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  1. FO4 DOA6 Followers Bayman Honoka Marie Rose.

    Adds Bayman Honoka and Marie Rose followers of DOA fame. Based on DOA6.

    TURN ON SUBTITLES OR I WILL PERSONALLY COME TO YOUR HOUSE AND MAKE YOU WATCH 300 hours of Dr Quinn Medicine woman. 
     
    and I will replace all your food with Kale!
     
    (ok joking)
     
    Embark on a massive quest as they join forces and hire you as a guide to take on the legendary 39 steps of Alfred Hitchcock fame (or a FO4 adaptation of them).
     
    A quest driven by music and musical themes in the vein of Michael Mann. 

    HOW TO START:
    find any one of the followers and it triggers a prequel quest to find the others. Marie Rose is a he most likely to find first she is in a central location where lots of npcs pass through (your only hint). Bayman is the next likely and Honoka is like a needle in a haystack unless you found Marie first or already played the mod.
     
    look high and low. I added new doors that’s where to look. 
    and added some new tricks.
     
    A large part of the main quest Is random. I can’t times offer advice and will publish a cheat sheet but the point of the mod and the danger of the enemies grows the longer you don’t find the next thing. 
    You are not fighting mercenaries or an army you are fighting spies they fight like spies and die as easy as spies. Ie glass canons. For me to reveal their locations is basically changing the difficulty of the mod.
     
    MOD FUNCTIONS:
    1- outfit change. Same as other doa follower mods but because the main quest demands certain missions use specific outfits you can’t forcibly select their outfits.
     
    2- cell phone use.
    mat first glance this would seem not lore friendly but because they use the same wireless company from saints row 2 it makes it lore friendly. IllWireless is an amazing service I highly recommend you use it in Real life too. 
    A - with their cellphones they can play music and use apps to help w your quest.
    B - after you complete their main quest you can use their cellphones to call each other if one is not a current follower.
     
    3- they talk A LOT of SHIT!
    they are college freshmen. They talk more to each other than to you.
     
    4- you will eventually get a customizable interior player home. Enjoy.
     
    5 - during the quest Honoka and Marie Rose receive weapons training from Bayman. Their weapons upgrade.
     
    6- if for some ridiculous reason you don’t like honokas nipple piercing (Mr Moo) you can equip her “remove nipple piercing”.  This was actually inspired by an old mod I saw for skyrim but the meshes and textures are not from that mod (because I have to be an asshole and make everything a higher poly. Count than something from probably 2015) I will credit the author once I have had a chance to look him/her up for the inspiration and idea to add the nipple piercing Mr. Moo. 

    7- you can change their hairstyles by talking to them. Each has four to choose from except Bayman who has one.
     
    8- Honoka and Marie Rose have ten personal songs between them. I will give you the filepath to change if you want to overwrite those for your personal music.I highly recommend you don’t change the story mod music. It’s not shit that’s on my playlist and 80% is probably not on anyone’s playlist cause it’s “movie music”.  Most of the story songs are there cause they inspired scenes in the mod. Not the other way around. That also resulted in an inordinate amount of Basil Palodoris. 
     
    Fusion girl version Only for now. CBBE To Follow. (Expect CBBE version to be after august 7. And all bodyslide files. I am doing those now this like all were originally shaped around the custom follower bodies I did for fusion girl. I could conceivably finish by next week but then I fly to Florida. To visit family. So …. Delay.)  I’ve been living breathing and sweating this mod since October 2022 so I wanted it released. ASAP.
     
    Ummmm. I don’t have much more to say….. enjoy.
     
     
    oh- if the NPCs end up fighting each other (it’s a possibility. May or may not happen. It’s doa has to be a chance) Don’t interfere you can break the scene and I haven’t decided on a level of punishment for interference. Or if I shoild bother cause only an ass that wants to break the mod would do that.

    ARE THEY ARENT THEY?
    I don’t fucking know.
     You tell me.
    I took a page from every 80s sitcom here heavily leaning on Cheers. Marie and Honoka are roommates with a close bond. (As evidenced in DOA6 story mode). But like every good dynamic I intentionally danced around the issue in part because I want them to be your characters too but also because if I am capable I want to continue to use these two clowns.
     
    (once you beat the main quest…. Goto v111 w both of them).

    - (q&a) can I call them out on their shit?
    - a - yes. You can. But they might not like you. They have dialogue that wants to sit cait down for a reverse intervention if you have her get the cure.  
     
    Q - why does Bayman wear a Ukraine flag.
     
    A - in game dialogue covers that but here is some keywords (putins daughter, anal sex, drapes, kremlin). Bayman is an action hero not a prude.
     
    q- is Helena in this mod you keep talking about her.
     
    a - yes because she is mentioned and her influence is inescapable w these chars. No physically because she is too busy running DOATEC and running freaky/cool French sex clubs.
     
     
     Q - I can't find where Bayman, Honoka Or Marie Rose is in their initial locations.
     
     A - 
     
    Q - I can't find ______ Location in the Main Quest.
     
    A - I will do a cheat sheet but wait a bit. try to find It on your own for a bit. This mod isn't even a few days old.
     
    SKIP THE MAIN QUEST - 
    if you really hate the main quest you only have to beat it once. After you are given the tools and recipie to find the right items in the world to craft an item to let you bypass the main quest. You just need the purpose pill and the Im an ok code. Beat it once. But that option may still have issues. 
     
    please report anything.
     
    If it seems like a scene isn’t firing talk to any one of the followers. I’ve added failsafes. But don’t spam it cause it could just keep repeating the scene.

    OH I DONT WANT THIS TO BE CONFUSING. They are not your followers. You are their follower. Well paid in American dollars. 
     
     
    HI RES LINK:
    female bodies are 4k I can upload the fusion girl 8k version if people want.
    https://mega.nz/file/YLpkxZCS#gF3i8mnIZun1X1pq4eoNk7j-V6bauAp4X7veLoRIRj8
     
    drag and drop just overwrite the main file bsa.
     
    PLEASE NO SPOILERS IN THE COMMENTS. I don’t want to be an asshole and delete them and micro manage shit. 
     
    BASIC LOW SPOILER MOD FLOW CHART: (I will do a full cheat sheet at some point that you can download)
    Credit to SystemManager for the Mr. Moo Nipple Ring mesh. Originally it was not a nipple ring I converted the Original Cow Mesh to jewelry and added the Hoop Ring.
    Link Below
     
    (typing - still haven’t finished updating description)

    4,065 downloads

    Updated

  2. The Backalley

    A damp and dimly lit alleyway that reeks of piss.
     
    Just be careful where you step, for you may get poked on a dirty needle, or even worse, you could become the next pretty little thing on those missing posters...
     
    Can be accessed via SAM or Console commands: KaoruAlleyScene01
     
    Blank poster template for anyone interested.
     
    PosterTextureTemplate.rar

    547 downloads

    Updated

  3. Naked Perks

    NOW ON NEXUS

    NOW WITH ESL VERSION (only use one version)

    Have you ever wanted to run naked across the commonwealth, but thought you shouldn't have to be penalized for your scandalous ways?

    Or maybe you're playing a *true* barbarian character who has sworn off all forms of clothing?

    Whatever your reasons, the lack of perks that are conducive to a nice naked frolic is abysmal...
    So I aimed to fix that.

    Introducing:
    NAKED PERKS
    There are two kinds of perks included: Paragon perks and the less powerful Balanced perks.
    Paragon perks cannot be taken alongside their more balanced counterparts, so its up to you whether you want the full payoff immediately or if you want to slowly increase your power over time.

