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Fallout 4 mods that don't fit in any of the existing categories

142 files

  1. StopHammerTime && Quiet Vertibirds

    Stop! Hammer! Time!
     
    While modding a custom companion I was often in or around Sanctuary. The settlers constantly hammering away at the houses, never ever actually improving them, was making me go crazy. Sometimes while chatting with an NPC... Sturges comes stands next to you and starts his F#$#$ing hammering... so I put a stop to it. I went into Sanctuary and took away all the 'Hammer around the house' activators from the map.
     
    Only works for players that do not run other Sanctuary mods.
    Otherwise, this mod changes nothing.
     
    If you get glitches in the map, move StopHammerTime.esp to the top of your load order, so your other mods will have a higher priority.
    There are other mods that do this as well, but often they are more invasive.
    This only changes Sanctuary, not the animation or sounds itself.
     
    Quiet Vertibirds!
    Lowers the volume in turrets and vertibirds AND CATS, by adjusting the SoundOutputModel configuration.

    278 downloads

    Updated

  2. Companion Ivy Main Menu Replacer

    This replaces the main menu background with Ivy's cellar. And replaces the main them with her 'affinity' music.
    That will be all.
     
    Thank you for downloading.
    Have fun using it.

    199 downloads

    Submitted

  3. Videos for VotW - Classic Cartoons

    Adds 3 holotapes and reels featuring Classic Disney Cartoons from the 1930's to play with the Videos of the Wasteland Plugin!
     
    This is my first non-adult mod for VoTW, but I do have many adult mods for it, if you are interested in those you should check the files page in my profile!
     
    Attention!
     
    Videos of the Wasteland is required for the holotapes, and the DriveIn plugin for the reels! You can download it in the link below:
    https://www.nexusmods.com/fallout4/mods/24435
     
    A sample:

    Untitled video.mp4    
     
    I do these silly mods for personal use, and I will always share them for free. But if you want to donate, here's how:
     
    Ethereum/Polygon/BSC/AVAX Networks 0x370A2080579bfc1882669496ceDFA951A9b6Ee38

    Wax Network q34na.c.wam

    Solana Network AA7bzP5ykR9Nyjo3R7PxuQ3oQ5RKcxZ4HKUSxs8bJshM

    554 downloads

    Submitted

  4. transfersettlement Sanctuary covenant walls

    This mod is a transfer settlements  blue print to use at the start of a new playthrough, or anytime you have not done much building in Sanctuary.  It includes Convenant walls  
    Beds
    water
    food
    turrets
    a couple stores
    a couple special workbenches
     
    I install this just after sturges asks for help building beds.
     
    It is best if you clear all the furniture items from all the bedrooms, and clear all trees and junk on the ground around the bridge and in the water.  Also, remove all the unusable houses and their foundations.
     
    The walls are not perfect, but look good from the inside, couple spots from the outside view that I could not fix.  everything else is just there to get Sanctuary going you will want to move the stores and other stuff eventually.
     
    Transfersettlements recommends that you go away after adding blue print, I just go do the first Minuteman settlement quest, and come back.
     
    Requirements really needed, be sure to install any requirements these mods have.
     
    Transfer Settlements  https://www.nexusmods.com/fallout4/mods/22442
    Homemaker https://www.nexusmods.com/fallout4/mods/1478
    AWKCR  https://www.nexusmods.com/fallout4/mods/6091
    Easy homebuilder and working double beds   https://www.nexusmods.com/fallout4/mods/17521
    Ground  https://www.nexusmods.com/fallout4/mods/17691
    best dirt adding mod out there as far as navsmesh.  I use vanilla version
    Settlement Objects expansion pack  https://www.nexusmods.com/fallout4/mods/10075
    I love this mod, good stuff, easy to find, always seems to work when I mess everything up Lol
     
     
    Soft requirements
    America rising  https://www.nexusmods.com/fallout4/mods/23923
    I do not know why this is listed 90 percent sure you can leave it out, it may of changed something in Sanctuary
    FPE family planning enhanced
    these two loverslab mods are needed cause I built their workbenches.   So now they get free advertising here!
    FPE baby Addons 
    Changes.
    removed a requirement as it was merged into the homemaker mod
     
     
    Credit
    All credit goes to the mod creators be sure the thank them and endorse their mods.

