Jump to content
Sub Category  

These Fallout 4 mods are of a non-adult nature.

Select a subcategory to view available files.

Files From Subcategories

  1. StopHammerTime && Quiet Vertibirds

    Stop! Hammer! Time!
     
    While modding a custom companion I was often in or around Sanctuary. The settlers constantly hammering away at the houses, never ever actually improving them, was making me go crazy. Sometimes while chatting with an NPC... Sturges comes stands next to you and starts his F#$#$ing hammering... so I put a stop to it. I went into Sanctuary and took away all the 'Hammer around the house' activators from the map.
     
    Only works for players that do not run other Sanctuary mods.
    Otherwise, this mod changes nothing.
     
    If you get glitches in the map, move StopHammerTime.esp to the top of your load order, so your other mods will have a higher priority.
    There are other mods that do this as well, but often they are more invasive.
    This only changes Sanctuary, not the animation or sounds itself.
     
    Quiet Vertibirds!
    Lowers the volume in turrets and vertibirds AND CATS, by adjusting the SoundOutputModel configuration.

    278 downloads

    Updated

  2. Environment Cubemapping Framework [01/07/24]

    QUICK NOTES
    > THIS IS A WORK IN PROGRESS, for each description need to be more explicit !
    It takes long time to edit and update everytime, with LL open, since it has no Save for later button.
    > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values...
    But now that was included, i also added something else, find out more below what's included...

    > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server.
     
    ===
    STORY ACTION COMPENDIUM [ DISCORD ]
    *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 !
    *Keep in track with my stories / mod status news, in my server, or nothing but chill like home.
    ===

    [ INTRO ]
    > This is a mod, and a framework for Users and Modders.
    > ECF is a repository. The links are not hosted here.
    > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ]
    *Permission granted by Ajhakra for custom cubemaps.

    > Follow my topic, in case any updates arrive sometimes...
    ===


    [ INSTALL ]
    ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0)
    *I recommend you installing both, then merge into one mod using MO2.
    I don't know about Vortex how you guys handle it.

    [ MODS - PATCHED UP with ECF ]

    == LOGS ==
    ===================================================================

    [ USER MODE ]
    > ECF is a 'install and play', mod index-free. It's required only for patched mods.

    *Self-troubleshooting
    > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed.
    *Solution: It's patched up by ECF. Re-read, and install ECF

    > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash...
    *DM me on Discord >.<

    ===================================================================

    ===================================================================

    [ MODDER MODE - INTRO - What contains ECF ? ]
    > CORE PLUGIN: ECF.esl
    Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot  

    > LOOSE TEXTURES
       The main things to know, before patching a mod - What's the use for certain cases?
     
     
    Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ]
    *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy.
    *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black.
     
    Case 2: Disabled_d.dds  [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ]
    *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope...
     
    Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ]
    *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass!
     
     
    ==========
     

    [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ]
    I suggest you, not to put anything from Textures folder in your mod folder!

    ---
    > Black Diffuse (.bgsm + .bgem)
    Location: ( ./ECF )

    > Disabled (.bgsm)
    Location: ( ./ECF )
    ---

    CUBEMAPS (Ajhakra) (source) [ colors and rainbow ]
    Location: ( ./ECF/Cubemaps )

    CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ]
    Location: ( ./ECF/Cubemaps )
    Location: ( ./ECF/Cubemaps_Gradient )
    Location: ( ./ECF/Cubemaps_Vanilla )
    ---

    Flat Colors (+ No Specular)
    Location: ( ./ECF/FlatColors )
    Location: ( ./ECF/FlatColors (NoSpecular) )
    > No details, unless you want your meshes look realistic...

    Flat Colors_Reflections (+ No Specular)
    Location: ( ./ECF/FlatColors_Reflection )
    Location: ( ./ECF/FlatColors_Reflection (NoSpecular) )
    > Pale, Unsaturated colors, with or without specular, that doesn't look bright
    (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup)
    ---

    Alpha, Transparent, Translucent, Opague Overlays [ WIP ]
    Location: ( ./ECF/Alpha_Maps )
    > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc.
    > Only works for BGEM-integrated meshes
    ---

    Stickers / Patches [ WIP ]
    Location: ( ./ECF/STICKERS )
    > Logo and text stickers for fun, memes.
    > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text.
     
     
    EMISSIVE / GLOWING [ BGSM + BGEM ]
     
    Emissive
    Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black)
     
    Emissive (Protected)
    Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely.
    > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover.

    > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off.
    > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black.
     
    Emissive (Vertex)
    Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this!
    > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section.
     
     
    ===
     

    [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ]
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies )

    *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game!

    *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it.
    *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game!

