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  1. [CK 2] Dark World - Serpent Expansion

    [CK 2] Dark World - Serpent Expansion
    Previously Dark World - Slavery Expanded.
     
     
    So I was messing around with deguru's excellent mod: Dark World: Reborn and I was ecstatic to find a slavery system with in it. However after a few hours... probably over a hundred.. I found the slavery system rather lacking.
     
    So after waiting and waiting for more content for the slavery system I decided: Why wait? Why not make it myself? And thus Dark World - Slavery Expansion was born.
     
    What this mod does:
    -Adds an offmap empire that you can sell slaves to or buy slaves from
    -DRAGONS, because dragons are awesome.
    -Reptilians (dragon/human hybrids)
    - Adds two new ways to get slaves.
    -Adds ways to get various dark world traits into your court, without starting with them.
    -Declare wars to capture slaves
    -Visit any non whore pleasure slave in your court. (If you sent them to work in the brothel, you cannot visit them)
    -Visit slave decision is limited to: Non spouse/lover, non whore pleasure slaves only.
     
    -Grant favor to your courtiers to allow them to use your pleasure slaves. (Minor title Liege's Favor, limit 5)
     
     
    REQUIRES:
    Dark World Reborn
     
    Recommended:
    Dark World ReMeDy Custom Portraits
     
    Bugs: 
    -Localization for dragon festival is a bit wonky, it has been fixed in my current build and will be out in the next release. (Had the modifier and the decision named the same thing in the localization, which caused it to be wonky for one of them, simple fix. Just had to rename the modifier to something else, which I should have done in the beginning.)
     
    German Translation:
    Thanks to Kiara for translating this mod to german. German translation found here: http://www.loverslab.com/topic/66201-dwe-dark-world-extended/ (OUTDATED)
    Credit:
    Dewguru and his amazing mod Dark World Reborn: http://www.loverslab.com/topic/57549-ck2-dark-world-reborn/page-1
     
    -Thanks to the AGOT team for inspiring some of the stuff about dragons, though none of their work was used.
     
    Paradox Interactive, for their awesome game.
    Various other modders whose mods were torn apart and Frankensteined to teach me how to mod. (None of their work is used in this mod)
     
    Visit slave code: Copy/paste of the dewguru's Visit lover/spouse and flag clearing event, tweaked to target slaves. All credit goes to him. Uploaded with his permission.
     
    Kidnap Code: Copy/paste of the dewguru's with slight edits to use dragons instead of spymaster. All credit goes to him.
     
    -Bah! For locating and gathering the portraits used for Reptilians Race
     
    ALL PHOTOS BELONG TO THEIR RESPECTIVE OWNERS AND I CLAIM NO CREDIT FOR THEM. 
    Photos gathered form: Google and other assorted websites. 
     
    WARNING:
    -Using this mod may cause untold rebellions in your lands, if you spam the event.
    - I am a Novice Modder and any and all pointers and hints are appreciated!

    57,534 downloads

    Updated

  2. [CK2] Circumcision Mod

    ======================
    == Circumcision mod ==
    ======================
     
    This mod add new traits to male character allowing them to be uncircumcised or circumcised.
     
    Other characters migh have preferences on the matter and will have varing opinion of the characters. Using targetted decision on yourself, on your family and on your prisonrs, you can also change the status of a man (obviously, it is only available one way!). There are also a few events and actions available that will trigger when appropriate. The various cultures and religions will act as appropriate when it comes to making the circumcision decisions.
     
    As per some request I have received, options and traits relating to female circumcision were added. This content is turned OFF by default and needs to be enabled in the game rules (when starting a new game). Some of these decisions can be usefull, for instance when having issues with a wife who is generating too many bastards.
     
    If you notice something wrong, let me know and I will try to fix it. Suggestions are also more than welcome.
     
    Note that althought this mods works extremely well with Dark World Reborn, it does not require it. This mod is completely compatible with the vanilla CK2 (no required DLC). But it does require version 2.8 or later of the game.
     
     
    ==================
    == Installation ==
    ==================
     
    Simply download the zip file unzip it in your crusader king mod folder (make sure the CircMod.mod file and the CircMod folder are  DIRECTLY in the mod folder). Your mod filder is in your users document (~Paradox Interactive\Crusader Kings II\mod\) When launching CK2, the mod should be available in your mod list.
     
     
    ========================
    == Credits and thanks ==
    ========================
     
    A big thanks to the Dark World Reborn by dewguru. The inspiration of this mod came from his excellent work. Some of this mods mechanics are also heavily inspired by his work and the way he handled other "dick related" status.
     
    A huge thanks to Herring for creating great new custom icons for the traits of this mod.
     

    2,268 downloads

    Updated

  3. [CK2] Crusader Milk (A Dark World Fantasy submod)

    A Dark World Fantasy submod
     
      GitHub    
    The intent of this mod is to bring hucows and milking into Crusader Kings II.  
    Features  
    So far, not a lot to show as I'm still building the foundations of the mod. Any feedback would be greatly appreciated, especially regarding localisation and game balance.
    Event chain to research on "Lacteria Mirifica", a mysterious mushroom, and turning yourself or another random woman into a hucow You will need an alchemy building from Dark World in your capital, as well as the knowledge focus or a scientific/esoteric trait (like Erudite, Mystic...) For now, the best way to experience this mod, is to be female and to do the experiments on yourself Lactation framework (Hucows produce milk over time, the amount depending on their breast size) Decision to milk yourself Decision to check your hucow stats (Will be loaded with lots of pretty numbers in the future) Get the "engorged breasts" trait upon reaching full milk capacity (Be nice to your hucow, don't forget to milk her) This mod is fully localised in both English and French.
     
    Requirements Crusader Kings II 3.1.0+ (Recommended) Way of Life DLC Dark World Fantasy Dark World Fantasy Module - Dicks & Tits (Recommended) Dark World Tentacles (Adds new ways to become hucow, and to be milked)  
    Compatibility
     
    Should be compatible with anything as long as it doesn't conflict with the requirements above
    Installation
    To install, copy the "Crusader Milk" folder and the "Crusader Milk.mod" file to your Crusader Kings II "mod" folder
    Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod
     
    Planned Features  
    Short Term Events making use of the lactation framework Custom rules to alter some aspect of the mod  
    Long Term Ideas Ability to transform more people of your chosing into hucow, and milk them Ability to alter someone breast or milk production (as well as arousal or other atribute) Allow AI to create hucows "Hucow level" "Barn" management Milk Economy Lactacid Addiction Slavery integration Breeding New ambitions related to milk production or number of hucows owned Bloodline for famous hucows  
    Credits  
    dewguru - For the original "Dark World" & "Dark World Reborn" mods lockeslylcrit - For "Dark World Fantasy", the maintained and reworked version of "Dark World" Korbah - For sharing their vanilla-like trait icons templates to the community Herring - For the "Trait Icon Replacements" mod (used for one of my trait icon) Ed86 - For the Skyrim mod "Milk Mod Economy" which gave me the general inspiration for the mod    
    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Modifications for translations purpose are allowed, as long as I'm notified of it.

    27,034 downloads

    Updated

  4. [CK2] Dark World

    Mod Requires:
    Crusader Kings 2 (tested with 2.4.5 build) Way of Life DLC The various Portraits DLC's - with a work around included in the Incompatibilities section below

    What is this mod:
    This mod isn't a historical mod. It's meant to be an enjoyable play session with aspects of the adult content increased, in some cases to a fantastical level since it involves things like being a descendant of Lilith if you're a female ruler, who in turns awakens her gift in you that grants succubus like abilities. If you're opt not to become a succubus, there is still content to be enjoyed, from the futanari merchant, to methods that can speed up your chancellor's ability to fabricate a claim, to aspects of the now discontinued nadamod that include things such as a brothel that you can visit (if a male) or whore yourself out of (if you're a female). There's more, not all of it sexual, but much of it still adult oriented, and I'm including it in this one mod because I don't want to make multiple mods.
     

    Current Mod Features
    Blood of Lilith
    Female rulers will be visited by Lilith who offers to awaken her power in their blood New decisions and events are available for those who accept the embrace. Succubus Seduction (allows Way of Life seduction to be used against previously forbidden targets) Drain a Lover's life energy Blood Moon Celebration with random events Cure self of Lover's Pox Chance to establish the Lilithian faith Cast spells based on your Succubus stage Reach the peak of the Succubus progression and receive more custom events

    Werewolves
    Concept:

     
     

    Vampires
    Concept:


    Monster Hunters
    Unique Monster Hunters may appear in the years that follow your kingdom obtaining a member of non-human blood.

    Guys have Dicks, Chicks have Tits!
    The nadamod functionality of adding breasts to females is present Inspired by nadamod's breast traits, males now get dick sizes upon adulthood

    Slavery System
    Enslave prisoners Train them in different focuses until they complete their training in one or more focus and are worthy enough to be branded Once a slave has been branded - they can be kept or sold Slaves trained as soldiers can be set as bodyguards when you opt to keep them.

    Random Events
    Visit from a traveling merchant who after being shown hospitality will gift you with a futanari servant Educating your child (opposite sex only - m/s f/d) Semen Wine fad

    New Court decisions
    Motivate your Chancellor to hurry up with fabricating that claim. Obtain a special Court Jester if you don't already have one.

    New buildings that can be constructed
    Slave Market, slave pens, slavers dungeon Assassins Guild (adds taxable revenue, and ability to recruit and use an assassin) Bordello's and Red Light Districts Warrior's Circle, Arena, or Coliseum Armorer and Master Armorer (shopping available for men and women) Exotic Emporium (shopping option for females only at this time) Medicine Hut / Alchemist Shop (shopping available for men and women) Wizards Lab

    The contents of the last nadamod, version 14, although I've moderately tweaked the code.
     

    Incompatibilities
    This has a high chance of conflicting with other image replacing mods (such as ReMeDy's Anime image pack) Some oddities have been reported using CK2 builds that are earlier than 2.4.2 For folks who don't have all of the CK2 DLC's that include portraits or clothing, directions are in the spoiler block on what to do to make it work.


    Installation
    If you are upgrading from a version prior to v1.20, you will need to delete the old Dark World mod folder before copying over the latest version. If you had a save game prior to v1.20, please don't upgrade and then wonder why your save game is acting all crazy. Start a new game if you've upgraded after v1.20. This installs like most other Crusader Kings II mods. Just place the contents of the file (.7z files are a zipped file using 7 Zip http://www.7-zip.org/) into your Crusader Kings II mod directory.