    203 downloads

    Updated

  5. Horizon 1.9 - More Ways of Washing Patch

    Little patch to make MWoW soaps appear in the proper tabs from Horizon crafting Stations


    You will now find soaps in "Ingredients" Group of Chem Station or "Ingredients & Tools" Group of Cooking Station
    I renamed soaps to feel more integrated into the world, added Icon to them and a small description for people to know how to use them
    Works on both Misc // Junk versions of soaps
     

    83 downloads

    Updated

  6. Electronics

    Weather Detectors, Rain, Radiation storm detectors.
    Conductors of several radiant outputs.
    Connectors, switches, timers, counters with no radiant output

    409 downloads

    Submitted

  7. FallrimTools -- Script cleaner and more

    WARNING: Unattached Instances are a normal part of how Fallout 4 operates. Until I've determined how to distinguish between important unattached instances (still in active use) and the other kind (left behind by mods that were uninstalled), I recommend that you do NOT use the Remove Unattached Instances action on Fallout 4 savefiles.
     
    NOTE: If you're having a problem with a savefile, and you want my help, you'll need to post the savefile here in the support thread so that I can run tests on it.
     
    WHAT IT DOES
     
    ReSaver is a savegame editor for Skyrim Legendary, Skyrim Special Edition, and Fallout 4. It is designed to provide more information that earlier tools, and to work with savefiles that other tools wont touch. It is relatively stable and reliable. Performance has gotten pretty good!
     
    The interface is modelled after Save Game Script Cleaner; it's not quite as fast (because of Java instead of super speedy assembly language) but it is actively maintained and has a much richer feature set. Like filtering using regular expressions, and scanning your scripts and esps for context! For Skyrim Legendary, it should read and write saves that exceed the string table limit, as long as you're using Crash Fixes v10 or later.
     
    INSTALLATION
    Unzip the archive into a folder somewhere. Double-click on the file "ReSaver.exe".

    INSTRUCTIONS
    Unzip the FallrimTools archive somewhere. Double-click on ReSaver.exe. Choose your savegame. You should see a tree structure that has all of the save's script elements.

    The #1 thing that most people need is to remove script instances that are left behind when a mod is uninstalled.
    Go to the "Clean" menu and select "Show Unattached Instances". This will filter the list and show only the script instances that aren't attached to anything. Go to the "Clean" menu and select "Remove Unattached Instances". Save to a new file. Load your savegame in Skyrim/Fallout and make sure it's working properly.

    ReSaver is quite stable and I use it myself. Fallout 4 support is still new and in a beta state.
     

    I have hundreds of mods, including dozens of major quest mods. I NEED a serious save editor. That's why I wrote one. I can't promise that it's perfect. It's possible that it will ruin your savegame, hard drive, childhood, and kidneys all major organ systems. In other words, there is no guarantee of fitness for any particular purpose, etc. But it's pretty good.
     
    REQUIREMENTS
    Java is a requirement -- ReSaver is written entirely in Java.

    WHAT YOU CAN DO TO HELP
    Test the tools! Report any problems! Report any annoyances! Try cleaning a few savegames with ReSaver, see it the new tool works at all. Play with the tool, try to get it to crash in exciting ways. Let me know how you crashed it. Find problems or annoyances with the user interface.

    DONATIONS
    If you would like to donate, Steam gift cards are good, or donations through Nexus. Really, I'll accept anything. :-) Seriously, I'll take a high-five, or a photo your cats. An envelope full of your pubes? Sure! But it's not necessary. I wrote these tools because I love Skyrim and Fallout.

    1,077 downloads

    Updated

  8. Free Death Camera

    This f4se plugin allows you to move camera in tfc mode, after your character dies. May come in handy while screenshooting. Use together with Real Time Death (No Slow mo).
    wasd=fore left back right
    mouse move=rotate
    mouse wheel=fore back
    mouse button=up down
    alt key=accelerate

    5,763 downloads

    Updated

  9. Freckle Bitches!

    She's all grown up now!
     
    Straight out of Stilwater!
     
    Have a gut busting meal with some catchy tunes courtesy of the Mix 107.77!
     
    Don't forget to try our funbags for special Freckle Bitches Merchandise!
     
    courtesy of IllWireless we deliver now.
     
     
    (Load up the game- follow the quest)
     
    Located near Oberland Station.
     
    Bodyslide files Included for fusion girl 1.75+ and CBBE.

