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  1. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

    Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

    There are no animations in this mod, it just adds tags for the animations.

    The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.

    https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
     
    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
     
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
     
    VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
     
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

    This spoiler contains links to the supported Animation mods.
     
    Let me know if I've missed any too.
     

    This spoiler contains Tagging information.
     
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    Requirements:
    AAF obviously
    MCM

    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
    Theme_Animations_raceData_DLCRobot.xml
    Theme_Animations_raceData_DLCWorkShop01.xml
    Theme_Animations_raceData_DLCCoast.xml
    Theme_Animations_raceData_DLCNukaWorld.xml

    Installation:
    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
     
    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    EgoBallistic for his patience and input to mesh this into his mods
    and numerous sacrificial Test Minions
     
    PERMISSIONS:
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

    1,245,937 downloads

    Updated

  2. Advanced Animation Framework

    What is this?

    The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
    AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
     
    Download Location & Instructions
     
    The latest version of AAF is hosted at www.moddingham.com. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
     
    Further details about how to install and use AAF (for users and mod authors) are on the AAF wiki.
     
    An LL focused installation and usage guide can be found here.
     
    Donations

    If you are interested in supporting this project, you can donate through my Patreon page.

    499,567 downloads

    Updated

  3. StopHammerTime && Quiet Vertibirds

    Stop! Hammer! Time!
     
    While modding a custom companion I was often in or around Sanctuary. The settlers constantly hammering away at the houses, never ever actually improving them, was making me go crazy. Sometimes while chatting with an NPC... Sturges comes stands next to you and starts his F#$#$ing hammering... so I put a stop to it. I went into Sanctuary and took away all the 'Hammer around the house' activators from the map.
     
    Only works for players that do not run other Sanctuary mods.
    Otherwise, this mod changes nothing.
     
    If you get glitches in the map, move StopHammerTime.esp to the top of your load order, so your other mods will have a higher priority.
    There are other mods that do this as well, but often they are more invasive.
    This only changes Sanctuary, not the animation or sounds itself.
     
    Quiet Vertibirds!
    Lowers the volume in turrets and vertibirds AND CATS, by adjusting the SoundOutputModel configuration.

    278 downloads

    Updated

  4. ZaZ Extended Skeleton [ZeX] Official Release

    Foreword
    It has been close to 3 years since Fallout 4 has been released. And since no one (Other than Vader666) has tried to Create/Implement an extended skeleton yet..... 
    So It begins.. with the Official Release of the Extended Skeleton. 
    Since there is no F4SE based physics plugin yet ( eg HDT ) we are going the animated physics route. But thats pretty much how early Skyrim worked AKA TBBP
     
    Support & Donations
    I usually don't ask for support , but this time I could really use some help.
    If you liked my free content, and ever wanted to support me. I trying to get some upgrades to my rig And also trying to Start my own project in Unity3D.
    If possible please consider supporting me . (More Detailed Description Second Post)
     
     
    Credits
     
    Bones Added/Extended
     
    Penis/with Balls Bones
    Breast Bones
    Butt Bones
    Tongue Bones
    Belly Bones
    Vagina / Anus Bones
     
    Installation
     
    Install by using a mod manager or dragging the contents to your FO4 Data Folder 
     
    Download Section
     
    1. ZEX-ExtendedSkeleton - Skeleton Files
    2. ZEX-TestPlugin  - AAF Plugin for Some Animations, Use ZeX Compatible Bodies to Test. (See Fifth Post)
     
     
    Discord
    https://discord.gg/xtVAfzB
     
    Previews

    More Previews in the Development thread
     
    Cheers and Thank You

    56,912 downloads

    Updated

  5. 3BBB (CBBE) Conversion - Devious Devices

    Devious Devices - 3BBB (CBBE) UNIBOOB Conversion by Alcater

    Ah, I See You're a Man of Culture As Well


    We now have a brand new 3BBB Discord Server

    More 3BBB (CBBE) Conversions here

    The Bodyslide Preset i used here


    Features:
    Conversion of all Outfits except the Heretic and Restraint Corset in the Devious Devices mod to 3BBB for CBBE. Depending on the Outfit they were converted using 3BBB or 3BBB UNIBOOB Did xyEdit of the CatSuits Added name prefix "DD" to most of the outfits so they are not all over the place in Bodyslide.

    Requirements:
    Devious Devices 3BBB Physics (CBBE) BodySlide

    Installation:
    Download and install Devious Devices and 3BBB for (CBBE) and their requirements Download and install this mod and overwrite if necessary Open BodySlide and Batch Build all the outfits in the Group "DD Devious Devices" Enjoy Support the original Devious Devices mod by Kimy  

    If you have trouble getting 3BBB to work have a look into the Guide to 3BBB
     
     

    Permissions are the same as original mod:
    You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!

    Credits:
    Devious Devices by Kimy
    BodySlide by ousnius and Caliente
    Caliente's Beautiful Bodies Enhancer by ousnius and Caliente
    OCBP for Fallout 4 by takosako
    3BBB (CBBE - TWB) by SQr17
    CBBE Outfit Helper Reference Suite by SQr17

    6,612 downloads

    Updated

  6. Furry Holotapes

    Furrifies the Game Holotapes in FO4 and Automaton. Needs only the base game and DLC, but it is recommended to use a mod to add displays for Holotapes, such as Holotape Display Shelves (https://www.nexusmods.com/fallout4/mods/42316)

    1,024 downloads

    Submitted

  7. Environment Cubemapping Framework [01/07/24]

    QUICK NOTES
    > THIS IS A WORK IN PROGRESS, for each description need to be more explicit !
    It takes long time to edit and update everytime, with LL open, since it has no Save for later button.
    > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values...
    But now that was included, i also added something else, find out more below what's included...

    > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server.
     