    Special thanks:
    ReMeDy for the template used in custom static images & the all the help related to getting it working Aliris for the contribution of some customized religious options for those who follow the path of Lilith. royalturkishcamel for some updated mod trait icons nada for his work on nadamod, which this mod incorporated and heavily evolved genericlogin for his work on the Christianity mod that had me finally say "what the hell, I'll make one too" Zippy57 for a new Lilithian Religious icon Loverslab for the forum environment Paradox for CK2

    Frequently Asked Questions
    Q: How do I get a child to earn one of the genetic/racial traits in the mod?
    A:

    Change Log History from Initial Release (v0.10) up through v1.25

     

    24,030 downloads

    Updated

  5. [CK2] Dark World Fantasy - Event Pictures Overhaul

    Background: I've always felt that that the original photo set was very inconsistent. Some are illustrations, some are hentai and some are 3d, even from Skyrim. So, in order to create a better flow (for myself personally), I decided to recreate every picture using TES5: Skyrim.
     
    Description: This mod replaces every events photo for Dark World: Reborn by dewguru with custom screenshots taken by me. All events are in 450x600 ratio. 
     
    Installation: *BE SURE TO MAKE A BACKUP JUST IN CASE YOU DON'T LIKE MY SET*
    Simply open and drop all its .dds file into Documents\Paradox Interactive\Crusader Kings II\mod\Dark World Reborn\gfx\event_pictures. Replacing all the older events.
     
    Since my set are in 450x600, you will need ngppgn's Bigger Events, and of course, Dark World: Reborn by dewguru.
     
    Warning!
    I created this using only the name and the original picture. Therefore, some events might be completely off from the text that goes along with it. I have not tries every events in game, so there might be pictures I did not crop or edit correctly, just keep that in mind.
     
     

    5,116 downloads

    Updated

  6. [CK2] Dark World Reborn Hentai Sub-Mod

    Dark World Reborn - Hentai Mod
     
    Turtle Pancakes here. So I was busy tweaking my other mod and I decided to create a mod that has hyper-traits. E.g. Now every body trait has 3 new tiers. So I decided to compile them into one big sub-mod.
     
    What this mod does:
    Three new tiers of body traits Adds ass,balls and nipple traits Randomly assigns new traits New Events Visit Lover Variants New Nicknames Up to date with Dark World Reborn (v1.49) mod and should be compatible with the Christianity Mod

    Installation - Unzip and copy folder and .mod file to ck2 mod folder. Use the Hentai Court and Commerce module one instead of the default module.
     

    Mod Compatibility - Should be compatible with everything my other mod and the Core mod is compatible with. Compatible with the Dark World Reborn Futa and Lilith modules.
     
    Bugs - May be a few here and there.
     
    Notice - Sorry about the artwork, it's really bad. Maybe I should take art lessons.
     
    Credit - All credit and thanks goes to Dewguru and the team for their work on Dark World Reborn.
     
    Link to original Dark World by DewGuru:
     
    http://www.loverslab...d-reborn/page-1
     
     
     

    17,307 downloads

    Updated

  7. [CK2] Dark World Reborn: Dollarsmy (Submod)

    Introduction :
    Hello, everyone this is Dollarsmy. This mod is a submod of Dark World Reborn by dewguru who is a fantasy and talent author I admired a lot. Dark World Dollarsmy (DWD) focus on adding the story line of Vampire and other lustful contents such as maid, fighting system, battle winner events, court events and so on. I hope you can enjoy this mod.
     
    ##By the way I have to tell you guys the truth that I am not a native English speaker, so the localization of DWD mod is quite weird...because I use google translation tools to help me to convert my languages into English, which means it must be strange to read during the game compared with other submod. But I promise I had do my BEST!!
     
    Requirements:
    Crusader Kings 2.8.2 (or newer) - mandatory Dark World Reborn v1.62 (or newer) by dewguru - mandatory Bigger Events by ngppgn  - mandatory Dark World - Slavery Expanded v092 by zia  - suggested Dark World Reborn: Toska v1.4.2 (or newer)- by Toska - suggested  
    Installation:
    First, put  documents called ''Dark World Dollarsmy'' and ''Dark World Dollarsmy.mod'' into the  Paradox Interactive\Crusader Kings II\mod
    Second, put the document called ''static_portraits'' into the Paradox Interactive\Crusader Kings II\mod\Dark World Reborn\gfx  and replace it
     
    Contents:
         vampire rank:
    In order to stimulate the vampire society properly I made 6 levels of vampire ranks traits include neonate, childe, ancilla, elder, infant, methuselah respectively. The higher rank you reach, the stronger power you will get. Each has different attribute values and other effects to courtiers.
       vampire skills:
    Suck Blood : As a vampire you have ability to suck blood of some one near by you for getting good buff. Embrace  :  You can turn someone into your loyal blood servant as a new vampire. Promote a vampire's rank : It is a high level skill that obtained by stronger vampire to help improve lower vampires' ranks.  Bewitch: You can make some courtier or vassal into possessed and be loyal to you.( higher vampire skill) Heal: Just as it said HEAL some disease or disabled (higher vampire skill) Shape : It helps your to change your size of sexual organ (middle vampire skill)     vampire constructions:
    I add some special buildings belong to vampire race only such as Vampire Castle ,Vampire Wall, Guardian Tower, Haunting Hall, Blood Reservoir, Vampire Bar, Vampire Ancient Library. Those buildings have some influence on economy or military of province. Maybe I will add some events linked to those buildings in after versions.
      DWD Fight system:
    This is a stimulated system of duel based on the attribute of characters. And this system is only available among super nature races such as wolf, vampire, elf, orc and so on. HUMAN can't use DWD fight for it would lowering the difficulty of assassinating. 
      Maid:
    Each character can put five females as their maids only.
      Elf and Orc Law:
    This crown law will allow elf and orc migrate into your kingdom which means some elf or orc will appear in your court include they army unit.
      Battle Winner Events:
    If you win the battle as the main leader you will probably capture some female soldiers of enemy. What happen on them depends on your decision.
      Zelda Events:
    This time you get opportunity to access into Zelda village and have some fun with this sexy women.
      Court, Countryside and Vampires Events:
    Lots of lustful and erotic events have been added in this mod include courtier, vassal, sister, bride, maid and vampires.
     
    Remarks:
    This mod borrows some idea from the old "Dark World Tosk ", and also a bit from ''fantasy'' mod.  This is my first mod in my life so there are must plenty of bugs and problems so if you find something wrong just tell me directly and I will do my best to fix them in follow versions.

    26,672 downloads

    Updated

  8. [CK2] Dark World Reborn: Toska (Submod)

    [CK2] Dark World Reborn: Toska (Submod)
     
    Introduction
     
    I loved the initial "Dark World" and also like the current "Dark World: Reborn" a lot. However, even with the add-ons available here there are still some events that I missed from the original "Dark World", but also from mods that are now incompatible with the curent versions of Crusader Kings II. Such as "ArgleBargle2".
     
    In particular I missed the Tentacle and Dog events, some prisoner and random court events, such as Harley running amok and killing off rivals and performing her usual kind of mischief. This mod is my attempt to add these events and options back to Dark World Reborn as an optional addon module.
     
    Beyond that the release of "The Reaper's Due" and "Monks and Mystics" opened up the possibility for some Lilith related contend in those areas as well. This mod covers that.
     
    Upgrade Instructions:
     
    If you had a previous version of this mod installed, then please remove the old "DWToska" folder from your mod directory first. Then extract the contends of this archive into your mod folder. Please do not skip this step, as certain files from older mods (such as the religion related changes) have been removed in later releases of this mod. So just overwriting the old DWToska folder with the new one will cause problems.
     
    Requirements
    Crusader Kings 2.8.0 (or newer) - mandatory DLC "The Reaper's Due" - highly recommended, but optional DLC "Monks and Mystics" - highly recommended, but optional Dark World Reborn v1.56 (or newer) - (dewguru) - mandatory Bigger Events - (ngppgn) - mandatory Dark World - Slavery Expanded - (zia) - optional Dark Workd Beyond Heresy - (Aliris) - optional Dark World The Mercenary Commander - (Mr_Treason) - optional Noxbestia's Darkest Perversions - (noxbestia) - optional
    This mod is tested with CK v2.8.0 ("Jade Dragon", "The Reapers Due" + "Monks and Mystics"). Aside from the mods listed above as "mandatory" it is fairly neutral in dependencies and was tested in conjunction with the mods marked as "optional". Some features of this mod only become active if the mentioned DLC is active.
     

    What this mod does
     
    This mod enhances your gameplay possibilities if you have chosen to follow the path of the Children of Lilith. The goddess of love and sex encourages procreation in all forms - may they be civil, loving, violent or brutal. This mod gives you the tools to live out your debauchery to the fullest extend.
     
    Secret Society "Lilith's Own": If you are a child of Lilith (i.e.: have the trait "lilith" or "incubus") or are generally a lustful or hedonistic ruler, then you may attempt to join the secret society "Lilith's Own". This society has four ranks and on each rank you gain specific new powers and (occasionally) are asked to perform missions that will please Lilith. All these missions have sexual context custom tailored to Dark World Reborn. Please note: In the Game Rule screen (when starting a new game) you can disable Lilith's Society completly if you do not want to play with it.
     
