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  1. Mzmoro's 3BBB (CBBE) Conversion - Raccoonroll Outfits Collection

    3BBB Conversion for Raccoonroll Outfits
    By Mzmoro
     
    Note :  Each spoiler is like a mini mod page use the download link provided with each spoiler
     

    Enigma Redux
    Sexy Alet Police 
    Let Me Heal You 
     
    Breakaway Outfit  
     
    Daemon Girl Business Suit
     
    Bunny Suit
     
     
     
     

    397 downloads

    Updated

  2. 10mm Pistol Debloater

    Description
    ###########
     
    Simple mesh replacer that debloats the 10mm, smooths out the flanging and removes the whatever-the-fuck-it-is gas tube looking crap from under the heavy barrels.
     
    Installing
    ##########
     
    Manual or with the mod organizer of your choice.
     
    Compatibility
    #############
     
    Should not cause issues. Will conflict with other 10mm mesh replacers.
     
    Future Plans
    ############
     
    I'm open to suggestions
     
    Permissions
    ###########
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.

    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
     
    (C) 2023 Zoey K Lavender and all years after.
     
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。

    270 downloads

    Updated

  3. Zoey Lavender's Power Armor (Public Alpha)

    Please read this in its entirety. I will not answer stupid questions.
     
    When the Vulpine Race was first released, I created a character I didn't think was going to be more than a testbed. Eventually, the character turned into much more than just a Fallout playthrough. It turned into an expression of everthing I had repressed during my years presenting male and eventually became my feminine identity as I transitioned.
     
    Her name is Zoey Lavender.
     
    Over time, I eventually gave this character a huge backstory, fully fleshed out personality, armor, weapons, and even a squeaky voice.
     
    I even made my own clothing for her by mixing a red and black vault suit and light combat armor to make my own unique design.
     
    I have spent literally thousands of dollars ($2500+) on art of this character. Eventually I gifted the character to one of my good friends.
     
    Since the character was created in Fallout 4, I already had 3D models and easily accessible screenshot and rendering tools.
     
    However, I did not have her signature exo-suit/power armor.
     
    So, I spent $250 hiring a 3D artist named VintMihal to create the armor model based off of the reference and some additional guidance.  This artist (to my knowledge) has never played any of the Fallout games, so the model had to be created over the Power Armor frame in ZBrush.
     
    After it was finished, I had to get the model into Fallout 4. I have spent nearly 4 whole days working nearly nonstop to get it to a playable and enjoyable state.
     
    Some sacrifices had to be made to the overall design due to Bethesda's shitty game engine and my somewhat limited rigging ability, such as the tubing coming from the helmet.
     
    Stats:
     
    3000+ DR/ER/RR
     
    Mods:
     
    Helmet - Headlamp, Targeting HUD
     
    Arms - Reduce AP cost for melee attacks (including weapons)
     
    Legs - Jet Boots, decrease sprint AP cost, +200AP
     
    Torso - Backpack (+500 carry weight)
     
    KNOWN BUGS:
     
    - PA pieces still might spawn with X-01 mods
     
    - First person meshes are still X-01
     
     
    ######################################################
     
    Textures are basic, and some objects use materials instead.
     
    Crafting the mods does not take materials.
     
    ######################################################
     
    Location: QASmoke test cell (aka Tunnels)
     
    Other info: This mod alters the Power Armor jet pack AP drain values as well as initial thrust and sustained thrust values.
     
    ######################################################
     
    FAQ 
     
    Q: Don't you think this armor is a little overpowered?
     
    A: Yes, that's the entire point, you clearly didn't read anything I wrote above.
     
    Q:  I don't like something about this mod. Can you add/remove/change it?
     
    A: No, this was made to be as close to the original intended design as possible. I am not adding more linings, more mods, or extra shit just because it doesn't suit your play style.
     
    Q: Why do the textures suck?
     
    A: Because I suck at texturing. Wanna help?
     
    Q: I can't get this to work. Why isn't it working?
     
    A: Learn to install mods.
     
    Q: I found a bug. What do I do?
     