    ===
    STORY ACTION COMPENDIUM [ DISCORD ]
    *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 !
    *Keep in track with my stories / mod status news, in my server, or nothing but chill like home.
    ===

    [ INTRO ]
    > This is a mod, and a framework for Users and Modders.
    > ECF is a repository. The links are not hosted here.
    > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ]
    *Permission granted by Ajhakra for custom cubemaps.

    > Follow my topic, in case any updates arrive sometimes...
    ===


    [ INSTALL ]
    ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0)
    *I recommend you installing both, then merge into one mod using MO2.
    I don't know about Vortex how you guys handle it.

    [ MODS - PATCHED UP with ECF ]

    == LOGS ==
    ===================================================================

    [ USER MODE ]
    > ECF is a 'install and play', mod index-free. It's required only for patched mods.

    *Self-troubleshooting
    > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed.
    *Solution: It's patched up by ECF. Re-read, and install ECF

    > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash...
    *DM me on Discord >.<

    ===================================================================

    ===================================================================

    [ MODDER MODE - INTRO - What contains ECF ? ]
    > CORE PLUGIN: ECF.esl
    Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot  

    > LOOSE TEXTURES
       The main things to know, before patching a mod - What's the use for certain cases?
     
     
    Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ]
    *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy.
    *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black.
     
    Case 2: Disabled_d.dds  [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ]
    *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope...
     
    Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ]
    *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass!
     
     
    ==========
     

    [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ]
    I suggest you, not to put anything from Textures folder in your mod folder!

    ---
    > Black Diffuse (.bgsm + .bgem)
    Location: ( ./ECF )

    > Disabled (.bgsm)
    Location: ( ./ECF )
    ---

    CUBEMAPS (Ajhakra) (source) [ colors and rainbow ]
    Location: ( ./ECF/Cubemaps )

    CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ]
    Location: ( ./ECF/Cubemaps )
    Location: ( ./ECF/Cubemaps_Gradient )
    Location: ( ./ECF/Cubemaps_Vanilla )
    ---

    Flat Colors (+ No Specular)
    Location: ( ./ECF/FlatColors )
    Location: ( ./ECF/FlatColors (NoSpecular) )
    > No details, unless you want your meshes look realistic...

    Flat Colors_Reflections (+ No Specular)
    Location: ( ./ECF/FlatColors_Reflection )
    Location: ( ./ECF/FlatColors_Reflection (NoSpecular) )
    > Pale, Unsaturated colors, with or without specular, that doesn't look bright
    (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup)
    ---

    Alpha, Transparent, Translucent, Opague Overlays [ WIP ]
    Location: ( ./ECF/Alpha_Maps )
    > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc.
    > Only works for BGEM-integrated meshes
    ---

    Stickers / Patches [ WIP ]
    Location: ( ./ECF/STICKERS )
    > Logo and text stickers for fun, memes.
    > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text.
     
     
    EMISSIVE / GLOWING [ BGSM + BGEM ]
     
    Emissive
    Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black)
     
    Emissive (Protected)
    Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely.
    > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover.

    > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off.
    > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black.
     
    Emissive (Vertex)
    Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this!
    > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section.
     
     
    ===
     

    [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ]
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies )

    *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game!

    *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it.
    *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game!

    *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have
    ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm )

    > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black
    ( ./ECF/Emissive/EmissiveOFF.bgsm )
    ( ./ECF/Emissive/EmissiveOFF.bgem )

    > Default-ready Emissive (Vertex)
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem )

    > Default-ready Emissive (Protected)
    [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ]
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem )

    > Default-ready Flat Colors (+Reflection and NoSpecular)
    ( ./ECF/FlatColors/_Default.bgsm )

    > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP]
    ( ./ECF/STICKERES/StickerPatch_1.bgsm )
    ( ./ECF/STICKERES/StickerPatch_2.bgsm )
    ( ./ECF/STICKERES/StickerPatch_3.bgsm )
    ==========
     
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( Simple integrations for no-plugin mods )

    > If you don't plan to use ECF.esl, it's still required because of the textures!
    > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Inject any BGSM / BGEM material from ECF for your meshes!
    (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change)

    > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps!
    ==========
     
    ===[ FO4EDIT ]=======
    ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ]

    1. LINK YOUR MOD - SETUP
     
    2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY
     
    2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES
     
    *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench.
    ==========

    ===================================================================
     
     
     
     

    ===================================================================

    [ MODDER MODE - Common problems ]
     
     
     


    ===================================================================

    1,693 downloads

    Updated

  8. Furry Magazines Remake

    With access to better quality scans and superior editing skills, I decided to remake my Furry Magazines mod from the ground up, as well as include an Undamaged version of the magazines for those who would rather use that version. Some Magazines use higher quality scans from the Art of Fallout 4 book, others were built from scratch by me. I will leave the old version up as its own mod for those that prefer that version.
     
    Do note: Due to file size limits, I was forced to split the Damaged version into three parts. You will need to download all three parts in order to unzip it.

    1,675 downloads

    Updated

  9. Dave's Erotic Painting Replacer

    OVERVIEW:
     
    - This is a replacer for in-game paintings, converting them to full nude (no lingerie or implied nude) pin-ups and other similar glamour photography, in thematic style with the category of painting itself:
     
    Generic- Replaced with thematic pin-up and glamour nudes
    Institute- Replaced with sci-fi and future themed gynoid/cyborg nudes
    Abstract- Replaced with abstract and surreal artistic nudes
    Pickman- Replaced with mild S&M/darkly themed nudes
    Portraits- Replaced with classy nude portraits
     
    - PRO-TIP: This mod is clearly XXX by nature.  If that bothers you go elsewhere, and please don't share to Nexus lest it be ban-hammered and all our time wasted.
    - PRO-TIP REDUX: All art assets are full nude, but mostly live somewhere on the more graphic side of softcore.  It is art after all.    
    - PRO-TIP III, Revengeance Day:  All art assets are scrounged painstaking from the 4 corners of the internet, mostly DeviantArt.  I therefore don't own them, I've only compiled them.
     
