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SexLab mods that do not fit into any of other categories

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  1. [Modders Resource] Lozeak Device Controller! (Script)

    Lozeak Device Controller
     
    What is this...
    It's a script for modders put on a quest and fill in properties on the CK so there can add and remove devices quickly and randomly.
    A Cross mod random device equipper and adder for modders and User that does not require an esp
    Benefits- No need for a modder to make an item randomizer just use this script and you're done!
    The user can control it via the Json and the settings will be global (cross save)
    Can add, additional items to this from other sources and other mods will use them.
    For example, say cool dude 64 makes the best cuffs ever and he creates a script to add them to this Device Controller then all mod that uses this script will use them!
     
     
    Basic use... for Modders!
    Put this in your mod, make sure the properties are filled in the CK and use the functions.
    Init() this script before using will save time it only needs to be init() once per game but it can work without this. On first use, the user may experience a delay.
    Device manipulation Functions! All of these just need a keyword to work but if you send a actor it will use them instead of the player.
    EquipDeviceByKeyword.. You can equip a item to the player by sending just a keyword e.g EquipDeviceByKeyword(libs.zad_DeviousArmCuffs)
    EquipDeviceByKeywordNoneSet will do the same but ignore sets
    AddDeviceByKeyword and AddDeviceByKeywordNoneSet work the same but just give the item to the player/actor rather than equip.
    RemoveDeviceByKeyword as above but will remove the item if it's a Generic Device all over devices will not be handled by this script
    UnequipAll this will remove all generic devices. 
    There are AndDestory versions of some commands will destroy the device at the same time.
     
    Advanced use.
    Once mod has finished building it's init() it will SendModEvent("LDCAddExtraDevices")
    Using this script you can add devices to the random list use RegisterAddtionalDeviceByKw(YourDevice, "Unique mod name")
    Then RegisterAddtionalSets("Dark Blue", "Unique mod name") if you want to add a set to them.
    Once this is done all mods that use this script even if it's on their own quest will use your items.
     
    Basic use... for Users (Modder will need to explain this to users!!!)
    If you delete a device in ../Lozeak Device Controller/Device Settings.json it will never be used.
    If you delete a set in ../Lozeak Device Controller/Device Settings.json it will never be used.
    If you delete Delete This To Rebuild Item List in Delete This To Rebuild Item List in ../Lozeak Device Controller/Device Settings.json the next time init() is used it will rebuild this list (AKA start a new game and wait! if the modder has used init() correctly
    CompletedAddingAddtionalContent("Unique mod name")
    Once this is done all mods that use this script even if it's on their own quest will use your items.
    The user can delete them from the list.
     
     
    Permissions
    Do anything you want with this without crediting me or anything but it uses DDs so you'll have to follow permissions for that!
     
    Side note
     
    So, no idea if anyone will understand or use this but it's a pretty strong tool and is designed to work with multiple mods without needing it's own esp!.
    I intend to expand on it and add to it!

    106 downloads

    Submitted

  2. Updated

  3. Alternate start - More Devious Starts

    It's my first mod so it's not perfect. Also english is not my first languege so i'm sorry for all literaly-talented folks that are going to read this.
     
    Description
    This mod focus on bringing more alternate starts using Devious Devices. This mod is heavily inspired by gramps Live Another Life - Live a Deviant Life by Aelie and  Immerslave by arbiter.
    My main goal wat to give similar functionality why also using new devices from DD 5.1. To use this mod just choose option "I'm deviant" in dialog with statue in cell you spawn in.
     
     
    What it currently can do
    You can choose various predefined devious devices sets to start in You can choose headger to get more space for variability You can choose color (either base color aka Red,Black,White or random color which can cover bigger spectrum of colors in case of catsuit devices) You can choose starting location : Currently you can only start random place in wilderness, in random city or you can start in cell you spawn in. The last option spawn 3 lockpicks you can use to unlock door to your freedom You can choose hardcore mod ("Do you like challange?" option): This replace some of the devices with harder variants or uses harder devices in general As I mentioned this is my fisrt mod so i have tried bunch of thing. I wanted to try to make some soft dependency in my mod. Result of this is support of mod Treasure Hunter Whore  by Tyrant99. If you have THW instaled you can find new option that allow you to start quest immidiatly (No more running around wilderness trying to find bed).  
    Requirements
    Devious Devices LE 5.1 Alternate Start - Live Another Life And all of their requirements  
    Optional mods
    Treasure Hunter Whore - Allow player to start Treasure Hunting whore quest Unforgiving Devices - Equips player with Abadon plug Rubber Facility - Equips player with full dollsuit  
    Special Edition
    Looks like this mods work for SE just fine. Only problem I have found is that dialogs with mara statue are too fast (which I have absolutly no idead why), but otherwise it work just fine. If you want to use this mod with SE just download this mod and install it like it is SE mod. If you use MO it may give you warning that this mod uses older form. Just ignore this warning because most of DD mods for SE use older form anyway.
     
    Future Plans
    More starts for other mods like for THW. Possible custom quest as suggested by SirCrazy  
    Changelog
     

    26,765 downloads

    Updated

  4. Animals and Followers

    Beta versions:
    AFF 2.07b_20170526. SexLife addon has released as separate vlkSexLife mod. Futa add-on on frozen state - will be separate too

     
     
    This mod takes main idea from "SexLab Animal Sex" which seems completely dead.
     
    Description
    Mod is aimed to allow PC to "recruit" animals as followers similar AFT and EFF functionality and use SexLab functionality too (smile).
    PC can use "(AF) Reanimate Creature To Follower" lesser power to "reanimate" killed creatures (or spell with the same name) which becomes her/his followers. Nor essential nor protected, but with constant healing ability.
    Your new follower will be started at the same Level as killed. After creature(s) was reanimated (up to 4 at once with lesser power) it starts sex act with PC and becomes PC's teammate and increases Level by 1.
    If you have no empty slots for new follower then your PC will be simply "used" by creature that afterwards disappears.
    There is limit for 5 followers (I don't think that Armies you needed).
     
    You can use Commands for individual follower, by default key "2", (follow, wait, dismiss, info, 'course sex) and at distance to all your Pets (with lesser power "(AF) Main Command" or key). Pets can follow PC through doors (if set in MCM)
    Support for AFT and EFF (with patch) allows you to command all human followers too without using they "telepathy" power or similar.
     
    Every PC's sex act with Pet increases Pet's Level (I try to use racial-class default values): Health, Stamina ... etc.
    With SexLab Aroused is used you will receive main features of this mod: sex with all your followers (human-human, human-animal).
    You may initiate sex with your animal follower via three ways:
    individual command to animal follower using key (at any time and any state of Pet's arousal) command to human follower through dialogue "Would you be kind..." (follower arousal need exceed limit for reply "Ok, with which one?" after using key (default "2") you may direct at animal follower "Sex...->Tag for sex with Follower") command to all human followers, "(AF) Main Command->Human Commands...->Sex Time" (animal followers with arousal levels beneath limit are directed to hideout, others are relaxing with human followers (aroused enough too). I tried to use all possible combinations: threesomes too. If amount of animals less then humans, human-human acts (or "solo") will be performed too.

    All arousal limits may be set in MCM.
     

    Keep track of the arousal level of your Pets. Highly aroused Pet may find relief in NPC rape. Only in "habitant" locations, when PC not sneaking, not in combat and Victim non-hostile to PC. Be warned:
    If you don't allow to do that Pet becomes Jealous If allowed. Victim NPC will run towards you, Pet will chase Victim. Wait till rape ended. Victim must initiate dialogue (if not, initiate by self). With bad outcome Relationship with Victim goes down and violent bounty will be added if Victim has assigned Crime Faction - most of vanilla NPC has.

    If PC enters in Bleedout state then Pets send to hideout to prevent Defeat or similar mods conflicts.
     

    EVERY animal follower has own:
    Relationship value. It affects at Confidence Actor Value. In other words with higher relationship values your followers assist you in combat till death. At the beginning your Pets may even flee from combat. Relationship increases when your follower is your sex partner (if pet's Arousal is not at low level). Value may decrease if you make a sex with another creature (or yours animal follower) and follower see that. Happiness. By default 0. As said before if your Pet see you 'sexiing' with others it becomes Jealous and Happiness decreases. While this value below 0 your Follower will attempt to rape you (refusing decreases Happiness more down). Every 12 in-game hours Happiness will be increased by one (cool-down effect) till reaches zero. If you submit to your Pet rape attempt his Happiness becomes 1. Your human follower if you ask ("Would you be kind..." after go to your Pet and use Action (default key 2) you will see "Tag for sex with Follower" in "Sex..." option) can "cool-down" your pet.

    Almost all settings are configurable in MCM.
     

    Supported creatures:
    Vanilla:

    Bear
    Draugr
    Sabrecat
    Spider
    Troll
    Wolf
    Spriggan
    Dawnguard:
    Vale (Glow) Sabrecat
    Death Hound
    Draugrs has only one "default" skin and not planned to further support, because this mod related to bestiality, but for me using draugrs - necrofilia.  

