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Fallout 4 mods that don't fit in any of the existing categories

142 files

  1. "Mother" Shaun is your daughter, not your son.

    "Father" is now "Mother"
     
    Mother's looks are still dependent on the looks of your characters, and your installed textures, and other mods. Your Mother will not look like mine.
     
    Mine is using the mod "Genetical Father", and the last screenshot shows her mother, who is created from my preset found here:
     https://www.nexusmods.com/fallout4/mods/42905
     
    Also consider using female X6-88, alternate version refers to Shaun as "Mother" and female pronouns for this mod.
     
    The extra file (2KB) can replace mother.esp if you want the 10 year old Shaun and Synth to be female. 
     
     

    1,061 downloads

    Updated

  2. 100 Custom Songs For 2029 Radio - Pipboy Custom Radio

    100 canciones personalizadas para la radio 2029 - Pipboy Custom Radio s50, s60, s70
    1. descargue e instale la canción 2029 Radio - Pipboy Custom Radio 100 by backporter
    2.elimina las canciones que viene con
    3.instale o copie 100 canciones personalizadas para la radio 2029 - Pipboy Custom Radio
     
    https://www.nexusmods.com/fallout4/mods/28666
    I recommend this mod Useable Turntable by TheRealKrisJay
    https://www.nexusmods.com/fallout4/mods/64070

    137 downloads

    Updated

  3. Albino & Two More Dark Skin Options

    2020-12-25 - New Section - Screenshots Added - Other Information
     
    Three screenshots have now been added to better illustrate the new skin tones that were added, one for each of them. From left to right: Albino, Black & Very Dark. I hope that these screenshots assists people in wondering if this mod will help them create the character of their choice. If not, please let me know. Also, as these skin tones are "color forms" no different than the typical skin tones found in the menu, they should work for any type of model (CBBE, Fusion Girl, Jane Bod, etc.).
     
    For those who may not be adept at using the console commands to get to the 'looks menu' after you have initiially created your character in-game, the command is "showlooksmenu 14 1". This is how the screenshots shown here were created (my apologies for the Albino screenshot... She was very fidget-y!).
     
    2020-12-25 -End New Section - Screenshots Added - Other Information
     
     
    OVERVIEW
     
    This is an .ESP that adds three additional skin tones to the Human race (namely, you): Albino, Very Dark & Black. All three are "color forms" (Creation Kit's terminology) that were already in Creation Kit but I have simply repurposed them to be available for use when creating a character. "Albino" is simply the "white" color form relabeled; "Very Dark" is unchanged (for whatever reason, Bethesda created it but never implemented it as an option); "Black" is literally the "black" color form but capitalized because I hear that capitalizing the word 'black' is the politically correct thing to do these days.
     
    NOTES
     
    The compressed package used 7-zip; Use that program to decompress the zip. Just place the .ESP in your DATA folder or use a mod manager. Remember to 'activate' the mod so that the game knows to use the mod with your game. I don't know why simply editing in 3 additional skin tones caused the ESP to be 127k un-zipped.
     
    Please do not re-distribute; It's merely a simple file and I want to see if this becomes popular; If so, I may include more colorforms in a future edition. Thanks.

    430 downloads

    Updated

  4. All Followers Range

    You There. Take Point.
     
    Makes all followers range ahead similar to how Dogmeat does. Handy for making them be the tank too by having them be the ones enemies see first. Also gets them out of the way more which was a pain in the ass since I play in third person. I usually go solo but I have been told they say funny shit so I started dragging them around.
     

     

     
    The game doesn't always make them always be in front as well as Elizabeth in Bioshock Infinite, but it's better than having them derping around behind, IMHO.
     
    Permissions
     
    Under no circumstances is this to be uploaded to any other sites by anyone other than me.

    542 downloads

    Submitted

  5. Amanda preset

    This is Amanda. she was my character I used in Fallout. I uploaded her because I do not play anymore. Maybe someone else will like her. Her hair uses misc hairstyle pack and her face uses looksmenu customization compendium.

    422 downloads

    Updated

  6. Arc's Transfer Settlements startup Blueprints

    These are transfer settlement blue prints that you can load after taking over a new settlement, instead of building the basics yourself.  It is best to do some clearing before loading them.  The blueprints Range from just adding turrets, to adding buildings and gardens.  
    At the very least there is enough food, water and beds, to keep everyone happy and allow adding one new person for the provisioner job.

    Currently included Settlement blueprints
     
    Red Rocket                                 (clear office and area behind counter near office)
    Graygarden
    Starlight Drive in                         (Clear rooms in Screen, and area from screen to concession stand)
    The Slog
    Egret Tours Marina                     (clear Piers and building furtherest to right when facing the water)
    Abernathy Farm                          (Clear all trees)
    Sunshine Coop                           (Clear fields, long building with tables in it, the inside of all the Cabins and the trees)
    Oberland Station                        (Clear all trees)
    County Crossing                         (Clear trees and red building)
     
    Requirements Needed, also be sure to install their Requirements.

