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Adult oriented Fallout 4 mods that replace or add new armor or clothes

130 files

  1. Vioxsis' Strap-On's of Fallout 4

    A full version of Vioxsis' excellent modders resource which never was intended to be used by end-users. I've got written permission by Vioxsis to re-release this mod. This version comes with shapes for Fusion Girl as well as CBBE. It additionally lets you chose between the various colors and types that always were part of Vioxsis' mod.
     
    IMPORTANT NOTE TO MOD AUTHORS: You now have to check for Vioxsis_Strap-Ons.esp instead of VIO_Strap-On.esp!

    337,603 downloads

    Updated

  2. Plugs of the Commonwealth

    This is a collection of things (24) I found laying around the Wasteland and decided I wanted to stick up my butt. They are craftable at the chem station under the Utility category for 1 of whatever you want to stick up your butt (except baseball bat, it wouldn't let me set a weapon as the component, so 1 wood). They currently use Slot 56 (or 57, or 58) "Unnamed" so if unclaimed (by sexy mods) I plant the "this is the butt plug slot" flag here. Nexus modders have already claimed all the slots for non-sexy things.
     
     
    [ Please stop asking about outfits and just go shopping at Nexus already ]
     

    [ Current Version 112 (still, butt...) ]
     
    2018-06-26 (navi-v2) - a fix for the NAVI plug not giving the dual core perk and/or not switching the power frame after getting in. as before, grab the navi zip that is the same slot as your main potc file. you only need to update your navi file not the main file. if you already have one, and its not working, you might have to throw it away and craft a new one.  
    2017-05-26 - Added optional files for NAVI Power Armor support. NAVI is a custom "feminine" shaped power armour which includes its own custom power armor frame. Normally you have to wear the special NAVI bodysuit underneath to tell the game to load the special frame which does not clip the armour. This optional file adds a 2nd Fusion Core (Plug - Fusion Core NAVI) which you can craft and will trick the game into loading the custom NAVI frame without having to wear the bodysuit, in addition to the normal Fusion Core plug perk. Install the one with the same slot number as the main PotC package you installed. NOTE: some outfits also have power armour frame keywords - for example, the vault suit, so that you see blue underneath. Rader outfits, Atom Cat outfits, and BOS outfits, also, have custom keywords. 9 times out of 10, the keyword on the outfit will win. Your choices are to go in naked, pick an outfit without the keywords, or remove the keywords from the outfit.  
    the feather duster plug is now enchanted for sneakity sneak granting the Dusting For Prints perk complete with Pip Boy and HUD animations.  
    added optional file for alternate feather duster textures - the black bunny.  

    [ Armor Mods ]
     
    All plugs can be modded at the standard armor workbench. They have a SPECIAL mod slot where you can select a +1 of your choice for 10 Prewar Money.
     
    [ Special Plugs ]
     
     
     
     
     

    [ Plug Manifest ]
     
     

    [ Settings ]
     
     

    [ Installing ]
     
     
    [ Updating ]
     
     
    [ Positioning ]
     
     
    [ Tweaking Positioning ]
     
     
    [ Changing Slots Yourself ]
     
     
    [ Coming Soon ]
     
     

    [ Planned Enchantments ]
     
     

    [ Source and Resources ]
    Max files, FO4Edit Scripts, etc, are on Github.

    315,089 downloads

    Updated

  3. Zenna Outfits

    FO4 Outfits Workshop
     
    Please read installation in spoilers
     
    Outfits -slot 37 its like armor part
     
    Main Body for outfits-slot 33
    Main body =Nude Body with boots/heels
     
    Outfits can be craft in Chemistrystation
     
    When you build boots in bodyslide check FeetZap to hide Feet
     
    Zenna Outfits-Old
     
    Older Outfits with FreeDaz esp
    Zenna Outfits0Old wont be update anymore
     
     
     
     
    Zenna Outfits mod
     
    Mod with outfits make by me ,no conversions installation in spoiler
     
     
     
     
     
     
    Let me know about any bugs
     
    Credits
    Caliente-for beautifal CBBE body
    Petrovich-for UNP Boots
     
    Permission
     
    Pleasse dont upload on other site
     
    PantyHose
     
    http://www.loverslab.com/files/file/2848-pantyhose-by-zenna/
     
    My other mod
     
    sry for bad english

    106,734 downloads

    Updated

  4. Lordescobar's Moddable Piercings Fusion Girl & CBBE fixed

    Hi folks,
     
    this started as a conversion of @lordescobar666's piercings to the Fusion Girl body. But since the original mod for CBBE also has the issue with morph sliders not working ingame I decided to add a CBBE version (same mesh as "le666 piercings" Bodyslide project from that mod, but my esp and mesh injection method).
     
    I also tested the CBBE version, redid some morphs there and repainted the nipple chain. It should look better now and not bend backwards as much.
    Btw, the reason this version is nearly double the file size compared to the Fusion Girl one is that I deleted a lot of morph sliders from the Fusion Girl version. Basically all the ones that don't have any real impact on the shapes/positions but are still there. The CBBE version wasn't optimized that way but it shouldn't matter.
     
    Instructions:
    Version 2.0 no longer requires the original mod, so just pick the version for the female body mod of your choice, download and load it using your favorite Mod Manager, then build the piercings in Bodyslide. Don't be confused because you can't see them in Bodyslide, that's intentional.
    edit:
    If you can't get over your confusion about that fact then just download the third file (lePiercings Bodyslide visibility mod) and load it after the main mod. With that you can see stuff in Bodyslide.
    But don't forget to deactivate the above mentioned mod before entering the game, or else it will break the main mod (all piercings shapes will show at the same time).
     
    You can build the piercings at the chemistry station (LE666 Piercings), but you still have to choose shapes and materials at the armor workbench or they will be invisible.
     
    Unlike the original mod this version here doesn't need the Armor and Weapon Keywords Community Resource. There shouldn't be any conflicts though.
     
    also copied over from the AWKCR FAQ:
     
    Q: I get stuck in one of the crafting benches and cannot back out.
    A: Open the console (default key is tilde (~) then enter the command: slm 14
    This issue has not been isolate or solved and may be an engine issue that cannot be solved. The best theory is: Usually people get stuck if they try to select something or back up a level if the menu or item they're in hasn't loaded all the game assets for that menu or item.  
     
    And instructions on how to use this ingame:
     
     
    I had to completely redo the esp structure and use a different method to call meshes but now the tri file you create in Bodyslide finally does what it's supposed to do, which means that this is now compatible with pregnancy mods like AAF Family Planning Enhanced.
     
    These piercings get used by Raider Pet btw, and since I tried to keep this compatible while editing the esp it should still work. Feedback on this would be welcome though.
     
