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  1. Environment Cubemapping Framework [01/07/24]

    QUICK NOTES
    > THIS IS A WORK IN PROGRESS, for each description need to be more explicit !
    It takes long time to edit and update everytime, with LL open, since it has no Save for later button.
    > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values...
    But now that was included, i also added something else, find out more below what's included...

    > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server.
     
    ===
    STORY ACTION COMPENDIUM [ DISCORD ]
    *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 !
    *Keep in track with my stories / mod status news, in my server, or nothing but chill like home.
    ===

    [ INTRO ]
    > This is a mod, and a framework for Users and Modders.
    > ECF is a repository. The links are not hosted here.
    > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ]
    *Permission granted by Ajhakra for custom cubemaps.

    > Follow my topic, in case any updates arrive sometimes...
    ===


    [ INSTALL ]
    ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0)
    *I recommend you installing both, then merge into one mod using MO2.
    I don't know about Vortex how you guys handle it.

    [ MODS - PATCHED UP with ECF ]

    == LOGS ==
    ===================================================================

    [ USER MODE ]
    > ECF is a 'install and play', mod index-free. It's required only for patched mods.

    *Self-troubleshooting
    > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed.
    *Solution: It's patched up by ECF. Re-read, and install ECF

    > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash...
    *DM me on Discord >.<

    ===================================================================

    ===================================================================

    [ MODDER MODE - INTRO - What contains ECF ? ]
    > CORE PLUGIN: ECF.esl
    Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot  

    > LOOSE TEXTURES
       The main things to know, before patching a mod - What's the use for certain cases?
     
     
    Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ]
    *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy.
    *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black.
     
    Case 2: Disabled_d.dds  [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ]
    *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope...
     
    Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ]
    *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass!
     
     
    ==========
     

    [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ]
    I suggest you, not to put anything from Textures folder in your mod folder!

    ---
    > Black Diffuse (.bgsm + .bgem)
    Location: ( ./ECF )

    > Disabled (.bgsm)
    Location: ( ./ECF )
    ---

    CUBEMAPS (Ajhakra) (source) [ colors and rainbow ]
    Location: ( ./ECF/Cubemaps )

    CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ]
    Location: ( ./ECF/Cubemaps )
    Location: ( ./ECF/Cubemaps_Gradient )
    Location: ( ./ECF/Cubemaps_Vanilla )
    ---

    Flat Colors (+ No Specular)
    Location: ( ./ECF/FlatColors )
    Location: ( ./ECF/FlatColors (NoSpecular) )
    > No details, unless you want your meshes look realistic...

    Flat Colors_Reflections (+ No Specular)
    Location: ( ./ECF/FlatColors_Reflection )
    Location: ( ./ECF/FlatColors_Reflection (NoSpecular) )
    > Pale, Unsaturated colors, with or without specular, that doesn't look bright
    (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup)
    ---

    Alpha, Transparent, Translucent, Opague Overlays [ WIP ]
    Location: ( ./ECF/Alpha_Maps )
    > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc.
    > Only works for BGEM-integrated meshes
    ---

    Stickers / Patches [ WIP ]
    Location: ( ./ECF/STICKERS )
    > Logo and text stickers for fun, memes.
    > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text.
     
     
    EMISSIVE / GLOWING [ BGSM + BGEM ]
     
    Emissive
    Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black)
     
    Emissive (Protected)
    Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely.
    > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover.

    > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off.
    > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black.
     
    Emissive (Vertex)
    Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this!
    > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section.
     
     
    ===
     

    [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ]
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies )

    *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game!

    *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it.
    *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game!

    *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have
    ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm )

    > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black
    ( ./ECF/Emissive/EmissiveOFF.bgsm )
    ( ./ECF/Emissive/EmissiveOFF.bgem )

    > Default-ready Emissive (Vertex)
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem )

    > Default-ready Emissive (Protected)
    [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ]
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem )

    > Default-ready Flat Colors (+Reflection and NoSpecular)
    ( ./ECF/FlatColors/_Default.bgsm )

    > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP]
    ( ./ECF/STICKERES/StickerPatch_1.bgsm )
    ( ./ECF/STICKERES/StickerPatch_2.bgsm )
    ( ./ECF/STICKERES/StickerPatch_3.bgsm )
    ==========
     
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( Simple integrations for no-plugin mods )

    > If you don't plan to use ECF.esl, it's still required because of the textures!
    > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Inject any BGSM / BGEM material from ECF for your meshes!
    (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change)

    > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps!
    ==========
     
    ===[ FO4EDIT ]=======
    ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ]

    1. LINK YOUR MOD - SETUP
     
    2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY
     
    2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES
     
    *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench.
    ==========

    ===================================================================
     
     
     
     

    ===================================================================

    [ MODDER MODE - Common problems ]
     
     
     


    ===================================================================

    1,560 downloads

    Updated

  2. IceStorm's Clothes

    IceStorm's Clothes - Version 5.11
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    Requirements
    Fallout 4 (obviously) DLC: Nuka World DLC: Far Harbor DLC: Contraptions Workshop CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's depenencies IceStorm's Socks and Pantyhose https://storage.icestormng-mods.de/s/Lj2dWqjAdFkk3TB IceStorm's Shoe Sounds https://storage.icestormng-mods.de/s/sSY5P6q77odgk9K  Commonwealth Cuts (KSHairdos) and KSHairdos with Physics. ESPs of both don't need to be active, but both mods need to be installed as I have no permission to include files of them into my mod. At least 20GiB of disk space for installing the main package. 4K textures need additional 60GiB (The 4K pack "only" takes up additional 32GiB, but the archive needs to be extracted so you need the size of the archive + the size of the unpacked BA2)
    Incompatibilities
    This mod is incompatible with every mod that touches Fallon's Basement. If you use Ultra Interrior lighting, you may face severe performance degradation inside Fallon's. Remove Fallon's basement edits from Ultra Interror Lighting with FO4Edit. You can delete alle edits to Cell -> Block 3 -> Sub-Block 6.
     

    Notes
    Perfume can be crafted at the chemlab under 'Autumn Perfume'. You need the recipes for each type of perfume. They can be bought from Nicole. Not all of them are available at a time. After buying one, the same one shouldn't be available for sale afterwards. Like most merchants in Diamond City, all merchants in Fallon's give you a discount when having Piper as a companion. Fallons is now opened 24/7. The locked room on the upper floor is not meant to be opened by the player right now. Diamond City (and the turrets inside Fallons) will turn hostile if the player unlocks the door. You can only have one perfume effect active at a time. Consuming another one will dispell the currently active effect. This is intended. The water inside Fallon's is purifed and does not cause radiation damage (although... who drinks the decorative water inside a shopping mall?)  
     
    Known Issues
    The Cardigan has some major distortion under the arm pits. The reason is that the outfit is to "thick" and the game screws up on parts of the weighting. Animations with objects (trying perfume, checking the shoes) won't let you change camera zoom/perspective after starting the animation. This is a vanilla behavior. You have to change to 3rd person and zoom out before entering the furniture object and starting the animation. Due to the lack of voice actors, dialogues are text-only for now. Dialogues without voice can't be skipped and are displayed way longer than you would need to read the text. This is a vanilla game behavior and cannot be overridden by a mod. The large table and large shelf are invisible in the workshop menu, but can be placed without problems. One of the beach chairs can't be used right now. The player can get stuck under the umbrella in Fallon's.  

