 v 21
    Dark World (not required unlocks special features and events within sexual crusaders)
    50% title Creation
    better Readable font Mod
    options of life
    slvrbuu's CK2 Cheat Menu
     
    None of the above are required
     
    Also note that the defines mod
    not required just changes to the defines
     
    Doesnt Require WOL anymore
    no other required dlcs that i know of, might work without wol but i havent tested it
     
    version 0.4 alt download Alt Download
     
    For those of you who want to help with testing please use the svn (dev build) link and tutorial as follows

     

    14,498 downloads

    Updated

  10. Warcraft: Perverts of Azeroth

    ==Q&A==
    What is this?
    -This is a submod for the Warcraft: Guardians of Azeroth total conversion mod for Crusader Kings 2.
     
    What does it do?
    -This submod offers a number of quality of life additions and other useful/kinky things outlined in the FEATURES section below.
     
    Is this compatible with X mod?
    -Assume no unless specified otherwise. I would prefer to spend my time (and sanity) developing this submod instead of attempting to frankenstein it with an unholy amalgamation of other mods.
    -It "should" play nicely with existing submods for Warcraft:GOA like GOA Music and GOA Models.
     
    Why did you make this mod?
    -I really enjoy the Warcraft:GOA mod, but the features of other naughty mods here have spoiled me rotten. Rather than try to fumble around with compatibility, I decided to make a submod from the ground up that will play nicely with the mod, by design. Besides, there is a TON of smut for Warcraft; I'm surprised someone didn't do this sooner.
     
    I have a great idea you could add to..
    -I'm sure you do. You're welcome to share, but I am one person, and my interests will obviously take priority. I, also, have a laundry list of things that I would like to add.
     
    What are you going to add in the future?
    -Hopefully, many things, but something I've had to learn the hard way is to not promise things until they're on the plate or in the oven.
    -The general goal after V1.0 is to introduce themed(perverted) meta-game mechanics for 1-2 classes with each update.
     
    When is the next release?
    -That's my line; I'll let you know when I know.
    -This submod is a hobby, not a job. Set expectations accordingly.
     

    ==FEATURES==
    v0.2 -=Additional Assets=-
    -Futanari come to Azeroth.
    \Game Rule to enabled/disable(additional option to bias certain races).
    \updated existing systems to include futa.
    \futanari are very sexual creatures and will actively try to make babies with those who can carry them(spouse/consorts/lovers). You have been warned.
    -Decision to Claim unlanded courtiers as your spouse.
    \can claim same-sex partners if your character is sexually deviant enough(or an elf).
    \landed NPCs can also claim same-sex partners if certain (strict) conditions are met.

    V0.1 -=Basic Bitch=-
    -Initiate "Intimate Interaction"s with your Spouse/Lover/Consort(s).
    \may result in pregnancy for suitable couples.
    -Motivate your Council Members to do their job. Just try to not stress them out too much.
    \Chancellors(Claim Fabrication), Marshals(Commander Improvement), Stewards(Settle Tribe), Spymasters(Uncover Plot) and Chaplains(County Conversion) can all be motivated.
    \better options to motivate them will be available depending on the stats of your character.
    \some councillors will be more productive than others; traits matter.
    -Motivate your Landed Vassals to produce an heir and secure their claim on the holdings you graciously lend to their safekeeping.
     

    ==UPCOMING==
    v1.0 -=Perverts Cumeth=-
    -Perverts reveal themselves to Azeroth.
    -Arousal System that is the foundation of future content. (Think of it like a second 'mana' system, with tiered arousal states and potential consequences.)
    \both Perverts and Futanari will have innate access to the Arousal System.
     

    ==NON-FEATURES==
    -Dynamic Images that match characters' race/gender
    \I experimented with this, but engine limitations would require excessively bloated code that would result in a nightmare to maintain.
    -Ability to claim same-sex consorts/concubines
    \Unfortunately, this is another hard-coded issue I ran into that would require overwriting all religions. I may introduce heiracies to support it at some point, but that is VERY unlikely to happen anytime soon.
     

    ==REQUIREMENTS==
    Warcraft: Guardians of Azeroth
    https://ck2.paradoxwikis.com/Warcraft:_Guardians_of_Azeroth
    (Download links available on the right side of the page; or find it through Steam's Workshop)
     
    DLC(Optional):
    Monks and Mystics - For some Councillor interactions.
     

    ==INSTALLATION==
    -Use 7zip(https://www.7-zip.org/) to open the .7z file.
    -Extract the WarcraftWPOA.mod and WarcraftWPOA folder to your /Crusader King's II/mod/ folder. (The same place your Warcraft: Guardians of Azeroth mod is located.)
    -Activate the "Warcraft: Perverts of Azeroth" mod on your CK2 launcher.
     
     
     

    4,808 downloads

    Submitted

  11. Lesbocracy Addon - Wonders

    Lesbocracy Addon - Wonders
     
    11 August 2020 - V 1.0
     
    Important thing : English is not my native language, and I'm 100% sure the mod is filled with grammar mistakes and whatnot, please report everything so I can fix it.
     
    DESCRIPTION
     
    This small addon to Lesbocracy add (for now) 1 wonder (or great work) to the game.
     
    Small warning ! Playing with Lesbocracy already tends to make your characters quite OP, this mod is the same. I always felt like vanilla Great Works were of inconsistent usefulness, with some being quite strong (Great Walls) while some were... meh. So, what I did was simple : I handpicked upgrades that I wanted to see, and that I thought fit the theme. The end result combine the best upgrades from different great works into one.
     
    I'm however open to suggestion if you think some things should be nerfed, modified, etc...
     
    While testing the mod, I recommend Ala's Cheat Menu for it's wonder cheats if you don't want to go into a full playthrough.
     
    Wonder : Lesbos Palace
     
     
    REQUIREMENTS
     
    Crusader Kings II up-to-date Lesbocracy and all it's requirements.  
    COMPATIBILITY
     
    Should be compatible with most mods, even those adding new wonders or tweaking vanilla ones. I suppose. Probably. Right?
     
    INSTALLATION
     
    Install Lesbocracy, either from Steam Workshop or manually from here, Download Lesbocracy Addon - Wonders and unpack it (7-zip recommended), Place everything into "C:....Documents\Paradox Interactive\Crusader Kings II\mod", Launch the game. In the launcher, tick the box for "Lesbocracy Addon - Wonders" Enjoy. Or not, that's fine too.  
    FUTURE PLANS
     
    [IN DEVELOPMENT] One wonder with a Norse/Viking/Shieldmaiden theme, mix of pagan temple and fortress. A more generic wonder, for non greek feudal. More wonders ?  
    KNOWN BUGS
     
    [FIXED, sortoff] The vanilla system that generates names for wonders do not work for these new wonders. So, to prevent compatibility issues there's a decision to update the name and description of your wonder.  
    I'm looking forward to any suggestion, ideas, bug reports, etc...