    NOTE: DO NOT START A NEW GAME WITH THIS MOD ENABLED. Enable it after you exit v111. I will try to fix this in an update. [Fixed I think. I haven't had issues so It seems so]
     
    Future upgrades - Transform other smaller locations into Freckle Bitches.
     
    Feel free to upload this but you gotta credit me and buy someone booze!
    - FYI- I do plan to add a censored version to bethseda.net (Thats why you can change the cook's uniform).

    802 downloads

    Updated

  10. Store Caps in Container

    Allows the player to store their caps in containers.
    It's a simpler version of 'Stash those Caps'. However, no more than 60000 caps can be stored per container, after that another container must be used.
    It is the player's responsibility only to use safe, non-respawning containers.
     
    I made this micro mod while trying out Hardship Beggar Whore. But it's also very useful in other ways.
     
    Do not use or activate it if you are planning to cheat with adding caps using the console.

    351 downloads

    Updated

  11. Rad Morphing Redux

    Extensible Body Morphing Framework

    Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers.
     
    Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...).
     
    Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers.
     
     
    Based on the mod Rad Morphing by @Invictusblade.
     
    Cover image on LoversLab graciously provided by @Narsdarknest.
     
     
    By default this mod is disabled through MCM.
    You need to open MCM to configure and enable Rad Morphing Redux before it does anything.
     
     
     
    Notice
        April 4, 2023
    I am stepping away from modding for at least a couple of years.
    If anyone wants to continue working on this mod, you'll find everything you need on GitHub.
     
     
     
     
    Getting Started
     
     
    Dependencies
    MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs  
     
    Conflicts
    The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file.
     
     
    Integration
    Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds)
    Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Advanced Animation Framework / AAF scenes involving the player are detected and the body double created by AAF will be morphed alongside the actual player body while AAF scenes are playing.  
     
    Installing
    Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies.  
    Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later.
     
    By default this mod is disabled through MCM.
    You need to open MCM to configure and enable Rad Morphing Redux before it does anything.
     
     
    Uninstalling
    Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body.
     
     
    Triggers
    Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything.
    RMR Trigger: Cleavage RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait  
     
     
     
    Limitations of LooksMenu / BodyGen
     
    Depending on which version of LooksMenu you have installed, you will see different behavior when morphing sliders. One big limitation that as of writing this (February 2023) all versions of LooksMenu have, is that only one single value is ever applied to one slider. If multiple sources try to modify a slider (i.e., you have given a slider a value in LooksMenu and RMR tries to morph that slider, or RMR morphs a slider and another mod tries to morph that same slider), those values are not combined in any way, but only one of them is chosen by LooksMenu and applied to that slider.
     
     
    LooksMenu v1.6.18
    With this version of LooksMenu, which is the version suggested in the The Fucking Manual thread, the morph sent from the mod that has been set with the "highest" mod-specific keyword is being applied, independent of the slider value. As far as I understand this logic, that means that the mod with the highest (largest) mod index, i.e., loaded last in your load order, will win out. However, I have not tested this version of LooksMenu, so confirmation or correction of this assumption would be appreciated.
     
     
    LooksMenu v1.6.20
    With this version of LooksMenu (currently the latest version), the highest of all the values assigned to a slider is being used. As a result any value that RMR sets on a slider that is lower than either the value specified directly in LooksMenu or lower than a value sent from another mod will not have any effect since it is suppressed by that higher value.
    Unfortunately that means that even without other mods modifying sliders, RMR cannot produce negative morphs on a slider that has been given a value through LooksMenu.
     
     
     
     
    Configuration
     
    The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets.
     
    For easier configuration, with previews of morphs and automatic setup for morphing from one BodySlide preset to another, you can use RMR Helper.
     
    Start or load a game, pause, open MCM, and select Rad Morphing Redux.
     
