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Freckle Bitches!
She's all grown up now!
Straight out of Stilwater!
Have a gut busting meal with some catchy tunes courtesy of the Mix 107.77!
Don't forget to try our funbags for special Freckle Bitches Merchandise!
courtesy of IllWireless we deliver now.
(Load up the game- follow the quest)
Located near Oberland Station.
Bodyslide files Included for fusion girl 1.75+ and CBBE.
NOTE: DO NOT START A NEW GAME WITH THIS MOD ENABLED. Enable it after you exit v111. I will try to fix this in an update. [Fixed I think. I haven't had issues so It seems so]
Future upgrades - Transform other smaller locations into Freckle Bitches.
Feel free to upload this but you gotta credit me and buy someone booze!
- FYI- I do plan to add a censored version to bethseda.net (Thats why you can change the cook's uniform).
801 downloads
- saints row bitches!
- fun
- (and 2 more)
Updated
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DOA Followers New York Knights: Mila and Diego!
Adds Mila and Diego. As an add on to Tina armstrongs follower mod (the way its supposed to be or as a standalone. FUSION GIRL ONLY. custom body.
Adds a new experimental sparring system. (it resets after even if wonky stuff does happen).
Will add more later.
CBBE Bodyslide support will follow.
Find them in Diamond city.
In the standalone version they stay there and can be recruited through Dialogue.
In the "Add On" version (Requires Tina Armstrong Follower), They start at Diamond City but will head to Tina's Gym after you have Recruited Tina Armstrong. You cannot recruit them (but can talk to them at Tina's Gym) until you have finished Tina's Quest.
If you have not located Tina's Gym yet, they will hand you a flyer.
Features:
-Two DOA followers:
-Mila and Diego.
-Outfit changes by command specifically or random.
-Randomized outfit changes daily If they have their respective "outfit change note" in their inventory.
-Mila and Diego Begin with the note unlike other followers (If you remove it they will no longer change clothes).
-Sparring system Spar once a day with either of them (Or Tina) and you gain a perk granting you 25% extra exp win or lose.
-change their weapons. Each as a firearm, a melee weapon or unarmed as an option.
-Unarmed will cause them to add various status effects to your enemies (or you in sparring), Break Blows will strip the target, Fatal Stuns will trigger a brief paralysis effect knocking the opponent down.
-If Mila or Diego are knocked into "Bleedout" mode their clothing will be knocked off and Mila's hairstyle will revert back to the "Down" version.
-You can change Mila's hairstyle to the only other DOA one she actually has with the hairpin.
-Added fighter cards for loadscreen.
-Mila's outfits are significantly more interchangeable than other DOA characters due to most of her clothing being regular common clothing and not very flashy.
-Inter-companion banter between them and the followers from the Tina Armstrong mod if you have the add on.
Let me know if there are any issues or questions.
1,518 downloads
Updated
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Door Fix for CC Neon Flats and Better Goodneighbor
By misterpipes
A ESL-flagged ESP micro-patch to remove a second double door appearring in Goodneighbor when using Creation Club's Neon Flats and Better Goodneighbor.
182 downloads
Submitted
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HBD_DressBox
By Haberdasher
# DressBox
# What
Provides a command or aid item that opens a custom container which returns and equips any armor/clothes placed into it.
# Why
The pipboy is a pain to use when you have a bunch of awesome clothes mods from the community and you want to get your fashion on.
Since the container transfer UI is a transparent overlay over the game, you can use this mod when 3rd person (or even TFC) so you can view your character as you try on different armor/clothes.
# Commands:
Commands can be triggered through the DressBox MCM page directly, or by MCM hotkey.
Or via Aid Items which can be added via the Add Command Items button in the DressBox MCM page.
Items are tagged [CMD][DressBox] so you can organize it in your inventory sorting mod how you wish, or set up a category for the Wheel Menu mod.
1.Open DressBox - Opens the dressbox container.
Alternative to the aid item.
# Notes
The MCM Open DressBox command will run once the MCM is closed.
The most recent item equipped via the dressbox temporarily won't reappear in the players inventory list, and the previously equipped item for the slot will still show the equipped indicator.
In the case of having multiple items of the same base type, all items of that base type temporarily won't appear in the players inventory list.
They are actually returned to your inventory, the list just isn't updated to show it for whatever reason.
They will reappear once the next item is equipped via the dressbox, or upon closing and reopening the dressbox.
# Requirements
MCM
# Installation
Install as you would any other mod in your mod manager.
DressBox is flagged as .esl
12,232 downloads
Updated
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Rare Stimpaks and Bobby Pins
By Slorm
This is a small utility mod that will lower the chances of finding Stimpaks and Bobby Pins in containers to just 10% (including vendor lists) so they become a much more meaningful commodity. Those hair clips will now be a little more precious and your inventory will not be groaning under the weight of all those damned Stimpaks.
It works by adjusting the "chance none" in the levelled lists. I think I've picked them all up but let me know if you find any I've missed and I'll update. Items which have been specifically placed in game (like with some Raiders) are not affected.