    2,136 downloads

    Updated

  12. EctoBukkake's Adventures

    EctoBukkake's Adventures is made to add lewd flavor to CK2 by letting the player go on adventures to various locations. Adventures include RPG style loot, smut and decisions.
     
    This is a very early functional build of the mod. There is only one area made, with 6 lewd scenes to play through. 3 are focused on bestiality and 5 have the potential to be noncon.
     
    An adventure is triggered through a decision that can be made every 90 days, between the months of May and September. Available to female players with 5 prestige to pay.
     
    All events are written for females, and men do not have access to them. They are also geared towards Christian characters in Europe. Player choices are affected by traits. For example, a chaste character will not willingly engage in sexual acts, while a Lustful one will find it difficult to resist. Characters can gain traits through choice in events.
     
     
    Current Features:
    One adventure area (The Forest) accessible through a decision.
    6 Sex scenes with different choices, outcomes and modifiers.
    Lewd Images for all of the Sex Scenes.
    Many SFW adventuring scenes.
    Multiple character modifiers that are added based on by choice in events. Choices for events that are influenced by character traits.
    Multiple new character traits gained through events.
    Toggleable rules for what fetishes and kinks you want to experience.
     
    Planned Features:
    New Areas
    More Scenes Per Area
    More Choices and Branches for Events
    Artifacts and More Loot
    Character Traits
    Graphics for Events
    More Effects Post Event
    Event Choices and Results Based on Character Traits.
    Bad Ends
    Prestige/Piety gains and loses from events.
     
    Kinks!
    I plan to make this mod as kinky as possible. In the future they will be able to be toggled through game rules. Kinks that are currently in the mod include:
    Bestiality (Horse, Wolf) Breeding Rape Noncon/Dubcon Cumplay Cumflation Orgasm Denial Gangbangs Forced Poisoning/Drugging  
    Survey!
    I have made a brand new survey and would love to hear your feedback!
    https://forms.gle/i7R3zWLAootmt4297
     
    Bug Report!
    https://forms.gle/uDCShQrn9HgPX1Y59
     
    I have decided to make small updates rather than the large ones that I have previously made. I will now post updates whenever new content has been added and tested. 
     
    New in V0.01.073
    Gameplay Features
     
     Added a new set of events centered focusing on sex with a horse. Includes 35 unique events with graphics.  Added new modifiers and traits to go with the events.   New Events have piety gains and losses based on player choice. Technical
     Fixed an error in the knight event chain.  
    Plans for the Near Future
    The next big update to the mod will be V0.01.08. There will be many small updates that add events, like the last few, leading up to it.
    The major change that V0.01.08 will bring is an overhaul to the way adventures function. My goal is to have them function like a pilgrimage. You will choose your destination and a series of events will occur as you travel to and through the location. Your character will get a modifier like a pilgrimage and a regent will rule in your stead. This will also open the door for the future addition of quests to the mod.
     
    Discord
    Join My Discord Server!
    Information on the next update as well as planned features for the future can be found there!
    Past versions are available on the Discord. I talk about and show off what I'm currently working on.
    There is  a dev branch of the mod there in the future so I can test new features and ideas before publicly releasing them.
    https://discord.gg/KV4uHgBWrm
     
     
    Compatibility
    EctoBukkake's Adventures is fully compatible with all other sex mods available on Loverslab.
     
    Feedback is greatly appreciated!
     
    I DO NOT OWN ANY OF THE IMAGES IN THIS MOD!
     
    Credits:
    Author: EctoBukkake
    EctoBukkake's Adventures uses Bigger Events by: ngppgn.
    Bigger Events: ngppgn
     

    12,728 downloads

    Updated

  13. {CK2} Ala's Body Mod

    Ala's Body Mod
     
    Description
     
    Trait trees included are Height, Shape, Butt, Balls, Pussy, Anus, Dicks, and Tits
    The traits use a variable system that either depends on traits the parents have to represent genetics or adds randomized traits.
    The traits/variables will start showing on a character a day after they reach adulthood.
    Each trait tree has a separate game rule so you can have the traits you want and not the ones you don't. 
    Pussy traits always start at tiny and increase with marriage, pregnancy, and birth but do shrink over time if not being 'used'.
    This shrinking/healing lasts until age 45 and then does the opposite to represent age taking hold.
    Anus also starts tiny but only grows larger slowly, with age.
    Immortals have a bigger regen for pussy that doesn't stop at age and their anus does not grow larger.
    I mostly added pussy and anus so this mod could be used as a core to other mod(s) I will make but doesn't do a lot beyond the description above, for now.
    You are welcome to use this as a base to your own submods but please at least provide credit to Dewguru, Noxbestia and Herring for their contents I used making this.
     
     
    Installation/Updating
    To install unzip the file provided and place the ABM folder and ABM.mod file into your mod folder. Yup, that's it.
    Keep in mind you will need to start a new game the first time you use this since it adds traits.
     
     
    Compatibility
    Should be compatible with anything. No mod requirements. But, is made to be used alongside DWR and/or LF.
    I do believe this requires CK2 to be 2.8.2+ since it uses scripting introduced in the spring cleaning patch Paradox released.
     IF using mods that add these traits already make sure to turn those trait trees off in the bottom of the game rules section at game start, 
    or you will see double traits show up on characters. You have been warned.
     
     
     
    Recommended Mods
     
    Bigger Interface
    Recommended  *helps fight trait spam, a must have for me since I first tried it.
    1920 x 1080 resolution required, smaller version no longer seems to be available.
     
    Ala's Cheat Menu
    Recommended  *because I made it
     
     
     
    Credits Section
     
    Herring for the fancy trait icons.  
    Noxbestia for the descriptions on some of the traits.  
    Dewguru for creating Dark World which inspired me to make this mod.  
    lockeslylcrit for keeping Dark World moving forward.

    64,848 downloads

    Updated

  14. Image and Misc. Replacements for Tentacled Dreams - submod

    Image and Misc. Replacements for Tentacled Dreams (Version 4.3)
    Version 1.1 Initial Release
    by Faheelee
     
     
    This is a sub-mod that provides 130+ flavor text compatible™ replacement images in Cheri's Tentacled Dreams (version 4.3). Please understand that you need to have Tentacled Dreams installed for this mod to work.
     
