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  1. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

    Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

    There are no animations in this mod, it just adds tags for the animations.

    The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.

    https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
     
    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
     
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
     
    VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
     
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

    This spoiler contains links to the supported Animation mods.
     
    Let me know if I've missed any too.
     

    This spoiler contains Tagging information.
     
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    Requirements:
    AAF obviously
    MCM

    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
    Theme_Animations_raceData_DLCRobot.xml
    Theme_Animations_raceData_DLCWorkShop01.xml
    Theme_Animations_raceData_DLCCoast.xml
    Theme_Animations_raceData_DLCNukaWorld.xml

    Installation:
    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
     
    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    EgoBallistic for his patience and input to mesh this into his mods
    and numerous sacrificial Test Minions
     
    PERMISSIONS:
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

    1,280,110 downloads

    Updated

  2. Advanced Animation Framework

    What is this?

    The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs.
     
    Download Location & Instructions
     
    The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
     
    Further details about how to install and use AAF (for users and mod authors) are available via information and links in the AAF discord.
     
    An LL focused installation and usage guide can be found here.
     
    Donations

    If you are interested in supporting this project, you can donate through my Patreon page.

    515,222 downloads

    Updated

  3. [AAF] FO4 Animations by Leito - 21/09/05 -

    Update - 21/09/06 - v2.1b
    Hotfix - Added missing ZaZ animobjects to prevent CTD with some animations
     
    Update - 21/09/04 - v2.1a
    Hotfix to correct a XML file.
     
    Update - 21/09/04 - v2.1
    Added unreleased animations that were created before I disappeared.  They were created before the Extended Skeleton, FusionGirl ,and BodyTalk were available so no fancy genital movements for all but one set of animation, the Supermutant Chair Reverse Cowgirl.
     
    New Animations
    Chair Cowgirl 1
    Chair Cowgirl 2
    Chair Doggy 1
    Chair Missionary 1
    Chair Powerbomb 1
    Chair Reverse Cowgirl 1
    Chair Reverse Cowgirl 2
    Chair Reverse Cowgirl 3
    Supermutant Chair Cowgirl
    Supermutant Chair Reverse Cowgirl
     

    Description
    This is an animation pack for Advance Animation Framework.  This mod does nothing without it.
     
     
    Animation List (Click on links for previews)
    Vanilla
    Blowjob - ground
    Carry - ground
    Carry 2 - ground
    Chair Cowgirl 1 - chairs, benches, couches
    Chair Cowgirl 2 - chairs, benches, couches
    Chair Doggy 1 - chairs, benches, couches
    Chair Missionary 1 - chairs, benches, couches
    Chair Powerbomb 1 - chairs, benches, couches
    Chair Reverse Cowgirl 1 - chairs, benches, couches
    Chair Reverse Cowgirl 2 - chairs, benches, couches
    Chair Reverse Cowgirl 3 - chairs, benches, couches
    Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 3 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 4 - ground, single beds, double beds, mattresses, sleeping bags
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Missionary 2 - ground, single beds, double beds, mattresses, sleeping bags
    Powerbomb - ground
    Reverse Carry - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Spoon - ground, single beds, double beds, mattresses, sleeping bags
    Standing Doggy - ground
    Standing Doggy 2 - ground
     
    Aggressive
    Aggressive Blowjob - ground
    Aggressive Carry - ground
    Aggressive Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Powerbomb - ground
     
    ---Creatures---
     
    Canine
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
     
    Supermutant
    Carry - ground
    Supermutant Chair Cowgirl - chairs, couches
    Supermutant Chair Reverse Cowgirl - chairs, couches
    Doggy - ground
    Powerbomb - ground
    Reverse Carry - ground
    Standing Doggy - ground
    Standing Sideways - ground
     
     
    Requirements
    Advance Animation Framework (and all its requirements)
     

    Installation
     
     
    Disclaimer
    I don't condone having fun with critters or participating in non-consensual acts in real life.  This is purely fantasy shenanigans.
     
     
    Credits
    Leito86 - author
    Ashal and Loverlab
    Crazy6987 - Crazy6987 - Sex Animation
    dagobaking - Advanced Animation Framework 
    DocClox - Four-Play
    ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation.
    vinfamy - For the various Four-Play mods
    Polistiro - AAF patches for Crazy & Leito (cum overlays)
    Zaz - Techincal advice and Particle Effects
    Skbs - gun fix
    dragonborn_s20 - alternate female voices
    Bethesda
     
     
    Permissions
    I don't want this or any parts of this mod Bethesda.net. Obvious Reasons. Don't be that guy.
     
    You may not use/include any of the content in this mod in any commercial or donation taking mods/projects.  

    1,355,515 downloads

    Updated

  4. AAF Violate

    A combat defeat and death alternative mod. Losing in combat now means you can be raped, robbed, bound and gagged, executed, or sold into slavery by your enemies.
     
    This mod started life as Four-Play Violate by @vinfamy, was converted to AAF by @Jahem_kinkaid, and is maintained and expanded by @EgoBallistic.
     
    Features
    Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Death Alternative: Instead of dying, you can be knocked down and automatically surrender when your health falls to zero Companions: Your companions and allies can be violated along with you.  Male, female, or both genders can be victims Gangbangs!  Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed Assailants: Assailants can be male only, female only, or both.  You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Submission: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you All options are configurable via the in-game MCM menu. Requirements
    The latest version of Fallout 4.  If you have an older version you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate.
    Fallout 4 Script Extender (F4SE) by the F4SE team.
    Advanced Animation Framework version Beta 161 or later Mod Configuration Menu is required to configure the mod options AAF Themes.  You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs.  AAF Violate does not include animations of its own.  AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc.  See the FAQ below for links to animation packs that work well with Violate. Third-Party Mod Support
    The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM
    Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied.  Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints.  Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt.  This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds.  Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you.  For best results, disable Auto-Surrender in CSA.  Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal.
    Sex Attributes Framework will recognize sex initiated by Violate.  Combat against NPCs for whom the player has Perversion cravings can lead to auto surrender.  The player's dialogue during violation scenes will change depending on your Sex Attributes stats such as Spirit, Willpower, and Sex Addiction.  Killing enemies who violated you will restore your Self Esteem.
    If you have Combat Strip Lite installed, you can make your character automatically surrender when a certain number of items have been stripped.
    If you have Human Resources installed, enemies who surrender to you through Violate can be enslaved by hitting them with an Enslavement Baton.
    Bound in Public adds another possible outcome, in which your violators abandon you in bondage furniture to be abused by various denizens of the Commonwealth.
    Download
    AAF Violate is packaged in an all-in-one FOMOD installer.  Simply download the mod and install with your favorite mod manager.  If you are updating, just uninstall the old version and install the new one.  Violate's scripts will detect that the mod has been updated and will reload themselves as needed.
     
    Installation
    Install the prerequisite mods, listed under Requirements above.
    Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work:
    Use the [Home] key to play some AAF animations.  Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager.
     
    Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu.
    Set your animation preferences in Global Options.  Only enable gangbangs and females in gangbangs if you have installed animation packs that support those.
    Set your preferences for aggressor races and genders in Aggressor Options pages.  Again, only enable aggressors for which you have animations installed.
    Finally, go into the Player surrender options page.  There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation.  The hotkey can be used to surrender immediately to enemies while in combat.  Holding it down for 5 or more seconds and releasing it will force the violation to end.
     
    Troubleshooting
     
    Frequently Asked Questions (FAQ)
     
    Credits
    @vinfamy for Four-Play Violate
    @Jahem_kinkaid for initially converting Violate to AAF
    @fedim for Russian translation
    @WandererZero for additional dialogue, writing, and playtesting
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.
     
    Changelog
     
     

    635,947 downloads

    Updated

  5. Crazy6987 - Sex Animation

    Description:
    Behold, some of the first "working" sex animations made publicly available. After spending some time trying to get Fallout 4 - Animated Prostitution to work properly, and failing at it (It is in the Alpha stage afterall). I decided I couldn't wait for SexTec or a working version of F4AP. So I took matters into my own hands and created these animations. Enjoy!
     
    My animations no longer replace vanilla animations. Each animation has its own rug now.
     
    3/11/17 - Updated Rug Version to v.2.7
    3/11/17 - Updated Gun Version
     
    Check out my Multi-Tool mod. It replaces the Nude Ray Gun file I uploaded here, as it allows you to do more than just strip someone of their clothes. Sure to compliment this mod and plenty of other peoples mods.
     
    Multi-Tool: http://www.loverslab.com/topic/71019-the-multi-tool/
     
    Gun Version
    The Gun version is mostly complete, there are still things I want to implement/add. Like for the bed animations actually getting the Actors to move to the nearest bed, so far my efforts to accomplish this have been unsuccessful. But will keep trying.
     
    Credit to davethedrunk - Used his mod as a reference for creating the Gun Version
     
     
     
    Mods you Should Use:
    F4SE (Fallout 4 Script Extender)
    CBBE - By Caliente
    Enhanced Vanilla Bodies - By Leito86 (Only the male is needed, I used Male Nude Cut Erect)
     
    ---- I don't know what other male bodies would look like during my animations. ----
     
     
     
    Installation:
    Install with a mod manager like NMM or whatever else is out there.
     
    Manual Install for the rug version
     
    Required:
    00 Main Files
     
    Choose only one:
    01 Default Plugin
    02 Default Armor Plugin
    03 Default No Undressing Plugin
    04 Relax Plugin
    05 Relax Armor Plugin
    06 Relax No Undressing Plugin
     
    Again, Choose only one:
    07 Visible Rugs
    08 Invisible Rugs
     
    Lastly, Choose only one:
    09 Dildo Black
    10 Dildo Pink
    11 Dildo Tan
    12 Dildo Blue
    13 Dildo Purple
    14 Dildo Green
     
     
     
    How it Works:
     
    The rugs should be located under Resources -> Misc section when settlement building.
     
    --- Paired Animations ---
     
    1. Place the male rug down on the ground
    2. Place the female rug down on the ground
    3. Position the rugs so they are right next to each other, side-by-side, like practically touching each other.
    4. Assign NPCs to the rugs or use one of the rugs yourself
    5. Magic
     
    --- Solo Animations ---
     
    1. Place one of the solo animation rugs down on the ground.
    2. Assign a NPC to the rug or use the rug yourself
    3. Magic
     
     
     
    Other Mods that you see in the screenshots (Not Required):
    Mass Pike Loft Player Home - By JPitner
    LMSE (Lots More Settlers and Enemies) - By Recluse
    Improved Skin Texture For CBBE - By kellogsfrostedflakes
    Valkyr Female Face and Body Textures - By Fuse00 (Only Face Textures)
    Place Everywhere - By TheLich
    Homemaker - By NovaCoru
     
     
     
    Resources used to make the animations:
     
    Credit to Leito 86 for allowing me to use the penis from his Enhanced Vanilla Bodies mod as a dildo in my mod.
     
     
     
    For those that are interested in attempting to create animations themselves.
     
    Fallout 4 Animation Kit (F4AK) by ShadeAnimator - The description provided on loverslab and nexusmods should tell you what other tools you need.
     
     
     
    Tutorials:
     
    Fallout 4 Animation Setup Tutorial - By The Shiny Haxorous
     
    Exporting Anims Fallout 4 - By The Shiny Haxorous

    736,650 downloads

    Updated

  6. My Animation Pack. Updated 15/04/23

    This mod adds a bunch of animations, created entirely by myself, based around a female protagonist, that lets her "get to know" other men better. The pack contains many animations designed to be played in sequence which may come in the future.
     
    If you're looking for group animations, specifically one girl and lots of guys, this is the place to be. I made a fair few and plan to expand upon the ones I've already made so that they get an entire sequence from start to finish, with atleast four full animations to be played in any sequence.
     
    Other than that, I have plenty of animations tied to specific objects in the game; single beds, double beds, various chairs, stools, tables, desks, benches, couches, pillories, shackles. Go somewhere in the world and you might find a place to initiate an animation, or build something in a settlement and see what you can do with it.
     
    These come with sound included but no voice lines. I have some to use but decided against it. Some animations I made when I was still heavily in the beginner stage of learning animating this kinda thing but I left them in there anyway. Maybe in the future I will go back and redo them. I have already redone some.
     
    Also, if you want to take the sounds for your own work, feel free to do so. No need to ask me for permission.
     
    Hard Requirements
     
    AAF - Advanced Animation Framework by dagobaking.
     
    Soft Requirements
     
    Fallout 4 DLCs by Bethesda.
    AAF Creature Resource by Ulfberth.
     
    Recommended Mods
     
    AAF Framework/Quality of Life mods
    AAF Themes by Halstrom.
     
    Improved Skeleton
    Extended Skeleton by ZaZ.
     
    Female Body
    Fusion Girl Female Body by ZeX Team.
     
    Male Bodies
    BodyTalk Male Body by TheBottomHoodOfSteel.
    or
    Atomic Muscle Male Body by Ulfberth.
     