    Credits:
    @lordescobar666 for these beautiful piercings
    @Vioxsis, @Leito86, @TheBottomhoodofSteel and @ZaZ for Fusion Girl
    @ousnius and @Caliente for Bodyslide and Outfit Studio
    @EgoBallistic for getting rid of the AWKCR dependency

    101,633 downloads

    Updated

  5. Angeli's Explorer Suit and Power Armor

    Angeli's Explorer Suit and Power Armor
     
     
    Description:
    State of art Explorer Suit and Power Armor made by Angeli Technology(TM)
     
    Please enter Power Armor while wearing the associated Explorer Suit. 
     
     
     
    User Menu:
    get it from Root Celler in Sanctuary Hills. You can also build the custom frame in any settlement. 
    Power Armor should come with standard X-01 modifications in Power Armor station.
     
    Default 2K textures
    to install 4K textures, just replace the textures folder. 
     
     
    Known Bugs:
     
    a small percentage of people can't find modifications in Power Armor Station...reason unknown. Still investigating it. 
    If you encountered this mod, please report to me with your mod list. 
     
     
     
    Credit:
    thanks Galvon94's Unique Power Armor Frames modder resource for script.
     
     
     
    ==================
    Happy Halloween, enjoy the mod. Please report any bugs you find. 
    Yes I know this mod has nothing to do with Halloween because it was supposed to be released few months ago if I didn't procrastinated...but don't mind the details and Happy Halloween. 
     
    On the plus side I finished Far Harbor for the 1st time. Great DLC. 
     
     
    Follow my Pixiv:
    https://www.pixiv.net/artworks/84378160
     
     

    84,898 downloads

    Updated

  6. Fusion girl (Body Gen, vagina morphs, 2 types genitals) and Outfit edits (port to fusion, reveal genitals/tits)

    Female Body:
     
     
    Body gen
     
     
    Unique Player, 2b and Followers models
     
     
    Outfits
     
     
    Main requirements:
     
     
    How to build outfits (Optional):
     
     
    How to spawn in game:
     
     
    Modder's resource:
     
     
    What Next:
     
     
    Old Changes:
     
    If you are author of some outfit, send message to me if you don't want it to be posted here
     
     
     
     

    74,532 downloads

    Updated

  7. DD Armorbench Unlocker

    Armor benches throughout the Commonwealth now include an automated lockpicking function that can remove restraints from Devious Devices, Kziitd Fetish Toolset, and Real Handcuffs.
     
     
    Devious Devices Armorbench Unlocker
     
     
    Why would I want this?
    I find myself cheating out of DD restraints a lot. There, I said it. After many many (many) hours spent struggling free of yokes or hopping back to Goodneighbor to buy a new key, I find I often just add a key to my inventory via console and go on my way. Boring? Yes, but better than spending a long, grueling hour sneaking across the map, only to have my new keys stolen again in short order. I want the sudden, non-consensual application of DD to have a notable effect on my gameplay... but my upper threshold for that effect is lower than it used to be.
     
    Enter DDBU, a compromise with myself. The Commonwealth sports a large number of pre-built armor benches in towns, dungeons, and abandoned buildings. With the right perks and a working settlement, you can scatter your own armor benches throughout the map as well. Finding your way to the nearest armor bench is a much more balanced proposition than the alternative, especially if you've been paying attention to your surroundings. Those random armor benches inside buildings and dungeons are no longer useless; they're a safety point to free yourself from bad situations. As an added feature, I find it gives me a new reason to build up settlement locations that I might otherwise ignore.
     
    Isn't there another mod with a similar effect?
    Sort of but not entirely. Real Handcuffs lets you use an owned workshop to cut open handcuffs (which, let's be honest, is where I got the idea in the first place). A couple other mods like Sexual Harassment and Boston Devious Helper use NPCs to unlock your devious devices. Plus of course Sex Attributes lets you spend an internal stat (willpower) to open DD restraints.
     
    Features and Other Gritty Details
    You can unlock your restraints at both owned and unowned armor benches. Owned benches are those appearing in settlements you control. Unowned benches are those in towns, dungeons, or the open world.  Owned benches are free to use and have no restrictions. Unowned benches cost caps for every device you unlock. If you find yourself short of caps, you can try giving the machine a little “percussive maintenance”. With luck, you might bypass the collection routine and unlock your restraints for free! Or you might trigger the anti-tampering measures. Choose wisely!
     
    Both types of armor bench can unlock all Devious Devices and Kziitd Fetish Toolset restraints, as well as handcuffs from Real Handcuffs. However, shock collars from Real Handcuffs use an electronic locking mechanism that cannot be picked via mechanical means; thus, shock collars cannot be unlocked at armor benches.
     
    DDBU includes the following MCM settings:
     
    Hard Requirements
    -Vanilla Fallout 4 (no DLCs needed)
    -Devious Devices (hard requirement)
    -MCM, for mod settings and overall function.
     
    Optional Requirements
    -Kziitd Fetish Toolset (KFT DD Compatability Patch recommended). If installed, KFT devices can be removed in the same manner as other DD devices.
    -Real Handcuffs. If installed, handcuffs can be removed in the same manner as DD wrist cuffs.
    -Sex Attributes. If installed, certain stat penalties can occur after percussive maintenance failure.
    -Sexual Harassment. If installed, “nude” photos of you might end up in circulation after percussive maintenance failure.
     
    Known Issues
    -Ownership of an armor bench requires a linked, player-controlled workshop. Many “player housing” additions lack a workshop, which means pre-existing armor benches in these areas will probably be treated as unowned. In these cases, I suggest temporarily turning the unlock fees to zero.
    -Unlock fees for KFT items with multiple locks (e.g. wrists and ankles simultaneously) will include a charge for each lock when using “Unlock All”.
    -Individual KFT locks cannot be opened without the KFT DD Compatability Patch. “Unlock All” still works though.
     
    My Thanks To
    -Kimy for making Devious Devices, and Kharos for making Real Handcuffs: the two gold standards of FO4 playtime toys.
    -Egoballistic and kziitd for the astonishing and amazing Kziitd Fetish Toolset.
    -Nexus CK/Modder forums, whose search functions answered basically all of my latest questions without having to actually post any new threads.
    -Special thanks to the AAF Help discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
     
    Permissions
    Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.

    73,008 downloads

    Updated

  8. Lordescobar's Moddable Piercings (for CBBE)

    Adds moddable piercings to Fallout 4. You can configure all piercings independent from each other. There are several piercing and material mods to choose from, in total there are over 100 possible combinations.
     

     
    Update:
    The newest version now solely depends on Armor and Weapon Keywords Community Resource (AWKCR). The armor slot has been changed to 58 to conform to AWKCR's slot usage recommendations. Naval and vaginal piercings have been added. The bell piercings make sounds when you run/sprint and you may also be detected more easily by enemies when you wear them.
    This will probably be the final version, I have currently no plans to expand this mod.
     
    USAGE:
     
    The piercings base object can be crafted at AWKCR's armor crafting workbench (under Accessoirs). Then you need to configure the piercing at an armor mod workbench. Without any attached piercing and material mods, you will see nothing when you equip the piercings! Also don't forget to use BodySlide to conform the piercings to your body preset.
     