    I attempted my best to match the new images' positions, holes (being fucked), futa/no futa, and skin colors to the original images; all in order to maximize compatibility with the flavor text Tentacled Dreams provides. Here is one example of how careful I've been in selecting these images:
     

     
    Notice how they both have their mouths open, are sitting upright, and have their arms bound behind them with some action going on underneath. These are the details I'm looking for when I replace an image. I cannot guarantee this quality of translation across every picture, but I have tried to remain true to the vanilla positions. Additionally, I have paid attention to group size, sex/gender, and even facial expressions.
     
     
    FEATURES:
    Besides the 130+ new images, there are several miscellaneous things this mod optionally adds:
     
    I've revamped the SFX to be more meaty and wet. Most of the original sounds are still in place, but I have replaced sfx_tentacled_2 and sfx_tentacled_3 with new sounds from HentaiKey's Natsume 2 flash game (heavily edited in FL Studio). I've replaced the Tentacle monsters' portrait with this cute guy :   (delete characters folder in gfx if you prefer OG) I've added two image replacements for Crusader Milk's (link is to a comment with the file because the mod page has not been updated since 2019) 'engorged breast' and 'self-milking' events. I've edited Tentacled Dream's localization file to change a dialogue confirmation during the ravish ability from "la! la...!" to "I've reached her womb!" (just delete the localization folder if you really want your la!la...! back).  
     
    COMPATIBILITY:
    Compatible with almost anything, but keep in mind:
     
    This submod is incompatible with similar sub-mods seeking to change Tentacled Dreams' images and sounds. Worst thing that could happen with an incompatibility is that some images might get overwritten, so there's really nothing to worry about!  
    This is just a reminder that it really doesn't matter what version Tentacled Dreams you have installed, and that this mod should work as long as the files it's replacing still exist in the original mod. For the foreseeable future, this mod is indefinitely compatible with Tentacled Dreams.   
     
    REQUIREMENTS:
    This segment is for people who do not read. YOU NEED TO HAVE TENTACLED DREAMS INSTALLED.
     
    I can't believe I have to say this, but this mod is mainly an event_pictures folder replacement (you would know if you looked at the folders you downloaded). Imagine all the problems you would run into if you didn't have several integral parts of the original mod downloaded /s. THE ONLY THING THAT IS SAFE TO DELETE FROM THE ORIGINAL MOD IS THE event_pictures folder.  
     
    INSTALLATION:
    I've made the mod modular, but have also provided an all in one pack (AIO) that includes everything for Tentacled Dreams and Crusader Milk:
     
    Extract whichever archive(s) (.zip files) you downloaded and place their contents in Documents>Paradox Interactive>Crusader Kings II>mod.  
     
    ARTIST CREDIT:
    I do not claim to have made any of the art you will find in this mod. This was all taken without permission, and I'm not planning on making anything from this. Most of the art comes from these artists I'm about to mention, so if you see something you like start by searching for these names:
     
    Homare (fool's art) Numeko Venusflower yamaika/ika/chabo (fuketsudan) rindou/allegro/kuroi hiroki  
     
     
    Quick Afterword
    Holy fuck, I did it. I've spent the past four days staring at nothing but tentacle hentai inside Photoshop. I'm pretty sure I've moved along the spectrum during this journey, and I'm perfectly okay with that. Let me know if there are any issues with the images and flavor text compatibility. I'll be looking to do another pass through these images for quality control (because I kind of pushed this out the door); so keep an eye out for another update. After I'm finished polishing this mod, I'll move on to Luxuria Fantasia and eventually Dark World Reborn if I don't gather too many chromosomes in the process. Enjoy!
     

    12,847 downloads

    Updated

  15. Dollarsmy Refurnished

    What is this mod?
    Anyone remember the old Dollarsmy mod? Well i went back and fixed some issues it had and am now uploading it for your pleasure.
     
    Whats new?
    Rewrote most of the court and countryside event text Added missing brackets and localization Made some event characters appear in court Fixed some events that werent working properly Removed the sister, daughter and bloodmoon events  
    Things i didnt touch:
    Vampire events Laws  
    Future plans:
    Honestly dont expect many updates as im more of a player than a modder. This frankenstein only happened because i liked some features in the mod and i wanted to try my hand at a bit of mod edditing.
    Though future plans might be to clean up the rest of the event text and delve into the massive vampire features.
     
    Disclaimer:
    This mod was originaly created by user dollarsmy, this is only an update to his mod as he has been inactive for a while. So most of the features in here are his creation not mine.
    As i dont have direct permision to upload this from dollarsmy, if he so wishes i will take this updated version off the site.
     
    Link to original:
     
     
     

    5,164 downloads

    Submitted

  16. Smut Library

    WARNING: next update (v0.2) is due within the next week, and will have a lot of localisation commands renamed. On the bright hand, they're much shorter now 
    Mostly for modders, contains minimal content on its own.
     
    IMPORTANT: NOT AN UPDATE.
    Right, now that my college semester is over, I can continue working on this. But over the months, I've been thinking about this. I really like the synonyms, and I think I will likely use them for future mods. But CK2's localization system is a really big pain, and I'm feeling that using it to generate wholesale scenes is pointless - after all, the set-up is often much more arousing then the scene itself. You can only describe the same repetitive motions so many times before it gets boring - and since recruitment has been incredibly limited, then we'' likely end up with only a limited amount of sequences. I'll probably still work on this, But right now, I'm not sure about what direction this should take. If anyone has any ideas, I'd be delighted to discuss them with you.
     
    Right, so this will hopefully grow into a large library of, in essence, smut. The idea is to have a bunch of custom locs which you can use to quickly piece together smut scenes.
     
    Current features:
    Smut Flavour: 80+ localisation keys for 26+ localisation commands containing segments that can be used to quickly piece together a smut scene Keywords: an ever-growing library of custom commands containing synonyms, further inflating the number of variations the localisation keys can have POV commands: in essense, GetSheHe/HerHis/HerHim/FirstName, except run through custom commands that automatically outputs the correct pronoun depending on who ROOT is, allowing you to use the same localisation string for both smut_partner_1 and smut_partner_2 A rudimentary orgasm system basically a local variable that gets determined with a scripted effect (smut_stamina_init) in my other mod, I had an idea where a smut event would basically work on a loop, with the smut_stamina variable acting as the index (while is used in lieu of a for loop, since to my knowledge, CK2's script doesn't have a for loop) Is theoretically compatible with CK3 Operative word being theoretically This mod is mostly just custom localisation commands and a lot of smut flavour; even if it's not compatible, it shouldn't be more than the work of an afternoon to port over  
    Planned features:
    More, many, many more localisation keys and commands Finish attaching triggers to certain localisation keys Threesomes. There's some foundation laid, but nothing serious yet  
    For those wanting to check it out, I've made a quick event: test.000 for you to try out.
     