    You can even mix and match, if you want!

    The current perk list:
    Paragon Perks: Paragon of Naked Falling: Immunity to Fall Damage Paragon of Naked Explosions: Immunity to Damage from Explosions Paragon of Naked Cold Resistance: +1000 Cryo Resistance Paragon of Naked Fire Resistance: +1000 Fire Resistance Paragon of Naked Toughness: +1000 Damage Resistance Paragon of Rad Resistance: +1000 Radiation Resistance Paragon of Naked Stability: Immune to Stagger Paragon of Naked Stealth: Nearly Undetectable while sneaking Paragon of Naked Charisma: Buy and sell prices 90% better and guaranteed charisma checks Paragon of Naked Energy Resistance: +1000 Energy Resistance Paragon of Naked Poison Resistance: +1000 Poison Resistance Paragon of Naked Carrying: +1000 Carry Weight Paragon of Naked Fisticuffs: x10 damaged with punches Paragon of Naked Experience: x5 XP Boost Paragon of Naked Ability: +10 SPECIAL Bonus "Balanced" Perks: Naked Parkour: reduces fall damage by 25%/50%/75%/100% Naked Toughness: adds 100/200/300/400/500/1000 Damage Resistance Naked Rad Resistance: adds 100/200/300/400/500/1000 Radiation Resistance Naked Explosives Expert: reduces explosion damage by 25%/50%/75%/100% Naked Conversationalist: Buy and Sell prices are 23%/46%/69%/90% better and improve speech checks by 25%/50%/75%/100% Naked Mithridatism: adds 100/200/300/400/500/1000 Poison Resistance Naked Insulation: adds 100/200/300/400/500/1000 Cryo Resistance Naked Refractor: adds 100/200/300/400/500/1000 Energy Resistance Naked Fireproofing: adds 100/200/300/400/500/1000 Fire Resistance Naked Storage: adds 250/500/1000 Carry Weight Naked Shadow: 25%/50%/75%/100% harder to detect Naked Specialty: +1/+2/+3/+4/+5 SPECIAL Bonus Naked Pugilist: 25%/50%/75%/100% more punching damage Naked Intelligence: 10%/20%/30%/40%/50% XP Boost  
    As of right now, it is absolutely more of a cheat mod, as I mess around with values and figure out WHAT I can change/add and what is possible without scripting.

    Any and all feedback, suggestions, and ideas are welcome!
     
    NOTE: IF UPDATING FROM 1.5.2 TO VERSION 2 YOU MUST START A NEW OR CLEAN SAVE
     
    THERE ARE NOW 4 VERSIONS OF THE MOD:
    Naked Perks: The Original mod. Both Paragon and "Balanced" Perks included. Must choose between Paragon Perk OR Balanced perk when levelling up. Naked Perks - No Paragon: Removes the Paragon perks completely. Naked Perks - paragon Only: has ONLY the paragon perks and  lowers requirements to the bare minimum (level 0, SPECIAL 1) Naked Perks - Vanilla Values: Same as the "No Paragon" version, but changes the values of buffs to reflect their vanilla counterparts where they exist.  
    You CAN TECHNICALLY use all 3 versions of the mod together, but it will just further unbalance the already broken stuff and you'll have every perk doubled. The latter two also remove the check that prevents doubling up on both paragon and balanced perks.
    NOW AVAILABLE: Optional Jetpack Perk. Fly through the skies with the power of... don't think about it too hard...
    Requires All In One version. Adds a 5th level to Naked parkour and a Paragon of Naked Jetpack perk. 
    Credits to PTMC2112 for the addition
    Requirements:
    LevelUpMenuEx - By Neanka F4SE  
    Tentative:
    possibly split "Paragon" perks and "Balanced" perks into separate plugins. LevelUpMenu might start feeling cluttered. More creative perk names? Would like to keep it obvious that these are for naked gameplay, though... hmmm
    Credits to:
    nielzz91 - charisma.swf from Sexy Charisma on Nexus thingy123 - for the mod Custom Legendary Modifications that I used as a reference for some of the effects as I learn exactly how the CK works Bethesda - Creation Kit and Fallout 4  

    2,880 downloads

    Updated

  4. Main Menu Replacer Tyrande

    This is a simple mod to replace the main menu in fallout 4 with the beautiful tyrande.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
     
    The artist is noname55 don't forget to visit her subscribestar.

    3,359 downloads

    Updated

  5. Commonwealth Slavers

    Content Warning
     
    This mod contains entirely fictional events based on fictional characters for adult entertainment purposes only. It shows no real people or events.
     
    All characters are 18 years old or older and no actuals bits were harmed in the making of this mod.
     
    Commonwealth Slavers is a quest mod where the player is enslaved by raiders and forced to do cruel quests for them. This mod is violent, cruel and ruthless. If you are sensitive with this type of content, you should not install it. If this type of content scares you, please back away slowly. Be aware that all claims will be ignored due to this warning.
     
     
     
    COMMONWEALTH SLAVERS
    A SLAVERY MOD
     

     
     
     
    The raider gang leader in Corvega had an epiphany: The Sight foretold him power, caps and joy, and to that end he will put into action his plan to unify all the gangs of the wasteland into a single powerful one.
     
    Commonwealth Slavers is a descent into hell where the character is destroyed physically and mentally. But it is your final decision to let yourself be devoured, flee, or light the fire of rebellion and destroy the chains that have taken the Commonwealth. 

    When the storm seems to overpower you, hold tight. Tough storms don't last, but strong people do. 🔥
     
     
     
    How to start?
     
    A person is injured under the security booth outside Vault 111.
     
     
    Recommendations
     
    This is a mod that offers an alternate start so you need a new game where you exit the Vault. Or at least a game where you have not cleared Corvega of enemies. The mod will not start if Corvega is cleared of enemies, and you will get a warning, before the mod shuts itself down.
     
    Through the mod you will get various vanilla perks to improve stealing, stealth, scrapping, chemistry and even to master animals of the wasteland, so it is intended for a real start with no perks. To access the mission that will give you perks for the animals you must activate the option in the MCM, bestial content is disabled by default.
     
    The mod frankly imposes a lot of restrictions once you are enslaved, but you can cheat in the MCM to bypass these restrictions. Under normal conditions, you won't be able to wear clothing, armor, equip yourself with weapons, or access workbenches without permission. And in certain missions you won't even be able to sit, sleep or even take stuffs. I did it this way because I like to have a sense of helplessness in the PC.
     
    Preston, the Mayor, Piper and other characters are not encountered during the course of the mod and only at the end, when you gain freedom, will you be able to meet them and start a vanilla adventure if you want, or start your personal vendetta against your former slavers. If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends.
     
    However, you also have the option to remain a slave forever, once the option arises.
     
    It is intended to be played in Survival mode, however, it is not mandatory. A new drug is implemented (Slavers Jet) that relieves hunger and the need to sleep, although it gives addiction. You can choose whether your character ends up addicted, which has consequences in both appearance and speech.
     