553 downloads
Updated
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FO4 - Tina Armstrong Follower
Adds Tina Armstrong From DOA series as a follower.
YOU MUST TURN ON SUBTITLES. She is not voiced. (She does have combat yelps and such).
She can be Found at "Tina's Gym" near Diamond City. Find one of her flyers around the Commonwealth to get the map location. If you are having problems finding them just look up to see one of the many Billboards she had put up to advertise her Gym.
As you unlock her simple quest more outfit options become available. Unlike Kasumi Follower, Tina is not shy about Nudity.
I have also added "extra" costume outfits, right now they are just a mash up of outfits I already included in the mod, if you want to change these to a set of custom clothing you like then go into the folder with the extras and Label the body "BootsBody" "Pants" and "Top". (described in the "Read Me" note.)
There is a great deal of hidden content in the mod. Have fun with it.
Tina uses vanilla assets for her face and textures. I added a custom shaped body for her and her preset so you can use your own outfits for her extra costume slots.
Do not upload this anywhere without my permission (I don't want any issues with what is going on with Nexus right now.) This cannot be put behind a paywall or any site where mods are sold. This is intended to be free content.
Let me know if there are any issues.
FYI- She doe not interact with Kasumi, At some point when I have made enough of these I will add a patch that will add idle banter between DOA chars.
BREAKAWAY CLOTHING:
When Tina takes enough damage Her Clothing will be knocked off of her. This is intentional and a tip of the hat to the Existing crop of DOA6 mods and modders who have made mods for DOA6 that Break your opponent's clothing to nude.
RECCOMENDED- I have tested this mod Extensively with aaf violate active and it does work without issues. There is also a safeguard. But you should suspend any mod that might alter combat or you or an npc entering a bleedout state. Do not stimpack Tina until after she joins you.
NO REQUIREMENTS THE ONES BELOW ARE A JOKE.
Mila Diego add on is recommended.
5,918 downloads
Updated
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Store Caps in Container
By Kanlaon
Allows the player to store their caps in containers.
It's a simpler version of 'Stash those Caps'. However, no more than 60000 caps can be stored per container, after that another container must be used.
It is the player's responsibility only to use safe, non-respawning containers.
I made this micro mod while trying out Hardship Beggar Whore. But it's also very useful in other ways.
Do not use or activate it if you are planning to cheat with adding caps using the console.
349 downloads
Updated
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Nico's DOA6 Design Sailor Outfit For FO4 (FG and CBBE)
Nico's DOA6 FO4 Sailor Outfit for Fusion Girl 1.75+ or higher and CBBE. Default meshes are Fusion girl, build CBBE in bodyslide.
Fusion girl and CBBE Bodyslide files
Modular Suit.
BootsBody with three sets of boots and Stockings on or off (Adjust at Armor Bench)
Top
Jacket (Sleeves or sleeveless)
Shorts (With or without sailor bear)
Necklace
hat
Craft at chem.
(May add the electric shock rings later, Not sure what I want to do with them yet.)
Pics Soon
975 downloads
Updated
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HBD_MorphDebug
By Haberdasher
# MorphDebug
Provides commands to debug LooksMenu BodyGen/BodyMorph systems.
See BodyGen Description doc below for a description of terms of the many features that use BodyGen and some tips.
With so many BodyGen features that users and sometimes mod authors may not have full understanding of, I felt there was a need for commands to view and control the underlying Morph Values to get a better understanding of the current state of the BodyGen system and to try and work around issues.
# Commands:
Commands can be triggered through the MorphDebug MCM page directly.
Or via Aid Items which can be added via the Add Command Items button in the MorphDebug MCM page.
Items are tagged [CMD][MorphDebug] so you can organize it in your inventory sorting mod how you wish, or set up a category for the Wheel Menu mod.
1.Set TargetActor - Sets TargetActor to the actor currently in crosshair, or Player if none. Used by other MorphDebug functions.
2.Print TargetActor - Prints the current TargetActor.
3.LogMorphs - Logs all morphs for the Target Actor to Papyrus log.
4.ClearBaseMorphs - Clears Base Value for all morphs for the Target Actor.
5.ClearKeywordMorphs - Clears all Keyword Values from morphs but leaves Base Value of the morphs for the Target Actor.
6.RegenerateMorphs - Clears all existing morphs and reapplies BodyGen templates (if any) for the Target Actor.
7.ClearAllMorphs - Removes all morphs from all actors making them re-eligible for BodyGen templates application (save and reload to see changes on NPCs)
# Usage
Use Set TargetActor to set the Actor you want to apply the other commands on.
LogMorphs gives a full list of all morph values set on the TargetActor (must have papyrus logging turned on).
The Clear/RegenerateMorph functions clear different values, see the BodyGen Description doc for greater description of the terms.
They're intended to clear values that my have been applies/stuck from other mods.
Since mods that use SetMorph handle when they apply them in their own different ways you may have to wait for the mod update tick/event or trigger them specifically if you know how in order for its morphs.
RegenerateMorphs can be used to re-roll the BeodyGen template for the Actor to gen a better idea of what your templates are doing.