    Optional Furntiure Mods used by this pack (available on Nexus mostly)
     
    Homemaker
    Settlement Supplies Expanded
    Workshop Rearranged
    CWSS
    Prisoner Shackles
    Torture Devices
     
    Additional Furniture Patches (Other Authors)
     
    Capital Wasteland DLC Support
    Project Mojave Support
    Sim Settlements Support
     
    INSTALLATION
     
    Simply use your mod manager of choice (Vortex, Nexus Mod Manager or Mod Organizer 2) and click on the file, then choose ONLY the options that you have installed! If you don't know whether you have a mod or DLC, don't pick them.
     
    For specific instructions regarding the latest versions, refer to the Info Post for that version.
     
    Release information:
     
    Version 1.0.2 info post
    Version 1.0.3 info post
    Version 1.0.4 info post
    Version 1.1 info post
    Version 1.2 info post
    Version 1.2.1 info post
    Version 1.2.2 info post
    Version 1.2.3 info post
    Version 1.2.4 info post
    Version 1.2.5 info post
    Version 1.2.6 info post
    Version 1.2.7 info post
    Version 1.2.8 info post
    Version 1.2.9 info post
    Version 1.3.0 info post
     
     

     

     

     

     

     

     

     
     
     
    Thanks (in no particular order):
     
    Dagobaking, for creating AAF
    ShadeAnimator, for the animation rigs
    Leito86, for some sounds
    Crazy6987, for animation rigs
    Vader666, for some items
    CGi, for helping with the FOMOD
    ZaZ, for the particles and female body I use as reference
    TheBottomhoodofSteel, for the male body I use as reference
    Rufgt, for some inspiration
    bp70, for testing and ideas
    Halstrom, for Themes and other bits and pieces
    EgoBallistic, for help with some things
    Ulfberth, for helping with some XML stuff
    SilverPerv, for testing
    Vel W, for testing
    spicydoritos, for testing
     

    All the people involved in animating here, sorry if I can't remember you.
     
    Disclaimer: This mod is for use by adults only and is only intended to depict adults. Any use of this mod to attempt to depict minors in these situations is strictly not allowed.
     
    Permissions: Ask me before attempting to include my animations in your mod.

    776,853 downloads

    Updated

  7. Four-Play

    Before we start:
    Alpha Software - this mod may destroy your machine, ruin your life or bring about global nuclear Armageddon. YOU HAVE BEEN WARNED. Modders' Resource. No Normally playable content. This is a sex framework, meaning that it doesn't add content itself but rather makes it easier for other modders to add content. Limited Functionality. This is a quick and dirty adaptation of Crazy6987's sex gun into a format more easily used by modders. Compared to Sexout or SexLab, this is severely lacking in features. On the other hand, it has all sorts of advantages over nothing at all. Just, let's keep expectations realistic to start with. Upgrading from 0.0.1: Delete the old BSA2 archives! One of them has been renamed as four_play - Main.bsa2 as per the convention. The other one, the textures archive, has disappeared altogether since I'm not adding any textures. Delete the Data/Scripts/four_play folder as well.

    What It Is
     

    A sex animation framework based on Crazy6987's sex animations.
     
    Installation
     
    Use the mod manager of your choice. Or just copy the archive contents into Fallout 4\Data. There's no installers or wizards to worry about.
     
    Software Demo
     
    Open the console and type "coc 4test" to get to the test cell. The terminals there have some information and some test options that can double as demo scenes.
     
    How to use it
     
    The source is included in the archive, and that's probably your best documentation. Briefly however:
     
    The module name space is "four_play" and the main quest is four_play:Main
     
    There are two entry points for the module: four_play:Main.four_play and four_play:Main.four_play_main.
     
    Umm... I could have probably used a little more imagination in some of those names... Nevermind.
     
    four_play:Main.four_play(actor a0, actor a1=None, float duration=30.0)
     
    This takes two actors, picks a random two person animation and starts it going for 30 seconds. You can override the time with the duration flag. If a1 is None, a solo animation is chosen for a0. This function tries to make sure there's a male actor in the male role (all current animations are solo or m/f) and will swap a0 and a1 to make that happen.
     
    There are also a couple of parameters that probably shouldn't be there. "happy" is supposed to set a happy expression on the actors faces. I forgot about it until I came to write this. "start_mark" is a marker that can be used to position a0 before sex starts. This is implements but broken, so don't use it.
     
    function four_play_main(Actor a0, Idle i0, Actor a1=None, Idle i1=None, keyword arch0=none, keyword arch1=none, objectreference start_mark=none, float duration=30.0)
     
    This is a lower level function. Actors a0 and a1 are used in the male and female position respectively, So if you want your female PC to ream Kellogg with a strapon, this is the one to call. Both idles are specified separately, and in principle can take any animation supplied. The Arch parameters are facial animation archetypes intended to change the expression, duration is how long the animation lasts and start_mark is broken and should not be used.
     
    When either of these functions are called, the a1 actor is moved next to a0 and the idles are started. Actors are stripped and re-dressed - usually, anyway.
     
    Callback
     
    The mod sends a custom event called animation_over with the two actor as arguments. This should let you pick up control after an animation ends. There doesn't seem to be a way to raise a custom event on another form., so there's no way to register for events from an actor - you'll need to make sure the event you get is for the actors you expect.
     
    Known Issues
     
    No control of a running scene: You can't change the animation, restart, reposition or any of the cool sexlab features most of us are used to.
     
    Single Stage Only: Only one simple loop is animated. There's no syncing of animation, no multi-stage animations just one loop.
     
    Ground Pounder Weirdness: The "ground pounder" animation has the female floating about three foot off the ground for some reason. Seems to be an issue with the animation. Maybe.
     
    Survival Options, v1.62. This mod has an inventory item that saves the game in Survival Mode. It seems to conflict with the mod for some reason.
     
    And probably thousands more - I'll update the list as I remember them (or am reminded!)
     
    Custom Races
     
    Custom races need to be registered from a script. I've made this as easy as I can:
    race property my_race auto; ...four_play:Main.register_race(my_race)
    Troubleshooting Guide
     
    I can't get to the test cell!
     
    The test cell is just a cell like any other interior location in the game. You got there by typing
    coc 4test
    from the console. If you can't get there, it almost certainly means the mod isn't loaded. Check your mod manager and make sure the esp is selected.
     

    Stripping isn't working!
     
    As of 0.0.4 stripping uses F4SE 0.3.0 So make sure that's installed and up to date.
     
    No, really! Stripping isn't working!
     
    Turns out there's a known bug in F4SE 0.3.0 where the GetWornItem function doesn't work right unless Papyrus loads debug information. So do the following:
    Edit %USERPROFILE%\Documents\My Games\Fallout4\Fallout4Custom.ini. Add the following if absent:

    [Papyrus]bLoadDebugInformation=1
    Those of you who found that stripping started working when you enabled logging - this is why. Which means you can disable the logging if you wish so long as you keep the two lines above.
     

    The GetWornItem bug is expected to be fixed in 0.3.1 which is currently under development.
     
    F4SE is installed and up to date, I'm loading debug information and there's still no stripping
     
    F4SE 0.3.0 also modifies some of the vanilla scripts. In particular Four-Play's stripping code needs the F4SE version of Actor.pex. The easiest way to ensure you're using this is to copy the data folder from the F4Se archive. It's easy to overlook this since the install instructions that come with F4SE 0.3.0 are out of date and don't mention this step at all.
     
    Stripping isn't working, I tell you!
     
    A lot of people have reported that enabling papyrus logging fixed their stripping issues. That probably means I need a wait or two somewhere in the code. Meanwhile, enabling logging seems to be a practical workaround. See "If All Else Fails" for how to do this.
     
    Animations Aren't Working
     
    Check you have the animations installed. Installing Crazy's Gun Mod will do the job, and you can check that the animations themselves work with Crazy's gun. If that works, go to the test cell (see above) and use the terminals to see if you can start animations that way. If the test cell works, then the problem is likely with a mod calling Four-Play. If it doesn't I'll need to look at it.
     
    If All Else Fails
     
    There's a lot that could go wrong and a lot of cases that I almost certainly haven't considered. If it's still not working the best way to proceed is to give me a log file to look at. To do that:
    Follow the instructions here start up a game session coc to the test cell. try and start an animation leave the game edit the log file in notepad post the contents to pastebin.com submit the pastebin page - this will give you a new web page with your pasted log file as its contents post the url of the new pastebin page here along with a description of the problem

    Dependencies:
     

    F4SE: Now needed for stripping.
     
    Crazy's Animation Gun: At the time of writing, Crazy hasn't signed in since before I started on this exercise. As such I've not been able to get his permission, so I don't feel comfortable bundling his animations. So you need the mod installed. You shouldn't need the esp loaded if you don't want it.
     
    NSFW Strap-on dildo for FO4: Optional. If loaded and if a female actor is in the aggressive role, Four-Play will try and soft-load the strapon. I haven't really had a chance to test that yet, so it may not work.

    423,430 downloads

    Updated

  8. Devious Devices

    -----------------------------------------------------------------------------------------------
    Devious Devices - A Bondage Framework for Fallout 4
     
    Code By Kimy, using some design ideas from Min's DD implemention for Skyrim.
    Additional code by AG12.
    Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical.
    Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow.
    Fallout 4 conversion of Skyrim art assets by Bumex
    -----------------------------------------------------------------------------------------------
     
    DESCRIPTION
     
    Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
     
    NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up!
     
    Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
     
    Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again!
     
    REQUIRED MODS
     
    - All DLCs (And please don't ask for a non-DLC version. I won't make one.)
    - CBBE Body - http://www.nexusmods.com/fallout4/mods/15/?
    - Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/?
    - Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/?
    - Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/
     
    INSTALLATION
     
    1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod with a mod manager of your choice.
    3. Run Bodyslide and batch build all assets using the preset of your choice.
     
    CONFLICTS
     
    General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
     
    No other conflicts known at this point.
     
    KNOWN ISSUES AND LIMITATIONS

    The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on.

     
    PERMISSIONS
    You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!

    Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though.
     

    For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
     
    FOR MODDERS
     
    Please refer to the documentation in the archive!
     
    DIFFERENCES BETWEEN FALLOUT 4 DEVIOUS DEVICES AND SKYRIM DEVIOUS DEVICES
     
    There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular:
     
    Stuff that's different because of game differences and/or scripting limitations:
    Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny.

    Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread!
     

    FAQ:
     
    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!
     
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
     
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
     
    Q: I love this mod and want to support you. Can I?
    A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy
     
    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough.
     
    Q: Will this mod ever support male player characters?
    A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind.
     
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
     
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all.
     
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission.
     
    Q: Can I translate your mod?
    A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD.
     
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
     
    Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod!
    A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active.
     
    Q: Where can I get the items in game?
    A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy!
     
    Q: Can I craft the items?
    A: Yes! Make a restraint workbench (found in the workshop menu)
     
    Q: Can I craft keys?
    A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene.
     
    Q: Will DD integrate with FourPlay?
    A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on.
     
    Q: Will this mod ever support another body than CBBE Bodyslide?
    A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
     
    Q: How about physics support?
    A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered.
     
    CREDITS AND THANKS
    Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions!

    509,011 downloads

    Updated

  9. TortureDevices

    Description
    This mod provides animations, furniture, functionality and everything else that could be seen as or used for a torture device.
     
    Torture Devices provides two main things:
    - Craftable furniture like X-Crosses, Pillories, Wooden Horse, 3pPole, etc, that can be crafted at settlements and to which you can assign settlers
    - A framework of keywords, magic effects, and animations that allows mod authors to add bound animations and behavior to bondage gear. 
     
    Current Content in TD version 2.1 :
     
    General :
    - A "TortureDevices" workshop menu, accessible via the workshop main menu, for craftable furniture
    - NoFighting MagicEffect (Blocks the ability for Player and NPCs to fight)
    - RestraintMovement MagicEffect (Blocks Running, Sprinting, and Jumping (Player Only))
    - A MCM menu to use the idles in game
     
    Animations :
     
     
     
    Furniture:
     
     
     
     Static / Compound Devices:
     
     
     
    Updates / Uninstall
     
    - If updating from version 1.9 or newer, it is safe to uninstall the existing version and install the new version.
     
    Future Plans
     
    - More MT restraint animations
    - More keywords to apply restraint animations
    - More spells for restraint effects
    - Integration of gag sounds and other bondage functionality
     
    Functionality / For Modders

    Requirements
     
    TortureDevices itself requires nothing but Fallout 4
     
    Credits and Special Thanks
     
    - Vader666 for creating the Torture Devices mod

    - ShadeAnimator for the F4 Animation Kit
     
    - Ag12 for helping me getting started with Scripts and AI Package handling
     
    - The guys who are writing the CK wiki pages
     
    - The ZaZ Animation Pack Guys
     
    - DexesTTP for HKXPack
     
    - Gray User for new hobble, armbinder, and yoke animations added in 2.2
     
    - naaitsab for new X-Cross textures and materials files added in 2.2
     
    - JB for the crop impact texture
     
     
    Full Changelog
     
     

    666,651 downloads

    Updated

  10. AAF Sex Em Up

    This is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework.
     
    Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more!  It allows you and your companions, and even your dog, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants.
     
    Features
     
    Masturbation
    Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second.
     
    Flirting and Sex
    Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from.  You can kiss, cuddle, hug, or have sex, or convince someone to have sex with your companion.  The chance you have of convincing someone is based on your charisma and their charisma, but this can be changed.
     
    You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them.  When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue.
     
    You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?"  Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you.
     
    Stripping
    You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off.
     
    Sexual Assault
    Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed.  Be careful - if they fight you off, they will become hostile.
     
    If you'd rather watch the action than participate, you can have your companion assault the victim instead.  In that case, your companion's Strength determines success.
     
    Combat Surrender
    Surrender to your enemies.  In combat, use the Passive hotkey to initiate surrender.  You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom?
     
    Prostitution
    Sell your body for pleasure and profit.  When you are around NPCs, use the Passive hotkey to initiate a prostitution dialogue.  You can then sell your "goods", or those of your companions, for extra caps.  If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it.
     
    To go somewhere more private, select "Follow me" in the dialogue.  When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction.
     
    Furniture Selection
    You can select furniture for animations with the crosshairs and the Active hotkey.  Walk up to a piece furniture, then press the Active hotkey while the activation prompt (Sit, Sleep, etc.) is on screen.  SEU will show a message indicating the furniture has been selected.  Flirt and Prostitution sex will then use the selected furniture, if possible.  You can do this before initiating dialogue with an NPC, or while they are following you to somewhere more private. 
     
    The mod will remember your selected furniture until you move far away from it, you select another furniture, or you press the Active hotkey with nothing in your crosshairs (you'll see the message "You find nothing interesting").
     
    Actor Positions
    Pressing either the Active hotkey or Passive hotkey while in a flirt or prostitution dialogue will toggle the role of the actors (top / bottom) in same-sex or ungendered animations.  This will usually have no effect in male/female animations since those animations explicitly assign the roles to male and female actors.
     
    MCM
    You can use Mod Configuration Manager to change the many options SEU comes with.
     
    Installation
     
    Install the prerequisite mods, listed under Requirements below. 
    Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work:
    Use the [Home] key to play some AAF animations.  Open the MCM and view some mod settings. Then, install AAF Sex 'Em Up (this mod) with your favorite mod manager.
     
    Once you have installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page.
     
    There you will find the Sex Em' Up hotkey option. Set your preferred Active and Passive hotkeys here.  You can also select whether each hotkey will select the last actor under the crosshairs, or use an area scan.  By default, the Active hotkey uses the crosshairs, while the Passive hotkey uses an area scan.
     
    Requirements
     
    Fallout 4 Script Extender (F4SE) by the F4SE team.  Please make sure this is installed correctly.
    Advanced Animation Framework (AAF) by Dagobaking.  SEU requires AAF Beta 160 or later.
    Mod Configuration Menu by Registrator2000
    AAF Themes by Halstrom
    Animation Packs: SEU does not include any animations itself.  You must download and install animation packs to use with it.  Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod.
     
    Note that you need Rufgt's Atomic Lust or Avilas' C.H.A.K. Animation Pack for the Hugging, Making Out, and Cuddling options to work.  The optional file AAF_SEU_XML_Addon.7z modifies the Hug/Kiss/Cuddle animations from Atomic Lust and RufGT's Old Animations so they are gender-neutral and do not force the actors to remove their clothes.  C.H.A.K. Animation Pack comes with the requried tags already so it does not need a patch.
     
    AAF SEU requires Fallout 4 version 1.10.162 or newer.  Older versions of Fallout 4 will not be able to load the esp.  If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load SEU.
     
    Permissions
     
    I am generally very happy to collaborate with other mod authors, to share code, and for other modders to make patches and extensions to my mods. However, with recent developments, it is time I formally state a few rules so that things don't get out of hand:
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.
     
    Changelog
     
     

    647,406 downloads

    Updated

  11. ZeX - Fusion Girl

    (To Moderation. I cannot Access ZaZ's version and I'm unsure if it's doable to pass ZaZ's page over for editing access, so I have remade the page with the latest versions.)

    Note: IN Light of the Nexus Situation. I have opted to Move Fusion Girl back to LoversLab. Support is offered on the Fusion Girl Server.
     
    OVERVIEW
    Interested in following Fusion Girl's Development? Interested in seeing the other works in progress from us? Join the ZeX Discord today!

    This body project started out as a concept for a body that would natively support the functions and bones of the brand new Extended Skeleton. With Help from Leito86 and Vioxsis, This project came to life. The body originated as Vioxsis's Citrus Body for Skyrim, but expanded to fit both what we needed for the project and what we felt we could improve on for Fallout 4. 
     
     
    FEATURES
     
    Fully Unique Bodyslide Skinned Genitals (Vagina/Anus) Skinned Breast/Butt/Belly for the Skeleton Vanilla Styled Nevernude Compatibility with CBBE based Textures (Provided appropriate genital textures are added in.) Improved Knees (No More disjointed knees when croucing, kneeling or posing) 3Bone Breast Bounce (3BBB) with OCBP (Ver 1.75+) Clothing Refits for Vanilla (WIP)
    Clothing refits are currently being worked on, More features are also being worked on. 
     
    HARD REQUIREMENTS:
    ZaZ Extended Skeleton
     
    Optional Requirements for Extra Features:
    LooksMenu: Morphs and BodyGen
    OCBP/OCBPC: Physics Options
     MTM's OCBP Physics Preset: Recommended Physics Preset 
    ZBG: Recommended for LooksMenu BodyGen
     
     
     
     
    CREDITS:
    Leito86 & Vioxsis:
      - Base Meshes & Bodyslide Sliders

    ZaZ: 
      - Skinning, weighting & the Extended Skeleton

    TheBottomhoodofSteel(SynthOverboss):
      - Further Bodyslide Tuning, Configs & Presets

    TyperTM & Trophihunter:
      - Textures, Normals & Speculars

    Maevan2: 
      - Mature skin base Textures 

    Trophihunter:
      - Amazing Screenarchery for the Mod images, Further Mesh help (UV fixes and improvements)

    Outpowner:
      - Further Fixes to the Fusion Girl UV maps, Neck Seam and weighting

    Minc3Meat:
      - Amazing Logo, Banner images

    Extra Sliders Credit
    Pippin - Base Sliderset Compilation passed for use
    XunAmarox - Xun Abs Slider
    Alan81512 - FFB fitness More Slider
    Nightasy/TigerSan - TigerSan BB Slider
    Coldsteelj - SSBBW Slider used as a base
    Sevennity - SeveNBase Bombshell shape used as a reference

    Extra Credit to the TulliusGallery group (Korean Modding site, no longer available) for providing the ground work for the 3B system. I'm attempting to establish exact details on who, once done I will add their credit here! 
    Our Beta Testers in the ZeX Discord. Without the beta testing, development and encouragement, this mod would have never seen the light of day. 

    359,511 downloads

    Updated

  12. Four-Play Animations by Crazy6987

    Description
    This file contains my animations made specifically for Four-Play. It contains nothing else, no .esp, scripts, or anything, just the animation files. Will update as I create more animations.
     
    Animation List
    Aggressive
    Jerking & Choking
    Standing Chokehold (Anal)
     
    Normal
    Wheelbarrow
    Laying Gorilla
    Handstand BJ
    Laying BJ
    Kneeling 69
    Layed-Back Fuck
     
    3-Way
    Double Penetration
    Spitroast
     
    Creatures/Animals
    Dogmeat Style
    DogmeatStyle (Faster)
    Dog Handjob
     

    Dogmeat Animations, Information for Modders
    Behavior Graph:
    Actors\Dogmeat\Behaviors\DogmeatDefault.hkx
     
    Anim Event:
    dynamicIdleLoop
     
    Looping Seconds:
    Loop Forever: Checkmarked (I believe this setting is only shown in the Creation Kit)
    Min: 255 (setting both of these to 255 should do the same as the Loop Forever setting)
    Max: 255
    Replay Delay: 0
     
    Credits
    DocClox - Four-Play
    vinfamy - All the stuff he does for Four-Play

    491,424 downloads

    Updated

  13. [AAF] BP70s Fallout 4 Sex anims 2.8 (20 - 9 - 2021)

    Hi all,
     
    Welcome to my anims page for Fallout 4 sex animations (and possibly some sfw stuff in the future)! For the latest updates check the spoilers. A lot of changes have come with version 2.0.0 so I will list them below.
     
    *** A note on my anims: If your or your lovers body is too large some of these animations may look off. Especially ones that include grabbing or smacking. These anims are designed with average or moderately muscular characters in mind. BODY PRESETS AND FATTER CHARACTERS WILL LOOK OFF.***
     
    ***FUSION GIRL AND BODY TALK REQUIRED!!!*** OTHERWISE YOUR ANIMS WILL LACK A LOT OF FEATURES
     
     

    543,063 downloads

    Updated

  14. (UAP) Ultimate AAF Patch

    @dagobaking for the amazing Advanced Animation Framework and for implementing my requests
    @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database.
    Ayser, Maars; for the big help with creature textures.
    Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD
    Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function.
    @ZarthonTheVanquished for the mirelurk king penises
    @Tentacus for the FF XMLS
    @CGi for writing the batch to overwrite the sound files.
    @dosfox for the rebalanced sound files for customized moans
    and everyone else who supported me.
     @GeckoRobot for the alternate deathclaw penises textures
     @riot_punch and @Saya Scarlett for SC xmls contribution

     
     
     


     
    I'm not going to give support for this mod through loveslab threads anymore since it's a lot harder for me. So to give better support to you guys, i ask you to join the discord server i made specially for UAP and Atomic Muscle support in here: https://discord.gg/AAUTgsJ76q
     
    You can also always ask for support in AAF discord server but they use a different troubleshooting method than mine: https://discord.gg/G5q7kEU

     
     

     


    This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that.
     

     
     
     
     
     
     
     







     
     
    Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on timers

    ⁉️What is a positionTree?

    ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence)  or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen):
     
    As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree.
     
     
    *️⃣ As a general rule:
    #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence) [AS OF V2.6.60, THE STAGED SEQUENCES WONT BE ON POSITIONTREES ANYMORE].
    #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on)
    #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF)

    #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another

     
     *️⃣ There will still be two different situations where:
    #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard
    #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Timers until he finds an Exit branch, which is the orgasm anim.
     
    #️⃣ As general rule, a Foreplay and Climax stage will last 15s while a regular stage will last around 35s
     
    OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM
     
    Warning:  progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. 


    VERY IMPORTANT: You may notice the game can lag a lot in a AAF scene sometimes. That happens you start an AAF scene as NPCControlled and the position picked is an UAP positionTree. The issue is known and there's no fix yet, but as a way to prevent that, you can reload your save game right after loading it for the first time, everytime you gonna boot your game!!!  [FIXED AS OF v2.6.60]
     
     
     

     
     
     
     
     
     
     
     
     
     
     


     



     
     
     
     
     
     
     
     
     
     

     
     
     
     

     
     
     
     
     
     
     

     


     

     


     
     








     



    Join us in the Bearhood of Steel | Discord |  NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men.
    Follow this | File | if you want to be aware of new updates!


    If you feel like supporting what i do, you can donate to my Ko-fi account!

     
     
     
     

    550,028 downloads

    Updated

  15. [AAF] Sexual Harassment (11/18/2023)

    Sexual Harassment
    v1.19.4 (for AAF)

    > INTRO
    Nora wakes up in a world that is unrecognizable from the one she left. Not only is the Commonwealth in complete ruins, the everyday toils of living in the harsh wasteland with raider gangs, mutants, and no functioning central government has transformed the human society for the worse. People now live in a crude, masochistic society where the strong prey on the weak, with little to no consequences. Due to a lack of a functioning criminal justice system, it is a common sight for men with no moral compass to be making sexual advances on women, knowing they can get away with it. Bystanders, who are usually too busy and stressed out with their own problems, often turn a blind eye, giving excuses that at least they are not being kidnapped by the Institute, or being eaten alive by feral ghouls. 
     
    At the end of the day, there is nothing more important than survival for most people in the Commonwealth, and they are willing to concede many things, including decency and justice, in order to hold onto that. Over time, this attitude has resulted in a shift in people's opinion: it is now considered unthinkable and unacceptable to use deadly force to prevent an action that does not threaten one's life, such as sexual harassment and assault. The expectation has become that women should give in and just take it, so as to preserve the little peace that they have and remain focused on the more important problem of surviving in the deadly wasteland. There are much more worse things in the Commonwealth than sharing some bit of pleasure with men who often put in the work to protect the society, or so the sentiment goes.
     