    Additional Features:
    As bestial-PC assumed to play with less armor as usual, you may compensate it with turning ON "Naked defence ability". It activates ONLY in combat state and increases PC's and hostile NPC's arousal, also absorbs some health from enemies. You can set in MCM that all your Pets can follow you through doors. You can use sneaky rape ANY creature (except your Pets) if enabled in MCM (off by default) Some help with turn disappearing followers (caused HDT engine) to visible again - Only for AFT or EFF (with patch installed) users - see last MCM tab. 'Course I saw on Nexus "HdtInvisibilityFix" mod but for now it contains bugs that makes game unplayable. For example, CTD when with AFT follower returns to visible mode from stealth. Also if too many NPCs in area - constantly infinite load. And with this mod I can't start vanilla - travel on cart to Helgen becomes broken. When "HdtInvisibilityFix" will become stable I will remove this feature. Maybe something else i forgot.

    About available addons see beneath.
     

    Installation:
    Simpliest as may be. Just copy to Skyrim Data folder. Mod manager usage recommended. Run FNIS for users, reset SexLab animations, re-register all mods in Creature Framework. Wait a minute due CF does not register all immediately. Check in Creature Framework MCM present: "(AF) Wolf" with different skins, "(AF) Black Bear", etc. races (in my game they at last pages).
     
    De-installation:
    Use mod manager. Run FNIS for users, reset SexLab animations, re-register all mods in Creature Framework.
    Clean save.
     
    Upgrade:
    If not noticed something about updates in version history, simple replacement. Before update advised to Hide your pets, after update to Summon. Run FNIS for users, recheck allowed creatures in MCM, reset SexLab animations, re-register all mods in Creature Framework. Wait a minute due CF does not register all immediately. Check in Creature Framework MCM present: "(AF) Wolf" with different skins, "(AF) Black Bear", etc. races (in my game they at last pages). Save game - Exit game - Load. All warnings about missed properties related to this mod must gone.
    Due to possible code cleanup and removing some scripts or animation files I recommend to deinstall mod with mod manager and without game launching install new version.
    If you do not use step-by-step updates (for example jump from 1.30 to 1.36, without 1.31, 1.32... etc.) will be better to remove mod completely, make clean save and install new version.
     
    Bugs:
    Even with betas seems had no major issues, first release may contain bugs. Initially in betas was used AFT integration only, this not tested by me with other followers mods. Also at that moment I start new game and can't guarantee support for housecarls and hirelings (till testing by myself).
     
    Compatibility:
    possible packages conflict with another 'bestiality-follower' mods (Untamed etc.)
     
    Requirements:
    SKSE 1.7.3+, SexLab (1.60+ for 1.59c users old version 1.01 of mod still available for download)
    Skyrim LE
    Optional:
    SexLab Aroused (Redux) or SexLife addon for this mod.
    Strip Manager - used in "Sex Time...", un/dress commands.
    Recommended:
    MoreNastyCritters, BDIC.
     
    Planned:
    More critters. Maybe something else
     
    Credits:
    All Skyrim community and Bethesda Game Studios...
    mazoky (SexLab Animal Sex)
    Ashal (SexLab)
    fishburger67(SexLab Aroused Redux)
    llabsky (animations)
    MNC, SexLab Nude Creatures, BDIC, Creature Framework authors.
     
    Licence note:
    All sources and mod itself are free for everyone - do what you want, even not asking me. Except animaton files - ask authors (if they not positioning them as free). One restriction - do not allowed to ask money in any way (paid mods, donations,... etc.)
     
    All my scripts (quests) has "vlk" prefix. If you find something related in logs, please, report for faster bug-fixes.
     
    My English is not my best. Sorry for mistakes that I made.
     
    Addon(s)
     
    Futa addon


    Sex Life addon

     
     
    Kind Regards.
     
    Version History:
    01 March 2017:
    - beta versions in main download page
     
    19 Oct 2016
    - SexLife 0.08b
    1.44 19 Oct 2016
    - Removed debug animation picking requests in "Sex Time". I fogot about it in v1.43. If you want to use it, set global variable vlkAF_TestMode to not zero. Syntax is similar SexLab's GetAnimationsByTag: first request is for tags that must present in animation, second for those that must absent etc. Tags must be separated with comma.
    - In "Sex Time" can be triggered female-male-creature animation with Futa in male position.
     
     
     

    29,907 downloads

    Updated

  5. Apropos Edit

    A Database editor for gooser's Apropos mod, powered by Java Swing and Google's JSON parser, GSON. Apropos relies on a folder structured database of JSON formatted text files, with one file for each stage of an animation. This usually means you need a minimum of four files open to browse or edit the lines for an animation or position, and it can be very easy to make mistakes that leave unparseable JSON.

    As such, the aim when creating this editor was to provide a single application that makes browsing and editing an Apropos Database easier, faster, and more approachable.
     
    Requirements:
    Apropos. This editor isn't good for much else.
    Java SE Runtime Environment 8. Can be ported to Java 7 on request, but I do make use of some of 8's features. Not to mention that you should always use the latest release
     
    Current Features:
    1.0
    Select any database folder on your computer. Browse through the list of automatically fetched Actor Combinations. Display an entire position's file's, divided and indented by stage and perspective. Edit any opened line simply by double clicking and typing away. Add new lines, and duplicate or remove existing lines with the right click menu. Wipe entire sections or stages if you wish to start over. Write button to commit all your changes in perfect JSON to be immediately available in game. Simulate Apropos on a set of files by replacing {TAGS} with randomly chosen synonyms and highlight one line from each section to form a set that could have been chosen in game. Open scenes in new windows to make it easier to look for inspiration for new files. Lines in new windows are fully editable, so if you spot a mistake while working on a file in the main window, you can edit and commit the changes from the external window. Copy an existing position's lines to a new position provided by name, automatically renaming the files to match the new position name and loading the new files into the main window. Unify Formatting across the entire database to match the format outputted by the editor, fixing any mixed tabs and spaces or redundant newlines. Will report any JSON Errors in the databases files. Quick descriptions for each button are given with tooltips by hovering over the (?) symbol. Program will remember it's position and size onscreen when closed, as well as any database locations you've added and the actor names chosen for simulation to be re-loaded when you next open it. If a chosen folder has a listing in the UniqueAnimations list, the Unique position will be auto-selected. Window is fully resizable, so make it as big or small as you want. Minimising the main window will minimise every open sub window, and re-maximising any window will bring every window back up.
    1.1
    Copy an existing position's lines and add them to the matching sections in another existing position. Hotkeys for navigating the application faster, visible by hovering over each button. Add new Stages or remove existing ones. Copy lines, perspectives and stages around in the open position. Positions combo-box will only contain available positions. Rape checkbox will auto-select based on available files.
    1.2a2
    Check a file for duplicate lines left by typo-corrections or mergeing files, then choose which lines, if any, you want to discard with a click of the 'Resolve Conflicts' button. Automatically convert between 1st and 2nd Person when using the copy to options in a perspective's right click menu. Get color coded warnings that scale from Yellow (Possible) to Red (Certain) based on probability that the line is long enough to get cut off in-game.
    1.2a3
    Update Available Notification in the header when a new release is made on GitHub. Copy and Paste options in right click menu on stage and perspective headers to convert to and from JSON using the system's clipboard. You can now copy lines between windows or even just outside the program. New Hotkey (F5) that re-selects the loaded animation in the drop-down boxes, in case you want to reload it or just forgot what was loaded.
    1.2a4
    Word Wrapping for each line of text Tabs for each file opened in the main window. Close with CTRL + W, Cycle through with CTRL + TAB and CTRL + SHIFT + TAB. Update Available Notification in a new Tab with Download button for the new release. Synoynms Viewer to display the contents of the three Synonyms files. Progress Bar in the bottom left will update during long tasks and display current tasks the editor is working on or has completed. Alphabetical Line Sorting for Unify Formatting function, to aid with merging databases. Shortened Filenames in Drop Down boxes and Tabs to free up space for text. Unix Support, becuase why not.
    Installation and Quickstart Guide:
    Download the .zip attached here or just the .jar from the Latest Release on GitHub. Extract the .zip, discarding the sources if you don't care about them. Place the .jar in the /Apropos/ directory, so in the same folder /db/ folder is in. Launch the jar by double clicking, or with command line "java -jar Apropos_Edit-1.0.1.jar". Select "<other>" from the combo-box to the right of "Apropos \db\ Location" Select the db folder that should be right in front of you, otherwise navigate to the database you want to open. Select a folder from the combo-box below Animation Options, a position from the box below that, and whether or not you want the Rape files. Load! Right click on lines for options like Clear, Remove or Duplicate, Double Click to edit, escape/click somewhere else to cancel, enter to save the new line. Click the write button to save your changes!
    Hotkeys
    CTRL + W - Close Tab or Window if no Tabs Open CTRL + O - Open Selected Animation CTRL + SHIFT + O - Open Selected Animation in New Window CTRL + S - Save (Previously Write) your changes CTRL + N - Copy Selected Animation to new position CTRL + SHIFT + N - Copy Selected Animation and append it to an Existing Animation CTRL + R - Simulate (Run) the lines, opening the names dialog CTRL + SHIFT + R - Simulate (Run) the lines, skipping the names dialog CTRL + TAB - Cycle to the next tab to the right CTRL + SHIFT + TAB - Cycle to the next tab to the left ALT + F - Select the Folder combo-box ALT + P - Select the Positions combo-box ALT + R - Select the Rape checkbox F5 - Select the open animation in the Folder and Position combo-boxes
    Planned Features:
    Best way to keep up with planned features is to check the Open Enhancements on the Issue Tracker, where you can also suggest new features and be automatically notified when those features are worked on or completed.
     