# Requirements
MCM
LL_fourplay dll: You will already have this if you have AAF installed. Used since unlike SKSE, F4SE doesn't have a object-under-crosshair function, but LL_Fourplay.dll does.
LooksMenu: For BodyGen, no point in using this to try and fix/look at morphs if you don't have any actually applied.
# Installation
Install as you would any other mod in your mod manager.
MorphDebug is flagged as .esl
Credits/Thanks:
@expired6978 for LooksMenu/BodyGen
@LenAnderson for an example of a nicely structured mod, and the idea of using vscode and various build scripts to manage a mod project.
# BodyGen Description
This document collates information about the systems to help understand them.
# Terms
Community and my own terms used to explain stuff:
BodyGen system - The overall system provided by Looksmenus f4ee.dll that manages it's features/data and 'does the work'.
The community may refer to Morphs by several different terms, and interchangeably mix the Morph name/id with the overall concept of the Morph modifying the shape of the body, or the value(s)
Morph
Slider - Alternate commonly used term for morph due to the BodySlide or LooksMenu Body Advanced method of changing the values with GUI sliders.
Display name - Only in BodySlide (I think) which can show a different name instead of the actual Morph name
Value/strength/power/factor - synonyms for the actual numerical value representing the morph.
Base Value - By default the many BodyGen features use this singular value for a morph overwriting the current value.
None Value - synonym for Base Value, usually used when talking about setting a morph via mods, where giving it a None value for the keyword parameter will set the Base Value.
Keyword Value - a morph may have any number of Keyword values, used by mods to separate/identify their own value applied to a morph.
# System and Features
The BodyGen system supplied by LooksMenus f4ee .dll drives a number of features:
When BodyGen system updates the morph it chooses the highest morph value out of the base and all keyword values applied to the morph.
Note: there is a bug in LooksMenu f4ee versions before v1.6.19 that would apply the morph value of the highest keyword id (which was dependent on the mod and possibly load order).
## BodyMorph Sliders
Simply labeled BodyMorph on the LooksMenu Description page, this is the feature accessed by LooksMenu > Body > Advanced > page of sliders feature.
This operates on the Base value of each morph/slider.
## LooksMenu presets
These save and load the morphs Base values.
## BodyGen templates system
I'll just outright quote the LooksMenu Description page
"BodyGen is a feature that allows for random (or specific) BodyMorph generation based on guided files (Because random everything usually results in a horrifying mess) for particular NPCs, or any NPC. If an Actor is eligible for random generation, when that actor is loaded (when you first see them, or load an existing save where they have no morphs) their morph listing will be computed based on the proceeding files.
"
The BodyGen template sets the morphs Base Value.
BodyGen templates are applied once to an Actor - the first time you encounter them, or when you load a save.
##BodyGen.SetMorph
Used by mods to set the Base Value (IMHO bad practice as it will override all the other features that use the Base Value),
or their own KeyWord value (or technically any KeyWord value they want as long as they can get a reference to it)
# Tips
## General
(Repeating this, it's important)
Note: there is a bug in LooksMenu f4ee versions before v1.6.19 that would apply the morph value of the highest keyword id (which was dependent on the mod and possibly load order) instead of the highest morph value.
Some mods might not be set up to use SetMorph correctly (see mod authors request below), so even using the most recent LooksMenu version some mods might not be playing nice with each other.
There is a helpful tool [BodyConvert](https://www.nexusmods.com/fallout4/mods/41781) to help convert between different morph setting formats (bodyslide, looksmenu preset, templates.ini)
## BodyGen Templates
See the LooksMenu page, or various BodyGen guides scattered across the internet for more information on creating and applying the templates.
TODO: Find a decent tutorial to link or crib off.
morphs.ini uses formIds not reference ids.
Most of the features work off the assumption that the morph .tri files built by BodySlide are set to 0.
If you still want starting point values you would previously have set in bodyslide, you can set up a template to be applied to the Player in morphs.ini.
Example, assuming you have created a template in templates.ini called FusionGirl-MyCharacter:
#Player
Fallout4.esm|7=FusionGirl-MyCharacter
#AAF doppleganger of the player
AAF.esm|72e2=FusionGirl-MyCharacter
#AAF doppleganger of the player when in the pre-war/pre-game area (MQ101PlayerSpouseFemale). Don't think you would be doing any AAF stuff here, but you do you.
Fallout4.esm|A7D35=FusionGirl-MyCharacter
It can also be handy to know/look up the values of your template so you can tell if a mod has changed them.
You can look at the f4ee.log in windows Documents/My Games/Fallout4/F4SE/ to see if there's any errors in your templates and morphs ini.
Note: It logs referenceIds not formIds.
## SetMorph
Beyond using MorphDebugs LogMorphs you can use a text editor find-in-files function to search mods .psc files for BodyGen.SetMorph to see what morphs are being set to.