    Nora finds herself in this perverted reality where some invisible forces are seemingly constantly trying to find ways to bring her down and turn her into a sex object. Will Nora have what it takes to rise above these challenges and succeed in establishing herself as a strong woman of dignity that should be respected and feared? Or will she succumb to these forces and get sucked into an inescapable hole where her sole purpose in society will become nothing more than being an object of gratification for hungry lustful men?
     
    > FEATURES
    Overview
    This mod will transform your Commonwealth to a masochistic society where NPCs approach, harass, and demand sex from players! It adds various scenarios where non-hostile NPCs approach the player to start a dialogue. The dialogue is usually about sex, of course, in one form or another. Depending on the player's state at the time (whether intoxicated, or aroused, etc. from Sex Attributes) the dialogue changes. In the beginning of the game, the dialogues will be rather tame, since the player is sort of an unknown identity. However, once the player starts to show any sign of being weak or easily preyed upon, the dialogues will start to become more aggressive and forceful.
     
    The overall theme of this mod includes: submission, exploitation, manipulation, coercion, deception, loss of control, brainwashing, and humiliation. It's centered around a female player, although a male player will still work but with reduced functionalities, and NPCs calling the player in female terms. NPC harassers were designed to be men. But they can also be women, per included MCM setting (dialogue will still assume male NPC, however).
     
    This mod features several different "types of approaches". Currently, they are the following:
    Shock collar approach. NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. The NPC will seek to dominate the player by shocking them until submission, and try to make the player their personal sex toy. Devious Device approach. NPCs will approach the player if the player is wearing Devious Devices, or Real Handcuffs/collars. Some will offer help. Some will offer help for a price. Others will try to take advantage of the defenseless player by force. Sex approach. NPCs will approach the player if the player is naked, or has a sex reputation for being a slut. They will demand sex from the player. Flirt approach. NPCs will approach the player to flirt. Eventually, they ask for sex. Fan approach. NPCs will approach the player to offer a sweet drink they made for the player., as a form of thanks for all the player has done. Some may offer a massage instead. Hypnosis approach. NPCs will approach the player to offer a hypno therapy session for caps. They claim the hypno therapy will rejuvenate them mentally. Blackmail approach. NPCs will approach the player and try to blackmail with incriminating pictures of the player. They will demand the player strip naked, put on devious devices, and have sex with them.  
    Sex Attributes Integration
    The player's choices and how the NPC reacts to the player is largely based on the player's sex attributes. Here's a brief overview of how each attribute affects the player and the reacting NPC.
    Willpower. This stat allows the player to resist aggressive NPCs and repel their advances. During an approach, if the player has enough willpower, they will be able to select resist options. The willpower will be deducted afterwards. However, if the player does not have enough willpower, they will not be able to resist, and will need to turn to less reliable measures.  Spirit. This stat indicates how suggestible and easily manipulated the player is. If the player has low spirit, some NPCs may try to manipulate the player to get into the player's pants. For hypno approach, lower spirit causes the player to become more susceptible to hypnosis at a faster rate, while higher spirit has the opposite effect. Low spirit will also make it easier for the NPC to persuade the player, while higher spirit means opposite. Dom/sub Orientation. This stat influences how easily or not easily the player can repel NPC advances. Being dominant decreases the willpower cost for resist options, while increasing the success chances for other options that do not cost willpower. On the other hand, being submissive increases the willpower cost for resist options, while decreasing the success chances for other free options. Sex Addiction. Being a slut makes it difficult for the player to refuse sex, requiring willpower just to refuse. When the NPC starts getting aggressive, being a slut will also negatively impact the player's options. It will increase willpower costs for resist options while decreasing success chances for free options. Arousal. Functions similarly to Sex Addiction. High arousal (being desperate for sex) will have similar effects to being a slut. Sex Reputation. Having a bad reputation will increase the likelihood of bad events triggering. If the player has a reputation for being a Prostitue or Slut, the NPC is more likely to be aggressive/demanding Intoxication Level. If the player is too drunk, NPCs are more likely to try to take advantage of the player and do more devious things. Being drunk will also make it easier for the NPC to persuade the player. Also, being drunk adds penalty to your reflexes, making it more difficult to resist NPCs who get physical.  
    SPECIAL
    Certain SPECIAL stats also have their implications:
    Strength. This stat helps when things get physical. Some NPCs will try to take the player by force physically. Players with higher strength will require less willpower to resist physical advances, while lower strength will require more willpower. Charisma. When all other options fail, the player may try to use their charm as a last resort. Higher charisma increases the chance for pleads to succed while lower charisma does the opposite. Intelligence. This stat provides the player with protection from NPCs who may try to trick the player. If the player is too stupid, the player may fall victim to NPCs who pretend to help the player, but is really only trying to get into the player's pants. Agility. This stat increases the chance that the player will successfully struggle out of situations where the NPC gets physical. Luck. This stat affects a wide spectrum of chances. Higher luck increases the chance that good scenarios will happen (i.e. an NPC who agrees to unlock all devious devices from player for free) while decreasing the chance that bad scenarios will happen (i.e. an NPC who secretly spikes the player's drink). Lower luck has the opposite effect.  
    NPC Morality
    Not all NPCs are created equal. Some will be genuinely decent (officially referred to as "decent"). Others will be outright evil (officially "evil). Then there are some who are somewhere in the middle ("questionable"). NPCs will act according to their randomly set morality. There is no way to know an NPC's true morality. The only option is to try to remember their history of actions and make an educated guess. And hopefully, you may be able to build a "circle of trust" of NPCs that you can fully depend on. Be careful, though; evil NPCs will sometimes do good things, to try to get the player to trust them, only to strike when the player is unsuspecting!
    Morality is assigned randomly and once an NPC has one assigned, they will keep it for the remainder of the save. It will only be assigned a new one upon creating a new game. This means every time you create a game, it's a whole new landscape!
     
    NPC Confidence
    Like Morality, each NPC will be assigned a random confidence level. This will dictate what that NPC is capable of. For example, if the NPC is not confident enough, no matter how evil they are, the nonconfident NPC will never approach the player to aggressively harass her. 
     
    NPC Impression Of Player
    How the player responds to various NPC approaches affects how the NPCs start to view the player. If the player repeatedly gives in, or fails to resist, or doesnt stand up for herself, NPCs will start to perceive the player as a pushover, emboldening them and causing even NPCs that would've otherwise not had enough confidence to start being more bold. On the other hand, if the player repeatedly intimidates NPCs, or successfully resists them and often stands up for herself, NPCs will perceive the player as tough/hard to get and even the usually confident ones may have hesitation in approaching the player.
     
    Shock Collar Approaches
    NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. If the mod is not installed, this approach will not happen. The NPC will try to gain compliance and obedience from the player by repeatedly shocking. The NPC's ultimate objective is to make the player his personal sex toy. Note that only NPCs with evil morality will do this. The player will not be able to gain freedom until they find a way to remove the collar. Rumor has it that there is a resourcful mechanic called Johnny Hacker at the Diamond City Dugout Inn who can remove shock collars for a price.
     
    Optional Tattoo After Rape Integration
    If you have Tattoo After Rape installed, the NPC "master" will sometimes put tattoos on the player for punishment if the player disobeys.
     
    Devious Devices Approaches
    NPCs will approach the player if the player is wearing a devious device or handcuffs from Real Handcuffs. If neither mods are installed, this approach will not happen. Some NPCs will offer help for free - how kind! Some will offer help for caps, or sex. Some of the more evil ones will try to take the player by force! Generally, the chance for the NPC to force rape is lower if the player looks less "slutty", i.e. is not naked, doesn't have too many restrictive devices on, isn't wearing any slutty tattoos, etc. On the other hand, if the player looks outright "slutty", i.e. is naked, is tied up in devious devices, has slutty tattos, and/or has a reputation for being a slut/prostitute, then the chance for forced rape is greatly increased.

    Details:
     
    Devious Device Vulnerability System
    There are two thresholds for player's vulnerability from wearing too many devious devices: "vulnerable" and "helpless". Each type of devious device increases the player's vulnerability "score" differently. For instance, wrist cuffs increases vulnerability "score" by 5, while boots only increases it by 1. "Vulnerable" threshold is at 5, and "helpless" at 10, by default. That means if the player is wearing wrist cuffs, they will be considered at least "vulnerable"
    Crossing each threshold increases the likelihood of the NPC attempting to rape the player.
     
    Optional Tattoo After Rape Integration
    If you have Tattoo After Rape installed, and the player has tattoos from it that are visible (player is naked), then the NPC will be more likely to try to rape the player.
     
    Sex Approaches
    NPCs will approach and demand sex from players if they believe the player is a whore. This can happen under the following conditions:
    the player is caught naked, or the player has slut or prostitute Sexual Reputation
    Details:
     
    If the player has a low spirit, the NPC may try to manipulate the player into agreeing. Players may try to resist with willpower, but if they do not have enough willpower, will become manipulated and agree to the NPC.
    If the player has low intelligence and a reputation for being a prostitute/slut, the NPC may try to pretend that they are a doctor, and try to get the player naked for "diagnosis". Eventually, they will bind the player up and try to have sex.
     
    Flirt Approaches
    An NPC will approach the player and flirt. Eventually, they'll ask if the player is interested in sex. The player can refuse, or agree to have consensual sex. If the player is too aroused, refusing will cost willpower. If the player is too aroused and doesnt have the willpower, they will have no other option but to agree!
     
    Details:

    Fan Approaches
    Your player has become famous! As a result, some NPCs may want to give players some treat. A fan/admirer will approach player and offer a special drink! Not all NPCs are evil, I suppose.
    Some NPCs will offer a massage instead.

    Details:
     
    Hypnotist Approaches
    Post apocalypse Commonwealth is a strange place, and some people have turned to practicing hypnotherapy to ease people's minds, and make some caps. Some NPCs will approach the player and try to sell a hypno therapy session for just 10 caps. They claim that the therapy will make you feel better and heal some of trauma. This hypnotherapy will be more effective the lower the player's spirit is and be less effective the higher the spirit. So this might actually be a decent option for players who fell early and need help getting out of their slump. 
     
    Details:
     
    Hypnosis Level
    Hypnosis level increases the effectiveness of hypnosis sessions, but also strengthens the conditioning level, making it more difficult (higher willpower cost) for player to snap out of trance. 
     
     
    Blackmail Approaches
    If there are any scandalous materials out there regarding the player, an NPC may use that to try to blackmail the player and make demands. Some demands may be light, like just asking to see the player naked. Some may be more hardcore, like asking the player to tie themselves up with devious devices and/or Real Handcuffs, and then sex afterwards (configurable in MCM).
    This approach will only trigger if there are any scandalous materials that can be used for blackmail. There are 3 different types of scandalous pictures:
    Nude pics: pictures of player being naked Sex pics: pictures of player having sex with humans and non-feral ghouls Abomination sex pics: pictures of player having sex with anything that's not human or ghouls (i.e. feral, super mutant, animals, etc) Whenever the player has sex, or is caught being naked and there's an evil NPC nearby, there's a chance that one of them took some pics without the player knowing (you will not see or get notification for this). The chance that this happens per sex act or being naked is configurable in MCM. This also means that if the player never had sex, you'll never get a blackmail approach with sex pics (since no one has any of it).
     
    Details:
     
    > SIDE FEATURES
     
    > REQUIREMENTS
    AAF and all its requirements, including animations, themes
    Sex Attributes 2.5.6 or higher
    F4SE
     
    Optional
    MCM - if you want to be able to change settings
    Skimpy Armor Keyword Resource - NPCs will react differently based on how skimpy the player is dressed. Otherwise player is always assumed to be either fully naked, or fully clothed.
    Bound In Public - NPCs may tie player to a furniture in public
    F4Z RO D-OH - For dialogue lip syncing and ability to skip dialogues.
    Devious Devices and all its requirements - for devious devices integration (If you're using DD, you need Roggvir's DD Items Manager).
    Roggvir's DD Items Manager - if you want to use Devious Devices
    Real Handcuffs - for handcuffs integration
    Tattoo After Rape - for NPCs to react to player having slave tattoos
     
    Recommended:
    Combat Strip Lite - Introduces chances for enemies to strip your player naked in combat!
     
    > INSTALLATION
    Like you would any other mod, NMM (or equivalent) or manual.
     
    > UNINSTALLATION
    Since this mod doesn't modify player's stats, you should be safe uninstalling it normally.
    The values that it tracks (such as player's hypnosis level) are global variables and does not change the player's stats in any way.
     
    > PERMISSIONS
    This mod is as open source as it can get. That means you can take source code from this mod and adapt it into your mod. Copy implementation word for word, or just take ideas from it and add your own twist, it doesn't matter! Feel free to use every piece of feature or code in this mod for yourself. If you want, you can even build off of this mod as a starting point and add your own features! If you do though, just call it something else though, to avoid confusion between your mod and this mod.
     