    How the mod currently works:
    Set-up: The parties are separated into subjects and objects. So if a guy is performing cunnilingus for his lady friend, then he is the subject; if a gal is sucking someone's cock, then she is the subject. If a bloke decides to ram it up someone's arse/pussy... well, you get the idea. What about riding/cowgirl/whatever? For now, it's the one whose dick is employed; this may yet change, pending future developments Each subject can only have one object, while theoretically (I've yet to write any scenes for that), an object can have several subjects. A subject's object is saved through a persistent event target: smut_object. That means that if you want to change who is doing what, then you need to clear it (which is why it's a persistent event target, not a normal one) -------------------------------------------------------------------------------------------------------------------------------------------------------------- If you want GenSmut_pov commands to work, then set up the partners as saved event targets smut_partner_1 and smut_partner_2 (possibly smut_partner_3, if you wanna write scenes for that). In fact, you should probably do that anyways; I'll probably make most future commands use them anyways Tone, sexual position/location and etc. are set up through either local variables, or flags attached to smut_partner_1 Smut flavour (also called smut commands? Each command contains several localisation keys, each of which shall be referred to as a segment; it is up to the user to piece them together. They come in the following structure: structure1: [character.GetSheHe/GetFirstName] does x (starts with the first-person pronoun/name of character; user has to type [character.GetSheHe/GetFirstName] themselves before initiating the command) structure2: [character.GetHerHis]/[character.GetFirstName]'s Y does x (starts with the possessive pronoun/name of the character; user has to type [character.GetHerHis]/[character.GetFirstName]'s themselves before initiating the command) structure3: <prepositions> [character] does x (starts with some prepositions or some such; user doesn't need to type in anything before initiating the command) Naming conventions is as follows: GenSmut_section_id_suffix1_suffix2_suffix3 suffix1 determines if the segment's subject (in the grammatical sense) is the subject or the object. It's either subj, obj, or gen The one exception (for now), is GenSmut_kneeling_01_noSubj, which entirely misses suffix1 suffix2 determines the general structure: structure1 is empty, structure2 is poss, and suffix3 is noSubj suffix3 determines the form of verbs. Past participle is default and is empty; cont is used for present participle (continuous form, basically) Examples: What structure1 is like: [object.GetSheHe] was penetrated on <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_01_obj]) GenSmut_coitus_01_obj_A;was [k_form_past.v_penetrate] on [This.GenSmut_pov_HerHis] [n_penis1] [GenSmut_single_motion]; ---------------------------------------------------------------------------------------------------------------------------------- What structure2 is like: [subject.GetHerHis] gag reflex kicked in, <...> What the localisation for the commands ends up as: (example from [GenSmut_felatio_10_subj_poss]) GenSmut_felatio_10_subj_poss_A;gag reflex kicked in, making [This.GenSmut_pov_HerHis] throat pulse around [This.smut_object.GenSmut_pov_HerHis] [n_penis2]; ---------------------------------------------------------------------------------------------------------------------------------- What structure3 is like: and it's all she/he could do not to scream <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_09_noSubj]) GenSmut_coitus_09_noSubj_A;and it's all [This.smut_object.GenSmut_pov_SheHe] could do not to [k_form_std.v_scream] from [n_pleasure1];  
    For structure1, the sentence's subject (in the grammatical sense), i.e. the character's first-person pronoun/their name is removed from the beginning of the segment
    For structure2, the possessive pronoun/possessive proper noun (i.e. name) is removed from the start of the segment
    For structure3, nothing is cut off from the segment
    They are meant to be used as such:
    structure1: [object.GetSheHe] [GenSmut_coitus_01_obj], or [object.GetFirstName] [GenSmut_coitus_01_obj] structure2: [object.GetHerHis] [GenSmut_felatio_10_subj_poss], or [object.GetFirstName]'s [GenSmut_felatio_10_subj_poss] structure3: [GenSmut_coitus_09_noSubj]  
    ------------------------------------------------------------------- If you are a writer and wish to contribute to the project, but don't understand or don't care to understand the explanation above, here's a short version: Please ensure that your contributions are in one of the three following forms if you want them to be added without much fuss: I/She/He/Name did something My/Her/His/Name's Y did something More complex additions that don't start with either I/she/he/name or my/her/his/Name's will probably still be accepted, but please try not to pump out too many of structure3, at least relative to the number of structure1 and structure2 If you have a segment that goes along the lines of "as I/she/he/<...>" or whatever, then please cut out the "as" to get structure1 If you have any ideas that have conditions/triggers, then that's perfectly fine too. For example, if you have a segment that should only be fired for angels, or cravens, or whatnot, then that's perfectly fine; just be sure to notify me. For now, you can just PM me on LL; I might try to organize something different if I ever get more than 1-4 people working on this (which I hope will eventually happen). If you wish to add any [keywords], contact me (through LL for now) ------------------------------------------------------------------- They are stored in customizable_localisation\01_GenSmut_smut.txt They are to be used like so: [subject.GenSmut_whatever]. Even for the ones from the object's POV, use the subject. More on POVs: these ones use the is_root character flag because localisation keys for custom commands don't seem to recognize ROOT Keywords: Nouns: most nouns have two versions (such as [n_penis1] and [n_penis2]). If you check the code, then they contain the same localisation keys, but in different order. This was done because, if you have a desc = "[n_penis1], [n_penis1], and [n_penis1]", then it will absolutely output the same three words in a row. For now, there are only two versions to avoid cluttering the files; this may be subject to change depending on future developments Verbs: verbs now have tenses. Instead of [v_grab] and [v_grabbed], for example, we now have a single [tense.v_grab] containing the normal, past, continuous, and perfect forms. Tense is toggled through attaching localisation to the following titles: k_form_std, k_form_s, k_form_cont, k_form_past, k_form_perf.  std stands for standard, and an example of k_form_s is 'runs', or 'jacks off'. Most verb keywords contain only one word - the verb, so most of them do not have any localisation keys attached to k_form_s; exceptions are keywords such as [v_pump], which contains 'jack off'. For those without k_form_s, just add the -s in yourself, like so: [k_form_std.v_fuck]s Contributing writers, if you wish to add new keywords, or expand the contents of existing ones, contact me through LL. I might see about organizing something else depending on how many contributors I get.  
    Credits: 
    To be filled  
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Contributions:
    Yes, by all means please contribute to this, whether by creating new custom commands, adding more localisation keys to existing ones, or even through fitting existing custom commands together into proper scenes. In fact, I invite everyone to contribute. Please message me on LL if you're interested (or just comment in this mod's forum page; that's fine too). 
     