    How to acquire the outfits?
    You have several options:
    Buy them from Rebecca in Fallon's basement (she's at the checkout, you might not recognize her first... hehe) Craft them at the chem station (you have to enabled crafting in the settings holotape) Craft them with the manufacturing machines. You have to build them in Workshop mode.  
     
    Download Files:
     
    The two download links provided are the two download mirrors. They contain the same files. If you have download issues with one of them, try the other one.
     
    Main File Contains: ESP, Main Data, BodySlide Shape Data, 2k Textures (Uncompressed: 16.6 GiB) Size: 12.3 GiB Download: 8.61 GiB SHA256: 044f1c6ef165ac9ac22659185ecd7d32b72a058b3a4a7a4a460c207cf769f5b5  
    4K Textures Contains: 4K Textures (Uncompressed: 64.1 GiB) Size: 39.1 GiB Download: 34.2 GiB SHA256: 1383e3bc9d1223a3c87e1a9f48e41265b8759109e77cad89beda922cbff4d861 **WARNING: May need more than 30 GiB of system memory when visiting Fallon's Basement!** **!!! DO NOT EVEN TRY TO UNPACK AND INSTALL AS LOOSE FILES. !!!**  
     
     
    FAQ
     
    How to acquire the blueprints
    You have do complete a little quest. Look for a note near Moe Cronin where you usually find bounty hunts. The note is called "Shipment in Libertalia". You will have to pick up the note to start the quest. Just reading it will not start it.
     
    What does the X+ on some mods mean?
    That's a base-game "feature". It simply means that the modification was either bought or lootetd. Therefore it can be used an unlimited amount of times.
     
    High Heels are clipping into the ground!
    Install HHS and make sure it is working correctly.
     
    I can see parts of the old Fallon's clipping through the floor.
    See 'Incompatibilities'. You have another mod that edits Fallon's Basement. Try to place my mod below that one.
     
    Do I need the 4K textures?
    Well, if you have to ask this question: No.
    4K textures are designed for very powerfull rigs. You need a lot of memory (both RAM and VRAM).  8GiB of VRAM and 32GiB of RAM should be sufficient.
    You can only see the difference compared to the 2k textures when playing on very high resolutions (UHD or higher) or when making close-up screenshots.
     
    Outfits clip with my body
    Please build the outfits in BodySlide for your body preset.
     
    Why do all outfits look like Lorenzo's Suit?
    Sorry dude. They're only for the ladies
     
    Can I port these items to other body types and upload it?
    Yes. Just link to this mod (either here, or Patreon) so people can download this as master.
    Your mod should only contain the ported meshes and not the whole mod.
     
     
    Can I use parts of this mod in my own mod and publish it?
    Yes. Under the following conditions you can use parts of this mod (some outfits, meshes, textures) in your own mod:
    No paywall. The mod must be free to download. Credit me for the parts used. The high heels and flats footstep sounds are excluded as they're assets from other authors I have permission to use. But I cannot grant that permission to others.  
     
    Credits
    Empty voice files to support dialog skipping provided by JB.

    13,572 downloads

    Updated

  3. BVC Chapter One Underground Tales of Boston Rise To Fortune

    Stay tuned for more hot mods. In chapter II dj flip and his close friends eventually join the agency & clean up the streets leaving their past life behind & serving the government. Stay tuned for chapter II & III.


    Disclaimer
    I don't support or condone criminal activity & I don't belong to any criminal organization, I support law & order, those who break the law will be faced with justice. The red & blue bandanas already existed in the video game, so I decided to put it all together with my artistic coding skills and make a new quest for gamers to enjoy. Happy gaming.

    Credits
    Raynel Red | Coder | Artist | film maker
    All rights reserved 2024
    #vintage #retro #classic

    22 downloads

    Updated

  4. Videos of the Wasteland : Paizuri Hentai Tapes - The Sequel

    The sequel to my first mod.
     
    10 tapes. 
     
    Videos have no sound btw. 
     
    Can be crafted with the Videos of the Wasteland bench. 
     
    Enjoy

    141 downloads

    Submitted

  5. Fallout 4 Blender Animation Kit

    This is a kit to help streamline animation creation via Blender.
     
    It still takes a bit of set-up. But, once set-up, publishing game files should be much easier.
     
    Includes:
     
    Male and Female rigs (vanilla mesh but Zex skeleton) wrist twist and shoulder automation.
    The required bonelist and havok config files for Zex.
    A bat script that automates running other tools to convert FBX to HKX with one action.
    A Blender add-on that automates steps needed to bake/export animations to FBX. (splits multi-actor anims into multiple FBX for you)
    Detailed instructions for set-up and use.
     
    Credits:
    SynthOverboss - Helping me with various import solutions.
    EngineGaming - Helping me also with importing and other processes new to me.
    andrelo1 - For FBXImporter

    150 downloads

    Updated

  6. NGamma's Fusion Girl Bodyslide and IKAROS Android Patch collection

    Ngamma's Fusion Girl Bodyslide and IKAROS Android Patch collection
     
    To avoid conflicts, in the future I will post all Fusion Girl bodyslides and Ikaros Android patches I created, whose main mod is not available on Nexus Mods, here.
     
    Don't hit the "Download this file" button, the download are in spoiler sections.
     

     
    Explanation of the IKAROS patch.
    If the patch contains the abbreviation - FG - IKAROS, then the patch consists of Fusion Girl Bodyslides and a light esp.
    If the patch only contains the abbreviation - IKAROS, then the patch only consists of a light esp. In this case, the patch can also be used with existing body models such as CBBE.
     
    If you like my work, please leave me a tip.


     
    BZW Cyber Nurse
     
    IceStorm's Blade Thigh Boots
     
    IceStorms Goth Boots
     
     IceStorm's Heelless Wedge Pumps
     
    IceStorms Horse Boots
     
    IceStorms Oxford Heels
     
     IceStorm's Platform Ankle Boots
     
    IceStorm's Platform Pumps
     
    IceStorm's Stiletto High Heel Boots
     
    IceStorm's Studded Platform Pumps
     
     RR Cyberpunk HeyGirl
     
    RR Dark Secret Outfit
     
    RR Enigma Redux
     
    RR Sexy Alet Police
     
    RR Street PE Outfits
     
    RR Tekky Cat
     
    Vtaw Activewear
     
    Vtaw Bodycon Dress
     
    Vtaw Cheeky
     
    Vtaw Club Dress
     
    Vtaw Gothic Dress
     
     Vtaw Halloween 2023
     
    Vtaw Lana
     
    Vtaw March Dress
     
     Vtaw Officer
     
    Vtaw Private Pasties
     
    Vtaw Princess Bodysuit
     
    Vtaw Raven
     
    Vtaw School Girl 2023
     
     Vtaw Sexy PJs
     
    Vtaw Sweet Rebel
     
    Vtaw Tonkinese
     
     Vtaw Traveler
     
     Vtaw Treasure Hunter
     
     Vtaw Vintage Dress
     
    Vtaw Virgin Killer
     
    Vtaw Wedding Dress
     
    Vtaw Wardrobe 10 Beta 0.05
     
    Zero Two
     
     
     

    1,306 downloads

    Updated

  7. No More Shitty Rubble + FPS GAINZ

    Description
    ###########
     
    This mod removes all the shitty rubble from the Commonwealth. I hate how useless the rubble is, it's low quality meshes with equally low-effort textures and does nothing but cost performance and look like complete shit.
     