     
    If you have the latest version of the UAP 👽 (v2.6.64-1), make this small manual fix. Thanks to @lee3310
     
     
     
    A tip for those who play Horizon by @Evelynith
     
     
    Quests
     
     
    1 Intro quest
     
     “Lucky Day”  
    18 main quests
     
    “The Truce” “The Pet” “Pest Control” “The Fighter” “The Hooker” “The Scaver” “Pet Walk” "The Weapon" "The Runaway Slave" “The Threat” "The Pit" "The Porn Studio" "The Scientist" "The Bomb" "The VIP" "Green Market" - during Pet Walk, ask Trudy for a job.  "The Mule" - during Pet Walk, ask Wolfgang for a job.  "The Snuff" (AKA Dead Ending)  
    1 Ending quest, which is included in 4 quests. 
     
    “The Hero” "The Harvester" "The Correctional" "The Harvestress"  
    3 Optional Miniquests 
     
    You can help Dr. Duff during "The Hooker".  You can help Abbot during "The Hooker". You can recruit Snoopy, the dog, as a companion. Only available if you unlock the True Ending.   
     
    This Ending is unlocked after you have done n amount of successful repeatable quests (configurable in the MCM).  So each time you complete a quest successfully - you may fail some of them - you will receive one point.
     
    Once you have finished the basic missions, you will have an option to go out and roam the wasteland as a reward for doing your chores. However, you will have a time limit and you will also have to bring money to your gang. In this mode you can go anywhere but the locals will not ask you for help (the typical missions to unlock settlements are not activated while you are enslaved).
     
    Likewise, as well as roaming freely after finishing the basic quests, you will be able to make your own clothes.
     
     
    Hard Requirements
    Nuka World DLC Far Harbor DLC AAF Themes Savage Cabbage Leito Animations Rohzima Animations Real Handcuffs Torture Devices Absolutely Skimpy Attire (CBBE or Fusion Girl Version) Sex Attributes   
    Soft Requierements
     
     
    Fuz Roh Doh Amputator FO4 - Amputation events are optional. If you haven't installed this mod there will be no amputation events.  Kziitd Fetish Toolset Devious Devices  (Bodyslide files for Fusion Girl here)  New milking and devious costumes (CBBE or Fusion Girl)  ☝️ You need specifically the plugin "Milking And Devious Costumes NO WDF.esp" ❗ Pretty important soft.   
    Animated Tentacles - Same. Don't install it if you are not interested in this. Custom Camera (No need for Barber and Surgeon Camera Fix)  Unofficial Fallout 4 Patch  MCM BP70 Animations (Soft) Bad End Animations (Soft) - Slavers will use this mod if they find it installed. Plugs of the Commonwealth (Soft)- Slavers will use this mod if they find it installed. Lord Escobar Piercings (Soft) - The slavers will decorate you. In their own way. Captive Tattoos (Soft) Family Planning  (Soft) Slave and Model Poses (Don't download the ESL version)  
     
    Recommended Mods
     
    I played with these mods to spice up the experience.
     
    Get Dirty and AAF Dirty Sex - For aesthetic reasons. Be careful! You don't want to swim to get the dirt off. The Get Dirty mod will remove your collar and that will have deadly consequences with my mod. Use the soap instead. I personally recommend you to disable the Dirt Radiation Hazard mode of the MCM. It's just too much unnecessary difficulty.  
     
    Classic Holstered Weapons - I like that the characters have their weapons visible, it gives them a more menacing look. It reinforces the difference between the PC and the raiders.
     
    Random Overlays Framework - this mod will put various tattoos on raiders.
     
    LooksMenu Body Tattoos and Tattoo Collection - the tattoos that the Random Overlay Framework will put on the raiders.
     
    Hardcore Raiders - a mod included in the fomod. Raiders will wear their best armor and weapons.
     
    Remove Infection - Honestly this Survival mode disease is so unbalanced and just a nuisance, especially in a mod like mine. Even if you don't play this mod, if you get this disease in your first few levels you are doomed to learn chemistry perks in order to heal yourself. Use this mod to block this disease.
     
    Unlimited Survival Mode - A must-have. You will be able to save in the middle of Survival mode and every time you enter/exit a cell. 
     
    Cough - It seems pretty realistic, you cough when you eat radioactive food and when you're sick. You can modify options in your MCM to not cough so often.
     
    SKK Fast Start New Game - FastStart a new game in less than 2 minutes from Main menu. 
     
    Gender Ratios - For all raiders or gunners to be all men -or as you prefer-.
     
    Diamond City Expansion - More customers. 
     
    Up To No Good - Fantastic decoration for raider bases. 
     
     
    Looksmenu Player Rotation - Quite convenient when using the "Looksmenu Mirror" item, which you can create in the chemical workbench, section Utility.
     
     
     If you use Vortex, here's a little tip to give priority to my mod. Put it in the Dynamic Patches group: 
     
     
     
     
    Incompatibilities
     
    Any mode that spawn random enemies/random encounters is a big NO due to the nature of this mod because they will cause interruptions. I REALLY wanted to make a mod where you have to walk the wasteland, live the experience of being herded like an animal. Part of the transformation of a character requires living through those experiences in which you realize that you have no other choice, you have lost your freedom. And that has its costs: you must get rid of those mods that interfere with that experience. 
     
    I have tested with "The Forest" and "Desperados" and it goes really well, but The Forest has no navmeshes so NPCs will always get stuck against trees. I included a cheat in the MCM that can help in these situations, to transport the slavers to you in case they get stuck.
     
     
    Incompatible mods that have emerged thanks to user reports
     
    Doc Mitchell Player Home You talk too much or derivates (reducing greetings mods is a big NO) Tales From The Commonwealth   Commonwealth Settlers Children of Ug-Qualtoth Zetans - Alien Invaders in the Commonwealth Scavers Closet Knockout Framework ❗ Sexual Harrasment (Suspending all approaches in the MCM works just fine) Boston Breeder  Sentinel Control System Companion (Creation Club) Combat Drones Assimilation ( Just make sure you turn off the assimilation chances to 0% so you don't get sucked away to service another faction) Combat stalkers, More enemies, Npc travels. Hangman's Alley Modification - Modifies Diamond City's navmeshes. Recruitable Settlers Crime and Punishment - Break the scenes in the security office.  Gun for Hire  Diamond City Interiors Redone (D.C.I.R.) - nav meshes and moved walls Diamond City Outskirts - settlers outside the city will be killed by Gristle. DC Guards will just watch so it's not game breaking. Fallsouls - Due to the heavy use of timers in this mod.  Combat Strip Lite turn off destruction and check through settings in Provocative Perks to make sure they don't interfere with anything (or remove them using the MCM Debug Settings).  
     
    Not incompatible, but maybe troublesome if use together whit C. Slavers
     
    Raider Pet Troubles of Heroine  
     
     
    Guide with Quests and Stages
     
    LINK 🎉
     
     
    Special Thanks
     
    This mod has a lot of routes and it would be impossible for me to test them all without burning myself in the attempt, so thank you very much to those who participated with the testing and also for suggesting a lot of ideas that ended up being implemented! 
    This was from June 17 to July 31.  
     
     
    @osculim
    @Kalamaki22
    @Slorm
    @zjzc
    @Evelynith
    @robert.marquis
    @Jarnin
    @valcon767
    @lasko12
    @scourge2805
    @Darkwolf101
    @AAAA76
    @chooseChaos
    @ckworth
    @kazeha9
    @ezusoppp
    @vladpol
    @Toddi
    @Beerbatty
    @jc321
    @CrusaderKing222
     
    Grammar correction thanks to @xSapphire who proofread more than 7.000 lines of dialog! ✔️
     
                                                           Assets & Musics
     
    Youtube Playlist with all songs
     
     
    Why are objects and textures in Corvega flickering and disappearing?
     