    INSTALLATION:
    -Install with NMM
    OR
    -Extract to Fallout4/Data folder 
     
     
    OPTIONAL:
     
    - I highly, highly recommend sardonumspa's "Art Gallery", an out of date but still functional mod that makes all in game paintings buildable in the settlement menu.  If you're not using either this mod or something else that enables the extra paintings you're missing out on buildable art, and things like Pickman and Cabot House paintings will only be viewable by stumbling across them in the game world.  

    17,680 downloads

    Updated

  10. Annika Maito

    A curvy BodySlide preset for CBBE.
     
    Includes nude and clothed (push up, hidden nipples) variants.

    1,217 downloads

    Updated

  11. AAF Violate

    A combat defeat and death alternative mod. Losing in combat now means you can be raped, robbed, bound and gagged, executed, or sold into slavery by your enemies.
     
    This mod started life as Four-Play Violate by @vinfamy, was converted to AAF by @Jahem_kinkaid, and is maintained and expanded by @EgoBallistic.
     
    Features
    Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Death Alternative: Instead of dying, you can be knocked down and automatically surrender when your health falls to zero Companions: Your companions and allies can be violated along with you.  Male, female, or both genders can be victims Gangbangs!  Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed Assailants: Assailants can be male only, female only, or both.  You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Submission: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you All options are configurable via the in-game MCM menu. Requirements
    The latest version of Fallout 4.  If you have an older version you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate.
    Fallout 4 Script Extender (F4SE) by the F4SE team.
    Advanced Animation Framework version Beta 161 or later Mod Configuration Menu is required to configure the mod options AAF Themes.  You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs.  AAF Violate does not include animations of its own.  AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc.  See the FAQ below for links to animation packs that work well with Violate. Third-Party Mod Support
    The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM
    Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied.  Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints.  Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt.  This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds.  Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you.  For best results, disable Auto-Surrender in CSA.  Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal.
    Sex Attributes Framework will recognize sex initiated by Violate.  Combat against NPCs for whom the player has Perversion cravings can lead to auto surrender.  The player's dialogue during violation scenes will change depending on your Sex Attributes stats such as Spirit, Willpower, and Sex Addiction.  Killing enemies who violated you will restore your Self Esteem.
    If you have Combat Strip Lite installed, you can make your character automatically surrender when a certain number of items have been stripped.
    If you have Human Resources installed, enemies who surrender to you through Violate can be enslaved by hitting them with an Enslavement Baton.
    Bound in Public adds another possible outcome, in which your violators abandon you in bondage furniture to be abused by various denizens of the Commonwealth.
    Download
    AAF Violate is packaged in an all-in-one FOMOD installer.  Simply download the mod and install with your favorite mod manager.  If you are updating, just uninstall the old version and install the new one.  Violate's scripts will detect that the mod has been updated and will reload themselves as needed.
     
    Installation
    Install the prerequisite mods, listed under Requirements above.
    Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work:
    Use the [Home] key to play some AAF animations.  Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager.
     
    Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu.
    Set your animation preferences in Global Options.  Only enable gangbangs and females in gangbangs if you have installed animation packs that support those.
    Set your preferences for aggressor races and genders in Aggressor Options pages.  Again, only enable aggressors for which you have animations installed.
    Finally, go into the Player surrender options page.  There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation.  The hotkey can be used to surrender immediately to enemies while in combat.  Holding it down for 5 or more seconds and releasing it will force the violation to end.
     
    Troubleshooting
     
    Frequently Asked Questions (FAQ)
     
    Credits
    @vinfamy for Four-Play Violate
    @Jahem_kinkaid for initially converting Violate to AAF
    @fedim for Russian translation
    @WandererZero for additional dialogue, writing, and playtesting
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.
     
    Changelog
     
     

    619,269 downloads

    Updated

  12. Companion Ivy - Magazine Addon - Portugues do Brasil

    Companion Ivy - Magazine Addon -
    Tradução Portugues do Brasil
     
    *pt-BR (texto em português a seguir do em inglês)
     
     
    ATENÇÃO: A tradução da versão 5.3 da  JÁ TEM ESSE ADICIONAU, eu o deixei aqui atualizado por acaso, se voce já baixou a tradução da 5.3, ela já tem o mesmo arquivo que está aqui, não precisa repetir com este, use só o outro e bom proveito, link abaixo:
     
     
    This is a Brazilian Portuguese translation file, from Companion Ivy - Magazine Addon
     
    About Companion Ivy - Magazine Addon
     
    The quest is to find the rare pornographic magazines for Ivy's collection, spread throughout the game map
    This mod is an add-on and works well with Companion Ivy 5.3, when downloading and installing Companion Ivy, you will see in the files the option to also download Companion Ivy - Magazine Addon
     
    This is a very interesting adult mod that inserts into the Fallout 4 universe, “real” vintage pornographic magazines that can be found in vaults, mailboxes or invaders' camps, there are more than 69 magazines spread throughout the community,
    There was a lot of work and research to find images of the real covers of magazines of the time, between the 60s and 70s, and the true story of when it was printed and its impact on society at the time.
     
    Every time she finds a magazine and is with Ivy accompanying you she makes comments and tells something about the story of that publication, very fun and interesting.
     
     
    To use this mod in Brazilian Portuguese you must first install the Original mod: Companion Ivy 5.3,  and Companion Ivy - Magazine Addon.
     
    Creio que você use o MO2 ou outro gerenciador de mods, então, não tem segredo, é só abrir esse arquivo compactado e ele vai sobrescrever os arquivos originais. Claro que esse arquivo de tradução deve ser instalado “depois” da instalação do arquivo original que está qui:
     
     
     
     
    EM PORTUGUES:
     
    Este é um arquivo de tradução para português do Brasil, do Companion Ivy - Magazine Addon

    Sobre o Companion Ivy - Magazine Addon
    Esse mod é um adicional e funciona bem com o Companion Ivy 5.3, quando for baixar e instalar o Companion Ivy, vai ver nos arquivos a opção para baixar também o Companion Ivy - Magazine Addon
     
    Este é um mod adulto muito interessante que insere no universo Fallout 4, revistas pornográficas vintage “reais” que podem ser encontradas em cofres, caixas de correios ou acampamentos de invasores, são mais de 69 revistas espalhadas pela comunidade,
    Houve um grande trabalho e pesquisa para encontrar imagens das capas reais de revistas da época, entre anos 60 e 70, e a história verdadeira de quando foi impressa e seu impacto na sociedade na ocasião.
     