    Society Abilities:
    Rank 1 ability 'Sacrifice to Lilith', which triggers a pretty graphic event chain with various acts that result in sure death of the victim. Rank 1 ability 'Initiate for Lilith', which triggers a pretty graphic event chain with various acts that result in victim becoming a slut. Rank 1 ability 'Corrupt Priest'. Rank 2 ability 'Demonic Possession' which turns the target into (possibly loyal) a sex crazed maniac (trait: 'sexcrazed') or a vegetable. Rank 2 ability 'Summon Familiar' that spawns a spirit animal that gives some extra boni. Rank 3 ability 'Dark Divorce' where you can (once a year) fuck a spouse to death. Or not. Rank 3 ability 'Dark Healing' where Lilith may heal you from maimimg, diseases and ailments. Also removes raped/rapist/sexcrazed traits and lilith_plague disease. Rank 3 ability 'Invite Disciple of Lilith' (see intrigue menu), which adds a lilith/incubus to your court. There is a pretty good chance that it will be a professional slut. Rank 4 ability 'Holy Impregnation' that brings a Lilith demon child into this world. Rank 4 ability 'Lilith's Touch', which can be uses against foes, rivals and mission targets to make them sexmad and rape their own subjects with all the consequences this causes. Rank 4 ability 'Absorbe Lifeforce' that allows to sacrifice your own children in order to sustain your life. Non-sexual and mostly stock, because targets must be underage.
    Missions:
    'Corrupt Priest' 'Sacrifice someone' 'Holy Impregnation' 'Lilith's Touch'
    Artifacts:
    Lilith's Seducer Lilith's Scepter Lilith's Dagger Lilith's Bow Lilith's Armor Lilith's Crown  

    New Disease: (Requires "The Reaper's Due") Maybe you have heard of "The Dancing Plague"? Where people dance uncontrollably in the streets until they are totally exhausted? Well, this plague has inspired Lilith to unleash her own plague, called "Lilith's Plague". Instead of dancing to exhaustion the victims of this plague do a lot more than just shake their legs and engage in mindless procreation to the point of total exhaustion. This plague hasn't killed anyone yet, but anyone under the influence of it will end up thoroughly fucked and with a smile on their face.
     
    New traits:
    raped: A person that was sexually molested against their will receives this trait. It has some negative side effects, but they have been lowered from previous versions of this mod and are no longer that severe- rapist: A person that (at least once) has violated someone else sexually against their will. asocial: This trait can only be gained by male (and female) rulers in command of armies during a special event. It indicates that this person is not averse to sexual violence and will make certain events more severe or even fatal for the victims of his debauchery. dwtstablewhore: Available for female rulers with a certain affinity for horses. sexcrazed: A cursed trait that turns the afflicted into a nymphomaniac without, conscience self respect or compassion. lilith_plague: People affected by the Lilith Plague might temporarily get this trait while being under the influence. birthctrl: A trait that grants infertility. It is only available to children of Lilith who are members of the Society "Lilith's Own" and it can be activated and deactivated through the decisions panel. However: It comes at a price of loosing monthly piety and prestige while active.
    Exotic Caravan: Off and on an exotic caravan passes through the lands and aside from bringing stories it may also allow you to get some presents. This event chain was fixed up by Aliris, so many thanks for that!
     

    Tentacle: If you have the trait "Lilith" from the "Children of Lilith" mod, then you have the option to send the tentacle monster after selected characters to have some fun with them. This might prove fatal for the selected characters and will certainly not do them any good.
     
    Procreo: Through your character menu you can visit the "Exotic Emporium" to buy a dog. A female ruler can "entertain" herself with the dog. Both a male and female ruler can send the dog after select characters. Strong characters might resist, causing damage or fatalities to themselves or the dog. In any case: Sending your dog after a member of your court will not make you extremely popular with them.
     
    Lovers Embrace: A female or a male ruler with the "Lilith" trait can choose to drain the life power of their lovers to gain piety. Simple usage causes discomfort and recoverable illness for the target. Repeat usage can be fatal for the target.
     
    Court Events: Several court related events have been added and may happen at random. Female rulers not in command of their armies might get taken advantage of on a (low) chance based bi-yearly basis. Additionally female rules with the Lilith trait might consensual 'have fun' with a male courtier without going through the seduction events.
     
    Harley related: If you have Harley as court jester, then she will tempestously cause mischief and also a bit of grief on certain occasions. Sex and violence plaster her path. Starting with v1.1.0 she is even wilder than before. And starting with v1.3.0 she also might develop "special" friendships with your male offspring when it comes to age.
     
    Dog related: Under certain conditions your pet dog (purchasable from the Exotic Emporium" might chase female courtiers on its own incentive.
     
    Adulthood related: Once your daughters and sons (but also some offspring of courtiers) come of age, they might discover their sexuality. Which can bring you into stick and tempting situations. Will you remain strong? Or will you just be your usual self?
     
    Prison related: If you are a male ruler and have female slaves in your prison, then on occasions you might feel tempted to sample the goods.
     
    Rape of courtiers and prisoners: A new option has been added that allows you to rape courtiers. Slightly different scenarios exist depending on the gender of the ruler and the gender of the courtier or prisoner. This is basically the same multiple choice menu that is part of "Dark World", but has been slightly adjusted to the different scenarios. Especially this now allows for a female ruler to have some fun, too. However: If you treat your courtiers this way, neither them nor their families might like you very much anymore.
     
    Army related: Female rulers in command of armies can gangbang their troops. Male and female rulers in command of armies also might get some chance based surprise sexual encounters which are triggered on bi-yearly basis.
     
    Combat related: Male and Female (since v1.3.5) rulers in command will get the option to 'have fun' with members of the opposite sex that are found in the besieged enemy settlement once the siege is won. Up to three suitable candidates might be offered as selection. Spouse and children of the ruler get first pick, then it prioritizes by desirable characteristics such as age, virginity and appealing appearance. Female rules in command of an army that spectacularly looses a battle might get taken advantage of by an enemy commander.
     
    Major changes between 1.0.2 and 1.3.5 include the following:
     
    The negative side effects of the trait "raped" have been tuned down, as my longer non-consensual sex related changes in v1.1.0 have some staggering effects that might add up and deteriorate the health of a victim to a point where the victim will die. This might still happen if you have a violently resisting victim who was already at poor health before you started. Additionally: Any violation of a victim will now not only affect their opinion towards you. Nope. You also might offend their liege, their dynasty, family spouse and perhaps their children. So if you go on a rampage, then you won't make many friends and even the best chancellor can't undo the diplomatic damage that you do by bedding lots of unwilling women from influential families. But of course this also opens some possibilities for new gameplay styles. The Religion changes are gone for good and 1.3.0 saw a major extension of content with the addition of "Lilith's Own", the new artifacts, missions and even a "fucking plague" in the most literal sense.
     
    Starting with 1.3.1 the random events for 'ruler in command of troops', 'female stay at home ruler' and the Harley random events can be disabled or enabled in the DW:Toska menu in the intrigue menu.
     
    Acknowledgements
     
    This mod borrows extensively from the old "Dark World", "ArgleBargle2" and also a bit from (I think) the "Christianity" mod. My profound thanks goes to the original makers of these mods. I started by just improving their original work a little (eventually I went further than that!) and a hell of a lot of praise should go to the initial makes of these mods and of course also to our hero dewguru for his continued support of "Dark World Reborn". Their tireless work and their stellar mods kept my love for CKII alive and prompted me to make this mod for my own usage. As thanks and tribute to them I am giving it back to the community and hope it will be accepted in the spirit that it was offered.
     
    The route from v1.0.2 to 1.1.0 involved slightly over two weeks of almost full-time coding and testing and I'm about half way of where I want to be with this mod. In the progress of it I learned a lot, but there are still things I want to do that I haven't had the time for yet, or haven't found out how to do them. The work on 1.2.0-1.3.0 took another two weeks of full-time work and I am really appreciative about the feedback and praise (and also the occasional valid criticism) I have gotten for this mod.
     
    I hope you have as much fun playing it as I had making it.
     
    All blame for bugs or things that might not work perfectly should be directed to me and I'll try to fix it ASAP.

    54,467 downloads

    Updated

  9. [CK2] Dark World: Reborn - Updated 31JAN2022

    Dark World Reborn
    Requires Crusader Kings 2. In my testing I used version 3.3.3
    Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC)
    Part of the Societies may call on content from the Monk and Mystics expansion.
     
    Mod:
    Dark World Reborn v1.93
     
    Dark World Reborn-Drax70 - is the SAME as Dark World Reborn, save different a selection of different images and sounds (sound files are why it's a larger file size). DO NOT USE BOTH mod versions!
     
    Mod Installation:
    With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page.
     
    Compatibility:
     
    The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed.
     
    What is this mod:
    Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one.
     
    This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you.
     
    Setting:
    Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play.

    It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains.

    NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine.
     
    Game Rule - Dark World Campaign:
    One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier.
     
    If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start.
     
    Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself.

    So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned.
     
    Non-Human Races:
    Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky.

    Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit.
     
     
    Non-Human Tolerance Law
    There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal).
    Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing).
     
    Heroes and Villains Content:
     
     
    Special Thanks:
     
    - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread.
    - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
    - Lockeslylcrit and the work that was done over the past year with DWF.
    - Drax70 for a variety of image resizing and event contributions.
    - Jim Raynor for some event contributions.
    - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions.
    - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
    - Dem8840 for contributing some story and item ideas
    - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod.
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.
    Dark World Reborn Change Log History

    379,085 downloads

    Updated

  10. [CK2] DiaperLaw

    Updated 4/17/2020!

     Full Features Require Conclave DLC
    Reduced Features Without Conclave!
    Also edits the games default council law file and succession file
     
    What It Does:
     
        Adds diapers to Ck2     Laws that determine who has to wear them     Also adds loss of continence and its gain     Power Laws will drastically change who has power (setting it to women will force all titles in the realm into enatic succession (only women can inherit) for example)     those who can no longer have power, and have to wear diapers get the baby trait. They can not inherit, or hold titles, and will abdicate to the first valid heir of their dynasty, or if they have no valid children, then their spouse takes the title {lowborn characters will become part of the babies dynasty)     If the law says someones sex is not in power, but should not wear diapers, they get the naked trait (so that they function as if they had the baby trait)     The revolt modifiers will add constant problems     The ai gets in on the fun, sometimes, they (and you) can avoid the diaper laws permanently (for now)     be careful, as setting the power law to the opposite sex can cause you to lose the game New end state laws can change the entire way the game is played  

    Right now its still just a fetish mod but it does a bit of stuff, and allows greater control of the realm.

    probably the biggest question: WHY? simple, got bored, started adding this to CK, and next thing I know it went from something for my amusement, to having way more work done than it really needed to. SO I thought I would upload it.
     