    *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have
    ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm )

    > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black
    ( ./ECF/Emissive/EmissiveOFF.bgsm )
    ( ./ECF/Emissive/EmissiveOFF.bgem )

    > Default-ready Emissive (Vertex)
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem )

    > Default-ready Emissive (Protected)
    [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ]
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem )

    > Default-ready Flat Colors (+Reflection and NoSpecular)
    ( ./ECF/FlatColors/_Default.bgsm )

    > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP]
    ( ./ECF/STICKERES/StickerPatch_1.bgsm )
    ( ./ECF/STICKERES/StickerPatch_2.bgsm )
    ( ./ECF/STICKERES/StickerPatch_3.bgsm )
    ==========
     
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( Simple integrations for no-plugin mods )

    > If you don't plan to use ECF.esl, it's still required because of the textures!
    > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Inject any BGSM / BGEM material from ECF for your meshes!
    (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change)

    > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps!
    ==========
     
    ===[ FO4EDIT ]=======
    ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ]

    1. LINK YOUR MOD - SETUP
     
    2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY
     
    2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES
     
    *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench.
    ==========

    ===================================================================
     
     
     
     

    ===================================================================

    [ MODDER MODE - Common problems ]
     
     
     


    ===================================================================

    1,563 downloads

    Updated

  3. One shot kill mod fallout 4

    For those who like to cheat or playing on hard difficulty level,here is a one shot kill mod for you guys,
    or download it here https://www.nexusmods.com/fallout4/mods/1675?tab=description
     

    62 downloads

    Submitted

  4. Fallout 4: Tifa Lockhart Playable Race with Facial Animations Mod Release

    Hello All! This mod has been in the works for quite a long time. Unfortunately, it's still not finished, but it works fine and is very enjoyable. It's crazy that this mod was started over a year ago... Time flies. Both Alex and I have been boggled up in real life. We do plan adding/fixing the Tifa Mod. Please do comment below on other bugs or issues. Thank you.
     
     
    FEATURES:
    1. Playable Tifa... DUH!
    2. Fully animated face
     
    BEFORE Downloading... this mod requires the following:
    1. Fallout 4 Script Extender
    2. Looksmenu
    3. CBBE 
     
    Console Commands for her outfit and gloves
    1. XX007A0C
    2. XX0081A9
     
    Nova Terra Released!
     
     
    RECOMMENDED:
    1. Kicks and Punches (https://www.nexusmods.com/fallout4/mods/45402)
    2. Tactical Action Extension Package (https://www.nexusmods.com/fallout4/mods/38715)
     
    NOTES:
    1. In the Looksmenu, you can change the color of Tifa's skin tone. Default is a bit pasty. 
    2. Add Tifa's outfit by using console commands "Help Tifa"
     
    Known Issues:
    Animated Hair Clipping - Alexscorpian and I were not able to figure out how to fix this. Does anyone here know how to fix the hair clipping when crouching/swimming/etc? 
     
    Do NOT upload or edit the file anywhere else without my explicit permission. Thanks!
     
    Credits:
    Square Enix for creating Tifa and the unforgettable memories from my childhood in the world of Final Fantasy 7
    Alexscorpian: Animations, porting, rigging
    Maybenexttime: For everything else

    4,429 downloads

    Updated

  5. Companion Ivy Main Menu Replacer

    This replaces the main menu background with Ivy's cellar. And replaces the main them with her 'affinity' music.
    That will be all.
     
    Thank you for downloading.
    Have fun using it.

    197 downloads

    Submitted

  6. Improved Intimidation Gameplay

    This mod is deprecated.
    You should switch to Holdup, which does the same and more.
    If you install MCM, you can turn off the other features of Holdup, so you get almost exactly what this mod did.
     
    Purpose
    This mod intends to improve the gameplay of the rank 1 Intimidation perk. When I first selected the perk I was quite disappointed:
    I could not loot the equipment of pacified enemies. I could not pick locks or hack computers - if I tried, the apparently pacified enemies decided to draw their weapons and shoot me in the back.
    The best thing to do with pacified enemies seems to be to calmly walk up to them, aim at their head while they stand with hands up, and kill them in cold blood. With this mod keeping pacified enemies alive will become a viable alternative.
     