    I use versions that say vanilla, and no SKE
     
    Transfer Settlements  https://www.nexusmods.com/fallout4/mods/22442
    Homemaker-expanded Settlements https://www.nexusmods.com/fallout4/mods/1478
    SOE Settlement Objects Expanded https://www.nexusmods.com/fallout4/mods/10075
    Ground https://www.nexusmods.com/fallout4/mods/17691
    AWKCR https://www.nexusmods.com/fallout4/mods/6091
    G2M Workshop https://www.nexusmods.com/fallout4/mods/17088
    Easy Homebuilder and working double Beds https://www.nexusmods.com/fallout4/mods/17521
    Create your own planter https://www.nexusmods.com/fallout4/mods/15900
    Build your Own Pool https://www.nexusmods.com/fallout4/mods/13316
     
    Used, but less often
     
    Workshop Decorations Pack https://www.nexusmods.com/fallout4/mods/27787
    Settlement Supplies expanded Main File https://www.nexusmods.com/fallout4/mods/1145
     
    Used but Optional. 
     
    Convenient Stores https://www.nexusmods.com/fallout4/mods/5181
                                   If not used no store assignable marker
    Settlement Activity Markers https://www.nexusmods.com/fallout4/mods/20651
                                                 if not used no relaxation markers
    Pimp workshop https://www.nexusmods.com/fallout4/mods/185
                               Not sure what I used from this mod, I would not worry if you do not use it
    Celebs Fake Posters

             I put up two paintings in the Abernathy farm
     
    All Credit goes to the required mod creators.

    355 downloads

    Updated

  7. Assorted Mods by Invictusblade

    so as Some of you know, I am going on an extended break (I don't know if I am coming back to modding(I do like modding but the game is pissing me off))
    I decided to share some of my other mods
     
    Haircut Mod
    one of the things I attempted to do with Random Overlay Framework is to add different Haircuts to the game. (so an random Raider could have a haircut from KSHair for example)
    and this project ended in failure because of two reasons
    1. It would only affect Unique NPC's
    2. when I made the mod for Advanced Hair Mods such as KSHair, it has a serious issue with Extra Hair parts (Hats, Ponytails, etc) that the extra parts couldn't be removed afterwards
     
    so the mod posted uses hairs from the base and DLC's and require one of the haircut magazines (Not sure which) and you can craft an Aid item which will randomly change your hair cut.
     
    BodyGen_DeadBodies - Raw
    so hands up, if you have the disappeared dead body bug,
    this is cause by using BodyGen to generate different shaped bodies
    and when it reads a dead body, it freaks out and doesn't update it
    (at least, this is what I think it does)
     
    so here is my patch to prevent that
    Raw (you will have to source the clothing yourself)
     
    but there is a few steps before this works
    1. copy and rename from \Data\Meshes\actors\character\characterassets
    MaleBody to MaleBody_dead
    FemaleBody to FemaleBody_dead
    (NOT THE TRI FILES)
     
    2. find an assorted clothing mod (such as Eli's or GrafPanzer's Classy Chassis Outfits)
    Build them to NOT have Body morphs
    and put the leveled lists into the Dead_bah_LL in the mod
     
    BodyGen_DeadBodies - GrafPanzer's Version
     
    so hands up, if you have the disappeared dead body bug,
    this is cause by using BodyGen to generate different shaped bodies
    and when it reads a dead body, it freaks out and doesn't update it
    (at least, this is what I think it does)
     
    so here is my patch to prevent that
    GrafPanzer's version (I really like this series of mods)
     
    I use all of GrafPanzer's clothing mods(Cheeky, Foxy, vulgar, and saucy) and I use both downloads
    Replacer for everyone living
    Craftable for the dead (I also added Player_cannotEquip keyword to them as well)
    and then rework the recipes to turn the Craftable into the replacer (so reverse them)
     
    but there is a few steps before this works
    1. copy and rename from \Data\Meshes\actors\character\characterassets
    MaleBody to MaleBody_dead
    FemaleBody to FemaleBody_dead
    (NOT THE TRI FILES)
     
    2. find an assorted clothing mod (GrafPanzer's Classy Chassis Outfits)
    you need to download the mods from this author here->
    https://www.nexusmods.com/fallout4/users/977500?tab=user+files
    Build the craftable clothing to NOT have Body morphs
     
     
    My Tattoos Overlays
    I love Overlays, I loved making them
    and here is my personal file of Overlays (it should work)
    (I based it of another overlay mod)
    it contains content from XXX, Manga, Comics and Other Games as well as Random Fallout content
    as well as other peoples work whom I am big fans of such as Dialup Hero (btw when I made this, I thought he was finished)
    https://slushe.com/dialuphero
    this contains a blank file for non Random Overlay Framework
    as well as Random Overlay Framework version
     