    Known Bugs/issues:
    If you are NOT a kingdom (petty kingdom. chiefdom) and select the matriarchy power law. the game WILL CRASH if you select the religions tab AFTER selecting an end state law. I have no idea how to fix this, but will work on it. Everything seems to work fine under any other circumstance. AI will still try and change council power laws even after you select the harem end state law. just accept their demands and wait a second, and the council laws will be set appropriately.
    Next Update Plans:
     
      Finish up the features for the new end state laws (main focus)  Touch factions add more decisions Try and find some way to get buildings working  
    Future Plans:
    add events and popups to bring the diapered world alive add decision that can have some effect on the realm (like laws, but not so the law page is not flooded) maybe a starting quest that causes the whole diaper thing to happen

    1,800 downloads

    Updated

  11. [CK2] DroZzhat's Mod (Discontinued - See DZM Expanded)

    This iteration of the mod has been discontinued. I've decided to hold off on all Crusader Kings modding until the release of CK3. I've noticed my enthusiasm has dwindled to nil of late, so this should be a much needed respite. Control of this mod has been handed over to TriggerBlade in the form of DZM Expanded here on LL. You can still find both of us on Discord.
     
     
    DroZzhat's Mod
    V. 0.0.7.2
    Discord!
    I'm now on the House Irae Discord channel.  Hit me up!  My sincere thanks to lockeslylcrit.

    This is compatible with Dark World Fantasy but does NOT require it!

    Why am I making this?
    I liked the genetic traits from CK2+/HIP and I like the capital improvements from Personal Castle.  I mostly want to add new roleplay/flavor/useful things without changing much of the base game.  The capital improvements are mostly where I want them to be for the moment, so I've moved on to the magic system, but there is no particular scope or goal for this mod. 
     
    Status
    Incomplete.  It's definitely in a playable state, but I'm not done adding things.  I'll be slowly (?) chipping away at "missing" features at random.  Let me know if anything appears to actually be broken so I can address those bugs before anything else.  I will try not to make new versions break save games, but this won't always be possible.  On the odd chance that a new save is necessary, I'll make not of it in the change log... so... read it!  The features listed on this page are CURRENT features, not features to come in the future.
     
    Features:
    Traits*
    New: Ambidextrous, Brutal Strength, Charming Voice, Commanding Voice, Dreadlord**, Fertile, Imposing Visage, Infertile, Longevity, Necromancer**, Nimble, Perceptive, Prodigy, Supernatural Beauty, Tall, and more!
    Genetic Traits: Now have a higher chance of passing on to children.  Significantly higher if both parents have the trait.  They're also more likely to pop up randomly.  Expect less AI characters with no traits.
    Lifestyle Traits: You can now collect them all if you live long enough.***
    Personality Traits: You can now collect 11 of them before the game starts to remove them via events.
    * Includes in entirety my other mod, DZ Traits.
    ** You can find random Necromancers/Dreadlords in the world if you are aware of magic and befriend them.  The Necromancer trait is tethered to the Mystic trait, think of it as an expansion rather than an upgrade.  If a character is not a Mystic, he/she is not a Necromancer.  Not all Mystics are Necromancers.
    *** It still takes 5 years to switch focus. 
     
    Feudal Capital Holding Improvements
    Sovereign's TowerT: Required for the facilities in this group.
    Private StudyT: Can be used to lose the depressed & stressed traits, gain the poet, erudite, proud, & slothful traits, or increase your plot power.  Results influenced by traits.
    Private LibraryT: Provides a slow trickle of tech points (all 3).  Study to improve diplomacy, martial, intrigue, learning, or stewardship (up to 14).  Results doubled by scholar trait..
    Expanded Personal LibraryT: Doubles the tech point gain.  Increases the study cap to 20.  Gives you the chance to gain the scholar trait from studying.
    Private ShrineT: Provides a small amount of monthly piety.  You can seclude yourself to lose any of the 7 sins or arbitrary or gain any of the 7 virtues or just.  Cynical characters will struggle.  Zealous characters have high success chances.  Losing a sin or gaining a virtue will remove the cynical trait.  Gaining a virtue gives you a chance of gaining zealous. Trait changes require Supernatural Events rule.
    Tinkerer's WorkshopT: Provides a slow trickle of military and economy tech points.  You can seclude yourself in your workshop for a month for a boost in tech points in one of the 3 categories.
     
    Underground PassagesTC: Required for the facilities in this group (more to come).
    Mystic WorkshopTC*: Can be used to gain the Mystic & Necromancer trait.  Can be used to assemble a grimoire.
     
    Courtyard GardenT: Provides a bit of monthly prestige.  Enables an event where you visit your garden solo to eliminate stress/depression for you or with your spouse/lover (in your court) to eliminate the same for him/her.
    Lecture HallTC: Allows you to organize lectures wherein a Councillor instruction on his education specialty. Permanently slightly increases your stats up to a set limit beneath your Councillor's stat.
    Private Training YardTC: Allows you to raise your combat rating either solo or with a partner.  Training with a partner has better results.  You can train with your spouse, your marshal (if he's not busy), a commander, a friend, or a lover (if they're not busy and in your court).  The duelist trait will improve your results.  Training with someone can lead to you becoming friends or lovers.
     
    Cutthroat Den: Slight hit to monthly prestige, slight boost to monthly gold income.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Assassins Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income.  Allows hiring and training assassins to level 2.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Improved Assassins Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income.  Allows training assassins to level 3, hiring level 3 assassins.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
     
    Mercenaries' Tavern: Slight boost to monthly gold income. 
    Fighters Guild: Stronger boost to monthly gold income. Allows you to send the guild to eliminate disturbances.
    Improved Fighters Guild: Slight boost to monthly gold income.
     
    Bandit Den: Slight hit to monthly prestige, slight boost to monthly gold income.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Thieves Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income.  Allows hiring thieves, appointing a Guild contact, and commissioning Guild jobs.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Improved Thieves Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income.  Allows training thieves to level 3, hiring level 3 thieves, and improves Guild job success rates.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.

    C These are also available in City holdings.
    T These are also available in Tribal holdings.
    * Requires the Mage (Dark World), Mystic, or Perceptive Trait
     
    Notes:
    -Using your facilities will generally require you and whomever you're using it with to be otherwise unoccupied (not leading troops, not pregnant, not incapable, not ill, not away from court, etc).  This should (hopefully) also prevent them from screwing up other event chains.  Let me know if you find an exception.
    -Using your facilities (unless otherwise stated) will pull you away from your court and will temporarily negatively impact your abilities (including plot defense!) to simulate you ignoring your other responsibilities at court.
     
    Minor Titles
    Court Mystic: Can be assigned to any individual in your court with either the Mystic, Necromancer, or Mage (Dark World) trait.  He/She must not have any other title.
    Fighters Guild Contact: Can be assigned to any individual in your court with traits suitable for mercenary work once you've constructed a Fighters Guild.  This character allows you to arrange mercenary work from the guild.  He/She must not have any other title.
    Thieves Guild Contact: Can be assigned to any individual in your court with traits suitable for thievery once you've constructed a Thieves Guild.  This is the character that leads commissioned Guild jobs.  He/She must not have any other title.
    Royal Assassin: Can be assigned to any individual in your court with Assassin traits. This is the character that will conduct Assassination missions.  He/She must not have any other title.
     
    Decisions
    Commune with <Artifact Name>: Focus most of your time and energy on communing with a particular artifact.  Costs time and prestige and slaps you with penalties for the duration.  Completing this decision is necessary to unlock the ability to Soulforge the associated character.
    Disband Assassins Guild: Requires a Charitable/Honest/Just/Kind character.  Disables all monthly effects and disables all Assassins Guild features.  Provides a prestige boost and a slight revolt risk decrease.
    Reform Assassins Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character.  Re-enables all monthly effects and re-enables all Assassins Guild features.  Damages your prestige and takes a sizable wealth investment.  Cannot be done by a character that already disbanded the Guild.
    Disband Thieves Guild: Requires a Charitable/Honest/Just/Kind character.  Disables all monthly effects and disables all Thieves Guild features.  Provides a prestige boost and a slight revolt risk decrease.
    Reform Thieves Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character.  Re-enables all monthly effects and re-enables all Thieves Guild features.  Damages your prestige and takes a sizable wealth investment.  Cannot be done by a character that already disbanded the Guild.
    Seek Mystical Text: Send your Court Mystic to locate a tome to teach you new necromancy spells.  Court Mystics with higher learning will take less time to search.
    Seek Out Mystic: Send out messengers to find a mystic and invite her to your court.
     
    Necromancer Spells
    The Hunt*: Absorbs life energy from wildlife and creates life crystals.  Takes two weeks and results vary based upon hunting talent (hunter & falconer traits). 
    Alacrity: Enhances agility by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Aria: Enhances voice by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Ascension: Sacrifice a flourishing city to gain stronger necromantic abilities and immortality (will also become completely infertile).
    Banish Disease: Cures any disease.  May be cast on yourself or anyone else in your realm. 
    Beautify: Enhances beauty by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Bolster: Enhances strength by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Command: Enhances voice by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Debilitate: Inflict a debilitating curse on the target.
    Drain: Temporarily weaken self to create life crystals. Self cast only.
    Enamor: Create/Deepen a romantic relationship between yourself and another character.
    Enrage: Gives a chance to apply the bloodlust trait to a character in your realm.  Can fail.  Critical failure will result in opinion penalties across your realm.
    Homunculus Horde: Summons an immortal extremely low maintenance army consisting of light foot soldiers and archers.  Higher tier characters summon more soldiers.  Count: 250 Duke: 500 King: 750 Emperor: 1000
    Insight: Enhances intelligence by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Insinuate: Gives a chance to gain a favor from a character in your realm.  Can fail.  Critical failure will result in opinion penalties across your realm.
    Regal Feast: Consumes the life energy of a prisoner of at least Count tier, killing him/her and creating life crystals.  Higher tiers create more life crystals.
    Regenerate: Heals any physical injury (including scars, missing limbs, blindness etc).  May be cast on yourself or anyone else in your realm.
    Scry: Allows you to locate the artifacts distributed around the world while secluded in  your Mage's Workshop.  Will give you a special CB on the owner.
    Soulforge: Create an immortal infertile copy of a powerful historical (or mythical) character to serve you at your court.  Requires you to track down their relic and commune with them.
     
    * This will ALWAYS be the first spell you learn.  This is for practical reasons.