3,337 downloads
Updated
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True Wasteland Body Outfits for Men (SHB)
Ever looked at the variety of outfits added by the wonderful mod True Wasteland Body Outfits and felt sad that your men couldn't wear any of them? That your poor gents were condemned to only vanilla models and meshes instead while your ladies rocked some sexy new looks? No more! Now your men can look just as hot as your ladies in these newly converted outfits made for the fantastic Super Hero Bodies! Just download this lil baby, True Wasteland Body Outfits for Men, into your mod manager of choice, let it install as normal, build the outfits in bodyslide, then load your game, and any men wearing TWB outfits will now magically be much more sexily clad than before!
SHB is required, as is TWB Outfits. A nude skin texture is recommended, otherwise your guys are gunna look a little wacky with their undies hangin' out for all to see! Outfits must be built in Bodyslide to appear in game, otherwise any guys wearing the outfits will have invisible bodies! The plugin is flagged as an ESL, so it will not count towards your plugin limit!
I would love to see your guys in the outfits, so if you take any screenshots, I'd be happy to see them posted up here!
Install:
Download with/input into your mod manager of choice. Install using your mod manager as normal and activate the plugin. Open Bodyslide. You can find the outfits by typing 'TWB Outfits' in the search bar. Build the outfits! You can batch build if you search for 'TWB Outfits,' but you can also build the outfits individually. The latter might be desired, as some outfits have zap slider options that have been added, for anyone who might prefer flat boots or shorts on their guys. Run Fallout 4 as usual and enjoy!
Uninstall:
Deactivate the plugin in your load order. Uninstall with your mod manager. All done! Any men wearing the outfits will now be back to wearing vanilla versions of them!
Credit:
ALL credit for the original mod True Wasteland Body Outfits goes to its creator QuietPippin. They made some wonderful outfits for the ladies, all I did was convert them for men to wear as well! This mod has been made and published with their permission. This mod uses Super Hero Bodies (Enhanced Vanilla Bodies Conversion) and its sliders as a base, so of course all credit for the base body and sliders goes to MentalHygiene. This mod was created with the use of SexSwap Outfit Conversion Templates for Outfit Studio by NaiRae. Their fantastic conversion tool did the bulk of the work, allowing me to fine tune everything and make sure the fit was right without too much trouble. Their tool deserves a lot more recognition than I've seen it get, and they deserve far more endorsements. Some screenshots provided by EngineGaming. The pose used in my outfit screenshots is from the mod UPC - Unisex Pose Collection.277 downloads
Submitted
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Father Companion: Alternate Ending Option for Fallout 4
By Toro Montana
Work with Dr. Volkert to save Father and recruit him as a companion after the main storyline is over. You'll need the Cabot serum and more. There is also an alternative using the Forced Evolutionary Virus.
Details at Nexus Mods
You can save him even if you destroy the Institute. If you side with the Institute, he fakes his death and you'll still become Director.
Interacts well with some of the popular alternate ending mods. No vanilla forms edited.
To customize some aspects of the mod, visit the chem station. You'll also get craftable rewards for saving Father.
There's no companion romance option, this is just a regular mod.
View Trailer
Credits:
Toro Montana - modder
Thuggysmurf - beta tester + compatibility with Project Valkyrie
Caleb Mills - Nate/Male Sole Survivor voice actor (legacy content, no longer used)
Emaline Tuck - Nora/Female Sole Survivor voice actor (legacy content, no longer used)
DiscoGnome - Father voice actor (legacy content, no longer used)
Ken Johnson - Dr. Dean Volkert voice actor (patch 1.10, no longer used)
Brett Keane - Dr. Dean Volkert voice actor (patch 2.0 and up), "Coursing Venom" quest writer, ending cinematics narrator
WolfieDarkfangs - Commonwealth Courier voice actor (legacy content, no longer used)
m150 - Super Mutant Father's Lab Coat model
HadToRegister - Arnold voice (legacy content, no longer used)
yoo/Liz - Cameron voice (legacy content, no longer used)
Bethesda Softworks - wouldn't be possible with them
Soundtrack Credits:
1. Faction Choices Fragment Credits:
Music provided by No Copyright Music:
https://www.youtube.com/c/royaltyfreezone
Music used: Altered Carbon by Evan King
https://soundcloud.com/evan-king/altered-carbon-free-download
Licensed under Creative Commons Attribution 4.0
https://creativecommons.org/licenses/by/4.0/
2. Institute Destruction Followup Fragment Credits:
Rocky Soundtrack | "Isolation" by Lucas King
https://www.youtube.com/watch?v=vVTP0DOL_2Q
Licensed under Creative Commons: By Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/
3. Shaun Dead/Murdered Fragment Credits:
"Uniq - Art of Silence" is under a Royalty Free music license.