    Pre-culling issue. To resolve it, place Commonwealth Slavers.esp in the bottom of your load order
     
     
    Third Party Support
     
    Frankly I barely know what I'm doing but I've created a simple script so that any other mod can start my mod if the conditions are met, without hard dependencies.
      
     
     

    64,626 downloads

    Updated

  6. Draenei Menu Replacer

    This is a simple mod to replace the main menu in fallout 4 with a draenei.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
    The artist is noname55 don't forget to visit her subscribestar.

    1,185 downloads

    Updated

  7. Nuns erotic pictures of "Just Some Noob" for churches

    Pictures with nuns images placed in churches.
     
    All original artworks by artist named "Just Some Noob".
     
    Colorised (those that was black and white) and slightly modified by me exclusively for this mod.
     
    My thanks to JawnWasHorny for workshop versions.
     
     

    2,148 downloads

    Updated

  8. The Bridge (AAF to NAF)

    * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION *
    UPDATED : 
    This is actually for Commonwealth Slavers mod xmls, but now I'm really not sure it was a good idea to remove every "IsHidden" flag. So if you have strange things when there is no F+F animations, or just standing character one in another, then it can be affected by this action (I'm not sure). So I hope you've been hear for "BACKUP THIS NAF FOLDER FIRST!!!" and have a possibility to undo these changes. I'm not actually sure at this moment. So be carefull, just know - it can help you to play some animations, but also it can harm it.
     
    There is a bug in current NAF 0.9.13. There is flag "isHidden" in *positionData.xml files. If it sets true that means this animation be hided in NAF UI. But in current NAF ver. it hides it from api requests too. So, until Snapdragon won't fixed it - there is just a one way to win : open your advanced text editor (for example notepad++), open there find (ctrl+f)->Find in Files. 
    That is the reason why moisturized mod didn't worked, or Commonwealth Slavers animations didn't started.
     
    BACKUP THIS NAF FOLDER FIRST!!!
     
    Find what : isHidden="true"
    Replace with : isHidden="false"
    Filters : *.xml
    Directory : [my fallout 4 folder]\Data\NAF*
    Tap "Replace in Files"
     
    *if you're using MO2 you should add MO2 shortcut to notepad++ and launch it from MO2. Here is an example.
     
    * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION *
    As I've been informed there is can be some troubles with downloading AAF 171beta. So you can use Nexusmods AAF version 161. People who tried it called back it works fine. If you got any troubles with 161 - private me about it please!
     
    What does it do?
    In simple : You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc. What is better? This is a debatable and provocative question. You must form your own opinion. The only thing I can say for sure is that NAF is tens of times faster then current AAF 171beta.
    More technical : It interrupt papyrus AAF_API commands from mods to AAF engine and redirects its to NAF, after executing it returns results to mods like AAF do. So mod thinks it using AAF, and have no ideas it was cheated.
     
    Is it beta? Is it safe for using?
    It is not full release still. But to a greater extent this refers to the fact that perhaps some rather rare things have not yet been implemented. All this has already been tested enough and has not yet caused anyone any solvable or insoluble problems. At the moment, almost the full functionality of AAF has been implemented. I only know that it is not yet possible to add a third participant to an already running scene. In fairly rare cases, mouse movement in a scene may be blocked. Sometimes movement with keys in the scene is blocked (for this case there is a solution below, see I have a trouble chapter). And perhaps, not 100% sure, someone had problems with scaling characters in scenes
     
    Does it requires AAF be installed ?
    Yes.
     
    Does it requires NAF be installed ?
    Yes.
     
    Does it AAF files inside?
    Nope, it just named same to replace AAF files. It is script for communicate your mods with NAF, and cheating your mods that AAF is using.
     
    How to install?
    1. You need F4SE.
    2. You need AAF v171.0beta installed Actually I don't know - it can be a chance it will work fine with earlier versions, but I did it for 171.0beta and I don't recommend this kind of experiments.
    3. You need actual NAF version. Today is 0.9.13
    4. You need everything you are using for your mods from lovers works fine with AAF. Use Fu...ing manual for example.
    5. You need SUP F4SE actual version. I use it for some internal string and access to AAF config files operations.
    6. This may seem a little complicated. Be careful when doing this. You should copy EVERY xml file from Data\AAF of your mods to Data\NAF . From kinky theme, from animations mods like snapdragon anims-leito etc, from other mods like violate, etc. If you can't understand what to do - try to read it here in the sticked post.
    Here is one very important detail - every race named in your xml files should be case-identical. At 0.9.13 NAF have case-sensivity for the race name. Author told he will fix it in next update, but now if in your different xmls, for example you will have two types records with different case - you will have a trouble when NAF will play animations. I mean race id="Supermutant" in one xml and race id="SuperMutant" in another. You can use for example notepad++ function Find and replace in files. I get this trouble just with supermutants, but in theory it can be DeathClaws and Deathclaws. If you get a trouble - you can use NAF.log file in Documents/My Games/Fallout4/F4SE to see what race is defines wrong.
    7. Install this mod. It doesn't contains any plugins, but it should be installed after AAF. It will replace AAF_API.pex, so if you don't using MO2 or another modmanager that prevent your mods files from permanent overwriting by another mods - you will need to carry about it manually.
     
    I have a troubles!
     
    How to fix keyboard keys blocking in some scenes?
    You should open console, type DIEL in it. You'll see list of all blocking layers. Find layer named Naf_On_Scene and integer nearby. Then type RIEL [integer].
    See this screen.
     
    If you got any troubles : wrong actors, wrong scenes anything elese. be sure - there is no this troubles. It just mean you have errors in XMLs. The first you should do - look up to My Documents\My Games\Fallout 4\F4SE\NAF.log and look for warnings. It shows warning XML file name and the place where it is. Mostly it is little syntax mistake, like a wrong character, or missed character. I'm pretty sure - you will have no trouble to fix it by yourself.
     
    How can I try to debug it by myself?
     
     
    Requirements
    F4SE (hard)
    SUP F4SE (hard)
    AAF (hard)
    NAF (hard)
    MCM (optionally for settings)
     
    Have a fun!
     
    If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel !
     
    LOG :
     

    11,785 downloads

    Updated

  9. FO4 Amputator

    The mod is up for adoption
     

    It has the basic script functions, meshes, textures, materials and currently works for the player. It also works for the npc but it is not a supported feature because right now the mod does not track the npcs, only the player. 
     
    I put it in adoption because my scripting knowledge is very basic. 
     
    It comes with MCM so you can use all its functions. 
     
    It works for CBBE and FG. It can also work for men but the meshes must be realigned in bodyslide (I already left the meshes for men, only that someone must align them in bodyslide).
     
    It has soft compatibility with AAF -for the doppelganger-. 
     
    To amputate npcs: 

     
     
     
    Right now you can only heal yourself using the MCM. 
     
    Hard Requirements: 
     
    F4SE
    SUP F4SE
    MCM
    Zex Skeleton with Screen Archer support! ❗
     
     
    Meshes: 

    TheKite (right arm armband)
    DoctorKeiko (left arm armband)
    Karna5 (alternative meshes) 
     
     
    For modders. 
    ;------------------------------------------------------------------------------------------------- ;----------------------- THIRD PARTY API ---------------------------------------- ;------------------------------------------------------------------------------------------------- Function Test()    Amputator:AmputatorMainScript AmputatorScript    AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript     Var[] AkArgs = new Var[1]     AkArgs[0] = PlayerREF     AmputatorScript.CallFunction("AmputateRightArm", akArgs)        ;AmputatorScript.CallFunction("AmputateRightArm",akArgs)     ;AmputatorScript.CallFunction("AmputateBothArms",akArgs)     ;AmputatorScript.CallFunction("ResetLimbs",akArgs) EndFunction  
    It has a custom event where it basically notifies that the amputation global has changed. 
     