    Scope
    This mod allows you to do the following:
    Tie up pacified enemies. Tied up enemies will not be able to fight and therefore not become hostile if you decide to pick locks, hack computers, or do whatever else you decide to do. Once they are tied up, open their inventory and take their stuff. Untie them. They will return to the ‘hands up’ pose they had before being tied up. Of course they may decide to attack you if you do certain things after untying them.
    Known Limitations
    This is an early but well working beta. It has the following known limitations:
    There is no visual representation of bindings. Tied up enemies just sit on the ground with their hands behind their back. Tying up enemies is free and does not use up any resources. In some cases (e.g. after leaving and reentering the cell, or after previously being caught pickpocketing) untying a tied up enemy may show him hostile for a split second and start the combat music. No actual combat will take place.
    Not in Scope
    As mentioned above, this mod has the simple purpose of improving the gameplay of the intimidation perk. I am open for further ideas, but I will not implement features outside of that purpose. Things that I will not implement include:
    Lowering the charisma requirements of the intimidation perk. Fixing bugs of the intimidation perk – use the UOF4P, it fixes them. Converting pacified enemies to slaves – other authors are already working on that.
    Requirements
    Only base Fallout 4 at the moment – this should work without F4SS, DLCs and other mods.
     

    Compatibility in General
    I expect that this mod is compatible with almost all other mods. Consequently all the things mentioned above in the ‘Not in Scope’ section can be provided by other mods, some of them already existing. Of course if you want to be really, really sure, you will have to try it out.
    Technical details: Even though this mod seems to modify the Intimidation 1 perk, it does so without touching any existing quests, perks, spells, effects or scripts. The goal was to make this very compatible with other mods. That being said, the original holdup script written by Bethesda is a big messy bowl of spaghetti in my not-so-humble opinion, and I had to use some workarounds to implement everything without changing that original code. If another mod decides to rip out that original system and replace it with something ‘better’, it will probably break my mod (and every other mod that changes the Intimidation perks) by doing so.
     
    List of Known (In-)Compatible Mods
    UOF4P: Fully compatible, and highly recommended as it fixes the calculation of the bonus from the Black Widow / Lady Killer perks. Intimidation Redone: Mostly compatible. Intimidation Redone allows to tie up pacified enemies, too; the tie up options of the two mods are independent of each other, so a pacified enemy could be tied up twice, needing to be untied twice. I suggest not using the tie up function of Intimidation Redone when using it with my mod. F4:SS: Compatible. Tied up enemies can be captured just like anybody else (e.g. using Pax syringes). Note that F4:SS will replace the standard activation function with a menu, making it impossible to use the untie option of my mod after capturing an enemy. My mod will recognize the situation and automatically untie them when the player interacts with them. Abduction: Compatible. Tied up enemies can be abducted and will stay tied up. Enemies ‘Restrained’ by Abduction cannot be tied up, as the animation played by Abduction will prevent the tied up animation. This is only a visual bug: Once the ‘Restrained’ animation stops (e.g. after abduction, or after walking far away), they will correctly assume tied up position. Note that you need to recruit a tied up abductee to get the untie option.
    Please tell me if you find out about (in-)compatibility with other mods that modify the Intimidation perk.

    2,489 downloads

    Updated

  7. Liara T'soni Follower

    Liara T'soni Phd of mass effect. 
     
    Fusion Girl, CBBE.
    (Build CBBE Version in bodyslide)
     
    Follows you, finish her mini-quest. Find Her In a Trap door Floor Door in the alien cave.
     
    Talk to her. 
     
    Functioning follower to trade with. Has Facial animations. Blue body, Biotics.
     
    Do not equip grenades on her. although she has Biotic powers that trigger in combat her "Greater Biotics" that affect a radius use the grenade slot.
     
    She has "lesser" Biotic powers of (Throw, Singularity, Warp and Stasis)
    Greater Powers of (Singularity, Warp and Stasis)
     
    Singularity - ton of damage.
    Warp - lesser radius but chance to instant kill.
    Stasis - Freezes enemies for ten seconds but also adds damage protection to them. The CAN be hurt but its reduced damage.
    Throw. Low damage mostly defensively used.
     
    Barrier. on entering combat Liara will erect Biotic Barrier Armor. This is an effect and doesn't interfere with any armor or clothing slots.
     
    She has two outfits, if you want to clear them tell her to get naked and equip her with something else manually.
    -------------------------------------------------------------
    Credit to Shiala 92 for the following meshes (and inspiration to make this)
    Liara head mask (basis for her head mesh)
    Liara Coat outfit
    Liara Alliance Battle Armor.
    These are found on Deviant Art (Links soon)
    outfits
    https://www.deviantart.com/shiala92/art/Liara-T-Soni-Armors-for-Fallout-4-591639407
    --------------------------------------------------------------
    Liara has an in-game base weapon but I suggest you use Shiala 92's "Mass Effect Weapons" Mod to give her a weapon more fitting her base game.
    https://www.deviantart.com/shiala92/art/Fallout-4-Mass-Effect-Weapons-Pack-UPDATED-746622145
     
    Any bugs questions or comments let me know. 

    uploads useage perms etc etc etc.
    this file has assets from Shiala 92. So under no circumstances can you do anything with it except use it or modify it for your own personal use. Don’t upload it anywhere. Don’t make a Saturday night live skit out of it. Don’t post it on nexus and please do not use it as a front to launder crypto currency. Aka bottlecaps.
     
    well you can but get shiala 92s permission first. Then ask me I’m usually pretty reasonable w reasonable conditions like donating to your local charity that feeds kids or something. 
     