Music promoted by BreakingCopyright: https://youtu.be/er--pnwFDgU
4. Final Fragment Credits:
Music provided by No Copyright Music:
https://www.youtube.com/c/royaltyfreezone
Music used: End This by Evan King
https://soundcloud.com/evan-king/end-this
Licensed under Creative Commons Attribution 4.0
https://creativecommons.org/licenses/by/4.0/
5. Overboss of Nuka-World Ending Fragment:
"Darren Curtis - Demented Nightmare" is under a Creative Commons license (CC BY 3.0)
Music promoted by BreakingCopyright: https://youtu.be/g_O4kS9FP3k
6. Institute Reformation Ending (Project Valkyrie) Fragment:
Mark Morgan - Dream Town (The album was engineered and mixed by Vladislav Isaev.)
https://archive.org/details/VaultArchives
7. Vice Ending Fragment:
TeknoAXE's Royalty Free Music - Small Whale - FunkSka
https://www.youtube.com/watch?v=9wLlj52PkJQ
230 downloads
- father companion
- save father
- (and 9 more)
Updated
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fo4b Aylis Character Pack for FG (Face/Body/Armor)
By Aylis
Preamble
This is a character set that is primarily intended for my guide. But parts of it will hopefully be useful for others too. I hope you'll like what you find here.
Requirements
The files were meant to be used with the following mods:
Presets
Aylis Face Preset
This preset for my char has changed quite a bit over time. This here is my final version. Pretty, but not overly perfect.
Aylis Body Preset
This is the conversion of my previously used CBBE preset. To make sure it works as it should i rebuilt it from scratch. And again i tried to create a more natural body.
Modifying the preset
Armor and Clothing
Here i'll give you all armors that are currently used in my guide. They are obviously using my preset and only have to be downloaded and activated. The optional files should be merged with 'AFG - Armor'.
Basic files
FO4 and all DLC AFG - Armor
Body and Vioxsis Strap-ons AFG - Nude
Optional files
All available FG presets for the CC AFG - Creation Club
Atom Girl Outfit AFG - Atom Girl
Children of Atom - Fanatics Outfits AFG - CoA Fanatics
Commonwealth Mini Dresses AFG - Mini
Commonwealth Shorts AFG - Shorts
Converse Shoes and High Sneakers AFG - Converse
All used armors from CROSS AFG - Cross
Eli's Armour Compendium AFG - Elianora
Girls Workshop AFG - Girl Workshop
Just another Piper Outfit AFG - Piper
NanoSuit AFG - Nanosuit
Piercing collection AFG - Piercing
Precursor Suit AFG - Precursor
Private Military Company AFG - PMC
Technical Competition Sportswear (TCS) AFG - TCS
Toxic Raider Armour AFG - Toxic
Vtaw Wardrobe 1 AND Wardrobe 4 AFG - VTAW Wardrobe
5,299 downloads
Updated
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fo4b Aylis Icons Redone
By Aylis
Preface
I was never really happy with the icons some mods added to the items in the game. So i started to add and modify icons and distributed them to all items which appear in the game. Here you'll find all patches that i created for the mods in my guide.
As there are now a lot more icons this should improve the search for items and also give you on a glance an idea what an items is for. I hope you like what you get here.
Covered mods
Load Order
The three mods should be very low in your LO.
Extended Tags - Files for the icons.
Aylis Sorting - Base Game - Patch for the base game and all DLC
Aylis Icon Patches - The patches for the single mods
Overview
In case you want to add a mod on your own here's an overview of the used tags:
Tags Overview.xlsx
Note
I'm still tinkering with a few minor details, but that shouldn't stop you from using this mod.
All links to the used mods can be found in my guide.
1,297 downloads
Updated
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JOE’S Apartment Quest/Player Home
What would you do for a Rent Controlled Apartment in the Apolcalypse?
room with 10,000 roommates?
Put up with them ruining your dates and stealing your food?
singing?
based on the classic MTV short and movie based on that short of the same name.
adds a horde of brave but useless followers along with a customizeable interior player home.
Bonus Pre-Order Digital deluxe but on disc Content: Uncover the secrets of Joe’s Porn stash!
NOTE: it is HIGHLY RECCOMENDED YOU LEAVE YOUR COMPANIONS OUTSIDE FOR THE FIRST TIME YOU ENTER THE APARTMENT (not the building) It is uncommon but sometimes they trigger scenes they are not supposed to even though the player should be the only one checked off to trigger them.
I am looking into this. It could be my custom companions but for now just enter alone for the first scene then bring them in.
find the apt to the left of museum of freedom when facing it. A door or two down.
TURN ON SUBTITLES, the mod is not voiced!
- Title Change and detailed pics later.
1,227 downloads
Updated
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Unbreakable Bobby Pins
By Victor15
OVERVIEW - This is a mod that gives to you an object that allows you (while it is in your possession) to lockpick every conventional lock (except those that require keys, naturally) without the bobby pin breaking. You are required to provide your own bobby pin, of course. The mod does not contain any scripts.
I do not enjoy the lockpicking game in Fallout 4. I also especially do not appreciate the bobby pins breaking after a certain amount of time or chances. This mod prevents your bobby pins from breaking regardless of the amount of time or chances taken in picking a lock. It does not modify the size of the "sweet spot" required in order to successfully pick the lock. It does modify whether you can pick a lock based upon it's difficulty level; You now can pick every lock so long as it doesn't require a specialized key (in order to avoid "breaking" the game, as such locks often require players to endeavor on quests or whatnot).