    Boston Breeder - Main
    I am a big fan of Boston Breeders, I love the concept of micro stories in the commonwealth
    but there are issues with the mod, Mainly the Loose Blank Voice Files (and issues with that)
    so here is a 10meg file that unpacks to a 1gig file (this should speed things up if you have issues at startup)
    Instructions
    1. check the /sound/voice/ folder of Your Fallout 4 Data (there should be two folders that look like /sound/voice/Boston Breeder.esp & /sound/voice/Fallout4.esm)
    2. delete both folders (I believe that Boston Breeder is the only mod to use the /Fallout4.esm/ folder)
    3. unpack zip into Data (so Boston Breeder - Main is next to Boston Breeder.esp)
     
    btw there is a chance that I missed some voice files (but i don't know what it does)

    2,743 downloads

    Updated

  8. Aylis Icons Redone

    Preface
    I was never really happy with the icons some mods added to the items in the game. So i started to add and modify icons and distributed them to all items which appear in the game. Here you'll find all patches that i created for the mods in my guide.
     
    As there are now a lot more icons this should improve the search for items and also give you on a glance an idea what an items is for. I hope you like what you get here.
     
     
    Covered mods
     
    Load Order
    The three mods should be very low in your LO.
    Extended Tags                     - Files for the icons.
    Aylis Sorting - Base Game - Patch for the base game and all DLC
    Aylis Icon Patches               - The patches for the single mods
     
    Overview
    In case you want to add a mod on your own here's an overview of the used tags:
    Tags Overview.xlsx
     
    Note
    I'm still tinkering with a few minor details, but that shouldn't stop you from using this mod.
    All links to the used mods can be found in my guide.

    1,297 downloads

    Updated

  9. Barefaced Beauty

    Here's a looksmenu preset of a very fair-skinned young woman named Samantha who wears absolutely no makeup, and somehow she still retains her sense of glamour. .

    I'd imagine that makeup is extremely scarce in the commonwealth and only available for upper-class citizens in diamond city.

    This mod requires the following mods since this character contains some non-vanilla assets.

    *THbrows
    *Lots More Hairstyles
    *Looksmenu
    *Fallout 4 Script Extender
    *The Eyes Of Beauty

    In order to install, just copy and paste the file contained in this download to the computer/local disk/program files x86/steam/steamapps/common/fallout 4/data/F4SE/plugins/F4EE/presets folder.

    Furthermore, in order for downloaded looksmenu presets to work, you need to save a preset in order to create the presets folder.

    Oh, and I'd recommend the following mods too.

    *Jewelries by gamoholik
    *Bride CBBE outfit
    *Caliente's beautiful bodies edition (slim body preset)

    364 downloads

    Updated

  10. Barefoot Footstep Extended

    Description:

    This is an extended version of the famous Barefoot Footstep mod. It adds barefoot sounds to metal, carpet and vault floor materials, as well as modifies stone / concrete and sand ones. This mod also adds barefoot sneaking sounds to all of the above. Credit goes to user GrozaTerroristow - his original mod served as a base for all my additions.
    If you prefer, you can also take a look at my modification on Nexus: Barefoot Footstep Extended . You can check some short videos presenting the sounds in-game there.
    This is my newest version (v. 1.4), but if for some reason you would like to use older ones, there are old versions available on my Nexus page in the Old Files section.
     
    The footstep sets include:
    - stone / concrete / rock (walking, sneaking, running, sprinting and jumping down) - some sets were already covered by the original mod, which directed to the default barefoot footstep sets present in Bethesda game assets (although originally not present in vanilla Fallout 4) - I replaced the default sounds with new ones, hopefully a bit more immersive.
    - wood (walking, sneaking, running, sprinting and jumping down) - most of these were also in the original mod; I left them untouched, but added sneaking sounds and the jump down function.
    - metal (walking, sneaking, running, sprinting and jumping down) - a barefoot sound set for all metal surfaces.
    - carpet (walking, sneaking, running, sprinting and jumping down) - a barefoot sound set for carpets and rugs (also for beds, matresses, armchairs and coaches).
    - vault floor (walking, sneaking, running, sprinting and jumping down) - a barefoot sound set for vault floor surfaces (tile vinyl material).
    - sand / mud (walking, sneaking, running, sprinting and jumping down) - partly based on the vanilla sand footsteps, but mixed with other samples and recreated to resemble a bit softer barefoot footsteps.
    - dirt (walking, sneaking, running, sprinting and jumping down) - just vanilla footsteps (only slightly modified in some cases), but defined here as barefoot for consistency.
    - gravel (walking, sneaking, running, sprinting and jumping down) - just vanilla footsteps, but defined here as barefoot for consistency.
    - grass (walking, sneaking, running, sprinting and jumping down) - just vanilla footsteps, but defined here as barefoot for consistency.
    In case of dirt, gravel and grass - these were included mainly because if I didn't do it, any mod that enhances boot sounds would overwrite the vanilla sound assets and as a result you would probably hear even harder and louder boot footsteps, while being barefoot. I hope it makes sense.
     