    "OnAmputationEvent"
     
            kargs[0] = 1
    0= Not amputated
    1= left arm amputated
    2= amputated right arm
    3=both arms amputated
     
            kargs[1] = none
    0= Legs Not amputated
    1= Both legs amputated
     
    Function LoadAmputator() AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript     If !AmputatorScript         Debug.Notification("Can't find Amputator")     Else        RegisterForCustomEvent(AmputatorScript, "OnAmputationEvent")     EndIf EndFunction Event Amputator:AmputatorMainScript.OnAmputationEvent(Amputator:AmputatorMainScript akSender, Var[] akArgs) Int Armstatus = akArgs[0] as Int Int Legstatus = akArgs[1] as Int     Debug.Notification("Amputation Event received") EndEvent  
     
     

    13,641 downloads

    Updated

  10. Milking Human Kindness

    Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants...
     
    Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome.
     
    Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!).
     
    So what the hell is in this?
     
    Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed).
     
    Anything to know about installing?
     
    Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings.
     
    There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states.
     
    There's also soft integration with or support for additional mods which may enhance your experience: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get Dirty, More Ways of Washing, BYOP, CWSS, Immersive Animation Framework, Immersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed.
     
    Additional mods you might want to consider using with this: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4k, Suicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Splashzone's NSFW Texture Mashup.
     
    Conflicts with other mods?
     
    The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods.
     
    There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF).
     
    For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required.
     
    Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO.
     
    Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time.
     
    Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause.
     
    How do I start?
     
    Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself.
     
    This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen.
     
    Of course, keep a save from before you installed this, and don't uninstall  it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details.
     
    Quests
     
    Credits and Permissions
     
    All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions.
     
    You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods.
     
    Thanks!
     
    I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt!

    22,412 downloads

    Updated

  11. Vault girl - Female

    Description
    Ok. Previous statue was only a little test but this one is a finished product XD Vault girl statue based on my Peach character for Skyrim. It looks like vault meat character for FO4. Vault suit, Pipboy, 10 mm pistol ans some funky elements XD I hope you like it.As you can see on little Video demo this statue not affecting FPS on mid end and hi end computers.
     
    Video demo
     
    1. Hi poly model with 4k and 2k textures
    2. Collisions
    3. Craftable
    4. You can find it in worshop menu: Decoration - Statues. Has preview icon
     
    So this mod is demonstration of how it can looks in FO4. If you want more of this content: statues, bobbleheads, sos addons  for Fallout 4  - i can do that but im counting on your support on that. Im really need it now.

    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    594 downloads

    Submitted

  12. Vault girl - Futa

    Description
    Ok. Previous statue was only a little test but this one is a finished product XD Vault girl statue based on my Peach character for Skyrim. It looks like vault meat character for FO4. Vault suit, Pipboy, 10 mm pistol ans some funky elements XD I hope you like it.As you can see on little Video demo this statue not affecting FPS on mid end and hi end computers.
     
    Video demo
     
    1. Hi poly model with 4k and 2k textures
    2. Collisions
    3. Craftable
    4. You can find it in worshop menu: Decoration - Statues. Has preview icon
     
    So this mod is demonstration of how it can looks in FO4. If you want more of this content: statues, bobbleheads, sos addons  for Fallout 4  - i can do that but im counting on your support on that. Im really need it now.

    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    528 downloads

    Submitted

  13. Hananahs Adult Advertisements

    Hi all!! this is my take on making NSFW billboards for Fallout 4. 
     
     
    DESCRIPTION:
    A lewd advertisements retexture of all the billboard, signs and, posters in the Fallout 4 base game.
    Lore friendly(ish) branding with pre-war companies, generic fake businesses, and propaganda.
    New images are all unique to help cut down on the repetition of seeing a Nuka-cola sign everywhere, so they wont always match up to the normal ones.
     
     
    TODO:
    - There were a few of the same poster that I couldn't find in game, and will replace them if they can be found ?!
     

    CREDITS:
    Billboards and signs credit the artists with a tag line like "supported by X".
    Thanks & love to all the artists, Bethesda, and the community, for their incredible work! 
    No copyright infringement intended, all characters shown are over 18. 
     
    Any issues let me know ?.
     

    22,581 downloads

    Updated

  14. Hananahs Workshop Items

    Hi all!! this is my go at making a Workshop mod for Fallout 4. 
     
     
    DESCRIPTION:
    A workshop mod to add in all the posters and billboards to the game from FO4 and Expansions.
    This includes over 200 unique Lewd images from the previous Advertisement Mod, with an additional 100 new Advertisements from upcoming projects. 
    All Advertisements are available in Default and Pre-war conditions. 
    Advertisements are located in the main list of the workshop under Hananahs Workshop. 
     
     
    TODO:
    - Add in the Urban and Safety posters. 
    - There was a lot of different version and files, some might be missing, have wrong spelling, or just might fail to load.
    Please let me know about any issues, and ill work to get them updated. 
     
     
    REQUIREMENTS:
    - Workshop menus are loaded in with the "SettlementMenuManager" and is required.
     

    CREDITS:
    Magazines credit the artists with a tag line like "Edited by X". 
    AI art will be noted in the credits tag with ".ai", like "Hananahs.ai".
    Thanks & love to all the artists, Bethesda, and the community, for their incredible work! 
    No copyright infringement intended, all characters shown are over 18. 
     
    Any issues please let me know !!

    2,160 downloads

    Updated

  15. Fallout 4 Blender Animation Kit

    This is a kit to help streamline animation creation via Blender.
     
    It still takes a bit of set-up. But, once set-up, publishing game files should be much easier.
     
    Includes:
     
    Male and Female rigs (vanilla mesh but Zex skeleton) wrist twist and shoulder automation.
    The required bonelist and havok config files for Zex.
    A bat script that automates running other tools to convert FBX to HKX with one action.
    A Blender add-on that automates steps needed to bake/export animations to FBX. (splits multi-actor anims into multiple FBX for you)
    Detailed instructions for set-up and use.
     
    Credits:
    SynthOverboss - Helping me with various import solutions.
    EngineGaming - Helping me also with importing and other processes new to me.
    andrelo1 - For FBXImporter

    372 downloads

    Updated

  16. SAM Enhanced Animations

    This mod adds adjustments to animations. Many Atomic Lust, Mutated Lust, Leito's, Savage Cabbages and RohZima's animations are covered. I also made some of my own variants. Many animations have vaginal and anal versions. The FF animations require my modification of the Vioxis strap-on to work properly. The strap-on is FG only.
     
    This mod does not contain any animations, only adjustments for the existing ones.
     
    Some old animations didn’t have working genitals, so I made SAM adjustments to make the genitals connect properly. Some orifice is opened and the dick goes in as precisely as possible. I also added some gravitational effects. Boobs sag a bit in doggy, powerbomb/piledriver and laying on back positions. Balls hang a bit lower and do respect gravity. Hands and legs positions are changed in some cases.
     