     
    General Settings
    Enable Rad Morphing Redux
    Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning
    Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings
    Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame.
    Changes from other savegames and from RMR Helper should be automatically detected and result in RMR restarting. Morph Updates Morph calculation
    How to calculate the morph value. RMR: This is how previous version of RMR v2 up to v2.4.0 have worked. The value calculated from your slider set configuration is sent to BodyGen to morph your character. Due to the way BodyGen / LooksMenu works (LooksMenu version 1.6.20), this means that you will not see any change on the affected sliders if the value directly set in LooksMenu (i.e., your default / original body) is higher than this value. You also won't see any change on the affected sliders if another mod has morphed that slider to a value larger than the one calculated by RMR. RMR + LooksMenu: With this setting, RMR adds the value set in LooksMenu (i.e., your default / original body) to the value calculated from your slider set configuration before sending it to BodyGen to morph your character. You still won't see any change on the affected sliders if another mod as morphed that slider to a value larger than the sum of RMR's value and LooksMenu's value. RMR + Highest Morph: With this setting, RMR reads the highest value for a slider (i.e., your default / original body or a morph from another mod) and adds that value on top of the value calculated from your slider set configuration before sending it to BodyGen to morph your character. Update delay
    Seconds between morph updates when Update Type is set to Periodically. Companions Restore companion morphs when dismissed
    Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs
    Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled.  
     
    Debug Tools
    Enable logging
    If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue.  
     
    Global Overrides
    Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down.
    Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Override chance to drop / destroy Chance to drop / destroy  
     
    Equipped Items
    Show a list of all the currently equipped items and their slots.
    Actor
    Dropdown to select the actor (player or active companions) whose items you want to see. Refresh
    The list is not automatically updated when you equip or unequip items. Click to refresh this list.  
     
    Slider Set X
    Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes.
     
    Sliders Slider names
    Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby).
    Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/.
    Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM.
    One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to
    Whether to apply this slider set to only the player, only companions, or player and companions. Sex
    Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name
    Choose the trigger that you want to base the morphs for this slider set on. Invert trigger
    When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%.
    This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type
    Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep.
    When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase
    How much the slider will change when the trigger value reaches its maximum.
    These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold
    Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold
    Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip
    Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold.
    To see what you have currently equipped, go to the Equipped Items page and click on Refresh. Unequip threshold
    When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action
    Determines what happens to unequipped items.
    Unequip: Old behavior. The unequipped items are put into the character's inventory.
    Drop: Unequipped items are dropped to the ground.
    Destroy: Unequipped items are completely destroyed. Chance to drop / destroy
    If unequip action is set to Drop or Destroy, this setting determines how likely it is that the unequipped items are actually dropped or destroyed or just placed in the inventory. Permanent Morphs Only doctors can reset morphs
    With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing
    If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase.
    Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing
    If enabled, you can limit how far additive morphing can exceed the target size increase.
    If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit
    Percentage how far additive morphing can exceed the target size increase.
    0%: morphing will stop once the target size increase is reached.
    100%: morphing will stop once 2x the target size increase is reached.  
     
     
     
    Development
     
     
    Creating a new trigger
    Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR.
    Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API  
    When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName")  
    Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value)  
    Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised.  
    For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub.
     
     
    Source Code
    All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub.
     
     
     
     
    Changelog
     

    32,783 downloads

    Updated

  12. HBD_DressBox

    # DressBox
     
    # What
    Provides a command or aid item that opens a custom container which returns and equips any armor/clothes placed into it.
     
    # Why
    The pipboy is a pain to use when you have a bunch of awesome clothes mods from the community and you want to get your fashion on.
    Since the container transfer UI is a transparent overlay over the game, you can use this mod when 3rd person (or even TFC) so you can view your character as you try on different armor/clothes.
     
    # Commands:
    Commands can be triggered through the DressBox MCM page directly, or by MCM hotkey.
    Or via Aid Items which can be added via the Add Command Items button in the DressBox MCM page.
    Items are tagged [CMD][DressBox] so you can organize it in your inventory sorting mod how you wish, or set up a category for the Wheel Menu mod.
     
    1.Open DressBox - Opens the dressbox container.
    Alternative to the aid item.
     
    # Notes
    The MCM Open DressBox command will run once the MCM is closed.
     
    The most recent item equipped via the dressbox temporarily won't reappear in the players inventory list, and the previously equipped item for the slot will still show the equipped indicator.
    In the case of having multiple items of the same base type, all items of that base type temporarily won't appear in the players inventory list.
    They are actually returned to your inventory, the list just isn't updated to show it for whatever reason.
    They will reappear once the next item is equipped via the dressbox, or upon closing and reopening the dressbox.
     
    # Requirements
    MCM
     
    # Installation
    Install as you would any other mod in your mod manager.
     
    DressBox is flagged as .esl
     

    12,449 downloads

    Updated

  13. VOTW Betty Boop in The Old Man on the Mountain

    VOTW - BB OldMan.7z
     
    A holotape for use with Videos of the Wasteland. Betty Boop in "The Old Man on the Mountain." I love this short animated film. Fits right in with the period. The music alone is worth the download.
     