    Requirements:
     
    None really, but if you like these barefoot sound features, you should go to GrozaTerroristow Barefoot Footstep mod's page and download his mod anyway, just to give him an endorse for his great work.
     
     
    Mod Structure:

    This mod consists of one .ESP file and a SOUND PACKAGE (which contains all footstep sounds necessary for the mod to work). There are two SOUND PACKAGES to choose from - the only difference between them is that of stone / concrete sounds for walking and running. In the original version package (from my initial release) these sounds are a bit longer and feel more "forcefull", with more shuffling effect of feet, while the ones in the alternative version package are shorter and feel less "forcefull". INSTALL ONLY ONE SOUND PACKAGE AT A TIME!
    There are also some versions of the .ESP file that should work with Unique Player related mods. These replace the main .ESP file from my mod, so you need to overwrite it if you are going to use one of these. Available files are:
    - Unique Player version
    - Unique Followers version
    - Unique Player + Unique Followers version (both mods merged together in this single .esp)
    - Fusion Girl Unique Player version
     
    Installation:

    - Manual:
    Just download the .esp file and one sound package and extract the contents to your Fallout 4 main folder (where the .exe is) and activate the .esp in your mod manager.
    If you want to use one of the Unique Player versions, just extract it to your Fallout 4 main folder (where the .exe is) after the main files and overwrite when asked.
    - Nexus Mod Manager:
    Install the .esp file and one sound package just like any other mod. Recommended method.
    If you want to use one of the Unique Player versions, just install it after the main files and overwrite when asked.
    - Other mod managers:
    I'm sorry, I never used Vortex or Mod Organizer, so I can't provide any instructions for these programs.
     
    Uninstallation:

    - Manual:
    Just deactivate the .esp file in your mod manager or delete it in your Data folder. Sound files provided within the packages are specifically made for this mod, which means that they can stay where they are in case you don't remove them - these won't conflict with anything. If, however, you like to have a very clean install folder of your game, without any leftovers after deinstalled mods, you should look for folders: /Carpet/ , /Dirt/ , /Grass/ , /Gravel/ , /MetalA/ , /Sand/ , /StoneSolid/ , /TileVinyl/ and /Wood/ in this location: Data/Sound/Fx/FST/Player/ and inside them delete all .xwm files which have this name structure: FST_Player_Barefoot_[material name]_[movement type]_1st_[file number].xwm , so for example FST_Player_Barefoot_Carpet_Sneak_1st_01.xwm or FST_Player_Barefoot_MetalA_JumpDown_1st_01.xwm .
    - Nexus Mod Manager: 
    Recommended method, if you installed the files with this program. Just deinstall the mod how you do with other mods, the program should do everything for you automatically (by deleteing the .esp and removing all sound files from the Data folder).
    - Other mod managers: 
    If you use them, then you probably know much better than me what to do.
     
    Bugs / Issues:

    1. Few places, like wooden guard towers in settlements, or some concrete parts in Diamond City (i.e. stairs in front of Dogout Inn / Security, audience areas of the stadium and exit to the Fens), don't trigger a footstep sound, when you walk on them. Plain silence. No idea why, because stair impact sets and concrete material are covered by this mod. Suggestions are welcome.
    2. Another small issue is that sometimes while walking in third person view footsteps become silent just for a few steps and then get back to normal.
    IMPORTANT NOTE regarding these two issues: I did some testing without any footstep mods installed and wearing standard Fallout 4 clothing: both problems seem to be within the game, I suppose someone at Bethesda wasn't careful enough...
     
    Compatibility:

    Project Reality Footsteps - you can safely play it with my mod, because both modifictations do different things and have different records in FO4Edit (pretty much as in case of the original Barefoot Footstep mod). You just won't hear the footstep sounds provided by this mod (maybe except water sounds), if your character is naked or wearing a barefoot (and patched!) clothing piece.
    Other sound mods - unless they deal with the barefoot footstep set records, should be compatible.
     
    Incompatibility:

    Barefoot Footstep - at the core both mods do the same thing, so they would conflict with each other. However, if you are unhappy with my mod and would like to go back to the other one, it's as simple as deleting / deactivating mine and reinstalling / reactivating the old Barefoot Footstep. No scripts / interface etc. included, so no problems mid-game.
    (CaN) Crimes against Nature - this mod appears to be incompatible. I tried to make a patch, but it still doesn't work.
     
    Patches:

    1. Some patches for clothing mods without shoes will be needed ofcourse, but the process is the same as in case of the other Barefoot Footstep mod. Either you make a suggestion for a standalone patch / make one yourself and publish or send me to publish on my mod page / or suggest the author of the clothing mod to make a patch. However, clothing mods that already have patches related to the Barefoot Footstep mod on their respective pages, should work fine. In most cases it's just a matter of adding a footstep sound set to some clothing parts of a mod - my mod uses the same main footstep set record in FO4Edit, so no changes here. Instructions on how to patch a clothing mod yourself, are provided in an image in my image gallery.
    2. There are some necessary patches for Unique Player related mods among the downloads.
     