    > CREDITS
    @kziitd for creating animations specifically for this mod
    @dagobaking for sharing AAF source code for how to play animations in script
     
    > FAQ
    I'm standing naked in the middle of Diamond City and nothing is happening.
    You might have to wait a little. To improve performance, this mod only scans every once in a while to see if player is nude and there are eligible NPCs around. Also, after an NPC approach, there is a cooldown that prevents more approaches to give players time to figure out her life (and leave the area). The cooldown is configurable in MCM.
     
    Can this be used for male players?
    Yes. But at this time, the dialogue is targeting female players. So it will work, but you will have to get used to being called "girl" or "lady". Also, currently all harassers are male, of ghoul or human race. I may expand that, or I may not. Depends on how much time I have.
     
    Can female NPCs be approachers?
    Yes and sort of. A female NPC can be approachers and there's an MCM option to toggle that. However, due to the sheer size of dialogues, female NPC dialogues haven't been added yet. So as long as you're OK with female NPC's referring to their "cock" (maybe in the Commonwealth people call dildos "cocks"?), the mod should function normally.
     
    Can you add more player as dominant content, like players harassing NPCs?
    No, this mod is intentionally focused on player as victim of harassment. Player's dominant trait (Sex Attributes) merely serves as a defense against NPC harassment.
     
    I don't see any dialogues! My player and NPC just stare at each other
    You need to enable dialogue subtitles from the game's setting menu. 
     
    The dialogue is too long, and it won't let me skip it
    Install F4Z RO D-OH, which will let you skip dialogues.
     
    Help! My harasser keeps following me!
    The harasser will keep following you until you respond to him. He will not be ignored! If you keep ignoring and walking away from him, he may just decide to skip the dialogue and rape you on the spot. So, do yourself a favor and have a chat
     
    How do I block an NPC from being an approacher? MCM setting doesnt cover it, and I have a custom follower who won't stop annoying me!
    There may be cases where some particular NPCs aren't covered by the wide net of MCM settings. In such case, you can block one particular NPC, one at a time via console commands.
    Open console and left click on the NPC. Then type in the following and press enter:
    setav fpsh_noteligible 1
    or If you have the NPC's reference ID:
    referenceID.setav fpsh_noteligible 1
    After that, that NPC will never approach you for anything. Note that doing this will not abort any approaches currently in progress by that NPC. There's an MCM debug option to abort all current approaches.
     
    Can I assign a specific morality to an NPC?
    Open console and left click on the NPC. Then type in the following and press enter:
    setav fpsh_morality 1
    (1 for evil, 2 for questionable, 3 for decent).
    or If you have the NPC's reference ID:
    referenceID.setav fpsh_morality 1
     
    Can I assign a specific confidence level to an NPC?
    Open console and left click on the NPC. Then type in the following and press enter:
    setav fpsh_confidence 50
    (range between 1 - 100. 1: least confident. 100: most confident). or If you have the NPC's reference ID:
    referenceID.setav fpsh_confidence 50
     
    Can you add a feature to have the harasser follow you to a more private area before starting sex?
    Unfortunately, no. The dialogues branch off in so many different ways that introducing a "follow me" mechanic to each individual outcome would be a nightmare, and probably very bug prone. You can actually move (just press back) while in a dialogue. Once the NPCs talk to you, they will keep following you, so you can kind of use that to go to a more private place and resume the dialogue. Not the best, but it will still work. But don't take too long, as your harasser might get impatient and just decide to rape you.
     
    The NPC says we're going to have sex, but nothing happens and I can't move my character!
    Your AAF and all its dependencies were not installed correctly. This happens if the mod calls AAF to start an animation, but AAF is broken and can't start the animation, leaving you in the state where you can't move. Try reinstalling AAF and closely following the instructions that are available throughout this site. And ask support questions regarding AAF installation there.
     
    How does armor index/slot work? I have armor that's slot 33, but the MCM slider only allows 0 - 28.
    The game for some reason has 2 systems for armor index/slot. One is between 0 - 29, while the other is 30 - 59. Refer to this page (Biped slot documentation) for how to convert from one to another, and which item index number your intended armor uses.
    For instance, body armor would be armor index 3, chest armor would be index 11, Left arm armor index 12, Right arm armor index 13, Left leg armor index 14, Right leg armor index 15, and helmet would be index 0.

    335,444 downloads

    Updated

  16. AAF Creature Pack Release

    AAF Creature Pack Animations - Release v03.01 (with sounds and facial expressions)
     
    Credits:
    The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died.
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions.
    Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds.
    Ashal, for letting me use old sexlab sounds as the core of the audio for this mod.
     

    Summary:
    This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*).
    This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack.

    Requirements:
    This pack requires AAF and Fallout 4 (surprise!).
    If you want to have sounds, you must also download and install my NSFW sound pack.

    Permissions:
    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    The contents of this pack:
    This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures:
    RadScorpion
    Stingwing
    Bloodbug
    Bloatfly
    Yao Guai
    Mirelurk
    Mirelurk Queen
    Behemoths
    Molerats
    FEV hound
    Mirelurk Hunters
    Mirelurk Kings
    Ghoul 1
    Ghoul 2
    Mutant 1
    Mutant 2
    Deathclaw
    Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned.
    **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.**

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game.
    If you have an earlier version of this pack, you can just overwrite everything.
     

    Plans/Troubleshoot/Other Notes: (12/2018)
     - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future.
     
     - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. Also, even with CBBE, there is some clipping. Caveat Emptor. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them).
     
     - Some of the creatures may or may not advance correctly through the stages, some may reset to their idle for a second between stages. This has to do with how FO4 handles animations and behaviors...if you want to try and mess with the animation types in the CK, go for it. You're looking for something that includes the dynamic or dyn_ prefixes. Other than that...depends on the creature.
     
     - The Supermutant sounds only play some of the time. This is probably a format issue with the wav files I'm using, I just can't figure out which file is causing it or why (they all *should* work).
     
     - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures.
     
    **I'm having some trouble getting the supermutant (in stages 3 and 4 of the wheelbarrow/mutant 02 animations) and deathclaw penises to not clip through. If someone who is good at using the morph function in AAF can fix that, I'd be happy to give a credit and include the fixed version.
     

    461,351 downloads

    Updated

  17. Four-Play Community Patch

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    This is now an essential patch/ unofficial update to continue Four-Play framework development during DocClox's break, with DocClox's permission. It adds a bunch of fixes and new features to the framework itself. This includes the animation loader for Leito's animations and (optionally) Crazy's animations from the Gun Version here and from here.
     
    2.6 - To have dog and threesome support, you will need Crazy's latest update.
     
    Permission and Statement on Unauthorized Child Content:
    (I'll move this lower in the OP in a few weeks)
     
     
    From 2.4 onwards, you need to disable or delete FO4_AnimationsByLeito.esp also. This is because sounds are now handled internally and dynamically by the framework - keeping Leito's esp would lead to duplication of sounds and potential damage your ears . Don't worry, Leito's actual animations are still used.
     
    (This used to be called Four-Lei, then Four-Play Alignment Fixes and Animation Loader, but neither names reflect the scope of the patch anymore)
     
    You will be asked about what animation pack(s) to load during the initial initialization of Four-Play or, if FP has already been initialized, when an animation next triggers.
     
    To avoid loading screens (at least indoors), add this to your Fallout4Custom.ini :
     
     
    The alignment fixes currently include:
    Actors will no longer lose interest in the middle of a sex scene and stand up (i.e. Diamond City guard trying to patrol in the middle of sex) Actors will no longer try to initialize a vanilla dialogue in the middle of a sex scene (i.e. merchants). Actors will attempt to find a flat surface near to where the sex scene is triggered and avoid being too close to other actors and furniture - this is a complicated thing to script so it occasionally goes awol. Removed in 1.2 for further work on it. This goes wrong too often as is. Neutral actors will avoid walking straight into a sex scene, screwing up the alignment If a sex scene involves a companion, companion behavior is disabled during sex so that he/she won't stand up when you draw a weapon/ try to interact with him/her. The game's collision is disabled for a split second to help actors position better at the start/ change of sex scene The actors are forced to face the same direction when a sex scene triggers Still, don't expect the alignment to be 100% perfect, but it's definitely better than without those fixes. You can also use Dongs of Fallout's Page Up and Page Down hotkeys to manually align the dick.
    This also adds to the main framework:
    Devious Devices support: Devious devices will no longer be stripped during sex. Bed support: If there is a nearby bed/ mattress/ sleeping bag, any sex scene triggered will ask you whether you want the sex to take place there. Each animation now has its own unique positioning relative to beds, improving bed alignment and virtually eliminating clipping. Perfect for FP Prostitution's brothel building gameplay. No Teleportation: Actors will attempt to walk to where-ever the sex takes place immersively Change Sex Position (Default: Numpad 0): press this change position during a sex scene. You can change the hotkey with console command: set Vin_ChangeAnimation to #, with # from https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes Cinematic Camera: For now quite simple and only for NPC-NPC scenes (you can try to interact with a NPC having sex with another NPC for a nice dialogue camera zoom in) Combat Interrupts Sex: If the player attacks someone having sex, the sex scene will be interrupted immediately. Power Armor Can Opener Fixes: This should now be fully functional and is enabled by default. MCM Menu (accessed with the "Four-Play Framework MCM" in your Apparel section, or with the default hotkey Numpad 7): with quite a few customization options and useful tools that you can use Facial Expressions: Actors involved in sex will now play random facial expressions depending on whether the sex is consensual or forced Sounds: now handled inside framework, just like how they should be (so that Crazy's animations also have sounds and the sounds can be played dynamically based on forced/consensual and the actual genders and races of the actors involved). Cum: very basic for now Threesome Dog support
    This also removes F4SE as Four-Play's hard dependency (purely from a technical standpoint, it's still a requirement for Four-Play in practical terms unless you only want clothed sex). Meaning if a user fails to install F4SE properly (which happens quite often so far), it won't break the whole thing like previously ("Help! Nothing happens!") but the problem is isolated to the functionalities (i.e. stripping and strap-on) where F4SE is actually used. Makes it much easier for us to diagnose and help new users.
     

    Jaam was kind enough to contribute his code to fix the following issues with the framework:
    Enhancement to strapons: no equipping of strapons on solo animations (unless it is already equipped and set as noStrip). each actor memorize its strapon so multiple actions should not impact each other. If an actor wears or has a strapon, this one will be used rather than a random one. Fix for sex, and sex test placed in a function. Fix for blacklist and ensure whitelist is initialized before any mod can reference it. Fix for loop that could loop forever. Fix for select next animation Fix for referencing DDrender even if not defined Test of a few function parameter for none value before referencing them StopActor function to handle everything depending only on one actor at the end. Slight delay added in redressing loop. CloseAnimation function to cleanup at any moment and guaranty the calling mod will receive the end of animation event even if the animation never starts. Block_race and Block_Race_Inner function to help mod author ban their custom child race< Check_Animation verify at least one animation is loaded. make sure that any currently running animation would finish properly using the system they used to get started before the mod update.  

    For modders, this patch also expands/ adds:
    CustomEvent animation_start: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_change: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_over: Actor a0, Actor a1, string Placeholder, Idle a0_Idle, Idle a1_Idle Function four_play: Actor a0, Actor a1, bool akPreventBed, Actor akVictim, float duration
    Mods like Dongs of Fallout, FP Nudesuits and FP Violate rely on these expanded events and functions
     

    If you'd rather just have a loader for Leito's animations without these alignment fixes, stick to the original Four-Lei Plus.
     
    Installation Instructions: (you can also read this for a more comprehensive guide to set up your FO4 sexual experience)
    Install Four-Play 0.8.2 as normal (make sure you install F4SE and enable Papyrus logging as in my installation guide) Install Leito's animations (Optional) install Crazy's latest gun version, but don't let it overwrite anything. Make sure you delete or at least disable Crazy_Animations_Gun.esp. (Optional) Install Crazy's new 2 animations. These don't have an esp. Install this patch, overwriting if asked. Don't worry if you don't see any separate esp for this patch, it doesn't have any and overwrites four-play.esp itself. Load a save, ideally where Four-Play has not been installed on, even better still: a clean save without the [M]. You'll see "Vinfamy: Registered Leito's (and Crazy's) animations and initialized Four-Play". Enjoy!
    Future Plans:
    Cum - just waiting on the textures from CumTec author vane000 Continue to look for ways to improve alignment. Better finding of flat surface - Already second attempt at this, still not happy enough to reintroduce it yet. See what else I can do taking advantage of the dialogue camera system. This has a lot of potential Jaam is expanding massively on the back-end functionality required for Four-Play via his F4SE plugin. If you have some programming knowledge, you can help him with the beta here.
    Credits:
    DocClox for Four-Play Jaam for the amazing code contributions and his F4SE plugin, which is already packaged with the community patch Leito and Crazy for their respective animation packs. Leito also for his compilation of vanilla sounds for sex scenes. Chosen Clue for his suggestions for custom events and prevention of accidental hotkey triggers Everyone else for bug testing and suggestions

    333,367 downloads

    Updated

  18. Mutated Lust - 01/29/23

    This is an expansion of my other mod, Atomic Lust. I'll be uploading all of my creature animations to this mod. I decided to make these separate from Atomic Lust to keep my animations organized, and because they wouldn't quite fit in with what Atomic Lust is about. Of course, I will continue to add more animations to this in the future, but I also have to focus on Atomic Lust, so please be patient. All current animations are shown in either the screenshots or GIFs above. Enjoy!
     