    Content:
     
    Piercing with mod slots:
    Left Nipple Piercing Left Nipple Material Left Nipple material 2 Right Nipple Piercing Right Nipple Material Right Nipple Material 2 Nipple Chain Navel Piercing Navel Material Navel Material 2 Clit Piercing Clit Material Clit Material 2 Labia Piercing Labia Material Labia Material 2

     

    Requirements:
    Armor and Weapon Keywords Community Resource (AWKCR)

     

    Known issues:
    The meshes are twisted (if you look closely with NifSkope or Outfit Studio then you will notice that the spheres are not completely round). I think that this is caused by poor precision of the new half-floats. No solution yet. (Newest BodySlide versions allow to use full floats) With some underarmor clothing (tested with the Raider harness & top-less re-texture) the piercings are floating in the air in front of the breasts. This is caused because some underarmor clothings scale some bones to move away armor parts from the body to make place for the clothing. Hopefully there is some flag somewhere in the still-to-decode data that turns this off for selected shapes. This may cause huge problems for a lot of outfit mods. No solutions yet. (Not anymore since v0.3)

     
     
     

    Disclaimer:
     
    I am a complete noob when it comes to 3D modelling. I have a programming background and know the theoretical and mathematical background of 3D modelling, but have absolutely no experience. Therefore I may produce complete bullshit, and will give absolutely no support for said bullshit.
     
     
     
    Permissions:
     
    Feel free to do with the meshes and textures whatever you want as long as you credit me.

    68,867 downloads

    Updated

  9. Commonwealth Captives Outfit Injector

    Commonwealth Captives Outfit Injector
     
    What does this mod do?
    Furbishes a curated selection of disheveled, torn, damaged, unbuttoned, improvised, and otherwise out-of-position clothing for the captive female settlers spawned by Commonwealth Captives.  Also includes selected saucy attire from Classy Chassis Outfits, collars to demonstrate who’s in control, and insertables to leave your captives feeling properly fulfilled!
     
    Why would I want this?
    Normally, Commonwealth Captives prisoners spawn naked. If you want to add your own selection of clothing, there are some really great instructions in CC's discussion thread. If you want clothed female prisoners without much effort, CCOI is a quick and easy option.
     
    How does it work?
    CCOI draws its clothing from several other mods; it does not have any clothing of its own.  So first, install any or all of the clothing mods listed under "Soft Requirements" down below.  Build the clothing in Bodyslide as usual. 
     
    Afterwards, install CCOI.  Open up its MCM menu, adjust the settings to your liking, and then press the “Inject All Clothing” option.  Clothing will only appear on newly spawned captives once this step is complete!  Captives who are already spawned will be unaffected.
     
    Talk to me about the clothing itself!
    The original goal was to dress captives in clothing that looks like it might be remnants of a “normal” outfit, or possibly an improvised cover-up. Essentially I wanted to give the impression of captives having been kidnapped, manhandled, searched, and possibly forced into other, less savory activities. Clothing is separated into tops (i.e. shirts, jackets) and bottoms (i.e. tights, panties). An item from each list will be randomly and independently chosen per captive.  The captive's body will still be highly exposed.
     
    The majority of the disheveled clothing comes from VTAW Wardrobe packs. Many other excellent clothing mods have been scoured for items that fit the theme. These other mods are listed in the “Soft Requirements” section.
     
    In addition to the disheveled clothing (or in lieu of), you may install a selection of outerwear from Classy Chassis Outfits. Curated attire appears from the Cheeky Casuals, Foxy Factions, Saucy Settlers, and Vulgar Villains packs.
     
    Finally, CCOI can add collars, plugs, and dildos alongside any other outfit. All such items are purely decorative, and do not have unlock mechanisms or scripts.
     
    There are no hard requirements for clothing packs. However, some packs require installing an additional ESL flagged ESP (via the FOMOD installer) in order to use their clothing. See FAQ for a deeper explanation. All clothing mods are linked in the “Soft Requirements” section.
     
    MCM Options/Functions
    This mod includes the following MCM settings:
     
    Hard Requirements
    CCOI will not function without these mods:
    -Vanilla Fallout 4 (no DLCs needed)
    -MCM, for mod settings and overall function.
    -Commonwealth Captives v0.95 or higher
     
    Soft Requirements
    Disheveled Clothing:
    Absolutely Skimpy Attire
    Comfy Socks
    Ghoul Menace
    HN66s EasyGirl Outfits
    HN66s TRS Outfits
    Inoue's Sensible Seifuku
    Kharneth Slave Clothes
    Kharneth's Colorful Wit
    Kharneth's Crimson Punk
    Kharneth's Stylish Bloomer
    Kharneth's Venus Nine Baseball Uniform
    RohZima’s RZ Boudoir Collection
    VTAW Rebel
    VTAW Sara Bellum
    VTAW Seductive
    VTAW Torn
    VTAW Wardrobe 5
    VTAW Wardrobe 6 (main file AND "Vtaw Wardrobe 6 Materials" file with additional textures)
    VTAW Wardrobe 7 (main file AND "Vtaw Wardrobe 7 Materials 2K" file with additional textures)
    VTAW Wardrobe 8 (main file AND "Vtaw Wardrobe 8 Materials 2K" file with additional textures)
    VTAW Wardrobe 9 (main file AND "Vtaw Wardrobe 9 Materials 2K" file with additional textures)
     
    “Regular” Clothing:
    Classy Chassis Outfits - Cheeky Casuals
    Classy Chassis Outfits - Foxy Factions
    Classy Chassis Outfits - Saucy Settlers
    Classy Chassis Outfits - Vulgar Villains
     
    Collars:
    People Collars
    Slave Leia (I recommend the Slave Leia Alternate Collar too)
    Slave Collar
    Steel Devices
     
    Insertables:
    Good Girl Booty Binkies
    LL Crazy Sex Toys
    Plugs of the Commonwealth
     
    FAQ
    Q) Can I make an outfit suggestion?
    A) If you think there's a new disheveled selection of clothing I somehow missed, send it along!  Just be aware that I'm quite particular about maintaining the outfit theme in this mod.
     
    Q) Why do some packs need an additional plugin?
    A) Some packs, like VTAW, make use of material swaps.  Material-swapped armor records cannot be injected through scripting alone.  While I would prefer to avoid additional plugins, these are all ESL-flagged ESP, and will not take up a load order slot.
     
    Q) How many clothing items are included?
    A) As of 1.16, if you have all hard and soft requirements, about 68 tops, 48 bottoms, 41 full body outfits, 18 collars, and 32 insertables. Assuming I didn't miscount.
     
    Known Issues
    -Creation Kit (or at least the unmodified version) will strip any esp masters when saving a mod. Since some of CCOI's plugins use other esps as masters, you will break them by editing in unmodified CK. If you want to make changes, use FO4Edit or install F4 Creation Kit Fixes.
    -Bethesda's randomizer is awful. You may occasionally see the same clothing item on multiple captives in the same room. Blame Todd Howard.
     