    Planned for the next release (1.2): Progress [ ||||||||||||| ]
    (T) Making simulation pick a single arousal and wear and tear level for the entire simulation, optionally configured. (T) Wordwrap on the description lines and their attached editors. (T) Support for Editing the various Synonyms files. (T) Regex powered entire database search, like grep but won't require you to navigate to each file, find the line, edit it correctly, etc. Would display every matching line for every animation in the entire database. (T) List Broken Synonyms - Will scan the database for any lines that have {TAGS} that don't have any entries in Synonyms.txt or other synonym files, displaying the lines so you can fix the tags manually. Will find any typos in tags or tags from files that may have come from other databases without the synonyms entries to match. (T) Suggest Synonyms - Will scan the database for any words that also exist under a Synonym tag, so you can add new tags to the Synonyms file and then retroactively replace words the tag produces in existing lines. (T) Fuzzy Line comparison to see if two lines may be duplicates of eachother, where perhaps one may have a fixed typo instead. (T) Copy to Existing Position will check for duplicates before completing the insert, since many files in Apropos share lines between them. (T) Check existing file for duplicates, so you can clean up existing files - especially the larger ones. (T) Warning when line may be too long to display in game, scaling from unlikely to certain based on longest and shortest possible combination of synonyms (T) Button to select the currently open animation in the dropdown boxes. (T) Perspective Shifting when copying between perspectives. (T) Perspective/Stage copy/paste using system clipboard, to allow moving lines between windows and exporting to/importing from other text editors
    Future Plans
    (T) Fix Comma Errors - Will scan for JSON Validation errors in your database and automatically attempt to fix them by manually reading and rewriting the file. (T) Support for Themes, to copy animations and synonyms between, adjust weighting, simulate with a given theme, etc. (T) Support for Keyboard only navigation, so between lines, between animations and between databases. (T) Load recently displayed lines from the Apropos logs for quick editing. (T) Will only happen if I can find any existing libraries that support the process, but potentially, maybe, actually displaying the animation (or at least a few frames from it) while you work on lines for it. Ideally at least looking like Leito's Animation Previews. I don't have much hope for this one, but can't deny it would be sweet. If anyone has any ideas, even a non-java workflow, I'd love to hear it. Potential alternative would just be very dedicated screenshotting, I guess.
    Known Issues (GitHub Tracker):
    (T) Writes use Unix Line Endings instead of Windows CRLF. You will not be able to open the files in Notepad.exe after writing or unifying formatting, but any text editor worth using will handle it fine. Also of note, written lines will have the opening brace on the same line as the key, instead of on a newline as it is written in the current database downloads. If you aren't a fan of the One True Brace Style, I'm afraid I don't have an easy way to fix this. Could be done if it really bothers people, but it would add a fair bit of computation to every write. (T) Synonyms Editor will throw lots of errors if you try to right click in it, since I reused basically all the code for the main window. A proper editor for those files is coming soon.
    Reporting Issues or Suggesting Features:
    If you find an issue that isn't listed above or have an idea for a feature that isn't currently planned, please tell me about it either in the Support Topic or on the Issue Tracker.
    If the issue involved an exception, please include the StackTrace and any steps required to reproduce the error. If the program didn't display the stacktrace, open command line, CD to the .jar's location, and execute it with "java -jar Apropos_Edit-1.0.1.jar >> output.txt". Perform any steps you need to get to the error, then edit the application, and find the output.txt file that will be in the same directory as the .jar. Attach that to any post or issue you make.
     
    Source:
    The entire project is open source, and the included source zip is an importable Eclipse Project. Source files, commit log and release history is available on GitHub. If you're interested in contributing, feel free to fork and send a pull request.
     
    Credits:
    gooser for his work on the Apropos mod which is this program's sole reason for existing.
    Google and the 41 Contributors who made gson.
    Atlassian and the 16 Contributors who made commonmark-java.
    James McMinn for his EditableJLabel that provided the base implementation for the editable fields I use for every line.

    4,095 downloads

    Updated

  6. Aradia Devious Devices Integrated Nioveride

    Requirements
    http://www.loverslab.com/files/file/1297-aradia-devious-devices-integrated-20-8312015/
     
    and obviously NiOverride High Heels - NIOVHH Fixes http://www.nexusmods.com/skyrim/mods/70581/? thought I should add that for completion sake.
     

    After installing the original mod from gameplayer just replace his files with mine, then rebuild your boots in bodyslide.
     
    Removed the HDT Heels requirement, added nioverride to the rogue heels.
     
    tested in game, boots locked in nice and tight.

    679 downloads

    Updated

  7. Arousal Based Match Maker [ABMM] LE

    A simple sex mod based on Ashal's matchmaker, I decided to share it in case anyone likes the idea. There are a lot of other mods that initiate sex but none that do it in as simple a way as Ashal's matchmaker. This mod expands on it a bit but keeps it as simple as possible.
     
    What this mod does:
    Runs a polling script on the player which evaluates the nearby npcs (and player) for arousal level and if conditions are met initiates sex between viable characters.
    If the player is already involved in a sex scene there is a chance that nearby npcs will be driven crazy and start masturbating.
    Key condition settings can be set in the MCM (polling rate, minimum arousal for participants, chance that a character will want sex, etc etc)
     
    Credits:
    Ashal for SexLab Framework and MatchMaker
    Monoman1 and Lupine00 for the SLEN interface soft dependency method.
     
    NB I made this for myself as I couldn't find a mod that did what I wanted without adding a myriad of other stuff.  I decided to share it in case it appealed to other folks. There are loads of mods out there that probably do a better job.
     
    Note: A few have asked why the Creature option is greyed out in the MCM. If Allow Creature Animation & Match Creature Genders are not enabled in SexLab MCM animation settings then this option will be disabled.
     
    This is a backport of the SE version found here

    11,376 downloads

    Updated

  8. Ashe Preset

    this is a preset of my character if you want her to look exactly like she does in the screenshots install the mods listed below:
     
    Required
    (Choose only one) Link NSFW
    LovergirlRace-Dawngaurd
    LovergirlRace-Non Dawngaurd
     
    KsHairdos-HDT
     
    YevModsMakeup
    Optional
     
    RacemenuOverlayCompilation
     
    WingTattoo
     
    GlossySkinCbbe
     
    Recommended
     
    if you want her to look exactly like she does in the screenshots you will have to download:
    PureSkinTexture and overwrite the LoverGirl files located in: C:\Users\Michael\Documents\Mod Organizer\mods\Lovergirl\textures\BSnake\Lovergirl Race

    If you have any problems please let me know and don't forget to upload screenshots and endorse if you like my character. (obviously optional)
     
    Download Manually

    449 downloads

    Submitted

  9. BakaFactory's SLAL Animation LE / SSE

    BakaFactory SLAL Animation LE / SSE
     
     
     
     
     
    Description  
    Tally Ho~ The thread is back.  
    I won't leave a note here. Just get my motions and enjoy the game.
     
     
    Preview
     
     
    Requirements  
    SexLab Framework
    SLAL
    FNIS
     
    How to install  
    Is this necessary?
    Just drop the files into your data folder.
     
      This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
     
     
    - Support -
     
    If you think the mod worth enough, please consider supporting me. A cup of coffee would help me a lot.
    https://subscribestar.adult/bakafactory
    https://factoryclosed.fanbox.cc/

    944,720 downloads

    Updated

  10. Being a Cow

    this mod is continued here
     
     
     
     
     
     
    Do you love milk, supply milk of course?
     
    This mod is a experiment that try to provide soft cow transformation, requires Milk Mod Economy.
    Work's in background and follow milk activities (sex and milk machines) and from time to time turn's you slowly to real HuCow.
     
    1.5 WIP WIP WIP - I uploaded finaly this version becouse it works good for me, but please: keep in mind - it's still mod in develop stage!
     
    Features and content:
    Body changes:
    Horns Ears Hooves (hands and feet) Tail, Udders Body weight change, limb'ss deformation - as cow you will be very fat. Fur (slaveTat) + Nose ring Collar with bell Some upgrades (Still in progress)  
    Random attributes
    Naked ass - (special version of fur with opened ass/naked ass) Cellulite  - no more skiny look you stupid, fat cow Dirty cow - textures from Heretical Resources Wet cow - small drops Horny cow  - squirt's + arousal boost Imaginary pregnancy  - extra belly size Fat cow I - + 10pt to body weight (max 90%) Fat cow II - + 10pt to body weight (max 100%) Slim cow I - -15pt to body weight (max 65%) Slim cow II - -15pt to body weight (max 50%) Curvy cow - allow to inflate belly and butt Cow face (nose) - wide nose presset Cow face (mouth) - full lips presset Cow face (eyes) - Elf/Orc eyes presset Big udders Breast's veins I Breast's veins II Slim arms Cow face (overlay) Untamed milk effect  

    Additional effect's
    Mooo when you are unmilked Mooo when you talki with NPC's Mooo durning combat when somebody hurt you Facial expressions
      Quests
    Stories Scenes Book's Places NPC's  

     
    How it work's

    Your transformation tempo starts after first milking (you need lactate first). You get small horn's. Then next stages will be related with your milking activity. Mod work's only with Milk Mod Economy. So You need only enjoy MME and all another happend automaticly.
     
