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SexLab mods that do not fit into any of other categories

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  1. SexLab Shrines

    If you like my mods, you can support me on Patreon
     
    With this mod, if you find some human dignity in yourself, you have an option to redeem yourself. Once per day you can pray at and Shrine of The Nine Divines to raise purity(Sexlab "Sexual purity") and reduce lewdness(Sexlab "Sexual perversion").
     
    Required Mods
    Sexlab
    SkSe
     
    Description
     
    Hello there adventurer, can i ask you a question. YOU believe in The Nine Divines. I haven't seen you yet in our sanctuary, you must pay it a visit and pray there or something bad can happen. In our times Skyrim is full of depraved souls, that need Divine guidance, as an adventurer you must have been having a lot of sex, sleep with dogs, breed with chauruses, and other do carnality. Divines forgive!
    Pray The Divines and redeem your sins. Wait, what? You are not one of those dirty perverts? You hate all that debauchery going all over Skyrim? Well that good to hear, maybe you can become a Nun, no, not those depraved Dibella sluts selling their bodies for flowers, you can become a real Nun - fortress of purity and chastity! Don't hesitate, visit our sanctuary at once!
     
    eh?
     
    By playing Skyrim with Sexlab and its mods you are basically turning you character into slave-slut-whore-breeding-piece of meat whose sole reason of existence is have sex with everything that moves. Your sexlab stats and everything you do are pretty irrelevant.
    That is until you install SexLab Separate Orgasm, where stats matter and eventually you character can be broken to always horny nympho that is always craving and can never have enough satisfaction.
     

    errrm...
     
    Works with (10) npc's too.
    Mod works without SLSO.
    there is no MCM, everything configured in json file
    Cool-down is reset everyday at midnight
     
     
    Configuration:
     
    You can change default values in SKSE\Plugins\StorageUtilData\SL_Shrines\Config
    example:
                                    (purity, lewdness, arousal), can be negative
            "shrine_of_talos" : [ 1, -10, -100 ],
    this will raise purity by 1, lower lewdness by 10 and reduce arousal by 100
     
     
    You can add message that would play for player, when using shrine
    example:
            "shrine_of_talos" : [ "I must support author on Patreon", "Here could be your add", "Did you know that Ed86 is Talos?" ],
     
     
    You can add additional spell effects to blessing, spell id is saved as DEC in json, you'll need to convert it from HEX used in tes5edit/CK
    example:
            "shrine_of_talos" : [ "1030554|Skyrim.esm", "1030554|Skyrim.esm" ],
     
    Mod supports 10 npc's. You can manually add/duplicate more aliases to quest if your want.
     
    Conflicts:
     
    Mods that change TempleBlessingScript and DLC2TempleShrineScript scripts of shrine activators
     
    Patches:
    Wintersun Patch:
    https://www.loverslab.com/topic/95410-sexlab-shrines/?do=findComment&comment=2995034
    Wintersun Patch guide
    https://www.loverslab.com/topic/95410-sexlab-shrines/?do=findComment&comment=3369409
     

    77,615 downloads

    Updated

  2. Sexlab Breeder [v1.01]

    Update


    v1.01 is out. Mostly small, quality of life updates. The journal hasn't been moved yet, however.
     
    Bugfixes:
    -All quest objectives should now properly show up ingame. Somehow they had un-selected themselves in development on 1.0.
     
    -Did some stuff with the armor. There should be less crashing now. (See below)
     
    -Not really a bugfix, but I did tweak some of the dialogue with Tigras. Unfortunately, it's just as bad as ever.
     
    New Features:
    -A transform spell. You will now be able to change between your human and hybrid form (almost) at will once the quest is completed. It is currently based on arousal. At 60 arousal, a hybrid who is disguised will revert to her natural appearance, so beware. You, of course, will not be able to shift back after this until your arousal is reduced. Tigras will also not mate with you while in human form.
     
    -Removed the scripts that protect the armor from being removed. In addition to this, I have also created new MCM options that should allow the player to re-equip any missing parts that may have been removed by other mods. The transformation spell will accomplish the same thing, if needed. For now, the armor is still technically marked as unplayble, to prevent possible abuse.
     
    Please let me know if you encounter any glaring issues with the new version. I haven't tested the new version nearly as much as I probably should, but it's in a state where it's working just fine for me.
     

    About Werewolf Hybrids.


     
     
     
     

    About the Hybrid Packs


     
     

    Pack Leadership


     
     
     

    What is it?


    This mod began as a simple armor replacer... Hah, its hard to believe things have come this far. Amazing what a little bit of ambition will do. At any rate, this mod has grown over time into a fully fledged mod with a story, (oh, and some sex, I guess... If you like that sort of thing ) As this mod was growing, I realized how pointless it was to just have some mindless sex scenes that were there in the original mod.
     
    So, I did something about it. Now, several months later, here it is, completely redone, and ready for usage.
     
    That didn't answer my question.... WTF is this? Fair enough. I guess there are plenty of people who didn't see this back in its previous incarnation. It is now a story-based mod, centered on Tigras's struggle with the Darkfang Pack. Over time, I have plans to expand this so the player can meet the other hybrid packs, as well as help defeat the rest of the Dark packs as well. I also have plans to expand this in other ways as well, but... More on that later.
     
    How do I start? Good question. There is a gate in Riverwood, that is in between Alvor the blacksmith, and Sven's house. Outside, you will find either a pile of wood, or a campsite, depending on if you have completed before the storm, or not. The journal will be nearby.
     
    Cool, how do I get rid of it? ... You have two choices. You can either select a dialogue option after you first help Tigras recover that will end the quest... Or you can also use the MCM option.
     

    Installation


    Use a mod manager. Seriously. I'm not going to help you if you just plopped the files into your skyrim folder.
     

    Incompatibilities


    Using Sexlab Breeder with Werewolf Hybrid (the old version of my mod) will probably break stuff.
     
    If you use DAYMOYL, be sure not to die during the last scene. It will kind of break things...
     

    Uninstallation


    Why would you want to uninstall this?
    Fine, be that way. You simple need to delete the following files:
    Data\Sexlab Breeder.esp
    Data\Sexlab Breeder.bsl
    Data\Sexlab Breeder.bsa
    Data\SEQ\Sexlab Breeder.seq
    As well as the files in body slide. I recommend just using a mod manager. Seriously.


    Known Issues\FAQ's


    1. Body texture randomly messes up when equipping the armor. In order to fix this, you will now need to use a console command: "player.setnpcweight x" where x is the weight of your character. I have no idea why this happens, though I will look into it eventually.
     
    2. NPC's move around strangely when they are near Tigras's pride/Frostfang Cave. This is a problem with the fact that I put in completely new objects without changing the vanilla navmeshes. I am extremely hesitant to do so, so you will just have to deal with it.
     
    3. Tigras has troubles with doors. Yeah... If for some reason Tigras gets stuck, just wait a little bit. Eventually he will teleport out of the problem area. Great solution, bethesda.
     
    4. This scene takes forever to start! Don't be so impatient? Again, this is an issue with skyrim's AI. I've tried to alleviate the problem when possible, however.
     
    If you are having issues with this mod, make sure to include your papyrus log with your post or I will most likely not be able to help you. If you make no mention of it, you will probably be ignored because I will just assume you didn't even read this post before you tried installing. Also, just a little note. A little bit of respect would be nice. If you ask for help, you are asking me to take time to help you, so please, at least look at the previous couple of pages of the thread to see if you question hasn't already been answered.
     

    Future Plans


    Version... Whenever I get the chance
    Some support for primal magics. (I'm thinking that it will make the spells more powerful, but also will build up your primal needs bar more quickly. We'll see what happens though)
    More cool things I haven't thought of yet. (I'm open to any suggestions except for a werewolf replacer. That has already been done, and quite well I might add.)
    Clothing and armor specifically designed for hybrids.
    Beeing female support.


    Required Mods


    CBBE body. Or UNP body.
    Use the XPMSE Skeleton, found here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    Sexlab, and all of its requirements. (When in doubt, try the latest version.)
    Fuz Ro D'oh,
    Sexlab Aroused.