    Toda vez que encontrar uma revista e estiver com a Ivy te acompanhando ela faz comentários e conta algo da história daquela publicação, muito divertido e interessante.
     
    Para usar esse mod em português do Brasil você precisa primeiro instalar o mod Original
     
    Companion Ivy 5.3 WITH Porn Mag Addon  que tambem já tem tradução em Portugues do Brasil


    ATUALIZAÇÂO: esta tradução foi inclusa no outro pacote completo, use do link abaixo e esqueça essa
     
     
     
     
    Um pouco sobre a Ivy
     
     
    Por favor, não se acanhe em fazer algum comentário ou sugestão para melhorar a tradução.
    lembre de depois deixar uma comentário incetivando o autor da Ivy, Reginald lá na página do mod original
     
     
    Então é isso, Aproveite bem a Ivy, ela é muito especial.

     
     

    849 downloads

    Updated

  13. One shot kill mod fallout 4

    For those who like to cheat or playing on hard difficulty level,here is a one shot kill mod for you guys,
    or download it here https://www.nexusmods.com/fallout4/mods/1675?tab=description
     

    62 downloads

    Submitted

  14. Fallout 4: Tifa Lockhart Playable Race with Facial Animations Mod Release

    Hello All! This mod has been in the works for quite a long time. Unfortunately, it's still not finished, but it works fine and is very enjoyable. It's crazy that this mod was started over a year ago... Time flies. Both Alex and I have been boggled up in real life. We do plan adding/fixing the Tifa Mod. Please do comment below on other bugs or issues. Thank you.
     
     
    FEATURES:
    1. Playable Tifa... DUH!
    2. Fully animated face
     
    BEFORE Downloading... this mod requires the following:
    1. Fallout 4 Script Extender
    2. Looksmenu
    3. CBBE 
     
    Console Commands for her outfit and gloves
    1. XX007A0C
    2. XX0081A9
     
    Nova Terra Released!
     
     
    RECOMMENDED:
    1. Kicks and Punches (https://www.nexusmods.com/fallout4/mods/45402)
    2. Tactical Action Extension Package (https://www.nexusmods.com/fallout4/mods/38715)
     
    NOTES:
    1. In the Looksmenu, you can change the color of Tifa's skin tone. Default is a bit pasty. 
    2. Add Tifa's outfit by using console commands "Help Tifa"
     
    Known Issues:
    Animated Hair Clipping - Alexscorpian and I were not able to figure out how to fix this. Does anyone here know how to fix the hair clipping when crouching/swimming/etc? 
     
    Do NOT upload or edit the file anywhere else without my explicit permission. Thanks!
     
    Credits:
    Square Enix for creating Tifa and the unforgettable memories from my childhood in the world of Final Fantasy 7
    Alexscorpian: Animations, porting, rigging
    Maybenexttime: For everything else

    4,448 downloads

    Updated

  15. Commonwealth Captives Lupine Patch, (Females)

    I went through and turned all the human female settlers into wolves. They'll have different appearances. A few of them will also have increased stats to be combat companions. Enjoy.
     
    About the combat versions.
     
    CC seems to only imprint the cosmetic differences between the various settler types in the mod. The base stats and perks are carried over from the core settler that the others are spawned t hrough.
     
    You need to manually spawn the combat versions and have another mod that can make them into your companion. Each Combat type is labeled to what their perks support.
     
    Brawler
    Veteran
    Wanderer
    Mercenary
    Warrior
    Fighter
    Guard
    Adventurer
     

    396 downloads

    Updated

  16. Companion Ivy Main Menu Replacer

    This replaces the main menu background with Ivy's cellar. And replaces the main them with her 'affinity' music.
    That will be all.
     
    Thank you for downloading.
    Have fun using it.

    199 downloads

    Submitted

  17. Just Business More Slavers

    This file is an addition for the excellent Just Business mod here on Lovers Lab.  What it does is make certain vanilla NPCs from the game into slave merchants using the same slave selling quest that's in Just Business.
     
    Requirements
    Fallout 4
    Nuka World
    Far Harbor
    Just Business and whatever Just Business requires
     
    How Does It Work?
    The same way you'd sell slaves with the main mod.  If you don't know how that works, then I recommend you read this excellent guide by @SlaveHunter311.
     
    Who Have I Added?
    From the main game:
    Penny Fitzgerald
    Arturo
    KLEO (I don't think she works for some reason)
    Cricket
    Joe Savoldi
    Eleanor
    Tommy Lonegan
    Connie Abernathy
    Trudy
    Daisy
    Fred Allen
     
    From Far Harbor:
    Allen Lee
     
    From Nuka World:
    Cora
    Monique Dunmore
    Katelyn Alden
     
    I've also posted up a pdf document of how I made the mod in the Creation Kit, but it's probably easier to look at it in xEdit and add more people there if you're so inclined.
     
    I usually play as either a good or amoral character who only takes raiders and gunners as prisoners.  The new slavers I added are mostly already vendors, some of whom have a good reason to hate raiders, or have some other need for fighters/weapons testing/synth testing/whatever.
     
    Why?
    You now have some way to offload your excess slaves and make some caps right from the beginning of the game.  Also, if you're like me and run Depravity by Thuggysmurf, there's a conflict with the Auction House mod.
     