    A: People who download my mods have a habit of not reporting bugs. SO TELL ME IF SOMETHING ISN'T WORKING!!!!
     
    Q: Mods used in screenshots?
     
    A: PTRS-41, Boob Tube ENB, Minigun Standalone
     
    Q: Can I have permission blah blah blah
     
    A: No, absolutely not. I own the character, the design of the armor, and everything associated with it.
     
     
    "ZL-69 Power Armor", associated original designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a proper takedown against anyone attempting to deliberately copy or mimic my intellectual property.
     
    "ZL-69 Power Armor" and its design, effects, and other media are my intellectual property. Any deliberate attempts to copy or mimic my design, effects, and other representative media will result in a DMCA takedown.

    834 downloads

    Updated

  4. Kinetic Hazard Armor Redux (Finally Fixed)

    Description
    ###########
     
    The kinetic hazard armor is a modular suit that protects its wearer against kinetic hazards, as its name implies.
     
    The undersuit is comprised of a Kevlar and aramid fiber composite, making it watertight as well as highly resistant to high impact damage. It is also hermetically sealed and is resistant to extreme cold, acid, poison, electricity, and radiation.
     
    The heavy plating is comprised of high grade titanium and ceramic layers.
     
    The energy shielding uses the hard light theory:
     
    "Solid light, often referred to in media as "hard light" or "hard-light", is a hypothetical material, made of light in a solidified state. It has been theorized that this could exist, and experiments claim to have created solid photonic matter or molecules by inducing strong interaction between photons." - Wikipedia
     
    All tiers are craftable at a workbench and the headwear has built in compatibility between humans and people who use the Vulpine race. Simply craft the race toggle on the glasses at the workbench. Some beast ears may clip through the helmet, you will have to adjust your character's face to fit.
     
    FEMALE ONLY ARMOR.
     
    Release History:
     
    Stats:
    #####
     
    Base suit: 100 DR/ER/CR/FR/RR/PR
     
    Plating: 1100ER/DR
     
    Plating and Energy Shielding: 2100DR/ER 1000RR
     
    Helmet/glasses: 250DR/ER
     
    Utility Belt (Light): 200 carry weight
     
    Utility Belt (Medium) 200 carry weight and 250ER/DR
     
    Utility Belt (Heavy): 200 carry weight and 500 DR/ER
     
    Known issues:
    ##############
     
    Animated energy shielding alpha causes it to disappear when viewed next to the sky
     
    Permissions:
    ###########
     
    While the designs of the combat armor and marine wetsuit belong specifically to Bethesda, the concepts, designs, and ideas behind Kinetic Hazard Armor irrespective of borrowed designs, belongs solely to me.

    (C) Zoey K Lavender, 2021 and all years after.

    3,083 downloads

    Updated

  5. Tweaks - Turret Ammo, Nerfed Ghouls, Buffed Vertibirds

    Several things in Fallout never make any fucking sense. In fact, there are HUNDREDS of things in FO4 that make no goddamn sense.
     
    This modpack that I made addresses a few of the issues I perceive.
     
    Who just leaves turrets with 3 bullets? How can turrets seemingly shoot forever?
     
    That's what "TurretsHaveAmmo" module does. It ticks the flag in the turret weapons for "AI Uses Ammo" and changes the inventory of turrets according to your level. So now turrets spawn with 250+ rounds/shots, AND they can run out.
     
    Feral ghouls make no fucking sense. Floppy ass, saggy, rotten fleshbags (just like some people I know) cannot kill you. I don't care what anyone else says. Yes, ghouls may be able to bruise you, but past a certain point, especially with armor or padded clothing, smacking me with melty flesh isn't gonna do shit.
     
    This module changes ghouls to be less annoying to deal with.

    Why do vertibirds go down after being shot with a few .38s? Why is the mounted minigun on a vertibird firing with more spread than a soldier on the ground in servolocked power armor?
     
    Buffed vertibirds gives them some resistance to small arms and buffs the minigun. A lot.
     
    As to why I am uploading these?
     
    https://www.nexusmods.com/fallout4/mods/15080/
     
    Unpublished.
     
    https://www.nexusmods.com/fallout4/mods/15101/
     
    Also unpublished. Same author.
     
    https://www.nexusmods.com/fallout4/mods/19201
     
    Doesn't change turrets.