    Requirements:
    AAF installed according to the Fucking Manual SAM (Make sure you have the Blink hack checked in SAM menu to get the expressions right) SAMFormer SUP F4SE The original animation mods, FO4 Animations by Leito - 21/09/05 - 2.1b,  Atomic Lust 2.7b, Mutated Lust 1.4, Savage Cabbages animations v 1.2.8, RohZima FO4 Animations 1.85 (the Fucking Manual says it needs to be 1.4 - don't worry, it will work) Bodytalk 3 and Fusion Girl bodies (Can be used with CBBE and Animated Fannies also, but I don't do that so those are kinda "not supported") Vioxis strap-on (only if you want to use my FF versions of the animations) - Note that my strap-on is made for Fusion Girl only
    The ZeX skeleton needs to be the one that supports SAM Custom Moans  Optional, but you will see many errors in AAF admin panel without it. Don't know if you should be too worried about that. This mod works just fine without it. You just don't get the sounds and mouth movements without it. Instructions for installation here  
    Recommendations:
    Commonwealth Moisturiser Another version of the Strap-on can be found here. Try it. It has FG and CBBE bodyslides and more color/texture options. AAF: SavageCabbage Animations Rescaling (SCRS_Cr version)
       
     
    Load this after all AAF guides mods
     
     
    That's about it. Have fun!
    Now go bang your Piper.
     
     
    Also consider trying my Lewd Expressions mod on top of this. Most of the expressions are present in this mod already, but if you want to change the expressions of the actors yourself, go grab that one!
     
    Known issues:
    Some generic female npc:s are "male" in OG FO4 data. This includes, but might not be limited to settlers, raiders and such. If you start an animation with such npc, the adjustments go wrong. Named npc:s such as Marcy Long etc. work. I suspect this has something to do with how SAMFormer recognizes genders and I don't know how to circumvent this. The pelvis jiggle is built in in some animations, which makes the legs shake in some cases. It also makes perfect aiming of the genitals impossible. Adjustments were made with The Girl Next Vault preset, which is my version of a slim classic big boob pornstar look - It also has OCBP and OCBPC settings built just for that body! I didn't adjust the male hands etc too much, so people who enjoy thicker stuff don't suffer from my slim preferences This will clutter your adjustments list in SAM If you change the AAF positions rapidly, sometimes adjustments are not removed when the position changes and you end up having two or more adjustments on simultaneously. If this happens, you need to open up SAM menu and turn off the one(s) you don’t want The strap-on is an almost ready work in progress and will clip in the lower back area when the pelvis tilts a lot  
     
    My thanks go to:
    @Ulfberto for helping me out in the beginning
    The people behind the original animations this needs to run: @RohZima @SavageCabbage @Rufgt  @Leito86
    @Saya Scarlett for The Fucking Manual and feedback
    @spicydoritos for forcing me to include Custom Moans
    @Bazinga for Custom Moans
    @lee3310 and @EgoBallisticfor feedback
    niston for SAM Former
     
    and of course all the people in AAF Discord an here in LL who have helped me along the way
     
     
    If you want to use my stuff in your mods, just do it. I’d like to hear about it if you do, though.
     
     

    73,741 downloads

    Updated

  17. Expanded Gag Dialogue for KFT

    Expanded Gag Dialogue
     
    With the recent release of the Kziitd Fetish Toolset Beta I was very eager to start including it in my future playthroughs, but it will take a while before all my favourite mods are updated to supported/new mods are created for it. So I decided to make this quick mod in an attempt to tie the restraints into the gameplay a little but more.
    I hope at some point soon a more experienced modder will come along and make this mod I threw together in a couple days obsolete, but until then here it is
     
    What does it do?
    I really like the gag talk Ego added to KFT, so I wanted to give the player some more incentive to talk to NPCs while gagged, letting the world around them listen to their helpless moans. There are several new dialogue options while the player is gagged now.
    All added gagged dialogue goes through a simple speech check, the success probability is influenced by the player's Charisma score. On a failure the NPC does not understand the player and they have to try again.
     
    All probabilities are configurable in MCM
     
    Active Companion Dialogue
    The player can ask their active companion for help with their restraints, choosing between gag, arm or leg restraints (although arm and leg are often the same device).
    Companions will attempt to help the player struggle out of their bonds, their chance of success being a bit higher than the player's. 
     
    Generic NPC Dialogue
    The player can also ask any other friendly NPC for help with their restraints, but this comes with a risk.
    Possible outcomes:
    The NPC helps the player with one random device The NPC gives the player a fetish key The NPC helps the player with one random device or gives them a key, but demands caps as payment The NPC ignores the player The NPC locks even more restraints on the player (if possible) and takes their fetish key if they have one.  
    Trader Dialogue
    If you succeed the gag speech check you can now trade with vendor NPCs while gagged.
     
    Requirements
    KFT and all of its requirements: 
     
    Credits
    EgoBallistic and Kziitd on their fantastic work on the new framework
    Kimy for all her work on DD and DCL which was an obvious inspiration for this mod
     
    Notes/Bugs
    There's a couple issues with the mod but I don't have time to fix them right now - nothing gamebreaking that I'm aware of, just small things
    The mod doesn't properly detect if it's actually possible to equip more restraints, so you may get get the 'NPC locks you in more restraints' dialogue without any more devices being added. I didn't know how to do a generic 'vendor' check for the barter dialogue, so I just manually added the obvious factions (Diamond City, Brotherhood, Railroad, Caravan and Workshop vendors). This means you won't be able to trade with all vendors in the game without escaping your gag. I wanted to do an actual built-in speech check but I couldn't find a way to make it re-trigger every time so for the time being it's just a % chance influenced by your Charisma. 5 is the baseline , so anything below that gives you a negative modifier and anything above it gives you a positive modifier. It's been a long time since I published a Bethesda mod and my first time making one for F4, so please let me know if things don't work

    1,510 downloads

    Updated

  18. KFT - Kziitd Fetish Toolset

    Bondage and fetish device framework for restraining players and NPCs
     

     
    Mod Features
    KFT includes over 500 devices designed to restrain and torment.  Hand, arm and leg restraints, pet suits, corsets, stockings, harnesses, gags, masks, hoods, and yokes, consisting of tape, rope, leather, cloth, or metal.  Characters can be bound standing, in a "frogtie" position, on their hands and knees, with a yoke, or a combination of these.  Characters who are bound cannot fight; if their legs are bound they will either hop (when running) or hobble (when walking), or crawl around on their knees if the restraints only permit that.  Characters who are gagged can only mumble helplessly, and NPCs will react appropriately when spoken to by a gagged player.  KFT devices that block the eyes, such as hoods and masks, will strongly blur your vision.  You can see yourself very well but objects at any distance are blurred.
     
    The restraints are designed to be difficult to escape.  They can be unlocked if you have the right key, or removed with appropriate tools such as cutting implements you might find in the wasteland.  You can also try to struggle out of them by attempting to open your Pip-Boy.
     
    KFT's MCM lets you configure difficulty options as well as the types and categories of devices that are available in the pre-made leveled lists.  The MCM also includes functions for debugging and testing the many devices included in the mod.
     
    KFT is designed to be called by other mods.  The API script provides functions to equip and unequip devices individually as well as by formlists, leveled lists, and keywords.  Devices can be locked and unlocked via script, and mod authors can create devices that will only open using their own keys.  Mods can apply random selections of devices using KFT's ready-made, MCM-configurable, leveled item hierarchy, or apply specific restraints or custom leveled lists with the KFT's API functions.  See this post for details on available API calls.
     