    And if you're not a writer, then you can also help out, whether through telling the smut writers you know about this (but don't harass them or anything), or even through giving ideas. 
     
    Bounty board: (no, you're not getting paid for this XD I just thought it's a cool name  )
    More smut commands Cock-sucking Cunnilingus Fucking (anything to do with more positions, or just about anything, really) Breast-play (maybe some milking to go with it? lol) Fore-play in general Anal Whatever you come up with More segments to existing smut commands Just ideas in general

    2,160 downloads

    Updated

  17. Smut traits and nicknames

    My first try with modding CK2. I added just a few smut traits and nicknames. I do not modified any existing traits and nicknames.
     
     
     
    How to install? 
     
    Simply put the mod folder "SmutTraits" and mod file "SmutTraits.mod" into your CK2 mod folder and check the launcher to activate the mod. 
     
    How it works?
     
    I added a txt.file "called how to cheat". Also sadly these traits do not appear in ruler designer but npcs will use them from the start if they fullfill the conditions.
    The traits and nicknames are also obtainable trough just playing but if you want to know the conditions or how to get them then you just need to open the sm_trait.txt and smut_nicknames.txt in the folder common and press ctrl+f and search for them.
     
    Can I use them if I play with german/french/spanish language? 
     
    Yes you should because I added in the localisation file the descriptions in every language via google text translator. Dont expect valuable lyric shakesspeare novels and perfect french or spanish because my native language is german and I can speak some broken english aswell.  
     
    Is this compatible with any other mods? 
     
    Yes it should because it does not change how things work.
     
    Is this iron man compatible? 
     
    I dont know maybe?
     
    Is this nsfw? 
     
    Well yeah, look around where you are right now. There is a reason why I posted it here. 
     
    Do I need help with modding or do I need your feedback?
     
    Yes. I want to improve and add more custom things. Any advice is helpful. 
     
    Do I need mental health?
     
    Yes, so does you, if you lurk here around. 
     
     
     
     
     
     
     
     
     
     
     
    how to cheat traits.txt
    how to cheat traits.txt

    2,662 downloads

    Updated

  18. [CK2] Heroes and Villains - Discontinued

    NOTE: In order to make my life easier, this mod has been merged into the Dark World Reborn mod.
     
    Dark World Reborn offers a number of Game Rule options, so if you only like the Heroes and Villains stuff, you can turn off most of the other parts.
     
     
    The information below is regarding the last stand alone version of Heroes and Villains.
     
    About this mod
    Heroes and Villains is a stand alone mod for Crusader Kings 2.
    It has no DLC requirements, however, if you do have the Reapers Due DLC, then part of the mod will utilize some of its content.
    This mod is NOT lore friendly.
     
    What's in this mod?
    Be a hero or villain (this is optional, however a portion of the game play looks for one or the other) Rulers have the ability to identify themselves as a hero or a villain (trait via Decision) Declare a Nemesis (via Targeted Decision - right clicking on the target's portrait) Recruit other heroes or villains like yourself. Requires a Lair or Hall, recruit henchmen (Villains) or sidekicks (Heroes) Due to only having 4 options, and one being a generic villain or hero, it will only list up to 3 named recruit options. Check back after hiring one of the 3 named and another name may then appear. Not every NPC in the game comes via recruitment. A number of them come through random events. New traits Some related to heroes and villains, such as Agile, Mind Control, or Resilience Some related to races, such as symbiotes, demon-kin, or therianthropes And a trio of age cheat traits for those wanting to use the Ruler Designer to build your own ruler Construct special buildings Lairs and Halls for use by any heroes or villains Great Inn - an investment to help your economy - additional game play interactions coming Wizard Tower - additional game play interactions coming Tweak some mod settings via a Decision Why not a game rule? - because that seemed to confuse people, so now it's just a Descision Default: Named NPCs respawn is on, you can turn it off Default: Bestiality is off, you can turn it on Default: Symbiotes/Tentacle-kin is on, you can turn it off Random Events Some related to heroes or villains you may have recruited Others meant to add variety to game play in general Visit the Wizard Tower to shop for potions or artifacts, recruit magic based heroes/villains, or even train to become a mage if your learning is high enough. Potential nicknames for those who are heroic or villainous Spend time with your lover/spouse/consort/concubine Numerous quality of life options such as being able to use a Targeted Decision to remove a custom portrait you don't like, or forbid a target from giving themselves one at all And there is more that isn't listed above.  
    Compatibility
    Tested and played using Crusader Kings 2, version 3.3.0
    I rarely play with mods other than my own, so I don't often know if this mod is fully compatible with another mod or not. Items listed below I've either put some checks in the code to try and account for their presence, or I've heard from others that it's fine. So take this list with a grain of salt.
    Christianity - no known issues Dark World Fantasy - no known issues Dark World Tentacles - no known issues (after compatibility update from HV 0.7) Stand Alone Physical Traits (SAPT) - zero issues  
    Who's in the mod so far
    Note: people listed can be introduced to the game through one of two methods - recruitment (after building the hall or lair), or through events. Some will be eligible to be found through both methods.
     
     
    Work in Progress
    - work on the Visit the Grand Inn content
    - remove the 'Do a Mission' decision event, and instead have Decisions where you can visit the Hall or Lair (dependent on what your ruler is), and in there, you'd be able to do what's currently part of 'Do a Mission' as well as some other potential planned actions.
    - Mixed in with the above will be more events for existing npcs and content.
     
    Pipe Dreams
    - Player start event that allows custom image and trait assignment
     
    Change Log
     
    Special Thanks
    - ReMeDy who's work in custom portraits I still use
    - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
    - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
    - lockeslylcrit for going over some approaches to improve compatibility for players
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.

    6,038 downloads

    Updated

  19. Beyond Heresy Overhaul

    A rework, expansion and adaptation of Luxuria Fantasia - Beyond Heresy by @Aliris as a HIP submod.
     