    (I have no way of knowing if you actually do that but you are an asshole if you say you will and dont)

    1,705 downloads

    Updated

  8. Octocamo Armor

    This is new update for version 1.2 also the old version 1.1: https://www.nexusmods.com/fallout4/mods/29731
     
    IMPORTANT REMOVE VERSION 1.1 BEFORE INSTALLING
    Change log 1.3:
    -Texture change: texture now is more shiny
    -4k texture with dirty, grunge, damage... for armor and mask
    -Add Substance Painter (separated download option) for creating and editing 4k texture
     
    Change log 1.2:
    -Bodyslide support
    -Texture fix
    -Item slots fix
    -More separated pieces from tactical vest and harness, like in the render images
    -Old color preset changes
    -PSD file for your custom color editing
    -And many....
     

    5,225 downloads

    Updated

  9. Xavier'RE2Remake Claire Sexy Officer

    This is another clothing  ported from Resident Evil 2 Remake
     
    YOU NEED BOTH CBBE AND FALLOUT 4 HIGH HEELS SYSTEM TO RUN THIS MOD
    (YOU CAN STILL RUN THIS MOD WITHOUT  FALLOUT 4 HIGH HEELS SYSTEM BUT IT WILL AFFECTS YOUR GAME EXPERIENCE)
     
    To get the apparel you can use ESP to quickly loot
    or
    You can also find the apparel at Freedom museum
     
    Physical apparel  & Bodyslider supported 
     
    Notice: wearing the cap will changes your hair style
     
    There are few modifications with the apparel, including armor enhancement and color changing
     
    USE NMM or MO to install this mod, manually install is not suggested
     
    THANK YOU & HAVE A FUN

    8,649 downloads

    Submitted

  10. Aylis Character Pack for FG (Face/Body/Armor)

    Preamble 
    This is a character set that is primarily intended for my guide. But parts of it will hopefully be useful for others too. I hope you'll like what you find here.
     
     
    Requirements
    The files were meant to be used with the following mods:
     
    Presets 
     
    Aylis Face Preset
    This preset for my char has changed quite a bit over time. This here is my final version. Pretty, but not overly perfect.
     
    Aylis Body Preset
    This is the conversion of my previously used CBBE preset. To make sure it works as it should i rebuilt it from scratch. And again i tried to create a more natural body.
     
    Modifying the preset
     
     
    Armor and Clothing 
    Here i'll give you all armors that are currently used in my guide. They are obviously using my preset and only have to be downloaded and activated. The optional files should be merged with 'AFG - Armor'.
     
    Basic files
    FO4 and all DLC                                                   AFG - Armor
    Body and Vioxsis Strap-ons                                 AFG - Nude
     
    Optional files
    All available FG presets for the CC                      AFG - Creation Club
    Atom Girl Outfit                                                  AFG - Atom Girl
    Children of Atom - Fanatics Outfits                    AFG - CoA Fanatics
    Commonwealth Mini Dresses                             AFG - Mini
    Commonwealth Shorts                                       AFG - Shorts
    Converse Shoes and High Sneakers                   AFG - Converse
    All used armors from CROSS                              AFG - Cross
    Eli's Armour Compendium                                 AFG - Elianora
    Girls Workshop                                                   AFG - Girl Workshop
    Just another Piper Outfit                                    AFG - Piper
    NanoSuit                                                            AFG - Nanosuit
    Piercing collection                                              AFG - Piercing
    Precursor Suit                                                     AFG - Precursor
    Private Military Company                                   AFG - PMC
    Technical Competition Sportswear (TCS)            AFG - TCS
    Toxic Raider Armour                                           AFG - Toxic
    Vtaw Wardrobe 1 AND Wardrobe 4                   AFG - VTAW Wardrobe
     

    5,299 downloads

    Updated

  11. Body Preset

    My Body preset

    687 downloads

    Submitted

  12. Vault-Tech Slave Gear(Texture Pack)

    These are re-textures of the collar and shackle(s) from Vioxsis's mod Vault-Tech Slave Gear...found here on Loverslab.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Just drop the Collar folder of the color(s) u want in your Fallout4 (Texture) folder.
     