    KFT is also a framework.  New devices can easily be created by putting the proper keywords and scripts on custom equipment, and then controlled with the same API functions that work on the mod's own devices.
     
    Compatibility
    The body meshes are based on Fusion Girl and the Bodyslide files only work with Fusion Girl presets.  Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files, in case you want to build other Fusion Girl items or bodies with the same preset as these devices were built with.
     
    The mod does work fine if you use a CBBE body, as long as you are using the ZeX skeleton with it.  CBBE textures are compatible with Fusion Girl so there are no major UV issues.  You might get some clipping if you mix CBBE items with KFT ones, for example CBBE boots with KFT arm restraints, depending on the presets the respective items are built with.
     
    The mod is not currently very compatible with Real Handcuffs or Devious Devices; mixing devices from the two mods is not recommended.  This will be addressed in future releases.
     
    The mod is female only; there are currently no male versions of the devices.
     
    Requirements
    Advanced Animation Framework (AAF) Mod Configuration Menu (MCM) Fallout 4 Script Extender (F4SE) ZeX - ZaZ Extended Skeleton Installation
    The mod consists of the following files:
    Kziitd Fetish Toolset 1.0 Beta 2.1 - this is the main file containing the meshes, animations, and scripts.  This is required. Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset.  This is optional.  Note that due to its size (almost 900MB) this file is hosted on Mediafire.  It shows up as simply "file" in the "Download this file" dialog. Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look.  This is ptional.  Install after the main mod and let it overwrite the textures. Kziitd Fetish Toolset - Compatibility Patches 1.0 Beta 2.1 - this provides a plugin that adds Devious Devices keywords to the KFT devices.  This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up.  Optional, and requires Devious Devices and compatible mods. Credits and Thanks
    @kziitd for making these incredible devices and animations, and for being patient with me as I took forever to finish this mod.
    @Kimy for making Devious Devices.  The framework that started it all, and which inspired us to make KFT.
    @Vader666 for making Torture Devices and for his Custom Animations tutorial without which none of this could have been made.
    @Kharos for making Real Handcuffs.  I shamelessly copied the look and feel of Real Handcuffs' struggle system for KFT, and his code provided the solutions to a number of difficult issues with the Fallout engine's behavior.
    Incredibly helpful folks who tested the mod and provided suggestions including @izzyknows, @vaultbait, @JB., @Saya Scarlett, @spicydoritos, @lee3310, @WandererZero, @EngineGaming, and CRWREX

    26,030 downloads

    Updated

  19. Wasteland Eggspansion

    Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course.
     
    What it does
    Makes the player character or companions eager egg-layers. You get started by finding and consuming an item. One can be found near the statue next to the Sanctuary bridge. Contact in combat and eating food act as triggers for unlocking new egg types. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying.  Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble. Can be turned off.  Supports most of the vanilla, DLC and some of the Mojave species.   
    List of eggs types
    Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station.
     
    Buffs, debuffs and perks
    Full documention incoming at a later date. Possibly.
     
     
    Version 0.44 requirement changes: 1) Robco Patcher and its requirements. 2) SUP F4SE update might be necessary. Version 11+ is now the minimum.
     
    Hard requirements. All of these are of general use and non-negotiable.
    F4SE  SUP F4SE Mod Configuration Menu Looksmenu For the morphs a suitable body (3BBB, Fusion Girl, Bodytalk for example) and the outfits for it built in Bodyslide Studio (guide for MO2) with 'Build morphs' box ticked on. Robco Patcher for consumable distribution and other features.  
     
    Optionals. Not-so-general-use but provide additional "stuff".
    For dripping fluids during labor 'Zaz Particle Effects.esp' from UAP Base Object Swapper and its requirements for spawning consumable items into the world. 
     
     
    Might be of interest
    Immersive Animation Framework for eating and drinking animations for jellies and concoctions.
    MCM Booster for faster loading menus.
    Quick trade for accessing quickly companion inventories.
    Zetan-themed mods available on Nexus.
    Mojave Wasteland species additions available on Nexus.
    A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. UI mod of your choice to make message boxes better and prettier.  
     
    Random information
    For male character belly morphs this might be needed: Male Morph Support.  Supported body types: CBBE, TWB, Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done. 
    All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item is found by dumpster-diving and is often dropped by raider types. If you are on an old save, visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer.
    Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used.
    Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled.
    If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer.
     
     
    Mod management
    Can't recommend updating during labor due to the numerous changes, but is probably fine in other states.
     
     
    Current state of the mod and future plans
    For now, the mod is done. Bug fixing continues when needed. Any kind of big update or "an actual release" is a long way off.
     
    Things left to do:
    A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. A few random small-scale and self-contained shenanigans and environmental triggers for them. Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. Some structural changes and cutting down a few unnecessary features and options.  
     
    Known issues and frequent topics
    AI generated voices sound terrible. Most of them were generated using xVASynth version 1 or 2 voice models. I won't be updating the sound files anytime soon unless there's a monumental jump in quality open source based solutions can provide. A posh sounding British Curie or 'Murican Cait is probably something to avoid. RVC perhaps. No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor. Morphs if the same sliders are used multiple times. Can't be fixed. Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed.  
     
    Disclaimer and warnings
    This is about gestating and popping out eggs of imaginary mutated species. One might find that distasteful. Sufferers of survival realism derangement may find everything lacking in dreadful misery. Stable Diffusion 1.5/SDXL were used to help texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod.  
     
    Credits and sources for inspiration
    A lot of ideas, mainly the labor system, come from MorePrinniesDood's excellent EggFactory
    Fallout Vore convinced me that interacting with the vanilla game mechanics is the way to go.
    pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense.
    Tool tinkerers, general use mod makers, guide writers and information sharers.
    Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output.
     

    18,241 downloads

    Updated

  20. Gun Girl demo

    Description
    Oook. Lets start our Fallout 4 mod serie!
     
     
    I finished with collecting info about FO4 modding process and this is a first attempt to make something for it. Its a very simple item for testing and demonstration purposes. Next mods will be in hi poly versions and with additional features.
     
    What you will have here
     
    1. Low poly model with simple textures - its just technical demo.
    2. Crafting: you can craft this statue in settelment workshop mode. You can move it, scrap it , make any copyes you want in any of your settelment and etc.
    3. Menu path: Decorations - Statues - Gun girl
    4. Correct icon in crafting menu
    5. Working collisions

    This item was designed as exterior element (i mean size)
     
    So i need your help with tests. What i want to know:
     
    1. If this plugin works at all on your end
    2. Collisions works?
    3. Crafting works?


    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    302 downloads

    Submitted

  21. RohZima Fallout 4 Sex Animations for AAF (Feb/2024)

    Here is my AAF sex animations pack for FO4.
     
    Known Issues:
     
    There are no sounds. I am gradually adding sounds from oldest to newest anims.
     
    Extra Info:
     
    Install the mod just like any AAF mod.
     
    I'll add more furniture anims and more group activities...
     
    Sounds effects are coming. 100%.
     
    I am an active modder who makes outfits as well, Patreon support is deeply appreciated if possible, otherwise, endorsements and comments are great too.
     
    Current List:
     
     
    Thanks:
     
    Dago, Ulf, Kziitd, Elzee, AAF discord.
     
    Goodbye:
     
    Hope you enjoy the mod, and let me know if you find any other issues or have suggestions.
     