    Recommended Mods


    Primal Magics. I'll actually be working overtime to add support for this mod as soon as I possibly can. I'll keep you guys posted.
    Predator Vision. http://www.nexusmods...im/mods/22274/? Get night vision...or even predator vision, all at the press of a hotkey.
    KISS. http://www.nexusmods...im/mods/22604/? Run like the wolf girl you are!
    Heart of the Beast. Make Tigras sound as badass as he deserves to sound! http://www.nexusmods.com/skyrim/mods/13779/?
    Mighty Beasts. With this one, Tigras will look significantly different than the rest of the werewolves in this mod. Just a suggestion...


    Credits and Thanks


    Original idea from Poontank, from http://www.loverslab...-26#entry277304
     
    Jimshu for the original mod, as well as giving me permission to release this publicly.
     
    B3lisario for the UNPB preg mesh as well as permission to use the mesh in this release.
     
    Caliente for outfit studio, the CBBE body, and bodyslide without which this mod wouldn't exist.
     
    Zecoron for his PSB bone weightings, which I used as the base for my bodyslide compatible meshes.
     
    jbezorg for helping me get my scripts to compile. (Stupid SKSE installer, I'll never trust you again!)
     
    GECK.O for the base UNPB meshes that my latest designs are based around.
     
    Johnnyred for fixing up the UNPB meshes.
     
    Dimon99 for the UNP body.
     
    User29 for letting me use the name Sexlab Breeder, as well as making Sexout Breeder, which I've drawn inspiration from in the past, and will continue to draw inspiration from in the future.
     
    Charismoon. Without her help, the ears and tail that werewolf hybrids now have would have been impossible. Thank you so much, Char. (Even though I doubt you'll ever see this.)
     
    Ep1cL3w7z for helping me with a lot of scripting problems I've had over the long, long development process this mod is going through.
     
    Thanks to Ashra for helping with troubleshooting the many, many bugs that seem to slip past me while testing.
     
    Permissions
     
    Please do not reupload my work anywhere else. Also, you may not reproduce the Ear and Tail meshes for your own use in any way without Charismoon's express permission. Don't even think about it. Thank you.

    37,672 downloads

    Updated

  3. SexLab Stats Manipulator

    Description
    This is the mod to manipulate Sex Diary of SexLab MCM menu contents.
    Target is same SexLab MCM menu Target actor.
     
    Requires
    Sexlab Framework
     
    Installation
    Put SexLabStatsManipulator.esp and SexLabStatsManipulator.bsa in /Skyrim/Data/
     
    Credits
    Ashal for SexLabFramework

    19,462 downloads

    Updated

  4. Devious Captures

    Devious Captures is an addon to Sexlab Defeat and Devious Devices that builds an immersive bridge between the two by allowing enemies to equip various devices on the player after defeat. The devious outlaws of skyrim may decide that robbing their victim isn't enough and may just have an appropriate means of making things even more inconvenient on hand...
     
    In order to receive devices after defeat player must be robbed! Devices will be equipped one at a time during the robbery scene. They will not be equipped unless the scene is triggered which should (I hope!) prevent animals and other invalid actors from being more devious than they should be.
     
    If you'd like Devious Captures to trigger often make sure to increase the chances of robbery!
     
    Since version 2.5 there is also another way of getting into devices upon defeat! MCM includes an option to enable Assault Events. Assault Events trigger during Defeat rapes and don't require robbery! Assault Events will only equip one device at a time but it's possible to trigger them more than once per encounter if your character found herself surrounded by many lustful enemies!
     
    Update notice!
    If you're upgrading to version 2.0b+ from an earlier version please use MCM menu to uninstall the previous version first before installing the new version! If upgrading from 2.0b+ to later versions simply overwriting the files and then using "Update" function in MCM should be enough.
     

     
    A new version of Defeat just came out!
    Is Captures still compatible?
    Yes. Goubo and I collaborated to ensure forward compatibility for the foreseeable future.
    Unless announced otherwise, assume that it works with the newest version of Defeat.
    On the 0.01% off-chance that it isn't and you can confirm it in game, please let me know.
     
    Recommendations:
    -----------------------------------
    Deviously Cursed Loot by Kimy: My mod has its own inbuilt way of obtaining keys to help you get out of the devices it puts on you but it's not the most exciting way. But Kimy's mod can be used to find keys as random loots on dead bodies and containers all over skyrim! Or to get into even more trouble if your little sticky fingers trigger a devious trap! Devious Devices Expansion by Coopervane: Installing it will add lots of variety to the devices you may get yourself locked into! If you have to walk around covered in straps why not turn them into a fashion statement? ^^ Deviously Helpless by Srende: It synergises with Captures so well by adding more spice and gameplay options for the unlucky adventurer who keeps getting covered in restraints! Your assailants and all kinds of opportunists around Skyrim love when a wrapped up gift stumbles into their lairs! n_~ Devious Devices Equip by Inte: Adds lots and lots of new patterns and colours to the pool of available devices! Captured Dreams Shop by Veladarius: Adds a few more types of devices to the pool, further increasing variety!

    Known bugs and issues:
    -----------------------------------
    Timing can be a little off depending on how many script intensive mods you have running, sometimes a few seconds can pass before the mod kicks in and it may not look very natural I take no responsibility for the devices registered by other mods. If someone's devices do not follow the established rules, they will cause issues. If you're a modder, make sure that the devices you want to register as generic use ONLY Integration scripts and slot conventions. There is a Framework-side issue with generic Mittens not spawning. As such the Mittens slider doesn't do anything, you will get regular gloves instead.

    Installation (Manual, MO or NMM installation is recommended instead):
    -----------------------------------
    Extract the archive Copy the contents of the archive in your Skyrim Data folder Open the Skyrim launcher and check the mslDeviousCaptures.esp in the Data Files section

    Uninstall (IMPORTANT! Do not skip the first step!):
    -----------------------------------
    Go the Devious Captures MCM menu in game and choose the "Uninstall" function Uncheck the esp plugin Delete all files that came with the mod

    Requirements:
    -----------------------------------
    Latest version of Sexlab Defeat (at minimum 5.3.2) Latest version of Devious Devices Integration (at minimum 3.3b) Latest version of Devious Devices Expansion (at minimum 2.0c) All requirements of the above mods Latest version SkyUI (at minimum 5.0) Latest version of SKSE (recommended at least 1.7.2!)

    Credits:
    -----------------------------------
    Princessity/Ms Leeches Goubo for SexLab Defeat! Zadil, Min and all others who create and develop Devious Devices and expansions for it! Especially Srende who was happy to accommodate my requests and extend the DD API with functions I needed! redneck2x for making Lovers Victim which helped me understand how SexLab hooks work! Ashal for SexLab Framework without which none of this would be possible! Bethesda for making the most addictive games and modding tools ever!

    242,335 downloads

    Updated

  5. Devious Devices - Laura's Bondage Shop (11-dec-2023) V3.43

    Laura's Bondage Shop v3.43 11-dec-2023
     
    v3.43 also has an SE version provided by tznvlw.
     
    v3.42 now also has a Russian translation provided by stas2503. Both for LE and SE.
    v3.42 now also has a Chinese translation provided by AmicusMyWolf for SE.
     
     
    Description:
    Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need.
    It also comes with 5-6 hours worth of story quests and repeatable quests that will almost never play out the same.
     
    This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer.
    All sex in this mod is optional. There's no sex with your character without your consent.

    Installation:
    Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder.

    Requirements: (All requirements are the latest versions as of 27-sept-2021)
    SexLab Animation Framework v1.62
    SexLab Aroused Redux
    Devious Devices LE 5.1
    Fuz Ro D-oh V61
    SkyUI V5.1
    And obviously also the requirements those above need
     
     
    Repeatable quests:
     
    Seeking The Curse
    It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them.
    Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them.
    Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them.
    She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her.
     
    This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of them being split between 2 to 3 locations.
    The way some of the random branches are calculated can be changed in the MCM.
     
    This is a repeatable job that unlocks after you completed the [A Strange Rock] quest.
    You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints".
     
     
    On The Clock
    Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them.
    You'll be tasked with finding the customer and then delivering the package.
     
    There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're feeling slutty.
     
    This is a repeatable job that unlocks after you completed the [A Good Fit] quest.
     