    848 downloads

    Updated

  6. Anthro Deathclaw Race Debloat and Fixes

    Requires Deathclaw Race by Blaze69
     
    This mod implements a debloat and fixes some glaring, easily fixed, brainless issues Blaze69's Deathclaw race has. A lot of the stuff wasn't necessary for the base file and should have been a second add-on or at the very least this version should have been provided by default. This is is what I play with personally.
     
    If you have the 'missing pipboy' issue when leaving the vault, use the console command 'player.equipitem 21b3b'. As far as I know this is caused by the "no pipboy" mod from FO4 launch day.
     
    I think I included all of the material files I modified, but if I'm missing one let me know.
     
    - Removed craftable clothing nobody actually used
    - Removed broken skin tints (all skins were set to 0 strength)
    - Added my own reasonable skin tints
    - Fixed first person sneak issues
    - Fixed Power Armor crash
    - Fixed material file for legs
    - Added my personal female face preset
    - Removed damage resistances as it feels like cheating rather than a racial buff
    - Removed anything not absolutely necessary for a basic anthro deathclaw race
    - Changed player class to crDeathclawClass
    - Changed blood data to green/glowing for that extra mutant effect

    (C) Zoey K Lavender, 2023 and all years after.

    397 downloads

    Updated

  7. FO4 DOA6 Follower - Christie. In A Christie-Mas Story.

    FUSION GIRL And CBBE
     
    Two Versions:
    1. Add on for Bayman Honoka And Marie Rose mod and
    2. Standalone version
     
    Join Christie in "A christie-mas Story".  Help her locate her target and find some holiday cheer at Irma's annual Non-Denominational Christmas party.
     
    How to start:
    Standalone:
    Find Christie at the Diamond City Taphouse. Talk to her.
     
    Add On: (The way it is meant to be played)
    You MUST complete the main quest in the Bayman Honoka Marie Rose Follower mod.  Christie will NOT appear at the Tap house until you finish that mod (for obvious reasons). Once that happens talking to Bayman will randomly trigger a comment with him about having "intel on where Christie is". You will need to bring All 3 of the followers in order to trigger her quest. If one of the girls is with you and the other is not they will use thier phone to text the other and summon her. 
     
    Follower Features:
    Custom Outfits for christie. Typical Random Wear system I use.
     
    Once you complete her (Short) quest you gain access to have her pick her outfit or you to pick it, you can talk to her and have her change her hair and ask her to change her weapon.
     
    If you don't want her to change her outfit place the "don't change clothing" note in her inventory.
     
    Christie Debug Item.
    - This is an Item that will teleport her to Sanctuary near the workbench. This will NOT hire her, you must hire her manually. Use this if for some reason she disappears (Iv'e noticed some mod conflicts that control followers can cause this. Its a failsafe and abusing it might cause problems.)
     
    The Party:
    You never know which Vanilla NPCs will show up! (Don't worry, they are all clones of the base NPCS. They do use the Vanilla NPCs that are cloned as templates so if you have any other mods that alter the Vanilla NPCs This mod should pick up those changes.  
     
    NOTE - The party does not start Immediately. you have to wait about three days then christie will talk to you and mention getting there.
     
    I will add an NPC Face Revamp for the Vanilla party NPCs that I use for people at some point so everyone at the party doesn't have faces covered in shit.

     
    oh yeah - OPEN BAR…. But you gotta drink it there.  Can’t just steal bottles from the party. The bartender does serve whine but better to stick w beer or liquor.
     

    1,136 downloads

    Updated

  8. Anime Pipboy Screen

    This is a Anime screen for your pipboys 
    originally based from Shadmans Pipboy Wallpapers mod
     
    If you want more lmk
    il probably make more anyway

    78 downloads

    Updated

  9. Invisible Dead Body Fixer

    so I have finally made an invisible dead body fixer that (should) work on every dead NPC in the game (including all mods)
     
    so the mod is extremely simple
     
    install it and run it
     
    so the basic idea of the mod is that it will equip and unequip an invisible armor piece on a dead body, which will force the body to reappear.
    and this will be maintained for a short while until you decide to move on.
     