    Main Quest's:
     
    Hammerheart - Add blacksmith, who can craft some extra items for you. Some dialogues will run also another quest's. (+ a few future plans)
      Who I Am - Line quest about background of cow transformation - you can find some informations about reason of your transformation and try to find a cure. When you finish this quest you can start next: Unowned cow. Some exploration, talking.
      Unowned - Quest focused on slavery. You afraid that some bad guys can try to capture you and sell in other land as milk toy. I'm not going to write more, you know. [ s p o i l e r s ]
     
      Cow's tears - [only if captured] Paul decided that the best way to release yourself from hunters terror is find in Riften group that can create fake Act of ownership.
      After storm [only if not captured] You will help Paul to legalize his ownership.
      Additional quest
     
    Hunter gona Hunt (period) - bad guys will try to capture you - you can fight  with them or surrende. If you will fight in city, guards will help you. If you will be defeat you will be captured. If you win - you will buy a time to ...  Quest is silent, you never know wher hunters are, keep eyes around your head. [ s p o i l e r s ]
      Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape.  [ s p o i l e r s ]
      Enslaved cow - Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape.  [ s p o i l e r s ]  
     
    NPCs
    Paul the Blacksmith - Init location: in Riverwood - to start you need first begin transformation. He will noticed your horns. Essential Hunters - very bad guys from Hammerfell.
      Items
    Book with short story - legend related with cow transformation (Who I Am) Diary (Who I Am quest) Map (Who I Am quest)  
    Nose ring - 3 sizes (Unowned quest) Collar with bell - 2 sizes ( bell's jingling :-3 ) (Unowned quest)
     
    Potion - level up "Cow's levelup" (try in console help "s levelu" ) Potion - mutation "Cow's mutagen" EFFECT IS DELAYED - from 0 to 1 skyrim hour (few minutes) Potion's - colour change "Cow's color switch (" Potion - switch from fat cow to slim or from slim to fat "Cow's body weight switch"
      Horseshoe & Armored horseshoe (Hammerheart)
      Locations
    Whiterun stabbles (a little bit altered (few new items, few hidded zaz furnitures) ) Stop station (wilderness) Ruins (wilderness)  
    Other
    1.000.000.000 milion lines of dialogues.


    Vision

    I designed this mod as full playable. Almost all feature's works in background or as visual effect's. I'm not going to add restrictions for weapon usage disabling, or buff's/debuff's - becouse skyrim is not fallout2 - you need to fight to play and do many quest's. Well this mod must be transparent. Debuffs/buffs sound's cool - IHMO real cow should fight with 2h weapon's and heavy armors -  and it's a point. I can't favorize only one of build. So  I finally  decided to ignore any  restriction's/super powers  and (de)buff's.


     
    FAQ
    It's seems that slaveTats doesynt work in this mod.
    Did you download (current version) tats-pack from download section?
     
    I have pointer "in road", Paul not going to add new items on me!
    Scroll down and check requirements section, then check position "important" - Zaz8.0 - do you see? Great! You need Zaz8.0 or plus.
     
    Can you prepare a version for (random animal here)?
    No - i have no personal interest for it. Maybe i will use part of this mod in future, becouse i'm going to prepare special version of Devious Traning part - related with Pony Play - If I decided to do it, I will upload clean and friendly for developers version here as "resource". Maybe.
     
    Hooves, Udders etc. seems poor
    Perhaps. Use your force and do something better. Send me. I will be grateful and community will be grateful  too I'm not going to become 3d expert. I did more than i can. 
     
    Bodyslade, give us bodyslade!!11one one one
    I have better idea, Use your force and prepare bodyslade package. Send me. I will be grateful and community will be grateful  too I'm not going to learn it.

    Zaz 8.0?!
    Yes, 8.0 or 8.0plus. Without it you can forget about Paul's service and in future about some quest part's. Your risk.

    Can you add more transformations?
    I could. I'm count on community help with 3d models and textures. Check hand hooves - it's my 3d level. Now, when you understand...
     
    Found misspeling,  btw. your grammar sucks
    I know - i can't fix my english. I spend additional time to prepare long dialogue tree, write few book's etc. I know but I'm not currious about learn next few years english. I did all what was possible to supply good quality texts. Did you found mistake? I'm going to add in extra text files source text, you can correct it and send me back. I will be grateful and community will be grateful  too I had choice - do nothing or upload mod with poor english. I'm "grammar nazi" - so I understand your point of view. Help me with text, let's make this world great again!

    Could you remove hand hooves
    Yes, soon
    Your favorite option is avaliable in MCM!

    What's about Soulgem Oven III?
    Unfortunately I still waiting for support and help. I love this mod but from some reason I can't plug my mod, something is wrong on my or SGO3 side

    Maybe small API? , I want to use your mod in my mod.
    Send me PM, I can add some function's SendEvent's etc.

    What's with male's?
    Never tested it, maybe works - I don't restricted gender in my mod. I think that every character that is registable in MME should work's in BAC too. Cow with penis is bull, right? I don't judge If you find some issues with male's let me know via PM or support topic. I will try to help You with it. I talk only about basic mechanic's. I'm not going to prepare extra models for male's. If you want - prepare it and send me. I will add it!

    This mod work's with NPC?
    Should, I never tested it a lot. But IHMO all basic transformation's work's! Some people report me problem's with detection. I'm planing to check it but I need details first (and time). Mod response will slowdown with many NPC's (limit is 32?), well please don't create cattle army.

    What the hell is hardcore mode?!
    It's mean's that if my mod add item to slot, this slot will be locked. For example, you can't equip boot's when you wear hooves. It's a hardcore babe! Perfect way to conflict's and spam-report . Hardcore is recomended but turned off in default setting's.

    SlaveTats on face not appear
    Enable face tats in .ini file. More here.

    Requirements:
     
    Milk Mod Economy and all dependencies.
    NetImmerse Override
    Important: Zaz Animation Pack 8.0 by t.ara  I'm using new, amazing furnutures from this package, without it you will never finish quest's.
    Edit:  If You from some reason not going to update Zaz - ok, i made fix that could give back compatibility - but i'm not going to test it. For short test you need to run Hammerheart quest and then on 14th or higher transformation stage ask him for horseshoe - if scene works good - ( you can take a place in stable and wait for his service ) - ok, all works fine - let me know about it.
     
    Soft Requirements (but recommended)
     
    SlaveTats
    SLIF
     
     
    Biggest plans for future:
     
    -On all four animation (as event related with milk and/or random attributes)
    -Remove SlaveTat's and use Nio/ SKSE functions, I'm almost sick when i need to wait for new fur.
    -Mix some transform item (horns and ears) to save some slot's
    -Comments, comments, comments!
    -One time play Skyrim as player, without console hacks, debugs etc... ( Inever finish this game ! )
     
     
    Credits
     
     
    SPECIAL THANKS

    For @DirtyAxiom, He made wonderful textures (tats) and bodyslide for udders. Mate! You are the best!!
    For @DarkRose  - Text's correction's - translate from my english to real english!
    For @Arthacs - bodyslide's models (not tested a lot yet)
    For @w234aew - udder's model's
    For @zax  for support and tips
    For @stobor for tips
    For @botticelli for comment's translations and correction's
    For @Hæretic for models and textures
    For @LinksSword for support and tips and Screens
    For @RandomInternetGuy_ for books translation's (from my english to english)

    For @CopaceticEmu &
    @sanaret &
    @scarebear2403 &
    @LinksSword &
    @funkalla &
    @Cammy &
    @alexblah &
    @TheFedaykin
    for cool gameplay screenshot's

    I have problem to list all great person here. If you think that i should add you let me know, dont be scared. I probably just forget about it becouse i spend more time in Creation Kit than on this forum and from time to time i dont remember why i applay something in mod, im focused on my work not sources (i'm sorry). So feel free to spank me

    Heretical Resources
    HDT Dragon Tails
    Calyps Animal Ears
    HDT Tails Wearable

    92,221 downloads

    Updated

  11. Being a Cow (Alternate Version)

    Make sure to download the latest tats and loose files archives as well!
     
    This mod is a partial redevelopment of Being a Cow by @skyrimfet to whom we owe the base version and most of the ideas. Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to @GuruSR for the milk pump activation code). Also, new meshes have been introduced thanks to @Addywil.
     
    SE conversion thanks to @evilbom.If current version LE > SE, check this post.
     
    So, what is this about? Well, its a bovine transformation mod for female characters. It won't work well on non humanoid races and it supports custom races with some attention from your side. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. There are some small quests to find out about your fate.
     