    Notes:
    -If the individual you cast a positive spell on is close to you in some fashion (close relative, spouse, friend, etc), you will cast the spell in their presence, granting you a positive opinion modifier, and they'll keep your secret out of gratitude.  If it's just say, some vassal/commander/etc that you chose to heal for whatever reason, you'll cast the spell in secret, hoping that they'll just see it as a miracle (mostly to avoid exposing your identity as a Necromancer).
     
    Artifacts & Soulforges
    Over 100 new artifacts!  If turned on in the rules, they will be can be tracked down throughout the world by various means (scrying for example).  Most are quite powerful.  They are all indestructible, so they should persist through the entire game.  Many are used to create powerful characters using necromancy. More artifacts to come in the future.
     
    Children
    Events have been implemented to allow necromancer characters to pass on the trait to their children/wards, you merely have to have the trait and be in the same court.  The AI doing this will mostly be invisible to you, especially if you don't have the trait.  Children with traits making them idiots will not get the events (dull, slow, imbecile, zealous, etc.).  Children with supporting traits will have better results (shrewd, quick, genius, diligent, curious, etc).
     
    The AI:
    I think the AI will currently try to build the capital improvements.  It's currently set so that only King tier characters will attempt to build them.  The player can still do so at any tier.  The AI will currently NOT use the new decisions.  They may eventually, when I get a better grasp on how often/why the AI does what it does.  It's not a priority.  The AI is already unpredictable enough the way it is.
     
    Mod Plans/Goals:
    I'm not the kind of person that has or understands plans or goals in any facet of my life.  Features will likely be added entirely at random with no specific focus.
     
    Overwrites:
    00_artifacts.txt
    00_on_actions.txt
    00_scripted_effects.txt
    00_traits.txt 
    02_traits.txt
    geographical_region.txt
     
    Credits:
    Paradox Interactive -- for the awesome game
    The authors of the Personal Castle mod -- for inspiration
    The CK2+ team -- for letting me adapt some of their coding
    Cody <STEAM> -- for allowing me to incorporate assets from his "Historical and Fantastical Artifacts" mod on Steam
    DroZzhat -- coding
     
    Regarding Art Assets
    I used a CK2 modder's resource from the PDX forums for the green heart in the traits..  I can't seem to find the post anymore.  If you know where it's from, let me know, so I can credit the person here.  Otherwise, almost everything else was made by altering assets already in the game or found in random places on the internet with GIMP.  I'm not an artist, so that's the best I can manage.  I absolutely claim zero credit for anything art related. Feel free to contribute if you can do better than my feeble attempts.
     
    Q&A:
    Hey, can you add the thing?
    -I'm not an artist.  If there's something you think I should add, and it would require artwork you're going to have to provide appropriate artwork that either you or someone else (don't go stealing stuff off of patreon or other paywalled nonsense) has created, unless it's something I can just toss together from vanilla assets, that is.  Also, I'd have to know how to code it, but my coding knowledge is getting better.
     
    Why is that thing so OP/weak?
    -You might disagree on the balance, feel free to open it up and tweak as you desire.  I feel like the cooldowns, the time it takes to get things, and the RNG elements appropriately balance things out, but I'm sure some will feel otherwise.  If there is something that just looks like a major exploit that I overlooked, please bring it to my attention.
     
    Hey, wasn't this on Steam before?  What happened?
    -I honestly have no bloody idea.  First,, my trait icons were broken (ONLY IN THE STEAM VERSION) and now it's completely stopped letting me update it.  So, it's hidden for now.  I have no idea how long it will be hidden.
     
    Is this compatible with Dark World or the sub mods?  Will this ever contain explicit content?
    -It's compatible with Dark World Fantasy for sure. I don't think it's incompatible with any of the submods. The DZM main mod will never contain explicit content. If this mod ever contains any, it will be in a submod.
     
    What about other mods?  How compatible is this?
    -Probably not compatible with overhaul mods that include traits.  You MIGHT be able to make them compatible by editing the .MOD file to make that one a prerequisite of this one, forcing my trait changes to override theirs.  It MIGHT be compatible with Personal Castle..?  Why would you use both?  This already has more features.  I'd imagine it's compatible with most everything else.
     
    Can you remove X to make this mod compatible with mod Y?  Can you make a compatibility patch for mod Y?
    -No.  I'm not stripping features for compatibility purposes (or writing ridiculous workarounds for that matter). You can feel free to make a compatibility patch if you like.  Just let me know, first.
     
    Will you ever add the rest of the capital improvements to Tribals/Patricians?
    -I haven't decided yet. It's not a priority.
     
    What if I need to determine if this mod is active for compatibility reasons without setting this as a dependency?
    -You can use  " dz_has_dzm = yes ".  It will fire as true if my mod is present. 
     
    Known Issues:
    I make typos...
    Please let me know when you find them.

    My writing is not that great...
    If you want to contribute towards improving this mod's writing, let me know.
     
    Anything else.
    Get on the Discord and let me know.

    24,044 downloads

    Updated

  12. [CK2] DW - The Mercenary Commander

    Dark World Reborn Sub-mod The Mercenary Commander
     
    What the Mod Does:
    This mod adds an event chain that starts by being triggered through a decision. That decision is "Recruit a Special Commander." The Mercenary Commander is a futanari warrior who leads an all futanari band of warriors called "The Red Hand." She is an "alpha futa" whose cum has deleterious effects on those who smell or taste it. These effects are temporary. (Game-play wise there is no real change to the Futanari trait that is added by Dark World, but in some situations special character modifiers will be applied to show the effects of an alpha futa.)
     
    FEATURES:
    -A count level Mercenary Band Vassal. (Works like the Varangian Guard.)
    -Commander of the Band will always be a Female Futanari Shield-maiden.
    -Lots of Futa content with the player in a submissive position.
    -New Traits, "Red Hand Slut," "Futa Cum Slut."
    -If a Futa sires a daughter, that daughter will be a FUTA AS WELL!
     
    If at anytime you exit out of the event chain after following one of the leads, you can find the decision still in the intrigue menu. I caution you to not click the decision a second time if you are simply waiting for the event to come back with it's results. Sometimes it takes more than a day or two to scour the countryside for a warrior that might not want to be found.
     
    FUTA CONTENT IS PRESENT! If you do not like women with dicks, this mod is not for you. These dicks will be swinging, the balls will be glistening, and these items will likely be heading towards you with haste!
     
    Currently the events split at certain positions for male and female content. I do not have a separate section if the player is also playing as a Futa, or an Incubus/Succubus. If playing as a futa, expect to see content from the female perspective. (This will hopefully change in the future.)
     
    The pictures for the narrative events are screenshots that I took from Skyrim with various mods installed, or screenshots where permission was granted for use from another.
     
    TLDR: This mod adds a FUN way to get a great new Marshall, and a new vassal (a MERCENARY BAND!)
     
    REQUIREMENT:
    -Dark World Reborn - By DewGuru http://www.loverslab.com/files/file/2644-ck2-dark-world-reborn/
     
    INSTALLATION INSTRUCTIONS!
    Paste the contents of the zip files into your mod folder.
     
    FILES AND FOLDER STRUCTURES HAVE BEEN CHANGED.  YOU MUST DELETE THE PREVIOUS VERSION BEFORE INSTALLING THE NEW VERSION.  NOT DOING SO WILL CAUSE PROBLEMS.
     
    Future Plans:
    None. As of 11/5/18 I am declaring this mod complete. Unless I decide later that it isn't, in which case it won't be.  If anyone wants to pick up the mode and carry it on, or lift parts out for your own mod feel free, just credit me for my work.
     
    Special Thanks:
    THANKS TO NOXBESTIA for his help with my code. I appreciate your input/insight!
    Thanks to Dewguru for the ever fun "Dark World Reborn" and its various submods. Without the "Alpha Bitch Futa" event from the wandering merchant, this mod would never have been born.
     
    I would like to offer a special thanks to those members of the "Futa Content Thread" who gave me permission to use screenshots of theirs from Skyrim for narrative events.
    These folks are, in no special order...
    Redwoodworm
    Niobia
    M4rth
    Vinsin7171
    Lordevangr
    Vivi
    Nihlus87
    Glev
    Shidoni
    EvilReFlex
    LaEspada
    Kuroyami
    Kazuya096
    Yuasking
    Presidentmendes
     
    Not everyone is listed above, and I didn't get opportunity to use everyone's art in the list above, but I wanted to thank them anyways for their generosity of spirit.

    35,545 downloads

    Updated

  13. [CK2] DW Vanilla Recruitment Overwrites

    Simple mini-mod which assigns your race trait and random portrait to characters recruited by several vanilla decisions.
     
    Affected decisions:
    Promote Commander Invite Holy Man/Woman to Court Invite Noble to Court Present Debutante  
    Supported races:
    Succubus (DWR, DWF) Incubus (DWR, DWF) Alu-Fiend (DWF) Cambion (DWF) Angel (DWR, DWF) Vampire (DWR, DWF) Werewolf (DWR, DWF) Elf (DWR, DWF) Orc (DWR, DWF) Neko (DWR, DWF) Kitsune (DWR, DWF) Tentacle-kin (DWR, DWF) Fairy (DWR, DWF) Reptilian (DWSE, DWF) Dark Elf (House Irae) Half Elf (House Irae)  
     
    There is no hard dependencies, but you need any one of mods specified in "Supported races" list for it to do anything. Should work for most versions of those mods, same with game versions.
     
    Both race trait and portrait will be assigned after choosing option in notification event, if character is rejected, nothing will be changed.
     
    Important: Not all races will have a portrait! This depends on mods you use, not on me. Demon hybrids will get portrait of other race instead of demonic. Alu-Fiends, Cambions, Vampires have no portraits with any mod combination.
     
    This is completed mod and no updates is planned, unless something is broken.

    2,939 downloads

    Updated

  14. [CK2] Fairy Tale Loading Screens

    What the Mod Does:
     
    This mod simply replaces the logo screen, loading screens, and the launcher background image. All of the loading screens are now Fairy Tale princesses in various states of undress and activities.
     
    The first load screen will always be the same image. This is apparently just how the game works.
     
    What the Mod DOESN'T do:
     
    This mod will do nothing to increase your libido. It will not save humanity from alien invasions, and also has no nutritional value. (Maybe in version 2.0??)
     
    Special Considerations:
     
    To get the launcher background image to load correctly, you'll have to take an extra step. Alas, the mod manager built into the game cannot handle this function on its own.
     