    This mod edits about 302 meshes in total, zeroing out the NIF file with a blank slate.
     

     
    PERFORMANCE
    ###########
     
    I noticed about 5fps gain in a few crowded places on my low end laptop and 5-10s load time decrease. My PC has since changed but these are the PCs this mod was tested with:
     
    Laptop specs:
    i5 7300HQ
    8GB DDR4 2400
    GTX 1050 4GB
    Samsung 860 Evo 256GB SSD
    Seagate Firecuda 2TB SSHD
     
    Desktop Specs:
    Intel Xeon E5 1650 v2 4.6GHz
    32GB DDR3 2133
    GTX 1070 Ti 2100MHz
    2x PNY CS900 RAID0
    Seagate Barracuda 2TB HDD
     
     
    Updating
    ########
     
    Not necessary at the moment.
     
    Installing
    ##########
     
    Manual/NMM/MO
     
    Extract to your Fallout 4 directory.
     
     
    Compatibility
    #############
     
    Unknown, please inform me of all issues.
     
     
    Future Plans
    ############
     
    ?????
     
    Permissions
    ###########
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    (C) 2023 Zoey K Lavender and all years after.

    5,199 downloads

    Updated

  8. Too Cute (For Own Good)

    the Idea of the Preset is a Pre-War fresh out of the Vault (Possibly Genetically Engineered) Girl who's Face Stands out so much that Every Raider, Pimp, and Slaver in the Wasteland wants to get ahold of. 
     
    Requires : Looks Menu
                     Looks Menu Customization Compendium
                     Eyes of Beauty 
                     High Poly faces Redux 
                     Common Wealth Cuts
                    Natural  2k Face Textures
                     Cridowskin
                     Extended Facial Sculpting 
                   
                     

    66 downloads

    Updated

  9. Laser Musket Mark 2 (Now With Workshop Turret Versions)

    Description
    ###########
     
    Laser Musket Mark 2 was born of my hatred for the impossibly stupid and horrendously modeled original laser musket. I didn't want to replace it, I just wanted to make it better.
     
    This mod is my crown jewel, one of my greatest achievements in modding.
     
    Crafting
    ########
     
    One can be crafted at the Chem Bench under Utility with one Laser Rifle and one Laser Musket with Science 4.
     
    You can also craft Workshop Turret versions with the optional plugin. BE AWARE! The workshop recipe calls for a LMM2 - this includes any uniques you may have in your inventory and/or workshop! This also includes workshops from which you have a supply line to! For best results, drop any you care about before crafting these turrets!
     
    Mod Categories:
    - Capacitor (13 + 1 unique)
    - Batteries (9 + 3 unique)
    - Stocks and Grips (8)
    - Barrel (13 + 2 unique)
    - Muzzle (10)
    - Scopes and sights (23)
    - Underbarrel attachments (8)
    - Legendary Slot (UCO/Armorsmith Extended/AWKCR)
    - Legendary Slot 2 (Specific to Uniques)
    - Paints (6)
     
    Total player available mods: 90
    Total mods: 96
     
    Some mods require full affinity with a specific companion, bobbleheads, crafting components, quest progress, or other esoteric perks:
     
     
    Added and replaced some in the world:
     
    -Preston Garvey carries one
    -Goodneighbor behind Kle0
    -Replaced Righteous Authority
    -Prydwen, behind Proctor Tegan
    -The Castle, on a shelf during Old Guns
    -Old North Church, second level, under a bench
    -Tessa, Quincy ruins. Carries a unique Plasma version
    -Paladin Danse's companion weapon is now a laser musket
    -Proctor Ingram now carries one
    -Human Virgil now has his own version
    -The Mechanist now has one
    -Jake Finch will have one tradeable after doing his quest
     
     Uniques and Unique Abilities: 
    ###########################
     
    Righteous Authority
    - Comes with Fusion Core Capacitor and has near zero recoil and a bumped fire rate. Does not support Scopes or other Capacitors.
     
    Tessa's Plasma Blaster
    - Unique Plasma variation that comes with Power Armor Bayonet. Has 4.0 crit multiplier. Full auto deals 0.8x damage, and is slightly slower to reload. Does not support Sniper barrels or other capacitors.
     
    Botblight
    - Unique "Troubleshooter's" variation. Has the highest base damage of any other Unique. Comes with 8-way beam splitter, white paint, and has a white beam. Has the slowest reload speed. Does not support muzzles, scopes, sniper barrels, or automatic barrels. Has a significantly reduced ammo capacity (stock 8, max 9).
     
    Machine's Vengeance
    - Unique "Assassin's" version. Has unique Cryo capacitor and uses Cryo cells. Has decent base damage, but is capped at 40. Has very fast melee speed. Does not deal extra Crit damage and deals only 1/4 damage when out of range. Has very poor range but reloads very quickly. Only supports fully automatic barrels. Does not support scopes.
     
    Denial of Loyalty
    - Unique Poison version. Deals Poison damage and a small amount of Energy damage. Has a 3.0 crit multiplier and no damage falloff. Cannot dismember or explode enemies. Does not support any auto or sniper barrels. Has a 100% accuracy bonus in VATS. Has a slight increase to reload speed.
     
    History's Teacher
    - Unique Gauss version. Takes a full second to reach full damage. Uncharged shots deal half damage. Deals more damage to targets that are further away. Fully charged critical shots deal 4x damage. Normal critical shots do not do extra damage. Fires both full auto and single shot, simply pull or hold the trigger. Significantly increased weight. Takes 2mm EC carts. Does not support muzzles, Fusion Cells, or reflex sights. Significantly reduced ammo capacity. Standard 10, max 20.
     
    Tinker's Wet Dream
    - 15% improvement over the base Laser Musket Mk. 2 stats. Supports all mods except unique Plasma and Cryo capacitors.
     
    Sense of Duty
    - Very wimpy damage and wimpy mag size, but it has the Furious effect (changed from Righteous Authority) and it has a 2.25 critical multiplier. Supports all mods.
     
    Protectron's Grasp
    - Completely randomized
     
    Extra Notes
    ###########
     
    Machine's Vengeance must be stolen.
     
    Denial of Loyalty must be stolen.
     
    Tinker's Wet Dream must be pickpocketed.
     
    Sense of Duty must be pickpocketed or Human Virgil must be killed.
     
    Some unique versions have modding sections restricted - this is intentional behavior.
     
    The Heavy Automatic Barrel has been severely restricted due to issues with how the game handles semiauto and full auto sounds. Due to the barrel using the CSlide animation node from the laser pistol, it is restricted to rifles that only support nonautomatic and sniper barrels. Its stats reflect this change, and at this point it's a trade off between fire rate and damage in terms of semi or fully automatic Heavy barrels. The Heavy Automatic Barrel still only counts as Semi-Auto perkwise and will use the Rifleman perks.
     