    Craft at VOTW Workbench or console in.

    199 downloads

    Updated

  14. VOTW - Betty Boop in Red Hot Mama

    VOTW - BB RedHot.7z
     
    A holotape for use with Videos of the Wasteland. Betty Boop in "Red Hot Mama," a dream sequence caused by her changing environment. You can't tell me these guys weren't trippin' BALLS most of the time!
     
    Craft at VOTW Workbench or console in.

    222 downloads

    Updated

  15. VOTW - Betty Boop in Snow White

    VOTW - BB SnowWhite.7z
     
    A holotape for use with Videos of the Wasteland. Betty Boop in Snow White: Another of the Cab Calloway appearances. Just like the other two this really moves.
     
    Craft at VOTW Workbench or console in.

    187 downloads

    Updated

  16. VOTW - All 3 Betty Boop Holotapes in 1 esp

    VOTW_-_BBVidz.7z
     
    All 3 of the Betty Boop holotapes I made, 1 esp.
     
    Includes: The Old Man on the Mountain, Red Hot Mama and Snow White.
     
    Craft at VOTW Workbench or console in.

    997 downloads

    Updated

  17. VOTW - Animated short - Swing You Sinners

    VOTW - Swing Sinner.7z
     
    A holotape for use with Videos of the Wasteland. From the same guys that did the Betty Boop cartoons. Swing you Sinners is a darkly humorous, trippy tale of regret. Very cool!
     
    Craft at VOTW Workbench or console in.

    438 downloads

    Updated

  18. Remove Helmet In Dialog

    Have a face to face conversation. Let your companions really see what you think of them. Any helmet/hat which removes your hair, which is more or less any helmet, will be removed when dialog camera kicks in. Things like Faded Visor which does not remove the hair should stay on. This also works on Power Armor.
    No Vanilla Edits. No Duplicate Helmets To Craft. Just Works. I'm reasonably certain.

    THIS REQUIRES LIKE THE MOST LATEST F4SE CAUSE IT STARTED SE'ING S'S AND THIS IS MADE POSSIBLE TO YOU BY A FUNCTION THEY JUST ADDED.
     


     
    Requires
    Fallout 1.9.4 F4SE 0.4 or newer.

     

    Instructions
     
    It should just work after installing. If not check your F4SE.

    1,200 downloads

    Updated

  19. Albino & Two More Dark Skin Options

    2020-12-25 - New Section - Screenshots Added - Other Information
     
    Three screenshots have now been added to better illustrate the new skin tones that were added, one for each of them. From left to right: Albino, Black & Very Dark. I hope that these screenshots assists people in wondering if this mod will help them create the character of their choice. If not, please let me know. Also, as these skin tones are "color forms" no different than the typical skin tones found in the menu, they should work for any type of model (CBBE, Fusion Girl, Jane Bod, etc.).
     
    For those who may not be adept at using the console commands to get to the 'looks menu' after you have initiially created your character in-game, the command is "showlooksmenu 14 1". This is how the screenshots shown here were created (my apologies for the Albino screenshot... She was very fidget-y!).
     
    2020-12-25 -End New Section - Screenshots Added - Other Information
     
     
    OVERVIEW
     
    This is an .ESP that adds three additional skin tones to the Human race (namely, you): Albino, Very Dark & Black. All three are "color forms" (Creation Kit's terminology) that were already in Creation Kit but I have simply repurposed them to be available for use when creating a character. "Albino" is simply the "white" color form relabeled; "Very Dark" is unchanged (for whatever reason, Bethesda created it but never implemented it as an option); "Black" is literally the "black" color form but capitalized because I hear that capitalizing the word 'black' is the politically correct thing to do these days.
     
    NOTES
     
    The compressed package used 7-zip; Use that program to decompress the zip. Just place the .ESP in your DATA folder or use a mod manager. Remember to 'activate' the mod so that the game knows to use the mod with your game. I don't know why simply editing in 3 additional skin tones caused the ESP to be 127k un-zipped.
     
    Please do not re-distribute; It's merely a simple file and I want to see if this becomes popular; If so, I may include more colorforms in a future edition. Thanks.