     
    Locked Away
    Laura is willing to give you money if wear a chastity belt for her.
    She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough.
    You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura's Pleasurer.
    The daily reward and how long you have to wear it can be changed in the MCM.
     
    This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it.
    Wearing the belt from [Locked Away] will not block access to the rest of the quests from my mod.
     

    Conflicts:
    This mod places the shop south of the Whiterun Stables. It could cause issues with others mods that place something in the same spot.
    Please report any conflicts you find.

    Credits:
    Special thanks to Veladarius and Kimy for helping me out. ❤️
    Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special.
     
    Big thanks to Taki17 for making amazing custom assets for me.
    Big thanks to stas2503 for providing the Russian translation.
    Big thanks to AmicusMyWolf for the Chinese translation.
    Big thanks to LHM for providing the Portuguese translation.
    Big thanks to tznvlw and aurreth for their SE ports.
    Thanks to SiegfreidZ pointing out my mistakes in the dialogue.
    Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder )
    Thanks to the SexLab team for making a great animation framework.
    Thanks to all the people that worked on the mods and software that made this possible.

    Permissions:
    Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission.
    Do not use this mod as a requirement for your mod.

    Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet.
    This is obviously an open-source mod.
     
    You can support me and my work by donating on my Patreon page. ❤️
    https://www.patreon.com/LauraKata
    Disclamer: There will never be game or mod content behind a paywall.
     

    Change Log:
     
    Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox.
     
    For those that encountered an issue, read these first:
     
    My body/restraint is invisible!
    That could be because you didn't build the device correctly.
    This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod.
    Building stuff in Bodyslide seems impossible at first, that's why I made this short guide:
     
    I still have an issue with the catsuit!
     
    Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide.
    There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions.
    These are the ones you should build:
     
    DDX - CBBE MXW_Catsuit
    DDX - CBBE MXW_Catsuit TBBP
    And these if you also use Cursed Loot
    DCL - CBBE - MXW_Catsuit
    DCL - CBBE - MXW_Catsuit TBBP
     
     
    The game crashes when they want to equip chains!

    If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD.
    The chains used there need HDT to function and it will crash if it isn't installed.
    Get it here:
    https://www.nexusmods.com/skyrim/mods/53996?tab=description
    NOTE: You'll need to get the SSE version if you're using SSE!

    384,949 downloads

    Updated

  6. Unforgiving Devices

    Version 2.0 should be much more stable than previous version. I still recommend to check compatible mods and be extra caution when using mods with bad compatibility or incompatible mods. There are now also a variety of debug fixes that can be accessed in MCM, so in case something go wrong you can use the fixes.
     
    (description was edited in accordance to beta 4)
     
    Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system.
     
    My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player.

    These are all examples of what I want to achieve in this mod (not what is currently in this mod yet).
     
    People currently/previously taking part in mode development
    @ihatemykite @BreadDain @iivanvv @kurotatsu @tznvlw  
     
    Current features
    Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on  immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using xEdit patch. Completed patches for Devious Devices and some other popular Devious mods are provided with main mod, and can be selected in installer. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress ,which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future.  
     
    Required mods
    Devious Devices (And all mods they require) 5.2 - LE / SE UIExtensions - LE / SE ConsoleUtil - LE / SE  
     
    Recommended mods
    IWantWidget - LE / SE (LE version is downloaded on SE mod page) - Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Only works on UD versions newer then 2.1b2 Also recommend IWant Widgets NG for better performance Papyrus Tweaks NG - LE / SE - Can greatly increase mod performaance on SE Improved Camera SE - LE / SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - LE / SE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive.  
     
    Optional mods
    ZazAnimationPack - LE / SE ; Use animations for struggle minigame SlaveTats - LE / SE ; Adds tear and drool overlay. This feature also require ZazAnimationPack. Security Overhaul - LE  / SE - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category powerofthree's Papyrus Extender - LE / SE - Makes use of few functions to make mod more stable. For example, after some testing I have found out that for some reason, the Console Util can cause sometimes crash when hidding player during lockpick minigame. Luckily, powerofthree's Papyrus Extender adds its own function for hidding player, so crashes are no longer relevant. Only const is that this is little slower then Console Util.
     
     
    Installation
    In case you are installing the mod for fresh new game, then do following
    Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case oyu installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches.  
    If you intend to install Unforgiving Devices on existing save, do following
    Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work.  
     
    Compatibility
    List of tested mods which are working or not. There are only mods which I personally tested.
    Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest. Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue.  
     
    Development
    Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way.
    Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas.
     
     
    Documentation
    Mod documentation is created using NaturalDocs. It can be access either online or offline
    Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations
    Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames.  
     
    Current issues
    Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance  
     
    Special Edition
    After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know.
     
     
     Patches
    Patches adds this mod behavior to devices from other mods. This devices stats are set automatically with some randomness. If you think some of this devices are too hard or easy, let me know and i will rebalance it. Every patch needs to be loaded after mod that it patches!
    There are following patches which are included in current mod version (selectable in FOMOD installer)
    DD Patchs: Patches DDA,DDI and DDE. Patches around 98% 100% of all devices. BRRF patch: Needs to be loaded after BRRF. For Him Patch: Needs to be loaded after For Him BRRF + For Him:  Needs to be loaded after BRRF and For Him. Also BRRF needs to be after For Him. DCL Patch: The number of patched devices is lower because there are many devices with custom scripts. Also don't forget to disable Device and Horny buff as mentioned above Requires Deviously Cursed Loot 9.0 by @Kimy Devious Pink Patch: Patches all devices Requires Devious Pink by @naaitsab Lauras Bondage Shop Patch: Patches all devices. Most, if not all, devices are not escapable, and so this patch is quite useless. At least it change plugs. Requires Laura's Bondage Shop by @Laura Treasure Hunting Whore: Patches few added devices Requires Treasure Hunter Whore by @Tyrant99  
    xEdit script will only patch inventory devices with following scripts:
    Here is simple tutorial on how to use the xedit Patching script
     
     
     
    Future plans (outdated AF)
    Complete custom devices for all possible kind of restrains Making more Custom Heavy bondage devices so there is more variaty Maybe in different mode More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy  
     
    Troubleshooting
    In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report
    Version of skyrim: LE/SE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue.  
     
    How to help with mod development
    By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices  
     
    Credits to
    SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who toke their time to make this mod better  
     
    Changelog
    At bottom of of this page
     
    From here forward, outdated description sleeps. Will be discarted/reworked eventualy.
     