    And blam new Shackle color(s).
    ----------------------------------------------------------------------------------------------------------------------------------------
     
    Enjoy Yall.

    1,453 downloads

    Updated

  13. Anthro Deathclaw Race Debloat and Fixes

    Requires Deathclaw Race by Blaze69
     
    This mod implements a debloat and fixes some glaring, easily fixed, brainless issues Blaze69's Deathclaw race has. A lot of the stuff wasn't necessary for the base file and should have been a second add-on or at the very least this version should have been provided by default. This is is what I play with personally.
     
    If you have the 'missing pipboy' issue when leaving the vault, use the console command 'player.equipitem 21b3b'. As far as I know this is caused by the "no pipboy" mod from FO4 launch day.
     
    I think I included all of the material files I modified, but if I'm missing one let me know.
     
    - Removed craftable clothing nobody actually used
    - Removed broken skin tints (all skins were set to 0 strength)
    - Added my own reasonable skin tints
    - Fixed first person sneak issues
    - Fixed Power Armor crash
    - Fixed material file for legs
    - Added my personal female face preset
    - Removed damage resistances as it feels like cheating rather than a racial buff
    - Removed anything not absolutely necessary for a basic anthro deathclaw race
    - Changed player class to crDeathclawClass
    - Changed blood data to green/glowing for that extra mutant effect

    (C) Zoey K Lavender, 2023 and all years after.

    363 downloads

    Updated

  14. Quake 2 Railgun WIP

    This is a modder's resource 3D model/mesh that I created using Blender 3D of the classic railgun from the 1998 PC game Quake 2.
     
    It's not textured, it's just the mesh.
     
    I do not know how to turn weapons created using Blender into usable weapons in Fallout 4.
     
    If you have experience with that and are actually willing to help, then by all means please try to turn this into a new weapon mod for FO4, and I have zero experience with animations and rigging.
     
    Just be sure to credit me.
     
    There are a few guidelines that you should follow.
     
    This file is subject to future updates as I continue to rework it.
     
    *The parts of this weapon that are colored red are meant to glow red.
    *The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game.
    *The projectile travels at ultrasonic velocity and does massive damage to targets, pierces through them, and instantly cripples limbs.
    *There is no reloading or reload animation, it just keeps firing rail slugs (3mm Gauss Rounds) until you're out of ammo.
    *It has high recoil and a very slow rate of fire, but high accuracy and range.
    *There should be an electrical humming noise when the weapon is equipped.
    *When texturing the weapon, be sure to give it a dirty and worn look.
    *Look at screenshots from the original Quake 2 version of this weapon for reference when texturing.
    *The mesh is still a work in progress and is a bit rough and not worked on in certain areas, so it might need some gussying up.
    *The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to colored, please stick to the color scheme when texturing.

    19 downloads

    Updated

  15. Half-Life 2 - Combine Soldier Armor

    Craftable at Chemlab. You can change skin at Armor Workbench

    341 downloads

    Submitted

  16. Rare Stimpaks and Bobby Pins

    This is a small utility mod that will lower the chances of finding Stimpaks and Bobby Pins in containers to just 10% (including vendor lists) so they become a much more meaningful commodity. Those hair clips will now be a little more precious and your inventory will not be groaning under the weight of all those damned Stimpaks.
     
    It works by adjusting the "chance none" in the levelled lists. I think I've picked them all up but let me know if you find any I've missed and I'll update. Items which have been specifically placed in game (like with some Raiders) are not affected.
     
     

    553 downloads

    Updated

  17. Videos for VotW - Classic Cartoons

    Adds 3 holotapes and reels featuring Classic Disney Cartoons from the 1930's to play with the Videos of the Wasteland Plugin!
     
    This is my first non-adult mod for VoTW, but I do have many adult mods for it, if you are interested in those you should check the files page in my profile!
     
    Attention!
     
    Videos of the Wasteland is required for the holotapes, and the DriveIn plugin for the reels! You can download it in the link below:
    https://www.nexusmods.com/fallout4/mods/24435
     
    A sample:

    Untitled video.mp4    
     
    I do these silly mods for personal use, and I will always share them for free. But if you want to donate, here's how:
     
    Ethereum/Polygon/BSC/AVAX Networks 0x370A2080579bfc1882669496ceDFA951A9b6Ee38

    Wax Network q34na.c.wam

    Solana Network AA7bzP5ykR9Nyjo3R7PxuQ3oQ5RKcxZ4HKUSxs8bJshM

    540 downloads

    Submitted

  18. Xavier's Bethesda outfit

    This  is a customize Armor MOD
    The assets are get from a free 3D model website, but the uploader did not mention where it came from.
    In addition, the coat in this mod is my own modification according to the clothes of Maxson in fallout 4.
    This mod contains a Coat, a suit, a pair of gloves and a backswrod
    You can get the clothes from chembench
     
     
     

    4,239 downloads

    Submitted

  19. Bride Suit with Low-Gravity Skirt Physics, Real High Heels, and Breast Physics

    =============================================================================================
    Intro:
     
    Thanks to HKXPack by DexexTTP, we can now modify the havok information inside FO4 cloth nifs. The skirt physics is modified to have only 10% gravity and 50% damping, so it flutters more lovely; now one can really look like a real dancer.
     