    Optional
    2024-February-08 - I'm adding an optional version/patch to work with The Auction House (BETA 1.3.4a version) that will obviously require The Auction House.  I don't use that mod so can't really support it, but you would add Just Business and it's requirements, The Auction House, and then my Auction House version of this mod.  You would only need one version of my plugin or the other, not both.  Should let you sell to the vanilla vendors I added and still sell to the vendors added by The Auction House.
     
    One More (OK Two More) Things
    There are no scripts in this mod, it just adds conditions to the original quest in Just Business.  It's also flagged as an esl file, so it won't count against your 255 plugin limit.  Just install your prerequisites, then install this with your mod manager, and start selling.
     

    924 downloads

    Updated

  18. Improved Intimidation Gameplay

    This mod is deprecated.
    You should switch to Holdup, which does the same and more.
    If you install MCM, you can turn off the other features of Holdup, so you get almost exactly what this mod did.
     
    Purpose
    This mod intends to improve the gameplay of the rank 1 Intimidation perk. When I first selected the perk I was quite disappointed:
    I could not loot the equipment of pacified enemies. I could not pick locks or hack computers - if I tried, the apparently pacified enemies decided to draw their weapons and shoot me in the back.
    The best thing to do with pacified enemies seems to be to calmly walk up to them, aim at their head while they stand with hands up, and kill them in cold blood. With this mod keeping pacified enemies alive will become a viable alternative.
     

    Scope
    This mod allows you to do the following:
    Tie up pacified enemies. Tied up enemies will not be able to fight and therefore not become hostile if you decide to pick locks, hack computers, or do whatever else you decide to do. Once they are tied up, open their inventory and take their stuff. Untie them. They will return to the ‘hands up’ pose they had before being tied up. Of course they may decide to attack you if you do certain things after untying them.
    Known Limitations
    This is an early but well working beta. It has the following known limitations:
    There is no visual representation of bindings. Tied up enemies just sit on the ground with their hands behind their back. Tying up enemies is free and does not use up any resources. In some cases (e.g. after leaving and reentering the cell, or after previously being caught pickpocketing) untying a tied up enemy may show him hostile for a split second and start the combat music. No actual combat will take place.
    Not in Scope
    As mentioned above, this mod has the simple purpose of improving the gameplay of the intimidation perk. I am open for further ideas, but I will not implement features outside of that purpose. Things that I will not implement include:
    Lowering the charisma requirements of the intimidation perk. Fixing bugs of the intimidation perk – use the UOF4P, it fixes them. Converting pacified enemies to slaves – other authors are already working on that.
    Requirements
    Only base Fallout 4 at the moment – this should work without F4SS, DLCs and other mods.
     

    Compatibility in General
    I expect that this mod is compatible with almost all other mods. Consequently all the things mentioned above in the ‘Not in Scope’ section can be provided by other mods, some of them already existing. Of course if you want to be really, really sure, you will have to try it out.
    Technical details: Even though this mod seems to modify the Intimidation 1 perk, it does so without touching any existing quests, perks, spells, effects or scripts. The goal was to make this very compatible with other mods. That being said, the original holdup script written by Bethesda is a big messy bowl of spaghetti in my not-so-humble opinion, and I had to use some workarounds to implement everything without changing that original code. If another mod decides to rip out that original system and replace it with something ‘better’, it will probably break my mod (and every other mod that changes the Intimidation perks) by doing so.
     
    List of Known (In-)Compatible Mods
    UOF4P: Fully compatible, and highly recommended as it fixes the calculation of the bonus from the Black Widow / Lady Killer perks. Intimidation Redone: Mostly compatible. Intimidation Redone allows to tie up pacified enemies, too; the tie up options of the two mods are independent of each other, so a pacified enemy could be tied up twice, needing to be untied twice. I suggest not using the tie up function of Intimidation Redone when using it with my mod. F4:SS: Compatible. Tied up enemies can be captured just like anybody else (e.g. using Pax syringes). Note that F4:SS will replace the standard activation function with a menu, making it impossible to use the untie option of my mod after capturing an enemy. My mod will recognize the situation and automatically untie them when the player interacts with them. Abduction: Compatible. Tied up enemies can be abducted and will stay tied up. Enemies ‘Restrained’ by Abduction cannot be tied up, as the animation played by Abduction will prevent the tied up animation. This is only a visual bug: Once the ‘Restrained’ animation stops (e.g. after abduction, or after walking far away), they will correctly assume tied up position. Note that you need to recruit a tied up abductee to get the untie option.
    Please tell me if you find out about (in-)compatibility with other mods that modify the Intimidation perk.

    2,492 downloads

    Updated

  19. VotW Jenny's Odd Adventures by SlipperYT

    This mod includes all 4 episodes of Jenny's Odd Adventures by SlipperYT. All holotapes can be crafted in the holotape workbench.
     
    Installation
    Install Part 1, 2 and 3 using Nexus Mod Manager (MO2 should work too)
    or
    Manually extract the parts in the Fallout 4 folder.
    For using this mod at Starlight DriveIn you will also need the file VotW_JOA_DriveIn
    Install the VIS-G patch when using VIS-G Item Sorting.
     
    Requirements
    Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435
     
    FAQ
    -Why?!
      I was bored, leave me alone.
    -Why the big filesize?
      I used 8k textures instead of the generally used 4k. It looks better.
     
     
    My other mods:
    - VotW DriveIn Lara with Horse by Animopron
    - AAF_SEU - Servitron Patch
     

    16,268 downloads

    Updated

  20. Auto Staged Animations Please

    Made some XMLs which makes some animation packs auto-stage. This will only overwrite the original position xmls (enumerates the animations that appear in the AAF wizard list) because I merged the separate animation nodes into one animation group so that only my staged animations are listed. I can probably do a non-replacer version (so you get the original position list and my staged position list) if anyone is interested. This was made using the guide posted by Dagobaking https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/HowToMakeStagedFurnitureAnimationsWithTransitions

    All animation groups (when the original mod has stages) are grouped and will play in sequence automatically. I've tested most of them myself, but if something bugs out, please do tell me and I'll try to fix it as quick as possible. Some animation groups have more than 8 stages so the whole animation takes long to finish, so these may be adversely affected by other mods calling for a timer.