    More details
    So a new game isn't required but be aware that existing dead NPCs will remain invisible. (This mod adds an armor piece upon spawn)
     
    This mod also contains a mechanic to cancel this fix (for performance reasons)
     
    There is two options Limited and Unlimited.
    Limited - The armor will deactivate after you do a couple of loads away from the dead body. (8192 units away which is roughly a couple of hundred meters, I guess).
    Unlimited - The armor will never deactivate. (might have minor performance issues).
     
    (you can resume the fix by going to the body, go into Console, Click on the NPC, and type 'equipitem armor_Tick' and enter)
     
     
    You need the latest version of Robco Patcher (At least v3.5)
    https://www.nexusmods.com/fallout4/mods/69798
     
    because while the script and mod is easy, the distribution of it is the insanely hard part.
     
    Thanks to aGuycalledB's Project PACER for some of the screenshots (needed to test modded corpses)
     
    Please note, the screenshots are in the correct order. and I am using my other mod called Random Overlay Framework to define the invisible bodies.
    Please let me know if there is any issues or complains

    2,001 downloads

    Updated

  10. Fallout Ladies - Ivy (HiPoly) Replacer by LamaKreis

    This is my HiPoly Replacer for Ivy, the follower from the Adult Mod by reginald_001.
     
    Installation instructions


    Requirements for all versions are:

    Companion Ivy
    HiPoly Faces REDUX
    Looks Menu Customization Compendium
    THBrows (without this mod Ivy will have different eyebrows)

    additional requirement for the Classic versions "Bleached hair" and "Red hair":
    MoreHairstyles-MoreBeards

    additional requirements for the Private version:
    Misc Hairstyles

    strictly recommended:
    Cridowskin (any other texture will change the face and skin color)
    Large iris of eyes (important for the eye shape)
    CC's Improved Hair Colors
     
    Thanks to reginald_001 for a truly exceptional mod.
     

    369 downloads

    Submitted

  11. Go to Sleep - Alpha WiP

    This mod is inspired by the Skyrim mod "Go to Bed" and does similar things.
     
    - You can see the player go to a bed and lie down (with a seamless animation!) and also get up from the bed
    - With a hotkey function this is also possible to sleep on dirty floors
    - Unpleasant events may occur during the sleeping period
    - You can define a sleepdress including Items from Devious devices (requires DD_Enchantings Reloaded version 1.61)
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    The mod is more or less still in alpha state and still has  problems, for example, sometimes you can see the player standing next to the bed.
    None of my mods have given me as much of a headache as this one.
    Unexpectedly, the biggest problems only occurred after the player was in bed.
    I implemented 2 workarounds that still make it somewhat playable)
     
    General Hints
    Unless you are playing in survival mode, I recommend turning off the game option - Save on Sleep.
    General information:
    Create a SaveGame before installing.
    Do not interrupt any animation - this can render key functions on the gamepad unusable: It is better to wait for the timeout
    The Timeouts are approx. 20 seconds in both phases - walking to bed (1) and lying down (2)
     
    (In the mod Sleep together Anywhere - a compatible mod - the whole problem is avoided by not doing that at all
    Vanilla Sleepmenu is called up: The biggest disadvantage, however, is that the Papyrus OnSleepEvents don't trigger either!)
     
    Some unpleasant outcomes either still need to be programmed or may require fine-tuning
    Nevertheless playable is:
    - Kidnap (Requires AAF Violate)
    - RSE CSA,
    - Bound in Public and
    - Commonwealth Slavery
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    If someone wants to adopt the "Go to Sleep" mod, they are welcome to do so, at least as long as it is not for
    commercial purposes and I am mentioned.
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    Update
    Simply overwrite everything. 1.02 is intended for usage in survival mode.
     
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    Incompatible mods :
    - Dangerous Nights (The mod simply waits as long as the player is in bed)
     
    Possibly problematic
    - Sexual Harassment (Because of the animation)
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    My special thanks goes to
    - @EgoBallistic, who is probably one of the modders with a lot of experience for Fallout 4 at the moment.
     