    Credits:

    GrozaTerroristow for the great Barefoot Footstep - I wouldn't be able to do anything without his mod.
    ElminsterAU for FO4Edit.
    Bethesda for Fallout 4.
    HULKHOD3N for Project Reality Footsteps - thanks to his mod I had a chance to look at how you create some sound records in F04Edit.
    arecaidianfox for XWM to WAV Conversion - I wouldn't be able to implement the sounds without this great tool.
     
    Recommended mods:

    These clothing mods already work fine with my mod:
    Barefoot Wetsuit
    Katie's wardrobe - Casual Combat Outfit
    Katie's wardrobe - Militia Duster
    FCO - Fully Customizable Outfits RELOADED
    Dlx Clothes Pack
    and probably a couple more, which I don't know of.

    1,402 downloads

    Submitted

  11. Better Holotape Sorting

    This mod adds an asterisks or parenthesis in front of every holotape to allow easier access to them through the misc menu in the pip boy.
     
    You will still be able to play the holotapes and any quests should not be interfered with as the reference ID's remain intact.

    418 downloads

    Updated

  12. Black Male Raiders

    Wanderlust's All Black Male Raiders

    Are you into interracial BDSM? Does the inclusion of BBC themed tats in Tattoos for Captives but not much opportunity to get fucked by black guys disappoint you? Well, despair no longer!

    This mod attempts to replace all vanilla raiders with new black characters made with faceripper and vanilla assets. As of V2 it seems to be completely working and I've made unique faces for each entry so I consider this complete unless something breaks.
     
     
    Recommended Mods
    I'm also using Male Takeover, I have not modified raider female records. If you want the raiders to be 100% black men, you'll need to use MTO's Enemy Males.
    To spawn more raiders without changing leveled lists or stats, I recomend you use Endless Warfare
     
    Conflicts
    Anything else that modifies the default raider entries may cause issues with this mod. 

    Uninstalling
    The mod doesn't add any scripts, it just overwrites the default raider facegen data from the fallout4 esm. It should be safe to install/uninstall as needed but I make no garuantees!

    12,804 downloads

    Updated

  13. BlueBeers Buildables

    Several items:
     
    v6.2
    see changelog.
    flags.
     
    v6.0
    see changelog
     
    v5.9
    see changelog.
    Bathroom about done.
     
    v5.5
    see changelog.
     
    NEON Wasteland optional version added.
     
    v5.1
    see changelog.
     
    v4.0
     
    Stuff GLOWS now.
    that's all.

     
    Interior versions of lvl 3 vendor stations using a diner counter.
     
    Craftable cookstove that looks like either a prewar stove, or rusted blue one.
    Craftable chemstation that looks like either a clean vault sink or prewar bathroom sink station.
    Craftable refrigerator that is for storage.
    Craftable clean unbroken toilet.
     
    Craftable BBQ that works. Requires Picket Fences for patio furniture.
     
    Oh, I missed this: all of them require Local Leader 2 (well, if you're doing settlements, you probably
    got that anyway)

    388 downloads

    Updated

  14. Bobby Pins - Craftable

    OVERVIEW - The following mod allows you to craft bobby pins once you have created the tools (at a Chemistry Lab) to do so. It contains no scripts and only uses the base game. It is a single .ESP file and installs where all of the other .ESP files belong.
     
    DESCRIPTION - The mod allows you to create 30 bobby pins (at a Chemistry Lab) while using a set of specialized tools that you also need to create beforehand (also at a Chemistry Lab). Those tools are re-usable but need to be retained in your inventory every time that you want to create the bobby pins. You create the specialized tools once you have learned how to make them from a note that you obtain. So that the mod doesn't use a script, you need to retain the note in your inventory every time you want to make the tools (however, I am not certain how often you want to make the tools since they never wear out but everyone has a different playstyle).
     
    I must admit that I am not fond of the lockpicking mini-game and an earlier version of this mod that I made was my response to dealing with the mini-game. For those who enjoy lockpicking and always want a readily-available source of lockpicks... Here you go. I've rebuilt my earlier version of this mod "from scratch" and have tried to make it as lore-friendly as I could while still being somewhat light-weight in size. The majority of the size is because I had to place the note somewhere in the world for you to obtain. I don't think that this mod is "over-powered" as I think that 30 bobby pins per 1 unit of aluminum and copper (which, by the way, is close to what actual metal bobby pins were once made of) is a fair amount considering how large bobby pins actually are and the cost of "material waste" from non-industrialized construction.
     
    The tools may be dropped but are not scrappable.
     
    The location of the note is spoiler-ish. Therefore, the first non-spoiler clue is: Lexington.
     
    Another (spoiler) hint:
     
    Another (spoiler) hint:
     
    And for those who just want to find the note right away:
     
    As always, please do not place this mod onto NexusMods; I do not hate them but merely want full control over my creation and want one central location from which to monitor it's progress. Besides, there are already similar such mods at Nexus and there is no point in having similar such mods competing with one another.
     