    Requirements (SE users need to find the corresponding SE mod, unless otherwise stated):
    SKSE Sexlab Devious Devices - Assets Sexlab Aroused or Sexlab Aroused Redux ZaZ Animation Pack 8.0+ (SE version, scroll in this post until you reach "The packs of ZAP 8+ can be found here", the links are directly underneath, choose the one fitting your body replacer) MilkMod Economy (BAC can be installed without MME but will not start). Make sure to install MME with the option to utilize ZaZ milk pumps (tick either "No Sandbox" or "Sandbox"). Else BAC quests will be stuck. NiOverride or RaceMenu BodySlide to generate the dynamic meshes PapyrusUtil Fuz Roh D'oh (SE verion) and/or Project Echo Voice Pack (see optional files below) You need to install the main archive, the latest tats archive *and* the latest loose files archive  
    Optional:
    Quad2Core's inventory functions (SE version,) (makes the single transformation processing much faster and thus immersive) Schlongs of Skyrim (to query for some sex partner attributes regarding one mutation, if not available, this mutation will only work with creatures) Sexlab Inflation Framework (some things are not available if not found) SlaveTats (will not be used by this mod but the cow tats are made available for SlaveTats) MilkAddict (to help you discover your new bovine identity) PowerOfThree's Papyrus Extender (SE version) (to help retain face textures on CowHead mutation and better randomizer) Expressive Facegen Morphs (SE version) (to be able to adjust teeth and oral section to the large head, you'll then need to edit data\SKSE\plugins\chargen.ini (LE) or skee64.ini (SE) and change [FaceGen]
    fSliderMultiplier=50.0
    to be able to move the Teeth-* and Oral-* sliders that appear in RaceMenu far enough)
    Project Echo Voice Pack (for fully synth voiced dialogue v1.9F1)
    Cow Life Services (should still work even though It's a bit aged now)
     
    Optional Files:
    Beastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed. BAC_2.0.3_BodyMorph_JSON.7z: editable Bodymorph settings as opposed to builtin
    BAC_2.0.5_DeniedFood_JSON.7z: food exceptions for Hungry effect (e. g. quest items)
    BAC_2.0.5_Grazeables_JSON.7z: Grazeable plants/ingredients to be extendible for 3rd party mods
    Faster HDT-SMP for SE,AE,VR for the tail physics to work (you still need the HDT SMP tail, though).
     
    Credits:
    @skyrimfet for the original mod and the idea @GuruSR for the milk pump activation code during scenes @Addywil for the awesome ears and udders and whatever else is to come to all those people already quoted in Being a Cow  
    FAQ
    The tats are not appearing/partially appearing/body is blue Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts
      The quest furniture is not appearing Make sure you have the correct version of ZaZ installed (see above)
      The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Aborting call and returning None stack" You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts if you're using Mod Organizer 2, check this post. The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 This mod does not run/causes CTD with Skyrim version 1.6.x (AE) AE has a different SKSE plugin DLL header version as opposed to SE. Simply put: installing SE mods that bring a plugin DLL will cause CTDs in AE. You'll need to find the corresponding AE mod instead. BAC does not bring a DLL, but some required/optional mods do (like e. g.  PO3).  
    Hacks
     
    Installation
    Install the latest versions of all three archives for your platform (base archive bac_x.x.x_[LE/SE].7z, loose files archive bac_x.x.x_[LE/SE]_loose_files.7z, and tats archive bac_x.x.x_LE+SE_tats.7z) with mod manager of your choice. The reason for splitting this up is the file size limit of LoversLab. The sounds archive is only necessary on SE/AE with CTDs caused by this problem. Do not forget to run BodySlide to (batch) generate all the dynamic meshes.
     

    66,302 downloads

    Updated

  12. Being a Guard ESPAÑOL

    Traducción al español del MOD Being a Guard de ffabris. 
     
    Muchas gracias por darme tu permiso para realizar la traducción.
     
     

    21 downloads

    Submitted

  13. BF_Potions_in_Skyrim

    This mod adds Beeing Females's contraceptives to various merchants through out skyrim. Most potent ones are available at alchemists. Though some variety shops ( Belethor's or Bits and Pieces ) may have upper ones available as well. Taverns generally will have low to medium grade only.
     
    The Textures are my own. The meshes are from Insanity's Morrowind Potions resource. Thank you for a nice resource.
     
    This is in need of being tested. I made sure both meshes and textures were pathed to BeeingFemale's textures and meshes. If some prefer the regular ones I'll release one with out the replacements.

    7,031 downloads

    Submitted

  14. Bikini Maiden modefied for SL Survival.rar

    Description:
    This is a modified esp for Bikini Maiden armor mod with TESedit that adds the necessary keyword for it's armor sets to be identified as a bikini in sexlab survival, I made it for my own use and figured that someone might need it......
     
    =============================
     
    Installation:
    Use your favorite mod manager or install it manually...
    NMM let it overwrites bikini maidens esp...
    MO put it after the installed Bikini Maiden file(so it overwrites it)...
     
    =============================
     
    Credits to monoman for the amazing sexlab survival
    and to cp44 and hgjj for making the awesome bikini maiden mod https://www.nexusmods.com/skyrim/mods/85739?tab=files
    If there's a problem with the credits just pm me and I'll take it down..
     

    572 downloads

    Updated

  15. Bound Cock - A SoS/Gender Bender addon

    BOUND COCK 1.0 (2018.04.25)
    This is both a Schlongs of Skyrim schlong addon and some spells to temporarily (or permanently!) apply it to yourself or NPCs.  The spells are all injected into the appropriate leveled lists and can be found in the same places comparable Conjuration spell books can be found.
     
    Now available for Special Edition!
     
    Requirements
    Gender Bender
    SOS Equipable Horse Cock (just the assets, don't need to activate the mod)
     
    Bound Cock Spells
    Each of the different Bound Cock spells is cast in the same way: if you have a valid target in your crosshair (close enough to interact with), the spell will be applied to your target.  Otherwise, it will be applied to yourself.  The recipient of the spell will receive a minor stagger effect, so there is even a small amount of combat utility.  While the effect isn't considered hostile, it may cause unfriendly NPCs to attack!
    Bound Cock, Lesser
    This Novice level spell applies a bound cock to the target for 15 minutes real time (5 hours in-game time at default timescale).  It is sold by court wizards and Phinis Gestor of the Mages College, but it can also commonly be found in loot chests. Bound Cock
    This Adept level spell applies a bound cock to the target for 2 hours real time (40 hours in-game time at default timescale).  It is sold by Phinis Gestor, Calcelmo in Markarth, Falion in Morthal, and Dravynea the Stoneweaver in Kynesgrove (unconfirmed, may need to marry her first?). Bound Cock, Master
    This Master level spell applies a bound cock to the target permanently!  It can also be used to remove a permanent bound cock.  Like other Master spells, it will require either the Master Conjuration perk or good gear to even be able to afford the magicka cost.  Unlike other Master spells, it casts at normal speed.  It can be sold by Phinis Gestor, or found in high level warlock boss chests.  
    About the Schlong Addon
    The SOS Equipable Horse Cock model was chosen for two reasons:
    It attaches to the body directly without an ethereal pelvic base that would look odd.  There is also no need for separate CBBE and UUNP versions. If you summon a penis from the Daedric planes, you shouldn't be getting something human! Thanks to Etheri for letting me use a modified version of the model for this mod!

    4,944 downloads

    Updated

  16. BWitch 0.6.0 [28 August 2018]

    BWitch 0.6.0 by simplefries
    ====================
    Buffs and gameplay mechanics to help with a bound mage play style.
     
    - Alternate system for casting spells/shouts anywhere. Even when on a horse.
    - Talk via your follower when you are gagged.
    - Seduce or pay blacksmiths to help you out of restraints.
    - Get aroused and more powerful from pain.
    - Wearing a gag lets you cast spells more often.
    - Use a collar instead of a mage hood.
     
    The features of this mod are disabled by default. You have to turn on features you want.
     
    Supports both Devious Devices and ZaZ devices.
     
    --------------------
    1. Details
    --------------------
     
    The mod emulates the shouting and spell casting systems in Skyrim with Papyrus scripts, giving you a limited ability to cast spells and shouts while your wrists are bound. This comes with all the limits of scripting (not all features supported; script lag).
     
    ### Alternative casting
     
    1. Set a casting key in the MCM to enable this feature.
    2. Equip a spell (via menus, hotkeys, or whatever).
    3. Hit your casting key. Spells are cast instantly, bypassing normal charging times.
     
    ### Alternative shouting
     
    This feature is here for ZaZ devices, but is not recommended. Use DD's bound combat instead.
    1. Set a shouting key in the MCM to enable this feature.
    2. Equip a shout.
    3. Use your configured shouting key to shout.
     
    A visual effect is played when you charge the first word. This should make it easier to distinguish between two-word shouts (let go after the effect is played) and three-word shouts (keep holding until the shout is auto-cast).
     
    Powers are treated as spells, and are cast through the alternate casting system.
     
    ### Spell shout
     
    A shout that casts spells. You can use this as an alternative way of casting spells while saving on a hotkey.
    1. Select a spell (via hotkey, menu, etc).
    2. Use the shout to cast the selected spell.
     
    Voice buffs reduce spell cost. Except for concentration spells (due to the way the game handles their magicka cost).
     
    ### Gagged moans
     
    Trying to shout while gagged results in moans instead. Nearby actors may get aroused.
     
    ### Gag talk
     
    If you enter dialogue while wearing a gag, you can gesture toward your followers to have them translate for you. The speech skill used will be an average of your and your follower's speech (configurable in the MCM).
     