    Simply download the "Launcher" folder and paste it into your base game directory. (Specifically the base game in the following location, ... Steam\steamapps\common\Crusader Kings II)
     
    To go back to the original launcher art, just tell Steam to repair the game, and it will put the original art back. Likewise, after each patch, Steam will repair the game anyway, and you will have to re-install your launcher art.
     
    There are 3 different "launcher" images to download. Launcher1, Launcher2, and Launcher3. (3 is my personal favorite: because RAPUNZEL!)
     
    Launcher1

     
    Launcher2

     
    Launcher3

    6,532 downloads

    Updated

  15. [CK2] Grey World

    Grey World
     
    A more toned-down adult themed mod for CK2. Less high fantasy and more medieval romance (or the porn parody thereof).  Follows vanilla sensibilities (and game rules) for supernatural content.
     
    Features :
     
    Masquerade: Decision to start a reasonably replayable event chain. Requires seduction focus. Harvest:  Some fairly simple events for characters with the rulership focus.  
     
     
    Requirements:
     
      Way of Life DLC (will do literally nothing without it)   Strongly Suggested:  
                                          - Monks and Mystics DLC
                                          - Reapers Due DLC
                                          - A sexual traits mod
     
     
    Installation:
    Unpack file into mod-folder ( C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod). Activate in launcher.
     
     
    Compatibility:
     
    Dark World/ Luxuria Fantasia: No known incompatibilities on a mechanical level. Should be reasonably aware of (some) traits, etc. thanks to some scripted triggers.  The tonal shift may be a bit jarring though. No known (or expected) incompatibilities. Tested with a total overhaul mod.  
    Credits: 
     ngppgn and  noxbestia for Bigger Events v2. Used for most events in this mod. dewguru for Dark World: Reborn. What little coding I know I learned by reverse engineering his mod. lockeslylcrit for Luxuria Fantasia. Whatever I didn't steal from dewguru I probably stole from there.
    Cheri Song for Cheri Scripting Library. If any compatibilities work it's because of this.  
     
     
    Changelog:
     
     

    1,231 downloads

    Updated

  16. [CK2] Harem Kings

    Crusader Kings II modification
     
    For such a powerful ruler as yourself - one woman is just not enough!
    Features Requirements Installation Recommendations

     

    Removing restrictions and adding some fun -
    this mod aims to bring Harem Love to the Medieval Era.
     
    Base features:
    Create a new religion where you can have up to 50 wives at ones.
    Hold Rallies to promote your new Harem religion and spread the love.
     
    Coretex Version
     
    Zero family marriage restrictions (optional younger limits)
    Some relaxed limits on marriage (not counting the force marriage function)
     
    With the Seduction focus, seduce anyone and who you want (not counting your existing wives, seduce them beforehand) - I believe
    I also fully disabled the player character getting hit with "cheating" type of debuffs from his own wives and lovers and wont
    have all of the lovers drop off the list if caught and/or if a bastard pregnancy is discovered.
    AI shouldn't be able to take Seduction at all.
     
    Also created a custom culture - Focused for more western European based characters, I did this mainly to get around the
    lame name creation and used more normal "modern" names. You don't have to go with the culture, its optional but available
    to choose in the ruler designer if you want.
    Shouldn't be able to be taken by AI's without your influence/spread making it happen.
     
    Requirements:
     
    - Way of Life, DLC expansion.
    - Sword of Islam, DLC expansion
     
    Installation:
     
    Harem Kings:
    Place the 7.zip file somewhere like your desktop
    Extract the harem_kings1.0.mod file (which is inside the 7.zip) to your desktop - then delete it in the 7.zip folder
    Now extract the 7.zip folder and the .mod file to the Crusader Kings mod destination:
    C:\Users\WhateverUserNameYouHave\Documents\Paradox Interactive\Crusader Kings II\mod
     
    If the "mod" folder doesn't exists - make it.
     
    Now all you need to do is 'check' the box besides "Harem Kings" when starting the game.
     
    Recommendations:
    ReMeDY works
    DarkWorld by dewguru - the one.
     
    Mod originally inspired by:
    Gutenmod by GutenTag - the ability to remove silly restrictions.
    Godless Kings by Malafein - for religion making and event build.
     
    FAQ:
    Q. If this mod has just been posted why would there be a FAQ section?
    A. Quiet you!!!
    Q. I can't seduce anyone, help, HELP!!!!
    A. did... did you... you know... choose the seduction focus???
    Q. This mod is very historical inaccurate!
    A. Well, your mom is very corpulent! and... yours is not even a question...
    Q. What is the meaning of sentinel reflection?
    A. Hmmmmmmmmmmmmm...
    Q. Why are the files packed liked this ungodly way.
    A. No oher reason than I like them to look organised next to my steam mods... and space saving.
    Q. So are you a huge harem anime fan O.O <3 ???
    A. No. I'm just sitting here waiting on Log Horizon and Rick and Morty.
    Q. What's with all these FAQ??
    A. Good question...
    Q. Why did you make this mod?
    A. Player freedom is everything! Restrictions are silly guidelines for silly people how are incapable in controlling their own actions. People who cannot entertain an idea without accepting it. It was also nice to be able to give something back - I've just been downloading so far...

    13,572 downloads

    Updated

  17. [CK2] Heroes and Villains - Discontinued

    NOTE: In order to make my life easier, this mod has been merged into the Dark World Reborn mod.
     
    Dark World Reborn offers a number of Game Rule options, so if you only like the Heroes and Villains stuff, you can turn off most of the other parts.
     
     
    The information below is regarding the last stand alone version of Heroes and Villains.
     
    About this mod
    Heroes and Villains is a stand alone mod for Crusader Kings 2.
    It has no DLC requirements, however, if you do have the Reapers Due DLC, then part of the mod will utilize some of its content.
    This mod is NOT lore friendly.
     
    What's in this mod?
    Be a hero or villain (this is optional, however a portion of the game play looks for one or the other) Rulers have the ability to identify themselves as a hero or a villain (trait via Decision) Declare a Nemesis (via Targeted Decision - right clicking on the target's portrait) Recruit other heroes or villains like yourself. Requires a Lair or Hall, recruit henchmen (Villains) or sidekicks (Heroes) Due to only having 4 options, and one being a generic villain or hero, it will only list up to 3 named recruit options. Check back after hiring one of the 3 named and another name may then appear. Not every NPC in the game comes via recruitment. A number of them come through random events. New traits Some related to heroes and villains, such as Agile, Mind Control, or Resilience Some related to races, such as symbiotes, demon-kin, or therianthropes And a trio of age cheat traits for those wanting to use the Ruler Designer to build your own ruler Construct special buildings Lairs and Halls for use by any heroes or villains Great Inn - an investment to help your economy - additional game play interactions coming Wizard Tower - additional game play interactions coming Tweak some mod settings via a Decision Why not a game rule? - because that seemed to confuse people, so now it's just a Descision Default: Named NPCs respawn is on, you can turn it off Default: Bestiality is off, you can turn it on Default: Symbiotes/Tentacle-kin is on, you can turn it off Random Events Some related to heroes or villains you may have recruited Others meant to add variety to game play in general Visit the Wizard Tower to shop for potions or artifacts, recruit magic based heroes/villains, or even train to become a mage if your learning is high enough. Potential nicknames for those who are heroic or villainous Spend time with your lover/spouse/consort/concubine Numerous quality of life options such as being able to use a Targeted Decision to remove a custom portrait you don't like, or forbid a target from giving themselves one at all And there is more that isn't listed above.  
    Compatibility
    Tested and played using Crusader Kings 2, version 3.3.0
    I rarely play with mods other than my own, so I don't often know if this mod is fully compatible with another mod or not. Items listed below I've either put some checks in the code to try and account for their presence, or I've heard from others that it's fine. So take this list with a grain of salt.
    Christianity - no known issues Dark World Fantasy - no known issues Dark World Tentacles - no known issues (after compatibility update from HV 0.7) Stand Alone Physical Traits (SAPT) - zero issues  
    Who's in the mod so far
    Note: people listed can be introduced to the game through one of two methods - recruitment (after building the hall or lair), or through events. Some will be eligible to be found through both methods.
     
     
    Work in Progress
    - work on the Visit the Grand Inn content
    - remove the 'Do a Mission' decision event, and instead have Decisions where you can visit the Hall or Lair (dependent on what your ruler is), and in there, you'd be able to do what's currently part of 'Do a Mission' as well as some other potential planned actions.
    - Mixed in with the above will be more events for existing npcs and content.
     
    Pipe Dreams
    - Player start event that allows custom image and trait assignment
     
    Change Log
     
    Special Thanks
    - ReMeDy who's work in custom portraits I still use
    - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
    - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
    - lockeslylcrit for going over some approaches to improve compatibility for players
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.

    6,038 downloads

    Updated

  18. [CK2] Herring's Stuff for CK2

    Here's some stuff I made for CK2.
     
    ===============
    Trait Icon Replacements
    ===============
    I think a lot of the icons for traits used by DWR and it's sub-mods don't really fit with the rest of the games icons.
    As such I thought I'd make my own. Here are the current icons:
     

     
    There are 3 different downloads:
    Trait Icon Replacements These files are to actually replace a mod's icons For normal users Trait Icon Replacements - Premades for modders These are premade icons made from the templates, they come in PNG, DDS & TGA For modders Trait Icon Replacements - Templates for modders The actual templates the icons were made from For modders  
    You are free to include any of these icons in your mod & make your own with the templates, if you meet the terms from the "Terms for re-use for own mod" section further down below.
     
    Premade & Templates also both come with python scripts to convert all PNGs in the current directory to DDS or TGA, these do require ImageMagick to be installed though to work.
     
    Currently supported mods:
    Abos Lovers of Harems Bosom Fantasy Christianity Dark World Extras Dark World Reborn Turtle's Extra Traits and Other Stuff  
    Changelog:
    =============
    Trap Portrait Swaps
    =============

    This creates new cultures through a patch and patcher program which are used to swap a characters appearance to the portrait of the other gender.
    Since these are generated differently depending on which mods you use, you will have to make a patch for your specific mod installation, see further down how you can make a patch yourself.
     