    Fusion Core Capacitor is limited to 250 shots on Righteous Authority due to RA being a startgame weapon, as is Paladin Danse's companion weapon.
     
    The Nuclear Physicist perk will double this to 500 shots, and for some reason, in Power Armor, you get 750.
     
    Preston's companion weapon is limited to 5 shots due to it being easily obtainable at the beginning of the game.
     
    Danse's companion weapon cannot be modified.
     
    Preston's companion weapon cannot be modified.
     
    Installing
    ##########
     
    Manual or NMM/MO, doesn't matter.
     
    It is HIGHLY recommended to completely remove old versions of the mod before updating.
     
     
    Updating
    ########
     
    It is HIGHLY recommended to start a new game as of the 2.0 update.
     
    This mod has been around for over 3 years and has undergone many changes and reworks.
     
    PLEASE COMPLETELY REMOVE THE MOD FROM A CLEAN SAVE BEFORE UPDATING.
     
     
    Known Bugs
    ##########
     
    - Magazine/Battery is removed when switching a normal capacitor to/from a Fusion Core capacitor
     
    - Third person barrel spin animations don't work
     
    - Some Unique versions may not have their battery mods installed when first added to the player's inventory
     
    - Some crafting recipes may not be unlocked if the mod is installed after events that would unlock these recipes have already occurred
     
    - Most mods do not increase elemental damage (poison/cryo)
     
    - Some crafting requirements are not shown.
     
    - Power Armor Headlamps will override the Flashlight.
     
    - The mod may cause severe lag in certain areas when looking in a specific direction. Enabling multithreading in your INI may solve the issue on some systems.
     
    - Known areas: Behind the red trailer near Outpost Zimonja, Valentine's Detective Agency 2nd floor, Fort Hagen Building Corner looking East, Old North Church first floor and tunnels)
     
    Compatibility
    #############
     
    Unique folder names and file paths, should be 100% compatible with everything. If you need a patch for any mods, please let me know.

    This mod DOES NOT break precombines in any exterior - it may break them in Goodneighbor, but the Laser Musket that you get from the very beginning of the game is actually a scripted DummyWeapon marker so I did not touch anything there.
     
    This mod creates AddonNode300, AddonNode301, AddonNode302, and AddonNode303. If you have mods that also use nodes with the same IDs there may be conflicts.
     
    Future Plans
    ############
     
    Charging Gauss version
     
    To-Do list:
    ###########
     
    Transparent gun shield
     
    Permissions regarding my mod
    ###########
     
    "Laser Musket Mk. II", associated original designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a proper takedown against anyone attempting to deliberately copy or mimic my intellectual property.
     
    "Laser Musket Mk. II" and its design, effects, and other media pertaining to the Fallout franchise owned by Bethesda Softworks, and by extension, Microsoft are my intellectual property. Any deliberate attempts to copy or mimic their design, effects, and other representative media will result in a DMCA takedown. All other representative media, including ambiguous function outside of the Fallout franchise, is my intellectual property.

    (C) Zoey K Lavender, 2023 and all years after.

    3,189 downloads

    Updated

  10. Dragon's Breath - Unique Melee Weapon

    This is a weapon that was simple practice for me to get back into modeling for FO4.
     
    It's a long-range glaive. You can find it in Proctor Teagan's cage on the Prydwen. It must be stolen, unfortunately.
     
    The fire effects show correctly in first person, covering only the blade, however in third person it covers the entire weapon. I am looking for a fix.
     
    It's got great stats and is intended as an endgame weapon for experienced players.
     
    There is a 4K version available on my Patreon and it will eventually be integrated into Wastelanders: Legends.

    15 downloads

    Submitted

  11. Random Overlay Framework

    The Random Overlay Framework allows you to populate the Commonwealth with a variety of different personalities.
     
    This Mod Randomly provides NPC's with a vast assorted of tattoo's and other visual effects (Body and Pubic Hair, Moles, Scars, and others)
     
    This mod uses Spell Perk Item Distributor or Robco Patcher
    New Requirement -> Lighthouse Papyrus Extender
     
     
    The Choice is up to you with the Options in the MCM
    Choose which faction's have Tattoo's (or any other form of overlay)
    Choose which Tattoo Type to better selected.
    Choose if a faction will have it own unique Tattoo (none of the current Tattoo Sets have this yet)
     
    Allows you to set a MCM Command & Hotkey to give a NPC Overlays.
    Allows you to set a MCM Command to give yourself Overlays.
    Allows you to set a MCM Command to give everyone around you to receive Overlays
     
    The Overlays are divided into several sections and different Overlays are use with each other
    (These can be tweaked using the MCM Option to give chances of appearing and not appearing)
     
    Pubic Hair
    Back
    Chest
    Left Arm
    Left Leg
    Right Arm
    Right Leg
    Full Bodied
    Unique (Don't use this with the new quest system) *WIP
    Skin Override
    Lower Back
    Pelvis

    New Additions
    Body Hair
    Hands and Feet
    Acne
    Birthmark Placeholder (I am undecided what this is going to be) *it is currently contains a single Lactation overlay from Cheri LooksMenu Overlays
    Moles
    Skin Conditions
    Scars
    Spanked Marks
    Whipped Marks
    Finger Nails
    Toe Nails
     
    Certain NPC's will be excluded because they wear another type of outfit but this mod should affect the following...
    (These NPC's can be tweaked using the MCM Option to give chances of an Overlay Manager appearing(Gives the NPC Overlays))
     
    Raiders
    Gunners
    Settlers
    Brotherhood of Steel
    Railroad
    Children of Atom
    Minutemen
    Institute
    Institute Synth's
    Vault 81
    Captives / DLC04 - Slaves
     
    Overlay Type
    (For each Faction, you can select a style of overlay given)

    Random = All or Lower Back/Pelvis or Full Bodied
    All = Back, Chest, Arms and Legs
    Lower Back & Pelvis = Oddly enough Lower Back & Pelvis
    Full Bodied = Tattoos that cover more than one section
    Skin Override = override the NPC's Skin with a new custom skin
    Everything = Back, Chest, Arms, Legs, Lower Back and Pelvis
    Nothing = No Overlay's
    Unique = An Unique Tattoo for one faction only (Don't use with the new quest system) *this might not appear for some factions
     
    Additional Options *only works on unique NPCs
    Eyes = Changes the eyes of NPC
    Hair Cuts = Changes the hair of NPC (This can be buggy)
     
    MCM Commands and Hotkeys
    While targeting a NPC, go into MCM "Custom Managers"
    1. A Hotkey to give a NPC a Custom Overlay Manager
    2. A Command to give a NPC a Custom Overlay Manager
    3. A Command to give Yourself a Custom Overlay Manager
    note on 3 - The following is Not Recommended for Certain Players However it might be interesting for a new game.
     