    ### Painslut buff
     
    Pain arouses and recharges you.
    - Painful hits (hostile spells, weapons) have a chance of restoring magicka, stamina and shout cooldown (configurable in the MCM).
    - The chance is equal to your arousal level.
    - Successful absorption increases your arousal.
     
    ### Wrist bound buff
     
    Wrist bondage increases your spell absorption. Effect scales with number of restraints worn. Does not count ZaZ devices (as they don't lock).
    - +10% chance to absorb spells for each lockable restraint worn, up to 50%.
     
    ### Collar buff
     
    Wearing a collar is now an alternative to wearing a mage hood and a Talos amulet.
    - Magicka +50.
    - Shout cooldown 20% faster.
     
    ### Gag buff
     
    Giving up shouts helps you sneak around and cast spells more often.
    - Muffled.
    - Magicka regeneration +150%.
     
    ### Device unlocking
     
    Approach a blacksmith while wearing restraints. If you are rich enough, or if they are aroused enough, you can persuade them to craft keys or remove devices.
     
    You need to have enough money, or enable payment with sex, before the dialogue option appears.
     
    --------------------
    2. Requirements
    --------------------
    - SKSE 1.7.3+
    - SkyUI 5.1+
    - ZaZ Animation Pack 7.0+
    - Devious Devices Integrated 4.0+
    May work with older versions, but these are the ones the mod was developed/tested with.
    Using some sort of mod organizer is recommended, like Mod Organizer: <http://www.nexusmods.com/skyrim/mods/1334>.
     
    --------------------
    4. Limitations / issues without known solutions
    --------------------
    - Script lag. This is especially noticeable in combat, and is not fixable via scripting.
    - Some shouts don't work, e.g. Whirlwind Sprint.
    - Some other mods will cause concentration spells to be periodically interrupted.
    - Sounds don't work right.
    - No dual wielding.
    - Some of the event registrations used by this mod seem flaky. If features aren't working on first load, try toggling them off and on again.
     
    --------------------
    4. Upgrading
    --------------------
    If upgrading between minor versions, you should generally be safe relying on the built-in upgrade mechanism. Between bigger rewrites, a clean save is recommended.
    If you're seeing problems, you may need a clean save anyway:
    1. Choose the uninstall option in the MCM. The MCM will now disable itself as an indication that a clean save is needed.
    2. Remove the old version of this mod.
    3. Make a clean save by loading the save file without this mod installed, and then saving.
    4. (Optional) Go in with the Save Game Script Cleaner <http://www.nexusmods.com/skyrim/mods/52363> and remove scripts from this mod. This mod's scripts all start with zbw_* or _bw*.
    5. You should now be able to proceed as if you never installed the mod.
     
    --------------------
    5. FAQ
    --------------------
    ### Q: Does this work with hotkey mods?
    Yes. Should work with anything that equips spells/shouts on players, triggering the OnObjectEquipped event.
    ### Q: Does this work with...?
    I haven't tried it, so I don't know. Feel free to report your results.
    ### Q: Nipple casting?
    No. Haven't found a way to make it work.
     
    --------------------
    5. CHANGELOG
    --------------------
    2018-08-26 v0.6.0:
    * ADDED: Device unlock. Blacksmiths can be persuaded to craft keys or remove devices if you are wearing restraints. Pay with either gold or sex.
    * ADDED: Gagged moans when trying to shout. This can help you raise blacksmiths' arousal.
    * ADDED: Spell shout, a shout that casts spells with your voice. This lets you save on a key binding.
    * ADDED: Collar buff gets +20% shout cooldown.
    * ADDED: Pain slut effect is now its own buff, which doesn't require any restraints. Also now restores stamina.
    * CHANGED: Bound wrist buff gives +10% spell absorb for each lockable DDi restraint worn, up to 5.
    * CHANGED: Moans have a timeout, to prevent overlapping audio. They also use SexlabMoan() rather than Moan(), for arousal and gag integration.
    * CHANGED: All features can be re-initialised by toggling them off and on again in the MCM. This previously did not apply to some features, which required more round trips through the MCM.
    * CHANGED: Wrist buff now looks for zad_DeviousHeavyBondage keyword, since DDi v4's wrist restraints removed ZaZ keywords.
    * CHANGED: Incorporated DDi v4's changes to its gag dialogue (which is overridden to add the follower translate option). This removes checks for ZaZ's gag keywords.
    * CHANGED: Rearranged the MCM.
    2017-08-22 v0.5.0:
    * Mod rewritten from scratch. Features pared back. Clean save recommended.
    * ADDED: Speak Through Followers is now integrated into this mod. Frees up a load order slot.
    * CHANGED: Spell/shout selection doesn't require use of 1-8 hotkeys anymore. Should work with hotkey mods now. Turns out, the OnObjectEquipped event gets called even when you equip something that's not an object.
    * CHANGED: Bound casting and shouting can now be activated at any time. No longer need to have your wrists bound. This lets bound magic work with future devices (or even no devices).
    * CHANGED: Bound casting now instantaneous. You can spam spells faster if you don't have to wave your hands around. The original reason for spell charging---to avoid accidentally setting someone on fire while talking to them---no longer applies now that you have to set a dedicated casting key.
    * CHANGED: Bound shouting now plays visual feedback when reaching the first level of charging. The charging sound wasn't always reliable.
    * CHANGED: Buffs have been overhauled.
    * REMOVED: Lite (non-DD) version removed. With Devious Devices removing ZaZ keywords in the dev version, maintaining a separate non-DD version was going to become annoying.
    * REMOVED: previous buffs, creature bath, daily blessing, experience system, and anything else not mentioned above. Other mods like Deviously Cursed Loot already provide plenty of bondage buffs.
    2016-09-09 v0.4.3:
    * ADDED: MCM option to allow shouts when gagged (disabled by default). This only affects ZaZ wrist bindings, since shouting with DD wrist bindings is already allowed by DD's armbinder combat script.
    2016-07-23 v0.4.2:
    No changes to lite version. The following changes only affect the full version.
    * CHANGED: Bound shouting ability no longer activates if you are wearing an armbinder or yoke from Devious Devices. DD v3's bound combat allows you to shout normally when wearing these devices.
    * CHANGED: Tentacle blessing (absorb magicka) magnitude increased 10% -> 20%, duration increased 1 -> 7 days. With the right mix of perks and doomstones, you can now reach 100% magic absorb chance by worshipping the tentacle once a week.
    2016-01-09 v0.4.1 BETA:
    * ADDED: Can now re-bind keys for bound casting and shouting. If you find yourself accidentally lobbing spells after talking to NPCs, try re-binding cast to a different key.
    * CHANGED: Tweaks to MCM. Some options are now checkboxes so you can cancel their actions. Refactored code to use SkyUI's *ST functions.
    * FIXED: Stopped calling UnregisterForUpdate when bound magic effect ends, as this will often fail.
    * FIXED: Check whether a spell is selected before trying to cast it.
    2015-08-09 v0.4.0 BETA:
    * Plugin rebuilt from scratch. Save cleaning recommended.
    * NEW: Charge stacking for spells. Multiple quick clicks before charging -> spell will be cast multiple times at once when you let go.
    * NEW: Additional abilities that can be gained after initiation ritual has been performed. See 'Additional Training' section of mod description for details.
    * NEW: MCM option to use instant casting instead of spell charging. Instant charging is likely to be more responsive when under heavy script load.
    * CHANGED: Initial scene for obtaining the ability has been changed. Now located in the Midden under the College of Winterhold, in the room next to the Atronach Altar.
    * CHANGED: Rewrote code to remove locking. Should lead to better performance when under stress.
    2015-06-07 v0.3.1-lite BETA:
    * Changed charged shader to be more obvious. Now uses the disused Dragon Hide shader.
    * Now plays a sound when charged.
    * Experimental support for controllers (D-pad L/R = Hotkeys 1/2) and numpad (only if switched on in MCM).
    2015-05-09 v0.3-lite BETA:
    * Pared back mod to just the bound casting/shouting core. As a result, no longer requires Devious Devices.
    * Reduced lag when casting by reading properties of spell when it is selected, rather than when cast.
    * Basic XP system.
    * Shouting now works more like vanilla: no longer need to let go of shout key to cast.
    * Brought back spell charging, as it gives an indicator of how much script lag you are experiencing.
    * Play a visual effect when spell is fully charged, so you don't have to watch the magicka bar.
    * Added short scene in Windhelm warehouse for better world integration.
    * Removed XP-granting code. You already get XP for spells cast, so the code was actually doubling up on XP.
    2014-11-23 v0.2-ALPHA:
    * Rebuilt plugin and scripts from scratch. Not backward compatible.
    * Voice shouting while bound. Uses the same key as normal shouting.
    * New system for selecting spells/shouts. Based on hotkeys 1-8. This allows for the use of more spells/shouts while bound.
    * Added some effects for devoted bondage mages. Devoted bondage effects require player wear a locked armbinder and have nothing in the torso slot at all times. Player will get shocked if they fail to remain naked.
    * Spells now cast instantly. Makes the scripts simpler.
    * Right-cast now disabled. You can only left-cast one spell at a time. Dual casting never worked anyway. This limitation is because Papyrus doesn't have a way to interrupt a specific spell, you can only interrupt all spells at once.
    * Spells grant XP according to base magicka cost (not damage, like most destruction spells).
    * Bound casting changed from an enchantment to an ability. Now acquired via the MCM. It is likely a future quest will be involved in obtaining the abilities. Maybe something involving Molag Bal.
    * Sounds added.
    2014-11-11 v0.1-ALPHA
    * First release.
     