Installing the mod is simple; It is a single .ESP file and is placed exactly where all of the other .ESP files go in your Fallout 4 directory. Deleting the mod is equally as simple; Simply de-select it from your mod manager or delete it physically from the Fallout 4 directory. There are no scripts in the mod and so, therefore, there are no adverse consequences in it's removal (except, of course, in your lockpicking abilities). This mod only needs the base game itself and is not dependent upon any DLCs.
And where do you acquire this unusual object that gives you such amazing abilities? For those who enjoy hunting for such items, the first clue is non-spoilerish: It is NOT in an interior cell (in other words, it is "outside") and is in a container.
Next clue:
Next clue:
Final clue:
I hope that you enjoy this mod and that it alleviates some of the stress that the lockpicking game gives to the player. Everyone is different; Some people enjoy the lockpicking game as is while others reduce the game drastically (which includes myself). This mod greatly reduces the stress of the lockpicking game while still keeping a little bit of the difficulty (you still, after all, have to find the "sweet spot" however large or small that it may be).
Please do not share this mod on NexusMods; I do not hate the website or those who operate it. However, I wish to retain complete control over my mod and have only one central location for which to change the mod if need be. Thank you.
172 downloads
Submitted
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Liara T'soni Follower
Liara T'soni Phd of mass effect.
Fusion Girl, CBBE.
(Build CBBE Version in bodyslide)
Follows you, finish her mini-quest. Find Her In a Trap door Floor Door in the alien cave.
Talk to her.
Functioning follower to trade with. Has Facial animations. Blue body, Biotics.
Do not equip grenades on her. although she has Biotic powers that trigger in combat her "Greater Biotics" that affect a radius use the grenade slot.
She has "lesser" Biotic powers of (Throw, Singularity, Warp and Stasis)
Greater Powers of (Singularity, Warp and Stasis)
Singularity - ton of damage.
Warp - lesser radius but chance to instant kill.
Stasis - Freezes enemies for ten seconds but also adds damage protection to them. The CAN be hurt but its reduced damage.
Throw. Low damage mostly defensively used.
Barrier. on entering combat Liara will erect Biotic Barrier Armor. This is an effect and doesn't interfere with any armor or clothing slots.
She has two outfits, if you want to clear them tell her to get naked and equip her with something else manually.
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Credit to Shiala 92 for the following meshes (and inspiration to make this)
Liara head mask (basis for her head mesh)
Liara Coat outfit
Liara Alliance Battle Armor.
These are found on Deviant Art (Links soon)
outfits
https://www.deviantart.com/shiala92/art/Liara-T-Soni-Armors-for-Fallout-4-591639407
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Liara has an in-game base weapon but I suggest you use Shiala 92's "Mass Effect Weapons" Mod to give her a weapon more fitting her base game.
https://www.deviantart.com/shiala92/art/Fallout-4-Mass-Effect-Weapons-Pack-UPDATED-746622145
Any bugs questions or comments let me know.
uploads useage perms etc etc etc.
this file has assets from Shiala 92. So under no circumstances can you do anything with it except use it or modify it for your own personal use. Don’t upload it anywhere. Don’t make a Saturday night live skit out of it. Don’t post it on nexus and please do not use it as a front to launder crypto currency. Aka bottlecaps.
well you can but get shiala 92s permission first. Then ask me I’m usually pretty reasonable w reasonable conditions like donating to your local charity that feeds kids or something.
(I have no way of knowing if you actually do that but you are an asshole if you say you will and dont)
1,705 downloads
Updated
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fo4b ESL-Flagged ESP
By Aylis
Preface
As we constantly run into the ESP limit of Fallout 4 i was looking for a solution. This is a collection of modified ESP for my 'Fallout IV for Beginners'.
Usage
Simply install and activate them. They will automatically put into the right spot of the list (unless they are for a mod you havn't installed).
Copyright
All ESP were created by other authors and i only flagged them as ESL. The included files either got an open permission or were abandoned.
Note
Regarding my guide:
The ESP can be flagged as ESL (see 'Final'). This mod had a permission for uploads and is included here.
Can be flagged as ESL This mod had NO permission and is NOT included here. But it can be flagged as ESL.
Instructions how to ESLify an ESP can be found in my guide.
1,987 downloads
Updated
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renamer Player Renamer
By stas2503
A simple mod that allows you to rename your player character in the Fallout 4 game.
After installation, will be added holotape "Change player name" to the player's inventory. Launch it, then close the Pipboy and a window will open in front of you where you can enter a new name for your player character.
Also, a holotape can be made in a ChemLab in the category "UTILITY". Nothing is required to create.
The mod does not require translation into Russian or other languages EU.
Requirements:
Fallout 4 1.10.163
F4SE 0.6.21
Text Input Menu 1.10.163.0
Rename AnyThing 2.6.12
Recommended:
Даёшь русские имена персонажам! (в игре Fallout 4) - for Russian Users
Please note that the mod does NOT open the SPECIAL menu, but directly changes the base name of the player character.