    The video below just demonstrates how it can flutter lovely.
    https://www.youtube.com/watch?v=vZgR4sIz4WM&feature=youtu.be
     
    =============================================================================================
    What's inside:
     
    a bride suit and WIP animation hkx (one in the video, only dancer's motion, not including the camera moving) for you to test the physics.
     
    "help zwg 4" to get suit ID
     
    "help zwa 4" to get idle animation ID
     
    ==============================================================================================
    NOTE:
     
    1. this mod does NOT SUPPORT outfit studio due to the real high heel and breast physics.
     
    2. this mod is more likely an experiment, technical, and proof-of-concept demonstration. use at your own risk.
     
    ================================================================================================
    credits:
    HKXPack for havok hacking
    FO4 CBBE
    3DS + HCT for hkx exporting
    3DS+ nifplugin for skyrim nif exporting
    010 edior for nif conversion, vmd-to-kf conversion, havok hacking (mighty 010 editor...)
    someone who made this bride outfit in Skyrim, I cannot find him....

    5,202 downloads

    Submitted

  20. transfersettlement Sanctuary covenant walls

    This mod is a transfer settlements  blue print to use at the start of a new playthrough, or anytime you have not done much building in Sanctuary.  It includes Convenant walls  
    Beds
    water
    food
    turrets
    a couple stores
    a couple special workbenches
     
    I install this just after sturges asks for help building beds.
     
    It is best if you clear all the furniture items from all the bedrooms, and clear all trees and junk on the ground around the bridge and in the water.  Also, remove all the unusable houses and their foundations.
     
    The walls are not perfect, but look good from the inside, couple spots from the outside view that I could not fix.  everything else is just there to get Sanctuary going you will want to move the stores and other stuff eventually.
     
    Transfersettlements recommends that you go away after adding blue print, I just go do the first Minuteman settlement quest, and come back.
     
    Requirements really needed, be sure to install any requirements these mods have.
     
    Transfer Settlements  https://www.nexusmods.com/fallout4/mods/22442
    Homemaker https://www.nexusmods.com/fallout4/mods/1478
    AWKCR  https://www.nexusmods.com/fallout4/mods/6091
    Easy homebuilder and working double beds   https://www.nexusmods.com/fallout4/mods/17521
    Ground  https://www.nexusmods.com/fallout4/mods/17691
    best dirt adding mod out there as far as navsmesh.  I use vanilla version
    Settlement Objects expansion pack  https://www.nexusmods.com/fallout4/mods/10075
    I love this mod, good stuff, easy to find, always seems to work when I mess everything up Lol
     
     
    Soft requirements
    America rising  https://www.nexusmods.com/fallout4/mods/23923
    I do not know why this is listed 90 percent sure you can leave it out, it may of changed something in Sanctuary
    FPE family planning enhanced
    these two loverslab mods are needed cause I built their workbenches.   So now they get free advertising here!
    FPE baby Addons 
    Changes.
    removed a requirement as it was merged into the homemaker mod
     
     
    Credit
    All credit goes to the mod creators be sure the thank them and endorse their mods.

    203 downloads

    Updated

  21. Horizon 1.9 - More Ways of Washing Patch

    Little patch to make MWoW soaps appear in the proper tabs from Horizon crafting Stations


    You will now find soaps in "Ingredients" Group of Chem Station or "Ingredients & Tools" Group of Cooking Station
    I renamed soaps to feel more integrated into the world, added Icon to them and a small description for people to know how to use them
    Works on both Misc // Junk versions of soaps
     

    77 downloads

    Updated

  22. Boxing Glove Retexture - RENO

    Boxing Gloves retexture - RENO 1.0
     

    About
    This is a simple mod that let's you retexture the boxing gloves into various different colors. The boxing gloves also has a stamp on the wrist with the engraved text "RENO", hinting to Fallout 2 New Reno boxing club.
     
    This is just a retexture, no changes were made to the original mesh/model.
     
    I hope that you will enjoy this mod, and please take a moment to endorse, give me some feedback or even upload an image of your gameplay with the mod installed.
     