    Links to feral ghoul, deathclaw, and supermutant penises:
     
    Note: In order for the "Supermutant Penis Lick" animation to work properly, you must install the supermutant files linked above - no other supermutant body files. All post regarding the penis not working right will be ignored.
     
    Prerequisites:
    Advanced Animation Framework
     
    Known Issues:
    Deathclaw will stop after some time in an animation The animation time is extended to let the deathclaw animate for longer Animation objects will not disappear when switching to another animation The only workaround to this is to end the animation and load the next one  
     
    Official Atomically Lusty Discord
    Atomically Lusty
     
     
    Support me on Patreon
    Atomically Lusty Patreon
     
     
    Credits (not specifically for this file)
     
    @dagobaking
    @Leito86
    @Crazy6987
    @ShadeAnimator
    @CEO 0S
    @CGi
    @Polistiro
    @Ashal
    @Vader666
     
     
     

    430,108 downloads

    Updated

  19. (AAF) Bad End Animation Pack

    AAF Bad End Animation Pack v01.05 (1.03 also available for download)
     
    Credits:
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagoba King, for all his amazing work on AAF.
    EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files.
    SAC, for the gallows meshes and textures
    Zaz, whose fluid nifs and textures I have included.
     
    Updates:
     
    1.05 - fixed broken AAF files
     
    1.04 - added still poses for modders to use
     
    1.03 - stable release (still available for download)
     
    1.02 - added textures for Zaz fluids
     
    Summary:
    This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it:
    Gallows
    Impaling Pole
    Strangling (Garrote) Pole
    Reclamation Chair (electrocution)
    Machine themed Chair (electrocution)
    The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc).
    For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing).
     
    Requirements:
    This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack.
     
    https://www.loverslab.com/files/file/7748-nsfw-sound-pack/
     

    Permissions:
    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack)
     
    Future Plans, Notes:
    None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking.
    I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture.
    There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. 

    403,401 downloads

    Updated

  20. AAF Nuka Ride: A Porn Studio Mod

    A mysterious eyebot travels the Commonwealth handing out fliers to every girl he meets, in his never-ending search for the next Golden Globes Studio porn star.
     
    But while there are many pretty girls in the wasteland, the real problem is finding the one who is up to the task.
     
    Nuka Ride is intended as an alternate start mod and is written with a woman as the protagonist.
     
     
     
    Content
     
     
    Quest mod. Broken english - I don't speak English. Very focused on dialogue, not gunfights. Domination content. Transformation. Bimbofication.  I don't recommend it for sensitive people. Bestiality (totally optional)  
    How do I start? 
     
     
    Duke, a yellow eyebot, will interact with you. If you are near Vault 111 you will find him immediately as he is looking for you. If you're not around, you can fast travel anywhere or sit and wait, and Duke will come to you.
     
     
    Hard Requirements
    You need these mods for the mod to work.
     
    Workshop DLC Nuka World DLC Far Harbor DLC  
     
    Fully functional AAF:
     
     
     
    Sex Attributes Torture Devices Fusion Girl Or CBBE HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want. HN66's TRS - same, just textures & materials.  
    Soft Requirements
    The mod will work without these mods, but you need them anyway for a nice experience. 
     
     
    F4z Roh Doh  MCM Captive Tattoos RealHandcuffs  High Heel System OverQueen Armor (CBBE or Fusion Girl ) HBD DressBox Plugs of the Commonwealth (I suggest use the slot 56 one) Commonwealth Moisturizer HN66 nails (CBBE or Fusion Girl)  
     
    Recommended Mods
    Mods that I recommend to improve the overall experience. 
     
    Fallout 4 Unofficial Patch - Specifically we need it to avoid a vanilla bug during brawls.  No More Dirty Footsteps - Remove the dirt clouds from NPC and all creatures footsteps. FallSoul - With this mod you will be able to see your character make different idles when using the Nuka Ride mirror. Note that this mod does not work very well with other mods such as Devious Devices and who knows what else.  Dynamic Cinematic Face Lights - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - Install it and brown faces will be a thing of the past.  XDI - It's not mandatory, but I enjoy knowing what specifically my character is going to respond to.  
    Optionals
    Mods for specific tastes. 
     
    Nuka Ride: FFO Patch - Furry patch for those who like the theme. Family Planning Enhanced (Original or Redux) - My mod will only give you condoms if you have this mod installed. Nothing else.  Nuka Ride: Pornstar Outfit Patch - if you use outfits from the Pornstar Outfit. Black Male Raiders - It will make all raiders in Nuka Town black and therefore comment as if your protagonist were the only white girl in the place.    
     
     
    NUKA RIDE 6

     
     
    The current version has the following quests, some of them are used to unlock new furniture in the Porn Studio, and to be able to film new scenes.
     
    The Audition Becoming a Porn Star (Main Quest, repeatable) The Motorcycle Apollo The Flagpole  Visiting Mason (repeatable)  
    Next set of missions start once you win "Becoming a Porn Star" -you can talk to Shank or any Nuka World raider will let you know that Shank wants to talk to you-
     
    A New Name  A New Ride  Tattoo Shop - Repeatable VIP Party - Repeatable Rising Porn Star  Posters Golden Globes Radio Visiting Vadim - Repeatable Lucy in the Sky  A Date with the Boss Made In Heaven Lost in the Jungle Being a Mule – Repeatable The Dog Walker – Repeatable The Special Girls Propagandistic Porn - Repeatable Kill Me Softly The Studio - Repeatable The Mirelurk King - Repeatable Night Fever  Fans - When you win Night Fever, the mod will enable fans to come up to you (Diamond City and Settlements). The Nuka Club - Repeatable The Rescue - Repeatable Heart of Steel   
    ❗  The next set of missions (Nuka Ride 6) starts here. After filming at least once the movie "The Rescue", talk to Charlotte and ask her if there is anything to do.
     
    The Way You Say My Name Dolled Up Head for Business Night Movie Fly Me To The Moon The Student War Rig Semper Sexy Scooter Refill Quest - Repeatable Porn Movie: Golden Girls - Repeatable A Place called Home - Talk to the new tattoo shop pet after you get back from Far Harbor to start this.  
     


    General recommendations
     
     
    This mod is programmed to stop and auto turn off if you enter the Nuka Train Station (since this is where the quest to kill the Overboss starts). The Overboss is a mayor character in this mod and we need him alive. If you are new to AAF, I recommend the Official Guide by Saya. This is an alternative start mod. I need many living Npc that in a late game could be dead, so I strongly recommend using it in a new game. Activate the subtitles. You can also download the synthetic voice file made by Axary and Kalistara. Optional folder.  This mod will take you throughout many parts of the Commonwealth and Nuka World, and so it is incompatible with many mods that change the locations and interiors of places it takes part in.  To avoid conflicts, put Nuka Ride among the last of your load order.  I do NOT recommend playing it together with other quest mods. They can be very invasive. Otherwise very bizarre things are going to happen and take you out of the immersion. I recommend XDI for a better experience, but it is not required. If you have a problem with AAF loading at 68%, reinstall Savage Cabbage version 1.2.9 or superior, and check all animation boxes. Don't worry, non-human animations are completely optional in my mod. But you need to have them installed. I would advise you to use a character without tattoos, since in this mod there are characters who put tattoos on you as the story progresses and obviously I don't know if your character normally have tattoos that could overlap with mine. Nuka Ride is going to doll you up a little: NPCs put you clothes, piercings and jewelry too. To advance or start some missions, you must wear any of the clothes they give you or else they will simply ignore you.  Don't clean your Nuka Ride save with ReSaver. I did it once and never again. Everything, absolutely everything, was upside down. Packages, aliases, dialogs. Don't do it.  I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras. Here is an example of what I am saying.  
     
     
     
     
     
    Why are objects and textures in Nuka Town flickering and disappearing?
     
    Pre-culling issue. To resolve it, place Nuka Ride.esp in the bottom of your load order
     

    Songs 
     
     
    Made a Playlist in Youtube with all songs.
    Nuka Ride Spotify Playlist thanks to @neeceerae ! 
     
     
    Golden Globes Radio
     
    Thanks to Katy Webb and @steelpanther24 for the publicity for Golden Globes Radio! Abernathy Farm commercial Voiced by Wyatt Henry Atom Cats voiced by TheEmpireStrikes1st Drumline Diner voiced by fluxmarsh Myrna commercial voiced by QueenJamJam  
     
    Animations
     SQr17 (Sneaking Idle) from his New Idles mod! Langnao (Bimbo-like walking animation) @RohZima For the new poses!
    Meshes
     
    KonataInoue (The PickUp and the Scooter!) FlashyJoer (Poop mesh) Annarietta (The fancy purse and Nuka Ride boxes!) FeatherDer ( for the backpacks!)   Sebbo and Kinggath's Mod School Resources for the dancing idles. @Axaryfor creating a tall flagpole for me so poledance would look good in heels. Icestorm for the mirror mesh! Laptop – Pra (Laptop Terminal) Oil Rig World – Otellino (America Rising) Kali Preset – Astraea Preset by csxx520  Bubbles and petals - keungkeung  
    Outfits
     
    Thank you very much for allowing free use with acknowledgment of authorship.

    You can recognize them by the prefixes in Bodyslide!
     
     
    @Axary (Overboss Piercing, Overboss Clit Piercing & Queen of Spades Choker) @hwybee4996 for the belts in Bubblegum & Primadonna outfits! Fallout Demon Hunter II Hell Kitty Outfit (shorts & top) – Delyte & Charm HN66 (Human Nature 66) GamoHolic (You will see it as GH in Bodyslide) Maibatsu Heels! (Corsican and Maxson Heels) Kharnet and En Masse Entertainment and BlueHole Studios for TERA POLICE Snakel101 (Patreon) - Belt in Adolf Outfit Icestorm Heels! (Patreon - Adolf Heels & Gage Heels-) Newermind - Nisha Outfit! Vanvid - Dancer Heels  
     
     

    Uninstall
     
    This mod disables a lot of triggerboxes in Nuka World, as the ultimate goal is to replace the DLC. All unlockables will be unlocked little by little with Nuka Ride. So basically don't uninstall the mod. If you want to play the classic DLC, start a new game without Nuka Ride installed.

    Thanks to! 
     
    @EgoBallistic, @dagobaking, @Operand, @fish00, @requiredname, @Tentacus, @lee3310, @vaultbait and @Invictusblade for the invaluable help with the scripts.
     
    @Saya Scarlett for the AAF guide!
    @spicydoritos for random comments from NPCs!

    @Gamaramdi, @RileyAP, @cosworth, @Splithorse @osculim @MrNicoras @kaxat @orcking12 @Rangerguy @kazeha9 @caveman74 for patiently testing the mod! ?
    @ecobotstar for the posters!
    kirkieballox by White Dog Meat!
    @Snapdragon_ for the idles for photo shoots!
     
    Vexenonifi por the tattoos resources!

    Seddon4494 for his Creation Kit tutorials!
    Bethesda for CK and Fallout 4. It's an amazing tool for doing amazing things.
     
     
    Stuck on a Quest? 🎉

    Guide with all the quests and stages - 👈 better download it. 
     
     
     
     

    223,191 downloads

    Updated

  21. [AAF] M.C.G. (Extended Social Interactions)

    Magno CUM Gaudio 2.12.50 (Extended Social Interactions)
    A modification that covers all the basics to properly sexualize your Fallout 4.
    Check it also for Skyrim Legendary Edition, HERE.
     
     
    MOD GUIDE: HERE!                   MOD FAQs: HERE!                   FOR MODDERS: HERE!              
     
    WHAT IS THIS MOD? 
    This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order.
    The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... 
     
    SUMMARY OF FEATURES 
     
    REQUIREMENTS:
    All these requirements are mandatory
    ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE.  AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE.  SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE.  
    OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: 
    These mods are not required to be installed, but you can expand MCG features if you install them:
    HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE.  Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches;   MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies.  
    INSTALLATION:
    (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50.  Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches.  
    (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files.  Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them:  
    SUGGESTED MODS: 
    These mod are not required and they are entirely optional, these are just my personal recommendation:
    FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button;  LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG  reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions:  Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page.  
    LOAD ORDER:
    Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA;  
    INCOMPATIBLE MODS LIST: HERE! 
     