    9,999 downloads

    Updated

  17. Corruption Tradução PT-BR

    Tradução do mod Corruption
                                                  
     
     
                                        Baixem o mod original primeiro:
     
           Substitua os arquivos do mod original pelo meu mod, o MCM apenas arraste para a pasta do mod original.

    41 downloads

    Updated

  18. Cow Live Services

    Description
     
    This is a somewhat personalized expansion for the Being a Cow-mod. I really liked how NPCs will make random comments about the hooves and stuff like that, so I figured to expand on this and add some new immersive features.
     
     
    Farmers Barn
     
    Inn keepers aren't very fond of some strange creature messing with their beds, so naturally they won't rent their stuff to the transformed player. But there's also good news as well,  because farmers and hostlers may grant free shelter to pretty much all kind of crazy animal.
     
    Ruminant Life
     
    The transformation is not just a visual / social effect but also changes digestive system quite radically. A diet inappropriate for the average ruminant creature may turn out quite dangerous and damage the creatures mental and physical abilities.
     
     
    Requirements
     
    Zaz Animation Pack (not tested with older versions)
    Milk Mod Economy
    Being a Cow 
     
     

    5,484 downloads

    Updated

  19. Creatures in heat

    Description
    Introduces Heat mechanics for Player-Vampire-Succubus-Werewolf

    Requirements
    Sex Animation Framework LE/SE
    Sexlab Aroused LE/SE
     
    Recommended mods
    Dripping When Aroused LE/SE (fancy arousal effects)
    Some mods with Vampire-Succubus-Werewolf mechanics/transformations
     
    Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
     
     
     
    Mechanics
    When player become one of mentioned creatures(Vampire-Succubus-Werewolf), it will be introduced with new arousal gain mechanics:
     
    Player-Werewolf:
    Player will again arousal depending on a Moon cycle phase(24 days), closer it is to full moon , the higher arousal gains are:
    at Waxing gibbous arousal will start rising by 1-3 hourly
    at Full Moon phase arousal will rise by 10 hourly
    at Waning gibbous arousal will rise by 3-1 hourly and then stop until next moon phase
     
    Player-Vampire:
    Player will again arousal depending on a day time starting at 20:00 and ending at 4:00 and state of vampirism:
    arousal gains based on time since last fed/level, so if you dont feed for few days, arousal will hit hard
     
    Player-Succubus:
    Player gets an energy "needs", the lower its energy, higher arousal gain:
    at 75% energy player will start gaining arousal on a hourly basis
    you can set energy decrease per hour in mcm
    sex partner(s) orgasms refill energy(no, yours or masturbation doesn't), amount can be set in mcm
     
    Built in succubus detection:
    -Succubus race
    -Angrim apprentice
     
    PSQ patch:
    uses energy values provided by PlayerSuccubusQuest
     
    If you are unlucky and none of above, you can manually set yourself as succubus in mcm.
     
    Mechanics are not mutually exclusive, so if you are Vampire-Succubus-Werewolf, you're fucked!

    8,825 downloads

    Updated

  20. Cum Alchemy Reborn V0.6b _ German (1.0)

    Informationen
    ____________________
     
    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
     
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
     
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!
     
     
     
     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden
     

    Installation
    ____________________
     
    1. Original-Mod herunterladen und installieren: HIER
     
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
     
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
     
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

     
    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
     
    Kontakt
    ____________________
     
    Ich:
    Loverslab
     
    Svorge:
    Steam
    Nexus Forum
     
    Credits
    ____________________
     
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    220 downloads

    Updated

  21. DD-HC-ArmorBlock

    DD-HC-ArmorBlock v1.0
    This mod is intended to make playing with DD more difficult and fun.
     
    This mod alters some devious devices as well as all vanilla armor to implicitly conflict. The effect is that certain armor items cannot be worn while certain devious devices are equipped. Generally speaking, if you're wearing arm cuffs then you'll be unable to wear all gauntlets and many armors. If you're wearing leg cuffs then you'll be unable to wear all "boots" and many armors. If you're wearing a chastity device of any kind (including harness), you'll be unable to wear any armor, but gauntlets and boots shouldn't be a problem. Wearing all three means that you're in a lot of trouble.
     
    Keep in mind that "many" is not the same as "all". For example, wearing arm cuffs will still allow you to equip sleeveless armor. Just think about the variations of fur (bandit) armor out there.
     
    Take note also that one thing I did was prevent the Chastity Bra and the Harness from being worn at the same time. This is more based on personal preference than logic (I simply don't like the chastity bra and the concept of it irritates me; I'd prefer to be able to completely remove it if I could).
     
    Along similar lines, the harness blocks all clothes/armor. This is, again, personal preference with the intention of making the game more difficult.
     
    Head/neck and armbinder integrations are not yet done.
     
     
    "Doesn't Integration Already Do This?"
    Since this was the first question asked, and probably would be asked over and over again, let me answer it here.
     
    No. Not exactly in the same way. Integration, as far as I can tell, is not configurable enough to know that a specific armor is sleeveless, or has no leggings, or whatever, and therefore shouldn't be blocked, while a different piece of armor should. Same goes for boots vs low-cut shoes, long gloves vs short gloves, vs gauntlets, etc.
     
    At least, I couldn't figure out how to get it to work that way. If you can do that with integration (please let me know if I'm missing a feature), than yeah, most certainly this is a pointless mod (but a learning experience for me regardless ).
     
    Conflicts
    This mod will undoubtedly conflict with a variety of custom wearable item mods. Any mod that uses slots 46, 49, 53, 54, 58 or 59 will conflict now with vanilla armor (and devious devices). See the "DLCs" section for information on how to create your own patch for any given mod.
     
    If anyone knows of a better way to do this please let me know. This is my very first mod and I'm just now figuring out how the skyrim system works. I know there's also the "Custom Slave Harness" that, I believe, uses scripting to prevent armor from being worn but, not only do I not know how that's actually accomplished, the slave harness mechanism felt a bit buggy when playing around with it as well (quick equips->unequips, wierd permanant equip states that weren't valid, I'm not sure if Frostfall was properly detecting the situation which would me that you could basically cheat Frostfall).
     
     
    Requirements
    Devious Devices including Assets, Integration, and Expansion (tested with Devious Devices v2.8.0, Assets v2.8.1, and Expansion v1.1.1, will likely work with future versions and may still work with older versions).
    All the requirements for DD.

     
    Installation/Upgrading/Uninstallation
    Super simple mod. No scripts/animations/etc. No dirtying up your saves. Just install/uninstall as you see fit.
     
     
    Bugs
    If you find vanilla armor that conflicts in weird ways (like Elvan armor preventing whatever gauntles from being worn), let me know the exact combination and I'll fix it. I basically had to go through the entire armor list and systematically tick slots, so there's bound to be the occasional mis-click or armor item that was missed completely.
     
     
    DLCs
    I don't own any of the DLCs and am not planning to buy them anytime soon (they definately don't provide $20 worth of gameplay in my opinion).
     
    If you'd like to make DLC extensions for this plugin it's really quite simple:
    Find a DLC stock armor item (boots, cuirass, "clothes", or gauntlets).
    Edit it. Given what it is...
    Footwear:If it would be blocked by the leg cuffs, add slot 53

    [*]Body:
    Always add slots 46 and 49 (blocked by chastity devices)
    If it would be blocked by the arm cuffs, add slot 58
    If it would be blocked by the leg cuffs, add slot 54

    [*]Hands/Gauntlets:
    If it would be blocked by the arm cuffs, add slot 59



    You can also use these rules to patch any other equippable item mods as you see fit (remove conflicts, support custom items, etc).
     
    If you make a patch, please let me know.
     
     
    Recommendations for Use
    Mix and match as you see fit:
    Start a new character at Master or Legendary difficulty.
    Start out already equipped with devious devices (either via console or a mod like ImmerSlave [untested]).
    Use DD For the Masses II [seems to work as expected though friendly NPCs might re-equip clothes for some reason; needs more testing].
    Use Defeat+Devious Captures [works] or Submit+Devious Devices [untested].
    Use SexLab Aroused (possibly with the Immersive Patch) [works].
    Use Frostfall [not tested but I don't see why it souldn't work].
    Use any other mods that make your life a living hell when you're "naked" or wearing devious devices (suggestions? conflicts? please let me know).

     
    TODOs
    Armbinder support (I haven't touched it).
    Support "neck" and "head" conflicts (gags might block helms, etc).
    Create a harder version that follows a strict "no clip when running" rule (eg. leg cuffs block all cloth--robes, dresses, etc).
    Support items provided by ZaZ's Animation Pack.

     
    Contact
    Contact me here. I'd love to hear any suggestions, bug reports, etc.
     
     
    Terms of Use/Redistribution
    Use this as you see fit. If you redistribute it, please give me credit of course.