    Currently Supported Tattoo Mod's
    (Due to Performance issues, the Following should in a BA2 archive, Loose Files may cause decrease performance)
     
    Pubic Hair
    This adds the Body Hair Overlays from good0593's NPC Male Bodies
    https://www.nexusmods.com/fallout4/mods/38676
    This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Additional Pubic Hair Overlays
    https://www.nexusmods.com/fallout4/mods/47054
    This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Pubes Forever (Fallout 4 Edition)
    https://www.nexusmods.com/fallout4/mods/46854
    This adds the Pubic Hair Overlays from ygcxsw's CBBE Pubic Hair Overlays for LooksMenu 1.0.0
    This adds the Pubic Hair Overlays from Porcupine's PubicHairs v1b (No Armor replacer yet) *but they will work in Quest Mode
    https://www.loverslab.com/files/file/28178-porcupines-pubichairs/

    Body Hair
    This adds the Body Hair Overlays from good0593's NPC Male Bodies (No Armor replacer) *but they will work in Quest Mode
    https://www.nexusmods.com/fallout4/mods/38676

    Skin Overlays
    This adds the Skin Overlays from Porcupine's Skin Overlays 1a (No Armor replacer yet) *but they will work in Quest Mode
    https://www.loverslab.com/files/file/28232-porcupines-skin-overlays/
     
    Tattoo's
    This adds the Assorted Overlays from krisser143's LooksMenu Body Tattoos
    https://www.nexusmods.com/fallout4/mods/25000
    This adds the Assorted Overlays from DonJunk's Rutah Tattoo Pack
    https://www.nexusmods.com/fallout4/mods/43661
    This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (BLK Tribal tattoos)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (Tribal Brands)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds the Assorted Overlays from DarkTI'sASO Astins Skin Overlay Cbbe (Tribal tattoos Color)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds Assorted Overlays from JBpy's Tattoos for captives
    Pelvis Overlays from JBpy's Lewd Marks
    This adds the Chest and Pelvis Overlays fromsvbernard's SVB Tattoos 1.0 for Fusion Girl
    Assorted Overlays from JSpy's Render Tattoos
    "Tattoos Collection by Dreivor 1221.1"
    https://www.nexusmods.com/fallout4/mods/49177
     
    Cheri LooksMenu Overlays
     
    and Create Your Own Overlay Kit and Mod Custom Managers
    (more info to come)
     
    Other Thanks (while I don't directly use their work, some of the addon's wouldn't exist without them)
    andy11 for Pubic Hair Alternatives for Skyrim
    Rutah for Rutah Tattoo Pack for Skyrim
    AncientKane for Pubes Forever for Skyrim
    and Others

    Screenshot Thanks (and a few overlays from above + a couple of my overlays)
    GrafPanzer's CCO Cheeky Casuals Edition
    GrafPanzer's CCO Saucy Settlers Edition
    GrafPanzer's CCO Vulgar Villains Edition
    GrafPanzer's CCO Foxy Factions Edition
    Crimsomrider's Clothing Of The Commonwealth - Mega Outfit Pack
     
    Known Issues
     
    Overlapping may/will occur when an increased amount of overlay mod is used

    there was a double or triple effect known to happened (please tell me if this happens to you)
     
    Please note, This is still in progress, please alert me if there is any issues

    More Notices
    this mod can be a resource hog if you are using loose overlay files.
    (I know that NPC Male Bodies uses loose files so caution about that mod)
    How to fix this issue-> Packing BA2's
     
    also if you have performance Issues, I would recommend the following

    all of the following requires you to open INVB_OverlayFramework_DISTR.ini

    Chances
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|10
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|25
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|50
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|(or whatever you want)

    you will need to adjust the MCM settings (because the default settings assume 100% of NPCs will get the spell)

    Unique NPCs(only unique NPCs will get overlays) *I am not sure if this works
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|U

    Ghouls Only
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6

    Humans Only
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0x13746
     
     

    66,010 downloads

    Updated

  12. Boston After Vault

    1. Start with 36 special points 7 points are already allocated by default to each stat.
    2. Vault Suit got a small increase in damage resistance to make it viable longer (for those who like the look or use texture mods for vault suits).
    3. Gas masks and Sack hoods got small increase in rad resistance.
    4. A few other clothing items received small increases in damage resistance. 
    5. No extra health during level ups.
    6. Adrenaline bonus only goes toward melee in (survival mode only).
    7. Legendary enemies no longer spawn so much less legendary items will be received.
    8. Carry weight only goes up 5 points with each point in strength.
    9. All difficulties have 5x incoming and outgoing damage multipliers so you and NPCs will die normally in 1-4 shots. 
    10. Loot reduction has been implemented along with ammo reduction.
    11. Useless junk has been added to containers for immersion.
    12. Creatures now contain only what would be on creatures Meat, Bone, Hide. 
    13. Ghouls will have very little to no loot to take. 
    14. Water and food no longer heal only reduce/remove hunger/thirst.
    15. Water pumps will only give dirty water.
    16. Wild fruits/vegetables will give proper food (E.g. Wild corn gives Corn).
    17.  Live Dismemberment activated (Meaning shoot off a leg enemy falls, but can still keep shooting).
    18.  Overhaul works on all difficulties, but was made and tested on Survival Mode and Very Easy Mode.
    19. No Damage from being Over Encumbered as it makes no sense to me honestly. 
    Featuring
    Hardcore Version
    1. De-leveled Npcs, Creatures, Items, Armor, Guns, Meds, Ammo, and Etc. 
    2. Removed all Unrealistic and Magical S.P.E.C.I.A.L boosts from all clothing items in Commonwealth, Far Harbor, Automatron, and Nuka World. 
    Please Endorse!

    P.S. I would like input on damage resistances, radiation resistances, and energy resistances on clothes and armor. You know things that would make this mod even better. Thanks! 

    Compatibility
    This mod is most likely going to need patches for Weather mods so if you or anyone you know is willing to make a patch let me know and I will put it in the optional files for download again THANK you all very much!

    ALSO
    I also highly suggest Going over to GreslinGames discord and grabbing the newly updated Pack Attack NPC Edition. To do this go to his role requests ask for citizenship once you have acquired it head down to Pack Attack NPC Edition-Releases/latest and grab his mod its basically a highly effective AI overhaul for NPCs, It is truly amazing, and makes this mod even more HARDCORE!!!
     https://discord.com/channels/408380281209356299/870876400456957992/870876466378846280

    43 downloads

    Submitted

  13. Mzmoro's 3BBB (CBBE) Conversion - Raccoonroll Outfits Collection

    3BBB Conversion for Raccoonroll Outfits
    By Mzmoro
     
    Note :  Each spoiler is like a mini mod page use the download link provided with each spoiler
     

    Enigma Redux
    Sexy Alet Police 
    Let Me Heal You 
     
    Breakaway Outfit  
     
    Daemon Girl Business Suit
     
    Bunny Suit
     
     
     
     

    341 downloads

    Updated

  14. 10mm Pistol Debloater

    Description
    ###########
     
    Simple mesh replacer that debloats the 10mm, smooths out the flanging and removes the whatever-the-fuck-it-is gas tube looking crap from under the heavy barrels.
     
    Installing
    ##########
     
    Manual or with the mod organizer of your choice.
     
    Compatibility
    #############
     
    Should not cause issues. Will conflict with other 10mm mesh replacers.
     