    KNOW BUGS LIST: HERE!
     
    HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required.
     
    MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod.
     
    CREDITS:
    BETHESDA CREW; For stealing my time.
    THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it;
    DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4...
    ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4;
    CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations!
    DAGOBAKING: Because of the AAF.
    HALSTROM: for AAF THEMES!
    FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system!
    IGNOTUM_VIRUM: for letting me check his code for inspiration!
    LAZY GIRL and KENTINGTON: for inspiration in the cloning code;
    nKALEX: for sexout unethical deeds EE (WIP)!
    DOCTASAX: for sexout spunk!
    DKATRYL: for sexlab submit!
    ODESSA: for sexout wear and tear!
    GRAYUSER: for AAF Bad End Animations mod!
    EXPIRED6978: for LooksMenu!
    POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays!
    KENNEDYMADEIT: for AAF XMLs Extended!
    VIOXIS: for "Strap-on's of Fallout 4".
    PRA: for "Grave Digger".
     
     
    LEGAL:
    Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod;  You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will.  
    DISCLAIMER:
    I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
     
    CHANGELOG
     
     
     

    378,554 downloads

    Updated

  22. [AAF] Sex Attributes - Framework (4/17/2023)

    Sex Attributes
    v2.7.4 (for AAF)
     
    ~INTRO
    FO4 Sexual Framework for managing various player's sexual stats!
     
    When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations.
     
    ~OVERVIEW
    This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently.
    Physical attributes are:
    Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are:
    Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase.
     
    Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM.
     
    ~MAIN FEATURES
     
     Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing
     
    Arousal is an attribute that indicates how sexually aroused your player is. 
     
     Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered.
     
    Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality.
     
    Self-Esteem is your character's confidence level and his/her self image.
     
    Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state.
     
    Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority.
     
    Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed.
     
    Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster.
     
    Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2).
    Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again.
     
    Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived
     
    Reset Stats
    Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari.
     
    ~ADDITIONAL FEATURES
    Cumflation
    Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw.
    Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte.
     
    PTSD
    If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for.
    PTSD can be removed  only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80.
     
    Mind Break
    If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently.
     
    The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm.
     
    Perversion
    Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times.
    Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff.
    While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat.
    Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized)
     
    ~NPC INTERACTION MECHANICS
    Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC.
     
    Intimidation
    Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. 
     
    NPC Persuasion
    NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs.
     
    Intimidation and NPC persuasion chances can be customized in this mod's MCM page.
     
    Mods using NPC interaction mechanics:
    Sexual Harassment - NPCs will approach player and demand sex
     
    ~STAT CHANGES
    Physical
    Oral: 0 ~ 100
     
    Vaginal: 0 ~ 100
     
    Anal: 0 ~ 100
     
     Arousal: 0 ~ 100
     
     Alcohol Intoxication Level: 0 ~ 5
     
    Psychological
    Willpower: 0 ~ 100
     
    Self-Esteem: 0 ~ 100
     
     Spirit: 0 ~ 100
     
    Sub/Dom Orientation: -50 ~ 50
     
     Slut (Addicted to Sex): 0 ~ 100
     
    Trauma: 0 ~ 5
     
    Frustration Debuff:
     
    Social
     Sexual Reputation: 0 ~ 100
     
    ~INTEGRATION
    This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes:
     
    Devious Devices
    Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.
     
    Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players.

    You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. 
     
    Real Handcuffs
    Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.
     
    Mods Using Sex Attributes:
    Sexual Harassment
    Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. 
     
    ~PLUGINS
    Sex_AttributesHUD
    A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework.
    Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file.
    This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed.
    Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported.
     
    ~REQUIREMENTS
    AAF and all its requirements, including animations, themes
    (Optional) HUDFramework - only if you install my HUD plugin mod
    (Optional) MCM - if you want to be able to change settings
    (Optional) Devious Devices (and all its requirements) - for integration with DD
    (Optional) Real Handcuffs - for integration with RH
    (Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes

    NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod.
     
    ~INSTALLATION
    Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD
     
    ~UNINSTALLATION
    BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs.
     
    ~PERMISSIONS
    In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. 

    450,616 downloads

    Updated

  23. Atomic Lust - 01/29/23

    Prerequisites:
    Advanced Animation Framework  by dagobaking
     
    Atomic Lust is an adult mod that contains sexual animations involving foreplay, that lead to more complex acts. The goal of this mod is to allow players to go beyond the romance system of vanilla Fallout 4, and freely navigate through a variety of animations involving intimacy, whether that be on furniture or simply anywhere in-game. This is a work-in-progress mod that I plan to add a lot of animations to. This mod really leans toward Advanced Animation Framework (AAF) as a hard requirement, but it is also possible to start the animations via console commands(not recommended). I chose to build this mod under AAF because of its simplicity and its similarity to a Skyrim mod, OSA - Skyrim Ascendancy Engine, that was mainly used for OSex. This mod is not meant to be an exact replica of OSex, but mostly to serve as something similar.
     
     
     
     
     
    Installation
    Installation of this mod should be fairly simple - use the mod manager of your choice (Vortex, MO2, etc.) to install the mod and the FOMOD window should appear to guide your installation. There are mod patches you can choose from that allow you to use furniture from that mod with my animations, provided they have similar furniture. Details are in the patch descriptions. These patches are not required, but the FOMOD will check if you have that mod installed, and will enable the patch automatically. If you have requests for me to make patches for a certain mod that adds furniture, let me know and I'll make one.
     
     
    Official Atomic Lust Discord
    Atomically Lusty

    In case you can't download the files on here for whatever reason, they are also on Nexus here.
     
    Credits
    @ZaZ
    @dagobaking
    @CGi
    @ShadeAnimator
    @Leito86
    @CEO 0S

    339,552 downloads

    Updated

  24. Vadermania [AAF animations]

    This is basically the download for this stuff here :
    https://www.loverslab.com/topic/83411-vadermania-fp-animations-and-stuff-wip/
     
    I finally got to create an AAF animation pack out of atleast some of these animations.
     
    Current Content (1.1) is :
     
    - 2 Human M/F anims
    - 1 Dog/Human M/F anim
    - 2 Deathclaw/Human M/F anims
    - 2 FeralGhoul/Human M/F anims
    - 1 FEVHound/Human M/F anim
    - 1 Gorilla/Human M/F anim
     
     
    So in case it's not obvious enough :  this contains bestiality
     
     
    Known Issues
     
    By the way i had to do he Deathclaw anims, the duration of these animations has to be smaller than 64 seconds.
    Not much i can do about that (yet).
     
     
     

    377,482 downloads

    Updated

  25. AAF HARDSHIP - beggar- whore -

    DISCLAIMER:
    This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on poverty, RL sex work, gender issues, sexual orientation, abuse (sexual or otherwise) or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD.
     
    DESCRIPTION:
    In the most basic sense Hardship is a player prostitution mod, but there is a bit more to it than that. It's kind of become a general mod for roleplaying someone who is poor, desperate, and down on their luck.
     
    MY VIDEOS
    I made several videos describing the mod's functions and features. Be sure to click the HD icon otherwise they will look like garbage. They are best watched in the order I am presenting them here.
    Introduction and menu overview
    Begging and Prostitution
    Gunners and Raiders
    House Parties and Pimps
    New in 1.5 video
    OTHER'S VIDEOS
    MxR review
     
    Beggar Whore Mode:
    Toggling this option on activates all the interaction dialogue for this mod, as well as allowing for the detection of if you look threatening or not to Raoiders and Gunners. In general you should toggle BW mode off when doing vanilla quests, using vendors, or engaging with other mods that do similar things to Hardship. This can be done through the menu object, MCM, or a keyboard shortcut
     
    Sexual traits, history, and appearance:
    By equipping the menu item you can build out your character how you choose... determining things about them, from their sexual history, their sexual likes and dislikes, and whether npcs percieve them as average, very attractive, or just plain ugly. How you look affects how they treat you as well as how much you can charge!
     
    Makeup Mirror *
    Access the looks menu from anywhere, including editing the body without the dreaded camera bug, (See known issues for caveats)
     
    Begging:
    Barely managing to survive? Now you can beg for necessities like food and water... If you are pretty enough maybe they'll even throw you a few caps. Most won't help you though, and some of the ones that will, may only do so in exchange for sexual favors.
     
    Prostitution:
    Eventually you might get tired of begging for scraps, or doing favors for them. Then it's time to go into business for yourself selling... yourself. Make caps! Get rich, but be careful some guys just want to take it for free! To become a prostitute you can A: Just set "already a prostitute" In the sexual history menu, B: Beg until somebody offers to trade for sex, then demand caps instead or C : ask people if they know of any jobs that don't require fighting until one of them tells you that you can become a whore.
     
    Menacing Raiders:
    If in Beggar Whore mode, and with your weapon holstered (most) Raiders will no longer attack you on sight. Instead they'll send one out to menace you. This leads to a conversation that can end one of several ways... mostly bad... But hey... a chance is better than none.
     
    Sensible Gunners
    If you are in Beggar Whore mode with your weapon holstered Gunners will act much more like the paramilitary outfit they seem to be than the vicious raiders they are in vanilla. These are people you can do business with,... but don't let your guard down they are still bad guys. You can hire one to temporarily watch your back with caps or your body if they are so inclined.
     
    Pimps:
    There are 4 unique pimps in the mod that the player can be recruited by. They provide some protection from rape, and added opportunities for revenge against or reformation of customer rapists. They do this at the cost of taking half your earnings and punishing you if you don't earn enough. They also provide small perks such as chems, alcohol, and cigarettes when you perform well. (This is very smoking mod friendly) There are 2 male and 2 female pimps. One of the female pimps is a dominatrix who explicitly puts you in a "consensual" D/s relationship. She has unique features in that she will assign you humiliating tasks along with your basic whore duties. If the player character is male she will make you occasionally cross dress and this can lead to (if the player wants) full time sissification. ALL OF THE PIMPS require you to already be a prostitute before they'll talk to you EXCEPT B.D. He doesn't care.  I can't remember if turning one trick is enough or if you need to have 5 customers. It's one or the other.
     
    Bad Boyfriend:
    There is an additional kind of follower who is kind of a pimp light. If solicit a rapist customer multiple times you will have an opportunity to begin an abusive relationship with them. The only benefit of this (beyond roleplaying) is that you have a simple, low feature follower that can help you in combat, who will rape and steal from you on a regular basis... However he won't take half your caps once a day like the bespoke pimps will.
     
    Addiction Dialogue:
    If you are addicted to Jet, Psycho, or Alcohol, and have none in your inventory, the "My prices" dialogue option will be replaced with you asking for the item you are addicted to. If the customer doesn't have any it will revert to the normal dialogue. Additionally there is a menu option which allows you to suck cock for cigarettes. This is designed for if you are using the mod: Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save To save in survival mode, as cigarettes are pretty expensive and hard to come by in the large towns. This dialogue which can be toggled on and off replaces the "No Pussy" sexual limit on women and the Male/Male special dialogue on men.
     
    Extra male Dialogue:
    Because males have no need for a "No pussy" limit, I used that dialogue button for special dialogue for Male/Male interactions. You can choose your orientation/attitude in the mods menu as seen in the first video. Choosing the "Denial" option allows you to roleplay a straight guy forced to service men out of desparation, and complain about it the whole time. 
     
    Predator Dialogue:
    Use your position as a prostitute to victimize your customers with theft or murder. 
    IMPORTANT NOTE: While enabling predator mode adds a dialogue choice to the negotiation menu for male customers... for women it is an automatic thing because there is no negotiation phase... so unless you want to assault the female customer turn off Predator mode before getting to "someplace more private".  
     
    Damage/healing system:
    When beaten by a rapist, boyfriend, or pimp, the player may be physically injured (vanilla damage) and tagged with a keyword that tells NPCs that the player is visibly bruised. That's the main reason I added the Makeup Mirror so the player could easily and somewhat more reliably bring up the looks menu and apply appropriate bruises. Over time the damage will fade (though each beating adds one point of damage, so if you are raped and beaten by an entire raider camp it'll take many days to fade) When all damage points are depleted you will get a message saying that your bruises have faded. Unfortunately this seems to be the best possible way to do this in Fallout 4.
     
    There is also a sexual wear and tear system built in that will cause a tiny amount of vanilla damage. This is affected by lubrication. Pussy lubrication is handled by simple player choice of how aroused (or not) they are as a scene starts, while anal lubrication is handled by RNG deciding if the customer provides lube. If the player has "cooking oil" in their inventory they can offer it and that provides a better chance. Anal damage is also affected by the player's mental state. You will be offered a choice of how you feel about the situation which affect if you are able to relax or not. and if you are tense you will take extra damage regardless of lube.
     
    Companion sex:
    Dialogue options to offer free sex to teammates, including, including offering them/asking them to take your virginity if "virgin" is chosen in the menu. If Free sex is offered before you've whored yourself to the NPC, you will no longer have the option to whore to them. Theoretically should work with any modded followers as long as they are flagged as a teammate. Also works with hired Gunners in this mod.
     