    -Roh
     
     

    85,857 downloads

    Updated

  22. A Body conversion bodyslide of Commonwealth Moisturizer's mesh

    build with bodyslide.
    original mods required for it to do anything.
     

    155 downloads

    Submitted

  23. NGamma's Skimpy Armor Keyword RobCo Patches

    Description
    This is a collection of Skimpy Armor Keyword patches created by me with Rubber Duck’s SAKR/RCP Gen for use with RobCo Patcher (RCP).
    If you have wishes and I have the time for it, I will gladly create more patches and add them to the collection.
     
    Requirements
    Skimpy Armor Keyword Resource
    RobCo Patcher
     
    How to install/use?
    1) Install Skimpy Armor Keyword Resource and activate its plugin
    2) Install RobCo Patcher
    3.1) If the patch's been made with default Plugin, you're good to go!
    3.2) If the patch's been made with ESL-flagged Plugin, you'll have to open the provided INI and change Armor FormIDs OR create your own INI using rubber duck's SAKR/RCP Gen tool.
     
    If you like my work, please leave me a tip.

     
    Patches for Armor mods
     

    8,848 downloads

    Updated

  24. DD Armorbench Unlocker

    Armor benches throughout the Commonwealth now include an automated lockpicking function that can remove restraints from Devious Devices, Kziitd Fetish Toolset, and Real Handcuffs.
     
     
    Devious Devices Armorbench Unlocker
     
     
    Why would I want this?
    I find myself cheating out of DD restraints a lot. There, I said it. After many many (many) hours spent struggling free of yokes or hopping back to Goodneighbor to buy a new key, I find I often just add a key to my inventory via console and go on my way. Boring? Yes, but better than spending a long, grueling hour sneaking across the map, only to have my new keys stolen again in short order. I want the sudden, non-consensual application of DD to have a notable effect on my gameplay... but my upper threshold for that effect is lower than it used to be.
     
    Enter DDBU, a compromise with myself. The Commonwealth sports a large number of pre-built armor benches in towns, dungeons, and abandoned buildings. With the right perks and a working settlement, you can scatter your own armor benches throughout the map as well. Finding your way to the nearest armor bench is a much more balanced proposition than the alternative, especially if you've been paying attention to your surroundings. Those random armor benches inside buildings and dungeons are no longer useless; they're a safety point to free yourself from bad situations. As an added feature, I find it gives me a new reason to build up settlement locations that I might otherwise ignore.
     
    Isn't there another mod with a similar effect?
    Sort of but not entirely. Real Handcuffs lets you use an owned workshop to cut open handcuffs (which, let's be honest, is where I got the idea in the first place). A couple other mods like Sexual Harassment and Boston Devious Helper use NPCs to unlock your devious devices. Plus of course Sex Attributes lets you spend an internal stat (willpower) to open DD restraints.
     
    Features and Other Gritty Details
    You can unlock your restraints at both owned and unowned armor benches. Owned benches are those appearing in settlements you control. Unowned benches are those in towns, dungeons, or the open world.  Owned benches are free to use and have no restrictions. Unowned benches cost caps for every device you unlock. If you find yourself short of caps, you can try giving the machine a little “percussive maintenance”. With luck, you might bypass the collection routine and unlock your restraints for free! Or you might trigger the anti-tampering measures. Choose wisely!
     
    Both types of armor bench can unlock all Devious Devices and Kziitd Fetish Toolset restraints, as well as handcuffs from Real Handcuffs. However, shock collars from Real Handcuffs use an electronic locking mechanism that cannot be picked via mechanical means; thus, shock collars cannot be unlocked at armor benches.
     
    DDBU includes the following MCM settings:
     
    Hard Requirements
    -Vanilla Fallout 4 (no DLCs needed)
    -Devious Devices (hard requirement)
    -MCM, for mod settings and overall function.
     
    Optional Requirements
    -Kziitd Fetish Toolset (KFT DD Compatability Patch recommended). If installed, KFT devices can be removed in the same manner as other DD devices.
    -Real Handcuffs. If installed, handcuffs can be removed in the same manner as DD wrist cuffs.
    -Sex Attributes. If installed, certain stat penalties can occur after percussive maintenance failure.
    -Sexual Harassment. If installed, “nude” photos of you might end up in circulation after percussive maintenance failure.
     
    Known Issues
    -Ownership of an armor bench requires a linked, player-controlled workshop. Many “player housing” additions lack a workshop, which means pre-existing armor benches in these areas will probably be treated as unowned. In these cases, I suggest temporarily turning the unlock fees to zero.
    -Unlock fees for KFT items with multiple locks (e.g. wrists and ankles simultaneously) will include a charge for each lock when using “Unlock All”.
    -Individual KFT locks cannot be opened without the KFT DD Compatability Patch. “Unlock All” still works though.
     
    My Thanks To
    -Kimy for making Devious Devices, and Kharos for making Real Handcuffs: the two gold standards of FO4 playtime toys.
    -Egoballistic and kziitd for the astonishing and amazing Kziitd Fetish Toolset.
    -Nexus CK/Modder forums, whose search functions answered basically all of my latest questions without having to actually post any new threads.
    -Special thanks to the AAF Help discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
     
    Permissions
    Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.

    72,911 downloads

    Updated

  25. Nuka Ride World Patch WIP

    Nuka Ride World Patch WIP Version 1.0.6
     
    This patch is for Nuka Ride 6.6.0+

    Warning!
    IF you use either the CWSS or BYOP patches, you will need to replace them with the ones here.

    With that outa the road...
    The short version: This patch cleans up leftover construction items and makes Nuka Town, and many of the custom cells aah..prettier.

    The long version:
    This changes a shite ton of stuff.
    humm... maybe that should be the short version.
    This patch at the moment mainly deals with Nuka Town and the interior cells. It fixes al lot of z fighting, alignment, terrain, navmesh and left over/floating world items.

    It adds a helipad for the BOS & VIP's. It adds a few vehicles for them to get around in.

    It tastefully highlights the spot where Nisha is standing upon returning to Nuka World during the Apollo quest. You spawn directly in front of here and she's standing under a street light.
    So if you don't see her... you fuuuucked uuuup!

    It adds missing light strips on the buildings, decorations outside the Amphitheater & tattoo shop.
    Attempts to fill all the gaps left by removing the trash. Which btw is over 5K items.
    It fixes the floating light strings, and add a bunch of lights & light posts.
    ======================

    Patches:
    The reason you'll need my version of the CWSS and or BYOP is because so much was changed in the effected cells that the current precombines are no longer valid and will make a total mess if the original versions are used.
    At some point JB will probably fold this patch into the main mod and the precombines can be dealt with then. But rest easy knowing it currently doesn't effect performance.
    Note that's on the interior cells. Nuka Town is still shite and needs rebuilt in a bad way. I'll do that when it's completely done.
    ======================

    Installation:
    As with any mod. Just Do IT!
    Because of the changes this patch makes, a prewar new game is required.
    You can try a alt start, but IF you see weird doors, out of place stuff... well you know what to do.
    But you can't use a save that has ever seen Nuka Ride.

    Load order IS specific and should look like so;
    Nuka Ride.esp
    Nuka Ride World Patch.esp
    Nuka Ride CWSS WORLD Patch.esp
    and or
    Nuka Ride BYOP WORLD Patch.esp
    ======================
     
    And a big thanks to @JB. and his crew for the awesome mod and allowing me for fiddle fart around with it!
     
    Change Log:
     

    4,150 downloads

    Updated

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