    FEATURES:
     
    Arwa Reborn mod - a version of Sultana Arwa al-Sulayhi tweaked to be the Mahdi of Khadimite Islam;
     
    Demonic Bloodline - the bloodline unlockable at level 4 of Luxuria Fantasia's Society of Seduction now works very much like an infernal mirror to the Carolingian one and it's active for all demons, half-demons and fallen angels who worship Lilith;
     
    Mending of the Great Schism - Lilithu and Reversionist emperors can now mend the Great Schism;
     
    Hajj and Ramadan - Khadimite rulers on Hajj experience a slightly different chain of events, as they no longer risk losing either Greedy or Deceitful, have the chance of gaining Hedonist by losing either Gluttonous, Drunkard or Temperate and can be accompanied on the journey by one of their adult daughters. They also can't Observe Ramadan;
     
    Piety Economy - character modifiers turn Piety gain and loss through traits upside down for Lilithanists;
     
    Religion and Theology Events - Khadimism is now a Shiite heresy, a better fit since its unlocking event pretty much accuses Abu Bakr of sacrilege, with Samarra as a unique holy site. Also, both Lilitu and Reversionist characters in religious seclusion can lose Chaste or gain Lustful and half-demons can perform the Blood Moon Ritual;
     
    Wonders - demons, fallen angels and tentacle-kin can build pyramids from scratch and restore the Giza complex without any other requirement, aside from the coin to do so;
     
    Necronomicon - turns into a very beneficial item, if the owner is either a demon, a fallen angel or a tentacle-kin;
     
    Lilith - blesses the provinces where she's worshiped with a +50% resistance to disease, an in-game way of saying she's not exercising the plague-bearing portion of her portfolio on them, and can receive vows from expecting mothers of one of the appropriate Faiths.

    7,887 downloads

    Updated

  20. Noxbestia's Darkest Perversions

    NoxBestia's Darkest Perversions Alone
     
    Version 0.0.1.0.3α is compatible with CK2 2.8.2.1 & Dark World Reborn v1.67
     
    ALPHA BUILD
     
     
     
     
     
     
     
     
     
     
     
     
     
    ***DELETE OLD VERSION BEFORE INSTALLING!***
     

    SUMMARY: This mod aims to give players the maximum flexibility when it comes to perverted adult gaming in Crusader Kings 2. Have no fear, there are game rule options you can set for your game to restrict anything it adds that you don’t want to see.
     
    REQUIREMENTS:
    Current DLC requirements unknown! Give it a try and see what works. Dark World Reborn v1.67: This incredible work is the very reason I started writing my own mods! Get it here.  

    Detailed Features, Current Status, Change Log History, Bug Reports, and Archives will eventually be added to the second post of the support forum.  For now they can be found in the last few pages of the forum.

    66,868 downloads

    Updated

  21. Tentacled Dreams Extended

    Tentacled Dreams Extended
    By SuccinctScriver (a.k.a ThrowAwayToThrowAway)
     
    Tentacled Dreams Extended is a collection of features and tweaks that I developed for Tentacled Dreams that either didn't make it into the main mod for whatever reason or that I finished after active development on Tentacled Dreams ceased.
     
    Features:
    New images for tentacle culture holdings, with separate images for each tentacle brood. Icons! New icons for tentacle troops, a new death icon for characters killed by tentacles, and a new icon for the Scarlet Sisters targeted decisions. A new image for the tentacle scepters. New smithed items. Tentacle religion characters can now have their smith forge a whip for them that gives bonuses to tentacle monster units. Player-only MtF TG tentacle event chain. Only occurs for male rulers under 30. Configurable and disableable in the game rules. A new random tentacle encounter for players that aren't openly pro tentacle. A reworking of the way that tentacle monster units from pregnancies are generated. The troops are now stored in your lair until you have enough, and are then spawned in units of 50. Reworked Infest Stables slightly. The cultural unit buildings now only block construction of the Tentacle Breeding Chamber, not the other buildings, and only in that holding, not the entire province. Infesting Stables now also automatically builds the Tentacle Breeding Chamber in addition to the Tentacle Lair. The Consign to Tentacle Pit decisions are now treated as an execution by non-pro-tentacle relatives of the victim. Tentacle culture rulers can castrate prisoners similar to the Byzantines. You can also no longer attempt to castrate tentacle monsters. For players only, a new more versatile recruit option for tentacle monsters to recruit unlanded prisoners even if they are married, related to their liege, etc.  
    Requirements:
    As a sub-mod of Tentacled Dreams, Tentacled Dreams Extended requires Tentacled Dreams version 4.6 or higher, as well as all dependencies thereof.
    The TG event requires that you have Luxuria Fantasia (NSFW version) or Dark World Reborn installed and have futa content enabled.
     
    Compatibility:
    This mod is compatible with whatever Tentacled Dreams is compatible with, with the caveat that there may be graphical conflicts with any mod that also edits death icons or special troops icons.
    Tentacle Dreams Extended will also require starting from a clean save.
     
    Thanks to:
    Cheri Song for all the hard work she's put into her wonderful mod
    lockeslylcrit for all her work on her mods and her discord server.
     
    Version History:
    1.0 - Initial release
    1.0.1 - Fixed text running over in an event
    1.0.2:
    Added in Tentacleborn bloodline inheritance game rule by Armin487. Fixed a bad condition in the the tentacle forge an item decision Fixed tg event occurring almost immediately due to test settings still being turned on. Slightly lowered chance of tg event occurring, per request. The odds are now: Mythical      -    5% chance (20% if feminine/eunuch) Rare            -  15% chance (40% if feminine/eunuch) Uncommon -  30% chance (60% if feminine/eunuch)

    19,955 downloads

    Updated

  22. Slavery

    [IMPORTANT: HOTFIX]: download the file attached below and paste it into the events file, replacing the old one. I messed up the auto-training feature. It should work just fine now.
    03_sl_auto.txt
     