    Installation/Uninstallation
    NMM Installation
    - Download the mod using the NMM download button and install as any other mod.
    - Choose which color you prefer and finish the installation.
    - You are now ready to kick some ass!
    NMM Uninstallation
    - Uninstall using NMM just like any other mod
     

    Other mods I've made
    WoSD - Weapons of Sex Destruction
    Deserted Radio Station - Couriers Home Mod
     
    BUGS / ISSUES
    If you would notice or experience any bugs please do contact me via private message or in the posting section of this page. All feedback is greatly appreciated!
    Try to get photos or video capture of the bug that you've experienced.
     
    Credits
    Many thanks goes out to
    Bethesda

    173 downloads

    Submitted

  23. Fallout 4 Animation Kit by ShadeAnimator

    Fallout 4 Animation Kit (F4AK)
     
    The Full animation Guide is in PDF format inside the Kit archive! Please, make sure you've read it and FAQ here, before contacting me with questions.
     
    Important! Rig version "F4AK_Rig_Final_2013.max" suffix may be outdated and broken. Will fix it in future versions. Use "F4AK_Rig_Final.max" instead. It is for max 2015. If you want to work in earlier max versions, you'll have to open it in max 2015 or 2016 and Save it for earlier version.
     
    First to mention - this will be the place I put the latest stable release. I recommend using kit downloaded from here, NOT github!
    Github contains a lot of trash files, scripts can be newer but with more bugs.
     
    This KIT includes:
    Detailed guide on working with Fallout 4 animations in PDF format. Both import and export are covered. Almost all tools and plugins you need to export or import animations. If something is not included you can find a download link in the guide. Preset files for HCT, including rig.txt files and .hko settings files. Scenes and rigs for 3ds max for Human character. In later version will add other rigs as well. Deathclaw skeleton and mesh in max format, but its not quite correct, there just an example.

    MaikCG is another animator working on F4 animations, who is also taking part it creating this kit. He has his own upload and rig here on nexus, called F4Biped. We work in parallel, and sometimes he can find some new information or something, before me. It will get into this guide too eventually, but if something is missing, you can check F4Biped too, sometimes it may have some additional files or more updated information. And vice versa.
     

    FAQ
    Q: So, we can now create animations for Fallout 4?
    A: Yes, we can. You can.
     
    Q: Can I make 3rd person animations using this Kit\Guide?
    A: Yes, you can.
     
    Q: What is not included in the kit?
    A: 3ds max\maya\blender are not included, HavokContentTools is also not included. You'll have to ask other modders to obtain a link for HCT. Everything else is there. But I still recommend looking for newer versions of included tools, like niftools or hkxpack.
     
    Q: Were do I get the Guide?
    A: Download the rar archive in the Files page here, and it will be in the root, called F4AK_AnimationGuide.pdf. You can view PDF using free Adobe Acrobat Reader, or using your web browser.
     
    Q: Will this guide teach me how to work with 3ds max, rig tech and animation theory?
    A: No. It is assumed that you know your way around 3ds max at least to some extent, even though I tried to described everything in as much detail as possible. You don't need to be a rigging\animation\3ds max guru, but if you never worked with 3ds max or 3d animation before - I recommend learning those things first. DigitalTutors introductions may be a good place to start. Also I highly recommend larning 12 Animation Principles. Just google it.
     
    Q: I'm a newbie in 3ds max and animation, can YOU teach me\explain to me how <stuff> works, etc?
    A: No, sorry, I'm not here to teach you basics of 3ds max. I can suggest you learning it first, for example using DigitalTutors.
     
    Q: CAT\Biped rig is missing some of the control joints for the game skeleton's joints i'd like to animate, can I add them?
    A: Yes you can. Just add additional bones using CAT or Biped tools, align it to match the joint you'd like to move, and name it the same as the joint you'd like to move, but with a correct prefix (Bip_ or F4CAT_). Now using F4AK Rig Connector, disconnect and connect everything again. If you named everything correctly, it should find the joint and connect it. It will only connect Orientation by default, so you may have to add Position Constraint manually.
     
    In later version I will add more control joints into biped and cat.
     
    Q: When i open the F4bipedimport scene , the biped bones are locked i can't move them ,is it normal?
    A: F4bipedimport scene is from F4Biped by MaikCG. It is there to support his animation-import workflow. The Guide has two workflows for animation importing described. For keyframe hand-animation use the main rig scene, "F4AK_Rig_Final.max"
     
    Q: 32 bit, 64bit, what this all means, do I need max 32bit or 64bit?
    A: You should use 3ds max 64 bit version, there is no reason for you to use max 32bit unless you're using some old 32bit processor in your PC. Autodesk does not support 3ds max 32bit version even anymore.
     