    My Thanks To
    -EgoBallistic for writing Commonwealth Captives, and for permission to post this mod.
    -VTAW, dikr, humannature66, kharneth, and all other mod artists I’ve linked, for crafting so many lovely outfits.  ❤️
    -perchik71 for writing F4 Creation Kit Fixes. Truly outstanding set of patches, updates, and bug fixes to improve the original CK.
    -gerokeymaster for his video tutorial on object templates.
    -Special thanks to the AAF Help discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
     
    Permissions
    Normally I'm pretty free with permissions on my original work. Since this mod is an addition to Commonwealth Captives, rather than purely standalone, the following apply as a general courtesy to EgoBallistic:
    -Please do not re-post this mod or any version of it outside of LoversLab.
    -Please do not post forked, revised, or patched versions of this mod without express permission.
    -I give express permission for anyone to use the structure of this mod to write a version for male captive outfits, so long as it conforms to all other permissions listed here. I would happily discuss merging such a version into the original CCOI.
    -Direct translations may be posted on LL without further permission (although there's barely any text in CCOI).
    -Do not incorporate this mod, either whole or in part, into any other mod, modpack, or similar work.
    -This mod may not be used for any commercial purpose or paywalled project.
     

    67,691 downloads

    Updated

  10. DD Walking anim 'replacer'

    Thanks to @Elsidia's explanation on changing DD cuff animations, and messing with my own, I had an idea.

    That idea, is this.
    Simpler than I realised, or I'd have done it a long time ago.

    Y'know that fucking hop you do with leg-cuffs?
    This undoes that, and you revert to walking normally.

    I know I'm not the only one that annoyed, and I figured "why the fuck not?" and upload it as an easy replacement, rather than steps to do it yourself.

    ESL flagged, because fuck using an entire plugin slot on this...

    63,619 downloads

    Submitted

  11. Fallout 4 -Hellraiser- Armor!

    This is the "Hellraiser" armor mod, made by Odd-Doomei-deedlit-z-Sub63 and the original author is es47. I made a replica of the armor, I removed some parts to make it work in Fallout 4 and I added the high heels, the pasties and the two raincoats. Thank you xxxODDxx, for giving conversion permission.
     
     YouTube video -preview of the mod- here:
     You can craft the parts at any chem lab (chemistry station), under the Hellraiser category.  You must build the parts in bodyslide.
     
    Requirements: You must have these mods and their requirements installed:
    Caliente's Beautiful Bodies Enhancer -CBBE-: https://www.nexusmods.com/fallout4/mods/15
    BodySlide and Outfit Studio: https://www.nexusmods.com/fallout4/mods/25
    Fallout 4 High Heels System: https://www.nexusmods.com/fallout4/mods/39850
     
     If you want to see more of my mods you can find me here: GamewolfMods
     
    All of my outfits-armors are compatible with OCBP physics for Fallout 4 and MTM OCBP Physics Preset - CBBE. I use the natural-normal preset. 
     
    These outfits are designed for the curvy CBBE body and the Shirakune body, I don`t know if they fit well with other body presets. You can always use the  Outfit Studio  for a better fit. If you use my "Suki body" preset you don't have to build the outfits in bodyslide, they are premade.
     
    Do not reupload the content of my mods! 
     
    Install with your favorite mod manager or manually, I use Vortex.
     
    Have fun and stay safe!

    59,228 downloads

    Updated

  12. Fallout 4 -Vault-tec 111- Swimsuits

    Please read the discription, before you download.
     
     The swimsuit Vault-tec never made, in five colors,  plus five transparent. If you want to see more of my mods you can find me here: GamewolfMods
     
     You must build the  swimsuits in bodyslide first and then you can craft them at any chem lab (chemistry station), under the healing category.
     
      Requirements: You must have these mods installed: 
    Caliente's Beautiful Bodies Enhancer -CBBE-: https://www.nexusmods.com/fallout4/mods/15
    BodySlide and Outfit Studio: https://www.nexusmods.com/fallout4/mods/25
     These outfits are designed for the curvy CBBE and the Shirakune body types, I don`t know if they fit well with other body presets. You can always use the  Outfit Studio  for a better fit. 
     
     Do not reupload the content of my mods.
     Install with your favorite mod manager or manually, I use Vortex.  
     
     Have fun and enjoy the game!:)  

    53,569 downloads

    Updated

  13. Raider Reform School

    Raider Reform School is a collection of furniture, tats and Baggy Tank Top re-textures and other odds and ends themed around the idea of a reform school aimed at raiders. The aims of the school are twofold.
     
    Firstly to re-educate those misguided young women who may have fallen into a raider lifestyle, and to teach them to become productive members of society. Secondly, to keep these same young women pregnant, that their offspring might be raised to be respectable members of society,thereby helping to remedy the persistently low human populations that have plagued the East Coast ever since the Great War.  
    The mod is generally aimed at a male player who wants to keep a harem of enslaved raiders, but it should work for female or futa players as well. Also, there's nothing to stop you wearing the tops or tats yourself as a female player. (Alas, there are no male versions).
     

     
    There's no quest as such, just a collection of role-playing aides.
     
    What you get:
     
    Seven colored tank tops corresponding to one of the School's seven designations: Prisoner, Breeder, Laborer, Dancer, Whore, Security and Slave Seven matched tats, font and back corresponding to the tops. The tats are full color and glow in the dark to make it easier to find the occasional nighttime runaway. Seven bikini tops as alternatives to the tank tops. Seven slotless, invisible tattoo-only items which can be equipped to get the tattoo without clothing, or matched with other items. The tats are scripted to apply when the tops are equipped. You can set the tats through LooksMenu if you don't like the tops The "Breeder" tattoo detects whether the wearer is pregnant or not, and changes the text to "Breeder" or "fertile" accordingly. So you can tell at a glance which of your charges needs servicing. It should also detect conception and birth,and automatically change to reflect the wearer's new status, although the giving birth aspect hasn't really been tested yet. There are "breeder" and "fertile" versions of the breeder tops too, and these will also change. If your captive is one of the named female bosses, giving her an RRS top will result in her other ass cheek being branded with the her name. Useful for telling who's who when they're all in the pillory. Piper, Cait and Curie, too. Just in case anyone feels the need to put them in their place from time to time. I'm planning on adding one for Nora as well). There's a patch for niston's Fuck Me Shoes so they stay on during sex. The tops also stay on. A script runs every day around midnight and looks for FPE children in need of loving homes. The kids are automatically sent to loving homes situated off-map. 100 caps is deposited in the settlement workbench for each adoption. A couple of Stump| (TM) outfts which zap the wearer's arms and legs, one more extreme than the other. A combination jet-pack, collar and asshook, the Skyhook, intended to justify StumpZ girls when they walk around An Empty Head Brain Amputation headset An Indoctrination headset with glowing visor and integral ballgag. Several unique restraints, including cuffs to pinion miscreats to glass walls, snappable, stackable cages for bulk storage. A triple cuff stand where three sets of cuffs snap to a central pole. Each set can be use separately The Hangspread Device  
    Oh yes! There's a nifty School Flag too!
     