    Future Plans
    ############
     
    I'm open to suggestions
     
    Permissions
    ###########
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.

    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
     
    (C) 2023 Zoey K Lavender and all years after.
     
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。

    256 downloads

    Updated

  15. Zoey Lavender's Power Armor (Public Alpha)

    Please read this in its entirety. I will not answer stupid questions.
     
    When the Vulpine Race was first released, I created a character I didn't think was going to be more than a testbed. Eventually, the character turned into much more than just a Fallout playthrough. It turned into an expression of everthing I had repressed during my years presenting male and eventually became my feminine identity as I transitioned.
     
    Her name is Zoey Lavender.
     
    Over time, I eventually gave this character a huge backstory, fully fleshed out personality, armor, weapons, and even a squeaky voice.
     
    I even made my own clothing for her by mixing a red and black vault suit and light combat armor to make my own unique design.
     
    I have spent literally thousands of dollars ($2500+) on art of this character. Eventually I gifted the character to one of my good friends.
     
    Since the character was created in Fallout 4, I already had 3D models and easily accessible screenshot and rendering tools.
     
    However, I did not have her signature exo-suit/power armor.
     
    So, I spent $250 hiring a 3D artist named VintMihal to create the armor model based off of the reference and some additional guidance.  This artist (to my knowledge) has never played any of the Fallout games, so the model had to be created over the Power Armor frame in ZBrush.
     
    After it was finished, I had to get the model into Fallout 4. I have spent nearly 4 whole days working nearly nonstop to get it to a playable and enjoyable state.
     
    Some sacrifices had to be made to the overall design due to Bethesda's shitty game engine and my somewhat limited rigging ability, such as the tubing coming from the helmet.
     
    Stats:
     
    3000+ DR/ER/RR
     
    Mods:
     
    Helmet - Headlamp, Targeting HUD
     
    Arms - Reduce AP cost for melee attacks (including weapons)
     
    Legs - Jet Boots, decrease sprint AP cost, +200AP
     
    Torso - Backpack (+500 carry weight)
     
    KNOWN BUGS:
     
    - PA pieces still might spawn with X-01 mods
     
    - First person meshes are still X-01
     
     
    ######################################################
     
    Textures are basic, and some objects use materials instead.
     
    Crafting the mods does not take materials.
     
    ######################################################
     
    Location: QASmoke test cell (aka Tunnels)
     
    Other info: This mod alters the Power Armor jet pack AP drain values as well as initial thrust and sustained thrust values.
     
    ######################################################
     
    FAQ 
     
    Q: Don't you think this armor is a little overpowered?
     
    A: Yes, that's the entire point, you clearly didn't read anything I wrote above.
     
    Q:  I don't like something about this mod. Can you add/remove/change it?
     
    A: No, this was made to be as close to the original intended design as possible. I am not adding more linings, more mods, or extra shit just because it doesn't suit your play style.
     
    Q: Why do the textures suck?
     
    A: Because I suck at texturing. Wanna help?
     
    Q: I can't get this to work. Why isn't it working?
     
    A: Learn to install mods.
     
    Q: I found a bug. What do I do?
     
    A: People who download my mods have a habit of not reporting bugs. SO TELL ME IF SOMETHING ISN'T WORKING!!!!
     
    Q: Mods used in screenshots?
     
    A: PTRS-41, Boob Tube ENB, Minigun Standalone
     
    Q: Can I have permission blah blah blah
     
    A: No, absolutely not. I own the character, the design of the armor, and everything associated with it.
     
     
    "ZL-69 Power Armor", associated original designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a proper takedown against anyone attempting to deliberately copy or mimic my intellectual property.
     
    "ZL-69 Power Armor" and its design, effects, and other media are my intellectual property. Any deliberate attempts to copy or mimic my design, effects, and other representative media will result in a DMCA takedown.

    790 downloads

    Updated

  16. Kinetic Hazard Armor Redux (Finally Fixed)

    Description
    ###########
     
    The kinetic hazard armor is a modular suit that protects its wearer against kinetic hazards, as its name implies.
     
    The undersuit is comprised of a Kevlar and aramid fiber composite, making it watertight as well as highly resistant to high impact damage. It is also hermetically sealed and is resistant to extreme cold, acid, poison, electricity, and radiation.
     
    The heavy plating is comprised of high grade titanium and ceramic layers.
     
    The energy shielding uses the hard light theory:
     
    "Solid light, often referred to in media as "hard light" or "hard-light", is a hypothetical material, made of light in a solidified state. It has been theorized that this could exist, and experiments claim to have created solid photonic matter or molecules by inducing strong interaction between photons." - Wikipedia
     
    All tiers are craftable at a workbench and the headwear has built in compatibility between humans and people who use the Vulpine race. Simply craft the race toggle on the glasses at the workbench. Some beast ears may clip through the helmet, you will have to adjust your character's face to fit.
     
    FEMALE ONLY ARMOR.
     
    Release History:
     
    Stats:
    #####
     
    Base suit: 100 DR/ER/CR/FR/RR/PR
     
    Plating: 1100ER/DR
     
    Plating and Energy Shielding: 2100DR/ER 1000RR
     
    Helmet/glasses: 250DR/ER
     
    Utility Belt (Light): 200 carry weight
     
    Utility Belt (Medium) 200 carry weight and 250ER/DR
     
    Utility Belt (Heavy): 200 carry weight and 500 DR/ER
     
    Known issues:
    ##############
     
    Animated energy shielding alpha causes it to disappear when viewed next to the sky
     
    Permissions:
    ###########
     
    While the designs of the combat armor and marine wetsuit belong specifically to Bethesda, the concepts, designs, and ideas behind Kinetic Hazard Armor irrespective of borrowed designs, belongs solely to me.

    (C) Zoey K Lavender, 2021 and all years after.

    2,901 downloads

    Updated

  17. Tweaks - Turret Ammo, Nerfed Ghouls, Buffed Vertibirds

    Several things in Fallout never make any fucking sense. In fact, there are HUNDREDS of things in FO4 that make no goddamn sense.
     
    This modpack that I made addresses a few of the issues I perceive.
     
    Who just leaves turrets with 3 bullets? How can turrets seemingly shoot forever?
     
    That's what "TurretsHaveAmmo" module does. It ticks the flag in the turret weapons for "AI Uses Ammo" and changes the inventory of turrets according to your level. So now turrets spawn with 250+ rounds/shots, AND they can run out.
     
    Feral ghouls make no fucking sense. Floppy ass, saggy, rotten fleshbags (just like some people I know) cannot kill you. I don't care what anyone else says. Yes, ghouls may be able to bruise you, but past a certain point, especially with armor or padded clothing, smacking me with melty flesh isn't gonna do shit.
     
    This module changes ghouls to be less annoying to deal with.

    Why do vertibirds go down after being shot with a few .38s? Why is the mounted minigun on a vertibird firing with more spread than a soldier on the ground in servolocked power armor?
     
    Buffed vertibirds gives them some resistance to small arms and buffs the minigun. A lot.
     