The principle is as follows:
A click in the Holotape opens the Text Input Menu window with the current alias of the player character. Rename Anything tracks changes in the window and assigns a name to your player character as an alias after pressing the Enter button. And the last step: The Base command setName() sets the alias of the player character as the base name of the player character.246 downloads
Updated
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DC Guards Are Now Women
By Sgt. Marge
DC Guards Are Now Women
Intended for use with a new game
What does this do?
This mod changes all the Diamond City guards to females, with the exception of Danny Sullivan (because he's so dreamy...)
How do they Sound?
The guards still use the male guard voices for now.
I'm still learning, and do not know exactly what method to employ to remove the voice. It might simply be a matter of adding a new voice record into the mod and changing all their voices to it, but I don't know if that means they wont have any dialogue, lip-syncing, etc. My goal would be to maintain the text dialogue but remove the audio. I may upload a different version in the future to address this.
So for now, you can either turn down the volume when you pass them, or speak loudly over top of them in a high pitched voice while reading the subtitles. Pretend they are all synths and the institute accidentally gave them all the wrong voice modulation masks and Piper was right all along and as a result Darth Vader is over there speaking like a girl from Fah Habah. Perhaps they simply smoked way too many cigars at the nightly Poker Game in Geneva's room. Maybe it's the rads...
How do they look?
I copied the various properties from "WorkshopNPCGuard "Settler" [NPC_:001167A5]" into each guard record for the look while making every effort to not break their AI and stuff. I then customized them to have different vanilla hairstyles, hair colors and eye colors. Feel free to use xEdit and change them to your liking. You could even add a hair mod as a master to this one, load this after the hair mod, and try using whatever hair you want. The hairstyles: Frazzled, Wendy the Welder, No Nonsense, Femme Fatale, Crazy Morning, Rough Night, Young at Heart and Public Defender.
Will this take up an esp spot?
This plugin is esp-FE meaning it is "esl flagged esp file" and doesn't take up any room on your load order.
Requirements?
Nothing special, but here's a fun fact. One of the guard records (DiamondCitySecurityUpper01 [NPC_:00002F6F]) gets forwarded to DLCCoast which is the Far Harbour DLC, so I forwarded that one. But there's no changes in between the core game and the DLC, so this mod only needs Fallout.esm as a master.
Compatibility:
Armorsmith Extended has a known bug that makes the DC guards partially naked. There's a patch for it here: Armorsmith Extended Diamond City Guard Patch
I did open this up with awkcr / ae in xedit and didn't see any conflicts, but they do modify leveled lists for the guards if I recall correctly.
If you aren't getting female guards, and you've started a new game with this mod enabled, you may need to open all your mods in xEdit (FO4Edit) and see what is causing the problem. If there is an issue, it may be possible to forward the records from the other mod along with this one into a patch.
Thanks:
Huge thank you to @gravechild3 for requesting this mod, I enjoyed learning more about NPC records while making it.
Notes:
- In the screen shots I'm using Classy Chassis Outfits - Vulgar Villains (replacer version) by GrafPanzer which includes the DC Guard outfit.
- This mod is really just a patch, I make no claims to it. If anyone wants to make changes and upload their own version, just send me a link and I'll link to it. You don't have to, but it would be cool to see what other people do with it.
- I tested this mod a few times, and did not run into any issues. If I missed any guards, please press the ~ key, and left click on the guard, and give me a screen shot. I'm pretty sure I got them all but you never know.
Future Plans:
- Might look into fixing / removing the voice
- Maybe add some different skin tones
1,094 downloads
Submitted
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Xaleya's Essential Well Endowed Collection
By Xaleya
Just a little compilation of mods I made for Fallout 4, trying to get sort of skimpy/sexy looking world while keeping it logical. Took me a while to get this thing together and I will update it from time-to-time.
I stole the title from my friend's Terraria modpack
Social media:
Twitter / Discord
Available outfits:
Harness
Vault Suit
Army Fatigues
You need body-slide to apply the clothes + any texture needed.
Credits:
Female Outfit Replacer
ALSL Vault Suit Unzipped
Atomic Beauty & Vanilla Outfits
Atomic Beauty Vanilla Outfits CBP Physics
Requeriments [Also credits]:
ZaZ's Atomic Fusion Body
Bodyslide and Outfit Studio
High Heels System
ZaZ's Extended Skeleton
OCBPC Physics
Icestorm's Heavy Metal Boots
Louis Vuitton Platform Boots V4
Disclaimer
Don't reupload to Nexus mods or anywhere without asking.
1,607 downloads
- atomic beauty
- atomic body
- (and 6 more)
Updated
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fo4b Start-Me-Up - Starlight Drive-In
By Aylis
Preface
This is a small start-me-up for a settlement at Starlight Drive-In. It is walled, got build up defenses and an entire floor for the player.
Usage
Just select the blueprint via the management options of Workshop Framework. I strongly recommend to make a hard save and scrap everything before you use the layout.
Sim Settlements (2)
There is enough room to place lots from 'Sim Settlements (2)'.
Required mods
As this is a bit more complex than your usual settlement it has quite a list of requirements. But if you followed my guide you should already have most (if not all) of them installed.