    I hope that you enjoy this mod and that it helps with your playthroughs. Your constructive comments are always welcomed. Thank you.
     
     

    150 downloads

    Submitted

  15. Boston After Vault

    1. Start with 36 special points 7 points are already allocated by default to each stat.
    2. Vault Suit got a small increase in damage resistance to make it viable longer (for those who like the look or use texture mods for vault suits).
    3. Gas masks and Sack hoods got small increase in rad resistance.
    4. A few other clothing items received small increases in damage resistance. 
    5. No extra health during level ups.
    6. Adrenaline bonus only goes toward melee in (survival mode only).
    7. Legendary enemies no longer spawn so much less legendary items will be received.
    8. Carry weight only goes up 5 points with each point in strength.
    9. All difficulties have 5x incoming and outgoing damage multipliers so you and NPCs will die normally in 1-4 shots. 
    10. Loot reduction has been implemented along with ammo reduction.
    11. Useless junk has been added to containers for immersion.
    12. Creatures now contain only what would be on creatures Meat, Bone, Hide. 
    13. Ghouls will have very little to no loot to take. 
    14. Water and food no longer heal only reduce/remove hunger/thirst.
    15. Water pumps will only give dirty water.
    16. Wild fruits/vegetables will give proper food (E.g. Wild corn gives Corn).
    17.  Live Dismemberment activated (Meaning shoot off a leg enemy falls, but can still keep shooting).
    18.  Overhaul works on all difficulties, but was made and tested on Survival Mode and Very Easy Mode.
    19. No Damage from being Over Encumbered as it makes no sense to me honestly. 
    Featuring
    Hardcore Version
    1. De-leveled Npcs, Creatures, Items, Armor, Guns, Meds, Ammo, and Etc. 
    2. Removed all Unrealistic and Magical S.P.E.C.I.A.L boosts from all clothing items in Commonwealth, Far Harbor, Automatron, and Nuka World. 
    Please Endorse!

    P.S. I would like input on damage resistances, radiation resistances, and energy resistances on clothes and armor. You know things that would make this mod even better. Thanks! 

    Compatibility
    This mod is most likely going to need patches for Weather mods so if you or anyone you know is willing to make a patch let me know and I will put it in the optional files for download again THANK you all very much!

    ALSO
    I also highly suggest Going over to GreslinGames discord and grabbing the newly updated Pack Attack NPC Edition. To do this go to his role requests ask for citizenship once you have acquired it head down to Pack Attack NPC Edition-Releases/latest and grab his mod its basically a highly effective AI overhaul for NPCs, It is truly amazing, and makes this mod even more HARDCORE!!!
     https://discord.com/channels/408380281209356299/870876400456957992/870876466378846280

    43 downloads

    Submitted

  16. Bunker Hills

    This is for a female play.

    What it does, is to change 2 female workers to male and adding 4 male npc to the location.
    Thats it.
    It it serves your game play, maybe this tiny alteration can enhance it.
    Anyway, not special requirements for this.
     
    Cheers

    166 downloads

    Submitted

  17. Chiisana Naked Bows Fix

    Fix for bows turning invisible when naked
     
    Requires AnimeRace Style Clothes - Chiisana Amai Koi
     
    I'll delete this mod after the main mod fixes this.

    209 downloads

    Submitted

  18. Child Settler Vanilla Armors

    15 minutes worth of CK ArmorAddon edits to allow child settlers http://www.nexusmods.com/fallout4/mods/16000/? to wear Vanilla and DLC armors.
     
    All DLC required.
    Most armors should work, that includes operator, disciple, pack, trapper, raider, suits, etc. For clarity, with Orphans of the Commonwealth, you can give your child settlers armor and weapons, then use "T" to have them equip it. This makes most vanilla and DLC armors and outfits equipable.
     

    Intended for use with Orphans of the Commonwealth, but not strictly necessary.
     
    Please do not blame me if your PC catches on fire.

    2,887 downloads

    Submitted

  19. CHINBALLS!!!!

    In the proud tradition of South Park and Wolverine from Movie 43, CHINBALLS!
     
    An equippable scrotum complete with testicles for males and females to roam the commonwealth, pubic hair is optional.
     
     
     
    Credit to:
    Butters
    the guy who plays Wolverine.
    The creator of EVB cause im almost certain I just did a chop job on his nuts and moved it to the chin.

    34 downloads

    Updated

  20. Companion Ivy Main Menu Replacer

    This replaces the main menu background with Ivy's cellar. And replaces the main them with her 'affinity' music.
    That will be all.
     
    Thank you for downloading.
    Have fun using it.

    199 downloads

    Submitted

  21. Concord Water Tower Settlement

    You're sitting at Red Rocket or Abernathy Farm and see the Concord Water Tower. You think to yourself..."Something interesting is there. I'm sure of it!" You make the trek there only to find nothing. Just a few cans of water. Well, no more! Now you can build your own settlement at the Water Tower. And did I mention you can build to the top?
     