    430 downloads

    Updated

  20. Vault Meat Looksmenu Preset

    This adds a Looks menu preset under the name of: A_VaultMeat
     
    Mods Required:
     
    Looks Menu Looks Menu Customization Compendium The Eyes Of Beauty Fallout Edition Ponytail Hairstyles by Azar v2.5a  
    After that, you can just select the preset during character creation (default button R, located in the left lower corner in the UI) or using console command:
     
    slm player 1
     
    or

    ShowLooksMenu player 1
     
     
     
    Optional Download (CompanionIvy_Edits)
     
    The optional file changes the appearance of Ivy from Companion Ivy -mod to that of Vault Meat.
    Also adds FallUI tags to various items included in the mod.
     
    Additional Requirements:
    Meet Companion Ivy 6.0  
    Highly Recommended:
    Companion Ivy RealSex Mod 0.9 Companion Ivy - XDI patch  
     

    3,539 downloads

    Updated

  21. Raider Queens - Legendary Female Raider Faces Revamp

    Why?
     
    I got sick of looking at named female raider bosses with shit on their face.

    5,697 downloads

    Submitted

  22. Videos of the Wasteland : Paizuri Hentai Tapes - The Sequel

    The sequel to my first mod.
     
    10 tapes. 
     
    Videos have no sound btw. 
     
    Can be crafted with the Videos of the Wasteland bench. 
     
    Enjoy

    181 downloads

    Submitted

  23. BlueBeers Buildables

    Several items:
     
    v6.2
    see changelog.
    flags.
     
    v6.0
    see changelog
     
    v5.9
    see changelog.
    Bathroom about done.
     
    v5.5
    see changelog.
     
    NEON Wasteland optional version added.
     
    v5.1
    see changelog.
     
    v4.0
     
    Stuff GLOWS now.
    that's all.

     
    Interior versions of lvl 3 vendor stations using a diner counter.
     
    Craftable cookstove that looks like either a prewar stove, or rusted blue one.
    Craftable chemstation that looks like either a clean vault sink or prewar bathroom sink station.
    Craftable refrigerator that is for storage.
    Craftable clean unbroken toilet.
     
    Craftable BBQ that works. Requires Picket Fences for patio furniture.
     
    Oh, I missed this: all of them require Local Leader 2 (well, if you're doing settlements, you probably
    got that anyway)

    388 downloads

    Updated

  24. GoldenBrew3's SCORNED - Fallout 4

    Will never be fully playable
    As altered files cannot be uploaded

    This is the Ms. Anna save from SCORNED Let's Play Fallout 4 modded from my former / suspended / terminated YouTube channel GoldenBrew3.
    This upload page is a work in progress (WIP) and final at the same time.
    As files and info is finished on my end I'll be uploading it as a download on this page.
    I tagged it as 'save' as well because that is the next step. I have now added the save. (1/27/2020 8:15pm CT)
    I decided against doing a massive upload at one time due to my continued recovery from a stress induced suicide attempt attempt.
    Double attempt is intended. It was an attempt to make an attempt.  It was fucked up.

    Facebook page is GoldenBrew3 as well as GoldenBoy Gaming

     
    - In SCORNED I Role Played a 2077 submissive 1950's styled house wife of a War Veteran.
    Never actually married Ms. Anna kept her Maiden name Anna as well as the prefix Miss.
    Pre war Career: Lawyer.  Ms. Anna was a Defence Counsel operating at the R. P. D. to ensure fair treatment of all.
    Upon her "husband" 's return they moved to Sanctuary to settle down and start a family.
    Upon arrival to Sanctuary they discovered that it was a swingers club.