    Supported packs (just load mine after their files)
    1. SavageCabbages animation pack (1.04)
     
    2. Gray User's creature pack release (2.0) [for mirelurk, radscorpion, mirelurk queen, yao guai, bloodbug, bloatfly, stingwing ; mirelurk hunter and mirelurk king is still being diagnosed]
     

    NEW
    3. Leito - FO4 Animations (2.0a) - works with Leito compatibility patches, as long as you load mine last (overlays and MM and FF animations introduced by the patch still functions)
     
     
    Note1: The method I used selects the first and last of an animation group as the entrance and exit animation, and lists the applicable animation nodes between those two. When there is no exit trigger (manual end in AAF wizard, or a timer in other AAF mods) the animation shall cycle between the animation nodes, some animation groups look good during this cycling, some dont. When there is an exit trigger, the last of an animation group will be called, some animation group handles this well, some dont. This method is merely a placeholder for the next iteration of staging (automatic/manual) which is the tree xml to be introduced in full when the next AAF update includes it. For now we make use of the animationgroup + transition xmls to make multi-stage animations.

    Note2: Supermutants, dogs, and creatures generally behave weirdly when staging. They will flicker back to the original standing position before animating. This is "vanilla"

    Note3: Dogs have weird head tracking, and I think is being addressed in AAF beta versions

    Note4: I did this in a few hours, there may be errors (typo's) please inform me ASAP so I can fix it.

    Note5: Do NOT turn off NPC AI (tai / tcai) or else they will not stage. Use relevant AAF mods to call for an animation (start and end) such as AAF Violate, AAF sex em up.

    Credits to:
    Dagobaking and the AAF team. Without them all this would not be possible.
    SavageCabbage. Great animations and his file structure and naming made it possible for me to quickly do this
    Grey User. Several animation packs with various stages, currently supports creature pack V2
    Leito. The one, the only.

    Future Plans
    1. Do all other animation packs with multi-stage animations
    2. Make use of the new tree xml which will better streamline auto-staging (under development). Currently only the player can select through the branches using the AAF wizard. Will make them in anticipation of the AAF update thereof
    3. Introduce taggings and overlay functions compatible with existing XMLs that do the same

    Link to the support page: 
    https://www.loverslab.com/topic/117774-auto-staged-animations-please/

    Post your comments/reports there, so I can address them

    18,500 downloads

    Updated

  21. AAF Nuka Ride: A Porn Studio Mod

    A mysterious eyebot travels the Commonwealth handing out fliers to every girl he meets, in his never-ending search for the next Golden Globes Studio porn star.
     
    But while there are many pretty girls in the wasteland, the real problem is finding the one who is up to the task.
     
    Nuka Ride is intended as an alternate start mod and is written with a woman as the protagonist.
     
     
     
    Content
     
     
    Quest mod. Broken english - I don't speak English. Very focused on dialogue, not gunfights. Domination content. Transformation. Bimbofication.  Pretty hardcore content too, I do not recommend it for sensitive people. Bestiality (totally optional)  
    How do I start? 
     
     
    Duke, a yellow eyebot, will interact with you. If you are near Vault 111 you will find him immediately as he is looking for you. If you're not around, you can fast travel anywhere or sit and wait, and Duke will come to you.
     
     
    Hard & Soft Requirements
     
    Workshop DLC
    Nuka World DLC
    Far Harbor DLC
     
     
    Fully functional AAF:
     

    F4z Roh Doh 
    RealHandcuffs -thanks to @naaitsab
    Torture Devices
    Fusion Girl Or CBBE
    HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want.
    HN66 TRS - same, just textures & materials.
    Captive Tattoos (soft)
    Sex Attributes (soft)
    MCM (soft)
    High Heel System (soft)
    Family Planning Enhanced (Original or Redux) (soft)
    OverQueen Armor (soft)
    HBD DressBox (soft)
    Plugs of the Commonwealth (soft, I suggest use the slot 56 one)
    Commonwealth Moisturizer (soft)
    HN66 nails (Fusion Girl Version) (soft)
    Black Male Raiders - (soft, optional. It will make all raiders in Nuka Town black and therefore comment as if your protagonist were the only white girl in the place. ) 
     
     
    NUKA RIDE 6
     
     
     
    The current version has the following quests, some of them are used to unlock new furniture in the Porn Studio, and to be able to film new scenes.
     
    The Audition
    Becoming a Porn Star (Main Quest, repeatable)
    The Motorcycle
    Apollo
    The Flagpole 
    Visiting Mason (repeatable)
     
    Next set of missions start once you win "Becoming a Porn Star" -you can talk to Shank or any Nuka World raider will let you know that Shank wants to talk to you-
     
    A New Name 
    A New Ride 
    Tattoo Shop - Repeatable
    VIP Party - Repeatable
    Rising Porn Star 
    Posters
    Golden Globes Radio
    Visiting Vadim - Repeatable
    Lucy in the Sky 
    A Date with the Boss
    Made In Heaven
    Lost in the Jungle
    Being a Mule – Repeatable
    The Dog Walker – Repeatable
    The Special Girls
    Propagandistic Porn - Repeatable
    Kill Me Softly
    The Studio - Repeatable
    The Mirelurk King - Repeatable
    Night Fever 
    Fans - When you win Night Fever, the mod will enable fans to come up to you (Diamond City and Settlements).
    The Nuka Club - Repeatable
    The Rescue - Repeatable
    Heart of Steel 
     
    ❗  The next set of missions (Nuka Ride 6) starts here. After filming at least once the movie "The Rescue", talk to Charlotte and ask her if there is anything to do.
     