     
    Always remember the School Motto: "Retribution, Redemption, Reproduction"
     
    How To Use:

     
     
    Build the tops in Bodyslide. There's just tank top and one bikini. Then you can build the top and its variations at a chemlab under "Raider Reform School". The tats will auto-apply when the top is worn, or you can use them separately with looksmenu and the console "slm" command.
     
    Dependencies:
     
    I've tried to avoid hard depends, but I'm assuming that you're running Just Business here. If not, you may need to do some finagling to make some of the features work as advertised.
     
    AAF if you want to have sex with your charges. I'm assuming most people will.
     
    AAF FPE if you want them to get pregnant. Not strictly required but some scripts may nor work without it.
     
    Baggy Tank Top by jmenaru. The tops won't work right without this.
     
     
    If you use CBBE, then F-Me Shoes by niston. You don't strictly need it, since the mod just adds a patch, but if you want the shoes, you need that mod.
     
    If you use Fusion Girl, thenthe  FG port of CB Bikini.
     
    And while it's by no means required, I recommend Raider Queens by @Senator Blutarsky since it makes those raider bossgirls a lot easier on the eye.
     
    Installation
    There are a lot of files.
     
    raider_reform_school_<version>.7z file is the main file. Unless you just want the tats, you'll always want this one rrs_tattoos__<version>.7z is the file with the tats and the looksmenu configs. If you don't install this, you'll get tops without matching tats and tattoo builds in the chemlab that don't do anything. rrs_cbbe.7z this just adds an exception for the Fuck-Me Shoes mod so they aren't unequipped during sex. Only really useful if you use CBBE rrs_fb.7z is similar, but uses ChainBikini.esp as the shoe mod. it also adds some workbench configurable combination tops so you can choose what you want out of tops, socks and shoes.  
    The reason for the shoe based addons is that the tops don't have a body mesh. That means you can combine them with other items, and (since shoes tend to hold the body mesh in Fo4) it means that equipping a top won't unequip a girl's high heels. On the other hand, it means that if, in Bodyslide, you build the top to a different shape to your usual body you get clipping. So the idea is that you build a set of shoes to the same body shape as the tops, and if you wear them together, nothing clips.
     
    Or you can just build everything to the same bodyslide shape and you don't need the shoe addons.
     
    Unpack as usual. Build the top and the shoes with your body.
     
    Load raider_reform_school.esp for the main mod
     
    Load raider_reform_school_names.esl to pull in the tats for the raider boss names. If you don't want them, leave this file unchecked.
     
    There is an RRS preset included in the archive. You don't need to use it but it was there so I included it. (It's a tweaked Josie Body mesh, but use anything you want).
     
    There are also a few esl files.
     
    raider_reform_school_tattoos.esl just exists for force the load of the tattoo BSA file. raider_reform_school_names.esl loads the named ass-tats for various bosses. So you can see who's who from the rear view of a pillory. raider_reform_school_amputee.esl adds some tats for the less extreme version of StumpZ. This was from an early version and I'm not sure they still fit, to be honest. raider_reform_school_machine_tattoos.esl is a placehodler for the tats intended for the tatoo machine  
    If all that seems needlessly over-complicated, I'm sure you're right. It is, however, as simple as I can make it.
     
    About The Shoes
     
    What you can do is build the tops to a body with exaggerated sexuality, and then build the rest of the outfits in the game to a more realistic body. That way, the RRS gear has some pre-war high-schience nanoquantum future-tech woven into it. That way, anyone who puts on one of the tops gets morphed into a humiliating caricature of their own sexuality. But if you do that, you need a set of shoes because you need something to supply the body that goes inside the tank tops.
     
    So that's why I was so keen on having a set of always on shoes to go with the tops.
     
    Future Plans
     
    The mod is playable as it is. I would like to get all the tops using dynamic retexturing system so you could change the design on a girl's shirt (and her tats in the process) with a scripted device or holotape.
     
    I want to add a little lore into the game. Just some stuff about the school's original founder.
     
    I plan on adding some recompense for impregnation and births.
     
    Something to remove the children from settlements so the game doesn't collapse under the weight of settlers when the babies start growing up. Maybe a Miss Nanny robot that collects them up and leads them off to be sold to supermutants an cannibals fostered with respectable and carefully vetted couples so that they may be raised as responsible and productive members of society.
     
    Acknowledgements
     
    Thanks to niston for permission to use his F-Me shoes.
     
    To jmenaru for permission to modify the Baggy Tank Top mesh.
     
    To @Invictusblade for helping me get my head around how LooksMenu tattoos work
     
    Monno and highhthere for the bikini top, taken (in accordance with the creators' permissions) from https://www.nexusmods.com/fallout4/mods/13720
     
    To Death for the Leash Laws image, many thanks.
     
    Anyone I missed, let me know and I'll add you in.
     

    43,185 downloads

    Updated

  14. Gurl

    Custom Mash up [Export Without reference Outfit Studio].
     
    Read Me
    Leather Clothes by Petrovich, Mila Overalls by Optioq, Combat Uniform by Izumiko, Fox 37 by fox6000, [Mash-ups] Gurl bra version and Tt. New Esp.
    Use outfit studio. Export without reference.
     
    Fox 48 uses skirt physics. Expect no bodyslide. "Balloonifying" the skirt to avoid excessive clipping is the only way for now [i don't do that stuff]. Unless we agree on a specific-universal body to use. Not offending users, but atleast you know some limitations.
     
    ===============Bodyslide no showing Fix=============================
    On the Gurl Tools folder. Rename Sliderset to SliderSets. Done.
     
    ============BringTheNoise Tweak Edition=========================
    http://www.loverslab.com/topic/56120-gurl/page-4?do=findComment&comment=1938572
    Glove are split & constructable. They are also moddable.
     