    A few other notes:
    Additional mods usually require a newly created patch of their own. (either if they have new graphical cultures, do something with the trap trait, overwrite a file that is also overwritten by the patch or do anything with cultures) The patch doesn't do much on it's own, the only thing that is actually included is a decision to make someone a trap if a game rule for it is enabled. The patch also creates trap portrait swaps for women, I don't know if this will create problems, but usually people only set the trap trait if someone's male, so it hopefully won't. When creating a character don't change the culture to a trap culture, the patch only affects ethnicity, so if you want to play as one change the ethnicity.  
    Creating own patch:
     
    Stuff for modders:
     
    Changelog
     
    ============
    Trap & Futa Genes
    ============
     

     
    This mod provides game rules for both trap & futa traits through which you can control:
    the % of characters that can randomly get one of the traits the % of how likely it is that a child with a trap/futa parent inherits the trait if children of parent with trap/futa trait only get a chance to inherit the trait or in addition to the chance to inherit it, also have the chance to randomly get it if the traits should be given to the characters on adulthood and don't mess with the children's development OR given on birth as is default by DWR if the mod should always remove other mod's assignment of the traits, try to be as compatible as possible or just never remove the traits.  
    The mod is overkill if you want a fixed percentage (just change the "birth" and "inheritance" flags of the traits), but if you want to change percentages between saves it's pretty useful.
    It also should have pretty good compatibility to other sub-mods, as it doesn't change any of the files from DWR, but this is also my first mod, so take that statement with a grain of salt.

    NOTES ON POPULATION:
    Here's a graph from one of the dev diaries that show how many NPCs are alive at a given time, to help you choose what percentages you want: https://i.imgur.com/vMnckpc.png CK2 usually creates less women at startup, because of that if you set the percentage for random traps and futas to be equal, you will very likely still end up with less futas when the game starts. Changelog:
    ============
    Herring's Math Stuff
    ============
     
    For another mod I needed the functions: nth root of x and x to the power of n. As such I (painstakingly) created some scripted effects for them, because I couldn't find an example of it one the Paradox forums.
     
    Functions / Operators included
    NthPower - x to the power of n NthRoot - nth root of x Factorial - Factorial of a number LogisticFunction - Logistic growth function  
    Accuracy
    Some things to remember:
    CK2's Engine supports a maximum of 3 decimal places as such I can't improve the accuracy in that department. Large numbers can lead to overflows  
    3rd root of 5.54 = 1,769443...

    3rd root of 50 = 3,684031498....

    -2nd root of 5 = 0,44721359...

    52.5 = 55,9016994...

    -54 = 625

    -55 = -3125

     
    For other problems and restrictions see the main file.
     
    How to use
    Since all variables are declared as local_, once the event chain is broken the variables will disappear with it.
     
    Changelog:
     
    ===================
    Terms for re-use for own mod
    ===================
    If you want to use anything from these assets & mods for your own mod then you can do that, as long as your mod is available for download without having to pay & preview/newer versions are also freely available without having to pay for them.
     
    So, in short:
    No complete paywall lock Neither a temporary paywall lock Donations are fine. Credit would also be nice.

    16,276 downloads

    Updated

  19. [CK2] House Irae - Updated 24SEP21

    House Irae
    Version 2.7.3.1
     
    House Irae brings the world of the dark elves to CK2. Conquer the world as the Matriarchal Lolth religion or the Patriarchal Vhaeraun religion, or just enjoy equality with the Eilistraee religion.
     
     
     
    Features
    Added the offmap empire, House Irae, to buy and trade from. Added a gamerule to allow the spawning of a certain long-lost family member of House Irae to make a violent reappearance in the world. 52 new portraits, 26 for each gender. One portrait for children. Dynamic portraits for all dark elves, static portraits for half-elves. Added new retinues and feudal/tribal buildings for dark elves. New minor titles. Added a gamerule to start as a dark elf with or without the new religions. Religious events for all three religions. A book of lore (decision) that gives the player more in-depth detail of the lore behind the mod.  
     
    Discord!
     
     
    Requirements:
    CK2 3.1+
    Holy Fury is suggested, but not required.
    Bigger Interface mod is suggested, but not required.
     
     
    Installation:
    Download the file
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the House Irae checkbox in the launcher
    If upgrading from 1.4 or 1.4.1, delete the /HouseIrae/ folder BEFORE unzipping the file.
    If a file says "hotfix" in it, you will need to download and install the previous version first.
     
    Troubleshooting:
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the House Irae folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version to that same directory.
    4. Uncheck ALL mods in the launcher except for House Irae.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of House Irae are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #house_irae channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
     
    Compatibility:
    Luxuria Fantasia: Full compatibility.
     
    FAQ:
    Wait, didn't I see this somewhere before? 
    Yes, yes you did. Dark World Tweaks (my other mod), had this included. I have now separated the two in case players wanted one or the other.
     
    I chose the Dark Elf Start campaign but I cant pick Vhaeraun as my god! 
    Males can't choose Lolth as their starting goddess, females cant choose Vhaeraun. You are going to have to use the in-game force convert mechanics if you want those religions but aren't the right gender.
     
     
    Offmap Empires cluttering up the minimap?
    Click here!
     
    Credits:
    ngppgn - For providing LL with the Bigger Events mod. https://www.loverslab.com/topic/74137-bigger-events/
    elQuanto - For providing the portrait files and event picture for the half elves
    lonelyneet - For providing the Mandarin Chinese translation
     
    Help Support Me
    Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?

    76,092 downloads

    Updated

  20. [CK2] Iron And Blood

    IRON AND BLOOD
    An adult mod for Crusader Kings 2
     
    There are good kings, who rule through benevolence and kindness, and evil kings, who rule through violence and tyranny. This mod is aimed to grant a more satisfactory and expanded experience to the latter type of players, adding to the game many means to exert their rule over their realm through intimidation, violence and sex.
     
    Disclaimer: This is a work in progress lacking many still planned features and having a horrible grammar until properly proofread and spellchecked as the mod develops. It also may contain elements and stories of excessive violence, rape, crime, drug use, and many other contents of controversial nature, so play at your own risk.
     
     
     
    FEATURES
     
     
    Organize the Blackguard, a dangerous order of rogues hired by only the most ambitious of rulers [30% Done] Send them to extort your subjects, and fill the royal treasury with some extra "taxes" Send them to kidnap commoners, bringing only the finest of prizes to you Recruit a Blackguard's member directly into your court, and make use of their abilities as spies and assassins Recruit a army of brigands and criminals, cheap meat shields to bolster your numbers Should they become a bother to you, you may attempt to disband them. Be however prepared for the dire consequences of betraying the Blackguard.  
     
    CURRENTLY IN DEVELOPMENT
     
    Fleshing out the Blackguard with more complex events from decisions and random events triggered by chance or special requirements A targeted decision that allows to end pregnancies on lovers, your wife and even random courtiers as long they are in your court, through different ways: Secretly feed them with drugs that may end the pregnancy but risks damaging their health Force them to visit the local matron, and end the pregnancy in a safe way in exchange of damaging your relations with the target If you are cruel, impaler or wroth, you can decide the end their pregnancy by your own fists, although this will make you into a monster in the eyes of the world and may injure, maim or even kill the victim A event chain in which the player seeks to hunt a legendary mermaid, its flesh supposedly granting immortality  
     
    PLANNED CONTENT
     
    A NTR event chain parallel to the seduce decision of vanilla, in which the player seeks to corrupt another character's wife, husband or adult son/daughter A "intimidate" decision similar that of the Assassins secret society Public rape as a humiliation decision for prisoners  
     
    REQUIREMENTS
     
    DW-Reborn: While Iron and Blood is a standalone mod, it was created assuming that it will be played together with DW Reborn, and as such is recommended to have both mod installed.
     
     
    FOR THE PLAYERS
     
    Thanks for trying out my mod, and both critiques and suggestions are welcomed on the support forums.
    Also, you can suggest your own ideas to be added into this mod, as long as it fits with the main theme of the mod.
     
     
     
     
    CHANGELOG:
     

    4,666 downloads

    Updated

  21. [CK2] Kings of Slaves and Vices

    Crusader Kings II modification
     
    Some historians say that all people in the medieval ages didn't enslave left and right... I disagree.
    Features Installation Thanks

    Main features:
    Kidnap ladies that catches your fancy.
    Enslave women in your dungeon.
    Rape your slaves at will - as many times you wish.
    Train them through torture to be obedient and better slaves.
    Have them please you or put them to humiliating work as breeders, toilets or cows.
     

    The more you abuse the females of your rivals - the more humiliation he recieves.
     
    The mod focuses on repeatable events that you start yourself - so you don't have to wait for random events.
    By using slaves you can decrease to prestige of rivals, making the capture of women during sieges of wast importance.
     
    Installation:
     
    Now move extracted files to the .mod file to the Crusader Kings mod destination:
    C:\Users\WhateverUserNameYouHave\Documents\Paradox Interactive\Crusader Kings II\mod
     
    If you don't have the clothes/faces dlc, try using KSV2.
     
    If the "mod" folder doesn't exists - make it.
     
    Now all you need to do is 'check' the mod box in the start menu.
     
    Thanks:
    I wanted to give a great big thanks to ReMeDy for his work and help.
    Not only did this charmer custom make the slave collar but his work ensured it even became visible in-game.
    A big thanks to dewguru as well for support and answers to my constant barrage of CK2 scripting questions.
     
    Know bugs:
    Raping slaves already branded as Breeder can result in children where the mother is both labeled as mother and father.
    This is because the children of Breeder are not assigned pesky fathers, so wives and heir don't get miffed.
     
    FAQ:
    Q. I found a bug, will you fix it immediately?!?
    A. IIIIII.... don't care!
    Q. Please?
    A. Alright, maybe.
    Q. I want ____ to be changed in the mod!
    A. So do I, but that's not a question.
    Q. Wanna help make a hentai game on and accessible engine?
    A. YES!!!! Finally! YES, yes, YES! Sign me up!
    Q. I meant "accessible" in a broad term...
    A. You FUCKER!!!!
     
    If the mod doesn't work for you - always try this:
    Remove all other mods from your mod folder except this one. Run the game.
    That's it.

    32,757 downloads

    Updated

  22. [CK2] Kings of Slaves and Vices [Remastered]

    This is an overhaul of Beornwahl's amazing Kings of Slaves and Vices mod located here:
     
    Kings of Slaves and Vices (original)
     
    In addition to the capabilities of the original mod, I...
     