    ---------------------------(WIP) Tutorial---------------------------
     
    ---------------------------Custom Restrains---------------------------
    New devices with custom behavior. My main reason for making them was to make escaping restrains less RNG. You will actually have to invest not small amount of time to escape them. Many of them have various stats and modifiers, making most devices unique.
    (some shortscuts: DPS = Durability per Second, S key = Special key, C key = crit key)
    Following stats are added to all devices Durability: Once 0, device gets removed. Condition: Every point of reduced durability also reduce condition. After 100 points of condition are reduced, the overall condition get worse (Excellent -> Good -> Normal ...). Reduced condition increase DPS. Once condition get reduced to broken, device gets unlocked. Locks: Number of locks which needs to be unlocked before the device is unlocked. Every unlocked lock also increase overall dmg to device- Cooldown: Is in minutes and defines how often will device activate itself. Accessibility: Defines how hard the device is to be reached with arms. All heavy bondage devices have Accessibility 100%, because arms are always in contact with them. If Accessibility is less then 100%, struggle minigame will become less effective. There are many cases in which Accessibility is reduced. Example may be wearing blindfold while also wearing hood. Logically, this makes blindfold less accessible, and so it is harder to remove it. Loose minigame increase Accessibility  if its inaccessible (like when having tied arms). Following modifiers can be added to devices. Not all of these modifiers are stored in form of string, some are more complicated (Like Contains Items). Sentient: Device can active itself if player tried to remove it. If device activate itself, other equipped device will be active instead. Regeneration: Device will slowly regain some of its durability. Destroy on remove: Device will get destroyed after remove Contains loot: Device will drop items when removed (requires Destroy on remove) Contains gold: Wearer will receive some gold when the device is removed Random manifest: Device have random chance to lock wearer in device/s. Orgasm manifest: There is chance that device will lock wearer in device if wearer orgasms. Modifiers can be edited by using debug menu. More info about modifiers can be found here: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Modifiers There are following escape options: Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped. There are following variants: Regular struggle: Only drains stamina. Is affected by Agility attribute Desperate struggle: DPS is increased by max health of player. DPS also scales with device health (the less the durability the more the dps). Will drain stamina and health. Is affected by Strength attribute Magick struggle: DPS is based on max magicka of player. Deals 150% dmg to condition. Will drain magicka and stamina. Is affected by Magick attribute. Slow struggle: Have very small DPS but also don't drain any stats (they even regenerate at slower rate). This struggle can be also initited at all time, even if player have very small stats. To counterpart previous ponts, devices have new variables: Physical resistance: Reduce DPS of Regular struggle,Desperate struggle and Slow struggle. Magick resistance: Reduce DPS of Magick struggle Cutting: Player will have to rapidly press S key to cut device. Once cutted, the device will lose big amount of its condition and also some of its durability. Lockpicking: Player can access the device locks by crit. This will start vanilla skyrim lockpick minigame. Unlock with key: Player can unlock lock by landing the crit. Crit failure can break the key and jams the lock. Repair lock: This minigame is only available if at least one lock is jammed. Every crit will increase progress for repairing the lock. The harder the lock the harder it is to repair. In some minigames, crits can occur. This will cause either the magicka meter or stamina meter to blink OR, if the shader effect is active, by body shader applied to player. If player fastly press correct C key (Default: A for M meter, D for S meter), something will happen. In struggle minigame, more durability will be reduced, in cutting minigame more progress will be added. Also every device can have different crit multiplier which changes how efficient the crit is. But they can also have different chance of the crit occurring. So some device may have very small chance of crit happening but will have big multiplier, making the crit more rewarding. Some minigames require player to press S key to progress (like removing the plug or cutting minigame) All devices can also be damaged when wearer is hit by weapon or by spell. Amount of damage is reduced/increased by: Weapon Hit Resist: Is by default same as Physical Resist, but in some cases can be different (+- 25%) Spell Hit Resist: Not implemented yet, spells do nothing for now. Some minigames are affected by new attributes. Every attribute is made from various normal skyrim skills. Agility: Made from Pickpocket skill Affects Regular struggle Strength: Made from 2h skill Affects Desperate struggle Magick: Made from Destruction skill Affects Magick struggle Example: If player have 2h skill = 15, Destruction  = 15 and Pickpocket = 25 -> Agility = 25, Strength = 15, Magick = 15 Every point of attribute increase corresponding minigame effectiveness by 1% (1.5% for Regular struggle) This value can be seen in wearer detail option of device detail menu Following devices types were changed Plugs: They can be struggled from as long as player doesn't have belt or harness. But having tied hands,wearing hobble dress or bondage suit will reduce effectiveness of this method. Sentient plugs have chance of turning themself on. Instead of normal struggle minigames, player have to force out the minigame. This is done by rapidly pressing the S key. Inflatable plugs: Can be inflated/deflated. In case of player having tied arms, they can still try to manipulate the plug, but it requires to struggle. Also the more the plug is inflated, the harder it is to remove it. Sentient modifiers adds chance of this plugs inflating themself. Panel gags: Their plug can be removed/added all time. Having tied hands will start minigame in which player needs to remove the plug. Sentient mod gives this gag ability to insert the plug back if it was removed. Mittens: Struggling with mittens is less effective Inflatable gag: WIP Following device types were created Controlable plug: Plug which can be turned on and off. Once turned on, the plug will slowly discharge itself (stronger vibs will discharge plug faster). Plug can be also turned off with tied hands, but player will need to complete minigame. Sentient mod adds chance of plug turning itself on with random vib strength. Dynamic Heavy Bondage: Devices which doen't not by default tie player. But they can be activated to do so, or they can do it by themself. There are currently 2 types Arm cuffs: Player arms are tied like when wearing armbinder. They can be either untied (which will not unlock cuffs) or they can be escaped, which will also untie player arms (like when escaping armbinder). Leg cuffs: Player legs are tied like when wearing hobble skirt. The skirt use different body slot then in DD, and so may be in conflict with some other mods. DD use for hobble skirt body slot. Reason is that I wanted to it so the legs can be tied while also wearing body armor (like catsuits). Abadon plug: More info down in description  Also, in case you are using DD Cursed Loot, you have to disable Device buffs and Horny buffs, which for some reason kill player when they reach small HP. Guide in spoiler below  
     
    ---------------------------Abadon Plug---------------------------
    Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can either complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don't want to break game, you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story.
     
    ---------------------------Custom vibrations/orgasm---------------------------
    Adds new system to manage actor orgasm. This system works in following way. Actor have new varible called Orgam Rate (ORAT) which defines how fast will actor orgasm (or if actor will be edged). If actor is player, widget will be shown above the device widget (Shows when orgasm progress is more then 5%). On every second, actor orgasm progress (OP) will increase by ORAT, but also gets reduced by small value, which is defined by Orgasm resistence (ORES). This negative value is called Anti Orgasm Rate (AORAT), and its bigger the more the actor is close to orgasm, topping at 100% where AORAT = ORES. Because of that, for actor to be able to reach orgasm, ORAT needs to be atleast little bigger then ORES. Otherwise, OP will stop somewhere before 100% -> actor is edged. If progress reaches 100%, actor orgasms, and normal DD orgasm event is called. Also reworked how vibration function work to make this work Vibrate function is much simpler then the one in DD. It mostly only increase actor arousal and applies ORAT This means that every device can vibrate on its own. So one device can start to vibrate and one of them can stop before the other etc.. AORAT also changes with increasing arousal. AORAT reaches its minimum when actor arousal is 100. This is exponencial, and function for this looks like this: AORAT = fRange((Math.pow(10,fRange(100.0/Arousal,1.0,2.0) - 1.0)),1.0,100.0)*ORESM*(OP*(ORES/100.0))  
    ---------------------------Orgasm resist minigame---------------------------
    Player can start orgasm resisting minigame by pressing Player Menu Key. The more the ORAT, the more stamina will be sapped for second of minigame. Minigame have crits, which are set at constant 15%. Striking crit will restore some stamina and also reduce orgasm progress. Failing the crit will do the opposite. This can cause player to orgasm if OP is too big Mechanic with Special button. Minigame widget will randomly change color. Holding the S button while color is changed will result in different effects. Red: Reduce stamina consumption by 75% Green: Reduces orgasm progress. Also reduces stamina consumption by 25%. Blue: Reduces arousal. Also reduces stamina consumption by 25%. Effects are active for as long as the button is pressed and the color is changed. If the button is pressed while color is normal (pink), stamina consumption will increase by 100%. Duration of how long will be color changed is random, so sometimes its better to stop pressing the S button befor it changes to normal color and starts draining more stamina  
    ---------------------------Other functionality---------------------------
    Other things that this mod do.
    Orgasm exhaustion: When player orgasms, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Player will also be unable to wait. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. It also: Reduces Orgasm Rate multiplier Reduces Arousal rate multiplier Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied).  
    You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu.
    For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug.
     
    NPC support
    Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc. Devices will work but they will lose their custom behavior.
    As of version 1.16, npcs are supported. This means you can lock any device on npc and it should work. The system and how it works is little too complicated so i will try to explain at least the how it fundamentaly works.
    There are 10 npc slots. All of this slots are automatically (by default) scaned in 4s inteval. Only npcs which wear Unforging device and are alive will be registered. All registered npcs are periodically updated like player. This means even npcs devices can regen, activate their effect and other things thet depends on update function. Every registered npc have also slots for devices. If npcs have device locked on them, this device will get registered. Theese devices can be accesed in MCM debug menu. If npc is NOT registered, the devices can still be accesed using new function which fetch the device by transefering it between storages. This makes the device flicker. Every device can be accesed with container menu. Best way to try this is follower because it alows player to acces its inventory from start. Other npcs starege can be accessed by either sneaking or if player have free hands and npcs doesn't (if npcs can, why we can't ?).
    Player can also help npcs to struggle. This will start new minigame with boosted stats. Player can also get help from other npcs this way (just click on desaired device while having container menu opened with npc).
    There are also new device menu options
    Tighten up: Increase device durability by ~10 Repair: Increase device condition by ~23 Command: Only avaible for followers. Allow player to command npcs what should npc do. This way player can force npc to star solo minigame. If player want to force npc to stop the minigame, they have to choose dialogue option [STOP MINIGAME]. Lastly, there is mcm option to dissable automatic slot scan. In case of disabling this, most features should still be avaible. Only thing that will not work is that devices will not get updated. Also player can force scan manually using mcm debug menu. Undesired slots can also be removed this way.
    NPCs are not currently tested with beta vibration function
     
    Changelog

    55,092 downloads

    Updated

  7. Skyrim Bound

    Skyrim Bound is intended as an alternative start mod without the alternative start part. The mod makes it possible to start your game with a set of Devious Devices, and allows you to choose the worn items freely through the in-game menu.
     