    I already incorporate this on version F0.81. Still, Credit goes to him for making one when I'm not around.
    =============Gambit77's Bodyslide + Universal Reference==========================
    http://www.loverslab.com/topic/56120-gurl/page-3?do=findComment&comment=1647755
    =========================Default Body===============================
    Pretty Ranger By Severus616 [Gloves - Bra-Lace]
    Black Temptation By S&D [shorts]
    Lady Outfit By Fizz [boots]
     
    =====================Console Command======================================
    Type in: Help "[Outfit]" 4
     
    =========================Body - Personal====================
    BabyDoll Costume FNV By KoKoRoYaSaSiKiBoUZu [Holster - Gun]
    Newmiller and Immersive Jewelry [Rings, Chains and Gems]
    Fallout new vegas [9mm Texture]
    Fallout 4 ["props"]
     
    ===========Where I get the file I used======================
    Skyrimnexus
    FNVnexus
    Loverslab
     
    ==============================Tools==========================
    Blender
    GIMP + DDS Plugin
    nifscope f04 - https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev4
    3ds max + plugins - https://github.com/figment/max_nif_plugin/releases/tag/3.8.0
    BGSM editor - http://www.nexusmods.com/fallout4/mods/3635/?
    BA2 archive extractor - http://www.nexusmods.com/fallout4/mods/78/?
    Adobe Photoshop + Nvidia DDS Plugin
    Fallout4 CBBE Bodyslide & Outfit Studio
     
    ====================Toturial==================================
    Bringthenoise [bodyslide Tutorial]
    2pac4ever [updated Outfit Studio Toturial Vid]
     
    ==============Official Credits================================
    Goes to the Original creators\outfit importers on skyrim and Fallout[series]
    Tools used as above
    UNP default\Unified - Bodyslide [skyrim part]
    CBBE - Body\Bodyslide
    Loverslab, so I can unleash my perverted Psychotic mind
    Bethesda for the game
    Fo4edit
     
    About personal modding stuff on the file [like that]. Please do what must, no need permissions on my part.
    Just respect the original authors of the outfit and parts.
     
    Installation:
    Unpack, drag-n-drop files on the fallout game directory. Check the esp on your prefer mod manager
    Remember to open -README.txt- [Well, if you already know the drill. Who am i to argue, fire away ]
     
    Uninstall:
    Delete _Gurl.esp and _Custom Folder on Materials, Meshes and Textures. Done.
     
    Tutorials on outfit making are already updated and on the net. So I suggest to hitting google.

    36,684 downloads

    Updated

  15. Community Restraints Pack

    Community Restraints Pack



    Version 1.2c / 4.2.17


     

    This pack is an attempt to unify the available restraints for Fallout 4 into a single dependency in order to make them available to modders and users without the need to distribute them with the individual mods. In addition to the assets, CRP offers a broad range of keywords for identification of items by other mods and implements a dedicated Workshop Bench for all these nice things. Credit has been given where credit is due, check bottom of this post.
    I have also taken the liberty and reduced the amount of items due to different color schemes to a minimum. Instead, wherever applicable, the ingame modding system has been put to good use. Most items that come in different colors can be painted at any Armor Workbench in the game.
     
    I. Requirements
    II. Content
    III. Keywords
    IV. Mods
    V. Credits
     
    I. Requirements & Installation
    You require a copy of Fallout 4 and all DLCs. Fallout 4 Script Extender is not required.
    Fallout 4 (Base Game) All DLCs / Season Pass

    As per usual, copy the contents of this mod to your Fallout4/Data folder.
    Load the .esm before any of the mods that utilize CRP.
     

    Be advised: if you have previously downloaded one of the integrated restraints stand-alone version, you will get some override prompts. I strongly recommend not to override files.
     
    II. Content
    All assets from this mod have been made available from the crafting system ingame at a new dedicated Restraints Workbench for you to build in your settlements. As far as possible, the ingame modification system via the Armor Workbench has been used to allow color switching. Be aware that different mods may use duplicates from this asset pack that cannot be crafted and need to be acquired through means implemented in the specific mod. Refer to the specific mod for help and questions.
     
    This mod does not add any functionality to the items in question. Refer to other mods for adding functionality.
     
    Recipes
    New 'Restraints Workbench' available for you to build in your settlements. Base Restraints can be crafted at the new 'Restraints Workbench'. Modifications to restraints can be applied and changed at any vanilla Armor Workbench.

    Base Restraints
    Makeshift Slave Collar (DixiePig's Slave Collar) Makeshift Handcuffs (DixiePig's Handcuffs) Makeshift Ankle Cuffs (DixiePig's Anklecuffs) Institute Slave Collar (Vioxsis; paintable at Armor Workbench) Institute Handcuffs (Vioxsis; paintable at Armor Workbench) Institute Ankle Cuffs (Vioxsis; paintable at Armor Workbench) Institute Belt (Vioxsis; paintable at Armor Workbench) Vault-Tec Collar (Vioxsis) Vault-Tec Anklecuffs (Vioxsis) Vault-Tec Handcuffs (Vioxsis)

    Modifications
    Explosive Charge Module Shock Module Injector Module Paint Jobs for all items that come in different colors.

    Balancing
    All the implemented restraints have sort-of realistic crafting requirements. No perks are needed (for now), but the components vary depending on what technology is behind the restraint in question. The caps value and weight of restraints have been adjusted towards their worth in components and how advanced they are.

    III. Keywords
    A broad range of keywords has been implemented in this pack, they are applied to the delivered gear and should make it easy for other users to utilize them. They range from simple identification ('crpKeywordGear') that tells mods that the item in question may be worth having a second look at to specific details of what the item is capable of ('crpKeywordFeatureExplosive').
     

    Of course these keywords also support dynamic attachment of modules, like the stated Explosive Charge for collars or, if you wanted, plugs or anything really. The system used is identical to the way vanilla Fallout 4 handles modifications.
     
    If you have further questions about implementation, what keywords do or how to make your own mod's restraints be craftable from the 'Restraints Workbench' ask in the thread or send me a PM. I will try to respond as soon as possible.
     
    IV. Mods
    F4: Slavery System
     
    V. Credits
    Bethesda for Fallout 4 & Creation Kit
    DixiePig
    Vioxsis
     
    Any credits given on the respective credited mod authors pages also apply for this project and the people in question may consider themselves thanked for their work.
     
     
     

    Please enjoy, give me feedback about what keywords and stuffs you'd like to have and if you even think having a pack like this is a good idea. If you know of anything I should implement into the pack - let me know in the thread or via PM!


     

    Personal Note: this is the first time I work with the new modification system in Fallout 4. Things may not be perfect. Please, don't hestitate to tell me about possible improvements. Also, I hope the blue color doesn't give you eye cancer. If it does, tell me so I can reconsider my choice.


    35,303 downloads

    Updated

  16. PantyHose by Zenna

    PantyHose for Bodyslide slot-58
     
    Old file are delete
     
    How get in game
     
    Can be craft at Chemistry Station
     
    Change type
     
    Use Armor WorkBench under PantyHose_black
    For now is only 3 types but i will update it with more
     
    Installation
     
    Instal with NMM
     
    Manual Installation
     
    Extract with 7 zip or with Winrar and add Data folder to your Fallout4 game folder
     
    Permission
    Use this mod how do you like it but give me credits thank you
     
    Hrer is my other mods with outfits http://www.loverslab.com/files/file/2830-daz-conversions-by-zenna/

    33,260 downloads

    Updated

  17. Angeli Techsuit

    It had been 3 years since I made my last mod?
     
     
     
    concept art in my Pixiv: https://www.pixiv.net/member.php?id=5058279
    I will keep a regular update on my upcoming mods.
     