    Yet another dom/sub-themed mod. But what's so special about this one, you may ask
    Pros:
    You can play as both a dom and a sub Subs and doms are mechanically linked to their masters, meaning you can actually use this mod for multiplayer if you're inclined Features an semi-automatic training system. No longer do you have to click on targeted decisions all the time; now, there's an intrigue decision that clicks it for you! Cons:
    The only issue is that this mod only features female subs; this may change if I ever get a collaborator, since my interests very much don't swing in that direction) No pictures. I like to be able to work on this in the relative open (I live in small flat with my family, okay? I really don't want them walking in on me testing the pictures XD )  
    Compatibility:
    LF (Luxuria Fantasia) mod For the most part, it just uses the lf_dominant and lf_submissive traits, and the big narrative event gui. If you copy that stuff out, then technically this mod is compatible with anything (that doesn't also touch the same vanilla files) MerCom (compatibility) Remember this? Well, I integrated my mechanics into this one with the author's blessing. Naturally, in continuation of their policies, if you wish to do anything with it, feel free.  
    Credit to folks who worked on:
    LF (https://www.loverslab.com/files/file/7030-ck2-luxuria-fantasia-updated-23aug20/), because this mod uses some of its elements IST (https://www.loverslab.com/files/file/11493-immersive-slave-training-and-kidnapping/), for inspiration Clean Slate team, for the localization files for WOL That one smut writer who decided to remain anonymous  
    Current features:
    Training event chain complete (raise the sub's devotion, mould her personality, and raise her skills in warfare, intrigue, and diplomacy!) Breaking event chain complete Willing submission chain complete #player only for now Can convince lovers to submit (workable, but kinda barebones) Automatic training and breaking enabled. Edited files so that Subs won't mind you cheating on them You can dominate your sub, going as far as convincing them to accept a slave mark Collect money from hucows and prostitutes (lifestyle traits) Subs are inherited to titles; so they are inherited by whoever inherits the title. (you can't change who's attached to which title yet though)  
    Planned features:
    Flavour events dom and sub lifestyle traits and events connected to them Event chain for indoctrinating slaveborn children Event chains where the player (if female ruler) is captured by a malevolent NPC and more... -------------------------------------------------------------------------------------------------
    It's been brought to my attention that people don't know how to initiate any of my event chains. Whoops. 
    From from v1.0+ onwards, the AI is the only one that's limited by traits when it comes to breaking subs. The player can do it regardless of their traits (so long as the player isn't kind or submissive - lf_submissive)
    -------------------------------------------------------------------------------------------------
    On the topic of recruitment
    I am, at best, mediocre at writing smut. Further, writing the same scene from two perspectives is time-consuming and exhausting. There have been several interesting ideas I had that I dropped due to not wanting to write all the smut for it. Further, I'm kinda bad at spriting.
    *edit: Come to think of it, I'd like to find a play-tester as well.
    So if anyone's interested in helping out, please contact me.
     
    On the topic of CKIII
    I'm hoping to eventually migrate this mod over to CK3. But, since I don't have a copy yet, then it may take some time. Just as well, since I'm waiting for animators and 3-d modelers (neither of whom I am) to do what we're all waiting for.
    If, in the meantime, someone thinks that one of my features is neat, feel free to take it, whether for CK3 or CK2. Credit is appreciated, but not necessary (unless you copy over the code; in which case it's only polite).
     
    Bugs:
    Please PM me if you find any bugs. I don't check LL very frequently, but I'll try to respond as quickly as possible
     
    Update status:
    No, I'm not abandoning this yet. But I'm halting development on this mod to get some progress on. Any writers, amateur or professional, I invite you all to contribute to it; it should be relatively easy to port over to CK3 as well, so working on this is most definitely not irrevelevant
     

    7,803 downloads

    Updated

  23. Everyone Is Female

    Everyone Is Female
    Version 2.2 - 22 January 2020
    by Cheri
     
    Everyone Is Female is a lightweight mod that makes every character in the game female and homosexual.
     
    Features
    Everyone becomes female and homosexual on game start. All newly spawned characters will be female and homosexual. Virgin birth for everyone! Pray for a child and become pregnant, no partner needed. Optional compatibility with Portrait than Trait to make all characters use PTT's modded portraits, so you can have a world of cute women. Bonus game rule: Everyone Is Futa! If you have Luxuria Fantasia or Dark World Reborn, you can have a percentage of characters spawn as futanari, up to 100%. Note: Certain unique NPCs spawned by other mods will not be affected.
     
    Requirements
    Crusader Kings 2 version 3.0+ Cheri Scripting Library Play with the Gender Equality game rule set to Full for best results.  
    Compatibility
    Compatible with almost everything. Futanari characters from Luxuria Fantasia and Dark World Reborn will work. Dicks and tits from Ala's Body Mod, Dark World Reborn, or Christianity Mod will work. (The other traits in ABM are not supported.) Lesbocracy will work. Historical Immersion Project will work if you download the compatibility patch. Christianity Mod will work, but its unique seduction event text will not appear. May conflict with other mods that modify the vanilla theocracy government. This mod overwrites the vanilla file /common/governments/theocracy_government.txt to allow women to rule theocracies. In most cases it shouldn't cause problems, but with total conversions that dramatically alter theocracies, you might have to use WinMerge to resolve any conflicts. May conflict with other mods that modify childbirth and seduction. This mod overwrites the vanilla files /events/birth_events.txt and /events/wol_seduction_events.txt to remove the events that punish female rulers for unmarried pregnancies / homosexual affairs. In most cases it shouldn't cause problems, but with total conversions or other love/marriage mods, you might have to use WinMerge to resolve any conflicts.  
    Installation
    Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ New: If you are playing with the Historical Immersion Project mods, you can download the HIP Compatibility Patch and drag it into the mod folder. This patches the mod to work with HIP. Thanks to blorb for making the patch.
    Known Issues
    Characters who were formerly male retain the male-gendered "King," "Duke," etc. titles until succession. This is an interface bug and will not affect gameplay. If it bothers you, save and restart your game. At the beginning of the game, there will be some male tribal courtiers with the Elder title. This is because they are spawned in by a vanilla event that I don't want to overwrite. Just wait one day and they will become women. At the beginning of the game, there will be a lot of dead baby girls in your court. Don't worry about it, their names are just being used to rename all the former men in your court. Just wait a day and they will be removed. Some events will still refer to characters as male, such as the Charlemagne events. Fixing this would mean overhauling every event in the game, so you'll just have to deal. Some characters spawned by other mods will be female but have male portraits and event text. I'm afraid I can't add a special case to exempt every character in every mod. Ask the mod authors to add flag = special_npc in the create_character block to avoid this. Some people have reported that the mod isn't changing the gender of characters for them. This may be related to using an old version of the game or not having the Charlemagne DLC. If this is a problem for you, you can use the console command event EIF.0 to trigger the event manually. If you have Luxuria Fantasia enabled, turn on Dark World Reborn futas, and play with the Everyone is Futanari rule, you will see two duplicate Futanari traits. This is because Cheri Scripting Library is adding the futanari traits from both Luxuria Fantasia and Dark World Reborn. If you don't want this to happen, turn off futa content from one of those mods. If you come across any other bugs or issues, please report them in the forum thread.

    12,308 downloads

    Updated

  24. Arwa Reborn

    Anyone trying to play as Arwa al-Sulayhi with SWMH installed is likely aware of the massive nerf, both in stats and playtime longevity, it deals to the character.
     
    This mod brings the Sultana of Yemen back to her vanilla glory as a Ruler Challenge character.
     
    Installation: just extract the files into your mod folder and answer "yes" when asked if you want to overwrite the existing HIP files.

    204 downloads

    Updated

  25. Various Vexation Removers

    Various Vexation Removers
    by SuccinctScrivener (a.k.a. ThrowAwayToThrowAway)
     
    Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. Each module is fully independent of the others and you can pick and choose which ones you wish to use.
     