    As to why I am uploading these?
     
    https://www.nexusmods.com/fallout4/mods/15080/
     
    Unpublished.
     
    https://www.nexusmods.com/fallout4/mods/15101/
     
    Also unpublished. Same author.
     
    https://www.nexusmods.com/fallout4/mods/19201
     
    Doesn't change turrets.

    821 downloads

    Updated

  18. Anthro Deathclaw Race Debloat and Fixes

    Requires Deathclaw Race by Blaze69
     
    This mod implements a debloat and fixes some glaring, easily fixed, brainless issues Blaze69's Deathclaw race has. A lot of the stuff wasn't necessary for the base file and should have been a second add-on or at the very least this version should have been provided by default. This is is what I play with personally.
     
    If you have the 'missing pipboy' issue when leaving the vault, use the console command 'player.equipitem 21b3b'. As far as I know this is caused by the "no pipboy" mod from FO4 launch day.
     
    I think I included all of the material files I modified, but if I'm missing one let me know.
     
    - Removed craftable clothing nobody actually used
    - Removed broken skin tints (all skins were set to 0 strength)
    - Added my own reasonable skin tints
    - Fixed first person sneak issues
    - Fixed Power Armor crash
    - Fixed material file for legs
    - Added my personal female face preset
    - Removed damage resistances as it feels like cheating rather than a racial buff
    - Removed anything not absolutely necessary for a basic anthro deathclaw race
    - Changed player class to crDeathclawClass
    - Changed blood data to green/glowing for that extra mutant effect

    (C) Zoey K Lavender, 2023 and all years after.

    363 downloads

    Updated

  19. Wastelanders - Unique NPC Bosses

    This version of Wastelanders will not receive updates. It has 0.5k textures (512x512). The Patreon version of this mod has 2k to 8k textures
     
    You can download it here.
     
    About this mod:
    Wastelanders is an expansive mod that adds 10 boss-like NPCs to the world of Fallout 4, each with unique armor, weapons and abilities.
     
    These characters each have their own lore, and all are connected in some way. It is up to you to discover how, and why.
     
    Powerful items and abilities await you - if you are strong enough.
     
    THE FOLLOWING INFORMATION IS IMPORTANT:
    You must absolutely start Wastelanders 1.0 with a new save OR a save file that has not had the mod loaded previously.
     
    You must have bBorderRegionsEnabled=0 in your INI otherwise some locations are inaccessible.
     
    If you suspect that there is a bug, error, or the game crashes when using items or visiting locations added by this mod, notify me immediately. I have gotten ZERO feedback, and have tested everything myself. Bugs get fixed faster when people report them.
     
    Known bugs:  
    The quest that is responsible for managing weapon requirements must be manually restarted if it doesn't work. Type 'stopquest pm_wr_monitor', save, reload, and then 'startquest pm_wr_monitor'.
     
    Shooting a dead body with Crimson Tide counts as a kill for its hidden quest
     
    Some larger enemies may get stuck or fall
     
    For some reason the Sentry Bot PA mod frequently crashes the game. I've remade the mesh and the actual mod several times and haven't been able to fix it.
     
    Anyone using NVIDIA SLI will suffer huge FPS drops in Trinity Tower Sublevel/Inventory Sector, and it also happens in Old North Church. I've tried to fix it best I can.
     
    Permissions regarding my mod
    ###########
     
    Permissions and credits for all used assets can be found in the ESP header.
     
    I'm gonna skip the legal speak and just be straight up.
     
    Don't copy my shit, don't steal it and post it to other sites without asking, and if I or anyone else catches you trying to rip off, mimic, or copy my shit, I will immediately file a takedown.
     
    The specific designs of Armors, Clothings, and Weapons belong to their owners. Modified versions of these Items as designed and created by Myself are my intellectual property.

    (C) Zoey K Lavender, 2023 and all years after.

    3,868 downloads

    Updated

  20. FO4 DOA6 Follower - Christie. In A Christie-Mas Story.

    FUSION GIRL And CBBE
     
    Two Versions:
    1. Add on for Bayman Honoka And Marie Rose mod and
    2. Standalone version
     
    Join Christie in "A christie-mas Story".  Help her locate her target and find some holiday cheer at Irma's annual Non-Denominational Christmas party.
     
    How to start:
    Standalone:
    Find Christie at the Diamond City Taphouse. Talk to her.
     
    Add On: (The way it is meant to be played)
    You MUST complete the main quest in the Bayman Honoka Marie Rose Follower mod.  Christie will NOT appear at the Tap house until you finish that mod (for obvious reasons). Once that happens talking to Bayman will randomly trigger a comment with him about having "intel on where Christie is". You will need to bring All 3 of the followers in order to trigger her quest. If one of the girls is with you and the other is not they will use thier phone to text the other and summon her. 
     
    Follower Features:
    Custom Outfits for christie. Typical Random Wear system I use.
     
    Once you complete her (Short) quest you gain access to have her pick her outfit or you to pick it, you can talk to her and have her change her hair and ask her to change her weapon.
     
    If you don't want her to change her outfit place the "don't change clothing" note in her inventory.
     
    Christie Debug Item.
    - This is an Item that will teleport her to Sanctuary near the workbench. This will NOT hire her, you must hire her manually. Use this if for some reason she disappears (Iv'e noticed some mod conflicts that control followers can cause this. Its a failsafe and abusing it might cause problems.)
     
    The Party:
    You never know which Vanilla NPCs will show up! (Don't worry, they are all clones of the base NPCS. They do use the Vanilla NPCs that are cloned as templates so if you have any other mods that alter the Vanilla NPCs This mod should pick up those changes.  
     
    NOTE - The party does not start Immediately. you have to wait about three days then christie will talk to you and mention getting there.
     
    I will add an NPC Face Revamp for the Vanilla party NPCs that I use for people at some point so everyone at the party doesn't have faces covered in shit.

     
    oh yeah - OPEN BAR…. But you gotta drink it there.  Can’t just steal bottles from the party. The bartender does serve whine but better to stick w beer or liquor.
     

    801 downloads

    Updated

  21. Anime Pipboy Screen

    This is a Anime screen for your pipboys 
    originally based from Shadmans Pipboy Wallpapers mod
     
    If you want more lmk
    il probably make more anyway

    66 downloads

    Updated

  22. Invisible Dead Body Fixer

    so I have finally made an invisible dead body fixer that (should) work on every dead NPC in the game (including all mods)
     
    so the mod is extremely simple
     
    install it and run it
     
    so the basic idea of the mod is that it will equip and unequip an invisible armor piece on a dead body, which will force the body to reappear.
    and this will be maintained for a short while until you decide to move on.
     
    More details
    So a new game isn't required but be aware that existing dead NPCs will remain invisible. (This mod adds an armor piece upon spawn)
     
    This mod also contains a mechanic to cancel this fix (for performance reasons)
     
    There is two options Limited and Unlimited.
    Limited - The armor will deactivate after you do a couple of loads away from the dead body. (8192 units away which is roughly a couple of hundred meters, I guess).
    Unlimited - The armor will never deactivate. (might have minor performance issues).
     
    (you can resume the fix by going to the body, go into Console, Click on the NPC, and type 'equipitem armor_Tick' and enter)
     
     
    You need the latest version of Robco Patcher (At least v3.5)
    https://www.nexusmods.com/fallout4/mods/69798
     
    because while the script and mod is easy, the distribution of it is the insanely hard part.
     