    2,344 downloads

    Updated

  22. Defeated Slaves

    When asked "What is best in life?"
    A wise man once said "To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
     
    So that's how I like to play my Skyrim
     
    - I like to play as a male
    - killing and taking
    - making npcs my captives (especially the more difficult ones) and collecting their women as trophies to keep in my harem
     
    So i'm a big fan of Paradise Halls Enhanced and Home Sweet Home mods. While waiting to have some things worked out with pahe, I started dinking around with the idea of making a light weight simple defeat, capture and bounty mod that works for me from available mods out there. I don't mind the bagging system that SLDefeat offers but I miss the following feature that SLSubmit offered and wanted almost everything done through dialog. The only problem was I don't know how to write a mod from scratch or use papyrus script at least not efficiently. I'm more of a reverse engineering tinkerer.
     
    But I did produce something that works for me through record manipulation and I figured I'd share it. Maybe someone can make it better.
     
    Defeated-Slaves(1/2): Tour of Slave Cave. Purchasing from slave trade and capturing 3 females in the wild at Fort Greymoor
    https://youtu.be/LMu-VioOv0U
     
    Defeated-Slaves(2/2): Demo-ing dialog menus & selling captives, collecting bounty for one captive, keeping one and selling the other
    https://youtu.be/BvW7p0mOJcQ
     
    My little mod grew to be a bridge between other better mods
     
    end results:
    Conquer enemy npcs or friendly if you like and turn them into your captives. multiple restraining positions and other animations enter SLDefeat faction exit and enter again. have your way with your captives collect bounties from guards for them prostitute them to other npcs enslave through dialog after they have been defeated or pummel with the cane elevate them to slave training I relocated Charna to the Slave Cave and turned her into a shrewd old slaver boss. Slave Cave: in back of / adjacent to the Honningbrew meadery. lets you buy and sell slaves from Charna. Store slaves there if you wish. added the whip from pahe which enables hitting in succession and leaves marks on the subject for a shorter period of time than the cane when slaves attempt to escape after entering their training stages they will need to be caned as an attitude adjustment. untrained slaves moved to the MHIYH faction don't seem to get along well with other slaves that has started training. keep em seperated untrained captives health stays low and can die easily. I like this. It turns long runs into an escort quest because i don't fast travel. I included a few articles of clothing from my disciplinary female slave attire collection for those extra sassy slaves Mod is 2.57 MB. It still has bugs, if i can fix em I will Slave Trainer MCM, I disable emotions, set all emotions to custom1 and let Female Facial Animations and my esp handle them.
    Trouble Shooting Help
     
     
     
    -170822 changes and updates
    -170819 changes and updates
    -170815 changes and updates
    -170812 changes and updates
    -170807 changes and updates
     
     
    requirements:
    SexLab Defeat
    Slave Trainer
    MHIYH 2plus (recommended)
     
    followed by my mod Defeated Slaves
     
    Thanks to:
    SexLab Defeat by Goubo
    Puppet Master by h38fh2mf
    Slave Trainer by shakrum
    paradise halls by layam - CliftonJD
    (MHiYH 2plus) by Volek and upgraded MCM options by Smashly

    18,859 downloads

    Updated

  23. Devious Anticheat

    Sorry for my English, it is not my native language.
     
    Description
    This small mod designed to play with Deviously Cursed Loot. It catches adding devious keys and triggers dcl events when player tries to add them using "player.additem". Keys are removed from inventory.
    Key names are: "Restraints Key", "Chastity Key", "Piercing Removal Tool", "Leg Restraints Key", "Head Restraints Key", "Hand Restraints Key" and "Body Restranits Key".
    Console commands are catched and actions:
    tgm - executes tgm again, disabling god mode
     
    tcl - executes tcl again, disabling no clip
    unlock - executes "lock 100", locking at master level
    kill - nothing happens (any ideas ?)
    When console command (or key) found triggers one of dcl events.
    Possible events:
    - standart cursed trap
    - rubber doll collar
    - belt of shame
    - yoke of shame
    You can select desired events from mcm menu, If no events selected, nothing happens but other actions remains (key will be removed from inventory)
    Of couse, if anybody really wants to cheat, he finds the way.
    This mod also tracks using AddItemMenu. Configurable in MCM.
    When mod updates it unlocks menu so you can reconfigure new options.
     
    MCM Menu
    In mcm menu you can:
    - disable/enable control of various key types
    - disable/enable console commands.
    - toggle support of AddItemMenu
    - select DCL events
    - "lock menu" to disable future option changes. Unlocking is not possible, so use with cation.
     
    Requirements
    Deviously Cursed Loot, http://www.loverslab.com/files/file/1216-deviously-cursed-loot/
    ConsoleUtils, http://www.nexusmods.com/skyrim/mods/66257/?
    and it's requirements.

    1,250 downloads

    Updated

  24. Devious Arachnophobia

    This is an expansion of Princessity's Arachnophobia mod. I know there already is one, but that didn't quite fit me, so I did my own. In this version the cocoon is not the only peril a spider puts you in. You will also be equipped with cobweb devices which you need to find your way out of.
     
    Struggle yourself free:
    While the cocoon has only a limited duration you can also try to struggle yourself out of it by using the W A S D keys. Holding the right key down will progress your escape, while holding the wrong key (or several at once) down will drain your stamina even faster. The required key will change in random time intervals. The bigger the spider the longer the cocoon lasts by default and the harder it is to struggle out of it.
    This mod builds around stamina as a core mechanic, so engaging higher level spiders without investment into stamina is ill-advised.
     
    Cobweb devices:
    While in a cocoon a the game will try to equip a device on you every five seconds. So the faster you get free the less devices will trouble you. "Try to equip a device" means the game will choose one of four equipment slots at random and if you do not already wear a device in that slot one will be equipped. Due to missing models devices will only be equipped to female actors and only to the player or her follower, so other NPCs don't get stuck indefinitely. You also have a chance to avoid a device equal to half your poison resistance. (it's only half so items like Hevnoraak don't trivialize this)
     
    Requirements:
    Devious Devices 5.0 and all of its requirements.
    ZaZ Animation Pack.
     
    Known incompatibilities:
    -other versions of Arachnophobia
    -mods that change the spit attacks of Frostbite Spiders
    -Deviously Cursed Loot's Bondage Lover setting (Consequences -> Uncontrollable Lust -> Bondage Lover) will prevent the devices from being destroyed on unequipping them. This is not a game breaking issue, however.
     
    Credits:
    The DD Team for their awesome work.
    Princessity for creating the original Arachnophobia mod.
    Code Serpent for giving me the idea of the strugge mechanic with his Devious Lore mod.
    lastbytescout for the bugfixes he released for my scripts.
    Chesko for the Frostfall code that I have reused.
     
    License:
    This mod is published under the MIT license.

    11,253 downloads

    Updated

  25. Devious Armors

    Simple Description:
    Devious Device is very strong, hard and unbreakable equipment, but it doesn't have armor on it? This mods will change it. Long Term Usage of Devious Device will Kinda Boring, so I add Armor and modify some enchantment plug from various Devious Device Mods to make it useful.  

    Upgrade Notice: Delete Previous Version and Keep it under Original mods
    (I'm Just Rename a RAR File to Make Easier to Recognize the Version). See Download Section.
     
    --------------------------------------------------------------------------------------------------------
     
    Support, Fix, and Change for:
     
    Devious Devices 5.2 by Min and Kimy. 
    Rename Book "Devious Devices: Chastity Belts" to "Forbidden Tome: Devious Devices - Chastity Belts" (make it more visible and attractive in a forbidden bookcase). Increase book Price to 2500 gold. Make the book is highly precious and forbidden.
    Devious Devices - Captured Dreams Shop 4.15 by Veladarius.
    increase little helper plug effect, arousal level 90+ and no chastity key in inventory (include Stormcloak or Imperial master key from devious regulation). Change map Icon (unused Icon in Skyrim). To indicate that place is unique.
    Devious Regulations 1.7e by Srende.
    Fix plug slot, to support devious integration 2.92 or 3.2, change plug color, and add armor enchantment for punishment plug. Fix Imperial Full Chastity Belt normal color to additional Regulation Color. Fix Imperial both Vaginal and set Plug Color, (Dark Red). Add an Effect in puishment plug. Effect will appear when arousal 90+, wearing a match collar and no any chastity key in inventory. Can Craft Master Key (Stormcloak and Imperial) after Reading Devious Book in Winterhold. Fix a Stormcloack open belt, when Galmar replace it (Begging Option). Because The Plug and Belt didn't Equip correctly before. Add Master Key inside Caste Dour and Palace of King (on The Table With Skyrim map). Add Plug item inside Container in Palace of King. Add Support For Integration 4.3 Version.
    Pet Project 1.32 by Srende
     
    --------------------------------------------------------------------------------------------------------
     

    Other Explanation:
    You can choose all esp file, or some, depends the mods you use, Place Esp file under original mods. Maybe I changed the ESP name but you can delete the old files, and Replace a new one. it's no problem at all. Even though is Light armor setting, Also Support For Mage Armor perk (no penalties for Mage armor), Juggernaut perk (armor rating increase), and Agile Defender perk (armor rating increase). if you using a curse loot mods, better avoid any punishment collar, because this mods turn any chastity device into light armor category.  

    Incompatible:
    Devious pet Collar Devious Curse loot  

    - Thanks for all Devious Modder, to made a great mods.

    37,288 downloads

    Updated


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