    1,042 downloads

    Updated

  12. Breast Pushup System for FG

    Automatically applies pushup and cleavage when wearing clothes (any armour that occupies the BODY -33 slot but not TORSO [A] - 41) to the player and 20 NPCs cloest to the player when the cell is loaded. Torso [A] amours automatically blocks this pushup. Also, you can use the two keywords present in the plugin to either block the morphs (keyword can be applied to any other armour of other slots, to the backpack for example) or to flag the clothing to be not having any pushup. To apply the keywords, it is recommended to use the accompanies pascal script written for FO4edit. There is an example csv file that contains records for Devious Devices and Lazman555 vanila replacer. For the second column, you must use fixed formIDs reported by Iwbmainrecord.FixedFormID, which is not shown in the UI itself. For the last column, set to 0 for blocking morphs, or set to 1 to indicate that the clothing does not have pushup. The script requries mtefunctions and can be downloaded from 
    https://github.com/matortheeternal/TES5EditScripts/blob/master/Edit Scripts/mteFunctions.pas
    This mod requires Looksmenu, Fusion Girl and MCM.
     
    PS: I only made the initialisation to work with MCM. Probably should've made it optional but I guess most people here use MCM...

    1,833 downloads

    Updated

  13. Jackgas Pub/Nightclub Of the Commonwealth.

    Nightclub 2.0
     V2.0
    FO4 nightclub upgrade summary:
     

    What does this mod do?
    - this Upgrade expands the nightclub so that you can become a partner/co-owner. You will operate as a co owner and vote on major future events in future add ons. Only a few “starter” examples of voting is included in this upgrade.

    - You can now recruit staff (Promoters and dancers) in preparation for the grand opening (grand opening will be a future add on).
     
    - Control your staff actions, have them dance on the bar, hang out in the VIP room etc.
     
    - Adds 30+ quests mostly dialogue based. Do the promoter/staff’s recruitment quest and then another quest (dialogue or random elements) that may expand their background, function or your knowledge of it.
     
    - Fully buildable VIP room.
     
    - any followers? No but one npc can follow you for a limited time on the museum of freedom main stage quest.
     
    - Also includes all the old content such as the he tons and tons of modular clothing courtesy of jackga) as well as the hidden boss battle themed fights to upgrade the weapons sold at the nightclub.
     
    - Adds the option of to change the club music once you get the singers dialogue to a certain point. Find the sheet music for over 20+ songs. Future add ons will expand on this. Craft speakers and radios to listen to the current song at other settlements or in the vip room.
     
    read the summary and FAQ text document for some more details. FAQ contains spoilers.
     
    outfits:
    This is the Full Version of The Fallout 4 Conversion of Jackga's Pub outfits. 
     Unlike the skyrim pub this focuses on outfits appropriate to Fallout 4 (with a few fan favorite armors thrown in). Over 155 Pieces plus weapons and extras. The Pub itself is more of a Nightclub and keeping with the spirit of the original pub for skyrim something seeming out of place for Fallout 4.  
     
    Many of the Armor pieces are customizeable from color to removal or add on of parts.
     
    The pricing of the pub is intended to be expensive.
     
    The weapons are upgradeable (temperable) in a manner similar to skyrim.  
     
    There are also nine tough boss battles one must undergo to uncover the max level of each weapon. 
     
    This mod also includes some content added beyond Jackga's pub. By myself and from Ghosu (who has openly given permission to use his assets).
     
    Bodyslide support.
    NOTE: this mod favors fusion girl although I have included bodyslide files for cbbe based bodies.
     
    Find some dead merchants and crates with defective starter outfits outside sanctuary.  The rest is spoilers ill keep for now. (Will Update the page with information and proper spoiler tags later for those who don't like discovery).
     
    Please let me know any issues there are a LOT of moving parts.
    ------------------------------------------
    Added NPC list and Where they are from.
    ------------------------------------------
     
    Credits:
    Jackga- Jackga for the core base of this mod, and the permission to convert even though he says on his steam page to do what you want. (pics on request)
    Ghosu- for the open perms on his Highlander swords.
    Credit to the various musical artists whose themes were added (this will be upgraded later, will add).
    ousinus and the bodyslide crew.
     