    Requirments:
    LOOKSMENU
    CBBE
     
    optional:
    High heel system for high heels
     
    CBP physics for breast physics
     
    bodyslide for...well, bodyslide. 
     
     
    =======================================
    User Menu:
    get items at Root cellar at Sanctuary Hills (yes, there is a hidden cellar on Sanctuary Hills!)
     
    You can activate/deactivate Jet pack at armor station
    Techsuit produce a bottom of "milk"
    the "milk", which is high concentration Bio-fuel, isn't safe to drink.
    You can dilute the "milk" at chem station....and use it in a special way. 
    You can also craft Protactin at chem station, which increase milk production rate. 
     
    the two masks are for Anime race 
     
    Have Fun~~
     

    28,006 downloads

    Updated

  18. Slooty Vault Suit

    This is the Slooty Vault Suit, a Fallout 4 armor mod.
    This mod was made possible by the gracious assistance of Caliente, 2pac4eva7, and the Loverslab community. Thanks.
     
    This mod works standalone, but please consider it a resource that you may use in your own creations.
     
    Created in Blender 2.76 - even the textures! Source files are included for anyone who may wish to modify it or use parts of it. If any part of them needs clarification, feel free to PM me.
     
    Optional 4096^2 textures are also available, in red-black, sand-grey, and vault blue.
     
    Optional suppord for Caliente's BodySlide has also been added.
     
    Requirements:
    CBBE body replacer by Caliente
     
    Install:
    Extract to the main installation folder.
     
    How to acquire in-game:
    The armor can be crafted at any chemistry workbench, under the "healing" category.
     
    Alternatively, use the console:
    -Type "help slooty 4",
    -use the page up/down keys to find the FormID of the "slooty vault suit"
    -Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID
    -The item will be added to your inventory.
     
    Uninstall:
    Delete the "Dixiepig" folders inside Data\Materials, Data\Meshes, and Data\Textures as well as the file "Data\slootyVaultSuit.esp".
     
    This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author.
     
    http://creativecommons.org/licenses/by/4.0/legalcode
     
     
     
    And also, thank you to Orphennoc for their lovely screenshots, and ShadowGearX for adding the modification options.

    25,123 downloads

    Updated

  19. Fallout 4 "Sexy Maid" Outfits

    The " Sexy Maid " was made originally by Melodic for Skyrim and I made replicas available in Fallout 4. Thank you Melodic!     You can craft the outfits at any chem lab (chemistry station), under the  Sexy Maid LR  category. You must build the parts in Bodyslide. The parts are, armbands, bra, neck, panty, skirt, stockings and a headband, all in four colors. This outfit has no shoes, the shoes in the photos are from my "Starfish and Pearls" Outfits, the stockings don't work with high heels!    For all my outfits, armors and the CBBE naked body, I recommend this mod for physics:
     CBP Physics for Fallout 4  https://www.nexusmods.com/fallout4/mods/39088  very good mod and bugs free, makes the female body look more alive, but the original preset IMO sucks, that's why I use the:
      MTM CBP and OCBP Physics Preset - CBBE  https://www.nexusmods.com/fallout4/mods/39195  from the  requirements you will need only the cbbe body (I guess you already have it, if you have some of my outfits, or armors!:) and  the CBP Physics for Fallout 4. I use the normal version, you can install and uninstall many times, untill you find the one you like!  
     
     If you want to see more of my mods you can find me here: GamewolfMods
     
    Requirements: You must have these mods and their requirements installed:  Caliente's Beautiful Bodies Enhancer -CBBE-: https://www.nexusmods.com/fallout4/mods/15 BodySlide and Outfit Studio: https://www.nexusmods.com/fallout4/mods/25    These outfits are designed for the curvy CBBE body and the Shirakune body, I don`t know if they fit well with other body presets. You can always use the  Outfit Studio  for a better fit.     Do not reupload the content of my mods!    Install with your favorite mod manager or manually, I use Vortex.      Have fun and enjoy the game!:)  

    22,641 downloads

    Updated

  20. [v1.0] Tau Ceti - Fully Modular Combat Armor (Bodyslide available)

    Tau Ceti Combat Armor
     

     
     
    See original post here.
     
    AWP3RATOR has created Bodyslide files for this set, see here
     
     
    This mod adds a high quality (4k textures only), fully modular armor set to Fallout 4.
    I got the idea for a fully modular armor set while playing with Fallout 4's weapon/armor modification system, and I thought it would be cool to have a set of armor that can be fully customized in game, with each piece of the armor conferring unique and interesting gameplay effects.
     

     
     
    The outer set is Aeon Soul's Tau Ceti, hence the name of this armor set.
    The inner layers consist of a bunch of random stuff I myself and others have made over the years, and re-purposed for Fallout.
     
    -
     
    Currently, the armor is divided into 11 sections, each consisting a set of modules.
    Each module will confer unique gameplay effects, as well as altering both the name and the appearance of the outfit.
    Naturally, the modules can be mixed and matched to suit the player's preference and play style:
     

     
     
    List of the current modules:
     
     
    Installation:
    Use mod manager of  your choice, or drag n drop into Fallout 4's data folder.
     
     
    In game:
    Craft at chem station. Upgrade at armor workbench.
     
     
    A few sample combinations:

     
     
     
    Additional shots:
     
     
    Permissions:
    I grant any/all users explicit permission to create/share any/all derivative work(s) based on this mod.
    However, please do not share/upload any portion(s) of this mod without my express consent.
     
    I stopped releasing my Skyrim mods to the public because of this; here's hoping that the Fallout 4 community is better...
     
    /Nomnomnom
     

    20,211 downloads

    Updated

  21. Devious Devices Fusion Girl BodySlide Conversion (HHS)

    This is a BodySlide Conversion to fit the various outfits in the Devious Devices mod to the Fusion Girl body and, for those outfits with pumps and restrictive boots, to utilize the Fallout 4 High Heels System.  
     