    A quick break down of the story for those that missed the show or missed out on the last episodes:
    - Aided the Minutemen and BoS with the aid of Dogmeat/Piper.  
    - Killed Kellog before he could talk with a mini nuke.
    - While living out Kellog's memories in the Memory Den Ms. Anna accepted that Shaun is either in good hands or dead already.
    - After Helping BoS Ms. Anna got her first glimpse of the Glowing Sea.
    - After New Years Eve Ms. Anna decided to listen to a DC guard and visit the Combat Zone.
    - Expecting it to be similar to boxing Ms. Anna wore a dress and was forced to fight Cait.
    - After being betrayed by Preston for the second time Ms. Anna was raped in DC inside Home Plate.
    - This lead to an unfortunate series of events that left Ms. Anna distrusting of new locations and new people.
    - One of these people Ms. Anna distrusts is Gabriel in the Hunting Cabins after he hinted that he doesn't like Ms. Anna.
    -  While out on patrol with her newly recruited companion McCready Ms. Anna was tricked by him into leaving her APC.
    - Facing off against 2 Bounty Hunter groups Ms. Anna surrendered after getting shot.
    - Taken to a secure site where Ms. Anna was injected with a serum to force her to lactate. 
    - The purpose of the milking was to retrieve anti bodies that have kept the Mole Rat virus at bay.
    - Upon gaining sufficient amounts of Ms. Anna's milk, eggs, blood, and soft tissue they released her.
    - Ms. Anna, dressed in a revealing V-string bikini boarded the train to Nuka World.
    - Forced to ruin the Gauntlet in barely nothing Ms. Anna gets to the end only to find a man in a tin can, Overboss Colter.
    - Using a powerful speech, a watergun and her knowledge of men Ms. Anna offered herself to the crowd so she could live.
    - Having the tittle Overboss bestowed upon her Ms. Anna searched for much needed soap and nutrition while pleasing the men of Nuka World.
    - Banned from the Nuka World market Ms. Anna relied on Porter Gage to give her gifts.
    -  After a rougher then usual sexual encounter with Porter Gage, Ms. Anna plans to leave him and Nuka World behind.
    - After a revenge BJ given to a Operator member Ms. Anna receives a mission that requires her to leave Nuka World.
    - Upon reaching the Commonwealth Ms. Anna runs from the Gunners until she reaches Abanathy Farm.
    - Cait doesn't recognize Ms. Anna.  Ms. Anna sleeps half naked on a sleeping bag in the shower room.
    - Ms. Anna was informed by Jun Long that the Raiders want her to turn herself over to them.
    - Recruiting only female companions Ms. Anna has some fun.  Ms. Anna tells them some of what happened and discusses whats next.
    - Slowly rebuilding her confidence Ms. Anna takes her time and plans more then just the mission at hand.  Sleeping/water/food/bathing/caps/escape.
    - Rumors spread over the commonwealth of Ms. Anna being a sex worker.  Not knowing any better Ms. Anna thought it would be a good idea.
    - Eventually men stopped taking No for an answer. 

    Spoilers below if you did watch the show and missed episode 362 onwards
    (episode 362 ->) - After being raped by the Mayor Ms. Anna responds to a settlement under attack.
    - Arriving too late Ms. Anna finds half of the settlers have been captured by Super Mutants.
    - Searching for the abducted settlers inside Medford Memorial Hospital Ms. Anna is beaten by Super Mutants. 
    - After surrendering in hopes of finding the abducted Settlers Ms. Anna finds out that there are Super Mutant men.
    - After Hours of Rape by Super Mutants Ms. Anna runs away naked and hides inside Medford Memorial Hospital.
    - After finding/making clothes and weapons Ms. Anna fights back.  Picking off 3 of the 4 Super Mutants.
    - Unable to kill the one Super Mutant that raped her the most Ms. Anna surrenders to him.
    - Transported, while unconscious to a Super Mutant outpost Ms. Anna has no idea where she is nor the time and date.
    - After only half a day of rape Ms. Anna is approached by a Super Mutant female.
    - This one pity's Ms. Anna and desires the male Super Mutants. 
    - Using hypnosis on Ms. Anna.  Installing confidence to ensure that she will leave.
    - In the evening after being face loved by a Super Mutant Ms. Anna finds an old pipe pistol.
    - In the rain, with the sun setting Ms. Anna decides to run while she can still walk.
    - With a sore everything she makes it to the river and swims away.
    - With no way to tell direction Ms. Anna gets turned around in the current and ends up right next to the same Super Mutant outpost.
    - With some luck on Ms. Anna's side the BoS drop two Knights nearby.
    - They have been searching for her, but do not accept that Ms. Anna is Ms. Anna.
    - Filthy, smelly, and unable to walk nor talk normally while only wearing restrictive boots and a leather slave harness Ms. Anna is turned away as an impostor.
    - Seeing a small building in the distance Ms. Anna approaches with caution. 
    - Hearing a radio inside and outside with a conversation by humans inside she enters.
    - Rex Goldman.  The Rex Goldman.  He recognizes Ms. Anna.  They bath, feed, and cloth Ms. Anna.
    - Upon hearing Ms. Anna's story the two men inside leave in the night to find the BoS members that had turned Ms. Anna away.
    - Convincing the BoS members they return with her Pip Pad and a vertibird signal grenade.
    - Ms. Anna stays the night and in the morning uses the grenade to call in a vertibird.
    - Landing and taking off under heavy ground fire Ms. Anna is relived when they finally dock at the Prydwen as a rad storm hits the area.
     - Upon entering the Prydwen Ms. Anna collapses to the ground and sobs uncontrollably.
    - Elder Maxson orders Ms. Anna to go to her room to prepare a full mission log of her time in Super Mutant Captivity.
    - Ms. Anna is now a field operative only and is disallowed from physical contact with BoS members.
    - She is given a blank holo tape and is ordered to keep a journal from now on.