    Updates:
    2.1 - Adds Map Marker for the nightclub and a new NPC quest. The map marker only shows up when you purchase the nightclub as a partner. If you have already purchased the club drink the absinthe on the table in the owners room. 

    19,548 downloads

    Updated

  14. IceStorm's Goth Boots

    IceStorm's Goth Boots - Version 1.0
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of gothic style boots with tall platform and lots of buckles.
     
     
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    1,065 downloads

    Submitted

  15. IceStorm's Studded Platform Pumps

    IceStorm's Studded Platform Pumps - Version 1.0
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of platform pumps with lots of studs and little spikes.    
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    844 downloads

    Submitted

  16. MikuPIP

    This is a Miku screen for your pipboys 
    originally based from Shadmans Pipboy Wallpapers mod
     
    If you want more lmk
    il probably make more anyway

    125 downloads

    Updated

  17. [KL] Vault Poster Replacer SFW

    Hi all,
     
    WHAT:
    This is a simple mod, which replaces the vanilla 12 Vault Posters with a female SFW variant.
    This is a loose file texture replacer, so it doesn't count to your plugin limit, but you need to be carefull not to overwrite it by accident.
     
    See Images to know what you get.
     
    NSFW version here.
     
    Sincerly,
    Kiara

    1,190 downloads

    Updated

  18. Mani-Pedi: Equip able Fingernail and Toenail Chips for fusion girl.

    I should have released this a long time ago. I just forgot about it. 
     
    Equip able short Nail chips for Fusion girl. Fingernails and Toe nails.
     
    Craft at chem station. Has multiple versions that use diff slots to avoid conflicts.
     
    14 Diff colors plus "Off".
     
    Inspired by the Kaw nail chips for CBBE I meant to make this compatible with those textures but never got around to it.
    Don't rule it out but it's not a top priority.
     
    I did not break it down as much as that mod to the individual nail This breaks it down by each hand (Rt/Lt) and each foot (Rt/Lt). Again dont rule it out but this is something I started a while ago and it just kind of fell by the wayside.
     
    The pedicures need bodyslide files or they clip. the hands dont.
     
    Craft at chem station under "Nails - Mani-Pedi".
     
    Let me know of any issues. I updated this but its been a LOOOOOOOOOOOOOOOOOOOOOOng time since I really did anything with it.
     
     
    Credit to The Fusion Girl Team. I used the finger and toenail meshes from that body for this. 

    225 downloads

    Updated

  19. Horizon 1.9 - More Ways of Washing Patch

    Little patch to make MWoW soaps appear in the proper tabs from Horizon crafting Stations


    You will now find soaps in "Ingredients" Group of Chem Station or "Ingredients & Tools" Group of Cooking Station
    I renamed soaps to feel more integrated into the world, added Icon to them and a small description for people to know how to use them
    Works on both Misc // Junk versions of soaps
     

    95 downloads

    Updated

  20. Fallout 4 Epilogue 1: To The Stars!

    This mod is an Epilogue For the Nightclub and Bayman Honoka Marie Rose follower mods.
     
    It requires both the Base Nightclub and the Bayman Honoka Marie Rose Follower Mods.
     
    The point of it is I Intend to use some aspects of these mods in Starfield and this is the first of two epilogues that will be a "Send off" to those things.
     
    This is a simple mod that adds a simple scene involving the keeper, Honoka and Marie Rose.
     
    SAVE BEFORE YOU INSTALL THIS MOD. YOU WILL WANT TO DELETE THIS MOD AFTER YOU SEE THE SCENE CAUSE IT SERVES NO PURPOSE. (I guess you might want to see the scene again maybe on a diff save....).
     
    How To Trigger the mod:
    In order for the scene to trigger you must have at least bought into the nightclub as a partner in the nightclub mod and must have seen the scene between Marie Rose and Honoka outside V111.
    (You need to have finished thier main quest in that mod).
     