    The Way You Say My Name
    Dolled Up
    Head for Business
    Night Movie
    Fly Me To The Moon
    The Student
    War Rig
    Semper Sexy
    Scooter Refill Quest - Repeatable
    Porn Movie: Golden Girls - Repeatable
    A Place called Home - Talk to the new tattoo shop pet after you get back from Far Harbor to start this.
     
     

    General recommendations
     
     
    This mod is programmed to stop and auto turn off if you enter the Nuka Train Station (since this is where the quest to kill the Overboss starts). The Overboss is a mayor character in this mod and we need him alive. If you are new to AAF, I recommend the Official Guide by Saya. This is an alternative start mod. I need many living Npc that in a late game could be dead, so I strongly recommend using it in a new game. Activate the subtitles. You can also download the synthetic voice file made by Axary and Kalistara.  This mod will take you throughout many parts of the Commonwealth and Nuka World, and so it is incompatible with many mods that change the locations and interiors of places it takes part in.  To avoid conflicts, put Nuka Ride among the last of your load order.  I do NOT recommend playing it together with other story mods. They can be very invasive. Otherwise very bizarre things are going to happen and take you out of the immersion. I recommend XDI for a better experience, but it is not required. If you have a problem with AAF loading at 68%, reinstall Savage Cabbage version 1.2.9 or superior, and check all animation boxes. Don't worry, non-human animations are completely optional in my mod. But you need to have them installed. I would advise you to use a character without tattoos, since in this mod there are characters who put tattoos on you as the story progresses and obviously I don't know if your character normally have tattoos that could overlap with mine. Nuka Ride is going to doll you up a little: NPCs put you clothes, piercings and jewelry too. To advance or start some missions, you must wear any of the clothes they give you or else they will simply ignore you.  Don't clean your Nuka Ride save with ReSaver. I did it once and never again. Everything, absolutely everything, was upside down. Packages, aliases, dialogs. Don't do it.  I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras. Here is an example of what I am saying.  
     
     
     
     
    Why are objects and textures in Nuka Town flickering and disappearing?
     
    Pre-culling issue. To resolve it, place Nuka Ride.esp in the bottom of your load order
     

    Songs 
     
     
    Made a Playlist in Youtube with all songs.
    Nuka Ride Spotify Playlist thanks to @neeceerae ! 
     
     
    Golden Globes Radio
     
    Thanks to Katy Webb and @steelpanther24 for the publicity for Golden Globes Radio!
    Abernathy Farm commercial Voiced by Wyatt Henry
    Atom Cats voiced by TheEmpireStrikes1st
    Drumline Diner voiced by fluxmarsh
    Myrna commercial voiced by QueenJamJam
     
     
    Animations
     SQr17 (Sneaking Idle) from his New Idles mod!
    Langnao (Bimbo-like walking animation)
    @RohZima For the new poses!

    Meshes
     
    KonataInoue (The PickUp and the Scooter!)
    FlashyJoer (Poop mesh)
    Annarietta (The fancy purse and Nuka Ride boxes!)
    FeatherDer ( for the backpacks!)  
    Sebbo and Kinggath's Mod School Resources for the dancing idles.
    @Axaryfor creating a tall flagpole for me so poledance would look good in heels.
    Icestorm for the mirror mesh!
    Laptop – Pra (Laptop Terminal)
    Oil Rig World – Otellino (America Rising)
    Kali Preset – Astraea Preset by csxx520 
    Bubbles and petals - keungkeung
     
    Outfits
     
    Thank you very much for allowing free use with acknowledgment of authorship.

    You can recognize them by the prefixes in Bodyslide!
     
     
    @Axary (Overboss Piercing, Overboss Clit Piercing & Queen of Spades Choker) @hwybee4996 for the belts in Bubblegum & Primadonna outfits! Fallout Demon Hunter II Hell Kitty Outfit (shorts & top) – Delyte & Charm HN66 (Human Nature 66) GamoHolic (You will see it as GH in Bodyslide) Maibatsu Heels! (Corsican and Maxson Heels) Kharnet and En Masse Entertainment and BlueHole Studios for TERA POLICE Snakel101 (Patreon) - Belt in Adolf Outfit Icestorm Heels! (Patreon - Adolf Heels & Gage Heels-) Newermind - Nisha Outfit! Vanvid - Dancer Heels  
    Recommended Mods
     

     
     
    Brawl Bug Fix by ErshinPL - Necessary for those who have many mods in order to have a clean and bug free brawl. You can install the loose version, it has no plugins. You don't need it if you use Fallout 4 Unofficial Patch. FallSoul, with this mod you will be able to see your character make different idles when using the Nuka Ride mirror. Note that this mod does not work very well with other mods such as Devious Devices and who knows what else.  Dynamic Cinematic Face Lights by @Reginald_001 - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - by Seb263 - Install it and brown faces will be a thing of the past.  Nuka Ride: Pornstar Outfit Patch  by @belegost- if you use outfits from the Pornstar Outfit. Nuka Ride: FFO Patch by @poblivion - Furry patch for those who like the theme.  
     

    Uninstall
     
    This mod disables a lot of triggerboxes in Nuka World, as the ultimate goal is to replace the DLC. All unlockables will be unlocked little by little with Nuka Ride. So basically don't uninstall the mod. If you want to play the classic DLC, start a new game without Nuka Ride installed.

    Thanks to! 
     
    @EgoBallistic, @dagobaking, @Operand, @fish00, @requiredname, @Tentacus, @lee3310, @vaultbait and @Invictusblade for the invaluable help with the scripts.
      @Saya Scarlett for the AAF guide!
    @spicydoritos for random comments from NPCs!

    @Gamaramdi, @RileyAP, @cosworth, @Splithorse @osculim @MrNicoras @kaxat @orcking12 @Rangerguy @kazeha9 @caveman74 for patiently testing the mod! ?
    @ecobotstar for the posters!
    kirkieballox by White Dog Meat!
    @Snapdragon_ for the idles for photo shoots!
     
    Vexenonifi por the tattoos resources!