    Required Mods
    Devious Devices
    Fusion Girl
    BodySlide and Outfit Studio
    Fallout 4 High Heels System
     
    Suggested Mods
    MTM CBP Physics Preset (it has a lot of options)
     
    Installation
    You MUST install all of the Required Mods listed above, and any requirements THOSE mods have, for this to work! Optionally, install the Suggested Mod listed above, and any requirements that mod has. Install the mod with any mod manager. Customize to your preferred body preset: Open BodySlide. Select the group "Devious Devices - Fusion Girl" Select the Fusion Girl body preset of your choice. Check build morphs. Click Batch Build... Click Build to rebuild all parts.  
    Notes and Caveats
    The outfits can be found in the "Devious Devices - Fusion Girl" BodySlide group, have been added to the "Fusion Girl" group, and all outfits begin with "DDFG - ". "Fallout 4 High Heels System" (HHS) is required for this outfit. I will not be producing a non-HHS version. I did not implement the HHS for the catsuit because the heels are so low that it wasn't worth the effort for so little effect. I only modified the outfits in the Devious Devices group, plus the "Institute Chastity Belt", which I added to my group.  This file contains only the BodySlide files (and HHS setting files) and, therefore, outfits MUST be rebuilt to your preferred body preset to be used in-game.  The high heel settings ARE installed when this file is installed, so if you have the high heels system installed, install this file, and do not rebuild the outfits, the CBBE outfits with pumps and restrictive boots will float a significant distance above the ground. In other words, don't install without rebuilding the outfits in BodySlide. Finally, there are a lot of outfits, so if I missed something or you encounter any issue in-game that relate specifically to this mod, and not DD or HHS, please let me know so I can fix it.  
    Change Log
    1.0  - Initial release
    1.1 - Trimmed list to only those necessary. Plugs will no longer morph unnaturally. Some dress fixes.
    1.2 - Added "DDFG - CuffsPaddedLegs" and "DDFG - CuffsPaddedArms"
     
    Credits/Thanks
    All credit to Kimy for creating the Devious Devices mod, as well as the credit she has given to others for the specific outfits. Please refer to the Devious Devices page for those credits.
    Massive thanks to Kimy for giving me permission to release this here on LoverLab for you to enjoy, you rock.
    rikaco for version 1.1's modifications.
     
    Permissions
    You do not have permission to take this conversion and release it to any other site.
     

    17,638 downloads

    Updated

  22. Devious Merchants

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    You may occasionally find a few random devious devices being sold by merchants that sell clothes. You can then buy them and equip them with full DD functionality.
     
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
     
    Providing a lore-friendly but easy way to get your hands on some devious devices without using any console commands. Once you buy the devices, you can use them with Violate and Prostitution as follows (in addition to the optional DD integration already described in Violate and Prostitution's threads):
    Violate: as an aggressor, you can select the Rob option, then give your victim a few devious devices, which will be equipped on them automatically, tying them up Prostitution: you can trade with your brothel prostitutes (since they're settlers/ companions) and give them the DD items, which will also be equipped automatically.  

    Requirement:
    Devious Devices and its requirements
     
    Installation:
    Like any other mods. Manually or with mod manager.
    Note: Merchants will only reset their stock every 48 hours in game so you won't see the DD items being sold immediately. You can wait 48 hours if you're impatient.

    16,743 downloads

    Updated

  23. Dicky's Pinup Outfit CBBE Legacy

    Hello LoversLab! This is my Pinup Outfit for CBBE - released for the first time here along with the Fusion Girl version!
    Please note, I consider the Fusion Girl version as the next upgrade for the mod, so I will only be updating that version if I do. This CBBE version is legacy - I packaged the more popular modification system with this one so it's basically identical to the Fusion Girl version, except for the body type, inclusion of physics, and the high heeled feet differ slightly vs the Fusion version. Probably comes down to tastes, but the CBBE version has smaller, petite feet, while the Fusion version has more toned, regular-sized feet.
     
    Note: I don't play much with physics since I'm a screenshots guy, so I never really extensively tested the physics version. A few users from that other site mentioned that they had issues, but I was never able to tell if it was simply user error with outfit studio or something was actually broken. For the few hours I tested the physics version though, I never had any issues, so I don't know. Lmk if you guys have any issues with that.
     
    What this mod does
    Adds the following CBBE female clothing pieces (armor slot noted in parenthesis):
    Bikini Bottom (40 or 45)
    Bikini Bottom XXX (40 or 45)
    Bikini Top (48 Beard)
    Bikini Top XXX (48 Beard)
    Shirt (48 Beard)
    Skirt (39 or 44)
    Gloves (56 Unnamed or 34, 35 Hands)
    Officer Gloves (34, 35 Hands)
    Hat (46 Headband)
    High Heeled Boots (33 Body)
    High Heels (33 Body)
    Combat Boots (33 Body)
    Holotag Necklace (50 Neck)
    Jacket (37 or 41)
    Arm Patch (57 Unnamed)
    Circle Patch (57 Unnamed)
    Tank Top (48 Beard)
    Thigh Belt (39 or 44)
     
    You can build these pieces at the Chem Station under "Dicky's Pinup Outfit"
    If you have mods that add legendary to armor pieces, most of these outfits can be fitted with a legendary stat as well.
     
    Armor Upgrade
    Goes from 0-4, with 0 being realistic (little or no DR) and 4 being "heroic" giving you pretty OP protection. You don't have to craft two separate versions now to choose a realistic or OP version - just craft the outfit you want and change its stats at the armor workbench. Because of this new feature, I removed the ballistic weave option on all pieces.
     
    Heroine Upgrade
    Custom legendary abilities I split out so you can add an ability per outfit. These include auto-healing, rad scrubbing, high jump, fast reloads, etc. Just gives you the ability to pick and choose what you want.
     

    15,902 downloads

    Updated

  24. Not-at-all-kinky Slave Collar and Manacles

    Frankly, I don't even see how it could be.
     
    This mod works standalone, but please consider it a resource that you may use in your own creations.
     
    Contains a slave collar, and manacles for the wrists and ankles. They can be worn all together, occupying the scarf slot, or individually, occupying the scarf slot, the arm armor slots and leg armor slots respectively.
    At this stage the items are entirely cosmetic. I hope to add some simple gameplay functionality; if anyone has any idea on how to do this I would love to hear them.
    Comments are welcome, criticisms are encouraged.
     

    Made with Blender 2.76b, FO4Edit 3.1.3, Nifskope 2.0, and Outfit Studio (Bdyslide v3.1a)
     
    Requirements: none
     
    Install: Extract to the main installation folder.
     

    How to acquire in-game:
    Use the console '~': Type "help slave 4", use the page up/down keys to find the FormID of the "Slave Collar and Manacles" Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID The item will be added to your inventory.

     
    Uninstall:
    Delete the "slaveCollar" folders inside Data\Materials\Dixiepig, Data\Meshes\Dixiepig, and Data\Textures\Dixiepig as well as the file "Data\slaveCollar.esp".
     

    This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author.
     
    However, I request that you do not upload the mod to other sites just yet. This is an early version. Expect improvements and corrected mistakes soon.
     
    http://creativecommons.org/licenses/by/4.0/legalcode

    15,175 downloads

    Submitted

  25. Living Parasite CBBE Armor

    Hey, 
    I have decided to port this armor after reading the "Subject #130" thread.
    This armor was originally made by DixiePig for Skyrim, thanks to him.
    I tweaked it a little bit and added a specular map. Also, I have included my body preset/bodyslide file.
    It use the slot 54 or 55 ( I can't remember) so it can be worn with almost everything but there will be clipping.
    You can craft it at the chemistry station.
    CBBE compatible.
     
    I'm not the best modder but if you have suggestion to improve this armor, go ahead.
     
    Version 1.0
    Added "Living parasite armor".

    13,338 downloads

    Updated


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