Additional recommended mods
Note
Not all rooms are fully decorated as i would have to use content from the CC. As i don't intend to tell you to buy more stuff from Bethesda, i decided to go this route.
263 downloads
Updated
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ALSL Vault Suit Unzipped - Replacer - ZaZ AF / AB - CBP + HHS [Bodyslide Preset]
By Xaleya
A simple project. I don't like the lack of AB clothes and high heel mods around internet so I made my own using things from here and there.
HowtoInstall
Use bodyslide, select your preset, build and fix any clipping with Outfit Studio
Base-body has no clipping so far.
Requirements:
ZaZ's Extended Skeleton [Google Drive link]
ZaZ's Atomic Fusion Body
ALSL Vault Suit Unzipped - CBBE
Bodyslide and Outfit Studio
High Heels System
CBBE or AB textures
CBP - ZCBP or any compatible Physics mod for it.
1,063 downloads
- atomic beauty
- hhs
- (and 5 more)
Updated
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Just Another Piper Outfit - FG 1.75+ Bodyslide
By kesryth
This is a Fusion Girl 1.75+ conversion that i made of the Just Another Piper Outfit. I also added zaps for the scarf and shirt for those interested.
This is just bodyslide files and the original mod is still required (available on Nexus)
This work is performed under the permissions granted by the OA on the linked mod page:
1,278 downloads
Submitted
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Daily Life of Hookers Workshop Markers
By DEMMERS
I've converted the mod, Daily Life of Hookers, which is a very nice selection of idle poses into furniture, specifically rugs.
Daily Life of Hookers Workshop Markers
You can find all 100 idles of Daily Life of Hooker markers in an Injected Workshop Menu, no needing to dig around to find them all. Currently the workshop menu is setup where you go into one of them, just to go into another - this is my future proofing to possibly make the mod easier to get around in the coming days.
If anyone knows how to make animation markers, i.e. the blue humanoid NIF models that the base game uses, I would like to get those made for all the poses of course instead of them actually idling they would be static and act as a preview of the pose. I would then implement those Markers into the rugs and only be viewable in workshop mode, so that you can quickly and easily set up your scenes or what have you.
Mod Requirements:
This mod does not require any mods to be used.
It does however require DLC04, and Fallout 4 of course.
Reposting/Mod Sharing:
Do NOT post this mod onto any other website without my permission. Including Discord, Nexus, 9DM, etc.
3,568 downloads
Updated
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Anti-Aging Cream: Skin "Fix" for Greentop Female Settler and Dr. Chambers
By Sgt. Marge
Anti-Aging Cream: GILF to MILF Edition
A work-around that changes the 2 old women of the commonwealth to use the base human female skin textures
Removes "SkinOldNaked" from Dr. Roslyn Chambers and Greentop Nursery Female Settler
This mod is intended for use in a new game
What?
You probably saw them and then immediately tried to forget their hideous skin. I don't blame you. There are 2 human females in The Commonwealth that are of a ripe old age, and if you use FusionGirl there are no mods I'm aware of that provide compatible skin textures for "OldHumanFemale". If you use CBBE, there may be only 1 mod that supplies "OldHumanFemale" skin textures and supposedly it is low resolution. The result of using CBBE or FusionGirl and not having "OldHumanFemale" skin textures is pretty terrible as you can see in the screen shot. Their torso skin looks like something even Dr. Frankenstein would not sign off on.
Why?
I found a thread in the tech support forum which reminded me of this problem I couldn't solve in the past. Whenever I would go to the settlement Greentop Nursery the older female NPC settler that is one of the original 2 occupants has a horrible skin condition. This time I found a thread on the unofficial patch talking about it and why they decided not to try and fix it. I started looking at the records and thought of a solution.
How?
This mod removes 1 thing from 2 records. That's it. Does it work? Yes, if you start a new game with this enabled it should work.
It removes the WNAM - Skin record 'SkinOldNaked [ARMO:00128C5C]' from the following NPCs
Farm06FemaleOld "Settler" [NPC_:00156A28]
RoslynChambers "Dr. Roslyn Chambers" [NPC_:00037055]
The result is that the game will use your normal female human skin texture regardless of what body changing mod you use. The 2 ladies will still have wrinkly faces, but their skin is now... delightfully non-nightmarish. I've double checked and don't see any old human female NPC in the DLC content.
If you have a problem with female NPC's having deformed hands, please update FusionGirl or use the mod I linked in the comments. That is a separate issue.
Disclaimer:
This is not an Anti-GILF mod. If I had the skills to make a proper texture file for older ladies, I would do it in a heartbeat. ?
Compatibility:
Should be compatible with just about anything unless it makes any changes to the 2 records mentioned above. In which case you can open all your mods up in FO4Edit and make yourself a patch by looking at what I did and forwarding that change.
This is intended for use with a New Game. I don't know if there is a way to resolve the issue in an existing save so it's not something I can support.
Current Version: 1.0.0
The description has been updated for clarity and to provide a before and after screen shot.
644 downloads
- patch
- farm06femaleold
- (and 1 more)
Updated