    You might be thinking, "Why would I need to build that high?"
     
    I have no clue. But now you can.
     
    Please let me know what you think of this. I've played with it and it all seems to be in order. I'd love to see you settlement builds.
     
    NOTE: Due to several factors, it appears I can't make a full settlement at this location. However, you can still use the area as a build space. And during my testing I realized you can build a defensive base (long range guns), disable the esp, and the structure you built will still be there and functioning. You just wont have any workshop ability there.
     
    v1.0
    This settlement features a generous area around the base of the tower, a rigged connection to the tower so you can get water for your settlement, and the height will assist in giving Abernathy Farm and Red Rocket a bit of fire support.
    v1.1
    I cleared some dead bushes from around the tower. I really hate when they clip into my build. Also added a terminal with a bit of story on it. Tried to keep it lore friendly. If anyone has something they'd like me to add, I'd consider it.
    v1.2
    Adjusted Build box
     
    Known bugs:
    The green build lines appear very high up in some places. This does not effect building at all.
     
    Notes:
    The Rigged Connection is not meant to be scrapped. You shouldn't be able to but I'm not sure about the Scrap Everything mod.

    381 downloads

    Updated

  22. CRACKLE - Comforting fires for the discerning hobo -

    What it is:
    I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful  "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod.
     
    What it does:
    Exposure and warmth:
    Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive.
     
    Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow.
     
    Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining)
     
    Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this!
     
    It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods:
     
     
    Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!)
    Campsite (Fires, Forage for firestarting kits instead of wood.)
    Advanced needs 2 (Fires)
    Conquest (Fires)
    Buildable burning campfires and fireplaces  (Fires)
    Woody's Wasteland Stuff (Fires)
     
    Sit or sleep anywhere, with Survival mode saving:
    Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save.
     
    Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it..
     
    When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu.
     
    Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial.
     

     
    When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) 
     
    Known issues:
    If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. ? 
     
    Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload.
     
    Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it.
     
    Requirements:
    Wasteland Workshop
    Mod Configuration Menu
    Advanced Animation Framework v161.1 or above
     
    LEGAL:
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. 
     
    THANKS:
    @dagobaking for AAF which makes animation mods like this possible.
    @requiredname65 for script input, and 1.07 update.
    @elzee for the sound effect permissions.
    Those of you that actually come in the non adult section ?

    18,050 downloads

    Updated

  23. CRACKLE — Russian Translation

    Original mod made by @Tentacus
     

     
    THIS IS JUST TRANSLATION. IT WILL NOT WORK WITHOUT THE ORIGINAL MOD. YOU CAN DOWNLOAD IT HERE.
    /
    ЭТО ПРОСТО ПЕРЕВОД. ОН НЕ БУДЕТ РАБОТАТЬ БЕЗ ОРИГИНАЛЬНОГО МОДА. СКАЧАТЬ ЕГО МОЖНО НА СТРАНИЦЕ АВТОРА.
     
    THIS IS NOT MY MOD AND I DO NOT PRETEND TO ANY RIGHTS ON IT. ITS JUST A TRANSLATION. AUTHOR OF ORIGINAL MOD MENTIONED IN FIRST STRING.
    /
    ЭТО НЕ МОЙ МОД, И Я НЕ ПРЕТЕНДУЮ НА КАКИЕ-ЛИБО ПРАВА. ЭТО ПРОСТО ПЕРЕВОД АВТОР ОРИГИНАЛА УКАЗАН ВНАЧАЛЕ.
     
     
    Дальше будет перевод описания оригинального мода.
     
    Что это:
    Мне казалось, что в Fallout 4 чего-то не хватает. Я начинаю много новых игр, где моему персонажу нечего делать и некуда идти. Часто я использую свой легкий альтернативный стартовый мод DLYH. Много раз я оказывался под дождем и натыкался на костер. Обычно я ролеплею, что благодарен за тепло, но сама игра не дает мне такой обратной связи, и через некоторое время такое своевольное "создание собственной забавы" надоедает, поэтому я подумал: "А что если огоньки сделают хоть что-то... Что угодно... Пусть даже очень маленькое". И я сделал этот небольшой мод.
     
    Что мод делает:
     
    Облучение и тепло:
    Теперь, когда вы встретите в мире открытый огонь, например, костер, костер или бочку с огнем, он даст вам небольшой бонус к выносливости и дополнительную защиту от болезней в режиме выживания. Вам придется немного посидеть у огня, чтобы согреться, прежде чем начнется эффект, но после того, как он начнется, он будет действовать до тех пор, пока вы находитесь рядом, и в течение нескольких минут после того, как вы уйдете (меньше, если идет дождь). Защита от болезней особенно полезна, если вы едите перед костром или спите у него. Лично я считаю, что это очень реалистично и захватывающе.
     