    Attention: this mod is not installed quite like a normal mod. Read the installation instructions.

    The modules:
    Inquisition Intercessions:
    Tired of marrying off your children, only for them to be burned alive for something silly like a bit of demon worship? Or you're playing as a vassal and your liege decides to burn your spouse as a witch and there's nothing you can do? This mod aims to make inquisitions a bit less annoying in 3 ways:
     
    Makes non-zealous AI characters much less murderous towards their accused friends and family, and more likely to pardon them. An intercession system where when someone of interest to the player is accused of apostasy, the player gets a chance to intercede with the accusing lord and call in a favor, lean on their friendship, or use their charm and so forth to get the accused declared innocent. If your religion has a religious head like the pope, you can ask them to declare either the accused you're advocating for or yourself innocent, similar to requesting a claim or excommunication. The ai will also appeal accusations against characters of interest to them, though the scope for who is considered of interest to them is much narrower. For some reason in the vanilla game, when you decide an accused person is innocent, it still adds the opinion_accused_apostate opinion modifier to the accused, granting you a revoke\prison\banish\execute\divorce reason. It seems weird to declare someone innocent of being an apostate, and then go and revoke their title on account of them being an apostate, so this mod removes that portion of the code.  
    There is both a version for vanilla CK2, and a version that is compatible with the mod "Faster Council & Better Council Scaling". Use one or the other.

    No AI Secret Cults:
    Did the idea of the secret cult mechanic sound cool to you? Did you like the idea of founding your own cult, taking down Catholicism from within, reversing the outcome of the Albigensian crusade, or reviving Hellenism? Were you then utterly disappointed by the neverending headache that the secret cults actually are in the game? Well I have a simple solution for you. This mod restricts the choice to start a cult to players only. Once you start a cult, the ai will join and expand it as normal. Once the cult goes public, it will then remain dormant unless a player restarts it.
     
    Note that the mod won't do anything if you have secret cults disabled in the game rules. It also won't affect other mods, like Tentacled Dreams, whose cults don't use the vanilla decision.

    Mass House Arrest:
    Are your raids constantly bringing in more prisoners? Are you tired of constantly moving people one by one to house arrest because there's no real point to keeping them in the dungeon instead of putting them in either house arrest or the oubliette? Well say no more; this mod adds two decisions. One to move all prisoners not in the oubliette to house arrest, and the other to move only children, since children under house arrest are treated as if they had the heritage focus.
     
    Note: There is a visual bug in the tooltip where some prisoners may be listed twice. This is due a bug on Paradox's end, and I don't know of any easy way around it. That said, it's purely a visual bug.

    Retract Merchant Republics:
    Some time ago, Paradox introduced a bug when they made it so you can't retract patricians, since doing so would bork the merchant republic. However, the doge of a merchant republic is also a patrician and thus you bizarrely cannot retract duke tier merchant republics from your vassal kings. The Retract Vassal decision is hard-coded, so as a work around this mod adds a new decision to retract specifically merchant republic vassals. It is, as near as I can make it, a clone of the vanilla decision with two caveats. First, since there is no way for modders to interact with the revoke reason system, you will always have the eat the general vassal opinion penalty the first time you try to retract unless you have a law or government that negates the penalty, although not the second time if the vassal refuses and revolts. Secondly, when the ai will refuse a revocation and when they will retract from their vassals relies on some educated guesswork and reverse engineering since we don't have access to that particular bit of code.

    (See https://forum.paradoxplaza.com/forum/threads/2-6-3-cannot-retract-vassalage-of-merchant-republics-from-feudal-kings.999480/ for more details on the bug)

    Less Irrational Smithing:
    So a weird thing about the vanilla 'Hire a smith' decision is that the smith can't actually fail or do a worse job than what you hired them to do. The only real negative outcome is if they try to steal it. Bizarrely it's actually better to have an utterly incompetent smith, because if the smith 'fails', then you get the chance to spend more money on the item to upgrade it one tier higher. This mod alters the event chain so that you have the chance to spend more to upgrade your smithed item if your smith 'succeeds' rather than 'fails'.
     
    Additionally, inspired by a similar change in "Republics Fixed", I have made it so multi-kings can purchase tier 3 items, the same as an emperor, and multi-dukes can purchase tier 2 items, the same as a king. The trade-off is that you always have to pay full price, no longer scaled by your income. The file also includes Republics Fixed's scaled_wealth caps.

    Less Hostile Feast Rejections:
    The 'Hold a feast' decision always seemed a bit underwhelming to me in part because, for an event that was supposed to improve people's opinion of you, you'd always end up with a surprising number of people weirdly upset with you just for inviting them. This is because the options for the ai to accept or reject the invitation are only weakly correlated to their opinion of you, so it was mostly random. This mod edits the event options by making the ai's choice more strongly correlated to the invitee's opinion of you, and by preventing them from getting upset at all unless they already disliked you.

    No Great Work Religion Requirements:
    For some reason, the Grand University and Great Library have a religion requirement, but that religion requirement includes every single vanilla religion, so it just needlessly excludes mod added religions that aren't a part of any vanilla religion group. This mod simply deletes that requirement. There is a also version provided that compatible with the "Historic Buildings" building mod. Choose one or the other.

    Never Over or Under Weight:
    Prevents characters from ever getting the malnourished or fat trait, and removes them from characters who already have them. Somebody requested this on the forums a while ago, and I figured I may as well throw it up here. Note that it will conflict with any other mod that edits 00_scripted_effects.txt, such as Lesbocracy, or 00_portrait_properties.txt, such as Portraits' Fix.

    Egyptian Female Cheek Tint Fix:
    A quick and simple fix for the discolored cheeks that ethnically Egyptian woman have.

    List Suitors:
    I had the idea to overcome the limitations of the character viewer by generating tooltips instead. One thing that's frustratingly hard to do is to find good candidates to marry your children off to. This adds a decision to show a series of events where the tooltips list all the characters in diplomatic range who are unmarried and have a strong claim or are heirs to a title. The lists are separated between male and female, as well as between King+ tier and Duke tier. If anybody has any good ideas for something else the character viewer fails at that this technique might solve, let me know on the forums.
     
    To Install:
    Extract the archive to a neutral directory, such as your desktop. In the folder you will find "Various Vexation Removers.mod " and a folder for each module. Move the .mod file to your ...\Paradox Interactive\Crusader Kings II\mod\ folder. Inside each of module is a folder named "Various Vexation Removers". For each module you wish to install, drag that "Various Vexation Removers" folder to your ...\mod\ directory. Overwrite if prompted.
     
    Changelog:
    v1.0 - initial release
     

    1,417 downloads

    Submitted


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