    HavokContentTool 2014 is 64bit natively too.
     
    Fallout 4 HKX files are bitcoded in 64 bit.
    Skyrim HKX files were bitcoded in 32 bit.
     
    HKX2FBX converted was created for Skyrim's 32 bit HKX.
    So the only moment you ever encounter this bit problem for now, is when you want to IMPORT existing fallout 4 animation from hkx into max. You need to first convert it from 64 to 32 bit and then use HKX2FBX converter.
     
    The process is described in the guide.
     
    CREDITS
    While the author behind this guide and F4AK is ShadeAnimator, it would not be possible without the help of some people.
    • ShadeAnimator – author of F4AK and F4AK Guide.
    • DexesTTP – developer of HKXPack and HKXAnim.
    • MaikCG – author of F4Biped, helped a lot with information, research, guides and some files.
    • CPU – a lot of help during research
    • NifTools team for NifTools plugins
    • JoshNZ – contribution to research
     
    TUTORIALS
     
    https://www.youtube.com/watch?v=bbR9hCcH3W8
     
     
     
    Also available from nexus.

    1,243 downloads

    Updated

  24. Xavier's RE3JILL

    Jill's suit that ported from Resident Evil 3 Remaster with one original texture set and 4 new textures. You can change the texture set at  armor workbench
     
    [How to get]
    1. Use in-game esp explorer
    2. Go to the bridge near Sanctuary, there is a new entrance under the bridge, go inside and find the suit
     
    CBBE & Fallout 4 High heel system is required to run this mod
    DO NOT USE THIS IN ANY COMMERCIAL PURPOSE
     

    4,385 downloads

    Submitted

  25. Modern Firearms (Tactical Edition Latest) 2.5 1.4 by Idlesheep

    Hi,
    Most of you will know about this mod by now, originally made by Idlesheep and now that his life is too busy to maintain it, cared for by his 'team' - a ragtag bunch including myself of varying skill levels.
    The mod includes a huge variety of weapon families which are all as customisable as we can make them, for example there aren't many varieties of AR15 that you can't make, and anyone who knows guns knows that's a LOT of variations. Families include but are not limited to:


    You get the picture, there are a ton of guns here. There are some modern type body armours included too, and more customisation options for everything than it would even be possible to list. Functions such as suppressors on/off, fire mode, scope zoom/type and underbarrel equipment are all switchable in gameplay by use of the 'Fallout 4 Hotkeys' mod by Registrator2000, negating the need to carry more than one of any weapon type. All of it is integrated into the level lists. As the file is way too large for the Lovers Lab server, please download the latest version at this link:
     
    http://www.mediafire.com/file/60atggsen2koh6s/Modern+Firearms+2.5-1.4.zip
     
    The downloads section here contains the Modern Sidearms sister mod and various patches for personal taste tweaking- damage reduction, stagger removal and Contraptions compatibility, along with a temporary fix for some scopes for AMD GPU users.
     
    FO4Hotkeys can be found here:
     
    http://www.nexusmods.com/fallout4/mods/11664/?
     
    ...and finally the team can be found at our Discord server here:
     
    https://discordapp.com/invite/d8n6FXM
     
    While I will attempt to answer your questions, some technical issues may be above my pay grade, so the Discord may be a quicker and more direct way of getting support.
     
    Installation:
     
     
     
     
    Changelog can be found in the MF zip. Credits and FAQ can be found by contacting the team or via our pages at bethesda.net, moddb (listed as Cold Steel Hot Lead) or our webpage here: http://darkheartsdream.eu/
     
    Our credit list is in the process of being re-written, when it's complete and up-to-date I'll amend this post.
     
     
     
    NOW, A CALL FOR SOME HELP:
     
    As I mentioned, Idlesheep has left us in charge of his mod for the time being, but few of us possess any modding skills at all. We currently (and pretty urgently) need help or at least advice on a couple of things:
     
    1) Scripting- LegacySlayer from this forum and the Nexus has re-written our pre-ck plug in, cleaning many potentially dirty edits and making it possible for us to get an update out for Xbox, but in the process our switch scripts have broken. Anyone willing to lend a hand would be much appreciated, and his experimental version of the plug-in can be provided for any interested modders to take a look at.
     
    2) Animation rigging- we have permissions to use a whole bunch of animations, Wardaddy's stuff amongst it, but the only thing stopping that is a total lack of know-how in rigging them. Again, anyone willing will be welcomed.
     
    Anyone that feels they can help in any way with these issues, contact myself or LegacySlayer via PM here, or head over to our Discord to just get right into the discussion. Thanks for reading.

    8,867 downloads

    Updated

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use