    Дождь теперь будет охлаждать вас. Это не имеет отрицательных последствий, за исключением того, что если вы слишком замерзнете, вам потребуется больше времени, чтобы согреться у костра и получить бафф. Если вы замерзли, а костра нет, то нахождение под укрытием будет медленно согревать вас, пока вы не перестанете получать штраф за время пребывания у костра. Я не считал нужным делать дождь более наказуемым, так как в ванильной игре уже повышается шанс заболевания от пребывания под дождем. Это также работает со снегом.
     
    Плавание делает вас мокрым, что делает вас холодным. Вы медленно согреетесь в холод, если выглянет солнце, а также в укрытии, но вы не согреетесь без костра ночью, если только не находитесь под укрытием, однако вы высохнете от мокрого до просто холодного (если нет дождя).
     
    Добывать древесину, с возможными опасными встречами. Однако если ваши ноги искалечены, вы не сможете этого сделать!
     
    Он работает с кострами в мире, а также с мастерским костром и костровой бочкой, добавленной Wasteland Workshop. Он также работает из коробки со следующими модами для кемпинга:
     
    Kitcat's camping gear (Рекомендованно. Костры и палатки в качестве укрытия! Получите предмет "Дрова" и руководство из MCM, а затем добывайте древесину!)
    Campsite (костры, заготавливайте растопки вместо дров)
    Advanced needs 2 (Костры)
    Buildable burning campfires and fireplaces (Костры)
     
    Сидите или спите везде, с сохранением режима выживания:
     
    Теперь вы можете сидеть на земле или на большинстве ровных поверхностей, когда захотите. У вас есть несколько положений на выбор, включая раненое положение. После того как вы сядете, вам будет предложено меню. Вы можете либо просто сидеть и смотреть вокруг с помощью управляемой камеры, либо ждать с промежутками в один час или пять. В отличии от ванильного ожидания это мгновенное, что позволяет реально экономить время. (Используемый метод безопасен и будет правильно продвигать ИИ и скрипты, он же используется при заготовке дров) Когда вы закончите сидеть и встанете. (Снова откройте меню, нажав горячую клавишу/MCM) Если вы ждали, игра сохранится.
     
     
    Теперь вы можете спать на земле (и на большинстве ровных поверхностей), а также на скамейках и диванах. Мод использует AAF, который сканирует местность на наличие диванов и скамеек, на которых вы можете спать. Если таковых не найдено, вы спите на земле (или на любом другом месте, где вы стоите). По умолчанию вы будете прикрепляться к мебели только в 75% случаев. Если вы хотите, вы можете увеличить этот процент до 99 в AAF.ini, но если вы это сделаете, я советую вам уменьшить расстояние сканирования мебели до 200, так вы сможете решить, нужен ли вам конкретный предмет мебели, просто стоя рядом с ним.
     
     
    Когда вы ляжете, через некоторое время появится меню, в котором вы можете выбрать сон, лежание со свободной камерой или вставание. Если вы выбрали "лежать", просто нажмите горячую клавишу/опцию в MCM еще раз, чтобы вернуть меню.
     
     
    В отличие от ожидания, здесь используется ванильная система сна. В режиме выживания сон не у костра считается таким же, как и сон на спальном мешке. (3 часа по умолчанию), в то время как сон у костра рассматривается как сон на матрасе (5 часов) Поскольку он использует ванильную систему, моды, влияющие на сон на спальных мешках и матрасах, будут влиять на него. Я слегка изменил 2 сообщения, предупреждающие о том, что вы не можете проспать больше на этих предметах, чтобы они были более захватывающими и, честно говоря, лучше сочетались с другими ванильными сообщениями и не звучали как назидательный учебник.
     
    Требования:
     
    Wasteland Workshop
    Mod Configuration Menu
    Advanced Animation Framework v161.1 или выше

    63 downloads

    Updated

  24. Craft Bag of Cement

    Craft bags of concrete at the chem lab in the UTILITY category.
    1 Fibreglass 2 Asbestos+ 3 Ceramic-----------------= 1 Bag of Cement= 5 Concrete
    "Why <material>?"
     

    because thats what you have to deal with in the wasteland.
     

    199 downloads

    Updated

  25. CrispAndClear Reshade Preset

    Tired of all the blurry and haziness in game? I was so I decided to improve it.

    I had to downsize  images to fit the 2 MB max so they actually look better in game but it should give you a fairly good idea of the changes.

    Depending on your system you may notice a fps hit. I also uploaded an alternate version that is a bit lighter.
    If you don't like something, you can change it to your preferred tastes using the ingame ReShade menu.

    INSTALLATION:

    Download the latest ReSahde release at reshade.me and follow the installation instructions.

    Unzip the CrispAndClear.ini and place it in your game folder (where fallout4.exe is located).
    In game open the Reshade menu and select CrispAndClear.ini from the dropdown menu.
    If you have any questions or issues let me know, I'll do my best to help. 
     
    CrispAndClear.7z
    CrispAndClear(Light).7z

    254 downloads

    Updated


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