    So, start the game with your favourite alternative start mod (or vanilla if that's your thing), and afterwards fire up Skyrim Bound to push the difficulty up a notch.
     
    Since the mod is activated through the menu, you can of course use it later in the game as well. The menu will however disable itself after one use.
     
    Notes
    Devious expansion is fully supported (including the new ebonite items), but it isn't required. As such, the items available to equip will change depending if it is installed or not.
     
    Starting the game with "Surprise me" will ignore all other settings in the menu, making it a completely random experience.
     
    Daedric plugs included here are also craftable once the Devious Devices book from Integration is read.
     
    Requirements
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion

    Remember to also install any other mods required by these.
     
    Credits
    Coopervane for original idea
    Aelie for Daedric plugs & LADL
    Mord Sif for name
    naaitsab, Slorm and others I forgot for feedback & testing
    Zadil & Min for Devious Devices

    Changes
    1.2
    Support for pony boots from DDx
    Support for piercings from DDi
    Added option to set the armbinder inescapable
    Reusable on new games

    1.1
    Support for DD - Integration 2.8.1Included Leather Posture Collar

    [*]Support for DD - Expansion 1.1.2
    Included white & red items
    Couple of new presets

    [*]Improvements to random bounty
    Randomly picks between same bounty for all holds (old system) and different bounty in each hold



    1.0
    Initial release

    44,488 downloads

    Updated

  8. Sex Slaves for More Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..
     
    I present you..
     
    Sex Slaves for More Bandit Camps
    20140827 initial release
     
    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).
     
    Mode requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris
    More Bandit Camps - by skillest
     
    Modified camps
    CampArcius01 (1 slave)
    CampBronin01 (1 slave)
    CampCloverhedge01 (2 slaves, 1 cage)
    CampDeaddrop01(2 slave, 2 cages, bed)
    CampFrostcliff01 (1 slave)
    CampHrjoldarr01 (1 slave)
    CampJolfingand01 (1 slave)
    CampMossfall01 (1 slave)
    CampOverwatch01 (1 slave)
    CampPercius01 (1 slave, 1 slave yoked, 1 cage)
    CampRedfox01 (1 slave)
    CampSnowfall01 (none)
    CampSteadwatch01 (1 slave, 1 slave yoked, 1 cage)
    CampVallus01 (1 slave)
     
    Other features
    MCM menu - for now contains only check if the quest for dialogue is started
     
    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.
     
    Future development
    - include vanilla bandit locations
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)
     
    Change log
     
     

    35,737 downloads

    Updated

  9. Sex Slaves for Vanilla Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..
     
    I present you..
     
    Sex Slaves for Vanilla Bandit Camps
    20140829 Initial Release
     
    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).
     
    Mod requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris
     
    Modified camps
    Other features
    MCM menu - for now contains only check if the quest for dialogue is started
     
    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.
     
    Future development
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)
    - add Cragslane Cavern - Kennel Club (slaves forced to be used as kennel/wolf sluts - optional addon for this mod)
     
    Change log

    70,478 downloads

    Updated

  10. Updated

  11. Milk Mod Economy

    Requires:
    Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL)
    Sexlab Framework 1.60+
    XPMSE 2.14+
    SkyUI
    Skyrim Script Extender (SKSE)
    RaceMenu 2.0+ OR NetImmerse Override
    Custom body replacer that support breast scaling, like CBBE or UUNP
    Breast pumping animation only works with hdt dll disabled and BBP body/skeleton
     
    Recommended:
    Sexlab Aroused Redux(LE/SE), without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal
    Use game controller as Vibrator!
    Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c
    The Dungeon: Milk Mod Economy Follower Home (works LE/SE, not sure about test version) - Player home/dungeon with milk pumps
    JUGs (works LE/SE) - Alternate dialogues to trigger Breastfeeding animations
    Elsie LaVache (LE) - cow follower, with quests and stuff
    Being a Cow (LE) - transform into cow, with quests and stuff
     
    Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon
     
    Mod Description [RP]:
    This mod allows you to become a proud owner of cows, milk them in the morning, in the evening, milk them all the time and have fresh milk!
    You may ask "cows"? Who cares all farms have cows! Yes Sir! you are absolutely right, all farms have cows! But you will be the owner of not ordinary cows its your followers that you will milk and if you like experiments you can become one yourself! Just think about the possibilities!
    So, your are interested? Let’s continue then, when you join our ranks, you get exclusive access to milk machines spread across the Skyrim all equipment will be provided with a small fee. You will have exclusive contracts to sell your milk at finest prices, or you can leave it to yourself and enjoy its effects during dark cold evenings.
     
    Installation:
    Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work(listed under Requires:). Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. Download and install Milk-Mod-Economy-Assets Download and install Milk-Mod-Economy-Scripts If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Make sure all MilkMod patches got after MilkModNEW.esp Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps  
    IF upgrading from older versions - check change-log for requirements! OR ELSE!
    Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have
    Uninstall: 
    MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager  
    To become Milkmaid: 
     
    Soft linked plugins - not required but supported:
     
    MCM menu:
     
    (De)buffs:
     
    Milk and food this mod has to offer:
     
    Stories:
    Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm.
     
    NPC Comments:
    When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM.
     
    NPC Dialogues milking:
     
    Supported Armors (Armors with names that contain, this might not work with translated games/armors):
     
    Custom SOS support(hairs etc):
     
    FAQ:
     
    Known issues:
     
    Conflicts:
     
    Permissions:
    If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
    -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
    -force to buy premium and sms crap or other paywall crap.
    -give you money for file downloads/uploads/views/clicks.
    -install adware, crapware, trojans, viruses, miners, etc
     
    Patch notes and, maybe, some additional info in 2nd post
     

    813,216 downloads

    Updated

  12. Sanguine’s Debauchery Patches

    Description
    This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod.
     
    Features
    For now this mod tends to take control of the slave during the night (between 0:00 and 8:00) when the master goes to sleep by hooking into master's sleep package.  
    At midnight, master will start looking for a nearby cage. If one is found, it is used to lock the slave inside. Then the master will find the closest bed and fall into it. If no bed is found then he will guard the cage all night while reminiscing about a woman, as fair as an evenin', of springtime in old Stros M'Kai, or dreaming about turning wood into gold and buying an island.  If no cage is found, the master will leash the slave and will start looking for a bed. If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep.  If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning.  In the morning 8:00 or 9:00 the master will release his slave and SD+ will take over again.  If the slave sleeps past her cage release time (8:00) the cage door will unlock itself at 9:00. If the slave sleeps even past 9:00 then she will have to stay in the cage until 0:00 when the whole scenario will start anew. SD+ might notice that the slave is still locked in the cage and will release her later, (it depends on the cage as SD+ does not recognize all the cages SDP does).  If the slave is in a pose and sleeps (waits) past her release time, if the master is close by he may or may not release her. If the master is far away, the magic holding the slave bound in pose will dissipate releasing her.     
    Future Fixes
    IDK maybe more to come.  
    Requirements
    Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies. Skyrim Utility Mod  
    Install/Uninstall
    Use your favorite manager.
    The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease.
     
    Update From A Previous Version
    Uninstall old the version using your mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again.
    Do Not Update While Enslaved.
     
    Status
    SDP Version No. 3.xx should be compatible with SD+ 3.xx.
     