    Seddon4494 for his Creation Kit tutorials!
    Bethesda for CK and Fallout 4. It's an amazing tool for doing amazing things.
     
     
    Stuck on a Quest?

    Guide with all the quests and stages 
     
     

    219,295 downloads

    Updated

  22. Porn Movies for VoTW - Jesse Jane

    Adds 3 holotapes and/or reels featuring Jesse Jane to play with the Videos of the Wasteland Plugin!
     
    If you liked it you should check my other mods for VOTW in the link below:
    Women
    Bunnybutt
    Marsha May
    Emily Grey
    Ashlyn Rae
    Lupe Fuentes
    MyCherryCrush
    Dakota Skye
    Riley Steele
    Elsa Jean
    Capri Cavanni
    Ella Hughes
    LunaXJames
     
    Trans Women
    Bailey Jay
    Miran
     
    Attention!
     
    Videos of the Wasteland is required for the holotapes, and the DriveIn plugin for the reels! You can download it in the link below:
    https://www.nexusmods.com/fallout4/mods/24435
     
    A sample:

    jesse.mp4    
    I do these silly mods for personal use, and I will always share them for free. But if you want to donate, here's how:
     
    Ethereum/Polygon/BSC/AVAX Networks 0x370A2080579bfc1882669496ceDFA951A9b6Ee38

    Wax Network q34na.c.wam

    Solana Network AA7bzP5ykR9Nyjo3R7PxuQ3oQ5RKcxZ4HKUSxs8bJshM

    5,973 downloads

    Updated

  23. Liara T'soni Follower

    Liara T'soni Phd of mass effect. 
     
    Fusion Girl, CBBE.
    (Build CBBE Version in bodyslide)
     
    Follows you, finish her mini-quest. Find Her In a Trap door Floor Door in the alien cave.
     
    Talk to her. 
     
    Functioning follower to trade with. Has Facial animations. Blue body, Biotics.
     
    Do not equip grenades on her. although she has Biotic powers that trigger in combat her "Greater Biotics" that affect a radius use the grenade slot.
     
    She has "lesser" Biotic powers of (Throw, Singularity, Warp and Stasis)
    Greater Powers of (Singularity, Warp and Stasis)
     
    Singularity - ton of damage.
    Warp - lesser radius but chance to instant kill.
    Stasis - Freezes enemies for ten seconds but also adds damage protection to them. The CAN be hurt but its reduced damage.
    Throw. Low damage mostly defensively used.
     
    Barrier. on entering combat Liara will erect Biotic Barrier Armor. This is an effect and doesn't interfere with any armor or clothing slots.
     
    She has two outfits, if you want to clear them tell her to get naked and equip her with something else manually.
    -------------------------------------------------------------
    Credit to Shiala 92 for the following meshes (and inspiration to make this)
    Liara head mask (basis for her head mesh)
    Liara Coat outfit
    Liara Alliance Battle Armor.
    These are found on Deviant Art (Links soon)
    outfits
    https://www.deviantart.com/shiala92/art/Liara-T-Soni-Armors-for-Fallout-4-591639407
    --------------------------------------------------------------
    Liara has an in-game base weapon but I suggest you use Shiala 92's "Mass Effect Weapons" Mod to give her a weapon more fitting her base game.
    https://www.deviantart.com/shiala92/art/Fallout-4-Mass-Effect-Weapons-Pack-UPDATED-746622145
     
    Any bugs questions or comments let me know. 

    uploads useage perms etc etc etc.
    this file has assets from Shiala 92. So under no circumstances can you do anything with it except use it or modify it for your own personal use. Don’t upload it anywhere. Don’t make a Saturday night live skit out of it. Don’t post it on nexus and please do not use it as a front to launder crypto currency. Aka bottlecaps.
     
    well you can but get shiala 92s permission first. Then ask me I’m usually pretty reasonable w reasonable conditions like donating to your local charity that feeds kids or something. 
     
    (I have no way of knowing if you actually do that but you are an asshole if you say you will and dont)

    1,715 downloads

    Updated

  24. NSFW Guns & Bullets Magazine

    Replaces nine of the ten covers of Guns & Bullets!
    Does not replace 03, 'Little Guns For Little Ladies'
     
     
    Requirements
    None. Just make sure you have archive invalidation enabled:
     
     
    Installation
    Add the mod to your mod manager of choice and install it (ex. Nexus Mod Manager), or extract the archive to your Fallout 4 directory.
     
     
    Credits
    01 The Future of Hunting? Andava (Patreon)
    02 Lasers & Hunting: Acceptable Overkill Liang Xing (Patreon)
    04 Street Guns of Detroit John Doe (Tumblr)
    05 Avoid those Pesky Gun Laws! DevilHS (Hentai Foundry)
    06 The Moon: A Communist Doomsday Device? Platinum Games (Steam)
    07 Take Aim, Army Style Dandonfuga (Patreon)
    08 Bear Proofing Your Campsite Masamune Shirow (Amazon)
    09 Plasma - The Weapon of Tomorrow Seeker (Pixiv)
    10 Guide to hunting Commies! Ganassa (Patreon)
     
     
    *All trademarks and registered trademarks are the property of their respective owners

    7,669 downloads

    Updated

  25. Octocamo Armor

    This is new update for version 1.2 also the old version 1.1: https://www.nexusmods.com/fallout4/mods/29731
     
    IMPORTANT REMOVE VERSION 1.1 BEFORE INSTALLING
    Change log 1.3:
    -Texture change: texture now is more shiny
    -4k texture with dirty, grunge, damage... for armor and mask
    -Add Substance Painter (separated download option) for creating and editing 4k texture
     
    Change log 1.2:
    -Bodyslide support
    -Texture fix
    -Item slots fix
    -More separated pieces from tactical vest and harness, like in the render images
    -Old color preset changes
    -PSD file for your custom color editing
    -And many....
     

    5,242 downloads

    Updated

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