    This is where I left off.  This is where you begin.

    More personal back ground information coming soon!!!

     
      

    490 downloads

    Updated

  25. DC Guards Are Now Women

    DC Guards Are Now Women
    Intended for use with a new game
     
     
    What does this do?
    This mod changes all the Diamond City guards to females, with the exception of Danny Sullivan (because he's so dreamy...)
     
    How do they Sound?
    The guards still use the male guard voices for now. 
    I'm still learning, and do not know exactly what method to employ to remove the voice.  It might simply be a matter of adding a new voice record into the mod and changing all their voices to it, but I don't know if that means they wont have any dialogue, lip-syncing, etc.  My goal would be to maintain the text dialogue but remove the audio.  I may upload a different version in the future to address this. 
     
    So for now, you can either turn down the volume when you pass them, or speak loudly over top of them in a high pitched voice while reading the subtitles.  Pretend they are all synths and the institute accidentally gave them all the wrong voice modulation masks and Piper was right all along and as a result Darth Vader is over there speaking like a girl from Fah Habah.  Perhaps they simply smoked way too many cigars at the nightly Poker Game in Geneva's room.  Maybe it's the rads...
     
    How do they look?
    I copied the various properties from "WorkshopNPCGuard "Settler" [NPC_:001167A5]" into each guard record for the look while making every effort to not break their AI and stuff.  I then customized them to have different vanilla hairstyles, hair colors and eye colors.  Feel free to use xEdit and change them to your liking.  You could even add a hair mod as a master to this one, load this after the hair mod, and try using whatever hair you want.  The hairstyles: Frazzled, Wendy the Welder, No Nonsense, Femme Fatale, Crazy Morning, Rough Night, Young at Heart and Public Defender. 
     
    Will this take up an esp spot?
    This plugin is esp-FE meaning it is "esl flagged esp file" and doesn't take up any room on your load order.
     
    Requirements?
    Nothing special, but here's a fun fact.  One of the guard records (DiamondCitySecurityUpper01 [NPC_:00002F6F]) gets forwarded to DLCCoast which is the Far Harbour DLC, so I forwarded that one.  But there's no changes in between the core game and the DLC, so this mod only needs Fallout.esm as a master.

    Compatibility:
    Armorsmith Extended has a known bug that makes the DC guards partially naked.  There's a patch for it here: Armorsmith Extended Diamond City Guard Patch
    I did open this up with awkcr / ae in xedit and didn't see any conflicts, but they do modify leveled lists for the guards if I recall correctly.
    If you aren't getting female guards, and you've started a new game with this mod enabled, you may need to open all your mods in xEdit (FO4Edit) and see what is causing the problem.  If there is an issue, it may be possible to forward the records from the other mod along with this one into a patch.
     
     
     
    Thanks:
    Huge thank you to @gravechild3 for requesting this mod, I enjoyed learning more about NPC records while making it.
     
    Notes:
    - In the screen shots I'm using Classy Chassis Outfits - Vulgar Villains (replacer version) by GrafPanzer which includes the DC Guard outfit.
    - This mod is really just a patch, I make no claims to it. If anyone wants to make changes and upload their own version, just send me a link and I'll link to it.  You don't have to, but it would be cool to see what other people do with it.
    - I tested this mod a few times, and did not run into any issues.  If I missed any guards, please press the ~ key, and left click on the guard, and give me a screen shot.  I'm pretty sure I got them all but you never know.
     
    Future Plans:
    - Might look into fixing / removing the voice
    - Maybe add some different skin tones

    1,098 downloads

    Submitted


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