    Update Log 
     

    76,908 downloads

    Updated

  13. Outhouse Of Skyrim

    This MOD add public lavatories to main roads and some settlements.
    You can sit & use it if you are playing "Private Needs".
    Requirements:
    Private Needs
    (http://www.loverslab.com/topic/17295-private-needs/)
    And all requirement of these mods.
    Special thanks!!
    Strotis (For outhouse meshes & textures)
    Richard19840706 (For Great MOD)

    5,131 downloads

    Updated

  14. Bound Cock - A SoS/Gender Bender addon

    BOUND COCK 1.0 (2018.04.25)
    This is both a Schlongs of Skyrim schlong addon and some spells to temporarily (or permanently!) apply it to yourself or NPCs.  The spells are all injected into the appropriate leveled lists and can be found in the same places comparable Conjuration spell books can be found.
     
    Now available for Special Edition!
     
    Requirements
    Gender Bender
    SOS Equipable Horse Cock (just the assets, don't need to activate the mod)
     
    Bound Cock Spells
    Each of the different Bound Cock spells is cast in the same way: if you have a valid target in your crosshair (close enough to interact with), the spell will be applied to your target.  Otherwise, it will be applied to yourself.  The recipient of the spell will receive a minor stagger effect, so there is even a small amount of combat utility.  While the effect isn't considered hostile, it may cause unfriendly NPCs to attack!
    Bound Cock, Lesser
    This Novice level spell applies a bound cock to the target for 15 minutes real time (5 hours in-game time at default timescale).  It is sold by court wizards and Phinis Gestor of the Mages College, but it can also commonly be found in loot chests. Bound Cock
    This Adept level spell applies a bound cock to the target for 2 hours real time (40 hours in-game time at default timescale).  It is sold by Phinis Gestor, Calcelmo in Markarth, Falion in Morthal, and Dravynea the Stoneweaver in Kynesgrove (unconfirmed, may need to marry her first?). Bound Cock, Master
    This Master level spell applies a bound cock to the target permanently!  It can also be used to remove a permanent bound cock.  Like other Master spells, it will require either the Master Conjuration perk or good gear to even be able to afford the magicka cost.  Unlike other Master spells, it casts at normal speed.  It can be sold by Phinis Gestor, or found in high level warlock boss chests.  
    About the Schlong Addon
    The SOS Equipable Horse Cock model was chosen for two reasons:
    It attaches to the body directly without an ethereal pelvic base that would look odd.  There is also no need for separate CBBE and UUNP versions. If you summon a penis from the Daedric planes, you shouldn't be getting something human! Thanks to Etheri for letting me use a modified version of the model for this mod!

    4,931 downloads

    Updated

  15. Obscure patches (January 2022)

    Obscure patches are a collection of patches and small mods I made to tweak my own game.
     
    I am releasing them here in case anyone is interested in giving them a try.
     
    Some disclaimers:
     
    - These patches require their original mods (follow the links provided on this page)
    - I have no intention of supporting them beyind answering a few questions or quick fixes. I do not need to embark on any new mod at this time.
    - These are released as loose files only, which means you will have to remember to delete the patches (and their scripts) if you ever upgrade the original mods they are based on.
     
    Devious Devices 4.0 patch
     
    Description:
     
    Fixes activation of random effects for custom devices (like the Milk Harness in Stories or critters in Parasites)  
    Requirements: Devious Devices Integration 4.0
     
     
    Puppet Master Patch
     
    Description:
     
    - Added support for storageUtil triggers to cast the Puppet Master spell in a script
    :: Used in Hormones, Alicia and Mind Control)
    - I will remove it if Puppet Master is ever updated with similar scripted calls.
     
    Requirements: Puppet Master 1.7
    http://www.loverslab.com/files/file/463-puppet-master/
     
    SexLab Dangerous Night Patch
     
    Description:
     
    - Added safeguards to prevent warnings in logs for empty locations and keywords
    Requirements: SexLab Dangerous Night 2.2
    http://www.loverslab.com/files/file/500-sexlab-dangerous-nights-2/
     
    SexLab Release Patch
     
    Description:
     
    - Disabled 'release' while riding a horse
    - I will remove it as soon as SexLab Release is updated.
     
    Requirements: SexLab Release 1.3
    http://www.loverslab.com/files/file/790-sexlab-release-v13/
     
    SexLab Warm Bodies Plus
     
    Description:
     
    - Added support to get warmth from additional activities (running, fighting, riding a horse, combat)
    :: Updated for compatibility with Frostfall 3.0 (old Frostfall no longer supported)
    :: Added global variable to configure the base heating rate
    :: Added compatibility with my other mods (Stories, Hormones and SD+)
     

    - See full description here: http://www.loverslab.com/blog/60/entry-423-sexlab-warm-bodies-tweaked/
     
    Requirements:
    http://www.loverslab.com/files/file/514-sexlab-warmbodies-frostfall-plugin/
     
    Priests of TERA
     
    Description:
     
    - Added unique outfits for priests across Skyrim to reflect their divine role
    - Made armors more rare and exotic (limited to merchand, caravan and boss level loot)
     
    Requirements:
    http://www.nexusmods.com/skyrim/mods/25846/?
     
    Jack Ga Monster Lore
     
    Description:
     
    - Contained new creatures to Eastmarch and Halljmarch
    - Added book to Arcaeneum to make new creatures more lore friendly
    - Added a few tweaks to select locations to fit in the back story
     
    Requirements:
    http://steamcommunity.com/sharedfiles/filedetails/?id=222035755
     
    SexLab Skooma Whore
     
    Description:
     
    :: Packaged updated scripts
    :: Fixed missing SexLab property
     
    Requirements:
    http://www.loverslab.com/files/file/1378-sexlab-skooma-whore/
     
    SexLab Stop Combat
     
    Description:
     
    :: Fixed incorrect SexLab property
    :: Plugged a bug about missing values to trigger sex scenes (needs to be more tested)
     
    Requirements:
    http://www.loverslab.com/files/file/1057-sexlab-stop-combat/
     
    Wolfclub
     
    Description:
     
    :: Added conditions to scenes and scripts (trigger only in the cave)
    :: Changed location of final chapter for better compatibility with SD+
     
    Requirements:
    http://www.loverslab.com/files/file/1523-wolfclub-20150924-alpha/
     
     

    96,154 downloads

    Updated

  16. SexLab Miscellaneous Features

    SexLab Miscellaneous Features
     
     
     
    Brief description:
    Fixing small annoyances I have with SexLab Framework:
    - Option to hide HUD during SexLab animations
    - Option to select the PC's and NPCs' SexLab gender
    - SexLab animations with a female aggressor and male victim use sensible animations
     
     
     
    Requires:
    Skyrim SexLab - Sex Animation Framework and all its requirements
     
     
     
    Installation:
    Copy all files expect the folder "00 Docs" to your Skyrim data folder.
    I recommend the use of a mod manager like Mod Organizer and/or Wrye Bash.
     
     
     
    Upgrading:
    From 1.01:
    Deactivate the mod, wait until the MCM menu disappears, save, then activate the new version
     
     
     
    Uninstallation:
    Deactivate the mod in the MCM menu, then uninstall.
     
     
     
    Description:
    Adds a MCM option to hide the HUD during SexLab animations
    Adds a hotkey to hide the HUD anytime; default is [P]
    Note: You have to press the key for around one second!
    Adds a MCM option to set the player character's SexLab gender to either default, male or female
    Adds a MCM option to add or remove the SexLabGender spell to the players spellbock; the SexLabGender spell allows the player to change the SexLab gender of NPCs
    Note: A NPC's SexLab gender is not changed if the SexLabGender spell is removed from the spellbook!
    Adds the tag "AggressiveFemale" to the following animations: Arrok Cowgirl, Reverse Cowgirl and AP CowgirlAdds the tags "AggressiveFemale" and "Pegging" to all animations with the tags "Aggressive" and "Anal"
    MCM menu gives the option to enable/disable the mod, tag/untag the above mentioned animations, and change the likelihood of cowgirl and pegging animations
    If the animation switch option is set the mod forcefully changes the animation to one of the above when the aggressor is female and the victim is male

    .
     