    Then you either wait until a very dedicated mail man delivers you a letter to go talk to the Keeper, or just go talk to the keeper yourself.
     
     
    Mod Notes:
    1. This mod adds and does nothing after you have completed the scene I highly recommend you save before you install this mod, disable it after you play it and revert to a previous save.
    2. Save the game before you install this mod. Marie Rose and Honoka might not be available as followers after this mod. You should save before you install this mod.
    3. The mesh it adds is merely for effect in this mod. It is still a WIP but for this scene it is sufficient. Yes, I am planning on using that mesh in Starfield (and all that it means) when the tools are available to do more. The dialogue between the Honoka & Marie Rose and the Keeper gives more inferences.
     
    SAVE BEFORE YOU INSTALL THIS MOD. YOU WILL WANT TO DELETE THIS MOD AFTER YOU SEE THE SCENE CAUSE IT SERVES NO PURPOSE. (I guess you might want to see the scene again maybe on a diff save....).
     
    SAVE BEFORE YOU INSTALL THIS MOD. YOU WILL WANT TO DELETE THIS MOD AFTER YOU SEE THE SCENE CAUSE IT SERVES NO PURPOSE. (I guess you might want to see the scene again maybe on a diff save....).
     
    Links to Required Mods:
    1. Nightclub
     
    2. Bayman Honoka Marie Rose FO4 Followers.
     

    232 downloads

    Updated

  21. diamont city radio replacement

    Diamont city radio replacement
    Beach party
    french house, funky house, house, electro house, progressive house, EDM, synthpop, dance pop, electropop, future bass, future rave, deep house
     
    To enable mods:
    Change Fallout4.ini (located in the same folder that your saves folder is in) 
    where sResourceDataDirsFinal=STRINGS\ 
    to
    sResourceDataDirsFinal=STRINGS\, textures\, meshes\, scripts\, sound\, music\, misc\, shadersfx\, interface\, programs\, materials\
     
     

    238 downloads

    Submitted

  22. 100 Custom Songs For 2029 Radio - Pipboy Custom Radio

    100 canciones personalizadas para la radio 2029 - Pipboy Custom Radio s50, s60, s70
    1. descargue e instale la canción 2029 Radio - Pipboy Custom Radio 100 by backporter
    2.elimina las canciones que viene con
    3.instale o copie 100 canciones personalizadas para la radio 2029 - Pipboy Custom Radio
     
    https://www.nexusmods.com/fallout4/mods/28666
    I recommend this mod Useable Turntable by TheRealKrisJay
    https://www.nexusmods.com/fallout4/mods/64070

    147 downloads

    Updated

  23. Akawaiitent's Bodychange Re-Release

    Version 0.8 Release Changes. (REMOVE OLD ESP AND AVOID OLD SAVES WITH OLDER VERSIONS)
    Version 0.8 was done from the ground up as a new .esp file. Mostly to remove feature creep and bloat from testing things in creation kit and it causing problems.
     
    The mod has overall been simplified to just be body updating on sleep, with 2 mcm options for pausing updates and changing between whether or not buffs to special stats will also change your appearance (i don't recommend going above 17~ in a special stat with this or ull start to become a freak)
     
    The overall formula by default has also been  changed to be a lesser change at low special stats and noticeable changes once you start to get 5+ in a special stat.)
     
    The mod also now generates fusion girl and TWB sliders at the same time, so feel free you use whichever you prefer (note that twb is cbbe based so basic cbbe things will also have a bit of the scaling but not all the sliders)
     
     
    This mod is now very simple. When you sleep your character's bodygenmorphs will update based on your special stats. The changes will be small at lower special values and become more noticeable at higher special stats.
     
    By default these changes only account for your base special stats, but there's an experimental feature in the MCM options to turn on buffs from clothes/drugs changing your shape too. (for example if you had a temp buff for +5 str, you'd become more buff until you slept after the buff wore off)
     
    The mod also adds to drugs that you can find in the console with help AKT, one can be used to test the temp buffs by giving you +10 str for 5 minutes, the other purges any slider with my tag in it.
     