    Thanks to aGuycalledB's Project PACER for some of the screenshots (needed to test modded corpses)
     
    Please note, the screenshots are in the correct order. and I am using my other mod called Random Overlay Framework to define the invisible bodies.
    Please let me know if there is any issues or complains

    1,828 downloads

    Updated

  23. Fallout Ladies - Ivy (HiPoly) Replacer by LamaKreis

    This is my HiPoly Replacer for Ivy, the follower from the Adult Mod by reginald_001.
     
    Installation instructions


    Requirements for all versions are:

    Companion Ivy
    HiPoly Faces REDUX
    Looks Menu Customization Compendium
    THBrows (without this mod Ivy will have different eyebrows)

    additional requirement for the Classic versions "Bleached hair" and "Red hair":
    MoreHairstyles-MoreBeards

    additional requirements for the Private version:
    Misc Hairstyles

    strictly recommended:
    Cridowskin (any other texture will change the face and skin color)
    Large iris of eyes (important for the eye shape)
    CC's Improved Hair Colors
     
    Thanks to reginald_001 for a truly exceptional mod.
     

    313 downloads

    Submitted

  24. Furry Fallout 4

    Furry Fallout
     
    This mod makes the whole Commonwealth furry. 
     
    What's New
     
    There's a new furrifier that lets you control how races are assigned and that covers furry races not made by me.  The CTD when running without the NSFW kit is fixed. The plugins have been reorganized. Everything is now in archives (no loose files) and the furry world elements have been separated from the NPC files. Because of this, you'll need to run this with a new game.  
    Details
     
    You can play as lykaios (wolves), fox, hyena, cheetah, lion, tiger, horse, deer, snekdogs (nightstalkers), or otters. With the "world" addons, objects in the world (statues, posters, etc.) are furry. With the NPC addon, all NPCs are transformed into one of the above furry races These are independent of each other, so go wild. Furry in a human world, human in a furry world, all furry, whatever floats your boat. Otters can be found in Far Harbor mainly. Ghouls are snekdogs. Races have a range of fur colors and race-appropriate face patterns.  The face morph system can be used to customize head shape. FO4's UI SUCKS but if you know how to do it for people you can do it for the furries. Some face morphs use the "Type" section and others use the "Sculpt" section, so check both. Deer have a full set of horn options. Choose the preset with the horns you want and customize from there. Most races have a full set of face pattern options, which you can find in the "Extras" section. Tigers and cheetah are already over-decorated so they don't.  You'll see some options in the UI that don't seem to do anything. That's because they don't. I suck and didn't remove all the options I'm not using from the races. Bodies are based on BodyTalk for males and CBBE for females. They are anatomically complete (with the NSFW plugin) and fully functional if you install AAF.  All bodies have animal feet and peens All bodies ship with BT or CBBE tri files, containing all the original morphs customized to work with the furry body parts Hair and headgear have been converted to fit, vanilla and DLC. Face scarves use the faceBones system to fit different-length muzzles, but it's only moderately successful. Kids are furry too and have their own child races.  Some artwork has been made furry in the "world" plugins. There's some new magazines in here too. By default it's guys but there is a patch that makes them female for your viewing pleasure. Races generally reflect family relationships. (Kids follow the mother.) The furrifier is packed into a zip and available at github. Instructions in the associated wiki. There's a kit with Bodyslide files for customizing male and female bodies.  
    Sex
    AAF is not required unless you want sex animations. Best way to get started is go to the AAF Fucking Manual and do everything it says.  
    -Note that some of the pictures use clothes and gear from other mods, and they're not mine so I don't know where they came from-
     
    Installation
     
    Warning: These are gigantor files. Get a coffee. Also if you get a "quota exceeded" error wait a day or so and try again.
    Note the FFO files may have different version numbers. That's okay--the latest will always be at the top-level directory at the link.
     
    CBBE is a prerequisite.
     
    Get detailed installation instructions here.
     
    Compatibility
     
    Any other mods that add NPCs will need a patch if you want them to be furry. (They should work correctly without a patch, but the NPCs they add will stay human.) Use the furrifier.
     
    Any mods that add headgear will need a patch to accommodate muzzles and the slightly altered head position. 
     
    Known Bugs
    When you select one of the face regions to edit in character setup, the head disappears. I have no idea why. It comes back as soon as you're actually editing the face, so it doesn't get in your way but it's a bit startling.  
    Credits
    TheFuckingQueen, LordFlawn, PenBoozerX, and Leono Hisashi for the fabulous furry art KrittaKitty for the Lykaios, which will never die Blaze69 and ASlySpyDuo for instigating this; extra credit to Blaze for help all along the way. Valehyena for the cool supermutant models Shadowliger, Blaze69, darklynxxx, Petruz3D, Dipanjanc33, ASlySpyDuo for the AMELIA and JAVELIN assets Blaze69 and Sandworm Wrangler for the fancy pics GreenTheGhost for work on furrifier customizations

    42,704 downloads

    Updated

  25. Go to Sleep - Alpha WiP

    This mod is inspired by the Skyrim mod "Go to Bed" and does similar things.
     
    - You can see the player go to a bed and lie down (with a seamless animation!) and also get up from the bed
    - With a hotkey function this is also possible to sleep on dirty floors
    - Unpleasant events may occur during the sleeping period
    - You can define a sleepdress including Items from Devious devices (requires DD_Enchantings Reloaded version 1.61)
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    The mod is more or less still in alpha state and still has  problems, for example, sometimes you can see the player standing next to the bed.
    None of my mods have given me as much of a headache as this one.
    Unexpectedly, the biggest problems only occurred after the player was in bed.
    I implemented 2 workarounds that still make it somewhat playable)
     
    General Hints
    Unless you are playing in survival mode, I recommend turning off the game option - Save on Sleep.
    General information:
    Create a SaveGame before installing.
    Do not interrupt any animation - this can render key functions on the gamepad unusable: It is better to wait for the timeout
    The Timeouts are approx. 20 seconds in both phases - walking to bed (1) and lying down (2)
     
    (In the mod Sleep together Anywhere - a compatible mod - the whole problem is avoided by not doing that at all
    Vanilla Sleepmenu is called up: The biggest disadvantage, however, is that the Papyrus OnSleepEvents don't trigger either!)
     
    Some unpleasant outcomes either still need to be programmed or may require fine-tuning
    Nevertheless playable is:
    - Kidnap (Requires AAF Violate)
    - RSE CSA,
    - Bound in Public and
    - Commonwealth Slavery
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    If someone wants to adopt the "Go to Sleep" mod, they are welcome to do so, at least as long as it is not for
    commercial purposes and I am mentioned.
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    Update
    Simply overwrite everything. 1.02 is intended for usage in survival mode.
     
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    Incompatible mods :
    - Dangerous Nights (The mod simply waits as long as the player is in bed)
     
    Possibly problematic
    - Sexual Harassment (Because of the animation)
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    My special thanks goes to
    - @EgoBallistic, who is probably one of the modders with a lot of experience for Fallout 4 at the moment.
     

    903 downloads

    Updated

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