     
    For Modders:
     
     
     
     
    Known issus:
    - It takes about one or two seconds until the HUD reappears after a SexLab animation
    - When the animation is forcefully changed sometimes the female completely redresses
    - If the animation switch option is set the mod also forces a new animation even if the used one was sensible
     
     
     
    Credits:
    Ashal - For making SexLab and answering my questions.

    15,690 downloads

    Updated

  17. Sexlab Position Selector By Nen - Control Yourself

    Description:
     
    This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position.
     
    How Does It Work:
     
    It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will.
     
     
    Example:
     
     
    Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position.
     
    OR: - (NEW FEATURE since out of Beta / Non Uploaded Version)
     
    Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit.
     
     
     
    Requirements
     
    Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed
     
     
     
     
     
    Installation
     
     
    Simply Upload to any mod manager
     
    Or
     
    Export the archive file to your Skyrim folder and overwrite your "Data" folder.
     
     
    *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know.
     
     
    Uninstalling
     
    Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure.
     
    Troubleshooting / Known Issues
     
    This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen.
     
    Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it.
     
     
    Future Plans
     
    Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important.
     
    Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes.
     
    Modifying this:
     
    If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included.
     
     
    HELP
     
    Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects.
     
    Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message.
     
    Credit
     
    Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner!
     
    La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered.

    86,693 downloads

    Updated

  18. Gooser's Mod Shop

    I've collected into one download area various patches to other mods, plus some small mods of my own -->
     
    Gooser's Chop Shop includes separate downloads for:
     
    1. Patches to Hentai Creatures
    2. Patches to SexLab Hentai Pregnancy
    3. Patch to Dragonborn Seekers
     
    Patches to Hentai Creatures
     
    This essentially covers the changes made to HC in the More Nasty Critters mod. The MNC mod patched Hentai Creatures to add support for Ashman, Lurker, Rieklings, and Wearbear. Also the old version of HC included out of date calls to sslBaseVoice.Moan and in version 1.5x of SexLab, the API was changed to make the actor Moan. This has been also fixed in this patch. The fomod was updated so the version is now 2.0 instead of 1.04. If you are using MNC, you do not need this patch.
     
    Patches to SexLab Hentai Pregnancy
     
    The old version of SHP included out of date calls to sslBaseVoice.Moan and in version 1.5x of SexLab, the API was changed to make the actor Moan. This has been also fixed in this patch.The fomod was updated so the version is now 2.0 instead of 1.18.
     
    Patches to Dragonborn Seekers
     
    Makes them work with Defeat, etc., by adding ActorTypeAnimal, and ActorTypeCreature keywords to the DLC2SeekerRace.

    9,194 downloads

    Updated

  19. PSQ PlayerSuccubusQuest for Sexlab

    This is a mod that player becomes succubus.
     
    Description
    To manage the vampire status of players vanilla as "Player Vampire Quest", this is a mod to add to manage the succubus status of the player "Player Succubus Quest".
     
    Requires
    Sexlab Framework 1.60.2, Sexlab Aroused, NiOverride, UIExtensions(from 3.2.7)
     
    Installation
    Put PSQ PlayerSuccubusQuest.esm and PSQ PlayerSuccubusQuest.bsa and SEQ Folder in /Skyrim/Data/
    Other esps are the plug-in for other mods, so use if you needed.
     
    Update from 2.17 to 3.0
    Can not do it. 3.0 and 2.17 has no compatibility.
    Be sure to uninstall 2.17, install the 3.0 after you save, or can be used in a new game.
     
    2.17 previous

     

    222,409 downloads

    Updated

  20. SOS enabled Strapon/DoubleDildo Replacer for SexLab

    __Description__
     
    I always found it hard to align some animations with two female actors, as Calyps strapon, that comes with SexLab, has no SOS functionality.
    There are mods availible that add schlongs to females, those were not realy to my taste, so i decided to edit Calyps strapon to be affected by SOS. It replaces the strapon that SexLab provides, so that it bends up or down according to your settings in the SexLab Animation Editor.
    While i was at it, i also made a double dildo version (i wanted something like that for a while already).
     
    I made this mod for my personal use. That is why i will only consider requests, that interest me (or that are easily done )
     
     
    __Requirements__
     
    - SexLab Framework
    - Schlongs of Skyrim - full or light version (i tested it with the full version, but it should also work with the light one. If not, tell me.)
    - XPMSE 2.33+ (or another skeleton that supports belly, butt and SOS nodes)
    (- Bodyslide 2 for the Bodyslide version of the strapon by Saeros)
    (- HDT-PE 14.28 if you want to use the colision files)
    __Compatibility__
     
     
    This mod should be compatible with everything, that does not alter the the strapon data in the sexlab.esm. Other then that is should always work as intended.
    That beeing said, i fitted the Strapon to the slightly modified SevenBase body i am using, so there could be clipping issues when you use other body mods (especially with huge butts ). Standard UNP or CBBE bodies should have only minor to no issues.
    If you use Bodyslide 2, you can download the Bodyslide version of the strapon, made by Saeros. With it you can eliminate clipping problems.
    The double dildo version should cause no problems in that regard.
     
    __Installation__

    Download one of the two provided mod files (SexLab_SOS-Strapon_1-1.zip or SexLab_SOS_DoubleDildo_1-1.zip)
    Install the file with a mod manager
    - or drop the contents of the archive in your skyrim folder and overwrite when asked (not recomended - seriously... get a mod manager! it makes things so much safer and easier)
    Activate the .esp in your load order and be sure to load it after SexLab.esm

    Don't use both files at the same time, they are exclusive!
     
    For the strapon version:
    If you use a bodymesh created in Bodyslide, download and install the (SexLab)_SOS_Strapon_(bodyslide)_1-1.zip file (by Saeros).
    Then customize the strapon with with Bodyslide to fit your bodymesh.
     
    If you want belly colision:
    Download and install SexLab_SOS-Strapon-DoubleDildo_1-1_colision-data.zip. It contains the colision data for both the strapon and the double dildo version. The meshes, that come with version 1.1 already have the links to the xml included, so you don't need to set them up. Just install and off you go.
    I took the colision data from Daiemonics work. He did a great job with setting up a lot of different colision data files. You should check it out.
    ---- If you want belly colision you also need a body and a xml file that support it. You can find that in Daiemonics threat too (above link).----
     
    __Uninstallation__
    Remove the Mod with the mod manager you installed it with
    - or delete all files, that come with the archive, then search for your SexLab framework archive (download it, if necessary), navigate to the folder the strapon meshes are in, and put them back into their place in your game folder.... no realy... get a mod manager!!!!

    uninstalling should be safe, as the mod does not alter any quests or scripts.
     
    __Known Issues__
     
    I had to make some adjustments to the weights of the double dildo version, so its deformations look ok. Unfortunately i am not realy good at that, so they look somewhat strange at extreme values. Most of the weird stuff happens inside of the wearer's body however, so it is not visible under normal circumstances. I am using the double dildo version myself and it looks ok. You have to know where to look, to see that something is wrong.
    If someone more skilled then me is willing to help me out with this, i would be greatful.
     
     
    __Permissions__
     
    As 90% of this little mod is not my work, you can basicly do what you wish with it, as long as you keep it inside of LoversLab.
    credits would be nice.
     
    The only thing i do NOT permit is using this in any way to gain monetary profit.
     
     
    __Credits__
     
    Ashal for the SexLab framework
    Smurf, Vector and b3lisario for SOS
    Calyp for the strapon mesh provided with SexLab
    Saeros for making the strapon compatible with bodyslide
    Daiemonic for the genital colision data
    all those modders out there that make skyrim so much more enjoyable for all of us

    104,252 downloads

    Updated

  21. The Dungeon: Milk Mod Economy Follower Home

    FollowerTEST:
     
     
     
    Description:
     
    The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy.
     
    Requirements:
    Dawnguard,
    Dragonborn,
    Sexlab Framework,
    Sexlab Aroused,
    Zaz Animation Pack,
    Milk Mod Economy,

    Features: ​
    Milking Floor with 15 milk pumps
    Pool Room with 10 milk pumps
    Main Room with Throne and large table
    Bunk Room with sleeping spots for 15 Milk Maids/Followers
    Plenty of room to add custom decoration
    Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps
    67 Idle Markers for followers
    TesV edit Cleaned
    Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items
    Collection of items in Personal storage wardrobe
    Milk Maids/Followers undress around pool and redress after

    Screenshots:
     
    Main Room
     
     
    Milking Floor
     
     
    Bunk Room
     
     
    Installation:
    Install all requirements
    Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended)
    Activate .esp
    SUCCESS time for Brandy

    Upgrading to V1.3:
    If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade.
     