    - Replaced all art and trait icons, added gender specific art for events.
    - Fixed a few bugs and tweaked some values.
      - It now cost's 50d to kidnap someone and I added a 1 month cd per person. (you can only try to kidnap a specific person once per month and you still can't kidnap males (I think it would be OP))
    - Added the following:
      - You can now have sex with or rape your wife regardless of whether shes a slave. You can also have sex with your Lover and rape your ex-Lovers.
      - Enslave males! Train them be arena fodder for gladiators or farmers that generate annual income, and sell them for a profit or fight them to the death yourself! (fight outcomes based on your respective personal combat scores)
      - Establish your own harem with trained slaves you've taken a liking to.
      - Humiliate a female slave by sending them on a walk of shame through your city.
      - When enslaving someone, their close relatives and spouse will hate you for a period of time, unless its one of your family/spouse.
      - Female rulers can have sex with and rape males.
     
    Notes:
     
    - I worked a LOT of logic into the mod, if you aren't able to do something you think you should be able to, there's probably a timer or they don't meet the condition's.. i.e. "why is it not letting me  rape male slaves..?" "why cant i have sex with this person..?" There's probably a reason.
     
    Compatibility:
     
    - Should work fine with all Mods and DLC.
     
    Installation:
     
    Move extracted files to the .mod file to the Crusader Kings mod destination:
    C:\Users\WhateverUserNameYouHave\Documents\Paradox Interactive\Crusader Kings II\mod
     
    Big Thanks to Beornwahl for creating this mod in the first place and giving permission to post this overhaul!

     

    17,485 downloads

    Updated

  23. [CK2] Lock Up Your Daughters!

    What the Mod Does:
     
    FINALLY PROTECT YOUR LINEAGE. Prevent your daughters from getting knocked up!!! Force your daughters into CHASTITY BELTS!!
     
    This mod simply adds a targeted decision for players to use. The targeted decision is only available when selecting your own daughters as the target, but allows you to force them into a chastity belt. Thus finally protecting your family line till you're ready to marry them off to whatever barbarian chieftain will give you the non-agression pact that you want.
     
    The chastity belt is a trait added to the character that adds -1000% fertility. The trait is easily removed with the console command, as well a targeted decision to remove them. Just click their portrait and select "Remove Chastity Belt."
     
    This should only work on your daughters while they are in your court. However, once they are married off, if you do somehow still have the chastity belt on them you can remove it even if they are outside of your court. (I say if you somehow still have the belt on them because it's very hard to get a girl married off with this trait.)
     
    What the Mod DOESN'T do:
     
    This mod does not take into account any sex events from other mods. If mod authors for those mods would like to incorporate compatibility with this mod it would be easy enough to add a check to an event to not perform vaginal interactions if the character has the chastity belt trait. However, some mods have a LOT of events and I sincerely think the work might be prohibitive for some.
     
    Dark World Reborn uses fertility as a percentage to calculate a characters chances for pregnancy. In theory and in my practice games, this trait has prevented those events from impregnating the character.
     
    However any event that is written to not take fertility into account will thus bypass fertility when it comes to impregnation. (None that I know of, at least not here on LoversLab.)
     
    Special Considerations:
     
    I know other mods have a chastity belt in them. But I figured not everyone wants everything available in those mods. I'm trying to provide a simple mod option for simple problems.
     
    Variety is the spice of life.

    3,542 downloads

    Updated

  24. [CK2] Luxuria Fantasia - Updated: 23AUG20

    Luxuria Fantasia
     
    Version 1.10.0
    Updated 23AUG20
     
     
     
     
    Features
     
    Potion Seller - allowing you to buy potions to enhance various parts of your character for a short time.
     
    Initiate Sex decision - Can right click a lover/spouse/consort's portrait for sexy funtimes. This may result in pregnancy.
     
    Racial seeding (Holy Fury required) - Starting on a Shattered/Random World will allow you to seed the entire world (or some of it) with LF races.
     
    Check Stats decision - For some reason, CK2 doesn't allow you to see hidden stats like fertility normally. This decision will give you an exact number to those hidden stats.
     
    Futa trait – Give your woman a dick and allow her to impregnate other women!
     
    Masculine/Feminine traits – Be a tomboy/girl!
     
    Slavery - Wish you could turn prisoners into gold? Enslave and sell them! Or just keep them. I don't care. I'm not your mother.
     
    Mage trait - Yer a wizard, Harry! Obtain the Mage trait and from your Wizard Tower, and start casting spells! Certain magically-aligned races will be able to naturally cast spells without needing the Mage trait.
     
    Sexual Role Selection - Take your sexytimes to a new level and become Dominant, Submissive, or a Switch! Two doms or two subs won't like each other. Switches are the universal role.
     
    Fantasy races - Demons, Half-demons, Divines, Nekos, Kitsunes, Dragons, Half-dragons, Elves, Orcs, and Fairies are all included. 
     
    Society of Seduction - A devil-worshiping society that isn't devil-worshiping, the Society of Seduction aims to bring the world of demonic seduction to virgins and the old alike.
     
    Ghosts - Sometimes when a ruler dies, they cannot accept their deaths and live on as a shade. Spoopy!
     
    Special NPCs - Charlotte the Bard, Mwamba the Warrior, Desmona the Vampire, and others join the cast.
     
    Custom Pagan Religion - For when you want to craft a religion just the way you want it before reformation.
     
    Challenges - Game rules that add a certain element to your games, including forcing you to cannibalize others, rulers swapping upon death, and more.
     
     
    Join us in Discord!
     
     
    Requirements:
    Crusader Kings II version 3.1+
    Way of Life for certain decisions involving focuses.
    Holy Fury if you want to play around with bloodlines.
     
    Installation:
    Download the file.
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the Luxuria Fantasia checkbox in the launcher
     
    Troubleshooting:
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the LuxuriaFantasia folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version to that same directory.
    4. Uncheck ALL mods in the launcher except for Luxuria Fantasia. Optional: Include the modules.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of Luxuria Fantasia are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #luxuria_fantasia channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
     
    Playing a total conversion mod?
    Sometimes total conversion mods overwrite things that LF does, such as the narrative event window. You can easily prevent conflicts by opening up the LF's .mod file in Notepad or Notepad++ and adding in this line:
    dependencies = { "XXX" }
    XXX being the exact name of the total conversion mod, as it appears in the CK2 launcher or its .mod file. If there is already a dependencies line present, add in "XXX" somewhere in the brackets.
    This will ensure that LF is loaded after the total conversion mod to prevent conflicts.
     
    Compatibility:
    Should be compatible with most things. Some mods may be out of date.
     
    Credits:
    dewguru - For the original Dark World Reborn and his permission to use the localisation
    zia - For allowing me to integrate v0.12 of Serpent Expansion into LF
    Everyone who beta tested 1.0 on the discord.
    R0nin78 and Jim Raynor for the localisation of the sexytimes events.
    Roll1d2Games for his valiant sacrifice of any possibility of YouTube monetization in order to support LoversLab mods. Go take a look at his channel.
     
    Help Support Me
    Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?
     
     
     
     
     
    Offmap Empires cluttering up the minimap?
    Click here!
     
    Looking for the dark elf content?
    Click here!

    317,230 downloads

    Updated

  25. [CK2] Stand Alone Sexual Traits (SAST) - Upd 22.JUL.2019

    About this mod
    Stand Alone Sexual Traits (SAST) is a stand alone mod for Crusader Kings 2.
    It has no DLC requirements.
     
    What is this mod?
    I've seen requests in the past - and just recently again, where someone asked whether there was a stand alone mod that added physical sex traits (tits, dicks, etc.). The mods that do (Christianity and Dark World) include content that might be outside of a player's current interest, yet they're still interested in the physical traits. So - I finally got around to creating one.
     
    - This mod introduces physical traits of an adult sexual nature to Crusader Kings 2 (dicks, tits, potential for feminine men and masculine women)
    - This mod is NOT a sex event mod. Outside of providing new traits to use in your game play, it does little else.
    - Breast traits are known by all, as their size is visible.
    - Dick traits are hidden, unless someone would have reason to know (lovers, spouse, etc.)
    - Trait effects have been toned down from what is seen in Dark World (not certain how they compare to Christianity at this point), to something a little more realistic.
    - There is a random event that may occur that will give the opportunity for those with large junk, to make it known to all.
     
    Note: I kept the Dark World flags (ie - dw_junk_checked) to help with compatibility, so a generic mod that uses them may find themselves compatible not only with SAST, but also Dark World Fantasy (or Reborn if any are still using it).
     
    Compatibility
    I've included some compatibility checks to try and not have CK2 shit a log if someone runs this with Christianity or Dark World Fantasy, and from an event perspective you're probably alright, yet from a trait perspective, you're likely to invoke madness that will consume your soul. So don't do it.
    Christianity - DON'T USE WITH THIS Dark World Fantasy - DON'T USE WITH THIS Dark World Reborn - DON'T USE WITH THIS  
    Work in Progress
    - Nothing current
     
    Pipe Dreams
    - Perhaps the inclusion of some childhood influence events like lockeslylcrit added to the Dark World Fantasy - Dick and Tits mod.
    - Perhaps some random events where things like a guy's dick size gets discovered outside of their lovers.
     
    Special Thanks
    - to the author of Nadamod, the original mod that introduced Tit and Bombshell traits years ago
    - to genericlogin, the author of the Christianity mod, who's mod inspired me to make my own
    - to lockeslylcrit, who's idea for the feminine male, and masculine female traits were a great progression making the trap trait irrelevant
    - ngppgn and the work on the bigger event window
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.
     
    Modding related information
    The following information is here to potentially help those seeking to interface with this mod, or to call on/use its functionality within their own.
    Global flag - sast_is_present Checking for this can be useful in ensuring that someone is running the mod if you've dependencies on content within this mod Scripted effects add_tits - Gives a character a tit size if they don't already have them. add_cock - Gives a character a dick size if they don't already have one. Scripted triggers has_cock - Checks to see if the target has a cock - not the trait. For example, if it's a man, but not a eunuch. has_a_big_dick - Checks, well, to see they've got a big dick. Looks at the dick traits.

    1,989 downloads

    Updated


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