     
     
     
     
     
    For people curious about the removed features such as the cryopod, I plan to release more things as seperate mods, including a player companion mod with a story tied to body changing drugs and the cryopods. (atm i have their appearance done, and a general idea of the story done, but i'm still learning how to making working quests in F04)
     
     
     
     
    Requirements:
    f4se - https://f4se.silverlock.org/
    bodyslide - https://www.nexusmods.com/fallout4/mods/25
    TWB OR Fusiongirl and their additional looksmenu sliders
    (you can find the looksmenu zex sliders on the nexus)
    MCM - https://www.nexusmods.com/fallout4/mods/21497 
     
     
     
    BODYMORPH SLIDERS ARN'T WORKING WHAT DO????
    Before you panic.
    1. Do you have proper bodyslide files for your clothing?
    2. Do you have the addional looksmenu sliders for the bodyshape?
    3. Have you generated the .tri files using the optional checkbox in bodyslide?
     
    If all of the above is a yes, continue.
    Do they work in Looksmenu?
    If Yes, Check for other mods that effect bodymorphs (IF you're 100% certain you don't have any, tell the mod author in forums. Plz include your plugins list so I can confirm you don't have any)
     
    If No, Do they work in looksmenu w/o my mod? 
     
        If Yes. Do they only stop working when you install my mod?) (If yes, Let author know you plugin list, so I can look for potential conflicts)
     
     
    Elseif they don't work in looksmenu w/o my mod Double check the 3 steps. At this point its got nothing to do with my mod.
     
     
     
     
     
     
    Known Potential Issues:
    The mod is really big file size wise (99% of the filesize is the lib.swf used to create the mcm image, blame adobe, idk why its so huge.
    Sleeping Morphs Happen on a vanilla script that checks for your sleep state if a mod changed this script for some reason (which it should never do) there may be issues.
    Bodymorph Sliders are only ment to be controlled by one mod. If another mod uses the same sliders as me, there's going to be issues. Atm I havn't added support for disabling individual sliders, but if there's a demand for it I can add that support to make it more compatible with other mods)
     
     
    Known Bugs
    Currently in a heavily modded area (such as a dense sim settlement) there are occasional lag spikes during sleeping, especially in my testing version due to an NPC activatable version of the pod. The lag spikes are significantly decreased if you sleep somewhere else. Though to be honest I also have a potato PC so it may just be a me thing. 
     
     
    Sometimes you may have the script stop loading updates on sleeping. So far this has only happened to me once and simply loading a save fixed it.
     
     
     
    Credits :
    vinfamy - His mod was what inspired me to make this, and his code was used as reference for bits and pieces
    Kinggath - His youtube tutorials Bethesda Mod School helped me create the  workshop furniture Link to his Youtube playlist
    Azima - File thumbnail artwork.
     
     
    All  of the mod requirements - Without all of these  amazing mods, this mod would not even be close to being possible. ^ endorse/support these mods people.
    Neanka - Their github was massively useful in terms of finding information about MCM, and general papyrus scripting. https://github.com/Neanka/MCM_0.1_AS3/wiki
    The loverslab community - I found many solutions to problems through old loverslab forums postings (some dating back half a decade or more)
     
     
     
     
    This mod is heavily inspired by 

    4,865 downloads

    Updated

  24. IceStorm's Heelless Wedge Pumps

    IceStorm's Heelless Wedge Sandals - Version 1.1
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of pumps with wedge platform and no heel. Comes with ankle cuffs and padlocks... you better don't lose that key. Also has a variant with heels, though they're not so... heelless anymore.    
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    931 downloads

    Updated

  25. [KL] Ketaros Addon: Vault-Tec Pinup Cards (barely)SFW

    Hi all,
     
    WHAT:
    This is a Ketaros Addon mod, which adds 100 collectible trading cards into the wasteland for you to discover and display at your Vault-tec certified collection poster.
     
    WHY:
    Why not?
     
    Installation:
    You need Ketaros framework (Tested with V2.3)
    And this fix for ketaros stuff (Tested with V2.8.4)
     
    Hope you have fun with it.
     
    Sincerly,
    Kiara

    9,035 downloads

    Updated

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