    Uninstall:
    Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself
    delete .esp

    Possible Conflicts:
     
    Any mod that changes under the drawbridge just outside Whiterun.
     
    Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions).
     
    Future Plans:
    Add some story to The Dungeon i.e who built it, why its there etc. etc.
    Adding a quest for the key or buying the key so you don't have automatic access
    Customizable Follower as Steward of The Dungeon
    ​Adding pseudo needs for followers in The Dungeon
    Find clearer water for the pool
    making idle markers usable by player

    Check out the second post of the forum thread for the status of each one.
     
    Recommendations:
    To have the feel and usage I intend for the mod I recommend these mods
    Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere )
    Jaxonz Positioner ( Its great for decorating The Dungeon )
    Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne )
    Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers )
    My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing )
    Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room )
    Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more )

    Credits:
    The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack
    Ed86 for making the awesome Milk Mod Economy
    fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers

    Special Thanks:
    Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users
    Larry78 for sort of suggesting making idle markers usable by player
    WaxenFigure for their helpful advice and links

    Other:
    This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do.
     
    To Skyre users:
    Add my mod to the block list for reproccer or the cane will do too much damage.
     
    To Sexlab Sex Slave users:
    Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order.
     
    I hope you enjoy my mod and...
    Thank you have a nice day!!!!
    Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you

    67,107 downloads

    Updated

  22. Failure Mode Effects Analysis in Skyrim (FMEA)

    DESCRIPTION
     
    Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely?
     
    FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available.
     
    The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required.
     
    Enchanting
    Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime  

    Lockpicking
    Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot  

    Alchemy
    Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby  

    Ingredients
    Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest  

    Mining
    Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury  

    REQUIREMENTS
     
    Skyrim Legendary Edition / SE
    Sexlab 1.62+ / Sexlab SE 1.63 Beta9
    SkyUI 5.1+ / SkyUi SE 5.2
     
    RECOMMENDED
     
    Follower Slavery Mod V1.320+
    SLDefeat V5.3.6 Bane 18112023+ (Should be compatible with other SLDefeat versions but not tested)
    Estrus Chaurus+ 4.390+
    Sanguine Debauchery enhanced: SD+ (November 2021)+
    Simple Slavery 4.6+
    Devious Followers 1.72+
    Prison Overhaul Patched V3.59+
    Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them!
    SexLab Parasites - Kyne's Blessing (November 2021)+ for the FMEA Dimensional Parasite & Flowering Spriggan effects
     
    INSTALLATION
     
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
    You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu.
     
    UPDATING
     
    Updates can be installed over an existing save. A clean save is not required.
     
    FUTURE DEVELOPMENT
     
    If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome!
     
    TROUBLESHOOTING
     
    If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it.
     
    PERMISSIONS
     
    Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.
     

    34,962 downloads

    Updated

  23. Devious Devices - Males Addon

    This mod makes most of the items from Devious Devices visible or fit males in the game. I use the default body from SOS, so this mod is SOS compatible.
     
    This is a pretty basic conversion to add male gear. I edited the chastity belt to better approximate male genitalia. Armbinders, cuffs, the padded belt, and posture collar should fit well with minimal to no clipping. There is a small amount of clipping on the collars of beast races. The iron belt, chastity bra, and regular collar have not been added. They can still be worn, just won't be visible in game.
     
    This mod should cause no major problems or conflicts. Load after main DD mods if loading manually, otherwise LOOT will sort this mod properly.
     
    Cock Ring - at this time it must be added via console. Type help "cock" and it will bring up the listing, then use player.additem XXXXXXX 1. There are currently a plain/silver and gold version. It works just like like the Open Chastity belts, anal and oral sex should be possible but the male wearing the ring cannot perform any penetrative acts. Correcting that would require a unique script, which is way beyond my ability at the moment. If anyone experiences any problems, please report them and I'll see about getting them fixed.
     
    Genital Piercings - There are currently two penile piercings in game. They currently use slot 54 which will is used by the vaginal plugs in devious devices, so there shouldn't be any conflicts unless you are trying to use a 'set' of plugs. To get them open the console and type: help piercing.
     
    Minor problems:
    -Flavor text printed in upper left corner during belt or plug events will reference females, this cannot be altered by this mod as it is controlled by main DD scripts.

    20,498 downloads

    Updated

  24. Devious Devices - Gags+

    About
    Normally a Devious Device gag will block dialog. Gags+ allows the player to open dialog with a NPC at their normal speech level of ability if they have in their possession a writing set that consists of at least one of each of the following items:
    Quill
    Inkwell
    Roll of paper
    Alternatively, the player may also use the following writing set with a debuff to their speech ability.
    Charcoal
    Roll of paper
    In both cases one item from the set that is in use is consumed when dialog with the NPC is closed.
     
    If the player is in possession of both types of writing sets then the set without the debuff is used first.
     
    Required
    Devious Devices - Integration v2.6.6
    Note
    If the player is already wearing a gag when Gags+ is installed you must restart the Devious Devices - Integration Gag's quest in console for this mod to start functioning.

    stopquest zadgagqueststartquest zadgagquest BONUS: Masque of Clavicus Vile.esp
    Did you really think you'd come out ahead making a deal with Clavicus Vile? The Daedric Prince of twisted wishes and eldritch deals?

    22,629 downloads

    Updated

  25. SexLab Compatible Noble Bed Double 02 LE/SE

    A simple static mesh replacement for the Nobel Double Bed 2 (noblebeddouble02.nif) which removes the collision mesh from the upper beams. This prevents you and your NPCs from becoming trapped after using the bed for an SL animation.
     
    This comes in two versions each for both LE and SE:
     
    SexLab Compatible Noble Bed Double 02 v1.1
    Just the collision mesh altered letting you clip through the beams.
     
    SexLab Compatible Noble Bed Double 02 v1.1 No Beams
    If you don't like the clipping then this removes the beams as well and leaves the posts.
     
    Installation:
    Drop the contents of the zip into your Skyrim Data folder. This should add meshes/furniture/noble/noblebeddouble02.nif
    You should also be able to use a mod manager such as NMM.
     
    Uninstallation:
    Remove meshes/furniture/noble/noblebeddouble02.nif
     
    Requirements:
    None. You might find it useful even if you don't need it for SL.
     
    Compatibility:
    This will not be compatible with any mod that replaces the same mesh.
     
    As of writing the Static Mesh Improvement Mod has not modified this piece of furniture so there shouldn't be a conflict.
     
    The Unofficial Skyrim Patch replaces this mesh but it replaces it with a nif that is identical to the vanilla version. USP fixes a bug that prevents the player from accessing the use option on the bed from both sides but this has nothing to do with the nif so it's not clear why it's included in their archive. This replacer does not conflict with the fix and will override the USP supplied nif.
     
    Issues:
    I've tested in-game, of course, but not exhaustively. There may be places where the new collision mesh conflicts with placement. For instance, clutter may be displaced when entering a cell or there may be cells where it blocks the nav mesh (though I doubt it).
     
    If you encounter any problems like this, let me know where and what and I'll see what I can do.
     
    License:
    This mod is released under GPLv3
     
    Open Source means more and better mods for everyone.
    Please consider releasing your own mods under recognized open source licences
    such as GPL or MIT and help build a foundation for future mod developers.
     
    Q: There seems to be a missing texture on the bottom of the beams.
    A: This is actually a problem with the vanilla mesh so far as I can tell - there is no surface on the underside to take a texture. You'll see that even without this mod. I'm not planning on fixing it as I imagine SMIM will get to it eventually.
     
    Alternatives:
    Noble Bed 02 Collision Fix
    A similar replacer by Robo00 which uses the collision mesh from noblebeddouble01. This removes most of the collision from the upper part of the bed including the foot-posts, half the head-posts and the headboard and does not alter the object mesh at all. You may find this preferable if you don't like the 3rd-person camera bouncing off the posts.

    33,016 downloads

    Updated


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