    Mercenaries and Safe Passage integration:
    This mod has compatibility with my other mod Mercenaries and Safe Passage . If you have Blaze hired, (most) raiders won't menace you. It makes whoring to Raiders safe and you get slightly better payouts.
    If you have Sergeant Hammer hired, Menacing raiders will be more fearful of you (same with Strong and Danse), and you will be unable to beg from Gunners. "You had enough money to hire sarge! Do I look stupid"?
     
    Companions and raiders
    While accomponied by Vanilla human companions (or Strong) you (IIRC) Won't be raped by raiders and the dice roll is between fighting them and being let go. You can still be raped if you have Dogmeat though the chance is less. If your follower is intimidating (Strong, Danse, Sarge or Dogmeat) you get extra intimidation dialogue. There is also extra dialogue for if a Pimp is accompanying you. Also with or without companions there is always a small chance a menacing raider will just say they are going to murder you and attack.
     
    COMPREHENSIVE INSTALLATION GUIDE: 
    NOTE: To use 1.59K with pre-existing saves from a previous version you will need to reset Hardship's main quest.
     
    In the console type help _T_DialogueQuest 4 in the console. Hit enter. Then type: Stoquest plus the id number you got from the search. Hit enter. then Startquest with the same. If it worked you'll see the message about the healing system starting up.
     
    Things to do before you attempt to install Hardship. Feel free to consult this guide along side mine for more detailed, up to date information, but still read mine for the Hardship specific details!
     
    SECTION A: Preliminaries
    Do everything in this section, and read everything CAREFULLY ...    no excuses! 
     
    Note: Order of appearance reflects the order you should install items/do things. I will number things that need to /should be installed in orange so you can easily keep track. Wherever version numbers are listed consider "or later" to be implied
     
    0: Mod Manager:
    You will need a Mod Manager. There are only 2 truly modern ones. Vortex and Mod Organizer 2. Pick one and take time to learn how to use it. With AAF Mods, FILE  LOAD ORDER management is extremely important. In MO2 this is handled by the load order of the folders in the left pane of the browser. In Vortex it's handled through some kind of arcane rules system. I only use Mod Organizer 2 and only have a loose handle on Vortex's operation so I obviously recommend Mod Organizer 2.
     
    1: Enable modding in Fallout 4         
    Open the following file:
     
    If MO2 -> MO2 .ini editor -> Fallout4Custom.ini
    If Vortex -> Documents/mygames/Fallout4 -> Fallout4Custom.ini
     
    Add these lines if they aren't already there:
     
            [Archive]
            bInvalidateOlderFiles=1
            sResourceDataDirsFinal=
     
    2:  Build your infrastructure:
    1. F4SE -- Necessary for all AAF mods, as well as looksmenu
    2. Mod Configuration Menu -- Necessary for most AAF mods, including Hardship.
     
    3: Download and install nude bodies.
    You will need nude bodies and some support software. Download and install the following:
             
    3. Bodyslide -- At this point it's a good idea to learn how to use Bodyslide, as you will need it later to build the strap-on. It's an immensely useful tool for many things. It's important to do this now as it can be a bit of a learning curve learning to run bodyslide from your mod manager.
     
     4. LooksMenu -- This is what makes the erection morphing possible.
         Female body -- You can skip this if you are going for the gay only install option, just be sure to turn off female raider rapists in the menu if you do.
     5. CBBE  or Fusion Girl (Pick one.) -- I prefer Fusion girl but there are good reasons to use either. (Note: Fusion Girl above 1.45 has ISSUES right now. Do your research)
         Male body -- This is necessary. While you can have female/female sex only in Hardship, it's not a very viable playstyle.
     6. BodyTalk v3 -- (You don't even have to build the body yourself anymore!) or Any other EVB based body with genital morphs.
     7. ZaZ-Extended-Skeleton (ZeX) 2.0  -- In MO2 or Vortex always keep this at the bottom of your left pane load order/Rule it to override any other skeletons. Necessary for all AAF mods.
     
    4: Download and install AAF and it's requirements: 
    8. Advanced Animation Framework v161.1Beta or higher -- This is where the magic happens... the animation framework that makes these mods possible (We're not worthy oh dagobaking!)
    9. AAF Themes (Vanilla/Kinky/Creature Theme 200831.0) -- or higher This will be required by any mod using tags
    10. Leito Animations v2.0alpha -- For now just download this one animation pack. Best not to confuse things until you know what you are doing and you will need it for Hardship anyway.
     
    SECTION B: The main event.
    The instructions have changed A LOT so pay attention!
    REQUIREMENTS AND INSTALLATION of HARDSHIP 1.5.9J
    If you wish to install the older version with Indarello support there is a link to instructions at the end of the guide.
     
    Completely uninstall any older version of Hardship, this will prevent conflicts with the new requirement. Install/Rule in Vortex/Left pane organize in MO2 the following in this order: 
     
    11. OPTIONAL -- Now is the time you can install more animations if you like. Animation packs that work well with Hardship (besides Leito) Are BP70 2.4 or higher  Savage Cabbage 1.2.5 or higher  NOTE: It is very important that you make sure these are up to date or they may cause conflicts.
     
    Soft Requirement: RufGt's animations (Necessary for Cunnilingus, and kissing found on the Atomic Lust download page. Note Hardship 1.5.9E will be the last version to require this.
     
    12. Vioxis' Strap-Ons of Fallout 4 5.0.0 -- Needed for strapon animations
     
    13. OPTIONAL -- For Gay (MM) Sex and Creature support: (UAP) Ulfberth's AAF Patch 2.5.30 Fix1 or higher  or  For Creature support without gay sex: AAF Creature Resources 1.1.3 or higher -- VERSION IS VERY IMPORTANT!
    Unfortunately as of his latest version UAP is no longer compatible with Hardship. Because of this, Staged Leito Plus now supports gay animations... for Leito... Yeah it super sucks. I am going to attempt to update Hardship 1.5.9 so you can at least have UAP installed (Minus the Leito XMLs) With Hardship, and still have support for animation packs other than Leito, but until I can do that UAP will BREAK Hardship. 
    As of 1.59F You can have UAP installed, for use with other mods, but you must not install his Leito XMLs as they will cause the 30% conflict. Use Staged Leito Plus instead.
     
    14. Staged Leito Plus Erection Fix 1.0.5 or above (Now supports Gay positions)
     
    15.  Real Handcuffs  0.4.7 or above -- This is a true Master of Hardship and RealHandcuffs.esp must be above Beggar_Whore.esp in the plugin load order!
           NOTE: Read the instructions carefully. If you don't you might end up with an AAF conflict.
     
    16.  Install HARDSHIP 1.5.9K with your Mod Manager (MO2, or Vortex)
    -Make sure any mods that physically change Hotel Rexford (Like the great Fixed Hotel Rexford) is below Beggar_Whore.esp.
    -It's best to start the game after the prewar. If you don't and your menu item doesn't show up you can add one with the MCM.
    -Hardship uses slilent dialogue so you'll need to make sure that you have both kinds of subtitles turned on in Fallout 4's settings:
     

     
    Enjoy... and Good luck!
    -----------------------------
    Legacy instructions for Hardship 1.5.9B with One Patch Only, or Indarello (NOT RECOMMENDED)
    -----------------------------
    HIGHLY RECOMMENDED
    Stash Those Caps -- Discord link since it's been removed from Nexus. You might also try: Weighted Bottle Caps (Can be Dropped)
    Useful to keep from having all your caps robbed.
    Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save -- The best alternate saving method for Survival, and makes some of the rewards in Hardship more valuable
    Survival Options -- Just extremely useful in general. Also great to turn on the wait saves if you want your PC to be a non smoker.
    Immersive Waiting -- To make the wait saves even more useful
     
    KNOWN ISSUES/CAVEATS
    * The makeup mirror item is more reliable than the console command "showlooksmenu 14" It even allows you to edit the player's body without breaking the camera... USUALLY. This bug still randomly manifests every so often. I have no idea why. I feel like this happens most often when I am right outside the vault, so maybe don't do that. As always SAVE EARLY SAVE OFTEN. If you access the Makeup Mirror from the pipboy the screen will turn black until you hit Tab/Controller B button, then go into the looksmenu if it's behaving itself. If you access it from the favorites menu as is shown in the first video it will go straight into looksmenu. This is definitely the more reliable and preferred method. DO NOT use the mirror while sitting as there are repports that this will crash the game.
     
    If you have any mods that edit Hotel Rexford (such as the excellent Fixed Hotel Rexford) Place it below Beggar_Whore.esp in your load order. You will not be able to use the Rexford features with a mod that uses an alternative interior Cell for Rexford (such as possibly Depravity) The same goes for Home Plate mods. They should all be compatible so long as they use the Vanilla Cell as a base.
     
    XDI May or may not be compatible. My testing was inconclusive, but I am hearing it works fine from others. Personally I'd still recommend using the vanilla dialogue interface.
     
    This should be compatible with any player rape/abduction mods as long as you make sure that Beggar Whore mode is disabled when you are captured. It's been tested with Violate and RSE2 CSA. The menu will automatically be disabled when you are abducted in CSA, but you'll have to roleplay responsibly if using another mod  You should use the hotkey surrender option, as a holstered surrender option will likely cause you to auto surrender to Menacing Raiders.
     
    IF YOU ARE PLAYING MY OTHER MOD DLYH... TURN OFF BW MODE UNTIL YOU'VE COMPLETED THE COLLAR RELATED DIALOGUE WITH ANY GIVEN NPC. otherwise you may end up with a follower you can't interact with until you get the collar off.
     
    Sometimes you will get the addiction dialogue when not actually addicted yet. This is a vanilla bug with detecting the conditional. It only happens rarely and there's nothing I can do about it. If this problem persists you can simply make sure to keep one of the items (booze, psycho... etc...) in your inventory.
     
    This mod's "healing" system works on a simple 24 hr timer with a set refresh time every day. This is perfectly sufficient most of the time but it means that if you get beaten up right before the timer turns over you will heal right away. This also applies to "The Mayor's favor".
     
    Raiders who are using furniture will not menace or spectate. Roleplay this as them being lazy and take the win. If a Raider you've never met is standing and won't menace you, they may have bugged keywords. You can use the KEYWORD RESET utility to fix them. This utility can also sometimes fix customers with bugged dialogue, but this is MUUUUCH rarer.
     
    If you are using an alternate start mod like Start me up, you may not start the game with the [SETTINGS] BW MENU item. If this happens Save and then load that save. The item will appear.
     
    Clothing dropped by Hardcore strip will be reverted to it's basic state, so you may want to turn it off if you pick up a legendary item. This issue may or may not be addressed in a future release.
     
    Any mod that replaces the vanilla VATS critical ready sound may cause general unimmersive weirdness, as I use that sound for meny menu popups.
     
    LEGAL/PERMISSIONS:
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, HARDSHIP is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. Plugin addons using Hardship as a master that don't interfere with my original dialogue or code are allowed... for example additional pimps.
     
    Permission is granted to anyone wanting to use the sounds I include with Hardship in their mods, with the EXPLICIT EXCEPTION of Hardship.wav and Hardship 2.wav
     
    Just a heads up to those wanting to Translate Hardship into other languages. It would be much harder than with a typical mod due to the absurd amount of dialogue and the fact that many of the messageboxes are in the scripts themselves rather than being forms in the plugin.  Suffice it to say there are many good reasons why I did it this way. I also have an absurd amount of lame-ass jokes that are either references or would be just profoundly strange if translated. There is also the issue of the font formatting I did which would need to be addressed, for languages that don't use the same font set. The biggest issue is until Hardship is truly FINALIZED it would be a fools errand to undertake this.
     
    CREDITS: @DixiePig provided the the awesome slave collar added in 1.0.7.
                       Ender Guney for tiny snippet of royalty free track I used for Hardship disable sound.
     
    THANKS:
     
    @Crazy6987 and @DocClox For getting the ball rolling
    @vinfamy for providing a tutorial and helping to advance FO4 sex modding
    @dagobaking For AAF , and for being generally helpful and all around cool
    @Flashy (JoeR),  @EgoBallistic, and @Ulfbearth For going the extra mile to offer help
    @Leito86 and @SavageCabbage For their great animations and @Halstrom and @Polistiro for making them usable
    @Goubo @TheDriedFinger @Odessa @Mavia and many others for the mods that have inspired me over the years!
    @Lynx2k10 for reminding me of the Pipboy Mirror issue.
    @LinkDeath For fixing the Blaze/Sarge bug.
    @SayKoRn for the up to date install guide which I used as reference while making my Installation guide.
    @Saya_Scarlett for the guide that encouraged me to organize my installation instructions better.
    @requiredname65 for being a huge help and going way above and beyond, in helping to debug and improve Hardship
    @Vaultbait for running interference.

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